WO2006033261A1 - 画像処理装置、画像処理方法、情報記録媒体、ならびに、プログラム - Google Patents
画像処理装置、画像処理方法、情報記録媒体、ならびに、プログラム Download PDFInfo
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- WO2006033261A1 WO2006033261A1 PCT/JP2005/016779 JP2005016779W WO2006033261A1 WO 2006033261 A1 WO2006033261 A1 WO 2006033261A1 JP 2005016779 W JP2005016779 W JP 2005016779W WO 2006033261 A1 WO2006033261 A1 WO 2006033261A1
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- Prior art keywords
- polyhedron
- predetermined
- polygons
- virtual
- image processing
- Prior art date
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Definitions
- Image processing apparatus image processing method, information recording medium, and program
- the present invention relates to an image processing apparatus, an image processing method, and an image processing apparatus suitable for rendering an object arranged in a virtual three-dimensional space and formed by polygons while reducing the number of polygons to be processed.
- the present invention relates to a computer-implemented program and a computer-readable information recording medium on which the program is recorded.
- 3D graphics technology has been used in the field of computer graphics and processing in various game devices.
- objects to be drawn are placed in a virtual 3D space.
- the surface of the object is represented by a polyhedron, and the polyhedron has a polygonal surface.
- Such 3D graphics technology is disclosed in the following documents.
- Patent Document 1 Japanese Patent No. 3490983
- the present invention has been made to solve the above-described problems, and is suitable for rendering an object formed by polygons arranged in a virtual three-dimensional space with a reduced number of polygons to be processed. It is an object of the present invention to provide a simple image processing apparatus, an image processing method, a program for realizing these with a computer, and a computer-readable information recording medium on which the program is recorded.
- An image processing apparatus includes a storage unit, a determination unit, and a generation unit.
- the configuration is as follows.
- the storage unit corresponds to each of a plurality of polygons forming the surface of the object on one of the surfaces of the approximate polyhedron that approximates the shape of the object arranged in the virtual three-dimensional space. Add and remember.
- the concrete surface, window glass surface, reinforcing bar surface, etc. of the surface of the building are polygons (polygons). It is divided and expressed.
- a rectangular parallelepiped or a quadrangular pyramid can be adopted as an approximate polyhedron for such a building. This is because the rough shape of the building is often a rectangular parallelepiped, and the rough shape of the tower is often a quadrangular pyramid.
- each polygon (polygon) is stored in association with either surface of the rectangular parallelepiped or the quadrangular pyramid.
- the determination unit determines whether or not each of the stored faces of the approximate polyhedron is visible when the virtual three-dimensional space is viewed from a predetermined viewpoint in a predetermined line-of-sight direction.
- the present invention does not calculate and contrast the angle between the outward normal vector and the line-of-sight vector for each polygon.
- the angle formed with the direction vector is calculated and compared.
- the approximate polyhedron represents the rough shape of the object.
- the generation unit from among the plurality of polygons stored in association with each other, is associated with the surface of the approximate polyhedron determined to be visible in the determination step from the predetermined viewpoint. An image viewed in a predetermined line-of-sight direction is generated.
- an object arranged in a virtual three-dimensional space and formed by polygons can be drawn by reducing the number of polygons to be processed, and the calculation time required for drawing can be reduced. Can do.
- the polygon for each of the plurality of polygons, the polygon has an outward normal vector and an outward normal vector of the surface of the approximate polyhedron. It can be configured to be stored in association with the surface of the approximate polyhedron having the smallest corner.
- the present invention defines the correspondence between each surface of the approximate polyhedron in the above invention and each polyhedron of the object surface.
- the surface is made to correspond in advance to the surface that minimizes the angle between the outward normal vector of the polyhedron and the outward normal vector.
- the determination of whether or not the polygon is visible is that some kind of approximation is adopted. By adopting the correspondence as in the present invention, this determination is performed as accurately as possible. .
- one of the guidelines for determining the correspondence between the polygon and each face of the approximate polyhedron is provided, and once such a correspondence is established, the 3D graphics Since the labor required for processing is the same as that of the above invention, high-speed processing is possible.
- the approximate polyhedron is a polygonal cylinder circumscribing the object, and one of the surfaces is in contact with the ground of the virtual three-dimensional space, and the plurality of polygons Is stored in association with a surface other than the surface in contact with the ground, and the determination unit can be configured to determine whether a surface other than the surface in contact with the ground is visible.
- polygons are not associated with the surface of the approximate polyhedron that is in contact with the ground, the determination process for the surface that is in contact with the ground is omitted, and the calculation required for the three-dimensional graphics processing is performed.
- the amount can be reduced and high-speed processing can be performed.
- the approximate polyhedron is a polygonal cone circumscribing the object, a bottom surface thereof is in contact with the ground of the virtual three-dimensional space, and the plurality of polygons are
- the determination unit can be configured to determine whether or not it is visible on a surface other than the bottom surface in association with a surface other than the bottom surface.
- a polygonal cylinder (typically a rectangular parallelepiped) is used as the approximate polyhedron.
- a polygonal pyramid is used as the approximate polyhedron, and its bottom surface is a surface in contact with the ground.
- the polygon is not associated with the surface of the approximate polyhedron that is in contact with the ground, and the determination process for the surface that is in contact with the ground is omitted, and the three-dimensional graphic is obtained. This reduces the amount of calculation required for the processing, and enables high-speed processing.
- An image processing method is executed by an image processing apparatus including a storage unit, a determination unit, and a generation unit.
- Each of a plurality of polygons forming the surface of the object is stored in association with one of the faces of the approximate polyhedron that approximates the shape of the object, and includes a determination process and a generation process, and is configured as follows. .
- the determination unit determines the position in the virtual three-dimensional space from a predetermined viewpoint. Judgment is made as to whether or not each of the faces of the stored approximate polyhedron can be seen when viewed in a fixed gaze direction.
- the generating unit selects a predetermined polygonal viewpoint that is associated with the surface of the approximate polyhedron determined to be seen by the determining unit from among the plurality of polygons stored in association with each other. To generate an image viewed in the predetermined line-of-sight direction.
- a program according to another aspect of the present invention is configured to cause a computer to function as the image processing apparatus or to cause the computer to execute the image processing method.
- the program of the present invention can be recorded on a computer-readable information storage medium such as a compact disk, a flexible disk, a hard disk, a magneto-optical disk, a digital video disk, a magnetic tape, and a semiconductor memory.
- the above program can be distributed and sold via a computer communication network independently of the computer on which the program is executed.
- the information storage medium can be distributed and sold independently of the computer.
- an image processing apparatus an image processing method, and an image processing apparatus suitable for rendering an object that is arranged in a virtual three-dimensional space and formed by polygons while reducing the number of polygons to be processed
- FIG. 1 is an explanatory diagram showing a schematic configuration of a typical game device in which an image processing device according to one embodiment of the present invention is realized.
- FIG. 2 is a schematic diagram showing a schematic configuration of one image processing apparatus according to the embodiment of the present invention.
- FIG. 3 is an explanatory diagram showing a relationship between an object and a virtual polyhedron.
- FIG. 4 is an explanatory diagram showing the relationship among viewpoints, line-of-sight directions, virtual polyhedron faces, and polygons.
- FIG. 5 is a flowchart showing the flow of image processing control executed by the image processing apparatus of the present embodiment.
- Embodiments of the present invention will be described below.
- the present invention can be similarly applied to information processing apparatuses such as various computers, PDA (Personal Data Assistants), and mobile phones. That is, the embodiments described below are for explanation, and do not limit the scope of the present invention. Therefore, those skilled in the art can adopt embodiments in which each or all of these elements are replaced with equivalent ones, and these embodiments are also included in the scope of the present invention.
- FIG. 1 is an explanatory diagram showing a schematic configuration of a typical game device in which the image processing device of the present invention is realized.
- FIG. 1 is an explanatory diagram showing a schematic configuration of a typical game device in which the image processing device of the present invention is realized.
- the game apparatus 100 includes a CPU (Central Processing Unit) 101, a ROM 102, and a RAM.
- CPU Central Processing Unit
- ROM Read Only Memory
- RAM Random Access Memory
- a DVD-ROM storing an image processing program and data is mounted on the DVD-ROM drive 108, and the game apparatus 100 is turned on to execute the program.
- the image processing apparatus of this embodiment is Realized.
- CPU 101 controls the overall operation of game device 100 and is connected to each component to exchange control signals and data.
- the CPU 101 uses arithmetic operations such as addition / subtraction / division / division, logical sum, logic, etc. using an ALU (Arithmetic Logic Unit) (not shown) for a storage area called a register (not shown) that can be accessed at high speed. It can perform logical operations such as product and logical negation, and bit operations such as bit sum, bit product, bit inversion, bit shift, and bit rotation.
- the CPU 101 itself is configured and equipped with a coprocessor so that saturation operations such as addition, subtraction, multiplication, and division for multimedia processing and trigonometric functions can be performed at high speed. There is something to do.
- the ROM 102 records an IPL (Initial Program Loader) that is executed immediately after the power is turned on. By executing this, the program recorded on the DVD-ROM is read to the RAM 103 and the CPU 101 Execution starts. In ROM 102, operating system programs and various programs necessary for controlling the operation of the entire game device 100 are stored. Data is recorded.
- IPL Initial Program Loader
- the RAM 103 is for temporarily storing data and programs, and holds programs and data read from the DVD-ROM and other data necessary for game progress and chat communication.
- the CPU 101 provides a variable area in the RAM 103 and performs an arithmetic operation by directly applying an ALU to the value stored in the variable, or stores the value stored in the RAM 103 in a register. Performs operations such as performing an operation on the register from the memory and writing the operation result back to the memory.
- the controller 105 connected via the interface 104 receives an operation input performed by the user when executing a game such as a racing game.
- the external memory 106 which is detachably connected via the interface 104, has data indicating the playing status (such as past results) of the racing game, data indicating the progress of the game, and log (record) data of chat communication. Are stored in a rewritable manner. The user can appropriately record these data in the external memory 106 by inputting instructions via the controller 105.
- a DVD-ROM loaded in the DVD-ROM drive 108 stores a program for realizing a game and image data and sound data associated with the game. Under the control of the CPU 101, the DVD-ROM drive 108 performs a reading process on the DVD-ROM mounted on the DVD-ROM drive 108 to read out necessary programs and data, which are temporarily stored in the RAM 103 or the like. .
- the image processing unit 107 processes the data read out from the DVD-ROM power by the CPU 101 or an image arithmetic processor (not shown) provided in the image processing unit 107, and then the image processing unit 107 processes the processed data. It records in a frame memory (not shown) provided. The image information recorded in the frame memory is converted into a video signal at a predetermined synchronization timing and output to a monitor (not shown) connected to the image processing unit 107. As a result, various image displays are possible.
- the image calculation processor can perform two-dimensional image overlay calculation, transparency calculation such as blending, and various saturation calculations at high speed.
- the information can be rendered by the z-buffer method, and high-speed computation can be performed to obtain a rendered image in which a polygon placed in a virtual three-dimensional space is viewed from a predetermined viewpoint position in the direction of a predetermined line of sight.
- the CPU 101 and image processor can work together to draw a character string as a two-dimensional image in the frame memory or on the surface of each polygon according to the font information that defines the character shape. is there.
- the image arithmetic processor generally has a rendering function for projecting a bitmap image (texture image) of a triangle or quadrangle into another triangle or quadrangle area as appropriate.
- the NIC 109 is used to connect the game device 100 to a computer communication network (not shown) such as the Internet, and is used when configuring a LAN (Local Area Network).
- a computer communication network such as the Internet
- LAN Local Area Network
- T modem analog modem for connecting to the Internet using a telephone line
- ISDN Integrated Services Digital Network
- ADSL Asymmetric Digital Subscriber Line
- Cape Norre television line A cable modem or the like for connecting to the CPU, and an interface (not shown) for interfacing these with the CPU 101.
- the audio processing unit 110 converts audio data read from the DVD-ROM into an analog audio signal, and outputs it from a speaker (not shown) connected thereto.
- a speaker not shown
- sound effects and music data to be generated during the progress of the game are generated, and the corresponding sound is output from the speaker.
- the audio processing unit 110 converts the MIDI data into PCM data with reference to the sound source data included in the audio data. If the compressed audio data is in ADPCM format or Ogg Vorbis format, it is expanded and converted to PCM data.
- the PCM data can be output as audio by performing DZA (Digital / Analog) conversion at the timing corresponding to the sampling frequency and outputting it to the speaker.
- DZA Digital / Analog
- the game apparatus 100 is mounted on the ROM 102, RAM 103, external memory 106, and DVD-ROM drive 108 using a large-capacity external storage device such as a hard disk. You may comprise so that the same function as DVD-ROM etc. may be fulfilled.
- FIG. 2 is a schematic diagram showing a schematic configuration of an image processing apparatus according to one embodiment of the present invention.
- An image processing apparatus 201 includes a storage unit 202, a determination unit 203, and a generation unit 204.
- the storage unit 202 corresponds to each of a plurality of polygons forming the surface of the object on one of the faces of the approximate polyhedron approximating the shape of the object arranged in the virtual three-dimensional space. Add and remember.
- FIG. 3 is an explanatory view showing an example of the shape of an object arranged in the virtual three-dimensional space and an example of a polyhedron corresponding to the shape.
- the outline of the object is indicated by a solid line
- the outline of the approximate polyhedron is indicated by a dotted line.
- FIG. 3 (a) shows the relationship between the building object 301 arranged in the virtual three-dimensional space and the virtual polyhedron 302.
- the rough shape of the building is typically a rectangular parallelepiped, and in some cases it may take the shape of a polygonal column, but the shape of the object 301 in this example is a substantially rectangular parallelepiped. Textures such as concrete surfaces and window glass surfaces are affixed to the polygons that make up the object 301, representing buildings in a virtual three-dimensional space.
- a rectangular parallelepiped with a (wall and ceiling) as a surface is adopted.
- FIG. 3 (b) shows the relationship between the tower object 301 arranged in the virtual three-dimensional space and the virtual polyhedron 302.
- the rough shape of the tower is typically a polygonal cylinder, a polygonal pyramid, and a polygonal frustum (the remainder after cutting the apex of the polygonal pyramid), and the shape of the object 301 in this example is a substantially square pyramid.
- the polygon that forms the object 301 has a mesh-like texture that represents a reinforcing bar.
- a texture such as a concrete surface or a window glass surface is occupied by the shell. Is expressed.
- the main structure (wall surface) of the object 301 of the tower. ) Is a square pyramid with the top as the apex.
- the virtual polyhedron 302 typically circumscribes the object 301 (the polygon of the object 301 is included or overlaps the polygon of the object 301), or represents the outline of the object 301 (therefore, There may be a plane that intersects the polygon of the object 301.) It is desirable to adopt a polyhedron, especially a polygonal column or a polygonal pyramid. This is because the number of faces of these polyhedrons is extremely small compared to the number of polygons constituting the object 301. As will be described later, the polygon processing is trimmed by the surface of this virtual polyhedron 302 to reduce the amount of calculation.
- the storage unit 202 stores each of the polygons of the object in association with any surface of such a virtual polyhedron.
- FIG. 4 is an explanatory diagram showing the positional relationship between the viewpoint, the line-of-sight direction, one surface of the virtual polyhedron, and one polygon.
- the point indicated by the position vector r 411 of the polygon 401 is one of the representative points in the polygon 401, and is typically the force at the vertex of the polygon 401 or the weight of the polygon 401.
- the force determined by the range of the angle between the position vector r 411 and the outward normal vector n 413 is determined.
- approximation calculation may be performed using the line-of-sight direction vector s 412 instead of the position vector r 411. That is, strictly speaking,
- this is determined using the face 404 of the virtual polyhedron 302 associated with the polygon 401.
- the surface 404 is associated with a plurality of polygons 401, and it is determined whether or not the surface 404 can be seen by collectively determining whether or not the polygons associated with the surface 404 can be seen. Judge.
- the outward normal vector n 413 of the polygon 401 and the outward direction of the surface 404 is required to be close.
- the storage unit 202 stores the association between the polygon 401 and the surface 404 in this way.
- each polygon 401 is associated with either the side surface 404 or the surface 404 arranged on the upper surface of the virtual polyhedron 302.
- the force that is determined to be visible if the angle formed by the two betatones is 90 degrees or more and less than 180 degrees.
- This lower limit is slightly reduced.
- the angle formed by the two betatones is 80 degrees or more and less than 180 degrees.
- this margin angle is ⁇ (0 ° ⁇ ⁇ 90 °, that is, 0 ⁇ ⁇ ⁇ / 2)
- FIG. 5 is a flowchart showing the flow of image processing control executed by the image processing apparatus.
- FIG. 5 is a flowchart showing the flow of image processing control executed by the image processing apparatus.
- the storage unit 202 already stores each of the polygons 401 of the object 301 in association with one of the surfaces 404 of the virtual polyhedron 302.
- the determination unit 203 performs repeated processing for each of the surfaces 404 of the virtual polyhedron 302. First, it is determined whether or not all the surfaces 404 have been processed (step S 501). If there is a surface 404 that has not been processed yet (step S 501; No), one unprocessed surface 404 is acquired ( Step S502), when the surface 404 is viewed from the viewpoint 402 arranged in the virtual three-dimensional space in the direction of the line-of-sight direction vector s412, it is determined whether or not the outer surface of the surface 404 can be seen ( Step S503). At this time, as described above, the outward normal vector n ′ 423 assigned to the surface 404 and the position vector r ′ 421 from the viewpoint 402 to the surface 404 are used as necessary. .
- step S503 When the outer surface of the surface 404 is visible (step S503; Yes), all the polygons 401 associated with the surface 404 and stored in the storage unit 202 are registered in the Z buffer (step S5 04).
- the Z buffer is prepared in the RAM 103 or the like, and as described later, is a storage area in the form of an array used to determine the perspective relationship between the polygons from the viewpoint.
- step S503 when the outer surface of the surface 404 is not visible (step S503; No), the process returns to step S501.
- the CPU 101 cooperates with RAM 103 to function as determination unit 203.
- multimedia instructions, vector operation instructions, parallel operation instructions, etc., possessed by the image processing processor can be used, the above-mentioned repetition is processed in parallel, or vector operation instructions are used. It is good also as fulfill
- step S501 when the processing is completed for all the faces 404 (step S501; Yes), the generation unit 204 sorts the polygons 401 registered in the Z buffer in order from the viewpoint (step S505). Then, the following processing is repeated from the farthest polygon 401 to the nearest polygon 401.
- step S506 it is determined whether all the polygons 401 registered in the sorted Z buffer have been processed. If there is an unprocessed polygon 401 (step S506; No), an unprocessed polygon is determined.
- the polygon 401 farthest from the viewpoint, 402 force is acquired from the 401 (step S507), and the position information and posture information of the polygon 401 in the virtual three-dimensional space, the position of the viewpoint and the direction of the line of sight are determined.
- Perspective transformation is performed (step S508), an area where the polygon 401 is projected is acquired in the screen buffer (step S509), and the texture assigned to the polygon 401 is pasted in the area (step S509).
- Step S510 and return to Step S506.
- the CPU 101 functions as the generation unit 204 in cooperation with the RAM 103 and the image processing processor of the image processing unit 107.
- step S504 By repeating the processing from step S501 to step S504, only the polygon 401 in which the texture surface can be seen from the viewpoint 402 is assumed to be registered in the Z buffer. For this reason, the calculation amount is naturally smaller than when all the polygons 401 are registered in the Z buffer. It is clear that the amount of calculation can be reduced by using the approximation method of this embodiment, rather than pre-processing whether all polygons 401 are visible or visible. is there.
- step S506 After drawing in the screen buffer by the above-described repetitive steps S506 to S510 (step S506; Yes), the contents of the screen buffer are generated by transferring them to the display device in the vertical synchronization signal cycle. Displayed image (Step S51
- an image processing apparatus As described above, an image processing apparatus, an image processing method, and an image processing apparatus suitable for rendering an object formed by polygons arranged in a virtual three-dimensional space with a reduced number of polygons to be processed,
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- Physics & Mathematics (AREA)
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- Processing Or Creating Images (AREA)
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/575,652 US20080094391A1 (en) | 2004-09-22 | 2005-09-12 | Image Processor, Image Processing Method, Information Recording Medium, and Program |
EP05782027A EP1796046A4 (en) | 2004-09-22 | 2005-09-12 | IMAGE PROCESSOR, IMAGE PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM |
HK07114264.3A HK1106052A1 (en) | 2004-09-22 | 2007-12-28 | Image processor and image processing method |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JP2004275722A JP3961525B2 (ja) | 2004-09-22 | 2004-09-22 | 画像処理装置、画像処理方法、ならびに、プログラム |
JP2004-275722 | 2004-09-22 |
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WO2006033261A1 true WO2006033261A1 (ja) | 2006-03-30 |
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PCT/JP2005/016779 WO2006033261A1 (ja) | 2004-09-22 | 2005-09-12 | 画像処理装置、画像処理方法、情報記録媒体、ならびに、プログラム |
Country Status (8)
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US (1) | US20080094391A1 (ja) |
EP (1) | EP1796046A4 (ja) |
JP (1) | JP3961525B2 (ja) |
KR (1) | KR100898671B1 (ja) |
CN (1) | CN100550060C (ja) |
HK (1) | HK1106052A1 (ja) |
TW (1) | TWI278789B (ja) |
WO (1) | WO2006033261A1 (ja) |
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US8401208B2 (en) | 2007-11-14 | 2013-03-19 | Infineon Technologies Ag | Anti-shock methods for processing capacitive sensor signals |
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TWI450215B (zh) * | 2010-12-14 | 2014-08-21 | Via Tech Inc | 影像物件之隱藏面移除的預先揀選方法、系統以及電腦可記錄媒體 |
JP5899364B1 (ja) * | 2015-09-17 | 2016-04-06 | 株式会社Cygames | プレイヤの意図を予測してレンダリングするためのリソース配分を決定するプログラム、電子装置、システム及び方法 |
WO2018105534A1 (ja) * | 2016-12-07 | 2018-06-14 | 京セラ株式会社 | 光源装置、ディスプレイ装置、移動体、3次元投影装置、3次元投影システム、画像投影装置、および画像表示装置 |
EP3554069B1 (en) | 2016-12-07 | 2021-09-15 | Kyocera Corporation | Image projection device, image display device, and moving body |
DE102017216821A1 (de) * | 2017-09-22 | 2019-03-28 | Siemens Aktiengesellschaft | Verfahren zur Erkennung einer Objektinstanz und/oder Orientierung eines Objekts |
GB2572996A (en) * | 2018-04-19 | 2019-10-23 | Nokia Technologies Oy | Processing video patches for three-dimensional content |
CN110232741B (zh) * | 2019-06-17 | 2022-11-25 | 腾讯科技(深圳)有限公司 | 多层包围盒确定方法、碰撞检测及运动控制方法与设备 |
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2004
- 2004-09-22 JP JP2004275722A patent/JP3961525B2/ja not_active Expired - Lifetime
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- 2005-09-12 US US11/575,652 patent/US20080094391A1/en not_active Abandoned
- 2005-09-12 KR KR1020077006386A patent/KR100898671B1/ko not_active IP Right Cessation
- 2005-09-12 WO PCT/JP2005/016779 patent/WO2006033261A1/ja active Application Filing
- 2005-09-12 EP EP05782027A patent/EP1796046A4/en not_active Withdrawn
- 2005-09-12 CN CNB2005800319162A patent/CN100550060C/zh not_active Expired - Fee Related
- 2005-09-21 TW TW094132591A patent/TWI278789B/zh not_active IP Right Cessation
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2007
- 2007-12-28 HK HK07114264.3A patent/HK1106052A1/xx not_active IP Right Cessation
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JPH05174156A (ja) * | 1991-12-19 | 1993-07-13 | Fujitsu Ltd | 立体表示方法及び装置 |
JPH06348860A (ja) * | 1993-06-10 | 1994-12-22 | Namco Ltd | 画像合成装置およびこれを用いたゲーム装置 |
JPH11259681A (ja) * | 1998-03-09 | 1999-09-24 | Japan Nuclear Cycle Development Inst State Of Projects(Jnc) | オブジェクトをプリミティブに変換する装置 |
JP2003109033A (ja) * | 2002-07-22 | 2003-04-11 | Fujitsu Ltd | オクルージョンカリングを行う3次元グラフィックス描画装置 |
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US8401208B2 (en) | 2007-11-14 | 2013-03-19 | Infineon Technologies Ag | Anti-shock methods for processing capacitive sensor signals |
Also Published As
Publication number | Publication date |
---|---|
KR100898671B1 (ko) | 2009-05-22 |
EP1796046A4 (en) | 2008-02-06 |
EP1796046A1 (en) | 2007-06-13 |
TW200617806A (en) | 2006-06-01 |
KR20070041788A (ko) | 2007-04-19 |
US20080094391A1 (en) | 2008-04-24 |
JP2006092177A (ja) | 2006-04-06 |
HK1106052A1 (en) | 2008-02-29 |
TWI278789B (en) | 2007-04-11 |
JP3961525B2 (ja) | 2007-08-22 |
CN100550060C (zh) | 2009-10-14 |
CN101027695A (zh) | 2007-08-29 |
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