NZ541386A - Structure for table game - Google Patents

Structure for table game

Info

Publication number
NZ541386A
NZ541386A NZ541386A NZ54138603A NZ541386A NZ 541386 A NZ541386 A NZ 541386A NZ 541386 A NZ541386 A NZ 541386A NZ 54138603 A NZ54138603 A NZ 54138603A NZ 541386 A NZ541386 A NZ 541386A
Authority
NZ
New Zealand
Prior art keywords
recesses
levels
level
game
side surfaces
Prior art date
Application number
NZ541386A
Inventor
Balanzategui Kristina Ortubai
Original Assignee
Antonio Manuel Guerra Navas
Balanzategui Kristina Ortubai
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Antonio Manuel Guerra Navas, Balanzategui Kristina Ortubai filed Critical Antonio Manuel Guerra Navas
Publication of NZ541386A publication Critical patent/NZ541386A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00179Triangular game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00182Four-sided game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00264Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
    • A63F2003/00268Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
    • A63F2003/00277Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc with rotatable concentric parts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00583Connections between board and playing pieces with pin and hole

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Tables And Desks Characterized By Structural Shape (AREA)
  • Transition And Organic Metals Composition Catalysts For Addition Polymerization (AREA)
  • Ladders (AREA)
  • Forklifts And Lifting Vehicles (AREA)
  • Arc Welding In General (AREA)

Abstract

The disclosure relates to a structure for a table game, comprising a body with a regular geometric shape and a vertical symmetry axis. The aforementioned body is sub-divided horizontally into independent layers (1 to 6) which can rotate on the symmetry axis of the body. The lateral surface of said layers is provided with recesses (7) in which same-shaped pieces (10-11) can be positioned.

Description

<div class="application article clearfix" id="description"> <p class="printTableText" lang="en">1 <br><br> STRUCTURE FOR A GAME <br><br> The present invention refers to a structure for a board game, allowing the development of highly attractive game, with the participation of two competing players. <br><br> The structure of the invention is designed for the development of a game with 5 simple rules, which can be played by anyone, and which at the same time constitutes a game allowing each player to apply developmental techniques to achieve, on one hand, the highest possible score, and on the other, to obstruct or create barriers for the other player, to prevent the attainment of points. <br><br> The game of the invention comprises a support having an infinity of recesses 10 dimensioned for housing in each one of them a game piece, the game being based on the placement by the player of the largest number of game piece alignments, in a preset number, for example four. A similar structure has been disclosed in GB 2185894A <br><br> According to the present invention, there is provided a structure for a board game, comprising a body with a pyramidal shape having a regular quadrangular base 15 and with a vertical axis of symmetry, which body is horizontally subdivided into independent levels, which are rotational about a shaft coinciding with the vertical axis of symmetry, each of said levels having four side surfaces, a plurality of equal recesses, in each one of which recesses a game piece of an equal contour can be coupled, characterized in that the upper level, which constitutes the vertex of the pyramidal body, 20 has one recess in each of its side surfaces; and in that each one of said levels has recesses on their side surfaces, the number of said recesses on surfaces of each level varying, increasing from the upper level, including only one recess, to lower level, including eleven recesses. <br><br> The geometrically shaped body defining the support for the development of the 25 game can adopt, for example, a pyramidal, frustoconical, cylindrical, prismatic, shape, etc., and generally any geometric shape with a vertical axis of symmetry. <br><br> Preferably all the levels will be of equal height, and the recesses will be arranged in horizontal alignment on the side surface thereof. The side surface of each level will be of a height slightly exceeding the diameter of the recesses, such that on each level there 30 is a horizontal alignment of recesses. <br><br> The body forming the support of the game can be extended in the lower portion, under the lower level, into a base or hollow pedestal which laterally opens to the exterior through opposing surfaces, through which two extractible drawers are coupled which are intended for containing the game pieces. <br><br> 35 As indicated, the game is based on achieving the alignment of the preset number of game pieces, for example four, the greatest amount of times possible, this alignment being able to run horizontally, vertically or diagonally. Rather than this alignment, the game can consist of creating a certain geometric drawing by means of the game pieces. At the same time that each player tries to achieve the greatest <br><br> INTELLECTUAL PROPERTY OFFICE OF N Z <br><br> 18 JAN 2008 <br><br> 2 <br><br> possible number of combinations, he or she must try to prevent the opponent from being able to achieve such alignments or drawings. <br><br> In order to be able to distinguish the game pieces of either player, these game pieces will have two different colors, each player choosing one of these colors. <br><br> 5 Furthermore, each game piece can include on one of its sides an indication corresponding to the score obtained by placing this game piece and completing an alignment or the geometric drawing to be made therewith. <br><br> Each player will place the game pieces such that he or she can achieve the alignment or geometric drawing sought after. On the other hand, he or she must try to 10 arrange his or her game pieces such that they block the other player from obtaining an alignment of consecutive game pieces. <br><br> The game can be played under different rules and introducing different levels of difficulty, which can further be increased by means of the rotational possibility of each level, with regard to the adjacent rotations, once certain conditions have been complied 15 with, the rotational possibility of each level furthermore being variable. <br><br> In order to more easily understand the constitution of the structure of the invention, as well as the possibilities of the development of play therewith, a more detailed description of the structure will be made below with the aid of the attached drawings, in which a non-limiting embodiment is shown. <br><br> 20 In the drawings: <br><br> Figure 1 shows a perspective view of a structure for a board game, constituted according to the invention. <br><br> 25 level rotated 90° with regard to the lower base and the adjacent upper level. <br><br> The structure of the invention comprises a regular geometrically shaped support or body with a vertical axis of symmetry which, in the example shown in the drawings, adopts a regular quadrangular pyramidal shape. This pyramidal body is horizontally subdivided into levels indicated with reference numbers 1 to 6, all of them being of the 30 same height. As can be understood, the number of levels can be different, and the height can also vary among them. <br><br> Each one of these levels has recesses 7 on their side surface, the number of these recesses on the surfaces of each level varying, increasing from the upper level 1, including only one recess, to the lower level 6, including eleven recesses. The side <br><br> Figure 2 shows a vertical sectional view of the structure of Figure 1. <br><br> Figure 3 shows a perspective view of the structure of Figure 1, with the lower <br><br> Intellectual Properly Oifico Of N.z. <br><br> 19 f ,* 2005 <br><br> 3 <br><br> surface of each level will be of a sufficient height so that a horizontal alignment of recesses 7 can be arranged on each side. <br><br> The body with the described constitution can be assembled on a lower hollow base or pedestal 8, open on two of its opposing sides, through which two drawers 9 5 can be coupled for placing the game pieces 10 and 11. <br><br> The game pieces 10 and 11 contained in the two drawers, each one of them intended for a player, can be of different colors. Furthermore, these came pieces can include an indication or score for the development of the game on one of their sides or surfaces. <br><br> 10 As can be seen in Figure 2, the different levels 1 to 6 are assembled on a shaft <br><br> 12, with independent rotation ability with regard thereto, this shaft 12 coinciding with the axis of symmetry of the pyramid. To allow the rotation, each one of the levels can include a bushing 13 and a washer 14, which will ensure the successive support of the different levels through these components, such that the rotation of each level with 15 regard to the adjacent levels can be easily carried out. <br><br> The shaft 12 can be anchored at one of its ends to the upper level or apex 1 and fixed to the base 8 through a nut 15. <br><br> With this constitution, during the development of the game, any of the levels, for example the level with reference number 6 in Figure 3, can be rotated a certain angle, 20 for example 90°, with regard to the base 8 and/or adjacent levels. <br><br> As has already been indicated, the described structure allows the development of a game in which the aim is to arrange a certain number of game pieces of each player forming a certain composition, which furthermore can be an impediment, in a certain path, for the formation of said composition by the opposing player. 25 By means of numbering of the different surfaces, the rotational possibility of the levels, etc., different manners of development and degrees of difficulty in the game can be introduced. <br><br> Although in the described example the structure is pyramidal shaped, the structure could adopt any other geometric shape with a vertical axis of symmetry, for 30 example a conical, cylindrical, prismatic shape, etc., in all cases the geometric body being horizontally divided into levels, which bear the recesses 7 on their side surfaces for the placement of the game pieces. <br><br> t ^ 2005 <br><br></p> </div>

Claims (5)

4 WHAT WE CLAIM IS:
1. A structure for a board game, comprising a body with a pyramidal shape having a regular quadrangular base and with a vertical axis of symmetry, which body is 5 horizontally subdivided into independent levels, which are rotational about a shaft coinciding with the vertical axis of symmetry, each of said levels having four side surfaces, a plurality of equal recesses, in each one of which recesses a game piece of an equal contour can be coupled, characterized in that 10 the upper level, which constitutes the vertex of the pyramidal body, has one recess in each of its side surfaces; and in that each one of said levels has recesses on their side surfaces, the number of said recesses on surfaces of each level varying, increasing from the upper level, including only one recess, to lower level, including eleven recesses. 15
2. A structure according to claim 1, characterized in that the levels are of an equal height.
3. A structure according to claim 1, characterized in that said body extends in the lower portion into a hollow base or pedestal, which laterally opens to the exterior through two opposite surfaces, through which two extractible drawers containing the 20 game pieces can be coupled.
4. A structure according to any one of the preceding claims, characterized in that each level includes a bushing mounted around the shaft, and in that the structure includes washers between the bushings to facilitate the rotation of one level with regard to the adjacent levels. 25
5. A structure substantially as herein described or exemplified, with reference to the accompanying drawings.
NZ541386A 2003-01-22 2003-10-24 Structure for table game NZ541386A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
ES200300150U ES1053825Y (en) 2003-01-22 2003-01-22 STRUCTURE FOR TABLE SET.
PCT/ES2003/000546 WO2004064956A1 (en) 2003-01-22 2003-10-24 Structure for table game

Publications (1)

Publication Number Publication Date
NZ541386A true NZ541386A (en) 2008-04-30

Family

ID=8502956

Family Applications (1)

Application Number Title Priority Date Filing Date
NZ541386A NZ541386A (en) 2003-01-22 2003-10-24 Structure for table game

Country Status (19)

Country Link
US (2) US20060145422A1 (en)
EP (1) EP1588746B1 (en)
JP (1) JP4220474B2 (en)
CN (1) CN100536968C (en)
AT (1) ATE347419T1 (en)
AU (1) AU2003274163B2 (en)
BR (1) BR0318035A (en)
CA (1) CA2514050A1 (en)
DE (1) DE60310270T2 (en)
DK (1) DK1588746T3 (en)
ES (2) ES1053825Y (en)
MA (1) MA27614A1 (en)
MX (1) MXPA05007839A (en)
NZ (1) NZ541386A (en)
PT (1) PT1588746E (en)
RU (1) RU2390361C2 (en)
SI (1) SI1588746T1 (en)
WO (1) WO2004064956A1 (en)
ZA (1) ZA200505783B (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102006009418A1 (en) * 2006-02-23 2007-09-20 Axel C. Dipl.-Ing. Burgbacher Device comprising an overall body consisting of a plurality of individual sub-bodies and a set therewith
US7832729B2 (en) * 2006-08-21 2010-11-16 Alexander C Park Orbitrace—racing game
US8353515B2 (en) 2010-08-19 2013-01-15 Wei Chuan Cheng Pyramid game
US20140300052A1 (en) * 2013-04-05 2014-10-09 Marc Owen ELLIS Game board and method for playing a strategy game
USD982666S1 (en) * 2020-07-07 2023-04-04 Jonathan Paul Conway Game board

Family Cites Families (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB284536A (en) * 1927-06-27 1928-02-02 Johannes Jansohn Board for playing games
US2873975A (en) * 1956-09-27 1959-02-17 Gordon W Haws Marble game structure
US3030112A (en) * 1958-07-22 1962-04-17 Wesley W S Scharp Game apparatus
US3623729A (en) * 1970-02-26 1971-11-30 Mattel Inc Three-dimensional board game apparatus
GB8601218D0 (en) * 1986-01-18 1986-02-19 Miller D M Game
GB8824137D0 (en) * 1988-10-14 1988-11-23 Elder B S Apparatus for playing board game
GB2228422A (en) * 1989-02-28 1990-08-29 Mark Stephen Page Pyramid game
EP0607453B1 (en) * 1992-07-13 2002-05-08 Seiko Epson Corporation Surface illumination device and liquid crystal display
US5273289A (en) * 1992-08-03 1993-12-28 Frederick Morse Picture puzzle assembling platform
US5494292A (en) * 1995-06-06 1996-02-27 Mileti; Mark Marble maze game device
JPH11259021A (en) * 1998-02-17 1999-09-24 Internatl Business Mach Corp <Ibm> Liquid crystal display panel and liquid crystal display device
US7088333B1 (en) * 1999-03-12 2006-08-08 Matsushita Electric Industrial Co., Ltd. Surface lighting device and portable terminal using the same
KR20030039602A (en) * 2001-11-13 2003-05-22 삼성전자주식회사 Liquid crystal display device
US6581933B1 (en) * 2002-03-26 2003-06-24 George Zivan Three-dimensional, rotatable, pyramid game
US7538759B2 (en) * 2004-05-07 2009-05-26 Next Holdings Limited Touch panel display system with illumination and detection provided from a single edge
US7114723B2 (en) * 2004-06-26 2006-10-03 Park Alexander C OCTATRIX™ —strategy game apparatus and method of play
WO2006129416A1 (en) * 2005-06-03 2006-12-07 Sharp Kabushiki Kaisha Illumination device for display device, and display device using the same
JP2009300801A (en) * 2008-06-13 2009-12-24 Sony Corp Optical package, manufacturing method thereof, backlight, and liquid crystal display device

Also Published As

Publication number Publication date
ES1053825Y (en) 2003-09-01
CN100536968C (en) 2009-09-09
SI1588746T1 (en) 2007-08-31
RU2005123178A (en) 2006-02-20
EP1588746B1 (en) 2006-12-06
EP1588746A1 (en) 2005-10-26
CN1758940A (en) 2006-04-12
RU2390361C2 (en) 2010-05-27
BR0318035A (en) 2005-12-06
PT1588746E (en) 2007-03-30
DE60310270D1 (en) 2007-01-18
AU2003274163B2 (en) 2009-06-18
DE60310270T2 (en) 2007-07-05
JP2006512980A (en) 2006-04-20
WO2004064956A1 (en) 2004-08-05
DK1588746T3 (en) 2007-04-10
US20080197567A1 (en) 2008-08-21
MA27614A1 (en) 2005-11-01
ATE347419T1 (en) 2006-12-15
ES1053825U (en) 2003-05-16
AU2003274163A1 (en) 2004-08-13
US20060145422A1 (en) 2006-07-06
CA2514050A1 (en) 2004-08-05
ZA200505783B (en) 2007-12-27
ES2279159T3 (en) 2007-08-16
MXPA05007839A (en) 2005-10-18
JP4220474B2 (en) 2009-02-04

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