WO2013085197A1 - Procédé et serveur de prévention de l'addiction à un jeu en ligne - Google Patents

Procédé et serveur de prévention de l'addiction à un jeu en ligne Download PDF

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Publication number
WO2013085197A1
WO2013085197A1 PCT/KR2012/010081 KR2012010081W WO2013085197A1 WO 2013085197 A1 WO2013085197 A1 WO 2013085197A1 KR 2012010081 W KR2012010081 W KR 2012010081W WO 2013085197 A1 WO2013085197 A1 WO 2013085197A1
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Prior art keywords
game
user
games
online game
addiction
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PCT/KR2012/010081
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English (en)
Korean (ko)
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남궁윤
한종희
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(주)네오위즈게임즈
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Publication of WO2013085197A1 publication Critical patent/WO2013085197A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game

Definitions

  • the present invention relates to an online game service, and more particularly, to an addiction prevention technology that can prevent the user from becoming addicted to an online game service and not adapting to real life by reducing a benefit provided as the game lasts for a certain period of time.
  • Some sports games include video games or computer games that can be played using a single terminal using a user terminal, and there are also online sports games that can be played with other users, such as co-playing their own play. .
  • Such a sports game in which a user manipulates a coach or a player, plays a game according to the rules of the sport with an opposing team that is played artificially in game contents or is played by other users, copes with the progress of the game, and beats the opponent. Will play for.
  • 1 is a view showing the benefits provided according to the number of games in the online game according to the prior art.
  • the 'Shutdown System' is introduced to prohibit adolescents from accessing the game after a certain time, but it cannot be prevented from accessing the online game server by using personal information of adults or others. There is a limit.
  • the problem of game addiction is not necessarily limited to adolescents.
  • Another object of the present invention is to monitor how many games users access to an online game server in a certain period of time, and to reduce the incentive to play a game from a user who plays too many games, so that the user can play the game himself. It is to provide a game addiction prevention server that can prevent falling into game addiction by reducing the amount.
  • One aspect of the present invention for achieving the above object relates to a method for preventing game addiction in online games.
  • the game addiction prevention server executes the online game within a predetermined monitoring period and the monitoring period.
  • a policy to provide benefits to the user differentially according to the number of games, which is a predetermined number of times, and an addiction prevention strategy used to limit the number of games that the user executes the online game within the monitoring period. Determining; Calculating the number of games for which the user has executed the online game within the monitoring period; Loading the anti-addiction policy to determine a benefit to be provided to the user according to the number of games; And providing the determined benefit to the user.
  • the determining of the addiction prevention policy may include determining, as part of the addiction prevention policy, the benefit to be provided to the user in response to the predetermined number of games and the number of games, wherein the benefit is reduced as the number of games increases. It is desirable to decide.
  • the calculating of the number of games may include: determining whether to increase the number of games according to a game mode of the executed online game when the unit play of the online game executed by the user ends; If it is determined to increase the number of games, increasing the number of games one by one; Determining whether the monitoring period has elapsed; And initializing the number of games if the monitoring period has elapsed.
  • the monitoring period is preferably started every day in the server time of the game addiction prevention server, or when the client connects to the online game server.
  • Determining the benefit may include loading the addiction prevention policy; And determining a benefit corresponding to the calculated number of games by referring to the loaded addiction prevention policy.
  • Providing the benefit to the user includes: determining whether a provision condition is satisfied as a condition for providing the benefit to the user; If the condition is satisfied, providing the benefit to the user; And transmitting information on the provided benefits to the user.
  • the user executing the online game passes a predetermined security procedure depending on whether the user passes the predetermined security procedure. Determining whether the user is an abnormal user running the game; And if the user is determined to be an abnormal user, restricting the user from executing the online game.
  • the security procedure is to provide the user with a predetermined text string, to induce the user to input the text string, and to determine whether the provided text string matches the input text string.
  • the game addiction prevention server is an online game in which a plurality of users access and play an online game server by executing a client, the game count being the number of times the online game is executed within a predetermined monitoring period and the monitoring period.
  • An addiction prevention policy determination unit that determines the addiction prevention policy that is used to limit the number of games that the user executes the online game within the monitoring period, while providing the benefit to the user differentially;
  • a game number calculator configured to calculate the number of games in which the user has executed the online game within the monitoring period;
  • a benefit determination unit which loads the anti-addiction policy and determines a benefit to be provided to the user according to the number of games;
  • a benefit providing unit providing the determined benefit to the user.
  • the anti-addiction policy determining unit may determine, as a part of the anti-addiction policy, the benefits to be provided to the user in response to the predetermined number of games and the number of games, and determine that the benefits decrease as the number of games increases. desirable.
  • the game count calculator determines whether to increase the number of games according to a game mode of the online game executed when the unit play of the online game executed by the user ends, and increase the number of games. Once determined, it is preferable to increase the number of games one by one, determine whether the monitoring period has elapsed, and if the monitoring period has elapsed, initialize the game number.
  • the monitoring period is preferably started every day in the server time of the game addiction prevention server, or when the client connects to the online game server.
  • the benefit determination unit may load the addiction prevention policy and determine a benefit corresponding to the calculated number of games by referring to the loaded addiction prevention policy.
  • the user uses the automatic game execution program according to whether the user who executes the online game passes a predetermined security procedure. It is preferable to further include a game execution limiting unit for determining whether the user is an abnormal user to execute the game, and if the user is determined to be an abnormal user, restricting the user from executing the online game.
  • Another aspect of the present invention for achieving the above object relates to a computer-readable recording medium having a program recorded thereon for implementing the method for preventing game addiction according to one aspect of the present invention.
  • the benefits provided are reduced, thereby eliminating the motivation to play more games from the user. Therefore, it is possible to prevent the user from falling into the game addiction by being able to refrain from playing the game by himself.
  • 1 is a view showing the benefits provided according to the number of games in the online game according to the prior art.
  • FIG. 2 is a flowchart conceptually illustrating a method for preventing addiction in accordance with an aspect of the present invention.
  • FIG. 3 is a flowchart conceptually illustrating a game counting step included in the addiction prevention method according to the present invention.
  • FIG. 4 is a flowchart conceptually illustrating a benefit providing step included in the method for preventing addiction according to the present invention.
  • FIG. 5 is a diagram illustrating an addiction prevention policy applied to the addiction prevention method according to the present invention.
  • FIG. 6 is a diagram conceptually illustrating an online game system to which a method for preventing game addiction according to the present invention is applied.
  • FIG. 7 is a block diagram illustrating the operation of the game addiction prevention server according to another aspect of the present invention.
  • 8A through 8C are diagrams illustrating messages informing about a benefit provided to a user by the present invention.
  • the online game means game content that can be used by users by accessing the above-mentioned game server.
  • it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
  • it means a game that can purchase a variety of items.
  • FIG. 2 is a flowchart conceptually illustrating a method for preventing addiction in accordance with an aspect of the present invention.
  • the middle of the online game according to the present invention first determines an addiction prevention strategy (S210).
  • the 'addiction prevention policy' refers to a strategy established to induce a user to stop playing a game by losing a user's motivation to play more games.
  • the anti-addiction policy is set to reduce the benefits provided to the user as the number of games executed within a certain period increases. Therefore, the addiction prevention policy determines whether the benefits are reduced at a constant rate as the number of games increases, or whether the same benefits are provided for the number of games in a certain section, but the benefits provided are decreased when the number of games increases.
  • the anti-addiction policy also determines the length of the monitoring period and the timing of the monitoring period.
  • the daily unit when the daily unit is set as the monitoring period, it can be predicted that the anti-addiction function is superior to that of the weekly monitoring period.
  • the point in time of the monitoring period is when to start a given monitoring period.
  • the monitoring period may be calculated starting from midnight each day, or the point of time when the user logs in to the online game server may be set as the starting point of the monitoring period.
  • the determined anti-addiction policy may be stored in a database, and may be modified later by the policy or necessity of the provider of the online game service.
  • the number of games executed within the monitoring period is calculated (S230). The number of games is added when the game ends.
  • 'game' may mean a game itself provided by an online game service or may indicate a specific play mode or stage of the game.
  • the benefit to be provided to the user is determined by referring to the anti-addiction policy (S250). As described above, the benefit provided is determined to decrease as the number of games increases.
  • FIG. 3 is a flowchart conceptually illustrating a game counting step included in the addiction prevention method according to the present invention.
  • the reason for determining whether to increase the number of games in the present invention is that it is not necessary to increase the number of games when the game is finished. For example, depending on the play mode or stage, it is possible not to increase the number of games. That is, when the online game is a soccer game, the game number may not be increased even if one game is finished in a specific play mode such as training mode, tutorial mode, and world cup mode. Of course, it is also possible to prevent an increase in the number of games by using an item (eg, a simulation coupon) that does not increase the number of games.
  • an item eg, a simulation coupon
  • FIG. 4 is a flowchart conceptually illustrating a benefit providing step included in the method for preventing addiction according to the present invention.
  • the benefit may be changed based on the number of games executed according to the anti-addiction policy.
  • the term 'offer' means a condition to be satisfied in order for each benefit to be provided. For example, certain items may be provided as a benefit only if they win a game. Alternatively, the stats and game money may be provided whenever the user performs the game once. Therefore, in the method of preventing addiction according to the present invention, the determined benefit is not provided immediately, but is waited until the provision condition is satisfied.
  • the provision condition is satisfied (S450)
  • the determined benefit is provided to the user (S470). Then, the user is notified of the benefits provided (S490).
  • FIG. 5 is a diagram illustrating an addiction prevention policy applied to the addiction prevention method according to the present invention.
  • FIG. 5A illustrates a case where the benefit decreases linearly from 100% to 10% until the number of games is 100.
  • the number of games is 60, 80, and 100.
  • FIG. Illustrate the case where benefits are significantly reduced each time. For example, it can be seen that the benefits are provided 100% until the number of games is 60, but only 50% of the benefits to be provided are provided until the number of games is 60 to 80. Even if the number of games is 100 or more, it can be seen that only 10% of the benefits to be offered are actually provided. This may cause the user to lose motivation to play the game again for such low level gains and small item acquisition.
  • notification 1 indicates that the benefit is reduced to 50% when the number of games is 60 or more
  • notification 2 indicates that the benefit is reduced by 30% when the number of games is 60 to 80
  • notification 3 is the game.
  • a count of 100 or more indicates that the benefit is reduced to 10%.
  • Notifications 1 to 3 provided are illustrated with reference to FIGS. 8A-8C.
  • the present invention is not limited thereto. For example, if the number of games exceeds a predetermined limit, the game may be forcibly stopped.
  • FIG. 6 is a diagram conceptually illustrating an online game system to which a method for preventing game addiction according to the present invention is applied.
  • the online game system 600 includes an online game server 650 for providing an online game service, and a plurality of online games connected to the online game server 650 through a communication network 690. Clients 610, 620, 630, 640.
  • the online game system 600 further includes a database 680 for storing information about items and a lottery algorithm and a game addiction prevention server 660.
  • a game server or an online game server means a server computer to which users access to use game contents.
  • a plurality of game programs may be operated in one game server.
  • the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • the online game clients 610, 620, 630, and 640 include various terminals capable of connecting to the online game server 650 via the communication network 690. Although desktop computers 610 and 620 and mobile phones 630 and 640 are illustrated in FIG. 6 as online game clients, it should be noted that this is not a limitation of the present invention.
  • the user connects to the online game server 650 through various online game clients 610, 620, 630, 640.
  • a user may access the online game server 650 anytime, anywhere through various communication networks through various online game clients 610, 620, 630, and 640.
  • communication network 690 may be the Internet, or may be a mobile communication network such as 2G, 3G, 4G.
  • “communication”, “communication network” and “network” may be used interchangeably.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • the game addiction prevention server 660 implements the operation according to the method for preventing addiction in accordance with one aspect of the present invention.
  • the configuration and operation of the game addiction prevention server 660 will be described later in detail with reference to FIG. 7. Accordingly, repeated descriptions are omitted for simplicity of the specification.
  • the game addiction prevention server 660 is illustrated as a separate device separate from the online game server 650.
  • the game addiction prevention server 660 does not necessarily need to be implemented separately from the online game server 650. Rather, it is noted that the online game server 650 may be implemented integrally incorporating the functionality of the game addiction prevention server 660.
  • the present invention is not necessarily limited to these embodiments.
  • all of the components may be selectively operated in combination with one or more.
  • each or all of the components may be selectively combined to perform some or all functions combined in one or a plurality of hardware.
  • It may be implemented as a computer program having a. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art.
  • Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention.
  • the storage medium of the computer program may include a magnetic recording medium, an optical recording medium, and the like.
  • the online game system 600 of FIG. 6 the more the user executes the game, the less the benefits provided, so that the additional game execution desires are reduced. Therefore, it is possible to prevent the user from being addicted to the online game without knowing it.
  • FIG. 7 is a block diagram illustrating the operation of the game addiction prevention server according to another aspect of the present invention.
  • the game addiction prevention server 760 is connected to the communication network 790 and operates. On the online game client side, it is possible to access the game addiction prevention server 760 via the communication network 790. In this case, if the communication network 790 is viewed as a transparent channel, the communication network 790 and the game addiction prevention server ( Any 700, including 760, may be considered a game addiction prevention server.
  • the game addiction prevention server 760 includes an addiction prevention policy determiner 710, a game count calculator 720, a benefit determiner 730, a benefit provider 740, and a game execution limiter 750.
  • the addiction prevention policy determination unit 710 determines an addiction prevention policy used to prevent game addiction.
  • the addiction prevention policy may include a monitoring period, a time point of the monitoring period, and a benefit set to decrease as the number of games of the online game increases.
  • the game count calculator 720 calculates the game count, which is the number of times the user executes the online game within the monitoring period.
  • the game count is calculated only within the watch period and is initialized when the watch period expires.
  • the monitoring period starts every day as the server time of the game addiction prevention server, or as described above when the client connects to the online game server.
  • the benefit determination unit 730 determines the benefits to be provided to the user with reference to the anti-addiction policy, and the benefit provider 740 provides the benefits determined by the benefit determination unit 730 to the user. Notify it.
  • the game execution limiter 750 included in the game addiction prevention server 760 determines whether the user who executes the online game is an abnormal user if the number of games is greater than or equal to the limit.
  • the abnormal user refers to a user who executes a game by using an automatic game execution program.
  • Automated game launcher programs are often used to level up and acquire items, sometimes called 'auto'.
  • the game execution limiter 750 prevents the user from playing the online game any more until the abnormal user is determined to be a normal user again.
  • the game execution limiter 750 detects an abnormal user by providing the user with a predetermined text string and inducing the user to input the string.
  • the patterned character string provided to the user is modified so that it cannot be easily recognized using a program.
  • the canvas on which each string is displayed may be 200 x 60 pixels in size, and several soccer balls may appear randomly in the background. Because of the soccer ball pattern, it is difficult to read a character string automatically designed by a conventional character recognition program.
  • a patterned string may appear randomly with five letters, with each number being rotated randomly between -30 degrees and 30 degrees. The vertical axis positions of the numbers may also be displayed differently.
  • the game addiction prevention server 760 can prevent the user from excessively immersing in the game and proceeding to addiction according to the anti-addiction policy, as well as by the game execution restriction unit 750. You can also filter out abnormal users using the game launcher.
  • 8A through 8C are diagrams illustrating messages informing about a benefit provided to a user by the present invention.
  • FIG. 8A-8C illustrate the messages provided when the number of games is 60, 80, and 100, respectively.
  • the message 800 shown in FIG. 8A shows an example of notification 1 of FIG. 5, and the message 830 shown in FIG. 8B shows an example of notification 2 of FIG. 5.
  • message 860 shown in FIG. 8C represents an example of notification 3 of FIG. 5.
  • Each message 800, 830, 860 includes a confirmation button 810, 840, 870 and an addiction policy guidance button 820, 850, 880.
  • the message 800 of FIG. 8A indicates that only 50% of the game money is paid when the game number reaches 60, and the message 830 of FIG. 8B only pays 30% of the game money when the game number reaches 80. Inform them.
  • message 860 of FIG. 8C indicates that when the game count reaches 100, only 10% of the game money is paid. If such messages are provided, the user can press the OK buttons 810, 840, 870 to clear the messages, or press the addiction policy guide button 820, 850, 880 to obtain additional information about the addiction prevention policy.
  • Online game addiction prevention method may be executed by an application (which may include a program included in the platform or operating system basically mounted on the terminal)
  • the application may be executed by an application (ie, a program) directly installed on a terminal through an application providing server such as an application store server, an application, or a web server related to the corresponding service.
  • the method for preventing online game addiction according to the above-described embodiment of the present invention is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and is provided in a computer-readable recording medium such as a terminal. Can be recorded.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program is coded in computer languages such as C, C ++, JAVA, machine language, etc., which can be read by a computer processor (CPU). It may include (Code).
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code means that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium recording an application which is a program for executing an online game addiction prevention method according to each embodiment of the present invention, may be an application store server, an application, or a web server associated with a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a hard disk or the application providing server itself.
  • the computer which can read the recording medium which recorded the application which is a program for implementing the online game addiction prevention method which concerns on each embodiment of this invention is not only general PCs, such as a desktop or a notebook, but also a smart phone, a tablet PC, a PDA. (Personal Digital Assistants) and mobile terminals, such as mobile communication terminals may be included, as well as it should be interpreted as all computing devices (Computing).
  • a computer capable of reading a recording medium recording an application which is a program for executing an online game addiction prevention method is a mobile device such as a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal.
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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Abstract

L'invention concerne un procédé et un serveur de prévention de l'addiction à un jeu en ligne. Le procédé de prévention de l'addiction au jeu en ligne comprend des avantages qui sont fournis à un utilisateur conformément au serveur pour prévenir l'addiction au jeu en ligne correspondant à une période de surveillance prédéterminée et à un nombre de jeux, qui est le nombre de fois où le jeu en ligne est exécuté, dans le jeu en ligne joué par une pluralité d'utilisateurs accédant à un serveur de jeu en ligne par l'intermédiaire d'un client, et le procédé comprend les étapes consistant à : déterminer une politique de prévention de l'addiction qui est utilisée pour limiter le nombre de jeux qui sont joués par un utilisateur dans une période de surveillance ; calculer, par le serveur de prévention de l'addiction à un jeu, le nombre de jeux, qui est le nombre de fois où le jeu en ligne est joué par l'utilisateur dans la période de surveillance ; déterminer, par le serveur de prévention de l'addiction à un jeu, un classement d'avantages qui seraient fournis à l'utilisateur conformément au nombre de jeux par référencement de la politique de prévention de l'addiction ; et fournir, par le serveur de prévention de l'addiction à un jeu, l'avantage qui est déterminé à l'utilisateur.
PCT/KR2012/010081 2011-12-09 2012-11-27 Procédé et serveur de prévention de l'addiction à un jeu en ligne WO2013085197A1 (fr)

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KR1020110132299A KR101275648B1 (ko) 2011-12-09 2011-12-09 온라인 게임에서의 중독 방지 방법 및 서버
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CN104331355A (zh) * 2014-11-28 2015-02-04 广东欧珀移动通信有限公司 移动终端的防沉迷方法与装置
EP3147857A4 (fr) * 2014-05-22 2017-11-29 Redduck Inc. Système et procédé d'exploitation d'un jeu compétitif
US10210546B2 (en) 2014-04-07 2019-02-19 Samsung Electronics Co., Ltd System and method of preventing addiction to electronic device, and electronic device adapted to the same
CN112642162A (zh) * 2020-12-31 2021-04-13 平安国际智慧城市科技股份有限公司 用户登录管理方法、装置、计算机设备及存储介质

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KR20190056497A (ko) 2017-11-17 2019-05-27 주식회사 싸이들 포인트 보상을 이용한 스마트 폰 과다 사용 제한 시스템 및 방법
KR101957630B1 (ko) * 2018-02-26 2019-03-12 경희대학교 산학협력단 사용자의 인터넷 중독 레벨을 측정하는 방법
KR102551413B1 (ko) * 2021-10-18 2023-07-06 이진원 대기시간 단축기여 포인트 제공 서비스 시스템 및 방법

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