WO2012081846A2 - Procédé, serveur de jeu, dispositif de jeu, et support d'enregistrement pour fournir un jeu de sport - Google Patents

Procédé, serveur de jeu, dispositif de jeu, et support d'enregistrement pour fournir un jeu de sport Download PDF

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Publication number
WO2012081846A2
WO2012081846A2 PCT/KR2011/008965 KR2011008965W WO2012081846A2 WO 2012081846 A2 WO2012081846 A2 WO 2012081846A2 KR 2011008965 W KR2011008965 W KR 2011008965W WO 2012081846 A2 WO2012081846 A2 WO 2012081846A2
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WIPO (PCT)
Prior art keywords
information
player
game
user
terminal
Prior art date
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PCT/KR2011/008965
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English (en)
Korean (ko)
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WO2012081846A9 (fr
WO2012081846A3 (fr
Inventor
서호성
이윤호
Original Assignee
(주)네오위즈게임즈
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Priority claimed from KR1020100129424A external-priority patent/KR20120075589A/ko
Priority claimed from KR1020100139099A external-priority patent/KR101244150B1/ko
Priority claimed from KR1020100139221A external-priority patent/KR101210038B1/ko
Priority claimed from KR1020100139115A external-priority patent/KR101208792B1/ko
Priority claimed from KR1020100139209A external-priority patent/KR20120077297A/ko
Priority claimed from KR1020100139963A external-priority patent/KR101265057B1/ko
Priority claimed from KR1020100140098A external-priority patent/KR101269411B1/ko
Priority claimed from KR1020100139865A external-priority patent/KR101197866B1/ko
Priority claimed from KR1020100139950A external-priority patent/KR101210117B1/ko
Priority claimed from KR1020100139873A external-priority patent/KR20120077790A/ko
Priority claimed from KR1020100139959A external-priority patent/KR101197894B1/ko
Application filed by (주)네오위즈게임즈 filed Critical (주)네오위즈게임즈
Publication of WO2012081846A2 publication Critical patent/WO2012081846A2/fr
Publication of WO2012081846A3 publication Critical patent/WO2012081846A3/fr
Publication of WO2012081846A9 publication Critical patent/WO2012081846A9/fr

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • the present invention relates to sports game technology.
  • Conventional sports games are only developed in such a way that the user becomes a player in the sports game and adjusts the player, so that the user loses interest in the sports game after the adjustment technique for the player in the sports game is improved. easy.
  • Another object of the present invention is to provide a sports game that can reflect the internal and external elements related to the player, coach, team and audience.
  • the present invention in accordance with the input extraction execution command information, a plurality of players having one or more types of player class from the player information stored in the player database based on the extraction probability value for each player class A probability based player extraction unit for extracting player information of available players; A player exposure unit controlling a display of player information of the plurality of recruitable players on the game screen of the terminal; And storing the player information of one or more recruiting players from among the plurality of recruitable players in a reserved player list stored in association with user information in a user database based on the recruitment desired information received according to user selection from the terminal.
  • a game server providing a player recruitment function in a sports game including a player recruitment unit performing a recruitment process.
  • the present invention according to the input extraction execution command information, the player information of a plurality of recruitable players having one or more types of players from the player information of the players stored in the player database based on the extraction probability value for each player class Probability based player extraction unit for extracting; A player exposure unit controlling a display of player information of the plurality of recruitable players on a game screen; And a player recruiting unit performing player recruiting by adding and storing player information of one or more recruiting players among the plurality of recruitable players based on the input request information into a reserved player list stored in association with user information in a user database.
  • a game device that provides a player recruitment function in a sports game.
  • a game result database for storing the game results for each game index (Game Index) generated every time a game is played in a sports game;
  • Game Index game index
  • the game result data for each game index is extracted for at least one game, and the analysis of the game result data for each game index extracts the entire team for each of the attack and defense parts.
  • a game result analysis unit for generating analysis information and player information; And when the attack part analysis result request information is received from the terminal, provide the entire team analysis information and player record information generated for the attack part to the terminal, and when the defensive part analysis result request information is received from the terminal, It provides a game server for providing a senior coach service in a sports game including an analysis result providing unit for providing the entire team analysis information and player-specific record information generated for the terminal to the terminal.
  • the game results database for each of the game result data stored in the game results database; And when the senior coach service menu selection information is input, from the game result data stored for each game index (Game Index), extracts the game result data for one or more game index, and through the analysis of the extracted game result data, the entire team
  • a game device that provides a senior coach service in a sports game that includes a game result analysis module for generating and outputting analysis information and record information for each player.
  • a group 1 player information list management unit for storing and managing the group 1 player information list including the information of the group 1 player in association with the team ID;
  • a group 2 player slot table setting unit for setting a group 2 player slot table including a predetermined number of group 2 player slots for each of the plurality of player growth propensity information; If the group 2 send request information for the group 1 player selected by the user among the group 1 players identified in the group 1 player information list and the player growth propensity information selected by the user among the plurality of player growth propensity information are inputted, Performing a group 2 player registration function by storing information of the selected group 1 player as information of group 2 players in one group 2 player slot included in the group 2 player slot table set for the selected player growth propensity information;
  • Military player registration management unit And
  • a two-group player management unit for updating and storing the capability values for each capability information included in each of the two-group players stored in each of the two-group player slots included in the two-group player slot table.
  • a group 1 player information list management module for storing and managing the group 1 player information list including the information of the group 1 player in association with the team ID;
  • a group 2 player slot table setting module for setting a group 2 player slot table including a predetermined number of group 2 player slots for each of the plurality of player growth propensity information; If the group 2 send request information for the group 1 player selected by the user among the group 1 players identified in the group 1 player information list and the player growth propensity information selected by the user among the plurality of player growth propensity information are inputted, Performing a group 2 player registration function by storing information of the selected group 1 player as information of group 2 players in one group 2 player slot included in the group 2 player slot table set for the selected player growth propensity information;
  • Military player registration module and
  • a group 2 player management module for updating and storing the capability values for each capability information included in the information of each group 2 player stored in each of the group 2 player slots included in the group 2 player slot table.
  • the ticket shop screen control unit for controlling the ticket information for the tickets that can be purchased in each of the plurality of virtual stadiums existing in the sports game is displayed via the ticket shop screen displayed on the terminal;
  • the user information is linked to the user database based on the purchase ticket information.
  • a ticket purchase processor configured to store the purchased ticket information in the reserved ticket information, and to store one or more basic item information in the reserved item information stored in association with the user information in the user database; And when the ticket use request information including the use ticket information of the at least one use ticket according to the user selection is received from the terminal, the ticket information corresponding to the use ticket information is deleted from the reserved ticket information, and the held item information It provides a game server for a sports game including a ticket usage processing unit for storing the one or more random item information in the.
  • the user management unit for storing and managing the reserved ticket information and the item information associated with the user information in the user database;
  • An item manager which stores and manages a list of basic item information and a list of random item information available in a sports game in an item database; If ticket purchase request information including purchase ticket information for one or more purchase tickets which are desired to be purchased at a specific stadium among the plurality of virtual stadiums existing in the sports game is input, the purchase ticket information is included in the reserved ticket information.
  • a ticket purchase management unit for updating and adding one or more basic item information extracted from the list of basic item information to the reserved item information to update; And receiving ticket use request information including usage ticket information for one or more usage tickets according to a user selection, deleting ticket information corresponding to the usage ticket information from the reserved ticket information, and randomly selecting the random item information from the list.
  • a game device for a sports game including a ticket usage management unit for updating and including the extracted one or more random item information in the possession item information.
  • the player growth item information storage unit for storing information on the use period and the growth rate of the capability value for each use period for the player growth item
  • the use period for the player growth item is checked from the use request information, and the sport game in which the player growth item is played by the user ID of the user.
  • a player growth item use request processor for controlling the player growth item to be stored in a holding item list associated with the user ID during the identified use period so that the player growth item can be used during the identified use period;
  • a capability growth management unit that increases a capability value for each player ID stored in association with the user ID by a capability growth rate corresponding to the identified use period while the athlete growth item is stored in the holding item list.
  • the player growth item information storage module for storing information on the use period and the growth rate of the capability value for each use period for the player growth item;
  • the use request information for the player growth item is input, confirm the use period for the player growth item from the use request information, and the player growth item is available for the identified use period in the sports game, the player A player growth item use request processing module for controlling a growth item to be stored in a holding item list for the identified use period;
  • a capability growth management module for increasing the stored capability values for each player ID by a capability growth rate corresponding to the identified use period while the athlete growth item is stored in the holding item list.
  • the present invention if the selection information of the prestige channel entry icon for the Prestige Channel is received from the first terminal of the first user, and confirms the level information associated with the first user ID, A prestige channel entrance approval unit generating prestige channel admission approval information only when it is determined that the checked level information is level information of a specific level or higher, and registering the first user ID in a waiting list; And an opponent matcher for automatically matching the first user ID and the second user ID registered in the waiting list when the prestige channel admission approval information is generated. And when the automatic matching is completed provides a game server for providing a sports game including a sports game control unit for controlling a sports game of a user-to-user competition type.
  • the present invention when the home run race room establishment execution request including the room information and the home run race regulation information set through the home run race room creation window from the first terminal of the first user generates a home run race room ID Home run race opening; After confirming that the participant list associated with the generated home run race room ID includes user information as much as the person information included in the set home run race rule information, a player or a player for each player or team can be selected.
  • a player selection manager to provide a player selection window to receive player selection information from two or more terminals corresponding to one or more user information included in the participant list;
  • a home run race progress control unit controlling the progress of the home run race in the individual game or the team game mode according to the mode selection information included in the set home run race rule information;
  • a home run king information generation unit configured to generate home run king information based on at least one of home run number information and maximum distance information determined from the progress result information of the home run race;
  • a home run king compensation unit configured to perform differential compensation processing on user information included in the generated home run king information according to the number of persons included in the set home run race regulation information and the pitcher information or the number of rounds.
  • Provides a game server that provides home run race in the game.
  • a mission card providing unit for providing the terminal with the mission card data for the mission card, the mission execution period, the mission content and the compensation content is set;
  • a mission achievement determination unit determining whether the mission content is achieved within the mission execution period based on the game play data received from the terminal;
  • it provides a game server for providing a game using a mission card including a reward processing unit for performing a reward processing corresponding to the reward content in accordance with whether the mission content is achieved.
  • the card item storage unit for storing data for the card item; And a first display control for controlling the card item to be displayed on the game screen of the terminal in a closed state and an inactive state, and when the first event signal is recognized, the card item according to the first display control to the closed state and the activated state.
  • the PC room terminal confirmation unit for confirming whether the connected terminal is a PC room terminal of the game affiliated PC room;
  • a PC room exclusive mission card system for providing card data for a plurality of PC room dedicated mission cards with mission contents and reward contents set thereon and bonus cards with reward contents set to the terminal is provided.
  • a mission achievement determination unit determining whether the mission contents set in each of the plurality of PC room mission cards are achieved based on the game play data received from the terminal;
  • a compensation processing unit configured to perform a compensation process corresponding to the compensation contents set in the PC room dedicated mission card of which the mission contents are achieved among the plurality of PC room dedicated mission cards according to the determination result.
  • a game server that provides games.
  • the game database for storing the game data for the play of the sports game;
  • a game execution module which reads the game data from the game database and executes a game;
  • the mobile terminal receives a chat request signal for requesting a chat with a user corresponding to the access information selected from the second access information and the third access information through the first terminal, and performs a chat communication with the terminal corresponding to the selected access information. It provides a game server for providing a sports game including a chat module.
  • the present invention in the game server for providing a practice game service in the sports game to the terminal of the connected user, storing the game data and the artificial intelligence module for each level that acts as the opponent of the user at the time of the practice game Game database; A level setting unit for selecting one of the artificial intelligence modules corresponding to the level setting signal input from the terminal; A practice game that reads the practice game data and the artificial intelligence module selected by the level setting unit from the game database, executes the artificial intelligence module, and processes the practice game data according to a game progress signal input from the terminal; It provides a game server including an execution unit.
  • a game server for providing a sports game service to the first terminal of the first user and the second terminal of the second user, the game server for storing the game data for the play of the sports game Database; Read game data from the game database, process the game data according to a game progress signal input from each of the first terminal and the second terminal, and play a sports game between the first user and the second user.
  • a game progress module outputting a control signal when a game stop signal is input from one of the first terminal and the second terminal before a result is determined; And a game progress signal input from the continuously participating terminal to receive and execute a control signal output from the game progress module to play a role of a terminal that is continuously participating in a sports game among the first terminal and the second terminal. It provides a game server including an artificial intelligence module that is executed in response to.
  • the present invention provides a game server for providing a sports game to a connected terminal, comprising: a game database storing game data on a factor used to calculate a probability that a ball trajectory deviates from a predetermined area; A probability calculation module that calculates a probability that the ball trajectes out of a predetermined area using the game data; A trajectory determination module for determining a trajectory of the ball according to the probability calculated by the probability calculation module; It provides a game server including a game progress module for outputting a video signal for displaying a ball moving in accordance with the trajectory determination module determined by the trajectory determination module.
  • the present invention in the game server to which the attacking terminal is connected, pitch data corresponding to the type of ball thrown by the pitcher character, position data indicating the position passing the ball thrown by the pitcher character, the pitcher A game database that stores pitching data for indicating a pitching motion of a character and ball data for indicating a movement of the ball; Receives a ball selection signal corresponding to at least one of the pitch and the position of the ball thrown by the pitcher character reads and processes data according to the ball selection signal from the game database and the movement of the pitcher character and the ball A game progress module for processing pitch data and the ball data; And a game display module for transmitting a video signal for displaying information of the ball corresponding to the ball selection signal to the attacking terminal before the ball leaves the hand of the pitcher character.
  • the pitch data corresponding to the type of ball thrown by the pitcher character position data indicating the position passing the ball thrown by the pitcher character, the pitching data for displaying the pitching motion of the pitcher character
  • a game database storing ball data for displaying the movement of the ball.
  • An artificial intelligence module for outputting a ball selection signal corresponding to at least one of the pitch and the position of the ball thrown by the pitcher character;
  • a game progress module which receives the ball selection signal from the artificial intelligence module and reads and processes data according to the ball selection signal from a game database and processes the pitching data and the ball data so that the pitcher character and the ball move;
  • a display module for displaying an image of information on the ball corresponding to the ball selection signal before the ball leaves the hand of the pitcher character.
  • Another object of the present invention there is an effect to provide a sports game that can reflect the internal and external elements associated with the player, coach, team and audience.
  • FIG. 1 is a diagram schematically showing a system for a sports game according to an embodiment of the present invention.
  • FIG. 2 is a block diagram of a game server providing a player recruitment function in a sports game according to an embodiment of the present invention.
  • FIG. 3 is a detailed block diagram of a player recruitment unit included in a game server providing a player recruitment function in a sports game according to an embodiment of the present invention.
  • 4 and 5 are the interface screen according to the player recruitment basic mode in the player recruitment in the sports game according to an embodiment of the present invention.
  • FIG. 6 is a diagram illustrating a table of extraction probability values for each athlete class and athlete values for each athlete class used for athlete exposure in a basic player recruitment mode.
  • 7 to 11 is an interface screen according to the player exchange mode in the player recruitment in the sports game according to an embodiment of the present invention.
  • FIG. 12 is a flowchart illustrating a method for providing a player recruitment function in a sports game according to an embodiment of the present invention.
  • FIG. 13 is a block diagram of a game device that provides a player recruitment function in a sports game according to an embodiment of the present invention.
  • FIG. 14 is a diagram illustrating a system for a sports game according to an embodiment of the present invention.
  • FIG. 15 is a block diagram of a game server for providing a senior coach service in a sports game according to an embodiment of the present invention.
  • 16 and 17 are diagrams exemplarily illustrating an analysis result of an attack portion displayed on a senior coach service menu screen provided to a terminal by a game server providing a senior coach service in a sports game according to an embodiment of the present invention.
  • FIGS. 18 and 19 are diagrams exemplarily illustrating an analysis result of a defensive portion displayed on a senior coach service menu screen provided to a terminal by a game server providing a senior coach service in a sports game according to an embodiment of the present invention.
  • 20 is a diagram showing information on the main players displayed on the senior coach service menu screen provided to the terminal by the game server providing the senior coach service in the sports game according to an embodiment of the present invention.
  • 21 to 23 exemplarily illustrate training-related screens for a specific main player displayed on a senior coach service menu screen provided to a terminal by a game server providing a senior coach service in a sports game according to an embodiment of the present invention.
  • FIG. 24 is a view showing a game server providing a senior coach service in a sports game according to an embodiment of the present invention selecting an attack part reference point table and a defensive part reference point table to refer to calculate points for each player, and a main player;
  • This is a diagram showing a table of probability of selecting a major player according to the result of winning or losing.
  • 25 is a flowchart illustrating a method in which a game server provides a senior coach service in a sports game according to an embodiment of the present invention.
  • 26 is a block diagram of a game device for providing a senior coach service in a sports game according to an embodiment of the present invention.
  • FIG. 27 is a diagram illustrating a system for a sports game according to an embodiment of the present invention.
  • FIG. 28 is a block diagram of a game server that provides a group 2 service in a sports game according to an embodiment of the present invention.
  • FIG. 29 is a diagram exemplarily showing player growth propensity information selected for registration of a group 2 player in a baseball game for each of the pitcher and the batter;
  • FIG. 30 is a diagram illustrating an example of a group 2 player slot table for player growth propensity information for a pitcher in a baseball game.
  • FIG. 31 is a diagram illustrating a 2-group player slot table according to player growth propensity information for a batter in a baseball game.
  • 32 is a diagram illustrating an example of a user interface screen displaying a candidate player information list of a group 1 player information list in relation to a user using a group 2 service in a baseball game.
  • 33 is a diagram illustrating an example of a user interface screen displaying that a candidate player's waiting is released when a user presses a group 2 send button in connection with a user using a group 2 service in a baseball game.
  • FIG. 34 is a diagram illustrating an example of a user interface screen displayed to select player growth propensity information when a user presses a send group 2 button in relation to a user using a group 2 service in a baseball game.
  • 35 is a view illustrating an example of a user interface screen displaying a group 2 player slot table for player growth tendency information for pitcher management when a user presses a group 2 management menu button in relation to a user using a group 2 service in a baseball game. The figure shown.
  • 36 is a flowchart illustrating a method of providing a group 2 service in a sports game according to an embodiment of the present invention.
  • FIG. 37 is a block diagram of a game device providing a group 2 service in a sport game according to an embodiment of the present invention.
  • 38 is a diagram illustrating a system for a sports game according to an embodiment of the present invention.
  • 39 is a block diagram of a game server for a sports game according to an embodiment of the present invention.
  • FIG. 40 is a diagram illustrating various databases used by a game server for purchasing a ticket and using a ticket and paying an item according to an embodiment of the present invention.
  • 41 and 42 are views illustrating a ticket purchase related user interface screen in a sport game according to an embodiment of the present invention.
  • 43 and 44 illustrate a user interface screen related to ticket use in a sport game according to an embodiment of the present invention.
  • 45 is a flowchart of a method for a sport game according to an embodiment of the present invention.
  • 46 is a view showing a game device for a sports game according to an embodiment of the present invention.
  • 47 is a diagram illustrating a system for a sports game according to an embodiment of the present invention.
  • FIG. 48 is a block diagram of a game server for providing a player growth item service in a sports game according to an embodiment of the present invention.
  • 49 is a diagram illustrating an example player growth item provided in a sports game according to an embodiment of the present invention.
  • 50 is a flowchart illustrating a method of providing a player growth item service in a sports game according to an embodiment of the present invention.
  • 51 is a block diagram of a game device for providing a player growth item service in a sport game according to an embodiment of the present invention.
  • FIG. 52 illustrates a system for sports game according to an embodiment of the present invention.
  • 53 is a block diagram of a game server for providing a sports game according to an embodiment of the present invention.
  • 54 is a diagram illustrating a screen displayed when information on various channels in a sports game is displayed and displayed when a prestige channel is selected among various channels.
  • FIG. 55 is a diagram exemplarily illustrating a screen displayed just before the start of a sports game in the form of an automatic match between users.
  • Prestige ranking screen 56 exemplarily illustrates a Prestige ranking screen on which Prestige ranking information is displayed.
  • 57 is a flowchart illustrating a method of providing a sport game according to an embodiment of the present invention.
  • FIG. 58 is a diagram illustrating a system for a baseball game according to an embodiment of the present invention.
  • FIG. 59 is a block diagram of a game server providing a home run race in a baseball game according to an embodiment of the present invention.
  • FIG. 60 is a diagram exemplarily illustrating a home run race room making window provided by a home run race room opening unit included in a game server in order to provide a home run race in a baseball game according to an embodiment of the present invention.
  • 61 and 62 are diagrams exemplarily illustrating a home run race room screen displayed on a first terminal of a first user who is the owner by the home run race room establishing unit when the mode selection information is the individual match mode and the team match mode.
  • FIG. 63 is a diagram illustrating a player selection window provided by a player selection manager included in a game server for pitching and batting player selection to provide a home run race in a baseball game according to an embodiment of the present invention. .
  • 64 is a table showing prize box types according to the number of people and pitches, and information on compensation items included differently according to probability values for each prize box type.
  • 65 is a flowchart illustrating a method of providing a home run race in a baseball game according to an embodiment of the present invention.
  • FIG. 66 illustrates a system for a game according to an embodiment of the present invention.
  • 67 is a block diagram of a game server for providing a game using a mission card according to an embodiment of the present invention.
  • 68 is an exemplary view showing a mission card displayed on a game screen.
  • 69 is a diagram illustrating a plurality of mission cards displayed on the game screen.
  • 70 is an exemplary diagram showing the type of mission card controlled and displayed on the game screen.
  • Fig. 71 is a view illustrating a display control process of the mission card on the game screen.
  • 72 to 76 are diagrams illustrating a display control process of a mission card when a plurality of mission cards are classified according to mission execution stages.
  • 77 is a flowchart illustrating a method of providing a game using a mission card according to an embodiment of the present invention.
  • FIG. 78 is a block diagram of a game server providing a game according to an embodiment of the present invention.
  • 79 illustrates a system for a game according to an embodiment of the present invention.
  • FIG. 80 is a block diagram of a game server for providing a game using a mission card for a PC room according to an embodiment of the present invention.
  • 81 is an exemplary diagram showing a mission room dedicated to a PC room displayed on the game screen.
  • 82 is a flowchart illustrating a method of providing a game using a mission card for a PC room according to an embodiment of the present invention.
  • FIG. 83 shows a system for providing a sports game according to an embodiment of the present invention.
  • FIG. 84 illustrates a game server according to an embodiment of the present invention.
  • 86 is a diagram for describing connection information displayed on a first terminal connected to a first game server according to an embodiment of the present invention.
  • 87 is a diagram illustrating a block list displayed on a first terminal connected to a first game server according to an embodiment of the present invention.
  • 88 is a view of a sport game progressing by the first game server according to an embodiment of the present invention.
  • 89 is a flowchart of a method of providing a sports game according to an embodiment of the present invention.
  • 90 is a diagram showing a system for a sports game according to an embodiment of the present invention.
  • 91 is a block diagram of a game server providing a practice game service in a sports game according to an embodiment of the present invention.
  • FIG. 92 shows a game database 110110 of a game server according to an embodiment of the present invention.
  • 93 and 94 illustrate menu images displayed on a terminal connected to a game server according to an embodiment of the present invention.
  • 95 is a view illustrating a process of processing mission data of a game server according to an embodiment of the present invention.
  • 96 is a view illustrating a process of performing a defender replacement mission of a game server according to an embodiment of the present invention.
  • 97 is a view illustrating a process of a game server processing defense replacement mission data according to an embodiment of the present invention.
  • 98 illustrates a menu image displayed on a terminal connected to a game server according to an embodiment of the present invention.
  • 99 is a view illustrating a process of processing mission data of a game server according to an embodiment of the present invention.
  • 100 illustrates a help displayed on a terminal by an operation of a game server according to an embodiment of the present invention.
  • 101 is a flowchart illustrating a method in which a game server provides a practice game service in a sports game to a terminal of a connected user according to an embodiment of the present invention.
  • 102 is a block diagram of a game device providing a practice game service in a sports game according to an embodiment of the present invention.
  • FIG. 103 is a diagram showing a system for a sports game service according to an embodiment of the present invention.
  • FIG. 104 is a block diagram of a game server according to an embodiment of the present invention.
  • 105 shows an example of opponent combat processing of the game server according to the embodiment of the present invention.
  • 106 illustrates a process in which the game is invalidated by the game server according to the embodiment of the present invention.
  • 107 is a flowchart illustrating a sport game service method according to an embodiment of the present invention.
  • FIG. 108 illustrates a system for providing a sport game using a ball according to an embodiment of the present invention.
  • 109 illustrates a game server according to an embodiment of the present invention.
  • a pitch gauge 110 is a pitch gauge provided by a game server according to an embodiment of the present invention.
  • 111 is a block diagram of a game device for providing a sports game using a ball according to an embodiment of the present invention.
  • 112 is a flowchart of a method of providing a sports game using a ball according to an embodiment of the present invention.
  • 113 illustrates a system for providing a sport game according to an embodiment of the present invention.
  • 114 is a view illustrating a game server providing a sports game according to an embodiment of the present invention.
  • 115 to 117 illustrate screens displayed on an attacking terminal according to a game display module of a game server according to an embodiment of the present invention.
  • 118 shows a block diagram of a game device according to an embodiment of the present invention.
  • 119 is a flowchart of a method for providing a sports game according to an embodiment of the present invention.
  • a sports game may be disclosed in which a user may feel various kinds of interests and may reflect internal and external elements related to a player, a coach, a team, and an audience.
  • FIG. 1 is a diagram schematically showing a system for a sports game according to an embodiment of the present invention.
  • a system for a sports game includes a terminal 10120 in which a sports game is actually played by a user, and a sports game in the terminal 10120.
  • Game server 10110 that provides game-related application data or controls a sports game, and a network 10130 connecting them.
  • a sports game means a game in which a user directly configures a team of predetermined players and enjoys playing a game in a specific stadium with a team composed of a computer team or another user as a team composed of the players, and baseball Games, soccer games, volleyball games, basketball games, rugby ball games, and the like.
  • the game server 10110 described above may be connected to the terminal 10120 and provide a page of the corresponding web site to the connected terminal 10120.
  • the game server 10110 proceeds with the membership registration process and stores and manages various information of the user registered as a member accordingly, and purchases various items (eg, players, devices, function items, etc.) related to the sports game. And payment function.
  • the game server 10110 may relay execution data of a sports game application executed in each of the plurality of terminals 10120 in real time, so as to play a sports game between users.
  • the game server 10110 provides a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data, and provides a player recruitment function.
  • Various control functions can be provided.
  • FIG. 2 is a block diagram of a game server 10110 that provides a player recruitment function in a sports game according to an embodiment of the present invention.
  • the game server 10110 providing a player recruiting function in a sports game may be based on a probability of extracting player information of a plurality of recruitable players based on probability.
  • the player 10230, the player exposure unit 10240 for controlling exposure to the extracted player information of the plurality of recruitable players, and the player recruitment process for one or more specific players among the exposed plurality of recruitable players are performed. It includes a player recruitment unit 10250 and the like.
  • the above-described probability-based player extraction unit 10230 includes a plurality of player classes having at least one player class from player information stored in the player database 10270 based on the extraction probability value for each player class according to the extracted execution command information. Extract player information of available players.
  • probability value for each athlete class means, for each athlete class, the probability value that an athlete of the corresponding athlete class will be extracted as a recruitable player.
  • the extraction probability value for each athlete class may be defined differently according to the extraction order of recruitable athletes. That is, even if a player of the same athlete class is extracted as a recruitable player, the probability value to be extracted may be defined differently depending on the number of extraction.
  • the player exposure unit 10240 described above controls the display of player information of a plurality of recruitable players on the game screen of the terminal 10120.
  • the player recruiting unit 10250 may store the player information of one or more recruiting players among the plurality of recruitable players in the user database 10280 on the basis of the recruitment hope information received according to the user selection from the terminal 10120.
  • the player recruitment process is performed by additionally storing the linked player list.
  • the player recruitment unit 10250 may operate as an example, including the detailed configuration of FIG. 3.
  • FIG. 3 is a detailed block diagram of a player recruitment unit 10250 included in a game server 10110 that provides a player recruitment function in a sports game according to an embodiment of the present invention.
  • the player recruiting unit 10250 includes a recruiting hope information receiver 10310, a recruiting player selection unit 10320, a weight-based recruiting player selecting unit 10330, a player registration processing unit 10340, and the like. do.
  • the recruitment hope information receiver 10310 receives the recruitment hope information, which is information that the user wishes to recruit a plurality of recruiting players among the plurality of recruitable players displayed by the player exposure unit 10240, from the terminal 10120.
  • the recruiting player selection unit 10320 selects player information of the plurality of recruiting players from among the plurality of recruitable players based on the received recruiting information.
  • the weight-based recruiting player selection unit 10330 selects player information of one or more recruiting players based on weights defined for each player class among the player information of the plurality of recruiting players.
  • the player registration processing unit 10340 stores player information of one or more recruiting players in the inventory waiting player slot, and if a player registration request for one or more recruiting players is received from the terminal 10120, as long as the player information is stored in the inventory waiting player slot.
  • the player information of more than one recruited player is added to the stored player list stored in association with the user information in the user database 10280.
  • the game server 10110 providing a player recruitment function in the sports game according to an embodiment of the present invention
  • the player recruitment reward means one or more to the user
  • the item manager 10260 may further include storing one or more player draft ticket item information in a user item list stored in association with user information in the user database 10280.
  • the "recruitment process" is made up of ⁇ exposure to recruiting players ⁇ selection of recruiting players ⁇ processing of recruiting players. ''
  • the player recruitment process may be changed according to the "player recruitment mode according to the player recruitment use method".
  • the "player recruitment mode according to the player recruitment use method” includes "player recruitment basic mode” and "player exchange mode”. have.
  • the "player recruitment basic mode" mentioned above is a player recruitment mode that provides an opportunity to recruit a player when the user first connects to the game server every day, every week, or every month, thereby allowing the user to access the game server 10110 only. Through the opportunity of player recruitment through the user can increase the user's sports game utilization.
  • the game server 10110 monitors the user's connection to the game server 10110 and recognizes the initial connection in reference units (day, week, month, etc.), and recognizes the initial connection. If so, it should include a configuration (terminal access recognition unit 10210 of FIG. 2) to start the player recruitment process (recruitable player exposure step ⁇ recruitment player selection step ⁇ player recruitment processing step).
  • the player recruitment basic mode described above includes a first connection recognition step ⁇ recruitment player exposure step ⁇ recruitment player selection step ⁇ player recruitment processing step.
  • the "player exchange mode” is a player recruitment mode that provides a chance to release a predetermined number of players and the player recruited among the players possessed by the user. That is, the player recruitment mode in which the player release and the player recruitment occur together. Therefore, in order to provide the player exchange mode, the game server 10110 must include a configuration for player release (player discharge unit 10220 of FIG. 2).
  • the player holding list can be selected from the list of retained players. Processing step ”.
  • Player recruitment basic mode is a player recruitment mode that provides the user with the opportunity to recruit a player when the user first connects to a game server every day, weekly, or monthly.
  • the game server 10110 providing a player recruitment function in a sports game will include a terminal connection recognition unit 10210, such a terminal connection recognition unit ( 10210 recognizes the first access through the user information in units of one day, one week, or one month, and inputs "extract execution command information according to the first connection" to the probability-based player extracting unit 10230 at the recognized time point. .
  • the probability-based player extraction unit 10230 receives the "extract execution command information according to the initial connection" from the terminal connection recognition unit 10210 and stores it in the player database 10270 based on the extraction probability value for each player grade. Extract player information of a plurality of recruitable players having at least one kind of player class from the player information.
  • the player exposure unit 10240 controls the display of player information of the plurality of recruitable players on the game screen of the terminal 10120.
  • the player recruiting unit 10250 may user the player information of one or more recruiting players from among the plurality of recruitable players in the user database 10280 based on the recruitment hope information received according to the user selection from the terminal 10120.
  • the player recruitment process is performed by additionally storing the information on the player list.
  • the player recruitment unit 10250 the next day, next week or next month from the time when the initial connection is recognized by the terminal connection recognition unit 10210, received the reception request information according to the user selection from the terminal 10120 Only in this case, the recruitment process can be performed. In other words, the opportunity to recruit players is given by day, week or month.
  • the player exposure unit 10240 to the player information of the plurality of recruitable players Control the display on the game screen of the mobile terminal 10120, but initially, the player information of the plurality of recruitable players is hidden and only the presence or absence of the plurality of recruitable players is displayed, and one of the plurality of recruitable players is controlled. After the above is selected by the user, it is possible to control the player information of the plurality of recruitable players to be displayed, and to activate the recruitment hope button for generating the recruitment hope information for the one selected by the user.
  • 4 and 5 are the interface screen according to the player recruitment basic mode in the player recruitment in the sports game according to an embodiment of the present invention.
  • the player exposure unit 10240 controls the display of the player information of the plurality of recruitable players on the game screen of the terminal 10120, at first, by hiding the player information of the plurality of recruitable players. Control to display only the presence of a plurality of recruitable players, control the display of player information of the plurality of recruitable players after at least one of the plurality of recruitable players is selected by the user, and select one user by the user. For, activate the recruitment request button that generates the recruitment hope information.
  • FIG. 4 shows portions 10410, 10420, and 10430 for indicating only that there are three recruitable players extracted from the probability-based athlete extraction unit 10230, according to the display control of the athlete exposure unit 10240.
  • Interface screen 10400 As shown in FIG. 4, the area where the player information of the three recruitable players is displayed may be hidden so that the contents thereof are not visible and a question mark may be displayed.
  • Fig. 5 shows that after one of the three recruitable players (middle recruitable player) is selected by the user, the player information of the three recruitable players is displayed in the corresponding portions 10410, 10420, and 10430, and by the user. It is an interface screen in which the "request hope button 500" that can generate the recruitment hope information for the selected one to the player recruitment unit 10250 is activated.
  • FIG. 6 shows the extraction probability value for each athlete class used by the probability-based athlete extracting unit 10230, the player value for each athlete class for a general athlete (non-draft player), and draft player
  • the table shows the player value for each athlete class.
  • FIG. 6 (a) shows an extraction probability value for each athlete class used by the probability-based player extraction unit 10230 to extract three recruitable players (recruitable player 1, recruitable player 2, recruitable player 3). Table.
  • the extraction probability value for each athlete class means the probability value that the athlete of the athlete class is extracted as a recruitable player for each athlete class, and will be described with reference to the table illustrated in FIG.
  • the athlete grade of the athlete extracted as the recruitable athlete 1 has a probability value of S1 or higher x1%, a grade A probability x2%, and a class B probability value. Is x3%.
  • the probability value to extract S-class players as recruitable player 1 is x1%
  • the probability value to class-A players to be extracted as recruitable player 1 is x2%
  • the athletes of class B are available to recruit 1
  • the probability value to be extracted as is x3%.
  • the sum of x1, x2 and x3 adds up to 100%, and may be set identically or differently.
  • the player grade of the player extracted as the recruitable player 2 has a probability value of a class A of y1%, a probability value of a class B of y2%, and a probability value of a class C of y3%.
  • the probability value of A-class players to be extracted as recruitable players 2 is y1%
  • the probability value of Class-B players to be extracted as recruitable players 2 is y2%
  • the class-level players are available to recruit players 2
  • the probability value to be extracted as is y3%.
  • the sum of y1, y2, and y3 adds up to 100% and may be set identically or differently.
  • the player grade of the player extracted as the recruitable player 3 has a probability value of class B of z1%, a probability value of class C of z2%, and a probability value of class D or less of z3%.
  • the probability value of class B athletes to be extracted as recruitable players 3 is z1%
  • the probability value of class C players to be extracted as recruitable players 3 is z2%
  • players below class D are eligible to recruit.
  • the probability value to be extracted as 3 is z 3%.
  • the sum of z1, z2, and z3 is 100%, and may be set identically or differently.
  • the extraction probability value for each athlete class may be defined differently according to the extraction order of recruitable players (recruitable player 1 ⁇ recruitable player 2 ⁇ recruitable player 3). That is, even if a player of the same athlete class is extracted as a recruitable player, the probability value to be extracted may be defined differently depending on the number of extraction.
  • One or more of the three eligible players may be a draft ticket player (those who have been granted a draft ticket item).
  • a draft ticket player such as a draft ticket player.
  • recruitable Player 1 and recruitable Player 2 may be draft-right players.
  • the game server 10110 may calculate and manage the player value of each player (including recruitable players) in game money units (eg, CAT). Through this, the player can be sold or purchased as an item, and the player's player value can also be increased or lowered as the player's abilities increase or decrease.
  • game money units eg, CAT
  • the player value of such a player may be determined for each player class, as shown in FIG.
  • Such player's player value is related to the general player, not the draft player, and the player value of the draft player is determined by adding 30% weight to the player value of the general player. This calculation is the table illustrated in (c) of FIG.
  • the player exchange mode is a player recruitment mode in which both player release and player recruitment are performed.
  • ⁇ Holding player list display step Selection of the release player from the reserve player list ⁇ Employment player exposure step ⁇ Selection of recruitment players from the recruitment ⁇ Among the prospective players, the recruiting player selection stage ⁇ player recruitment processing stage will be made.
  • the game server 10110 providing a player recruitment function in a sports game will include a player release unit 10220, such a player release unit 10220
  • a player release unit 10220 such a player release unit 10220
  • the player exchange mode information is received from the terminal 10120 through the user's player exchange menu, etc.
  • the player player list stored in association with the user information is displayed on the game screen. Controls the player information of one or more discharge-desired players according to user selection among the players included in the list to be displayed on the game screen.
  • the player release unit 10220 receives the emission request information for the one or more emission desired players from the terminal 10120 through a user's click of a corresponding button (for example, a 'FA reward player' button), and the like, " player Extraction execution command information according to the emission "is input to the probability-based player extraction unit 10230.
  • a corresponding button for example, a 'FA reward player' button
  • the probability-based player extraction unit 10230 receives the "execution execution command information according to the player release" from the player discharge unit 10220 and stores the player in the player database 10270 based on the extraction probability value for each player grade. Extract player information of a plurality of recruitable players having more than one kind of player class from their player information.
  • the player information of the players stored in the player database 10270 may be the player information of the desired discharge player selected by another user who receives the discharge request information from another terminal of another user and is stored in the player database 10270.
  • the player exposure unit 10240 is a game screen of the terminal 10120.
  • the display of the player information of the plurality of recruitable players but initially display only the name information from the player information of the plurality of recruitable players, a plurality of recruiting players of the plurality of recruitable players selected by the user Subsequently, it is possible to activate the recruitment hope button for displaying all of the player information of the plurality of recruiting hopeful players and generating the recruitment hope information.
  • the player recruiting unit 10250 may user the player information of one or more recruiting players from among the plurality of recruitable players in the user database 10280 based on the recruitment hope information received according to the user selection from the terminal 10120.
  • the player recruitment process is performed by additionally storing the player player list stored in association with the information.
  • the player recruitment unit 10250 in the player exchange mode includes the detailed configuration as shown in FIG. The player recruitment process in the mode can be performed.
  • the player recruiting unit 10250 may include a recruiting hope information receiver 10310, a desired player selecting unit 10320, a weight-based recruiting player selecting unit 10330, and a player registration processing unit 10340. It is possible to perform the player recruitment process in the player exchange mode, and the like.
  • the reception request information receiver 10310 receives the reception request information from the terminal 10120.
  • the above-described recruiting player selection unit 10320 selects player information of the plurality of recruiting players from among the plurality of recruitable players based on the received recruitment information.
  • the weight-based recruiting player selection unit 10330 described above selects player information of one or more recruiting players based on weights defined for each athlete class among the player information of the plurality of recruiting players.
  • the aforementioned player registration processing unit 10340 stores player information of one or more recruiting players in the inventory waiting player slot, and when a player registration request for one or more recruiting players is received from the terminal 10120, The stored player information of one or more recruited players is added to the stored player list stored in association with the user information in the user database 10280.
  • the player holding list display step ⁇ selection of a desired player from the holding player list step ⁇ exposure of a recruiting player ⁇ selection of a recruiting player from the available players ⁇ selection of a recruiting player from the recruiting players ⁇ Athlete recruitment processing step]
  • Figure 7 is an interface screen in the player list display step
  • Figure 8 is an interface screen in the player selection step of the release desired
  • Figure 9 is an interface screen in the recruitment player exposure step
  • FIG. 10 is an interface screen in the recruitment player selection step
  • FIG. 11 is an interface screen in the recruitment player selection step and the player recruitment processing step. The operation of the game server 10110 will be described with reference to the interface screen for each step.
  • the player release unit 10220 receives player exchange mode information from the terminal 10120 through a player exchange menu click or the like
  • the player discharge unit 10220 is stored in association with user information in the user database 10280.
  • the player list 10700 is controlled to be displayed on the game screen.
  • the player release unit 10220 may include player information (10800) of three emission players (cha Myung-joo, Yoon Seok-min and Ryu Taek-hyun) according to user selection among players included in the player list 10700. Controls to display on the game screen.
  • the player discharge unit 10220 receives the emission request information for the three emission hopeful players (Car Myung Joo, Yoon Suk Min, Ryu Taek Hyun) through the user's FA reward player send button 810, etc., and receives ", Extraction execution command information according to the player release "is input to the probability-based player extraction unit 10230.
  • the probability-based player extraction unit 10230 receives the "execution execution command information according to the player release" from the player discharge unit 10220 and stores the player in the player database 10270 based on the extraction probability value for each player grade.
  • 12 players who have more than one player class Jung Kyung-bae, Lee Ho-sung, Lee Jong-bum, Shin Dong-ju, Kim Sung-bae, Kim Kyung-ki, Lee Young-wook, Kim Tae-han, Jung Geun-woo, Hong Moon-jong, Lee Sang-hoon, Lee Yong-kyu
  • the player information of the players stored in the player database 10270 may be the player information of the desired discharge player selected by another user who receives the discharge request information from another terminal of another user and is stored in the player database 10270.
  • the player exposure unit 10240 displays the player information (for example, name information) of 12 recruitable players. Display.
  • the player exposure unit 10240 displays name information 10900 among player information of 12 available players. Thereafter, the user may select one or more of 12 12 recruitable players (Jung Kyung-bae, Lee Ho-sung, Lee Jong-bum, Shin Dong-ju, Kim Sung-bae, Kim Kyung-ki, Lee Young-wook, Kim Tae-han, Jeong Geun-woo, Hong Moon-jong, Lee Sang-hoon and Lee Yong-kyu) as a recruiting player.
  • 12 12 recruitable players Jung Kyung-bae, Lee Ho-sung, Lee Jong-bum, Shin Dong-ju, Kim Sung-bae, Kim Kyung-ki, Lee Young-wook, Kim Tae-han, Jeong Geun-woo, Hong Moon-jong, Lee Sang-hoon and Lee Yong-kyu
  • the player recruitment unit 10250 receives the recruitment hope information from the terminal 10120, and 12 recruitable players worship, Lee Ho Sung, Choose player information from five recruits (Jung Kyung-bae, Lee Jong-bum, Kim Gyeong-gi, Lee Young-wook, Lee Sang-hoon) among the five recruiting players of Lee Jong-bum, Shin Dong-ju, Kim Sung-bae, Kim Kyung-gi, Lee Young-uk, Kim Tae-han, Jung Geun-woo, Hong Moon-jong, Lee Sang-hoon Among the information, player information of one recruiting player (Lee Jong-bum in the example of FIG. 11) is selected based on the weight defined for each athlete class.
  • the player recruitment unit 10250 displays detailed information on the player information 11100 of one selected player (Lee Jong Bum) in a separate recruitment completion window 1110, By storing the player information of the selected one player (Lee Jong-bum) in the inventory waiting player slot to be displayed on the waiting player window (11120).
  • the player recruitment unit 10250 receives a player registration request for a player (Lee Jong Bum) from the terminal 10120.
  • the player information of the recruited player stored in the inventory waiting player slot is additionally stored in the reserved player list stored in association with the user information in the user database 10280.
  • the user may press the release button to release the recruit stored in the waiting player slot.
  • FIG. 12 is a flowchart illustrating a method in which a game server 10110 provides a player recruitment function in a sports game according to an embodiment of the present invention.
  • the method for providing a player recruitment function in a sports game by the game server 10110 may include a player database based on an extraction probability value for each player grade according to the extracted execution command information. Extracting player information of a plurality of recruitable players having at least one kind of player grade from the player information of the players stored in 10270 (S11200) and in the game screen of the terminal 10120, the players of the plurality of recruitable players Controlling the display of the information (S11202) and the player information of one or more recruiting players of the plurality of recruitable players based on the recruitment desire information received according to the user selection from the terminal 10120, the user database (10280) ) And performing a player recruitment process by additionally storing the stored player list in association with the user information (S11204).
  • the player recruitment in the above-described sports game is performed by the game server 10110 in conjunction with the application in the terminal 10120 or the terminal 10120, but the terminal 10120 or the terminal without involvement of the game server 10110. May be performed in an application at 10120.
  • the terminal 10120 will be referred to as a 'game device' and will be described below with reference to FIG. 13.
  • FIG. 13 is a block diagram of a game device 11300 that provides a player recruitment function in a sports game according to an embodiment of the present invention.
  • the game device 11300 providing a player recruiting function in a sports game may be based on a player database 11360 based on an extraction probability value for each player class according to the extracted execution command information.
  • the player recruitment unit 11350 to perform the player recruitment process.
  • the game device 11300 that provides a player recruitment function in a sports game may be connected to a game server through user information for one day, one week, or one day. Recognizing in units of months, the game server connection recognition unit 11310 for inputting the extraction execution command information to the probability-based player extractor 11330 at the time when the first connection is recognized may be further included.
  • the game device 11300 for providing a player recruitment function in a sports game may be inputted to the user database 11370. Displays the list of players who have been saved in association on the game screen, displays the player information of one or more players who are released according to user selection among the players included in the players list on the game screen, and When the discharge request information is input, the player execution unit 1320 may further include inputting execution execution command information to the probability-based player extraction unit 11330.
  • the player recruitment unit 11350 receives input of the recruitment hope information according to a user selection, selects player information of a plurality of recruitment hopeful players from among a plurality of recruitable players based on the input recruitment hope information, Select player information of one or more recruiting players based on the weights defined for each athlete class among player information of recruiting players, store player information of one or more recruiting players in the inventory waiting player slot, and recruit one or more players
  • the player information of one or more recruiting players stored in the inventory waiting player slot may be additionally stored in the reserved player list stored in association with the user information in the user database 11370.
  • the method for providing a player recruitment function in a sports game by the game server 10110 and the game device 11300 may be implemented in a program and recorded in a computer-readable recording medium. .
  • a program recorded on a recording medium for implementing a method for providing a player recruitment function in a sports game according to an embodiment of the present invention is stored in a player database based on an extraction probability value for each player class according to the extracted execution command information.
  • Implement the function of performing the player recruitment process by additionally storing the stored player list in association with the user information.
  • the user has an effect of providing a player recruitment function to increase the power of the team that newly created or created their own team in the sports game. Through this, it is possible to further inspire the fun for sports games that the user feels.
  • FIG. 14 is a diagram illustrating a system for a sports game according to an embodiment of the present invention.
  • a system for a sports game includes a terminal 20120 in which a sports game is actually played by a user, and a sports game in the terminal 20120.
  • Game server 20110 for providing related application data or controlling a sports game, and a network 20130 connecting them.
  • a sports game means a game in which a user directly configures a team of predetermined players and enjoys playing a game in a specific stadium with a team composed of a computer team or another user as a team composed of the players, and baseball Games, soccer games, volleyball games, basketball games, rugby ball games, and the like.
  • the game server 20110 described above may be connected to the terminal 20120 and provide a page of the corresponding web site to the connected terminal 20120.
  • the game server 20110 proceeds with the membership registration process and stores and manages various information of the user registered as a member accordingly, and purchases various items (eg, players, devices, function items, etc.) related to the sports game. And payment function.
  • the game server 20110 may relay execution data of sports game-related applications in each of the plurality of terminals 20120 in real time, so as to play a sports game between users.
  • the game server 20110 provides a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data, and provides a player recruitment function.
  • Various control functions can be provided.
  • the game server 20110 by analyzing the game result data for one or more games played by the user in the sports game, the analysis information and the record information for each player's team More precisely and accurately, and can provide a "senior coach service" to inform the user.
  • FIG. 15 is a block diagram of a game server 20110 for providing a senior coach service in a sports game according to an embodiment of the present invention.
  • a game server 20110 providing a senior coach service in a sports game is a game for each game index generated every time a game is played in a sports game.
  • the game result database 20210 and the senior coach service menu selection information, which store the result data are received from the terminal 20120, the game result data of each game index is extracted for one or more games, and the game result data of each game index is extracted.
  • the game result analysis unit 20220 for generating the overall analysis information and player-specific record information for each of the attack portion and defense portion, and the attack portion analysis result request information is received from the terminal 20120 to the attack portion Providing the entire team analysis information and player-specific record information generated for the terminal 20120, the defense portion analysis result request information from the terminal 20120
  • the results includes a first study (20230) and the like.
  • the aforementioned game result analysis unit 20220 generates statistical values for each of the attacking and defending parts by analyzing statistical game result data extracted for each game index, and generates statistical values for each of the statistical factors and based on the generated statistical values, the senior coach evaluation information. And generate team-wide analysis information including generated statistics and senior coach evaluation information.
  • the above-described game result analysis unit 20220 stores, in advance, the evaluation content text corresponding to each of the statistical values that can be generated, for each of various predetermined statistical factors, and plays the game from the previously stored evaluation content texts.
  • An evaluation content text corresponding to the statistics generated by analyzing the game result data for each index may be extracted and generated as senior coach evaluation information.
  • the game server 20110 for providing a senior coach service in a sports game in addition to the above-described game results analysis function, to provide a function to select a major player who greatly influenced the game results. It may be.
  • the game server 20110 for providing a senior coach service in a sports game as shown in Figure 15, to the player-specific record information generated by the game results analysis unit 20220 Calculate the point score for each player based on the figures (see Fig. 24 (a) and (b)), and based on the calculated point score for each player and the predefined "selection reference information", the players belonging to the team
  • selection reference information is, for example, information used to select a major player among players belonging to a team, and the number of major players (for example, one or two) by winning or losing results. Persons, three persons, etc.) and a plurality of selection rules that define different types (eg, distinguished players, sluggish players, MVP players, etc.) and probability information that each of the plurality of selection rules becomes the final selection rule (FIG. 24). (c)).
  • the main player selection unit 20240 checks the result of the winning and losing, and probabilistically selects the final selection rule based on the probability information included in the selection reference information based on the confirmed winning and losing result.
  • Major athletes may be selected based on the number and type of probabilities selected in the probabilistic chosen final rules.
  • the game server 20110 for providing a senior coach service in the sports game gives a particular opportunity to increase the ability to a particular major player among the major players selected by the main player selection unit 20240 It can also provide a function that does the job.
  • the game server 20110 for providing a senior coach service in a sports game as shown in Figure 15, the main coach selected when the senior coach proposal request is received from the terminal 20120
  • the training proposal information e.g., information on which ability can be improved and how much can be improved, information on the contents of the training, etc.
  • the pre-stored ability value of the particular major athlete defined in the training proposal information improvement It may further include a major athlete training unit 20260 to update by increasing the value and provide the training completion information to the terminal 20120.
  • FIGS. 16 to 23 a sports game is assumed to be a baseball game, FIGS. 16 to 23. It will be described in more detail with reference to.
  • the game server 20110 receives the senior coach service menu selection information from the terminal 20120, and analyzes the game result. Will start.
  • the game result analysis is performed by analyzing the game result data for one or more games extracted by extracting the game result data for one or more games from the game result data for each game index stored in the game results database 20202.
  • game result data for three games (1st game, 2nd game, 3rd game) played by a user recently.
  • the game result analysis may be performed for each of the three games, or may be performed by integrating the three games. For convenience of explanation, it is assumed that game result analysis is performed for each of the three games.
  • the game server 20110 analyzes the game result data for each of the three game indexes, and generates overall team analysis information and player record information for each of the attack and defense parts.
  • the game server 20110 may control the output to the senior coach service menu screen by providing the terminal 20120 with analysis results of the attack part and the defense part according to a user's request.
  • Related drawings are FIGS. 16 to 19.
  • FIG. 16 is a team analysis of the analysis results for the attack portion displayed on the senior coach service menu screen provided to the terminal 20120 by the game server 20110 providing the senior coach service in the sports game according to an embodiment of the present invention
  • the figure shows information by way of example.
  • the entire team generated for the attack part is generated.
  • the entire team analysis information 20320 can be controlled to be output on the senior coach service menu screen according to the user's "attack analysis button 20310" click.
  • the team-wide analysis information 20320 may include statistics 223210 for various statistical factors (eg, hits, home runs, walks, sacrificial shots, chances of scoring, scores in scoring, killing, bleeding, etc.) defined in the attack portion,
  • the senior coach evaluation information 2232 generated based on the statistics 2232 is included.
  • 17 is a record for each player in the analysis results of the attack portion displayed on the senior coach service menu screen provided to the terminal 20120 by the game server 20110 providing the senior coach service in the sports game according to an embodiment of the present invention.
  • the figure shows information by way of example.
  • FIG. 18 is a team analysis of the analysis results for the defense portion displayed on the senior coach service menu screen provided to the terminal 20120 by the game server 20110 for providing a senior coach service in a sports game according to an embodiment of the present invention
  • the figure shows information by way of example.
  • the entire team generated for the defensive part is generated.
  • the entire team analysis information 20520 can be controlled to be output on the senior coach service menu screen according to the user's "defense analysis button 20510" click.
  • the entire team analysis information 20520 may include statistics (25210) for various statistical factors defined in the defensive part (eg, pitches, strikes / balls, hits, dunes, home runs, scoring situation, scoring runs, strikeouts, etc.). And the senior coach evaluation information 25220 generated based on the statistics 2252.
  • FIG. 19 is a record for each player of the analysis results for the defensive portion displayed on the senior coach service menu screen provided to the terminal 20120 by the game server 20110 providing the senior coach service in the sports game according to an embodiment of the present invention.
  • the figure shows information by way of example.
  • the chief coach service menu screen related to the game result analysis function is described as an example in FIGS. 16 to 19, and the game result analysis function is described below.
  • the main players who greatly influenced the game result using the game result analysis result are described.
  • a function of selecting and a main player training function that gives a specific major player a chance of increasing a specific ability among the selected main players will be described in more detail with reference to FIGS. 20 to 23.
  • the game server 20110 is based on the player record information generated for each of the attack part and the defense part, Calculate the number of points scored by each player, select the main players from among the players on the team based on the calculated point scores by the players and the predefined "selection reference information", and obtain information on the selected main players
  • the terminal 20120 may be controlled to be output to the senior coach service menu screen.
  • a point score for each player As an example, a predefined attack part reference point table (FIG. 24A) and a defense part reference point table (FIG. 24B) Calculate with reference.
  • the point scores of each part in the attack part reference point table and the defensive part reference point table illustrated in FIGS. 24A and 24B are shown by way of example only, and affect the difficulty or the game of each part. May be set to be differentially set according to the degree of exertion (which may be numerical setting information). For example, a home run may have a point score higher than one hit, or a point score lower than a dune.
  • selection reference information is, for example, information used to select a major player among players belonging to a team, and the number of major players (for example, one or two) by winning or losing results. And a plurality of selection rules that define different names and types (eg, distinguished players, sluggish players, MVP players, etc.), and probability information for each of the plurality of selection rules to be the final selection rule.
  • the game server 20110 When the game server 20110 selects a main player, the game server 20110 refers to a main player selection probability table according to the result of winning and losing as illustrated in FIG. 24C.
  • the selection reference information is defined in the main player selection probability table according to the result of the winning and losing results. That is, a plurality of selection rules (rules for the number and type of main players) and the plurality of selection rules according to the result of the win and lose are defined as probability information that will be the final selection rule.
  • win selection rule 1 3 distinguished players
  • victory selection rule 3 selection rules including 2 (2 distinguished players and 1 poor player) and 3 winning rules (2 winners
  • the probability of becoming the final selection rule for each of the 3 selected rules Information eg 30%, 40%, 30%
  • the probability of becoming the final selection rule for selecting the main players eg 30%, 40%, 30%
  • the game server 20110 probabilistically selects the final selection rule based on the probability information included in the selection reference information based on the confirmed winning or losing result,
  • the main athletes may be selected according to the defined number of persons and types.
  • the game server 20110 confirms that the "XYZ team", which is the user's team, has been defeated, and the main player selection probability table according to the result of the defeat illustrated in (c) of FIG. 24.
  • a decision rule of defeat selection rule 1 one player and one sluggish player
  • the elected "Lee Dae-jin” will be selected as the distinguished player, and the two "Jang Sung-ho” and “Cho Beom-hyun" with the lowest point scores will be selected as the poor players.
  • the game server 20110 provides the terminal 20120 with information on the selected main players (two sluggish players and one distinguished player) to control the output to the senior coach service menu screen.
  • 20 is a diagram exemplarily showing information on the main players displayed on the senior coach service menu screen according to such control.
  • FIG. 20 exemplarily shows information on a main player displayed on a senior coach service menu screen provided to a terminal 20120 by a game server 20110 providing a senior coach service in a sports game according to an embodiment of the present invention.
  • the game server 20110 selects a main player.
  • the process may be performed, or the process of providing information on the selected main player to the terminal 20120 may be performed.
  • the training start information for a specific main player selected from the main players is received from the terminal 20120 according to the click on the “training start button” 20810 and / or 20820, as shown in FIG. 22.
  • the pop-up window (20900) displaying information on the training name, training target, training effect, training cost, etc. on the senior coach service menu screen, and the "Start training button" (20910) is clicked, the pre-stored ability value of a specific major athlete After updating to increase by the improvement value defined in the training proposal information, as shown in FIG. 23, the training completion information is displayed on the senior coach service menu screen.
  • the game server 20110 after the point in time that the "training start button” (20910) is clicked in Figure 22, between the point of control to display the training completion information on the senior coach service menu screen, as shown in Figure 23, In order to show that the training is actually being performed, for a certain time, an image or video screen related to the training may be displayed or the progress of the training may be displayed.
  • FIG. 25 is a flowchart illustrating a method in which a game server 20110 provides a senior coach service in a sports game according to an embodiment of the present invention.
  • the method for providing a senior coach service in a sports game by the game server 20110 includes storing game result data for each game index (S21200);
  • the game result data for one or more game indexes is extracted from the game result data stored for each game index, and analyzed through the extracted game result data.
  • the main player selection result is obtained.
  • the point score for each player is calculated based on the player record information generated in step S21202, and belongs to the team based on the calculated point score for each player and the predefined selection reference information.
  • Selecting a major player among the selected players, and controlling the information on the selected main player is output from the terminal 20120 (S21204), and if the senior coach proposal request is received from the terminal 20120, the selected main player For each, the training proposal information for improving the pre-stored ability value of the corresponding major athlete is generated based on the record information of the corresponding major athlete and outputted from the terminal 20120. If the control start step (S21206), and the training start information for a particular major player among the selected major players is received from the terminal 20120, by increasing the pre-stored ability value of the specific major athlete by the improvement value defined in the training proposal information The method may further include updating (S21208).
  • selection reference information is, for example, information used to select a major player among players belonging to a team, and the number of major players (for example, one or two) by winning or losing results. Persons, three persons, etc.) and a plurality of selection rules that define different types (eg, distinguished players, sluggish players, MVP players, etc.) and probability information that each of the plurality of selection rules becomes the final selection rule (FIG. 24). (c)).
  • step S21204 in which the main player is selected the result of the winning and losing is confirmed, and the final selection rule is probabilistically selected based on the probability information included in the selection reference information based on the confirmed winning and losing result.
  • the main athletes may be selected according to the number of persons and types defined in the selected final selection rule.
  • the above-described senior coach service in the above-described sports game was performed by the game server 20110 in conjunction with the terminal 20120 or the application in the terminal 20120, but the terminal 20120 or the game server 20110 was not involved. It may also be performed in an application at the terminal 20120.
  • the terminal 20120 will be referred to as a 'game device' and will be described below with reference to FIG. 26.
  • 26 is a block diagram of a game device 21300 for providing a senior coach service in a sports game according to an embodiment of the present invention.
  • a game device 21300 providing a senior coach service in a sports game may have game result data for each game index, which is an identifier of a game in which a user has played a sports game. If the game result database (21310) and the senior coach service menu selection information are stored, the game result data for one or more game indexes are extracted from the game result data stored for each game index, and the result analysis of the extracted game result data is performed. Through the game result analysis module 21320 for generating and outputting the entire team analysis information and player-specific record information.
  • the game device 21300 for providing a senior coach service in a sports game if the main player selection result request information is input, by the game result analysis module 21320 Calculate the point score for each player based on the generated record information for each player, and select the main player among the players belonging to the team based on the calculated point score for each player and the predefined selection reference information.
  • the main athlete selection module 21330 for outputting information on the results, and if the chief coach suggestion request is input, the training result analysis module for training the selected main athletes for improving the pre-stored ability values of the corresponding major athletes ( 21320) is generated and output based on the record information of the corresponding main players generated, and if the training start information for a specific main player among the selected main players is inputted
  • the main athlete training module (21340) and the like to further update by increasing the pre-stored ability value of a specific key athlete by the improvement value defined in the training proposal information.
  • the above-described method of providing the senior coach service in the game server 20110 and the game device 21300 according to the embodiment of the present invention may be implemented in a program and recorded in a computer-readable recording medium. .
  • the program recorded on the recording medium for implementing the method for providing the senior coach service in the sports game according to an embodiment of the present invention, if the senior coach service menu selection information is input, the game result data stored for each game index (Game Index) From the game result data for one or more game index is extracted, and through the analysis of the extracted game result data, the function of generating and outputting the entire team analysis information and record information for each player.
  • Game Index Game Index
  • the point score for each player is calculated based on the generated record information of the player, and the team is based on the calculated point score for each player and the predefined selection reference information. It is possible to further implement a function of outputting information on the selected main players by selecting the main players from among the players belonging to.
  • such a program generates and outputs training proposal information for each of the selected major athletes based on the record information of the corresponding major athletes for each of the selected major athletes when a request for a senior coach proposal is input. For example, if the training start information for a specific key player among the selected key players is input, the function of updating the pre-stored ability value of the specific key player by the improvement value defined in the training proposal information can be further implemented.
  • FIG. 27 is a diagram illustrating a system for a sports game according to an embodiment of the present invention.
  • a system for a sports game includes a terminal 30120 in which a sports game is actually played by a user, and a sports game in the terminal 30120. And a game server 30110 for providing related application data or controlling a sports game, and a network 30130 for connecting them.
  • a sports game means a game in which a user directly configures a team of predetermined players and enjoys playing a game in a specific stadium with a team composed of a computer team or another user as a team composed of the players, and baseball Games, soccer games, volleyball games, basketball games, rugby ball games, and the like.
  • the above-described game server 30110 may be connected to the terminal 30120, and may provide a page of the corresponding web site to the connected terminal 30120.
  • the game server 30110 proceeds with the membership registration process and stores and manages various information of the user registered as a member accordingly, and purchases various items (eg, players, devices, function items, etc.) related to the sports game. And payment function.
  • the game server 30110 may relay execution data of sports game-related applications in each of the plurality of terminals 30120 in real time, so as to play a sports game between users.
  • the game server 30110 provides a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data, and provides a player recruitment function.
  • a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data, and provides a player recruitment function.
  • Various control functions can be provided.
  • the game server 30110 may include a player who has a player who wants to use the team more strategically, a user who has a large number of players who do not want to use it properly, and who wants to use it quickly.
  • a "Two-Group Service” for sending some of your players down to Group 2, gaining experience in Group 2, and then promoting or releasing to Group 1 again. Can provide.
  • FIG. 28 is a block diagram of a game server 30110 that provides a group 2 service in a sports game according to an embodiment of the present invention.
  • a game server 30110 providing a group 2 service in a sports game may include a group ID and a group ID information including a group 1 player information in a sports game.
  • Group 2 for setting a group 1 player information list management unit 30210 that stores and manages in association with each other, and a group 2 player slot table including a predetermined number of group 2 player slots for each of the plurality of player growth propensity information.
  • growth propensity information (which may be used for assigning weighted capacity values) is inputted, in a group 2 player slot included in the group 2 player slot table set for the selected player growth propensity information.
  • group 2 player registration management unit 30230 performing the group 2 player registration function and 2 stored in each of the group 2 player slots included in the group 2 player slot table.
  • group 2 player management unit 30240 for updating and storing the capability values for each capability information included in the information of the group players.
  • the above-described group 2 player management unit 30240 calculates an average capability growth value by averaging the capability values obtained for each capability information of the group 1 players according to the play of the sports game by the user, and calculating the average ability growth value and In order to be proportional, the capability value for each capability information included in the information of each group 2 player stored in each group 2 player slot included in the group 2 player slot table may be updated.
  • the user's ability level (experience value) is similar to that of the group 1 player as well as the ability level update of the group 1 player. Will also be updated.
  • the above-described group 2 player management unit 30240 calculates an average capability growth value by averaging the capability values obtained for each capability information of the group 1 players according to the play of the sports game by the user, and calculating the average ability growth value and In the updating of the capability value for each capability information included in the information of each group 2 player stored in each of the group 2 player slots included in the group 2 player slot table, the proportion proportional to the calculated average ability growth value is group 2
  • the annual information included in each athlete's information may vary according to differently defined proportional rate information.
  • the capability value for each capability information included in the information of each group 2 athlete may be updated to be 100% of the average capability growth value for the group 1 athlete. If the annual information is seven years or more, the capability value for each capability information included in the information of each group 2 athlete may be updated to be 80% or 60% of the average capability growth value for the group 1 athlete.
  • the above-described group 2 player management unit 30240 is a weighted capability value for the capability value for the specific ability information among the capability information included in the information of each group 2 player stored in each of the group 2 player slots included in the group 2 player slot table.
  • the specific ability information is capability information corresponding to the corresponding player growth propensity information selected when performing the group 2 player registration function by the group 2 player registration unit.
  • the information of the selected group 1 player is counted as the first season from the point of time stored in the corresponding group 2 player slot as the information of the group 2 player, the predetermined number of seasons (for example, four years) If abnormal, the update of the capability value for each ability information included in the information of the second group athletes is limited.
  • the above-described group 2 player management unit 30240 at the end of the season, based on the ability value for each stored ability information updated, the information on the best group 2 player selected by selecting the best group 2 player by the plurality of player growth propensity information Can be stored and printed separately.
  • the above-described group 2 player slot table setting unit 30220 sets a group 2 player slot table including a predetermined number of group 2 player slots for each of the plurality of player growth propensity information, and purchases a group 2 player slot. According to the information, the number of group 2 player slots may be changed differently.
  • a group 2 player slot table for each of the plurality of player growth propensity information includes one group 2 player slot by default, and information of one group 2 player is stored in one group 2 player slot. In order to store more information of one group 2 player, the number of group 2 player slots must be increased by purchasing a group 2 player slot.
  • the game server 30110 providing a group 2 service in a sports game may provide a function of promoting or releasing a group 2 registered player in a group 2 group.
  • the game server 30110 if the group 1 promotion request information for the group 2 player selected by the user among the group 2 players identified from the group 2 player slot table is input, the selected 2 Group 1 promotion management unit 30250 to delete the information of the group player in the corresponding group 2 player slots and include in the group 1 player information list, and to the group 2 player selected by the user from the group 2 players identified from the group 2 player slot table. If the release request information for the input, the player discharge management unit 30260, etc. to delete the selected group 2 player information from the corresponding group 2 player slots.
  • the two-group service in the sports game according to the embodiment of the present invention described above is assumed to be a two-group service in the baseball game.
  • FIG. 29 is a diagram exemplarily showing player growth propensity information selected for registration of a group 2 player in a baseball game for each of the pitcher and the batter;
  • the game server 30110 may manage player growth propensity information for a pitcher in a baseball game by dividing it into a balance type, a fastball type, and a change ball type.
  • the player's growth propensity information for the batter can be divided into the balance type, the gun type, the hit type, and the quasi-foot type.
  • the game server 30110 sets a group 2 player slot table including a predetermined number of group 2 player slots for each player growth propensity information, and is included in the set group 2 player slot table.
  • Each group 2 player slot can store information for group 2 players.
  • Such a group 2 player slot table is exemplarily shown in FIGS. 30 and 31.
  • FIG. 30 is a diagram exemplarily illustrating a two-group player slot table 30410, 30420, and 30430 for player growth propensity information (balance type, fastball type, change ball type) for a pitcher in a baseball game.
  • the group 2 player slot table 30410 for the balance type player growth propensity information includes two players in which the player growth propensity information is selected as the balance type when registering the group 2 players by the group 2 player registration management unit 30230. It includes two two group player slots 304110 and 304120, in which the information of the group player (pitcher) may be stored, respectively.
  • the group 2 player slot table 30420 for the fastball type player growth propensity information includes two players in which the player growth propensity information is selected as the fastball type when registering the group 2 player by the group 2 player registration management unit 30230. It includes two two group player slots 304210 and 304220, each of which may store information of a group player (pitcher).
  • the group 2 player slot table 30430 for the change sphere type player growth propensity information includes two players selected by the group 2 player registration management unit 30230 for the player growth propensity information as the change sphere type. It includes two two group player slots 304310 and 304320, in which the information of the group player (pitcher) may be stored, respectively.
  • FIG. 31 is a diagram exemplarily illustrating a two-group player slot table 30301, 30520, 30530, and 30540 for player growth propensity information (balance type, gun type, hit type, quasi-foot type) for a batter in a baseball game.
  • player growth propensity information balance type, gun type, hit type, quasi-foot type
  • the group 2 player slot table 30510 for the balance type player growth propensity information includes two players in which the player growth propensity information is selected as the balance type when registering the group 2 players by the group 2 player registration management unit 30230. It includes two two group player slots 305 110 and 305 120 in which the information of the group player (batter) may be stored, respectively.
  • the group 2 player slot table 30520 for the gun-type player growth propensity information includes two players selected by the group 2 player registration management unit 30230 for the player growth propensity information as the gun type. It includes two two group player slots 305210 and 305220, each of which may store information of a group player (batter).
  • the group 2 player slot table 30305 for the blow type player growth propensity information includes two players in which the player growth propensity information is selected as the hit type when registering the group 2 player by the group 2 player registration management unit 30230. It includes two two group player slots 305310 and 305320, in which the information of the group player (batter) can be stored, respectively.
  • the group 2 player slot table 30540 for the subgroup-type player growth propensity information includes two 2 players selected by the group group player registration management unit 30230 as the subgroup type. It includes two two group player slots 305410 and 305420, each of which may store information of a group player (hitter).
  • 32 is a diagram illustrating an example of a user interface screen displaying a candidate player information list 30600 in a group 1 player information list in relation to a user using a group 2 service in a baseball game.
  • a candidate player information list 30600 for a pitcher is displayed in the group 1 player information list stored and managed by the group 1 player information list management unit 30210, and the candidate player information list thus displayed is displayed.
  • a send group 2306 button for group 2 registration for the candidate player 30210 selected by the user is displayed.
  • the group 1 player information list management unit 30210 manages the group 1 player divided into a starting player and a candidate player (also referred to as a waiting player) for each of the pitcher and the batter. That is, the first group player information list is divided into a starting player information list and a candidate player information list for each of the pitching and the batter.
  • a group 1 player who can be registered as a group 2 player may be limited to candidates.
  • the user interface screen illustrated in FIG. 32 when the user selects a specific candidate player 30210 and presses the send group 2 button 20520, the user interface screen illustrated in FIG. 33 may be displayed.
  • FIG. 33 illustrates a user interface 3030 that indicates that candidates 3010 are released when a user presses a send group 2 button 20520 in relation to a user's use of group 2 services in a baseball game. It is a figure which shows the screen as an example.
  • the game server 30110 deletes the selected candidate player 30210 from the candidate player information list 30600. That is, the selected candidate player 30210 is removed from the first group player list.
  • a user interface screen for selecting player growth propensity information in group 2 for the selected candidate player 30210 as shown in FIG. 34 is displayed.
  • FIG. 34 is a diagram illustrating an example of a user interface screen displayed for selecting player growth tendency information when a user presses a group 2 send button 30520 in relation to a user using a group 2 service in a baseball game.
  • the user may select player growth propensity information for the candidate player 30210 selected from the candidate player information list 30600 among balance type, fastball type, and change ball type player growth propensity information 30800.
  • the game server 30110 receives the selected fast-growing player growth propensity information from the terminal 30120 together with the request for sending group 2; (Received input), the information of the candidate player 30210 is stored as the information of the group 2 player in the group 2 player slot included in the group 2 player slot table set for the fastball type player growth propensity information.
  • a user interface screen for confirming such a group 2 player slot table is exemplarily illustrated in FIG. 35.
  • FIG. 35 is a user interface screen for checking whether information of a group 2 player registered by a user is stored in a group 2 slot of a group 2 player slot table in relation to a user's use of a group 2 service in a baseball game.
  • the 2nd group management menu button 900 is pressed, the 2nd player slot table for each player growth propensity information for pitcher management is displayed.
  • the group 2 player slot table for the balance type player growth propensity information and the value 2 for the fastball type player growth propensity information are displayed.
  • a user interface screen displaying the group player slot table 30910 and the group 2 player slot table for the change sphere type player growth propensity information are displayed.
  • the information of the group 2 player 30210 includes information on the ability of the group 2 player 30210 that is updated in proportion to the average capability increase value of the group 1 player (for example, four-season, two-season, change-up, slide). , Curves, forkballs, sinkers, etc.), and the ability value for the ability information corresponding to the fast-growing player growth tendency information among the ability value for each ability information is given a weighted ability value.
  • the user interface screen shown in FIG. 35 includes a group 1 promotion button 30930 for promoting a group 2 player among group 2 players displayed in the group 2 player slot table for each player growth propensity information to group 1, and A release button 30940 is shown for releasing a group 2 athlete.
  • 36 is a flowchart illustrating a method of providing a group 2 service in a sports game according to an embodiment of the present invention.
  • a method of providing a group 2 service in a sports game includes a group 1 player information list storing step (S31000), a group 2 player slot table setting step (S31002), and a group 2 player.
  • the game server 30110 stores the group 1 player information list including information of the group 1 player in the sports game in association with the team ID.
  • the game server 30110 includes a group 2 player slot table including a predetermined number of group 2 player slots for each of the plurality of player growth propensity information. This step is to set up.
  • the game server 30110 may send the group 2 request information for the group 1 player selected by the user among the group 1 players identified in the group 1 player information list and the plurality of players.
  • the player growth propensity information of the player growth propensity selected by the user is a step of receiving.
  • the game server 30110 sends information of the selected group 1 player to one group 2 player slot included in the group 2 player slot table set for the selected player growth propensity information. It is a step of storing as information of the 2nd group athlete.
  • the game server 30110 updates the capability value for each capability information included in the information of each group 2 player stored in each of the group 2 player slots included in the group 2 player slot table. To save.
  • the above-described two-group service providing in the sports game was performed by the game server 30110 in conjunction with the application in the terminal 30120 or the terminal 30120, but the terminal 30120 or the game server 30110 is not involved. It may also be performed in an application at the terminal 30120. In this case, the terminal 30120 will be referred to as a 'game device' and will be described below with reference to FIG. 13.
  • FIG. 37 is a block diagram of a game device 31100 that provides a group 2 service in a sports game according to an embodiment of the present invention.
  • the game device 31100 providing a group 2 service in a sports game includes a team ID and a group ID information including a group 1 player information in a sports game.
  • the group player slot table setting module 31120 and the group 2 send request information for the group 1 player selected by the user among the group 1 players identified in the group 1 player information list and the plurality of player growth propensity information selected by the user.
  • the information of the group 1 player is selected in the group 2 player slot included in the group 2 player slot table set for the selected player growth propensity information.
  • the group 2 player registration module (31130) to perform the group 2 player registration function, and the capability for each capability information contained in the information of each group 2 player stored in each of the group 2 player slots included in the group 2 player slot table
  • a group 2 player management module 31140 for updating and storing the numerical values.
  • the above-described method for providing a group 2 service in a sports game by the game server 30110 and the game device 1300 according to the embodiment of the present invention may be implemented in a program and recorded in a computer-readable recording medium. .
  • the program recorded on the recording medium for implementing a method for providing a group 2 service in a sports game according to an embodiment of the present invention in the sports game, the group 1 player information list including the information of the group 1 player and the team ID A function of setting and storing a group 2 player slot table including a predetermined number of group 2 player slots for each of the plurality of player growth propensity informations, and confirming in the group 1 player information list.
  • Group 2 send request information for the group 1 player selected by the user of the group 1 athletes selected and the player growth propensity information selected by the user among the plurality of player growth propensity information is input, the group 2 set for the selected player growth propensity information A function of storing the information of the Group 1 player selected in one group 2 player slot included in the player slot table as the information of the group 2 player, and the group 2 player slot table. Updating the group 2 group 2 was the capability information specific capacity value contained in the respective information stored in the player, each slot included in the implements a function of storing.
  • 38 is a diagram illustrating a system for a sports game according to an embodiment of the present invention.
  • a system for a sports game includes a sports game such that a sports game can be played in a terminal 40120 and a terminal 40120 in which a sports game is actually played by a user.
  • a sports game means a game in which a user directly configures a team of predetermined players and enjoys playing a game in a specific stadium with a team composed of a computer team or another user as a team composed of the players, and baseball Games, soccer games, volleyball games, basketball games, rugby ball games, and the like.
  • the above-described game server 40110 may be connected to the terminal 40120 and may provide a page of the corresponding web site to the connected terminal 40120.
  • the game server 40110 proceeds with the membership registration process and stores and manages various information of the user registered as a member accordingly, and purchases various items (eg, players, devices, function items, etc.) related to the sports game. And payment function.
  • the game server 40110 may relay execution data of a sports game application executed in each of the plurality of terminals 40120 in real time, so as to play a sports game between users.
  • the game server 40110 may provide a data management function and a control function for providing a function such as creating a user's team (team) and recruiting players.
  • the game server 40110 for a sports game in addition to the basic functions for sports games as described above, the user purchased or purchased a virtual ticket in a plurality of virtual stadiums It can provide data management function and control function to use the ticket of.
  • the game server 40110 as a reward (reward, thanks, gift) for the ticket purchase when performing the ticket purchase process, based on the "basic items" that can be used when playing sports games to the user based on You can perform the payment process (Process).
  • the game server 40110 is a "random item" that can be used when playing a sports game as a reward (reward, thanks, gift) for the use of a ticket (also referred to as a ticket exchange) when performing a ticket use procedure. Processing to pay the user may be performed.
  • the sports game server 40110 by default, random items selected randomly from a number of items, and more effective in sports games than other items (basic items, random items, etc.) and more helpful to the user You can also perform a process that pays the item "core item" with a low probability.
  • the basic item mentioned above is an item that is basically paid to the user according to the purchase of a ticket, and may be a fixed item determined as a specific item.
  • the random item is an item that is basically paid to the user according to the use of the ticket, and may be an arbitrary item that is randomly selected from the list of random items, not a fixed item that is determined as a specific item.
  • the core item is not an item that is basically paid to the user according to the use of the ticket, but may be paid with a low probability, which may make the game progress in the sports game more advantageous than other items of the basic item or the random item. It is an item. If the core item is an item that can recruit players with great stats (e.g. MVP players) in sports games, the use of tickets can be used as a new player recruiting means to strengthen their teams in sports games. have. In this sense, the "ticket shop” may be called “MVP shop” or "Gacha shop”.
  • the game server 40110 for a sports game according to the embodiment of the present invention described above will be described in more detail with reference to FIG. 39.
  • 39 is a block diagram of a game server 40110 for a sports game according to an embodiment of the present invention.
  • the game server 40110 for a sports game may download the application so that a user may play the sports game by executing the application on his terminal 40120.
  • Various control processes related to the play of a sports game may be performed, and data transfer and various control processes between the plurality of terminals 40120 may be performed to provide a sports game competition function between users.
  • the game server 40110 for a sports game the ticket purchase process that allows the user to purchase a virtual ticket in each of the plurality of virtual stadiums existing in the sports game, and the user Ticket usage processing that enables the use (exchange) of purchased tickets, and item payment processing according to such ticket purchase processing and ticket usage processing can be performed.
  • the above-described ticket purchase processing, ticket usage processing, and item payment processing include a function of providing a user interface related to the terminal 40120, a function of transmitting information or data related to the terminal 40120, and storing related information or data. It may include all of the functions of deleting, updating, etc., and may be performed in conjunction with the application and the game server 40110 downloaded, installed and executed from the game server 40110 to the terminal 40120.
  • the game server 40110 for a sports game according to an embodiment of the present invention, as shown in Figure 39, ticket shop screen controller 40210, ticket purchase processing unit 40220, ticket usage processing unit 4030 And the like.
  • the ticket shop screen control unit 40210 controls the ticket information for tickets that can be purchased in each of the plurality of virtual stadiums existing in the sports game to be displayed through the ticket shop screen (which is one of the user interfaces) displayed on the terminal 40120. do.
  • the ticket purchase processing unit 40220 may provide ticket purchase request information including purchase ticket information for one or more purchase tickets that the user wishes to purchase at a specific stadium selected by a user among a plurality of virtual stadiums existing in the sports game. When received from the store, the purchase ticket information is stored in the reserved ticket information stored in association with the user information (eg, user ID, etc.) in the user database 40402 based on the purchase ticket information included in the received ticket purchase request information.
  • one or more basic item information is included and stored in the reserved item information stored in association with the user information in the user database 40290.
  • the ticket use processing unit 40230 receives the ticket use request information including the use ticket information for one or more use tickets according to the user's selection from the terminal 40120, the ticket use processing unit 40230 is stored in association with the corresponding user information in the user database 40290.
  • the ticket information corresponding to the use ticket information included in the ticket use request information is deleted from the ticket information, and one of the reserved item information stored in the user database 40290 is provided to pay one or more random items as a gift for the use of the ticket.
  • the random item information may be included and stored.
  • the game server 40110 for a sports game as shown in FIG. 39, the basic item information list (list of basic item information) and the random item information list that can be used in the sports game ( And extracts one or more basic item information from a list of basic item information based on a predefined item item extraction criteria (40280) stored in the item database (40280) stored in the list, and transmits the item to the ticket purchase processing unit (40220).
  • the apparatus may further include an item extracting unit 40250 that randomly extracts one or more random item information from the information list and delivers the random item information to the ticket use processing unit 40230.
  • the basic item information list and the random item information list are stored, and the basic item information list and the random item information list may be classified and stored by a plurality of stadiums. have. This means that the basic items and random items that can be paid or used for each stadium may be different.
  • the item extractor 40250 extracts one or more basic item information from the list of basic item information classified for the specific stadium selected by the user among the plurality of stadiums based on the basic item extraction criteria, and the user among the plurality of stadiums.
  • One or more random item information may be extracted based on the random item extraction criteria from the random item information list classified for the specific stadium selected by.
  • the item database 40280 may further store one or more key item information lists usable in the sports game.
  • the above-described ticket usage processing unit 40230 determines whether to pay more core items in addition to one or more random items as a gift for ticket use, based on the probability of receiving core item payments, and further pays more core items. If it is determined that the item extraction unit 40250 includes one or more key item information extracted from the item database 40280 in addition to the one or more random item information, it is further included in the item information stored in the user database 40290 and stored.
  • the item extracting unit 40250 may store one or more key items stored in the item database 40280 based on the extraction probability information for each core item.
  • One or more key item information may be extracted from the information list and transmitted to the ticket usage processing unit 40230.
  • the core item payment probability information mentioned above may include a fixed probability value (eg, 10%) or may include a probability value (eg, 1 to 30%) that is changed according to usage ticket information or user information. For example, if the probability of key item payment is 10%, the key item may be paid about once when the ticket is used 10 times.
  • the above-mentioned extraction probability information for each core item is extraction probability information for each core item. For example, if a specific key item has 25% extraction probability information, the specific key item is selected from four core item extraction processes. This means that it can be extracted once.
  • the above-described ticket purchase processing unit 40220 may include ticket purchase request information including purchase ticket information for one or more purchase tickets that a user wishes to purchase at a specific stadium selected by a user among a plurality of virtual stadiums existing in a sports game. 40120), the purchase ticket information received at this time, the stadium information (e.g., Seoul Stadium, Busan Stadium, Daegu Stadium, Daejeon Stadium, Gwangju Stadium, etc.) according to the user's selection and each one or more purchase tickets Seat type information (e.g., information about Economy, reserved seat, VIP seat, etc.), ticket number information for one or more purchase tickets, and ticket purchase amount information for one or more purchase tickets.
  • the stadium information e.g., Seoul Stadium, Busan Stadium, Daegu Stadium, Daejeon Stadium, Gwangju Stadium, etc.
  • Seat type information e.g., information about Economy, reserved seat, VIP seat, etc.
  • ticket number information for one or more purchase tickets e.g., information about Economy, reserved seat, VIP seat, etc.
  • the above-described ticket purchase processing unit 40220 updates reserved ticket information stored in the user database 40290 by using stadium information, seat type information, ticket number information, ticket purchase amount information, and the like included in the purchase ticket information.
  • the held game money information stored in association with the user information in the user database 40290 may be updated.
  • the storage, update, and management of the user-owned game money information may be performed by the game money manager 40260 illustrated in FIG. 39.
  • tickets that can be purchased at a specific stadium stored in the ticket database 40270 based on the stadium information, seat type information, and ticket number information included in the purchase ticket information.
  • Ticket information for may be updated. Storing, updating, and managing ticket information on tickets that can be purchased for each stadium is performed by the stadium-specific ticket information management unit 40240 shown in FIG. 39.
  • a sports game according to an embodiment of the present invention can be actually played by an application that is installed and executed in the terminal 40120, the game server 40110 is the application data for running the sports game on the terminal 40120 The control is downloaded to the terminal 40120 and installed in the terminal 40120.
  • the aforementioned ticket purchase and ticket use in the sports game according to an embodiment of the present invention and item payment accordingly may be performed in the game server 40120 through interworking with the above-mentioned application and the game server 40120. .
  • 40 is a ticket database 40270, an item database 40280, and a user database among various databases used by the game server 40110 for ticket purchase and ticket use and item payment according to an embodiment of the present invention.
  • 40290 is a drawing.
  • the ticket database 40270 stores ticket information for each stadium, and for each stadium, stadium information, seat type information, remaining ticket number information (purchased ticket number information) and total ticket number for each seat type. Information and the like.
  • the item database 40280 stores information on all items available in a sports game.
  • all items are classified and stored as basic items, random items, and core items. Is shown.
  • the item database 40280 of FIG. 40 includes a basic item information list, a random item information list, and a key item information list.
  • the basic item is an item basically paid to the user according to the ticket purchase, and may be a fixed item determined as a specific item.
  • the random item is an item that is basically paid to the user according to the use of the ticket, and may be an arbitrary item that is randomly selected from the list of random items, not a fixed item that is determined as a specific item.
  • Core items are not items that are basically paid to users according to the use of tickets, but items that can be paid with low probability, which can make game progress more advantageous in sports games than other items of basic items or random items. to be.
  • These basic items, random items and core items may be classified according to the high and low amount of items among many items.
  • 41 and 42 are views illustrating a ticket purchase related user interface screen (ie, a ticket shop screen displayed on the terminal 40120) in a sports game according to an embodiment of the present invention.
  • FIG. 41 shows the stadium information ("Jamsil X Zone”, “Daegu Citizen”, “Daejeon Hanbat”, 7), seat type information ("General”, “specified”), and the stadium for ticket purchase before ticket purchase.
  • Ticket shop screen showing ticket vending machines.
  • a popup window of a purchase window as shown in FIG. 42 is superimposed on the ticket shop screen.
  • a user may request a ticket purchase by looking at an item description, an item function, a purchase amount, and the like by selecting a purchase number and clicking a purchase button.
  • the corresponding application of the terminal 40120 or the terminal 40120 includes, for example, stadium information (identifier of "Daehanhan field"), seat type information (identifier of "general”), ticket purchase number information (one) for a specific stadium. ),
  • the ticket purchase request information including the purchase ticket information including the ticket purchase amount information (1,000 cache) is transmitted to the game server 40110.
  • the game server 40110 updates the reserved ticket information stored in the user database 40290 based on the purchase ticket information included in the ticket purchase request information, and stores one or more basic item information to be paid to the user in the user database 40290.
  • the possession item information is updated by being included in the possession item information
  • the possession game money information is updated by subtracting the ticket purchase price information from the possession game money information stored in the user database 40290.
  • the game server 40110 updates the ticket information for each stadium stored in the ticket database 40270.
  • the "1 sheet exchange” and “2 sheet exchange” are displayed on the right screen where the stadium information is displayed in FIG. By clicking one of the “3 sheets exchange”, “4 sheets exchange”, and “5 sheets exchange” button, the number of tickets can be used.
  • the terminal 40120 or the corresponding application of the terminal 40120 includes usage ticket information including information on the number of tickets (that is, tickets corresponding to the selected seat type at the selected stadium).
  • the ticket use request information is transmitted to the game server 40110.
  • the game server 40110 receives ticket use request information including the use ticket information of one or more use tickets that the user wants to use from the terminal 40120, and is associated with the corresponding user information in the user database 40290.
  • the ticket information corresponding to the used ticket information is deleted from the reserved ticket information.
  • the game server 40110 basically provides one or more random items to the user by storing one or more random item information in the reserved item information stored in association with the corresponding user information in the user database 40290.
  • the game server 40110 probabilistically determines whether to pay more than one key item, and if it is determined to pay more, one or more key items.
  • One or more key item information extracted by extracting the information from the item database 40280 may be further included in the retained item information stored in association with the corresponding user information in the user database 40290.
  • 43 and 44 are views illustrating a user interface screen related to the use of tickets in a sport game according to an embodiment of the present invention.
  • FIG. 44 shows that when the user selects and clicks the "3 pieces exchange” button to use three tickets purchased at the stadium called “Daegu Citizen", the game server 40110 performs the above-described ticket usage processing.
  • a pop-up window showed that three random items ("Third Coach's Advice”, “Camouflaged”, “Promotional Promoter”) and one key item (“May MVP”) were awarded for three tickets. It is a figure showing what is shown.
  • 45 is a flowchart of a method for a sports game performed by the game server 40110 according to an embodiment of the present invention.
  • ticket information on a ticket that can be purchased at each of a plurality of virtual stadiums existing in the sports game may be stored in a terminal ( And controlling the ticket to be displayed through the ticket shop screen displayed at 40120 (S40800) and ticket purchase request information including purchase ticket information for one or more purchase tickets which are desired to be purchased at a specific stadium.
  • the purchase database information included in the reserved ticket information associated with the user information is stored in the user database 40290, and the user information is stored in the user database 40290.
  • Storing at least one basic item information included in the stored item information stored in association with the stored item information (S40804); Receiving the ticket use request information including the use ticket information for the use ticket on the top (S40806) and corresponding to the use ticket information in the reserved ticket information stored in association with the user information in the user database 40290 And deleting one or more random item information in the reserved item information stored in association with the user information in the user database 40290 (S40808).
  • the above-described method for a sports game may be implemented in a program and recorded in a computer-readable recording medium.
  • ticket information on tickets that can be purchased at each of a plurality of virtual stadiums existing in a sports game is displayed on a ticket shop screen.
  • a function of receiving the ticket purchase request information including the purchase ticket information of one or more purchase tickets which are desired to be purchased at a specific stadium among a plurality of stadiums, and the user in the user database based on the purchase ticket information. Includes and stores purchase ticket information in the reserved ticket information associated with the information, and stores one or more basic item information in the reserved item information stored in association with the user information in the user database, and one or more uses according to user selection. Enter ticket usage request information including ticket usage information for the ticket. Delete the receiving function of holding the ticket data corresponding to the information from the ticket using ticket information, implements the function of storage by including one or more random item information held in the item information.
  • Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage, and the like, which are also implemented in the form of a carrier wave (for example, transmission over the Internet). It also includes.
  • the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • an item which is closely related to a sports game and can be used in the sports game can be obtained in a unique manner for the sports game.
  • Ticket purchase and ticket usage processing and item payment processing in the sports game described above with reference to FIGS. 38 to 45 are performed by the game server 40110 in conjunction with an application in the terminal 40120 or the terminal 40120.
  • the application may be performed in the terminal 40120 or the terminal 40120 without involvement of the game server 40110.
  • the terminal 40120 will be referred to as a game device and will be described below with reference to FIG. 46.
  • 46 illustrates a game device 40900 for a sport game according to an embodiment of the present invention.
  • a game device 40900 for a sports game may include a user manager that stores and manages reserved ticket information and reserved item information associated with user information in a user database 40970 ( 40910, an item manager 40920 for storing and storing a list of basic item information and a list of random item information that can be used in a sports game in the item database 40960, and a virtual game existing in the sports game stored in the ticket database 40950.
  • Ticket information for a plurality of stadiums is displayed on the ticket shop screen, and a ticket purchase including purchase ticket information for one or more purchase tickets that a user wishes to purchase in a specific stadium among a plurality of virtual stadiums existing in a sports game.
  • the purchase ticket information is stored in association with the user information in the user database 40970.
  • the ticket usage management unit 40940 may include one or more random item information randomly extracted from the list of random item information stored in the item database 40960 in the user database 40970 by being included in the reserved item information stored in association with the user information. It includes.
  • the item manager 40920 may further store and manage the core item information list in the item database 40960 in addition to the basic item information list and the random item information list.
  • the ticket usage management unit receives the ticket usage request information including the usage ticket information for one or more usage tickets according to the user's selection, it is important to pay more core items in addition to the random items as a gift for the ticket usage. If it is determined based on the item payment probability information, and if it is determined that the key items are further paid, one or more key item information is extracted from the key item information list stored in the item database 40960 in addition to the one or more random item information. 40970 may be added to the held item information and updated.
  • the game device 40900 for a sports game is, for example, a personal computer (PC), a smart phone, a notebook computer, a mobile communication terminal, a personal digital assistant (PDA), a game dedicated device, or the like.
  • PC personal computer
  • PDA personal digital assistant
  • One may include a central processing unit (CPU), a storage device such as a memory, a hardware device such as a display, an input device, and the like.
  • the functions of the game device 40900 described above may be executed by a corresponding application (program), where the application (program) is basically a memory in the game device 40900 for a sports game according to an embodiment of the present invention. It may be stored and installed in and executed, or may be downloaded and installed from a server such as a game server to the game device 40900.
  • application program
  • the method for a sports game according to the embodiment of the present invention described above may be recorded in a computer-readable recording medium implemented as a program.
  • a program recorded on a recording medium for implementing a method for a sports game includes a function of storing and managing reserved ticket information and reserved item information associated with user information in a user database 40970; A function of storing basic item information list and random item information list that can be used in a sports game in the item database 40960 and managing one or more purchase tickets that a user wishes to purchase at a specific stadium among a plurality of virtual stadiums existing in the sports game.
  • the ticket purchase request information including the purchase ticket information for is entered, the purchase ticket information is included in the reserved ticket information and updated, and the basic item information extracted from the list of basic item information is added to the reserved item information and updated.
  • the ticket information corresponding to the used ticket information is deleted from the reserved ticket information, and updated by including one or more random item information randomly extracted from the random item information list in the reserved item information. Implements the function.
  • an item which is closely related to a sports game and can be used in the sports game can be obtained in a unique manner for the sports game.
  • 47 is a diagram illustrating a system for a sports game according to an embodiment of the present invention.
  • a system for a sports game includes a terminal 50120 in which a sports game is actually played by a user, and a sports game in the terminal 50120.
  • Game server 50110 for providing related application data or controlling a sports game, and a network 50130 connecting them.
  • a sports game means a game in which a user directly configures a team of predetermined players and enjoys playing a game in a specific stadium with a team composed of a computer team or another user as a team composed of the players, and baseball Games, soccer games, volleyball games, basketball games, rugby ball games, and the like.
  • the above-described game server 50110 may be connected to the terminal 50120 and provide a page of the corresponding web site to the connected terminal 50120.
  • the game server 50110 proceeds with the membership registration process and stores and manages various information of the user registered as a member, and purchases various items (eg, players, devices, function items, etc.) related to the sports game. And payment function.
  • the game server 50110 may relay execution data of sports game-related applications in each of the plurality of terminals 50120 in real time, so as to play a sports game between users.
  • the game server 50110 provides a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data, and provides a player recruitment function.
  • a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data, and provides a player recruitment function.
  • Various control functions can be provided.
  • the game server 50110 for a certain period of time "player growth items” that can improve the ability of the player to the user who wants to have the best team by improving the ability of the player owned for a certain period of time.
  • player growth items that can improve the ability of the player to the user who wants to have the best team by improving the ability of the player owned for a certain period of time.
  • FIG. 48 is a block diagram of a game server 50110 that provides a player growth item service in a sports game according to an embodiment of the present invention.
  • a game server 50110 that provides a player growth item service in a sports game according to an embodiment of the present invention may include a player growth item information storage unit 50210 and a player for storing information related to a player growth item.
  • the player growth item use request processing unit 50240 for processing the available use according to the use request for the growth item, and the capability growth management unit 50250 for growing the capability value of the player according to the use of the player growth item.
  • the above-described player growth item information storage unit 50210 stores information on the use period and the growth rate of the capability value for each use period for the player growth item.
  • the above-described player growth item use request processing unit 50240 when the use request information for the player growth item is received from the user terminal 50120, confirms the period of use for the player growth item from the use request information, the player growth item The player growth item is controlled to be stored in the holding item list associated with the user ID for the identified use period so that the player game item can be used during the identified use period in the sports game played by the user ID of the user.
  • the capability growth management unit 50250 While the player growth item is stored in the holding item list, the capability growth management unit 50250 described above increases the capability value growth rate corresponding to the identified use period in association with the user ID.
  • the player growth item information storage unit 50210 further provides information on the usage fee for each use period for the player growth item
  • the charging data generation unit 50260 extracts information on the usage fee corresponding to the confirmed usage period, and generates and stores charging data associated with the user ID based on the extracted usage fee information. It may further include.
  • the above-described player growth item use request processing unit 50240 may control the player growth item and one or more additional items to be stored in the holding item list associated with the user ID during the use period identified from the use request information as a package.
  • the game server 50110 that provides a player growth item service in a sports game collects information on item purchase history for each user ID and total sales of items, and collects items for each user ID. Based on the purchase history information, the top purchase group identification unit 50230 extracts a list of user IDs that occupy a certain percentage (eg, 70%) of the total sales of items, and the user IDs identified from the extracted user ID lists.
  • the player growth item information providing unit 50220 may be provided to provide information on the use period and the growth rate of the ability value for each use period to the corresponding terminal.
  • 49 is a diagram illustrating an example player growth item provided in a sports game according to an embodiment of the present invention.
  • the period of use As for the player growth item, the period of use, the rate of growth of the capability value, and the fee for each use period are defined, and three examples thereof are described in the table of FIG.
  • the first player growth item is a player growth item having a use period of 30 days, a capability growth rate of 5%, and a usage fee of 9,900 won.
  • the second player growth item is a player growth item with a usage period of 60 days, a capability growth rate of 10%, and a usage fee of 19,800 won.
  • the third player growth item is a player growth item with a 90-day period, a 15% capacity growth rate, and a usage fee of 29,700 won.
  • the player growth item and the additional item may be bundled together and managed as a package. Additional items may be free or paid.
  • 50 is a flowchart illustrating a method of providing a player growth item service in a sports game according to an embodiment of the present invention.
  • the method for providing a player growth item service in a sports game by the game server 50110 may include information on a use period and a growth rate of each player using the player growth item.
  • the player growth item is the user ID of the user Controlling the player growth item to be stored in the holding item list associated with the user ID during the identified use period so as to be available during the identified use period in the sports game played by (S50402); While stored in the list, the ability value for each player ID stored in association with the user ID corresponds to the confirmed usage period. It includes a step (S50404), etc. as the ability to increase growth rate.
  • the method for providing a player growth item service in a sports game may be implemented in a program and recorded in a computer-readable recording medium.
  • a program recorded on a recording medium for implementing a method for providing a player growth item service in a sports game includes storing information on the use period and the growth rate of each performance period for the player growth item.
  • the provision of the player growth item service in the sports game is performed by the game server 50110 in conjunction with an application in the terminal 50120 or the terminal 50120 as necessary, but without involvement of the game server 50110. It may also be performed in an application in the terminal 50120 or the terminal 50120. In this case, the terminal 50120 will be referred to as a 'game device' and will be described below with reference to FIG. 51.
  • 51 is a block diagram of a game device 50500 that provides a player growth item service in a sports game according to an embodiment of the present invention.
  • a game device 50500 that provides a player growth item service in a sports game may store information about a use period and a capability growth rate for each use period for the player growth item.
  • the usage period for the player growth item is checked from the use request information, and the player growth item is checked for the period of use.
  • the player growth item use request processing module 50520 that controls the player growth item to be stored in the holding item list for the identified use period, and the player IDs stored by the player ID while the player growth item is stored in the holding item list to be available.
  • the present invention by introducing a flat rate concept, it can provide a player growth item that can improve the ability value by a certain ratio for a certain period.
  • FIG. 52 illustrates a system for sports game according to an embodiment of the present invention.
  • a system for a sports game includes a first terminal 60121 of a first user and a second terminal 60122 of a second user in which a sports game is actually played.
  • a game server 60110 that provides related application data for controlling a sports game in the form of competition between the first terminal 60121 and the second terminal 60122 or controls the sports game, and a network 60130 connecting them. It is composed of
  • a sports game means a game in which a user directly configures a team of predetermined players and enjoys playing a game in a specific stadium with a team composed of a computer team or another user as a team composed of the players, and baseball Games, soccer games, volleyball games, basketball games, rugby ball games, and the like.
  • the first terminal 60121 and the second terminal 60122 are connected, and the connected first terminal 60121 and the second terminal 60122 can provide pages of the corresponding website. have.
  • the game server 60110 proceeds with the membership registration process and stores and manages various information of the user registered as a member, and purchases various items (eg, players, devices, function items, etc.) related to the sports game. And payment function.
  • the game server 60110 may relay execution data of a sports game-related application in each of the first terminal 60121 and the second terminal 60122 in real time so as to enable a sports game in the form of competition between users. .
  • the game server 60110 provides a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data, and provides a player recruitment function.
  • a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data, and provides a player recruitment function.
  • Various control functions can be provided.
  • the game server 60110 provides a sports game through a Prestige Channel, in which only users having a level of a certain grade or higher can enter and compete with each other.
  • the game server 60110 when a user having a level above a certain level selects a prestige channel entry icon, the opponent to match is automatically matched to a state in which a game can be played immediately. Proceed. At this time, the information related to the opponent (eg team name, team information, etc.) is not exposed privately.
  • the information related to the opponent eg team name, team information, etc.
  • a game server 60110 that enables a sports game to be enjoyed through such a prestige channel will be described in more detail with reference to FIG. 53.
  • 53 is a block diagram of a game server 60110 for providing a sports game according to an embodiment of the present invention.
  • a game server 60110 for providing a sports game receives selection information of a prestige channel entry icon for a prestige channel from a first terminal 60121 of a first user, Prestige checks the level information associated with the first user ID, generates prestige channel admission information only when it is determined that the checked level information is level information of a certain level or higher, and registers the first user ID in the waiting list.
  • the opponent automatic matching unit for automatically matching the first user ID of the first user registered in the waiting list with the second user ID of the second user ( 60220 and a sports game controller 60230 for controlling a sports game of a user-to-user competition type when automatic matching is completed.
  • the above-mentioned opponent automatic matching unit 60220 when the prestige channel entrance approval information is generated from the prestige channel entrance approval unit 60210, checks the odds information for each user ID registered in the waiting list, and confirms the odds rate for each confirmed user ID.
  • the first user ID of the first user registered in the waiting list and the second user ID of the second user may be automatically matched based on the information.
  • the above-described sports game controller 60230 when the automatic matching by the opponent automatic matching unit 60220 is completed, the sports game screen for the sports game of the inter-user competition type is the first terminal 60121 and the second terminal 60122. ) To be displayed on each.
  • the above-described sports game control unit 60230 controls the sports game screen to be displayed on each of the first terminal 60121 and the second terminal 60122, respectively, in each of the first terminal 60121 and the second terminal 60122.
  • the information related to the opponent may be controlled to be private.
  • the game server 60110 for providing a sports game according to an embodiment of the present invention further comprises a prestige point score management unit 60240 for storing and managing the prestige point score for each user ID can do.
  • the prestige point score management unit 60240 associates with the first user ID through a process of providing a predetermined prestige point score according to the result of the sports game.
  • the first prestige point score and one or more prestige point scores stored in association with the second user ID may be changed.
  • the prestige point score payment process may be basically performed by paying a predetermined prestige point score to a winning user and subtracting a predetermined prestige point score to a lost user.
  • the predetermined prestige point score may be paid only to the winning user, or the predetermined prestige point score may be subtracted only to the lost user.
  • the predetermined prestige point score that is paid or deducted may be determined differently according to a difference in the winning rate between the first user and the second user, a level difference, or a sports game result (score result).
  • the prestige point score management unit 60240 is a user of one of the opponents after the automatic matching of the opponent is completed by the opponent automatic matching unit 60220 and the sports game is started by the sports game controller 60230.
  • the sports game is abnormally terminated by the first user or the second user due to abstention or forced termination (caused by disconnection from the game server 60110, exit from the game room or the Prestige channel, etc.)
  • the user the second user
  • the prestige point score of the first user or the second user can be deducted by a predetermined value.
  • the game server 60110 for providing a sports game based on the prestige point score for each user ID stored and managed by the prestige point score management unit 60240, as shown in FIG.
  • the device may further include a prestige ranking information manager 60250 that generates and stores prestige ranking information in the prestige channel and provides stored prestige ranking information when a prestige ranking information request is received.
  • the sports game through the prestige channel may be operated for each season, and accordingly, the prestige ranking information management unit 60250 is based on the prestige point score for each user ID stored and managed by the prestige point score management unit 60240. Prestige ranking information can be generated for each season information.
  • a channel select button 60603 is displayed for the first user.
  • the screen 60300 displayed on the first terminal 60121 is illustrated.
  • a channel selection button is displayed on the left side of the screen 60300 for various channels where users for playing sports games can gather and compete.
  • the game entry button 60320 which is a prestige channel entry icon, is displayed.
  • a prestige ranking button 60030 is displayed for viewing the prestige ranking information.
  • the game server 60110 recognizes this, confirms the first user ID, and associates with the confirmed first user ID. It is determined whether the received level information is above a certain level, and if it is above a certain level, the prestige channel admission approval information is generated to register the first user ID in the waiting list, and among the user IDs registered in the waiting list, Based on this, a second user to play against the first user is selected to automatically match the first user ID with the second user ID.
  • the game server 60110 generates information about a game room where the first user and the second user can play, so that a competitive game can be played.
  • the user interface screen 60400 illustrated in FIG. 55 may be provided to the first terminal 60121 of the first user and the second terminal 60122 of the second user, respectively. .
  • FIG. 55 exemplarily shows a screen 60400 that is displayed immediately before a sports game starts in the form of an automatic match between users, and it can be confirmed that the opponent to be matched through this screen 60400 has been automatically matched. .
  • information about two teams to be played and information about the starting pitcher are displayed.
  • information related to the first user That is, you can check all your information such as team name, level, achievement, number of seasons, manner index, number of abstentions, prestige point scores, information about starting pitchers, etc.
  • the information related to the second user who is the other party is private and cannot be identified.
  • the right side of the screen 60400 which is displayed immediately before the start of the sports game includes a portion where field information (or a field image) is displayed and a portion for setting a game rule.
  • the stadium information may be information of a specific stadium determined from among the stadiums virtually existing in the sports game or information of an arbitrary stadium.
  • the game rule setting relates to game time setting, inning number setting, extension existence setting, allowance for watching games, individual or team competition mode setting, and the like.
  • the game server 60110 may not control the screen 60400 of FIG. 55 to be displayed, but may randomly determine the HOME and the AWAY so that the competitive game can be started immediately. have.
  • FIG. 56 exemplarily illustrates a prestige ranking screen 60500 in which prestige ranking information is displayed.
  • the prestige ranking screen 60500 illustrated in FIG. 56 is a screen in which the prestige ranking button 60330 illustrated in FIG. 54 is selected by the first user and displayed on the first terminal 60121.
  • the prestige ranking screen 60500 on the prestige ranking screen 60500, team information about a yasin team that is a team of a first user is displayed, and a prestige ranking is displayed along with a team name and a prestige point score.
  • the prestige ranking screen 60500 may display record ranking information of players owned by all users who enjoy a sports game through the prestige channel.
  • 57 is a flowchart illustrating a method of providing a sport game according to an embodiment of the present invention.
  • a method of providing a sports game by the game server 60110 includes a prestige channel entrance request step S60600, a prestige channel entrance approval step S60602, and a match opponent automatic matching step. (S60604), sports game control step (S60606), prestige point score management step (S60608), prestige ranking information management step (S60610) and the like.
  • the prestige channel entrance request step (S60600) is a step in which the game server 60110 receives selection information of a prestige channel entry icon for the prestige channel from the first terminal 60121 of the first user.
  • the game server 60110 checks the level information associated with the first user ID, and the prestige channel admission approval information only when it is determined that the checked level information is level information of a certain level or more. Is generated, and the first user ID is registered in the wait list.
  • the game server 60110 automatically matches the first user ID and the second user ID registered in the waiting list.
  • Sports game control step (S60606), the game server 60110 is a step of controlling the sports game of the user-to-user competition type when the automatic matching is completed. After this step S60606, the first user and the second user can play a sports game.
  • the prestige channel entry request step (S60600), the prestige channel entrance approval step (S60602), and the opponent automatic matching step (S60604) are performed simultaneously, and the sports game control step (S60606) is performed.
  • the method for providing a sports game by the game server 60110 after the above-described sports game control step (S60606), according to the result of the sports game,
  • the prestige point score is processed to change one or more prestige point scores of the first prestige point score stored in association with the first user ID and the second prestige point score stored in association with the second user ID.
  • the ranking information management step (S60610) may be further included.
  • the method for providing a sports game according to the embodiment of the present invention described above may be implemented in a program and recorded in a computer-readable recording medium.
  • a program recorded on a recording medium for implementing a method for providing a sports game may be configured to receive selection information of a prestige channel entry icon for a prestige channel from a first terminal 60121 of a first user.
  • Checks the level information associated with the function and the first user ID generates prestige channel admission approval information only when it is determined that the checked level information is higher than a certain level, and registers the first user ID in the waiting list.
  • the user may be treated differently from others, and thus, the game motivation may be continuously reduced. It is effective to provide a game method (a game method in which sports games can be played through a prestige channel). This can lead to the user's continued use of sports games.
  • FIG. 58 is a diagram illustrating a system for a baseball game according to an embodiment of the present invention.
  • a system for a baseball game includes terminals 70141, 70122, ..., and terminals 70141, 70122,... Which are actually played by a user. It is composed of a game server (70110) for providing a baseball game-related application data or control the baseball game so that the baseball game can be played in ..), and a network 70130 connecting them.
  • the baseball game means a game in which a user directly configures a team of predetermined players and enjoys playing a game in a specific stadium with a team composed of a computer team or another user.
  • the above-described game server 70110 may be connected to terminals 70141, 70122,..., And may provide pages of the web site to the connected terminals 70141, 70122,.
  • the game server 70110 proceeds with the membership registration process and stores and manages various information of users who are registered as members, and purchases various items (eg, players, devices, function items, etc.) related to the baseball game. And payment function.
  • the game server 70110 may relay, in real time, execution data of a baseball game application executed in each of the plurality of terminals 70141, 70122,..., So as to play a baseball game between users.
  • the game server 70110 controls to perform a home run race between terminals such as the first terminal 70141 of the first user, the second terminal 70221 of the second user,
  • the compensation process may be performed on the user (s) according to the result of the progress control of the home run race.
  • the game server 70110 described above will be described in more detail with reference to FIG. 59. In particular, it will be described in detail with respect to providing a home run race function in a baseball game.
  • FIG. 59 is a block diagram of a game server 70110 for providing a home run race in a baseball game according to an embodiment of the present invention.
  • a game server 70110 that provides a home run race in a baseball game according to an embodiment of the present invention includes a home run race room establishing unit 70210, a player selection management unit 70020, and a home run race progress control unit 70030. , A home run king information generation unit 70040, a home run king compensation unit 70250, and the like.
  • the home run race room establishment unit 70210 When the home run race room establishment unit 70210 receives a request to open a home run race room including a room information and home run race rule information set through the home run race room creation window from the first terminal 7011 of the first user (director), Create a home run race room ID.
  • the player selection management unit 7020 After the player selection management unit 7020 confirms that the participant list associated with the generated home run race room ID includes the user information as much as the personnel information included in the home run race rule information, the player or team's pitchers and batters Provide a player selection window for player selection to receive player selection information from two or more terminals corresponding to one or more user information included in the participant list.
  • the home run race progress control unit 70230 controls the progress of the home run race in the individual game or the team game mode according to the mode selection information included in the set home run race rule information.
  • the home run king information generation unit 70040 generates home run king information based on at least one of the home run number information and the maximum distance information determined from the progress result information of the home run race.
  • the home run king compensation unit 70250 performs differential compensation on the user information included in the generated home run king information according to the personnel information and the pitcher information included in the set home run race regulation information.
  • the above-mentioned home run race room establishment unit 70210 receives a home run race room establishment request from the first terminal 70141 of the first user connected to the home run race channel. Lace room making window "to the first terminal 70141.
  • 60 exemplarily illustrates a home run race room making window 70300 provided by the home run race room opening unit 70210 included in the game server 70110 to provide a home run race in a baseball game according to an embodiment of the present invention. It is a figure shown.
  • the home run race room creation window 70300 may include a room information input unit 7010, a mode selection unit 70020 for selecting an individual match mode or a team match mode as mode selection information, a type, location, etc. of a Chinese New Year.
  • Field information setting unit (70330) for setting a time zone, when the individual game mode is selected as the mode selection information, the individual game game setting unit (70350) for the individual game setting, team match for the team game setting when the team game mode is selected as the mode selection information Game setting unit 70040, and the like.
  • the home run race regulation information set through the home run race room creation window 70300 includes the person information, the pitcher information, and the type information when the mode selection information is the individual game mode, referring to the individual game setting unit 70050.
  • the mode selection information is the team match mode, referring to the team match game setting section 70040, it includes the person information, the number of rounds, the ball type information, the pitcher setting method information, and the like.
  • the pitcher setting method information includes a "person setting method" in which the pitcher of the own team is set, the "relative setting method” in which the opposing team sets the pitcher of the own team, and the pitcher of the own team. Information about one of the "random setting methods".
  • the above-mentioned home run race room establishment unit 70210 receives a home run race room establishment execution request including room information and home run race rule information set through the home run race room creation window 70300 and generates a corresponding home run race room ID. do.
  • the home run race room establishment unit 70210 controls the screen output so that the home run race room screen corresponding to the generated home run race room ID is displayed on the first terminal 70141 of the first user.
  • 61 and 62 exemplify the home run race room screen displayed on the first terminal 70141 of the first user who is the owner.
  • FIG. 61 is a diagram exemplarily illustrating the home run race room screen 70400 displayed on the first terminal 70141 of the first user who is the owner by the home run race room opening unit when the mode selection information is the personal competition mode.
  • the home run race room screen 70400 illustrated in FIG. 61 is a case where five persons information included in the home run race regulation information is assumed to be five, and four users (first user, second user, third user, first). 4 user) enters the home run race room, and information about four users (first user, second user, third user, fourth user) is displayed.
  • pressing the start button may start the home run race.
  • the participant may be further added by pressing the invite button.
  • FIG. 62 is a diagram exemplarily illustrating the home run race room screen 70500 displayed on the first terminal 70121 of the first user who is the owner by the home run race room establishing unit when the mode selection information is the team match mode.
  • the home run race room screen 70500 illustrated in FIG. 62 is a case where the person information included in the home run race rule information is 5: 5, and includes ten users (first user, ... tenth user). Enters the home run race room, and the information (team information) for ten users (first user, ... tenth user) is divided into the Dong-gun and Seo-gun in a predetermined manner (automatic or manual). to be.
  • a home run race may be performed in team match mode between the East and West forces by pressing the start button.
  • the player selection management unit 70020 included in the game server 70110 is used to select a player for pitching and batting.
  • the player selection window 70700 so provided is exemplarily shown in FIG. 63.
  • the home run race progress control unit 70030 receives the pitcher operation information and the batter operation information from the terminal of the user. Then, the progress of the home run race in the individual game or the team game mode is controlled based on the received pitcher operation information and the batter operation information.
  • the home run king information generation unit 70040 may perform the home run king information based on one or more of the number of home runs and the maximum distance information determined from the progress result information of the home run race. Create
  • the home run king compensation unit 70250 described above provides a compensation process to the corresponding user based on the generated home run king information.
  • the home run king compensation unit 70250 sets a plurality of prize box type information according to the number of people, the number of pitches, the number of people and the number of rounds, and the prize box information for each of the plurality of prize box types.
  • the information of the compensation item included in is set differently according to a plurality of probability values.
  • the home run king compensation unit 70250 is defined by the personal information and the pitcher information included in the set home run race regulation information among the plurality of prize box type information set according to the number of persons and the number of pitches when the mode selection information is the individual game mode. Extracting the prize box type information, determining the information of the compensation item included in the prize box information on the extracted prize box type information based on the probability, and the prize box information including the determined reward item to the generated home run king information The differential compensation process is performed by storing in association with the included user information.
  • the home run king reward unit 70250 uses the person information and the number of rounds included in the set home run race regulation information among the plurality of prize box type information set according to the number of people and the number of rounds. Extract the prize box type information that is defined, determine the information of the compensation item included in the prize box information on the extracted prize box type information based on the probability, and the prize box information including the determined reward item information generated home run king The differential compensation process is performed by storing in association with user information included in the information.
  • the home run king compensation unit 70250 described above sets the prize box type information to a higher grade as the number of pitches and rounds and the number of people is higher, and the number of reward items included in the prize box information as the prize box type information set to the higher grade is higher. May be set to increase or the price of the compensation item is expensive, and the lower the probability value of the plurality of probability values, the more the number of compensation items included in the prize box information may be set or the price of the compensation item is expensive.
  • 64 is a table 70708 of prize box types according to the number of people and the number of pitches, and a table 70710 showing information of compensation items included differently according to probability values for each prize box type.
  • probability values x%, y%, and z% for each prize box type may be set identically or differently, but in the following description, it is assumed that x%> y%> z%.
  • the grades of the prize box type information are, for example, upper, middle, and lower, in which the prize is the highest grade, the middle is the next highest grade, and the lower is the lowest grade.
  • the prize item information set to a higher grade (direction A) is included in the prize box information. It can be seen that the number of sprays, etc.) is set to increase or the compensation item is expensive. Further, it can be seen that the lower the probability value among the plurality of probability values (B direction), the more the number of compensation items included in the prize box information is set or the price of the compensation items becomes higher.
  • 65 is a flowchart illustrating a method of providing a home run race in a baseball game according to an embodiment of the present invention.
  • a home run race room opening step S70800
  • a player selection step S70802
  • a home run race progress control is provided.
  • a step S70804 a home run king information generation step S70806, a home run king compensation step S70808, and the like.
  • the game server 70110 may request a home run race room establishment execution request including room information and home run race rule information set through the home run race room creation window to be executed by the first terminal of the first user.
  • a home run race room ID When receiving from 70121, it generates a home run race room ID.
  • the game server 70110 after confirming that the participant list associated with the generated home run race room ID includes the user information as much as the user information included in the home run race rule information, the user or A player selection window for player selection for each team pitcher and batter is provided to receive player selection information from two or more terminals corresponding to one or more user information included in the participant list.
  • the game server 70110 controls the progress of the home run race in the individual game mode or the team game mode according to the mode selection information included in the set home run race rule information.
  • the game server 70110 In the home run king information generating step (S70806), the game server 70110 generates home run king information based on at least one of the home run number information and the maximum distance information determined from the progress result information of the home run race.
  • the game server 70110 may differentiate the user information included in the generated home run king information according to the number of persons included in the set home run race rule information and the pitcher information or the number of rounds. Perform enemy compensation processing.
  • the home run king compensation step (S70808) described above is described in more detail.
  • the plurality of prize box type information is set according to the number of people, the number of pitches, the number of people and the number of rounds, and included in the prize box information for each of the plurality of prize box types.
  • Compensation item information is set differently according to a plurality of probability values, and when the mode selection information is a solo game mode, among the plurality of prize box types set according to the number of people and the number of pitches, When the prize box type information defined by the pitcher information is extracted, and the information of the reward item included in the prize box information on the extracted prize box type information is determined based on the probability, and the mode selection information is the team match mode, Among the plurality of prize box type information set according to the number of people and the number of rounds, the information contained in the set home run race regulation information is included.
  • Prize box type information defined by the winner information and the number of rounds information is extracted, the information of the compensation item included in the prize box information for the extracted prize box type information is determined based on the probability, and includes the determined compensation item
  • the differential reward process is performed by storing the prize box information in association with the user information included in the generated home run king information.
  • the method for providing a home run race in a baseball game according to the embodiment of the present invention described above may be implemented in a program and recorded in a computer-readable recording medium.
  • FIG. 66 illustrates a system for a game according to an embodiment of the present invention.
  • a system for a game includes a terminal 80120 in which a game is actually played by a user, and game-related application data so that a game can be played in the terminal 80120. It is composed of a game server 80110 that provides or controls the game, and a network 80130 connecting them.
  • the game is, for example, the user directly configures a team of predetermined players, the team composed of the computer team or a team composed by other users to play a game in a specific stadium playing baseball, soccer , Sports games such as basketball, volleyball, rugby ball, and the like.
  • the above-described game server 80110 may be connected to the terminal 80120 and provide a page of the corresponding web site to the connected terminal 80120.
  • the game server 80110 proceeds with the membership registration process and stores and manages various information of the user who is registered as a member, and purchases various items (eg, players, devices, function items, etc.) related to the game. You can also provide a payment function.
  • the game server 80110 may relay, in real time, execution data of a game application executed in each of the plurality of terminals 80120 so as to play a game between users.
  • the game server 80110 presents the user with a mission card in which mission content and reward content related to game play are set before the user plays the game, and the mission content is achieved during game play. When it is confirmed and achieved, the compensation can be compensated for.
  • 67 is a block diagram of a game server 80110 for providing a game using a mission card according to an embodiment of the present invention.
  • the game server 80110 providing a game using a mission card may transmit the mission card data for the mission card for which the mission execution period, mission content, and reward content are set.
  • the mission achievement determination unit 80240 and the mission content achievement unit for determining whether the mission contents are achieved within the mission execution period based on the game play data received from the mission card providing unit 80020 and the terminal 80120.
  • a compensation processor 80250 for performing compensation processing corresponding to the compensation contents.
  • the mission period mentioned above may be a day, a week, a month, a quarter, a year, etc.
  • the mission content is related to game play and the difficulty level is set differently according to the mission period or the user's level.
  • the reward details may include information on one or more reward items or a certain amount of game money paid according to the achievement of the mission details, and the degree of reward details may be set differently according to the difficulty of the mission details.
  • the game server 80110 providing a game using a mission card checks terminal access information for confirming date and time information to which the terminal 80120 is connected.
  • a portion 80210 may be further included.
  • the mission card provider 80220 may provide the terminal 80120 with mission card data on the mission card for which the mission execution period is set based on the date and time information that the terminal 80120 is connected to.
  • the achievement determination unit 234 counts the mission execution time based on the date and time information to which the terminal 80120 is connected.
  • the mission card providing unit 80020 may reset the mission card data and provide the mission card data for the new mission card when the mission execution period expires according to the count result of the mission execution time.
  • the mission performance period set in the mission card mentioned above may be, for example, one of one day, one week, one month, one quarter, and one year. That is, the mission card may be a mission card for a daily mission, a mission card for a weekly mission, a mission card for a monthly mission, a quarter card for a quarter mission, a mission card for a year mission, and the like.
  • the game server 80110 for providing a game using a mission card by using the mission card data for the mission card provided to the terminal 80120 by the mission card provider (80220), It may further include a mission card display control unit 80230 for controlling the display of the mission card on the game screen of the terminal 80120.
  • the mission card display control unit 80230 may control the mission card to be displayed in a closed state and a deactivated state, control the mission card to be displayed in a closed state and an activated state, or open the mission card. Can be displayed as
  • the closed state is a state in which the mission contents and the reward contents are not visible to the user
  • the open state means the state in which the mission contents and the reward contents are visible to the user.
  • An inactive state means a state in which the closed state cannot be changed to an open state
  • an active state means a state in which the closed state can be changed to an open state.
  • the mission card display control unit 80230 may perform the mission. It is possible to classify a plurality of mission cards in stages, and control the display of the mission cards classified in the next mission performance stage according to whether the mission contents set in the mission cards classified in the previous mission performance stage are achieved.
  • the mission card display control unit 80230 controls the display of one or more first mission cards classified as the previous mission execution stages among the plurality of mission cards to be displayed in an open state
  • the later missions among the plurality of mission cards are displayed.
  • At least one second mission card classified as an execution step is controlled to be displayed in a closed state and an inactive state.
  • the mission card display control unit 80230 controls some or all of the one or more second mission cards to be displayed in a closed state and an activated state.
  • the second event signal is generated by the terminal 80120
  • the mission card display control unit 80230 controls some or all of the one or more second mission cards to be displayed in an open state.
  • the first event signal mentioned above refers to a signal generated when the mission content set in at least one first mission card is achieved.
  • the second event signal mentioned above refers to a signal generated when the second event card generated by the first event signal is displayed in the closed state and the activated state by the user.
  • the mission card display control unit 80230 may control some or all of the one or more second mission cards that are displayed in the closed state and the inactive state to be displayed in the closed state and the activated state, and may include one or more items from the mission achievement determining unit 80240. Upon checking whether the mission contents for each mission card are achieved, the number of second mission cards to be displayed in the closed state and the activated state may be determined according to the number of first mission cards in which the mission contents are achieved.
  • the mission card providing unit (80220) it is possible to replace the mission card of one of the mission cards classified as the last mission performing step with a bonus card set only the reward details.
  • the mission card providing unit 80020 may provide the mission card data for the mission card for which the content of the mission and the reward content having different reward levels are set for each game level of the user.
  • 68 is an exemplary diagram illustrating a mission card 80300 displayed on a game screen.
  • FIG. 68 exemplarily illustrates one mission card 80300 displayed on a game screen (eg, a waiting room screen, a game screen after login, etc.) of the terminal 80120 using mission card data provided to the terminal 80120. to be.
  • a game screen eg, a waiting room screen, a game screen after login, etc.
  • the mission card 80300 illustrated in FIG. 68 includes a portion 80310 in which the mission contents set by the game server 80110 are displayed, and a portion 80320 in which the reward contents set by the game server 80110 are displayed.
  • the mission card 80300 has a mission performance period (eg, one day, one week, one month, one quarter, one year, etc.).
  • 69 is a diagram illustrating a plurality of mission cards 80210, 80420, ..., 80480 displayed on the game screen.
  • mission card 80300 On the game screen of the terminal 80120, only one mission card 80300 may be displayed as shown in FIG. 68, and a plurality of mission cards 8804, 80420, ..., 80480 may be displayed as shown in FIG. It may be.
  • the number of mission cards may be set differently by the game server 80110 according to the grade (level) of the user or the type of the mission card, and displayed on the game screen of the terminal 80120.
  • the game server 80110 may control the display of the mission card on the game screen of the terminal 80120 after providing the mission card data for the mission card to the terminal 80120.
  • the state of the controlled mission card may be in various forms. An example is shown in FIG.
  • 70 is an exemplary diagram showing the type of mission card controlled and displayed on the game screen.
  • the mission card display control unit 80230 of the game server 80110 may perform display control in three types as follows using the mission card data for the mission card provided to the terminal 80120.
  • the first type is the type of mission card 80510 that is controlled to be displayed in a closed state and an inactive state. At this time, a question mark (?) Symbol may be displayed to indicate this type.
  • the closed state is a state in which the mission content and the reward content set in the mission card are invisible to the user
  • the inactive state is a state in which the closed state cannot be changed to an open state.
  • the second type is a type in which the inactive state of the first type of mission card 80510 is changed to an activated state by the first event signal, and the type of the mission card 80520 controlled to be displayed in the closed state and the activated state. to be. At this time, an exclamation point (! May be displayed to indicate this type.
  • the active state is a state that can be selected by the user
  • the closed state is a state that can be changed to an open state.
  • the first event signal is a signal generated when the mission content set in the mission card in the previous mission performance step is achieved in terms of the mission performance step.
  • the third type is a type in which the closed state of the second type of mission card 80020 is changed to the open state by the second event signal, and is a type of the mission card 80030 that is controlled to be displayed in the open state.
  • the open state is a state in which the mission content and the reward content set in the mission card are shown to the user
  • the second event signal is a signal generated by selecting the second type of mission card 80020.
  • the first type of mission card 80510, the second type of mission card 80520, and the third type of mission card 80530 described above have the same mission contents and rewards only in different states displayed by the display control.
  • the same mission card has the same mission card data whose contents are set.
  • the bonus card 80404 which is somewhat different from the mission card, is set only in the reward contents and not in the mission contents.
  • a bonus card 80540
  • the bonus card 80040 can be viewed as the third type in which the second type of mission card 80020 is changed.
  • the third type of mission card 80305 may be immediately displayed on the game screen.
  • the first type of mission card 80510 is first displayed on the game screen
  • the first type of mission card is displayed.
  • the state may be displayed while the state is changed in the order of (80510), the second type of mission card (80520) and the third type of mission card (80530). This is similar to the process of opening a mission card so that the set mission content and reward content are shown. This is conceptually shown in FIG.
  • Fig. 71 is a view illustrating a display control process of the mission card on the game screen.
  • the first type of mission card 80301 is first displayed on the game screen, and is changed to the second type of mission card 80520 by the first event signal, and the second type of mission card 80520.
  • the second type of mission card 80020 is displayed on the game screen as if it were rotated.
  • a third type of mission card 80030 is displayed in which mission details and reward details are shown. If the mission content is fulfilled, a mark of completion is added.
  • the second type of mission card (80520) By selecting the second type of mission card (80520) on the game screen, the second type of mission card (80520) is displayed as if it is rotated, and not the third type of mission card (80530) showing the mission and reward contents, There may be a bonus card 80540 with no mission details and only reward details. In this case, an indication of a jackpot may be added.
  • the display control process of the above-described mission card will be exemplarily described as a procedure with reference to FIGS. 72 to 76.
  • mission cards 80711 to 80714, 80721 to 80724, 80731 to 80734.
  • mission execution stages first stage, second stage, and third stage
  • mission cards 72 to 76 among 12 mission cards (80711 to 80714, 80721 to 80724, 80731 to 80734), 80711 to 80714 mission cards are classified as mission cards of the first stage, and 80721 to 80724 mission cards are second.
  • the mission card of the stage is classified, and the 80731-80734 mission card is classified into the mission card of the third stage.
  • the user first accomplishes the mission contents set in each of the first stage mission cards 80711 to 80714 while playing the game, and then accomplishes the mission contents set in each of the second stage mission cards 80721 to 80724.
  • the mission contents set in each of the third stage mission cards 80731 to 80734 may be achieved.
  • the first stage mission cards 80711 to 80714 are displayed in a third type (open state), and the second stage mission card ( 80721 to 80724 and the mission card 80731 to 80734 in the third stage are displayed as the first type (close state, inactive state).
  • the first stage mission card (80711) 80714) Each is marked complete.
  • the first event signal is generated, and the mission card 80721 to 80724 of the second stage is changed to the second type (close state, activated state) and displayed (question mark-> exclamation point).
  • the reason why the second mission card (80721 ⁇ 80724) is changed to the second type (close state, activated state) is displayed, the achievement of the mission contents set in each of the first mission card (80711 ⁇ 80714) Because
  • the second type close state, active state
  • the second event signal is generated.
  • the mission card 80721 to 80724 of the step is displayed changed from the second type (close state, activated state) to the third type (open state).
  • the first event signal is generated, and as shown in FIG. 75, since the number of mission cards in which the mission contents are achieved among the mission cards 80721 to 80724 of the second stage is two, the third mission card ( Only two mission cards 80731 and 80733 of 80731 to 80734 are displayed with the second type changed (closed state, activated state) (question mark-> exclamation point).
  • the second event signal is generated by selecting the mission cards 80731 and 80733 of the third stage displayed by changing to the second type (close state and active state), as shown in FIG.
  • the mission cards 80731 and 80733 of the step are displayed changed from the second type (close state, activated state) to the third type (open state).
  • one of the mission cards 80731 ⁇ 80734 of the third stage, which is the last mission execution step, may be a bonus card.
  • 77 is a flowchart illustrating a method of providing a game using a mission card according to an embodiment of the present invention.
  • the game server 80110 in the method of providing a game using a mission card, includes a terminal configured to transmit mission card data for a mission card for which a mission execution period, mission details, and reward details are set. (S81200), determining whether the mission contents are achieved within the mission execution period based on the game play data received from the terminal 80120 (S81202), and whether the mission contents are achieved. And performing a compensation process corresponding to the compensation contents (S81204).
  • the method for providing a game using a mission card according to the embodiment of the present invention described above may be implemented in a program and recorded in a computer-readable recording medium.
  • the program recorded on the recording medium for implementing the method for providing a game using a mission card according to an embodiment of the present invention the terminal 80120 to the mission card data for the mission card set the mission execution period, mission content and reward content ), A function of determining whether the mission content is achieved within the mission execution period based on the game play data received from the terminal 80120, and a compensation process corresponding to the reward content according to the achievement of the mission content. Implement the function to perform.
  • FIG. 78 is a block diagram of a game server 81300 for providing a game according to an embodiment of the present invention.
  • a game server 81300 for providing a game may include a card item storage unit 10810 that stores data for a card item, and a card item in a closed state and an inactive state.
  • a first display control for controlling the display on the game screen of the terminal; and a second display control for controlling the card item according to the first display control to be displayed on the game screen in a closed state and an activated state when the first event signal is recognized.
  • a card item display control unit 81320 for performing third display control to control the card item according to the second display control to be displayed on the game screen when the second event signal is recognized.
  • the card item mentioned above may be a mission card in which mission content and reward content are set or a bonus card in which only reward content is set.
  • the card item displayed in the open state according to the third display control through the card item display control unit 81320 displays the mission content and the reward content.
  • the card item is a bonus card
  • only the reward is displayed on the card item displayed in the open state according to the third display control through the card item display control unit 81320.
  • the first event signal mentioned above is a signal generated when the mission content set in another card item which is a mission card is achieved, and the second event signal is selected by the user (open indication signal) for the card item according to the second display control. This signal is generated.
  • a mission e.g. daily mission, weekly mission
  • the user has a different fun in the game I can feel it. This may be a motivation for the continued use of the game.
  • 79 illustrates a system for a game according to an embodiment of the present invention.
  • a system for a game includes a terminal 90120 in which a game is actually played by a user, and game-related application data so that a game can be played in the terminal 90120. It is composed of a game server (90110) for providing or controlling the game, and a network (90130) connecting them.
  • the game is, for example, the user directly configures a team of predetermined players, the team composed of the computer team or a team composed by other users to play a game in a specific stadium playing baseball, soccer , Basketball, volleyball, rugby ball, and the like.
  • the above-described game server 90110 may be connected to a terminal 90120, and provide a page of a corresponding web site to the connected terminal 90120.
  • the game server 90110 proceeds with the membership registration process and stores and manages various information of a user who is registered as a member, and purchases various items (eg, players, devices, function items, etc.) related to the game. You can also provide a payment function.
  • the game server 90110 may relay execution data of a game application executed in each of the plurality of terminals 90120 in real time, so as to play a game between users.
  • the game server 90110 checks whether the terminal is a PC room terminal of the game affiliate PC room before the user plays a game in the PC room that is the game affiliate. Presenting a plurality of dedicated PC room mission card set to the relevant mission content and reward content, and confirms that the mission content is achieved during game play can be compensated for the reward content.
  • a game server 90110 for providing a game using such a PC room dedicated mission card will be described in more detail with reference to FIG. 80.
  • FIG. 80 is a block diagram of a game server 90110 for providing a game using a mission card for a PC room according to an embodiment of the present invention.
  • a game server 90110 providing a game using a mission card dedicated to a PC room may include a PC room terminal checking unit 90010 and a PC room dedicated mission card providing unit 90020. , Mission achievement determination unit 90230, compensation processing unit 90240, and the like.
  • the PC room terminal checking unit 90010 confirms whether the connected terminal 90120 is a PC room terminal of the game affiliated store PC room.
  • the PC room-only mission card providing unit 90020 is configured to provide a card for a plurality of PC room-specific mission cards for which mission contents and reward contents are set and bonus cards for which reward contents are set. Provide data to the terminal 90120.
  • the mission achievement determination unit 90230 determines whether the mission content set in each of the plurality of PC room dedicated mission cards is achieved based on the game play data received from the terminal 90120.
  • the compensation processing unit 90240 performs compensation processing corresponding to the compensation contents set in the PC room dedicated mission card in which the mission contents are achieved among the plurality of PC room dedicated mission cards according to the determination result of the mission achievement determining unit 90230. do.
  • the above-described PC room terminal identification unit 90010 may include a PC room identification information list (eg, PC room ID list, IP address list of PC room main PC) of game affiliated PC rooms, or PC rooms of game affiliated PC rooms.
  • the terminal identification information list (eg, IP address list, MAC address list, PC ID list, etc.) of the terminals is stored in advance, and the specific PC room identification information or terminal 90120 of the game affiliate store PC room is determined from the access information of the confirmed terminal 90120.
  • the above-described compensation processing unit 90240 if it is determined by the mission achievement determination unit 90230 that all of the mission contents set for each of the plurality of PC room-specific mission cards have been achieved, the reward processing unit corresponding to the compensation contents set in the bonus card is performed. Can be done.
  • the PC room-only mission card providing unit 90020 may have different mission difficulty levels of the mission contents according to the user's game level, set mission performance period, etc., and different reward information of the reward contents depending on the mission difficulty of the mission contents.
  • the rewards mentioned above may include information about one or more of one or more items related to game play and a certain amount of game money.
  • FIG. 81 is an exemplary view showing a PC room dedicated mission card displayed on the game screen by the card data provided to the terminal 90120 by the PC room dedicated mission card providing unit 90240.
  • the mission card providing unit 90240 for the PC room in the card data provided to the terminal 90120 by the mission card providing unit 90240 for the PC room, seven mission cards 90310 and 90320 for which the mission content and the reward content are both set. , 90330, 90340, 90350, 90360, 90370, and a variety of information about the one reward card (90380) is set only the reward.
  • the card data may be displayed on a game screen (eg, a screen before a game play such as a waiting room screen or a screen after login) of the terminal 90120.
  • a game screen eg, a screen before a game play such as a waiting room screen or a screen after login
  • 82 is a flowchart illustrating a method of providing a game using a mission card for a PC room according to an embodiment of the present invention.
  • a method of processing a login connection of a terminal (S90400) and a connected terminal Checking whether the 90120 is a PC room terminal of the game affiliate PC room (S90402), and when the connected terminal 90120 is identified as a PC room terminal, a plurality of dedicated PC room mission cards 90310 having mission and reward contents set therein. , 90320, 90330, 90340, 90350, 90360, 90370 and providing the card data for the bonus card 480 with the reward contents set to the terminal 90120 (S90404), and the game being played on the terminal 90120.
  • the method for providing a game using a mission card for a PC room may be implemented in a program and recorded in a computer-readable recording medium.
  • the program recorded in the recording medium for implementing a method for providing a game using a dedicated mission card for a PC room has a function of checking whether the connected terminal 90120 is a PC room terminal of a game affiliated PC room. And, if the terminal (90120) is identified as a PC room terminal, a function of providing the card data for the plurality of PC room dedicated mission card and mission card set the reward content and the reward card set to the terminal, the terminal ( 90120, a game is played to receive game play data, a function of determining whether a mission content set in each of a plurality of PC room mission cards is achieved based on the game play data, and a plurality of It implements a function of performing compensation processing corresponding to the reward contents set in the PC room dedicated mission card that the mission contents of the PC room dedicated mission card are achieved.
  • the game merchant by giving a game dedicated to the PC room before the game play to the user who enjoys the game in the game merchant PC room, and confirms that the PC room dedicated mission is achieved by the game play, the game merchant to the user You can feel a different fun for the game in the PC room, through which, there is an effect that can increase the utilization rate of the game room as well as increase the utilization rate of the PC room.
  • a system for providing a sports game according to an embodiment of the present invention includes a first game server 100100a and a second game server 100100b. At this time, the first terminal 100200a of the first user and the second terminal 100200b of the second user connect to the first game server 100100a via the network 100300, and the third terminal 100200c of the third user. ) Connects to the second game server 100100b via the network 100300.
  • the first game server 100100a and the second game server 100100b provide related application data or control a sport game to enable a sport game to be played.
  • the first to third terminals 100200a, 100200b, and 100200c are operated by the first to third users for the play of a sports game.
  • the first to third terminals 100200a, 100200b, and 100200c are connected to the first game server 100100a and the second game server 100100b, the first game server 100100a and the second game server 100100b are connected to each other.
  • the first to third terminals 100200a, 100200b, and 100200c may provide a page of the corresponding website.
  • the first game server 100100a and the second game server 100100b proceed with the membership registration process and store and manage various kinds of information of users who are registered as members, and various items related to sports games (for example, players). , Devices, function items, etc.) may be provided.
  • the first game server 100100a and the second game server 100100b are related to a sports game in each of the first to third terminals 100200a, 100200b, and 100200c so that a sports game can be played between the first to third users. You can also relay the execution data of the application.
  • the first game server 100100a and the second game server 100100b provide a player recruitment function in which the first to third users create their own teams and recruit players. And various control functions for storing and managing data and providing a player recruiting function.
  • the game server according to an embodiment of the present invention is a game database (100210), a game execution module (100230), a chat database (chatting database) 100250, and a chat module (chatting module) (100270) ).
  • the game database 100210 stores game data for playing a sports game.
  • the game data may include artificial intelligence-related data that may serve as an opponent player, rule-related data of the game, data on player information, image data, sound data, and the like for the progress of the game. .
  • the game execution module 100230 reads game data from the game database 100210 and executes the game.
  • the chat database 100250 may include first connection information of the first user connected through the first terminal 100200a, second connection information of the second user connected through the second terminal 100200b, and another game server. 3 stores third access information of a third user connected through the terminal 100200c.
  • the chat module 100270 receives a chat request signal for requesting a chat with a user corresponding to the access information selected from the second access information and the third access information through the first terminal 100200a and corresponds to the selected access information. Chat communication with (100200b or 100200c) is performed.
  • the game server according to the embodiment of the present invention is the first game server 100100a of the system according to the embodiment of the present invention, another game server becomes the second game server 100100b.
  • Each chat database of the first game server 100100a and the second game server 100100b stores access information of the first to third users.
  • the first game server 100100a transmits the first access information and the second access information to the second game server 100100b
  • the second game server 100100b transmits the third access information to the first game.
  • the first game server 100100a and the second game server 100100b may share the first access information to the third access information.
  • the system according to the embodiment of the present invention shown in FIG. 85 may include an information management server 100400.
  • the first game server 100100a and the second game server 100100b transmit the first access information, the second access information, and the third access information to the information management server 100400, respectively, and the information management server 100400
  • the first access information, the second access information, and the third access information are transmitted to the requested game server.
  • the first terminal 100200a connected to the first game server 100100a May perform chat communication with the second terminal 100200b connected to the first game server 100100a, and may also communicate with the third terminal 100200c connected to the second game server 100100b. have.
  • 86 is a diagram for describing connection information displayed on the first terminal 100200a connected to the first game server 100100a according to an embodiment of the present invention.
  • the second access information 100410 and the third access information 100410 may include user level information, team name information, win rate information, and location information.
  • the level information of the user may be rating information according to the user's ability.
  • the location information may include channel information and status information of the user.
  • the channel information of the user may be information about a cyber space where the user can play sports games with users having a specific ability or a specific purpose. Accordingly, the user may play a sports game on a specific channel through the terminal 200.
  • the channel information may include a rooky channel, flax 1 channel, flax 2 channel, pro 1 channel, pro 2 channel, free channel, ladder channel, competition channel, friendly channel, and practice channel. have.
  • the user's status information indicates the status of the user in the channel.
  • the status information of the user is the waiting room status, team management status, item shop status, inventory status, trade status, in-game status, and watching. It may be one of the state.
  • the chat module 100270 may receive a signal for selecting one of the second access information and the third access information from the first terminal 100200a to perform a chat communication with the terminal corresponding to the selected access information.
  • the chat module 100270 of the first game server 100100a sends a chat request signal for requesting a chat with a user corresponding to the access information selected from the second access information and the third access information.
  • the mobile terminal may perform a chat communication with the terminal 100200b or 100200c corresponding to the selected access information received through the input.
  • the first user may set a user to block a chat through the first terminal 100200a.
  • the first user transmits the block list 100520 including the block setting user and the reason for blocking 100510 to the chat module 100270 of the first game server 100100a through the first terminal 100200a.
  • the chat module 100270 stores the block list 100520 in the chat database 100250 and blocks the chat list from the chat database 100250 when a signal for requesting the block list 100520 is input through the first terminal 100200a.
  • the list 100520 is read and provided to the first terminal 200 a.
  • the game execution module 100230 receives a game request signal for requesting a sports game with a specific user through the first terminal 100200a, and the game execution module 100230 specifies a game from a chat database.
  • the blocking reason 100610 may be searched for the user and the blocking reason 100610 may be provided to the first terminal 100200a. Accordingly, the first user can grasp the opponent user and stop the game progress before the game is executed.
  • the reason for blocking 100610 in FIG. 88 is to disguise the whole.
  • 89 is a flowchart of a method of providing a sports game according to an embodiment of the present invention.
  • a method for providing a sports game reads game data stored in a game database and executes the game.
  • the first terminal 100200a and the second terminal 100200b are connected to the first game server 100100a, and the third terminal 100200c is connected to the second game server 100100b (S100710).
  • the third access information of the user is stored (S100720).
  • the second connection information and the third connection information may include channel information and state information of the user.
  • the first terminal 100200a may receive a signal for selecting one of the second access information and the third access information to perform a chat communication with the terminal corresponding to the selected access information. This allows free chat between users regardless of channel or server.
  • a block list including a block setting user and a reason for blocking is stored, and when a signal for requesting a block list is input through the first terminal 100200a, the stored block list may be provided to the first terminal 100200a.
  • the blocking reason for the specific user may be searched and the blocking reason may be provided to the first terminal 100200a.
  • the method for providing a sports game according to the embodiment of the present invention described above may be implemented in a program and recorded in a computer-readable recording medium.
  • the first terminal (100200a) and the second terminal (100200b) is connected to the first game server (100100a) 3
  • the terminal 100200c is connected to the second game server 100100b
  • the first terminal 1001 access information of the first user connected through the first terminal 100200a and the second user connected through the second terminal 100200b.
  • the second connection information and the third connection information may include channel information and state information of the user.
  • the program recorded on the recording medium for implementing the method for providing a sports game according to an embodiment of the present invention is selected by receiving a signal for selecting one of the second connection information and the third connection information from the first terminal (100200a) It is possible to implement a function for performing a chat communication with the terminal corresponding to the access information.
  • the program recorded on the recording medium for implementing the method for providing a sports game according to an embodiment of the present invention stores a block list including a block set user and a reason for blocking, and blocks the block list through the first terminal 100200a.
  • a request signal is input, a function of providing the stored block list to the first terminal 100200a may be implemented.
  • the program recorded on the recording medium for implementing the method for providing a sports game receives a game request signal for requesting a sports game with a specific user through the first terminal (100200a)
  • Searching for the reason for blocking the user may implement a function of providing the reason for blocking to the first terminal 100200a.
  • a system for a sports game according to an embodiment of the present invention relates to a terminal 110200 in which a sports game is actually played by a user, and to allowing a sports game to be played in the terminal 110200.
  • the game server 110100 for providing application data or controlling a sports game, and the network 110300 for connecting the terminal 110200 and the game server 110100.
  • a sports game means a game of a game played by playing a specific game with a computer team or a team composed of other users as a team of users, and a baseball game, a soccer game, a volleyball game, a basketball game, a rugby ball game. And so on.
  • the terminal 110200 may access the game server 110100, and the game server 110100 may provide a page of a corresponding web site to the connected terminal 110200.
  • the game server 110100 stores and manages various information of a user registered as a member by proceeding with the membership registration process, and purchases and pays for various items (eg, players, devices, function items, etc.) related to sports games. It can also provide functionality.
  • the game server 110100 may relay execution data of sports game-related applications in each of the plurality of terminals 110200 in real time, so as to play a sports game between users.
  • the game server 110100 may provide a practice game service that can induce a user to familiarize themselves with functions and situations for enjoying a sports game through a practice game.
  • the game servers 110100 and 110100 described above will be described in more detail with reference to FIG. 91. In particular, it will be described in detail with respect to providing practice game services in sports games.
  • the game server 110100 that provides a practice game service in a sports game according to an embodiment of the present invention includes a game database 110110, a level setting unit 110120, and a practice game execution unit 110130. It includes.
  • the game database 110110 stores practice game data and an artificial intelligence module for each level that acts as a counterpart of the user during the practice game.
  • the level setting unit 110120 selects one of the artificial intelligence modules corresponding to the level setting signal input from the terminal 110200.
  • the practice game execution unit 110130 reads the practice game data and the artificial intelligence module selected by the level setting unit 110120 from the game database 110110, executes the artificial intelligence module, and the game progress signal input from the terminal 110200. According to the practice game data processing.
  • the terminal 110200 of the user who wants a practice game is connected to the game server 110100, and the level setting unit 110120 of the game server 110100 receives a level setting signal from the user terminal 110200.
  • the level setting signal corresponds to the game power of the artificial intelligence module that is the opponent of the practice game
  • the game database 110110 may store a plurality of artificial intelligence modules according to the level.
  • a level may include introductory, rooky, amateur, and professional, and there may be a plurality of AI modules for each class.
  • the level setting unit 110120 may arbitrarily select one of the AI modules of the level corresponding to the level setting signal, and the practice game execution unit 110130 executes the AI module arbitrarily selected by the level setting unit 110120. In accordance with the game progress signal input to the terminal 110200 to process the practice game data.
  • a practice game may be performed between the user and the artificial intelligence module arbitrarily set by the level setting unit 110120. Accordingly, the user can proceed with various artificial intelligence modules and practice games as well as the artificial intelligence modules he wants.
  • the practice game execution unit 110130 may not store the result of the practice game in the game database 110110 when the processing of the practice game data is completed.
  • the reason why the practice game execution unit 110130 does not store the result of the practice game in the game database 110110 is to prevent the result of the practice game from interworking with the result of the actual game that can be made by the user later.
  • the game server 110100 may advance the practice game through the processing of the mission data to induce the user's knowledge of the operation of the terminal 110200.
  • the game server 110100 that provides a practice game service in a sports game may further include a help provider 110140 and a rewarder 110150.
  • the game database 110110 may further include selection menu data (menu data) for selecting a mission and help data necessary for the progress of the mission.
  • the practice game data may include mission data necessary to induce the user to familiarize with the operation of the terminal 110200 in the process of playing the practice game.
  • the practice game execution unit 110130 transmits the selection menu data read from the game database 110110 to the terminal 110200 to receive a mission selection signal from the terminal 110200, and to the help data of the mission selected according to the mission selection signal.
  • Receiving the corresponding game progress signal, by executing the artificial intelligence module to respond to the input game progress signal can process the mission data in the process of processing the practice game data.
  • the help provider 110140 reads help data from the game database 110110 and transmits the help data to the terminal 110200 while the selected mission is performed according to the mission selection signal.
  • the compensation unit 110150 stores the reward information for performing the mission in the game database 110110 so as to correspond to the user.
  • the mission data of the game database 110110 includes at least one of the function familiar mission data 110111 and the situation familiar mission data 110113, and the function familiar mission data (
  • Each of the 110111 and the situation-based mission data 110113 may include attack type mission data 110111a and 110113a and defensive mission data 110111b and 110113b.
  • Functional familiarity mission data 110111 is mission data that induces a user to be familiar with a specific function of a sports game during a practice game process.
  • the user can be familiar with specific functions during the practice game, so users who are not familiar with sports games can learn the functions easily and comfortably.
  • Skill familiarization mission data 110111 may include attack type mission data 110111a and defensive mission data according to a specific function type.
  • Attack type mission data 110111a of the familiarity mission data 110111 is mission data corresponding to the attack function of the sports game
  • defensive mission data 110111b of the familiar mission function data 110111 corresponds to the defensive function of the sports game.
  • Mission data is mission data corresponding to the attack function of the sports game
  • defensive mission data 110111b of the familiar mission function data 110111 corresponds to the defensive function of the sports game.
  • Situational familiar mission data 110113 is mission data that induces a user to be aware of a specific situation of a sports game (for example, rules, strategies, and tactics of a sports game) during the practice game. Since the user may be familiar with a specific situation during the practice game, a user who is not familiar with the sports game may easily and conveniently learn the rules, strategies, or tactics of the sports game.
  • the situation familiar mission data 110113 may include the attack type mission data 110113a and the defensive mission data 110113b according to the type of a specific situation.
  • Attack type mission data 110113a of the situation familiar mission data 110113 is mission data corresponding to an attack situation of a sports game
  • defensive mission data 110113b of the situation familiar mission data 110113 corresponds to a defensive situation of a sports game.
  • Mission data is mission data corresponding to an attack situation of a sports game
  • Mission data 110113b of the situation familiar mission data 110113 corresponds to a defensive situation of a sports game.
  • attack-type and defense-type mission data 110111a, 110111b, 110113a, and 110113b of the functional master mission data 110111 and the situation master mission data 110113 will be described in more detail later with reference to the drawings.
  • the practice game execution unit 110130 reads the attack type mission data 110111a or the defensive mission data 110111b of the function familiar mission data 110111 from the game database 110110 according to the mission selection signal input from the terminal 110200. By executing the AI module to respond to the game progress signal, the corresponding mission data selected during the process of processing the game data can be processed. In addition, the practice game execution unit 110130 reads the attack type mission data 110113a or the defensive mission data 110113b of the situation familiar mission data 110113 according to the mission selection signal, and performs the corresponding mission data during the process of processing the practice game data. Can be processed.
  • the practice game execution unit 110130 may process the function familiar mission data 110111 in the process of driving the artificial intelligence module to be the counterpart of the user according to the game progress signal input from the user terminal 110200. Can be.
  • the practice game execution unit 110130 reads the selection menu data from the game database 110110 and transmits it to the terminal 110200. Accordingly, the menu image of FIG. 93 may be displayed on the user terminal 110200. As illustrated in FIG. 93, the menu image displays a menu 110410 for selecting a practice competition tutorial and an experienced tutorial. At this time, the practice competition tutorial corresponds to the function familiar mission data (110111), the proficiency tutorial corresponds to the situation familiar mission data (110113). In the above, the menu image shows both the practice and skill tutorials, but one of the practice and skill tutorials may be displayed.
  • the practice game execution unit 110130 When the practice game execution unit 110130 receives the mission selection signal corresponding to the practice game tutorial from the user terminal 110200, the practice game execution unit 110130 may attack the mission data 110111a or the defensive type from the game database 110110. Menu data for selecting one of the mission data 110111b is read and transmitted to the user terminal 110200. Accordingly, as shown in FIG. 94, the plurality of mission items 110510 constituting the attack mission and the defense mission may be displayed on the terminal 110200 of the user.
  • the practice game execution unit 110130 receives a mission selection signal for selecting one of a plurality of missions constituting the attack mission or defense mission from the user terminal 110200
  • the practice game execution unit 110130 is input
  • the help provider 110140 reads the help data corresponding to the selected mission selection signal from the game database 110110 and transmits the help data to the terminal 110200 of the user. Accordingly, as illustrated in FIG. 94, the help 110520 for the selected mission may be displayed on the user terminal 110200.
  • the terminal 110200 outputs a game progress signal corresponding to the help data.
  • the practice game execution unit 110130 reads the practice game data from the game database 110110 and proceeds the practice game by executing the artificial intelligence module.
  • the practice game execution unit 110130 processes the mission data according to the game progress signal received from the terminal 110200 during the execution of the practice game through the execution of the artificial intelligence module.
  • the practice game execution unit 110130 processes the hit success mission data so that the hit is made according to the game progress signal input in the process of processing the practice game data read from the game database 110110. As such, the process of processing the successful mission data may be displayed on the terminal 110200 as shown in FIG.
  • the user manipulates the terminal 110200 according to the help so that the user can know how to operate the terminal 110200 for playing a sports game.
  • the practice game execution unit 110130 When the practice game execution unit 110130 completes the processing of the mission data through the above process, the practice game execution unit 110130 stores the completed mission information in the game database 110110 so as to correspond to the user who performed the mission. In addition, when the practice game execution unit 110130 completes processing of the mission data, the mission completion signal is transmitted to the compensation unit 110150, and the compensation unit 110150 receives the mission completion signal to compensate for the user who performed the mission. Store the game in the database (110110).
  • the practice game execution unit 110130 receives the mission selection signal corresponding to the replacement of the defender of the defense mission shown in Figure 94 from the user terminal 110200
  • the practice game execution unit 110130 is input mission selection signal
  • the help provider 110140 reads the help data corresponding to the game data from the game database 110110 and transmits the help data to the user terminal 110200.
  • the help 110710 for the defender replacement mission may be displayed on the user terminal 110200.
  • the terminal 110200 exercises the game progress signal according to the operation of the mouse or the keyboard.
  • the game execution unit 110130 transmits.
  • the practice game execution unit 110130 processes the defender replacement mission data so that the defender can be replaced by the defender replacement mission data included in the practice game data according to the input game progress signal. 97 shows a process of processing such defensive replacement mission data. As shown in FIG. 97, the practice game execution unit 110130 reads help data 110810 necessary in a process of processing specific mission data such as a defensive replacement mission data and provides the terminal 110200 with the help data. 110110 may be controlled. In this case, the help data 110810 may include information 110820 for inducing a user to reduce an error in a sports game.
  • the practice game execution unit 110130 transmits the mission completion signal to the compensation unit 110150 when the defensive replacement mission data is completed, and the compensation unit 110150 receives the mission completion signal to correspond to the user who performed the mission.
  • the reward information is stored in the game database 110110.
  • the practice game execution unit 110130 reads selection menu data, which may be displayed as a menu image as shown in FIG. 93, from the game database 110110 and transmits the selected menu data to the terminal 110200.
  • selection menu data which may be displayed as a menu image as shown in FIG. 93
  • the practice game execution unit 110130 may attack the mission-type mission data 110113a or the defensive mission from the game database 110110.
  • Menu data for selecting one of the data 110113b is read and transmitted to the user terminal 110200.
  • the plurality of mission items 110910 constituting the attack mission and the defense mission may be displayed on the terminal 110200 of the user.
  • the menu image of FIG. 98 displays the mission items 110910 constituting the attack mission.
  • the mission items constituting the defense mission may be displayed.
  • the practice game execution unit 110130 When the practice game execution unit 110130 receives the mission selection signal corresponding to the mission selected by the user from the user terminal 110200, the practice game execution unit 110130 may play help data corresponding to the input mission selection signal.
  • the help provider 110140 is controlled to read from the database 110110 and transmit the read data to the user terminal 110200. Accordingly, as illustrated in FIG. 99, the help 111010 for the selected mission may be displayed on the user terminal 110200.
  • the terminal 110200 outputs a game progress signal corresponding to the help data.
  • the practice game execution unit 110130 processes the mission data according to the game progress signal received from the terminal 110200 during the progress of the practice game through the execution of the artificial intelligence module. For example, as shown in FIG. 99, a user selects a power swing mission through the terminal 110200 and according to the help 111010 corresponding to the power swing mission, the mouse and the mouse. When operating the keyboard, the terminal 110200 transmits a game progress signal according to the operation of the mouse and the keyboard to the practice game execution unit 110130.
  • the practice game execution unit 110130 processes the power swing mission data so that the power swing is performed according to the game progress signal input in the process of processing the practice game data read from the game database 110110.
  • the user manipulates the terminal 110200 according to the help so that the user can easily know the operation method of the terminal 110200 for playing a sports game.
  • the practice game execution unit 110130 When the practice game execution unit 110130 completes the processing of the mission data through the above process, the practice game execution unit 110130 stores the completed mission information in the game database 110110 so as to correspond to the user who performed the mission. In addition, when the practice game execution unit 110130 completes processing of the mission data, the mission completion signal is transmitted to the compensation unit 110150, and the compensation unit 110150 receives the mission completion signal to compensate for the user who performed the mission. Store the game in the database (110110).
  • the practice game execution unit 110130 when the practice game execution unit 110130 receives the mission selection signal corresponding to the selected mission, the practice game execution unit 110130 reads help data corresponding to the mission selection signal from the game database 110110.
  • the help provider 110140 is controlled to transmit the user's terminal 110200.
  • the help 111110 displayed on the user terminal 110200 may indicate a goal of the mission, not related to the operation of the terminal 110200.
  • a user selects a pioneer mission through the terminal 110200 and uses the mouse of the terminal 110200 to achieve a goal of the mission according to the help 111110 corresponding to the pioneer mission.
  • the terminal 110200 transmits the game progress signal according to the operation of the mouse and the keyboard to the practice game execution unit 110130.
  • the user can easily know how to operate the terminal 110200 for playing a sports game.
  • the performance index of the artificial intelligence module may be the lowest or lower than the performance index of the user.
  • the user when the user is selected to process the function familiar mission data 110111 or the situation familiar mission data 110113, the user is not familiar with the sports game. Therefore, when the AI of the artificial intelligence module that acts as the opponent of the practice game is lower than or lower than the user's performance index, the user can easily understand the function of the sports game.
  • the function familiar mission data 110111 or the situation familiar mission data 110113 is selected through the terminal 110200, the practice game execution unit 110130 sets the game performance index of the artificial intelligence module to the minimum or the game database 110110.
  • Performance index of the artificial intelligence module can be set to be smaller than the user's performance index set in.
  • the practice game execution unit 110130 may process the mission data according to the mission selection signal received from the user terminal 110200 and transmit a mission list other than the mission completed to the user terminal 110200 when the user terminal 110200 reconnects. have. Through this process, the user can easily grasp the mission that he did not achieve.
  • the practice game execution unit 110130 may process the situation familiar mission data 110113 after completion of all missions included in the functional familiar mission data 110111. That is, by not allowing the user to perform the situation familiarization mission without completing the entire functional familiarization missions, the user can be instructed to fully understand the function of the sports game.
  • 101 is a flowchart illustrating a method in which a game server provides a practice game service in a sports game to a terminal of a connected user according to an embodiment of the present invention.
  • one of the artificial intelligence modules corresponding to the level setting signal input from the terminal is selected (S110100).
  • the practice game data and the selected artificial intelligence module stored in the game database 110110 are read from the game database 110110 (S110200).
  • the artificial intelligence module is executed and the game data is processed according to the game progress signal input from the terminal 110200 (S110300).
  • one of the AI modules of the level corresponding to the level setting signal may be arbitrarily selected. Accordingly, the user can play a practice game with various opponents.
  • the result of the practice game may not be stored in the game database (110110). Therefore, the result of the practice game may not be linked with the result of the actual game.
  • the game database 110110 further includes selection menu data for selecting a mission and help data required for the progress of the mission.
  • the practice game data includes mission data necessary to induce the user to be familiar with the operation of the terminal 110200 in the process of playing the practice game.
  • the selection menu data read from the game database 110110 is transmitted to the terminal 110200 so that a mission selection signal is input from the terminal 110200, and a game progress signal corresponding to the help data of the selected mission is input according to the mission selection signal.
  • Mission data is processed in the course of processing the game data by executing the artificial intelligence module to respond to the input game progress signal.
  • the reward information for performing the mission is stored in the game database 110110 so as to correspond to the user.
  • the mission data of the game database is a function familiar mission data (110111) to induce the user to familiarize the specific functions of the sports game during the practice game process, and the situation mastery to induce the user to know the specific situation of the sports game during the progress of the practice game It includes at least one of the mission data (110113).
  • Each of the function familiar mission data 110111 and the situation familiar mission data 110113 includes attack type mission data 110111a and 110113a and defensive mission data 110111b and 110113b.
  • the performance index of the artificial intelligence module may be the lowest or lower than the user's performance index. If the performance index of the artificial intelligence module serving as the opponent of the practice game is the lowest or lower than the user's performance index, the user can easily learn the function of the sports game.
  • the situation familiar mission data 110113 may be processed after completion of all missions included in the functional familiar mission data 110111. It is possible to induce the user to fully understand the function of the sports game by not allowing the user to perform the situation familiarization mission without completing the entire functional familiarization missions.
  • the above-described provision of the practice game service in the sports game was performed by the game server 110100 in conjunction with the terminal 110200 or an application in the terminal 110200, but the terminal 110200 without involvement of the game server 110100. Alternatively, it may be performed in an application in the terminal 110200. In this case, the terminal 110200 will be referred to as a 'game device' and will be described below with reference to FIG. 102.
  • a game apparatus includes a user interface 111300, a game database 111310, a level setting module 111320, and a practice game execution module 111330. can do.
  • the user interface 111300 generates a signal for the user to control the game device and may include various devices such as a keyboard, a touch screen, a voice recognition unit, and an operation recognition unit.
  • the game database 111310 stores the practice game data and the artificial intelligence module for each level that acts as a counterpart of the user during the practice game.
  • the level setting module 111320 selects one of the artificial intelligence modules corresponding to the level setting signal input from the user interface 111300.
  • the practice game execution module 111330 reads the artificial intelligence module selected by the practice game data and the level setting module 111320 from the game database 111310, executes the artificial intelligence module, and executes the game progress input from the user interface 111300. Process the game data according to the signal.
  • the level setting module 111320 may arbitrarily select one of the artificial intelligence modules of the level corresponding to the level setting signal.
  • the practice game execution module 111330 may not store the result of the practice game in the game database 111310 when the processing of the practice game data is completed.
  • the game device further includes a help providing module 111340 and a compensation module 111350, and the game database further includes selection menu data for selecting a mission and help data necessary for the progress of the mission.
  • the practice game data includes the mission data necessary to induce the knowledge of the operation of the game device in the course of the practice game.
  • the practice game execution module 111330 receives the mission selection signal from the user interface 111300 according to the selection menu data read from the game database 111310, and the game progress signal corresponding to the help data of the mission selected according to the mission selection signal. Receives the input from the user interface 111300, and processes the mission data in the process of processing the practice game data by executing the artificial intelligence module to respond to the input game progress signal.
  • the help providing module 111340 reads the help data from the game database 111310 in the process of performing the selected mission according to the mission selection signal, and the reward module 111350 is selected by the practice game execution module 111330.
  • the reward information for performing the mission is stored in the game database 111310 so as to correspond to the user.
  • the mission data of the game database 111310 is a function familiar mission data that induces the user to be familiar with a specific function of the sports game during the practice game process, and a situation familiarity that induces the user to understand a specific situation of the sports game during the practice game. It may include at least one of the mission data.
  • Each of the skill familiar mission data and the situation familiar mission data may include an attack type mission data and a defensive mission data.
  • Performance index of the AI module may be the lowest or lower than the user's performance index.
  • the practice game execution module 111330 may process the situation familiar mission data after completion of all missions included in the functional familiar mission data.
  • the method of providing the game server 110100 and the practice game service in the sports game according to the embodiment of the present invention described above may be implemented in a program and recorded in a computer-readable recording medium.
  • a program recorded on a recording medium for implementing a method of providing a practice game service in a sports game selects one of the artificial intelligence modules corresponding to the level setting signal, and is stored in a game database.
  • the game data and the selected artificial intelligence module are read from the game database, and the artificial intelligence module is executed to implement the function of processing the practice game data according to the game progress signal.
  • one of the AI modules of the level corresponding to the level setting signal may be arbitrarily selected.
  • the game database further includes selection menu data for selecting a mission and help data necessary for the progress of the mission.
  • the practice game data includes mission data necessary for inducing a user to be familiar with the operation of a terminal or a game device during a practice game. It includes.
  • the mission selection signal is input according to the selection menu data read from the game database, and the game progress signal corresponding to the help data of the mission selected according to the mission selection signal is input, recording according to an embodiment of the present invention.
  • the medium processes the mission data in the process of processing the game data by executing the artificial intelligence module to respond to the input game progress signal, and when the processing of the selected mission data is completed, the reward information for performing the mission corresponds to the user. Save it to the game database.
  • a system for a sports game service provides a game server 120100 or a game server that provides related application data or controls a sports game so that a sports game can be played.
  • a terminal 120200 connected to the 120120 and operated by a user for playing a sports game, and a network 120300 connecting the game server 120100 and the terminal 120200.
  • the game server 120100 may provide a page of a corresponding web site to the terminal 120200 connected to the game server 120100.
  • the game server 120100 stores and manages various information of a user registered as a member by proceeding with a membership registration process, and purchases and pays for various items (eg, players, devices, function items, etc.) related to sports games. It can also provide functionality.
  • the game server 120100 may relay execution data of sports game-related applications in each of the plurality of terminals 120200 so as to play a sports game between users.
  • the game server 120100 provides a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data, and provides a player recruitment function.
  • Various control functions can be provided.
  • the game server 120100 may service a sports game through an artificial intelligence module.
  • Such a game server 120100 according to an embodiment of the present invention will be described in detail with reference to the drawings.
  • the game server 120100 includes a game database 120110, an artificial intelligence module 120130, and a game progress module 120150.
  • the game database 120110 stores game data for playing sports games such as baseball and soccer.
  • the game data includes data related to a rule of a sports game, data related to a player of a sports game, data related to a player's motion, and track related data of a mechanism (eg, a ball) used in a sports game. And the like.
  • the game database 120110 may include various sports game related data.
  • the game progress module 120150 reads game data from the game database 120110 and applies the game progress signal input from each of the connected first terminal 120200a and the second user 120200b. If the game stop signal is input from one of the first terminal 120200a and the second terminal 120200b before the game data is processed and a result of the game of sports between the first user and the second user is determined. Outputs
  • the game stop signal may be a signal indicating that the terminal 120200 is not connected to the game server 120100, or may be a signal indicating that the user intends to stop the game or withdraw.
  • the game result in the embodiment of the present invention may include a game as well as a draw.
  • the artificial intelligence module 120130 receives the control signal output from the game progress module 120150 and starts to be executed to execute the artificial intelligence module 120130 of the first terminal 120200a and the second terminal 120200b. It is executed in response to the game progress signal input from the terminal 120200 which is still participating to play the opponent role.
  • the game progress module 120150 of the game server 120100 transfers a game from one terminal 120200 of the plurality of terminals 120200 connected to the game server 120100.
  • the artificial intelligence module 120130 is automatically executed to play a role of the user terminal 120200 that is continuously participating in the game so that the sports game continues.
  • the game server 120100 even if the user abandons or stops the game during the progress of the sports game, the artificial intelligence module 120130 may continue the sports game proceeds because the user participating in the game You can continue to play sports games.
  • the game progress module 120150 may control the artificial intelligence module 120130 to proceed with the sports game following the state of the sports game that has progressed to the time when the game stop signal is input.
  • the game server 120100 serves a baseball game and the counterpart user who is the two-out attack side gives up the game
  • the game progress module 120150 ends the third time.
  • the artificial intelligence module 120130 may be controlled to attack by the artificial intelligence module 120130 in a two-out state. Accordingly, the user who is still participating in the game, not the user who has stopped the game, may continue to enjoy the sports game following the situation at the time when the counterpart user stops participating in the AI module 120130.
  • the user's experience value obtained by facing the AI module 120130 may be the same as the experience value obtained by playing a game with the counterpart user.
  • the user's experience value is a capability value obtained by the user playing a sports game through the game server 120100.
  • the experience value can be changed by various factors such as the attack ability, defense ability, win rate, game time, and the number of matches of the team manipulated by the user.
  • the game server 120100 according to an embodiment of the present invention serves a baseball game, the attacking ability and defense ability of the team may be a team batting average and a team defense rate.
  • the game progress module 120150 may assign the experience value to the user's ID and store the experience value in the game database 120110 so as to correspond to the user's ID.
  • the game progress module 120150 receives a game stop signal from the user's terminal 120200 when the game stop signal is input from the terminal 120200 of the user who is continuously participating while the sports game is in progress by the artificial intelligence module 120130.
  • Experience value up to the point in time can be given to the user. For example, if the user also stops the game in the process of playing with the game progress module 120150 after stopping the game of the counterpart user, the game progress module 120150 may experience from the terminal 120200 to the time when the game stop signal is input. Can be given to the user.
  • the game progress module 120150 is based on the artificial intelligence module 120130 of the counterpart user who is suspended during the game for the user who continues to participate in the game when the counterpart user stops. It can be set to victory regardless of the result of the match.
  • the game progress module 120150 may invalidate the game result with the artificial intelligence module 120130 according to the selection signal input from the user terminal 120200 corresponding to the artificial intelligence module 120130. have. That is, as shown in FIG. 106, when a selection signal for selecting an invalid game from the selection menu 120410 is input from the terminal 120200 of the user who has faced the artificial intelligence module 120130, the game progress module 120150 is artificial. The game result with the intelligence module 120130 may be invalidated.
  • 107 is a flowchart illustrating a sport game service method according to an embodiment of the present invention.
  • the sports game service method services a sports game to a first terminal 120200a of a first user and a second terminal 120200b of a second user.
  • Game data is processed according to the game progress signal input from the first terminal 120200a and the second terminal 120200b (S120510).
  • the game stop signal may be a signal indicating that the terminal 120200 is not connected to the game server 120100, or may be a signal indicating that the user intends to stop the game or withdraw.
  • the game result in the embodiment of the present invention may include a game as well as a draw.
  • the artificial intelligence module 120130 receives the control signal and starts to execute the terminal, which continues to participate in the role of the terminal 120200 that is continuously participating in the sports game among the first terminal 120200a and the second terminal 120200b ( In response to the game progress signal input from the 120200 is executed (S120540).
  • the artificial intelligence module 120130 serving as a counterpart may be controlled so that the sports game proceeds after the state of the sports game progressed to the time when the game stop signal is input.
  • the user's experience value obtained by facing the AI module 120130 may be the same as the experience value obtained by playing a game with the counterpart user.
  • the record of the other user who has stopped during the game may be set to victory regardless of the result of the game against the AI module 120130.
  • the game result with the artificial intelligence module 120130 may be invalidated according to the selection signal input from the user terminal 120200 corresponding to the artificial intelligence module 120130.
  • the sports game service method according to the embodiment of the present invention described above may be recorded in a computer-readable recording medium implemented as a program.
  • game data is processed according to a game progress signal input from the first terminal 120200a and the second terminal 120200b.
  • the game stop signal is determined whether a game stop signal is input from one of the first terminal 120200a and the second terminal 120200b before the result of the game of the sports game between the first user and the second user is determined. Is inputted, a control signal is outputted, and the artificial intelligence module 120130 receives the control signal and starts to execute, so that the terminal 120200 of the first terminal 120200a and the second terminal 120200b that continues to participate in the sports game.
  • a function to be executed in response to the game progress signal input from the terminal 120200 is still participating to play the role of the opponent.
  • the artificial intelligence module 120130 serving as a counterpart may be controlled so that the sports game proceeds after the state of the sports game progressed to the time when the game stop signal is input.
  • the user's experience value obtained by facing the AI module 120130 may be the same as the experience value obtained by playing a game with the counterpart user.
  • the recording medium according to the embodiment of the present invention is a game stop signal from the user's terminal 120200 when the game stop signal is input from the terminal 120200 of the user who is continuously participating in the sports game by the artificial intelligence module 120130. It is possible to implement a function that can give the user experience value up to the point in time when the signal is input.
  • the recording medium according to an embodiment of the present invention is set to win regardless of the result of the game against the artificial intelligence module 120130 for the user who is suspended during the game for the user who continues to participate in the game when the other user stops during the game. Can be implemented.
  • the recording medium may implement a function of invalidating a game result with the artificial intelligence module 120130 according to a selection signal input from the user terminal 120200 corresponding to the artificial intelligence module 120130. have.
  • Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical data storage, and the like, which are also implemented in the form of a carrier wave (for example, transmission over the Internet). It also includes.
  • the computer readable recording medium can also be distributed over computer systems connected through a network 120300 so that the computer readable code is stored and executed in a distributed fashion.
  • a system for providing a sports game using a ball according to an embodiment of the present invention provides a game server 130100 that provides related application data or controls a sports game so that a sports game can be played.
  • a terminal 130200 connected to the game server 130100 and operated by a user for playing a sports game, and a network 130300 connecting the game server 130100 and the terminal 130200.
  • the game server 130100 may provide a page of the corresponding web site to the connected terminal 130200.
  • the game server 130100 proceeds with the membership registration process and stores and manages various information of the user registered as a member accordingly, and purchases various items (eg, players, devices, function items, etc.) related to the sports game. And payment function.
  • the game server 130100 may relay execution data of sports game-related applications in each of the plurality of terminals 130200 so as to play a sports game between users.
  • the game server 130100 provides a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data and provides various player recruitment functions. Can provide functionality.
  • the game server 130100 may provide a sports game by calculating a probability that the ball trajectory deviates from a predetermined area according to various factors.
  • a game server according to an embodiment of the present invention includes a game database 130110, a probability calculation module 130130, a trajectory determination module 130150, and a game progress module 130170.
  • the game database 130110 stores game data about a factor used to calculate a probability that the ball trajectory deviates from a predetermined area.
  • the game data may include pitcher's control ability data, catcher's defense ability data, player's position data, pitcher's condition index data, game related data, restraint related data, pitch gauge related data, or It may include at least one of strike zone data.
  • the position data of a player is data which shows the player's defense position at the time of defense.
  • the pitcher's condition index data is data obtained by indexing the pitcher's condition that can be determined by various variables such as a game environment and a pitcher.
  • the probability calculation module 130130 calculates a probability that the ball trajectory is out of a predetermined area using game data.
  • the predetermined area may be an area in which the catcher may catch the ball thrown by the pitcher, and if the pitcher throws the ball out of the predetermined area, the catcher may not catch the ball.
  • the trajectory determination module 130150 determines the trajectory of the ball based on the probability calculated by the probability calculation module 130130.
  • the game progress module 130170 outputs an image signal for displaying a ball moving according to the trajectory determined by the trajectory determination module 130150.
  • the trajectory of the ball increases the possibility of leaving a predetermined area. Accordingly, when the game server provides the sports game to the connected terminal 130200, the sense of reality and the unexpectedness of the sports game may increase, thereby increasing the fun of the sports game.
  • the sports game is baseball
  • the probability calculated by the probability calculation module 130130 is increased, the possibility that the ball thrown by the pitcher is out of a predetermined area, the bomber cannot catch the ball. Accordingly, a user who participates in a sports game provided by the game server through the terminal 130200 may feel a sense of reality and unexpectedness like an actual sports game.
  • the probability calculation module 130130 may increase the probability of receiving a player's position data and receiving or throwing the ball by a player who is not a pitcher or a catcher.
  • the probability calculation module 130130 may increase a probability that the ball trajectory is out of a predetermined area as the pitcher's control ability value, the catcher's defensive power capability, and the condition index become smaller.
  • the probability calculation module 130130 may increase the probability that the ball trajectory is out of a predetermined area as the pitcher's pitch is a change pitch or the pitcher's constraint is faster.
  • the probability calculation module 130130 may set the probability to 0 when the ball passes through the strike zone, and increase the probability as the ball is out of the strike zone.
  • the game progress module (130170) is a game progress signal for selecting a sphere, such as a game or curve, and a game progress signal for selecting a position (p) where the ball passes in the strike zone (130330). It is input from the terminal 130200 operated by the user.
  • the game progress module 130170 reads the ball-related data, the restraint-related data, the pitch gauge (gauge) related data and the strike zone data from the game database and slides left and right according to the game progress signal received from the terminal 130200 ( 130320 may be positioned in one of the correct area, the stable area, or the unstable area of the pitch gauge 130310.
  • the game progress module 130170 allows the pitcher to throw the ball thrown through the set position p or the adjacent region of the set position p. In addition, the game progress module 130170 allows the slide 130320 to be located in an unstable area and move away from the stable area so that the pitcher throws the ball away from the set position p.
  • the probability calculation module 130130 may increase the probability that the ball leaves the predetermined area as the position of the slide 130320 moves away from the stable area. In addition, the probability calculation module 130130 may increase the probability that the ball deviates from the area where the catcher can catch the ball as the ball deviates from the strike zone 130330.
  • the probability calculation module 130130 may calculate a probability that the ball trajectory deviates from a predetermined area according to a plurality of factors, and may weight each of the plurality of factors. At this time, the weight given to one of the plurality of factors may be greater or smaller than the weight given to the other factors. For example, if the pitcher's control ability has the greatest impact on the likelihood of the throwing, compared to other factors, the weighting probability of the throwing according to the pitcher's control ability can be given the greatest weight.
  • the probability calculation module 130130 may calculate a probability that the ball trajectory is out of a predetermined area through the sum of probabilities of a plurality of factors, and the sum of the results of multiplying the probabilities of the plurality of factors by a corresponding weight. It is possible to calculate the probability that the ball trajectory is out of the defined area.
  • Providing a sports game may be performed by an application in the terminal 130200 or the terminal 130200 without involvement of the game server 130100.
  • the terminal 130200 will be referred to as a 'game device' and will be described below with reference to FIG. 111.
  • the game device 130400 for providing a sports game using a ball according to an embodiment of the present invention includes a game database 130410, a probability calculation module 130430, a trajectory determination module 130450, and a game. And a progress module 130470 and a display module 130490.
  • the game database 130410 stores game data about a factor used to calculate a probability that the ball trajectory deviates from a predetermined area. Since the description of the game data has been made above, the description thereof will be omitted.
  • the probability calculation module 130430 calculates a probability that the ball trajectory is out of a predetermined area using game data.
  • the trajectory determination module 130450 determines the trajectory of the ball based on the probability calculated by the probability calculation module 130430.
  • the game progress module 130470 outputs an image signal for displaying a ball moving according to the trajectory determined by the trajectory determination module 130450.
  • the display module 130490 displays an image signal output from the game progress module 130470.
  • the game progress signal for selecting the ball described with reference to FIG. 110 the game progress signal for selecting the position (p) where the ball passes in the strike zone 130330, the game progress signal for moving the slide 130320, and the like. It may be generated by the interface of the game device 130400, such as a keypad, a mouse, a touch panel or a joy stick.
  • the probability calculation module 130430 may calculate a probability that the ball trajectories deviate from a predetermined area according to a plurality of factors, and may weight each of the plurality of factors. At this time, the weight given to one of the plurality of factors may be greater or smaller than the weight given to the other factors.
  • the probability calculation module 130430 may calculate the probability that the ball trajectory is out of a predetermined region through the sum of the probabilities of a plurality of factors, and the sum of the results of multiplying the probabilities of the plurality of factors by a corresponding weight. It is possible to calculate the probability that the ball trajectory is out of the defined area.
  • FIG. 112 is a flowchart of a method of providing a sports game using a ball according to an embodiment of the present invention.
  • Sports game using the ball according to an embodiment of the present invention is provided to the terminal 130200 connected to the game server, or provided by the game device according to the embodiment of the present invention.
  • the probability of the ball trajectory leaving the defined area is calculated (S130510).
  • the trajectory of the ball is determined according to the probability that the trajectory of the ball deviates from the predetermined area (S130520).
  • an image signal for displaying a ball moving according to the determined trajectory is output. Since game data has been described above, detailed description thereof will be omitted.
  • the probability of the ball's trajectory leaving the predetermined area is calculated according to a plurality of factors, and weights may be assigned to each of the plurality of factors. At this time, the weight given to one of the plurality of factors may be greater or smaller than the weight given to the other factors.
  • the probability that the ball trajectory is outside the predetermined area may be calculated through the sum of the probabilities of the plurality of factors, or may be calculated through the sum of the results of multiplying the probabilities of the plurality of factors by the corresponding weights. .
  • the method for providing a sports game according to the embodiment of the present invention described above may be implemented in a program and recorded in a computer-readable recording medium.
  • the program recorded on the recording medium for implementing the method for providing a sports game according to an embodiment of the present invention the ball trajectory using the game data for the factor used to calculate the probability that the ball trajectory is out of a predetermined area
  • the ball trajectory is determined according to the probability of the ball leaving the predetermined area, and a function of outputting an image signal for displaying a moving ball according to the determined trajectory is implemented. Since game data has been described in detail above, a description thereof will be omitted.
  • the program recorded on the recording medium for implementing the method for providing a sports game according to an embodiment of the present invention can implement a function of calculating the probability of the ball trajectory is out of a predetermined area according to a plurality of factors, A weighting function may be implemented for each of the plurality of factors. At this time, the weight given to one of the plurality of factors may be greater or smaller than the weight given to the other factors.
  • the program recorded on the recording medium for implementing the method for providing a sports game can calculate the probability that the ball trajectory is out of a predetermined region through the sum of the probabilities of a plurality of factors
  • a function may be implemented, and a function that can be calculated through a sum of the results of multiplying probabilities by a plurality of factors by a corresponding weight may be implemented.
  • a system for providing a sports game according to an embodiment of the present invention includes a game server 140100 and a game server that provide related application data or control a sports game so that a sports game can be played.
  • a terminal 140200 connected to the 140100 and operated by a user for playing a sports game, and a network 140300 connecting the game server 140100 and the terminal 140200.
  • the game server 140100 may provide a page of the corresponding web site to the connected terminal 140200.
  • the game server 140100 proceeds with the membership registration process and stores and manages various information of the user registered as a member, and purchases various items (eg, players, devices, function items, etc.) related to the sports game. And payment function.
  • the game server 140100 may relay execution data of sports game-related applications in each of the plurality of terminals 140200 so that a sports game can be played between users.
  • the game server 140100 provides a player recruitment function in which a user creates his team (team) and recruits players, and for this purpose, stores and manages various information and data and provides various player recruitment functions. Can provide functionality.
  • the game server 140100 may expose the ball information about at least one of the ball and the multi-position of the ball to the attacking user in advance.
  • the game server 140100 according to an embodiment of the present invention includes a game database 140110, a game progress module 140130, and a game display module 140150.
  • the game database 140110 includes pitch data corresponding to the type of ball thrown by the pitcher character, position data indicating a position at which the ball thrown by the pitcher character passes, pitching data for displaying the pitching character of the pitcher character, and Stores ball data to indicate ball movement.
  • the game progress module 140130 receives a ball selection signal corresponding to at least one of the pitch and position of the ball thrown by the pitcher character, processes data according to the ball selection signal from the game database 140110, and processes the pitcher character and the ball. Processes pitching data and ball data to move.
  • the game display module 140150 transmits an image signal for displaying the information of the ball corresponding to the ball selection signal to the attacking terminal connected to the game server 140100 before the ball leaves the hand of the pitcher character.
  • the attacking terminal is a terminal of a user in charge of an attack in a baseball game.
  • the ball selection signal may be output from the defense terminal connected to the game server 140100, or may be output from an artificial intelligence unit executed in the game progress module 140130.
  • the defense terminal is a terminal of a user in charge of defense in a baseball game.
  • 115 to 117 illustrate screens displayed on the attacking terminal according to the game display module 140150 of the game server 140100 according to an exemplary embodiment of the present invention.
  • the game display module 140150 sends an image signal for displaying the information 140310 of the ball to the attacking terminal before the ball leaves the hand of the pitcher character according to the ball selection signal. You can print
  • the game display module 140150 attacks an image signal for displaying the ball information 140410 on the ball passing position according to the ball selection signal before the ball leaves the pitcher character's hand. Can be output to the terminal.
  • the game display module 140150 leaves the ball of the pitcher character's hand to the image signal for displaying the ball information (140510) of the pitch and the ball passing position according to the ball selection signal It can be output to the attacking terminal before.
  • the user operating the attacking terminal can predict the movement of the ball before the ball passes the batter character, so that the hit can be performed more easily. Therefore, users who are not familiar with sports games can easily enjoy sports games.
  • the game progress module 140130 reads the user's ability index of the attacking terminal from the game database 140110 or less, the game display module 140150 corresponds to the ball selection signal before the ball leaves the pitcher character's hand.
  • the video signal for displaying the information of the ball can be transmitted to the attacking terminal.
  • the user's ability index is a beginner level, the user may recognize the information of the ball in advance so that a user who is not familiar with the sports game can easily enjoy the sports game.
  • the user's ability index is at the pro level, the information of the ball is not exposed to the user in advance, thereby maintaining the fun of sports games.
  • the game display module 140150 may transmit a video signal for displaying information of the ball to the attacking terminal before the pitcher character winds up. Accordingly, the user who manipulates the attacking terminal can secure more time for predicting the movement of the ball before the windup of the pitcher character, so that the hit can be performed more easily.
  • the game display module 140150 may stop transmitting the video signal for displaying the ball information to the attacking terminal after the ball leaves the hand of the pitcher character. Accordingly, the display of the ball information disappears immediately after the ball leaves the hand of the pitcher character. Therefore, the user who manipulates the attacking terminal can perform the blow comfortably without visual disturbance caused by the information of the ball.
  • Providing a sports game may be performed by the terminal 140200 or an application in the terminal 140200 without involvement of the game server 140100.
  • the terminal 140200 will be referred to as a 'game device' and will be described below with reference to FIG. 118.
  • the game device 140600 includes a game database 140610, an artificial intelligence module 140630, a game progress module 140650, and a display module 140670.
  • the game database 140610 displays pitch data corresponding to the type of ball thrown by the pitcher character, position data indicating a position at which the ball thrown by the pitcher character passes, pitching data for displaying the pitching character of the pitcher character, and the movement of the ball. Save ball data for
  • the artificial intelligence module 140630 outputs a ball selection signal corresponding to at least one of the pitch and position of the ball thrown by the pitcher character.
  • the artificial intelligence module 140630 serves as an opponent of a user who manipulates the game device 140600. That is, if the user performs an attack, the artificial intelligence module 140630 performs defense.
  • the game progress module 140650 receives the ball selection signal from the artificial intelligence module 140630, processes data according to the ball selection signal from the game database 140610, and processes pitching data and ball data so that the pitcher character and the ball move. Process.
  • the display module 140670 displays an image of the ball information corresponding to the ball selection signal before the ball leaves the hand of the pitcher character.
  • the game progress module 140650 reads the user's ability index for manipulating the game device 140600 from the game database 140610, and the display module 140670 indicates that the ball is the pitcher character's hand. Before leaving, the image of the ball information corresponding to the ball selection signal may be displayed.
  • the display module 140670 may display the ball information before the pitcher character winds up. In an embodiment of the present invention, the display module 140670 may stop displaying the information of the ball after the ball leaves the hand of the pitcher character.
  • 119 is a flowchart of a method for providing a sports game according to an embodiment of the present invention.
  • a ball selection signal corresponding to at least one of the pitch and position of the ball thrown by the pitcher character is input (S140710).
  • the ball selection signal may be output from the defense terminal connected to the game server 140100, or may be output from an artificial intelligence unit executed in the game progress module 140150.
  • the ball selection signal may be output from the artificial intelligence module 140630 of the game device 140600.
  • the data according to the ball selection signal is read and processed from the game database 140110 or 140610, and the pitching data and the ball data are processed to move the pitcher character and the ball (S140720).
  • an image signal for displaying information of the ball corresponding to the ball selection signal is output (S140730).
  • the video signal for the ball information corresponding to the ball selection signal is displayed before the ball leaves the pitcher character's hand. Can be output.
  • an image signal for displaying information of a ball may be output before the pitcher character winds up. Accordingly, the attacking terminal or the game device 140600 processing the video signal may display the ball information before the pitcher character winds up. In addition, in the embodiment of the present invention, after the ball leaves the hand of the pitcher character, the output of the image signal for the information of the ball may be stopped.
  • the method for providing a sports game according to the embodiment of the present invention described above may be implemented in a program and recorded in a computer-readable recording medium.
  • the program recorded on the recording medium for implementing the method for providing a sports game according to an embodiment of the present invention the pitcher character when the ball selection signal corresponding to at least one of the pitch and position of the ball thrown by the pitcher character is input;
  • Game database for storing pitch data corresponding to the type of throwing ball, position data indicating the position at which the pitcher character throws the ball, pitching data for indicating the pitching character of the pitcher character, and ball data for displaying the movement of the ball ( 140110 or 140610 to read and process the data according to the ball selection signal and to process the pitching character and ball data to move the pitcher character and the ball, and before the ball leaves the pitcher character's hand It implements a function of outputting a video signal for displaying information.
  • the program recorded on the recording medium according to the embodiment of the present invention is a ball corresponding to the ball selection signal before the ball leaves the pitcher character's hand when the user's ability index read from the game database 140110 or 140610 is lower than the reference value.
  • a function of outputting a video signal for information can be implemented.
  • the ball selection signal may be output from the defense terminal or the artificial intelligence unit of the game server 140100 connected to the game server 140100, or from the artificial intelligence module 140630 of the game device 140600. May be
  • the program recorded on the recording medium according to an embodiment of the present invention may implement a function of outputting an image signal for displaying ball information before the pitcher character winds up.
  • the program recorded on the recording medium according to an embodiment of the present invention may implement a function of stopping the output of the video signal for the ball information after the ball leaves the hand of the pitcher character.
  • the game server 140100, the game device 140600, the method, and the recording medium according to the embodiment of the present invention are not familiar with the game by exposing information about the ball to the attacking user. Can increase interest in sports games.
  • the game server disclosed in each of the above-described embodiments has the same configuration as a conventional web server or web server.
  • software includes a program module implemented through any language such as C, C ++, Java, Visual Basic, Visual C, and so on to perform various functions.
  • game servers are generally connected to an unspecified number of client terminals and / or other servers through an open computer network such as the Internet, and receive and perform work requests from clients or other web servers.
  • the game server is a broad concept that includes a series of application programs that run on the game server and various databases (DBs, DBs), which are internally or externally built in some cases. It should be understood. Accordingly, the game server classifies membership information and various kinds of information and data on sports games according to sports game types and stores and manages them in a database.
  • the database may be implemented inside or outside the game server.
  • the game server is implemented by using a server program provided in various server operating systems, such as DOS, Windows, Linux, UNIX, Macintosh, etc. in general server hardware.
  • server operating systems such as DOS, Windows, Linux, UNIX, Macintosh, etc.
  • Representative examples include websites, Internet Information Servers (IIS), and CERN, NCSA, and APPACH, which are used in a UNIX environment.
  • the game server may be linked with an authentication system and a payment system for user authentication of a sports game user or purchase and payment of items in a sports game.
  • the terminal connected to the game server through the network is generally a personal PC, but any terminal can be connected to the game server and the server-client communication by connecting to a wired / wireless-based network. It is a broad concept that includes all communication computing devices such as terminals, personal digital assistants, and game machines.
  • the network may be a closed network such as a local area network (LAN) or a wide area network (WAN) as a network connecting the game server and the terminals, but is preferably an open type such as the Internet.
  • the Internet has many services in the TCP / IP protocol and its upper layers: HyperText Transfer Protocol (HTTP), Telnet, File Transfer Protocol (FTP), Domain Name System (DNS), Simple Mail Transfer Protocol (SMTP), and SNMP (The global open computer network architecture that provides the Simple Network Management Protocol (NFS), Network File Service (NFS), and Network Information Service (NIS).
  • the terminal is a mobile communication terminal or a smart phone, the network may include a mobile communication network.
  • the program recorded on the recording medium can be read from a computer, installed, and executed to execute the functions of the embodiments.
  • the above-described program may be used by C, C ++ that the computer's processor (CPU) can read through the computer's device interface.
  • Code may be coded in a computer language such as JAVA, machine language, or the like.
  • Such code may include a function code associated with a function or the like that defines the functions of each embodiment, and may include control code related to an execution procedure necessary for a processor of a computer to execute the functions of each embodiment according to a predetermined procedure. have.
  • code may further include memory reference-related code for additional information or media required for the processor of the computer to execute the functions of each embodiment to which location (address address) of the internal or external memory of the computer should be referred. have.
  • the code may be coded by the processor of the computer that is remote with the computer's communication module. It may further include communication-related codes such as how to communicate with any other computer or server, and what information or media should be transmitted and received during communication.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage device, and the like. , Transmission through the Internet) may be included.
  • the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.

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Abstract

La présente invention concerne la technologie des jeux de sport et fournit un jeu de sport grâce auquel un utilisateur peut connaître divers types d'intérêts, et qui reflète les composants internes et externes de sports par rapport aux joueurs, aux entraîneurs, aux clubs, et aux spectateurs.
PCT/KR2011/008965 2010-12-16 2011-11-23 Procédé, serveur de jeu, dispositif de jeu, et support d'enregistrement pour fournir un jeu de sport WO2012081846A2 (fr)

Applications Claiming Priority (22)

Application Number Priority Date Filing Date Title
KR10-2010-0129424 2010-12-16
KR1020100129424A KR20120075589A (ko) 2010-12-16 2010-12-16 Pc방 전용 미션카드를 이용하는 게임을 제공하는 방법, 게임 서버 및 기록매체
KR10-2010-0139221 2010-12-30
KR1020100139099A KR101244150B1 (ko) 2010-12-30 2010-12-30 스포츠 게임에서 선수성장아이템 서비스를 제공하는 방법, 게임 서버, 기록 매체 및 게임 장치
KR1020100139209A KR20120077297A (ko) 2010-12-30 2010-12-30 스포츠 게임에서 2군 서비스를 제공하는 게임 서버, 방법, 게임 장치 및 기록매체
KR1020100139115A KR101208792B1 (ko) 2010-12-30 2010-12-30 미션카드를 이용하는 게임을 제공하는 방법, 게임 서버 및 기록매체
KR10-2010-0139099 2010-12-30
KR10-2010-0139115 2010-12-30
KR1020100139221A KR101210038B1 (ko) 2010-12-30 2010-12-30 스포츠 게임을 제공하는 방법, 게임 서버 및 기록매체
KR10-2010-0139209 2010-12-30
KR10-2010-0139865 2010-12-31
KR10-2010-0140098 2010-12-31
KR1020100139963A KR101265057B1 (ko) 2010-12-31 2010-12-31 스포츠 게임에서 연습게임 서비스를 제공하는 게임서버, 방법, 및 기록매체
KR1020100140098A KR101269411B1 (ko) 2010-12-31 2010-12-31 스포츠게임을 제공하는 게임서버, 방법, 및 기록매체
KR1020100139865A KR101197866B1 (ko) 2010-12-31 2010-12-31 공을 이용한 스포츠게임을 제공하는 게임서버 및 방법
KR10-2010-0139959 2010-12-31
KR10-2010-0139950 2010-12-31
KR10-2010-0139873 2010-12-31
KR1020100139950A KR101210117B1 (ko) 2010-12-31 2010-12-31 스포츠 게임에서 선수영입 기능을 제공하는 방법, 게임 서버, 게임 장치 및 기록매체
KR1020100139873A KR20120077790A (ko) 2010-12-31 2010-12-31 스포츠게임서비스를 제공하는 게임서버, 방법, 기록매체
KR10-2010-0139963 2010-12-31
KR1020100139959A KR101197894B1 (ko) 2010-12-31 2010-12-31 야구게임에서 홈런레이스를 제공하는 방법 및 게임 서버

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