TWI462768B - Simulating device and operating method thereof - Google Patents

Simulating device and operating method thereof Download PDF

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TWI462768B
TWI462768B TW097120248A TW97120248A TWI462768B TW I462768 B TWI462768 B TW I462768B TW 097120248 A TW097120248 A TW 097120248A TW 97120248 A TW97120248 A TW 97120248A TW I462768 B TWI462768 B TW I462768B
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main body
operating device
display screen
analog
user
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TW097120248A
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Chinese (zh)
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TW200948435A (en
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Tsang Der Ni
Ruey Der Lou
Deng Huei Hwang
Wen Hsiung Yu
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J Mex Inc
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Description

模擬操作裝置與應用於其上之操作方法Analog operating device and operating method applied thereto

本發明係為一種模擬操作裝置與應用於其上之操作方法,尤指一種藉由感測使用者持握該模擬操作裝置之主體所進行的移動或運動情形,而能調整所顯示的顯示畫面與運作出對應的模擬結果之裝置與方法。The present invention relates to an analog operation device and an operation method applied thereto, and more particularly, can adjust a displayed display screen by sensing a movement or a movement situation of a user holding the main body of the simulation operation device. Apparatus and method for simulating the corresponding simulation results.

電視遊樂器(Video Game)或遊戲機是一個為人們所熟悉的家庭電子娛樂配備;在以往的年代,電視遊樂器總被認為是小孩子的玩具而已,但就目前的家用電子市場的消費趨勢來說,隨著電視遊樂器針對遊戲內容的創意愈益多元,以及設計成朝向適合各種年齡層來操作和使用,使得電視遊樂器逐漸成為了許多家庭中不可或缺的一項重要的電子娛樂產品。同時,隨著現代科技的發展以及使用者或玩家對於遊戲內容之品質與效果的不斷要求,使得無論是在硬體技術或軟體方面上的開發與創意,都讓電視遊樂器此一產業仍是在不斷地發展與進步當中,而存在著不容忽視的開發潛力與生產商機。一般來說,家庭電視遊樂器可搭配家中的電視機或相關的投影設備進行使用,此外也有一些小型或掌上型的遊戲機則附設有螢幕,可提供使用者 或玩家之個人娛樂或攜行外出時使用。Video Game or game console is a familiar electronic entertainment device for families; in the past, TV game music was always considered a toy for children, but the current trend of consumer electronics market As TV game instruments become more diverse and creative, and designed to be suitable for all ages, TV game instruments have become an important electronic entertainment product that is indispensable in many families. . At the same time, with the development of modern technology and the constant demands of users or players on the quality and effect of game content, the development and creativity in hardware technology or software has made the TV game industry still In the continuous development and progress, there are development potentials and production opportunities that cannot be ignored. In general, home TV games can be used with home TVs or related projection devices, and some small or handheld game consoles are equipped with a screen to provide users. Or use by the player for personal entertainment or to go out.

由於目前技術對設置在電視遊樂器中的處理器多半已具備有資料的高速計算之處理能力,使得電視遊樂器能將遊戲內容呈現出高度臨場感的模擬效果以及極精細流暢的動畫表現;詳細來說,為了提供使用者或玩家有更加真實以及更富臨場感的操控體驗,處理器的高速計算處理能力係能同時處理大量的資料和訊息,而能在視覺之畫面上呈現出三維空間的模擬狀況,或者是在聽覺之音效上呈現出立體環場的模擬狀況,使得所進行的遊戲內容能讓使用者或玩家得到更充分而逼真的感官感受。Since the current technology has a processing capability for high-speed computing of data in a video game instrument, the video game instrument can present the game content with a high-presence simulation effect and a very fine and smooth animation performance; In order to provide a more realistic and more realistic control experience for the user or the player, the processor's high-speed computing processing capability can process a large amount of data and information at the same time, and can present a three-dimensional space on the visual image. The simulation situation, or the simulation of the stereoscopic ring field in the sound effect of the auditory, enables the user to have a more full and realistic sensory experience.

而除了對視覺和聽覺的感官效果作加強之外,有的電視遊樂器生產公司還設計將遊樂器所附帶的操控把手或搖桿裝置於其內部設置有一震動構造,也就是利用小型的驅動馬達所產生的震動來帶動該操控把手產生整體的震動或晃動,使得在設計上便可因應遊戲內容之情節或場景而可藉由加強使用者所持握和操控該操控把手上的觸覺手感,而能更加提升於遊戲操控過程中的臨場感和娛樂性。In addition to enhancing the visual and auditory sensory effects, some TV game production companies also design a control handle or rocker device attached to the game instrument to have a vibration structure inside, that is, using a small drive motor The generated vibration causes the steering handle to generate an overall vibration or shaking, so that the user can grasp and manipulate the tactile feel on the steering handle according to the plot or scene of the game content. It is more enhanced by the sense of presence and entertainment in the game control process.

再者,目前的電視遊樂器已不再僅是提供簡單的手部操控或搖桿操控的遊戲而已,還可根據不同的遊戲內容來採用特殊的操作介面或操控器具,因而能讓電視遊樂器或遊戲本身更兼具有室內運動或健身之功能,例如採用具有多元性感測功能的踏墊、遙控器、感應棒或把手等,舉例來說,感測的進行可在其器具中設置一陀螺儀或一加速度計,從而能感受使用者持握之後所作的多向性擺動或甩動 等運動動作,並藉以進行其遊戲過程與相關操控。Moreover, the current video game is no longer just a simple hand control or joystick control game, but also can use a special operation interface or control device according to different game content, so that the video game can be made. Or the game itself has the function of indoor sports or fitness, such as the use of a multi-sensory test pad, remote control, sensor bar or handle, etc., for example, the sensing can be set in a device with a gyroscope Instrument or an accelerometer, so that you can feel the multi-directional swing or sway after the user holds the grip Wait for the action, and use it to carry out its game process and related manipulation.

而更進一步地除了娛樂、遊戲和運動功能外,具有完備操作功能且能將其情境狀況真實呈現的設備與程式,亦可作為一種特殊訓練用的模擬系統,例如車輛駕駛或航空器駕控等的訓練,便可藉由特別的電子模擬系統來提供駕駛員或飛行員進行模擬訓練,而藉由極接近真實之臨場狀況的操作除可讓受訓者得到有效的訓練外,模擬系統的操控訓練也能有效節省成本與避免人員或裝置可能的損失。Furthermore, in addition to entertainment, games and sports functions, devices and programs with complete operational functions and realistic representation of their situation can also be used as a special training simulation system, such as vehicle driving or aircraft driving control. Training, the driver or pilot can be used to provide simulation training through a special electronic simulation system, and the training of the simulation system can be controlled by the trainer in addition to the real-life situation. Effective cost savings and avoidable loss of personnel or equipment.

正因為此一電視遊樂器產業係為一種極具有開發潛力與生產商機之產業,因此,如何能在現有的電視遊樂器、遊戲機或是模擬系統等硬體裝置上以及所對應的軟體設計之技術上作更進一步的開發或改良,從而能夠提供使用者於操作過程當中有更真實之臨場操控感與更大的娛樂性,並還能讓使用者或玩家能更加簡便而容易地進行學習與對特殊技術進行模擬訓練之操控,實為此一產業與技術的重要發展議題。是故,如何設計出能達成上述功效或可以滿足使用者對於遊戲或模擬之品質與效果要求的一裝置或方法,便成為本案發展的主要目的。Because this TV game industry is an industry with great development potential and production opportunities, how can it be designed on existing hardware devices such as video games, game consoles or analog systems, and corresponding software. Further development or improvement in technology, which can provide users with more realistic on-the-spot control and greater entertainment during operation, and also make it easier and easier for users or players to learn and The manipulation of simulation training for special technologies is an important development issue for an industry and technology. Therefore, how to design a device or method that can achieve the above-mentioned effects or meet the user's requirements for the quality and effect of the game or simulation becomes the main purpose of the development of the case.

本發明之目的在於提供一種模擬操作裝置與應用於其上之操作方法,使得使用者能以更逼真的操作方式來操控遊戲或模擬程式中的各項模擬操作功能,進而能提升操作 過程中的臨場感與娛樂性。The object of the present invention is to provide an analog operation device and an operation method applied thereto, so that the user can manipulate various simulation operation functions in the game or the simulation program in a more realistic operation mode, thereby improving the operation. The sense of presence and entertainment in the process.

本發明係為一種模擬操作裝置,包含有:一主體,用以提供使用者持握;一顯示螢幕,設置於該主體上,用以顯示畫面;一感測模組,設置於該主體中,用以感測使用者對該主體的移動情形而發出一感測信號;以及一處理單元,設置於該主體中並信號連接於該顯示螢幕和該感測模組,用以接收該感測信號,並能根據該感測信號而調整該顯示螢幕的顯示畫面與運作出對應的模擬結果。The present invention is an analog operating device, comprising: a main body for providing a user to hold; a display screen disposed on the main body for displaying a picture; and a sensing module disposed in the main body, a sensing signal is sent to sense a movement of the user to the main body; and a processing unit is disposed in the main body and is connected to the display screen and the sensing module for receiving the sensing signal And according to the sensing signal, the display screen of the display screen and the simulation result corresponding to the operation can be adjusted.

本發明另一方面係為一種模擬操作裝置之操作方法,應用於一模擬操作裝置上,該模擬操作裝置包含有一主體和設置於該主體上的一顯示螢幕,而該方法包含下列步驟:使用者持握該主體;對該主體進行移動之操作,並對該主體的移動情形進行感測而發出一感測信號;以及接收該感測信號,並根據該感測信號而調整該顯示螢幕的顯示畫面與運作出對應的模擬結果。Another aspect of the present invention is a method for operating an analog operating device, which is applied to an analog operating device, the analog operating device including a main body and a display screen disposed on the main body, and the method includes the following steps: Holding the main body; moving the main body and sensing the movement of the main body to emit a sensing signal; and receiving the sensing signal, and adjusting the display of the display screen according to the sensing signal The simulation results corresponding to the operation of the screen.

請參閱第一圖,係為本發明所提出的一模擬操作裝置100之外觀示意圖,如該圖所示,該模擬操作裝置100係由一主體10所構成,而一顯示螢幕11和一觸控單元12係設置於該主體10上,其中該顯示螢幕11係用以顯示畫面,而該觸控單元12則能提供使用者進行觸控操作以運作出相關的模擬結果。在本發明的較佳實施例中,使用者能 直接持握該主體10而來操作該模擬操作裝置100,且該模擬操作裝置100能運作出一模擬程式,可為執行所外接的資料載體或所內建的資料程式,例如一遊戲模擬、影音模擬或動畫播放等程式,因此模擬操作裝置100便為一種可攜式的遊戲機或是掌上型的遊樂器,使用者能藉由附設的該顯示螢幕11與該模擬程式,來進行影音遊戲或影音動畫的模擬操作。Please refer to the first figure, which is a schematic diagram of the appearance of a simulated operation device 100 according to the present invention. As shown in the figure, the analog operation device 100 is composed of a main body 10, and a display screen 11 and a touch are displayed. The unit 12 is disposed on the main body 10, wherein the display screen 11 is used for displaying a picture, and the touch unit 12 can provide a touch operation by the user to operate the related simulation result. In a preferred embodiment of the invention, the user can The analog operating device 100 is operated by directly holding the main body 10, and the analog operating device 100 can operate an analog program, which can execute an external data carrier or a built-in data program, such as a game simulation, video and audio. The simulation operation device 100 is a portable game machine or a palm-type game device. The user can use the display screen 11 and the simulation program to perform a video game or The simulation operation of video and audio animation.

而在較佳實施例中,該觸控單元12係可為一按鍵或一切換開關,能根據所設計的一個或多個對應功能而由使用者進行觸動後產生運作,而該主體10除了該觸控單元12之外,還可設計有其他的操作介面或操作按鍵來進行對該模擬操作裝置100的電源開啟與關閉、功能運作或是遊戲操控等目的,然而,本發明之目的在於讓使用者能直接對該模擬操作裝置100之主體10作持握之後,進行多種方向上的移動或作動,從而能直接操控遊戲的內容或是該模擬程式中的相關模擬操作功能之啟動與運作,進而使得使用者能不需要經由對多種複雜的按鍵作觸控或點選,便能直覺而簡便地完成所需操作的功能。In a preferred embodiment, the touch unit 12 can be a button or a switch, and can be operated by the user according to one or more corresponding functions designed, and the body 10 is In addition to the touch unit 12, other operation interfaces or operation buttons may be designed to perform power on and off, function operation or game control of the analog operation device 100. However, the purpose of the present invention is to enable use. After directly holding the main body 10 of the simulation operating device 100, the user can move or act in various directions, thereby directly controlling the content of the game or the startup and operation of the related analog operation function in the simulation program. This allows the user to intuitively and easily perform the desired operation without touching or clicking on a variety of complex buttons.

請參閱第二圖,係為該模擬操作裝置100之功能方塊示意圖,如該圖所示,該模擬操作裝置100還包含了有一處理單元13和一感測模組14,其中該處理單元13係可為一種微處理器、數位信號處理器或是可程式邏輯閘陣列(Field Programmable Gate Array,簡稱為FPGA)等單元所構成,而能夠對於該模擬操作裝置100上由使用者所操作的 遊戲或模擬程式以及其他單元或多種模擬操作功能進行信號處理與運算,並且該處理單元13係和顯示螢幕11、觸控單元12、感測模組14等完成信號連接。Please refer to the second figure, which is a functional block diagram of the analog operating device 100. As shown in the figure, the analog operating device 100 further includes a processing unit 13 and a sensing module 14, wherein the processing unit 13 is It can be composed of a microprocessor, a digital signal processor or a Field Programmable Gate Array (FPGA) unit, and can be operated by the user on the analog operating device 100. The game or simulation program and other units or a plurality of analog operation functions perform signal processing and calculation, and the processing unit 13 performs signal connection with the display screen 11, the touch unit 12, the sensing module 14, and the like.

承上所述,使用者係直接持握該主體10後,對該主體10進行移動之操作來操控遊戲內容或模擬程式之運作,因此,該感測模組14便為一種動作偵測器,可感測到在該主體10上所產生之運動狀態的相關變化情形,並能將其變化傳給該處理單元13來運作出對應的設定功能或遊戲模式;是故,在較佳實施例中,使用者可以雙手分別持握該主體10之兩端而於該主體10所位於的三維空間中進行各種方向上的運動,也就是我們設計該感測模組14能將該主體10於空間中的移動情形經座標轉換計算成三個參考座標軸上的分量大小後,而能感測與推導出各座標軸上的運動或受力情形,並進而依此來決定所要運作出的模擬操作功能。As described above, after the user directly holds the main body 10, the main body 10 is moved to control the operation of the game content or the simulation program. Therefore, the sensing module 14 is a motion detector. A change in the state of motion generated on the body 10 can be sensed and the change can be communicated to the processing unit 13 to operate a corresponding set function or game mode; thus, in a preferred embodiment The user can hold the two ends of the main body 10 with both hands to perform movement in various directions in the three-dimensional space in which the main body 10 is located, that is, we design the sensing module 14 to be able to space the main body 10 in the space. The movement condition in the middle is calculated by the coordinate conversion into the components on the three reference coordinate axes, and the motion or force on each coordinate axis can be sensed and derived, and then the simulation operation function to be operated is determined accordingly.

在較佳實施例中,我們設計該感測模組14包含有一陀螺儀,而該陀螺儀係具有三軸的感測自由度來進行相關的移動感測;而除此設計方式之外,也可以採用一陀螺儀與一加速度計之組合來完成感測,舉例來說,陀螺儀與加速度計之組合係可分別各自具有一單軸感測自由度與一雙軸感測自由度,如此便能組合完成出對三個軸方向上之感測,或是可僅採用一個具有三軸感測自由度的加速度計來進行感測,或是採用三個具有單軸感測自由度且組合上不互相平行的陀螺儀或加速度計來進行感測。In a preferred embodiment, we design the sensing module 14 to include a gyroscope having a three-axis sensing freedom for performing related motion sensing; and in addition to the design, A combination of a gyroscope and an accelerometer can be used to complete the sensing. For example, the combination of the gyroscope and the accelerometer can have a single axis sensing freedom and a dual axis sensing degree, respectively. Can be combined to sense the direction of the three axes, or can use only one accelerometer with three-axis sensing freedom for sensing, or three with single-axis sensing degrees of freedom and combination Sensing is performed by gyroscopes or accelerometers that are not parallel to each other.

請參閱第三圖(a)至(d),係為該主體10於空間中之不同軸向的移動示意圖,其中在第三圖(a)中係顯示出該主體10之初始狀態,即該主體10係在一第一座標軸X、一第二座標軸Y和一第三座標軸Z上皆無移動情形之呈現;而在此第三圖(a)中,對該等座標軸X、Y、Z的定義係和該主體10之各表面的法線方向上有對應的相互垂直之關係,如此便能清楚表示出該主體10的移動變化情形,並且該等座標軸X、Y、Z係彼此相互垂直,而該等座標軸X、Y、Z所構成出的座標空間之定義,也同樣表示於第三圖(b)至(d)中。Please refer to the third figures (a) to (d) for the movement of the main body 10 in different axial directions in the space, wherein in the third figure (a), the initial state of the main body 10 is displayed, that is, the The main body 10 is not moved on a first coordinate axis X, a second coordinate axis Y and a third coordinate axis Z; and in the third figure (a), the definition of the coordinate axes X, Y, Z Corresponding mutually perpendicular relationship with the normal direction of each surface of the main body 10, so that the movement of the main body 10 can be clearly indicated, and the coordinate axes X, Y, Z are perpendicular to each other, and The definition of the coordinate space formed by the coordinate axes X, Y, and Z is also shown in the third figures (b) to (d).

如第三圖(b)所示,係為使用者對該主體10進行一翻滾操作(Roll Motion)之示意圖,即為以該第一座標軸X為軸心,將該主體10進行兩不同方向的移動,而在此較佳實施例中,兩不同方向係表示為垂直於第一座標軸X的Y、Z兩軸所構成的YZ平面,係以第一座標軸X為軸心朝此圖式紙面的順時鐘方向或反時鐘方向作旋轉,而在此圖中係顯示為以反時鐘方向旋轉出一角度θyz 。類似的,在第三圖(c)中,則為使用者對該主體10進行一俯仰操作(Pitch Motion)之示意圖,即為以該第二座標軸Y為軸心,將該主體10之XZ平面朝此圖式紙面的反時鐘方向旋轉出一角度θxz 。而在第三圖(d)中,則為使用者對該主體10進行一偏轉操作(Yaw Motion)之示意圖,即為以該第三座標軸Z為軸心,將該主體10之XY平面朝此圖式紙面的順時鐘方向旋轉出一角度θxyAs shown in the third figure (b), the user performs a roll motion on the main body 10, that is, the main coordinate 10 is in two different directions with the first coordinate axis X as the axis. Moving, and in the preferred embodiment, the two different directions are represented as YZ planes formed by the Y and Z axes perpendicular to the first coordinate axis X, with the first coordinate axis X as the axis toward the drawing paper surface. clockwise or counterclockwise rotational direction, and in this figure is shown as line rotation in an anti-clockwise angle θ yz. Similarly, in the third diagram (c), the user performs a Pitch Motion diagram on the main body 10, that is, the XZ plane of the main body 10 is centered on the second coordinate axis Y. Rotate an angle θ xz toward the counterclockwise direction of the pattern. In the third diagram (d), the user performs a yaw motion on the main body 10, that is, the third coordinate axis Z is the axis, and the XY plane of the main body 10 faces the XY plane. The pattern paper is rotated clockwise by an angle θ xy .

上述各平面係以對應的座標軸為軸心作特定方向的旋轉加以說明,當然也可以各自另外再朝順時鐘或反時鐘方向進行旋轉操作,使得所能運作的功能或模式可產生出相反的效果,或是必須同時完成兩方向的旋轉後,才能啟動出對應的功能或模式,而此部份係會於後作詳細說明。另外,各平面以對應的座標軸為軸心所進行的旋轉係由於為軸心的該座標軸在空間上並沒有移動情形,因此可以由感測模組14中的兩個軸的感測自由度對垂直於該軸心座標軸之平面的移動情形進行感測即可,例如針對Y、Z兩軸來感測角度θyz 的大小,或針對X、Z兩軸來感測角度θxz 的大小,或針對X、Y兩軸來感測角度θxy 的大小。Each of the above-mentioned planes is described with a corresponding coordinate axis as an axis for rotation in a specific direction. Of course, each of the planes may be rotated in a clockwise or counterclockwise direction, so that the function or mode that can be operated can produce the opposite effect. , or you must complete the rotation in both directions at the same time, in order to start the corresponding function or mode, and this part will be described in detail later. In addition, the rotation of each plane with the corresponding coordinate axis as the axis is because the coordinate axis of the axis does not move in space, so the sensing freedom of the two axes in the sensing module 14 can be Sensing the movement of the plane perpendicular to the coordinate axis of the axis, for example, sensing the magnitude of the angle θ yz for the Y and Z axes, or sensing the magnitude of the angle θ xz for the X and Z axes, or size sensing angle θ xy of two axes for the X, Y.

承上所述,在較佳實施例中,該模擬操作裝置100與進一步的該處理單元13係能針對使用者所操作的遊戲或模擬程式設計內容的不同,而能運作出多種不同的模擬操作功能;舉例來說,使用者可使用該模擬操作裝置100來操作一車輛駕駛遊戲或進行一車輛模擬駕駛訓練,因此,該等模擬操作功能就可包含有方向盤操作之左右轉、行駛加減速之踩油門與煞車、行駛檔位之變換、或是進一步的照明功能、雨刷功能、檢視模擬車輛之目前狀態等細部的操作功能,而在較佳實施例中我們便設計主體10能採以上述三種移動操作方式來對應三個主要的模擬駕駛操作功能,而感測模組14便能根據所感測到的移動情形來發出一感測信號,而處理單元13在接收該感測信號並進行處理與判斷之後,便能就其移動情形來切換運作出所對應的模擬 操作功能。As described above, in the preferred embodiment, the analog operating device 100 and the further processing unit 13 can operate a variety of different analog operations for different game or analog programming contents operated by the user. For example, the user can use the analog operating device 100 to operate a vehicle driving game or perform a vehicle simulation driving training. Therefore, the analog operation functions can include steering wheel operation, left and right rotation, and driving acceleration and deceleration. Stepping on the throttle and brakes, shifting gears, or further lighting functions, wiper functions, viewing the current state of the simulated vehicle, etc., and in the preferred embodiment we design the main body 10 to take the above three The mobile operation mode corresponds to three main simulated driving operation functions, and the sensing module 14 can emit a sensing signal according to the sensed movement situation, and the processing unit 13 receives the sensing signal and performs processing and After judging, you can switch the simulation corresponding to the movement situation. Operational function.

承上述之駕駛模擬舉例說明,其中該偏轉操作便可將使用者所持握的主體10模擬成為一方向盤,從而能在模擬駕駛的過程中運作出左右轉的操作功能,而該俯仰操作則可代表為將車輛進行加速或減速的操作功能,即將主體10前俯便會運作出踩油門,而將主體10後仰便會運作出踩煞車。另外,一次完整的該翻滾操作,例如在第三圖(b)中,先將主體10作順時鐘方向旋轉後再作反時鐘方向旋轉,或是先作反時鐘方向旋轉後再作順時鐘方向旋轉,而此一操作係能代表對所模擬駕駛的車輛之行駛檔位進行變換,從而能讓模擬車輛運作出低速、高速、或是倒車檔等狀態的模擬操作,而其細部的檔位與對應的移動操作則可依模擬程式與處理單元13的設計而定。According to the driving simulation example described above, the yaw operation can simulate the main body 10 held by the user as a steering wheel, so that the operation function of the left and right rotation can be operated during the simulation driving, and the pitch operation can represent In order to accelerate or decelerate the vehicle, the main body 10 will be operated to step out of the throttle, and the main body 10 will be tilted to operate the pedal. In addition, a complete rolling operation, for example, in the third figure (b), the main body 10 is rotated in the clockwise direction and then rotated in the counterclockwise direction, or rotated in the counterclockwise direction and then clockwise. Rotation, and this operation system can represent the driving position of the simulated driving vehicle, so that the simulated vehicle can operate in a low speed, high speed, or reverse gear state, and its detailed gear position and The corresponding movement operation can be determined according to the design of the simulation program and the processing unit 13.

承上述之駕駛模擬舉例說明,對於該偏轉操作之過程,我們還可將該主體10在當作方向盤進行左右轉的操作時,來調整該顯示螢幕11所輸出之畫面,以使模擬狀態能更加逼真且也利於使用者的觀看和操作;如第四圖(a)至(c),係為根據該偏轉操作之過程而於該顯示螢幕11上進行對應調整的畫面顯示之示意圖,其中第四圖(a)係顯示出無該偏轉操作或無模擬左右轉之示意,而第四圖(b)則顯示出在偏轉操作下的模擬左轉之示意,而第四圖(c)則顯示出在偏轉操作下的模擬右轉之示意。如其中的第四圖(b)和(c)所示,對該顯示螢幕11的顯示畫面的調整,便是由該處理單元13根據該感測信號進行處理而得。According to the driving simulation example described above, for the process of the yaw operation, the main body 10 can also adjust the screen outputted by the display screen 11 when the left and right wheels are operated as a steering wheel, so that the simulation state can be further improved. Realistic and also beneficial to the user's viewing and operation; as shown in the fourth (a) to (c), the screen display is correspondingly adjusted on the display screen 11 according to the process of the yaw operation, wherein the fourth Figure (a) shows the absence of the yaw operation or the simulation without left and right, while the fourth figure (b) shows the simulated left turn under the yaw operation, while the fourth figure (c) shows The schematic of the right turn under the yaw operation. As shown in the fourth diagrams (b) and (c), the adjustment of the display screen of the display screen 11 is performed by the processing unit 13 based on the sensing signal.

詳細來說,便是感測使用者以第三座標軸Z為軸心將該主體10之XY平面朝此圖式紙面的反時鐘方向所旋轉出一角度θxy (第四圖(b)),而由處理單元13以同樣的該角度θxy 將該顯示螢幕11所要輸出之顯示畫面於該偏轉操作之反方向(即朝此圖式紙面的順時鐘方向)上進行偏轉後,再將調整完的顯示畫面輸出顯示在顯示螢幕11上;同樣的,以順時鐘方向所旋轉的一角度θxy (第四圖(c)),係亦由處理單元13以同樣的角度將顯示畫面於該偏轉操作之反方向(即朝此圖式紙面的反時鐘方向)上進行偏轉後,再將調整完的顯示畫面作輸出顯示。如此,便使得在該偏轉操作之過程當中,所顯示出的模擬行駛畫面能對應使用者的左右轉操控動作而能在使用者的視線前呈現出持續維持水平的顯示效果。Specifically, the sensing user rotates the XY plane of the main body 10 toward the counterclockwise direction of the drawing paper by an angle θ xy (fourth figure (b)) with the third coordinate axis Z as an axis. At the same angle θ xy , the processing unit 13 deflects the display screen to be outputted by the display screen 11 in the opposite direction of the yaw operation (ie, clockwise direction of the drawing paper surface), and then adjusts the image. The display output is displayed on the display screen 11; similarly, an angle θ xy (fourth (c)) rotated in the clockwise direction is also displayed by the processing unit 13 at the same angle. After the operation is reversed (that is, in the counterclockwise direction of the drawing paper surface), the adjusted display screen is output and displayed. In this way, during the yaw operation, the displayed simulated travel picture can display a continuous and horizontal display effect before the user's line of sight corresponding to the user's left and right turn control action.

上述的顯示畫面的調整與處理方式,係能由處理單元13利用對該模擬操作裝置100中的一隨機存取記憶體和一圖像記憶體(Frame Buffer)未顯示於第二圖中)的資料存取方式來完成,即藉由改變其畫面內容對於填入該圖像記憶體的位置而來達到主體10於偏轉操作下畫面轉正的效果,或者也可以運算法進行影像處理,即用座標轉換的對映(mapping)方式將偏轉畫面轉正;另外,原始顯示螢幕11所包含的資料像素數目係可設計成較該圖像記憶體的空間為大,使得畫面轉正後仍會有補充的影像出現,或者是如第四圖(b)和(c)所示,可在轉正後的影像與無像素顯示的顯示螢幕11間,以全黑或全白的單一顏色來顯示出因應畫面 轉正後而未有資料內容的顯示螢幕11的空白部份11a。該空白部份11a亦可顯示出與主體10相同的顏色,以彰顯主體10及顯示螢幕11整體顏色的一致性,或者也可以顯示出各種燦爛顏色的搭配,而能提升使用者的操作情緒及樂趣。The above-mentioned adjustment and processing mode of the display screen can be utilized by the processing unit 13 for a random access memory and an image memory (Frame Buffer) in the analog operating device 100 not shown in the second figure) The data access method is completed, that is, the effect of correcting the screen of the main body 10 under the yaw operation is changed by changing the position of the picture content to fill the position of the image memory, or the image processing can be performed by the algorithm, that is, the coordinate is used. The mapping mode of the conversion corrects the deflection picture; in addition, the number of data pixels included in the original display screen 11 can be designed to be larger than the space of the image memory, so that there is still a supplementary image after the picture is rotated. Appears, or as shown in (b) and (c) of the fourth figure, the corresponding screen can be displayed in a single color of all black or all white between the image after the correction and the display screen 11 without the pixel display. The blank portion 11a of the display screen 11 is displayed after the correction. The blank portion 11a can also display the same color as the main body 10 to show the consistency of the overall color of the main body 10 and the display screen 11, or can also display various brilliant colors, and can enhance the user's operating mood and pleasure.

此外,在此一駕駛模擬之舉例說明中,係針對該偏轉操作的過程作說明,然而在本發明之較佳實施例中,該處理單元13係被設計成能模擬出視覺畫面上之三維空間的狀況,並且使用者對該主體10的移動操作係可在環境中自由作動,因此對於顯示螢幕11的顯示畫面調整係可設計成能同時根據該翻滾操作、俯仰操作、偏轉操作等多種不同狀態,依不同軸的感測自由度作分量計算後進行對應的調整,或是能針對遊戲與模擬程式所設計的內容(例如模擬飛行駕控)來進行對應的畫面調整與顯示。Moreover, in the illustration of the driving simulation, the process of the yaw operation is explained. However, in the preferred embodiment of the present invention, the processing unit 13 is designed to simulate the three-dimensional space on the visual image. The condition of the user and the movement operation of the main body 10 can be freely operated in the environment, so that the display screen adjustment for the display screen 11 can be designed to be able to simultaneously perform various different states according to the roll operation, the pitch operation, the yaw operation, and the like. According to the sensing freedom of different axes, the components are calculated and corresponding adjustments are made, or the corresponding screens can be adjusted and displayed for the content designed by the game and the simulation program (for example, simulation flight control).

在較佳實施例中,除了視覺的效果以外,也可同時設計處理單元13能針對遊戲或模擬程式的內容或使用者的操作過程,來產生出聽覺上對應的聲音效果,例如環場音效或都卜勒效應之音響變化。In a preferred embodiment, in addition to the visual effect, the processing unit 13 can be simultaneously designed to produce an audible corresponding sound effect for the content of the game or simulation program or the user's operation, such as an surround sound effect or The acoustic change of the Doppler effect.

另外,在觸覺上則更設置有如第二圖所示的一力回饋模組15,設置於該模擬操作裝置100之主體10中並信號連接於該處理單元13,在較佳實施例中,該力回饋模組15包含有三個對應該等座標軸X、Y、Z的軸向扭矩發生單元與一個偏向扭矩發生單元,且該等扭矩發生單元係由小型的驅動馬達所構成而能產生扭矩並發生震動的效果;而更 進一步地,該偏向扭矩發生單元之設置係不平行也不垂直於上述三個軸向扭矩發生單元,而是能對上述三個座標軸產生補償性的偏向扭矩及震動;處理單元13能根據使用者之作動所產生出的感測信號,或者是反應所進行中的遊戲或模擬程式的場景內容,而讓該等扭矩發生單元產生出特定軸向或偏向之震動晃動,或是產生出相抗衡之模擬作用力,例如當左右轉的情形發生時或針對模擬路面具有彎曲或傾斜時,對應的驅動馬達便會以變化轉速而導致一變化扭矩的方式產生出一行駛間的模擬離心力及/或模擬方向盤(即所述之主體10)所感受到的模擬路面接觸力。In addition, a force feedback module 15 as shown in the second figure is further provided in the tactile sense, and is disposed in the main body 10 of the analog operating device 100 and is connected to the processing unit 13. In a preferred embodiment, the The force feedback module 15 includes three axial torque generating units corresponding to the coordinate axes X, Y, and Z and a deflection torque generating unit, and the torque generating units are formed by a small driving motor to generate torque and generate The effect of vibration; Further, the setting of the deflection torque generating unit is not parallel or perpendicular to the three axial torque generating units, but can generate compensating deflection torque and vibration to the three coordinate axes; the processing unit 13 can be based on the user. The sensing signal generated by the action, or the scene content of the game or simulation program in the process of reacting, causes the torque generating unit to generate a specific axial or biased vibration sway, or generate a counterbalance Simulating the force, for example, when the right or left turn occurs or when the simulated road surface is bent or tilted, the corresponding drive motor generates a simulated centrifugal force and/or simulation between the driving modes by changing the rotational speed to cause a varying torque. The simulated road surface contact force felt by the steering wheel (ie, the body 10 described).

再者,在此一駕駛模擬之舉例說明中,我們還可設計由使用者對該主體10所進行的移動操作之過程中,同時搭配對該觸控單元12進行觸控操作而能運作出其他細部特徵或更多的模擬操作功能,例如上述之照明功能、雨刷功能、檢視模擬車輛之目前狀態等,而該觸控單元12係可設置在該主體10之明顯的位置上,以方便使用者在以雙手作動該主體10時能同時方便地對該觸控單元12進行觸控,或是設計該觸控單元12也能被單獨觸控,也就是能依其觸控的時間長短或是觸控的時機來啟動出對應的功能,使得該處理單元13能根據使用者的觸控操作情形而切換運作出對應的模擬結果。Furthermore, in the example of the driving simulation, we can also design the movement operation of the main body 10 by the user, and simultaneously perform the touch operation on the touch unit 12 to operate other Detailed features or more analog operating functions, such as the lighting function described above, the wiper function, the current state of the simulated vehicle, etc., and the touch unit 12 can be disposed at a prominent position of the main body 10 to facilitate the user. When the main body 10 is actuated by both hands, the touch unit 12 can be conveniently touched at the same time, or the touch unit 12 can be separately touched, that is, according to the length of time of the touch control or The timing of the touch is used to activate the corresponding function, so that the processing unit 13 can switch and operate the corresponding simulation result according to the touch operation situation of the user.

請參閱第五圖,係為上述較佳實施例之流程圖;首先,啟動模擬操作裝置100,並由模擬操作裝置100與相關的資料載體運作出一遊戲或模擬程式(步驟S1);其次,由使 用者持握模擬操作裝置100之主體10,而開始於三維空間中以移動操作方式對該主體10與該遊戲或模擬程式進行操控(步驟S2);接著,由模擬操作裝置100之感測模組14對主體10的移動情形進行感測而發出一感測信號(步驟S3);最後,由模擬操作裝置100之處理單元13接收該感測信號,並根據感測信號而調整模擬操作裝置100之顯示螢幕11的顯示畫面,以及根據感測信號或根據感測信號與使用者對模擬操作裝置100之觸控單元12的觸控操作情形,而切換運作出該遊戲或模擬程式之多個不同的模擬操作功能,並根據感測信號與該遊戲或模擬程式之內容而使模擬操作裝置100之力回饋模組15中的多個不同的扭矩發生單元產生扭矩或震動(步驟S4)。Please refer to the fifth figure, which is a flowchart of the above preferred embodiment. First, the simulation operation device 100 is started, and a game or simulation program is executed by the simulation operation device 100 and the related data carrier (step S1); secondly, By making The user holds the main body 10 of the simulation operating device 100, and starts to manipulate the main body 10 and the game or simulation program in a three-dimensional space in a mobile operation manner (step S2); then, the sensing mode of the analog operation device 100 is started. The group 14 senses the movement of the main body 10 to emit a sensing signal (step S3); finally, the sensing signal is received by the processing unit 13 of the analog operating device 100, and the analog operating device 100 is adjusted according to the sensing signal. Displaying the display screen of the screen 11 and switching the operation of the game or the simulation program according to the sensing signal or the touch operation of the touch unit 12 of the analog operation device 100 according to the sensing signal and the user The analog operation function generates torque or vibration by a plurality of different torque generating units in the force feedback module 15 of the analog operating device 100 according to the sensing signal and the content of the game or simulation program (step S4).

綜上所述,本發明所提出之模擬操作裝置100與對應的操作方法,能讓像小型的遊戲機或掌上型之遊樂器產生出特殊的顯示效果與遊戲過程,並能讓使用者或玩家能以更逼真的操作方式來運作所要執行之遊戲或模擬程式的各項模擬操作功能,使得整體的操作與輸出顯示的效果能更加提升其所模擬內容的真實感與臨場操控感,而能帶給使用者或玩家更大的娛樂性;進一步地還有助於使用者或玩家能更加簡便而容易地對特殊技術進行模擬訓練之學習與操控,使得本發明在整體上能有效滿足使用者或玩家對於遊戲或模擬程式之品質與效果的要求。是故,本發明成功地達成了本案發展之主要目的。In summary, the simulation operation device 100 and the corresponding operation method proposed by the present invention can enable a small game machine or a palm game device to generate a special display effect and a game process, and can be used by a user or a player. It can operate the simulation operation functions of the game or simulation program to be executed in a more realistic operation mode, so that the overall operation and output display effect can enhance the realism and on-the-spot manipulation of the simulated content, and can bring It is more entertaining to the user or the player; further, it helps the user or the player to learn and manipulate the simulation training of the special technology more easily and easily, so that the invention can effectively satisfy the user or The player's requirements for the quality and performance of the game or simulation program. Therefore, the present invention successfully achieved the main purpose of the development of the case.

任何熟悉本技術領域的人員,可在運用與本發明相同 目的之前提下,使用本發明所揭示的概念和實施例變化來作為設計和改進其他一些方法的基礎。這些變化、替代和改進不能背離申請專利範圍所界定的本發明的保護範圍。是故,本發明得由熟習此技藝之人士任施匠思而為諸般修飾,然皆不脫如附申請專利範圍所欲保護者。Anyone skilled in the art can apply the same as the present invention. OBJECTS OF THE INVENTION The concepts and embodiment variations disclosed herein are used as a basis for designing and improving other methods. These variations, substitutions and improvements are not to be construed as a departure from the scope of the invention as defined by the appended claims. It is to be understood that the present invention may be modified by those skilled in the art and may be modified as described in the appended claims.

本案圖式中所包含之各元件列示如下:The components included in the diagram of this case are listed as follows:

模擬操作裝置‧‧‧100Simulated operating device ‧‧100

主體‧‧‧10Main body ‧‧10

顯示螢幕‧‧‧11Display screen ‧‧11

觸控單元‧‧‧12Touch unit ‧‧12

處理單元‧‧‧13Processing unit ‧‧‧13

感測模組‧‧‧14Sensing Module ‧‧14

力回饋模組‧‧‧15Force feedback module ‧‧15

第一座標軸‧‧‧XThe first axis ‧‧‧X

第二座標軸‧‧‧YSecond coordinate axis ‧‧‧Y

第三座標軸‧‧‧ZThird coordinate axis ‧‧‧Z

角度‧‧‧θxy 、θyz 、θxz Angle ‧‧‧θ xy , θ yz , θ xz

空白部份‧‧‧11aBlank part ‧‧11a

本案得藉由下列圖式及說明,俾得一更深入之了解:第一圖,係為模擬操作裝置100之外觀示意圖。The present invention can be further understood by the following figures and descriptions: The first figure is a schematic diagram of the appearance of the analog operating device 100.

第二圖,係為模擬操作裝置100之功能方塊示意圖。The second figure is a functional block diagram of the analog operating device 100.

第三圖(a)至(d),係為主體10於空間中之不同軸向的移動示意圖。The third figures (a) to (d) are schematic diagrams of the movement of the body 10 in different axial directions in space.

第四圖(a)至(c),係為根據偏轉操作之過程而於顯示螢幕11上進行對應調整的畫面顯示之示意圖。The fourth diagrams (a) to (c) are schematic diagrams of screen displays for performing corresponding adjustments on the display screen 11 in accordance with the course of the yaw operation.

第五圖,係為較佳實施例之流程圖。The fifth drawing is a flow chart of the preferred embodiment.

主體‧‧‧10Main body ‧‧10

第一座標軸‧‧‧XThe first axis ‧‧‧X

第二座標軸‧‧‧YSecond coordinate axis ‧‧‧Y

第三座標軸‧‧‧ZThird coordinate axis ‧‧‧Z

角度‧‧‧θxy 、θyz 、θxz Angle ‧‧‧θ xy , θ yz , θ xz

Claims (18)

一種模擬操作裝置,包含有:一主體,用以提供使用者持握;一顯示螢幕,設置於該主體上,用以顯示畫面;一感測模組,設置於該主體中,用以感測使用者對該主體的移動情形而發出一感測信號;以及一處理單元,設置於該主體中並信號連接於該顯示螢幕和該感測模組,用以接收該感測信號,並對映該主體在三維空間中移動情形的旋轉方向角度來調整該顯示螢幕的顯示畫面的旋轉方向角度,並在轉正後的該顯示畫面與無像素顯示的該顯示螢幕之間的一空白處顯示一顏色搭配運作出對應的模擬結果。 An analog operating device includes: a main body for providing a user to hold; a display screen disposed on the main body for displaying a picture; and a sensing module disposed in the main body for sensing The user sends a sensing signal to the movement of the main body; and a processing unit is disposed in the main body and is connected to the display screen and the sensing module for receiving the sensing signal and Adjusting the rotation direction angle of the display screen of the display screen by the rotation direction angle of the movement of the main body in the three-dimensional space, and displaying a color in a space between the display screen after the rotation and the display screen without the pixel display Match the corresponding simulation results. 如申請專利範圍第1項所述之模擬操作裝置,其中使用者對該主體的移動包含有一翻滾操作,係為以該主體的一第一座標軸為軸心,將該主體進行一第一方向或一第二方向的移動,其中該第一方向係為一順時鐘方向及一反時鐘方向中之一方向,該第二方向係為該順時鐘方向及該反時鐘方向中之另一方向。 The analog operating device of claim 1, wherein the movement of the main body by the user includes a tumble operation, wherein the main body is oriented in a first direction or a second direction of movement, wherein the first direction is one of a clockwise direction and a counterclockwise direction, and the second direction is the other of the clockwise direction and the counterclockwise direction. 如申請專利範圍第2項所述之模擬操作裝置,其中該感測模組用以感測該主體垂直於該第一座標軸上的移動情形。 The analog operating device of claim 2, wherein the sensing module is configured to sense a movement of the body perpendicular to the first coordinate axis. 如申請專利範圍第1項所述之模擬操作裝置,其中使用者對該主體的移動包含有一俯仰操作,係為以該主體的一第二座標軸為軸心,將該主體進行一第一方向或一第二方向的移動,其中該第一方向係為一順時鐘方向及一反時鐘 方向中之一方向,該第二方向係為該順時鐘方向及該反時鐘方向中之另一方向。 The analog operating device of claim 1, wherein the movement of the main body by the user includes a pitching operation, wherein the main body is oriented in a first direction or a second coordinate axis of the main body a movement in a second direction, wherein the first direction is a clockwise direction and an anti-clock One of the directions, the second direction being the other of the clockwise direction and the counterclockwise direction. 如申請專利範圍第4項所述之模擬操作裝置,其中該感測模組用以感測該主體垂直於該第二座標軸上的移動情形。 The analog operating device of claim 4, wherein the sensing module is configured to sense a movement of the body perpendicular to the second coordinate axis. 如申請專利範圍第1項所述之模擬操作裝置,其中使用者對該主體之移動包含有一偏轉操作,係為以該主體的一第三座標軸為軸心,將該主體進行一第一方向或一第二方向的移動,其中該第一方向係為一順時鐘方向及一反時鐘方向中之一方向,該第二方向係為該順時鐘方向及該反時鐘方向中之另一方向。 The analog operating device of claim 1, wherein the movement of the main body by the user includes a yaw operation, wherein the main body is oriented in a first direction or a third coordinate axis of the main body a second direction of movement, wherein the first direction is one of a clockwise direction and a counterclockwise direction, and the second direction is the other of the clockwise direction and the counterclockwise direction. 如申請專利範圍第6項所述之模擬操作裝置,其中該感測模組用以感測該主體垂直於該第三座標軸上的移動情形。 The analog operating device of claim 6, wherein the sensing module is configured to sense a movement of the body perpendicular to the third coordinate axis. 如申請專利範圍第6項所述之模擬操作裝置,其中該處理單元根據該主體的旋轉方向角度來調整該顯示螢幕的顯示畫面的旋轉方向角度,係為根據使用者以該第三座標軸為軸心所進行該第一方向或該第二方向之該偏轉操作的偏轉角度,而將該顯示螢幕的顯示畫面於反方向之該第二方向或該第一方向上進行偏轉後再加以輸出顯示。 The analog operating device of claim 6, wherein the processing unit adjusts a rotation direction angle of the display screen of the display screen according to a rotation direction angle of the main body, which is based on the third coordinate axis of the user. The deflection angle of the deflection operation of the first direction or the second direction is performed by the heart, and the display screen of the display screen is deflected in the second direction or the first direction in the opposite direction, and then outputted and displayed. 如申請專利範圍第1項所述之模擬操作裝置,其中該模擬操作裝置能運作出至少一模擬操作功能,且該處理單元能根據該感測信號而切換運作出該等模擬操作功能。 The analog operating device of claim 1, wherein the analog operating device is capable of operating at least one analog operating function, and the processing unit is capable of switching to operate the analog operating functions according to the sensing signal. 如申請專利範圍第1項所述之模擬操作裝置,其中該模擬操作裝置更包含有一觸控單元,設置於該主體上並信號 連接於該處理單元,用以提供使用者加以觸控,而該處理單元能根據使用者對該觸控單元的觸控操作而運作出對應的模擬結果。 The analog operating device of claim 1, wherein the analog operating device further comprises a touch unit disposed on the main body and having a signal The processing unit is configured to provide a user with a touch, and the processing unit can operate a corresponding simulation result according to a touch operation of the touch unit by the user. 如申請專利範圍第1項所述之模擬操作裝置,其中該模擬操作裝置更包含有至少一扭矩發生單元,設置於該主體中並信號連接於該處理單元,而該處理單元能根據該感測信號而使該等扭矩發生單元產生扭矩或震動。 The analog operating device of claim 1, wherein the analog operating device further comprises at least one torque generating unit disposed in the body and connected to the processing unit, and the processing unit is capable of sensing according to the sensing unit The signals cause the torque generating units to generate torque or vibration. 一種模擬操作裝置之操作方法,應用於一模擬操作裝置上,該模擬操作裝置包含有一主體和設置於該主體上的一顯示螢幕,而該方法包含下列步驟:使用者持握該主體;對該主體進行移動之操作,並對該主體的移動情形進行感測而發出一感測信號;以及接收該感測信號,並對映該主體在三維空間中移動情形的旋轉方向角度來調整該顯示螢幕的顯示畫面的旋轉方向角度,並在轉正後的該顯示畫面與無像素顯示的該顯示螢幕之間的一空白處顯示一顏色搭配運作出對應的模擬結果。 An operation method of an analog operation device is applied to an analog operation device, the simulation operation device includes a main body and a display screen disposed on the main body, and the method includes the following steps: the user holds the main body; The main body performs an operation of moving, and sensing a movement condition of the main body to emit a sensing signal; and receiving the sensing signal, and adjusting a rotation direction angle of the moving condition of the main body in a three-dimensional space to adjust the display screen The rotation direction angle of the display screen is displayed in a blank space between the display screen after the positive rotation and the display screen without the pixel display, and the corresponding simulation result is performed. 如申請專利範圍第12項所述之模擬操作裝置之操作方法,其中該模擬操作裝置更包含有一觸控單元,而該方法更包含下列步驟:使用者觸控該觸控單元;以及根據使用者對該觸控單元的觸控操作而運作出對應的模擬結果。 The method of operating the analog operating device of claim 12, wherein the analog operating device further comprises a touch unit, and the method further comprises the steps of: touching the touch unit by the user; Corresponding simulation results are performed on the touch operation of the touch unit. 如申請專利範圍第13項所述之模擬操作裝置之操作方法,其中該模擬操作裝置能運作出至少一模擬操作功能, 而該方法更包含下列步驟:接收該感測信號,並根據該感測信號與使用者對該觸控單元的觸控操作而切換運作出該等模擬操作功能。 The method for operating a simulated operating device according to claim 13, wherein the simulated operating device is capable of operating at least one analog operating function, The method further includes the steps of: receiving the sensing signal, and switching the analog operation function according to the sensing signal and the touch operation of the touch unit by the user. 如申請專利範圍第12項所述之模擬操作裝置之操作方法,其中該模擬操作裝置能運作出至少一模擬操作功能,而該方法更包含下列步驟:接收該感測信號,並根據該感測信號而切換運作出該等模擬操作功能。 The operating method of the analog operating device according to claim 12, wherein the analog operating device is capable of operating at least one analog operating function, and the method further comprises the steps of: receiving the sensing signal, and according to the sensing The signals are switched to operate the analog operation functions. 如申請專利範圍第12項所述之模擬操作裝置之操作方法,其中對該主體進行移動之操作包含下列步驟:以該主體的一第一座標軸為軸心,將該主體進行一翻滾操作;以該主體的一第二座標軸為軸心,將該主體進行一俯仰操作;以及以該主體的一第三座標軸為軸心,將該主體進行一偏轉操作。 The operation method of the simulation operating device according to claim 12, wherein the moving the main body comprises the following steps: taking a first coordinate axis of the main body as an axis, and performing a rolling operation on the main body; A second coordinate axis of the main body is an axis, the main body performs a pitching operation; and a third coordinate axis of the main body is taken as an axis to perform a deflection operation on the main body. 如申請專利範圍第16項所述之模擬操作裝置之操作方法,其中調整該顯示螢幕的顯示畫面包含下列步驟:以該第三座標軸為軸心將該主體以一偏轉角度進行該偏轉操作;以及以該偏轉角度將該顯示螢幕的顯示畫面於該偏轉操作之反方向上進行偏轉後再加以輸出顯示。 The operating method of the analog operating device of claim 16, wherein the adjusting the display screen of the display screen comprises the steps of: performing the yaw operation at a deflection angle with the third coordinate axis as an axis; The display screen of the display screen is deflected in the opposite direction of the deflection operation at the deflection angle, and then output and displayed. 如申請專利範圍第12項所述之模擬操作裝置之操作方法,其中該模擬操作裝置更包含有至少一扭矩發生單元,而該方法更包含下列步驟:根據該感測信號而使該等扭矩發生單元產生扭矩或震動。 The method of operating a simulated operating device according to claim 12, wherein the analog operating device further comprises at least one torque generating unit, and the method further comprises the step of: causing the torque to occur according to the sensing signal The unit produces torque or vibration.
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