WO2006006362A1 - ゲーム装置 - Google Patents
ゲーム装置 Download PDFInfo
- Publication number
- WO2006006362A1 WO2006006362A1 PCT/JP2005/011519 JP2005011519W WO2006006362A1 WO 2006006362 A1 WO2006006362 A1 WO 2006006362A1 JP 2005011519 W JP2005011519 W JP 2005011519W WO 2006006362 A1 WO2006006362 A1 WO 2006006362A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- unit
- operation input
- drive control
- player
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
Definitions
- a circuit board portion 16 constituting a control portion for driving the game apparatus is mounted inside the base portion 10. Further, in the present embodiment, a magnetic sensor 17 is internally provided so that the absolute direction of the base body portion 10 can be detected. Further, a horizontal bottom plate 31 is fixed to the bottom portion of the base portion 10, and the moving mechanism portion 30 is attached to the bottom plate 31.
- the joysticks 126 and 127 are used for selecting a game type and various conditions at the start of the game, or instructing a direction during the game depending on the type of the game.
- “Chat action” is controlled by the top motion control unit 108, rotates the drive motor 141 in the positive or negative direction by the required angle, and then the required angle in the opposite direction. The rotating operation is repeated a predetermined number of times, thereby producing a so-called left / right swinging motion with respect to the top 20. Rotation speed and amount of drive motor 141 If multiple types are set, various productions can be made and the unexpectedness is further enhanced. In this case, since the screen of the monitor 21 rotates left and right, depending on the type of game, it is possible to slightly influence the difficulty of the game.
- the power of the target character that was knocked down is displayed at a suitable place on the screen, for example, “35-hiki”, and “Kokoro-jikan 23.5” is displayed at the bottom of the screen.
- the remaining time counted by the built-in timer 109 is displayed.
- a game apparatus main body provided with a control unit and a communication unit is erected at an appropriate position facing the game area, while a plurality of the movable operation bodies are provided on the front surface (game area).
- a plurality of movable operating bodies each having a self-propelled mechanism and a communication unit that are driven and controlled by wire or wireless, or can be controlled independently by incorporating a certain drive control unit. May be configured so that they are displaced relative to each other or independently, and preferably move around.
- This movable operating body corresponds to one of the push buttons of this embodiment, and is a model that mimics a small animal or a miniature version of an anthropomorphic model.
- the hitting push button provided at the appropriate position on each surface of each movable operating body is detected by an internal switch and transmitted to a control unit on the game apparatus main body side to transmit a predetermined game (for example, If a game like this embodiment is executed, then.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN200580022764XA CN1980715B (zh) | 2004-07-12 | 2005-06-23 | 游戏装置 |
US11/632,022 US8075400B2 (en) | 2004-07-12 | 2005-06-23 | Game apparatus |
EP05753512A EP1769830A4 (en) | 2004-07-12 | 2005-06-23 | GAME MACHINE |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004-205083 | 2004-07-12 | ||
JP2004-205087 | 2004-07-12 | ||
JP2004205087A JP3751627B2 (ja) | 2004-07-12 | 2004-07-12 | ゲーム装置 |
JP2004205083A JP3751626B2 (ja) | 2004-07-12 | 2004-07-12 | ゲーム装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2006006362A1 true WO2006006362A1 (ja) | 2006-01-19 |
Family
ID=35783710
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2005/011519 WO2006006362A1 (ja) | 2004-07-12 | 2005-06-23 | ゲーム装置 |
Country Status (5)
Country | Link |
---|---|
US (1) | US8075400B2 (ja) |
EP (1) | EP1769830A4 (ja) |
KR (2) | KR100863866B1 (ja) |
TW (1) | TWI276452B (ja) |
WO (1) | WO2006006362A1 (ja) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7677754B2 (en) * | 2006-04-13 | 2010-03-16 | Avago Technologies General Ip (Singapore) Pte. Ltd. | Directional input device with knob |
JP4856585B2 (ja) * | 2007-06-07 | 2012-01-18 | 株式会社ユニバーサルエンターテインメント | 個人識別通信システム及び個人識別通信システムにおいて実行されるプログラム |
JP2010000257A (ja) * | 2008-06-20 | 2010-01-07 | Namco Bandai Games Inc | ゲームコントローラケース、ゲームコントローラケースセット、プログラム、及び情報記憶媒体 |
US8330385B2 (en) * | 2010-02-15 | 2012-12-11 | Ford Global Technologies, Llc | Light bar |
WO2012090208A2 (en) | 2010-12-29 | 2012-07-05 | Diacardio Ltd. | Automatic left ventricular function evaluation |
KR101459908B1 (ko) * | 2013-05-20 | 2014-11-07 | 현대자동차주식회사 | 안전운전유도 게임 장치 및 방법 |
CN219185823U (zh) * | 2022-12-28 | 2023-06-16 | 詹东儿 | 打地鼠玩具 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH069621B2 (ja) * | 1987-01-14 | 1994-02-09 | 美津濃株式会社 | ランニング装置 |
JP2921485B2 (ja) * | 1996-05-15 | 1999-07-19 | 日本電気株式会社 | 体感装置 |
JPH11258973A (ja) * | 1998-03-09 | 1999-09-24 | Atr Chino Eizo Tsushin Kenkyusho:Kk | 歩行感覚生成装置 |
JP2001204956A (ja) * | 2000-01-28 | 2001-07-31 | Atr Media Integration & Communications Res Lab | 歩行型体感ゲーム装置 |
JP2002325968A (ja) * | 2001-04-27 | 2002-11-12 | Namco Ltd | ゲーム機の入力装置 |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4461470A (en) * | 1983-06-20 | 1984-07-24 | Mark E. Astroth | System for adding realism to video display |
EP0555183A1 (de) | 1992-02-07 | 1993-08-11 | Ciba-Geigy Ag | Schädlingsbekämpfungsmittel |
JPH07275505A (ja) | 1994-04-06 | 1995-10-24 | Sega Enterp Ltd | シューティングゲーム用知的ターゲット |
GB2306272B (en) | 1994-07-05 | 1997-07-02 | Sega Enterprises Kk | An amusement comprising a ride |
JP2801882B2 (ja) * | 1996-02-20 | 1998-09-21 | コナミ株式会社 | 乗物遊技機 |
KR100682351B1 (ko) | 1997-11-07 | 2007-02-15 | 가부시키가이샤 세가 | 게임 장치 |
JP3972230B2 (ja) | 1999-02-15 | 2007-09-05 | 株式会社セガ | ゲーム装置、ゲーム装置の制御方法及び記録媒体 |
WO2002069609A2 (en) | 2001-02-27 | 2002-09-06 | Anthrotronix, Inc. | Robotic apparatus and wireless communication system |
US6931596B2 (en) * | 2001-03-05 | 2005-08-16 | Koninklijke Philips Electronics N.V. | Automatic positioning of display depending upon the viewer's location |
-
2005
- 2005-06-23 WO PCT/JP2005/011519 patent/WO2006006362A1/ja active Application Filing
- 2005-06-23 US US11/632,022 patent/US8075400B2/en not_active Expired - Fee Related
- 2005-06-23 KR KR1020077003146A patent/KR100863866B1/ko not_active IP Right Cessation
- 2005-06-23 EP EP05753512A patent/EP1769830A4/en not_active Withdrawn
- 2005-06-23 KR KR1020087017222A patent/KR100996574B1/ko not_active IP Right Cessation
- 2005-07-06 TW TW094122893A patent/TWI276452B/zh active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH069621B2 (ja) * | 1987-01-14 | 1994-02-09 | 美津濃株式会社 | ランニング装置 |
JP2921485B2 (ja) * | 1996-05-15 | 1999-07-19 | 日本電気株式会社 | 体感装置 |
JPH11258973A (ja) * | 1998-03-09 | 1999-09-24 | Atr Chino Eizo Tsushin Kenkyusho:Kk | 歩行感覚生成装置 |
JP2001204956A (ja) * | 2000-01-28 | 2001-07-31 | Atr Media Integration & Communications Res Lab | 歩行型体感ゲーム装置 |
JP2002325968A (ja) * | 2001-04-27 | 2002-11-12 | Namco Ltd | ゲーム機の入力装置 |
Non-Patent Citations (1)
Title |
---|
See also references of EP1769830A4 * |
Also Published As
Publication number | Publication date |
---|---|
EP1769830A1 (en) | 2007-04-04 |
KR100996574B1 (ko) | 2010-11-24 |
KR20080069719A (ko) | 2008-07-28 |
KR100863866B1 (ko) | 2008-10-15 |
US20080032796A1 (en) | 2008-02-07 |
TWI276452B (en) | 2007-03-21 |
EP1769830A4 (en) | 2009-12-30 |
US8075400B2 (en) | 2011-12-13 |
KR20070036169A (ko) | 2007-04-02 |
TW200611744A (en) | 2006-04-16 |
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