WO2014036857A1 - 一种动画播放的方法,装置及设备 - Google Patents

一种动画播放的方法,装置及设备 Download PDF

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Publication number
WO2014036857A1
WO2014036857A1 PCT/CN2013/079301 CN2013079301W WO2014036857A1 WO 2014036857 A1 WO2014036857 A1 WO 2014036857A1 CN 2013079301 W CN2013079301 W CN 2013079301W WO 2014036857 A1 WO2014036857 A1 WO 2014036857A1
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WO
WIPO (PCT)
Prior art keywords
animation
image
moving path
frame
frame image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2013/079301
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English (en)
French (fr)
Chinese (zh)
Inventor
李江涛
王敏
孙鹏
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Xiaomi Inc
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Xiaomi Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Xiaomi Inc filed Critical Xiaomi Inc
Priority to EP13834614.3A priority Critical patent/EP2869272A4/en
Priority to RU2014153030/08A priority patent/RU2598802C2/ru
Priority to BR112014032408A priority patent/BR112014032408B8/pt
Priority to IN10059DEN2014 priority patent/IN2014DN10059A/en
Priority to KR1020147035120A priority patent/KR101656167B1/ko
Priority to JP2015516444A priority patent/JP5960356B2/ja
Priority to MX2014015541A priority patent/MX340180B/es
Priority to US14/139,479 priority patent/US9684990B2/en
Publication of WO2014036857A1 publication Critical patent/WO2014036857A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application

Definitions

  • the present disclosure relates to an image processing technology, and in particular, to a method, device and device for playing an animation. Background technique
  • the embodiment of the invention provides a method, a device and a device for playing an animation, which can solve the problem that the residual image of the two frames of images is intermittent, and the scrolling of the animation display interface is not smooth enough.
  • an embodiment of the present invention provides a method for playing an animation, where the method includes:
  • An animation in which a supplementary image is drawn is played at the predetermined frame rate.
  • drawing a supplementary image on a moving path between each adjacent two frames of the animation includes: by means of multiple drawing of the original frame or/and by a manner of natural exposure conversion, in each of the animations A supplementary image is drawn on a moving path between two adjacent frames of images.
  • the supplementary image is drawn on the moving path between each adjacent two frames of the animation by means of multiple drawing of the original frame:
  • the frame image of the previous play is multi-drawn on the moving path between the frame image of the previous play and the frame image of the next play, with reference to the play timing of each frame of the animation.
  • multiplely drawing the frame image of the previous play includes:
  • the previously played frame image is multi-drawn on the moving path with the determined transparency.
  • the rendering of the supplementary image on the moving path between each adjacent two frames of the animation by means of a natural exposure conversion is:
  • the pixel points on the moving path between the previously played frame image and the subsequent played frame image are subjected to matrix conversion processing to obtain a supplemental image.
  • performing matrix transformation processing on pixel points on a moving path between a previously played frame image of the animation and a subsequent played frame image includes:
  • the RGB color information is transformed with the opacity information.
  • the rule is a one-dimensional compression transformation algorithm.
  • converting the RGB color information and the opacity information of the pixel according to a rule includes:
  • the pixel points are respectively compressed into a one-dimensional image having a certain transparency according to a predetermined ratio, and each of the obtained one-dimensional images constitutes the supplementary image.
  • the pixel points are respectively compressed into a one-dimensional image having a certain transparency according to a predetermined ratio, including:
  • An image formed by the pixel points is referred to as an image matrix M, where m and n are the length and width of the image matrix M, a is the length of the moving path, and Pi (i, j ) is the image matrix M i rows and j columns of pixels, and the pixel points Pi (i, j) are compressed according to a predetermined ratio to have a certain transparency, the coordinates are Pi (x, j), then each pixel in the image matrix M is as follows The formula transforms:
  • an embodiment of the present invention provides an apparatus for playing an animation, where the apparatus includes:
  • a pre-processing module configured to draw a supplementary image on a moving path between each adjacent two-frame image of the animation before playing the animation at a predetermined frame rate
  • the pre-processing module includes:
  • a first pre-processing unit configured to draw a supplementary image on a moving path between each adjacent two-frame image of the animation by multiple drawing of the original frame; or / and,
  • a second pre-processing unit configured to draw a supplementary image on a moving path between each adjacent two-frame image of the animation by a natural-natural exposure transformation.
  • the first pre-processing unit is configured to use the playback timing of each frame of the animation as a reference, and multi-draw on the moving path between the frame image of the previous play of the animation and the frame image of the next played frame.
  • the first pre-processing unit is configured to: according to the length of the moving path between the frame image of the previous play of the animation and the frame image of the next play, and the animation display interface a pixel pitch DPI, determining a transparency of the previously played frame image to be drawn; and multiplying the previous played frame image on the moving path with the determined transparency
  • the second pre-processing unit is configured to use, for reference to the playing sequence of each frame of the animation, a pixel point on a moving path between the frame image of the previous playing of the animation and the frame image of the next played frame. , performing matrix transformation processing to obtain a supplementary image.
  • the second pre-processing unit is configured to select, according to the length of the moving path, the pixel on the moving path between the frame image of the previous play of the animation and the frame image of the next played frame.
  • the position of the point, the RGB color information and the opacity information of the pixel are transformed according to a rule.
  • the rule is a one-dimensional compression transformation algorithm.
  • the second pre-processing unit is configured to compress the pixel points into a one-dimensional image having a certain transparency according to a length of the moving path and a position of the pixel, and obtain each one-dimensional image.
  • the image constitutes the supplemental image.
  • the second pre-processing unit is configured to form an image formed by the pixel points into an image matrix M, where m and n are the length and width of the image matrix M, a is the length of the moving path, Pi ( i, j) is the pixel point of the i-row j-column in the image matrix M, and the pixel point Pi (i, j) is compressed according to a predetermined ratio to have a certain transparency and the coordinate is Pi (x, j), then, Each pixel in the image matrix M is transformed according to the following formula:
  • an embodiment of the present invention further provides an apparatus, where the apparatus includes:
  • One or more processors are One or more processors;
  • One or more modules the one or more modules being stored in the memory and configured to be executed by the one or more processors, wherein the one or more modules have the following functions:
  • An animation in which a supplementary image is drawn is played at the predetermined frame rate.
  • the beneficial effect of the embodiment of the present invention is that before the animation is played at a predetermined frame rate, the supplementary image is drawn on the moving path between each adjacent two frames of the animation, and then the supplementary image is played at the predetermined frame rate.
  • the animation eliminates the problem of intermittent image sticking between two frames when the animation is played at a predetermined frame rate, allowing the user to have a more realistic and coherent visual experience.
  • FIG. 1 is a schematic flowchart of a method for playing an animation according to an embodiment of the present invention
  • FIG. 2 is a schematic diagram of compression conversion processing performed when two images of the front and rear frames are separated by a moving distance a> image matrix length m and the image matrix is separated according to an embodiment of the present invention
  • FIG. 3 is a schematic diagram of compression conversion processing performed by two embodiments of the present invention according to an embodiment of the present invention; when the moving distance a> the image matrix length m and the image matrix are not completely separated;
  • FIG. 4a is a schematic diagram showing an animation display process on an animation display interface when the technical solution provided by the embodiment of the present invention is not provided;
  • FIG. 4b is a schematic diagram showing an animation display process on an animation display interface when the technical solution provided by the embodiment of the present invention is provided according to an embodiment of the present invention
  • FIG. 5 is a schematic structural diagram of an apparatus for playing an animation according to an embodiment of the present invention. detailed description
  • a method for playing an animation may include the following steps: Step 101: Before moving an animation at a predetermined frame rate, moving between each adjacent two frames of the animation Add a supplementary image on the path;
  • Step 102 Play an animation drawn with a supplementary image at the predetermined frame rate.
  • the supplementary image before playing the animation at a predetermined frame rate, is drawn on the moving path between each adjacent two frames of the animation, and then the supplementary image is played at the predetermined frame rate.
  • the animation eliminates the problem of intermittent image sticking between two frames when the animation is played at a predetermined frame rate, allowing the user to have a more realistic and coherent visual experience.
  • the implementation of the supplementary image on the moving path between each adjacent two frames of the animation may include:
  • a supplemental image is drawn on the path of movement between each adjacent two frames of the animation by means of multiple rendering of the original frame or/and by a manner of natural exposure transformation.
  • the supplemental image drawn can fill the intermittent image of the two frames on the moving path, so that the user can obtain a coherent and smooth visual experience.
  • the embodiment of the present invention is not limited to the multiple drawing mode of the original frame and the mode of the natural exposure conversion, and the supplementary image is drawn on the moving path between the adjacent two frames of images.
  • the performance may be based on the performance of the animation.
  • the difference in quality requirements is to draw a supplementary image on the moving path between two adjacent frames to overcome the problem of residual image between adjacent images when the animation is played fast.
  • the drawing of the supplementary image on the moving path between each adjacent two frames of the animation by the multiple drawing of the original frame may be:
  • the frame image of the previous play is multi-drawn on the moving path between the frame image of the previous play and the frame image of the next play, with reference to the play timing of each frame of the animation.
  • multiplely drawing the frame image of the previous play may include:
  • the previously played frame image is multi-drawn on the moving path with the determined transparency.
  • This example fills in the residual image with certain transparency on the moving path between two adjacent frames to fill in the residual image generated between the two frames when playing the animation at the predetermined frame rate.
  • the implementation is simple and the effect is good.
  • a relatively smooth and coherent visual experience can be achieved at rates above 24 frames/s.
  • the supplementary image is drawn on the moving path between each adjacent two frames of the animation by means of a natural exposure conversion method:
  • the pixel points on the moving path between the previously played frame image and the subsequent played frame image are subjected to matrix conversion processing to obtain a supplemental image.
  • performing matrix transformation processing on pixel points on a moving path between a previously played frame image of the animation and a subsequent played frame image includes:
  • the RGB color information is transformed with the opacity information.
  • the rule may be a one-dimensional compression change algorithm, which is not specifically limited in this embodiment of the present invention.
  • the rule when the rule is a one-dimensional compression change algorithm, according to the length of the moving path and the position of the pixel, the RGB color information and the opacity information of the pixel are transformed according to a rule.
  • Can include:
  • the pixel points are respectively compressed into a one-dimensional image having a certain transparency according to a predetermined ratio, and each of the obtained one-dimensional images constitutes the supplementary image.
  • the pixel points are respectively compressed into a one-dimensional image having a certain transparency according to a predetermined ratio, including:
  • An image formed by the pixel points is an image matrix M, where m and n are the length and width of the image matrix M, a is the length of the moving path, and Pi (i, j ) is the image matrix M Rows of pixels in row j, and pixels Pi (i,j) are compressed to a certain degree of transparency to a certain degree of transparency Pi (x,j), then each pixel in the image matrix M is expressed as follows Make a transformation:
  • the image processed by the method of drawing the complementary image between two adjacent frames by the above-mentioned natural exposure method can be the same as the image formed by the natural exposure in the original image within one frame time, so that the drawn image is very effective. Good, greatly enhance the user's visual experience.
  • An application scenario in which the user slides the touch screen device to cause the image display interface to slide When the user interface sliding is detected, the clear original frame is not rendered, but the supplementary image is drawn on the path between the adjacent two frames, and the output is rendered.
  • Draw an image with a supplemental image The supplementary image is characterized by having a transparency related to a sliding speed or a sliding distance (here, the sliding distance is a product of a sliding speed and a refreshing time determined according to a refresh rate of the current graphic interface), and the method for generating the supplementary image According to the different requirements of performance and quality, including the multiple rendering of the original frame and the natural exposure conversion.
  • the technical solution of the natural-natural exposure conversion is to convert the RGB (red, green, and blue) color information and the opacity information according to a rule for a pixel of an icon or a text moving path between two frames, and give a certain transparency.
  • the image processed by the method is the same as the image formed by the natural exposure of the original image in one frame time.
  • One of the implementation methods is to use a one-dimensional compression transformation method to transform pixel points on the moving path. Although the method requires high computing performance of the device, the quality of the image drawn by the method is very good, and the visual experience of the user can be greatly improved. For details, refer to FIG. 2 and FIG. 3 , where FIG.
  • FIG. 2 is a schematic diagram of performing compression conversion processing when the image frames are separated by moving distance a>image matrix length m according to an embodiment of the present invention
  • FIG. 3 is a schematic diagram of FIG.
  • the present invention provides a schematic diagram of performing compression transformation processing on two frames of images before and after the moving distance a>the image matrix length m, and the image matrix is not completely separated; then, in the scenario shown in FIGS. 2 and 3, the image matrix M is an interface display element such as a rectangular icon or text with a resolution of m*n, P(i,j) is the point of its i row and j column, Pi ') is the transformed abscissa x and the ordinate is j.
  • the previous frame image MO ( 1 ) or (3 ) is scrolled to the current frame M1 (2) or (4) by scrolling distance a; then, the normal vector of the one-dimensional compression transformation algorithm in the rolling direction of M can be used.
  • some or all of the icons and text already on the scroll path are scaled down into a one-dimensional image with transparency information as shown by the broken line (5) in FIG. 2 .
  • the above formula is used for compression transformation, as shown in FIG. 2 and FIG. 3, xl, x2, x3, respectively, corresponding to a>m and a ⁇ m respectively. formula.
  • the technical solution of the multiple rendering of the original frame is to perform multiple rendering of the original frame on the path between two frames, and each frame has a speed-dependent transparency.
  • the transparency of the supplemental image is inversely proportional to the UI (user interface) scrolling speed, and is also affected by the pixel pitch of the screen from the DPI and frame order.
  • the processing result is close to the image that is naturally exposed within one frame time, and the performance is good.
  • the previous frame interface MO ( 1 ) or (2) scroll coordinates are recorded, from the previous frame coordinates to the current frame M1 (2) or (4) coordinate path.
  • multiple rendering of the original frame, according to the difference in pixel pitch (DPI) of the screen and the sliding distance redraw every k points, and each frame has speed-related transparency.
  • the relationship between the transparency of the supplemental image and the sliding distance a of this frame is adjusted by the inverse scaling of k/a.
  • the shape of the adjustment curve is adjusted according to the actual test so that the processed image is finally close to the image formed by the natural exposure of the original image within one frame time.
  • the drawing is performed on the moving path between each adjacent two frames of the animation by means of multiple drawing of the original frame or/and a manner of natural exposure conversion. Supplement the image. So that the drawn supplementary image can fill the intermittent afterimage of the two frames on the moving path, so that the user can obtain a coherent and smooth sliding experience.
  • an animation provided by an embodiment of the present invention is not provided when the technical solution provided by the embodiment of the present invention is used.
  • the schematic diagram of the animation display process on the display interface wherein the image is an animation of the sliding process by using the icon of the camera on the display interface; when the user slides the touch screen, the clear original order is performed at a refresh rate of 60 frames/s. Frame rendering.
  • the graphical interface is scrolled, there will be an interval of 15ms or more between every two adjacent frames. If the sliding speed at this time is about 0.3m/s, the interval between adjacent frames will be About 0.5cm, the user will see the image shown in Figure 4a due to the persistence of vision, and intermittent images will appear between the two frames;
  • FIG. 4b is a schematic diagram of an animation display process on an animation display interface when the technical solution provided by the embodiment of the present invention is provided according to an embodiment of the present invention, wherein the image of the camera on the display interface is used as an example to perform an animation process of the sliding process.
  • the original single frame rendering is performed at a refresh rate of 60 frames/s.
  • the graphical interface is scrolled, there will be more than 15ms between every two adjacent frames.
  • Interval if the sliding speed at this time is about 0.3 m/s, the interval between the adjacent two frames is about 0.5 cm, and the technical solution described in this embodiment is used, such as before redrawing on the moving path of 0.5 cm.
  • One frame fills the intermittent afterimage of the two frames on the moving path, so that the user will see the image shown in Fig. 4b, so that when the touch screen slides, there is no more residual image between the two frames. Smooth transitions allow users to have a smooth and smooth sliding experience.
  • an embodiment of the present invention further provides an apparatus for playing an animation.
  • the apparatus includes: a pre-processing module 201, configured to play each animation adjacent to the animation before the animation is played at a predetermined frame rate. Drawing a supplementary image on a moving path between frame images;
  • the playing module 202 can be configured to play the animation of the supplemental image obtained by the pre-processing module 201 at the predetermined frame rate.
  • the pre-processing module 201 includes:
  • a first pre-processing unit configured to draw a supplementary image on a moving path between each adjacent two-frame image of the animation by multiple drawing of the original frame; or / and,
  • the second pre-processing unit may be configured to draw a supplementary image on a moving path between each adjacent two-frame image of the animation by a natural-like exposure transformation.
  • the first pre-processing unit may be configured to use a play sequence of each frame of the animation as a reference reference, between the frame image of the previous play of the animation and the frame image of the next play. On the moving path, multiplely draw the previously played frame image.
  • the first pre-processing unit may be configured to determine, according to a length of a moving path between a frame image of a previous play of the animation and a frame image of a subsequent play, and a pixel point distance DPI of the animation display interface. The transparency of the previously played frame image to be drawn; and the previously played frame image is multiplied on the moving path with the determined transparency.
  • the second pre-processing unit may be configured to use a play sequence of each frame of the animation as a reference reference, and between the frame image of the previous play of the animation and the frame image of the next play. The pixel points on the moving path are subjected to matrix transformation processing to obtain a supplementary image.
  • the second pre-processing unit may be configured to use a pixel on a moving path between a previously played frame image of the animation and a subsequent played frame image, according to the length and location of the moving path.
  • the position of the pixel is transformed, and the RGB color information and the opacity information of the pixel are transformed according to a rule.
  • the rule may be a one-dimensional compression transform algorithm or the like.
  • the second pre-processing unit in the embodiment of the present invention may be configured to: according to the length of the movement path and the position of the pixel point, respectively, the pixel points are predetermined
  • the scale is compressed into a one-dimensional image having a certain transparency, and each of the obtained one-dimensional images constitutes the supplementary image.
  • the second pre-processing unit may be used to refer to an image formed by the pixel points as an image matrix M, where m and n are the length and width of the image matrix M, and a is the length of the moving path, Pi (i, j ) is a pixel point of i rows and j columns in the image matrix M, and the pixel point Pi (i, j ) is compressed to a certain transparency to a coordinate having a certain transparency, Pi (x, j ), then Each pixel in the image matrix M is transformed according to the following formula:
  • the supplementary image is drawn on the moving path between each adjacent two frames of the animation, and then the animation with the supplementary image is played at the predetermined frame rate, thereby eliminating
  • the animation is played at a predetermined frame rate, the problem of intermittent image sticking between the two frames is generated, so that the user can obtain a more realistic and coherent visual experience.
  • an embodiment of the present invention further provides an apparatus, where the apparatus includes:
  • One or more processors are One or more processors;
  • One or more modules the one or more modules being stored in the memory and configured to be executed by the one or more processors, wherein the one or more modules have the following functions:
  • An animation in which a supplementary image is drawn is played at the predetermined frame rate.
  • the device provided by the embodiment of the present invention draws a supplementary image on a moving path between each adjacent two frames of the animation before playing the animation at a predetermined frame rate, and then plays the supplementary image at the predetermined frame rate.
  • Animation which eliminates the problem of intermittent image sticking between two frames when the animation is played at a predetermined frame rate, allowing the user to have a more realistic and coherent visual experience.
  • the embodiments of the present invention can be implemented by hardware, or can be implemented by means of software plus a necessary general hardware platform.
  • the technical solution of the embodiment of the present invention may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a USB flash drive, a mobile hard disk, etc.).
  • a number of instructions are included to cause a computer device (which may be a personal computer, server, or network device, etc.) to perform the methods described in various embodiments of the present disclosure.
  • modules in the apparatus in the embodiment can be distributed according to the description of the embodiment.
  • the corresponding change can also be made in one or more devices different from the embodiment.
  • the modules of the above embodiments may be combined into one module, or may be further split into multiple sub-modules.

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  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
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PCT/CN2013/079301 2012-09-04 2013-07-12 一种动画播放的方法,装置及设备 Ceased WO2014036857A1 (zh)

Priority Applications (8)

Application Number Priority Date Filing Date Title
EP13834614.3A EP2869272A4 (en) 2012-09-04 2013-07-12 ANIMATION PLAYING METHOD, APPARATUS AND APPARATUS
RU2014153030/08A RU2598802C2 (ru) 2012-09-04 2013-07-12 Способ, устройство и аппарат воспроизведения анимации
BR112014032408A BR112014032408B8 (pt) 2012-09-04 2013-07-12 Método e aparelho para um dispositivo exibir uma animação e dispositivo
IN10059DEN2014 IN2014DN10059A (enExample) 2012-09-04 2013-07-12
KR1020147035120A KR101656167B1 (ko) 2012-09-04 2013-07-12 애니메이션 재생 방법, 장치, 기기, 프로그램 및 기록매체
JP2015516444A JP5960356B2 (ja) 2012-09-04 2013-07-12 アニメーション再生方法、装置、機器、プログラム、及び記録媒体
MX2014015541A MX340180B (es) 2012-09-04 2013-07-12 Metodo, dispositivo y aparato para manejar animaciones.
US14/139,479 US9684990B2 (en) 2012-09-04 2013-12-23 Method and terminal for displaying an animation

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
CN201210324327 2012-09-04
CN201210461080.1A CN103021007B (zh) 2012-09-04 2012-11-15 一种动画播放的方法及装置
CN201210324327.5 2012-11-15
CN201210461080.1 2012-11-15

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EP (1) EP2869272A4 (enExample)
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CN (1) CN103021007B (enExample)
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IN (1) IN2014DN10059A (enExample)
MX (1) MX340180B (enExample)
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US20140111524A1 (en) 2014-04-24
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