WO2004039467A1 - ゲームシステム - Google Patents
ゲームシステム Download PDFInfo
- Publication number
- WO2004039467A1 WO2004039467A1 PCT/JP2003/012633 JP0312633W WO2004039467A1 WO 2004039467 A1 WO2004039467 A1 WO 2004039467A1 JP 0312633 W JP0312633 W JP 0312633W WO 2004039467 A1 WO2004039467 A1 WO 2004039467A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- storage medium
- portable storage
- game device
- play amount
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
Definitions
- the present invention relates to a game system in which first and second game devices are linked, a game device, a game providing method, and a program.
- the data exchange performed between the conventional commercial game device and the home game device is limited to data exchange of play contents, and it has not been possible to directly give an incentive regarding the amount of play. .
- the present invention has been made in view of the above circumstances, and exchanges game parameters related to information relating to the play amount of a player in two game devices, such as a commercial game device and a home game device, thereby increasing the incentive of the play amount.
- One of the objectives is to provide a game system that can be used. Disclosure of the invention
- the present invention for solving the problems of the conventional example described above is a game system including: a first game device; and a second game device separate from the first game device, wherein the first game
- the apparatus has medium receiving means for receiving a portable storage medium, writing means for generating information relating to the play amount of the player, and writing game parameters relating to the information relating to the play amount to the portable storage medium.
- the second game device reads out the game parameters stored in the received portable storage medium and medium receiving means for receiving the portable storage medium, and determines a predetermined value based on the read game parameter.
- a game processing means for processing the game event.
- the predetermined game event is a game event that appears in the game process, the appearance of which is restricted, and the restriction of the appearance is released based on the game parameter read by the second game device.
- the information relating to the play amount includes the amount of the fee paid by the player in the first game device, the number of times the player has played in the first game device, and the time the player has played in the first game device. Information including at least one of them may be used. Thereby, the play amount can be detected.
- the game parameter is an occurrence of the predetermined game event.
- the second game device includes a process for generating the predetermined game event based on the game parameter, including at least one of data used when the predetermined game event is generated or not It is good also as performing.
- At least one of the first game device and the second game device may determine whether or not to generate the predetermined game event based on a random number. Further, when at least one of the first game device and the second game device generates the predetermined game event, an occurrence record including information for identifying the predetermined game event is written to the portable storage medium. It is also preferable to further include a recording / writing means, and when there is the occurrence record, processing for restricting the occurrence of a predetermined game event identified by the information included in the occurrence record. By doing so, it is possible to improve the gameability and further increase the incentive of the amount of play.
- the present invention for solving the problems of the conventional example described above is connected to the first game device including means for generating information relating to the play amount of the player and writing game parameters relating to the information relating to the play amount to a portable storage medium.
- a second game device that can be carried, comprising: a medium receiving means for receiving the portable storage medium; a game parameter stored in the received portable storage medium; and reading the game parameters based on the read game parameters And a game processing means for processing a predetermined game event.
- the present invention for solving the problems of the conventional example is a first game device, which generates a medium receiving means for receiving a portable storage medium, information relating to the play amount of the player, and includes information relating to the play amount. And writing means for writing the game parameter to the portable storage medium.
- the first game device and the second game device are used, information relating to the play amount of the player is generated in the first game device, A step of writing game parameters relating to information relating to the play amount to a portable storage medium, and the second game device reading game parameters stored in the portable storage medium and reading the game parameters And a step of processing a predetermined game event based on the game parameters.
- the incentive of the play amount can be raised.
- the game product generates information related to the play amount of the player, and cooperates with the first game device that writes the game parameter related to the information related to the play amount to the portable storage medium.
- a computer built in the second game device causes a procedure for reading game parameters stored in the portable storage medium and a procedure for processing a predetermined game event based on the read game parameters. It is characterized by that.
- the portable memory stores a procedure for generating information relating to the play amount of the player and a game parameter relating to the information relating to the play amount in the overnight. And a procedure for writing to a medium.
- a computer-readable recording medium is a first game device that generates information related to a play amount of a player and writes game parameters related to the information related to the play amount to a portable storage medium.
- a second game device cooperating with the computer, and a procedure for reading out the game parameters stored in the portable storage medium and processing a predetermined game event based on the read game parameters And a program for executing the procedure is stored.
- a computer-readable recording medium includes a procedure for generating information relating to a play amount of a player and a game parameter overnight relating to the information relating to the play amount in the computer storage. It is characterized by storing a procedure for writing to a medium and a program for executing the program.
- FIG. 1 is a configuration block diagram of the game system according to the embodiment of the present invention.
- FIG. 2 is a functional block diagram of the first game device according to the embodiment of the present invention.
- FIG. 3 is a functional block diagram of the second game device according to the embodiment of the present invention.
- the game system includes a first game device 1 and a second game device 2 provided separately from each other. It is configured to include.
- the first game device 1 includes a control unit 1 1, a storage unit 1 2, an operation unit 1 3, a display unit 1 4, a portable storage medium drive 1 5, and a charging unit 1 6.
- the second game device 2 includes a control unit 21, a storage unit 2 2, an operation unit 2 3, a display unit 24, and a portable storage medium drive 25.
- the first game device 1 can be a commercial game machine placed in a game center or the like, and the second game device 2 can be a home game device.
- the display unit 24 of the second game device 2 may be provided separately as a home television receiver.
- the control unit 11 of the first game device 1 implements the writing means of the present invention, and operates according to the program stored in the storage unit 12 to process game events.
- the specific processing contents of the control unit 11 will be described later.
- the storage unit 1 2 stores a program executed by the control unit 1 1.
- the storage unit 12 also operates as a work memory that stores data for processing by the control unit 11.
- the operation unit 13 is a controller such as a joystick or a button, and outputs the content of the player's operation to the control unit 11.
- the display unit 14 is a display or the like, and displays a game screen according to instructions input from the control unit 11.
- the portable storage medium drive 15 accepts the portable storage medium, reads information stored in the portable storage medium in accordance with an instruction input from the control unit 11 1, outputs the information to the control unit 11, and The information input from the control unit 11 is stored in a portable storage medium.
- the portable storage medium is a smartphone
- -Storage media such as media (trademark) that stores data in the built-in IC, information that changes the physical properties of the media surface, such as a rewrite card, and invisible ink such as infrared ink on the paper Recording information with ink
- media trademark
- invisible ink such as infrared ink on the paper
- record information optically and electromagnetically such as portable hard disk devices, MOs, and CD-Rs.
- the accounting unit 16 accepts money, such as money, identifies the amount, and outputs information representing the identified amount to the control unit 1 1.
- the control unit 11 When the information on the amount received from the accounting unit 16 is input, the control unit 11 accumulates and stores this information in the storage unit 12. In other words, if “200 yen” is stored as the amount of money that is currently accepted in the storage unit 1 2, if the information of the amount “100 yen” is input from the billing unit 16 The information of “3 0 0 yen” obtained by accumulating these is stored in the storage unit 12. The control unit 11 calculates the number of playable times as credit information by dividing the amount indicated in the information at a predetermined unit price by using the information on the amount input from the charging unit 16. To do.
- the control unit 1 1 Upon receiving an instruction to start playing from the player, the control unit 1 1 checks whether or not the credit information is “1” or more. If it is “1” or more, the control unit 1 decrements the credit information, Start processing. In this game process, the control unit 11 instructs the portable storage medium drive 15 to read out the play content information stored in the portable storage medium, and the portable storage medium drive 15 When the play content information read from the portable storage medium is input, the game processing is performed based on the information. Eventually, when the player gives an instruction to end the game or the game is over, the portable storage medium drive 15 is instructed to write the play contents to the portable storage medium.
- control unit 11 writes not only the play content but also information that is in play amount to a portable storage medium.
- the amount of play is determined by the player on the first game device 1 Only the total amount paid by the player for play in the first game device 1, the number of times the player played in the first game device 1, the first game It is represented by the time when the player played in the device.
- control unit 11 instructs the portable storage medium drive 15 to read information about the play amount from the portable storage medium, and the information about the play amount input from the portable storage medium drive 15 is added to the current play amount.
- the portable storage medium drive 15 is instructed to write the information on the play amount after the additional recording to the portable storage medium.
- the control unit 1 1 accumulates the information related to the read play amount (total amount so far) accumulated in the storage unit 1 2 and stored.
- the control unit 11 starts the play from the player (for example, restarts play). If the credit information is “1” or more when the instruction is received (which may be included), the number of times of play this time (portable storage medium drive 15 received the portable storage medium) And the number of plays made until the portable storage medium is removed) is incremented and stored in the storage unit 1 2 and stored in the information on the read play amount (total number of times played so far).
- Part 1 2 is the cumulative value of the current number of plays stored in 2 (the number of plays made between the time the portable storage medium was received by the portable storage medium drive 15 and the time the portable storage medium was removed). Add to generate new play amount information and write it to a portable storage medium.
- the control unit 11 activates a timer (not shown) at the start of the game process, for example.
- the time counted by this timer at the end of the game is accumulated and stored in the storage unit 12 as play time information.
- the total play time of this time is acquired, and the current play time (stored in the portable storage medium drive 15) stored in the storage unit 12 is added to the information related to the read play amount (total time so far).
- the accumulated value of the play time between the time when the portable storage medium is received and the time when the portable storage medium is removed is added to generate new play amount information. Let it be written.
- the amount of play may be the total number of game stages, the total number of operation characters (the number of characters operated), or the like.
- the first game device 1 of the present embodiment has the above-described configuration, and if the contents are represented by a functional block diagram, it is as shown in FIG. That is, the first game device 1 includes a portable storage medium receiving unit 3 1, a reading unit 3 2, a writing unit 3 3, a game processing unit 3 4, a play amount measuring unit 3 5, and play amount information. And generating unit 3 6.
- the portable storage medium receiving unit 3 1, the reading unit 3 2, and the writing unit 3 3 are realized by a portable storage medium drive 15 5 ′.
- the game processing unit 34, the play amount measuring unit 35, and the play amount information generating unit 36 are basically realized by the control unit 11.
- the portable storage medium receiving unit 31 receives a portable storage medium.
- the reading unit 32 reads information from the portable storage medium received by the portable storage medium receiving unit 31 and outputs it to the game processing unit 34 and the play amount information generation unit 36.
- the writing unit 33 writes the information input from the play amount information generating unit 36 on the portable storage medium received by the portable storage medium receiving unit 31.
- the game processing unit 3 4 performs the game according to a predetermined program. Execute the process.
- the play amount measuring unit 3 5 is the play amount of the current play (played between the time the portable storage medium was received by the portable storage medium receiving unit 31 and the time the portable storage medium was removed). Specifically, the amount of play can be the total amount of money spent for play, the number of plays, and the play time (measured by an unillustrated evening ima). Further, the play amount measuring unit 35 outputs the play amount information relating to the current play to the play amount information generating unit 36.
- the play amount information generation unit 3 6 receives the play amount information (information about the play amount so far) stored in the portable storage medium from the reading unit 3 2 and plays amount measurement unit 3 Receives the current play amount information from 5 and adds them to generate new play amount information, which is output to the writing unit 33. As a result, information on a new play amount is recorded on the portable storage medium.
- the play amount information generation unit 36 may perform the process when the user performs an operation for extracting the portable storage medium or stores the contents of the play. .
- the control unit 21 of the second game device 2 implements the game processing means of the present invention, operates in accordance with a program stored in the storage unit 22, and executes predetermined game processing.
- the specific processing contents of the control unit 21 will be described later.
- the storage unit 2 2 stores a program executed by the control unit 2 1.
- the storage unit 22 also operates as a work memory that stores data for processing by the control unit 21.
- the operation unit 23 is a joystick, a button, a game controller, or the like, and outputs the content of the player's operation to the control unit 21.
- Display section 2 4 is a display, a television receiver for home use, and the like, and displays a game screen according to an instruction input from the control unit 2 1.
- the portable storage medium drive 25 receives the portable storage medium, reads the information stored in the portable storage medium in accordance with the instruction input from the control unit 21, outputs it to the control unit 2 1, and The information input from the control unit 21 is stored in a portable storage medium.
- This portable storage medium drive 25 implements the medium receiving means of the second game device in the present invention.
- the control unit 21 starts game processing upon receiving an instruction to start play from the player. In this game process, the control unit 21 instructs the portable storage medium drive 25 to read out the play content information stored in the portable storage medium, and the portable storage medium drive 25 is portable. When the play content information read from the storage medium is input, the game is processed based on this information.
- the control unit 21 instructs the portable storage medium drive 25 to write the play contents to the portable storage medium.
- the control unit 21 instructs the portable storage medium drive 25 to read not only the contents of play but also the amount of play from the portable storage medium. It is to change the content of the game process using the information on the played amount.
- An example of changing the content of the game process is that the control unit 21 generates a special event on the game every time the play amount reaches a predetermined threshold value.
- special events are, for example, when the game content is raised when a virtual pet is kept, and a type of pet that does not normally appear appears in the options, Some game items do not appear.
- Another example of changing the content of game processing is to change the difficulty level of the game.
- the second game device 2 of the present embodiment has the above-described configuration, and if the contents are represented by a functional block diagram, it is as shown in FIG. That is, the second game device 2 includes a portable storage medium receiving unit 4 1, a reading unit 4 2, a game processing unit 4 3, and a writing unit 44.
- the portable storage medium receiving unit 4 1, the reading unit 4 2, and the writing unit 4 4 are realized by a portable storage medium drive 25.
- the game processing unit 4 3 is basically realized by the control unit 2 1.
- the portable storage medium receiving unit 4 1 receives a portable storage medium.
- the reading unit 42 reads information on the play contents and the play amount from the portable storage medium received by the portable storage medium receiving unit 41 and outputs the information to the game processing unit 43.
- the game processing unit 43 executes game processing according to a predetermined program, and, as described above, uses the play amount information input from the reading unit 42 to control the content of the game processing. change.
- the writing unit 44 receives the play content information from the game processing unit 43 and writes it into the portable storage medium received by the portable storage medium receiving unit 41.
- the content of the game processing in the second game device 2 is changed according to the amount of play such as the fee, time, number of plays, etc. spent on the first game device 1, for example, a special event is issued. To be born. Thereby, an incentive regarding the play amount in the first game device 1 is given to the player.
- the present invention is not limited to the embodiments shown so far.
- the game process on the second game device is Although the game parameters of the present invention that affect the contents of the present invention have been described as being the amount of play itself, the game parameters are used when special game events can occur or when special game events occur. Either one or both of the data may be used.
- a special game event is actually generated by a random number. It may be determined whether or not it is generated. According to this, even if the game amount satisfies a predetermined condition, it is not always known whether or not a special event occurs, so that the game performance is improved.
- This process also determines whether a special event is actually generated based on the input of a game parameter for generating a special event on the second game device 2 side instead of the first game device 1. Whether or not it is determined by a random number may be performed. This also gives the same result and improves the game performance.
- the game device 2 associates the information for identifying the generated special event with the number of times or information about whether or not the special event has occurred, and writes it to the portable storage medium as the generated record information. Also good. And when a special event is to occur, Referring to the occurrence record information, the occurrence of a special event is stopped when the special event to be generated has already occurred a predetermined number of times. According to this, since the number of occurrences of special events is suppressed, the game performance is improved.
- the first game apparatus 1 calculates the “play amount of this time” in consideration of the case where the player plays a plurality of times continuously. You may make it write by adding the play amount in.
- the game system according to the present invention is useful for providing incentives for increasing the number of plays to a player in providing a game using a computer, and greatly contributes to the development of the information industry. There is industrial applicability.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP03748668A EP1568402A4 (en) | 2002-10-31 | 2003-10-02 | GAME SYSTEM |
AU2003268731A AU2003268731A1 (en) | 2002-10-31 | 2003-10-02 | Game system |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002-318960 | 2002-10-31 | ||
JP2002318960A JP2004148004A (ja) | 2002-10-31 | 2002-10-31 | ゲームシステム |
Publications (1)
Publication Number | Publication Date |
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WO2004039467A1 true WO2004039467A1 (ja) | 2004-05-13 |
Family
ID=32171277
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/JP2003/012633 WO2004039467A1 (ja) | 2002-10-31 | 2003-10-02 | ゲームシステム |
Country Status (5)
Country | Link |
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US (1) | US20040087364A1 (ja) |
EP (1) | EP1568402A4 (ja) |
JP (1) | JP2004148004A (ja) |
AU (1) | AU2003268731A1 (ja) |
WO (1) | WO2004039467A1 (ja) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4758125B2 (ja) * | 2005-03-31 | 2011-08-24 | 株式会社バンダイナムコゲームス | ゲーム装置、プログラム、及び情報記憶媒体 |
AU2009201551A1 (en) * | 2008-05-02 | 2009-11-19 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of monitoring a gaming device |
JP5552252B2 (ja) * | 2009-04-02 | 2014-07-16 | 任天堂株式会社 | 情報処理システム、プログラム、および情報処理装置 |
JP5599156B2 (ja) * | 2009-04-02 | 2014-10-01 | 任天堂株式会社 | 情報処理システム、プログラム、および情報処理装置 |
JP4865072B1 (ja) * | 2010-09-03 | 2012-02-01 | 株式会社コナミデジタルエンタテインメント | ゲーム装置 |
EP2777786A3 (en) * | 2013-03-15 | 2014-12-10 | Disney Enterprises, Inc. | Managing virtual content based on information associated with toy objects |
US9011194B2 (en) | 2013-03-15 | 2015-04-21 | Disney Enterprises, Inc. | Managing virtual content based on information associated with toy objects |
US9610500B2 (en) | 2013-03-15 | 2017-04-04 | Disney Enterprise, Inc. | Managing virtual content based on information associated with toy objects |
JP5941195B1 (ja) * | 2015-06-16 | 2016-06-29 | 株式会社タカラトミー | ゲーム筐体及びゲームシステム |
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JP2000157721A (ja) * | 1998-11-26 | 2000-06-13 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
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2002
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2003
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- 2003-10-02 AU AU2003268731A patent/AU2003268731A1/en not_active Abandoned
- 2003-10-02 EP EP03748668A patent/EP1568402A4/en not_active Withdrawn
- 2003-10-23 US US10/690,570 patent/US20040087364A1/en not_active Abandoned
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Also Published As
Publication number | Publication date |
---|---|
US20040087364A1 (en) | 2004-05-06 |
EP1568402A4 (en) | 2006-11-08 |
EP1568402A1 (en) | 2005-08-31 |
JP2004148004A (ja) | 2004-05-27 |
AU2003268731A8 (en) | 2004-05-25 |
AU2003268731A1 (en) | 2004-05-25 |
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