WO2010151070A3 - 가상 세계 처리 장치 및 방법 - Google Patents

가상 세계 처리 장치 및 방법 Download PDF

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Publication number
WO2010151070A3
WO2010151070A3 PCT/KR2010/004126 KR2010004126W WO2010151070A3 WO 2010151070 A3 WO2010151070 A3 WO 2010151070A3 KR 2010004126 W KR2010004126 W KR 2010004126W WO 2010151070 A3 WO2010151070 A3 WO 2010151070A3
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WO
WIPO (PCT)
Prior art keywords
virtual world
processing device
virtual
objects
world processing
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Application number
PCT/KR2010/004126
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English (en)
French (fr)
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WO2010151070A2 (ko
Inventor
이현정
한재준
한승주
박준아
Original Assignee
삼성전자주식회사
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 삼성전자주식회사 filed Critical 삼성전자주식회사
Priority to JP2012517391A priority Critical patent/JP5706408B2/ja
Priority to US13/380,753 priority patent/US20120188256A1/en
Priority to CN201080038059XA priority patent/CN102483856A/zh
Priority to EP10792352.6A priority patent/EP2453414A4/en
Publication of WO2010151070A2 publication Critical patent/WO2010151070A2/ko
Publication of WO2010151070A3 publication Critical patent/WO2010151070A3/ko

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/448Execution paradigms, e.g. implementations of programming paradigms
    • G06F9/4488Object-oriented
    • G06F9/4492Inheritance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2213/00Indexing scheme for animation
    • G06T2213/08Animation software package

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Image Generation (AREA)

Abstract

가상 세계 처리 장치 및 방법이 개시된다. 본 발명의 실시예들에 따르면, 가상 세계의 가상 객체에 대한 데이터 구조를 정의하고, 가상 세계의 가상 세계 객체를 제어함으로써, 현실 세계의 객체를 가상 세계에 반영할 수 있다. 또한, 정의된 데이터 구조를 사용함으로써, 가상 세계 간에 가상 세계 객체를 마이그래이트할 수 있다.
PCT/KR2010/004126 2009-06-25 2010-06-25 가상 세계 처리 장치 및 방법 WO2010151070A2 (ko)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2012517391A JP5706408B2 (ja) 2009-06-25 2010-06-25 仮想世界処理装置および方法
US13/380,753 US20120188256A1 (en) 2009-06-25 2010-06-25 Virtual world processing device and method
CN201080038059XA CN102483856A (zh) 2009-06-25 2010-06-25 虚拟世界处理装置及方法
EP10792352.6A EP2453414A4 (en) 2009-06-25 2010-06-25 PROCESSING METHOD AND METHOD FOR A VIRTUAL WORLD

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
KR10-2009-0057312 2009-06-25
KR20090057312 2009-06-25
KR1020090100365A KR20100138700A (ko) 2009-06-25 2009-10-21 가상 세계 처리 장치 및 방법
KR10-2009-0100365 2009-10-21
KR1020090103038A KR20100138704A (ko) 2009-06-25 2009-10-28 가상 세계 처리 장치 및 방법
KR10-2009-0103038 2009-10-28

Publications (2)

Publication Number Publication Date
WO2010151070A2 WO2010151070A2 (ko) 2010-12-29
WO2010151070A3 true WO2010151070A3 (ko) 2011-03-31

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2010/004126 WO2010151070A2 (ko) 2009-06-25 2010-06-25 가상 세계 처리 장치 및 방법

Country Status (6)

Country Link
US (1) US20120188256A1 (ko)
EP (1) EP2453414A4 (ko)
JP (2) JP5706408B2 (ko)
KR (3) KR20100138700A (ko)
CN (1) CN102483856A (ko)
WO (1) WO2010151070A2 (ko)

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