WO2006070741A1 - Fishing simulated experience device and rendering device - Google Patents

Fishing simulated experience device and rendering device Download PDF

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Publication number
WO2006070741A1
WO2006070741A1 PCT/JP2005/023782 JP2005023782W WO2006070741A1 WO 2006070741 A1 WO2006070741 A1 WO 2006070741A1 JP 2005023782 W JP2005023782 W JP 2005023782W WO 2006070741 A1 WO2006070741 A1 WO 2006070741A1
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WO
WIPO (PCT)
Prior art keywords
radio signal
motor
fishing
controller
main body
Prior art date
Application number
PCT/JP2005/023782
Other languages
French (fr)
Japanese (ja)
Inventor
Hiromu Ueshima
Hitoshi Obori
Original Assignee
Ssd Company Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ssd Company Limited filed Critical Ssd Company Limited
Priority to JP2006550757A priority Critical patent/JP4810666B2/en
Publication of WO2006070741A1 publication Critical patent/WO2006070741A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/818Fishing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8035Virtual fishing

Definitions

  • the present invention relates to a fishing simulation experience device, and more particularly to a fishing simulation experience device in which, for example, a player fishes a fish in a virtual space displayed on a television monitor by swinging a casting rod in the real space.
  • Patent Document 1 A fishing game system is proposed in Patent Document 1 and is actually commercialized.
  • an acceleration sensor is provided on a casting rod, a casting distance is calculated based on acceleration information obtained by the acceleration sensor, and a game image corresponding to the casting distance is displayed on a monitor.
  • the player picks up the fish by turning the reel handle provided on the casting rod.
  • the casting rod is further provided with a vibrator, and during the fighting from when the fish is hooked, the casting rod gives vibrations resembling actual fishing to the player.
  • Patent Document 2 discloses a game controller that can be used for such a fishing game.
  • a game controller that can be used for such a fishing game.
  • a counter electromotive force is generated in the generator in the controller. Therefore, a force in a direction that prevents the generator from rotating by short-circuiting the terminals of the generator is generated, and the load torque is applied to the handle. give. Therefore, the player can play the game while feeling a response like an actual fishing.
  • Patent Document 1 JP 2001-104637 [A63F 13/00/10]
  • Patent Document 2 JP 2001-38048 [A63F 13/00 / 06]
  • Patent Document 1 only gives vibrations with a vibrator such as an eccentric motor, and does not change the weight of the handle winding, and therefore lacks reality.
  • the handle torque is changed by changing the load torque. Since the weight of the lift can be changed, a fairly realistic fishing game can be played.
  • the use of a generator has the advantage that no power source is required compared to conventional motors.
  • Patent Document 2 the force that needs to change the feedback current in order to change the magnitude of the load torque.
  • the PWM control circuit for changing this feedback current and the current path by the PWM signal Therefore, there is a disadvantage that the circuit is complicated and expensive.
  • the generator cannot generate a very large load torque, and the device becomes large when a large load torque is required.
  • a main object of the present invention is to provide a fishing pseudo-experience device that can give a player a sense of fishing with a simple configuration.
  • Another object of the present invention is to provide an effect device that can give a player a sufficient effect in accordance with the purpose of a computer program while being wirelessly connected.
  • the fishing simulated experience device is a fishing simulated experience device that displays a video on a display device to produce a simulated fishing experience, and is gripped and operated by a player.
  • a controller that transmits a radio signal corresponding to the operation; and a main body that receives the radio signal transmitted by the controller and uses it for the processing for the presentation.
  • a handle that rotates a rotation detection means that detects the rotation speed of the handle, a motor that applies load torque to the handle, a control means that controls the motor to turn on and off, and a radio signal that is transmitted to the main body
  • First transmission means and first reception means for receiving a radio signal transmitted by the main body wherein the first transmission means transmits the rotational speed information as a radio signal to the main body, and Book Included in the radio signal received by the second receiving means, the second transmitting means for transmitting the radio signal to the first receiving means, and the second receiving means for receiving the radio signal transmitted by the first transmitting means.
  • the effect processing means for executing the processing for the effect, and the setting for setting the control signal for controlling the motor based on the execution result of the effect processing means And a video corresponding to the execution result of the effect processing means Video generation means for outputting to a display device, wherein the second transmission means transmits the control signal set by the setting means as a radio signal to the first reception means, and the control of the controller The means drives the motor in accordance with the control signal included in the radio signal received by the first receiving means.
  • the controller and the main body are separated from each other, compared to the case where they are connected by wire, the wireless connection can be made by force if the player can easily operate the controller.
  • the main unit can control the performance based on the rotation speed of the handle of the controller, and the controller can control the load on the handle based on the production of the main unit.
  • the motor control signal is given from the main body to the controller and the motor is driven accordingly, the configuration for controlling the motor in the controller can be simplified. Therefore, although it has a simple configuration, it is possible to give the player a sufficient performance for a simulated fishing experience.
  • control signal of the controller motor is generated by the main unit, it is equipped with a processor with lower performance than the main unit side, which does not need to perform arithmetic processing for determining the control signal on the controller side As a result, it is not necessary to install a processor having the same level of performance on both the controller and the main body, and the cost can be reduced.
  • the control signal set by the setting means is a signal composed of a predetermined number of bits, and each bit indicates whether the motor is on or off, and the control signal Includes at least one on and at least one off.
  • the control signal includes at least one on and at least one off
  • the motor of the controller performs driving and stopping, or repeats driving and stopping. . Therefore, since the supply of load torque to the steering wheel is turned on and off by such motor control, the actual force, such as the feeling that the fish is strong, the feeling that the fish is blown, or the fish is blown away, etc. It is possible to give the player an effect as if fishing.
  • the control signal set by the setting means is a signal over a plurality of frames of the display device, and the control signal is an arbitrary one of the plurality of frames.
  • the controller further includes acceleration detection means for detecting an acceleration when the player swings the controller, and the first transmission means of the controller includes the first transmission means.
  • Information on the acceleration detected by the acceleration detecting means is transmitted to the main body as a radio signal, and the effect processing means of the main body is based on the information on the acceleration included in the radio signal received by the second receiving means. Processing for the production is performed.
  • the main body can control the effect using the acceleration (strength) when the controller is swung only by the rotational speed of the controller handle. Therefore, it is possible to give a further effect to the player.
  • the transmission of the first transmission means, the reception of the first reception means, the transmission of the second transmission means, and the reception of the second reception means are performed on the frame of the display device. This is done in synchronization with the update.
  • This configuration is suitable when the main body performs various processes in synchronization with the update of the frame of the display device.
  • the effect device is an effect device that displays an image on a display device and performs an effect according to the computer program, and is held and operated by a player.
  • a controller that transmits a radio signal according to an operation; and a main body that receives the radio signal transmitted by the controller and uses the radio signal for processing for the effect, wherein the controller is operated by the player.
  • a first transmission means for transmitting a radio signal to the main body and a first reception means for receiving a radio signal transmitted by the main body, wherein the first transmission means includes the operation detection.
  • the operation information of the operation means detected by the stage is transmitted to the main body as a radio signal, the main body receives a radio signal transmitted by the first transmission means, and a radio signal is transmitted to the main body.
  • a second transmitting means for transmitting to one receiving means, and a radio signal received by the second receiving means;
  • a setting for setting a control signal for controlling the external force applying means based on the execution result of the effect processing means based on the execution result of the effect processing means based on the included operation information
  • a video generation means for generating an image according to the execution result of the effect processing means and outputting it to the display device, wherein the second transmission means receives the control signal set by the setting means. Transmitted to the first receiving means, the control means of the controller controls the external force applying means according to the control signal included in the radio signal received by the first receiving means.
  • the controller and the main body are separated from each other, compared to the case where they are connected by wire, the player can easily operate the controller.
  • the main body can control the production based on the operation information of the operation means of the controller, and the controller can control the application of external force to the operation means based on the production of the main body. Therefore, it is possible to give the player a sufficient effect according to the purpose of the effect device (computer program) even though the connection is wireless.
  • the control signal for the controller operating means is generated by the main unit, a processor with lower performance than that of the main unit, which does not need to perform arithmetic processing for determining the control signal on the controller side, can be installed. In addition, it is possible to reduce the cost because it is not always necessary to install a processor having the same level of performance on both the controller and the main body.
  • the transmission of the first transmission unit, the reception of the first reception unit, the transmission of the second transmission unit, and the reception of the second reception unit are performed by updating the frame of the display device. Done in sync with
  • This configuration is suitable when the main body performs various processes in synchronization with the update of the frame of the display device.
  • the fishing simulated experience apparatus is a reel hand knob (30: rotating in the first direction (C: Fig. 3)).
  • Enable Z mechanism (36, 38, 44—56), and enable Z mechanism to enable the transmission mechanism when the motor is on and disable the transmission mechanism when the motor is off (40, 42, 64, 6 It is a fishing simulation experience device with 6).
  • the load torque of the reel handle is released when the motor is turned off, and the load torque is applied only when the motor is on. Since a state can be created, a variety of fishing experiences can be provided to the player.
  • the transmission mechanism includes a motor gear (38) fixed to the rotation shaft of the motor, and a gear coupled to the motor gear and transmitting rotation in the second direction to the rotation shaft of the reel handle.
  • the enabling / disabling means includes contact / separation means (40, 42, 64, 66) for connecting / disconnecting the coupling between the motor gear and the gear train.
  • the contact / separation means includes a stopper (64), a spring (66) supported by the strobe, and a frame that is elastically biased by the spring and loosens the rotating shaft of the motor. (40), and a contact / separation gear (42) that is rotatably attached to the frame and meshes with the motor gear, and when the motor is off, the frame is urged by a spring to move the contact / separation gear away from the gear train.
  • the motor is on, the frame rotates against the spring as the rotating shaft rotates, causing the contact / separation gear to mesh with the gear train.
  • FIG. 1 is an illustrative view showing the entire configuration of a fishing simulated experience system of one embodiment of the present invention.
  • FIG. 2 is an illustrative view showing a casting rod 20 (controller) used in the fishing simulated experience system of FIG.
  • FIG. 3 is an illustrative view showing a load torque applying mechanism 32 in the casting rod 20 of FIG. 2.
  • FIG. 4 is an illustrative view showing a state where the contact / separation gear 42 is separated from the first gear 46 in the embodiment of FIG. 3.
  • FIG. 5 shows a state in which the contact / separation gear 42 is engaged with the first gear 46 in the embodiment of FIG. FIG.
  • Fig. 6 is a block diagram showing the electrical configuration of the fishing simulated experience system of Fig. 1.
  • FIG. 7 is an illustrative view showing one example of an on / off pattern in which the processor 72 of FIG. 6 embodiment controls the motor 34.
  • FIG. 7 is an illustrative view showing one example of an on / off pattern in which the processor 72 of FIG. 6 embodiment controls the motor 34.
  • FIG. 8 is a view showing an example of a play screen for a simulated fishing experience.
  • FIG. 9 is a diagram showing a state where a window 122 is displayed on the play screen of FIG.
  • FIG. 10 is a diagram showing a state in which a tension gauge 126 is displayed on the play screen of FIG.
  • FIG. 11 is a flowchart showing an example of the flow of processing by the processor 72 of FIG.
  • FIG. 12 is a flowchart showing an example of the flow of processing by the MCU 74 in FIG. Explanation of symbols
  • the adapter 12 is used, and the adapter 14 is mounted with the fishing simulated experience cartridge 14.
  • the adapter 12 is basically just a box and will not function unless the cartridge 14 is installed.
  • the adapter 12 includes a power supply circuit for supplying power to the cartridge 14 and further includes an AV connector (not shown) on the back surface.
  • the audio video signal (AV signal) created by the cartridge 14 is transmitted to the TV.
  • a casting rod 20 shown in FIG. 2 is used.
  • the force cartridge 14 attached to the casting rod 20 and the adapter 12 is a force that can be connected by a wireless method or a wired method. Since the radio wave is weak, the player (not shown) operates the casting rod 20 at a position where the radio wave reaches between the casting rod 20 and the cartridge 14. However, it is natural that the player must be able to see the screen of the television monitor 18.
  • the casting rod 20 has a rod portion 22.
  • the front side of the rod portion 22 is a grip portion 24, and the player grips the grip portion 24 with, for example, a palm.
  • a reel housing 26 is fixed above the grip portion 24 of the rod portion 22. Both rod part 22 and housing 26 are made by plastic molding.
  • Three switches 28a, 28b and 28c force S are provided on the upper surface of the reel housing 26.
  • the switch 28a is a push button switch that functions as an enter key
  • the switch 28b is a direction key that can individually indicate the four directions
  • the switch 28c is a cancel key. Note that these switches 28a and 28c are collectively indicated by the reference numeral “28” in FIG. 6 described later.
  • a handle 30 is rotatably provided on the right side surface of the reel housing 26. The player turns the handle 30 to play a fishing simulated experience.
  • a load torque applying mechanism 32 shown in FIG. 3 is incorporated.
  • the load torque applying mechanism 32 includes a DC motor 34, and a gear 38 is fixed to a motor shaft 36 of the DC motor 34 so as to be rotatable.
  • the motor shaft 36 is loosely inserted into the hole of the frame 40.
  • a contact / separation gear 42 is rotatably supported by the frame 40 above the motor gear 38. The contact / separation gear 42 meshes with the motor gear 38. When the motor gear 38 is rotated by the motor 34, the contact / separation gear 42 also rotates.
  • the contact / separation gear 42 is swept into the first gear 46 constituting the gear ⁇ 1J44 for transmitting the rotation of the motor 34 to the handle 30 at an appropriate gear ratio, for example, 1:80. Fit.
  • this gear ratio can be changed according to the design.
  • the rotation of the first gear 46 is transmitted to the third gear 50 by the second gear 48 rotating coaxially therewith, and further transmitted from the third gear 50 to the fifth gear 54 via the fourth gear 52 rotating coaxially.
  • the shaft 56 of the fifth gear 54 is the rotation shaft of the handle 30. Therefore, when the motor 34 is rotated in the arrow A direction, torque in the arrow B direction (second direction) is applied to the handle 30. Therefore, if the handle 30 is rotated in the direction of arrow C (the first direction), the torque will be a load torque for the handle 30.
  • a slit disk 58 is fixed to the rotating shaft of the handle 30, that is, the rotating shaft 56 of the fifth gear 54, and the slit disk 58 is formed with an appropriate number of slits 60 distributed in the circumferential direction. ing. Then, a photo interrupter 62 in which a light emitting element and a light receiving element (two are arranged to detect the rotation direction) are arranged at positions facing each other across the slit disk 58 is provided.
  • the slit disk 58 and the photo interrupter 62 constitute a known rotary encoder. Therefore, a pulse signal with a time interval corresponding to the rotational speed of the handle 30 is output from the photo interrupter 62.
  • load torque is applied to the handle 30 via the gear train 44 only when the motor 34 is rotating, and when the motor 34 stops, Since the connection with the handle shaft is released, the handle 30 is completely free to rotate. Therefore, the load torque is removed from the state in which the load torque is applied, and it is possible to give a feeling that occasionally occurs in actual fishing so that, for example, the fish moves and the load on the reel is lightened for a moment.
  • a force that requires complicated control such as reversing the motor is necessary. In this example, if the motor 34 is stopped, the load torque can be made zero. As a result, it is possible to generate torque changes that are closer to the actual feeling with a simple configuration.
  • FIG. 6 is a block diagram showing an electrical configuration of the fishing simulated experience system of the embodiment of FIG.
  • acquired data, signals, and control data are transmitted and received between the cartridge 14 attached to the adapter 12 and the casting rod 20 by radio using weak radio waves. Therefore, in this embodiment, as shown in FIG. 6, RF modules 68 and 70 are added to both the cartridge 14 and the casting rod 20, respectively.
  • a processor 72 made of a high-speed processor such as “XaviX” (trade name) related to the manufacture and sale of the applicant is provided in the cartridge 14, and the RF module 68 is connected to the processor 72.
  • the AV signal generated by the processor 72 is applied to the television monitor 18 through the AV cable 16 and the connector force of the adapter 12.
  • the casting rod 20 is provided with an MCU (Micro Controller Unit) 74 connected to the RF module 70, and the MCU 74 has two pulses from the rotary encoder shown in FIG. A signal is given. This photo interrupter 62 force and these two pulse signals cause the MCU 74 to turn the handle 30 by the player. Direction and rotational speed can be detected.
  • the casting rod 20 is further provided with an acceleration sensor circuit 76.
  • the acceleration sensor circuit 76 includes an acceleration sensor that detects the strength (speed) of casting of the casting rod 20.
  • an acceleration sensor an arbitrary configuration can be used. In this embodiment, as an example, a piezoelectric buzzer (piezo element) and its related peripheral circuit as adopted in the above-mentioned Patent Document 1 are used.
  • the configured acceleration sensor circuit is used. From the acceleration sensor circuit 76, when the casting rod 20 is shaken (when casting), an acceleration correlation signal having a magnitude corresponding to the speed is given to the MCU 74.
  • the MCU 74 converts the given acceleration correlation signal into acceleration data, stores it in its own temporary memory, and transmits it to the processor 72 via the RF modules 70 and 68 as necessary.
  • the MCU 74 also detects the rotation direction and rotation speed of the handle 30 based on the two pulse signals from the photo interrupter 62, stores the data in its own temporary memory, and if necessary, Transmit to processor 72
  • An operation signal from the operation switch 28 is further input to the MCU 74 in the casting rod 20.
  • the MCU 74 transmits the operation signal to the processor 72 via the RF modules 70 and 68.
  • a motor on / off signal is given from the MCU 74 to the driver 78.
  • the motor driver 78 includes a switching transistor that is turned on / off in response to the on / off signal. When the switching transistor is on, the motor 34 is turned on, and when the switching transistor is off, the motor 34 is turned off.
  • the motor driver 78 can be configured with only the switching transistor, the circuit configuration becomes simpler than the conventional one using the PWM circuit.
  • the external memory 100 is connected to the processor 72 in the cartridge 14.
  • the external memory 100 is a ROM, Z, or RAM, and includes a program area, a data table area, an image data area, and an audio data area.
  • the program area the control program shown in FIG. 11 described later is stored.
  • the data table area for example, for each different water field (fishing field), the weather, the type of fish according to the weather, and the fish distribution And a data table showing the size (weight) of the fish.
  • the image data area All the image data such as fishing rods, fishing lines, lures, fish, fish distribution maps, tension indicators, and water fields including the water surface displayed on the television monitor 18 and other necessary image data are stored.
  • the audio data area stores audio for music and sound effects.
  • the processor 72 which is not shown, includes various functional blocks such as a CPU (central processing unit), a graphics processor, a sound processor, and a DMA controller, and is used when capturing an analog signal. Includes an AZD converter, an input / output control circuit that receives input digital signals such as key operation signals and provides output digital signals to external devices, and an internal memory.
  • the CPU executes a control program stored in the external memory 100.
  • the A / D converter power, these digital signals, and the digital signal from the input / output control circuit are supplied to the CPU, and the CPU executes necessary operations according to these signals in accordance with the control program.
  • the graphics processor performs the graphic processing required by the CPU calculation result on the image data stored in the external memory 100, and generates a video signal representing the image to be displayed on the television monitor 18. Generate.
  • the sound processor performs sound processing necessary for the sound data stored in the external memory 100 according to the calculation result of the CPU, and generates an audio signal representing music and sound effects.
  • the internal memory is composed of, for example, a RAM, and is used as a working area, a counter area, a register area, a temporary data area, and / or a flag area.
  • Processor 72 force in cartridge 14 MCU 74 force in casting rod 20 Generate image, music or sound effect for fishing simulated experience based on measurement or detection signal (data) transmitted by radio Give it to the television monitor 18. Further, the processor 72 transmits a motor control signal, that is, a motor on / off signal, to the MCU 74 via radio. At this time, the processor 72 determines the fishing line (in the virtual space) based on the rotation direction and speed data of the handle 30 and the size (weight) data of the fish (in the virtual space) given from the MCU 74. The tension is calculated and the load torque level is determined based on the tension.
  • the processor 72 has an internal memo of the processor 72 according to the determined load torque level. Referring to the pattern table shown in Table 1 that is preset in the table, the motor control signal is output. The table contains 16-bit pattern data corresponding to levels 0 to 5, respectively. The processor 72 refers to the table one bit per frame and switches on / off. Therefore, the on / off pattern repeats in 16 frames.
  • level 0 means a level at which no load torque is applied. In this case, all 16 frames are set to “0”, and the motor 34 is always turned off.
  • Level 1 is the level when applying a very light load torque. In this case, only the first frame is set to “1” and all 15 frames following it are set to “0”.
  • Level 2 is a level when a light load torque is applied. In this case, the remaining frame following them with 2 frame force S “1” of the first frame and the middle frame (9th frame) All are set to "0”.
  • Level 3 is a level when an intermediate load torque is applied. In this case, “1” is set every 4 frames, and all other frames are set to “0”.
  • Level 4 is a level when heavy load torque is applied. “0” is set every 4 frames, and “1” is set for all other frames.
  • Level 5 is when applying a very heavy load torque. In this case, all 16 frames are set to “1” and the motor 34 is always on.
  • the motor control signal output with reference to such a table has a longer on-period as the level increases. Since a load torque is applied to the handle 30 while the motor 34 is on, a larger load torque is applied to the handle 30 as the level increases. Therefore, an optimal level may be set according to the tension applied to the fishing line.
  • the processor 72 is a signal over a plurality of frame periods (for example, 16 frame periods) of the television monitor 18, and any one of the plurality of frame periods or Simply send a simple motor control signal to the MCU74 to turn the motor on or off for two or more frames, so there is almost no transmission error.
  • FIG. 8 is a view showing an example of a play screen for a simulated fishing experience.
  • this screen has a fishing rod object (hereinafter referred to as “fishing rod”) 116, a fishing line object (hereinafter referred to as “fishing line”) 118, and a lure object (hereinafter referred to as “Noreer”). .) Including 120.
  • the processor 72 sets the direction of the fishing rod 116 to the direction corresponding to the direction key 28b operated by the player.
  • the processor 72 also determines the landing position of the lure 120 and the length of the fishing line 118 based on the magnitude of acceleration of the casting rod 20 (that is, the strength of casting) and the direction of the fishing rod 116 swung by the player. Is calculated. Further, the play screen includes a fish distribution map 102, a water depth index 104, a time display unit 106, a weight display unit 108, and a distance display unit 110. In the fish distribution map 102, the distribution of the fish 112 existing in the pond 119 in the virtual space and the landing position 114 of the lure 120 are shown.
  • the water depth index 104 indicates the depth of the pond 119 with a color, and is shown in five levels of 3 minnow. In the figure, the hatching difference of the water depth index 104 indicates the color difference.
  • the color of the fish 112 in the fish distribution map 102 is represented by five levels of color depth and displacement force of the water depth index 104 according to the water depth.
  • the time display unit 106 displays the time in the virtual space.
  • the weight display unit 108 displays the total weight of fish caught by the player.
  • the distance display section 110 the casting distance is displayed.
  • FIG. 9 is a diagram showing a state where the window 122 is displayed on the play screen of FIG. If the player presses the Enter key 28a or if the fish enters the first fixed range of the lure 120 (the depth is within the first predetermined range and the plane distance is within the first fixed value), As shown in FIG. 9, the processor 72 displays a window 122 and enlarges a predetermined range centering on the lure 120. FIG. 9 shows the fish 124 approaching.
  • FIG. 10 is a diagram showing a state where the tension gauge 126 is displayed on the play screen of FIG.
  • the processor 72 displays a tension gauge 126 indicating the tension applied to the fishing line 118, as shown in FIG.
  • the processor 72 calculates the tension based on the size of the fish eaten and the rotation speed (rotation speed and direction) of the handle 30, and a bar having a length corresponding to the calculated tension (in the figure, This is shown in black).
  • this bar reaches the right end of the tension gauge 126, the fishing line 118 breaks and the fish escapes. That is, the processor 72 determines that the fishing line 118 has been cut and the fish has escaped when the tension exceeds a predetermined value.
  • the processor 72 determines that the fish has been caught when the fishing line 118 is equal to or shorter than the first predetermined length while the fish is eating the lure 120.
  • FIG. 11 is a flowchart showing an example of the flow of processing by the processor 72.
  • the player uses the direction key 28b on the menu screen generated by the processor 72 and displayed on the television monitor 18 to change the fishing ground, the lure used, etc. Decide.
  • step S1 processor 72 executes system initialization.
  • the processor 72 sets the processing state to “casting”.
  • the processor 72 updates the screen of the television monitor 18.
  • the processor 72 executes voice processing.
  • the processor 72 gives the RF module 68 the data to be transmitted to the casting rod 20 (such as a motor control signal set in the internal memory in steps S8, S9 and S11 described later), and sends it to the RF module 68. Send data.
  • step S5 the processor 72 determines the processing state. If the state is "casting”, the process proceeds to step S6. If the state is "reeling”, the process proceeds to step S7. In the case of “fighting”, the process proceeds to step S10, and in the case of “catch (fishing)”, the process proceeds to step S12.
  • the player operates the direction key 28b to adjust the direction of the fishing rod 116 displayed on the television monitor 18 to a desired direction.
  • the direction of the fishing rod 116 is the casting direction.
  • the player swings the casting rod 20 to perform the casting operation.
  • the acceleration sensor circuit 76 detects the acceleration at that time (that is, the strength of casting), and acceleration data corresponding to the acceleration is transmitted to the cartridge 14 and input to the processor 72.
  • the processor 72 can know the casting direction and casting strength. Based on these, in step S6, the fishing rod 116 displayed on the television monitor 18 is displayed. The direction, the length of the fishing line 118 at that time, the position of the NORER 120, and the casting distance are calculated, and information (image data storage position information, display position information, etc.) to form an image is set in the internal memory. .
  • step S7 the processor 72 responds to the operation of the handle 30 by the player. Perform the reeling process. That is, the processor 72 calculates the length of the fishing line 118 at that time based on the position of the fishing rod 116 and the position of the lure 120 on the play screen. In this case, the processor 72 calculates the reeling length every moment based on the rotational speed (rotational speed and rotational direction) of the handle 30 transmitted from the casting rod 20. Then, the processor 72 calculates the length of the current fishing line 118 by subtracting the current reeling length from the previous length of the fishing line 118. The processor 72 determines the end of reeling when the length of the fishing line 118 is equal to or shorter than the second predetermined length. The processor 72 sets the processing state to “reeling” and proceeds to step S8.
  • reeling length is calculated only when the rotation direction of the handle 30 is the first direction in FIG. 3 (arrow C), and the rotation direction of the handle 30 is the second direction in FIG. In the case of arrow B), it is determined that there is no rotation of the handle 30, and the reeling length at that time is set to “0”.
  • step S8 the processor 72 determines whether or not there is a fish bite (byte) before the end of reeling. In this case, the processor 72 determines whether the fish is fed into the Nore 120 when the fish enters the second fixed range of the lure 120 (the water depth is within the second predetermined range and the plane distance is within the second fixed value). Make it.
  • the processor 72 determines the load level of the motor 34 according to the size of the fish (see Table 1), and sets the motor control signal corresponding to the load level in the internal memory. (See Fig. 7). This motor control signal is transmitted to the casting rod 20, and the motor 34 is driven accordingly. In this case, if a motor control signal corresponding to one of the load levels 1 to 4 is set, the motor 34 rotates in accordance with the motor control signal that is a pulse signal, and thus rotation and stop are repeated alternately. . Therefore, it is possible to give the player holding the handle 30 the effect as if the fish were eating.
  • step S9 the processor 72 uses the acceleration data corresponding to the acceleration detected by the acceleration sensor circuit 76 to execute the hooking (matching) processing. Calculate the strength of the ring. Then, based on the type of fish, the type of lure, the size of the fish, the bite force, the time until hooking, the strength of hooking, etc., the processor 72 determines whether or not the hooking was successful. If the hooking is successful, the processing state is set to “Fighting”.
  • the processor 72 determines an initial value of the tension according to the size of the fish, and internally sends a motor control signal of a load level (see Table 1) according to the value. Set to memory (see Figure 7). This motor control signal is transmitted to the casting rod 20, and the motor 34 is driven accordingly. Since the motor 34 applies a load torque to the handle 30, it is possible to give the player holding the handle 30 as if the hooking was successful.
  • step S10 the player controls the tension of the fishing line 118 during reeling with the hand knob 30 and operates the direction key 28b to change the position of the fishing rod 116 up, down, left, and right.
  • the processor 72 calculates momentary tension based on the size of the fish and the rotational speed of the handle 30 transmitted from the casting rod 20, and updates the bar length of the tension gauge 126 (image data storage). Position information and display position information) are set in the internal memory.
  • the tension is related to the lifting speed of the handle 30, that is, the rotation speed.
  • the lifting speed is slow, that is, when the pulse interval from the rotary encoder 62 is long
  • the tension is
  • the winding speed decreases and the winding speed is high, that is, when the pulse interval from the rotary encoder 62 is short
  • the tension increases.
  • the size of the fish is also taken into consideration.
  • the tension is small when the fish is large and the fish is small.
  • the processor 72 determines whether or not it is lost (fishing failure) depending on whether the tension has reached a predetermined value or more, or the force by which the fish has moved out of a certain range. In the case of a request, the processor 72 sets the processing state to “casting”. On the other hand, if the fishing line 118 is lost and the length of the fishing line 118 is equal to or shorter than the first predetermined length, it is considered that the fishing has been successfully completed and the processing state is set to “catch”.
  • the rotational speed of the handle 30 is considered only when the rotational direction of the handle 30 is the first direction (arrow C) in FIG. In the second direction of FIG. 3 (arrow B), the rotational speed of the handle 30 is not taken into account, and the tension gradually becomes / J.
  • step S11 the processor 72 determines a load level (see Table 1) based on the tension calculated in step S10, and sets a motor control signal corresponding to the load level in the internal memory. This motor control signal is transmitted to the casting rod 20, and the motor 34 is driven accordingly. Therefore, a load torque is applied to the handle 30, and the player who holds the handle 30 can be provided with an effect as if he is fighting against the power and the fish.
  • step S12 it means that the fishing was successful, and processor 72 adds the weight of the fish caught this time to the total weight of the fish caught so far, and newly calculates the total value. To do. Then, necessary information (image data storage position information, display position information, etc.) necessary to update the weight of the weight display unit 108 is set in the internal memory.
  • step S13 if there is an interrupt due to the video synchronization signal, the process proceeds to step S2, and if there is no interrupt, the process returns to the same step S13.
  • Interrupts due to video synchronization signals occur at 1/60 second intervals, for example.
  • the processor 72 displays the display screen (the display screen information on the television monitor 18) based on the information (image data storage position information and display position information, etc.) set in steps S6 to S12. Video frame).
  • information image data storage position information, display position information, etc.
  • steps S6 to S12 it is set as necessary.
  • the audio processing of step S3 is executed, and music and sound effects are output accordingly.
  • step S4 Since the data output process in step S4 described above is executed each time an interrupt is generated by the video synchronization signal, one bit of the motor control signal is set for each interrupt, that is, for each frame. Then, it is transmitted to the casting rod 20, and all bits of the motor control signal are transmitted in 16 frames (see Fig. 7).
  • step S14 in response to the transition of the signal applied from the RF module 68 to the predetermined input / output port of the processor 72 from the low level to the high level, an interrupt occurs, and the data acquisition process of step S14 is executed. Is done.
  • the processor 72 is connected to the RF module.
  • 68 receives the data received from the RF module 70 of the casting rod 20 (acceleration data, rotation speed data of the handle 30, and on / off data of the operation switch 28, etc.).
  • acceleration data is input to the A / D converter of the processor 72, and ON / OFF data of the operation switch 28 and rotation speed data of the handle 30 are input to the input / output control circuit of the processor 72. Is done. Then, the CPU of the processor 72 executes steps S6 to S12 according to data (acceleration data, on / off data, and rotation speed data) from the A / D converter and the input / output control circuit. In response to the interruption by the video synchronization signal immediately after, the graphics processor generates an image corresponding to the operation of the player's casting rod 20 in step S2, and the corresponding music and sound effects are sounded in step S3. Let the processor generate it.
  • FIG. 12 is a flowchart showing an example of the flow of processing by the MCU 74 in FIG. Figure
  • step S30 the MCU 74 initializes the built-in memory and registers.
  • step S31 the MCU 74 sends the data to be sent to the cartridge 14 (calculated in steps S32, S33 and S34, which will be described later, the rotation speed data of the handle 30, the acceleration data of the casting rod 20, and the operation switch 28 turned on. / Off data etc.) is given to the RF module 70, and the RF module 70 is made to transmit the data.
  • step S32 the processor 72 calculates the rotational speed and rotational direction of the handle 30, that is, the rotational speed, based on the two pal signals from the rotary encoder 62, and stores them in the built-in memory.
  • step S33 the MCU 74 calculates acceleration data based on the acceleration correlation signal from the acceleration sensor circuit 76, and stores it in the built-in memory.
  • step S34 the on / off data from operation switch 28 is acquired and stored in the built-in memory.
  • step S35 the MCU 74 drives the motor 34 via the driver 78 in accordance with the motor control signal included in the transmission data received from the processor 72 of the cartridge 14.
  • step S36 the MCU 74 requests a data request from the processor 72 (from the processor 72). Step) if there is a data request.
  • step S37 the process returns to step S36 and waits for a data request from the processor 72. Since the data request from the processor 72, that is, new transmission data from the processor 72 is sent for each frame, in step S37, the MCU 74 passes through the RF module 70 for each frame. Get the transmission data from processor 72. Then, the process proceeds to step S31, and the MCU 74 sends the data to be transmitted to the cartridge 14 (calculated in step S3 2, S33 and S34 'acquired the rotation speed data of the handle 30, the acceleration data of the casting rod 20, and the operation switch 28). (ON / OFF data, etc.) is supplied to the RF module 70, and the RF module 70 transmits the data. Therefore, data transmission to the casting rod 20-power processor 72 is performed every frame.
  • the casting rod 20 and the cartridge 14 are separated, the casting rod by the player is compared with the case where they are connected by wire.
  • the power cartridge 14 can control the fishing performance based on the rotation speed of the handle 30 of the casting rod 20 and the acceleration of the casting rod 20.
  • the rod 20 can control the load on the handle 30 based on the effect of the cartridge 14.
  • the control signal of the motor 34 giving the addition to the handle 30 is given from the cartridge 14 to the casting rod 20, and the motor 34 is driven accordingly, so that the casting rod 20 has a configuration for controlling the motor 34. It can be simple. Therefore, it is possible to provide the player with a sufficient performance for a simulated fishing experience even though the structure is simple.
  • the performance is higher than that of the processor 72 of the cartridge 14 which does not need to perform arithmetic processing for determining the control signal on the casting rod 20 side. It is sufficient to install a small MC U74, and it is not necessary to install a processor MCU with similar performance on both the casting rod 20 and the cartridge 14.
  • the control signal of the motor 34 transmitted from the cartridge 14 includes ON and OFF (see Table 1 and FIG. 7), so that the mode of the casting rod 20 can be increased.
  • the data 34 repeats driving and stopping. Therefore, the control of the motor 34 turns on / off the supply of load torque to the handle 30, so that actual fishing such as a feeling as if a fish is caught or a feeling that the fish is blown out is performed. It is possible to give the player an effect as if he were going.
  • the television monitor 18 since communication between the cartridge 14 and the casting rod 20 is performed in synchronization with the update of the screen (frame) of the television monitor 18, the television monitor 18 This is suitable for the present embodiment in which processing is executed in synchronization with the update of the screen (frame) (see FIG. 11).
  • a wireless system using weak radio waves is used to exchange data and signals between the processor 72 of the cartridge 14 and the MCU 74 of the casting rod 20.
  • the 14 infrared transceivers (both not shown) must be in line of sight. There are no such restrictions when using radio waves.

Abstract

Information on the rotational speed of a handle (30) detected by a rotary encoder (62) of a casting rod (20) and on the acceleration of the casting rod (20) detected by an acceleration sensor circuit (76) is sent to a cartridge (14) by radio. A processor (72) of the cartridge (14) creates a video for rendering of fishing according to the information, generates a control signal for controlling a motor (34) of the casting rod (20), and sends it by radio. An MCU (74) of the casting rod (20) drives the motor (34) according to the control signal.

Description

明 細 書  Specification
釣り疑似体験装置および演出装置  Fishing simulated experience device and production device
技術分野  Technical field
[0001] 本発明は、釣り疑似体験装置に関し、特にたとえば、プレイヤがキャスティングロッド を実空間中で振ることによって、テレビジョンモニタに表示された仮想空間中の魚を 釣る、釣り疑似体験装置に関する。  [0001] The present invention relates to a fishing simulation experience device, and more particularly to a fishing simulation experience device in which, for example, a player fishes a fish in a virtual space displayed on a television monitor by swinging a casting rod in the real space.
背景技術  Background art
[0002] 釣りゲームシステムが、特許文献 1に提案され、かつ実際に製品化されている。この 特許文献 1の従来技術では、キャスティングロッドに加速度センサを設け、その加速 度センサで得られる加速度情報によってキャスティング距離を計算し、そのキャスティ ング距離に応じたゲーム画像をモニタに表示する。プレイヤは、キャスティングロッド に設けたリールハンドルを回すことによって魚を釣り上げる。キャスティングロッドには さらにバイブレータを設けておき、魚をフックしたときからファイト中、キャスティングロッ ドからプレイヤに実際の釣りに似せた振動を与える。  [0002] A fishing game system is proposed in Patent Document 1 and is actually commercialized. In the prior art of Patent Document 1, an acceleration sensor is provided on a casting rod, a casting distance is calculated based on acceleration information obtained by the acceleration sensor, and a game image corresponding to the casting distance is displayed on a monitor. The player picks up the fish by turning the reel handle provided on the casting rod. The casting rod is further provided with a vibrator, and during the fighting from when the fish is hooked, the casting rod gives vibrations resembling actual fishing to the player.
[0003] 特許文献 2には、このような釣りゲームに利用可能なゲーム用コントローラが開示さ れている。このコントローラでは、プレイヤがハンドルを回転すると、コントローラ内の 発電機に逆起電力が発生するので、発電機の端子間を短絡させて発電機の回転を 妨げる方向の力を発生させハンドルに負荷トルクを与える。したがって、プレイヤは、 実際の釣りのような手ごたえを感じながら、ゲームをプレイすることができる。  Patent Document 2 discloses a game controller that can be used for such a fishing game. In this controller, when the player rotates the handle, a counter electromotive force is generated in the generator in the controller. Therefore, a force in a direction that prevents the generator from rotating by short-circuiting the terminals of the generator is generated, and the load torque is applied to the handle. give. Therefore, the player can play the game while feeling a response like an actual fishing.
[0004] 特許文献 1 :特開 2001— 104637[A63F 13/00 /10]  [0004] Patent Document 1: JP 2001-104637 [A63F 13/00/10]
[0005] 特許文献 2 :特開 2001— 38048[A63F 13/00 /06]  [0005] Patent Document 2: JP 2001-38048 [A63F 13/00 / 06]
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0006] 特許文献 1のキャスティングロッドでは偏心モータのようなバイブレータで振動を与 えるだけであり、ハンドルの巻き上げの重さが変わるものではないので、リアリティに 欠けるきらいがある。 [0006] The casting rod of Patent Document 1 only gives vibrations with a vibrator such as an eccentric motor, and does not change the weight of the handle winding, and therefore lacks reality.
[0007] 特許文献 2のコントローラでは、負荷トルクを変化させることによって、ハンドルの卷 上げの重さを変化させることができるので、かなり実感的な釣りゲームをプレイするこ とができる。その上、発電機を用いることによって、従来のモータを利用するものに比 ベて、電源が必要ないという利点もある。 [0007] In the controller of Patent Document 2, the handle torque is changed by changing the load torque. Since the weight of the lift can be changed, a fairly realistic fishing game can be played. In addition, the use of a generator has the advantage that no power source is required compared to conventional motors.
[0008] し力、しながら、特許文献 2のものでは、負荷トルクの大きさを変えるために帰還電流 を変える必要がある力 この帰還電流を変えるための PWM制御回路やその PWM 信号によって電流路をスイッチングするパワートランジスタなどが必要で、回路が複雑 でかつ高価になるという不都合がある。し力、も、発電機ではあまり大きな負荷トルクを 発生することはできず、大きい負荷トルクを必要とするときは装置が大型化してしまう  [0008] However, in Patent Document 2, the force that needs to change the feedback current in order to change the magnitude of the load torque. The PWM control circuit for changing this feedback current and the current path by the PWM signal Therefore, there is a disadvantage that the circuit is complicated and expensive. However, the generator cannot generate a very large load torque, and the device becomes large when a large load torque is required.
[0009] それゆえに、この発明の主たる目的は、簡単な構成で釣りの実感をプレイヤに与え ることができる釣り疑似体験装置を提供することである。 [0009] Therefore, a main object of the present invention is to provide a fishing pseudo-experience device that can give a player a sense of fishing with a simple configuration.
[0010] この発明の他の目的は、無線接続でありながらも、プレイヤに、コンピュータプロダラ ムの目的に沿った十分な演出を与えることができる演出装置を提供することである。 課題を解決するための手段 Another object of the present invention is to provide an effect device that can give a player a sufficient effect in accordance with the purpose of a computer program while being wirelessly connected. Means for solving the problem
[0011] 本発明の第 1の観点によれば、釣り疑似体験装置は、表示装置に映像を表示して 釣りの疑似体験を演出する釣り疑似体験装置であって、プレイヤに把持されて操作さ れ、その操作に応じた無線信号を送信するコントローラと、前記コントローラが送信し た無線信号を受信して、前記演出のための処理に利用する本体と、を備え、前記コ ントローラは、前期プレイヤが回すハンドルと、前記ハンドルの回転速さを検出する回 転検出手段と、前記ハンドルに負荷トルクを付与するモータと、前記モータをオンォ フ制御する制御手段と、前記本体へ無線信号を送信する第 1送信手段と、前記本体 が送信した無線信号を受信する第 1受信手段と、を含み、前記第 1送信手段は、前 記回転速さの情報を無線信号として前記本体に送信し、前記本体は、前記第 1送信 手段が送信した無線信号を受信する第 2受信手段と、前記第 1受信手段へ無線信号 を送信する第 2送信手段と、前記第 2受信手段が受信した無線信号に含まれる前記 回転速さの情報に基づいて、前記演出のための処理を実行する演出処理手段と、前 記演出処理手段の実行結果に基づいて、前記モータを制御するための制御信号を 設定する設定手段と、前記演出処理手段の実行結果に応じた映像を生成して前記 表示装置に出力する映像生成手段と、を含み、前記第 2送信手段は、前記設定手段 が設定した前記制御信号を無線信号として前記第 1受信手段に送信し、前記コント口 ーラの前記制御手段は、前記第 1受信手段が受信した無線信号に含まれる前記制 御信号に従って前記モータを駆動する。 [0011] According to the first aspect of the present invention, the fishing simulated experience device is a fishing simulated experience device that displays a video on a display device to produce a simulated fishing experience, and is gripped and operated by a player. A controller that transmits a radio signal corresponding to the operation; and a main body that receives the radio signal transmitted by the controller and uses it for the processing for the presentation. A handle that rotates, a rotation detection means that detects the rotation speed of the handle, a motor that applies load torque to the handle, a control means that controls the motor to turn on and off, and a radio signal that is transmitted to the main body First transmission means and first reception means for receiving a radio signal transmitted by the main body, wherein the first transmission means transmits the rotational speed information as a radio signal to the main body, and Book Included in the radio signal received by the second receiving means, the second transmitting means for transmitting the radio signal to the first receiving means, and the second receiving means for receiving the radio signal transmitted by the first transmitting means. Based on the rotation speed information, the effect processing means for executing the processing for the effect, and the setting for setting the control signal for controlling the motor based on the execution result of the effect processing means And a video corresponding to the execution result of the effect processing means Video generation means for outputting to a display device, wherein the second transmission means transmits the control signal set by the setting means as a radio signal to the first reception means, and the control of the controller The means drives the motor in accordance with the control signal included in the radio signal received by the first receiving means.
[0012] この構成によれば、コントローラと本体とが分離しているので、これらが有線で接続 される場合と比較して、プレイヤによるコントローラの操作が容易になるば力 でなぐ 無線接続でありながらも、本体では、コントローラのハンドルの回転速さに基づいて演 出を制御でき、また、コントローラでは、本体の演出に基づいてハンドルへの負荷を 制御できる。この場合、モータの制御信号は本体からコントローラに与えられ、それに 従ってモータが駆動するので、コントローラにおいて、モータの制御のための構成を 簡易なものとすることができる。従って、簡易な構成でありながらも、プレイヤに、釣り の疑似体験のための十分な演出を与えることができる。し力、も、コントローラのモータ の制御信号は、本体で生成されるので、制御信号決定のための演算処理をコント口 ーラ側で行う必要がなぐ本体側よりもパフォーマンスが小さいプロセサ等を搭載す れば足り、コントローラおよび本体の双方に、同程度のパフォーマンスを有するプロセ サ等を必ずしも搭載する必要はなぐコストを低減できる。  [0012] According to this configuration, since the controller and the main body are separated from each other, compared to the case where they are connected by wire, the wireless connection can be made by force if the player can easily operate the controller. However, the main unit can control the performance based on the rotation speed of the handle of the controller, and the controller can control the load on the handle based on the production of the main unit. In this case, since the motor control signal is given from the main body to the controller and the motor is driven accordingly, the configuration for controlling the motor in the controller can be simplified. Therefore, although it has a simple configuration, it is possible to give the player a sufficient performance for a simulated fishing experience. However, since the control signal of the controller motor is generated by the main unit, it is equipped with a processor with lower performance than the main unit side, which does not need to perform arithmetic processing for determining the control signal on the controller side As a result, it is not necessary to install a processor having the same level of performance on both the controller and the main body, and the cost can be reduced.
[0013] 上記釣り疑似体験装置において、前記設定手段が設定する前記制御信号は、所 定ビット数からなる信号であり、各ビットは、前記モータのオンあるいはオフのいずれ 力を示し、その制御信号は、少なくとも 1つのオン、および、少なくとも 1つのオフを含 む。  [0013] In the fishing simulated experience apparatus, the control signal set by the setting means is a signal composed of a predetermined number of bits, and each bit indicates whether the motor is on or off, and the control signal Includes at least one on and at least one off.
[0014] この構成によれば、制御信号には、少なくとも 1つのオンおよび少なくとも 1つのオフ が含まれるので、コントローラのモータは、駆動と停止とを行うか、あるいは、駆動と停 止とを繰り返す。従って、このようなモータの制御により、ハンドルへの負荷トルクの供 給がオン Zオフするので、あた力も魚が力、かったかのような感覚や魚があばれている ような感覚など、実際の釣りを行っているかのような演出をプレイヤに与えることがで きる。  [0014] According to this configuration, since the control signal includes at least one on and at least one off, the motor of the controller performs driving and stopping, or repeats driving and stopping. . Therefore, since the supply of load torque to the steering wheel is turned on and off by such motor control, the actual force, such as the feeling that the fish is strong, the feeling that the fish is blown, or the fish is blown away, etc. It is possible to give the player an effect as if fishing.
[0015] 上記釣り疑似体験装置において、前記設定手段が設定する前記制御信号は、前 記表示装置の複数のフレームにわたる信号であって、前記複数のフレームの内の任 意の 1つまたは 2以上のフレーム期間中前記モータをオンまたはオフする信号である [0015] In the fishing simulated experience apparatus, the control signal set by the setting means is a signal over a plurality of frames of the display device, and the control signal is an arbitrary one of the plurality of frames. A signal that turns the motor on or off for one or more frames
[0016] 上記釣り疑似体験装置において、前記コントローラは、前記プレイヤが前記コント口 ーラを振ったときの加速度を検出する加速度検出手段をさらに含み、前記コントロー ラの前記第 1送信手段は、前記加速度検出手段が検出した加速度の情報を無線信 号として前記本体に送信し、前記本体の前記演出処理手段は、前記第 2受信手段が 受信した無線信号に含まれる前記加速度の情報に基づいて、前記演出のための処 理を実行する。 [0016] In the fishing simulated experience device, the controller further includes acceleration detection means for detecting an acceleration when the player swings the controller, and the first transmission means of the controller includes the first transmission means. Information on the acceleration detected by the acceleration detecting means is transmitted to the main body as a radio signal, and the effect processing means of the main body is based on the information on the acceleration included in the radio signal received by the second receiving means. Processing for the production is performed.
[0017] この構成によれば、本体では、コントローラのハンドルの回転速さだけでなぐコント ローラが振られたときの加速度(強さ)をも利用して、演出を制御できる。従って、プレ ィャに、より一層の演出を与えることができる。  [0017] According to this configuration, the main body can control the effect using the acceleration (strength) when the controller is swung only by the rotational speed of the controller handle. Therefore, it is possible to give a further effect to the player.
[0018] 上記釣り疑似体験装置において、前記第 1送信手段の送信、前記第 1受信手段の 受信、前記第 2送信手段の送信、及び前記第 2受信手段の受信は、前記表示装置 のフレームの更新に同期して行われる。 [0018] In the fishing simulated experience apparatus, the transmission of the first transmission means, the reception of the first reception means, the transmission of the second transmission means, and the reception of the second reception means are performed on the frame of the display device. This is done in synchronization with the update.
[0019] この構成によれば、本体が、表示装置のフレームの更新に同期して、各種の処理を 行う際に好適である。 This configuration is suitable when the main body performs various processes in synchronization with the update of the frame of the display device.
[0020] 本発明の第 2の観点によれば、演出装置は、表示装置に映像を表示してコンビュ ータプログラムに従った演出を行う演出装置であって、プレイヤに把持されて操作さ れ、その操作に応じた無線信号を送信するコントローラと、前記コントローラが送信し た無線信号を受信して、前記演出のための処理に利用する本体と、を備え、前記コ ントローラは、前記プレイヤによって操作される操作手段と、前記プレイヤによる前記 操作手段の操作を検出する操作検出手段と、前記操作手段に対して外力を印加す る外力印加手段と、前記外力印加手段による外力の発生を制御する制御手段と、無 線信号を前記本体に送信する第 1送信手段と、前記本体が送信した無線信号を受 信する第 1受信手段と、を含み、前記第 1送信手段は、前記操作検出手段が検出し た前記操作手段の操作の情報を無線信号として前記本体に送信し、前記本体は、 前記第 1送信手段が送信した無線信号を受信する第 2受信手段と、無線信号を前記 第 1受信手段に送信する第 2送信手段と、前記第 2受信手段が受信した無線信号に 含まれる前記操作の情報に基づいて、前記演出のための処理を実行する演出処理 手段と、前記演出処理手段の実行結果に基づいて、前記外力印加手段を制御する ための制御信号を設定する設定手段と、前記演出処理手段の実行結果に応じた映 像を生成して前記表示装置に出力する映像生成手段と、を含み、前記第 2送信手段 は、前記設定手段が設定した前記制御信号を前記第 1受信手段に送信し、前記コン トローラの前記制御手段は、前記第 1受信手段が受信した無線信号に含まれる前記 制御信号に従って前記外力印加手段を制御する。 [0020] According to the second aspect of the present invention, the effect device is an effect device that displays an image on a display device and performs an effect according to the computer program, and is held and operated by a player. A controller that transmits a radio signal according to an operation; and a main body that receives the radio signal transmitted by the controller and uses the radio signal for processing for the effect, wherein the controller is operated by the player. Operating means for detecting operation of the operating means by the player, external force applying means for applying external force to the operating means, and control means for controlling generation of external force by the external force applying means And a first transmission means for transmitting a radio signal to the main body and a first reception means for receiving a radio signal transmitted by the main body, wherein the first transmission means includes the operation detection. The operation information of the operation means detected by the stage is transmitted to the main body as a radio signal, the main body receives a radio signal transmitted by the first transmission means, and a radio signal is transmitted to the main body. A second transmitting means for transmitting to one receiving means, and a radio signal received by the second receiving means; A setting for setting a control signal for controlling the external force applying means based on the execution result of the effect processing means based on the execution result of the effect processing means based on the included operation information And a video generation means for generating an image according to the execution result of the effect processing means and outputting it to the display device, wherein the second transmission means receives the control signal set by the setting means. Transmitted to the first receiving means, the control means of the controller controls the external force applying means according to the control signal included in the radio signal received by the first receiving means.
[0021] この構成によれば、コントローラと本体とが分離しているので、これらが有線で接続 される場合と比較して、プレイヤによるコントローラの操作が容易になるば力 でなぐ 無線接続でありながらも、本体では、コントローラの操作手段の操作情報に基づいて 演出を制御でき、また、コントローラでは、本体の演出に基づいて操作手段への外力 の印加を制御できる。従って、無線接続でありながらも、プレイヤに、演出装置(コン ピュータプログラム)の目的に沿った十分な演出を与えることができる。しかも、コント ローラの操作手段の制御信号は、本体で生成されるので、制御信号決定のための演 算処理をコントローラ側で行う必要がなぐ本体側よりもパフォーマンスが小さいプロ セサ等を搭載すれば足り、コントローラおよび本体の双方に、同程度のパフオーマン スを有するプロセサ等を必ずしも搭載する必要はなぐコストを低減できる。 [0021] According to this configuration, since the controller and the main body are separated from each other, compared to the case where they are connected by wire, the player can easily operate the controller. However, the main body can control the production based on the operation information of the operation means of the controller, and the controller can control the application of external force to the operation means based on the production of the main body. Therefore, it is possible to give the player a sufficient effect according to the purpose of the effect device (computer program) even though the connection is wireless. In addition, since the control signal for the controller operating means is generated by the main unit, a processor with lower performance than that of the main unit, which does not need to perform arithmetic processing for determining the control signal on the controller side, can be installed. In addition, it is possible to reduce the cost because it is not always necessary to install a processor having the same level of performance on both the controller and the main body.
[0022] 上記演出装置において、前記第 1送信手段の送信、前記第 1受信手段の受信、前 記第 2送信手段の送信、及び前記第 2受信手段の受信は、前記表示装置のフレーム の更新に同期して行われる。 [0022] In the rendering device, the transmission of the first transmission unit, the reception of the first reception unit, the transmission of the second transmission unit, and the reception of the second reception unit are performed by updating the frame of the display device. Done in sync with
[0023] この構成によれば、本体が、表示装置のフレームの更新に同期して、各種の処理を 行う際に好適である。 [0023] This configuration is suitable when the main body performs various processes in synchronization with the update of the frame of the display device.
[0024] 実施例で相当する部分またはコンポーネントをかっこ書きで付記すれば、本発明の 第 3の観点による釣り疑似体験装置は、第 1方向(C :図 3)に回転するリールハンドノレ (30)に第 1方向とは逆の第 2方向(B:図 3)の負荷トルクをモータ(34)によって付与 する釣り疑似体験装置であって、モータの回転を所定の伝達比でリールハンドルに 伝達する伝達機構(36,38, 44— 56)、およびモータがオンのとき伝達機構を有効化 し、モータがオフのとき伝達機構を無効化する有効化 Z無効化手段 (40, 42, 64, 6 6)を備える、釣り疑似体験装置である。 [0024] If the parts or components corresponding to the embodiment are indicated in parentheses, the fishing simulated experience apparatus according to the third aspect of the present invention is a reel hand knob (30: rotating in the first direction (C: Fig. 3)). ) Is a fishing simulation experience device that applies load torque in the second direction (B: Fig. 3) opposite to the first direction by the motor (34), and transmits the rotation of the motor to the reel handle at a predetermined transmission ratio. Enable Z mechanism (36, 38, 44—56), and enable Z mechanism to enable the transmission mechanism when the motor is on and disable the transmission mechanism when the motor is off (40, 42, 64, 6 It is a fishing simulation experience device with 6).
[0025] この構成によれば、モータをオフしたときリールハンドルの負荷トルクが解除され、 モータがオンのときだけ負荷トルクが付与されるので、負荷トルクの大きさだけでなぐ 負荷トルクが全くない状態を作れるので、多彩な釣りの実感をプレイヤに提供するこ とができる。 [0025] According to this configuration, the load torque of the reel handle is released when the motor is turned off, and the load torque is applied only when the motor is on. Since a state can be created, a variety of fishing experiences can be provided to the player.
[0026] この釣り疑似体験装置において、伝達機構は、モータの回転軸に固着されるモー タギア(38)、およびモータギアと結合されてリールハンドルの回転軸に第 2方向の回 転を伝達するギア列(44)を含み、有効化/無効化手段は、モータギアとギア列との 結合を接離する接離手段 (40, 42, 64, 66)を含む。  [0026] In the fishing simulated experience apparatus, the transmission mechanism includes a motor gear (38) fixed to the rotation shaft of the motor, and a gear coupled to the motor gear and transmitting rotation in the second direction to the rotation shaft of the reel handle. Including the row (44), the enabling / disabling means includes contact / separation means (40, 42, 64, 66) for connecting / disconnecting the coupling between the motor gear and the gear train.
[0027] この釣り疑似体験装置において、接離手段は、ストッパ(64)、ストツバに支持された ばね(66)、ばねによって弾発的に付勢されかつモータの回転軸が緩揷されるフレー ム (40)、フレームに回転自在に取り付けられてモータギアに嚙み合う接離ギア (42) を含み、モータがオフのときばねによってフレームが付勢されて接離ギアがギア列か ら離れ、モータがオンのとき回転軸の回転に伴ってフレームがばねに抗して回転する ことによって接離ギアがギア列に嚙み合う。  [0027] In this fishing simulated experience apparatus, the contact / separation means includes a stopper (64), a spring (66) supported by the strobe, and a frame that is elastically biased by the spring and loosens the rotating shaft of the motor. (40), and a contact / separation gear (42) that is rotatably attached to the frame and meshes with the motor gear, and when the motor is off, the frame is urged by a spring to move the contact / separation gear away from the gear train. When the motor is on, the frame rotates against the spring as the rotating shaft rotates, causing the contact / separation gear to mesh with the gear train.
[0028] 本発明の新規な特徴は、請求の範囲に記載されている。し力しながら、発明そのも の及びその他の特徴と効果は、添付図面を参照して具体的な実施例の詳細な説明 を読むことにより容易に理解される。  [0028] The novel features of the invention are set forth in the appended claims. However, the invention itself and other features and advantages can be readily understood by reading the detailed description of specific embodiments with reference to the accompanying drawings.
図面の簡単な説明  Brief Description of Drawings
[0029] [図 1]図 1はこの発明の一実施例の釣り疑似体験システムの構成の全体を示す図解 図である。  [0029] FIG. 1 is an illustrative view showing the entire configuration of a fishing simulated experience system of one embodiment of the present invention.
[図 2]図 2は図 1の釣り疑似体験システムで用いるキャスティングロッド 20 (コントローラ )を示す図解図である。  FIG. 2 is an illustrative view showing a casting rod 20 (controller) used in the fishing simulated experience system of FIG.
[図 3]図 3は図 2のキャスティングロッド 20内の負荷トルク付与機構 32を示す図解図で ある。  FIG. 3 is an illustrative view showing a load torque applying mechanism 32 in the casting rod 20 of FIG. 2.
[図 4]図 4は図 3実施例において接離ギア 42が第 1ギア 46と離間した状態を示す図 解図である。  FIG. 4 is an illustrative view showing a state where the contact / separation gear 42 is separated from the first gear 46 in the embodiment of FIG. 3.
[図 5]図 5は図 3実施例において接離ギア 42が第 1ギア 46と嚙み合った状態を示す 図解図である。 [FIG. 5] FIG. 5 shows a state in which the contact / separation gear 42 is engaged with the first gear 46 in the embodiment of FIG. FIG.
園 6]図 6は図 1の釣り疑似体験システムの電気的構成を示すブロック図である。 6] Fig. 6 is a block diagram showing the electrical configuration of the fishing simulated experience system of Fig. 1.
[図 7]図 7は図 6実施例のプロセサ 72がモータ 34を制御するオン/オフパターンの一 例を示す図解図である。  7 is an illustrative view showing one example of an on / off pattern in which the processor 72 of FIG. 6 embodiment controls the motor 34. FIG.
[図 8]図 8は釣り疑似体験のためのプレイ画面の例示図である。  [FIG. 8] FIG. 8 is a view showing an example of a play screen for a simulated fishing experience.
[図 9]図 9は図 8のプレイ画面にウィンドウ 122が表示された状態を示す図である。  FIG. 9 is a diagram showing a state where a window 122 is displayed on the play screen of FIG.
[図 10]図 10は図 8のプレイ画面にテンションゲージ 126が表示された状態を示す図 である。  FIG. 10 is a diagram showing a state in which a tension gauge 126 is displayed on the play screen of FIG.
[図 11]図 11は図 6のプロセサ 72による処理の流れの一例を示すフローチャートであ る。  FIG. 11 is a flowchart showing an example of the flow of processing by the processor 72 of FIG.
[図 12]図 12は図 6の MCU74による処理の流れの一例を示すフローチャートである。 符号の説明  FIG. 12 is a flowchart showing an example of the flow of processing by the MCU 74 in FIG. Explanation of symbols
10 …釣り疑似体験システム  10… Fishing fishing experience system
12 …アダプタ  12… Adapter
14 …カートリッジ (本体)  14 ... Cartridge (main unit)
18 …テレビジョンモニタ  18… Television monitor
20 …キャスティングロッド (コントローラ)  20… Casting rod (controller)
28 …操作スィッチ  28… Operation switch
30 …ハンドル  30… handle
34 …モータ  34… Motor
62 …ロータリエンコーダ(フォトインタラ  62… Rotary encoder (photointer
68, 70 •■•RFモジユーノレ  68, 70 • ■ • RF module
74 •■•MCU  74MCU
76 …加速度センサ回路  76… Acceleration sensor circuit
78 …ドライバ  78… Driver
100 …外部メモリ  100 ... External memory
発明を実施するための最良の形態 BEST MODE FOR CARRYING OUT THE INVENTION
以下、本発明の実施の形態について、図面を参照しながら説明する。なお、図中、 同一または相当部分については同一の参照符号を付してその説明を援用する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings. In the figure, About the same or an equivalent part, the same referential mark is attached | subjected and the description is used.
[0032] 図 1に示すこの発明の一実施例の釣り疑似体験システム 10では、アダプタ 12を用 レ、、このアダプタ 12に、釣り疑似体験用のカートリッジ 14を装着する。アダプタ 12は 基本的には単なる箱であり、カートリッジ 14を装着しなければ、何も機能しない。ただ し、このアダプタ 12は、カートリッジに 14に電源を供給する電源回路を備え、さらには 、 AVコネクタ(図示せず)を背面に備えている。この AVコネクタに AVケーブル 16の 一方のプラグを差し込み、その AVケーブル 16の他方のプラグをテレビジョンモニタ 1 8の AV端子 17に差し込むと、カートリッジ 14が作成したオーディオビデオ信号 (AV 信号)をテレビジョンモニタ 18に与えることができる。したがって、テレビジョンモニタ 1 8のスクリーン 19に、釣りのシチュエーションを表す画像を表示し、スピーカ(図示せ ず)から音楽や効果音を出力することができる。  In the simulated fishing experience system 10 of one embodiment of the present invention shown in FIG. 1, the adapter 12 is used, and the adapter 14 is mounted with the fishing simulated experience cartridge 14. The adapter 12 is basically just a box and will not function unless the cartridge 14 is installed. However, the adapter 12 includes a power supply circuit for supplying power to the cartridge 14 and further includes an AV connector (not shown) on the back surface. When one plug of the AV cable 16 is inserted into this AV connector and the other plug of the AV cable 16 is inserted into the AV terminal 17 of the television monitor 18, the audio video signal (AV signal) created by the cartridge 14 is transmitted to the TV. Can be given to John Monitor 18. Therefore, an image representing a fishing situation can be displayed on the screen 19 of the television monitor 18, and music and sound effects can be output from a speaker (not shown).
[0033] この図 1の釣り擬似体験システム 10では、図 2に示すキャスティングロッド 20を用い る。具体的には、後述のように、キャスティングロッド 20とアダプタ 12に装着された力 ートリッジ 14とは、無線方式または有線方式でつながれる力 無線方式で電波を使 用する場合には、当該電波は微弱電波であるため、プレイヤ(図示せず)は、キャス ティングロッド 20とカートリッジ 14との間で電波が届く位置でキャスティングロッド 20を 操作する。ただし、プレイヤからテレビジョンモニタ 18のスクリーンが見える位置でな ければならないのは当然である。  [0033] In the simulated fishing experience system 10 of FIG. 1, a casting rod 20 shown in FIG. 2 is used. Specifically, as will be described later, the force cartridge 14 attached to the casting rod 20 and the adapter 12 is a force that can be connected by a wireless method or a wired method. Since the radio wave is weak, the player (not shown) operates the casting rod 20 at a position where the radio wave reaches between the casting rod 20 and the cartridge 14. However, it is natural that the player must be able to see the screen of the television monitor 18.
[0034] キャスティングロッド 20は、ロッド部 22を有し、このロッド部 22の手前側が把持部 24 であり、プレイヤはこの把持部 24をたとえば手のひらで把持する。ロッド部 22の把持 部 24より上方には、リールハウジング 26が固着される。ロッド部 22もハウジング 26も ともにプラスチックの成型によって作られる。そして、リールハウジング 26の上面には 3つのスィッチ 28a, 28bおよび 28c力 S設けられる。スィッチ 28aは決定キーとして機 能する押しボタンスィッチであり、スィッチ 28bは 4方向を個別的に指示できる方向キ 一であり、スィッチ 28cはキャンセル(取消し)キーである。なお、これらのスィッチ 28a 一 28cは、後述の図 6では、まとめて「28」の参照符号で示される。  [0034] The casting rod 20 has a rod portion 22. The front side of the rod portion 22 is a grip portion 24, and the player grips the grip portion 24 with, for example, a palm. A reel housing 26 is fixed above the grip portion 24 of the rod portion 22. Both rod part 22 and housing 26 are made by plastic molding. Three switches 28a, 28b and 28c force S are provided on the upper surface of the reel housing 26. The switch 28a is a push button switch that functions as an enter key, the switch 28b is a direction key that can individually indicate the four directions, and the switch 28c is a cancel key. Note that these switches 28a and 28c are collectively indicated by the reference numeral “28” in FIG. 6 described later.
[0035] そして、リールハウジング 26の右側面にはハンドル 30が回転可能に設けられる。プ レイヤは、このハンドル 30を回すことによって、釣り疑似体験をプレイすることになる。 [0036] リールハウジング 26内には、図 3に示す負荷トルク付与機構 32が内蔵されている。 この負荷トルク付与機構 32は、直流モータ 34を含み、この直流モータ 34のモータ軸 36にギア 38がー体回転可能に固着される。モータ軸 36はフレーム 40の孔に緩く揷 入されている。モータギア 38の上方でこのフレーム 40には接離ギア 42が回転自在 に支持される。この接離ギア 42はモータギア 38と嚙み合レ、、モータギア 38がモータ 34で回転されると、接離ギア 42も回転する。 A handle 30 is rotatably provided on the right side surface of the reel housing 26. The player turns the handle 30 to play a fishing simulated experience. In the reel housing 26, a load torque applying mechanism 32 shown in FIG. 3 is incorporated. The load torque applying mechanism 32 includes a DC motor 34, and a gear 38 is fixed to a motor shaft 36 of the DC motor 34 so as to be rotatable. The motor shaft 36 is loosely inserted into the hole of the frame 40. A contact / separation gear 42 is rotatably supported by the frame 40 above the motor gear 38. The contact / separation gear 42 meshes with the motor gear 38. When the motor gear 38 is rotated by the motor 34, the contact / separation gear 42 also rotates.
[0037] 図 3の状態では、接離ギア 42は、モータ 34の回転を適宜のギア比、たとえば 1: 80 でハンドル 30に伝達するためのギア歹 1J44を構成する第 1ギア 46に嚙み合う。ただし 、このギア比は設計に応じて変更可能である。第 1ギア 46の回転がそれと同軸回転 する第 2ギア 48によって第 3ギア 50に伝達され、さらに、第 3ギア 50から、同軸回転 の第 4ギア 52を経て、第 5ギア 54に伝えられる。第 5ギア 54の軸 56がハンドル 30の 回転軸であり、したがって、モータ 34を矢印 A方向に回転すると、ハンドル 30に矢印 B方向(第 2方向)のトルクが印加される。そのため、ハンドル 30を矢印 C方向(第 1方 向)に回転させるとすれば、そのトノレクはハンドル 30に対する負荷トルクとなる。  [0037] In the state of FIG. 3, the contact / separation gear 42 is swept into the first gear 46 constituting the gear 歹 1J44 for transmitting the rotation of the motor 34 to the handle 30 at an appropriate gear ratio, for example, 1:80. Fit. However, this gear ratio can be changed according to the design. The rotation of the first gear 46 is transmitted to the third gear 50 by the second gear 48 rotating coaxially therewith, and further transmitted from the third gear 50 to the fifth gear 54 via the fourth gear 52 rotating coaxially. The shaft 56 of the fifth gear 54 is the rotation shaft of the handle 30. Therefore, when the motor 34 is rotated in the arrow A direction, torque in the arrow B direction (second direction) is applied to the handle 30. Therefore, if the handle 30 is rotated in the direction of arrow C (the first direction), the torque will be a load torque for the handle 30.
[0038] さらに、ハンドル 30の回転軸すなわち第 5ギア 54の回転軸 56にはスリット円盤 58 が固着されていて、このスリット円盤 58には周方向に適宜数のスリット 60が分布して 形成されている。そして、スリット円盤 58を挟んで対向する位置に発光素子と受光素 子(回転方向を検知すべく 2個を配置)とを配置したフォトインタラプタ 62が設けられ る。スリット円盤 58とフォトインタラプタ 62とによって、周知の、ロータリエンコーダが構 成される。したがって、フォトインタラプタ 62からは、ハンドル 30の回転速度に応じた 時間間隔のパルス信号が出力される。  Further, a slit disk 58 is fixed to the rotating shaft of the handle 30, that is, the rotating shaft 56 of the fifth gear 54, and the slit disk 58 is formed with an appropriate number of slits 60 distributed in the circumferential direction. ing. Then, a photo interrupter 62 in which a light emitting element and a light receiving element (two are arranged to detect the rotation direction) are arranged at positions facing each other across the slit disk 58 is provided. The slit disk 58 and the photo interrupter 62 constitute a known rotary encoder. Therefore, a pulse signal with a time interval corresponding to the rotational speed of the handle 30 is output from the photo interrupter 62.
[0039] なお、モータ 34の回転が停止しているときには、図 4に示すように、ストッパ 64によ つてその一端がしつ力 固定されたばね 66によってフレーム 40の下端が矢印 D方向 に弾発的に付勢される。したがって、フレーム 40はモータ軸 36を中心にして回転し、 フレーム 40の上端が矢印 E方向に移動する。したがって、このフレーム 40の上部に 回転自在に支持されている接離ギア 42は、第 1ギア 46から離間する。なお、ストツバ 64は、ハウジング 26 (図 2)の内部に固着されている。  [0039] When the rotation of the motor 34 is stopped, as shown in FIG. 4, the lower end of the frame 40 is elastically pushed in the direction of the arrow D by the spring 66 whose one end is fixed by the stopper 64. Is energized. Accordingly, the frame 40 rotates around the motor shaft 36, and the upper end of the frame 40 moves in the direction of arrow E. Accordingly, the contact / separation gear 42 rotatably supported on the upper portion of the frame 40 is separated from the first gear 46. Note that the stagger 64 is fixed inside the housing 26 (FIG. 2).
[0040] これに対して、モータ 34が矢印 A方向に回転しているときには、図 5に示すように、 モータ軸 36に固着されたギア 38が回転し、これに伴って、接離ギア 42がギア 38に 沿って動くため、フレーム 40もモータ軸 36を中心にして同じ方向に回転(共回転)す る。したがって、フレーム 40の下端が矢印 F方向に移動し、フレーム 40の上端が矢印 G方向に移動する。したがって、このフレーム 40の上部に支持されている接離ギア 4 2は、第 1ギア 46と嚙み合う。 [0040] In contrast, when the motor 34 rotates in the direction of arrow A, as shown in FIG. The gear 38 fixed to the motor shaft 36 rotates, and the contact / separation gear 42 moves along the gear 38. Accordingly, the frame 40 also rotates (co-rotates) in the same direction around the motor shaft 36. The Therefore, the lower end of the frame 40 moves in the arrow F direction, and the upper end of the frame 40 moves in the arrow G direction. Therefore, the contact / separation gear 42 supported on the upper portion of the frame 40 meshes with the first gear 46.
[0041] このように、この実施例によれば、モータ 34が回転しているときだけ、ギア列 44を介 してハンドル 30に負荷トルクが付与され、モータ 34が停止したときにはモータ軸とハ ンドル軸との結合が解かれるため、ハンドル 30は全くの自由回転となる。したがって、 負荷トルクが掛かっていた状態からその負荷トルクを除去した状態になり、たとえば魚 が動いてリールの負荷が一瞬軽くなるように実際の釣りで時折生じる感じを出すこと ができる。従来のモータでこのような負荷トルクの空白の状態を作るには、モータを逆 転させるなど複雑な制御が要る力 この実施例では、モータ 34を停めれば負荷トルク をゼロにすることができるので、簡単な構成でより実感に近いトルク変化を発生させる こと力 Sできる。 Thus, according to this embodiment, load torque is applied to the handle 30 via the gear train 44 only when the motor 34 is rotating, and when the motor 34 stops, Since the connection with the handle shaft is released, the handle 30 is completely free to rotate. Therefore, the load torque is removed from the state in which the load torque is applied, and it is possible to give a feeling that occasionally occurs in actual fishing so that, for example, the fish moves and the load on the reel is lightened for a moment. In order to create such a blank state of load torque with a conventional motor, a force that requires complicated control such as reversing the motor is necessary. In this example, if the motor 34 is stopped, the load torque can be made zero. As a result, it is possible to generate torque changes that are closer to the actual feeling with a simple configuration.
[0042] 図 6は図 1実施例の釣り疑似体験システムの電気的構成を示すブロック図である。  FIG. 6 is a block diagram showing an electrical configuration of the fishing simulated experience system of the embodiment of FIG.
この実施例では、アダプタ 12に装着されているカートリッジ 14とキャスティングロッド 2 0との間では、微弱電波を利用した無線によって、取得データや信号さらには制御デ ータなどを送受信する。そのために、この実施例では、図 6に示すように、カートリッジ 14とキャスティングロッド 20の両方に、 RFモジュール 68および 70をそれぞれ付加す る。そして、たとえば本件出願人の製造販売にかかる「XaviX」(商品名)のような高速 プロセサからなるプロセサ 72がカートリッジ 14内に設けられ、 RFモジュール 68がこ のプロセサ 72に接続される。そして、先に説明したように、プロセサ 72で生成した AV 信号が、アダプタ 12のコネクタ力、ら AVケーブル 16を通して、テレビジョンモニタ 18に 与えられる。  In this embodiment, acquired data, signals, and control data are transmitted and received between the cartridge 14 attached to the adapter 12 and the casting rod 20 by radio using weak radio waves. Therefore, in this embodiment, as shown in FIG. 6, RF modules 68 and 70 are added to both the cartridge 14 and the casting rod 20, respectively. For example, a processor 72 made of a high-speed processor such as “XaviX” (trade name) related to the manufacture and sale of the applicant is provided in the cartridge 14, and the RF module 68 is connected to the processor 72. As described above, the AV signal generated by the processor 72 is applied to the television monitor 18 through the AV cable 16 and the connector force of the adapter 12.
[0043] キャスティングロッド 20には、 RFモジュール 70に接続された MCU (Micro Contr oler Unit) 74が設けられ、この MCU74には、図 3に示すロータリエンコーダすなわ ちフォトインタラプタ 62から二本のパルス信号が与えられる。このフォトインタラプタ 62 力、らのニ本のパルス信号によって、 MCU74は、プレイヤによるハンドル 30の回転方 向および回転速さを検出することができる。キャスティングロッド 20にはさらに、加速 度センサ回路 76が設けられる。この加速度センサ回路 76はキャスティングロッド 20の キャスティングの強さ(速さ)を検出する加速度センサを含む。加速度センサとしては 任意の構成のものが利用可能であるが、この実施例では、一例として、先の特許文 献 1に採用されたような、圧電ブザー(ピエゾ素子)とその関連周辺回路とで構成され る加速度センサ回路を用いる。そして、加速度センサ回路 76からは、キャスティング ロッド 20を振ったとき(キャスティングしたとき)にその速さに応じた大きさの加速度相 関信号が MCU74に与えられる。 MCU74では、与えられる加速度相関信号を加速 度データに変換して、 自身の一時メモリに蓄え、必要に応じて、 RFモジュール 70お よび 68を介して、プロセサ 72に伝送する。 MCU74は、また、フォトインタラプタ 62か らのニ本のパルス信号に基づいて、ハンドル 30の回転方向と回転速さとを検出し、 それらのデータを、自身の一時メモリに蓄え、必要に応じて、プロセサ 72に伝送する [0043] The casting rod 20 is provided with an MCU (Micro Controller Unit) 74 connected to the RF module 70, and the MCU 74 has two pulses from the rotary encoder shown in FIG. A signal is given. This photo interrupter 62 force and these two pulse signals cause the MCU 74 to turn the handle 30 by the player. Direction and rotational speed can be detected. The casting rod 20 is further provided with an acceleration sensor circuit 76. The acceleration sensor circuit 76 includes an acceleration sensor that detects the strength (speed) of casting of the casting rod 20. As an acceleration sensor, an arbitrary configuration can be used. In this embodiment, as an example, a piezoelectric buzzer (piezo element) and its related peripheral circuit as adopted in the above-mentioned Patent Document 1 are used. The configured acceleration sensor circuit is used. From the acceleration sensor circuit 76, when the casting rod 20 is shaken (when casting), an acceleration correlation signal having a magnitude corresponding to the speed is given to the MCU 74. The MCU 74 converts the given acceleration correlation signal into acceleration data, stores it in its own temporary memory, and transmits it to the processor 72 via the RF modules 70 and 68 as necessary. The MCU 74 also detects the rotation direction and rotation speed of the handle 30 based on the two pulse signals from the photo interrupter 62, stores the data in its own temporary memory, and if necessary, Transmit to processor 72
[0044] キャスティングロッド 20内の MCU74には、さらに、操作スィッチ 28からの操作信号 が入力される。 MCU74では、その操作信号を RFモジール 70および 68を介して、プ ロセサ 72に伝送する。 An operation signal from the operation switch 28 is further input to the MCU 74 in the casting rod 20. The MCU 74 transmits the operation signal to the processor 72 via the RF modules 70 and 68.
[0045] MCU74からドライバ 78にモータオン/オフ信号が与えられる。モータドライバ 78 は、そのオン/オフ信号でオン/オフするスイッチングトランジスタを含み、スィッチン グトランジスタがオンのとき、モータ 34がオンとなり、スイッチングトランジスタがオフの とき、モータ 34がオフとなる。この実施例では、スイッチングトランジスタだけでモータ ドライバ 78を構成できるので、 PWM回路を用いる従来のものに比べて回路構成が 簡単になる。  A motor on / off signal is given from the MCU 74 to the driver 78. The motor driver 78 includes a switching transistor that is turned on / off in response to the on / off signal. When the switching transistor is on, the motor 34 is turned on, and when the switching transistor is off, the motor 34 is turned off. In this embodiment, since the motor driver 78 can be configured with only the switching transistor, the circuit configuration becomes simpler than the conventional one using the PWM circuit.
[0046] カートリッジ 14にあるプロセサ 72には、外部メモリ 100が接続される。外部メモリ 10 0は、 ROMおよび Zまたは RAMであり、プログラム領域、データテーブル領域、画 像データ領域、および音声データ領域を含む。プログラム領域には、後述の図 11に 示す制御プログラムが格納されていて、データテーブル領域には、たとえば、異なる 水場 (釣りフィールド)毎に、天候、天候に応じた魚の種類、魚の分布'水深、および 魚の大きさ(重量)等を示すデータテーブルが格納されてレ、る。画像データ領域には 、テレビジョンモニタ 18に表示される釣り竿、釣り糸、ルアー、魚、魚の分布図、テン シヨンインジケータ、および水面を含む水場等のすべての画像データや、他の必要 な画像データが格納されている。音声データ領域には、音楽や効果音のための音声 が格納されている。 An external memory 100 is connected to the processor 72 in the cartridge 14. The external memory 100 is a ROM, Z, or RAM, and includes a program area, a data table area, an image data area, and an audio data area. In the program area, the control program shown in FIG. 11 described later is stored. In the data table area, for example, for each different water field (fishing field), the weather, the type of fish according to the weather, and the fish distribution And a data table showing the size (weight) of the fish. In the image data area All the image data such as fishing rods, fishing lines, lures, fish, fish distribution maps, tension indicators, and water fields including the water surface displayed on the television monitor 18 and other necessary image data are stored. . The audio data area stores audio for music and sound effects.
[0047] プロセサ 72は、図示しなレ、が、 CPU (central processing unit)、グラフィックス プロセサ、サウンドプロセサおよび DMAコントローラ等の各種機能ブロックを含むとと もに、アナログ信号を取り込むときに用いられる AZDコンバータ、キー操作信号のよ うな入力デジタル信号を受けかつ出力デジタル信号を外部機器に与える入出力制 御回路、及び内部メモリ等を含む。  [0047] The processor 72, which is not shown, includes various functional blocks such as a CPU (central processing unit), a graphics processor, a sound processor, and a DMA controller, and is used when capturing an analog signal. Includes an AZD converter, an input / output control circuit that receives input digital signals such as key operation signals and provides output digital signals to external devices, and an internal memory.
[0048] CPUは、外部メモリ 100に格納された制御プログラムを実行する。 A/Dコンバータ 力、らのデジタル信号および入出力制御回路からのデジタル信号は CPUに与えられ、 CPUは、制御プログラムに従って、それらの信号に応じて必要な演算を実行する。グ ラフィックスプロセサは、外部メモリ 100に格納された画像データに対して、 CPUの演 算結果によって必要になったグラフィック処理を実行して、テレビジョンモニタ 18に表 示する画像を表すビデオ信号を生成する。サウンドプロセサは、外部メモリ 100に格 納された音声データに対して、 CPUの演算結果によって必要になったサウンド処理 を実行して、音楽や効果音を表すオーディオ信号を生成する。内部メモリは、例えば 、 RAMにより構成され、ワーキング領域、カウンタ領域、レジスタ領域、テンポラリデ ータ領域、及び/又はフラグ領域等として利用される。  The CPU executes a control program stored in the external memory 100. The A / D converter power, these digital signals, and the digital signal from the input / output control circuit are supplied to the CPU, and the CPU executes necessary operations according to these signals in accordance with the control program. The graphics processor performs the graphic processing required by the CPU calculation result on the image data stored in the external memory 100, and generates a video signal representing the image to be displayed on the television monitor 18. Generate. The sound processor performs sound processing necessary for the sound data stored in the external memory 100 according to the calculation result of the CPU, and generates an audio signal representing music and sound effects. The internal memory is composed of, for example, a RAM, and is used as a working area, a counter area, a register area, a temporary data area, and / or a flag area.
[0049] カートリッジ 14にあるプロセサ 72力 キャスティングロッド 20にある MCU74力 無 線で伝送される計測または検出信号 (データ)に基づいて釣り疑似体験のための画 像や音楽あるいは効果音などを生成し、それをテレビジョンモニタ 18に与える。また、 プロセサ 72は、モータ制御信号すなわちモータオン/オフ信号を、無線を介して、 MCU74に伝送する。このとき、プロセサ 72は、 MCU74から与えられるハンドル 30 の回転方向と回転速さとのデータおよび魚 (仮想空間中)の大きさ(重量)データに基 づいて、そのときの釣り糸(仮想空間中)のテンションを算出し、そのテンションに基づ レ、て負荷トルクのレベルを決定する。  [0049] Processor 72 force in cartridge 14 MCU 74 force in casting rod 20 Generate image, music or sound effect for fishing simulated experience based on measurement or detection signal (data) transmitted by radio Give it to the television monitor 18. Further, the processor 72 transmits a motor control signal, that is, a motor on / off signal, to the MCU 74 via radio. At this time, the processor 72 determines the fishing line (in the virtual space) based on the rotation direction and speed data of the handle 30 and the size (weight) data of the fish (in the virtual space) given from the MCU 74. The tension is calculated and the load torque level is determined based on the tension.
[0050] プロセサ 72は、決定した負荷トルクのレベルに応じて、そのプロセサ 72の内部メモ リに予め設定されている表 1のようなパターンテーブルを参照して、モータ制御信号を 出力する。そのテーブルには、レベル 0— 5にそれぞれ対応して 16ビットのパターン データが設定されていて、プロセサ 72は、そのテーブルを毎フレームに 1ビットずつ 参照し、オン/オフを切り替える。したがって、オンオフパターンは 16フレームで繰り 返すことになる。 [0050] The processor 72 has an internal memo of the processor 72 according to the determined load torque level. Referring to the pattern table shown in Table 1 that is preset in the table, the motor control signal is output. The table contains 16-bit pattern data corresponding to levels 0 to 5, respectively. The processor 72 refers to the table one bit per frame and switches on / off. Therefore, the on / off pattern repeats in 16 frames.
[0051] なお、先に説明したように、モータ 34をオンしたときにハンドル 30に負荷トルクがか かるのであり、モータ 34がオフのときには、接離ギア 42がギア歹 1J44から離れるので、 ハンドル 30には負荷トルクは印加されないのである。したがって、負荷トルクをハンド ノレ 30に力けたレ、ときには、プロセサ 72はオン信号(「1」)を MCU74に伝送すること になる。  [0051] As described above, when the motor 34 is turned on, a load torque is applied to the handle 30, and when the motor 34 is off, the contact / separation gear 42 is separated from the gear 1J44. No load torque is applied to 30. Therefore, when the load torque is applied to the hand handle 30, the processor 72 transmits an ON signal (“1”) to the MCU 74.
[0052] 具体的には、レベル 0は負荷トルクをかけないレベルを意味し、この場合には、 16 フレーム間すべてが「0」に設定されていて、モータ 34は常にオフとされる。レベル 1 は非常に軽い負荷トルクをかける場合のレベルであり、この場合には、先頭の 1フレ ーム目だけが「1」でそれに後続する 15フレームがすべて「0」に設定される。レベル 2 は軽い負荷トルクをかける場合のレベルであり、この場合には、先頭の 1フレームと中 間のフレーム(9フレーム目)の 2フレーム力 S「1」でそれらに後続する残りのフレームが すべて「0」に設定される。レベル 3は中間程度の負荷トルクをかける場合のレベルで あり、この場合には、 4フレームごとに「1」が設定され、それ以外のフレームはすべて「 0」に設定される。レベル 4は重い負荷トルクをかける場合のレベルであり、 4フレーム ごとに「0」が設定され、それ以外のフレームはすべて「1」に設定される。レベル 5は非 常に重い負荷トルクをかける場合で、この場合には、 16フレームすべてが「1」に設定 され、モータ 34は常にオンとなる。  Specifically, level 0 means a level at which no load torque is applied. In this case, all 16 frames are set to “0”, and the motor 34 is always turned off. Level 1 is the level when applying a very light load torque. In this case, only the first frame is set to “1” and all 15 frames following it are set to “0”. Level 2 is a level when a light load torque is applied. In this case, the remaining frame following them with 2 frame force S “1” of the first frame and the middle frame (9th frame) All are set to "0". Level 3 is a level when an intermediate load torque is applied. In this case, “1” is set every 4 frames, and all other frames are set to “0”. Level 4 is a level when heavy load torque is applied. “0” is set every 4 frames, and “1” is set for all other frames. Level 5 is when applying a very heavy load torque. In this case, all 16 frames are set to “1” and the motor 34 is always on.
[0053] [表 1] レベル〇 0000000000000000 レベル 1 1 000000000000000 レベル 2 1 00000001 0000000 レベル 3 1 0001 0001 0001000 レべノレ 4 1 1 101 1 1 01 1 1 01 1 1 0 レベル 5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 [0053] [Table 1] Level ○ 0000000000000000 Level 1 1 000000000000000 Level 2 1 00000001 0000000 Level 3 1 0001 0001 0001000 Level 4 4 1 1 101 1 1 01 1 1 01 1 1 0 Level 5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
[0054] このようなテーブルを参照して出力されるモータ制御信号は、図 7に示すように、レ ベルが上がるごとにオン期間が長くなる。モータ 34のオン期間にハンドル 30に負荷ト ルクが付与されるのであるから、レベルが上がるごとにハンドル 30により大きい負荷ト ルクが付与されることになる。したがって、釣り糸に力かるテンションに応じて最適のレ ベルを設定すればよい。 As shown in FIG. 7, the motor control signal output with reference to such a table has a longer on-period as the level increases. Since a load torque is applied to the handle 30 while the motor 34 is on, a larger load torque is applied to the handle 30 as the level increases. Therefore, an optimal level may be set according to the tension applied to the fishing line.
[0055] つまり、この実施例では、プロセサ 72からは、テレビジョンモニタ 18の複数のフレー ム期間(たとえば 16フレーム期間)にわたる信号であって、かつ複数のフレーム期間 の内の任意の 1つまたは 2以上のフレーム期間中モータをオンまたはオフするだけの 単純なモータ制御信号を MCU74に送るだけでょレ、ので、伝送エラーが殆ど生じな レ、。  [0055] In other words, in this embodiment, the processor 72 is a signal over a plurality of frame periods (for example, 16 frame periods) of the television monitor 18, and any one of the plurality of frame periods or Simply send a simple motor control signal to the MCU74 to turn the motor on or off for two or more frames, so there is almost no transmission error.
[0056] さて、次に、プロセサ 72が生成しテレビジョンモニタ 18に表示される釣り疑似体験 のためのプレイ画面について例を挙げながら説明する。  [0056] Next, a play screen for a simulated fishing experience generated by the processor 72 and displayed on the television monitor 18 will be described with an example.
[0057] 図 8は、釣り疑似体験のためのプレイ画面の例示図である。図 8に示すように、この 画面は、釣竿オブジェクト(以下、「釣竿」と呼ぶ。) 116、釣り糸オブジェクト(以下、「 釣り糸」と呼ぶ。) 118、およびルアーオブジェクト(以下、「ノレアー」と呼ぶ。) 120を含 む。この画面の表示の際、プロセサ 72は、釣竿 116の向きを、プレイヤが操作した方 向キー 28bに応じた向きに設定する。また、プロセサ 72は、プレイヤに振られたキヤ スティングロッド 20の加速度の大きさ(つまり、キャスティングの強さ)および釣竿ォ 11 6の向きに基づいて、ルアー 120の着水位置および釣り糸 118の長さを算出する。 [0058] さらに、このプレイ画面は、魚分布図 102、水深指標 104、時刻表示部 106、重量 表示部 108、及び距離表示部 110を含む。魚分布図 102には、仮想空間中の池 11 9に存在する魚 112の分布、および、ルアー 120の着水位置 114が示される。魚分 布図 102の魚 112は、各々が位置する水深に応じた色に着色されているので、プレ ィャは、魚の分布のみならず水深をも知ることができる。水深指標 104は、池 119の 深さを色で示すものであり、 3メートノレ単位の 5段階で示される。図中、水深指標 104 のハッチングの違いは色の違いを示している。魚分布図 102の魚 112の色は、その 水深に応じて、水深指標 104の 5段階の色のレ、ずれ力、で表される。 FIG. 8 is a view showing an example of a play screen for a simulated fishing experience. As shown in FIG. 8, this screen has a fishing rod object (hereinafter referred to as “fishing rod”) 116, a fishing line object (hereinafter referred to as “fishing line”) 118, and a lure object (hereinafter referred to as “Noreer”). .) Including 120. When this screen is displayed, the processor 72 sets the direction of the fishing rod 116 to the direction corresponding to the direction key 28b operated by the player. The processor 72 also determines the landing position of the lure 120 and the length of the fishing line 118 based on the magnitude of acceleration of the casting rod 20 (that is, the strength of casting) and the direction of the fishing rod 116 swung by the player. Is calculated. Further, the play screen includes a fish distribution map 102, a water depth index 104, a time display unit 106, a weight display unit 108, and a distance display unit 110. In the fish distribution map 102, the distribution of the fish 112 existing in the pond 119 in the virtual space and the landing position 114 of the lure 120 are shown. Since the fish 112 in the fish distribution diagram 102 is colored in a color corresponding to the depth of water in which each fish is located, the player can know not only the distribution of fish but also the water depth. The water depth index 104 indicates the depth of the pond 119 with a color, and is shown in five levels of 3 minnow. In the figure, the hatching difference of the water depth index 104 indicates the color difference. The color of the fish 112 in the fish distribution map 102 is represented by five levels of color depth and displacement force of the water depth index 104 according to the water depth.
[0059] 時刻表示部 106には、仮想空間中での時刻が表示される。重量表示部 108には、 プレイヤが釣った魚の重量の合計が表示される。距離表示部 110には、キャスティン グ距離が表示される。  [0059] The time display unit 106 displays the time in the virtual space. The weight display unit 108 displays the total weight of fish caught by the player. In the distance display section 110, the casting distance is displayed.
[0060] 図 9は、図 8のプレイ画面にウィンドウ 122が表示された状態を示す図である。プレ ィャが、決定キー 28aを押すカ あるいは、魚がルアー 120の第 1の一定範囲内(水 深が第 1の所定範囲内かつ平面距離が第 1の一定値以内)に進入すると、図 9に示 すように、プロセサ 72は、ウィンドウ 122を表示し、ルアー 120を中心とした所定範囲 を拡大して示す。図 9では、魚 124が近づいてくる様子が示されている。  FIG. 9 is a diagram showing a state where the window 122 is displayed on the play screen of FIG. If the player presses the Enter key 28a or if the fish enters the first fixed range of the lure 120 (the depth is within the first predetermined range and the plane distance is within the first fixed value), As shown in FIG. 9, the processor 72 displays a window 122 and enlarges a predetermined range centering on the lure 120. FIG. 9 shows the fish 124 approaching.
[0061] 図 10は、図 8のプレイ画面にテンションゲージ 126が表示された状態を示す図であ る。魚がルアー 120に食いつきプレイヤがフッキングに成功すると、図 10に示すよう に、プロセサ 72は、釣り糸 118にかかるテンションを示すテンションゲージ 126を表示 する。この場合、プロセサ 72は、食いついた魚の大きさ及びハンドル 30の回転速度( 回転速さ及び方向)に基づいて、テンションを算出し、算出したテンションの大きさに 応じた長さのバー(図では黒色で示す。)をテンションゲージ 126に示す。このバーが テンションゲージ 126の右端に到達すると、釣り糸 118が切れ、魚が逃げる。つまり、 プロセサ 72は、テンションが所定値以上になると、釣り糸 118が切れ魚が逃げたと判 断する。プレイヤは、テンションゲージ 126を見ながら、釣り糸 118が切れないように ハンドル 30の回転を調整して、魚を釣り上げなければならなレ、。一方、プロセサ 72は 、魚がルアー 120に食いついた状態で、釣り糸 118が第 1の所定長さ以下になると、 魚が釣り上げられたと判断する。 [0062] さて、次に、図 6のプロセサ 72による処理をフローチャートを用いて説明する。 FIG. 10 is a diagram showing a state where the tension gauge 126 is displayed on the play screen of FIG. When the fish bites into the lure 120 and the player has successfully hooked, the processor 72 displays a tension gauge 126 indicating the tension applied to the fishing line 118, as shown in FIG. In this case, the processor 72 calculates the tension based on the size of the fish eaten and the rotation speed (rotation speed and direction) of the handle 30, and a bar having a length corresponding to the calculated tension (in the figure, This is shown in black). When this bar reaches the right end of the tension gauge 126, the fishing line 118 breaks and the fish escapes. That is, the processor 72 determines that the fishing line 118 has been cut and the fish has escaped when the tension exceeds a predetermined value. The player must adjust the rotation of the handle 30 and catch the fish while watching the tension gauge 126 so that the fishing line 118 does not break. On the other hand, the processor 72 determines that the fish has been caught when the fishing line 118 is equal to or shorter than the first predetermined length while the fish is eating the lure 120. [0062] Next, processing by the processor 72 of Fig. 6 will be described with reference to a flowchart.
[0063] 図 11は、プロセサ 72による処理の流れの一例を示すフローチャートである。プロセ サ 72が図 11の処理を開始する前に、プレイヤは、プロセサ 72が生成してテレビジョ ンモニタ 18に表示されたメニュー画面で、方向キー 28bを利用して、釣り場,使用す るルアーなどを決定しておく。 FIG. 11 is a flowchart showing an example of the flow of processing by the processor 72. Before the processor 72 starts the processing of FIG. 11, the player uses the direction key 28b on the menu screen generated by the processor 72 and displayed on the television monitor 18 to change the fishing ground, the lure used, etc. Decide.
[0064] 図 11を参照して、ステップ S1にて、プロセサ 72は、システムの初期化を実行する。 Referring to FIG. 11, in step S1, processor 72 executes system initialization.
この際、プロセサ 72は、処理のステートを「キャスティング(投げ入れ)」に設定する。 ステップ S2にて、プロセサ 72は、テレビジョンモニタ 18の画面を更新する。ステップ S 3にて、プロセサ 72は、音声処理を実行する。ステップ S4にて、プロセサ 72は、キヤ スティングロッド 20に送信するデータ(後述のステップ S8, S9及び S11で内部メモリ に設定したモータ制御信号など)を RFモジュール 68に与え、 RFモジュール 68にそ のデータを送信させる。  At this time, the processor 72 sets the processing state to “casting”. In step S2, the processor 72 updates the screen of the television monitor 18. In step S3, the processor 72 executes voice processing. In step S4, the processor 72 gives the RF module 68 the data to be transmitted to the casting rod 20 (such as a motor control signal set in the internal memory in steps S8, S9 and S11 described later), and sends it to the RF module 68. Send data.
[0065] ステップ S5にて、プロセサ 72は、処理のステートを判断し、ステートが、「キャスティ ング」の場合はステップ S6に進み、「リーリング (卷き取り)」の場合はステップ S7に進 み、「フアイティング(格闘)」の場合はステップ S10に進み、「キャッチ(釣り上げ)」の 場合はステップ S 12に進む。  [0065] In step S5, the processor 72 determines the processing state. If the state is "casting", the process proceeds to step S6. If the state is "reeling", the process proceeds to step S7. In the case of “fighting”, the process proceeds to step S10, and in the case of “catch (fishing)”, the process proceeds to step S12.
[0066] プレイヤは、まず、方向キー 28bを操作して、テレビジョンモニタ 18に表示された釣 竿 116の向きを所望の方向に調整する。この釣竿 116の向きがキャスティングの方向 となる。そして、プレイヤは、キャスティングロッド 20を振って、キャスティング動作を行 う。そうすると、加速度センサ回路 76はそのときの加速度(つまり、キャスティングの強 さ)を検出し、それに応じた加速度データがカートリッジ 14に送信され、プロセサ 72に 入力される。  [0066] First, the player operates the direction key 28b to adjust the direction of the fishing rod 116 displayed on the television monitor 18 to a desired direction. The direction of the fishing rod 116 is the casting direction. Then, the player swings the casting rod 20 to perform the casting operation. Then, the acceleration sensor circuit 76 detects the acceleration at that time (that is, the strength of casting), and acceleration data corresponding to the acceleration is transmitted to the cartridge 14 and input to the processor 72.
[0067] 以上のようなプレイヤの操作によって、プロセサ 72は、キャスティング方向およびキ ヤスティング強さを知ることができるので、それらに基づいて、ステップ S6では、テレビ ジョンモニタ 18に表示する釣竿 116の向き、その時の釣り糸 118の長さ、ノレアー 120 の位置、及びキャスティング距離を算出し、それに応じた画像を形成するための情報 (画像データ格納位置情報や表示位置情報など)を内部メモリに設定する。  [0067] By the player's operation as described above, the processor 72 can know the casting direction and casting strength. Based on these, in step S6, the fishing rod 116 displayed on the television monitor 18 is displayed. The direction, the length of the fishing line 118 at that time, the position of the NORER 120, and the casting distance are calculated, and information (image data storage position information, display position information, etc.) to form an image is set in the internal memory. .
[0068] 一方、ステップ S7では、プロセサ 72は、プレイヤによるハンドル 30の操作に応じた リーリング処理を実行する。すなわち、プロセサ 72は、プレイ画面における釣竿 116 の位置およびルアー 120の位置に基づいて、その時の釣り糸 118の長さを算出する 。この場合、プロセサ 72は、キャスティングロッド 20から送信されてくるハンドル 30の 回転速度(回転速さ及び回転方向)に基づいて、刻々のリーリング長さを計算する。 そして、プロセサ 72は、釣り糸 118の前回の長さから今回のリーリング長さを減じるこ とによって、今回の釣り糸 118の長さを計算する。プロセサ 72は、釣り糸 118の長さ が、第 2の所定長さ以下になると、リーリング終了を判断する。プロセサ 72は、処理の ステートを「リーリング」に設定して、ステップ S8に進む。ここで、第 1の所定長さ〉第 2 の所定長さ、である。 On the other hand, in step S7, the processor 72 responds to the operation of the handle 30 by the player. Perform the reeling process. That is, the processor 72 calculates the length of the fishing line 118 at that time based on the position of the fishing rod 116 and the position of the lure 120 on the play screen. In this case, the processor 72 calculates the reeling length every moment based on the rotational speed (rotational speed and rotational direction) of the handle 30 transmitted from the casting rod 20. Then, the processor 72 calculates the length of the current fishing line 118 by subtracting the current reeling length from the previous length of the fishing line 118. The processor 72 determines the end of reeling when the length of the fishing line 118 is equal to or shorter than the second predetermined length. The processor 72 sets the processing state to “reeling” and proceeds to step S8. Here, the first predetermined length> the second predetermined length.
[0069] なお、リーリング長さの計算は、ハンドル 30の回転方向が図 3の第 1方向(矢印 C) である場合にのみ行われ、ハンドル 30の回転方向が図 3の第 2方向(矢印 B)である 場合は、ハンドル 30の回転がないと判断され、その時のリーリング長さは「0」とされる  [0069] Note that the reeling length is calculated only when the rotation direction of the handle 30 is the first direction in FIG. 3 (arrow C), and the rotation direction of the handle 30 is the second direction in FIG. In the case of arrow B), it is determined that there is no rotation of the handle 30, and the reeling length at that time is set to “0”.
[0070] ステップ S8では、プロセサ 72は、リーリング終了までに魚の食いつき(バイト)がある か否かを判断する。この場合、プロセサ 72は、魚がルアー 120の第 2の一定範囲内( 水深が第 2の所定範囲内かつ平面距離が第 2の一定値以内)に進入すると、魚をノレ ァー 120に食いつかせる。ここで、第 1の所定範囲〉第 2の所定範囲、第 1の一定値 >第 2の一定値、である。 [0070] In step S8, the processor 72 determines whether or not there is a fish bite (byte) before the end of reeling. In this case, the processor 72 determines whether the fish is fed into the Nore 120 when the fish enters the second fixed range of the lure 120 (the water depth is within the second predetermined range and the plane distance is within the second fixed value). Make it. Here, the first predetermined range> the second predetermined range, the first constant value> the second constant value.
[0071] また、魚が食いついたと判断すると、プロセサ 72は、その魚の大きさに応じて、モー タ 34の負荷レベルを決定し (表 1参照)、それに応じたモータ制御信号を内部メモリ に設定する(図 7参照)。このモータ制御信号は、キャスティングロッド 20に送信され、 それに応じて、モータ 34が駆動される。この場合、負荷レベル 1〜4のいずれかに対 応したモータ制御信号を設定すると、モータ 34は、パルス信号たるモータ制御信号 に応じて回転するので、回転と停止とを交互に繰り返すことになる。従って、ハンドル 30を握っているプレイヤに、あた力、も魚が食いついたかのような演出を与えることが できる。  [0071] When it is determined that the fish has eaten, the processor 72 determines the load level of the motor 34 according to the size of the fish (see Table 1), and sets the motor control signal corresponding to the load level in the internal memory. (See Fig. 7). This motor control signal is transmitted to the casting rod 20, and the motor 34 is driven accordingly. In this case, if a motor control signal corresponding to one of the load levels 1 to 4 is set, the motor 34 rotates in accordance with the motor control signal that is a pulse signal, and thus rotation and stop are repeated alternately. . Therefore, it is possible to give the player holding the handle 30 the effect as if the fish were eating.
[0072] ステップ S9にて、プロセサ 72は、フッキング(合わせ)処理を実行する力 このときに も加速度センサ回路 76が検出した加速度に応じた加速度データを利用して、フツキ ングの強さを算出する。そして、魚の種類,ルアーの種類,魚の大きさ,食いつき(バ イト)力 フッキングまでの時間,フッキングの強さ等に基づいて、プロセサ 72は、フッ キングに成功したかどうか決定する。フッキングに成功した場合、処理のステートを「 フアイティング」に設定する。 [0072] In step S9, the processor 72 uses the acceleration data corresponding to the acceleration detected by the acceleration sensor circuit 76 to execute the hooking (matching) processing. Calculate the strength of the ring. Then, based on the type of fish, the type of lure, the size of the fish, the bite force, the time until hooking, the strength of hooking, etc., the processor 72 determines whether or not the hooking was successful. If the hooking is successful, the processing state is set to “Fighting”.
[0073] また、プロセサ 72は、フッキングに成功した場合、その魚の大きさに応じて、テンシ ヨンの初期値を決定し、その値に応じた負荷レベル (表 1参照)のモータ制御信号を 内部メモリに設定する(図 7参照)。このモータ制御信号は、キャスティングロッド 20に 送信され、それに応じて、モータ 34が駆動される。このモータ 34によって、ハンドル 3 0に負荷トルクが与えられるので、ハンドル 30を握っているプレイヤに、あたかもフッ キングに成功したかのような演出を与えることができる。  [0073] Further, when the hooking is successful, the processor 72 determines an initial value of the tension according to the size of the fish, and internally sends a motor control signal of a load level (see Table 1) according to the value. Set to memory (see Figure 7). This motor control signal is transmitted to the casting rod 20, and the motor 34 is driven accordingly. Since the motor 34 applies a load torque to the handle 30, it is possible to give the player holding the handle 30 as if the hooking was successful.
[0074] 一方、ステップ S10では、プレイヤは、リーリング時の釣り糸 118のテンションをハン ドノレ 30でコントローノレするとともに、方向キー 28bを操作して、釣竿ォ 116を上下左 右に位置を変える、等のフアイティング動作を行う。そして、プロセサ 72は、魚の大き さ及びキャスティングロッド 20から送信されたハンドル 30の回転速度に基づいて、刻 々のテンションを算出し、テンションゲージ 126のバーの長さ更新ための情報(画像 データ格納位置情報及び表示位置情報など)を内部メモリに設定する。  [0074] On the other hand, in step S10, the player controls the tension of the fishing line 118 during reeling with the hand knob 30 and operates the direction key 28b to change the position of the fishing rod 116 up, down, left, and right. Performing fitting operations such as Then, the processor 72 calculates momentary tension based on the size of the fish and the rotational speed of the handle 30 transmitted from the casting rod 20, and updates the bar length of the tension gauge 126 (image data storage). Position information and display position information) are set in the internal memory.
[0075] このように、テンションは、ハンドル 30の卷上げ速さ、つまり回転速さに関係し、卷き 上げ速さが遅いとき、すなわちロータリエンコーダ 62からのパルス間隔が長いときに はテンションが小さくなり、巻き上げ速さが速いとき、すなわちロータリエンコーダ 62か らのパルス間隔が短いときにはテンションが大きくなる。この場合、魚の大きさも考慮 され、魚が大きいときはテンションが大きぐ魚が小さいときはテンションが小さくなる。  [0075] Thus, the tension is related to the lifting speed of the handle 30, that is, the rotation speed. When the lifting speed is slow, that is, when the pulse interval from the rotary encoder 62 is long, the tension is When the winding speed decreases and the winding speed is high, that is, when the pulse interval from the rotary encoder 62 is short, the tension increases. In this case, the size of the fish is also taken into consideration. When the fish is large, the tension is small when the fish is large and the fish is small.
[0076] プロセサ 72は、テンションが所定値以上になったか、あるいは魚が一定範囲の外に 移動した力、、等に応じて、ロスト(釣り上げ失敗)かどうか判断する。プロセサ 72は、口 ストの場合、処理ステートを「キャスティング」に設定する。一方、ロストでなぐかつ、 釣り糸 118の長さが第 1の所定長さ以下の場合、釣り上げ成功とみなし、処理ステー トを「キャッチ」に設定する。  [0076] The processor 72 determines whether or not it is lost (fishing failure) depending on whether the tension has reached a predetermined value or more, or the force by which the fish has moved out of a certain range. In the case of a request, the processor 72 sets the processing state to “casting”. On the other hand, if the fishing line 118 is lost and the length of the fishing line 118 is equal to or shorter than the first predetermined length, it is considered that the fishing has been successfully completed and the processing state is set to “catch”.
[0077] なお、テンションの計算において、ハンドル 30の回転方向が図 3の第 1方向(矢印 C )である場合にのみ、ハンドル 30の回転速さが考慮され、ハンドル 30の回転方向が 図 3の第 2方向(矢印 B)である場合は、ハンドル 30の回転速さは考慮されず、テンシ ヨンは徐々に/ J、さくなる。 [0077] In the calculation of the tension, the rotational speed of the handle 30 is considered only when the rotational direction of the handle 30 is the first direction (arrow C) in FIG. In the second direction of FIG. 3 (arrow B), the rotational speed of the handle 30 is not taken into account, and the tension gradually becomes / J.
[0078] ステップ S11では、プロセサ 72は、ステップ S10で算出したテンションに基づいて、 負荷レベル (表 1参照)を決定し、それに応じたモータ制御信号を内部メモリに設定 する。このモータ制御信号は、キャスティングロッド 20に送信され、それに応じて、モ ータ 34が駆動される。従って、ハンドル 30に負荷トルクが与えられ、ハンドル 30を握 つているプレイヤに、あた力、も魚と格闘しているかのような演出を与えることができる。  In step S11, the processor 72 determines a load level (see Table 1) based on the tension calculated in step S10, and sets a motor control signal corresponding to the load level in the internal memory. This motor control signal is transmitted to the casting rod 20, and the motor 34 is driven accordingly. Therefore, a load torque is applied to the handle 30, and the player who holds the handle 30 can be provided with an effect as if he is fighting against the power and the fish.
[0079] 一方、ステップ S12では、釣り上げに成功したことを意味し、プロセサ 72は、今回釣 り上げた魚の重量を、これまで釣り上げた魚の重量の合計値に加算し、新たに合計 値を算出する。そして、重量表示部 108の重量を更新すベぐ必要な情報 (画像デー タ格納位置情報及び表示位置情報など)を内部メモリに設定する。  [0079] On the other hand, in step S12, it means that the fishing was successful, and processor 72 adds the weight of the fish caught this time to the total weight of the fish caught so far, and newly calculates the total value. To do. Then, necessary information (image data storage position information, display position information, etc.) necessary to update the weight of the weight display unit 108 is set in the internal memory.
[0080] ステップ S13では、ビデオ同期信号による割り込みがあれば、処理はステップ S2に 進み、割り込みがなければ、処理は同じステップ S 13に戻る。ビデオ同期信号による 割り込みは、例えば、 1/60秒間隔で発生する。ビデオ同期信号による割り込みに 応じて、ステップ S2では、プロセサ 72は、ステップ S6〜S12で設定された情報(画像 データ格納位置情報及び表示位置情報など)に基づいて、テレビジョンモニタ 18の 表示画面(ビデオフレーム)を更新する。なお、説明を省略したが、図 8から図 10のプ レイ画面に含まれるその他の画像 (魚分布図 102など)のための情報(画像データ格 納位置情報及び表示位置情報など)もまた、ステップ S6〜S12において、必要に応 じて設定される。また、ビデオ同期信号による割り込みに応じて、ステップ S3の音声 処理が実行され、これによつて、音楽や効果音が出力される。  In step S13, if there is an interrupt due to the video synchronization signal, the process proceeds to step S2, and if there is no interrupt, the process returns to the same step S13. Interrupts due to video synchronization signals occur at 1/60 second intervals, for example. In response to the interruption by the video synchronization signal, in step S2, the processor 72 displays the display screen (the display screen information on the television monitor 18) based on the information (image data storage position information and display position information, etc.) set in steps S6 to S12. Video frame). Although explanation is omitted, information (image data storage position information, display position information, etc.) for other images (such as fish distribution map 102) included in the play screens of FIGS. In steps S6 to S12, it is set as necessary. Also, in response to the interruption by the video synchronization signal, the audio processing of step S3 is executed, and music and sound effects are output accordingly.
[0081] 上述のステップ S4のデータ出力処理は、ビデオ同期信号による割り込みが発生す るたびに実行されるので、 1回の割り込み毎に、つまり、 1フレーム毎に、モータ制御 信号の 1ビットが、キャスティングロッド 20に送信され、 16フレームで、モータ制御信 号の全ビットが送信される(図 7参照)。  [0081] Since the data output process in step S4 described above is executed each time an interrupt is generated by the video synchronization signal, one bit of the motor control signal is set for each interrupt, that is, for each frame. Then, it is transmitted to the casting rod 20, and all bits of the motor control signal are transmitted in 16 frames (see Fig. 7).
[0082] さて、 RFモジュール 68からプロセサ 72の所定の入出力ポートへ与えられる信号が ローレベルからハイレベルに遷移したことに応答して、割り込みが発生し、ステップ S 14のデータ取得処理が実行される。ステップ S14では、プロセサ 72は、 RFモジユー ル 68がキャスティングロッド 20の RFモジュール 70から受信したデータ (加速度デー タ、ハンドル 30の回転速度データ、および操作スィッチ 28のオン/オフデータなど) を取得する。 [0082] Now, in response to the transition of the signal applied from the RF module 68 to the predetermined input / output port of the processor 72 from the low level to the high level, an interrupt occurs, and the data acquisition process of step S14 is executed. Is done. In step S14, the processor 72 is connected to the RF module. 68 receives the data received from the RF module 70 of the casting rod 20 (acceleration data, rotation speed data of the handle 30, and on / off data of the operation switch 28, etc.).
[0083] 受信データのうち、加速度データは、プロセサ 72の A/Dコンバータに入力され、 操作スィッチ 28のオン Zオフデータおよびハンドル 30の回転速度データは、プロセ サ 72の入出力制御回路に入力される。そして、プロセサ 72の CPUは、 A/Dコンパ ータ及び入出力制御回路からのデータ (加速度データ、オン/オフデータ、及び回 転速度データ)に応じて、ステップ S6〜S12の処理を実行し、直後のビデオ同期信 号による割り込みに応じて、ステップ S2にてプレイヤのキャスティングロッド 20の操作 に応じた画像をグラフィックスプロセサに生成させるとともに、ステップ S3にて、応じた 音楽や効果音をサウンドプロセサに生成させる。  [0083] Among the received data, acceleration data is input to the A / D converter of the processor 72, and ON / OFF data of the operation switch 28 and rotation speed data of the handle 30 are input to the input / output control circuit of the processor 72. Is done. Then, the CPU of the processor 72 executes steps S6 to S12 according to data (acceleration data, on / off data, and rotation speed data) from the A / D converter and the input / output control circuit. In response to the interruption by the video synchronization signal immediately after, the graphics processor generates an image corresponding to the operation of the player's casting rod 20 in step S2, and the corresponding music and sound effects are sounded in step S3. Let the processor generate it.
[0084] さて、次に、図 6の MCU74による処理をフローチャートを用いて説明する。  Next, processing by the MCU 74 in FIG. 6 will be described using a flowchart.
[0085] 図 12は、図 6の MCU74による処理の流れの一例を示すフローチャートである。図  FIG. 12 is a flowchart showing an example of the flow of processing by the MCU 74 in FIG. Figure
12を参照して、ステップ S30では、 MCU74は、内蔵のメモリやレジスタの初期化を 行う。ステップ S31にて、 MCU74は、カートリッジ 14に送信するデータ(後述のステ ップ S32, S33及び S34で算出.取得したハンドル 30の回転速度データ、キャスティ ングロッド 20の加速度データ、および操作スィッチ 28のオン/オフデータなど)を RF モジュール 70に与え、 RFモジュール 70にそのデータを送信させる。  Referring to FIG. 12, in step S30, the MCU 74 initializes the built-in memory and registers. In step S31, the MCU 74 sends the data to be sent to the cartridge 14 (calculated in steps S32, S33 and S34, which will be described later, the rotation speed data of the handle 30, the acceleration data of the casting rod 20, and the operation switch 28 turned on. / Off data etc.) is given to the RF module 70, and the RF module 70 is made to transmit the data.
[0086] ステップ S32にて、プロセサ 72は、ロータリエンコーダ 62からの二本のパル信号に 基づいて、ハンドル 30の回転速さ及び回転方向、つまり、回転速度を算出し、内蔵 のメモリに格納する。ステップ S33にて、 MCU74は、加速度センサ回路 76からの加 速度相関信号に基づいて加速度データを算出し、内蔵のメモリに格納する。ステップ S34にて、操作スィッチ 28からのオン/オフデータを取得し、内蔵のメモリに格納す る。  [0086] In step S32, the processor 72 calculates the rotational speed and rotational direction of the handle 30, that is, the rotational speed, based on the two pal signals from the rotary encoder 62, and stores them in the built-in memory. . In step S33, the MCU 74 calculates acceleration data based on the acceleration correlation signal from the acceleration sensor circuit 76, and stores it in the built-in memory. In step S34, the on / off data from operation switch 28 is acquired and stored in the built-in memory.
[0087] ステップ S35にて、 MCU74は、カートリッジ 14のプロセサ 72から受け取った送信 データに含まれるモータ制御信号に従って、ドライバ 78を介して、モータ 34を駆動す る。  In step S35, the MCU 74 drives the motor 34 via the driver 78 in accordance with the motor control signal included in the transmission data received from the processor 72 of the cartridge 14.
[0088] ステップ S36にて、 MCU74は、プロセサ 72からのデータ要求(プロセサ 72からの 新たなデータ送信に相当)があるか否力を判断し、データ要求がある場合はステップ[0088] In step S36, the MCU 74 requests a data request from the processor 72 (from the processor 72). Step) if there is a data request.
S37に進み、データ要求がない場合はステップ S36に戻って、プロセサ 72からのデ ータ要求を待つ。プロセサ 72からのデータ要求、つまり、プロセサ 72からの新たな送 信データは、 1フレーム毎に送られてくるので、ステップ S37では、 MCU74は、 1フレ ーム毎に、 RFモジュール 70を介してプロセサ 72からの送信データを取得する。そし て、ステップ S31に進み、 MCU74は、カートリッジ 14に送信するデータ(ステップ S3 2, S33及び S34で算出'取得したハンドル 30の回転速度データ、キャスティングロッ ド 20の加速度データ、および操作スィッチ 28のオン/オフデータなど)を RFモジュ ール 70に与え、 RFモジュール 70にそのデータを送信させる。従って、キャスティング ロッド 20力 プロセサ 72へのデータ送信は、 1フレーム毎に行われることになる。 The process proceeds to S37, and if there is no data request, the process returns to step S36 and waits for a data request from the processor 72. Since the data request from the processor 72, that is, new transmission data from the processor 72 is sent for each frame, in step S37, the MCU 74 passes through the RF module 70 for each frame. Get the transmission data from processor 72. Then, the process proceeds to step S31, and the MCU 74 sends the data to be transmitted to the cartridge 14 (calculated in step S3 2, S33 and S34 'acquired the rotation speed data of the handle 30, the acceleration data of the casting rod 20, and the operation switch 28). (ON / OFF data, etc.) is supplied to the RF module 70, and the RF module 70 transmits the data. Therefore, data transmission to the casting rod 20-power processor 72 is performed every frame.
[0089] さて、以上のように、本実施の形態によれば、キャスティングロッド 20とカートリッジ 1 4とが分離しているので、これらが有線で接続される場合と比較して、プレイヤによる キャスティングロッド 20の操作が容易になるばかりでなぐ無線接続でありながらも、力 ートリッジ 14では、キャスティングロッド 20のハンドル 30の回転速度およびキャスティ ングロッド 20の加速度に基づいて釣りの演出を制御でき、また、キャスティングロッド 2 0では、カートリッジ 14の演出に基づいてハンドル 30への負荷を制御できる。この場 合、ハンドル 30へ付加を与えるモータ 34の制御信号はカートリッジ 14からキャスティ ングロッド 20に与えられ、それに従ってモータ 34が駆動するので、キャスティングロッ ド 20において、モータ 34の制御のための構成を簡易なものとすることができる。従つ て、簡易な構成でありながらも、プレイヤに、釣りの疑似体験のための十分な演出を 与えること力 Sできる。しかも、キャスティングロッド 20のモータ 34の制御信号は、カート リッジ 14で生成されるので、制御信号決定のための演算処理をキャスティングロッド 2 0側で行う必要がなぐカートリッジ 14のプロセサ 72よりもパフォーマンスが小さい MC U74を搭載すれば足り、キャスティングロッド 20およびカートリッジ 14の双方に、同程 度のパフォーマンスを有するプロセサゃ MCUを必ずしも搭載する必要はなぐコスト を低減できる。 [0089] As described above, according to the present embodiment, since the casting rod 20 and the cartridge 14 are separated, the casting rod by the player is compared with the case where they are connected by wire. The power cartridge 14 can control the fishing performance based on the rotation speed of the handle 30 of the casting rod 20 and the acceleration of the casting rod 20. The rod 20 can control the load on the handle 30 based on the effect of the cartridge 14. In this case, the control signal of the motor 34 giving the addition to the handle 30 is given from the cartridge 14 to the casting rod 20, and the motor 34 is driven accordingly, so that the casting rod 20 has a configuration for controlling the motor 34. It can be simple. Therefore, it is possible to provide the player with a sufficient performance for a simulated fishing experience even though the structure is simple. Moreover, since the control signal of the motor 34 of the casting rod 20 is generated by the cartridge 14, the performance is higher than that of the processor 72 of the cartridge 14 which does not need to perform arithmetic processing for determining the control signal on the casting rod 20 side. It is sufficient to install a small MC U74, and it is not necessary to install a processor MCU with similar performance on both the casting rod 20 and the cartridge 14.
[0090] また、本実施の形態によれば、カートリッジ 14から送信されるモータ 34の制御信号 に、オンおよびオフを含めることで (表 1及び図 7参照)、キャスティングロッド 20のモ ータ 34は、駆動と停止とを繰り返す。従って、このようなモータ 34の制御により、ハン ドル 30への負荷トルクの供給がオン/オフするので、あたかも魚がかかったかのよう な感覚や魚があばれているような感覚など、実際の釣りを行っているかのような演出 をプレイヤに与えることができる。 Further, according to the present embodiment, the control signal of the motor 34 transmitted from the cartridge 14 includes ON and OFF (see Table 1 and FIG. 7), so that the mode of the casting rod 20 can be increased. The data 34 repeats driving and stopping. Therefore, the control of the motor 34 turns on / off the supply of load torque to the handle 30, so that actual fishing such as a feeling as if a fish is caught or a feeling that the fish is blown out is performed. It is possible to give the player an effect as if he were going.
[0091] さらに、本実施の形態によれば、カートリッジ 14とキャスティングロッド 20との間の通 信は、テレビジョンモニタ 18の画面(フレーム)の更新に同期して行われるので、テレ ビジョンモニタ 18の画面(フレーム)の更新に同期して処理を実行する本実施の形態 に好適である(図 11参照)。  Furthermore, according to the present embodiment, since communication between the cartridge 14 and the casting rod 20 is performed in synchronization with the update of the screen (frame) of the television monitor 18, the television monitor 18 This is suitable for the present embodiment in which processing is executed in synchronization with the update of the screen (frame) (see FIG. 11).
[0092] なお、上述の実施例では、カートリッジ 14のプロセサ 72とキャスティングロッド 20の MCU74との間でデータや信号をやり取りするために微弱電波による無線方式を採 用した。し力、しながら、電波に代えて、赤外線で信号やデータを送受信するようにして もよレ、。この場合には、カートリッジ 14およびキャスティングロッド 20にそれぞれ赤外 線の送受信機を設ければよいが、両者間に遮蔽物があると赤外線の送受信が難しい ので、キャスティングロッド 20の赤外線送受信機とカートリッジ 14の赤外線送受信機( ともに図示せず)とは互いの見通し位置になければならない。電波を使用する場合に は、そのような制約はない。  In the above-described embodiment, a wireless system using weak radio waves is used to exchange data and signals between the processor 72 of the cartridge 14 and the MCU 74 of the casting rod 20. However, instead of using radio waves, you can send and receive signals and data using infrared rays. In this case, it is only necessary to provide an infrared ray transmitter / receiver for each of the cartridge 14 and the casting rod 20, but if there is a shield between them, it is difficult to send and receive infrared rays. The 14 infrared transceivers (both not shown) must be in line of sight. There are no such restrictions when using radio waves.
産業上の利用可能性  Industrial applicability
[0093] キャスティングロッド 20などのコントローラと、プロセサ 72を備えたカートリッジ 14な どの本体と、が無線接続されており、プレイヤが把持したコントローラに、本体での処 理結果に基づく作用を及ぼす場合に適用できる。  [0093] When a controller such as the casting rod 20 and a main body such as the cartridge 14 provided with the processor 72 are wirelessly connected, and the player grips the controller based on the processing result of the main body. Applicable.
[0094] 以上、本発明を実施例により詳細に説明したが、当業者にとっては、本発明が本願 中に説明した実施例に限定されるものではないということは明らかである。本発明は、 請求の範囲の記載により定まる本発明の趣旨及び範囲を逸脱することなく修正及び 変更態様として実施することができる。従って、本願の記載は、例示説明を目的とす るものであり、本発明に対して何ら制限的な意味を有するものではない。  [0094] Although the present invention has been described in detail with reference to the embodiments, it will be apparent to those skilled in the art that the present invention is not limited to the embodiments described in the present application. The present invention can be implemented as modified and changed modes without departing from the spirit and scope of the present invention defined by the description of the scope of claims. Therefore, the description of the present application is for illustrative purposes and does not have any limiting meaning to the present invention.

Claims

請求の範囲  The scope of the claims
表示装置に映像を表示して釣りの疑似体験を演出する釣り疑似体験装置であって プレイヤに把持されて操作され、その操作に応じた無線信号を送信するコントロー ラと、  A fishing simulated experience device that displays an image on a display device to produce a simulated fishing experience, and is operated by being gripped by a player and transmits a radio signal corresponding to the operation;
前記コントローラが送信した無線信号を受信して、前記演出のための処理に利用 する本体と、を備え、  A main body that receives a wireless signal transmitted by the controller and uses it for the processing for the production,
前記コントローラは、  The controller is
前期プレイヤが回すハンドルと、  The handle that the player turns in the previous term,
前記ハンドルの回転速さを検出する回転検出手段と、  Rotation detection means for detecting the rotation speed of the handle;
前記ハンドルに負荷トルクを付与するモータと、  A motor for applying a load torque to the handle;
前記モータをオンオフ制御する制御手段と、  Control means for on / off controlling the motor;
前記本体へ無線信号を送信する第 1送信手段と、  First transmission means for transmitting a radio signal to the main body;
前記本体が送信した無線信号を受信する第 1受信手段と、を含み、  First receiving means for receiving a radio signal transmitted by the main body,
前記第 1送信手段は、前記回転速さの情報を無線信号として前記本体に送信し、 前記本体は、  The first transmission means transmits the rotational speed information as a radio signal to the main body, and the main body includes:
前記第 1送信手段が送信した無線信号を受信する第 2受信手段と、  Second receiving means for receiving a radio signal transmitted by the first transmitting means;
前記第 1受信手段へ無線信号を送信する第 2送信手段と、  Second transmitting means for transmitting a radio signal to the first receiving means;
前記第 2受信手段が受信した無線信号に含まれる前記回転速さの情報に基づい て、前記演出のための処理を実行する演出処理手段と、  Effect processing means for executing the processing for the effect based on the information on the rotation speed included in the radio signal received by the second receiving means;
前記演出処理手段の実行結果に基づいて、前記モータを制御するための制御信 号を設定する設定手段と、  Setting means for setting a control signal for controlling the motor based on the execution result of the effect processing means;
前記演出処理手段の実行結果に応じた映像を生成して前記表示装置に出力する 映像生成手段と、を含み、  A video generation unit that generates a video according to an execution result of the effect processing unit and outputs the video to the display device,
前記第 2送信手段は、前記設定手段が設定した前記制御信号を無線信号として前 記第 1受信手段に送信し、  The second transmitting means transmits the control signal set by the setting means to the first receiving means as a radio signal,
前記コントローラの前記制御手段は、前記第 1受信手段が受信した無線信号に含 まれる前記制御信号に従って前記モータを駆動する、釣り疑似体験装置。 The fishing simulated experience device, wherein the control means of the controller drives the motor in accordance with the control signal included in a radio signal received by the first receiving means.
[2] 前記設定手段が設定する前記制御信号は、所定ビット数力 なる信号であり、各ビ ットは、前記モータのオンあるいはオフのいずれかを示し、その制御信号は、少なくと も 1つのオン、および、少なくとも 1つのオフを含む、請求項 1記載の釣り疑似体験装 置。 [2] The control signal set by the setting means is a signal having a predetermined number of bits, each bit indicates either on or off of the motor, and the control signal is at least 1 The fishing simulated experience device of claim 1, comprising one on and at least one off.
[3] 前記設定手段が設定する前記制御信号は、前記表示装置の複数のフレームにわ たる信号であって、前記複数のフレームの内の任意の 1つまたは 2以上のフレーム期 間中前記モータをオンまたはオフする信号である、請求項 2記載の釣り疑似体験装 置。  [3] The control signal set by the setting means is a signal over a plurality of frames of the display device, and the motor during any one or two or more frame periods of the plurality of frames. The fishing simulated experience apparatus according to claim 2, wherein the fishing simulated experience apparatus is a signal for turning on or off.
[4] 前記コントローラは、前記プレイヤが前記コントローラを振ったときの加速度を検出 する加速度検出手段をさらに含み、  [4] The controller further includes acceleration detection means for detecting an acceleration when the player swings the controller,
前記コントローラの前記第 1送信手段は、前記加速度検出手段が検出した加速度 の情報を無線信号として前記本体に送信し、  The first transmission means of the controller transmits information on acceleration detected by the acceleration detection means to the main body as a radio signal,
前記本体の前記演出処理手段は、前記第 2受信手段が受信した無線信号に含ま れる前記加速度の情報に基づいて、前記演出のための処理を実行する、請求項 1記 載の釣り疑似体験装置。  The fishing simulated experience device according to claim 1, wherein the effect processing means of the main body executes the processing for the effect based on the information on the acceleration included in the wireless signal received by the second receiving means. .
[5] 前記第 1送信手段の送信、前記第 1受信手段の受信、前記第 2送信手段の送信、 及び前記第 2受信手段の受信は、前記表示装置のフレームの更新に同期して行わ れる、請求項 1記載の釣り疑似体験装置。 [5] The transmission of the first transmission unit, the reception of the first reception unit, the transmission of the second transmission unit, and the reception of the second reception unit are performed in synchronization with the frame update of the display device. The fishing simulated experience apparatus according to claim 1.
[6] 表示装置に映像を表示してコンピュータプログラムに従った演出を行う演出装置で あってヽ [6] An effect device that displays images on a display device and produces effects according to a computer program.
プレイヤに把持されて操作され、その操作に応じた無線信号を送信するコントロー ラと、  A controller that is gripped and operated by the player and transmits a radio signal according to the operation;
前記コントローラが送信した無線信号を受信して、前記演出のための処理に利用 する本体と、を備え、  A main body that receives a wireless signal transmitted by the controller and uses it for the processing for the production,
前記コントローラは、  The controller is
前記プレイヤによって操作される操作手段と、  Operating means operated by the player;
前記プレイヤによる前記操作手段の操作を検出する操作検出手段と、 前記操作手段に対して外力を印加する外力印加手段と、 前記外力印加手段による外力の発生を制御する制御手段と、 An operation detecting means for detecting an operation of the operating means by the player; an external force applying means for applying an external force to the operating means; Control means for controlling the generation of external force by the external force applying means;
無線信号を前記本体に送信する第 1送信手段と、  First transmitting means for transmitting a radio signal to the main body;
前記本体が送信した無線信号を受信する第 1受信手段と、を含み、  First receiving means for receiving a radio signal transmitted by the main body,
前記第 1送信手段は、前記操作検出手段が検出した前記操作手段の操作の情報 を無線信号として前記本体に送信し、  The first transmission means transmits the operation information of the operation means detected by the operation detection means to the main body as a radio signal,
前記本体は、  The body is
前記第 1送信手段が送信した無線信号を受信する第 2受信手段と、  Second receiving means for receiving a radio signal transmitted by the first transmitting means;
無線信号を前記第 1受信手段に送信する第 2送信手段と、  Second transmitting means for transmitting a radio signal to the first receiving means;
前記第 2受信手段が受信した無線信号に含まれる前記操作の情報に基づいて、前 記演出のための処理を実行する演出処理手段と、  Effect processing means for executing processing for the effect based on the operation information included in the radio signal received by the second receiving means;
前記演出処理手段の実行結果に基づいて、前記外力印加手段を制御するための 制御信号を設定する設定手段と、  Setting means for setting a control signal for controlling the external force applying means based on the execution result of the effect processing means;
前記演出処理手段の実行結果に応じた映像を生成して前記表示装置に出力する 映像生成手段と、を含み、  A video generation unit that generates a video according to an execution result of the effect processing unit and outputs the video to the display device,
前記第 2送信手段は、前記設定手段が設定した前記制御信号を前記第 1受信手 段に送信し、  The second transmitting means transmits the control signal set by the setting means to the first receiving means;
前記コントローラの前記制御手段は、前記第 1受信手段が受信した無線信号に含 まれる前記制御信号に従って前記外力印加手段を制御する、演出装置。  The rendering device, wherein the control means of the controller controls the external force application means in accordance with the control signal included in a radio signal received by the first receiving means.
前記第 1送信手段の送信、前記第 1受信手段の受信、前記第 2送信手段の送信、 及び前記第 2受信手段の受信は、前記表示装置のフレームの更新に同期して行わ れる、請求項 6記載の演出装置。  The transmission of the first transmission unit, the reception of the first reception unit, the transmission of the second transmission unit, and the reception of the second reception unit are performed in synchronization with an update of a frame of the display device. 6. The production device according to 6.
PCT/JP2005/023782 2004-12-27 2005-12-26 Fishing simulated experience device and rendering device WO2006070741A1 (en)

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