WO2006006570A1 - 移動体シミュレーション装置及び移動体シミュレーションプログラム - Google Patents
移動体シミュレーション装置及び移動体シミュレーションプログラム Download PDFInfo
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- WO2006006570A1 WO2006006570A1 PCT/JP2005/012787 JP2005012787W WO2006006570A1 WO 2006006570 A1 WO2006006570 A1 WO 2006006570A1 JP 2005012787 W JP2005012787 W JP 2005012787W WO 2006006570 A1 WO2006006570 A1 WO 2006006570A1
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- Prior art keywords
- moving body
- acceleration
- moving
- viewpoint
- line
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
Definitions
- the present invention relates to a moving simulation apparatus and a moving body simulation program for a moving body such as a simulated aircraft control apparatus (flight simulator).
- a simulation simulator such as a flight simulator is an image generation unit that performs predetermined image processing in response to an operation input of an operator on a box simulating an aircraft and creates a video from a cockpit.
- it has a drive unit that drives the box on which the operator rides with a hydraulic jack to give acceleration, gravity, centrifugal force, etc. to the operator.
- the drive unit drives the box on which the operator is placed forward, backward, up, down, left and right to give the operator acceleration, gravity, and centrifugal force.
- a hydraulic jack etc.
- the device is devised as follows. Conventionally, this method has been used as a general method, but the device itself is large-scale and expensive in terms of cost. Furthermore, when a flight simulator is realized by a general-purpose personal computer or workstation, it is not realistic to provide such a drive unit. For this reason, conventional flight simulators realized with personal computers and the like cannot provide operators with mechanical sensations such as acceleration, gravity, and centrifugal force, and provide only flight simulations that are far from actual operations. Can not do it.
- Patent Document 1 relates to a simulated visual field device that detects a head position in a real space by a head sensor and changes a simulated visual field image in a virtual space in conjunction with movement of a visual point in the real space. Disclosure.
- Patent Document 2 listed below is independent of the operation of the position or direction of the viewer or the moving body on which the viewer is boarded.
- a 3D simulator device capable of operating the viewpoint position and the line-of-sight direction is disclosed.
- Patent Document 3 dynamically changes an attribute that expresses a sense of speed of an object according to the speed of the object based on the viewpoint, thereby creating a plurality of images like a motion blur.
- a simulation apparatus capable of expressing motion blur without any problem is disclosed.
- Patent Document 4 provides a walk-through in a three-dimensional space with a more natural sensation and a sense of incongruity by generating and displaying an image by controlling the line-of-sight vector according to the moving speed of the moving body.
- a three-dimensional simulation apparatus is disclosed.
- Patent Document 5 detects a position of a driver's head, and displays an image on a head-mounted display based on the detected head position and driving operation information. Data.
- Patent Document 6 describes a side conductor video system for a train simulator that generates a scene viewed from the viewpoint according to a predetermined standing position of the conductor and can display an image closer to reality. I will disclose it.
- Patent Document 1 Japanese Patent Laid-Open No. 9-138637
- Patent Document 2 JP-A-8-117440
- Patent Document 3 Japanese Patent Laid-Open No. 9-115000
- Patent Document 4 Japanese Unexamined Patent Publication No. 2000-200360
- Patent Document 5 Japanese Patent Laid-Open No. 2001-236010
- Patent Document 6 Japanese Unexamined Patent Application Publication No. 2002-014605
- an object of the present invention is to provide a moving body simulation apparatus and a moving body simulation program that can give a mechanical sense to an operator by a visual effect without using a drive unit such as a hydraulic jack.
- a first configuration of a mobile object simulation apparatus or a mobile object simulation program of the present invention for achieving the above object is set in an internal part of a mobile object arranged in a three-dimensional virtual space, and
- a moving body simulation apparatus or a moving body simulation program that displays a predetermined field-of-view range that spreads around a predetermined line-of-sight direction from a viewpoint that moves as the moving body moves
- the moving direction and acceleration of the moving body Alternatively, centripetal acceleration is detected, and based on the moving direction and the acceleration or centripetal acceleration, the position of the viewpoint is moved and set with respect to the moving body, and based on the set viewpoint.
- the two-dimensional image is generated.
- a second configuration of the moving body simulation apparatus or the moving body simulation program of the present invention for achieving the above object is that, in the first configuration, the line-of-sight direction faces the front of the moving body.
- the viewpoint is moved backward with respect to the moving body based on the acceleration.
- the viewpoint is set by moving forward with respect to the mobile body based on the acceleration.
- a third configuration of the moving body simulation apparatus or the moving body simulation program of the present invention for achieving the above object is the above-described second configuration, wherein the acceleration due to the forward acceleration of the moving body is used. If detected, an image obtained by enlarging the two-dimensional image based on the set viewpoint by a predetermined magnification is generated.
- a fourth configuration of the moving body simulation apparatus or the moving body simulation program of the present invention for achieving the above object is that, in the first configuration, the line-of-sight direction faces the front of the moving body. And the moving direction of the moving body is behind the moving body.
- the viewpoint is set by moving forward with respect to the moving body based on the acceleration, and by the backward deceleration of the moving body
- the viewpoint is set by moving backward with respect to the moving body based on the acceleration.
- the line-of-sight direction is directed to the front of the moving body.
- the viewpoint is determined based on the centripetal acceleration of the moving body.
- the moving body is set by moving in the direction of centrifugal force generated by the turning of the moving body.
- the viewpoint is moved in the direction of the centrifugal force in the fifth configuration. Then, according to the centripetal acceleration, the line-of-sight direction is set by rotating in the turning direction of the moving body.
- a seventh configuration of the moving body simulation apparatus or the moving body simulation program of the present invention for achieving the above object is that, in the fifth or sixth configuration, the moving body is inclined in the left-right direction. In this case, after the viewpoint is moved in the direction of the centrifugal force, the line-of-sight direction is rotated and set in the inclination direction of the moving body according to the inclination angle of the moving body. It is characterized by.
- An eighth configuration of the moving body simulation apparatus or the moving body simulation program of the present invention for achieving the above object is that, in the first configuration, the line-of-sight direction faces the front of the moving body. And when the moving body moves upward with respect to the line-of-sight direction, detecting the acceleration due to the upward acceleration of the moving body, the viewpoint is determined based on the magnitude of the acceleration. When the acceleration due to the downward deceleration of the moving object is detected by setting the moving object to move downward, the viewpoint is set with respect to the moving object based on the acceleration. It is set by moving it upward.
- the moving body simulation apparatus or moving body simulation of the present invention is provided.
- the line-of-sight direction is set to rotate in the upward direction in accordance with the acceleration.
- the line-of-sight direction faces the front of the moving body.
- the acceleration is detected when the moving body is accelerated downward, and the viewpoint is moved based on the acceleration.
- the viewpoint is moved downward with respect to the moving body based on the acceleration. It is characterized by setting.
- the viewpoint is moved in the above direction in the tenth configuration. Then, according to the acceleration, the line-of-sight direction is set to rotate downward.
- a person who sees an image in real space can experience a physical sensation such as acceleration or centripetal acceleration that is applied to the moving body by a visual effect without using a drive unit such as a hydraulic jack. And a more realistic simulation can be realized.
- the visual field constriction phenomenon during forward acceleration can be represented as an image.
- the visual field changes due to psychological influence based on centripetal acceleration. Can be imaged.
- the change in the visual field due to the upward acceleration of the moving object can be represented as an image.
- the visual field change due to the psychological influence based on the upward acceleration of the moving object can be represented as an image.
- the change in the visual field due to the downward acceleration of the moving object can be represented as an image.
- the visual field change due to the psychological influence based on the downward acceleration of the moving body can be image-represented.
- FIG. 1 is a diagram for explaining a three-dimensional virtual space.
- FIG. 2 is a block configuration diagram of a moving body simulation apparatus in an embodiment of the present invention.
- FIG. 3 is a diagram showing a model for explaining the present embodiment.
- FIG. 4 is a diagram showing a change in viewpoint when the moving body 10 accelerates forward.
- FIG. 5 is a diagram for explaining the field of view before the mobile object 10 is accelerated forward and during forward acceleration.
- FIG. 6 is a diagram for explaining the appearance of an image taking into account the expansion of the visual field by forward acceleration and the reduction of the visual field by psychological action.
- FIG. 7 is a diagram for explaining the appearance of an image considering expansion of the visual field by forward acceleration and reduction of the visual field by psychological action.
- FIG. 8 is a diagram for explaining the appearance of an image taking into account the expansion of the visual field by forward acceleration and the reduction of the visual field by psychological action.
- FIG. 9 is a diagram for explaining the appearance of an image considering expansion of the visual field by forward acceleration and reduction of the visual field by psychological action.
- FIG. 10 is a diagram for mathematically verifying an image in which visual field stenosis is reproduced.
- FIG. 11 is a diagram showing changes in the viewpoint and line-of-sight direction when the mobile object 10 turns leftward. is there.
- FIG. 12 is a diagram for explaining changes in the field of view before and during the turning of the moving body 10.
- FIG. 13 is a diagram for explaining changes in the visual field when the moving body 10 is tilted in the turning direction.
- FIG. 14 is a diagram for explaining a change in visual field when the moving body 10 is tilted in the turning direction.
- FIG. 15 is a diagram for explaining changes in the visual field when the moving body 10 is tilted in the turning direction.
- FIG. 16 is a diagram for explaining changes in the visual field when the moving body 10 is tilted in the direction opposite to the turning direction.
- FIG. 17 is a diagram for explaining a change in visual field when the moving body 10 is tilted in the direction opposite to the turning direction.
- FIG. 18 is a diagram showing a change in viewpoint when the moving body 10 accelerates upward.
- FIG. 19 is a diagram for explaining changes in the visual field before and during the ascent of the mobile object 10.
- FIG. 20 is a control flowchart of the viewpoint and line-of-sight direction in the embodiment of the present invention.
- FIG. 21 is a control flowchart of a viewpoint and a line-of-sight direction in the embodiment of the present invention.
- 10 moving body
- 10a moving body structure
- 12 occupant
- M viewpoint
- S line-of-sight direction
- 100 CPU
- 102 simulator program
- 102 RAM
- 106 display control unit
- 108 display 1 12: Input section
- FIG. 1 is a diagram illustrating a three-dimensional virtual space.
- the three-dimensional virtual space is a mathematical three-dimensional space whose position is uniquely specified by coordinates (x, y, z) on three axes orthogonal to each other.
- a flight simulator is realized as an example of an embodiment of the present invention, a moving body such as an aircraft is arranged in a three-dimensional virtual space.
- at least one viewing point is required.
- Any direction can be set as the line-of-sight direction by setting a predetermined position coordinate in the virtual space as the viewpoint and defining the rotation angle of the three axes at the position coordinate.
- a flight simulator is realized as an example of the present embodiment, an image that can be seen by an occupant on the moving body is generated by setting a viewpoint inside the moving body.
- FIG. 2 is a block configuration diagram of the moving body simulation apparatus according to the embodiment of the present invention.
- the moving body simulation apparatus of the present embodiment may be a general-purpose computer apparatus such as a personal computer, or may be a computer apparatus dedicated to moving body simulation.
- the moving body simulation apparatus also displays an image in the line-of-sight direction as a two-dimensional image with the viewpoint power set in the three-dimensional virtual space.
- the simulator program storage unit 102 is a storage unit that stores a simulator program for executing image processing in the present embodiment, and the CPU 100 executes a simulator program characteristic of the present embodiment.
- the RAM 104 is a storage means for storing temporary data, and the display control unit 106 converts the image data generated by executing the simulator program into an analog signal and outputs it to the display 108. As a result, an image is displayed on the display 108.
- a perspective transformation process is performed to project the three-dimensional spatial coordinates that are visible from the viewpoint in the line-of-sight direction onto the two-dimensional coordinates.
- drawing processing for displaying the coordinates converted into the two-dimensional coordinates as an image is performed.
- the image generated by the drawing process is stored in the RAM 104 and then converted into a video signal by the display control unit 106 and output to the display 108.
- a frame buffer for storing the generated image data may be provided.
- all image processing including each of the above processes may be performed by the CPU 100, but in order to reduce the load on the CPU 100, the moving body simulation apparatus performs coordinate conversion in coordinate conversion in the visual field conversion process and the perspective conversion process. It also has a conversion processor and a rendering processor for drawing processing.
- an input unit 112 may be provided for operating a moving object arranged in the three-dimensional virtual space.
- An operation signal from the input unit 112 is input via the interface, and the moving body moves in the three-dimensional virtual space based on the operation signal.
- the viewpoint set inside it also moves, so the image changes every moment as the viewpoint moves.
- a moving body and an occupant riding on the moving body are arranged in the three-dimensional virtual space, and the moving body moves in the three-dimensional virtual space.
- the viewpoint near the head of an occupant inside an image that can be seen by the occupant riding on the moving body is displayed.
- the moving direction of the moving body that is, the line-of-sight direction from the viewpoint is the moving direction of the moving body (in this case, forward).
- the occupant can see the scenery outside the moving body spreading in the direction of movement and the internal structures such as the steering wheel and instruments immediately in front of the occupant inside the moving body.
- the occupant can see a certain range centered on the line of sight. This visible range is the field of view.
- the occupant's viewpoint moves accordingly.
- an external force such as acceleration, centrifugal force, or gravity
- the occupant who rides it tries to be placed on the spot according to the laws of physics.
- Move relative to the body That is, the viewpoint moves relative to the moving object.
- the passenger's head is pressed against the back of the seat by the reaction force (moves in the direction opposite to the moving direction), and as a result, the passenger's viewpoint is , Treatment relative to the internal structure of the moving body, and the field of view changes.
- the viewpoint of the occupant is not directed to the right relative to the internal structure of the moving object. It is. Further, when the moving body accelerates upward, the occupant is pressed downward, and as a result, the viewpoint of the occupant moves downward relative to the internal structure of the moving body.
- the movement of the occupant's viewpoint relative to the moving body due to the external force applied to the moving body is represented by an image, so that the person who sees the image in real space can also apply the external force.
- the occupant's viewpoint also changes due to psychological effects caused by the application of external forces in addition to those caused by external forces themselves.
- the moving body accelerates forward (coincides with the line-of-sight direction)
- the occupant tries to recognize only the center part of the line-of-sight direction, that is, the field of view is narrowed.
- This phenomenon is medically called “field narrowing due to external force stress”.
- the occupant's eyeball does not have the function of changing the viewing angle.
- the phenomenon of visual field stenosis is a psychological phenomenon.
- the moving body turns in either the left or right direction or ascends or descends, the occupant tends to unconsciously move in the direction in which the moving body moves.
- the line-of-sight direction changes in the moving direction of the moving body.
- Changing the line of sight also changes the field of view.
- external forces such as acceleration and centrifugal force cause psychological changes to the occupant, resulting in changes in the visual field of recognition.
- FIG. 3 is a diagram showing a model for explaining the present embodiment.
- the viewpoint M is set near the head of the occupant 12, and when the line-of-sight direction S is viewed from the viewpoint M, an external view from the moving object internal structure 10 a and the moving object 10 in the visual field range of the line-of-sight direction S can be seen.
- As an initial state it is assumed that the line-of-sight direction S of the occupant 12 faces the front of the moving body 10, and the moving body is moving at a linear constant speed toward the stationary state or the front.
- FIG. 4 is a diagram showing a change in viewpoint when the moving body 10 accelerates forward. As shown in FIG. 4, when the mobile object 10 accelerates forward, the occupant 12 tries to be left in place due to the law of inertia. Retreat relatively (shifts in the opposite direction of the moving body).
- FIG. 5 is a view for explaining the field of view of the moving body 10 before and during forward acceleration.
- the field of view of the retracted viewpoint M force when viewed in the line of sight direction S (in front of the moving body) is wider than that of the viewpoint M force before retreating. If the acceleration at the time of acceleration of the moving body is ⁇ , the force F acting on the occupant's viewpoint is
- FIG. 6 to FIG. 9 are diagrams for explaining how the image is seen by the first stage and second stage processes.
- FIG. 6 to FIG. 9 are diagrams for explaining how the image is seen by the first stage and second stage processes.
- FIG. 6 to FIG. 9 are diagrams for explaining how the image is seen by the first stage and second stage processes.
- FIG. 6 to FIG. 9 are diagrams for explaining how the image is seen by the first stage and second stage processes.
- FIG. 6 to FIG. 9 are diagrams for explaining how the image is seen by the first stage and second stage processes.
- Figure 7 looks like Figure 7. That is, since the ratio of the distance from the viewpoint to the center cube and the viewpoint power is also relatively large, the left and right cubes appear to be distorted.
- FIG. 9 (a) (the same image as Fig. 7)). Enlarge to be approximately the same size.
- the images in Figs. 9 (a) and 9 (b) are in the same field of view, but the left and right cubes have different distortions, indicating that they are in different perspectives.
- FIG. 10 is a diagram for mathematically verifying the above description.
- viewpoint U is now from the original point on the Z axis.
- the moving body 10 moves forward and decelerates (acceleration is negative), or the moving body 10 accelerates backward (opposite to the direction of the line of sight) is opposite to the above case.
- the viewpoint M of the occupant 12 is shifted forward with respect to the moving body 10.
- the distance to shift the viewpoint M is the same as the case of accelerating forward.
- an image in which the viewpoint M is shifted forward an image in which the internal structure 10a of the moving body 10 is enlarged is displayed. In this case, since the visual field narrowing phenomenon does not occur, the above-mentioned second stage processing is not performed.
- FIG. 11 is a diagram illustrating changes in the viewpoint and the line-of-sight direction when the moving body 10 turns leftward.
- the occupant 12 moves rightward due to centrifugal force.
- the viewpoint M of the occupant 12 also moves to the right.
- FIG. 12 is a diagram for explaining changes in the field of view before and during the turning of the moving body 10. As shown in Fig. 12, as the viewpoint M moves to the right, the field of view also shifts to the right. When the field of view shifts to the right, in particular, the position of the moving body internal structure 10a in front of the occupant 12 is relatively greatly shifted to the left to clearly recognize that the field of view has shifted to the right. Is possible.
- the centrifugal force is the reaction force of the centripetal force, so the movement of the viewpoint M by the centrifugal force is proportional to the centripetal acceleration ⁇ . Therefore, the above The moving distance of the viewpoint M can be obtained according to equation (1).
- the visual field range does not change instantaneously in the same way as the speed change of the straight line.Therefore, even if the same centripetal force velocity (X is added for a fixed time), the viewpoint M has a predetermined time. When moving from the turning motion to the linear motion gradually, the viewpoint M gradually moves in the centripetal force direction over a predetermined time, and returns to the original position before the turning when the turning is completed. .
- the line-of-sight direction S also changes as the viewpoint M moves. Since the occupant 12 is mentally conscious of paying attention to the turning direction, for example, the occupant 12 tries to turn left when turning left. In order to express this image, the line-of-sight direction S is rotated to the left according to the magnitude of centrifugal force, that is, the magnitude of centripetal acceleration (maximum 40 degrees to 60 degrees). As a result, the line-of-sight direction S becomes the diagonally left front direction. It is preferable that the change in the line-of-sight direction S is gradually changed over a predetermined time, similarly to the change in the viewpoint due to the centrifugal force.
- the moving body 10 tilts when the moving body 10 turns in the left-right direction, it is preferable to consider the change in the line-of-sight direction S due to the tilt.
- the moving body 10 is an aircraft or a railroad, intentional tilting is performed in the direction in which the moving body turns in order to resist centrifugal force and positively generate centripetal force.
- FIGS. 13 to 15 are diagrams for explaining changes in the visual field when the moving body 10 is tilted in the turning direction.
- Fig. 13 (a) as an example, when the mobile object 10 such as an aircraft turns leftward, the occupant 12 makes the outside landscape even when the mobile object 10 tilts at the beginning of the turn. Try to keep. In other words, occupant 12 tries to keep his head level.
- the line-of-sight direction is not followed, that is, the line-of-sight direction is not rotated in the inclination direction of the moving body, and the line-of-sight direction is kept horizontal. As a result, as shown in FIG.
- the moving body 10 such as an aircraft or a railway is inclined in the turning direction of the moving body 10.
- an automobile or the like is affected by centrifugal force and is opposite to the turning direction. Tilt in the direction.
- FIGs. 16 and 17 are diagrams for explaining changes in the visual field when the moving body 10 is tilted in the direction opposite to the turning direction.
- FIG. 16 is a view of the backward turning force of the automobile turning left, and shows a state where the automobile is tilted to the right.
- the occupant tries to keep the outside scene horizontal even when the moving body tilts at the beginning of turning. Therefore, when this is expressed as an image, even if the moving body tilts in the direction opposite to the turning direction, when the moving body begins to tilt, the line-of-sight direction is not followed, that is, the line-of-sight direction is Keep the line-of-sight direction horizontal without rotating in the tilt direction of the moving body.
- the force of the outside scene appears horizontal.
- the moving body is tilted, so the moving body structure in front of the eye can be tilted and an image corresponding to the field of view can be reproduced. .
- the line-of-sight direction may be rotated around the line-of-sight direction axis by the inclination angle of the moving body in the inclination direction of the moving body (in this case, the right direction).
- FIG. 18 is a diagram illustrating a change in viewpoint when the moving body 10 accelerates upward. As shown in FIG. 18, for example, when the moving body 10 accelerates upward, the occupant tries to be left on the spot due to the law of inertia. Moves relatively downward. For this reason, the visual field is also shifted downward.
- FIG. 19 is a diagram for explaining changes in the visual field before and during the ascent of the moving body 10. As shown in Fig. 19, the visual field shifts downward as the viewpoint moves downward. When the field of view shifts downward, the position of the moving body internal structure 10a in front of the occupant 12 can be clearly recognized that the position of the mobile body internal structure 10a is shifted relatively downward. it can.
- the movement of the viewpoint M of the occupant 12 is proportional to the acceleration ⁇ . Accordingly, the moving distance of the viewpoint can be obtained according to the above (1).
- the visual field does not change instantaneously due to the start of speed change (acceleration), so in this case as well, it is preferable to move the viewpoint ⁇ ⁇ ⁇ gradually over a predetermined time.
- the line of sight S also changes along with the movement of the eyelid ⁇ . Change. Since the occupant 12 is psychologically conscious of gazes at the direction of movement, for example, when ascending, the occupant 12 tries to move upward from the front and rotates the line-of-sight direction S upward according to the magnitude of acceleration. (Maximum 40 degrees to 60 degrees). Accordingly, the line-of-sight direction S is directed obliquely upward in the forward direction. The change in the line-of-sight direction S is also gradually changed over a predetermined time.
- the viewpoint M of the occupant 12 is Shifts upward with respect to the moving object 10.
- the distance to shift the viewpoint M is the same as that in the case of accelerating upward.
- the viewpoint M of the occupant 12 moves downward with respect to the moving body 10 in the same manner as the forward acceleration described above.
- FIG. 20 and FIG. 21 are control flow charts of the viewpoint and line-of-sight direction in the embodiment of the present invention.
- the illustrated processing flow is repeated for each frame period.
- the occupant's viewpoint moves following the movement of the moving body so as to be positioned at a predetermined position inside the moving body (S10).
- the position of the viewpoint is further moved by the following processing, Also, rotate the line-of-sight direction.
- Step S14 corresponds to the process in the case where acceleration is detected in the front-rear direction of the moving body, and (1) the case where the moving body accelerates or decelerates in the front-rear direction. In this case, positive acceleration
- step S36 of FIG. 21 if the moving body increases forward, the image generated in step S35 is enlarged to a predetermined magnification to express the above-described visual field constriction phenomenon.
- a frame image including the central region is generated (S37) and displayed on the display 108 (S40).
- Steps S16 to S26 correspond to the processing when the centripetal acceleration is detected in the left-right direction of the moving body and (2) the case where the moving body turns in the left-right direction.
- the viewpoint is moved relative to the moving body in a direction opposite to the centripetal acceleration direction (centrifugal force direction) (S16).
- step S12 When the detection of the speed continues and the predetermined time has elapsed (S18), the line-of-sight direction is rotated by a predetermined angle in the turning direction according to the centripetal acceleration (S20).
- the line of sight depends on the tilt angle of the moving body.
- the direction is rotated in the tilt direction (S26). Note that the order of the processes in steps S18 and S20 and the processes in steps S22, S24, and S26 may be reversed.
- Steps S28 to S32 correspond to the case where acceleration is detected in the vertical direction of the moving body, and corresponds to the above-described processing (3) when the moving body accelerates in the vertical direction.
- the viewpoint is moved in the direction opposite to the moving direction of the moving object according to the magnitude of the acceleration, and if the acceleration is negative (speed decrease), The viewpoint is moved in the direction of movement according to the magnitude of the acceleration (S28), and if a fixed time has elapsed from the start of detection of the upward / downward acceleration in step S12 (S30), The direction is rotated by a predetermined angle in the moving direction (vertical direction) (S32).
- a two-dimensional image based on the viewpoint and line-of-sight direction set in this way is generated (S34) and displayed on the display device (S40).
- the processes of steps S10 to S40 are repeated every frame period (for example, 1 Z60 seconds).
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JP2011133695A (ja) * | 2009-12-24 | 2011-07-07 | Okayama Prefecture Industrial Promotion Foundation | 運転シミュレーション装置 |
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JP4815606B2 (ja) * | 2007-03-14 | 2011-11-16 | 国立大学法人浜松医科大学 | 乗り物酔い訓練装置 |
JP5304760B2 (ja) * | 2010-09-21 | 2013-10-02 | 株式会社Jvcケンウッド | 立体映像撮像装置および立体映像撮像方法 |
KR101209113B1 (ko) | 2012-02-13 | 2012-12-06 | 주식회사 포스앤필 | 역학시스템과 검증기능이 구비된 전자회로장치 |
JP6966246B2 (ja) * | 2017-07-12 | 2021-11-10 | 株式会社コロプラ | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム |
JP7051374B2 (ja) * | 2017-11-06 | 2022-04-11 | 株式会社タイトー | 画像処理装置、画像処理プログラム |
KR102203371B1 (ko) * | 2018-11-30 | 2021-01-15 | 삼성물산 주식회사 | 놀이공원에서 놀이기구를 가동하는 동안 이미지를 시각화하는 장치, 방법 및 이미지 시각화 장치를 관리하는 장치 및 방법 |
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JPH1186031A (ja) * | 1997-09-11 | 1999-03-30 | Sega Enterp Ltd | 画像処理装置及び画像処理方法並びに媒体 |
JPH11146978A (ja) * | 1997-11-17 | 1999-06-02 | Namco Ltd | 3次元ゲーム装置及び情報記憶媒体 |
JPH11175766A (ja) * | 1997-12-05 | 1999-07-02 | Namco Ltd | 画像生成装置及び情報記憶媒体 |
JP2001273525A (ja) * | 2000-01-21 | 2001-10-05 | Sony Computer Entertainment Inc | エンタテインメント装置、記憶媒体およびオブジェクト表示方法 |
JP2002170131A (ja) * | 2000-11-30 | 2002-06-14 | Konami Co Ltd | 画像処理装置、画像処理方法及び情報記憶媒体 |
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2004
- 2004-07-14 JP JP2004207014A patent/JP4040609B2/ja not_active Expired - Lifetime
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2005
- 2005-07-11 WO PCT/JP2005/012787 patent/WO2006006570A1/ja active Application Filing
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JPH1186031A (ja) * | 1997-09-11 | 1999-03-30 | Sega Enterp Ltd | 画像処理装置及び画像処理方法並びに媒体 |
JPH11146978A (ja) * | 1997-11-17 | 1999-06-02 | Namco Ltd | 3次元ゲーム装置及び情報記憶媒体 |
JPH11175766A (ja) * | 1997-12-05 | 1999-07-02 | Namco Ltd | 画像生成装置及び情報記憶媒体 |
JP2001273525A (ja) * | 2000-01-21 | 2001-10-05 | Sony Computer Entertainment Inc | エンタテインメント装置、記憶媒体およびオブジェクト表示方法 |
JP2002170131A (ja) * | 2000-11-30 | 2002-06-14 | Konami Co Ltd | 画像処理装置、画像処理方法及び情報記憶媒体 |
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JP2011133695A (ja) * | 2009-12-24 | 2011-07-07 | Okayama Prefecture Industrial Promotion Foundation | 運転シミュレーション装置 |
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JP2006031229A (ja) | 2006-02-02 |
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