WO2013100384A1 - Procédé et serveur pour fournir un service d'élément de compensation dans un jeu en ligne - Google Patents
Procédé et serveur pour fournir un service d'élément de compensation dans un jeu en ligne Download PDFInfo
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- WO2013100384A1 WO2013100384A1 PCT/KR2012/010038 KR2012010038W WO2013100384A1 WO 2013100384 A1 WO2013100384 A1 WO 2013100384A1 KR 2012010038 W KR2012010038 W KR 2012010038W WO 2013100384 A1 WO2013100384 A1 WO 2013100384A1
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- event
- user terminal
- reward
- item
- menu
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- 238000000034 method Methods 0.000 title claims abstract description 42
- 230000001186 cumulative effect Effects 0.000 claims description 6
- 230000006870 function Effects 0.000 description 12
- 238000004891 communication Methods 0.000 description 7
- 238000004590 computer program Methods 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 4
- 238000010586 diagram Methods 0.000 description 3
- 230000008859 change Effects 0.000 description 2
- 238000012790 confirmation Methods 0.000 description 2
- 230000001965 increasing effect Effects 0.000 description 2
- 238000010295 mobile communication Methods 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 241000169170 Boreogadus saida Species 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000001939 inductive effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000008520 organization Effects 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
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Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
Definitions
- the present invention relates to a method and a server for providing a reward item service in an online game which acquires a reward item through an online game and at the same time directly leads to participate in an event application included in the reward item.
- paid or free online games on the Internet are provided in a wide variety of genres, such as simulation games, role-playing games, mug games, and shooting games.
- gamers remove objects or items
- scores, levels, experience points, and the like are accumulated.
- the technical problem to be solved by the present invention is to provide a method and a server for providing a reward item service in an online game that induces the user to directly participate in the event application included in the reward item while acquiring the reward item through an online game. have.
- a method of providing a reward item service in an online game wherein the game operation server detects an end of an online game of a user terminal, and compensates for the result of the game.
- Providing a reward item selection menu to the user terminal Receiving a selection input for any one of a plurality of compensation items included in the compensation item selection menu from the user terminal; Determining whether a reward item corresponding to the received selection input is a reward item corresponding to a preset event; If the selected reward item is a reward item corresponding to the event, providing an event entry menu to the user terminal as a menu capable of participating in the event; And when the selection input for the event entry menu is received from the user terminal, transmitting a message informing that the event participation is completed to the user terminal.
- the providing of the event entry menu to the user terminal may include: randomly selecting any one of numerical values included in a preset numerical range when the selected reward item is a reward item corresponding to the event; Setting the number of times corresponding to the selected value as the number of times that the event can participate; And providing, to the user terminal, an event entry menu including information on the number of times that the user can participate in the event.
- the user terminal transmits a message indicating that the event participation has been completed a number of times corresponding to information on the number of times that the user can participate in the event.
- the method may further include displaying, on the user terminal, a reward item capable of applying for the event among reward items not selected from the user terminal.
- the method may further include connecting the user terminal to the event homepage when receiving a selection input for the event homepage access menu from the user terminal.
- the transmitting of the message may include outputting, to the user terminal, at least one of the event entry completion message, the event entry number, and the cumulative event entry number when the selection input for the event entry menu is received from the user terminal. .
- the determining of the reward item may include: when the user terminal includes a selection item for selecting a plurality of items, at least one of a plurality of compensation items selected by the user terminal among the plurality of compensation items, the event; It is desirable to determine whether the entry is a reward item.
- a method of providing a reward item service in an online game may include: providing, by a game operation server, a reward item selection menu to the user terminal as a reward for an online game play of the user terminal; Receiving a selection input for any one of a plurality of compensation items included in the compensation item selection menu from the user terminal; If the reward item corresponding to the received selection input is a reward item corresponding to a preset event, providing an event entry menu to the user terminal as a menu capable of participating in the event; And when the user inputs a selection input for the event entry menu from the user terminal, proceeding to participate in the event of the user terminal.
- the method may further include connecting the user terminal to the event homepage when receiving a selection input for the event homepage access menu from the user terminal.
- the server for providing a reward item service in an online game provides a reward item selection menu to the user terminal as a reward according to the game result when detecting the end of the online game of the user terminal.
- a compensation item module for receiving a selection input for any one of a plurality of compensation items included in the compensation item selection menu from a user terminal; And when the reward item corresponding to the received selection input is a reward item corresponding to a preset event, provide an event entry menu to the user terminal as a menu capable of participating in the event, and from the user terminal to the event entry menu.
- an event application management module for transmitting a message indicating that the user terminal has completed the event participation upon receiving the selection input.
- the event application management module randomly selects a numerical value included in a predetermined numerical range, sets the number corresponding to the selected numerical value as the number of times that can participate in the event, and the number of times that can participate in the event. It is preferable to provide an event entry menu including a to the user terminal.
- the user can increase the participation in the game by inducing the user to directly participate in the event entry included in the reward item while acquiring the reward item through the online game.
- FIG. 1 is a flowchart illustrating a method of providing a reward item service in an online game according to an embodiment of the present invention.
- FIG. 2 is a flowchart illustrating a method of providing a reward item service in an online game according to another embodiment of the present invention.
- FIG. 3 is a flowchart illustrating a method of providing a reward item service in an online game according to another embodiment of the present invention.
- 4 to 9 are exemplary diagrams showing an example displayed on a screen of a user terminal according to the implementation of each embodiment of the present invention.
- FIG. 10 is a schematic diagram of a reward item service providing server in an online game according to another embodiment of the present invention.
- “communication”, “communication network” and “network” may be used as the same meaning.
- the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
- a "game server” refers to a server computer to which users access to use game contents.
- a plurality of game programs may be operated in one game server.
- the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
- the online game means game content that can be used by users by accessing the above-mentioned game server.
- it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
- it means a game that can purchase a variety of items.
- a guild or clan of an online game may be formed.
- the above concept means that users who use an online game gather to form a group and organize a group.
- Each organization may increase the guild or clan's reputation, depending on the number of users or the level of their characters, and thus may utilize various benefits in the game. For example, if the guild or clan's reputation increases, the character's display on the game screen may change (e.g. the effect of changing the color of the displayed character's name), or to use items and villages in the game. You can enjoy the benefits of
- party play is a group in game play through requests, invitations, and acceptances among users, and the formed party members may use their own chat system, or a specific display for identifying party members on the game screen.
- users who perform party play may distribute items to each other or share the result content obtained as a result of game play.
- the sharing method may also be set by each having a result content, or distributing at least a part of the result content to other characters.
- the result content refers to all content that can be obtained by the characters of the play result users during the game play.
- the experience content and cyber money that can be obtained at the end of a game may belong to the result content.
- the experience content and cyber money that can be obtained at the end of a game may be the result content.
- the result content may be the experience gained from completing a specific quest or killing a monster, and reward cyber money.
- the resultant content belongs to all of the user's character.
- at least a part of the obtained content may be distributed to characters of other users belonging to the party, the guild, the clan, and the like.
- the item means all data that can help the progress of the game and can generally be understood as an item in the game.
- an experience value obtained when a character on behalf of a user defeats a monster, an item that allows for more gain, an item that can change the appearance of the character, and the like correspond to the item in the present invention. can do.
- FIG. 1 is a flowchart illustrating a method of providing a reward item service in an online game according to an embodiment of the present invention.
- the game operation server detects an end of an online game of a user terminal and provides a reward item selection menu to the user terminal as a game reward (S11).
- the game reward generally refers to an item that is paid to the user terminal after performing an online game, and in one embodiment of the present invention, an entry ticket for applying for an event is added to the reward item.
- the user terminal receives at least one compensation item selected from among a plurality of compensation items included in the compensation item selection menu (S12).
- the plurality of reward items provide a menu for selecting three reward items, as shown in FIG. 4.
- the reward item has a message of 000 events and allows the user to select one of three.
- the user terminal has a selection item for selecting a plurality of compensation items, two compensation items shown in FIG. 4 may be selected.
- the reward item should be understood to include an entry ticket or an entry ticket that can enter the event together with the item for the general game reward.
- the game operation server must include an entry ticket in one of the reward items shown in FIG. 4. Therefore, the probability that an entry ticket appears in the reward item selected by the user terminal is set to 1/3.
- a reward item having a plurality of entries may be set from one reward item.
- the server randomly selects one of the values included in a predetermined value (for example, 1 to 3) range with the same probability, for example, and then Set the number of times corresponding to the number of times to participate or apply for the event.
- a predetermined value for example, 1 to 3
- the event entry menu may include information on the number of times that the user can participate in or enter the event and may be transmitted to the user terminal.
- it may be set with the same probability so that an entry ticket having one entry number of one to three chapters is issued.
- a selection menu for event entry is provided to the user terminal (S14).
- the user receives the event entry from the user terminal, and outputs an event entry completion message to the user terminal (S15).
- an event entry completion message For example, when the first reward item is selected from the user terminal in the reward item selection menu shown in FIG. 4, as shown in FIG. 5, when the first reward item is a reward item capable of applying for an event, together with an entry ticket , 000 message that the event entry ticket is 1, and the entry menu at the bottom output to the user terminal. Therefore, when the application is selected from the user terminal, as shown in FIG. 8, an event entry confirmation message is output to the user terminal. For example, an application confirmation message such as "You have applied for 000 events" and "Total 1" as a message about the number of entries will be displayed as "Total 8". do.
- the reward item selected from the user terminal is a reward item for which event entry is not possible
- the reward item selected from the user terminal is output (S16).
- the reward item is output to the user terminal.
- the second reward item of the three reward items is displayed to the user as being a reward item for which an event can be entered.
- FIG. 2 is a flowchart illustrating a method of providing a reward item service in an online game according to another embodiment of the present invention.
- a reward item selection menu for performing an online game is provided to a user terminal (S21).
- One reward item is selected from the plurality of reward items from the user terminal (S22).
- a message corresponding to obtaining the reward item capable of event entry including the number of event entry is output (S24).
- the application selection menu for event entry is output to the user terminal (S25).
- an application ticket or an entry ticket capable of an event entry and one 000 event entry tickets as the number of event entry and an event entry selection menu such as applying are provided.
- a reward item may be output as an entry ticket or an entry ticket capable of applying for an event, and three 000 event entry tickets.
- the user receives the event entry from the user terminal, and outputs an event entry completion message to the user terminal (S26).
- an event entry completion message such as "I entered the 000 event", the number of entries (for example, one in total), and the number of cumulative entries so far (total number of entries so far: 8 Print a message containing the chapter).
- a message indicating that the event has been applied to the third event may be output. It also provides a home page access menu, such as a home page shortcut menu.
- the user terminal requests to access the homepage through the homepage access menu, the user terminal connects to the homepage providing the event. The user terminal can check the event application status or progress, the lottery situation in real time through the homepage.
- the selected reward item is provided to the user terminal (S28), and the reward item including the event entry is displayed on the user terminal (S29).
- the user terminal selects the first reward item
- the corresponding reward item is output to the user terminal
- the second reward item is displayed on the user terminal that the reward item is eligible for an event.
- FIG. 3 is a flowchart illustrating a method of providing a reward item service in an online game according to another embodiment of the present invention.
- an event application is selected from a user terminal (S31).
- the event application completion message, the number of event submissions, and the cumulative event submission number are output to the user terminal (S32).
- a home page access menu for providing an event to the user terminal is provided (S33). Receiving a homepage access request from the user terminal, and connects the user terminal to the home page (S34).
- FIG. 10 is a schematic diagram of a reward item service providing server in an online game according to another embodiment of the present invention.
- the game operation server 1000 may include a reward item module 1001 and an event entry management module 1002, and may further include a user database 1003.
- the game operation server 1000 should be understood as the same meaning as the reward item service providing server in the online game used in the claims.
- the reward item module 1001 detects the end of the online game of the user terminal 1020, provides a reward item selection menu to the user terminal 1020 as a game reward, and is included in the reward item selection menu from the user terminal 1020. At least one reward item is selected from among a plurality of reward items.
- the event entry management module 1002 determines whether the selected reward item is a reward item capable of event entry, and if the selected reward item is a reward item capable of event entry, provides a selection menu for event entry to the user terminal 1020. Then, the user receives the event entry from the user terminal 1020 and outputs an event entry completion message to the user terminal 1020.
- the event entry management module 1020 outputs a message corresponding to obtaining the reward item capable of event entry including the number of event submissions to the user terminal 1020.
- the user DB 1003 may store information of the user terminal 1020 and collection information for providing a reward item service according to an exemplary embodiment of the present invention.
- an application basically installed in a terminal (which may include a program included in a platform, an operating system, etc., which is basically installed in the terminal) It may be executed by the user, or may be executed by an application (ie, a program) installed directly on the terminal by an application providing server such as an application store server, an application, or a web server associated with the corresponding service.
- an application providing server such as an application store server, an application, or a web server associated with the corresponding service.
- the method for controlling team play of an online game according to an embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. Can be recorded on the medium.
- Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
- the above-described program may be a computer language such as C, C ++, JAVA, or machine language that can be read by a computer processor (CPU). It may include a code (Code) coded as.
- Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
- the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
- the code means that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
- the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
- codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
- Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
- a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
- at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
- the receiving computer may also perform some of the functions presented above, and provide the results to other distributed computers as well.
- a computer-readable recording medium recording an application that is a program for executing a method for providing a reward item service in an online game may be an application store server, an application, or a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a web server associated with the application server, or the application providing server itself.
- an application provider server such as a web server associated with the application server, or the application providing server itself.
- a computer capable of reading a recording medium recording an application which is a program for executing a method of providing a reward item service in an online game, according to an embodiment of the present invention, may be a smart phone, as well as a general PC such as a general desktop or a notebook. It may include a mobile terminal such as a tablet PC, personal digital assistants (PDAs), and mobile communication terminals, as well as to be interpreted as all computing devices.
- a smart phone as well as a general PC such as a general desktop or a notebook. It may include a mobile terminal such as a tablet PC, personal digital assistants (PDAs), and mobile communication terminals, as well as to be interpreted as all computing devices.
- PDAs personal digital assistants
- a computer capable of reading a recording medium recording an application which is a program for executing a method of providing a reward item service in an online game
- an application which is a program for executing a method of providing a reward item service in an online game
- the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.
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Abstract
La présente invention se rapporte à un procédé et à un serveur destinés à fournir un service d'élément de compensation dans un jeu en ligne. De plus, selon un mode de réalisation de la présente invention, un procédé destiné à fournir le service d'élément de compensation dans le jeu en ligne comprend les étapes suivantes : un serveur d'opération de jeu détecte la fin d'un jeu en ligne depuis un terminal utilisateur, et fournit au terminal utilisateur un menu de sélection d'élément de compensation, comme compensation en fonction du résultat d'un jeu ; reçoit depuis le terminal utilisateur une sélection entrée relativement à un élément de compensation à partir d'une pluralité d'éléments de compensation qui sont inclus dans le menu de sélection d'élément de compensation ; détermine si l'élément de compensation qui correspond à la sélection entrée reçue est un élément de compensation qui correspond à un événement prédéterminé ; fournit un menu d'entrée d'événements sur le terminal utilisateur comme menu offrant une option de participation à l'événement, lorsque l'élément de compensation qui est sélectionné est l'élément de compensation qui correspond à l'événement ; et transmet un message au terminal utilisateur indiquant la fin de la participation à l'événement lorsqu'une sélection entrée relativement à un menu d'entrée d'événements est reçue depuis le terminal utilisateur.
Applications Claiming Priority (2)
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KR10-2011-0145237 | 2011-12-28 | ||
KR1020110145237A KR101313239B1 (ko) | 2011-12-28 | 2011-12-28 | 온라인 게임에서의 보상 아이템 서비스 제공 방법 및 서버 |
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WO2013100384A1 true WO2013100384A1 (fr) | 2013-07-04 |
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PCT/KR2012/010038 WO2013100384A1 (fr) | 2011-12-28 | 2012-11-26 | Procédé et serveur pour fournir un service d'élément de compensation dans un jeu en ligne |
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WO (1) | WO2013100384A1 (fr) |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20010111532A (ko) * | 2000-06-12 | 2001-12-19 | 최강용 | 온라인 게임의 경품지급 처리 시스템 및 그 제어방법 |
KR20110027550A (ko) * | 2010-07-22 | 2011-03-16 | 주식회사 레드덕 | 온라인 캡슐 추첨 시스템 및 그 방법 |
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2011
- 2011-12-28 KR KR1020110145237A patent/KR101313239B1/ko active IP Right Grant
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2012
- 2012-11-26 WO PCT/KR2012/010038 patent/WO2013100384A1/fr active Application Filing
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20010111532A (ko) * | 2000-06-12 | 2001-12-19 | 최강용 | 온라인 게임의 경품지급 처리 시스템 및 그 제어방법 |
KR20110027550A (ko) * | 2010-07-22 | 2011-03-16 | 주식회사 레드덕 | 온라인 캡슐 추첨 시스템 및 그 방법 |
Non-Patent Citations (2)
Title |
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"[Analysis] Three point system of Rustyhearts", 21 November 2010 (2010-11-21) * |
"What is lucky treasure chest?", 30 November 2010 (2010-11-30) * |
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KR101313239B1 (ko) | 2013-09-30 |
KR20130083070A (ko) | 2013-07-22 |
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