WO2004064956A1 - Structure for table game - Google Patents

Structure for table game Download PDF

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Publication number
WO2004064956A1
WO2004064956A1 PCT/ES2003/000546 ES0300546W WO2004064956A1 WO 2004064956 A1 WO2004064956 A1 WO 2004064956A1 ES 0300546 W ES0300546 W ES 0300546W WO 2004064956 A1 WO2004064956 A1 WO 2004064956A1
Authority
WO
WIPO (PCT)
Prior art keywords
floors
game
recesses
axis
chips
Prior art date
Application number
PCT/ES2003/000546
Other languages
Spanish (es)
French (fr)
Inventor
Kristina Ortubai Balanzategui
Original Assignee
Guerra Navas, Antonio Manuel
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to ES03758144T priority Critical patent/ES2279159T3/en
Priority to EP03758144A priority patent/EP1588746B1/en
Priority to SI200330680T priority patent/SI1588746T1/en
Priority to MXPA05007839A priority patent/MXPA05007839A/en
Application filed by Guerra Navas, Antonio Manuel filed Critical Guerra Navas, Antonio Manuel
Priority to DK03758144T priority patent/DK1588746T3/en
Priority to CA002514050A priority patent/CA2514050A1/en
Priority to BR0318035-2A priority patent/BR0318035A/en
Priority to US10/542,922 priority patent/US20060145422A1/en
Priority to JP2004566840A priority patent/JP4220474B2/en
Priority to DE60310270T priority patent/DE60310270T2/en
Priority to AU2003274163A priority patent/AU2003274163B2/en
Priority to NZ541386A priority patent/NZ541386A/en
Publication of WO2004064956A1 publication Critical patent/WO2004064956A1/en
Priority to IL169787A priority patent/IL169787A/en
Priority to US12/038,510 priority patent/US20080197567A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00179Triangular game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00182Four-sided game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00264Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
    • A63F2003/00268Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
    • A63F2003/00277Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc with rotatable concentric parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00583Connections between board and playing pieces with pin and hole

Definitions

  • the present invention relates to a structure for desktop game, which allows the development of a game of great appeal, with the participation of two players in competition.
  • the structure of the invention is designed for the development of a set of simple rules, which can be practiced by anyone, and at the same time constitutes a game that allows each player to apply development techniques to achieve, on the one hand, the greatest possible score, and on the other hand hinder or create barriers to the other player, to prevent the achievement of points.
  • the game of the invention comprises a support that has an infinity of recesses sized to receive in each of them a token, the game being based on the placement by the player of the greatest number of token alignments, in a predetermined number, by example of four.
  • the structure that serves as the basis for the development of the game comprises a body of regular geometric configuration, with vertical axis of symmetric. This body is subdivided horizontally into independent floors, which can rotate on an axis that coincides with the vertical axis of symmetry, these floors being arranged on their lateral surface with equal recesses, in each of which a card of equal contour is attachable.
  • the geometric configuration body which defines the support for the development of the game, can take for example pyramidal, conical, cylindrical, prismatic, etc. configuration, and in general any geometric shape with vertical axis of symmetry.
  • each floor will be of equal height and on the lateral surface of them they will go arranged the recesses in horizontal alignment.
  • the lateral surface of each floor will be of height slightly greater than the diameter of the recesses, so that in each floor there is a horizontal alignment of recesses.
  • the body that forms the support of the game can be extended inferiorly, below the lower floor, in a base or hollow base that ends laterally to the outside through opposite surfaces, through which so many other removable drawers are attached, destined to the content of the chips.
  • the game is based on achieving as many times as possible the alignment of the predetermined number of chips, for example four, this alignment being able to run in a horizontal, vertical or diagonal direction.
  • the game can consist of creating a specific geometric drawing by means of cards.
  • each player tries to achieve the greatest possible number of compositions, he must try to prevent the opponent from achieving such alignments or drawings.
  • each piece can include on one of its faces an indication corresponding to the score obtained when placing this piece and complete with it an alignment or the geometric drawing to compose.
  • the game can be developed under different rules and introduce different levels of difficulty, which can also be increased by the possibility of turning each floor, with respect to adjacent turns, once certain conditions have been met, the possibility of turning each floor being also variable.
  • Figure 1 is a perspective of a tabletop structure, constituted according to the invention.
  • Figure 2 is a vertical section of the structure of Figure 1.
  • Figure 3 is a perspective of the structure of Figure 1, with the lower floor rotated 90 ° with respect to the lower base and the adjacent upper floor.
  • the structure of the invention comprises a support or body of regular geometric configuration, with vertical axis of symmetry which, in the example represented in the drawings, adopts regular quadrangular pyramidal shape.
  • This pyramidal body is subdivided horizontally into floors that are referenced with the numbers 1 to 6, all of them of equal height. As can be understood, the number of floors can be different and also vary the height between them.
  • Each of these floors has recesses on its lateral surface 7, varying the number of these recesses on the surfaces of each floor, increasing from the upper floor 1, which includes a single recess, to the lower floor 6, which includes 11 recesses.
  • the lateral surface of each floor will be of sufficient height so that a horizontal alignment of recesses can be arranged on each face 7.
  • the body with the described constitution can be mounted on a hollow base or lower base 8, opened by two of its opposite faces, through which so many other drawers 9 can be coupled for the placement of the game cards 10 and 11.
  • the chips 10 and 11 contained in the two drawers can be of different color.
  • these cards can include an indication or score for the development of the game on one of their faces or surfaces.
  • each of the floors can include a bush 13 and a washer 14, which will ensure the successive support of the different floors through these components, so that the rotation of each floor with respect to the adjacent ones can be easily made.
  • the shaft 12 may be anchored at one of its ends to the top or top floor 1 and fixed to the base 8 through a nut 15.
  • any of the floors for example the one referenced with the number 6 in Figure 3, can be rotated a certain angle, for example 90 °, with respect to the base 8 and / or adjacent floors.
  • the described structure allows the development of a game in which it is a question of having a determined number of chips of each player forming a certain composition, which can also be an impediment, in a certain trajectory, to the formation of the same composition by the opposing player.
  • a game in which it is a question of having a determined number of chips of each player forming a certain composition, which can also be an impediment, in a certain trajectory, to the formation of the same composition by the opposing player.
  • the possibility of turning the floors, etc. different forms of development and degrees of difficulty can be introduced in the game.
  • the structure is pyramidal in shape, it could take any other geometric shape with a vertical axis of symmetry, for example a conical, cylindrical, prismatic shape, etc., in all cases the geometric body being divided horizontally into floors, which are carriers on their lateral surfaces of the recesses 7 for the placement of the chips.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Tables And Desks Characterized By Structural Shape (AREA)
  • Transition And Organic Metals Composition Catalysts For Addition Polymerization (AREA)
  • Arc Welding In General (AREA)
  • Ladders (AREA)
  • Forklifts And Lifting Vehicles (AREA)

Abstract

The invention relates to a structure for a table game, comprising a body with a regular geometric shape and a vertical symmetry axis. The aforementioned body is sub-divided horizontally into independent layers (1 to 6) which can rotate on the symmetry axis of the body. The lateral surface of said layers is provided with recesses (7) in which same-shaped pieces (10-11) can be positioned.

Description

ESTRUCTURA PARA JUEGO DE SOBREMESA STRUCTURE FOR TABLE SET
La presente invención se refiere a una estructura para juego de sobremesa, que permite el desarrollo de un juego de gran atractivo, con participación de dos jugadores en competición.The present invention relates to a structure for desktop game, which allows the development of a game of great appeal, with the participation of two players in competition.
La estructura de la invención está concebida para el desarrollo de un juego de reglas sencillas, que puede ser practicado por cualquier persona, y que a la vez constituye un juego que permite a cada jugador aplicar técnicas de desarrollo para lograr, por un lado la mayor puntuación posible, y por otro obstaculizar o crear barreras al otro jugador, para impedir la consecución de puntos .The structure of the invention is designed for the development of a set of simple rules, which can be practiced by anyone, and at the same time constitutes a game that allows each player to apply development techniques to achieve, on the one hand, the greatest possible score, and on the other hand hinder or create barriers to the other player, to prevent the achievement of points.
El juego de la invención comprende un soporte que dispone de infinidad de rehundidos dimensionados para recibir en cada uno de ellos una ficha, estando el juego basado en la colocación por parte del jugador del mayor número de alineaciones de ficha, en un número prefijado, por ejemplo de cuatro. De acuerdo con la invención, la estructura que sirve como base para el desarrollo del juego, comprende un cuerpo de configuración geométrica regular, con eje vertical de simétrica. Este cuerpo está subdividido horizontalmente en pisos independientes, los cuales pueden girar sobre un eje que coincide con el eje vertical de simetría, disponiendo estos pisos en su superficie lateral de rehundidos iguales, en cada uno de los cuales es acoplable una ficha de igual contorno.The game of the invention comprises a support that has an infinity of recesses sized to receive in each of them a token, the game being based on the placement by the player of the greatest number of token alignments, in a predetermined number, by example of four. According to the invention, the structure that serves as the basis for the development of the game, comprises a body of regular geometric configuration, with vertical axis of symmetric. This body is subdivided horizontally into independent floors, which can rotate on an axis that coincides with the vertical axis of symmetry, these floors being arranged on their lateral surface with equal recesses, in each of which a card of equal contour is attachable.
El cuerpo de configuración geométrica, que define el soporte para el desarrollo del juego, puede adoptar por ejemplo configuración piramidal, troncocónica, cilindrica, prismática, etc, y en general cualquier forma geométrica con eje de simetría vertical.The geometric configuration body, which defines the support for the development of the game, can take for example pyramidal, conical, cylindrical, prismatic, etc. configuration, and in general any geometric shape with vertical axis of symmetry.
Preferentemente todos los pisos serán de igual altura y en la superficie lateral de los mismos irán dispuestos los rehundidos en alineación horizontal. La superficie lateral de cada piso será de altura ligeramente mayor que el diámetro de los rehundidos, de modo que en cada piso exista una alineación horizontal de rehundidos.Preferably all the floors will be of equal height and on the lateral surface of them they will go arranged the recesses in horizontal alignment. The lateral surface of each floor will be of height slightly greater than the diameter of the recesses, so that in each floor there is a horizontal alignment of recesses.
El cuerpo que conforma el soporte del juego puede prolongarse inferiormente, por debajo del piso inferior, en una base o peana hueca que desemboque lateralmente al exterior a través de superficies opuestas, a través de las que se acoplan otros tantos cajones extraíbles, destinados al contenido de las fichas.The body that forms the support of the game can be extended inferiorly, below the lower floor, in a base or hollow base that ends laterally to the outside through opposite surfaces, through which so many other removable drawers are attached, destined to the content of the chips.
Como se ha indicado, el juego se basa en lograr la mayor cantidad de veces posibles la alineación del número de fichas prefijado, por ejemplo de cuatro, pudiendo esta alineación discurrir en dirección horizontal, vertical o en diagonal. En lugar de esta alineación, el juego puede consistir en crear mediante fichas un dibujo geométrico determinado. Al mismo tiempo que cada jugador trata de lograr el mayor número de composiciones posibles, debe intentar impedir que el contrincante pueda lograr tales alineaciones o dibujos.As indicated, the game is based on achieving as many times as possible the alignment of the predetermined number of chips, for example four, this alignment being able to run in a horizontal, vertical or diagonal direction. Instead of this alignment, the game can consist of creating a specific geometric drawing by means of cards. At the same time that each player tries to achieve the greatest possible number of compositions, he must try to prevent the opponent from achieving such alignments or drawings.
Para poder distinguir las fichas de uno y otro jugador, éstas presentaran dos coloraciones diferentes, eligiendo cada jugador uno de estos colores. Además cada ficha puede incluir en una de sus caras una indicación correspondiente a la puntuación obtenida al colocar esta ficha y completar con la misma una alineación o el dibujo geométrico a componer.In order to distinguish the chips of both players, they will present two different colors, each player choosing one of these colors. In addition, each piece can include on one of its faces an indication corresponding to the score obtained when placing this piece and complete with it an alignment or the geometric drawing to compose.
Cada jugador ira colocando las fichas de modo que pueda conseguir la alineación o dibujo geométrico perseguido. Por otro lado, deberá intentar disponer sus fichas de modo que obstaculicen la obtención de una alineación composición de fichas consecutivas, por parte del otro jugador. El juego puede desarrollarse bajo diferentes reglas e introducir diferentes niveles de dificultad, los cuales además pueden aumentarse mediante la posibilidad de giro de cada piso, respecto de los giros adyacentes, una vez cumplidas determinadas condiciones, siendo además variable la posibilidad de giro de cada piso.Each player will place the chips so that he can achieve the alignment or geometric pattern pursued. On the other hand, you should try to arrange your chips so that they impede the obtaining of a composition alignment of consecutive chips, by the other player. The game can be developed under different rules and introduce different levels of difficulty, which can also be increased by the possibility of turning each floor, with respect to adjacent turns, once certain conditions have been met, the possibility of turning each floor being also variable.
Con el fin de que pueda comprenderse más fácilmente la constitución de la estructura de la invención, así como las posibilidades de desarrollo de juego con la misma, seguidamente se hace una descripción más detallada de la estructura, con ayuda de los dibujos adjuntos, en los que se muestra un ejemplo de realización no limitativo. En los dibujos:In order that the constitution of the structure of the invention, as well as the possibilities of game development with it, can be more easily understood, then a more detailed description of the structure is made, with the help of the attached drawings, in the An example of non-limiting embodiment is shown. In the drawings:
La figura 1 es una perspectiva de una estructura para juego de sobremesa, constituida de acuerdo con la invención.Figure 1 is a perspective of a tabletop structure, constituted according to the invention.
La figura 2 es una sección vertical de la estructura de la figura 1.Figure 2 is a vertical section of the structure of Figure 1.
La figura 3 es una perspectiva de la estructura de la figura 1, con el piso inferior girado 90° respecto de la base inferior y del piso superior adyacente.Figure 3 is a perspective of the structure of Figure 1, with the lower floor rotated 90 ° with respect to the lower base and the adjacent upper floor.
La estructura de la invención comprende un soporte o cuerpo de configuración geométrica regular, con eje vertical de simetría que, en el ejemplo representado en los dibujos, adopta forma piramidal cuadrangular regular. Este cuerpo piramidal está subdividido horizontalmente en pisos que se referencia con los números 1 a 6, todos ellos de igual altura. Como puede comprenderse, el número de pisos puede ser diferente y variar también la altura entre ellos.The structure of the invention comprises a support or body of regular geometric configuration, with vertical axis of symmetry which, in the example represented in the drawings, adopts regular quadrangular pyramidal shape. This pyramidal body is subdivided horizontally into floors that are referenced with the numbers 1 to 6, all of them of equal height. As can be understood, the number of floors can be different and also vary the height between them.
Cada uno de estos pisos dispone en su superficie lateral de rehundidos 7, variando el número de estos rehundidos en las superficies de cada piso, aumentando desde el piso superior 1, que incluye un solo rehundido, hasta el piso inferior 6, que incluye 11 rehundidos. La superficie lateral de cada piso será de altura suficiente para que en cada cara pueda disponerse una alineación horizontal de rehundidos 7.Each of these floors has recesses on its lateral surface 7, varying the number of these recesses on the surfaces of each floor, increasing from the upper floor 1, which includes a single recess, to the lower floor 6, which includes 11 recesses. The lateral surface of each floor will be of sufficient height so that a horizontal alignment of recesses can be arranged on each face 7.
El cuerpo con la constitución descrita puede ir montado sobre una base o peana inferior 8 hueca, abierta por dos de sus caras opuestas, a través de las que pueden acoplarse otros tantos cajones 9 para la colocación de las fichas 10 y 11 de juego.The body with the described constitution can be mounted on a hollow base or lower base 8, opened by two of its opposite faces, through which so many other drawers 9 can be coupled for the placement of the game cards 10 and 11.
Las fichas 10 y 11 contenidas en los dos cajones, cada una de ellas destinadas a un jugador, pueden ser de diferente color. Además estas fichas pueden incluir por una de sus caras o superficies una indicación o puntuación para el desarrollo del juego.The chips 10 and 11 contained in the two drawers, each one destined for a player, can be of different color. In addition, these cards can include an indication or score for the development of the game on one of their faces or surfaces.
Tal y como se aprecia en la figura 2, los diferentes pisos 1 a 6 van montados sobre un eje 12, con facultad de giro independiente respecto del mismo, siendo éste eje 12 coincidente con el eje de simetría de la pirámide. Para facilitar el giro, cada uno de los pisos puede incluir un casquillo 13 y una arandela 14, que asegurará el apoyo sucesivo de los diferentes pisos a través de estos componentes, de modo que pueda efectuarse fácilmente el giro de cada piso respecto de los adyacentes. El eje 12 puede estar anclado por uno de sus extremos al piso superior o de cúspide 1 y fijarse a la base 8 a través de una tuerca 15.As can be seen in Figure 2, the different floors 1 to 6 are mounted on an axis 12, with the power to turn independently of it, the axis 12 coinciding with the axis of symmetry of the pyramid. To facilitate the rotation, each of the floors can include a bush 13 and a washer 14, which will ensure the successive support of the different floors through these components, so that the rotation of each floor with respect to the adjacent ones can be easily made. . The shaft 12 may be anchored at one of its ends to the top or top floor 1 and fixed to the base 8 through a nut 15.
Con esta constitución, durante el desarrollo del juego, cualquiera de los pisos, por ejemplo el referenciado con el número 6 en la figura 3, puede girarse un determinado ángulo, por ejemplo 90°, respecto de la base 8 y/o pisos adyacentes.With this constitution, during the development of the game, any of the floors, for example the one referenced with the number 6 in Figure 3, can be rotated a certain angle, for example 90 °, with respect to the base 8 and / or adjacent floors.
Como ya se ha indicado, la estructura descrita permite el desarrollo de un juego en el que se trata de disponer un número determinado de fichas de cada jugador formando una composición determinada, la cual además puede ser un impedimento, en determinada trayectoria, para la formación de la misma composición por el jugador contrario. Mediante numeración de las diferentes superficies, posibilidad de giro de los pisos, etc, pueden introducirse diferentes formas de desarrollo y grados de dificultad en el juego.As already indicated, the described structure allows the development of a game in which it is a question of having a determined number of chips of each player forming a certain composition, which can also be an impediment, in a certain trajectory, to the formation of the same composition by the opposing player. By numbering the different surfaces, the possibility of turning the floors, etc., different forms of development and degrees of difficulty can be introduced in the game.
Aunque en el ejemplo descrito la estructura es de forma piramidal, ésta podría adoptar cualquier otra forma geométrica con eje vertical de simetría ,por ejemplo una forma cónica, cilindrica, prismática, etc, estando en todos los casos el cuerpo geométrico dividido horizontalmente en pisos, los cuales son portadores en sus superficies laterales de los rehundidos 7 para la colocación de las fichas. Although in the example described the structure is pyramidal in shape, it could take any other geometric shape with a vertical axis of symmetry, for example a conical, cylindrical, prismatic shape, etc., in all cases the geometric body being divided horizontally into floors, which are carriers on their lateral surfaces of the recesses 7 for the placement of the chips.

Claims

REIVINDICACIONES
1.- Estructura para juego de sobremesa, caracterizada porque comprende un cuerpo de configuración geométrica regular, con eje vertical de simetría, cuyo cuerpo está subdividido horizontalmente en pisos independientes (1 a 6) , los cuales son giratorios sobre un eje coincidente con el eje vertical de simetría y disponen en su superficie lateral de rehundidos iguales1.- Structure for desktop game, characterized in that it comprises a body of regular geometric configuration, with vertical axis of symmetry, whose body is subdivided horizontally into independent floors (1 to 6), which are rotatable on an axis coinciding with the axis vertical symmetry and have equal recesses on their lateral surface
(7), en cada uno de los cuales es acoplable una ficha de igual contorno (10-11) .(7), in each of which a card with the same contour (10-11) is attachable.
2.- Estructura según la reivindicación 1, caracterizada porque todos los pisos ( 1 a 6) son de igual altura.2. Structure according to claim 1, characterized in that all floors (1 to 6) are of equal height.
3.- Estructura según la reivindicación 1, caracterizada porque el cuerpo citado se prolonga inferiormente en una base o peana (8) hueca, que desemboca lateralmente al exterior a través de dos superficie opuestas, a través de la que son acoplables otros tantos cajones (9) extraíbles contenedores de las fichas (10-11) .3. Structure according to claim 1, characterized in that the said body extends inferiorly in a hollow base or base (8), which flows laterally to the outside through two opposite surfaces, through which so many other drawers are attachable ( 9) Removable containers of the chips (10-11).
4.- Estructura según la reivindicación 1, caracterizada porque el cuerpo es de configuración piramidal regular. 4. Structure according to claim 1, characterized in that the body is of regular pyramidal configuration.
PCT/ES2003/000546 2003-01-22 2003-10-24 Structure for table game WO2004064956A1 (en)

Priority Applications (14)

Application Number Priority Date Filing Date Title
CA002514050A CA2514050A1 (en) 2003-01-22 2003-10-24 Structure for table game
SI200330680T SI1588746T1 (en) 2003-01-22 2003-10-24 Structure for table game
MXPA05007839A MXPA05007839A (en) 2003-01-22 2003-10-24 Structure for table game.
US10/542,922 US20060145422A1 (en) 2003-01-22 2003-10-24 Structure for a table game
DK03758144T DK1588746T3 (en) 2003-01-22 2003-10-24 Construction for a board game
EP03758144A EP1588746B1 (en) 2003-01-22 2003-10-24 Structure for table game
BR0318035-2A BR0318035A (en) 2003-01-22 2003-10-24 Framework for a board game
ES03758144T ES2279159T3 (en) 2003-01-22 2003-10-24 STRUCTURE FOR A TABLE SET.
JP2004566840A JP4220474B2 (en) 2003-01-22 2003-10-24 Structure for table games
DE60310270T DE60310270T2 (en) 2003-01-22 2003-10-24 STRUCTURE FOR A BOARD GAME
AU2003274163A AU2003274163B2 (en) 2003-01-22 2003-10-24 Structure for table game
NZ541386A NZ541386A (en) 2003-01-22 2003-10-24 Structure for table game
IL169787A IL169787A (en) 2003-01-22 2005-07-20 Structure for table game
US12/038,510 US20080197567A1 (en) 2003-01-22 2008-02-27 Structure for a board game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
ESU200300150 2003-01-22
ES200300150U ES1053825Y (en) 2003-01-22 2003-01-22 STRUCTURE FOR TABLE SET.

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US12/038,510 Continuation US20080197567A1 (en) 2003-01-22 2008-02-27 Structure for a board game

Publications (1)

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WO2004064956A1 true WO2004064956A1 (en) 2004-08-05

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PCT/ES2003/000546 WO2004064956A1 (en) 2003-01-22 2003-10-24 Structure for table game

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US (2) US20060145422A1 (en)
EP (1) EP1588746B1 (en)
JP (1) JP4220474B2 (en)
CN (1) CN100536968C (en)
AT (1) ATE347419T1 (en)
AU (1) AU2003274163B2 (en)
BR (1) BR0318035A (en)
CA (1) CA2514050A1 (en)
DE (1) DE60310270T2 (en)
DK (1) DK1588746T3 (en)
ES (2) ES1053825Y (en)
MA (1) MA27614A1 (en)
MX (1) MXPA05007839A (en)
NZ (1) NZ541386A (en)
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US20140300052A1 (en) * 2013-04-05 2014-10-09 Marc Owen ELLIS Game board and method for playing a strategy game
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NZ541386A (en) 2008-04-30
ES1053825Y (en) 2003-09-01
US20060145422A1 (en) 2006-07-06
SI1588746T1 (en) 2007-08-31
ZA200505783B (en) 2007-12-27
ES1053825U (en) 2003-05-16
MA27614A1 (en) 2005-11-01
ATE347419T1 (en) 2006-12-15
RU2005123178A (en) 2006-02-20
CN100536968C (en) 2009-09-09
JP2006512980A (en) 2006-04-20
RU2390361C2 (en) 2010-05-27
ES2279159T3 (en) 2007-08-16
PT1588746E (en) 2007-03-30
AU2003274163B2 (en) 2009-06-18
JP4220474B2 (en) 2009-02-04
AU2003274163A1 (en) 2004-08-13
EP1588746A1 (en) 2005-10-26
CA2514050A1 (en) 2004-08-05
EP1588746B1 (en) 2006-12-06
DK1588746T3 (en) 2007-04-10
CN1758940A (en) 2006-04-12
MXPA05007839A (en) 2005-10-18
US20080197567A1 (en) 2008-08-21
BR0318035A (en) 2005-12-06
DE60310270T2 (en) 2007-07-05
DE60310270D1 (en) 2007-01-18

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