US20060145422A1 - Structure for a table game - Google Patents

Structure for a table game Download PDF

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Publication number
US20060145422A1
US20060145422A1 US10/542,922 US54292203A US2006145422A1 US 20060145422 A1 US20060145422 A1 US 20060145422A1 US 54292203 A US54292203 A US 54292203A US 2006145422 A1 US2006145422 A1 US 2006145422A1
Authority
US
United States
Prior art keywords
recesses
levels
game
level
symmetry
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/542,922
Other languages
English (en)
Inventor
Kristina Ortubai Balanzategui
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
GUERRA NAVAS ANTONIO MIGUEL
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of US20060145422A1 publication Critical patent/US20060145422A1/en
Assigned to ORTUBAI BALANZATEGUI, KRISTINA, GUERRA NAVAS, ANTONIO MIGUEL reassignment ORTUBAI BALANZATEGUI, KRISTINA ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: ORTUBAI BALANZATEGUI, KRISTINA
Priority to US12/038,510 priority Critical patent/US20080197567A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00179Triangular game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00182Four-sided game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00264Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
    • A63F2003/00268Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
    • A63F2003/00277Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc with rotatable concentric parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00583Connections between board and playing pieces with pin and hole

Definitions

  • the present invention refers to a structure for a board game, allowing the development of highly attractive game, with the participation of two competing players.
  • the structure of the invention is designed for the development of a game with simple rules, which can be played by anyone, and which at the same time constitutes a game allowing each player to apply developmental techniques to achieve, on one hand, the highest possible score, and on the other, to obstruct or create barriers for the other player, to prevent the attainment of points.
  • the game of the invention comprises a support having an infinity of recesses dimensioned for housing in each one of them a game piece, the game being based on the placement by the player of the largest number of game piece alignments, in a preset number, for example four.
  • the structure serving as a base for the development of the game comprises a regular geometrically shaped body, with a vertical axis of symmetry.
  • This body is horizontally subdivided into independent levels, which can rotate about a shaft coinciding with the vertical axis of symmetry, these levels having equal recesses on the their side surface, in each one of which recesses a game piece of the same contour can be coupled.
  • the geometrically shaped body defining the support for the development of the game can adopt, for example, a pyramidal, frustoconical, cylindrical, prismatic, shape, etc., and generally any geometric shape with a vertical axis of symmetry.
  • all the levels will be of equal height, and the recesses will be arranged in horizontal alignment on the side surface thereof.
  • the side surface of each level will be of a height slightly exceeding the diameter of the recesses, such that on each level there is a horizontal alignment of recesses.
  • the body forming the support of the game can be extended in the lower portion, under the lower level, into a base or hollow pedestal which laterally opens to the exterior through opposing surfaces, through which two extractible drawers are coupled which are intended for containing the game pieces.
  • the game is based on achieving the alignment of the preset number of game pieces, for example four, the greatest amount of times possible, this alignment being able to run horizontally, vertically or diagonally. Rather than this alignment, the game can consist of creating a certain geometric drawing by means of the game pieces. At the same time that each player tries to achieve the greatest possible number of combinations, he or she must try to prevent the opponent from being able to achieve such alignments or drawings.
  • each game piece will have two different colors, each player choosing one of these colors.
  • each game piece can include on one of its sides an indication corresponding to the score obtained by placing this game piece and completing an alignment or the geometric drawing to be made therewith.
  • Each player will place the game pieces such that he or she can achieve the alignment or geometric drawing sought after. On the other hand, he or she must try to arrange his or her game pieces such that they block the other player from obtaining an alignment of consecutive game pieces.
  • the game can be played under different rules and introducing different levels of difficulty, which can further be increased by means of the rotational possibility of each level, with regard to the adjacent rotations, once certain conditions have been complied with, the rotational possibility of each level furthermore being variable.
  • FIG. 1 shows a perspective view of a structure for a board game, constituted according to the invention.
  • FIG. 2 shows a vertical sectional view of the structure of FIG. 1 .
  • FIG. 3 shows a perspective view of the structure of FIG. 1 , with the lower level rotated 90° with regard to the lower base and the adjacent upper level.
  • the structure of the invention comprises a regular geometrically shaped support or body with a vertical axis of symmetry which, in the example shown in the drawings, adopts a regular quadrangular pyramidal shape.
  • This pyramidal body is horizontally subdivided into levels indicated with reference numbers 1 to 6 , all of them being of the same height. As can be understood, the number of levels can be different, and the height can also vary among them.
  • Each one of these levels has recesses 7 on their side surface, the number of these recesses on the surfaces of each level varying, increasing from the upper level 1 , including only one recess, to the lower level 6 , including eleven recesses.
  • the side surface of each level will be of a sufficient height so that a horizontal alignment of recesses 7 can be arranged on each side.
  • the body with the described constitution can be assembled on a lower hollow base or pedestal 8 , open on two of its opposing sides, through which two drawers 9 can be coupled for placing the game pieces 10 and 11 .
  • the game pieces 10 and 11 contained in the two drawers, each one of them intended for a player, can be of different colors. Furthermore, these came pieces can include an indication or score for the development of the game on one of their sides or surfaces.
  • each one of the levels can include a bushing 13 and a washer 14 , which will ensure the successive support of the different levels through these components, such that the rotation of each level with regard to the adjacent levels can be easily carried out.
  • the shaft 12 can be anchored at one of its ends to the upper level or apex 1 and fixed to the base 8 through a nut 15 .
  • any of the levels for example the level with reference number 6 in FIG. 3
  • the described structure allows the development of a game in which the aim is to arrange a certain number of game pieces of each player forming a certain composition, which furthermore can be an impediment, in a certain path, for the formation of said composition by the opposing player.
  • the structure is pyramidal shaped
  • the structure could adopt any other geometric shape with a vertical axis of symmetry, for example a conical, cylindrical, prismatic shape, etc., in all cases the geometric body being horizontally divided into levels, which bear the recesses 7 on their side surfaces for the placement of the game pieces.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Transition And Organic Metals Composition Catalysts For Addition Polymerization (AREA)
  • Tables And Desks Characterized By Structural Shape (AREA)
  • Forklifts And Lifting Vehicles (AREA)
  • Arc Welding In General (AREA)
  • Ladders (AREA)
US10/542,922 2003-01-22 2003-10-24 Structure for a table game Abandoned US20060145422A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/038,510 US20080197567A1 (en) 2003-01-22 2008-02-27 Structure for a board game

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
ESU200300150 2003-01-22
ES200300150U ES1053825Y (es) 2003-01-22 2003-01-22 Estructura para juego de sobremesa.
PCT/ES2003/000546 WO2004064956A1 (es) 2003-01-22 2003-10-24 Estructura para juego de sobremesa

Publications (1)

Publication Number Publication Date
US20060145422A1 true US20060145422A1 (en) 2006-07-06

Family

ID=8502956

Family Applications (2)

Application Number Title Priority Date Filing Date
US10/542,922 Abandoned US20060145422A1 (en) 2003-01-22 2003-10-24 Structure for a table game
US12/038,510 Abandoned US20080197567A1 (en) 2003-01-22 2008-02-27 Structure for a board game

Family Applications After (1)

Application Number Title Priority Date Filing Date
US12/038,510 Abandoned US20080197567A1 (en) 2003-01-22 2008-02-27 Structure for a board game

Country Status (19)

Country Link
US (2) US20060145422A1 (enExample)
EP (1) EP1588746B1 (enExample)
JP (1) JP4220474B2 (enExample)
CN (1) CN100536968C (enExample)
AT (1) ATE347419T1 (enExample)
AU (1) AU2003274163B2 (enExample)
BR (1) BR0318035A (enExample)
CA (1) CA2514050A1 (enExample)
DE (1) DE60310270T2 (enExample)
DK (1) DK1588746T3 (enExample)
ES (2) ES1053825Y (enExample)
MA (1) MA27614A1 (enExample)
MX (1) MXPA05007839A (enExample)
NZ (1) NZ541386A (enExample)
PT (1) PT1588746E (enExample)
RU (1) RU2390361C2 (enExample)
SI (1) SI1588746T1 (enExample)
WO (1) WO2004064956A1 (enExample)
ZA (1) ZA200505783B (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8353515B2 (en) 2010-08-19 2013-01-15 Wei Chuan Cheng Pyramid game

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102006009418A1 (de) * 2006-02-23 2007-09-20 Axel C. Dipl.-Ing. Burgbacher Vorrichtung mit einem Gesamt-Körper bestehend aus einer Mehrzahl von einzelnen Teil-Körpern sowie ein Set damit
US7832729B2 (en) * 2006-08-21 2010-11-16 Alexander C Park Orbitrace—racing game
RU2403945C1 (ru) * 2009-08-14 2010-11-20 Алексей Владимирович Бондарев Трехмерная настольная игра
US20140300052A1 (en) * 2013-04-05 2014-10-09 Marc Owen ELLIS Game board and method for playing a strategy game
USD982666S1 (en) * 2020-07-07 2023-04-04 Jonathan Paul Conway Game board

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3030112A (en) * 1958-07-22 1962-04-17 Wesley W S Scharp Game apparatus
US5494292A (en) * 1995-06-06 1996-02-27 Mileti; Mark Marble maze game device
US6581933B1 (en) * 2002-03-26 2003-06-24 George Zivan Three-dimensional, rotatable, pyramid game

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB284536A (en) * 1927-06-27 1928-02-02 Johannes Jansohn Board for playing games
US2873975A (en) * 1956-09-27 1959-02-17 Gordon W Haws Marble game structure
US3623729A (en) * 1970-02-26 1971-11-30 Mattel Inc Three-dimensional board game apparatus
GB8601218D0 (en) * 1986-01-18 1986-02-19 Miller D M Game
GB8824137D0 (en) * 1988-10-14 1988-11-23 Elder B S Apparatus for playing board game
GB2228422A (en) * 1989-02-28 1990-08-29 Mark Stephen Page Pyramid game
US5619351A (en) * 1992-07-13 1997-04-08 Seiko Epson Corporation Surface-type illumination device and liquid crystal display
US5273289A (en) * 1992-08-03 1993-12-28 Frederick Morse Picture puzzle assembling platform
RU2057566C1 (ru) * 1992-10-21 1996-04-10 Николай Павлович Манташьян Игра "волшебная пирамида"
JPH11259021A (ja) * 1998-02-17 1999-09-24 Internatl Business Mach Corp <Ibm> 液晶表示パネルおよび液晶表示装置
US7088333B1 (en) * 1999-03-12 2006-08-08 Matsushita Electric Industrial Co., Ltd. Surface lighting device and portable terminal using the same
KR20030039602A (ko) * 2001-11-13 2003-05-22 삼성전자주식회사 액정표시장치
US7538759B2 (en) * 2004-05-07 2009-05-26 Next Holdings Limited Touch panel display system with illumination and detection provided from a single edge
US7114723B2 (en) * 2004-06-26 2006-10-03 Park Alexander C OCTATRIX™ —strategy game apparatus and method of play
US7731376B2 (en) * 2005-06-03 2010-06-08 Sharp Kabushiki Kaisha Lighting device for display device and display using the same
JP2009300801A (ja) * 2008-06-13 2009-12-24 Sony Corp 光学包装体、およびその製造方法、バックライト、ならびに液晶表示装置

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3030112A (en) * 1958-07-22 1962-04-17 Wesley W S Scharp Game apparatus
US5494292A (en) * 1995-06-06 1996-02-27 Mileti; Mark Marble maze game device
US6581933B1 (en) * 2002-03-26 2003-06-24 George Zivan Three-dimensional, rotatable, pyramid game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8353515B2 (en) 2010-08-19 2013-01-15 Wei Chuan Cheng Pyramid game

Also Published As

Publication number Publication date
RU2390361C2 (ru) 2010-05-27
DE60310270D1 (de) 2007-01-18
DE60310270T2 (de) 2007-07-05
EP1588746A1 (en) 2005-10-26
JP4220474B2 (ja) 2009-02-04
EP1588746B1 (en) 2006-12-06
WO2004064956A1 (es) 2004-08-05
AU2003274163A1 (en) 2004-08-13
RU2005123178A (ru) 2006-02-20
CA2514050A1 (en) 2004-08-05
ES2279159T3 (es) 2007-08-16
ATE347419T1 (de) 2006-12-15
CN100536968C (zh) 2009-09-09
JP2006512980A (ja) 2006-04-20
US20080197567A1 (en) 2008-08-21
DK1588746T3 (da) 2007-04-10
AU2003274163B2 (en) 2009-06-18
CN1758940A (zh) 2006-04-12
ES1053825Y (es) 2003-09-01
SI1588746T1 (sl) 2007-08-31
BR0318035A (pt) 2005-12-06
ES1053825U (es) 2003-05-16
MXPA05007839A (es) 2005-10-18
NZ541386A (en) 2008-04-30
ZA200505783B (en) 2007-12-27
MA27614A1 (fr) 2005-11-01
PT1588746E (pt) 2007-03-30

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Legal Events

Date Code Title Description
AS Assignment

Owner name: GUERRA NAVAS, ANTONIO MIGUEL, SPAIN

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:ORTUBAI BALANZATEGUI, KRISTINA;REEL/FRAME:018332/0483

Effective date: 20060307

Owner name: ORTUBAI BALANZATEGUI, KRISTINA, SPAIN

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:ORTUBAI BALANZATEGUI, KRISTINA;REEL/FRAME:018332/0483

Effective date: 20060307

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION