WO2015142099A1 - Procédé de jeu de pari pour un jeu en ligne et serveur pour fournir celui-ci - Google Patents

Procédé de jeu de pari pour un jeu en ligne et serveur pour fournir celui-ci Download PDF

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Publication number
WO2015142099A1
WO2015142099A1 PCT/KR2015/002723 KR2015002723W WO2015142099A1 WO 2015142099 A1 WO2015142099 A1 WO 2015142099A1 KR 2015002723 W KR2015002723 W KR 2015002723W WO 2015142099 A1 WO2015142099 A1 WO 2015142099A1
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WIPO (PCT)
Prior art keywords
user
game
betting
points
play
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PCT/KR2015/002723
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English (en)
Korean (ko)
Inventor
박종태
조원석
최유석
Original Assignee
(주)네오위즈플레이스튜디오
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Publication of WO2015142099A1 publication Critical patent/WO2015142099A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a game technology in which game play includes betting of points or cyber money, and specifically provides various game participation methods beyond simple game play rules in a game such as a board game where play is performed through betting.
  • the present invention relates to a technology that is effective in creating new fun during game play and creating new users.
  • various board games such as GoStop, Poker, Baccarat, and turn-based board games are games in which a large number of users can play games by betting or investing a certain amount of money. It is popular in the light of the point.
  • a feature of this game is that the gameplay is played with virtually random odds, in which users bet points or cyber money on a certain turn and earn or lose the amount aggregated by multiple bets, depending on the result of the play. It is in becoming.
  • users need to have a good understanding of the game play manner or play intelligently.
  • the present invention provides a technology that allows new game participants and users who are not confident in game play to indirectly participate in the game and experience game play, thereby helping to become familiar with the game and playing the game in various ways. It aims to increase the rate of settlement for the game.
  • the purpose is to significantly improve the persistence of the game use.
  • the betting play method of the online game is performed by betting a certain point for each turn of the user who participated in the game room, the game room according to the game result of all turn ends
  • a server that provides betting play of an online game, in which whether to acquire points accumulated by betting of all users participating in the game is determined, by participating in the game room from a user terminal and betting points by betting input through the terminal.
  • play is performed by betting a certain point for each turn of a user who participates in the game room, and bets of all users who participate in the game room according to the game result at the end of every turn.
  • the server providing the betting play of the online game which determines whether to acquire points accumulated by the server, is provided to a user of the user who uses the online game in one area of an interface that can use the social network service linked to the online game.
  • Providing an investment menu capable of investment input Accumulating the investment points in an account of the investment target user when receiving input of the investment target user and investment points through the investment menu from a plurality of users; Providing game play for the betting input using the accumulated investment points to the investment user's account when the account of the investment user participates in the game room and proceeds with game play; And paying points determined to be acquired among the accumulated points to the accounts of the investment target user and the user who performed the investment input according to the game result.
  • play is performed by betting a certain point for each turn of the user who participates in the game room, and all participating in the game room according to the game result at the end of every turn.
  • a server that provides betting play of an online game wherein whether to acquire points accumulated by betting of users is determined, wherein the server that provides betting play of the online game participates in the game room from a user terminal and passes through the terminal.
  • Betting participation control unit to make; When performing a game play by betting input through the terminal of the first user, the account of the second user belonging to the first user automatically performs the same betting input as the first user to perform the game play.
  • Automatic betting execution unit for controlling; And a reward for paying the points determined to be obtained among the accumulated points in the accounts of the first user and the second users according to the game result at the end of every turn after performing the game play. And a payment unit.
  • the user can participate in the game as the second user to play the same game as the first user who directly performs the betting input in the game play, instead of playing the game directly. Accordingly, new game participants and users who are not confident in the game play can participate in the game and experience game play as the second user of the user who is good at the game, helping to become familiar with the rules of the game and how the game proceeds.
  • the game play can be performed in various ways without directly participating in the game, there is an effect of increasing the interest in the game and increasing the seating rate.
  • the present invention in the form of investing points through a social network, etc., by obtaining the points used for betting input to enable betting play in the game, if you have a good basic bet with a small number of points Participation can be performed by participating in a game room where points are required, thereby reducing the burden on betting points and the like and greatly improving the persistence of game use.
  • FIG. 1 is a flowchart of a method for betting play of an online game according to a first embodiment of the present invention.
  • FIG. 2 is a specific flowchart of a game play method according to the first embodiment of the present invention.
  • FIG. 3 is a flow chart for paying points in accordance with a first embodiment of the present invention.
  • FIG. 4 is a flowchart of a method for betting play of an online game according to a second embodiment of the present invention.
  • FIG. 5 is a block diagram of a betting play providing server of an online game according to the first embodiment of the present invention.
  • 6 to 11 are examples of screens displayed on a terminal of a user according to each embodiment of the present invention.
  • Fig. 12 shows an example of the game play structure according to the first embodiment of the present invention.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • server refers to a server computer that determines whether to classify a message as spam.
  • a service having a small capacity or a small number of processed data a plurality of services may be operated in one server.
  • the server may be connected to the server that performs the middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • FIG. 1 is a flowchart of a method for betting play of an online game according to a first embodiment of the present invention.
  • a server (hereinafter referred to as a server) that provides the above betting play may play a game in a game room from a user terminal.
  • step S10 a selection input for any one of a first user who is a player user is received.
  • the game room refers to a game play unit in which users must participate to play a game when a user connects to a game server through a terminal in order to play a provided online game. At least one user participates in the game room according to the game, and the game may be played in the game room.
  • a game room will be understood to mean a unit of a game to which a certain number of users in an online game must connect and participate in order to play a game.
  • the game room is provided with an interface for preparing gameplay (eg, faction setting, item setting, character setting, etc.), and during gameplay, the game is played on the screen itself.
  • a separate game screen is output to play a game.
  • the user joins the game room and prepares the game, and a game interface assigned to the game room is output separately at the start of the game, and in the case of a board game such as poker, a game is directly played on the screen where the game room is output.
  • the interface will be displayed to play the game.
  • betting is a concept used to play a game and means one type of input that can be performed for each turn during game play.
  • the online game in the present invention means a game that presupposes betting play.
  • input for betting points such as 'die' and 'half' in poker
  • input for betting points such as 'tie', 'player' and 'banker' in baraka game
  • Betting input, betting, and betting play refer to the input of betting points on a region, item or event every turn.
  • the online game according to the present invention bets on a condition that can bet a certain point in each turn, and according to the game progress result (for example, at the end of every turn), the betting points accumulated as a result of all users' betting input to the winners. It means a game in which all points are paid, or winners and losers are divided in a certain ratio to obtain points.
  • the first user refers to a user who directly plays a game by participating in the above-mentioned game room and betting points directly by betting input through the terminal. That is, the maximum or minimum value of the first user who may exist in the game room may exist according to the type of game.
  • the server when the server receives a selection input for the first user participating in the game room from the user terminal through step S10, by setting the user corresponding to the user terminal as a second user belonging to the first user Participating in the step (S20).
  • the users may select one of the first users who participated in the game room without playing the game in the game room.
  • the user is set as a second user for the first user and indirectly participates in the game room.
  • step S20 is described as being set as the second user when receiving the selection input, this is a step of performing a plurality of steps for performing the step S10, for example, receiving a selection for the first user and a second user for the first user. It will be natural in the data selection and confirmation procedure to include both the step of sending a confirmation request for joining the game room and setting the user as a second user by receiving a response to the confirmation request.
  • the server If the server confirms that the user is set as the second user of the first user by the step S20, the server checks the play in the game room, and when the game play is performed by betting input through the terminal of the first user, In operation S30, the second user's account automatically performs the same betting input as the first user, thereby automatically performing the game play.
  • the second user when the user is set as the second user of the first user by the steps S10 and S20, the second user is in a state of participating in the game room, but without directly playing the game, the bet input of the first user is copied as it is. You will play the game. That is, the game of the second user and the play of the first user are linked to each other, so that the game is played in the same way that the first user performs the betting input using the points of the second user. will be.
  • Performing the same bet input in operation S30 may mean at least one of betting on a condition selected by a first user among a plurality of conditions that are to be placed and betting the same point.
  • a condition selected by a first user among a plurality of conditions that are to be placed and betting the same point.
  • the first embodiment of the present invention will be described below by betting the same conditions and the same point, but will not be limited thereto.
  • step S30 As a result of repeating step S30 every turn, when all the turns are finished and the game result is derived, the server pays the points determined to be obtained among points accumulated in the accounts of the first and second users according to the game result. Step S40 is performed.
  • all betting plays are completed and the result of the game may be derived.
  • the result of the game may be derived.
  • all bets are completed and all the hands are open, which may mean that the result of the game is derived.
  • the result of the game may be a win, a lose or a lose in the unit of the user who performed the bet, and in the case of approval, all accumulated points become points determined to be obtained, and in the case of a lose, no points are obtained.
  • the total points bet by the user may be determined as points to be acquired according to the rules of the game.
  • the second user does not directly play the game, but automatically proceeds to bet the same as the first user while confirming that the first user plays.
  • the game result also gets the same game result as the first user of his choice.
  • users who are not familiar with the game can select a user who is judged to be good and participate in the game while checking the user's play, and participate in the game in other ways without performing betting input directly. It can provide new fun for the game and increase the seating rate of the game.
  • the users set as the second user may withdraw the selection input for the first user through a separate input. For example, if all the turns in the game play at the time of being set as the second user by performing the selection input for the first user are completed and the game result is derived and the points are paid, the second of the first user again.
  • the request signal asking whether to join the game by registering as a user may be transmitted to the user's terminal to control revocation of the selection input.
  • the manner of withdrawing the selection input for the first user will not be limited thereto.
  • the server may receive a selection input for a plurality of first users from the user terminal.
  • the server may set a user corresponding to the user terminal as a second user belonging to the plurality of first users to participate in the game room.
  • the users may not select only one first user, but select a plurality of first users to participate in one or more game rooms to which the first user belongs as a second user for each first user. You can participate in the game play in a state.
  • the server may receive a selection input for a plurality of first users in different game rooms or a plurality of first users in a same game room.
  • the users may select a plurality of first users who have participated in different game rooms, or select a plurality of first users who have participated in the same game room as second users of each first user. You can register.
  • steps S30 and S40 are performed in units of a first user, so that the second user performs a play such as simultaneously playing a plurality of games.
  • selecting a plurality of first users includes both embodiments of simultaneously selecting a plurality of first users or selecting another first user while being registered as a second user of one first user. something to do.
  • the server may perform a series of steps for users to provide a guide in the selection of the first user.
  • the server may perform the step of providing the user terminal with profile information of the first users who have participated in the game room.
  • the profile information of the first users may include sexual information corresponding to game play of at least the first users.
  • the sexual information means information including information about a result of a game recently played by the first user according to the type of game.
  • the server may collect at least one of total point information acquired within a preset period of time (eg, within the last week, the last 10 games, etc.) or total information indicating win / loss according to the game result from the time of providing the profile information. Including grade information may be provided to the user terminal.
  • the above profile information of the first users who are participating in the game room may be individually displayed for each first user when the user terminal selects an input area for displaying an icon of the first users.
  • the server when receiving a selection input for any one game room from the user terminal, the server receives the profile information of the first users who have participated in the game room in the order of the grade information, for example, the highest or the highest total number of points obtained Wins can be ordered in ascending order.
  • the users can be provided with a guide in the selection of the first user to participate as the second user, so that the user can select the first user more effectively and participate in the game. Therefore, you can expect to earn more points in the game.
  • there is an effect of presenting a criterion in selecting the first user so that the users can reasonably select the first user.
  • FIG. 2 is a specific flowchart of the game play method according to the first embodiment of the present invention.
  • the description of the content overlapping with the description for Figure 1 will be omitted.
  • users select a first user and participate in a game room as a second user, thereby automatically playing a game through the same betting input as the first user.
  • the server activates the communication between the first user and the second user belonging to the first user, so that the game is another fun and the second user does not simply follow the play of the first user, but the game together. You can make it feel like you play it.
  • the server performs the step (S31) of receiving an input for the advice information as the information related to the betting input from the second user terminal.
  • the server When receiving the input for the advice information, the server performs a step (S32) of controlling to output the received advice information on a region of the game screen output to the terminal of the user for game play.
  • Step S31 may be performed by selecting a menu for inputting advice information displayed on one area of the game screen output to the terminal of the second user.
  • the second user may select one of the menus that can be selected for the content regarding the bet and input the advice information.
  • any one of betting inputs in a baccarat game such as 'banker', 'player', and 'tie' may be output as a menu for inputting advice information.
  • the advice information may consist of the same information as the bet.
  • the advice information may consist of betting inputs and other menus, depending on the type of game.
  • the advice information is displayed in one area of the game screen by step S32.
  • the game screen may be at least one of a game screen output to the terminal of the second user and a game screen output to the terminal of the first user, and are essential for at least a game screen output to the terminal of the first user.
  • the advice information can be displayed.
  • different advice information may be output on the game screen according to the input advice information.
  • the information on the type of bet is displayed on the game screen as advice information. That is, information input by the second user among 'banker', 'player' and 'tie' is output.
  • the advice information is displayed in one area of the game screen, wherein the game screen of the first user is displayed in an area close to the interface where the first user can perform a betting input, or in a separate advice information output interface. Can be output.
  • the server should be paid to the account of the second user, if the second user has to pay the game result point according to whether or not the advice information as described above and the result of the game.
  • the payment is made by subtracting a part of the point, and paying the deducted point to the account of the first user (S41). That is, the amount of points paid to the first user's account and the points paid to the second user's account is changed according to whether or not the advice information is input and the game result.
  • step S41 for example, when there is one first user and one second user, and a total of a points are to be paid to the accounts of the first user and the second user, respectively, the second user is a Ab points are paid by subtracting b points from the points, and a + b points are paid to the first user.
  • step S41 by providing a certain commission to the first user in accordance with the communication between the users and the game result thereby, to derive various play types and game results in the game play of the first user, the online game There is an effect that can provide a variety of ways to play.
  • FIG. 3 is a flowchart of paying points according to the first embodiment of the present invention. Specifically, FIG. 3 shows a specific flow for step S41 of FIG. 2. In the following description, the description of portions overlapping with the description of FIGS. 1 and 2 will be omitted.
  • the server performs a step S42 of determining whether a second user is currently connected to a game room and receiving a game screen.
  • the second user in step S42 receives the game screen, during the plurality of bets corresponding to the derived game result, it is determined whether the second user inputs the advice information (S43).
  • step S42 when the game result is derived, it is determined that the game room is not received by accessing the game room, or even when the game screen is received, in step S43, input of advice information from the terminal of the second user until the end of every turn. If it is determined that the information has not been received, the server determines that the first user acquires all or a part of the accumulated points according to the game result. Deducting and paying to the account of the second user, and performing the step (S45) of paying the point corresponding to the deducted first ratio to the account of the first user.
  • step S45 is that the second user simply wants to automatically bet the same as the first user, and all the results of play are paid to the second user since the result is entirely derived by the bet input of the first user.
  • step S45 corresponds to performing a function of paying some of the points to be paid (eg 10%) in the form of a commission to the first user.
  • step S44 of determining whether the game result is the same as the game result by the bet corresponding to the advice information.
  • the server may perform 2 Points are paid to the account of the second user by subtracting a predetermined second percentage (for example, 5%) from points to be paid to the user's account, and the points corresponding to the second rate deducted are the first user's account To perform the step (S47).
  • a predetermined second percentage for example, 5%
  • the first ratio and the second ratio may be the same or different.
  • the first ratio may be greater than the second ratio, but it is not limited thereto.
  • step S44 If the result of the game in step S44 is the same as the result of the game by the bet corresponding to the advice information, the server pays the points that are determined to be acquired according to the game result among the points accumulated in the account of the second user.
  • step S46 that is, the step of paying the account of the second user without the deduction of points is performed.
  • a second user enters information about the 'player' as advice information and the first user wins by betting on the 'player' in the final bet, regardless of the input of the first user
  • the server is to pay the points that the second user is expected to acquire without a commission, so as to further induce the input of advice information of the second user Will be.
  • FIG. 4 is a flowchart of a method for betting play of an online game according to a second embodiment of the present invention.
  • a description of overlapping parts with the description of FIGS. 1 to 3 will be omitted.
  • a server may use one area of an interface capable of using a social network service linked to the online game.
  • an investment menu capable of inputting an investment for a user who uses the online game may be provided.
  • the server performs the step of accumulating the investment points in the account of the investment target user (S70).
  • users using the social network service may use an interface for inputting their personal information or a post on an individual homepage, and the social network service. Posts registered by the user are displayed on the personal homepage of the user.
  • the online game and the social network game may be set to interwork, and in this case, an investment menu may be provided on the user's homepage.
  • a user may designate an investment target user by selecting an investment menu, and a menu for viewing the homepage of the investment target user may be provided.
  • advertisement postings for encouraging investment in the user may be registered.
  • users can designate a target user for investment and perform input for points to invest.
  • the server When the investment points are accumulated in the account of the invested user by the step S70, the server enters a bet using the invested points accumulated in the invested user's account when the game is played by participating in the game room in the invested user's account. Performing a step (S80) of providing a game play to be performed, and providing a point determined to be obtained among points deposited in an account of each of the investment target user and the user who performed the investment input according to the game result. Step S90 is performed.
  • step S90 the investment target user and the user who performed the investment input may be paid by distributing points to be acquired according to the ratio of the invested points to the accumulated investment points, respectively.
  • the server may store information about the investment point and information of the user who performed the investment input.
  • the total investment point is 600 points, and a user can play the game using the 600 points invested.
  • a user can obtain 200 points of play commission because there is no point invested by him.
  • the remaining 1200 points will be distributed to 200, 400, and 600 points, respectively, according to the ratio of the points invested by users b, c, and d, and paid to users b, c, and d, respectively.
  • a game room having different basic betting points, or a game room having different minimum holding points to be held in order to participate in the game.
  • a game room generally referred to as a large plate, will have a larger base betting point than a game room, referred to as a small plate, and the minimum holding points will also be large. Accordingly, more points can be paid as rewards according to the game result in the game room corresponding to the large edition.
  • the target users of the investment can play the game in a game room corresponding to a larger version by advertising their skills to obtain more points as a commission, so that the investment without the burden on the points held There is an effect to play the game.
  • you have the skills you can play in a game room corresponding to a large version with fewer points, so that the game can be continuously played with or without points, thereby greatly improving the sustainability of the game.
  • the server displays information on the result of the game invested by the user's account in one area of the interface on which the social network service is available, so that the user who invested without accessing the game can be displayed. You can check the game results.
  • the user home page of the social network service displays at least one of the information including the winning and losing information of the result of the game invested by the user and the information about the points acquired in the invested game, so that the user does not access the game. You can check the game results without having to.
  • FIG. 5 is a block diagram of a betting play providing server of an online game according to the first embodiment of the present invention.
  • portions overlapping with the description of FIGS. 1 to 4 will be omitted.
  • Descriptions of additional and specific functions of functions performed by each component are also the same as those described with reference to FIGS. 2 to 5 and will be omitted.
  • the betting play providing server 10 of the online game is connected to the user terminal 20 and the server 30 operating the game, and the betting participation control unit ( 11), the automatic betting performing unit 12 and the compensation payment unit 13 is characterized in that it comprises.
  • the betting participation control unit 11 performs the same function as the steps S10 and S20 of FIG. 1. That is, upon receiving a selection input for the first user from the user terminal 20, the user corresponding to the user terminal 20 is set as a second user belonging to the first user to perform a function of participating in the game room.
  • the betting participation control unit 11 may receive a selection input for a plurality of first users from the user terminal 20, where each of the bets is a second user belonging to the plurality of first users. Can be set.
  • the automatic betting execution unit 12 when performing the game play by betting input through the terminal of the first user, so that the account of the second user automatically performs the same bet input as the first user to which it belongs, game play It performs the function of controlling to perform.
  • the automatic betting performing unit 12 provides an advice menu to the terminal of the second user, and provides the advice information on the game screen, for example, the terminal of the first user. You can control the output to the screen.
  • the reward payment unit 13 performs a function of paying points determined to be obtained to the accounts of the first and second users according to the game result, in which case, as mentioned in the description of FIGS.
  • the point of the first user or the second user is deducted from the first or second user's account, and the deducted point is paid to the first user's account or deducted from the first and second user's accounts. It can provide points to acquire.
  • the server 10 that provides betting play of an online game may further include an investment controller (not shown).
  • the investment control unit is configured to perform the second embodiment of the present invention according to FIG. 4, and as mentioned in the description of FIG. 4, the investment control unit invests in a region of an interface that can use a social network service linked to an online game.
  • the game server 30 allows the investment target user to use the invested points for betting, and the reward payment unit 13 may acquire the accounts for the investment target user and the user who performed the investment input according to the game result. Points determined to be paid can be paid.
  • the reward payment unit 13 distributes the points according to the ratio of the invested points to the deposited investment points to the account of the user who performed the investment input. Can pay
  • 6 to 11 are examples of screens displayed on a terminal of a user according to each embodiment of the present invention.
  • the screen portions that overlap with the description of FIGS. 1 to 5 will be omitted.
  • the profile information 101 of the first user is displayed, and the bet menu 102 is selected as a menu for selecting the first user in the interface where the profile information 101 is displayed. You can see that it contains.
  • the bet menu 102 is output together with the profile information 101, but it may be implemented in another manner by other implementations.
  • the second user selects the advise menu 112 displayed on the icon 111 of the first user, for example, to input advice information, and the advise menu 112.
  • Advise information may be input by selecting any one of the advice contents 113 popping up as a result of the selection.
  • the first user may check the advice information input by the second users belonging to the user through the advice screen 121, and accordingly, the bet menu 122 may be used. You can perform betting input through the input.
  • the screen 130 of FIG. 9 is output, and it may be checked whether to continue to participate in the game as the second user.
  • the user may select the Continue menu to continue to participate as the second user of the first user he has already selected, or select the End menu to withdraw the selection for the first user.
  • the screen 140 of FIG. 10 is a screen of a social network service, and is a screen of an example of a post 141 posted on a homepage of an investment target user.
  • the investment menu may be displayed on the homepage of the user performing the investment input or the homepage of the investment target user.
  • the user who performs the investment input may check the post 141 of the target user to determine whether to invest. have.
  • the investment target user will be automatically designated as the user who operates the homepage where the post 141 is registered, and an interface for inputting an investment point may be output.
  • the investment menu may be displayed on the homepage of the user who performs the investment input.
  • an interface for inputting both the investment target user and the investment point may be output.
  • FIG. 11 is an example of an information screen 180 about a game result that may be displayed on the social network service screen as mentioned in the description of FIG. 5.
  • the user can check the information screen 180 through the social network service without easily accessing the game, so that the user can easily check the result of the game invested.
  • FIG. 12 is a diagram illustrating a game play structure according to the first embodiment of the present invention.
  • a plurality of users 150 may invest points in the investment target user 160.
  • the investment target user 160 may participate in the game room 170 and play the game by using the invested points for betting. That is, the investment target user 160 is a structure in which a game is played in the game room 170 at a representative player price of the plurality of users 150.
  • the above-described method for betting play of an online game according to an embodiment of the present invention may be executed by an application basically installed in a terminal (which may include a program included in a platform or an operating system basically mounted in the terminal).
  • the application may be executed by an application (ie, a program) directly installed on a terminal by an application providing server such as an application store server, an application, or a web server related to the corresponding service.
  • an application ie, a program
  • the method for betting play of an online game according to the embodiment of the present invention described above is implemented as an application (ie, a program) which is basically installed in a terminal or directly installed by a user, and is a computer-readable recording medium such as a terminal. Can be recorded.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.

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Abstract

L'invention concerne une technique qui est efficace pour créer un nouvel amusement pendant une partie de jeu et créer un nouvel utilisateur en fournissant divers procédés de participation à un jeu au-delà d'une règle de jeu simple. Un procédé de jeu de pari pour un jeu en ligne, selon un premier mode de réalisation de la présente invention, comprend les étapes consistant à : par un serveur pour la fourniture d'un jeu de pari d'un jeu en ligne dans lequel un jeu est réalisé en pariant certains points pendant le tour d'un utilisateur participant à une salle de jeu, et dans lequel le point de savoir si des points accumulés par le pari de tous les utilisateurs participant à la salle de jeu sont ou non acquis est déterminé selon le résultat de jeu lorsque tous les tours se terminent, permettre à un utilisateur correspondant à un terminal utilisateur de participer à la salle de jeu en définissant l'utilisateur comme second utilisateur affilié à un premier utilisateur, lors de la réception, à partir du terminal utilisateur, d'une entrée sélective par rapport au premier utilisateur qui est un utilisateur réalisant une partie de jeu en participant à la salle de jeu et de points de pari par une entrée de pari par l'intermédiaire du terminal ; lorsqu'une partie de jeu est réalisée par l'entrée de pari par l'intermédiaire du terminal du premier utilisateur, effectuer une commande de telle sorte qu'un compte du second utilisateur affilié au premier utilisateur effectue automatiquement la même entrée de pari que le premier utilisateur pour ainsi réaliser une partie de jeu ; selon le résultat de jeu lorsque tous les tours se terminent après l'étape consistant à permettre à une partie de jeu d'être réalisée, délivrer, parmi les points accumulés dans les comptes du premier utilisateur et du second utilisateur, des points déterminés comme ayant été acquis.
PCT/KR2015/002723 2014-03-20 2015-03-20 Procédé de jeu de pari pour un jeu en ligne et serveur pour fournir celui-ci WO2015142099A1 (fr)

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KR1020140032791A KR101658409B1 (ko) 2014-03-20 2014-03-20 온라인 게임의 베팅 플레이 방법 및 이를 제공하는 서버

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KR101955916B1 (ko) * 2018-03-27 2019-03-08 윤재훈 크라우드 펀딩 방식을 이용한 게임 리워드 제공 시스템 및 이에 이용되는 서버
KR102338244B1 (ko) * 2021-06-22 2021-12-14 김승배 Id 카드 기반 게임과정에 마일리지를 부여하는 게임 서비스 제공 시스템
WO2024210235A1 (fr) * 2023-04-05 2024-10-10 주식회사 엔씨소프트 Dispositif électronique, procédé et support de stockage lisible par ordinateur pour fournir un service d'investissement relatif à un avatar

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KR20040083764A (ko) * 2003-03-25 2004-10-06 주식회사 맥스클랜 다자 참여 방식 레이싱 게임 및 관람 온라인 서비스 운영방법
KR20090065912A (ko) * 2007-12-18 2009-06-23 황광민 온라인 게임 대전 서비스 시스템
KR20120035728A (ko) * 2010-10-06 2012-04-16 최재웅 추천인을 통한 직접 또는 간접 방식의 포인트 이용, 사용 및 온라인 게임 제공 관리 서비스시스템 및 그 방법

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Publication number Priority date Publication date Assignee Title
KR20040083764A (ko) * 2003-03-25 2004-10-06 주식회사 맥스클랜 다자 참여 방식 레이싱 게임 및 관람 온라인 서비스 운영방법
KR20090065912A (ko) * 2007-12-18 2009-06-23 황광민 온라인 게임 대전 서비스 시스템
KR20120035728A (ko) * 2010-10-06 2012-04-16 최재웅 추천인을 통한 직접 또는 간접 방식의 포인트 이용, 사용 및 온라인 게임 제공 관리 서비스시스템 및 그 방법

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