EP1588746A1 - Structure for table game - Google Patents

Structure for table game Download PDF

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Publication number
EP1588746A1
EP1588746A1 EP03758144A EP03758144A EP1588746A1 EP 1588746 A1 EP1588746 A1 EP 1588746A1 EP 03758144 A EP03758144 A EP 03758144A EP 03758144 A EP03758144 A EP 03758144A EP 1588746 A1 EP1588746 A1 EP 1588746A1
Authority
EP
European Patent Office
Prior art keywords
game
levels
recesses
symmetry
vertical axis
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP03758144A
Other languages
German (de)
French (fr)
Other versions
EP1588746B1 (en
Inventor
Kristina Ortubai Balanzategui
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guerra Navas Antonio
Original Assignee
Guerra Navas Antonio
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guerra Navas Antonio filed Critical Guerra Navas Antonio
Priority to SI200330680T priority Critical patent/SI1588746T1/en
Publication of EP1588746A1 publication Critical patent/EP1588746A1/en
Application granted granted Critical
Publication of EP1588746B1 publication Critical patent/EP1588746B1/en
Priority to CY20071100313T priority patent/CY1111041T1/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00179Triangular game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00182Four-sided game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00264Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
    • A63F2003/00268Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
    • A63F2003/00277Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc with rotatable concentric parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00583Connections between board and playing pieces with pin and hole

Definitions

  • the present invention refers to a structure for a board game, allowing the development of highly attractive game, with the participation of two competing players.
  • the structure of the invention is designed for the development of a game with simple rules, which can be played by anyone, and which at the same time constitutes a game allowing each player to apply developmental techniques to achieve, on one hand, the highest possible score, and on the other, to obstruct or create barriers for the other player, to prevent the attainment of points.
  • the game of the invention comprises a support having an infinity of recesses dimensioned for housing in each one of them a game piece, the game being based on the placement by the player of the largest number of game piece alignments, in a preset number, for example four.
  • the structure serving as a base for the development of the game comprises a regular geometrically shaped body, with a vertical axis of symmetry.
  • This body is horizontally subdivided into independent levels, which can rotate about a shaft coinciding with the vertical axis of symmetry, these levels having equal recesses on the their side surface, in each one of which recesses a game piece of the same contour can be coupled.
  • the geometrically shaped body defining the support for the development of the game can adopt, for example, a pyramidal, frustoconical, cylindrical, prismatic, shape, etc., and generally any geometric shape with a vertical axis of symmetry.
  • all the levels will be of equal height, and the recesses will be arranged in horizontal alignment on the side surface thereof.
  • the side surface of each level will be of a height slightly exceeding the diameter of the recesses, such that on each level there is a horizontal alignment of recesses.
  • the body forming the support of the game can be extended in the lower portion, under the lower level, into a base or hollow pedestal which laterally opens to the exterior through opposing surfaces, through which two extractible drawers are coupled which are intended for containing the game pieces.
  • the game is based on achieving the alignment of the preset number of game pieces, for example four, the greatest amount of times possible, this alignment being able to run horizontally, vertically or diagonally. Rather than this alignment, the game can consist of creating a certain geometric drawing by means of the game pieces. At the same time that each player tries to achieve the greatest possible number of combinations, he or she must try to prevent the opponent from being able to achieve such alignments or drawings.
  • each game piece will have two different colors, each player choosing one of these colors.
  • each game piece can include on one of its sides an indication corresponding to the score obtained by placing this game piece and completing an alignment or the geometric drawing to be made therewith.
  • Each player will place the game pieces such that he or she can achieve the alignment or geometric drawing sought after. On the other hand, he or she must try to arrange his or her game pieces such that they block the other player from obtaining an alignment of consecutive game pieces.
  • the game can be played under different rules and introducing different levels of difficulty, which can further be increased by means of the rotational possibility of each level, with regard to the adjacent rotations, once certain conditions have been complied with, the rotational possibility of each level furthermore being variable.
  • the structure of the invention comprises a regular geometrically shaped support or body with a vertical axis of symmetry which, in the example shown in the drawings, adopts a regular quadrangular pyramidal shape.
  • This pyramidal body is horizontally subdivided into levels indicated with reference numbers 1 to 6, all of them being of the same height. As can be understood, the number of levels can be different, and the height can also vary among them.
  • Each one of these levels has recesses 7 on their side surface, the number of these recesses on the surfaces of each level varying, increasing from the upper level 1, including only one recess, to the lower level 6, including eleven recesses.
  • the side surface of each level will be of a sufficient height so that a horizontal alignment of recesses 7 can be arranged on each side.
  • the body with the described constitution can be assembled on a lower hollow base or pedestal 8, open on two of its opposing sides, through which two drawers 9 can be coupled for placing the game pieces 10 and 11.
  • the game pieces 10 and 11 contained in the two drawers, each one of them intended for a player, can be of different colors. Furthermore, these came pieces can include an indication or score for the development of the game on one of their sides or surfaces.
  • each one of the levels can include a bushing 13 and a washer 14, which will ensure the successive support of the different levels through these components, such that the rotation of each level with regard to the adjacent levels can be easily carried out.
  • the shaft 12 can be anchored at one of its ends to the upper level or apex 1 and fixed to the base 8 through a nut 15.
  • any of the levels for example the level with reference number 6 in Figure 3, can be rotated a certain angle, for example 90°, with regard to the base 8 and/or adjacent levels.
  • the described structure allows the development of a game in which the aim is to arrange a certain number of game pieces of each player forming a certain composition, which furthermore can be an impediment, in a certain path, for the formation of said composition by the opposing player.
  • the structure is pyramidal shaped
  • the structure could adopt any other geometric shape with a vertical axis of symmetry, for example a conical, cylindrical, prismatic shape, etc., in all cases the geometric body being horizontally divided into levels, which bear the recesses 7 on their side surfaces for the placement of the game pieces.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Transition And Organic Metals Composition Catalysts For Addition Polymerization (AREA)
  • Tables And Desks Characterized By Structural Shape (AREA)
  • Forklifts And Lifting Vehicles (AREA)
  • Arc Welding In General (AREA)
  • Ladders (AREA)

Abstract

A structure for a board game, constituted of a regular geometrically shaped body with a vertical axis of symmetry. This body is horizontally subdivided into independent levels (1 to 6), rotational about the axis of symmetry of the body, and they have recesses (7) on the side surfaces in which game pieces of an equal contour (10-11) can be coupled.

Description

The present invention refers to a structure for a board game, allowing the development of highly attractive game, with the participation of two competing players.
The structure of the invention is designed for the development of a game with simple rules, which can be played by anyone, and which at the same time constitutes a game allowing each player to apply developmental techniques to achieve, on one hand, the highest possible score, and on the other, to obstruct or create barriers for the other player, to prevent the attainment of points.
The game of the invention comprises a support having an infinity of recesses dimensioned for housing in each one of them a game piece, the game being based on the placement by the player of the largest number of game piece alignments, in a preset number, for example four.
According to the invention, the structure serving as a base for the development of the game comprises a regular geometrically shaped body, with a vertical axis of symmetry. This body is horizontally subdivided into independent levels, which can rotate about a shaft coinciding with the vertical axis of symmetry, these levels having equal recesses on the their side surface, in each one of which recesses a game piece of the same contour can be coupled.
The geometrically shaped body defining the support for the development of the game can adopt, for example, a pyramidal, frustoconical, cylindrical, prismatic, shape, etc., and generally any geometric shape with a vertical axis of symmetry.
Preferably all the levels will be of equal height, and the recesses will be arranged in horizontal alignment on the side surface thereof. The side surface of each level will be of a height slightly exceeding the diameter of the recesses, such that on each level there is a horizontal alignment of recesses.
The body forming the support of the game can be extended in the lower portion, under the lower level, into a base or hollow pedestal which laterally opens to the exterior through opposing surfaces, through which two extractible drawers are coupled which are intended for containing the game pieces.
As indicated, the game is based on achieving the alignment of the preset number of game pieces, for example four, the greatest amount of times possible, this alignment being able to run horizontally, vertically or diagonally. Rather than this alignment, the game can consist of creating a certain geometric drawing by means of the game pieces. At the same time that each player tries to achieve the greatest possible number of combinations, he or she must try to prevent the opponent from being able to achieve such alignments or drawings.
In order to be able to distinguish the game pieces of either player, these game pieces will have two different colors, each player choosing one of these colors. Furthermore, each game piece can include on one of its sides an indication corresponding to the score obtained by placing this game piece and completing an alignment or the geometric drawing to be made therewith.
Each player will place the game pieces such that he or she can achieve the alignment or geometric drawing sought after. On the other hand, he or she must try to arrange his or her game pieces such that they block the other player from obtaining an alignment of consecutive game pieces.
The game can be played under different rules and introducing different levels of difficulty, which can further be increased by means of the rotational possibility of each level, with regard to the adjacent rotations, once certain conditions have been complied with, the rotational possibility of each level furthermore being variable.
In order to more easily understand the constitution of the structure of the invention, as well as the possibilities of the development of play therewith, a more detailed description of the structure will be made below with the aid of the attached drawings, in which a non-limiting embodiment is shown.
In the drawings:
  • Figure 1 shows a perspective view of a structure for a board game, constituted according to the invention.
  • Figure 2 shows a vertical sectional view of the structure of Figure 1.
  • Figure 3 shows a perspective view of the structure of Figure 1, with the lower level rotated 90° with regard to the lower base and the adjacent upper level.
  • The structure of the invention comprises a regular geometrically shaped support or body with a vertical axis of symmetry which, in the example shown in the drawings, adopts a regular quadrangular pyramidal shape. This pyramidal body is horizontally subdivided into levels indicated with reference numbers 1 to 6, all of them being of the same height. As can be understood, the number of levels can be different, and the height can also vary among them.
    Each one of these levels has recesses 7 on their side surface, the number of these recesses on the surfaces of each level varying, increasing from the upper level 1, including only one recess, to the lower level 6, including eleven recesses. The side surface of each level will be of a sufficient height so that a horizontal alignment of recesses 7 can be arranged on each side.
    The body with the described constitution can be assembled on a lower hollow base or pedestal 8, open on two of its opposing sides, through which two drawers 9 can be coupled for placing the game pieces 10 and 11.
    The game pieces 10 and 11 contained in the two drawers, each one of them intended for a player, can be of different colors. Furthermore, these came pieces can include an indication or score for the development of the game on one of their sides or surfaces.
    As can be seen in Figure 2, the different levels 1 to 6 are assembled on a shaft 12, with independent rotation ability with regard thereto, this shaft 12 coinciding with the axis of symmetry of the pyramid. To allow the rotation, each one of the levels can include a bushing 13 and a washer 14, which will ensure the successive support of the different levels through these components, such that the rotation of each level with regard to the adjacent levels can be easily carried out.
    The shaft 12 can be anchored at one of its ends to the upper level or apex 1 and fixed to the base 8 through a nut 15.
    With this constitution, during the development of the game, any of the levels, for example the level with reference number 6 in Figure 3, can be rotated a certain angle, for example 90°, with regard to the base 8 and/or adjacent levels.
    As has already been indicated, the described structure allows the development of a game in which the aim is to arrange a certain number of game pieces of each player forming a certain composition, which furthermore can be an impediment, in a certain path, for the formation of said composition by the opposing player.
    By means of numbering of the different surfaces, the rotational possibility of the levels, etc., different manners of development and degrees of difficulty in the game can be introduced.
    Although in the described example the structure is pyramidal shaped, the structure could adopt any other geometric shape with a vertical axis of symmetry, for example a conical, cylindrical, prismatic shape, etc., in all cases the geometric body being horizontally divided into levels, which bear the recesses 7 on their side surfaces for the placement of the game pieces.

    Claims (4)

    1. A structure for a board game, characterized in that it comprises a regular geometrically shaped body with a vertical axis of symmetry, which body is horizontally subdivided into independent levels (1 to 6), which are rotational about a shaft coinciding with the vertical axis of symmetry and have equal recesses (7) on their side surface, in each one of which recesses a game piece of an equal contour (10-11) can be coupled.
    2. A structure according to claim 1, characterized in that the levels (1 to 6) are of an equal height.
    3. A structure according to claim 1, characterized in that said body extends in the lower portion into a hollow base or pedestal (8), which laterally opens to the exterior through two opposite surfaces, through which two extractible drawers (9) containing the game pieces (10-11) can be coupled.
    4. A structure according to claim 1, characterized in that the body has a regular pyramidal shape.
    EP03758144A 2003-01-22 2003-10-24 Structure for table game Expired - Lifetime EP1588746B1 (en)

    Priority Applications (2)

    Application Number Priority Date Filing Date Title
    SI200330680T SI1588746T1 (en) 2003-01-22 2003-10-24 Structure for table game
    CY20071100313T CY1111041T1 (en) 2003-01-22 2007-03-06 CONSTRUCTION FOR TABLE GAME

    Applications Claiming Priority (3)

    Application Number Priority Date Filing Date Title
    ES200300150U 2003-01-22
    ES200300150U ES1053825Y (en) 2003-01-22 2003-01-22 STRUCTURE FOR TABLE SET.
    PCT/ES2003/000546 WO2004064956A1 (en) 2003-01-22 2003-10-24 Structure for table game

    Publications (2)

    Publication Number Publication Date
    EP1588746A1 true EP1588746A1 (en) 2005-10-26
    EP1588746B1 EP1588746B1 (en) 2006-12-06

    Family

    ID=8502956

    Family Applications (1)

    Application Number Title Priority Date Filing Date
    EP03758144A Expired - Lifetime EP1588746B1 (en) 2003-01-22 2003-10-24 Structure for table game

    Country Status (19)

    Country Link
    US (2) US20060145422A1 (en)
    EP (1) EP1588746B1 (en)
    JP (1) JP4220474B2 (en)
    CN (1) CN100536968C (en)
    AT (1) ATE347419T1 (en)
    AU (1) AU2003274163B2 (en)
    BR (1) BR0318035A (en)
    CA (1) CA2514050A1 (en)
    DE (1) DE60310270T2 (en)
    DK (1) DK1588746T3 (en)
    ES (2) ES1053825Y (en)
    MA (1) MA27614A1 (en)
    MX (1) MXPA05007839A (en)
    NZ (1) NZ541386A (en)
    PT (1) PT1588746E (en)
    RU (1) RU2390361C2 (en)
    SI (1) SI1588746T1 (en)
    WO (1) WO2004064956A1 (en)
    ZA (1) ZA200505783B (en)

    Families Citing this family (5)

    * Cited by examiner, † Cited by third party
    Publication number Priority date Publication date Assignee Title
    DE102006009418A1 (en) * 2006-02-23 2007-09-20 Axel C. Dipl.-Ing. Burgbacher Device comprising an overall body consisting of a plurality of individual sub-bodies and a set therewith
    US7832729B2 (en) * 2006-08-21 2010-11-16 Alexander C Park Orbitrace—racing game
    US8353515B2 (en) 2010-08-19 2013-01-15 Wei Chuan Cheng Pyramid game
    US20140300052A1 (en) * 2013-04-05 2014-10-09 Marc Owen ELLIS Game board and method for playing a strategy game
    USD982666S1 (en) * 2020-07-07 2023-04-04 Jonathan Paul Conway Game board

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    GB284536A (en) * 1927-06-27 1928-02-02 Johannes Jansohn Board for playing games
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    US3623729A (en) * 1970-02-26 1971-11-30 Mattel Inc Three-dimensional board game apparatus
    GB8601218D0 (en) * 1986-01-18 1986-02-19 Miller D M Game
    GB8824137D0 (en) * 1988-10-14 1988-11-23 Elder B S Apparatus for playing board game
    GB2228422A (en) * 1989-02-28 1990-08-29 Mark Stephen Page Pyramid game
    US5619351A (en) * 1992-07-13 1997-04-08 Seiko Epson Corporation Surface-type illumination device and liquid crystal display
    US5273289A (en) * 1992-08-03 1993-12-28 Frederick Morse Picture puzzle assembling platform
    US5494292A (en) * 1995-06-06 1996-02-27 Mileti; Mark Marble maze game device
    JPH11259021A (en) * 1998-02-17 1999-09-24 Internatl Business Mach Corp <Ibm> Liquid crystal display panel and liquid crystal display device
    US7088333B1 (en) * 1999-03-12 2006-08-08 Matsushita Electric Industrial Co., Ltd. Surface lighting device and portable terminal using the same
    KR20030039602A (en) * 2001-11-13 2003-05-22 삼성전자주식회사 Liquid crystal display device
    US6581933B1 (en) * 2002-03-26 2003-06-24 George Zivan Three-dimensional, rotatable, pyramid game
    US7538759B2 (en) * 2004-05-07 2009-05-26 Next Holdings Limited Touch panel display system with illumination and detection provided from a single edge
    US7114723B2 (en) * 2004-06-26 2006-10-03 Park Alexander C OCTATRIX™ —strategy game apparatus and method of play
    US7731376B2 (en) * 2005-06-03 2010-06-08 Sharp Kabushiki Kaisha Lighting device for display device and display using the same
    JP2009300801A (en) * 2008-06-13 2009-12-24 Sony Corp Optical package, manufacturing method thereof, backlight, and liquid crystal display device

    Non-Patent Citations (1)

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    Also Published As

    Publication number Publication date
    US20060145422A1 (en) 2006-07-06
    WO2004064956A1 (en) 2004-08-05
    ATE347419T1 (en) 2006-12-15
    AU2003274163A1 (en) 2004-08-13
    BR0318035A (en) 2005-12-06
    CN100536968C (en) 2009-09-09
    DE60310270D1 (en) 2007-01-18
    ES1053825U (en) 2003-05-16
    CA2514050A1 (en) 2004-08-05
    CN1758940A (en) 2006-04-12
    JP2006512980A (en) 2006-04-20
    EP1588746B1 (en) 2006-12-06
    JP4220474B2 (en) 2009-02-04
    ES1053825Y (en) 2003-09-01
    NZ541386A (en) 2008-04-30
    AU2003274163B2 (en) 2009-06-18
    ES2279159T3 (en) 2007-08-16
    SI1588746T1 (en) 2007-08-31
    MA27614A1 (en) 2005-11-01
    MXPA05007839A (en) 2005-10-18
    US20080197567A1 (en) 2008-08-21
    RU2390361C2 (en) 2010-05-27
    RU2005123178A (en) 2006-02-20
    DE60310270T2 (en) 2007-07-05
    PT1588746E (en) 2007-03-30
    DK1588746T3 (en) 2007-04-10
    ZA200505783B (en) 2007-12-27

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