WO2013085103A1 - Procédé et serveur pour inviter des amis dans un jeu en ligne - Google Patents

Procédé et serveur pour inviter des amis dans un jeu en ligne Download PDF

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Publication number
WO2013085103A1
WO2013085103A1 PCT/KR2012/000535 KR2012000535W WO2013085103A1 WO 2013085103 A1 WO2013085103 A1 WO 2013085103A1 KR 2012000535 W KR2012000535 W KR 2012000535W WO 2013085103 A1 WO2013085103 A1 WO 2013085103A1
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WIPO (PCT)
Prior art keywords
user
game
users
game room
friend
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PCT/KR2012/000535
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English (en)
Korean (ko)
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김운용
김동원
Original Assignee
(주)네오위즈게임즈
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Publication of WO2013085103A1 publication Critical patent/WO2013085103A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list

Definitions

  • the present invention relates to a method and server for inviting friends in an online game that can invite and manage friends for multiplayer.
  • the game server when performing a multiplayer game, the game server provided a list of game rooms, and it was common to select one of the provided game room lists to play multiplayer in the selected game room.
  • a specific user is invited to the game room once at a time so as to enable multiplayer with a desired person, and the multiplayer game is started when the number of persons becomes the corresponding person.
  • the technical problem to be solved by the present invention is to display a list of currently connected friends when creating a multiplayer room, select at least one friend to invite from this list, and invite the selected friends at the same time to create a multiplay room It is to provide a method and server for inviting friends in an online game that can be recruited to a multi-player room to enjoy the game conveniently and quickly.
  • the friend invitation method is a game operation server, at least one other user that the user applied as a friend to the user terminal is displayed on the online game screen Transmitting a game room creation menu as a menu capable of generating input of a game room for performing a game; Another user including a game room information input menu for inputting game room information for the game room creation to the user terminal upon receiving a selection input for the game room creation menu and the at least one other user the user has requested as a friend; Transmitting the list; Receiving input of the game room information through the game room information input menu from the user terminal and a selection input of at least one of the at least one other user included in the other user list; Generating the game room according to the received game room information; And inviting other users corresponding to the received selection input to the generated game room at once.
  • the transmitting of the other user list may include at least one of a name of the game room, a password for setting only a designated user to enter the user terminal, a type of game to be played in the game room, and the game play time. It is preferable to transmit the game room information input menu as a menu capable of inputting information about.
  • the transmitting of the other user list may further include displaying an invitation menu as an inputable menu requesting the other users to enter the game room from the user terminal.
  • the other user list when the selection input for the invitation menu is received from the user terminal, the other user list may be transmitted.
  • the receiving step when receiving a duplicate selection input for the same other user included in the list from the user terminal, it is preferable to release the selection input for the other user.
  • the receiving may include limiting the number of the other users that can be selected according to the information about the type of the game included in the input game room information.
  • the identification information of the selected other user is displayed on the game room creation menu screen.
  • a method of inviting a friend in an online game wherein the game operation server includes at least one other user who has applied as a friend to a user terminal on which an online game screen is displayed. Transmitting a friend selection menu as a menu in which a user can input a selection for a friend to be invited to the game room in a game room opened to perform a game; Upon receiving a selection input for the friend selection menu from the user terminal, transmitting to the user terminal a list of the other users the user has applied for as a friend; Receiving a selection input for some of at least one of the other users included in the displayed list of other users from the user terminal; And inviting other users corresponding to the received selection input to the game room collectively.
  • the selection input for the same other user included in the list when the selection input for the same other user included in the list is repeatedly received from the user terminal, the selection input for the other user may be released.
  • Receiving the selection input preferably includes limiting the number of other users that can be selected according to the information on the type of game included in the input game room information.
  • the friend invitation server is a game room generation module for generating a game room that allows the user to play the game with at least one other user who applied as a friend ; Providing another user list including at least one other user the user has applied for as a friend, and receiving a selection input for some of at least one of the other users included in the other user list from the user terminal; An invitation module for collectively inviting the other users corresponding to the selection input; And when the game room generation module generates the game room, controls the invitation module to collectively invite other users corresponding to the selection input in the generated game room, or the invitation module inputs the selection input in the previously created game room. And a management module that manages to invite other users corresponding to the data in a batch.
  • the invitation module limits the number of other users that can be selected according to the type of the game, and when the number of other users selected and input by the user exceeds the limited number of other users, the user selects and inputs.
  • a message is sent to the user terminal indicating that the number of the other users has exceeded the limited number of other users, thereby inducing the user to change the selection of the other user.
  • the invitation module limits the number of the other users that can be selected according to the type of the game, and the other module is selected for another user in a state in which the number of the other users selected and input by the user exceeds the limited number of the other users. Upon receiving the selection input, it is also possible to release the selection input of the most recently selected user.
  • the invitation module preferably displays identification information of the selected other user on the game room creation menu screen whenever the user selects the other user from the list transmitted to the user terminal.
  • a list of currently connected friends is displayed, and at least one friend to be invited is selected from this list to simultaneously invite the selected friends at the same time as the creation of the multiplay room. Therefore, the game can be enjoyed by recruiting a multiplayer room conveniently and quickly.
  • FIG. 1 is a flowchart illustrating a method of inviting a friend in an online game according to an embodiment of the present invention.
  • FIG. 2 is a detailed flowchart of a friend selection method according to one embodiment of FIG. 1.
  • FIG. 3 is a detailed flowchart of a friend selection method according to another exemplary embodiment of FIG. 1.
  • FIG. 4 is a flowchart illustrating a method of inviting a friend in an online game according to another embodiment of the present invention.
  • 5 is a flowchart showing a friend room list display and entry method in an online game.
  • FIG. 6 is a diagram illustrating a configuration of a user terminal and a game operating server for inviting a friend in an online game according to an embodiment of the present invention.
  • 7 to 12 illustrate examples displayed on a screen of a user terminal according to an embodiment of the present disclosure.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • a "game server” refers to a server computer to which users access to use game contents.
  • a plurality of game programs may be operated in one game server.
  • the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • the online game means game content that can be used by users by accessing the above-mentioned game server.
  • it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
  • it means a game that can purchase a variety of items.
  • a guild or clan of an online game may be formed.
  • the above concept means that users who use an online game gather to form a group and organize a group.
  • Each organization may increase the guild or clan's reputation, depending on the number of users or the level of their characters, and thus may utilize various benefits in the game. For example, if the guild or clan's reputation increases, the character's display on the game screen may change (e.g. the effect of changing the color of the displayed character's title), or the use of items and villages in the game. You can enjoy the benefits of
  • party play is a group in game play through requests, invitations, and acceptances among users, and may use a unique chat system between formed party members or use a specific display for identifying party members on a game screen.
  • users who perform party play may distribute items to each other or share the result content obtained as a result of game play.
  • the sharing method may also be set by each having a result content, or distributing at least a part of the result content to other characters.
  • the result content refers to all content that can be obtained by the characters of the play result users during the game play.
  • the experience content and cyber money that can be obtained at the end of a game may belong to the result content.
  • the experience content and cyber money that can be obtained at the end of a game may be the result content.
  • the result content may be the experience gained from completing a specific quest or killing a monster, and reward cyber money.
  • the resultant content belongs to all of the user's character.
  • at least a part of the obtained content may be distributed to characters of other users belonging to the party, the guild, the clan, and the like.
  • the item means all data that can help the progress of the game and can generally be understood as an item in the game.
  • an experience value obtained when a character on behalf of a user defeats a monster, an item that allows for more gain, an item that can change the appearance of the character, and the like correspond to the item in the present invention. can do.
  • FIG. 1 is a flowchart illustrating a method of inviting a friend in an online game according to an embodiment of the present invention.
  • a friend refers to another user, hereinafter referred to as another user.
  • the game operation server receives the game room and provides game room creation menu information.
  • (S11). 7 illustrates a game room creation menu screen provided by the game operation server.
  • the online game access screen may be used to identify or utilize game contents in addition to the game play screen, such as a web page that allows a user to execute game content for playing an online game, and an initial access screen after executing the actual game content. It can mean a screen.
  • the user inputs information of a game room to be generated, and the game operation server receives it (S12).
  • the user enters game room information and the game operation server receives it, for example, room title, password, game mode, game time information.
  • the password may or may not be entered according to the user's selection.
  • the game mode may be, for example, a single player mode in which a team manipulated by a user competes with at least one opponent team controlled by artificial intelligence of a computer, or a team manipulated by a user competes with at least one opponent team controlled by other users. Such as a multiplayer mode.
  • only another user is provided with an entry window. If this is selected, other users who are friends with the user who will play the game together with the user while creating a game room can be selected.
  • the user selects another user who is in a friend relationship with the user and the game operation server receives this (S13).
  • FIG. 2 is a detailed flowchart of a friend selection method according to an embodiment.
  • the game operation server receives this (S21), and the game operation server displays a list of other users who are mutually friends with the user who is currently online. (S22).
  • FIG. 8 shows an example in which only another user enters the window so that the game operation server displays a list of other users who are mutually friends with the user who is currently online.
  • the user selects a different user as desired from such a different user list, and the game operation server receives it (S23).
  • the game operation server provides a selection window for the user to select from a list of other users who are currently online, and the user can check this selection window to select another user. Whenever another user is selected, information representing the selected other friend, or ID, is displayed below the list. 8 shows an example in which a user selects "BB, DD, FF" from another user list and displays only the corresponding ID. Here, if an arbitrary selection window is duplicated, the selection of the other user is released from the other user list.
  • the game operation server determines whether another user selection is completed (S24), and when another user selection is completed, outputs a message that the other user selection is completed (S25).
  • FIG. 3 is a detailed flowchart of a friend selection method according to another exemplary embodiment.
  • the game operation server receives this (S31), and the game operation server displays another user list that is mutually friends with the user who is currently online (S32).
  • the user selects a desired other user from the other user list, and the game operation server receives this (S33).
  • the maximum number of people that can be checked is limited depending on the type of game room. For example, if you play 2vs2, you can check up to 3 players (excluding 4 of the current users).
  • the game operation server determines whether the number of other users selected by the user has exceeded the limited number of people (S34), and when the number of other users selected has exceeded the limiting number of people, the game operating server outputs a message informing the user of this. Notify that the user can not be selected, or informs to induce other user selection changes (S35).
  • the user may return to S33 and continue to select another user, or may complete another user selection.
  • the game operation server When another user selection is completed, the game operation server outputs another user selection completion message (S36).
  • the game operation server completes the creation of the game room and invites the selected other users collectively (S14).
  • the game operation server creates a game room with the user's heading as the room head and sends the messages to the selected other users in a batch.
  • contents of a message that the game operation server sends to other users are collectively disclosed.
  • contents of a message indicating whether another user who has received the message accepts the invitation or does not accept the invitation. Is disclosed.
  • the game operation server permits other users who have accepted the invitation to enter the game room, and provides data to play the game with other users gathered in the game room (S15).
  • FIG. 4 is a flowchart illustrating a method of inviting a friend in an online game according to another embodiment of the present invention.
  • FIG. 1 illustrates a method of inviting friends while opening a game room
  • FIG. 4 illustrates a method of creating a game room and inviting friends after entering a game room.
  • a friend refers to another user, hereinafter referred to as another user.
  • a friend invite method is selected by a user while the creator selects another user invitation menu in the game room immediately after the game room is created, and the game operation server receives the user invitation menu.
  • Provide information S41).
  • the game operation server displays a list of other users who are mutually friends with the user who is currently online (S42).
  • FIG. 10 shows an example of displaying another user invitation menu screen provided by the game operation server, that is, a list of other users who are mutually friends with the user who is currently online.
  • the user selects a desired other user from the other user list, and the game operation server receives it (S43).
  • the game operation server provides a selection window for the user to select from a list of other users who are currently online, and the user can check this selection window to select another user.
  • information representing the selected other user for example, an ID
  • the game operation server determines whether another user selection is completed, and outputs a message that the other user selection is completed when the other user selection is completed.
  • the game operation server determines whether the number of other users selected by the user exceeds the limit, and when the number of other users selected exceeds the limit, game operation.
  • the server prints a message notifying you that you can no longer select another user, or to induce other user selection changes.
  • the game operation server receives a confirmation button input signal when no other user is selected, the game operation server generates and displays a pop-up window for selecting another user to invite. Thereafter, when another user selection is completed, the game operation server outputs another user selection completion message.
  • the game operation server sends a message to invite the selected other users in a batch (S44).
  • the game operation server permits the other users who have accepted the invitation to enter the room, and provides data to play the game with other users gathered in the room (S45).
  • FIG. 5 is a flowchart illustrating a method of displaying and entering another user room list in an online game.
  • FIG. 11 is a list of all rooms provided by the game operation server according to the user's selection of all rooms. The list shows game room numbers, game room titles, game modes, game times, and game room status information.
  • FIG. 12 shows another user room list provided by the game operation server to filter only other user rooms in the entire room by the user's selection of another user room.
  • the other user room list is also displayed with game room number, game room title, game mode, game time, and room game room status information in the same manner as the entire room list.
  • the game operation server displays a special icon when only the other users who are friends with the user are selected, and in this case, only the friend of the owner is allowed to enter.
  • the system disallows the user's room while displaying a warning window indicating that only the friend of the owner can enter the room. It also displays the icon (for example, a key icon) when the password is locked together.
  • the game operation server receives it (S54).
  • a password is set in the room where the user wants to enter, it determines and asks the user to enter a password (S55), receives the password input by the user (S56), and matches the set password if the user of the room Permit entry (S57).
  • the user waits for the owner's permission (S58), if the owner has admitted, the game operation server receives it and allows the user to enter the room, the owner If this entry is denied, the game operation server receives it and the user cannot enter the room.
  • the game operation server 20 includes a game room creation module 21, an invitation module 22, a management module 23, and a game execution module 24.
  • the game room generating module 21 generates a game room by the game room information input by the user who accesses the game room creation menu of the access screen of the multi-online game and only a friend's entry option.
  • the game room information received by the game room generating module 21 may be a game room title, a password, a game mode, and game time information.
  • Invite module 22 invites at least one other user selected from a list of other users who are mutually friends with the user who is currently online indicated by the Select only friend option.
  • the invitation module 22 selects and invites at least one or more other users from the other user list provided immediately after any game room is created.
  • the invitation method of the invitation module 22 may be, for example, a method of sending a message to other selected users, and the present invention is not limited thereto, and any method of inviting an online user with another selected user may be possible.
  • the invitation module 22 may deselect from the list if another user is duplicated in another user list that is mutually friends with the user, and limit other users who can select according to the game mode, thereby restricting other selected users. If the number of people is exceeded, a corresponding message is printed to induce other users to change their selection.
  • the invitation module 22 displays only the information representing the selected other user, for example, an ID separately, and generates a pop-up window for selecting another user to invite when receiving a confirmation button input signal when no other user is selected. Display.
  • the management module 23 manages the game room creation module 21 to generate a game room and simultaneously perform a bulk invitation of other users selected in the invitation module 22.
  • the management module 23 manages the acceptance status and room entry of other invited users, and manages the state of the entire game room.
  • the management module 23 allows only the friend rooms to be filtered by the user's request on the game access screen on which the list of all rooms is displayed, and displays a list of game rooms of other users who have a mutual friend relationship with the user, that is, another user room list.
  • the management module 23 displays a separate icon so that only certain other users invited by the headmaster can enter any other user room, and if the user corresponds to a specific other user, permit another user room entry, otherwise No user room is allowed.
  • the management module 23 requests a user to input a password when a password is set in another user room, and permits the user's entry when the password input by the user matches a stored password.
  • the management module 23 allows the user to enter the other user's room if the owner of the other user's room allows it.
  • the game execution module 24 provides data for executing a game to users gathered in the game room.
  • the method of inviting a friend may be executed by an application basically installed in the terminal (which may include a program included in a platform or an operating system, which is basically installed in the terminal).
  • the application may be executed by an application (ie, a program) directly installed on a terminal by an application providing server such as an application store server, an application, or a web server related to the corresponding service.
  • the method of inviting friends in the online game according to the above-described embodiment of the present invention is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. Can be recorded.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program is coded in a computer language such as C, C ++, JAVA, or machine language that can be read by a computer processor (CPU). It may include a code (Code).
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code indicates that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
  • at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
  • the receiving computer may also perform some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium recording an application which is a program for executing a friend invitation method, in an online game according to an embodiment of the present invention
  • an application which is a program for executing a friend invitation method, in an online game
  • a computer that can read a recording medium recording an application that is a program for executing a friend invitation method in an online game is not only a general PC such as a desktop or a laptop, but also a smart phone, a tablet PC, It may include mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
  • PDAs Personal Digital Assistants
  • mobile communication terminals as well as to be interpreted as all computing devices.
  • a computer capable of reading a recording medium recording an application that is a program for executing a friend invitation method in an online game may be a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal.
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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Abstract

La présente invention concerne une technique d'invitation d'amis dans un jeu en ligne, permettant d'inviter et de gérer des amis pour un jeu à joueurs multiples. Un procédé d'invitation d'un ami dans un jeu en ligne comprend les étapes suivantes : la transmission par un serveur d'opérateur de jeu d'un menu de génération d'espace de jeu à un terminal d'utilisateur sur lequel un écran de jeu en ligne est affiché, le menu de génération d'espace de jeu étant un menu qui permet une entrée pour la génération d'un espace de jeu pour jouer à un jeu avec au moins un autre utilisateur demandé en tant qu'ami par un utilisateur ; lorsqu'une entrée de sélection provenant du menu de génération d'espace de jeu est reçue, la transmission au terminal utilisateur d'un menu d'entrée d'informations d'espace de jeu et d'une autre liste d'utilisateurs comprenant au moins un autre utilisateur demandé par l'utilisateur comme ami, le menu d'entrée d'informations d'espace de jeu étant un menu permettant d'entrer des informations d'espace de jeu pour la génération d'un espace de jeu ; la réception, en provenance du terminal utilisateur, d'une entrée pour des informations d'espace de jeu provenant du menu d'entrée d'informations d'espace de jeu, ainsi que d'une entrée de sélection pour une partie de la liste des autres utilisateurs comprenant au moins un autre utilisateur ; et la génération d'un espace de jeu en fonction des informations d'espace de jeu reçues ; et l'invitation des autres utilisateurs, tous à la fois, correspondant à l'entrée de sélection reçue, à l'espace de jeu généré
PCT/KR2012/000535 2011-12-08 2012-01-20 Procédé et serveur pour inviter des amis dans un jeu en ligne WO2013085103A1 (fr)

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KR10-2011-0131283 2011-12-08
KR1020110131283A KR101229728B1 (ko) 2011-12-08 2011-12-08 온라인 게임에서 친구 초대 방법 및 서버

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CN109621407A (zh) * 2018-12-29 2019-04-16 网易(杭州)网络有限公司 一种客户端登陆请求方法和装置
KR102479764B1 (ko) * 2020-11-24 2022-12-21 주식회사 엔씨소프트 게임 파티 생성을 위한 방법 및 장치

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CN111445628A (zh) * 2017-09-21 2020-07-24 深圳友朋智能商业科技有限公司 一种人机交互方法、装置、存储介质及自动售货机

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