WO2009098910A1 - Dispositif de traitement d'informations, procédé de commande de dispositif de traitement d'informations, programme et support de stockage d'informations - Google Patents
Dispositif de traitement d'informations, procédé de commande de dispositif de traitement d'informations, programme et support de stockage d'informations Download PDFInfo
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- WO2009098910A1 WO2009098910A1 PCT/JP2009/050040 JP2009050040W WO2009098910A1 WO 2009098910 A1 WO2009098910 A1 WO 2009098910A1 JP 2009050040 W JP2009050040 W JP 2009050040W WO 2009098910 A1 WO2009098910 A1 WO 2009098910A1
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- option
- symbol
- area
- user
- symbol string
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
Definitions
- the present invention relates to an information processing apparatus, a control method for the information processing apparatus, a program, and an information storage medium.
- symbol means a symbol in a broad sense, and the “symbol” includes, for example, characters, codes (narrow sense symbols), pictorial symbols, and the like.
- symbol string includes a symbol string composed of one symbol (that is, a single symbol).
- a quiz game is executed that proceeds based on a determination result of whether or not a character string (symbol string) input as a reply by the user matches a correct answer (reference symbol string).
- a game device information processing device
- a so-called software keyboard technique is used to realize a user interface for a user to input a symbol string. That is, a plurality of areas corresponding to symbols (or symbol groups) are set in the screen. Then, the user inputs a symbol by designating an area corresponding to a desired symbol (or a symbol group to which the desired symbol belongs).
- an information processing apparatus that performs processing based on a comparison result between a reference option and an option selected by the user from a plurality of options.
- a game device information processing device
- executes a quiz game that progresses based on a determination result of whether or not an option selected by a user as an answer from a plurality of options matches a correct answer (reference option) is known.
- the following technique is used in order to realize a user interface for the user to select an option. That is, a plurality of areas corresponding to options (or option groups) are set in the screen. Then, the user selects an option by designating an area corresponding to the desired option (or option group to which the desired option belongs).
- the present invention has been made in view of the above problems, and its purpose is to make it easier for the user to input symbols, such as characters, codes (in a narrow sense), pictograms, etc., and to select options.
- An object is to provide an information processing apparatus, a control method for the information processing apparatus, a program, and an information storage medium that can be achieved.
- an information processing apparatus includes a reference symbol string storage unit that stores a reference symbol string including one or more symbols, and a plurality of symbols or symbol groups.
- the area setting means for setting the area in the screen, the designated position obtaining means for obtaining the position in the screen designated by the user, and the position obtained by the designated position obtaining means are included in any of the plurality of areas.
- a determination means for determining whether or not to be received
- a symbol string acquisition means for acquiring a symbol string input by the user, based on a determination result by the determination means, the reference symbol string, and the symbol string acquisition means
- a process execution means for executing a process based on a comparison result between the area and the area setting means, the area corresponding to the symbol included in the reference symbol string
- the size of the area corresponding to the symbol group to which the symbol included in the reference symbol string belongs does not belong to the area corresponding to the symbol not included in the reference symbol string or the symbol included in the reference symbol string
- the size is set larger than the size of the area corresponding to the symbol group.
- control method of the information processing apparatus includes a step of reading a stored content of a reference symbol string storage unit that stores a reference symbol string including one or more symbols, and a symbol or symbol group
- An area setting step for setting a plurality of areas corresponding to the screen in the screen, an instruction position acquisition step for acquiring a position in the screen instructed by a user, and the positions acquired in the instruction position acquisition step are the plurality of areas
- a determination step for determining whether or not the symbol string is included in any of the following: a symbol string acquisition step for acquiring a symbol string input by the user based on a determination result in the determination step; the reference symbol string; and the symbol
- a process execution step for executing a process based on a comparison result between the symbol string acquired in the column acquisition step and the region setting step.
- the program according to the present invention includes a reference symbol string storage unit that stores a reference symbol string including one or more symbols, and an area setting that sets a plurality of areas corresponding to symbols or symbol groups in the screen.
- a process execution means for executing the process a stationary game machine (home game machine), a portable game machine, an arcade game machine, a mobile phone, a personal digital assistant (PDA) or -A computer such as a sonar computer is made to function, and the area setting means corresponds to the area corresponding to the symbol included in the reference symbol string, or the area corresponding to the symbol group to which the symbol included in the reference symbol string belongs.
- the information storage medium according to the present invention is a computer-readable information storage medium recording the above program.
- a program distribution apparatus according to the present invention is a program distribution apparatus that includes an information storage medium that records the program, reads the program from the information storage medium, and distributes the program.
- the program distribution method according to the present invention is a program distribution method for reading and distributing the program from an information storage medium storing the program.
- symbol means a symbol in a broad sense
- symbol includes, for example, characters, codes (symbols in a narrow sense), pictorial symbols, and the like. It is.
- the “symbol” may be, for example, a still image or a moving image.
- symbol string includes a symbol string composed of one symbol (that is, a single symbol).
- a reference symbol string is stored. Further, a plurality of areas corresponding to the symbols or symbol groups are set in the screen, and it is determined whether or not the position designated by the user is included in any of the plurality of areas. Based on the determination result, the symbol string input by the user is acquired, and the process is executed based on the comparison result between the reference symbol string and the symbol string input by the user.
- an area corresponding to a symbol not included in the reference symbol string is a size corresponding to a symbol included in the reference symbol string or a size corresponding to a symbol group to which the symbol included in the reference symbol string belongs. Or larger than the size of the region corresponding to the symbol group to which the symbol included in the reference symbol string does not belong. According to the present invention, it is possible to make it easier for a user to input symbols such as characters, codes (in a narrow sense), pictorial symbols, and the like.
- the region setting means when the user inputs an nth (n: integer greater than or equal to 1) th symbol, the region corresponding to the nth symbol in the reference symbol string. Or the size of the region corresponding to the symbol group to which the nth symbol of the reference symbol string belongs is set to the size of the region corresponding to another symbol or the region corresponding to another symbol group. Means for setting a larger value may be included.
- the present invention includes a dominant arm storage unit that stores information indicating the user's dominant arm, and the region setting unit corresponds to the symbol included in the reference symbol string based on the user's dominant arm.
- the size of the region corresponding to the symbol group to which the symbol included in the region or the reference symbol string belongs is included in the region corresponding to the symbol not included in the reference symbol sequence or the reference symbol sequence Means for setting larger than the size of the region corresponding to the symbol group to which the symbol does not belong may be included.
- the region setting means includes the region corresponding to a symbol included in the reference symbol string, or the region corresponding to the symbol group to which a symbol included in the reference symbol string belongs,
- the size of the region corresponding to the symbol included in the reference symbol string or the region corresponding to the symbol group to which the symbol included in the reference symbol string belongs based on the relationship with the reference position on the screen May be set larger than the size of the region corresponding to a symbol not included in the reference symbol string or the region corresponding to a symbol group to which a symbol included in the reference symbol string does not belong.
- the area setting means includes means for updating the positions of the plurality of areas, the area corresponding to a symbol included in the reference symbol string, or a symbol included in the reference symbol string. Based on the past or future position of the area corresponding to the symbol group to which the symbol group belongs, the area corresponding to the symbol included in the reference symbol string, or the symbol group to which the symbol included in the reference symbol string belongs The size of the corresponding region is set larger than the size of the region corresponding to a symbol that does not belong to the region corresponding to a symbol that is not included in the reference symbol string or the symbol included in the reference symbol string. And means.
- the symbol includes a character
- the reference symbol string is a reference character string including one or more characters
- the region setting unit corresponds to a character or a character group.
- the plurality of areas may be set in the screen, and the symbol string acquisition unit may acquire a character string input by the user based on a determination result by the determination unit.
- the information processing apparatus includes a reference option storage unit that stores a reference option, an area setting unit that sets a plurality of areas corresponding to an option or an option group in the screen, and a screen instructed by the user. Based on an indication position acquisition means for acquiring a position, a determination means for determining whether the position acquired by the indication position acquisition means is included in any of the plurality of regions, and a determination result by the determination means Option determining means for determining an option selected by the user; and a process execution means for executing a process based on a comparison result of whether or not the reference option and the option selected by the user match.
- the region setting means includes the region corresponding to the option that is the reference option, or the option group to which the option that is the reference option belongs. The size of the corresponding area is set to be larger than the area corresponding to the option group that does not belong to the area corresponding to the option that is not the reference option or the option that is the reference option. .
- control method of the information processing apparatus includes a step of reading the stored contents of the reference option storage means that stores the reference options, and an area setting for setting a plurality of areas corresponding to the options or option groups in the screen A step of acquiring a position within the screen instructed by the user, and a step of determining whether the position acquired in the indicated position acquisition step is included in any of the plurality of regions And an option determination step of determining an option selected by the user based on a determination result in the determination step, and a comparison result of whether or not the reference option and the option selected by the user match. And a process execution step for executing the process, wherein the region setting step corresponds to an option that is the reference option.
- the method includes a step of setting the size larger than the size of the region corresponding to the group.
- the program according to the present invention acquires reference option storage means for storing reference options, area setting means for setting a plurality of areas corresponding to options or option groups, and a position in the screen instructed by the user.
- the position selected by the user based on the determination result by the determination position, the determination unit for determining whether or not the position acquired by the instruction position acquisition unit is included in any of the plurality of regions
- a stationary game machine (option-determining means) that determines an option
- a process execution unit that executes a process based on a comparison result of whether or not the reference option matches the option selected by the user.
- Consumer game machines ), portable game machines, arcade game machines, mobile phones, personal digital assistants (PDAs), personal computers, and other computers.
- the area setting means does not set the size of the area corresponding to the option that is the reference option, or the size of the area corresponding to the option group to which the option that is the reference option belongs, not the reference option.
- the program is characterized in that it is set larger than the size of the area corresponding to the option or the area corresponding to the option group to which the option that is the reference option does not belong.
- the information storage medium according to the present invention is a computer-readable information storage medium recording the above program.
- a program distribution apparatus according to the present invention is a program distribution apparatus that includes an information storage medium that records the program, reads the program from the information storage medium, and distributes the program.
- the program distribution method according to the present invention is a program distribution method for reading and distributing the program from an information storage medium storing the program.
- reference options are stored. Also, a plurality of areas corresponding to options or option groups are set in the screen, and it is determined whether or not the position designated by the user is included in any of the plurality of areas. Then, the option selected by the user is determined based on the determination result, and the process is executed based on the comparison result between the reference option and the option selected by the user.
- an area corresponding to an option that is a reference option, or an area corresponding to an option group to which an option that is a reference option belongs belongs to an area that corresponds to an option that is not a reference option, or an option that is a reference option. It is set larger than the size of the area corresponding to the option group that does not belong. According to the present invention, it is possible to make it easier for a user to select an option.
- the present invention includes a dominant arm storage unit that stores information indicating the user's dominant arm, and the region setting unit, based on the user's dominant arm, the region corresponding to the option that is the reference option, Alternatively, the size of the area corresponding to the option group to which the option that is the standard option belongs corresponds to the area corresponding to the option that is not the standard option or the option group to which the option that is the standard option does not belong. Means for setting larger than the size of the area may be included.
- the area setting means includes the area corresponding to the option that is the reference option, or the position of the area corresponding to the option group to which the option that is the reference option belongs, and the screen.
- the size of the area corresponding to the option that is the reference option or the area corresponding to the option group to which the option that is the reference option belongs is not the reference option based on the relationship with the reference position in
- the area corresponding to the option or the size of the area corresponding to the option group to which the option that is the reference option does not belong may be included.
- the region setting unit includes a unit that updates the positions of the plurality of regions, the region corresponding to the option that is the reference option, or the option to which the option that is the reference option belongs. Based on the past or future position of the area corresponding to the group, the area corresponding to the option that is the reference option, or the size of the area corresponding to the option group to which the option that is the reference option belongs And a means for setting larger than the area corresponding to the option that is not the reference option or the area corresponding to the option group to which the option that is the reference option does not belong.
- FIG. 1 It is a perspective view which shows the external appearance of the game device which concerns on 1st, 2nd embodiment. It is a figure which shows the external appearance of the game device which concerns on 1st, 2nd embodiment. It is a figure which shows the hardware constitutions of the game device which concerns on 1st, 2nd embodiment. It is a figure which shows an example of the reply screen in 1st Embodiment. It is a functional block diagram of the game device concerning a 1st embodiment. It is a figure which shows an example of a character key area
- the present invention is applied to a game device which is an aspect of the information processing device.
- a case where the game device according to the embodiment of the present invention is realized using a portable game machine will be described.
- the game device can also be realized by using a stationary game machine (home game machine), an arcade game machine, a mobile phone, a personal digital assistant (PDA), a personal computer, or the like.
- the present invention can also be applied to information processing devices other than game devices.
- FIG. 1 and 2 show the appearance of game device 10 (portable game machine 12) according to the present embodiment.
- FIG. 3 shows a hardware configuration of the game apparatus 10 according to the present embodiment.
- FIG. 1 is a perspective view showing a state in which the game apparatus 10 is viewed from the front front.
- the game apparatus 10 includes a first housing 20 and a second housing 30.
- the first housing 20 and the second housing 30 are coupled via the hinge portion 14.
- a touch screen 22, a cross button 24c, and buttons 24a, 24b, 24x, and 24y are provided on the surface 20a of the first housing 20.
- the touch screen 22 includes a first liquid crystal display unit 22a and a touch panel 22b overlaid on the first liquid crystal display unit 22a (see FIG. 3).
- the cross button 24c is used for a direction instruction operation, for example.
- the buttons 24a, 24b, 24x, and 24y are used for various operations.
- a second liquid crystal display unit 32 is provided on the surface 30 a of the second housing 30.
- a speaker 34 is built in the second housing 30.
- FIG. 2 is a rear view of the game apparatus 10 in a folded state (a state in which the surface 20a of the first housing 20 and the surface 30a of the second housing 30 are combined).
- buttons 24 l and 24 r are provided on the left and right sides of the rear side surface of the first housing 20, respectively.
- a memory card slot 26 into which a game memory card 40 (see FIG. 3), which is an information storage medium, can be mounted is provided at the center of the back side surface of the first housing 20.
- other members such as a power switch are also attached to the game apparatus 10.
- the game apparatus 10 includes a touch screen 22 (first liquid crystal display unit 22a and touch panel 22b), operation key unit 24, memory card slot 26, second liquid crystal display unit 32, speaker 34, bus 42, micro A processor 44, a main memory 46, an image processing unit 48, an input / output processing unit 50, an audio processing unit 52, and a communication interface 54 are included. These are housed in a casing together with a battery (not shown), and are driven by the battery.
- the microprocessor 44 controls each unit of the game apparatus 10 based on an operating system stored in a ROM (not shown), a program and data stored in the game memory card 40.
- the main memory 46 includes a RAM, for example. A program read from the game memory card 40 is written to the main memory 46 as necessary.
- the main memory 46 is also used as a working memory for the microprocessor 44.
- the bus 42 is used for exchanging addresses and data among the units of the game apparatus 10.
- the microprocessor 44, the main memory 46, the image processing unit 48, and the input / output processing unit 50 are connected to each other via a bus 42 so that data communication can be performed.
- the first liquid crystal display unit 22a and the second liquid crystal display unit 32 are known liquid crystal display panels.
- the image processing unit 48 includes a VRAM.
- the image processing unit 48 draws an image on the VRAM according to an instruction from the microprocessor 44.
- the image drawn on the VRAM is displayed on the first liquid crystal display unit 22a and the second liquid crystal display unit 32 at a predetermined timing.
- the input / output processing unit 50 is an interface for the microprocessor 44 to exchange data with the touch panel 22b, the operation key unit 24, the memory card slot 26, the voice processing unit 52, and the communication interface 54.
- the input / output processing unit 50 is connected to the touch panel 22b, the operation key unit 24, the memory card slot 26, the sound processing unit 52, and the communication interface 54.
- the operation key unit 24 is an input means for a user to input an operation.
- the operation key unit 24 includes a cross button 24c and buttons 24a, 24b, 24x, 24y, 24l, and 24r.
- the input / output processing unit 50 scans the state of each unit of the operation key unit 24 at regular intervals (for example, every 1/60 seconds), and supplies an operation signal representing the scan result to the microprocessor 44 via the bus 42.
- the microprocessor 44 determines the operation content of the user based on the operation signal.
- the touch panel 22b is also an input means for the user to perform operation input.
- the touch panel 22 b supplies pressed position information corresponding to the position pressed by the user to the microprocessor 44 via the input / output processing unit 50.
- the microprocessor 44 determines the position pressed by the user based on the pressed position information.
- the memory card slot 26 reads out the game program and game data stored in the game memory card 40 in accordance with an instruction from the microprocessor 44.
- the game memory card 40 includes a ROM that stores game programs and game data, and an EEPROM that stores game data such as saved data.
- the game memory card 40 is used to supply the game program and game data to the game apparatus 10, but other information storage media such as an optical disk may be used. Or you may make it supply a game program and game data to the game device 10 from a remote place via communication networks, such as the internet. Or you may make it supply a game program and game data to the game device 10 using various data communications, such as infrared communication.
- the voice processing unit 52 includes a sound buffer.
- the sound processing unit 52 outputs various sound data read from the game memory card 40 to the sound buffer from the speaker 34.
- the communication interface 54 is an interface for connecting to a communication network.
- the quiz game is executed on the game device 10 having the above configuration.
- the quiz game is realized by executing a program stored in the game memory card 40.
- FIG. 4 shows an example of an answer screen.
- a plurality of rectangular key images are displayed on the answer screen 60. That is, a character key 62, a delete key 64, and an OK key 66 are displayed as key images.
- Each key image is displayed at a predetermined position.
- the answer screen 60 also includes an answer field 68.
- the shape of each key image is a rectangle, but the shape of each key image may be a shape other than a rectangle (for example, a circle).
- the key image (for example, the character key 62) may be a still image or a moving image.
- the character key 62 corresponds to each alphabet character (symbol). Each character key 62 has the same size.
- the user inputs the character string (quiz answer) by pointing the character key 62 with his / her finger or touch pen.
- the answer column 68 a character string input by the user is displayed.
- the delete key 64 is a key for deleting the last character of the character string displayed in the answer column 68.
- the OK key 66 is a key for confirming the character string displayed in the answer column 68 as a quiz answer. When the OK key 66 is designated, it is determined whether or not the character string displayed in the answer column 68 is correct.
- FIG. 5 is a functional block diagram showing functions related to the present invention among the functions realized by the game apparatus 10 according to the first embodiment.
- the game apparatus 10 includes a game data storage unit 70, an area setting unit 72, an instruction position acquisition unit 74, a determination unit 76, a symbol string acquisition unit 78, a process execution unit 80, including. These functional blocks are realized by the game apparatus 10 executing a program.
- the game data storage unit 70 is realized mainly by the game memory card 40 and the main memory 46, for example.
- the game data storage unit 70 stores various data related to the quiz game.
- the game data storage unit 70 includes a reference symbol string storage unit 71.
- the reference symbol string storage unit 71 stores a reference symbol string.
- the reference symbol string storage unit 71 stores a plurality of quiz data.
- the quiz data includes a character string indicating the quiz problem and a character string indicating the correct answer of the quiz (hereinafter referred to as “correct answer character string”).
- the correct character string corresponds to a “reference symbol string”.
- the area setting unit 72 is realized mainly by the microprocessor 44 and the main memory 46, for example.
- the area setting unit 72 sets a plurality of areas corresponding to the symbols in the screen.
- the area setting unit 72 sets an area corresponding to each key image (hereinafter referred to as “key area”) on the answer screen 60.
- FIG. 6 shows an example of the key area set on the answer screen 60.
- the answer screen 60 includes a character key area 82 corresponding to each character key 62, a delete key area 84 corresponding to the delete key 64, an OK key area 86 corresponding to the OK key 66, and Is set.
- the key areas are set so as not to overlap each other.
- each key area is a rectangle, but the shape of each key area may be a shape other than a rectangle (for example, a circle).
- an invalid area 88 that is not associated with any key image exists between the key areas.
- the key areas are in contact with each other, there is a possibility that the user erroneously designates a character adjacent to a desired character.
- the presence of the invalid area 88 prevents the user from erroneously specifying a character next to a desired character.
- each character key area 82 is set to a predetermined same size (hereinafter referred to as “basic size”).
- basic size a predetermined same size
- the state shown in FIG. 6 is referred to as a “basic state”.
- each character key area 82 matches the display area of the character key 62 corresponding to the character key area 82. That is, the basic size of the character key area 82 matches the size of the character key 62.
- the basic size of the character key area 82 may be set larger than the size of the character key 62.
- the area setting unit 72 in the present embodiment determines the size of the character key area 82 corresponding to the characters included in the correct character string from the size of the character key area 82 corresponding to the characters not included in the correct character string. Also set larger. For example, when the key area is a rectangle, the area setting unit 72 increases the length of the side (for example, the long side or the short side) of the character key area 82 corresponding to the character included in the correct character string. For example, when the key area is circular, the area setting unit 72 increases the radius length of the character key area 82 corresponding to the character included in the correct character string.
- the area setting unit 72 determines the size of the character key area 82 corresponding to the first character of the correct character string from the basic size until the user inputs the first character. Also set larger. As a result, the character key area 82 corresponding to the first character of the correct character string is set larger than the character key area 82 corresponding to other characters.
- the correct answer of the quiz is “SOCCER”.
- the size of the character key area 82 corresponding to the first character (S) of the correct character string is set larger than the basic size. As a result, the character key area 82 of “S” is set larger than the other character key areas 82.
- FIG. 7 is a diagram for explaining the character key area 82 of “S” in this case.
- the character key area 82 of “S” is expanded vertically and horizontally by the width of the invalid area 88, and the character key area 82 of “S” and “J” and “J” next to “S” are expanded.
- the invalid area 88 existing between the character key area 82 of “T” is also set as a part of the character key area 82 of “S”. Note that the size of the character key 62 of “S” does not change and remains the original size.
- the area setting unit 72 is a character key area corresponding to the (n + 1) th character in the correct character string during a period from when the user inputs the nth character until the (n + 1) th character is input.
- the size of 82 is set larger than the basic size.
- the correct answer of the quiz is “SOCCER”.
- the size of the character key area 82 corresponding to the third character (C) of the correct character string is the basic size during the period from when the user inputs the second character until the third character is input. Is set larger than. That is, the character key area 82 of “C” is set larger than the other character key areas 82. Note that the size of the character key 62 of “C” does not change and remains the original size.
- the indicated position acquisition unit 74 is realized mainly by the microprocessor 44 and the touch panel 22b.
- the designated position acquisition unit 74 acquires a position designated by the user. For example, the indicated position acquisition unit 74 acquires the position pressed by the user based on the pressed position information output from the touch panel 22b.
- the determination unit 76 is realized mainly by the microprocessor 44. The determination unit 76 determines whether or not the position acquired by the indicated position acquisition unit 74 is included in any of the plurality of key areas set in the answer screen 60.
- the symbol string acquisition unit 78 is realized mainly by the microprocessor 44.
- the symbol string acquisition unit 78 acquires the symbol string input by the user based on the determination result of the determination unit 76.
- the symbol string acquisition unit 78 acquires a character string (answer) input by the user based on the determination result of the determination unit 76.
- the process execution unit 80 is realized mainly by the microprocessor 44.
- the process execution unit 80 compares the correct character string stored in the reference symbol string storage unit 71 with the character string input by the user. And the process execution part 80 performs a process based on the comparison result.
- FIGS. 8 and 9 are flowcharts showing processing executed by the game apparatus 10 according to the first embodiment.
- the microprocessor 44 executes the processing shown in FIGS. 8 and 9 in accordance with the program stored in the game memory card 40.
- the microprocessor 44 displays a problem screen on the second liquid crystal display unit 32 and a response screen 60 on the touch screen 22 (S101).
- One of the plurality of quiz data stored in the game memory card 40 is read, and the quiz problem is displayed on the problem screen.
- the microprocessor 44 initializes the variable n to 0 (S102). The variable n is used to count the number of characters input by the user.
- the microprocessor 44 (area setting unit 72) resets the size of each key area to the basic size (S103). More specifically, the key area data stored in the main memory 46 is initialized.
- the key area data is data indicating each key area.
- each key area is specified by the coordinates (X, Y) of its upper left vertex and lower right vertex. For this reason, as key area data, for example, data indicating the coordinates of the upper left vertex and the lower right vertex of each key area is stored.
- the top left vertex of the answer screen 60 is the origin
- the horizontal direction of the answer screen 60 is the X axis (the right direction is the X axis positive direction)
- the vertical direction of the answer screen 60 is the Y axis (the down direction is
- the coordinate system is the Y axis positive direction).
- basic key area data corresponding to the basic state is read from the game memory card 40 and stored in the main memory 46 as key area data. Since each key area is also specified by the coordinates, width, and height of one vertex (for example, the upper left vertex), the key area data includes the coordinates and width of one vertex (for example, the upper left vertex) of each key area. Data indicating the height may be used.
- the microprocessor 44 sets the size of the character key area 82 corresponding to the (n + 1) th character of the quiz correct character string to be larger than the basic size (S104).
- the key area data is updated as described below.
- the coordinates of the upper left vertex of the character key area 82 are (X1, Y1), and The coordinates are (X2, Y2).
- the coordinates of the upper left vertex of the character key area 82 corresponding to the (n + 1) th character of the correct character string are changed to (X1-W, Y1-W), and the coordinates of the lower right vertex are (X2 + W, Y2 + W). ).
- W is a predetermined value greater than 0 and less than or equal to the width of the invalid area 88. In the case of the present embodiment, W is set to a value equal to the width of the invalid area 88.
- the character key area 82 corresponding to the (n + 1) th character in the correct character string is another character key. It is set larger than the area 82. That is, the user can easily indicate the (n + 1) th character in the correct character string.
- the necessity of setting the character key area 82 corresponding to the second and subsequent characters in the correct character string to be large is low. Rather, if the character key area 82 corresponding to the second and subsequent characters in the correct character string is set to be large, those characters are likely to be designated, so one of the correct character strings.
- the microprocessor 44 monitors whether or not the user has pressed the touch panel 22b (S105).
- the microprocessor 44 (instructed position acquisition unit 74) acquires the pressed position as the user's specified position. Note that the coordinates in the XY coordinate system described above are acquired as the user's designated position (pressing position). Then, the microprocessor 44 (determination unit 76) determines whether or not the user's designated position (pressed position) is included in any of the character key areas 82 (S106).
- the microprocessor 44 (symbol string acquisition unit 78) additionally stores the characters corresponding to the character key areas 82 in the character string buffer (S107). .
- the character string buffer stores characters designated by the user in the designated order. That is, the character string input by the user is stored in the character string buffer.
- the microprocessor 44 adds 1 to the variable n (S108), and updates the answer column 68 of the answer screen 60 (S109). That is, the character string stored in the character string buffer is displayed in the answer column 68.
- the microprocessor 44 (area setting unit 72) resets the size of each key area to the basic size (S110). That is, the key area data stored in the main memory 46 is overwritten with the basic key area data read from the game memory card 40, as in the process of S103.
- the microprocessor 44 refers to the character string buffer and determines whether or not the character string stored in the character string buffer matches the portion from the first character to the nth character of the correct character string (S111). .
- the microprocessor 44 region setting unit 72 determines (n + 1) of the correct character strings.
- the size of the character key area 82 corresponding to the second character is set larger than the basic size (S104), and monitoring of whether or not the touch panel 22b is pressed is resumed (S105).
- the microprocessor 44 presses the touch panel 22b without executing the process of S104. Monitoring of whether or not it has been performed is resumed (S105). In this case, since the process of S104 is not executed, all the character key areas 82 remain set to the basic size.
- the character key area 82 corresponding to the (n + 1) th character in the correct character string is set larger than the other character key areas 82.
- the case where the character string stored in the character string buffer does not match the portion from the first character to the nth character of the correct character string is when the user is trying to input a character string different from the correct character string. . In this case, it is less necessary to make it easier for the user to specify the (n + 1) th character in the correct character string.
- the game apparatus 10 is designed so that such inconvenience does not occur.
- the microprocessor 44 determines whether the user's designated position (pressed position) is included in the delete key area 84. It is determined whether or not (S112). When the user's designated position is included in the deletion key area 84, the microprocessor 44 deletes the last stored character from the character string buffer (S113) and subtracts 1 from the variable n (S114). Thereafter, the same processing as when the processing of S108 is executed is executed. That is, the answer column 68 of the answer screen 60 is updated, and the character string stored in the character string buffer is displayed in the answer column 68 (S109). The size of each key area is reset to the basic size (S110). Also, it is determined whether or not the character string stored in the character string buffer matches the portion from the first character to the nth character of the correct character string (S111).
- the microprocessor 44 determines whether or not the user's designated position (pressed position) is included in the OK key area 86. Determination is made (S115). If the user's designated position is included in the OK key area 86, the microprocessor 44 executes correct / incorrect determination processing (S116). That is, the microprocessor 44 refers to the character string buffer and determines whether or not the character string (answer input by the user) stored in the character string buffer matches the correct character string.
- the microprocessor 44 (process execution unit 80) adds points to the user's score.
- the score given to the user may change based on the time required for the user to answer.
- the microprocessor 44 does not add points to the user's score.
- the user's score may be deducted.
- the game may be over when the number of times the user's answer is incorrect reaches a predetermined number.
- the microprocessor 44 resumes monitoring whether or not the touch panel 22b is pressed (S105).
- the character key area 82 corresponding to the character included in the quiz correct character string is set larger than the other character key areas 82.
- the size of the character key area 82 of all the characters included in the correct character string is larger than the basic size regardless of what number of characters the user inputs. You may make it set large. Even in this case, the user who knows the correct answer of the quiz can smoothly input the answer.
- the game data storage unit 70 may store information indicating the user's dominant arm.
- the area setting unit 72 sets the character key area 82 corresponding to the character included in the correct character string to be larger than the character key area 82 corresponding to the character not included in the correct character string
- the area setting unit 72 is included in the correct character string. You may make it set the character key area
- the area setting unit 72 uses a method corresponding to the user's dominant hand to make the character key area 82 corresponding to the character included in the correct character string larger than the character key area 82 corresponding to the character not included in the correct character string. You may make it set.
- the character key area 82 corresponding to the character included in the correct character string may be expanded in the right direction (X-axis positive direction).
- X-axis positive direction For example, in S105 of FIG. 8, only the X coordinate of the lower right vertex of the character key area 82 corresponding to the (n + 1) th character of the correct character string may be changed to (X2 + W).
- a user whose left arm is a dominant arm tends to indicate the left side portion rather than the right side portion of the key area.
- the character key area 82 corresponding to the character included in the correct character string may be expanded leftward (X-axis negative direction). For example, in S105 of FIG. 8, only the X coordinate of the upper left vertex of the character key area 82 corresponding to the (n + 1) th character in the correct character string may be changed to (X1-W). As described above, how to expand the character key area 82 corresponding to the character included in the correct character string may be changed based on the user's dominant hand. In this way, the user who knows the correct answer to the quiz can smoothly input the answer in consideration of the user's dominant hand.
- the area setting unit 72 sets the character key area 82 corresponding to the character included in the correct character string to be larger than the character key area 82 corresponding to the character not included in the correct character string
- the area setting unit 72 sets the character key area 82 to the correct character string.
- the character key area 82 corresponding to the included character may be set based on the relationship between the reference position (for example, the center point) in the screen and the position of the character key area 82. That is, the area setting unit 72 uses the method corresponding to the relationship between the character key area 82 corresponding to the character included in the correct character string and the reference position in the screen, and the character corresponding to the character included in the correct character string.
- the key area 82 may be set larger than the character key area 82 corresponding to characters not included in the correct character string. That is, the method of expanding the character key area 82 corresponding to the character included in the correct character string is changed based on the relationship between the reference position (center point) in the screen and the position of the character key area 82. Also good.
- FIG. 10 is a diagram for explaining the actual display area of the key image and the display area visible from the user's eyes P.
- the touch panel 22b is overlaid on the first liquid crystal display unit 22a. If the user does not look at the character key 62 from directly above, it is estimated that the user may recognize an area 92 as shown in FIG. As a result, the user intends to indicate the character key 62 and may indicate an area 92 a outside the actual display area 90 of the character key 62.
- the user is viewing the answer screen 60 from above the center of the answer screen 60. In this case, the center point of the answer screen 60 corresponds to the above-mentioned “reference position”.
- the user since the user sees the character key 62 (for example, the character key 62 of “J”) displayed on the left side portion of the answer screen 60 from the upper right, the user displays the actual display of those character keys 62. There is a possibility that an area on the right side of the area may be recognized as a display area for the character keys 62. Similarly, the user uses an area left of the actual display area of the character keys 62 (for example, the “R” character key 62) displayed on the right portion of the answer screen 60 as the display area of the character keys 62. There is a risk of recognition.
- the user sets the area above the actual display area of the character keys 62 (for example, the “W” character key 62) displayed in the lower part of the answer screen 60 as the display area of the character keys 62.
- the character key 62 is displayed on the upper portion of the answer screen 60, the user may recognize an area below the actual display area of the character key 62 as the display area of the character key 62. There is.
- the area setting unit 72 moves the character key area 82 in the right direction (X-axis positive direction). You may make it spread to. For example, if the (n + 1) th character in the correct character string is “S”, only the X coordinate of the lower right vertex of the character key area 82 corresponding to “S” is changed to (X2 + W) in S105 of FIG. You may be made to do. Similarly, when the character key area 82 of the character included in the correct character string is set in the lower part of the answer screen 60, the area setting unit 72 moves the character key area 82 upward (in the negative Y-axis direction).
- the key image may be moved within the answer screen 60.
- the user has to indicate a key image that moves within the answer screen 60 in order to input a quiz answer.
- it is possible to improve the interest related to inputting quiz answers.
- the area setting unit 72 updates the position of the key area so that the key area moves according to the movement of the key image.
- the area setting unit 72 records the past position of each character key area 82 (or character key 62). Then, when setting the character key area 82 corresponding to the character included in the correct character string larger than the reference size, the area setting unit 72 sets the character key area 82 based on the past position of the character key area 82. Set.
- the character key area 82 of “A” is set larger than the reference size. In this case, for example, the area setting unit 72 sets all areas set as the character key area 82 of “A” in the period from a predetermined time to the present as the character key area 82 of “A”.
- the area setting unit 72 predicts the future position of the character key area 82, and based on the predicted position.
- the character key area 82 may be set.
- the area setting unit 72 predicts an area set as the character key area 82 of “A” in the period from the present to a predetermined time, and sets the predicted area as the character key area 82 of “A”. Set.
- the future position of the character key area 82 is predicted based on the past position of the character key area 82.
- the character key area 82 (character key 62) moves according to a predetermined trajectory
- the future position of the character key area 82 is predicted based on the trajectory. In this way, even when the key image moves within the answer screen 60, it becomes possible for the user who knows the correct answer of the quiz to smoothly input the answer.
- a key image (hereinafter referred to as “character group key”) corresponding to a character group to which a plurality of characters belong may be displayed on the answer screen 60 instead of the character key 62. Then, after the user selects any character group key, the character keys 62 of characters belonging to the character group corresponding to the character group key may be displayed on the answer screen 60.
- the area setting unit 72 sets a key area (hereinafter referred to as “character group key area”) corresponding to each character group key. Then, by determining whether or not the user's designated position is included in any of the character group key areas, it is determined whether or not the user has designated the character group key. In addition, based on the determination result, the user input character string (answer) is acquired.
- the region setting unit 72 sets the character group key region corresponding to the character group to which the nth character of the correct character string belongs larger than the basic size. . Since the size of the character group key area corresponding to the character group to which the nth character in the correct character string does not belong is set to the basic size, the character group to which the nth character in the correct character string belongs is set. The corresponding character group key area is set to be larger than the character group key area corresponding to the character group to which the nth character of the correct character string does not belong.
- the area setting unit 72 displays the nth character of the correct character string.
- the character key area 82 is set larger than the basic size. In this case, since the size of the character key area 82 for other characters is set to the basic size, the character key area 82 for the nth character in the correct character string is set larger than the other character key areas 82. Will be. Even in this case, it becomes possible for a user who knows the correct answer of the quiz to smoothly input the answer.
- the correct answer of the quiz is a character string represented by one or more alphabet characters
- the present invention can also be applied to the case where the correct answer of the quiz is a character string represented by characters other than the alphabet.
- the present invention can also be applied to the case where the correct answer of the quiz is a symbol string represented by codes other than characters (narrowly defined symbols), pictorial symbols, and the like.
- the user inputs characters, codes (in a narrow sense), pictograms, and the like corresponding to a language other than Japanese (Chinese, Korean, etc.) on the answer screen 60, such as numbers, hiragana, katakana, kanji. Even in this case, the present invention can be applied.
- a quiz game is executed based on a program stored in game memory card 40.
- the quiz game in the present embodiment is a quiz game in which the user selects an option that the user considers to be correct from among a plurality of options.
- FIG. 11 shows an example of an answer screen.
- a plurality of option images 62a are displayed on the answer screen 60a in the present embodiment.
- option images 62a corresponding to nine options A to I are displayed.
- the user answers the quiz by selecting one of the options (option image 62a).
- the shape of each option image 62a is rectangular, but the shape of each option image 62a may be a shape other than a rectangle (for example, a circle).
- Each option image 62a may be a still image or a moving image.
- FIG. 12 is a functional block diagram showing functions related to the present invention among the functions realized by the game apparatus 10 according to the second embodiment. Note that functional blocks having the same functions as those in the first embodiment are denoted by the same reference numerals, and description thereof is omitted here.
- the game apparatus 10 includes a game data storage unit 70, an area setting unit 72a, an indicated position acquisition unit 74, a determination unit 76a, an option determination unit 78a, and a process execution unit 80a. Including. These functional blocks are realized by the game apparatus 10 executing a program.
- the game data storage unit 70 includes a reference option storage unit 71a.
- the reference option storage unit 71a stores reference options.
- the reference option storage unit 71a stores a plurality of quiz data.
- the quiz data includes a character string indicating a quiz problem, a plurality of options presented to the user, and options that are correct answers to the quiz. In this case, the option that is the correct answer of the quiz corresponds to the “reference option”.
- the area setting unit 72a is realized mainly by the microprocessor 44 and the main memory 46, for example.
- the area setting unit 72a sets a plurality of areas corresponding to the options in the screen.
- the area setting unit 72 sets an area corresponding to each option (hereinafter referred to as “option area”) on the answer screen 60a.
- FIG. 13 shows an example of the option area 82a set on the answer screen 60a.
- the option area 82a may have a shape other than a rectangle (for example, a circle).
- each option area 82a is set to a predetermined same size (hereinafter referred to as “basic size”).
- basic size a predetermined same size
- the state shown in FIG. 13 is referred to as a “basic state”.
- each option area 82a matches the display area of the option image 62a corresponding to the option area 82a.
- the area setting unit 72a in the present embodiment sets the size of the option area 82a corresponding to the option that is the correct answer larger than the size of the option area 82a that corresponds to the option that is not the correct answer.
- the method of setting the size of the option area 82a corresponding to the option that is correct to be larger than the size of the option area 82a corresponding to the option that is not correct is the same as the method described in the first embodiment.
- a method similar to the case where the size of the corresponding character key area 82 is set larger than the size of the character key area 82 corresponding to a character not included in the correct character string can be used. For example, the case where the correct answer of a quiz is the choice G is assumed.
- the size of the option area 82a corresponding to the option G is set larger than the basic size.
- the option area 82a corresponding to the option G is set larger than the other option areas 82a.
- at least a part of the invalid area 88 adjacent to the option area 82a of the option G is set as a part of the option area 82a of the option G.
- the size of the option image 62a of the option G does not change and remains the original size.
- the determination unit 76a, the option determination unit 78a, and the process execution unit 80a are realized mainly by the microprocessor 44.
- the determination unit 76a determines whether the position acquired by the designated position acquisition unit 74 is included in any of the plurality of option areas 82a set in the answer screen 60a.
- the option determination unit 78a acquires the option (answer) selected by the user based on the determination result of the determination unit 76a.
- the process execution unit 80a determines whether the option that is the correct answer of the quiz matches the option selected by the user, and executes the process based on the determination result.
- FIG. 14 is a flowchart showing processing executed by the game apparatus 10.
- the microprocessor 44 executes the process shown in FIG. 14 according to the program stored in the game memory card 40.
- the microprocessor 44 displays a problem screen on the second liquid crystal display unit 32, and displays an answer screen 60 on the touch screen 22 (S201).
- One of the plurality of quiz data stored in the game memory card 40 is read, and the quiz problem is displayed on the problem screen.
- the microprocessor 44 (area setting unit 72a) resets the size of each option area 82a to the basic size (S202). More specifically, the option area data stored in the main memory 46 is initialized.
- the option area data is data indicating each option area 82a, and is the same data as the key area data in the first embodiment.
- basic option area data corresponding to the basic state is read from the game memory card 40 and stored in the main memory 46 as option area data.
- the microprocessor 44 (region setting unit 72a) sets the size of the option region 82a corresponding to the option that is the correct answer of the quiz to be larger than the basic size (S203).
- the processing in this step is processing in the first embodiment when the size of the character key area 82 corresponding to the (n + 1) th character of the quiz correct character string is set larger than the basic size (S104 in FIG. 8). ).
- the microprocessor 44 monitors whether or not the user has pressed the touch panel 22b (S204).
- the microprocessor 44 (instructed position acquisition unit 74) acquires the pressed position as the user's specified position.
- the microprocessor 44 (determination unit 76a) determines whether or not the user's designated position (pressed position) is included in any of the option areas 82a (S205). If the user's designated position is not included in any of the option areas 82a, the microprocessor 44 resumes monitoring whether or not the touch panel 22b is pressed (S204).
- the microprocessor 44 determines that the option corresponding to the option area 82a has been selected by the user. Then, the microprocessor 44 executes correct / incorrect determination processing (S206). That is, the microprocessor 44 determines whether or not the option selected by the user matches the correct option. If the option selected by the user matches the correct answer, the microprocessor 44 (process execution unit 80) adds points to the user's score. On the other hand, if the option selected by the user does not match the correct answer, the microprocessor 44 does not add to the user's score.
- the option area 82a corresponding to the option that is the correct answer of the quiz is set larger than the other option areas 82a.
- the user who knows the correct answer of the quiz (the user who tries to select the correct answer option) can smoothly select the answer.
- the size of the option area 82a that is not visible to the user changes, and the size of the option image 62a that is visible to the user does not change, so that the user does not easily come up with a correct quiz answer. . That is, it does not affect the difficulty level of the quiz.
- the area setting unit 72a may set the option area 82a corresponding to the correct answer option to be larger than the other option areas 82a based on the user's dominant hand. Good. In this way, it becomes possible to realize that the user who knows the correct answer of the quiz can smoothly input the answer in consideration of the user's dominant hand.
- the area setting unit 72a determines the correct answer based on the relationship between the option area 82a corresponding to the correct answer option and the reference position (for example, the center point) in the screen.
- the option area 82a corresponding to the option may be set larger than the other option areas 82a. In this way, the positional relationship between the user's eyes (the reference point in the screen) and the option area 82a (the option image 62a) is such that the user who knows the correct answer of the quiz can input the answer smoothly. It can be realized with consideration.
- the option image 62a may be moved within the answer screen 60a.
- the area setting unit 72a updates the position of the option area 82a so that the option area 82a moves according to the movement of the option image 62a.
- the area setting unit 72a sets the option area 82a corresponding to the correct option larger than the other option areas 82a based on the past or future position of the option area 82a corresponding to the correct option. Also good. In this way, even when the option image 62a moves within the answer screen 60a, it becomes possible for the user who knows the correct answer of the quiz to smoothly input the answer.
- an image corresponding to an option group to which a plurality of options belong may be displayed on the answer screen 60a instead of the option image 62a. Then, after the user selects any option group, the option images 62a of options belonging to the option group may be displayed on the answer screen 60a.
- the region setting unit 72a sets a region corresponding to each option group. Then, it is determined whether or not the user has selected an option group by determining whether or not the user's designated position is included in an area corresponding to any option group. Further, based on the determination result, the option (answer) selected by the user is determined.
- the region setting unit 72a sets a region corresponding to the option group to which the correct option belongs belongs larger than the basic size.
- the area corresponding to the option group to which the correct answer option belongs is set larger than the area corresponding to the option group to which the correct answer option does not belong. Even in this case, it becomes possible for a user who knows the correct answer of the quiz to smoothly input the answer.
- the operation means for the user to indicate the position in the screen is not limited to the touch panel 22b, and may be a game controller, a mouse, or the like.
- a cursor that moves in accordance with the operation of the cross button 24c may be displayed on the answer screens 60 and 60a so that the user can specify a key image (key area) using the cross button 24c.
- the present invention can also be applied to the game apparatus 10 that executes a game other than the quiz game.
- the present invention can also be applied to information processing apparatuses other than the game apparatus 10.
- the present invention can be applied to an information processing apparatus that executes processing based on a comparison result between a symbol string (for example, a character string) input by a user and a reference symbol string (for example, a reference character string). According to the present invention, it is possible to make it easier for a user who wants to input a reference symbol string to input the reference symbol string.
- the present invention can also be applied to an information processing apparatus that executes processing based on a comparison result between an option selected by a user and a reference option. According to the present invention, it is possible to make it easier for a user who wants to select an option that is a reference option to select the option.
- FIG. 15 is a diagram showing an overall configuration of a program distribution system using a communication network.
- the program distribution system 100 includes a program distribution device 108, a communication network 106, and a game device 10.
- the program distribution device 108 includes a database 102 and a server 104.
- the communication network 106 includes, for example, the Internet and a cable television network.
- a database (information storage medium) 102 stores a program similar to the storage content of the game memory card 40.
- the server 104 reads the program from the database 102 in response to the program distribution request and transmits it to the game apparatus 10.
- the program is transmitted in response to the program distribution request, but the program may be transmitted unilaterally from the server 104.
- the consumer can easily obtain the program.
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Abstract
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
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CN200980100301A CN101796475A (zh) | 2008-02-05 | 2009-01-06 | 信息处理装置、信息处理装置的控制方法、程序以及信息存储介质 |
KR1020097023315A KR101105174B1 (ko) | 2008-02-05 | 2009-01-06 | 정보 처리 장치, 정보 처리 장치의 제어 방법, 프로그램 및 정보 기억 매체 |
US12/866,131 US20100317446A1 (en) | 2008-02-05 | 2009-01-06 | Information processing device, information processing device control method, program, and information storage medium |
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JP2008025581A JP4850859B2 (ja) | 2008-02-05 | 2008-02-05 | 情報処理装置、情報処理装置の制御方法及びプログラム |
JP2008-025581 | 2008-02-05 |
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WO2009098910A1 true WO2009098910A1 (fr) | 2009-08-13 |
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JP (1) | JP4850859B2 (fr) |
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CN (1) | CN101796475A (fr) |
TW (1) | TWI374042B (fr) |
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US8456435B2 (en) * | 2010-02-26 | 2013-06-04 | Research In Motion Limited | Electronic device with touch-sensitive display and method of facilitating input at the electronic device |
JP5551210B2 (ja) * | 2012-06-18 | 2014-07-16 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
JP6569263B2 (ja) * | 2015-03-27 | 2019-09-04 | カシオ計算機株式会社 | 画像処理装置、画像処理方法及びプログラム |
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- 2009-01-06 US US12/866,131 patent/US20100317446A1/en not_active Abandoned
- 2009-01-06 WO PCT/JP2009/050040 patent/WO2009098910A1/fr active Application Filing
- 2009-01-06 CN CN200980100301A patent/CN101796475A/zh active Pending
- 2009-01-14 TW TW098101185A patent/TWI374042B/zh not_active IP Right Cessation
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Also Published As
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KR101105174B1 (ko) | 2012-01-12 |
TW200938275A (en) | 2009-09-16 |
TWI374042B (en) | 2012-10-11 |
KR20090130113A (ko) | 2009-12-17 |
JP4850859B2 (ja) | 2012-01-11 |
CN101796475A (zh) | 2010-08-04 |
US20100317446A1 (en) | 2010-12-16 |
JP2009187221A (ja) | 2009-08-20 |
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