US20190299056A1 - Automated visual enhancement camera system and process - Google Patents

Automated visual enhancement camera system and process Download PDF

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Publication number
US20190299056A1
US20190299056A1 US16/372,091 US201916372091A US2019299056A1 US 20190299056 A1 US20190299056 A1 US 20190299056A1 US 201916372091 A US201916372091 A US 201916372091A US 2019299056 A1 US2019299056 A1 US 2019299056A1
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Prior art keywords
guest
golf ball
video
composite
path
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US16/372,091
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English (en)
Inventor
James Vollbrecht
Jeremy Mathew Carver
John Vollbrecht
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Flyingtee Tech LLC
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Flyingtee Tech LLC
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Priority to US16/372,091 priority Critical patent/US20190299056A1/en
Assigned to FLYINGTEE TECH, LLC reassignment FLYINGTEE TECH, LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: VOLLBRECHT, James, CARVER, Jeremy Mathew, VOLLBRECHT, John
Publication of US20190299056A1 publication Critical patent/US20190299056A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/60Editing figures and text; Combining figures or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B57/00Golfing accessories
    • A63B57/505Hole information stands, e.g. tee-boxes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0669Score-keepers or score display devices
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/18Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
    • H04N7/183Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a single remote source
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • A63B2024/0012Comparing movements or motion sequences with a registered reference
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0028Tracking the path of an object, e.g. a ball inside a soccer pitch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0053Tracking a path or terminating locations for locating an object, e.g. a lost ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • A63B2024/0068Comparison to target or threshold, previous performance or not real time comparison to other individuals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B2071/0694Visual indication, e.g. Indicia
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/32Golf
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras

Definitions

  • This invention relates generally to an automated visual enhancement camera system and method and, more particularly, to systems and methods of automatically augmenting a video of an individual who is striking or throwing an object with the travel path of the object that is struck or thrown.
  • the invention relates to an automated visual enhancement camera system and method, and more particular to an automated visual enhancement camera system and method that enhances guest experience by offering a view of a guest hitting a golf ball with shot tracer and scoring overlay of a previously struck golf ball and by allowing guest to share the experience on social media.
  • some embodiments provide an automated visual enhancement camera system and method that enhances a guest's experience by offering short video clip or picture view of a guest engaging in entertainment or sports activities that is enhanced with computer generated overlays of a ball and resulting score, personal record, etc. which can then be shared by the guest to friends by mobile phone, PC, social media links and similar methods of digital conveyance.
  • this invention automatically creates a video clip or still image featuring a guest in a social golf range hitting a golf ball, with the flight of the golf ball and contextually relevant statistics (such as distance, resulting points scored, etc.) rendered into the clip which is then delivered to the guest for sharing by mobile phone, tablet, computer or other electronic means.
  • the guest will be hitting a golf ball in a multi-level, multi-bay golf and entertainment facility.
  • the guest might desire the composite video that contains an overlay of the shot to be shared with others in the facility.
  • the sharing might be facility wide or in bay only, and in other cases the sharing might involve direct transmission of the enhanced clip or picture directly to other designated guests, some of whom might be in competition with the sharer.
  • the guest might request that the video that includes the traced travel path of the ball be uploaded to a social media account of his or her choice, which might include the social media account of the driving range, the guest's own personal social media account, etc.
  • uploading of the video plus the travel path will occur automatically without intervention by the guest except, perhaps, to review the clip or picture and approve its distribution to the channel offered by the invention from a list of such channels.
  • the system collects video clips or pictures of multiple shots of the guest and ranks these relative to the guest's personal history of play, the history of all of the guests playing the game, etc., and uses pre-established criteria to suggest a choice of clips or pictures to the guest, who can then and thereafter review the clips to choose those to be shared. In some cases, this selection might be done automatically (e.g., the trial with the highest score if scoring is enabled).
  • the video that is provided to the guest might include, in addition to a trace of the shot, a score, shot statistics or other graphical elements created by the software.
  • the score might be determined based on distance to a fixed target (e.g., the pin), the flight distance of the ball, the length of the ground path, the total distance traveled, the maximum height of the path, etc. Some variations will allow the guest to use the score to compete with one or more other guests who are present at that golfing facility or even at a remote facility. Additionally, in some cases if the guest has several recorded shots the associated software might rank those shots based on the score and suggest the best one to save or upload.
  • AR augmented reality
  • A.R. or “AR” might be used to display the path of the ball to the guest using a handheld, personal mobile device or headset. That is, a guest who is provided with an AR headset might see the path of the ball drawn on a real-time view of the driving range.
  • the ball's path will be traced in real time and displayed within the AR headset.
  • the path of the ball will be displayed within the AR headset some time after the ball is struck (e.g., a replay) to allow time for the path to be calculated.
  • all of the shots by all of the guests in a venue could be displayed simultaneously, giving the guest a view of multiple balls in flight on the AR device of choice and/or the composite AR video might be transmitted to other/designated users (e.g., competitors) or uploaded to a server from which it can be viewed by others (e.g., to social media).
  • FIG. 1 illustrates a rear perspective view showing an example of an automated visual enhancement camera system in accordance with an illustrative embodiment of the system and process disclosed herein.
  • FIG. 2 is a top perspective view of the automated visual enhancement camera system shown in FIG. 1 .
  • FIG. 3 contains a schematic illustration of an operating logic suitable for use with an embodiment.
  • FIG. 4 contains a schematic illustration of a guest participating in an embodiment with FIG. 4A illustrating the guest as s/he swings at the ball and FIG. 4B illustrating an outcome after the ball has been landed and a score has been awarded.
  • FIG. 5 (i.e., FIGS. 5A and 5B ) contains a more detailed schematic illustration of an operating logic suitable for use with an embodiment.
  • the invention relates to an automated visual enhancement camera system and method, and more particular to an automated visual enhancement camera system and method that enhances guest experience by offering “TV style” view of a guest hitting a golf ball with shot tracer and scoring overlay and by allowing guest to share the resulting composite video as represented by that experience on social media.
  • FIG. 1 shows a driving range 10 that includes at least one hitting station 100 , at least one golf ball 110 , at least one golf club 120 , and a range surface 200 that is proximate to the hitting station 100 .
  • the hitting station 100 is positioned at one end of the range surface 200 and contains at least one tee box therein (not pictured). It will be understood that a guest 300 standing in the hitting station 100 may swing the golf club 120 to hit the golf ball 110 over and onto the range surface 200 .
  • the hitting station 100 will be one of many such stations that are contained within a multi-level multi-bay driving range. Those of ordinary skill in the art will recognize that such facilities can be found in most major U.S. cities and elsewhere around the world.
  • hitting station should be broadly construed as the starting location for a guest who is being videoed interacting with an object with the expectation that the path of the object that is hit, thrown, or rolled will be tracked and overlaid on the video of the guest.
  • FIG. 2 shown therein is schematic representation of a plan (top down) view of the path that the golf ball 110 travels from the point of impact with the golf club 120 (referred to as the origination point 160 ) to the point that the golf ball 110 initially impacts the range surface 200 (referred to as the impact point 170 ).
  • the path the golf ball 110 travels from the origination point 160 to the impact point 170 is referred to as the flight path 130 .
  • the path that the golf ball 110 travels from the impact point 170 to the point it comes to rest on the range surface 200 (referred to as the resting point 180 ) is referred to as the ground path 140 .
  • the total travel path 150 refers to the complete path that the golf ball 110 travels after the origination point 150 to the resting point 180 , and is equivalent to the combination of the flight path 130 and the ground path 140 .
  • FIG. 2 depicts the flight path 130 , ground path 140 and total travel path 150 of a golf ball 110 .
  • FIGS. 1 and 2 exemplify an embodiment of the inventive system configured to track the total travel path 150 of the golf balls 110 used at a driving range 10 and to display that total travel path 150 to the guest 300 .
  • the system preferably includes one or more digital video cameras and/or digital video recorder system 410 in the rear of the hitting station 100 that face toward the range surface 200 , a plurality of sensors 420 and 430 that are advantageously positioned downfield of the guest 300 , a display device 450 , and a computer having a CPU/processor and access to a locally stored or remotely stored database.
  • the information that is captured might be stored locally or transmitted to a remote location (either in real time or subsequent transmission) by a wired or wireless connection to a central server that receives and stores and/or processes that information.
  • a central server that receives and stores and/or processes that information.
  • the computer might be connected by wires or wirelessly to a local or wide area network (“LAN” or “WAN”). Additionally, in some embodiments the computer will be in electronic communication with the Internet and programmable to store and retrieve information from that source.
  • the digital camera/recorder 410 system is configured in some embodiments to continuously record activity in the hitting station 110 , and may be positioned approximately ten (10) to fifteen (15) feet behind the guest 300 . It will be understood that by those skilled in the art that there are numerous types of video cameras, recorders, sensors and other technologies available for recording the guest 300 hitting the golf ball 110 from the hitting station 100 . It should also be understood that each such recorder 410 assembly might be connected via a wire or wirelessly to one or more other computers via a LAN or WAN and possibly the Internet as well.
  • Each sensor in the plurality of sensors 420 / 430 is configured to record certain parameters about the total travel path 150 of a struck golf ball. Such parameters may include, without any limitation, the detection of the moment of impact, the origination point 150 , the launch angle of the flight path 130 , side spin of the golf ball 110 , vertical spin of the golf ball 110 , initial location of the golf ball 110 , the impact point 160 , speed/velocity of the golf ball 100 on the flight path 130 , the three-dimensional coordinates of the flight path 130 , the three-dimensional coordinates of the ground path 140 , and the resting point 180 .
  • certain other sensors that may be situated proximate to the guest 300 may be configured to detect other parameters related to the golf swing of the guest 300 , including but not limited to the guest's stance and location within the hitting station 100 , the path of the moving club, the club speed/velocity, etc.
  • sensors and technologies available for the detection of parameters, including for example and without limitation, infrared beam sensors, radar sensors, pressure sensors, sound sensors, laser sensors, and cameras (both infrared and visible light). It will be further understood that certain sensors are capable of detecting a subset of the total parameters available about the total travel path 150 .
  • the sensors might be any suitable sensor that can be used to detect the movement of an object through three-dimensional space, such as GPS, LIDAR, radar, optical or other sensors positioned on the range building, around the range, and/or on the moving target.
  • the database of the computer stores all parameters necessary for the system, which may include the size, shape and location of the hitting stations, the location of each of the cameras in the hitting stations, the video that each of the cameras records, the location of each of the sensors in the plurality of sensors, the parameters that each of the sensors in the plurality of sensors can detect, the location and boundaries of the range surface, and the number, expected distance and trajectory of shots hit with the selected golf club.
  • Such parameters are retrieved by the processor as needed to operate the system.
  • the camera 410 is positioned approximately ten (10) to fifteen (15) feet behind the mat in the hitting station 100 , and the camera 410 is configured to continuously capture the golf swing of the guest 300 while hitting the golf ball 110 .
  • the tracking sensors 420 and 430 are configured to detect and report ball launch position and ball flight position to the computer.
  • the computer with game software and/or the sensors 420 and 430 are configured to log in-game results, such as hit a bull's eye, a card, a green or the like depending upon the type of game being played.
  • the computer compiles golf shot data for each guest, and scores or grades ball flight/shot results by guest according to a variety of different game goals.
  • a video of the guest's swing that also shows the ball trajectory might be provided to the guest might include, in addition to a trace of the shot, a score of some sort.
  • the score might be determined based on a distance from a fixed target (e.g., the pin), the flight distance of the ball, the length of the ground path, the total distance traveled, the maximum height of the path, etc.
  • Some variations will allow the guest to use the score to compete with one or more other guests who are present at that driving facility or even at a remote facility.
  • Those of ordinary skill in the art will readily be able to devise systems of scoring that could be used either by the guest for personal improvement or in a competition of some sort.
  • the computer can be configured to score game play relative to the guest's typical golf shot and frequency of a shot within “conforming shot characteristics” and/or skill level selected in the particular game. Moreover, the computer may compare shot data to a “perfect” shot that launches and flies with characteristics similar to those for PGA or LPGA guests hitting the same club, and the guest may then earn a “Pro” badge for each club if PGA/LPGA tag hits.
  • the automated visual enhancement camera system and method allows the guest 300 to review the video recorded by the camera 410 , which shows the guest 300 swinging the golf club 120 from behind, and based on the computer calculations, the display 450 shows the trajectory of the golf ball 110 via highlight or “tracer” from the impact point 160 until the resting point 180 on the range surface 200 .
  • the display 450 in conjunction with the camera 410 can be configured to display in-game results as part of the video feed.
  • the system and method can show in-game context or leaderboard and/or present a social media options to the guest 300 .
  • the game play can be further enhanced by enabling the guest 300 to also earn a “Social Butterfly” badge or other badge for sharing shots on social media.
  • the guest might desire that the video with the trajectory overlay should be shared with others in the facility or elsewhere.
  • the sharing might be facility wide or in bay only, and in other cases the sharing might be directed toward certain other designated guests, some of whom might be in competition with the sharer, e.g., attempting to get the best score on a scored embodiment.
  • the guest might request that the video that includes the traced travel path of the ball be uploaded to a social media account of his or her choice, which might include the social media account of the driving range, the guest's own personal social media account, etc.
  • the uploading of the video plus travel path will occur automatically without intervention by the guest except, perhaps, to indicate to the driving range computer system that such has been requested.
  • multiple golf ball trajectories of the guest might be collected and the user might be allowed to choose a “best” shot or outcome for sharing with others. In some cases, this selection might be done automatically (e.g., the drive with the highest score might be automatically chosen if scoring is enabled).
  • FIG. 3 this figure contains an embodiment of an operating logic suitable for use with the instant disclosure.
  • the guest will be recognized (box 305 ) which might involve logging into the range computer system, presenting a fob or barcode that is recognized, etc.
  • Forms of identifying an individual to a computer system are well known and need not be further described here.
  • the digital video recording system and sensors will need to be activated (box 310 ). That might happen after the guest is identified or before. Either approach could readily be used.
  • the guest can now strike the ball and its flight path will be captured using the video and sensors described previously according to methods well known to those of ordinary skill in the art (box 315 ).
  • the information provided by video and sensors will then be used to calculate the 3D path of the ball (box 320 ) and the calculated path will be used to overlay a video of the guest striking the ball (box 325 ), where is the path would typically be displayed from the point of view of the location of the video recording system that was used.
  • the video that is used will be taken from the video recording system 410 that is situated behind the guest. In other embodiments, the video might come from one or more video recording systems that are situated elsewhere.
  • some of the video and/or sensors will be used to determine a score for this particular flight event (box 335 ). As described previously, this score might be determined many different ways. The score that is determined might be presented to the guest by overlaying the score on the video, transmitted it to the guest via a text message, email, etc. However, in most cases the score will be made a part of the video in some way (box 335 ) if the guest has elected to participate in a game.
  • the composite video that includes at least a representation of the track of the ball will be presented to the guest. This might be done using a video display device 450 that is situated in the hitting box. It might also be done, in addition or alternatively, by transmitting it (e.g., via Wi-Fi, Bluetooth, etc.) the video to the guest's smart phone device, or by link to a computer or networked storage device maintained at the golf range or in the cloud.
  • the guest After viewing the video, the guest will be given the option (the “YES” branch of decision item 345 ) to share the video with others. As explained previously, the shared video might go to others who are competing (or not) with that guest at the same facility, to others who the elsewhere, and/or to a social media account. If the guest has elected “automatic posting”, the decision item 346 will be bypassed and the controlling software will proceed to transmit the video to the selected display devices/users and/or to a social media platform. With respect to the social media platform, if the transmission is to be to the guest's own account, identifying information would need to be provided to the controlling software that would enable such a posting. On the other hand, if the social media account is one controlled by driving range personnel, then the video could be automatically uploaded to that account without further input from the guest.
  • the guest might determine to hit another ball (the “YES” branch of decision item 355 ). This could be for many reasons, but among them are that the guest is attempting to get a better score than the previous attempt or the video was for some other reason unacceptable. In some case, one or more previous attempts might be saved by the controlling computer system so that the guest would have the option of selecting which one was preferred for sharing with others or selecting one or more videos for which should be saved for personal review in the future.
  • the software will, in some embodiments, save some or all of the guest's video(s) to local, remote, or cloud-based storage according to methods well known to those of ordinary skill in the art. In other embodiments, the software will simply reset (return to box 305 ) and prepare for the next guest.
  • FIG. 4 this figure contains a schematic representation of a guest who is participating in an activity where the final resting position of the golf ball 110 is awarded a score based on its distance from a target 385 .
  • the guest 300 is shown to be swinging along arc 380 at the ball 110 .
  • the flight path of the ball 150 results in a landing as shown in FIG. 4B and the resulting score/message which will be displayed to the guest on a display device in connection with the composite video which also shows the flight path of the ball 110 .
  • FIGS. 5A and 5B contains a more detailed operating logic suitable with an embodiment.
  • a guest will arrive at a facility that utilizes an embodiment and be assigned a bay, enter it, and log into the facility computer (boxes 502 - 506 ).
  • the software necessary to implement a particular game will be loaded and made available to each guest (if there are more than one) that is participating (e.g., if a competition is taking place, box 514 ).
  • the video recording system and sensors will be read in anticipation of the guest hitting the ball (box 538 ).
  • the bay will have been calibrated to the location where the ball is placed (box 536 ).
  • the guest will hit the ball (box 532 ) and tracking of the flight of the ball will begin (box 540 ).
  • the sensor and video information will be used to render the flight of the ball in the game environment and the result, preferably including a score, will be displayed to the user (box 516 ) and the recording/tracking will stop (box 534 ).
  • the resulting video stream will be marked with the start time of the event (e.g. “at +x seconds” from the start of the recording).
  • the guest will be given the option of tracking another effort (boxes 518 and 520 ) and, if the guest so desires, decision item 510 will return to the start of the process (box 508 ).
  • the video clip will be marked with user identification, session, date, etc., and be saved to disk (box 546 ).
  • shot ranks will be applied based on the guest, group in session, etc., and for the venue, game, practice, age of the guest, etc., and clips are generated using pre-set criteria.
  • the guest may be offered a choice to share the only (or a selected one of a plurality) of clips with others (boxes 548 , 522 , 524 , and 512 ).
  • the guest will be shown the clip that is proposed to be transmitted and given the option of how to deliver a link to it (e.g., SMS, Facebook, phone app, etc.).
  • the clip will be compressed (box 550 ) and an endpoint link generated to transfer to guest's choice of recipients.
  • the link will be transmitted to each recipient (box 552 ).
  • the guest will then be offered the option to create another video (box 526 ) and, if that is declined, the game will end (box 528 ).
  • recording will end (box 544 ), all clips will be saved and associated with the particular guest and session (box 554 ), the final rankings (based on game score) will be retrieved (box 570 ) and those values will be combined with the video clips and moved to storage, after which each guest will be offered a choice of the recorded clips.
  • any of the steps 502 , 504 , 506 , 508 , 510 , and 512 might be either signaled to the instant system by using a terminal proximate to the bay where the guest is situated or, in some alternatives, these sorts of steps might be performed using the guest's smart phone or other mobile device which has been configured to communicate with the facility's computer system, which communication is established according to methods well known to those of ordinary skill in the art.
  • the computer of the inventive system and method can be configured to store the top number of positions, shots of the week or the like from any game play contest.
  • the highlight or tracer shot can be streamed to any monitor in the driving range 10 or via a suitable app. The app would further allow the guest 300 to share his/her post-experience on social media or otherwise.
  • the instant system should not be seen as being limited to creating a composite video of the path of a struck golf ball that is overlain with a video of a golfer hitting the ball.
  • the same technology could be applied to individuals who are hitting a baseball, rolling a bowling ball, etc.
  • the point of view of the composite video could originate from behind or atop the individual who is participating in this activity.
  • Those of ordinary skill in the art will be readily able to adapt the techniques taught herein to other sports and other objects hit, thrown, or rolled, etc.
  • the term “computer” may refer, but is not limited to a laptop or desktop computer, or a mobile device, such as a desktop, laptop, tablet, cellular phone, smart phone, personal media user (e.g., iPod), wearable computer, implantable computer, or the like.
  • Such computing devices may operate using one or more operating systems, including, but not limited to, Windows, MacOS, Linux, Unix, iOS, Android, Chrome OS, Windows Mobile, Windows CE, Windows Phone OS, Blackberry OS, and the like.
  • mobile device may refer, but is not limited to any computer, as defined herein, that is not fixed in one location.
  • mobile devices include smart phones, personal media users, portable digital assistants, tablet computers, wearable computers, implanted computers, and laptop computers.
  • the system and process described herein may be deployed in part or in whole through network infrastructures.
  • the network infrastructure may include elements such as computing devices, servers, routers, hubs, firewalls, clients, personal computers, communication devices, routing devices and other active and passive devices, modules and/or components as known in the art.
  • the computing and/or non-computing device(s) associated with the network infrastructure may include, apart from other components, a storage medium such as flash memory, buffer, stack, RAM, ROM and the like.
  • the processes, methods, program codes, instructions described herein and elsewhere may be executed by one or more of the network infrastructural elements.
  • the computer software, program codes, and/or instructions may be stored and/or accessed on machine readable media that may include: computer components, devices, and recording media that retain digital data used for computing for some interval of time; semiconductor storage known as random access memory (RAM); mass storage typically for more permanent storage, such as optical discs, forms of magnetic storage like hard disks, tapes, drums, cards and other types; processor registers, cache memory, volatile memory, non-volatile memory; optical storage such as CD, DVD; removable media such as flash memory (e.g.
  • RAM random access memory
  • mass storage typically for more permanent storage, such as optical discs, forms of magnetic storage like hard disks, tapes, drums, cards and other types
  • processor registers cache memory, volatile memory, non-volatile memory
  • optical storage such as CD, DVD
  • removable media such as flash memory (e.g.
  • USB sticks or keys floppy disks, magnetic tape, paper tape, punch cards, standalone RAM disks, Zip drives, removable mass storage, off-line, and the like; other computer memory such as dynamic memory, static memory, read/write storage, mutable storage, read only, random access, sequential access, location addressable, file addressable, content addressable, network attached storage, storage area network, bar codes, magnetic ink, and the like.
  • the systems and/or processes described herein, and steps thereof, may be realized in hardware, software or any combination of hardware and software suitable for a particular application.
  • the hardware may include a general-purpose computer and/or dedicated computing device or specific computing device or particular aspect or component of a specific computing device.
  • the processes may be realized in one or more microprocessors, microcontrollers, embedded microcontrollers, programmable digital signal processors or other programmable device, along with internal and/or external memory.
  • the processes may also, or instead, be embodied in an application specific integrated circuit, a programmable gate array, programmable array logic, or any other device or combination of devices that may be configured to process electronic signals. It will further be appreciated that one or more of the processes may be realized as a computer executable code capable of being executed on a machine-readable medium.
  • the computer executable code may be created using a structured programming language such as C, an object oriented programming language such as .NET and C++, a lightweight data-interchange programming language such as JavaScript Object Notation (JSON) data-interchange format over HTTP POST request/response, or any other high-level or low-level programming language (including assembly languages, hardware description languages, and database programming languages and technologies) that may be stored, compiled or interpreted to run on one of the above devices, as well as heterogeneous combinations of processors, processor architectures, or combinations of different hardware and software, or any other machine capable of executing program instructions.
  • a structured programming language such as C
  • an object oriented programming language such as .NET and C++
  • JSON JavaScript Object Notation
  • each process described above and combinations thereof may be embodied in computer executable code that, when executing on one or more computing devices, performs the steps thereof.
  • the processes may be embodied in systems that perform the steps thereof, and may be distributed across devices in a number of ways, or all of the functionality may be integrated into a dedicated, standalone device or other hardware.
  • the means for performing the steps associated with the processes described above may include any of the hardware and/or software described above. All such permutations and combinations are intended to fall within the scope of the present disclosure.
  • Processes of the instant disclosure may be implemented by performing or completing manually, automatically, or a combination thereof, selected steps or tasks.
  • process may refer to manners, means, techniques and procedures for accomplishing a given task including, but not limited to, those manners, means, techniques and procedures either known to, or readily developed from known manners, means, techniques and procedures by practitioners of the art to which the invention belongs.

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  • General Health & Medical Sciences (AREA)
  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Studio Devices (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Closed-Circuit Television Systems (AREA)
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US5342054A (en) * 1993-03-25 1994-08-30 Timecap, Inc. Gold practice apparatus
US20030109322A1 (en) * 2001-06-11 2003-06-12 Funk Conley Jack Interactive method and apparatus for tracking and analyzing a golf swing in a limited space with swing position recognition and reinforcement
US20060063574A1 (en) * 2003-07-30 2006-03-23 Richardson Todd E Sports simulation system
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US9661894B2 (en) * 2008-02-20 2017-05-30 Nike, Inc. Systems and methods for storing and analyzing golf data, including community and individual golf data collection and storage at a central hub
TWI481438B (zh) * 2009-12-31 2015-04-21 Golfzon Co Ltd 虛擬高爾夫球模擬裝置與方法
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KR101713029B1 (ko) * 2014-12-15 2017-04-06 주식회사 코드컴 골프 스코어관리 시스템

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WO2019191769A1 (en) 2019-10-03
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JP2021531052A (ja) 2021-11-18
EP3773946A1 (en) 2021-02-17

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