WO2013100598A1 - Procédé pour fournir un jeu en ligne, support d'enregistrement pour enregistrer celui-ci, et serveur de desserte de jeu en ligne - Google Patents

Procédé pour fournir un jeu en ligne, support d'enregistrement pour enregistrer celui-ci, et serveur de desserte de jeu en ligne Download PDF

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Publication number
WO2013100598A1
WO2013100598A1 PCT/KR2012/011511 KR2012011511W WO2013100598A1 WO 2013100598 A1 WO2013100598 A1 WO 2013100598A1 KR 2012011511 W KR2012011511 W KR 2012011511W WO 2013100598 A1 WO2013100598 A1 WO 2013100598A1
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WO
WIPO (PCT)
Prior art keywords
party
play
online game
user
members
Prior art date
Application number
PCT/KR2012/011511
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English (en)
Korean (ko)
Inventor
김운용
Original Assignee
(주)네오위즈게임즈
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Publication of WO2013100598A1 publication Critical patent/WO2013100598A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers

Definitions

  • the present application relates to an online game providing technology, and more particularly, to an online game providing technology capable of executing a party play capable of a competitive game among party members and displaying a competitive record.
  • a plurality of computer users use a client computer to connect to a game providing server on a network and simultaneously play a game.
  • a client or user terminal
  • a game providing server or a database
  • the information input through the client is delivered to the game providing server for processing, and the result processed by the game providing server is outputted back to the client.
  • the necessary data is stored in the game database.
  • the minimum group of groups for two or more users to form a community is called a party group.
  • Two or more online game users can form a party group, register it with the online game provision server, and enjoy group actions and play for the same purpose.
  • Korean Patent Laid-Open Publication No. 10-2009-0017882 discloses a party reservation system and method therefor in an online game
  • Korean Patent Laid-Open Publication No. 10-2009-0045548 discloses a party point utilization method in an online game. .
  • the present application provides an online game providing technology that executes a party play that enables a competitive game among party members, and displays a competitive record until the party is disbanded.
  • the online game providing method is an online game providing method performed in an online game providing server that is connected to the user terminal via a network to provide at least one or more online games, (a) a user through the user terminal Creating a party to join as at least one party member; (b) causing the party leader of the generated party to recruit party members within a set number of people, and allowing the party member to select at least one or more party members as opponents of the party play to proceed with the party play; And (c) providing a relative battle record of the match result of the party play and storing information about the party.
  • the step (b) may further include providing the party leader with an expulsion function, an invitation function, and a friend addition function.
  • the party invitation message may be transmitted to a user who does not participate in the party from the user list displayed on the party management screen of the party leader.
  • the party member when selecting the opponent of the party play, may display the number of matches of each of the party members and display a transcript between the party members for the previous game.
  • the step (c) may include the game progress team, score, score / miss, game end time for the match result in the information on the party.
  • the step (c) may include a win / loss, a score / loss, and a running game number for the opponent record between the party members in the opponent record.
  • step (c) may allow the party play to proceed in a one-on-one individual game, many-to-many team game.
  • the method may further include providing a party chat window on the party management screen of the party member.
  • step (d) may further include a party filtering function.
  • the method may further include enabling automatic entry to a party in which the user participates.
  • a registered friend in the same dedicated stadium PC room can participate in a party having a high intimacy with the party leader when there are a plurality of parties that can be automatically entered.
  • the step (c) may perform an event of providing a predetermined amount of player acquisition experience value to the party members when the party play is completed.
  • step (c) may perform an event that presents game points and a cache to the party members when the party play is completed.
  • the online game providing server is an online game providing server connected to a user terminal through a network to provide at least one online game, wherein the user is a member of at least one party through the user terminal.
  • a party generation module for generating a participating party;
  • a party play execution module for allowing a party leader of a party generated by the party generation module to recruit party members within a set number of people, and allowing the party member to select at least one or more party members as opponents of the party play;
  • a record record processing module for providing a record of the match result of the party play of the party play execution module and storing information about the party.
  • the online game providing server may further include a chat window providing module for providing a party chat window on the party management screen of the party member.
  • the online game providing server is a registered friend in the same dedicated stadium PC room if the user is in a dedicated stadium PC room and at least one of the registered friends of the user is in the same dedicated stadium PC room. It may further include a dedicated stadium PC room management module that allows the user to automatically enter the party participated.
  • the online game providing server may further include an event execution module configured to perform an event for providing a predetermined amount of player acquisition experience value to the party members when the party play is completed.
  • the event execution module may execute an event that presents a game point and a cache.
  • the recording medium that records a program for executing the online game providing method is executed by the online game providing method performed in the online game providing server that is connected through a network with the user terminal to provide at least one online game.
  • a recording medium for recording a program comprising: a function for creating a party through which the user participates as at least one party member through the user terminal; Allowing the party leader of the generated party to recruit party members within a set number of people, and allowing the party member to select at least one or more party members as opponents of the party play to proceed with the party play; And providing a record of the match result of the party play and storing information about the party.
  • the disclosed online game providing technology of the present application may execute a party play that enables a competitive game between party members, and display a competitive record until the party is disbanded.
  • party play can be activated, and the user can also actively participate in party play.
  • FIG. 1 is a block diagram illustrating an online game providing system according to an embodiment of the disclosed technology.
  • FIG. 2 is a block diagram illustrating an online game providing server of FIG. 1.
  • FIG. 3 is an exemplary diagram illustrating a party management screen provided by an online game providing server.
  • FIG. 4 is an exemplary diagram illustrating a party creation window output by a party creation button of the party management screen of FIG. 3.
  • FIG. 5 is an exemplary diagram illustrating a party information window for one-to-one party play output from the party play execution module of FIG. 2.
  • FIG. 6 is an exemplary diagram illustrating a party information window for many-to-many party play output from the party play execution module of FIG. 2.
  • FIG. 7 is an exemplary view illustrating a game view pop-up window activated by the game view button of the party information window of FIGS. 5 and 6.
  • FIG. 8 is a flowchart illustrating a method for providing an online game according to an embodiment of the disclosed technology.
  • first and second are intended to distinguish one component from another component, and the scope of rights should not be limited by these terms.
  • first component may be named a second component, and similarly, the second component may also be named a first component.
  • an identification code (e.g., a, b, c, etc.) is used for convenience of description, and the identification code does not describe the order of the steps, and each step clearly indicates a specific order in context. Unless stated otherwise, they may occur out of the order noted. That is, each step may occur in the same order as specified, may be performed substantially simultaneously, or may be performed in the reverse order.
  • the disclosed technology can be embodied as computer readable code on a computer readable recording medium, and the computer readable recording medium includes all kinds of recording devices in which data can be read by a computer system.
  • Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage device, and the like, and are also implemented in the form of a carrier wave (for example, transmission over the Internet). It also includes.
  • the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • FIG. 1 is a block diagram illustrating an online game providing system according to an embodiment of the disclosed technology.
  • the online game providing system 100 includes, but is not limited to, a user terminal 110, an online game providing server 120, a dedicated stadium PC room 150, and advertisements related to online games. It can be connected to various web servers that provide community services, payment services, and PC room connection services.
  • the user terminal 110 refers to a terminal of an individual or a company that has subscribed to the online game providing server 120 as a member, and any device may be used as long as the terminal is capable of transmitting and receiving data through a network including the Internet. Application would be possible. That is, the user terminal 110 includes at least one of a desktop computer, a notebook PC, a smartphone, a tablet PC, a pad, and the like.
  • the online game providing server 120 provides at least one or more online games including an online soccer game and an online competitive game.
  • the online game providing server 120 includes a publisher, a studio, and a distributor who publish and provide a plurality of games and services. It may be operated in the form of a web server for operating an internet game website.
  • the dedicated stadium PC room 150 is a PC room subscribed to a premium service provided by the online game providing server 120.
  • FIG. 2 is a block diagram illustrating an online game providing server of FIG. 1
  • FIG. 3 is an exemplary diagram illustrating a party management screen provided by an online game providing server
  • FIG. 4 is a party creation button of the party management screen of FIG. 3.
  • FIG. 5 is an exemplary diagram illustrating a party creation window output by FIG. 2
  • FIG. 5 is an exemplary diagram illustrating a party information window for one-to-one party play output from the party play execution module of FIG. 2
  • FIG. 6 is a party play of FIG. 2. This is an example that explains the party information window for the many-to-many party play output from the execution module.
  • the online game providing server 120 manages a party generation module 121, a party play execution module 122, a record record processing module 123, a chat window providing module 124, and a dedicated stadium PC room management. Module 125 and event implementation module 126.
  • the online game providing server 120 will be described with reference to embodiments of creating a party in an online soccer game, executing a party play, and displaying an opponent's record.
  • the online game providing server 120 may be applied to all online games that can play a competitive game in addition to the online soccer game. Of course.
  • the party generation module 121 provides the party management screen 130 to the user terminal 110 as shown in FIG. 3 and displays the user list 131 on the party management screen 130.
  • the party generation module 121 outputs the party creation window 133 as shown in FIG. 4 when the user clicks the party generation button 132 located at the bottom of the user list 131.
  • the party creation button 132 is displayed on any tab of the channel, friends, expeditions, clubs.
  • the party generation module 121 generates a party through which the user participates as at least one party member through the party creation window 133.
  • the party leader who creates the party selects a user from the user list to invite the party to the maximum number of parties in the party creation window (133), presses the OK button (133a), and cancels the user if there is no user to invite to the party (133b). Press).
  • the party play execution module 122 outputs the party information window 134 when the party leader recruits 3 party members and the total party members recruit 4 people, and displays the party member list 134b on the party information window 134.
  • Have party members go party-to-one, one-on-one, 2: 2, etc.
  • the party play execution module 122 displays a play tab 134a through which the information of 1vs1 and 2vs2 can be checked through the party information window 134.
  • the play tab of 2vs2 is displayed only when there are four party members.
  • 134a is activated, and the party member list 134b can select a party to play the party.
  • the party member list 134b shows the ranking of the party members, which is determined by the 1vs1 win rate in the case of an online soccer game. If they are the same, they are processed in the same order.
  • the party information window 134 displays the party leader on one side of the party member's nickname or ID in the party member list 134b, displays the odds of each party member, indicates that the user currently playing is playing, and the user plays. If not, display the play button.
  • the inviteable party member is invited after creating the room of the party play.
  • the invited party member is the owner of the 1vs1 party play and has already entered the room of the party play, the user may directly enter the corresponding room and proceed with the party play.
  • the party play execution module 122 asks the user, "The Devil corner is currently running the game. Cannot be displayed. "
  • the party play execution module 122 selects a particular party member (e.g., a Georgia) from the party member list 134b, and displays the level, stat (or player's experience), opponent's record, User information 134c about the score / run score is displayed.
  • a particular party member e.g., a Georgia
  • the party play execution module 122 displays an add friend button, an expel button, and an invitation button.
  • the party play execution module 122 displays the deportation confirmation pop-up window when the party leader clicks on the deportation button, and clicks the confirmation button on the deportation confirmation pop-up window, and causes the detentionee to be deported. .
  • the party play execution module 122 displays a party invitation pop-up that says, "You have invited Kururu to the party. Do you accept?" Choose as many users as you want to invite.
  • the party play execution module 122 allows the party leader to click the add friend button, and select at least one or more users who are not friends to send a friend invitation message.
  • the party play execution module 122 displays the latest game information 134d at the bottom of the party information window 134.
  • the party play execution module 122 displays the results, the game end time, and the score of the five most recent games. In the case of an online soccer game, the penalty score is not included in the recent game information 134d.
  • the party play execution module 122 displays the game view button 134e and the party exit button 134f in the party information window 134.
  • the party play execution module 122 matches the number of matches each party member has played with each party member against the previous matchup and the previous match.
  • the number view pop-up window 135 is displayed.
  • the party play execution module 122 displays the remaining game progression for the remaining games except when the number of games is the highest. In other words, the display of the number of matches on the side of each party member's nickname or ID display 135a on the side of the event pop-up window (135a) to match the matched party members (135a) must match all party members to match the same match Inform the user that it can.
  • the record record processing module 123 provides a record of the match result of each party member, and stores information about the party in the database 127.
  • the record record processing module 123 displays the record of the one-to-one (1vs1) party play as win / loss, score / loss, and number of games as shown in Table 1 below. ).
  • Table 1 Record information range Remarks Opponent (W / L) Your opponents with a particular party member while you are in the party Opponents (Goals / Goals) Accumulated goals and runs (excluding penalty shootouts / goals) in matches with specific party members while participating in a party. Progression game Total opponent (win / loss) plus
  • the record recording processing module 123 deletes the information on the withdrawn user from the database 127 when the user leaves the party.
  • the record record processing module 123 displays record records of a total of six team combinations as shown in Table 2 when each party member is in a 2: 2 team and proceeds to party play in a four-party party.
  • the record record is stored in the database 127.
  • the record-recording module 123 includes a database 127 for information on parties such as a game team, scores, penalty shoot-outs and points, and game end time for one-to-one or many-to-many multiplayer as shown in Table 3 below. To save the most recent 5 match results.
  • the chat window providing module 124 provides a party chat window on which party members can exchange game information about individual play or team play and exchange game information such as online soccer games on the party management screen of each party member. do.
  • the chat window providing module 124 may add party filtering to block users other than the party members from entering the party chat window or introducing unnecessary information or spam messages.
  • Dedicated stadium PC room management module 125 if the user in the dedicated stadium PC room 150, at least one of the registered friends of the user connected to the online game providing server 120 in the same dedicated stadium PC room 150 If there is, registered friends in the same dedicated stadium PC room 150 to enable automatic entry to the party the user participated.
  • the dedicated stadium PC room management module 125 allows a registered friend to enter a party to which a party leader with high intimacy belongs in consideration of the intimacy between the registered friend and the party leader when there are a plurality of parties that can automatically enter the party.
  • the event execution module 126 performs an event that provides party members with a set amount (eg, 10%) of player acquisition experience level for each level up when the party play is completed, or game points according to the number of game plays of the party play. You can present and cache.
  • a set amount eg, 10%
  • FIG. 7 is an exemplary view illustrating a game view pop-up window activated by the game view button of the party information window of FIGS. 5 and 6.
  • the party play execution module 122 activates the play tab 136a of 2vs2 in the party information window 136 for the party play of many-to-many (2: 2), and each of the team lists 136b in the team list 136b.
  • the odds, the leaderboards, and the leader 136f for the team are displayed, and the user information 136c and the latest game information 136d are displayed.
  • the party play execution module 122 does not display the generation button 136e when the party member of the party is not four, and the generation button 136e only on the party information window 136 of the party leader when the party member is four. Is displayed, and the party leader creates a room and sends an invitation message to the party members.
  • the party play execution module 122 displays a start button on the information display window 136 of the remaining party member, and when the party member clicks the start button, the party member enters the room created by the party leader. Enter the currently set team slot.
  • FIG. 8 is a flowchart illustrating a method for providing an online game according to an embodiment of the disclosed technology.
  • the online game providing server 120 is connected to a user as a party member while the online game providing server 120 is connected to the user terminal 110 through a network.
  • the online game providing server 120 invites the party leader to invite a user who does not belong to the current party to create a party having a maximum of 4 people including himself and the party members through the party chat window when the party is formed. It is decided whether to proceed with individual or team battle party play while chatting with each other (step S2 and S3).
  • the team leader may proceed with the team play so that all four party members can participate, or the individual play of each party member.
  • the online game providing server 120 allows the party leader or the party member to select the opponent and displays the anticipated opponent so that the number of matches of all the party members is the same by referring to the match of the previous game. (Steps S4 and S5)
  • the online game providing server 120 allows the party members to proceed to party play when the opponent is determined (step S6).
  • the online game providing server 120 forms a team by referring to the team combination of the previous game and proceeds to play the party. If the total number of party members is four, six team combinations may be made. (Steps S6, S7, and S8)
  • the online game providing server 120 executes a general party function when a party leader or a party member does not want to play a party, and clicks a party go button to select and execute another online game or use various communities and services. (Step S9).
  • the online game providing server 120 displays the opponent's record such as leaderboards, wins / losses, scores / losses, etc. for the result of the game play, including the game end time, when the game of the party play ends, and displays information about the party.
  • the data is stored in the database 127 (steps S10-12).
  • the online game providing server 120 enables party members to chat with each other, and allows party members belonging to the same party to enter a room created by the party members first.
  • the online game providing server 120 may automatically enter the party where the user participated.
  • Online game providing method is implemented as an application (that is, a program) basically installed in the user terminal 110 or directly installed by the user and a computer-readable recording medium such as the terminal 100 Can be recorded.
  • the program implementing the method for providing an online game of the present application has a function of generating a party through which the user participates as at least one party member through the user terminal 110, and the number of party members whose party leader has set the party member. Provide a full record of the result of the match of the party play, and a function of allowing a party member to select at least one party member as the opponent of the party play and proceed with the party play. Implement the function of saving.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program may be implemented by C, C ++, JAVA, machine language, etc., which can be read by a computer processor (CPU).
  • Code may be coded in a computer language.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code indicates that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module). It may further include a communication related code for how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • a computer-readable recording medium recording an application that is a program for executing an online game providing method may be an application store server, an application or a web server associated with a corresponding service. It may be a storage medium (for example, a hard disk, etc.) included in the application provider server of the application provider server itself.

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Abstract

L'invention concerne un procédé visant à fournir un jeu en ligne et qui est relié à un terminal d'utilisateur par un réseau et est exécuté par un serveur de desserte de jeux en ligne desservant au moins un jeu en ligne, le procédé comprenant les étapes consistant à : (a) créer une partie à laquelle un utilisateur participe en tant qu'au moins un membre de la partie en utilisant le terminal ; (b) autoriser un chef de la partie créée à rassembler des membres sous forme d'un nombre défini de membres de partie et à autoriser un membre à sélectionner au moins un membre de la partie comme partenaire de jeu et à procéder au jeu ; et (c) effectuer un enregistrement de jeu relatif conformément à un résultat de jeu et stocker les informations concernant la partie.
PCT/KR2012/011511 2011-12-30 2012-12-26 Procédé pour fournir un jeu en ligne, support d'enregistrement pour enregistrer celui-ci, et serveur de desserte de jeu en ligne WO2013100598A1 (fr)

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KR1020110147805A KR101396455B1 (ko) 2011-12-30 2011-12-30 온라인 게임 제공 방법, 이를 기록한 기록매체 및 온라인 게임 제공 서버
KR10-2011-0147805 2011-12-30

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KR102013327B1 (ko) * 2018-10-23 2019-10-21 넷마블 주식회사 인공지능 게임 길드 서비스 제공 방법 및 장치
KR102633350B1 (ko) * 2021-06-16 2024-02-05 주식회사 지지큐컴퍼니 게임과 관련된 정보를 제공하는 전자 장치 및 방법

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