WO2010034217A1 - 一种应用语音控制游戏系统的方法和游戏系统 - Google Patents
一种应用语音控制游戏系统的方法和游戏系统 Download PDFInfo
- Publication number
- WO2010034217A1 WO2010034217A1 PCT/CN2009/073162 CN2009073162W WO2010034217A1 WO 2010034217 A1 WO2010034217 A1 WO 2010034217A1 CN 2009073162 W CN2009073162 W CN 2009073162W WO 2010034217 A1 WO2010034217 A1 WO 2010034217A1
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- Prior art keywords
- game
- command
- voice
- module
- voice command
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 49
- 230000036316 preload Effects 0.000 claims description 5
- 238000005516 engineering process Methods 0.000 description 10
- 238000010586 diagram Methods 0.000 description 7
- 244000144730 Amygdalus persica Species 0.000 description 4
- 235000006040 Prunus persica var persica Nutrition 0.000 description 4
- 230000011664 signaling Effects 0.000 description 3
- 241000699666 Mus <mouse, genus> Species 0.000 description 1
- 241000699670 Mus sp. Species 0.000 description 1
- 230000002159 abnormal effect Effects 0.000 description 1
- 230000004913 activation Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/26—Speech to text systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/22—Procedures used during a speech recognition process, e.g. man-machine dialogue
- G10L2015/223—Execution procedure of a spoken command
Definitions
- the present invention relates to the field of computer game technology and voice technology, and in particular, to a method and a game system for applying a voice control game system. Background of the invention
- the current dominant method is the statistical speech recognition method, which is to identify which vocabulary the input speech signal corresponds to by calculating the co-occurrence probability between the vocabulary of the large-scale real corpus.
- an object of embodiments of the present invention is to provide a method and a game system for applying a voice control game system to implement control of a game system using voice.
- the technical solution of the embodiment of the present invention is specifically implemented as follows: A method for applying a voice control game system, the method comprising:
- the voice command is pre-acquired, and the collected voice command is stored in association with the game command; the voice command issued by the user during the game is received, the game command associated with the voice command is searched, and the game system is controlled according to the found game command.
- a game system comprising: a voice collection module, an associated storage module, a voice command recognition module, and a game control module;
- the voice collection module is configured to collect voice commands, and send the collected voice commands to the associated storage module.
- the associated storage module is configured to store the received voice command as a voice command and store the game command;
- the voice command recognition module is configured to receive a voice command issued by the user during the game, search for a game command associated with the voice command from the associated storage module, and send the found game command to the game control module;
- the game control module is configured to control the game system according to the game command sent by the voice command recognition module.
- the collected voice command and the game command are stored, the voice command issued by the user during the game is received, the game command associated with the voice command is searched, and the game system is controlled according to the found game command.
- voice commands By associating voice commands with game commands, it is possible to control the game system by voice, which facilitates the use of the game system by game users.
- FIG. 1 is a flow chart of a method for applying a voice control game system of the present invention
- FIG. 2 is a flow chart showing a voice command association in a method of applying a voice control game system
- 3 is a flow chart of a voice command recognition in a method of applying a voice control game system
- FIG. 4 is a structural diagram of a first embodiment of the game system of the present invention
- Figure 5 is a structural view showing a second embodiment of the game system of the present invention.
- Figure 6 is a structural view showing a third embodiment of the game system of the present invention.
- FIG. 7 is a block diagram showing a fourth embodiment of the game system of the present invention. Mode for carrying out the invention
- FIG. 1 is a flow chart of a method for applying a voice control game system according to the present invention. As shown in FIG. 1, the method includes:
- Step 101 Acquire a voice command, and associate the collected voice command with the game command.
- the collecting voice command in this step means that the voice command issued by the user itself is collected by the current user of the game system before the start of the game process, and the voice command may be a dialect voice or a standard voice.
- Step 102 Receive a voice command issued by the user during the game, find a game command associated with the voice command, and control the game system according to the found game command.
- the step of collecting the voice command in step 101 and storing the collected voice command in association with the game command is usually performed before the game starts, and the process specifically includes: the user selects the game command to be associated, and then uses the voice collection device (for example, The microphone, etc.) collect voice commands, and store the collected voice commands as game commands and selected game commands.
- a game command can associate only one voice command or multiple voice commands.
- the voice command associated with the game command in step 101 is a voice command issued by the user of the current game system, rather than a standardized voice collected uniformly, and the unified acquisition is standardized.
- Speech is a speech obtained by using a corresponding algorithm in a large-scale corpus in the existing speech technology. Compared with the latter, the former can more accurately reflect the current user's speech characteristics, and therefore, can improve the accuracy of the speech command recognition.
- the flexibility of voice command recognition can also be improved, and the user can also be used.
- the user in a chess game, if the user often indicates "no” and “no", this time, "over” and “no", both voice commands are corresponding to this.
- the game command is not played twice.
- two users can use their respective dialect voices to correspond to one game command.
- the user who uses the current game system is a Shanghai native, and the other is a Guangxi native.
- Guangxi people can use the Shanghai voice and Guangxi voice to issue corresponding voice commands respectively. These two voice commands correspond to the same game command.
- the user can create a set of voice commands that control the game system through voice commands. For example, in a chess game, the user collects a voice command "out”, associated with the "out card” game command, and can create a corresponding voice command for each card or card combination in the game, and then the voice command. Associated with the corresponding game command, for example, the voice command "red peach” is selected as the card selection command, and is associated with the game command "Select Red Peach".
- the associated storage may have multiple implementations.
- the voice command and the game command may be stored in different files respectively, and the index of the voice command and the game command associated with the voice command in the respective files may be established.
- An index table indicating a relationship between a voice command and a game command, or a voice command and a game command associated with the voice command may be stored in the same file.
- the former storage method associates the voice command and the game command by establishing an index table, and may update the association between the voice command and the game command by updating the index number in the index table or updating the storage content corresponding to the index number of each file. Relationship, flexibility, but the speed of the search and the access speed are slower when the voice command is recognized; When the latter storage mode is used, the flexibility of updating the association relationship between the voice command and the game command is poor, but the access speed is faster when the voice command is recognized.
- the user When the voice command and the game command are stored in association, usually the user first selects the game command to be associated, and then collects the voice command through the voice collection module as a voice command associated with the selected game command, and the game command is Associated with the voice command for storage.
- the speech signal belongs to a narrowband signal, considering the characteristics, complexity and matching precision of the speech signal, the differential pulse code modulation (DPCM) method can be selected to encode and store the speech signal.
- DPCM differential pulse code modulation
- the file storing the voice command and/or the game command may be in the form of a message header + information.
- the header portion includes a necessary field such as a message type, a message length, and a message summary.
- the voice is stored.
- the command and game command files consist of "message 1" + "voice information” + “message 2" + "game signaling information”.
- Header 1 is the flag indicating the voice command, this information segment (including this information)
- the parameters of the voice command, the voice information is the content of the voice command
- the header 2 is represented by the flag indicating the game command, the length of the information segment (including the header and the game signaling information).
- the parameters of the game command are composed, and the game signaling information is the content of the game command.
- the voice command signal duration is generally short, usually only a few seconds, the voice command occupies less storage space, and the current computer storage capacity can fully meet the requirements. OK. All the associated information of the voice command and the game command can be saved in the local configuration file, and the corresponding association relationship can be deleted by deleting the configuration file or deleting part of the content in the configuration file.
- the configuration file is stored as described above. The file of the voice command and the game command, or the file in which only the voice command is stored, the file in which only the game command is stored, and the corresponding index table.
- commonly used game commands may be preset, and then these commonly used game commands and voice commands associated with the commonly used game commands are preloaded after the game starts, so that in step 202, the user is sent during the game.
- the game command associated with the received voice command is first searched in the preloaded game command and the voice command, and if the associated game command is not found in the preloaded game command and the voice command, A search is made in a game command associated with a voice command that is stored but not loaded.
- This preloading method can improve the speed of finding common game commands and improve the user experience.
- corresponding error processing can also be performed. For example, if the disk storage space is insufficient when the voice command is collected, the user may be prompted that the current storage space is insufficient, if the voice command is recognized. If no matching game command is found, the user may be prompted to re-enter a voice command or the like. If the recognized voice command is inconsistent with the current game logic when the voice command is recognized, an error may be prompted, for example, according to the game logic, in each In one round, the card produced by the player after the player needs to be greater than the card that has been played by the player. If the player who is out of the player is less than the card that has been played before, the player may be prompted to make a card error.
- the method of applying a voice control game system actually includes two processes, namely: a voice command association process and a voice command recognition process.
- FIG. 2 is a flow chart of a voice command association in a method of applying a voice control game system. As shown in FIG. 2, the process includes:
- Step 201 the game system is initialized.
- Step 202 Start a voice collection device.
- the voice collecting device in this step may be an audio input device such as a microphone.
- Step 203 The voice collection device receives a voice command input, and collects a voice command.
- the game command to be associated may be selected first, then the voice command associated with the voice command may be collected, or the voice command may be collected first, and then the game command associated with the voice command may be selected.
- Step 205 Associate the voice commands and the game commands associated with each other, and end the process.
- FIG. 3 is a flow chart for identifying a voice command in a method of applying a voice control game system. As shown in FIG. 3, the method includes:
- Step 301 start the game.
- Step 302 Load a voice recognition module.
- the speech recognition module in this step is a device for recognizing a voice command, and needs to be loaded after the game is started.
- Step 303 The voice recognition module receives a voice command input.
- Step 304 the speech recognition module looks for a game command that matches the received voice command.
- Step 305 Determine whether a matching game command is found. If yes, go to step 306, otherwise go to step 307.
- Step 306 The voice recognition module sends the found game command to the game control module, and the game control module controls the game system according to the game command, and ends the process.
- the game control module in this step is used to interact with the server to control the game system.
- a voice command corresponds to one game command or a plurality of voice commands correspond to one game command
- only a game command matching the voice command is needed.
- there are a plurality of voice commands respectively corresponding to different game commands and the different game commands correspond to the same game control operation.
- the game system needs to identify the game commands corresponding to each voice command. Then, according to the combination of these game commands, the corresponding game control operations are performed.
- the voice command "red peach” corresponds to "select the card of the red peach color”
- the voice command "5" corresponds to the voice command of "select the card with the card number 5"
- the voice commands "out” and “hit” both correspond to the "out card” game command.
- the currently received voice command is "Out of Red Peach 5"
- the game command corresponding to "Out of Red Peach 5" includes "Choose a red card color” and select a card with a card number of 5" And "the card, these three game commands, the combination of these three game commands, we can see that the current game control operation is "out of the current game user's red peach 5 this card.”
- the priority of each voice command may be set in advance, or when the combined game command is set, The combination order or priority of each game command, so that the game logic control is actually performed according to the current user's wishes. If the corresponding game control operations are different after combining the game commands in different orders, the user may be prompted for the currently possible game control operations. And prompt the user to choose which game control operation to perform.
- Step 307 Perform error processing to end the process.
- different error conditions correspond to different error processing. For example, if there are cases where the found multiple game commands cannot be combined, the user is prompted to the current voice command error. If no matching game command is found, Prompt the user to re-enter voice commands, etc.
- FIG. 4 is a structural diagram of a first embodiment of the game system of the present invention. As shown in FIG. 4, the game system includes a voice collection module 401, an associated storage module 402, a voice command recognition module 403, and a game control module 404.
- the voice collection module 401 is configured to collect voice commands, and send the collected voice commands to the associated storage module 402.
- the association storage module 402 is configured to associate the received voice command with the game command.
- the voice command recognition module 403 is configured to receive a voice command issued by the user during the game, search for a game command associated with the voice command from the associated storage module 402, and send the found game command to the game control module 404.
- the game control module 404 is configured to control the game system according to the game command sent by the voice command recognition module 403.
- FIG 5 is a block diagram showing a second embodiment of the game system of the present invention.
- the system further includes a game launch module 505 based on the system shown in Figure 4.
- the game launching module 505 is configured to start the game, send a start instruction to the voice command recognition module 403 after the game is started, and close the game during the operation of the voice collection module 401.
- the game launch module 505 can close the game through the game control module 404.
- the voice command recognition module 403 is further configured to receive a start indication from the game launch module 505.
- FIG 6 is a block diagram of a third embodiment of the gaming system of the present invention, the gaming system further including a preloading module 606 on the basis of the system shown in Figure 5.
- the associative storage module 402 is further configured to preset a commonly used game command.
- the preload module 606 is configured to receive an activation indication from the game launch module 505, preloading commonly used game commands and voice commands associated with the commonly used game commands.
- the voice command recognition module 403 is further configured to: look up the preload module 606 for the The associated game command, if the associated game command is not found in the preload module 606, looks up the associated game command in the associated storage module 402.
- the game launch module 505 is further configured to send a launch indication to the preload module 606 after the game is launched.
- FIG. 7 is a block diagram of a fourth embodiment of the gaming system of the present invention further including an error handling module 707 on the basis of the system of Figure 4 or Figure 5 or Figure 6. Among them, FIG. 7 only shows a system structure diagram of the error adding processing module 707 based on FIG.
- the error processing module 707 is configured to receive an error indication and perform error processing.
- the error processing module 707 can determine the cause of the error, such as which module is used to determine the cause of the error based on the error indication, and then perform different error processing according to different error causes. For example, the error indication from the voice command recognition module 403 identifies that the error reason is that no matching game command was found, and accordingly, the error handling module 707 prompts that no matching game command was found.
- the voice collection module 401 and/or the associated storage module 402 and/or the voice command recognition module 403 and/or the game control module 404 are further configured to send an error indication to the error processing module 707 after an error occurs.
- the voice command is associated with the game command, and the game command matched with the voice command is searched according to the received voice command, thereby realizing the control of the game system by voice, which facilitates the game user.
- the voice command since the voice command is to be issued by the user of the current game system, the voice command can well reflect the language characteristics of the game user and improve the matching accuracy of the voice command and the game command.
- the voice command "out” corresponding to the "out card” game command has only one word, and the duration is short. Therefore, when the present invention is applied to the game system for voice control, Does not need to take up a lot of storage space to store the phase The voice command should be.
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Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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CA2713607A CA2713607A1 (en) | 2008-09-28 | 2009-08-10 | Method for controlling game system by speech and game system |
US12/843,953 US20100292991A1 (en) | 2008-09-28 | 2010-07-27 | Method for controlling game system by speech and game system thereof |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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CN200810167764.4 | 2008-09-28 | ||
CNA2008101677644A CN101377797A (zh) | 2008-09-28 | 2008-09-28 | 一种应用语音控制游戏系统的方法和游戏系统 |
Related Child Applications (1)
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US12/843,953 Continuation US20100292991A1 (en) | 2008-09-28 | 2010-07-27 | Method for controlling game system by speech and game system thereof |
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WO2010034217A1 true WO2010034217A1 (zh) | 2010-04-01 |
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CN (1) | CN101377797A (zh) |
CA (1) | CA2713607A1 (zh) |
WO (1) | WO2010034217A1 (zh) |
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- 2009-08-10 WO PCT/CN2009/073162 patent/WO2010034217A1/zh active Application Filing
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2010
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CN1253321A (zh) * | 1998-11-04 | 2000-05-17 | 致伸实业股份有限公司 | 用来控制一游戏控制器的语音控制模块 |
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CN112201235B (zh) * | 2020-09-16 | 2022-12-27 | 华人运通(上海)云计算科技有限公司 | 游戏终端的控制方法、装置、车载系统和车辆 |
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CN101377797A (zh) | 2009-03-04 |
CA2713607A1 (en) | 2010-04-01 |
US20100292991A1 (en) | 2010-11-18 |
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