WO2013183838A1 - Procédé et serveur pour améliorer en continu des éléments - Google Patents

Procédé et serveur pour améliorer en continu des éléments Download PDF

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Publication number
WO2013183838A1
WO2013183838A1 PCT/KR2012/011243 KR2012011243W WO2013183838A1 WO 2013183838 A1 WO2013183838 A1 WO 2013183838A1 KR 2012011243 W KR2012011243 W KR 2012011243W WO 2013183838 A1 WO2013183838 A1 WO 2013183838A1
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WO
WIPO (PCT)
Prior art keywords
item
reinforcement
continuous
input
strengthening
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Application number
PCT/KR2012/011243
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English (en)
Korean (ko)
Inventor
김우현
Original Assignee
인텔렉추얼디스커버리 주식회사
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Publication of WO2013183838A1 publication Critical patent/WO2013183838A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a method for enhancing an item in an online game, and more particularly, to a technique for providing a method for continuously strengthening an item.
  • Contents that cause competition among users are largely the level of the user character, items that can be applied to the user character, skills implemented by the user character, and the like.
  • an object of the present invention is to provide a method of continuously reinforcing an item a predetermined number of times when reinforcing an item once according to a user's selection in an online game.
  • the present invention has another object to provide to the item a reward for the continuous strengthening of the item when the continuous strengthening a predetermined number of times.
  • the item continuous reinforcement method when the item continuous reinforcement server receives a selection input for item reinforcement from the connected user terminal, receiving the continuous reinforcement input information Providing a continuous enhanced input interface to the user terminal, the interface for receiving continuous enhanced input information; Continuously reinforcing the item with a reinforcement probability of each reinforcement step according to the received continuous reinforcement input information; And providing a result of continuous strengthening of the item to the user terminal.
  • the continuous enhancement input interface may include an item selection window for selecting an item to be continuously enhanced, a count information input window for receiving item continuous enhancement number information, a point input window for receiving a user point for item continuous enhancement, and a material required for item enhancement. At least one material input window for receiving information is preferably included.
  • the step of continuously reinforcing the item of the present invention may include: determining whether information on the number of items of continuous reinforcement inputted from the user terminal exceeds a preset number of reinforcement; And providing item reinforcement compensation for the continuous compensation item when the item continuous reinforcement number information exceeds a preset reinforcement number.
  • the continuously strengthening the item may include: determining whether a predetermined user point has been input from the user terminal; And providing item reinforcement compensation for the continuous compensation item when receiving a preset user point from the user terminal.
  • the item reinforcement reward may include at least one or more of item reinforcement drop prevention, item destruction prevention, reinforcement reinforcement prevention prevention, and additional reinforcement opportunity granted upon successful item reinforcement.
  • the user point is preferably at least one of a game point that can be obtained from the server after the end of the game and a game money that can be obtained by cash payment, the item according to the use of the game point and the game money It is desirable to set the reinforcement compensation differently.
  • the continuous strengthening input interface which is an interface for receiving the continuous strengthening input information
  • the present invention includes the steps of determining whether or not the received continuous enhancement number information is a predetermined number of continuous enhancement times; And providing item reinforcement compensation according to the continuous reinforcement of the item when the preset number of continuous repetitions is set.
  • the item reinforcement reward may include at least one or more of item reinforcement drop prevention, item destruction prevention, reinforcement reinforcement prevention prevention, and additional reinforcement opportunity granted upon successful item reinforcement.
  • the item continuous strengthening server When the item continuous strengthening server according to an embodiment of the present invention receives a selection input for item strengthening from a connected user terminal, a continuous strengthening input interface, which is an interface for receiving continuous strengthening input information, to the user terminal.
  • An input information receiver configured to receive continuous enhanced input information after providing the input information;
  • An item reinforcement unit for continuously reinforcing the item with a reinforcement probability of each reinforcement step according to the received continuous reinforcement input information;
  • a reinforcing information providing unit for providing a continuous reinforcement result for the item to the user terminal.
  • the continuous strengthening input interface may include an item selection window for selecting an item to be continuously strengthened, an input window for receiving item continuous strengthening information, a point input window for receiving a user point for item continuous strengthening, and material information required for item strengthening. It is preferable to include at least one material input window for receiving the input.
  • the item reinforcement unit of the present invention may include: an item reinforcement compensation determiner configured to determine whether the information on the number of continuous reinforcement items input from the user terminal exceeds a preset reinforcement number; And an item reinforcement compensation unit that provides an item reinforcement compensation for the continuous compensation item when the item continuous reinforcement number information exceeds a preset reinforcement number.
  • the item reinforcement unit of the present invention may further include: an item reinforcement compensation determiner configured to determine whether a predetermined user point is input from the user terminal; And an item reinforcement compensator for providing item reinforcement compensation for the continuous compensation item when receiving a preset user point from the user terminal.
  • the item reinforcement reward may include at least one or more of item reinforcement drop prevention, item destruction prevention, reinforcement reinforcement prevention, and additional reinforcement opportunity upon successful item reinforcement.
  • the user point is preferably at least one of a game point that can be obtained from the server after the end of the game and a game money that can be obtained by cash payment, the item according to the use of the game point and the game money It is desirable to set the reinforcement compensation differently.
  • a continuous enhancement input interface which is an interface for receiving continuous enhancement input information, to the user terminal.
  • An input information receiver configured to receive continuous strengthening count information after providing the input information;
  • a point information providing unit for providing the user terminal with necessary user point information on the received number of continuous enhancements;
  • An item reinforcement unit that continuously reinforces the item with a reinforcement probability of the continuous reinforcement step when receiving the required user point from the user terminal;
  • a reinforcing information providing unit for providing a continuous reinforcement result for the item to the user terminal.
  • the present invention further includes an item reinforcement compensation determining unit configured to determine whether the received continuous reinforcement number information is a preset continuous reinforcement number.
  • the item reinforcement unit includes the item when the preset continuous reinforcement number is determined. It is desirable to provide item reinforcement compensation according to the continuous reinforcement.
  • the item reinforcement reward may include at least one or more of item reinforcement drop prevention, item destruction prevention, reinforcement degree initialization prevention, and additional reinforcement opportunity upon successful item reinforcement.
  • the present invention by continuously reinforcing items by a predetermined number of times when reinforcing an item in accordance with a user's selection in an online game, it is possible to reduce the inconvenience of performing a process for continuous reinforcement to a user who continuously reinforces an item. It works.
  • the present invention has an effect that makes it easier for the user to use the reinforcement system by providing a reward for the item when the continuous reinforcement for a predetermined number of times.
  • FIG. 1 is a flowchart illustrating a method of continuously strengthening items according to an embodiment of the present invention.
  • FIG. 2 is a diagram illustrating a continuous strengthening input interface output to a user terminal in the item continuous strengthening method according to FIG. 1.
  • FIG. 3 is a functional block diagram showing the configuration of the item continuous strengthening server according to an embodiment of the present invention.
  • FIG. 4 is a functional block diagram illustrating a detailed configuration of an item reinforcement unit in the item continuous reinforcement server according to FIG. 3.
  • FIG. 5 is a flowchart illustrating a method of continuously strengthening items according to another exemplary embodiment of the present invention.
  • FIG. 6 is a flowchart illustrating a method of continuously strengthening items according to another embodiment of the present invention.
  • FIG. 7 is a functional block diagram showing the configuration of the item continuous reinforcement server according to another embodiment of the present invention.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • a "game server” refers to a server computer to which users access to use game contents.
  • a plurality of game programs may be operated in one game server.
  • the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • the online game means game content that can be used by users by accessing the above-mentioned game server.
  • it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
  • the game be a sports game that manipulates at least one character as an example of an online game. Therefore, the user selects an online soccer game, and the game is operated in a form in which the user grows the team selected by the match between the team supervised by the team and the opposing team as the manager of the soccer team.
  • the user selects one of several countries in which the soccer league operates and decides the league, receives a list of teams belonging to the league, selects the team he wants to supervise, and then selects a team that is selected by random or user request. You can start the game by requesting a match.
  • each player belonging to the team to maximize the actual appearance and the actual value of the actual football player, so that the user's interest can be maximized.
  • FIG. 1 is a flowchart illustrating a method for continuously strengthening items according to an embodiment of the present invention
  • FIG. 3 is a functional block diagram illustrating an item continuous strengthening server according to an embodiment of the present invention.
  • the method of continuously sequencing items according to an exemplary embodiment of the present invention is performed by the item sequencing server 100 as long as there is no other subject as shown in FIG. 3.
  • the continuous reinforcement input interface which is an interface for receiving continuous reinforcement input information
  • the continuous enhanced input interface 210 is output to the user terminal 200 as shown in FIG.
  • the continuous strengthening input interface 210 includes an item selection window 211 for selecting an item to be continuously strengthened, a number information input window 213 for receiving item continuous strengthening number information, and a point for receiving a user point for continuous item strengthening It is preferable to include at least one input window 215 and a material input window 217 for receiving material information required for item reinforcement.
  • the player card item If, the user through the continuous reinforcement input interface of the user terminal 200, the player card item, the item to be reinforced, three times the continuous number of information items for continuous reinforcement and the user point 100,000 LP (game point league points) necessary for continuous item reinforcement Can be entered.
  • the item is continuously strengthened with the strengthening probability of each strengthening step according to the received continuous strengthening input information (S130).
  • step (S130) of continuously strengthening the item with the strengthening probability of each strengthening step according to the received continuous strengthening input information will be described.
  • the item reinforcement compensation value according to the continuous reinforcement of the item according to the continuous reinforcement number information and the user point may be calculated and provide a continuous reinforcement bonus thereto.
  • the number of reinforcement set here may be three times, five times, and seven times, but is not limited thereto.
  • Item reinforcement rewards provide a drop of reinforcement (1 time) and item destruction prevention (1 time) for 3 consecutive reinforcements, and 5 times reinforcement drop prevention (2 times), item destruction prevention (1 time) and reinforcement Initialization prevention (1 time), and if it's 7 times, it also prevents dropping reinforcement (3 times), prevents item destruction (2 times), prevents reinforcement reset (2 times), and grants bonus +1 reinforcement chances (1 time) if successful. have.
  • the step of continuously strengthening the item (S130), it is possible to calculate the item reinforcement compensation value according to the continuous reinforcement of the item in accordance with the information on the number of continuous reinforcement and the continuous reinforcement bonus for it.
  • step S130 of continuously strengthening the item determines whether a predetermined user point is input from the user terminal 200 (S133).
  • the item reinforcement compensation for the continuous compensation item is provided (S134).
  • the item reinforcement reward may include at least one or more of item reinforcement drop prevention, item destruction prevention, reinforcement reinforcement prevention prevention, and additional reinforcement opportunity granted upon successful item reinforcement.
  • the user point may be at least one of a game point that can be obtained from a server after the end of a game and a game money that can be obtained by cash payment, and the item according to the use of the game point and the game money. It is desirable to set the reinforcement compensation differently. For example, you need 100,000 LP for game points for 3 consecutive reinforcements, but if you use the game money ⁇ 2,000 instead of the game points, you may receive an additional reinforcement prevention (1 time).
  • the item continuous reinforcement server 100 includes an input information receiving unit 110, an item reinforcing unit 120, and a reinforcing information providing unit 130.
  • the continuous enhancement input interface 210 includes an item selection window 211 for selecting an item to be continuously enhanced, a count information input window 213 for receiving item continuous enhancement number information, and a point input for receiving a user point for continuous item enhancement. It is preferable to include at least one window 215 and at least one material input window 217 for receiving the material information required to reinforce the item.
  • the item reinforcement unit 120 continuously reinforces the item with the reinforcement probability of each reinforcement step according to the received continuous reinforcement input information.
  • the item reinforcement unit 120 may include an item reinforcement compensation determiner 1201 and an item reinforcement compensation unit 1202.
  • the item reinforcement compensation determiner 1201 determines whether the item number of continuous reinforcement information input from the user terminal 200 exceeds a preset reinforcement number.
  • the item reinforcement compensation unit 1202 provides an item reinforcement compensation for the continuation compensation item.
  • the item reinforcement reward may include at least one or more of item reinforcement drop prevention, item destruction prevention, reinforcement reinforcement prevention, and additional reinforcement opportunity upon successful item reinforcement.
  • the item reinforcement compensation determiner 1201 of the item reinforcement unit 120 determines whether a predetermined user point is input from the user terminal 200.
  • the item reinforcement compensation unit 1202 may calculate an item reinforcement compensation value for the continuous compensation item and provide a continuous reinforcement bonus thereto.
  • the user point may be at least one of a game point that can be obtained from a server after a game and a game money that can be obtained by cash payment, and the item is enhanced according to the use of the game point and the game money. It is desirable to set the compensation differently.
  • the reinforcement information providing unit 130 may provide a result of the continuous reinforcement for the item to the user terminal 200.
  • 5 is a flowchart illustrating a method of continuously strengthening items according to another embodiment of the present invention.
  • 7 is a functional block diagram illustrating an item continuous reinforcement server according to another embodiment of the present invention.
  • the method of continuously sequencing items according to another exemplary embodiment of the present invention is performed by the item sequential strengthening server 100 unless there is a specific subject as shown in FIG. 7.
  • the item sequential strengthening server 100 unless there is a specific subject as shown in FIG. 7.
  • portions that overlap with the description of FIG. 1 will be omitted.
  • the continuous reinforcement input interface 210 which is an interface for receiving continuous reinforcement input information, is provided to the user terminal 200. After receiving the continuous reinforcement frequency information (S121).
  • the user terminal 200 receives the necessary user point information on the received number of continuous enhancements and receives the required user point (S131).
  • the game point 100,000 LP which is necessary user point information, is provided to the user terminal 200, and the game point 100,000 LP is input from the user terminal.
  • the item is continuously strengthened with the strengthening probability of the continuous strengthening step (S141).
  • FIG. 6 is a flowchart illustrating a method of continuously strengthening items according to another embodiment of the present invention.
  • 7 is a functional block diagram illustrating an item continuous reinforcement server according to an embodiment of the present invention.
  • the method for continuously strengthening items according to another exemplary embodiment of the present invention is performed by the item continuous strengthening server 100 unless there is a specific subject as shown in FIG. 7.
  • the following description portions that overlap with the description of FIG. 1 will be omitted.
  • the required user point is received (S131).
  • another embodiment of the present invention unlike the other embodiments of the present invention, it is determined whether the received information of the number of continuous enhancement is a predetermined number of continuous enhancement (S132).
  • the item reinforcement compensation according to the continuous strengthening of the item is provided (S133).
  • the item reinforcement reward may include at least one or more of item reinforcement drop prevention, item destruction prevention, reinforcement reinforcement prevention prevention, and additional reinforcement opportunity granted upon successful item reinforcement.
  • the item is continuously strengthened with the strengthening probability of the continuous strengthening step (S141).
  • Item continuous reinforcement server includes an input information receiving unit 110, point information providing unit 111, item reinforcing unit 120, reinforcement information providing unit 130.
  • the continuous reinforcement input interface 210 which is an interface for receiving continuous reinforcement input information to the user terminal 200. After receiving to the user terminal 200 receives the continuous strengthening number information.
  • the point information providing unit 111 provides the user terminal 200 with necessary user point information regarding the received number of continuous enhancements.
  • the item reinforcement unit 120 When the item reinforcement unit 120 receives the required user point from the user terminal 200, the item reinforcement unit 120 continuously reinforces the item with the reinforcement probability of the continuous reinforcement step.
  • the reinforcement information providing unit 130 provides a result of the continuous reinforcement for the item to the user terminal 200.
  • the item reinforcement unit 120 may include an item reinforcement compensation determiner 1201 and an item reinforcement compensation unit 1202 as shown in FIG. 4.
  • the item reinforcement compensation determiner 1201 determines whether the received continuous reinforcement number information is a preset continuous reinforcement number.
  • the item reinforcement compensation unit 1202 provides item reinforcement compensation according to the continuous reinforcement of the item.
  • the item reinforcement reward may include at least one or more of item reinforcement drop prevention, item destruction prevention, reinforcement degree initialization prevention, and additional reinforcement opportunity upon successful item reinforcement.
  • Item continuous reinforcement method may be executed by an application (this may include a program included in the platform or operating system, etc. basically installed in the terminal)
  • the user may be executed by an application (ie, a program) installed directly on the user terminal through an application providing server such as an application store server, an application, or a web server related to the corresponding service.
  • an application ie, a program
  • the method for continually enhancing items according to the above-described embodiments of the present invention is implemented as an application (ie, a program) that is basically installed in a user terminal or directly installed by a user, and is a computer-readable recording medium such as a user terminal. Can be recorded.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program may be coded in a computer language such as C, C ++, JAVA, or machine language that can be read by a computer processor (CPU). Code) may be included.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code means that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • Examples of recording media that can be read by a computer recording a program as described above include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to networked computer systems so that the computer-readable code is stored and executed in a distributed manner.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • the computer-readable recording medium recording the application which is a program for executing the method for continuously strengthening items according to the embodiments of the present invention
  • the computer-readable recording medium recording the application may be an application store server, an application, or a web server associated with a corresponding service. It may be a storage medium (for example, a hard disk) included in the application provider server of the application server or the application providing server itself.
  • a computer capable of reading a recording medium recording an application which is a program for executing the method for continuously reinforcing items according to an embodiment of the present invention, may be a smart phone, a tablet PC, a PDA, as well as a general PC such as a general desktop or a notebook computer. It may include mobile terminals such as Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
  • a computer capable of reading a recording medium recording an application which is a program for executing an item sequential reinforcement method according to an embodiment of the present invention
  • a mobile terminal such as a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal.
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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Abstract

La présente invention concerne, selon un mode de réalisation, un procédé pour améliorer en continu des éléments, lequel procédé consiste à : permettre à un serveur destiné à améliorer en continu des éléments de recevoir des informations d'entrée d'amélioration continue après fourniture à un terminal utilisateur d'une interface d'entrée d'amélioration continue, qui est une interface pour recevoir des informations d'entrée d'amélioration continue, lorsqu'une entrée de sélection pour une amélioration d'élément est reçue à partir d'un terminal utilisateur connecté ; améliorer en continu l'élément à l'aide d'une probabilité d'amélioration provenant de chaque niveau d'amélioration selon les informations d'entrée d'amélioration continue reçues ; et fournir les résultats d'amélioration continue pour l'élément au terminal utilisateur.
PCT/KR2012/011243 2012-06-08 2012-12-21 Procédé et serveur pour améliorer en continu des éléments WO2013183838A1 (fr)

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KR10-2012-0061360 2012-06-08
KR1020120061360A KR101282969B1 (ko) 2012-06-08 2012-06-08 아이템 연속 강화 방법 및 서버

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Citations (4)

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KR20090101473A (ko) * 2007-10-15 2009-09-28 주식회사 티쓰리엔터테인먼트 온라인 게임에서의 동적 이벤트 구현 방법 및 이를 수행하는 온라인 게임 시스템
KR20110055512A (ko) * 2008-06-09 2011-05-25 플레이돔, 인크. 캐릭터들이 복수의 상이한 가상 공간들 내에서 표명되게 할 수 있는 시스템 및 방법
KR20110100412A (ko) * 2010-03-04 2011-09-14 김태호 게임 유저 소유의 던전 생성이 가능한 게임시스템 및 그 방법
KR20120032285A (ko) * 2010-09-28 2012-04-05 (주)마상소프트 온라인 롤 플레잉 게임에 있어서의 장비 아이템에 대한 스킬 부여 방법

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20070090657A (ko) * 2006-03-03 2007-09-06 에스케이 텔레콤주식회사 모바일 선물 제공 시스템 및 방법

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20090101473A (ko) * 2007-10-15 2009-09-28 주식회사 티쓰리엔터테인먼트 온라인 게임에서의 동적 이벤트 구현 방법 및 이를 수행하는 온라인 게임 시스템
KR20110055512A (ko) * 2008-06-09 2011-05-25 플레이돔, 인크. 캐릭터들이 복수의 상이한 가상 공간들 내에서 표명되게 할 수 있는 시스템 및 방법
KR20110100412A (ko) * 2010-03-04 2011-09-14 김태호 게임 유저 소유의 던전 생성이 가능한 게임시스템 및 그 방법
KR20120032285A (ko) * 2010-09-28 2012-04-05 (주)마상소프트 온라인 롤 플레잉 게임에 있어서의 장비 아이템에 대한 스킬 부여 방법

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