WO2007084917A2 - Skateboard simulator - Google Patents

Skateboard simulator Download PDF

Info

Publication number
WO2007084917A2
WO2007084917A2 PCT/US2007/060636 US2007060636W WO2007084917A2 WO 2007084917 A2 WO2007084917 A2 WO 2007084917A2 US 2007060636 W US2007060636 W US 2007060636W WO 2007084917 A2 WO2007084917 A2 WO 2007084917A2
Authority
WO
WIPO (PCT)
Prior art keywords
skateboard
board
simulator according
support
base
Prior art date
Application number
PCT/US2007/060636
Other languages
English (en)
French (fr)
Other versions
WO2007084917A3 (en
Inventor
Christopher Tomes
Original Assignee
Dna Digital Media Group
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dna Digital Media Group filed Critical Dna Digital Media Group
Priority to JP2008551513A priority Critical patent/JP2009523575A/ja
Priority to CA002637627A priority patent/CA2637627A1/en
Publication of WO2007084917A2 publication Critical patent/WO2007084917A2/en
Publication of WO2007084917A3 publication Critical patent/WO2007084917A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/02Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0093Training appliances or apparatus for special sports for surfing, i.e. without a sail; for skate or snow boarding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/16Platforms for rocking motion about a horizontal axis, e.g. axis through the middle of the platform; Balancing drums; Balancing boards or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/40Acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8041Skating using skis, skates or board

Definitions

  • the invention is directed generallly to a providing a simulated boarding and more particularlly to a simulated skateboard
  • a skateboard simulator includes a base, at least one support a skateboard deck moveabiy mounted on the base by the at least one sopped, and a display mot presents an image, The image presented or * the display Is responsive to movement oi the skateboard deck
  • a skateboard simulator include a base at least one support a skateboard deck moveabiy mounted on the at least one auppod anct a drspiay thai presents an image where the image presented on me display is responsive to movemens of the skateboard deck.
  • Figure 1 illustrate a side view of a skateboard simulator constructed according to principle of the invention
  • Figure 2 i s an end view of the skateboard simulator of Figure 1.
  • Figure 3 shows a perspective view of another embodiment of the skateboard simulator constructed according to the principles of a invention
  • Figure 4 is a side view of tde skateboard simulator according to Figure 3:
  • Figure 5 is a perspective view of the invention, useable with the embodiment of Figures 1 and 3 : including a monitor constructe d according to the
  • Figure 1 illustrates a side view of a skateboard sirnuialor designed according to principles of lhe invention
  • Figure 2 is an and view of a skateboard simulator of ' Figure 1 -
  • the stationary skateboard simulator includes a stalionsry skateboard deck 100 rnounted to a shaft mount 1 10 of a base 120 by one shaft 140 m the center of the skateboard deck 100
  • the shaft 140 allow the deck 100 to rotate (Side to Side) along the axis of the shaft 140, mimicking the
  • the hoard has a serses of springs 130 on either side on ' be skateboard deck 100 attache to the bottom of the skateboard deck 100 to the stationary base 120
  • the spring 130 provide resistance Io keep the skateboard deck 100 centered as the user turns on me skateboard deck 100
  • the shall 140 may have an optical senso* .
  • acceleromets-r or any other type of sensor that measures the rotationn of the shaft or the like
  • the sensor outputs an eieothcal signal transmitted through a cable or the like that may run down thrown the base 120 to a mscrooonlroHer mounted Inside ihe stationary base
  • me stationary skateboard may also oplionaily include rotating wheels 150 on either sk.te o; both of the board
  • the wheals 160 may bo spun by b)o use? pushing with their fooL Sir ⁇ n.iiaUor.
  • This optional arrangement is shown in F igure 2 only, out may also bo applied Io tbo F igure 3 embodiment [,0019] In particular.
  • Figures 3 and 4 show another embodiment of the invention m particalar, the skateboard deck 100 as shown In Figures 3 and 4 may be mounted to a first support plate 304 and a second support plate 306
  • the first suppon piate 304 and the second support plate 306 may in turn be attached to a main support plate 302. Attachment of !he plates 302, 304. 306 may be through adhesive, rneohanioai fasteners, and so on.
  • the main support plate 302 may in turn ha attached to a support 308 again through any known attachment ,
  • the support 308 is rotationaly connected to the shaft 140 allowing the s ⁇ ateboard deck 100 to rotate side to side freely
  • the shall is held by a shaft support 322 [0020
  • the support 308 may also contact a series of roller 312 that are mounted on roller shafis 316 mounted in roller holders 314,
  • the rollers 312 provide a smooth contacting forca between she roller side of the support 308 and the base 120
  • the roller 312 and roller holder 314 are spring loaded on the shaft 1 to biased by spring 130.
  • skateboard deck 100 is fubher supported on a base 120
  • the base ⁇ 20 may no attached Io the floor or other rvpe of sopport structure through for example.
  • the bolt 320 may be for example, a iag bolt that is embedded into the floor below the skateboard deck 100.
  • Operation of the skateboard simulator may be provided througn various sensor controls sucn as for example.
  • an encoder hub disc 402 that may be mounted on the shaft 140 or the shaft support 322
  • the shaft support 322 may also support an encoder reader 404 that may Po attached thereto with mechanical fasteners such as screws as well known in the art.
  • the various sensor devices that are arranged in and about the skateboard deck 100 may initially send thei signals to a circuit board 324 that may be arranged in or about
  • the circuit board may be for example, attached to a circuit board support 322 as shown in Figures 3 and 4 and may include a microcontroller
  • the microcontroller connects to the PC as a Human Interface Device (HID) which Is- a standard protocol used Io send key strokes and mouse positions to an operating sysiem
  • the microcontroller may send the lift of ihe skateboard deck encoded as a mouse position at a regular interval
  • the PC runs a game based on the Torque game engine which captures system evenis. including mouse and keyboard events.
  • the game may use the mouse events to control the turning of the character in the game.
  • Figure 5 shows exemplary arrangements of the skateboard simulator including skateboard deck 100
  • the skateboard deck 100 and supporting structure may Oe mounted ;n aod about a set of bellows 506 ⁇ n particular, the skaleboard 100 may be mounted aoov ⁇ ihe belows 508 white the remaining structures shown in Figures 1 to 4 may be mounted inside me bellows structure S06.
  • the bellows structure 506 provides a safe operating environnment for the user of the skatePoam 1 simulator that is standing on top of the skateboard deck 100. in particular the bellows 506 prevent hands, fingers and me like from being injured with respect to thai internal structure.
  • FIG. o fudher shows ihe arrangement of a monitor 504 which may be arranged .n front of the skateboard simulator including skateboard deck 100 in padicular. ihe monitor 504 inay inciude. a housing of 508 The housing 608 may contain the alorementioned Pc compute r or may hold additional structure or less
  • T he PC has an update system that allow the operator to easiilly change the content on the PC so it may be used as a dynamic media delivery device
  • the operator may ion onto a website on a separate computer, select new and upcoming corner and download it to a storage dewoe (for example io a USB stick or the like) as a single file.
  • a storage dewoe for example io a USB stick or the like
  • the computer may automatically insytal the new content without any user intervention.
  • the update system allows an operator to instal upcoming updates thai may only become active at a iater date, This way an operator may instal the same update on multiple machines and have me updates all activate at the same time at a future date, Multiple updates may be instated at once so that eontent can change from time to time w-thout any further user intervention [0027] Although the examples of the invention have been directed to a skateooam.
  • skateboard arrangement noted ahove may be replaced with a snowboard type of arrangement with the same simulation as a skateboard feeing reptaced with a snow ski scene; or surfboard type of arrangement with the simulation being thai of surf and waves
  • skateboard auangement no led above may be repiaeed with a ski type of arrangement including; snow skiing or water skiing and again t he image being replaced with that of down-hil skiing or a water-based environment

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Educational Technology (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Physics & Mathematics (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • General Physics & Mathematics (AREA)
  • Biophysics (AREA)
  • Vascular Medicine (AREA)
  • Cardiology (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Motorcycle And Bicycle Frame (AREA)
  • Micro-Organisms Or Cultivation Processes Thereof (AREA)
  • Processing Or Creating Images (AREA)
  • Accessories Of Cameras (AREA)
  • Devices For Indicating Variable Information By Combining Individual Elements (AREA)
PCT/US2007/060636 2006-01-17 2007-01-17 Skateboard simulator WO2007084917A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2008551513A JP2009523575A (ja) 2006-01-17 2007-01-17 スケートボード・シミュレーター
CA002637627A CA2637627A1 (en) 2006-01-17 2007-01-17 Skateboard simulator

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US75902006P 2006-01-17 2006-01-17
US60/759,020 2006-01-17

Publications (2)

Publication Number Publication Date
WO2007084917A2 true WO2007084917A2 (en) 2007-07-26
WO2007084917A3 WO2007084917A3 (en) 2008-10-16

Family

ID=38288379

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/060636 WO2007084917A2 (en) 2006-01-17 2007-01-17 Skateboard simulator

Country Status (6)

Country Link
US (1) US20070184940A1 (ja)
JP (1) JP2009523575A (ja)
KR (1) KR20080099267A (ja)
CN (1) CN101401139A (ja)
CA (1) CA2637627A1 (ja)
WO (1) WO2007084917A2 (ja)

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KR101527463B1 (ko) * 2013-07-19 2015-06-11 주식회사 진 보딩 시뮬레이터
KR101662635B1 (ko) * 2013-11-19 2016-10-06 정진화 센서가 장착된 스케이트보드 및 이를 이용한 구름보드 시뮬레이션 시스템
KR101634949B1 (ko) * 2014-12-16 2016-06-30 한국에너지기술연구원 태양 전지의 플로팅 시뮬레이션 장치
FR3037817B1 (fr) * 2015-06-29 2021-01-15 Univ Bordeaux Dispositif pour sport de glisse et procede d'apprentissage associe
US10406400B2 (en) 2016-06-17 2019-09-10 GoofBoard Products, LLC System and method for developing balance and motor skills
KR101951806B1 (ko) 2017-04-28 2019-02-25 정진년 스윙 시뮬레이터 장치
KR101960831B1 (ko) * 2018-01-10 2019-03-21 파콤영상시현 주식회사 운동 기기
WO2020056330A1 (en) * 2018-09-14 2020-03-19 Surfwheel Usa Foot deck interface system
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KR102319970B1 (ko) * 2019-12-12 2021-11-01 케이엠씨피 주식회사 능동 기울기 가변형 댐핑장치
KR102169489B1 (ko) * 2020-03-03 2020-10-23 김동수 자전거 운동기구
KR20230009130A (ko) 2021-07-08 2023-01-17 원훈희 서핑 보드 연습 장치

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US20070184940A1 (en) 2007-08-09
JP2009523575A (ja) 2009-06-25
CA2637627A1 (en) 2007-07-26
WO2007084917A3 (en) 2008-10-16
CN101401139A (zh) 2009-04-01
KR20080099267A (ko) 2008-11-12

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