WO2006023268A2 - Portable augmented reality device and method - Google Patents
Portable augmented reality device and method Download PDFInfo
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- WO2006023268A2 WO2006023268A2 PCT/US2005/027456 US2005027456W WO2006023268A2 WO 2006023268 A2 WO2006023268 A2 WO 2006023268A2 US 2005027456 W US2005027456 W US 2005027456W WO 2006023268 A2 WO2006023268 A2 WO 2006023268A2
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/217—Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
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- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- G06F1/1626—Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
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- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1633—Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
- G06F1/1684—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
- G06F1/1686—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being an integrated camera
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
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- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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- H—ELECTRICITY
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N1/00—Scanning, transmission or reproduction of documents or the like, e.g. facsimile transmission; Details thereof
- H04N1/00127—Connection or combination of a still picture apparatus with another apparatus, e.g. for storage, processing or transmission of still picture signals or of information associated with a still picture
- H04N1/00323—Connection or combination of a still picture apparatus with another apparatus, e.g. for storage, processing or transmission of still picture signals or of information associated with a still picture with a measuring, monitoring or signaling apparatus, e.g. for transmitting measured information to a central location
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/30—Services specially adapted for particular environments, situations or purposes
- H04W4/33—Services specially adapted for particular environments, situations or purposes for indoor environments, e.g. buildings
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Definitions
- This invention relates generally to augmented reality applications and more particularly to combining image recognition features with augmented reality applications in order to enrich the augmented reality applications.
- Augmented reality attempts to enrich a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual amiotations, etc.) to the user's environment.
- the goal is to create the impression that the virtual object is a part of the real environment.
- the users of the AR system experience the augmented environment through special display devices that are typically worn on the body, e.g., head mounts.
- Current augmented reality systems suffer from issues with general registration problems, i.e., getting the computer graphics to stick to a real-world scene. For example, due to the use of multiple sensors, artifacts, such as miss-movement of the computer graphics with the real-world scene may occur.
- a portable device configured to provide an augmented reality experience is included.
- the portable device has a display screen configured to display a real world scene.
- the device includes an image capture device associated with the display screen.
- the image capture device is configured to capture image data representing the real world scene.
- the device includes image recognition logic configured to analyze the image data representing the real world scene.
- Image generation logic responsive to the image recognition logic is included.
- the image generation logic is configured to incorporate an additional image into the real world scene.
- a method for augmenting display data presented to a viewer begins with capturing the display data with an image capture device.
- the captured display data is then analyzed.
- a marker within the captured display data is identified.
- additional display data is defined in response to identifying the marker.
- the captured display data and the additional display data is then presented on a display screen of the image capture device.
- a computer readable medium having program instructions for augmenting display data presented to a viewer.
- the computer readable medium includes program instructions for capturing the display data with an image capture device.
- Program instructions for analyzing the captured display data and program instructions for identifying a marker within the captured display data are provided.
- Program instructions for defining additional display data in response to identifying the marker and program instructions for presenting the captured display data and the additional display data on a display screen of the image capture device are included.
- a method for providing information in a portable environment begins with capturing an image of a first object in a first location. Then, object characteristics of the first object are accessed based upon the image of the first object. Next, an image of a second object is captured in a second location. Then, object characteristics of the second object are accessed based upon the image of the second object. The object characteristics of the first object and the object characteristics of the second object are then presented.
- a computer readable medium having program instructions for providing information to a portable device is provided.
- the computer readable medium includes program instructions for capturing an image of a first object in a first location and program instructions for accessing object characteristics of the first object based upon the image of the first object.
- Program instructions for capturing an image of a second object in the second location and program instructions for accessing object characteristics of the second object based upon the image of the second object are provided.
- Program instructions for presenting the object characteristics of the first object and the object characteristics of the second object are included.
- the image recognition logic is further configured to compare the image data to image data accessible through the wireless network in order to determine a match.
- Image/audio generation logic responsive to the image recognition logic is included.
- the image/audio generation logic is configured to overlay additional image data and include an audio clip into the data captured through the image capture device.
- Figure 1 is a simplified schematic diagram of a device having image capture capability, which may be used in an augmented reality application in accordance with one embodiment of the invention.
- Figures 2 A and 2B are side views of the portable device illustrated in Figure 1.
- Figure 3 is a simplified schematic diagram of an image capture device being utilized in an augmented reality application in accordance with one embodiment of the invention.
- Figure 4 is a simplified schematic diagram illustrating yet another application of the incorporation of computer graphics into a real world scene in accordance with one embodiment of the invention.
- Figure 5 is a simplified schematic diagram showing the plurality of users viewing a display monitor with a handheld device in accordance with one embodiment of the invention.
- Figures 6A and 6B show yet another application of the use of a portable device capable of recognizing graphical data in accordance with one embodiment of the invention.
- Figure 7 is a simplified schematic diagram illustrating the use of a portable device and a card game application in accordance with one embodiment of the invention
- Figure 8 is a flow chart illustrating the method operations for augmenting display data presented to a viewer in accordance with one embodiment of the invention.
- Figure 9 is a flow chart illustrating the method operations for providing information in a portable environment in accordance with one embodiment of the invention.
- Figure 10 is a simplified schematic diagram illustrating the modules within the portable device in accordance with one embodiment of the invention.
- the embodiments of the present invention provide a system and method for enabling a low cost consumer application related to augmented reality for entertainment and informational purposes.
- a portable device with a display, a camera and software configured to execute the functionality described below is provided.
- One exemplary illustration of the portable device is the PLAYSTATION PORTABLE (PSP) entertainment product combined with a universal serial bus (USB) 2.0 camera attachment and application software delivered on a universal media disk (UMD) or some other suitable optical disc media.
- PSP PLAYSTATION PORTABLE
- USB universal serial bus
- UMD universal media disk
- the invention could also apply to cell phones with cameras or PDAs with cameras.
- the portable device can be further augmented through use of wireless networking which is a standard option on the PSP.
- Augmented Reality is a general term for when computer graphics are mixed with real video in such a way as the computer graphics adds extra information to the real scene.
- a user points the portable device having a display and a camera at a real world scene.
- the camera shows the scene on the portable device such that it seems that the user is seeing the world through the device.
- Software stored on the device or accessed through wireless network displays the real world image, and uses image processing techniques to recognize certain objects in the camera's field of vision. Based on this recognition, the portable device constructs appropriate computer graphics and overlays these graphics on the display device on top of the real world image.
- the device is a portable hand held device with limited computing resources
- certain objects may be used so that the image recognition software can recognize the object with relative ease, i.e., in manner suitable for the limited processing capabilities of the portable device.
- Some exemplary objects are listed below. It should be appreciated that this list is not exhaustive and other objects that are recognizable may be used with the embodiments described herein.
- Collectable or regular playing cards are one suitable object.
- the playing cards have a fixed colored design in high contrast.
- the design graphics are easy for the device to recognize through the image recognition software.
- the graphics may be chosen so that the device can easily determine the orientation of the card.
- the portable device can then take the real image, remove the special recognized graphic and replace it with a computer-generated image and then show the resulting combination of real and computer graphics to the user on the display.
- the computer graphics move in the same way.
- an animating character could be superimposed on the card.
- a book could be used.
- a clear design is used and then the portable device overlays registered computer graphics before displaying the scene to the user.
- the clear graphic images can be displayed on a television (TV) either from a computer game, the Internet or broadcast TV.
- TV television
- the user would see different superimposed computer graphics on the portable display as described further below.
- a user with the device can get additional product information by analyzing the standard bar code with the camera attachment.
- the additional product information may include price, size, color, quantity in stock, or any other suitable physical or merchandise attribute.
- graphics can be superimposed on the retail packaging as seen by the portable device.
- catalogue information may be obtained about the merchandise.
- the image data captured by the portable device is used to search for a match of the product through a library of data accessed through the wireless network. It should be appreciated that the embodiments described herein enable a user to obtain the information from a bar code without the use of special purpose laser scanning equipment.
- the user would also own the device and could take it from store to store. This would enable the user to do comparison- shopping more easily. Also, the device would be capable of much richer graphics than bar code scanners available in-store. In one embodiment, retailers or manufacturers could provide optical disc media with catalogues of product information. The user would put the disc in the device and then point the camera at a bar code and they would see detailed product information. [0031] With respect to music and video, the bar code would enable the portable device to access a sample of the music and play so the user can effectively listen to a part of the CD simply by capturing an image of the bar code. Similarly, for DVD and VHS videos, a trailer can be stored in the product catalogue on the removable media of the device.
- This trailer can be played back to the user after they capture the bar code and the portable device processes the captured image and matches it to the corresponding trailer associated with the bar code.
- a demo of a video game could be played for video game products.
- the portable device is not scanning the bar code as conventional scanners. The portable device performs image processing on a captured image of the bar code and matches it with a corresponding image to access the relevant data.
- the catalogue can be provided directly by the in-store wireless network.
- the portable device may be used as a secondary personal display in conjunction with a main display that is shared by several users. For example, several people may play a video game on a single TV and use the portable devices for additional information that is unique for each player. Likewise, for broadcast TV (e.g. game show) where several people in the home watch a single broadcast, but see different personal information on their portable device depending upon their preferences.
- the portable device may be used to obtain additional information from the main display. For example, with respect to a sports game, additional player information or statistics may be displayed for a selected player. It may be necessary to synchronize the graphics on the main display with those on the portable display.
- One approach is to use a wireless network or broadcast and to send information to each display using this network.
- An alternative method is to use visual cues from the main display to drive the synchronization with the portable display. As such no additional expensive network connections are required.
- FIG. 1 is a simplified schematic diagram of a device having image capture capability, which may be used in an augmented reality application in accordance with one embodiment of the invention.
- Portable device 100 includes navigation buttons 104 and display screen 102.
- Device 100 is capable of accepting memory card 106 and image capture device 108.
- Image capture device 108 may include a charge couple device (CCD) in order to capture an image of a real-world scene.
- the camera functionality may be provided by a complimentary metal oxide semiconductor chip that uses an active pixel architecture to perform camera functions on-chip.
- device 100 is a PSP device having image capture capability.
- Figures 2 A and 2B are side views of the portable device illustrated in Figure 1.
- Figure 2A shows device 100 with memory card slot 110 and display panel 102.
- Image capture device 108 is located on a top surface of device 100. It should be appreciated that image capture device 108 may be a pluggable device or may be hard- wired into device 100.
- Figure 2B illustrates an alternative embodiment of device 100 of Figure 1. Here, image capture device 108 is located on a backside of device 100. Therefore, a user viewing the display screen 102 may have the same viewing angle as image capture device 108.
- device 100 of Figure 2B also includes memory card slot 110. It should be appreciated that the memory card may be interchanged between users in order to swap information with other users.
- Figure 3 is a simplified schematic diagram of an image capture device being utilized in an augmented reality application in accordance with one embodiment of the invention.
- device 100 is being held by a user with a real- world scene 103 being augmented with computer graphics on display screen 102.
- Real- world scene 103 includes a street bordering buildings having mountain scenery in the background.
- the computer graphics incorporated into real- world scene 103 is car 105.
- logic within the portable device recognizes the road or a marker on the road, e.g., the dividing line of the road, and incorporates the car into the scene.
- a PLAYSTATION PORTABLE device is illustrated in Figures 1-3 the embodiments described herein may be incorporated into any handheld device having camera capability.
- Other suitable devices include a cell phone, a personal digital assistant, a web tablet, and a pocket PC.
- FIG 4 is a simplified schematic diagram illustrating yet another application of the incorporation of computer graphics into a real world scene in accordance with one embodiment of the invention.
- a user is holding portable device 100, which includes display 102.
- display 102 is expanded relative to device 100 for ease of explanation.
- An image capture device which is incorporated into device 100, captures a scene being displayed on display device 112, which may be a television.
- display device 112 illustrates a tree 114 being shown.
- Device 100 captures the image being displayed on device 112 and displays tree 114 on display screen 102.
- device 100 incorporates additional objects into the scene. For example, sun 116 is incorporated into the scene being displayed on display screen 102.
- a marker such as marker 115 of the first display device, may cause the incorporation of additional objects such as sun 116 into the second display device.
- device 100 includes a logic capable of recognizing objects such as tree 114 or marker 115 and thereafter responding to the recognition of such objects or markers by adding appropriate computer graphics such as sun 116 into the scene being displayed on device 100.
- the image capture device incorporated into portable device 100 may be a video capture device that continuously captures the changing frames on display device 112 and incorporates additional objects accordingly.
- visual cues from the main display may be used to drive the synchronization with the portable display.
- FIG. 5 is a simplified schematic diagram showing the plurality of users viewing a display monitor with a handheld device in accordance with one embodiment of the invention.
- display device 120 is a single display device but is illustrated three different times for ease of explanation.
- Users 101a through 101c have corresponding handheld portable devices 100a through 100c, respectively.
- Display devices 100a, 100b, and 100c capture the image being displayed on display screen 120 and augment image data or graphics into the captured image in order to provide additional information to users 101a through 101c.
- a game show being displayed on display device 120 is being viewed by each of users 101a through 101c, so that users 101a through 101c may compete with each other.
- the display on display screen 120 which is captured by devices 100a through 100c, includes data which may be analyzed by logic within device 100a through 100c so that each of the users see somewhat different displays on the corresponding display screens. For example, with reference to a game of charades, one of the users 101a through 101c may have access to what the answer is while the other users do not have this access.
- the television broadcast system may be used to incorporate extra data into the display data being shown by display 120 in order to provide extra functionality for users 101a through 101c.
- devices 100a through 100c enable extra data in the image being displayed on display 120 to be turned on.
- the extra data may be triggered by graphics within display 120 which are recognized by image recognition logic of the portable device.
- Figures 6A and 6B show yet another application of the use of a portable device capable of recognizing graphical data in accordance with one embodiment of the invention.
- a user has a portable device 100a with display screen 102a.
- display screen 102a is enlarged for ease of explanation.
- Device 100a is capable of being networked to in-store network 131a.
- Device 100a captures an image of a barcode 132a associated with product 130a.
- device 100a By recognizing barcode 132a and communicating with in-store network 131a wirelessly, device 100a is enabled to download information concerning the characteristics of item 130a. It should be appreciated that in place of barcode 132a device 100a may recognize a storage box containing item 130a or item 130a itself. Then, by communicating with in-store network 131a, a comparison of the captured image data with a library from in-store network 131a device 100a is able to locate the characteristics such as price, size, color, etc., of item 130a. The user then may move to store Y and use device 100a to download characteristics associated with item 130b.
- a barcode 132b or image data of item 130d or its storage container may be used to access the item characteristics, which can be any catalogue characteristics from in-store network 133a. From this data, the user is then able to compare the characteristics of item 130a in store X and 130b in store Y. Thus, where item 130a and 130b are the same items, the user is able to perform comparison-shopping in the different locations.
- FIG. 7 is a simplified schematic diagram illustrating the use of a portable device and a card game application in accordance with one embodiment of the invention.
- the user is pointing device 100 toward cards 140b and 140b.
- the cards 140 and 140b may have symbols or some kind of graphical data, which is recognized by logic within device 100.
- cards 140a has image 142a and numbers 142b, which may be recognized by image device 100.
- Card 140b includes barcode 142c and marker 142d which also may be recognized by device 100. In one application, these markings may indicate the value of the cards in order to determine which card is the highest.
- a simulated fight may take place on display screen 102 where the winner of the fight will be associated with the higher of cards 140a and 140b.
- a new computer generated graphic can be superimposed on the card and displayed on the portable display.
- the sports person or team on the card can be superimposed in a real 3D view and animated throwing the ball, etc.
- role-playing games it is possible to combine the cards and a video game on the portable device so that collecting physical cards becomes an important part of the game.
- a character of the game may be personalized by the player and this information could be swapped with other players via wireless network or via removable media (e.g. Memory Stick).
- a similar technique could be used to augment business cards.
- a special identifying graphic could be included. This graphic can be associated with the individual and will reference information about that person potentially including photos, video, audio as well as the normal contact info.
- the personal information could be exchanged via removable media.
- a unique graphic is indexed an on-line database via a wireless network to get the information about that person. Having accessed the information, a superimposed graphic, e.g., the person's photo, can be created in place of the graphic on the portable display.
- FIG. 8 is a flow chart illustrating the method operations for augmenting display data presented to a viewer in accordance with one embodiment of the invention.
- the method initiates with operation 150 where the display data on a first display device is presented.
- the display is shown on a television, computer monitor or some other suitable display device.
- the display data on the display device is captured with an image capture device.
- the portable device having image capture capability discussed above is one exemplary device having image capture capability, which includes video capture capability.
- the captured display data is then analyzed in operation 154. This analysis is performed by logic within the portable device.
- the logic includes software or hardware or some combination of the two.
- a marker within the captured display data is identified.
- the marker may be a any suitable marker, such as the markers illustrated in Figures 4 and 7.
- additional display data is defined in response to identifying the marker.
- the additional display data is generated by image generation logic of the portable device.
- the additional data may be downloaded from a wireless network.
- the captured display data and the additional display data are then presented on a display screen of the image capture device in operation 160.
- Figure 9 is a flow chart illustrating the method operations for providing information in a portable environment in accordance with one embodiment of the invention.
- the method initiates with operation 170 where an image of a first object is captured in a first location. For example, an image of an item in a first store may be captured here.
- the object characteristics of the first object are accessed based upon the image of the first object. For example, a wireless network may be accessed within the store in order to obtain the object characteristics of the first object.
- the user may move to a second location.
- an image of a second object in the second location is captured. The object characteristics of the second object are accessed based upon the image of the second object in operation 178.
- FIG. 10 is a simplified schematic diagram illustrating the modules within the portable device in accordance with one embodiment of the invention.
- Portable device 100 includes central processing unit (CPU) 200, augmented reality logic block 202, memory 210 and charged couple device (CCD) logic 212.
- CPU central processing unit
- augmented reality logic block 202 augmented reality logic block 202
- memory 210 charged couple device
- CCD charged couple device
- CMOS complimentary metal oxide semiconductor
- Augmented reality logic block 202 includes image recognition logic 204 and image generation logic 206. It should be appreciated that augmented reality logic block 202 may be a semiconductor chip incorporating the logic to execute the functionality described herein. Alternatively, the functionality described with respect to augmented reality logic block 202, image recognition logic 204 and image generation logic 206 may be performed in software. Here the code may be stored within memory 210.
- the above-described invention describes a portable device capable of providing an enriched augmented reality experience.
- the markers and graphics that are recognized by the system are computer generated, the invention is not limited to computer-generated markers.
- a set of pre-authored symbols and a set of user definable symbols can be created which can be recognized even when drawn by hand in a manner recognizable to the camera of the image capture device.
- players could create complex 3D computer graphics via drawing simple symbols.
- a player might draw a smiley face character and this might be recognized by the device and shown on the display as a popular cartoon or game character smiling.
- users can also establish secret communications using these symbols.
- the invention may employ various computer- implemented operations involving data stored in computer systems. These operations include operations requiring physical manipulation of physical quantities. Usually, though not necessarily, these quantities take the form of electrical or magnetic signals capable of being stored, transferred, combined, compared, and otherwise manipulated. Further, the manipulations performed are often referred to in terms, such as producing, identifying, determining, or comparing.
- the above-described invention may be practiced with other computer system configurations including hand-held devices, microprocessor systems, microprocessor-based or programmable consumer electronics, minicomputers, mainframe computers and the like.
- the invention may also be practiced in distributing computing environments where tasks are performed by remote processing devices that are linked through a communications network.
- the invention can also be embodied as computer readable code on a computer readable medium.
- the computer readable medium is any data storage device that can store data, which can be thereafter read by a computer system. Examples of the computer readable medium include hard drives, network attached storage (NAS), read-only memory, random-access memory, CD-ROMs, CD-Rs, CD-RWs, magnetic tapes, and other optical and non-optical data storage devices.
- the computer readable medium can also be distributed over a network coupled computer system so that the computer readable code is stored and executed in a distributed fashion.
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Abstract
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US9370721B2 (en) | 2013-06-10 | 2016-06-21 | Pixel Press Technology, LLC | Systems and methods for creating a playable video game from a static model |
US9579573B2 (en) | 2013-06-10 | 2017-02-28 | Pixel Press Technology, LLC | Systems and methods for creating a playable video game from a three-dimensional model |
US10071316B2 (en) | 2013-06-10 | 2018-09-11 | Pixel Press Technology, LLC | Systems and methods for creating a playable video game from a three-dimensional model |
US10363486B2 (en) | 2013-06-10 | 2019-07-30 | Pixel Press Technology, LLC | Smart video game board system and methods |
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Also Published As
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EP2704102A3 (en) | 2014-06-04 |
EP1779372A2 (en) | 2007-05-02 |
US20140031120A1 (en) | 2014-01-30 |
US20090285484A1 (en) | 2009-11-19 |
JP2010244575A (en) | 2010-10-28 |
EP1779372A4 (en) | 2014-06-04 |
ES2611336T3 (en) | 2017-05-08 |
EP2704102A2 (en) | 2014-03-05 |
US20060038833A1 (en) | 2006-02-23 |
WO2006023268A3 (en) | 2007-07-12 |
EP2704102B1 (en) | 2017-01-04 |
US8547401B2 (en) | 2013-10-01 |
US20190030441A1 (en) | 2019-01-31 |
US10099147B2 (en) | 2018-10-16 |
JP2008510254A (en) | 2008-04-03 |
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