WO2017032268A1 - 实现跨平台交互的方法、终端设备和应用平台 - Google Patents
实现跨平台交互的方法、终端设备和应用平台 Download PDFInfo
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- WO2017032268A1 WO2017032268A1 PCT/CN2016/095935 CN2016095935W WO2017032268A1 WO 2017032268 A1 WO2017032268 A1 WO 2017032268A1 CN 2016095935 W CN2016095935 W CN 2016095935W WO 2017032268 A1 WO2017032268 A1 WO 2017032268A1
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Definitions
- the present invention relates to the field of communications technologies, and in particular, to a method, a terminal device, and an application platform for implementing cross-platform interaction of an application.
- the application platform can also provide game scores and rankings for users and friends within the same platform.
- the main object of the present invention is to provide a method and a terminal device for implementing cross-platform interaction, which aims to provide a unified game platform, so that players of different application platforms can play, thereby increasing the interaction and fun of the game.
- the present invention provides a method for implementing cross-platform interaction, and the method for implementing cross-platform interaction includes the following steps:
- the present invention further provides a terminal device, where the terminal device includes:
- An information receiving module configured to receive user information of the first application platform and the second application platform after the game game is triggered
- the obtaining module is configured to obtain game results and perform ranking display according to the user information of the first application platform and the second application platform.
- the method for implementing cross-platform interaction and the terminal device provided by the present invention, after triggering the game game, receiving user information of the first application platform and the second application platform, and then according to the users of the first application platform and the second application platform Information, get game results and perform rankings.
- the present invention can provide a unified game platform, so that game players of different application platforms can participate in the game, thereby increasing the interaction and fun of the game.
- FIG. 1 is a schematic structural diagram of hardware of a terminal device according to an embodiment of the present invention.
- FIG. 2 is a schematic diagram of functional modules of a first embodiment of a terminal device according to the present invention.
- FIG. 3 is a schematic diagram of functional modules of a second embodiment of a terminal device according to the present invention.
- FIG. 4 is a schematic diagram of a refinement function module of the reading module in FIG. 2 or FIG. 3;
- FIG. 5 is a schematic diagram of functional modules of a third embodiment of a terminal device according to the present invention.
- FIG. 6 is a schematic diagram of interaction between a first application platform and a second application platform of a terminal device according to the present invention.
- FIG. 7 is a schematic diagram of a refinement function module for selecting a module in FIG. 5 according to the present invention.
- FIG. 8 is a schematic diagram of functional modules of a fourth embodiment of a terminal device according to the present invention.
- FIG. 9 is a schematic diagram of functional modules of a fifth embodiment of a terminal device according to the present invention.
- FIG. 10 is a schematic flowchart diagram of a first embodiment of a method for implementing cross-platform interaction according to the present invention.
- FIG. 11 is a schematic flowchart diagram of a second embodiment of a method for implementing cross-platform interaction according to the present invention.
- FIG. 12 is a schematic diagram showing a refinement process of receiving user information of the first application platform and the second application platform after the game game is triggered in the step of FIG. 10 or FIG. 11;
- FIG. 13 is a schematic flowchart diagram of a third embodiment of a method for implementing cross-platform interaction according to the present invention.
- FIG. 14 is the step of FIG. 13 selecting the first application platform and the second application platform in an open platform
- FIG. 15 is a schematic flowchart of a fourth embodiment of a method for implementing cross-platform interaction according to the present invention.
- FIG. 16 is a schematic flowchart diagram of a fifth embodiment of a method for implementing cross-platform interaction according to the present invention.
- FIG. 17 is a schematic diagram of a specific process for implementing cross-platform interaction according to an embodiment of the present invention.
- FIG. 18 is a schematic diagram of a cross-platform interaction system in an embodiment of the present invention.
- FIG. 19 is a schematic diagram of an application platform according to an embodiment of the present invention.
- Figure 21a is a schematic diagram of a game information page
- 21b is a schematic diagram of a game information page provided by an APP installed in a terminal device of a user;
- 21c is a schematic diagram of a popup window for sharing a page
- Figure 22a is a schematic diagram of an open platform selection interface
- Figure 22b is a schematic diagram of an authorization confirmation page.
- the solution of the embodiment of the present invention receives the user information of the first application platform and the second application platform after the game is triggered, and then obtains the game result according to the user information of the first application platform and the second application platform, and performs ranking display. .
- the present invention can provide a unified game platform, so that game players of different application platforms can play, thereby increasing the interaction and fun of the game.
- the first application platform and the second application platform may respectively be platforms registered in different open platforms for providing game services to users in the respective open platforms.
- An open platform refers to an Internet service platform that can provide users with friends to interact with, such as an instant messaging platform, a social platform, a forum platform, and the like.
- the open platform can be a WeChat platform or a QQ platform, and the like.
- the WeChat platform and the QQ platform are taken as an example for description.
- the game platform registered in the WeChat platform is referred to as the WeChat game platform, and the game platform registered in the QQ platform is simply referred to as the QQ game platform.
- An embodiment of the present invention provides an application platform (in order to distinguish from the first application platform and the second application platform, hereinafter referred to as a third application platform).
- the third application platform can communicate with clients running in the terminal device (also referred to as cross-platform interaction programs) to implement the solutions of the various embodiments.
- the third application platform may include one or more servers, such as a server cluster.
- the third application platform may further include a database device, which may be implemented by a storage device in the server, or may be implemented by a server-independent storage device.
- the client can be embodied as an application installed and running in the terminal device. program.
- the client may be embodied as a temporarily running program in the terminal device, for example, may be a webpage program included in webpage data parsed and executed by a browser in the terminal device when the terminal device accesses the webpage.
- the web page program can be a javascript script program, an object-c program, and the like.
- the terminal device may be a mobile phone terminal, or may be a mobile terminal, such as a PC terminal, a tablet computer, or a portable electronic device.
- the steps performed by the terminal device may refer to steps that are performed by the terminal device and assisted by the third application platform.
- the steps performed by the third application platform may refer to steps that are performed by the server in the third application platform and assisted by the client (or terminal device).
- the client or terminal device.
- the terminal device may include an authorization interface 1001, a data processor 1002, such as a CPU, an application data interface 1003, a memory 1004, and a user interface 1005.
- a data processor 1002 such as a CPU
- an application data interface 1003 such as a RAM
- a memory 1004 such as a ROM
- the authorization interface 1001 is configured to transparently transmit the game data generated by the user logging in to the third application platform by using the authentication account.
- the user interface 1005 may include a display or the like for receiving information input by the user, and transmitting the received information to the internal interface of the terminal device, that is, the authorization interface 1001.
- the display can be an LCD display, an LED display, or a touch screen for displaying the data that the open platform needs to display.
- the application data interface 1003 is a data interface provided by the game developer for obtaining game data for access by a third party.
- the memory 1004 may be a high speed RAM memory or a non-volatile memory such as a disk memory.
- the memory 1004 can optionally also be a storage device that is separate from the aforementioned data processor 1002.
- the memory 1004 as a mobile terminal storage medium may include an operating system (not shown), a network communication module (not shown), and a user interface module (not shown). And WeChat or QQ game program (not shown).
- the authorization interface 1001 is mainly configured to receive data transparently transmitted by the user interface 1005, and perform legality verification on the data to provide a unique identifier in the open platform such as WeChat or QQ for the user.
- the personal account information of the game player is sent to the data processor 1002 for processing.
- the data processor 1002 is configured to scan different application platforms to obtain the game account corresponding to the application platform.
- the data processor 1002 can be used to invoke a cross-platform interaction program of the terminal device stored in the memory 1004 and perform the following operations:
- the data processor 1002 invokes a cross-platform interaction program of the terminal device stored in the memory 1004, and may also perform the following operations:
- the data processor 1002 invokes a cross-platform interaction program of the terminal device stored in the memory 1004, and may also perform the following operations:
- the data processor 1002 invokes a cross-platform interaction program of the terminal device stored in the memory 1004, and may also perform the following operations:
- the data processor 1001 invokes a cross-platform interaction program of the terminal device stored in the memory 1004, and may also perform the following operations:
- the data processor 1001 invokes a cross-platform interaction program of the terminal device stored in the memory 1004, and may also perform the following operations:
- the personal account number, the application platform entering the game, the game account, and the game information corresponding to the game account are stored in a database.
- the data processor 1001 invokes a cross-platform interaction program of the terminal device stored in the memory 1004, and may also perform the following operations:
- an alert message is sent to the corresponding personal account of the first application platform and/or the second application platform.
- the terminal device 1 includes:
- the information receiving module 10 is configured to receive user information of the first application platform and the second application platform after the game game is triggered;
- the terminal device 1 receives the user information of the first application platform and the second application platform, and the user information may be read through a database, where the user information includes a personal account and enters the game.
- Application platform information, game account and location The game information corresponding to the game account is described.
- the first application platform or the second application platform may be used as the originating end of the competitive game, and the first application platform is taken as the originating end, and then the second application platform is the participating end of the competitive game.
- the originating end when the originating end initiates a competitive game, the originating end can send the link form to a specific friend, a specific group of friends, or share to a circle of friends through a chat dialog of an open platform such as QQ or WeChat social software.
- the originating end may directly enter the game without entering the game; or, after the originating end initiates the competitive game, enter the game together with the participating end; or, after the originating end initiates the competitive match, the game may be directly entered into the game. There is no need to wait for the participants. Therefore, whether the initiator enters the game does not affect the participation of the participant in the game.
- the terminal device 1 reads the user information of the first application platform and the second application platform from the database.
- the first application platform may be a WeChat game platform
- the second application platform may be a QQ game platform
- the open platform may be a WeChat or QQ social application. It can be understood that the first application platform and the second application platform are game platforms that can be accessed through the authorization of the open platform, and are not limited to the type and number of application platforms in this embodiment. In other embodiments, The open platform, the first application platform, and the second application platform may be other platforms that can be implemented.
- the terminal device 1 can read the user information of the game player in the first application platform or the second application platform from the database; If the game player wants to compete with other game players, such as when the game player initiates a competitive game through the first application platform, and other game players join through the second application platform, the terminal device 1 will be from the database. Read user information that initiates the game player and participates in the game player. Of course, other game players can also join through the first application platform, and are not limited to this embodiment.
- the obtaining module 20 is configured to be used according to the user information of the first application platform and the second application platform Information, get the game results and display the rankings.
- the terminal device 1 can query the game from the third application platform according to the user information of the first application platform and the second application platform by calling an application data interface provided by the third application platform, such as a game developer.
- the player's game results are ranked in the chat group or game home page.
- the terminal device 1 provided by the present invention receives the user information of the first application platform and the second application platform after the game is triggered, and then obtains the game result according to the user information of the first application platform and the second application platform. Perform a ranking display.
- the present invention can provide a unified game platform, so that game players of different application platforms can participate in the game, thereby increasing the interaction and fun of the game.
- the terminal device 1 further includes:
- the instruction receiving module 30 is configured to receive a game play instruction triggered by the first application platform or the second application platform.
- the triggering of the game game instruction may be initiated by the first application platform itself, or may be triggered by the user clicking the link of the third application platform authorization permission by the terminal device 1.
- the terminal device 1 is preferably a mobile phone mobile terminal. Of course, in other embodiments, it may also be a tablet computer and other terminals with game functions.
- the third application platform may be a third party game application provided by a game developer on a platform such as WeChat and QQ.
- the information receiving module 10 includes:
- the first reading unit 101 is configured to read user information of the first application platform from a database after receiving a game play instruction triggered by the first application platform;
- the terminal device 1 reads the user information of the first application platform from the database.
- User information package The personal account number, the application platform information entering the game, the game account number, and the game information corresponding to the game account number are included.
- the second reading unit 102 is configured to read user information of the second application platform from the database when receiving information that the second application platform joins the game game according to the game play instruction.
- the participant when the participant receives the link information sent by the initiator through the friend dialog box, the group of friends, or the circle of friends, the user enters the corresponding game by clicking the link, indicating that the game player participates in the competition through the second application platform.
- the terminal device 1 reads the user information of the second application platform from the database.
- the user information includes a personal account number, application platform information entering the game, a game account, and game information corresponding to the game account.
- the terminal device 1 further includes:
- the selecting module 40 is configured to select the first application platform and the second application platform in an open platform
- the personal account information is a unique identifier in a social software such as WeChat or QQ that accesses an open platform.
- a social software such as WeChat or QQ that accesses an open platform.
- WeChat public account or application for accessing WeChat
- the user's personal account information can be obtained through the interface provided by WeChat;
- QQ the user's personal account information can be obtained through the interface provided by QQ.
- the terminal device 1 when the terminal device 1 obtains the personal account information of the originating end and/or the participating end when entering the open platform, different application platform selection boxes, such as “Using WeChat account role” and “Using QQ account role”, are popped up. A selection box or other selection box for the user to select to access.
- the scanning module 50 is configured to scan the first application platform and the second application platform to obtain the game account corresponding to the application platform.
- the terminal device 1 receives the WeChat application platform selection command, that is, “use the WeChat account role”, the device is connected to the WeChat application platform according to the instruction, and scans to obtain the game account in the WeChat application platform;
- the device 1 receives the QQ application platform selection instruction “Use QQ account role”, and then accesses the QQ application platform according to the instruction, and scans and obtains the game account in the QQ application platform.
- the terminal device 1 obtains the corresponding WeChat game application account or the game account of the QQ game after being authorized by the corresponding application platform.
- the selecting module 40 includes:
- the obtaining unit 401 is configured to acquire the personal account by using the open platform;
- the selecting unit 402 is configured to select to enter the first application platform and the second application platform according to the obtained personal account number.
- the open platform is a WeChat platform
- the OAuth2.0 authorization interface of the WeChat open platform is required, and in actual operation, WeChat can be used.
- the public service number such as "game life” obtains the user's personal account information.
- OAuth2.0 is a "user authentication and authorization" protocol standard, allowing users to allow third-party applications to access private resources (such as photos, videos, contact lists) stored by the user on a certain website without having to name the user and The password is provided to a third-party application. Users can choose to enter the platform of the game competition in the open platform. When the user chooses to participate in the game with the WeChat application platform, the game account can be further obtained through the OAuth2.0 authorization interface.
- the open platform is a WeChat platform and the application platform is a QQ application platform
- the same is to obtain the user's avatar and personal account information such as a nickname, and the OAuth2 of the WeChat open platform is needed.
- 0 Authorized interface in the actual operation process, you can use the WeChat public service number such as "game life" to obtain the user's personal account information.
- the personal account information is used in the network.
- the page ptlogin performs QQ login, and after obtaining the login state, the game account is obtained through an interface such as http://connect.qq.com/ or oidb.
- the mobile terminal 1 further includes:
- the calling module 60 is configured to invoke an application data interface, and obtain game information corresponding to the game account in the third application platform;
- the application data interface is a third application platform, that is, a data interface provided by the game developer for accessing the third party, and the user interface can be used to query the game result of the game player according to the obtained data interface. Perform a ranking display on the chat group or game homepage.
- the storage module 70 is configured to store the personal account, the application platform information entering the game, the game account, and the game information corresponding to the game account in a database.
- the obtained personal account information is information such as WeChat avatar and nickname; if the game player selects the QQ application platform, the obtained personal account information is QQ avatar and nickname. And other information.
- the personal account and the game account of the same user are different, and the personal accounts and game accounts of different users, such as the originating end and the participating end, are different under different application platforms.
- the game information includes the name of the game, the operating system in which the game is located (such as Android, Apple, or Symbian system, etc.) and the scores of the game player (such as points, ratings, rankings, etc.).
- the terminal device 1 further includes:
- the reminding module 80 is configured to send an alert message to the corresponding personal account of the first application platform and/or the second application platform when the game ranking result changes.
- the game result at the originating end and/or the participating end changes, for example, when the ranking changes, the first application platform and/or the first application platform and/or may be accessed through an open platform such as a social application WeChat or a QQ customer service interface.
- the personal account of the second application platform sends a reminder message to attract It pays attention and comes back to participate in the competition. In this way, the mechanism of active notification can greatly increase the user's participation.
- the present invention also provides a method for implementing cross-platform interaction.
- the method for implementing cross-platform interaction includes the following steps:
- Step S10 after the game game is triggered, receiving user information of the first application platform and the second application platform;
- the terminal device 1 receives the user information of the first application platform and the second application platform, and the user information may be read through a database, where the user information includes a personal account and enters the game.
- the first application platform or the second application platform may be used as the originating end of the competitive game, and the first application platform is taken as the originating end, and then the second application platform is the participating end of the competitive game.
- the originating end when the originating end initiates a competitive game, the originating end can send the link form to a specific friend, a specific group of friends, or share to a circle of friends through a chat dialog of an open platform such as QQ or WeChat social software.
- the originating end may directly enter the game without entering the game; or, after the originating end initiates the competitive game, enter the game together with the participating end; or, after the originating end initiates the competitive match, the game may be directly entered into the game. There is no need to wait for the participants. Therefore, whether the initiator enters the game does not affect the participation of the participant in the game.
- the terminal device 1 reads the user information of the first application platform and the second application platform from the database.
- the first application platform may be a WeChat game platform
- the second application platform may be a QQ game platform
- the open platform may be a WeChat or QQ social application. It can be understood that the first application platform and the second application platform are game platforms that can be accessed through the authorization of the open platform, and are not limited to the type and number of application platforms in this embodiment. In other embodiments, The open platform, the first application platform, and the second application platform may be other platforms that can be implemented.
- the terminal device 1 can read the user information of the game player in the first application platform or the second application platform from the database; If the game player wants to compete with other game players, such as when the game player initiates a competitive game through the first application platform, and other game players join through the second application platform, the terminal device 1 will be from the database. Read user information that initiates the game player and participates in the game player. Of course, other game players can also join through the first application platform, and are not limited to this embodiment.
- Step S20 Acquire game results and perform ranking display according to user information of the first application platform and the second application platform.
- the terminal device 1 can query the game from the third application platform according to the user information of the first application platform and the second application platform by calling an application data interface provided by the third application platform, such as a game developer.
- the player's game results are ranked in the chat group or game home page.
- the method for implementing cross-platform interaction is provided by the user information of the first application platform and the second application platform after being triggered by the game game, and then obtained according to the user information of the first application platform and the second application platform. Game results and rankings.
- the present invention can provide a unified game platform, so that game players of different application platforms can participate in the game, thereby increasing the interaction and fun of the game.
- the method further includes:
- Step S30 receiving a game play instruction triggered by the first application platform or the second application platform.
- the triggering of the game game instruction may be initiated by the first application platform itself. It can also be triggered by the user clicking on the link of the third application platform license in the terminal device 1.
- the terminal device 1 is preferably a mobile phone mobile terminal. Of course, in other embodiments, it may also be a tablet computer and other terminals with game functions.
- the third application platform may be a third party game application provided by a game developer on a platform such as WeChat and QQ.
- the step S10 includes:
- Step S101 After receiving the game play command triggered by the first application platform, reading user information of the first application platform from a database;
- the terminal device 1 reads the user information of the first application platform from the database.
- the user information includes a personal account number, application platform information entering the game, a game account, and game information corresponding to the game account.
- Step S102 Read the user information of the second application platform from the database when receiving the information that the second application platform joins the game game according to the game game instruction.
- the participant when the participant receives the link information sent by the initiator through the friend dialog box, the group of friends, or the circle of friends, the user enters the corresponding game by clicking the link, indicating that the game player participates in the competition through the second application platform.
- the terminal device 1 reads the user information of the second application platform from the database.
- the user information includes a personal account number, application platform information entering the game, a game account, and game information corresponding to the game account.
- the method further includes:
- Step S40 selecting the first application platform and the second application platform in an open platform
- the personal account information is a unique identifier in a social software such as WeChat or QQ that accesses an open platform.
- a social software such as WeChat or QQ that accesses an open platform.
- WeChat public account or application for access to WeChat
- the user's personal account information can be obtained through the interface provided by WeChat; for each application that accesses QQ, the user's personal account information can be obtained through the interface provided by QQ.
- the terminal device 1 when the terminal device 1 obtains the personal account information of the originating end and/or the participating end when entering the open platform, different application platform selection boxes, such as “Using WeChat account role” and “Using QQ account role”, are popped up. A selection box or other selection box for the user to select to access.
- Step S50 Scan the first application platform and the second application platform to obtain the game account corresponding to the application platform.
- the terminal device 1 receives the WeChat application platform selection command, that is, “use the WeChat account role”, the device is connected to the WeChat application platform according to the instruction, and scans to obtain the game account in the WeChat application platform;
- the device 1 receives the QQ application platform selection instruction “Use QQ account role”, and then accesses the QQ application platform according to the instruction, and scans and obtains the game account in the QQ application platform.
- the terminal device 1 obtains the corresponding WeChat game application account or the game account of the QQ game after being authorized by the corresponding application platform.
- the step S40 includes:
- Step S401 acquiring the personal account by using the open platform
- Step S402 selecting to enter the first application platform and the second application platform according to the obtained personal account number.
- the open platform is a WeChat platform
- the OAuth2.0 authorization interface of the WeChat open platform is required, and in actual operation, WeChat can be used.
- the public service number such as "game life” obtains the user's personal account information.
- OAuth2.0 is a "user authentication and authorization" protocol standard, allowing users to allow third-party applications to access private resources (such as photos, videos, contact lists) stored by the user on a certain website without having to name the user and Password is provided to the third Party application. Users can choose to enter the platform of the game competition in the open platform. When the user chooses to participate in the game with the WeChat application platform, the game account can be obtained through the OAuth2.0 authorization interface.
- the open platform is a WeChat platform and the application platform is a QQ application platform
- the same is to obtain the user's avatar and personal account information such as a nickname, and the OAuth2 of the WeChat open platform is needed.
- the user logs in through the ptlogin of the webpage, obtains the login state, and obtains the game account through an interface such as http://connect.qq.com/ or oidb.
- the method further includes:
- Step S60 calling an application data interface, and acquiring game information corresponding to the game account in the third application platform;
- the application data interface is a third application platform, that is, a data interface provided by the game developer for accessing the third party, and the user interface can be used to query the game result of the game player according to the obtained data interface. Perform a ranking display on the chat group or game homepage.
- Step S70 storing the personal account, the application platform information entering the game, the game account, and the game information corresponding to the game account in a database.
- the obtained personal account information is information such as WeChat avatar and nickname; if the game player selects the QQ application platform, the obtained personal account information is QQ avatar and nickname. And other information.
- the personal account and the game account of the same user are different, and the personal accounts and game accounts of different users, such as the originating end and the participating end, are different under different application platforms.
- the game information includes a game name, an operating system in which the game is located (such as Android, Apple, or Saipan system), and a result of the game player (eg, Points, grades, rankings, etc.).
- the method further includes:
- Step S80 Send a reminder message to the corresponding personal account of the first application platform and/or the second application platform when the game ranking result changes.
- the game result at the originating end and/or the participating end changes, for example, when the ranking changes, the first application platform and/or the first application platform and/or may be accessed through an open platform such as a social application WeChat or a QQ customer service interface.
- the personal account of the application platform sends a reminder message to attract attention and come back to participate in the competition. In this way, the mechanism of active notification can greatly increase the user's participation.
- the WeChat open platform pops up a different application platform selection box on the display screen of the mobile terminal for the user to select to access the first application platform or the second application platform;
- the mobile terminal scans the WeChat application platform and obtains the game account when obtaining authorization through the OAuth2.0 web interface;
- the mobile terminal scans the QQ application platform and obtains the game account when obtaining authorization through the corresponding web interface.
- the mobile terminal invokes an application data interface provided by the third application platform, and acquires a personal account, application platform information that enters the game, a game account, and game information corresponding to the game account;
- the database of the mobile terminal reads the personal account information of the first application platform, and simultaneously reads the second application flat when the participant joins the competition. Personal account information in the station;
- the third application platform performs ranking according to the competition result of the first application platform and the second application platform, and sends a reminder message to the personal account in the corresponding application platform when the ranking changes.
- FIG. 18 is a schematic diagram of a cross-platform interaction system in an embodiment of the present invention.
- the system 180 can include a first open platform 181, a second open platform 182, a first application platform 183, a second application platform 184, a third application platform 185, and a plurality of user terminals 1861-186n, and Network 188.
- An open platform refers to an Internet service platform that can provide users with friends to interact with, such as an instant messaging platform, a social platform, a forum platform, and the like. There may be multiple game platforms registered in each open platform. These game platforms can be provided by different providers and can provide different games.
- the first open platform 181 can be a WeChat platform
- the second open platform 182 can be a QQ platform, and the like.
- An application platform is a platform registered in an open platform for providing game services to users in an open platform.
- the first application platform 183 and the second application platform 184 may be a game platform registered in the WeChat platform (referred to as WeChat game platform) and a game platform registered in the QQ platform (referred to as QQ game platform).
- the third application platform 185 is a platform for providing cross-platform interactive services registered in the first open platform 181 and the second open platform 182, respectively.
- the third application platform 190 can communicate with a client (also referred to as a cross-platform interaction program) running in the terminal device to implement the solutions of the various embodiments.
- the third application platform 185 can include one or more servers, such as a server cluster.
- the third application platform 185 may also include a database device, which may be implemented by a storage device in the server or by a server-independent storage device.
- the user terminal is a terminal device used by the user, and runs a plurality of clients, for example, a client provided by the first open platform 181, a client provided by the second open platform 182, and a client corresponding to each application platform.
- the user terminals 1861 to 186n may belong to different users, and communicate with the corresponding platforms through various clients therein to provide services for the respective platforms for the respective users.
- the client can be embodied as an application installed and running on the terminal device.
- the client may be embodied as a temporarily running program in the terminal device, for example, may be a webpage program included in webpage data parsed and executed by a browser in the terminal device when the terminal device accesses the webpage.
- the web page program can be a javascript script program or the like.
- the client 186 is a client corresponding to the third application platform and can be provided by the development of the third application platform.
- the client 186 can communicate with the third application platform through the network 188, submit user information (such as the user's personal account, game account, user-initiated request, etc.), and obtain the processing result from the third application platform and display it to the user.
- user information such as the user's personal account, game account, user-initiated request, etc.
- the webpage data including the processing result is obtained from the third application platform and displayed to the user.
- the client 186 is embodied as an application installed in the terminal device, the processing result is obtained from the third application platform and displayed on the display interface of the client.
- Network 188 provides communication channels for the parties.
- FIG. 19 is a schematic diagram of an application platform according to an embodiment of the present invention.
- the application platform is the third application platform in the above.
- the application platform 190 can include a processor 191, a communication interface 194, a storage device 196, and a bus 199.
- the storage device 196 includes an operating system 197, a communication module 198, a database 192, and a cross-platform interaction module 193.
- the processor 191 may have one or more, may be in the same physical device, or may be distributed among multiple physical devices.
- the application platform 190 can utilize the communication interface 194 to receive the user through the network 188.
- the client submits a request corresponding to the client corresponding to the platform 190 (the client refers to the client corresponding to the application platform 190 unless otherwise specified), and provides the processing result to the client of the user through the communication interface 194 for display.
- the database 192 stores various data and information required for realizing cross-platform interaction, such as a user's personal account in an open platform, a game account in an application platform, game data, game data of a user acquired from an application platform, etc. .
- the cross-platform interaction module 193 is configured to interact with clients in the user's terminal device to implement the solutions of the various embodiments.
- the cross-platform interaction module 193 can include a game management module 1931, a role selection module 1932, and a ranking module 1933.
- the game management module 1931 may receive the game initiation request of the first user, instruct the role selection module to acquire the first game account of the first user, create a game according to the game initiation request, and record in the game data of the game. a first game account of the first user; receiving a participation request of the second user to join the game, instructing the role selection module to acquire a second game account of the second user, according to the participation request, The second game account of the second user is recorded in the game data.
- the role selection module 1932 may provide information of the first open platform and the second open platform for the first user to select, according to the first account in the first open platform provided by the first user, obtain the location from the first open platform. a first game account of the first user in the first application platform; providing information of the first open platform and the second open platform for the first user to select, according to a second open provided by the second user The second account in the platform acquires the second game account of the second user in the second application platform from the second open platform according to the second account.
- the ranking module 1933 may acquire, according to the game data, the first game data corresponding to the first game account from the first application platform, and acquire the second game data corresponding to the second game account from the second application platform. According to the first game data and the second tour The play data determines a ranking of each participant of the match, and the ranking is provided to the first user or the second user.
- the cross-platform interaction module 193 can receive a number of users to initiate a game request and create multiple matches, each game can have multiple second users to participate, so the ranking requires multiple participants for each game ( Including the initiator) to rank.
- the application platform 190 ie, the third application platform in the above
- the application platform 190 can obtain the game account of the user in different application platforms, and obtain the game data of the user from each application platform, thereby realizing the players in different application platforms.
- Competitive rankings in the same game broke the limits of the application platform and achieved cross-platform player rankings.
- the ranking module 1933 may also obtain the updated first game data from the first application platform every preset time, and obtain the updated second game data from the second application platform, according to the update.
- the first game data and the updated second game data re-determine the ranking.
- the ranking module 1933 can obtain the latest game data of each user from each application platform at a fixed time every day, thereby updating the ranking of the user.
- the cross-platform interaction module 193 can also include a prompting module (not shown).
- the prompting module may send a prompt message to the first user or the second user by using the first open platform or the second open platform.
- the prompt message includes at least one of: information of a new participant joining the game, ranking information of the first user or the second user in the game, and the first user or Information indicating that the second user has changed in ranking in the game.
- the game data acquired by the ranking module 1933 from each application platform may include the user's game score, the total game duration, the last game time, and the like.
- the prompting module can send a prompt message to the user through the open platform selected by the user according to the information in the game data and the ranking information updated by the ranking module 1933, for example, prompting the user to change the ranking, prompting the ranking of a friend of the user to occur. Change, prompt the user I haven’t played the game for a few days, wait.
- the prompting module may send a prompt message to the user through the open platform selected by the user according to the notification sent by the game management module 1931 when receiving the new game participation request, for example, prompting the user to have a new participant in the game, and the like.
- FIG. 20 is a flowchart of a cross-platform interaction method according to an embodiment of the present invention.
- the method 200 can include the following steps.
- Step S201 When receiving the game initiation request of the first user, provide information of the first open platform and the second open platform for the first user to select.
- the client 186 in the terminal device can generate a game initiation request according to the user's operation, and provide the game initiation request to the application platform 190 through the network 188.
- the game initiation request may be triggered by the user clicking an icon or button for initiating the game in the initiating game page.
- the initiating match page may be displayed after the user has accessed the game link shared by the friend in an open platform.
- Figure 21a is a schematic diagram of a game information page.
- the data of the game information page 211 includes a webpage program (as the client 186) that the terminal device can temporarily run.
- the webpage program When the user clicks the "initiate game” icon 212, the webpage program generates a game initiation request, and sends a game initiation request to the game.
- Application platform 190 is a schematic diagram of a game information page.
- the data of the game information page 211 includes a webpage program (as the client 186) that the terminal device can temporarily run.
- the webpage program When the user clicks the "initiate game" icon 212, the webpage program generates a game initiation request, and sends a game initiation request to the game.
- Application platform 190 is a schematic diagram of a game information page.
- the initiating game interface 210 may also be displayed after the user performs some operation in the APP as the client.
- the game information page provided by the APP installed in the user's terminal device may be as shown in FIG. 21a.
- the game information page provided by the APP installed in the user's terminal device may be as shown in FIG. 21b.
- the APP can also provide an interface for initiating a game in other interfaces, which are not exemplified herein.
- the APP acts as the client 186. When detecting that the user clicks the "initiate game" icon 215, the APP generates a game initiation request and sends the game initiation request to the application platform 190.
- the application platform 190 can provide the open platform selection information to the client 186 for the client 186 to display an open platform selection interface for the user to select a role to participate in the game, for example, first.
- the identity of the user of the open platform 181 participates in the competition, or participates in the competition as the user of the second open platform 182, and so on.
- FIG. 22a is a schematic diagram of an open platform selection interface 220.
- the open platform selection interface 220 includes information corresponding to different open platforms for the user to select. Only the information of the two open platforms is shown in Figure 22a, and the information of more open platforms may be included in other examples.
- Step S202 Acquire, according to the first account in the first open platform provided by the first user, the first game account in the first application platform of the first user from the first open platform.
- the first user chooses to participate in the game using the role of the first open platform user, and the personal account of the first user in the first open platform is referred to as the first account.
- the method for the application platform 190 to obtain the first account in the first open platform provided by the first user is as follows.
- the client 186 After the step S201, after the client 186 receives the user's selection instruction for the open platform, the client 186 stores the user information stored in the terminal device and the information of the open platform selected by the user to the application platform 190.
- the user information may be account information established by the user in the terminal device, or historical access information (such as information in cookies) in the terminal device, and the like.
- the application platform 190 determines, according to the user information, whether the user has authorized the application platform 190 to obtain the personal account of the user in the selected open platform. If the user has been authorized, step S202 is performed; if the user has not authorized, the user should open the platform.
- the authorization request link is provided to the client 186.
- the client 186 initiates an authorization request to the open platform by accessing the authorization request link.
- the open platform displays an authorization confirmation page through a client corresponding to the open platform.
- Figure 22b is a schematic diagram of an authorization confirmation page 222.
- the open platform places the user's personal account in the open platform according to the authorization instruction of the user.
- the identity of the user assigned by the open platform to the application platform 190 is also referred to as open-id.
- the application platform 190 uses the personal account of the first user provided by the first open platform as the first account.
- the application platform 190 can send a query request to the first open platform 183 by using the first account, and receive the first game account of the first user in the first application platform 183 provided by the first open platform 183.
- Step S203 creating a game according to the game initiation request, and recording the first game account of the first user in the game data of the game.
- creating a match means generating a new match identification and creating a match data corresponding to the match identification in a memory (e.g., database 192).
- the match data can be stored as a file, data structure, form, etc. having a preset format.
- the first user who is the sponsor of the game is also a participant of the game, and the application platform 190 can save the first game account (ie, the game account in the first application platform) in the game data.
- the application platform 190 can save the first game account (ie, the game account in the first application platform) in the game data.
- other information may be stored in the game data, such as the logo of the game, the website address of the game, the first account of the first user (ie, the personal account in the first open platform), and the first user selected
- the identity of the first open platform such as name, number in the third application platform, network address, etc.
- Step S204 when receiving the participation request of the second user to join the game, providing information of the first open platform and the second open platform for the second user to select.
- Step S205 Acquire a second game account of the second user in the second application platform from the second open platform according to the second account according to the second account in the second open platform provided by the second user.
- the second user chooses to participate in the game using the role of the second open platform user.
- the personal account of the second user in the second open platform is called For the second account.
- the page of the game may be generated and provided to the client of the first user according to the game data of the game.
- the match information eg, a link to the match
- the first user can share the match information to friends in various possible ways.
- the user can share the link of the game to the selected platform by operating on the page of the game information, for example, the first user can click the preset icon in the game information page (for example, the icon in FIG. 21a) 213) to share the game information.
- the client can display a pop-up window (as shown in Figure 22c) for the user to select the platform to which the page will be sent.
- the user can copy the URL of the page and send the URL to a platform.
- the user can share the game information to various platforms (including the first open platform and the second open platform), such as a social platform, an instant messaging platform, a forum, an email platform, and the like.
- the second user can access the game information shared by the friend, and the client of the second user uses the game information to obtain a page including the game information from the application platform 190 and display the page to the second user.
- the application platform 190 determines the corresponding game according to the link, and generates a game information page according to the game data of the game (similar to the game information pages 211, 214 shown in FIG. 21a, 21b). ), the game information page is provided to the client.
- the second user can operate in the displayed match information page to participate in the game. For example, the second user can participate in the game by clicking on the icon for participating in the competition information page.
- the client of the second user After detecting the operation of the icon by the second user, the client of the second user generates a game participation request, and sends the game participation request to the application platform 190.
- the application platform 190 After receiving the game participation request, the application platform 190 acquires the second account in the second open platform provided by the second user in a manner similar to the above, and acquires the second game account of the second user in the second application platform. .
- Step S206 recording the second use in the game data according to the participation request The second game account of the user.
- Step S207 acquiring, according to the game data, the first game data corresponding to the first game account from the first application platform, and acquiring the second game data corresponding to the second game account from the second application platform, A ranking of each participant of the game is determined based on the first game data and the second game data.
- Step S208 providing the ranking to the first user or the second user.
- the application platform 190 may acquire game data of each participant from each application platform according to the game account of each participant (including the first user and the plurality of second users) recorded in the game data, and record the game data in the game data. .
- the application platform 190 can rank the participants based on the game data of each participant.
- the application platform 190 may obtain the updated first game data from the first application platform every preset time, and obtain the updated second game data from the second application platform, according to the updated The first game data and the updated second game data re-determine the ranking.
- the preset time can be determined as needed, for example, one day, one hour, and the like.
- the application platform 190 may generate a match information page according to the match data of the match.
- the match information page is similar to the match information pages 211, 214 shown in Figures 21a, 21b, wherein the information of each participant (e.g., logo (e.g., nickname in an open platform, etc.), game data, etc.) is listed in order of ranking.
- the application platform 190 may further send a prompt message to the first user or the second user through the first open platform or the second open platform according to the game data.
- the prompt message may include at least one of: information of a new participant joining the match; ranking information of the first user or the second user in the match; and the first user Or information that the second user ranks in the game.
- the game data acquired by the application platform 190 from each application platform may include the user's game score, the total game duration, the last game time, and the like.
- the application platform 190 can use the personal account (such as the first account and the second account) of the user in the open platform according to the information and the ranking information in the game data, and send a prompt message to the user through the open platform selected by the user, for example, prompting.
- the user's ranking changes, the ranking of a friend who prompts the user has changed, the user has been prompted that the game has not been played for several days, and so on.
- the application platform 190 may use a personal account (such as a first account and a second account) of the user in the open platform to receive a prompt message to the user through the open platform selected by the user, for example, when receiving a new match participation request, for example, , prompting the user to have new participants in the game, etc.
- the application platform 190 and the client running in the terminal device cooperate to break the limitation of the application platform, and realize the communication of game data between users in different open platforms and application platforms.
- the form of the software product is stored in a storage medium (such as ROM/RAM, disk, CD), and includes a number of instructions for making a terminal device (which may be a mobile phone, a computer, a server, or a network). Apparatus, etc.) performs the methods described in various embodiments of the present invention.
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Abstract
Description
Claims (20)
- 一种实现跨平台交互的方法,其特征在于,所述实现跨平台交互的方法包括以下步骤:在游戏比赛触发后,接收第一应用平台和第二应用平台的用户信息;根据所述第一应用平台和第二应用平台的用户信息,获取游戏结果并进行排名展示。
- 如权利要求1所述的实现跨平台交互的方法,其特征在于,所述用户信息包括个人账号、进入游戏的应用平台信息、游戏账号以及与所述游戏账号对应的游戏信息。
- 如权利要求2所述的实现跨平台交互的方法,其特征在于,进一步包括:接收通过所述第一应用平台或第二应用平台触发的游戏比赛指令;在接收到通过所述第一应用平台触发的游戏比赛指令后,从数据库读取所述第一应用平台的用户信息;在接收到所述第二应用平台根据所述游戏比赛指令加入游戏比赛的信息时,从所述数据库读取所述第二应用平台的用户信息。
- 如权利要求3所述的实现跨平台交互的方法,其特征在于,所述接收通过所述第一应用平台或第二应用平台触发的游戏比赛指令的步骤之前还包括:选择所述第一应用平台或所述第二应用平台;扫描所述第一应用平台或所述第二应用平台,得到对应应用平台的所述游戏账号。
- 如权利要求4所述的实现跨平台交互的方法,其特征在于,所述选择所述第一应用平台和第二应用平台的步骤包括:通过第一开放平台或第二开放平台获取所述个人账号;根据获取的所述个人账号确定选择所述第一应用平台或所述第二应用平台。
- 如权利要求4所述的实现跨平台交互的方法,其特征在于,所述扫描所述第一应用平台和第二应用平台,得到对应应用平台的所述游戏账号信息的步骤之后还包括:调用应用数据接口,获取所述游戏账号在第三应用平台中对应的游戏信息;将所述个人账号、进入游戏的应用平台、游戏账号以及与所述游戏账号对应的游戏信息存储于数据库。
- 如权利要求2所述的实现跨平台交互的方法,其特征在于,所述根据所述第一应用平台或第二应用平台的用户信息,获取游戏结果并进行排名展示的步骤之后还包括:在游戏排名结果发生变化时,向对应的所述第一应用平台或第二应用平台的个人账号发送提醒消息。
- 如权利要求1所述的实现跨平台交互的方法,其特征在于,接收第一应用平台和第二应用平台的用户信息包括:接收所述第一用户的比赛发起请求时,提供第一开放平台和第二开放平台的信息供所述第一用户选择;根据第一用户提供的第一开放平台中的第一账号,从所述第一开放平台获取所述第一用户的在第一应用平台中的第一游戏账号;根据所述比赛发起请求创建比赛,在所述比赛的比赛数据中记录所述第一用户的第一游戏账号;接收所述第二用户加入所述比赛的参与请求时,提供所述第一开放平台和所述第二开放平台的信息供所述第二用户选择;根据第二用户提供的第二开放平台中的第二账号,根据所述第二账号从所述第二开放平台获取所述第二用户在第二应用平台中的第二游戏账号;根据所述参与请求,在所述比赛数据中记录所述第二用户的第二游戏账号;根据所述第一应用平台和第二应用平台的用户信息,获取游戏结果并进行排名展示包括:根据所述比赛数据从所述第一应用平台获取所述第一游戏账号对应的第一游戏数据,从所述第二应用平台获取所述第二游戏账号对应的第二游戏数据,根据所述第一游戏数据和所述第二游戏数据确定所述比赛的各参与者的排名,将所述排名提供给所述第一用户或所述第二用户。
- 如权利要求8所述的实现跨平台交互的方法,其特征在于,进一步包括:每隔预设时间从所述第一应用平台获取更新的所述第一游戏数据,从所述第二应用平台获取更新的所述第二游戏数据,根据更新的所述第一游戏数据和更新的所述第二游戏数据重新确定所述排名。
- 如权利要求8所述的实现跨平台交互的方法,其特征在于,进一步包括:通过所述第一开放平台或所述第二开放平台向所述第一用户或所述第二用户发送提示消息,所述提示消息包括以下中的至少一个:新的参与者加入所述比赛的信息;所述第一用户或所述第二用户在所述比赛中的排名信息;及所述第一用户或所述第二用户在所述比赛中排名发生变化的信息。
- 一种终端设备,其特征在于,所述终端设备包括:信息接收模块,用于在游戏比赛触发后,接收第一应用平台和第二应用平台的用户信息;获取模块,用于根据所述第一应用平台和第二应用平台的用户信息,获取游戏结果并进行排名展示。
- 如权利要求11所述的终端设备,其特征在于,所述用户信息包括个人账号、进入游戏的应用平台信息、游戏账号以及与所述游戏账号对应的游戏信息。
- 如权利要求11所述的终端设备,其特征在于,所述终端设备还包括:指令接收模块,用于接收通过所述第一应用平台或第二应用平台触发的游戏比赛指令;所述信息接收模块包括:第一读取单元,用于在接收到通过所述第一应用平台触发的游戏比赛指令后,从数据库读取所述第一应用平台的用户信息;第二读取单元,用于在接收到所述第二应用平台根据所述游戏比赛指令加入游戏比赛的信息时,从所述数据库读取所述第二应用平台的用户信息。
- 如权利要求13所述的终端设备,其特征在于,所述终端设备还包括:选择模块,用于选择所述第一应用平台或第二应用平台;扫描模块,用于扫描所述第一应用平台或第二应用平台,得到对应应用平台的所述游戏账号。
- 如权利要求14所述的终端设备,其特征在于,所述选择模块包括:获取单元,用于通过第一开放平台或第二开放平台获取所述个人账 号;选择单元,用于根据获取的所述个人账号选择进入所述第一应用平台和所述第二应用平台。
- 如权利要求14所述的终端设备,其特征在于,所述终端设备还包括:调用模块,用于调用应用数据接口,获取所述游戏账号在第三应用平台中对应的游戏信息;存储模块,用于将所述个人账号、进入游戏的应用平台、游戏账号以及与所述游戏账号对应的游戏信息存储于数据库。
- 如权利要求12所述的终端设备,其特征在于,所述终端设备还包括:提醒模块,用于在游戏排名结果发生变化时,向对应的所述第一应用平台和/或第二应用平台的个人账号发送提醒消息。
- 一种应用平台,其特征在于,包括:比赛管理模块,用于接收所述第一用户的比赛发起请求,指示角色选择模块获取所述第一用户的第一游戏账号,根据所述比赛发起请求创建比赛,在所述比赛的比赛数据中记录所述第一用户的第一游戏账号;接收所述第二用户加入所述比赛的参与请求,指示所述角色选择模块获取所述第二用户的第二游戏账号,根据所述参与请求,在所述比赛数据中记录所述第二用户的第二游戏账号;角色选择模块,用于提供第一开放平台和第二开放平台的信息供所述第一用户选择,根据第一用户提供的第一开放平台中的第一账号,从所述第一开放平台获取所述第一用户的在第一应用平台中的第一游戏账号;提供所述第一开放平台和所述第二开放平台的信息供所述第二用户选择,根据第二用户提供的第二开放平台中的第二账号,根据所述第 二账号从所述第二开放平台获取所述第二用户在第二应用平台中的第二游戏账号;及排名模块,用于根据所述比赛数据从所述第一应用平台获取所述第一游戏账号对应的第一游戏数据,从所述第二应用平台获取所述第二游戏账号对应的第二游戏数据,根据所述第一游戏数据和所述第二游戏数据确定所述比赛的各参与者的排名,将所述排名提供给所述第一用户或所述第二用户。
- 如权利要求18所述的应用平台,其特征在于,所述排名模块进一步用于:每隔预设时间从所述第一应用平台获取更新的所述第一游戏数据,从所述第二应用平台获取更新的所述第二游戏数据,根据更新的所述第一游戏数据和更新的所述第二游戏数据重新确定所述排名。
- 如权利要求18所述的应用平台,其特征在于,进一步包括:提示模块,用于通过所述第一开放平台或所述第二开放平台向所述第一用户或所述第二用户发送提示消息,所述提示消息包括以下中的至少一个:新的参与者加入所述比赛的信息,所述第一用户或所述第二用户在所述比赛中的排名信息,及所述第一用户或所述第二用户在所述比赛中排名发生变化的信息。
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