TWI773941B - game system - Google Patents

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TWI773941B
TWI773941B TW108141164A TW108141164A TWI773941B TW I773941 B TWI773941 B TW I773941B TW 108141164 A TW108141164 A TW 108141164A TW 108141164 A TW108141164 A TW 108141164A TW I773941 B TWI773941 B TW I773941B
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action
specific
mentioned
amount
game
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TW108141164A
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TW202027823A (en
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中山翔太
関根正浩
福吉弘諭
中田大貴
井上佳久
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日商科樂美遊樂有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)
  • Apparatus For Radiation Diagnosis (AREA)
  • Eye Examination Apparatus (AREA)
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Abstract

提供可將使用者的技巧反映於動作手段的動作,並且可讓對於一度之動作手段的動作之使用者的期待度變化的遊戲系統。遊戲系統(1)係提供利用以因應透過按壓按鍵(4)所輸入之使用者的按壓操作而動作的10個皮帶輸送機(BC)中兩個以上的皮帶輸送機(BC)參與被收容部(6)收容之贈品(30)的位置的變化之方式配置的框體(2)的贈品獲得遊戲。又,遊戲系統(1)係因應對按壓按鍵(4)的按壓操作,特定10個皮帶輸送機(BC)中的一部分,並且特定其一部分的皮帶輸送機(BC)的動作量。然後,遊戲系統(1)係使其一部分的皮帶輸送機(BC)以其動作量實際動作。A game system is provided that can reflect the user's skill in the action of the action means, and can change the user's expectation of the action of the one-time action means. The game system (1) is provided to participate in the storage part using two or more belt conveyors (BC) among 10 belt conveyors (BC) that operate in response to a user's pressing operation input by pressing the button (4). (6) The bonus acquisition game of the frame (2) arranged in such a way that the position of the stored bonus (30) is changed. Moreover, the game system (1) specifies a part of the 10 belt conveyors (BC) in response to the pressing operation of the push button (4), and specifies the amount of operation of the belt conveyors (BC) in a part of the belt conveyors (BC). Then, the game system (1) actually operates a part of the belt conveyor (BC) according to the movement amount.

Description

遊戲系統game system

本發明係關於提供利用以因應透過輸入裝置所輸入之使用者的遊玩行為而動作的複數動作手段中兩個以上的動作手段參與被收容部收容之遊藝體的位置的變化之方式配置的框體,並於該框體中遊藝體透過兩個以上的動作手段的動作移動至所定位置為止時,將贈品賦予給使用者之贈品獲得遊戲的遊戲系統。The present invention relates to the provision of a housing configured so that two or more of a plurality of action means that operate in response to a user's play behavior input through an input device participate in a change in the position of an amusement body accommodated in an accommodating portion , and when the game body in the frame moves to a predetermined position through the action of two or more action means, a game system that gives a gift to the user to obtain a game.

公知存在有提供利用以因應透過輸入裝置所輸入之使用者的遊玩行為而動作的複數動作手段中兩個以上的動作手段參與被收容部收容之遊藝體的位置的變化之方式配置的框體,並於該框體中遊藝體透過兩個以上的動作手段的動作移動至所定位置為止時,將贈品賦予給使用者之贈品獲得遊戲的遊戲系統。例如,作為此種遊藝體、及動作手段,公知有利用贈品本身、及輸送機皮帶(皮帶輸送機),於一個輸送機皮帶配置一個贈品,藉由使該輸送機皮帶以因應拉霸(slot,吃角子老虎遊戲)的結果的搬送量前進或後退,贈品被搬送至一端為止時,將從一端落下的該贈品賦予給玩家的遊戲裝置(例如參照專利文獻1)。又,此外,作為本發明相關聯的先前技術文獻,存在專利文獻2及3。 [先前技術文獻] [專利文獻]It is known to provide a housing arranged so that two or more of a plurality of action means that operate in response to a user's play behavior input through an input device participate in a change in the position of an amusement object accommodated in an accommodating portion, And when the game body in the frame moves to a predetermined position through the action of two or more action means, a game system that gives a gift to a user to obtain a game. For example, as such an amusement body and an operation means, it is known to use the gift itself and a conveyor belt (belt conveyor) to arrange one gift on one conveyor belt, and to use the conveyor belt to respond to slot , Slot game) results in forward or backward conveying amount, when the bonus is conveyed to one end, the bonus dropped from one end is given to the player's game device (for example, refer to Patent Document 1). In addition, there are Patent Documents 2 and 3 as prior art documents related to the present invention. [Prior Art Literature] [Patent Literature]

[專利文獻1]日本專利第3857851號公報 [專利文獻2]日本專利第6375000號公報 [專利文獻3]日本專利第6375001號公報[Patent Document 1] Japanese Patent No. 3857851 [Patent Document 2] Japanese Patent No. 6375000 [Patent Document 3] Japanese Patent No. 6375001

[發明所欲解決之課題][The problem to be solved by the invention]

專利文獻1~3的遊戲裝置都屬於透過動作手段的動作以獲得贈品為目標之類型的贈品獲得遊戲,其中,專利文獻1的遊戲係符合藉由利用動作手段來搬送贈品,以獲得贈品的類型的遊戲。在此種搬送贈品之類型的贈品獲得遊戲中,此種動作手段所致之贈品的搬送過程及操作此種動作手段的技巧或本事大多有作為遊戲的有趣性之一部分的功能的狀況。又,在專利文獻1的遊戲中,輸送機皮帶以因應拉霸的結果的搬送量進行動作,故例如可利用拉霸獲得對應較大搬送量的結果的話,則可提升利用一度的遊玩機會,達成獲得贈品的可能性。因此,可賦予使用者在以一律相同搬送量來搬送贈品時所無法獲得的期待。The game devices of Patent Documents 1 to 3 all belong to the type of prize-obtaining games that aim to obtain prizes through actions by means of actions, and the game of Patent Document 1 corresponds to the type of obtaining prizes by conveying prizes by means of action. game. In a bonus acquisition game of this type of conveyance, the conveyance process of the bonus by such an action means and the skill or ability to operate the action means are often functions as part of the fun of the game. In addition, in the game of Patent Document 1, the conveyor belt is operated with the conveying amount corresponding to the result of the slot, so for example, if the result corresponding to the larger conveying amount can be obtained by using the slot, it is possible to increase the chance of playing once. Achieve the possibility of getting a giveaway. Therefore, the user can be given an expectation that cannot be obtained when the gift is conveyed with the same conveyance amount.

另一方面,在專利文獻1的遊戲裝置中,於一個輸送機皮帶配置一個贈品,伴隨輸送機皮帶的動作,該贈品一定會被搬送,故搬送過程發生意外之狀況發展的可能性低。具體來說,有導致例如以動作手段捕獲贈品之方式構成時,於搬送過程中贈品從捕獲狀態被解放,無法搬運至用以賦予贈品的所定位置的狀況發展、伴隨此種解放,贈品的位置關係伴隨配置角度的變化等,變化成容易捕獲或難以捕獲的狀況發展、或存在複數贈品時,因為與該等贈品的位置關係而變成容易捕獲或難以捕獲的狀況發展、又或者相反地讓其他贈品的賦予變得容易,實際造成其他贈品的賦予之意外的狀況發展的可能性。大多是藉由此種可能性對使用者賦予刺激,有助於有趣性的一部分的狀況,但是,專利文獻1的狀況中,發生此種狀況發展的可能性低。又,輸送機皮帶的動作係因應拉霸的結果,自動控制。因此,玩家雖然可透過拉霸來參與搬送量的決定,實際上並不是進行使輸送機皮帶動作的操作。結果,玩家的技巧或本事反映於此種輸送機皮帶的動作的餘地也少。On the other hand, in the game device of Patent Document 1, one prize is arranged on one conveyor belt, and the prize is always conveyed with the operation of the conveyor belt, so the possibility of an accidental development during the conveying process is low. Specifically, for example, when the gift is captured by an action method, the gift is released from the captured state during the conveyance and cannot be transported to the predetermined position for giving the gift. With this release, the position of the gift The relationship develops into a situation that is easy to capture or difficult to capture due to changes in the placement angle, or when there are multiple gifts, it becomes easy to capture or difficult to capture due to the positional relationship with the gifts, or, conversely, other Giving of premiums becomes easy, and it actually causes the possibility of unexpected development of other premiums. In many cases, the user is stimulated by such a possibility to contribute to a part of the fun. However, in the case of Patent Document 1, the possibility of such a situation developing is low. In addition, the movement of the conveyor belt is automatically controlled according to the result of the draw. Therefore, although the player can participate in the determination of the conveying amount through the slot, it is not actually an operation to move the conveyor belt. As a result, there is little room for the player's skill or ability to be reflected in the operation of such a conveyor belt.

在專利文獻2及3的遊戲裝置中,作為遊藝體也仍然利用贈品本身。又,贈品係藉由開口的露出面積變化之方式動作的複數贈品支持部,在開口上從下方支持,在藉由此種贈品支持部的動作,解除贈品的支持時,贈品從開口落下至贈品取出口,該落下的贈品從贈品取出口賦予給玩家。複數贈品支持部中動作對象的贈品支持部藉由玩家的操作來決定,故也許可說是因應使用者的技巧等,操作動作手段之類型的贈品獲得遊戲。因此,於決定動作對象的贈品支持部的過程中,也許有反映玩家的技巧等的餘地。但是,各贈品支持部的動作量僅一律相同,每次只能賦予使用者相同的期待度。亦即,無法讓一度的遊玩機會相關的期待度變化。In the game devices of Patent Documents 2 and 3, the bonus itself is still used as the game body. Also, the gift is a plurality of gift support parts that operate by changing the exposed area of the opening, and is supported on the opening from below. When the support of the gift is released by the action of the gift support part, the gift falls from the opening to the gift. A take-out port, and the dropped bonus is given to the player from the bonus take-out port. Among the plurality of bonus support parts, the bonus support part of the action object is determined by the player's operation, so it may be said that the bonus acquisition game of the type of operating the action means according to the user's skill or the like. Therefore, there may be room for reflecting the player's skill or the like in the process of determining the bonus support part of the action target. However, the amount of operation of each bonus support unit is only the same, and the user can only be given the same degree of expectation every time. In other words, it is not possible to change the expectation related to a one-time play opportunity.

因此,本發明的目的係提供可將使用者的技巧等反映於動作手段的動作,並且可讓對於一度之動作手段的動作之使用者的期待度變化的遊戲系統。 [用以解決課題之手段]Therefore, an object of the present invention is to provide a game system that can reflect the user's skill etc. on the action of the action means, and can change the user's expectation of the action of the one-time action means. [means to solve the problem]

本發明的遊戲系統,係提供利用以因應透過輸入裝置所輸入之使用者的遊玩行為而動作的複數動作手段中兩個以上的動作手段參與被收容部收容之遊藝體的位置的變化之方式配置的框體,並於該框體中前述遊藝體透過前述兩個以上的動作手段的動作移動至所定位置為止時,將贈品賦予給前述使用者之贈品獲得遊戲的遊戲系統,其中,具備:一部分特定手段,係在前述遊玩行為包含用以特定前述複數動作手段中之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;動作量特定手段,係在前述遊玩行為包含用以特定前述一部分的動作手段之動作量的動作量特定行為時,因應該動作量特定行為,特定前述一部分的動作手段動作時的動作量;及一部分動作手段,係依據前述一部分特定手段及前述動作量特定手段的特定結果,使前述一部分的動作手段實際動作。The game system of the present invention provides a configuration in which two or more of a plurality of action means that operate in response to a user's play behavior input through an input device participate in a change in the position of the amusement object accommodated in the accommodating portion A game system for obtaining a game by giving a gift to the user when the game body moves to a predetermined position by the action of the two or more action means in the frame, wherein: a part of the game system is provided. Specific means, when the above-mentioned play behavior includes a part of the specific behavior used to specify a part of the above-mentioned plural action means, in response to the part of the specific behavior, the specific part of the action means; When specifying the motion amount specific action of the motion amount of the aforementioned part of the motion means, the motion amount when the motion amount of the aforesaid part of the motion means is acted is specified according to the motion amount specific behavior; The specific result of the specific means makes the above-mentioned part of the action means actually act.

以下,說明本發明的一形態之遊戲系統的一例。首先,參照圖1,說明本發明的一形態的遊戲系統作為一台遊戲機所構成時的整體構造。圖1係揭示遊戲機1的外觀的立體圖。遊戲機1係遊戲裝置的一例,構成為以所定遊玩費用的支付作為代價,在對應該遊玩費用的範圍內讓使用者遊玩遊戲之商業用(業務用)的遊戲機。此種遊戲機1有被稱為街機的狀況。遊戲機1係以讓多數使用者重複遊玩遊戲來提升收益為主要目的,設置於所定設施的電腦裝置。Hereinafter, an example of a game system according to an aspect of the present invention will be described. First, with reference to FIG. 1, the whole structure when the game system of one form of this invention is comprised as a game machine is demonstrated. FIG. 1 is a perspective view showing the appearance of the game machine 1 . The game machine 1 is an example of a game device, and is configured as a commercial (business) game machine for allowing a user to play a game within a range corresponding to the play fee in consideration of payment of a predetermined play fee. Such a game machine 1 may be called an arcade machine. The game machine 1 is a computer device installed in a predetermined facility with the main purpose of increasing profits by allowing many users to repeatedly play the game.

遊戲機1係構成為以獲得贈品作為目的進行遊玩的禮品遊戲(贈品獲得遊戲)。禮品遊戲係透過因應使用者的遊玩行為而動作之各種動作手段,在遊藝體(大多是贈品本身的狀況,但是,也有使用不同於贈品之其他媒介物的狀況)移動到所定位置為止時,將贈品賦予該使用者之類型的遊戲。遊戲機1係利用具有分別作為此種動作手段之功能的複數皮帶輸送機BC。具體來說,遊戲機1具有框體2。於框體2,設置有皮帶輸送機單元3、按壓按鍵4、排出口5、收容部6。按壓按鍵4係作為使用者的遊玩行為,輸入按壓操作之公知的輸入裝置。藉由對按壓按鍵4的按壓操作,控制皮帶輸送機單元3的動作。對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係於後敘述。The game machine 1 is configured as a gift game (a gift acquisition game) played for the purpose of obtaining a prize. The gift game uses various action means that act in response to the user's play behavior. When the entertainment body (mostly the situation of the gift itself, but there are also situations where other media different from the gift are used) move to the predetermined position, the game will be released. The game of the type given to the user by the bonus. The game machine 1 utilizes a plurality of belt conveyors BC having functions as such operation means, respectively. Specifically, the game machine 1 has a casing 2 . The frame body 2 is provided with a belt conveyor unit 3 , a push button 4 , a discharge port 5 , and an accommodating portion 6 . The push button 4 is a known input device for inputting a push operation as a user's play behavior. The operation of the belt conveyor unit 3 is controlled by the pressing operation of the pressing button 4 . The relationship between the pressing operation of the pressing button 4 and the operation of the belt conveyor unit 3 will be described later.

收容部6係用以收容遊藝體的部分,形成於框體2之內部的空間。收容部6係以藉由丙烯酸或可視認玻璃等之內部的透明素材,區隔外部與內部,且可從外部視認內部之方式構成。於收容部6的底面,設置有與排出口5連結的開口7。亦即,收容部6係透過開口7與排出口5連結。排出口5係透過開口7用以將收容於收容部6的遊藝體排出(支付)至框體2的外部的開口。遊藝體從排出口5排出時,贈品會賦予給使用者。亦即,排出口5係具有作為用以賦予贈品的所定位置的功能。The accommodating part 6 is a part for accommodating the amusement body, and is formed in the space inside the frame body 2 . The accommodating part 6 is constituted so that the inside can be seen from the outside by partitioning the outside and the inside with a transparent material such as acrylic or glass that can see the inside. An opening 7 connected to the discharge port 5 is provided on the bottom surface of the accommodating portion 6 . That is, the accommodating portion 6 is connected to the discharge port 5 through the opening 7 . The discharge port 5 is an opening for discharging (paying out) the amusement body accommodated in the accommodating portion 6 to the outside of the frame body 2 through the opening 7 . When the amusement body is discharged from the discharge port 5, a bonus is given to the user. That is, the discharge port 5 has a function as a predetermined position for giving a premium.

皮帶輸送機單元3係具有複數皮帶輸送機BC,透過各皮帶輸送機BC將被搬送物往所定方向搬送之公知的裝置。皮帶輸送機單元3係以複數皮帶輸送機BC形成收容部6的底面之方式設置於框體2的內部。又,皮帶輸送機單元3係以開口7位於所定方向之前端的方式配置。然後,透過各皮帶輸送機BC之所定方向的動作,收容部6的遊藝體朝向開口7被搬送。更具體來說,皮帶輸送機單元3係以因應對於按壓按鍵4的按壓操作,將位於形成收容部6的底面之各皮帶輸送機上的遊藝體,朝向開口7搬送之方式動作。於後詳細說明皮帶輸送機單元3。The belt conveyor unit 3 has a plurality of belt conveyors BC, and is a known device for conveying the object to be conveyed in a predetermined direction through each of the belt conveyors BC. The belt conveyor unit 3 is installed in the inside of the housing|casing 2 so that the bottom surface of the accommodating part 6 may be formed by a plurality of belt conveyors BC. Moreover, the belt conveyor unit 3 is arrange|positioned so that the opening 7 may be located in the front end of a predetermined direction. Then, the amusement object of the storage part 6 is conveyed toward the opening 7 by the movement of each belt conveyor BC in the predetermined direction. More specifically, the belt conveyor unit 3 operates to convey the amusement objects located on the respective belt conveyors on the bottom surface of the accommodating portion 6 toward the opening 7 in response to the pressing operation of the pressing button 4 . The belt conveyor unit 3 will be described in detail later.

再者,在圖1的範例中,於框體2的內部設置有兩個皮帶輸送機單元3,以分別對應該等皮帶輸送機單元3之方式設置有兩個開口7、兩個排出口5、及兩個按壓按鍵4。但是,皮帶輸送機單元3等的數量因應該等形態(尺寸及形狀等)及收容部6的形態等適當設定亦可。又,開口7、排出口5、及按壓按鍵4的數量,係與皮帶輸送機單元3的數量一致亦可,不一致亦可。亦即,一個開口7及一個按壓按鍵4以對應複數皮帶輸送機單元3之方式設置亦可。開口7、排出口5、及按壓按鍵4的關係也相同。又,開口7、排出口5、及按壓按鍵4係同樣地設置於框體2的前方(使用者進行遊玩之側,換句話說,皮帶輸送機單元3搬送遊藝體的所定方向)。但是,開口7、排出口5、及按壓按鍵4的配置位置適當即可。又,開口7、排出口5、及按壓按鍵4的配置位置,係相互一致亦可,不一致亦可。進而,皮帶輸送機單元3的搬送方向(所定方向)並不限定於水平方向(圖1的範例的前方)。例如,以挾持一個開口之方式,於收容部6的左右兩端側配置兩個皮帶輸送機單元3亦可。此時,兩個皮帶輸送機單元3係以朝向中央的開口7往水平方向搬送遊藝體之方式水平配置亦可,以朝斜上方逐漸攀登斜面之方式傾斜配置亦可。又,各皮帶輸送機BC的搬送方向相異亦可。具體來說,例如兩個開口7配置於相互相反的位置時,兩個皮帶輸送機BC係以朝向該等開口7分別搬送之方式配置於相互相反方向亦可。亦即,皮帶輸送機單元3等的配置適當即可。Furthermore, in the example of FIG. 1 , two belt conveyor units 3 are provided inside the frame body 2 , and two openings 7 and two discharge ports 5 are provided in a manner corresponding to the corresponding belt conveyor units 3 respectively. , and two press buttons 4. However, the number of the belt conveyor units 3 and the like may be appropriately set in accordance with the form (size, shape, etc.), the form of the accommodating portion 6 , and the like. In addition, the number of the opening 7, the discharge port 5, and the pressing button 4 may be the same as the number of the belt conveyor unit 3, or may not be the same. That is, one opening 7 and one pressing button 4 may be provided in a manner corresponding to a plurality of belt conveyor units 3 . The relationship between the opening 7, the discharge port 5, and the push button 4 is also the same. In addition, the opening 7, the discharge port 5, and the push button 4 are similarly provided in the front of the casing 2 (the side where the user plays games, in other words, the predetermined direction in which the belt conveyor unit 3 conveys the game). However, the arrangement position of the opening 7, the discharge port 5, and the push button 4 may be appropriate. In addition, the arrangement positions of the opening 7, the discharge port 5, and the push button 4 may or may not be identical with each other. Furthermore, the conveyance direction (predetermined direction) of the belt conveyor unit 3 is not limited to the horizontal direction (the front in the example of FIG. 1 ). For example, two belt conveyor units 3 may be disposed on the left and right end sides of the accommodating portion 6 so as to sandwich one opening. At this time, the two belt conveyor units 3 may be arranged horizontally so as to convey the amusement object in the horizontal direction toward the opening 7 in the center, or may be arranged obliquely so as to gradually climb the slope obliquely upward. Moreover, the conveyance direction of each belt conveyor BC may differ. Specifically, for example, when the two openings 7 are arranged at mutually opposite positions, the two belt conveyors BC may be arranged in mutually opposite directions so as to be respectively conveyed toward the openings 7 . That is, the arrangement|positioning of the belt conveyor unit 3 etc. should just be appropriate.

接著,參照圖2~圖5,針對皮帶輸送機單元3的詳細構造進行說明。圖2係揭示從框體2卸除的狀態之一台皮帶輸送機單元3的立體圖。如圖2所示,皮帶輸送機單元3係作為一台裝置所構成,構成為可從框體2卸除及安裝。於皮帶輸送機單元3設置有10個皮帶輸送機BC。各皮帶輸送機BC係不受到其他皮帶輸送機BC的影響,構成為可獨立動作。又,於皮帶輸送機單元3設置有兩個LED單元8。於各LED單元8,以相互各皮帶輸送機BC間的間隔相同來隔開間隔之方式,設置作為複數判定部的10個LED顯示部9。然後,兩個LED單元8係藉由各LED單元8的各LED顯示部9,以挾持各皮帶輸送機BC之方式,配置於10個皮帶輸送機BC的前後。亦即,以藉由前後兩個LED顯示部9在前後挾持一個皮帶輸送機BC之方式,配置兩個LED單元8。Next, the detailed structure of the belt conveyor unit 3 will be described with reference to FIGS. 2 to 5 . FIG. 2 is a perspective view showing one belt conveyor unit 3 in a state removed from the frame body 2 . As shown in FIG. 2 , the belt conveyor unit 3 is configured as a single device, and is configured to be detachable and attachable from the housing 2 . Ten belt conveyors BC are installed in the belt conveyor unit 3 . Each belt conveyor BC is not affected by other belt conveyors BC, and is configured to operate independently. Moreover, two LED units 8 are provided in the belt conveyor unit 3 . In each LED unit 8, 10 LED display parts 9 as plural number determination parts are provided so that the space|interval between each belt conveyor BC may be the same, and the space|interval may be spaced apart. And two LED units 8 are arrange|positioned before and behind ten belt conveyors BC so that each belt conveyor BC may be pinched by each LED display part 9 of each LED unit 8. That is, two LED units 8 are arrange|positioned so that one belt conveyor BC may be pinched|interposed in front and back by two front and rear LED display parts 9.

各LED顯示部9係使用於用以透過點燈及熄燈,來特定10個皮帶輸送機BC中驅動對象的皮帶輸送機BC。具體來說,前後兩個LED顯示部9係與位於其之間的皮帶輸送機BC建立對應。然後,被點燈中的LED顯示部9挾持的皮帶輸送機BC被特定為驅動對象,實際驅動。LED顯示部9與驅動對象的皮帶輸送機BC之關係,係和對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係一起於後敘述。Each LED display part 9 is used for identifying the belt conveyor BC to be driven among the ten belt conveyors BC by turning on and off the lights. Specifically, the front and rear two LED display parts 9 correspond to the belt conveyor BC located between them. And the belt conveyor BC pinched|interposed by the LED display part 9 which is lighting is specified as a drive object, and is actually driven. The relationship between the LED display unit 9 and the belt conveyor BC to be driven will be described later together with the relationship between the pressing operation of the push button 4 and the operation of the belt conveyor unit 3 .

圖3係揭示從正面觀察圖2的皮帶輸送機單元3的前視圖。如圖3所示,各LED顯示部9係具有作為複數量顯示部的3個指示標識部10。3個指示標識部10係具有作為表示對應各LED顯示部9的皮帶輸送機BC之動作量的指示標識之功能。具體來說,各指示標識部10係藉由5個方框10a構成。各方框10a係形成為朝向下方的箭頭型。於各方框10a的內部設置有LED,構成為可對應各方框10a進行點燈及熄燈。亦即,各LED顯示部9係以透過各指示標識部10的各方框10a點燈及熄燈之方式構成。然後,各指示標識部10係藉由點燈狀態之方框10a的數量,將皮帶輸送機BC的動作量告知使用者。各指示標識部10的點燈狀態與皮帶輸送機BC的動作量之關係也和對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係一起於後敘述。FIG. 3 is a front view showing the belt conveyor unit 3 of FIG. 2 viewed from the front. As shown in FIG. 3 , each of the LED display parts 9 has three indicator parts 10 as a plurality of display parts. The three indicator parts 10 are provided with three indicator parts 10 to indicate the movement amount of the belt conveyor BC corresponding to each LED display part 9 . function of the indicator. Specifically, each indicator portion 10 is constituted by five blocks 10a. Each block 10a is formed in the shape of an arrow facing downward. An LED is provided inside each block 10a, and it is comprised so that it can turn on and off corresponding to each block 10a. That is, each LED display part 9 is comprised so that light may be turned on and off through each frame 10 a of each indicator part 10 . Then, each indicator portion 10 informs the user of the operation amount of the belt conveyor BC by the number of the boxes 10a in the lighting state. The relationship between the lighting state of each indicator portion 10 and the movement amount of the belt conveyor BC will also be described later together with the relationship between the pressing operation of the push button 4 and the movement of the belt conveyor unit 3 .

圖4係從右側觀察圖3的範例之IV-IV線的剖面時的剖面圖。如圖4所示,各皮帶輸送機BC係具有藉由於輪狀之皮帶BC1的兩端中與包裹於內側的兩個滾筒BC2一起旋轉的皮帶BC1,往所定方向搬送皮帶BC1上的物品之公知的機構。於各皮帶輸送機BC下設置有馬達11。馬達11係具有作為用以驅動各皮帶輸送機BC的驅動源之功能。具體來說,於馬達11,同步帶輪12同軸安裝於轉子部分。然後,該同步帶輪12伴隨轉子部分的旋轉而旋轉驅動。亦即,同步帶輪12具有作為馬達11的驅動力的輸出目標之功能,藉由馬達11首先旋轉驅動同步帶輪12。又,同步帶輪12係以接觸皮帶輸送機BC的皮帶BC1的下側之方式配置。然後,同步帶輪12係以利用伴隨與皮帶BC1的接觸的阻抗(摩擦力)來使皮帶BC1旋轉之方式驅動。如此一來,馬達11係驅動各皮帶輸送機BC。再者,皮帶輸送機BC、及其驅動方法等適當構成亦可。FIG. 4 is a cross-sectional view when the cross-section taken along the line IV-IV of the example of FIG. 3 is viewed from the right side. As shown in FIG. 4 , each belt conveyor BC is known to convey articles on the belt BC1 in a predetermined direction by a belt BC1 that rotates with two rollers BC2 wrapped on the inside of the two ends of the pulley belt BC1. institution. A motor 11 is provided under each belt conveyor BC. The motor 11 functions as a drive source for driving each belt conveyor BC. Specifically, in the motor 11, the timing pulley 12 is coaxially attached to the rotor portion. Then, the timing pulley 12 is rotationally driven along with the rotation of the rotor portion. That is, the timing pulley 12 has a function as an output target of the driving force of the motor 11, and the timing pulley 12 is rotationally driven by the motor 11 first. Moreover, the timing pulley 12 is arrange|positioned so that it may contact the lower side of the belt BC1 of the belt conveyor BC. Then, the timing pulley 12 is driven so as to rotate the belt BC1 by the resistance (frictional force) accompanying the contact with the belt BC1. In this way, the motor 11 drives each belt conveyor BC. In addition, the belt conveyor BC, its drive method, etc. may be comprised suitably.

圖5係揭示從下方觀察圖2的皮帶輸送機單元3的俯視圖。如圖5所示,於一個皮帶輸送機單元3,10個馬達11分別配置於10個皮帶輸送機BC下方。又,該等馬達11係分成一組5個的兩個群組11G。一方的群組11G1係以同步帶輪12位於左側之方式配置的群組,另一方的群組11G2係以同步帶輪12位於右側之方式配置的群組11G。各群組11G的馬達11係以中間跳過一個地驅動各皮帶輸送機BC之方式定位。具體來說,以一方的群組11G1驅動從左起第1個、第3個等之奇數的各皮帶輸送機BC,另一方的群組11G2驅動從左起第2個、第4個等之偶數的各皮帶輸送機BC之方式定位。如此,各馬達11係為了有效活用空間,以朝向相互不同之方式配置。FIG. 5 is a plan view showing the belt conveyor unit 3 of FIG. 2 viewed from below. As shown in FIG. 5 , in one belt conveyor unit 3, ten motors 11 are respectively arranged below ten belt conveyors BC. In addition, the motors 11 are divided into two groups 11G of five. One group 11G1 is a group arranged with the timing pulley 12 on the left side, and the other group 11G2 is a group 11G arranged with the timing pulley 12 positioned on the right side. The motors 11 of the respective groups 11G are positioned so as to drive the respective belt conveyors BC one by one in the middle. Specifically, each odd-numbered belt conveyor BC, such as the first, third, etc. from the left, is driven by one group 11G1, and the other group 11G2 is driven by the second, fourth, etc. from the left. The even-numbered belt conveyors are positioned in the manner of BC. In this way, the respective motors 11 are arranged so as to have different orientations in order to effectively utilize the space.

又,於各馬達11,設置有用以計測同步帶輪12的旋轉數(旋轉量)之公知的計測裝置13。計測裝置13係以與同步帶輪12一體旋轉之方式,與同步帶輪12同樣地同軸安裝於馬達11的轉子部分14。同步帶輪12的旋轉數係對應皮帶BC1的移動幅度(遊藝體的搬運幅度,或動作量)。因此,計測裝置13使用於皮帶BC1的移動幅度的計測。Further, each motor 11 is provided with a known measuring device 13 for measuring the rotation number (rotation amount) of the timing pulley 12 . The measuring device 13 is coaxially attached to the rotor portion 14 of the motor 11 like the timing pulley 12 so as to rotate integrally with the timing pulley 12 . The rotation number of the timing pulley 12 corresponds to the movement width of the belt BC1 (the conveyance width of the amusement object, or the movement amount). Therefore, the measurement device 13 is used for measurement of the movement width of the belt BC1.

接著,參照圖6,說明遊戲機1之控制系的要部。於遊戲機1,設置有作為電腦的控制單元21、作為記憶手段的記憶部22、上述的皮帶輸送機單元3、按壓按鍵4。控制單元21係構成為組合了作為遵從所定電腦程式執行各種處理的處理器之一例的CPU,與其動作所需之內部記憶體及其他周邊裝置的電腦。於控制單元21,作為藉由控制單元21的硬體資源與作為軟體資源的程式PG的組合所實現之作為邏輯裝置,設置有顯示控制部23及驅動控制部24。顯示控制部23係執行用以控制LED顯示部9的動作的各種處理,驅動控制部24係執行用以控制馬達11的動作的各種處理。此種處理包含顯示控制處理及驅動控制處理。於後敘述顯示控制處理及驅動控制處理的步驟。Next, with reference to FIG. 6, the main part of the control system of the game machine 1 is demonstrated. The game machine 1 is provided with a control unit 21 as a computer, a memory unit 22 as a memory means, the above-described belt conveyor unit 3 , and a push button 4 . The control unit 21 is configured as a computer in which a CPU, which is an example of a processor that executes various processes in accordance with a predetermined computer program, is combined with an internal memory and other peripheral devices necessary for its operation. The control unit 21 is provided with a display control unit 23 and a drive control unit 24 as a logic device realized by a combination of hardware resources of the control unit 21 and a program PG as a software resource. The display control unit 23 executes various processes for controlling the operation of the LED display unit 9 , and the drive control unit 24 executes various processes for controlling the operation of the motor 11 . Such processing includes display control processing and drive control processing. The steps of the display control process and the drive control process will be described later.

記憶部22、皮帶輸送機單元3、及按壓按鍵4都連接於控制單元21。然後,皮帶輸送機單元3的各LED顯示部9的顯示及各馬達11的動作係藉由控制單元21控制。更具體來說,各LED顯示部9係藉由顯示控制部23控制動作,各馬達11係藉由驅動控制部24控制動作。因此,各LED顯示部9所包含之各指示標識部10的各方框10a的點燈及熄燈(包含後述之配色的變化及其停止)係根據來自顯示控制部23的輸出訊號進行控制。同樣地,各馬達11係遵照來自驅動控制部24的輸出訊號動作,伴隨此種動作,皮帶輸送機單元3的各皮帶輸送機BC進行動作。亦即,透過馬達11,各皮帶輸送機BC的動作藉由驅動控制部24控制。又,各馬達11之計測裝置13的計測結果及對於按壓按鍵4之按壓操作的結果也輸出至控制單元21。亦即,計測裝置13及按壓按鍵4係具有作為將對應計測結果或操作結果的訊號,輸入至控制單元21的一種輸入裝置的功能。更具體來說,計測裝置13的計測結果係輸出至驅動控制部24,使用於各馬達11的驅動的控制,換句話說,各皮帶輸送機BC的動作的控制。另一方面,對於按壓按鍵4之按壓操作的結果係輸出至顯示控制部23及驅動控制部24雙方。然後,顯示控制部係將其輸出結果使用於各LED顯示部9,換句話說,各指示標識部10的各方框10a的點燈控制。又,驅動控制部24係將其輸出結果使用於各馬達11的驅動的控制,換句話說,各皮帶輸送機BC的動作的控制。The memory unit 22 , the belt conveyor unit 3 , and the push button 4 are all connected to the control unit 21 . Then, the display of each LED display part 9 of the belt conveyor unit 3 and the operation of each motor 11 are controlled by the control unit 21 . More specifically, the operation of each LED display unit 9 is controlled by the display control unit 23 , and the operation of each motor 11 is controlled by the drive control unit 24 . Therefore, the lighting and lighting of the boxes 10 a of the indicator portions 10 included in the LED display portions 9 (including the change and stop of color matching described later) are controlled based on the output signal from the display control portion 23 . Similarly, each motor 11 operates according to the output signal from the drive control part 24, and each belt conveyor BC of the belt conveyor unit 3 operates according to this operation. That is, the operation of each belt conveyor BC is controlled by the drive control unit 24 through the motor 11 . In addition, the measurement result of the measurement device 13 of each motor 11 and the result of the pressing operation of the pressing button 4 are also output to the control unit 21 . That is, the measurement device 13 and the push button 4 function as a kind of input device for inputting a signal corresponding to the measurement result or the operation result to the control unit 21 . More specifically, the measurement result of the measurement device 13 is output to the drive control part 24, and is used for the control of the drive of each motor 11, in other words, the control of the operation|movement of each belt conveyor BC. On the other hand, the result of the pressing operation of the pressing button 4 is output to both the display control unit 23 and the drive control unit 24 . Then, the display control unit uses the output result for each LED display unit 9 , in other words, the lighting control of each block 10 a of each indicator unit 10 . Moreover, the drive control part 24 uses the output result for control of the drive of each motor 11, in other words, control of the operation|movement of each belt conveyor BC.

記憶部22係藉由包含硬碟、半導體記憶裝置等之非揮發性記憶媒體(電腦可讀取的記憶媒體)的記憶單元所實現的外部記憶裝置。於記憶部22,與上述之程式PG一起記錄各種資料,在圖6的範例中,揭示遊戲資料GD。遊戲資料GD係用以遵照程式PG,讓使用者遊玩禮品遊戲的資料。於遊戲資料GD包含例如用以再生BGM的BGM資料。再者,於遊戲機1此外也可設置商用的遊戲裝置所具備之各種輸入裝置及輸出裝置。於此種輸入裝置,包含例如用以徵收禮品遊戲的遊玩所需的對價之公知的對價徵收機構。對價徵收機構係以作為所定對價,徵收例如所定量的硬幣(包含紙幣及代幣等的代用貨幣)之方式構成亦可,以徵收電子貨幣(包含各種點數)等之其他各種價值之方式構成亦可。但是,省略該等圖示。The memory unit 22 is an external memory device realized by a memory unit including a non-volatile memory medium (a computer-readable memory medium) such as a hard disk and a semiconductor memory device. In the memory unit 22, various data are recorded together with the above-mentioned program PG, and in the example of FIG. 6, the game data GD is revealed. Game data GD is the data used to allow users to play the gift game according to the program PG. The game data GD includes, for example, BGM data for reproducing BGM. In addition, the game machine 1 may be provided with various input devices and output devices included in a commercial game device. Such an input device includes, for example, a well-known consideration collection mechanism for collecting consideration required for playing the gift game. The consideration collection agency may be configured to collect, for example, a predetermined amount of coins (including banknotes, tokens, etc. surrogate money) as the predetermined consideration, or may be configured to collect other various values such as electronic money (including various points). You can also. However, these illustrations are omitted.

接著,針對禮品遊戲的遊玩方法、對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係進行說明。圖7係用以說明禮品遊戲的遊玩方法的說明圖。圖7的範例係揭示作為遊藝體,利用贈品30本身的狀況。此時,贈品30本身會從排出口5排出,透過此種排出,對使用者直接賦予贈品30。又,此時,如圖7所示,贈品30係以位於跨越複數皮帶輸送機BC的位置之方式置放於皮帶輸送機單元3上。亦即,贈品30以各部位與皮帶輸送機BC的搬送面DA接觸之方式直接配置於搬送面DA。具體來說,皮帶輸送機單元3係包含可相互獨立驅動的10個皮帶輸送機BC,故藉由各皮帶輸送機BC的個別搬送面DA(上側之面)的集合,形成皮帶輸送機單元3的搬送面DA,此種搬送面DA具有作為贈品30的配置面(收容部6的底面)的功能。結果,於皮帶輸送機單元3的搬送面(以下,有稱為配置面DAG的狀況),形成分別對應10個皮帶輸送機BC的10個搬送面DA,區分成各搬送面DA。贈品30係以跨越此種10個搬送面DA的複數搬送面DA之方式配置。Next, a method of playing the gift game and the relationship between the pressing operation of the pressing button 4 and the operation of the belt conveyor unit 3 will be described. FIG. 7 is an explanatory diagram for explaining a method of playing the gift game. The example of FIG. 7 shows a situation in which the bonus 30 itself is used as the game body. At this time, the bonus 30 itself is discharged from the discharge port 5, and the bonus 30 is directly given to the user by this discharge. Moreover, at this time, as shown in FIG. 7, the bonus 30 is set on the belt conveyor unit 3 so that it may be located in the position which straddles the plurality of belt conveyors BC. That is, the bonus 30 is directly arrange|positioned on the conveyance surface DA so that each part may contact the conveyance surface DA of the belt conveyor BC. Specifically, since the belt conveyor unit 3 includes 10 belt conveyors BC that can be driven independently of each other, the belt conveyor unit 3 is formed by the aggregation of the individual conveying surfaces DA (upper surface) of the respective belt conveyors BC. The conveying surface DA of the present invention has a function as an arrangement surface (the bottom surface of the accommodating portion 6 ) of the gift 30 . As a result, 10 conveying surfaces DA corresponding to 10 belt conveyors BC are formed on the conveying surface of the belt conveyor unit 3 (hereinafter referred to as the arrangement surface DAG), and are divided into the respective conveying surfaces DA. The bonus 30 is arrange|positioned so that a plurality of conveyance surfaces DA of such 10 conveyance surfaces DA may be straddled.

另一方面,各LED顯示部9的各指示標識部10係以表示對應各LED顯示部9的皮帶輸送機BC的動作量之方式點燈。具體來說,各LED顯示部9的各指示標識部10係如上所述,藉由方框10a的數量,告知皮帶輸送機BC的動作量。因此,各指示標識部10係以點燈中的方框10a的數量相異之方式點燈。進而,各指示標識部10係使用於動作對象的皮帶輸送機BC及其動作量的特定。具體來說,各指示標識部10係依序變化成其他配色(用意在視覺上看起來不同,包含僅亮度的上升)的點燈,該配色的變化係藉由按壓按鍵4的按壓操作而停止。然後,與包含以其他配色的點燈而停止之指示標識部10的LED顯示部9對應的皮帶輸送機BC作為動作對象,其指示標識部10所示的動作量,分別被特定為其皮帶輸送機BC的動作量。On the other hand, each indication mark part 10 of each LED display part 9 is lit so as to indicate the operation amount of the belt conveyor BC corresponding to each LED display part 9 . Specifically, each indicator portion 10 of each LED display portion 9 informs the operation amount of the belt conveyor BC by the number of the boxes 10a as described above. Therefore, the respective indicator portions 10 are lit so that the number of the blocks 10a in the lighting varies. Furthermore, each instruction|indication mark part 10 is used for the identification of the belt conveyor BC which is an operation|movement object, and its operation amount. Specifically, each indicator portion 10 is sequentially changed to light up in other colors (intention to visually look different, including only an increase in brightness), and the color change is stopped by pressing the button 4 . . Then, the belt conveyor BC corresponding to the LED display portion 9 including the indicator portion 10 that is lit and stopped in another color is set as an operation object, and the amount of operation indicated by the indicator portion 10 is specified for the belt conveyor, respectively. The amount of movement of the machine BC.

在圖7的範例中,點燈中的指示標識部10以左斜線表示。具體來說,各LED顯示部9的3個指示標識部10中,中央的指示標識部10中5個方框10a(全部)點燈,其左右兩鄰的指示標識部10中3個方框10a點燈。此時,中央的指示標識部10表示最大動作量,其左右兩鄰的指示標識部10表示相互相同之最大量的一半以上的動作量。亦即,藉由3個指示標識部10,表示兩種類的動作量。又,位於從右起第4個LED顯示部9的中央的指示標識部10係以表示其他配色之方式以右斜線表示。亦即,藉由對按壓按鍵4的按壓操作,位於從該右起第4個LED顯示部9的中央的指示標識部10(以下,無關於位置,有將此種其他配色的指示標識部10稱為其他顏色指示標識部10S的狀況)中停止配色的變化。此時,對應該第4個LED顯示部9之從右起第4個皮帶輸送機BC被特定為動作對象,以該其他顏色指示標識部10S所示之最大量的動作量動作。於此範例中,動作對象之從右起第4個皮帶輸送機BC具有作為本發明之一部分的動作手段的功能。又,按下按壓按鍵4的操作利用來作為本發明之一個共通的遊玩行為,此種按壓操作具有作為本發明的停止行為的功能。結果,此種按壓操作具有作為本發明的一部分特定行為及動作量特定行為雙方的功能。進而,各指示標識部10之點燈中的方框10a的數量具有作為本發明的動作量資訊的功能。又,其他配色的點燈及一般的點燈分別具有作為本發明的對象特定資訊及非特定資訊的功能。同樣地,其他顏色指示標識部10S具有作為本發明之提示一部分資訊及對象特定資訊的判定部的功能。然後,於其他顏色指示標識部10S中點燈中的方框10a的數量,及其以外的指示標識部10中點燈中的方框10a的數量分別具有作為本發明的量特定資訊及非量特定資訊的功能。In the example of FIG. 7, the indicator mark part 10 during lighting is shown with a left oblique line. Specifically, among the three indicator portions 10 of each LED display portion 9, the five blocks 10a (all) in the central indicator portion 10 are lit, and the three boxes in the indicator portions 10 adjacent to the left and right sides thereof are lit. 10a Light up. In this case, the central indicator portion 10 indicates the maximum amount of motion, and the indicator portions 10 adjacent to the left and right indicate the amount of motion that is equal to or more than half of the maximum amount. That is, two types of motion amounts are indicated by the three indicator portions 10 . Moreover, the indication mark part 10 located in the center of the 4th LED display part 9 from the right is shown with a right oblique line so as to show another color. That is, by pressing the push button 4, the indicator portion 10 located at the center of the fourth LED display portion 9 from the right (hereinafter, regardless of the position, there is an indicator portion 10 with such other colors). The change of color matching is stopped in the state called the other color indication indicator portion 10S). At this time, the fourth belt conveyor BC from the right corresponding to the fourth LED display portion 9 is specified as an operation target, and the operation of the maximum amount of operation indicated by the indicator portion 10S is indicated by the other color. In this example, the fourth belt conveyor BC from the right, which is the object of operation, functions as an operation means as part of the present invention. In addition, the operation of pressing the push button 4 is used as a common game action of the present invention, and such a pressing operation has a function as a stop action of the present invention. As a result, such a pressing operation has the functions of both the specific behavior and the motion amount specific behavior as a part of the present invention. Furthermore, the number of boxes 10a in the lighting of each indicator portion 10 functions as the motion amount information of the present invention. In addition, lighting of other colors and general lighting have functions as object specific information and non-specific information of the present invention, respectively. Similarly, the other color indicator portion 10S functions as a determination portion for presenting partial information and object-specific information of the present invention. Then, the number of squares 10a illuminated in the indicator portion 10S in other colors, and the number of squares 10a illuminated in the indicator portion 10 other than that in the indicator portion 10 have quantity specifying information and non-quantity, respectively, as the present invention. Functions for specific information.

又,在圖7的範例中,贈品30係並不平坦,具有包含凹凸的形態。因此,贈品30僅接觸配置面DAG的一部分。具體來說,贈品30係僅接觸從左起第4個、第5個及第7個的3個皮帶輸送機BC的搬送面DA(為了方便說明,配色成網點圖案),於該等3個搬送面DA中從下方支撐該荷重。亦即,贈品30係藉由該等3個搬送面DA實質上被支持。因此,對於贈品30的搬送(移動或變位),僅具有該等3個搬送面DA的皮帶輸送機BC有參與。結果,此範例的狀況中,對於為了進行贈品30的搬送(獲得)來說,要求使用者透過按壓按鍵4的操作,讓該等3個皮帶輸送機BC更大幅動作。亦即,要求使用者進行將接觸該等搬送面DA的贈品30之一部分,分次透過該等3個皮帶輸送機BC的動作進行搬送的遊玩。另一方面,根據贈品30的形態等,即使該等3個皮帶輸送機BC之間,荷重的分布也不一定均勻。因此,沒有不使3個皮帶輸送機BC的全部進行動作的話,則贈品30不整個移動(不朝向開口7)的狀況,也會有藉由荷重分布高的皮帶輸送機BC的動作,贈品30整體大幅移動的狀況。結果,也對使用者要求針對該等皮帶輸送機BC之間的荷重的分布(例如荷重分布高者,換句話說可能參與贈品30的搬送)的推測。進而,如此根據藉由各皮帶輸送機BC分別支持贈品30的各一部分,當然贈品30的各部分的搬送程度也會發生不同,支撐各部分的皮帶輸送機BC也可能因應搬送程度而發生變化。因此,對使用者要求考慮到此種變化的遊玩。於此範例中,分別對應10個皮帶輸送機BC的10個搬送面DA分別具有本發明的複數區域的功能。又,以參與贈品30的搬送之方式與贈品30接觸之從左起第4個、第5個、及第7個的3個皮帶輸送機BC具有作為本發明的兩個以上動作手段的功能。同樣地,分別對應該等皮帶輸送機BC的3個搬送面DA具有本發明的兩個以上區域的功能。In addition, in the example of FIG. 7, the bonus 30 is not flat, and has a shape including unevenness. Therefore, the bonus 30 contacts only a part of the arrangement surface DAG. Specifically, the bonus 30 touches only the conveying surfaces DA of the 4th, 5th, and 7th belt conveyors BC from the left (for convenience of explanation, the colors are colored in a dot pattern). The load is supported from below on the conveyance surface DA. That is, the bonus 30 is substantially supported by the three conveyance surfaces DA. Therefore, only the belt conveyor BC which has these three conveyance surfaces DA participates in the conveyance (movement or displacement) of the bonus 30. As a result, in the case of this example, in order to convey (obtain) the gift 30 , the user is required to operate the three belt conveyors BC more significantly by pressing the button 4 . That is, the user is required to play a game of conveying a part of the bonus 30 in contact with the conveying surfaces DA through the operation of the three belt conveyors BC in stages. On the other hand, depending on the form and the like of the bonus 30, even among the three belt conveyors BC, the distribution of the load is not necessarily uniform. Therefore, if all the three belt conveyors BC are not operated, the gift 30 may not move entirely (not toward the opening 7), and the gift 30 may be operated by the belt conveyor BC with high load distribution. A state of substantial movement as a whole. As a result, a user's request is also made to estimate the distribution of the load among the belt conveyors BC (for example, the one with a higher load distribution, in other words, may participate in the conveyance of the gift 30). Furthermore, since each part of the gift 30 is supported by each of the belt conveyors BC in this way, the conveyance degree of each part of the gift 30 varies, and the belt conveyor BC supporting each part may change according to the conveyance degree. Therefore, the user is required to play a game that takes such changes into consideration. In this example, the 10 conveying surfaces DA corresponding to the 10 belt conveyors BC respectively have the functions of the plural areas of the present invention. Furthermore, the three belt conveyors BC, the fourth, fifth, and seventh belt conveyors BC from the left in contact with the bonus 30 so as to participate in the conveyance of the bonus 30, function as two or more operation means of the present invention. Similarly, each of the three conveyance surfaces DA of the equal belt conveyor BC has the functions of two or more areas of the present invention.

再者,於配置面DAG,只要跨越複數搬送面DA,配置適當形態(大小及形狀等)的贈品30(遊藝體)亦可。或者,相反地以配置適當形態的贈品30之方式使用適當形態的皮帶輸送機單元3亦可。又,只要使用者視覺上看成跨越複數搬送面DA(或者有其可能性)的話,實際上與贈品30接觸(或者進行贈品30的荷重負擔)的皮帶輸送機BC僅有一個亦可。關於參與贈品30的搬送的皮帶輸送機BC也相同。亦即,只要使用者視覺上看成複數搬送面DA有參與贈品30的搬送(或者有其可能性)的話,實際上參與贈品30的搬送(負擔荷重)的皮帶輸送機BC僅有一個亦可。如此解釋跨越複數搬送面DA,或者複數搬送面DA參與搬送之說明的用意亦可。In addition, in the arrangement surface DAG, the bonus 30 (game body) of an appropriate form (size, shape, etc.) may be arranged across the plurality of conveyance surfaces DA. Or conversely, the belt conveyor unit 3 of a suitable form may be used so that the gift 30 of a suitable form may be arrange|positioned. Moreover, only one belt conveyor BC may actually be in contact with the bonus 30 (or load the bonus 30 ) as long as the user visually sees that it is straddling the plurality of conveyance surfaces DA (or there is a possibility). The same applies to the belt conveyor BC that participates in the conveyance of the bonus 30 . That is, as long as the user visually sees that the plurality of conveying surfaces DA are involved in the conveyance of the bonus 30 (or there is a possibility), there may be only one belt conveyor BC that actually participates in the conveyance (load) of the bonus 30 . . In this way, it is sufficient to interpret the intention of the explanation that the plurality of conveyance surfaces DA are involved in the conveyance.

又,指示標識部10的配色的變化並不限定一次發生一個的形態。例如,此種變化係同時發生於複數皮帶輸送機BC,以藉由對按壓按鍵4的一度的按壓操作,複數指示標識部10具有其他顏色指示標識部10S的功能之方式停止亦可。亦即,指示標識部10的配色的變化係以表示一個以上的皮帶輸送機BC之方式適當發生亦可。進而,複數指示標識部10具有其他顏色指示標識部10S的功能時,分別對應複數其他顏色指示標識部10S的複數皮帶輸送機BC,係全部一度動作亦可,個別依序動作亦可。關於伴隨所定對價,提供複數遊玩次數時之對應複數遊玩次數的複數動作對象的皮帶輸送機BC也相同。亦即,對應複數遊玩次數之複數動作對象的皮帶輸送機BC,係每次遊玩依序個別動作亦可,決定所有遊玩次數分之動作對象的皮帶輸送機BC之後,使該等所有動作對象的皮帶輸送機BC同時動作亦可。亦即,此種複數動作對象的皮帶輸送機BC係在適當的時期動作亦可。複數皮帶輸送機GC被特定為動作對象的皮帶輸送機BC時,此種複數皮帶輸送機GC具有作為本發明的兩個以上的動作手段的功能。In addition, the change of the color of the indicator part 10 is not limited to the form which occurs one at a time. For example, such a change occurs simultaneously in the plurality of belt conveyors BC, and the plurality of indicator portions 10 may be stopped so that the indicator portions 10 have the functions of the indicator portions 10S in other colors by pressing the push button 4 once. That is, the change in the color of the indicator portion 10 may be appropriately generated so as to indicate one or more belt conveyors BC. Furthermore, when the plurality of indicator portions 10 have the functions of the indicator portions 10S in other colors, the plurality of belt conveyors BC corresponding to the indicator portions 10S in other colors may all operate once, or may operate individually in sequence. The same also applies to the belt conveyor BC of the plurality of operation objects corresponding to the plurality of times of play when the number of times of play is provided in accordance with the set consideration. That is, the belt conveyor BC corresponding to a plurality of action objects of a plurality of times of play may be operated individually in sequence for each game. The belt conveyor BC can also operate at the same time. That is, the belt conveyor BC of such a plurality of operation objects may operate at an appropriate timing. When the plural belt conveyors GC are specified as the belt conveyors BC to be operated, such plural belt conveyors GC have functions as two or more operation means of the present invention.

參照圖8~圖10,與禮品遊戲的流程一起針對各LED顯示部9與驅動對象的皮帶輸送機BC之關係,及各指示標識部10的點燈狀態與皮帶輸送機BC的動作量之關係進而說明。禮品遊戲係與所定對價的徵收一起提供所定次數的遊玩。具體來說,伴隨所定對價的徵收,首先開始各指示標識部10的配色的變化,其變化藉由對按壓按鍵4的按壓操作而停止。接下來,因應其停止位置,決定驅動對象的皮帶輸送機BC及其動作量,實際的該驅動對象的皮帶輸送機BC以其動作量驅動。將從該等配色的變化的開始到實際皮帶輸送機BC驅動為止作為1次,提供重複該等的所定次數。作為一例,以此種流程提供禮品遊戲。8 to 10 , the relationship between each LED display part 9 and the belt conveyor BC to be driven, and the relationship between the lighting state of each indicator part 10 and the movement amount of the belt conveyor BC, together with the flow of the gift game, will be described. Further explanation. Gift games are provided for a specified number of plays together with the collection of a specified consideration. Specifically, with the collection of the predetermined consideration, the change of the color of each indicator portion 10 is started first, and the change is stopped by the pressing operation of the pressing button 4 . Next, the belt conveyor BC to be driven and its motion amount are determined according to the stop position, and the actual belt conveyor BC to be driven is driven by its motion amount. The predetermined number of times to repeat the above is given as one time from the start of the change of the color matching to the actual driving of the belt conveyor BC. As an example, a gift game is provided in such a flow.

圖8係用以說明各LED顯示部9與驅動對象的皮帶輸送機BC之關係的說明圖。如圖8所示,伴隨對價的徵收(例如硬幣對對價徵收機構的投入),各指示標識部10係從左端依序一次變化一個配色。換句話說,以配色的變化從左端朝右端依序移動之方式,讓各指示標識部10點燈。又,該配色的變化係到達右端為止時,再次發生於左端,同樣地朝向右端移動。亦即,配色的變化係以從左端朝右端循環於一方向之方式重複發生。進而,此種配色的變化係在複數皮帶輸送機單元3設置於遊戲機1時,對應各個皮帶輸送機單元3以所定順序發生。例如,兩個皮帶輸送機單元3以左右並排之方式配置時,以從左端的皮帶輸送機單元3的各指示標識部10往右端的皮帶輸送機單元的各指示標識部10的順序發生。亦即,以跨越兩個皮帶輸送機單元3之方式,從最左端的指示標識部10朝向最右端的指示標識部10依序發生。另一方面,該配色的變化係在按下按壓按鍵4時,亦即執行了按壓按壓按鍵4的操作(以下,有稱為停止操作的狀況)時,以對應其操作時期之方式停止。然後,與包含以配色的變化停止之指示標識部10的LED顯示部9對應的皮帶輸送機BC被特定為驅動對象的皮帶輸送機BC。FIG. 8 is an explanatory diagram for explaining the relationship between each LED display unit 9 and the belt conveyor BC to be driven. As shown in FIG. 8 , as consideration is collected (for example, a coin is put into the consideration collection mechanism), each indicator portion 10 changes color one color at a time from the left end. In other words, each indicator portion 10 is lit so that the color changes are sequentially moved from the left end to the right end. In addition, when the color change reaches the right end, it occurs again at the left end, and similarly moves toward the right end. That is, the color change is repeated in one direction from the left end to the right end. Furthermore, when the plurality of belt conveyor units 3 are installed in the gaming machine 1, such a color change occurs in a predetermined order corresponding to each belt conveyor unit 3. For example, when two belt conveyor units 3 are arranged side by side, they are generated in order from each indicator portion 10 of the left end belt conveyor unit 3 to each indicator portion 10 of the right end belt conveyor unit. That is, in such a manner as to span the two belt conveyor units 3 , it occurs sequentially from the leftmost index mark portion 10 toward the rightmost index mark portion 10 . On the other hand, when the push button 4 is pressed, that is, when the operation of pressing the push button 4 is performed (hereinafter, there is a situation called stop operation), the color change is stopped according to the operation period. Then, the belt conveyor BC corresponding to the LED display portion 9 including the instruction indicator portion 10 for stopping by the color change is specified as the belt conveyor BC to be driven.

再者,在圖8的範例中,僅揭示以挾持各皮帶輸送機BC之方式位於上下的兩個LED單元8(參照圖3)中下側的LED單元8,但是,上側的LED單元8也與下側的LED單元8同樣地動作。亦即,兩個LED單元8係以相互同步化之方式任一皆執行相同動作。贈品30係隨時移動,故也有發生任一方被贈品30遮住(使用者看不到)的可能性,但是,即使發生此種狀況,也藉由另一方的顯示,告知配色的變化等。亦即,前後的LED單元8係以另一方輔助任一方的不足之方式相互提示相同顯示。又,各LED顯示部9的配色的變化係適當發生亦可。例如,各LED顯示部9的配色的變化係以不循環且則折回之方式發生亦可。具體來說,皮帶輸送機單元3所包含之全指示標識部10的配色的變化,係從左端朝向右依序發生,以到達右端之後從其折回之方式重新的從該右端的指示標識部10朝向左端的指示標識部10依序發生亦可。存在複數皮帶輸送機單元3的狀況中,也於全皮帶輸送機單元3的全指示標識部10中從左端朝向右端發生,以到達右端的皮帶輸送機單元3之右端的指示標識部10之後從其折回之方式朝向左端的皮帶輸送機單元3之左端的指示標識部10發生亦可。或者,此種配色的變化係於全指示標識部10中隨機依序變化。In addition, in the example of FIG. 8, only the LED unit 8 on the lower side of the two LED units 8 (refer to FIG. 3) located up and down so as to hold each belt conveyor BC is disclosed, but the LED unit 8 on the upper side is also shown. It operates similarly to the LED unit 8 on the lower side. That is, the two LED units 8 both perform the same action in a mutually synchronized manner. Since the bonus 30 moves at any time, there is a possibility that one of them is hidden by the bonus 30 (the user cannot see it). However, even if this happens, the display of the other side notifies the change of coloring and the like. That is, the LED units 8 in the front and rear are mutually presenting the same display in such a way that the other assists the deficiencies of either one. In addition, the change of the color of each LED display part 9 may occur suitably. For example, the change of the color of each LED display part 9 may occur so that it does not circulate but turns back. Specifically, the change in color of all the indicator parts 10 included in the belt conveyor unit 3 occurs in sequence from the left end to the right, and after reaching the right end, it turns back from the indicator part 10 at the right end. The indicator portions 10 toward the left end may be sequentially generated. In the case where there are plural belt conveyor units 3, it also occurs from the left end to the right end in the all indication mark parts 10 of the full belt conveyor unit 3, and after reaching the indication mark part 10 at the right end of the right end belt conveyor unit 3, The way of turning it back may also occur toward the indicator portion 10 at the left end of the belt conveyor unit 3 at the left end. Alternatively, such color matching changes are randomly and sequentially changed in the all-indicating marking portion 10 .

進而,各LED顯示部9的配色的變化係發生於適當數量的指示標識部10亦可。例如,此種配色的變化係於每隔兩個指示標識部10發生亦可。又,此種兩個指示標識部10係連續亦可,不連續亦可。該等指示標識部10的配色的變化,係藉由一度的停止操作停止亦可,藉由對應各指示標識部10二度的停止操作停止亦可。然後,根據各指示標識部10的動作量,對應其指示標識部10的皮帶輸送機BC進行動作亦可。具體來說,配色變化之兩個指示標識部10對應兩個皮帶輸送機BC時,該等兩個皮帶輸送機BC以對應個別指示標識部10的動作量進行動作亦可。或者,配色變化之兩個指示標識部10對應一個皮帶輸送機BC時,其一個皮帶輸送機BC以兩個指示標識部10分別表示之動作量的合計量進行動作亦可。或者,如此一個皮帶輸送機BC中配色的變化停止時,賦予附加動作量等的優惠亦可。亦即,其一個皮帶輸送機BC以合計量以上的動作量進行動作亦可。Furthermore, the change in color of each LED display part 9 may be caused by an appropriate number of indicator parts 10 . For example, such a color change may occur every two indicator portions 10 . In addition, such two indicator portions 10 may be continuous or discontinuous. The color change of the indicator portions 10 may be stopped by a one-time stop operation, or may be stopped by a second stop operation corresponding to each indicator portion 10 . And the belt conveyor BC corresponding to the instruction|indication marker part 10 may operate|move according to the movement amount of each instruction|indication marker part 10. Specifically, when the two indicator parts 10 of the color change correspond to two belt conveyors BC, the two belt conveyors BC may be operated with the movement amount corresponding to the individual indicator part 10 . Alternatively, when the two indicator portions 10 of the color change correspond to one belt conveyor BC, one of the belt conveyors BC may be operated by the total amount of the movement amounts indicated by the two indicator portions 10 respectively. Alternatively, when the change of color in one belt conveyor BC is stopped, a benefit such as an additional movement amount may be given. That is, one of the belt conveyors BC may be operated by an operation amount equal to or greater than the total amount.

進而,各LED顯示部9並不限定於一個對應一個皮帶輸送機BC的構造。例如,設置對應複數皮帶輸送機BC的LED顯示部9亦可。具體來說,於皮帶輸送機單元3,在兩個皮帶輸送機BC之間設置對應兩個皮帶輸送機BC的LED顯示部9亦可。然後,此種LED顯示部9的各指示標識部10中配色的變化停止時,對應其LED顯示部9的兩個皮帶輸送機BC(例如兩側的皮帶輸送機BC)以配色停止的指示標識部10的動作量進行動作亦可。亦即,一個皮帶輸送機BC以通常一個指示標識部10的動作量進行動作的時候,相當於兩倍動作量的兩個皮帶輸送機BC進行動作亦可。如此,對於各皮帶輸送機BC的動作量設置適當的優惠亦可。另一方面,此種優惠(複數皮帶輸送機BC動作的狀況相較於單獨動作的狀況,贈品30的搬送效率提升的可能性高,故包含讓複數指示標識部10產生配色的變化的狀況亦可)係限定於追加徵收對價(例如一般遊玩的兩倍的對價,或1.5倍的對價等)的狀況亦可。又,皮帶BC1本身具有此種LED顯示部9的功能亦可。具體來說,此種LED顯示部9,或與其同等的顯示部(表示動作對象的皮帶輸送機BC及其動作量者)設置於皮帶BC1本身亦可。例如,作為此種同等的顯示部,利用將表示動作對象的皮帶輸送機BC及其動作量的資訊(包含例如僅光線的有無及配色的變化等)投影於皮帶BC1的投影機等亦可。亦即,透過此種投影機等,皮帶BC1本身具有作為表示動作對象的皮帶輸送機BC及其動作量的顯示部的功能亦可。Furthermore, each LED display part 9 is not limited to the structure which corresponds to one belt conveyor BC. For example, the LED display part 9 corresponding to the plurality of belt conveyors BC may be provided. Specifically, in the belt conveyor unit 3, the LED display part 9 corresponding to the two belt conveyors BC may be provided between the two belt conveyors BC. Then, when the color change in each indicator portion 10 of the LED display portion 9 is stopped, the two belt conveyors BC (for example, the belt conveyors BC on both sides) corresponding to the LED display portion 9 are stopped by the color matching indicator. The movement of the part 10 may be performed according to the movement amount. That is, when one belt conveyor BC is operated by the movement amount of the normal one indicating mark portion 10, two belt conveyors BC corresponding to twice the movement amount may be operated. In this way, an appropriate discount may be provided for the operation amount of each belt conveyor BC. On the other hand, this kind of privilege (the situation in which the plurality of belt conveyors BC operate is more likely to improve the conveyance efficiency of the gift 30 than the situation in which the plurality of belt conveyors BC operate alone, so the situation including the change in the color of the plural indicator parts 10 is also included. Yes) is limited to the situation where additional consideration is collected (for example, twice the price of normal games, or 1.5 times the price, etc.). Moreover, the belt BC1 itself may have the function of such an LED display part 9. Specifically, such an LED display part 9, or an equivalent display part (that which shows the belt conveyor BC of an operation object and its operation amount) may be provided in the belt BC1 itself. For example, as such an equivalent display unit, a projector or the like may be used that projects the belt conveyor BC to be operated and information (including, for example, only the presence or absence of light and the change in color) indicating the operation target belt conveyor BC and its operation amount on the belt BC1. That is, with such a projector or the like, the belt BC1 itself may have a function as a display unit that shows the belt conveyor BC to be operated and the amount of operation thereof.

圖9係用以說明各指示標識部10的點燈狀態與皮帶輸送機BC的動作量之關係的說明圖。如圖9所示,5個方框10a(全部)以變色狀態點燈的狀況(5個方框10a點燈的指示標識部10是其他顏色指示標識部10S的狀況),動作量比3個方框10a以變色狀態點燈時(3個方框10a點燈的指示標識部10是其他顏色指示標識部10S的狀況)還多。具體來說,對一個方框10a分派所定動作量,故3個方框10a以變色狀態點燈時,僅以3個方框10a分量的動作量,驅動皮帶輸送機BC。又,皮帶輸送機BC的搬送面DA往所定方向移動的移動幅度(間距量)40,係因應此種動作量決定,故3個方框10a以變色狀態點燈時的移動幅度40A,係當然小於5個方框10a(全部)以變色狀態點燈時的移動幅度40B(3個分的移動幅度40A的大約1.7倍)。贈品30係因應移動幅度40從原來的位置OP移動。因此,在5個方框10a點燈的指示標識部10中停止配色的變化是例如重心位於相同一個皮帶輸送機BC時等,相同荷重分布的皮帶輸送機BC進行驅動時,能以更接近開口7之方式搬送贈品30。因此,使用者被要求動作量更多的指示標識部10(5個方框10a點燈的指示標識部10)中停止配色的變化的停止操作。FIG. 9 is an explanatory diagram for explaining the relationship between the lighting state of each indicator part 10 and the operation amount of the belt conveyor BC. As shown in FIG. 9 , when the five blocks 10a (all) are lit in a discolored state (the state where the indicator portions 10 of the five blocks 10a are lit in a different color indicator portion 10S), the action amount ratio is 3 When the boxes 10a are lit in a discolored state (the situation where the indicator portions 10 of the three boxes 10a lit are indicator portions 10S of other colors), there are many cases. Specifically, since a predetermined amount of motion is assigned to one block 10a, when three blocks 10a are lit in a discolored state, the belt conveyor BC is driven only by the motion amount of the three blocks 10a. In addition, the movement width (pitch amount) 40 of the conveying surface DA of the belt conveyor BC moving in a predetermined direction is determined in accordance with this amount of movement, so the movement width 40A when the three boxes 10a are lit in a discolored state is naturally The movement width 40B (about 1.7 times the movement width 40A of 3 minutes) at the time of lighting in the discolored state is less than five squares 10a (all). The gift 30 is moved from the original position OP in response to the movement width 40 . Therefore, when the change of color is stopped in the indicator portion 10 illuminated by the five blocks 10a, for example, when the center of gravity is located on the same belt conveyor BC, when the belt conveyor BC with the same load distribution is driven, the belt conveyor BC with the same load distribution can be driven closer to the opening. 7 ways to carry free gift 30. Therefore, the user is required to perform a stop operation of stopping the color change in the indicator portion 10 (the indicator portion 10 in which the five boxes 10a are lit) with a larger amount of movement.

再者,3個指示標識部10的動作量的分派適當進行亦可。例如,在左側的指示標識部10中兩個方框10a點燈,右側的指示標識部10中3個方框10a點燈,中央的指示標識部10中4個方框10a點燈。又,3個指示標識部10中,表示最大的動作量的指示標識部10並不限定於中央。此種指示標識部10係配置於包含左右之適當的位置亦可。又,對應點燈中的方框10a的動作量也適當設定亦可。亦即,對一個方框10a分派所定動作量,各指示標識部10表示的動作量並不限定於以線形對應點燈中之方框10a的數量的構造。各指示標識部10表示的動作量係因應點燈中的方框10a的數量,適當分派亦可。In addition, the assignment of the amount of operation of the three indicator portions 10 may be appropriately performed. For example, two blocks 10a in the indicator portion 10 on the left are lit, three blocks 10a in the indicator portion 10 on the right are lit, and four blocks 10a in the indicator portion 10 in the center are lit. In addition, among the three indicator portions 10, the indicator portion 10 indicating the largest amount of motion is not limited to the center. Such an indication mark part 10 may be arrange|positioned in the appropriate position including the left and right. In addition, the amount of movement of the block 10a during lighting may also be appropriately set. That is, a predetermined amount of motion is assigned to one block 10a, and the amount of motion indicated by each indicator portion 10 is not limited to a configuration in which the number of blocks 10a in the lighting corresponds to a line. The amount of movement indicated by each indicator portion 10 may be appropriately allocated according to the number of blocks 10a in the lighting.

進而,各LED顯示部9所包含之指示標識部10的數量也不限定於3個,適當設定亦可。或者,設置對應全LED顯示部的一個指示標識,來代替各LED顯示部9的指示標識部10亦可。此時,在此種指示標識中,遵照經過時間表示動作量的刻度(包含與方框10a相同的方框型者)的量變化亦可。然後,藉由停止操作,停止此種刻度的變化亦可。或者,於全LED顯示部設置共通的一個數值顯示部,遵照經過時間而變化之數值顯示部的數值的變化藉由停止操作停止亦可。然後,其停止時的數值具有作為動作量的功能亦可。此時,此種數值的資訊具有作為本發明的動作量資訊的功能亦可。結果,表示動作量的指示標識與對應其進行動作的皮帶輸送機BC的數量並不限定於1對1,以適當比率對應亦可。關於LED顯示部也相同。亦即,設置例如提示各皮帶輸送機BC表示之數值等的資訊的一個顯示部,來代替複數LED顯示部,以其資訊藉由停止操作,停止於表示一部分的皮帶輸送機BC的資訊之方式變化亦可。此時,此種數值的資訊具有作為本發明的一部分資訊的功能亦可。Furthermore, the number of the indicator portions 10 included in each LED display portion 9 is not limited to three, and may be appropriately set. Alternatively, one indication mark corresponding to all the LED display parts may be provided instead of the indication mark part 10 of each LED display part 9 . At this time, in such an indicator, the amount of the scale (including the box-shaped one that is the same as the box 10a) indicating the amount of movement may be changed in accordance with the elapsed time. Then, the change of such a scale may be stopped by stopping the operation. Alternatively, a single numerical value display unit common to all the LED display units may be provided, and the change of the numerical value of the numerical value display unit which changes according to the elapsed time may be stopped by a stop operation. Then, the numerical value at the time of the stop may have a function as the action amount. In this case, the information of such a numerical value may function as the motion amount information of the present invention. As a result, the number of the indication mark indicating the amount of movement and the number of the belt conveyors BC that operate in accordance with it is not limited to 1 to 1, and may be associated with an appropriate ratio. The same applies to the LED display unit. That is, instead of a plurality of LED display parts, a display part that presents information such as the numerical value displayed by each belt conveyor BC is provided, and the information is stopped by stopping the operation to display the information of a part of the belt conveyor BC. Changes are also possible. In this case, the information of such numerical values may function as a part of the information of the present invention.

又,也有於皮帶輸送機單元3配置各種形態的贈品30的可能性。例如,即使相同形狀,也有配置尺寸也較大的贈品30的狀況,也有配置尺寸較小的贈品30的狀況。尺寸較小的贈品30的狀況中,相較於尺寸較大的贈品30,相對地有到開口7為止的距離變遠的傾向。因此,此時,如果不將尺寸較小的贈品30時的動作量,設為大於尺寸較大的贈品30時的動作量的話,有導致使用者有不公平感(或關於1次遊玩之相對的價值降低)的可能性。因此,構成為與點燈中之方框10a的數量因應的動作量可藉由遊戲機1的管理者(例如該遊戲機1的持有者,或所定設施的營運者等)適當變更。再者,例如於遊戲機1設置可偵測出贈品30的大小的感測器時,因應此種感測器的檢測結果,遊戲機1(控制單元21)自動進行此種動作量的設定亦可。因為贈品30的大小以外的要素,動作量被變更的狀況也相同。Moreover, there is a possibility that various forms of bonuses 30 are arranged in the belt conveyor unit 3 . For example, even with the same shape, the gift 30 having a larger size may be arranged, and the gift 30 having a smaller size may be arranged. In the case of the gift 30 having a small size, the distance to the opening 7 tends to be relatively larger than that of the gift 30 having a large size. Therefore, at this time, if the amount of action in the case of the small bonus 30 is not set larger than the amount of action in the case of the large bonus 30, the user may feel unfair (or relative to one play) decrease in value). Therefore, the amount of movement configured in accordance with the number of the boxes 10a during lighting can be appropriately changed by the manager of the game machine 1 (eg, the owner of the game machine 1, the operator of a predetermined facility, etc.). Furthermore, for example, when the game machine 1 is provided with a sensor capable of detecting the size of the gift 30, the game machine 1 (the control unit 21) automatically performs the setting of the action amount according to the detection result of the sensor. Can. The same applies to the situation where the amount of movement is changed due to factors other than the size of the bonus 30 .

圖10係用以說明點燈中的方框10a之數量相同的指示標識部10中可能發生之動作量的變化的說明圖。如圖10所示,即使是點燈中的方框10a之數量相同的指示標識部10的狀況,移動幅度40也因應管理者的設定而變化。具體來說,即使是點燈中的方框10a之數量相同的指示標識部10的狀況,於皮帶輸送機單元3配置較大的贈品30時的移動幅度40C,也以小於配置較小的贈品30時的移動幅度40D之方式,設定與點燈中之方框10a的數量因應的動作量。如此,構成為各皮帶輸送機BC的動作量可藉由管理者適當變更。再者,動作量的設定並不限定於贈品30的大小變化的狀況,在適當的狀況執行亦可。FIG. 10 is an explanatory diagram for explaining a change in the amount of movement that may occur in the indicator portion 10 having the same number of blocks 10a during lighting. As shown in FIG. 10 , even in the state of the indicator portion 10 with the same number of boxes 10a being lit, the movement width 40 changes according to the setting of the administrator. Specifically, even in the case of the indicator portion 10 with the same number of boxes 10a being lit, the movement range 40C when the larger gift 30 is arranged on the belt conveyor unit 3 is smaller than that when the smaller gift is arranged. In the form of the movement width 40D at 30 o'clock, the movement amount corresponding to the number of the squares 10a in the lighting is set. In this way, the operation amount of each belt conveyor BC can be appropriately changed by the administrator. In addition, the setting of the action amount is not limited to the situation where the size of the bonus 30 changes, and may be performed in an appropriate situation.

接著,參照圖11及圖12,針對顯示控制處理及驅動控制處理的步驟進行說明。顯示控制處理及驅動控制處理都藉由控制單元21執行。顯示控制處理係用以控制各LED顯示部9的顯示的處理。更具體來說,使點燈中之各指示標識部10的配色以所定順序變化,並且用以伴隨停止操作,停止其變化的處理。又,顯示控制處理藉由控制單元21的顯示控制部23執行。顯示控制部23係在滿足所定變化開始條件時(例如如上所述,徵收了硬幣等的對價時)開始圖11的顯示控制處理,首先將上下兩方的LED單元8所包含之各指示標識部10的點燈的配色,對應各LED單元8從左端依序變更(步驟S101)。亦即,顯示控制部23係以伴隨時間經過,配色從左端朝向右端依序變化之方式,控制各指示標識部10的點燈。又,顯示控制部23係在兩個皮帶輸送機單元3設置於遊戲機1時,以此種配色的變更從左端的皮帶輸送機單元3的各指示標識部10往右端的皮帶輸送機單元3的各指示標識部10的順序發生之方式,執行此種變化。亦即,顯示控制部23係以跨越兩個皮帶輸送機單元3之方式,從最左端的指示標識部10朝向最右端的指示標識部10依序使此種變化發生。進而,顯示控制部23係使此種變化以從左端朝右端依序循環,重複發生於一方向。另一方面,顯示控制部23係以於兩個LED單元8中同步化之方式執行此種變化。亦即,顯示控制部23係以上下兩個LED單元8的變化同步之方式,對應各LED單元8執行同樣的變化。Next, the procedure of the display control process and the drive control process will be described with reference to FIGS. 11 and 12 . Both display control processing and drive control processing are performed by the control unit 21 . The display control processing is processing for controlling the display of each LED display unit 9 . More specifically, the color matching of each indicator portion 10 during lighting is changed in a predetermined order, and processing for stopping the change in accordance with the stop operation. In addition, the display control process is executed by the display control unit 23 of the control unit 21 . The display control unit 23 starts the display control process of FIG. 11 when a predetermined change start condition is satisfied (for example, when a coin or the like is charged as described above), and first of all, the indicator parts included in the upper and lower LED units 8 are displayed. The lighting color of 10 is changed in order from the left end corresponding to each LED unit 8 (step S101). That is, the display control part 23 controls the lighting of each indicator part 10 so that the coloring changes sequentially from the left end to the right end as time elapses. In addition, when the two belt conveyor units 3 are installed in the game machine 1, the display control unit 23 changes the color from each indicator portion 10 of the belt conveyor unit 3 at the left end to the belt conveyor unit 3 at the right end This change is carried out in such a way that the order of the respective indicator portions 10 occurs. That is, the display control unit 23 causes such a change in order from the leftmost indicator portion 10 to the rightmost indicator portion 10 so as to span the two belt conveyor units 3 . Furthermore, the display control part 23 makes such a change circulate in order from the left end to the right end, and repeatedly occurs in one direction. On the other hand, the display control section 23 performs such a change in a synchronized manner in the two LED units 8 . That is, the display control unit 23 performs the same change corresponding to each LED unit 8 in such a manner that the changes of the upper and lower LED units 8 are synchronized.

接下來,顯示控制部23係判別是否有過停止操作,亦即是否執行了按下按壓按鍵4的操作(步驟S102)。未執行停止操作時,顯示控制部23係以所定週期重複判別是否有過停止操作。亦即,顯示控制部23係到執行停止操作為止重複執行步驟S102的處理。另一方面,執行了停止操作時,顯示控制部23係配合該停止操作的時期,停止配色的變更(步驟S103)。然後,顯示控制部23係在停止配色的變更之後結束本次的處理。藉此,點燈中之各指示標識部10的配色以所定順序變化。然後,藉由停止操作,停止此種變化亦可。Next, the display control unit 23 determines whether or not a stop operation has been performed, that is, whether or not an operation of pressing the push button 4 has been performed (step S102 ). When the stop operation is not performed, the display control unit 23 repeatedly determines whether or not the stop operation has been performed at a predetermined cycle. That is, the display control unit 23 repeatedly executes the process of step S102 until the stop operation is executed. On the other hand, when the stop operation is performed, the display control unit 23 stops changing the color matching in accordance with the timing of the stop operation (step S103). Then, the display control unit 23 ends the current processing after stopping the color change. Thereby, the colors of the indicator portions 10 during lighting are changed in a predetermined order. Then, such a change may be stopped by stopping the operation.

另一方面,驅動控制處理係用以驅動各皮帶輸送機BC的處理。具體來說,驅動控制處理係從全皮帶輸送機BC中,依據停止操作來特定驅動對象的皮帶輸送機BC及其動作量,以該驅動量用以實際驅動該驅動對象的皮帶輸送機BC的處理。又,驅動控制處理係藉由控制單元21的驅動控制部24執行。驅動控制部24係伴隨顯示控制處理的結束,開始圖12的驅動控制處理,首先取得伴隨停止操作的指示標識部10之配色的變化的停止位置(步驟S201)。On the other hand, the drive control process is a process for driving each belt conveyor BC. Specifically, the drive control process is to specify the belt conveyor BC of the driving target and its operation amount according to the stop operation from the full belt conveyor BC, and use the driving amount to actually drive the belt conveyor BC of the driving target. deal with. In addition, the drive control process is executed by the drive control unit 24 of the control unit 21 . The drive control unit 24 starts the drive control process of FIG. 12 when the display control process ends, and first acquires the stop position of the change in color of the indicator portion 10 accompanying the stop operation (step S201 ).

接下來,驅動控制部24係依據步驟S201中取得的停止位置,特定驅動對象的皮帶輸送機BC(步驟S202)。具體來說,驅動控制部24係判別包含停止位置之指示標識部10的LED顯示部9,將對應其LED顯示部9的皮帶輸送機BC特定為驅動對象的皮帶輸送機BC。接著,驅動控制部24係特定步驟S202中所特定之驅動對象的皮帶輸送機BC的動作量(S203)。具體來說,驅動控制部24係判別停止位置的指示標識部10中點燈中的方框10a的數量,並依據事前的設定結果(包含管理者所致之設定結果),特定各方框10a的動作量(或因應方框10a之數量的動作量)。然後,驅動控制部24係依據所特定之各方框10a的動作量,取得與所判別之點燈中的方框10a之數量因應的動作量,並將其動作量特定為驅動對象的皮帶輸送機BC的驅動量。再者,根據停止操作,複數皮帶輸送機被特定為驅動對象的皮帶輸送機時,驅動控制部24係於步驟S202及步驟S203中特定複數皮帶輸送機及該等動作量。又,對應複數遊玩次數的複數皮帶輸送機同時被驅動時,驅動控制部24係在步驟S203之後,判別對應複數遊玩次數的全皮帶輸送機及該等動作量的特定是否已結束,在此種特定尚未結束時,到此種特定結束為止保留步驟S204的處理亦可。Next, the drive control unit 24 specifies the belt conveyor BC to be driven based on the stop position acquired in step S201 (step S202). Specifically, the drive control unit 24 discriminates the LED display unit 9 including the stop position indicator unit 10, and identifies the belt conveyor BC corresponding to the LED display unit 9 as the belt conveyor BC to be driven. Next, the drive control part 24 specifies the movement amount of the belt conveyor BC of the drive object specified in step S202 (S203). Specifically, the drive control unit 24 discriminates the number of blocks 10a that are lit in the indicator section 10 of the stop position, and identifies each block 10a based on the previous setting results (including the setting results by the administrator). The amount of action (or the amount of action corresponding to the number of boxes 10a). Then, the drive control unit 24 acquires the motion amount corresponding to the number of the blocks 10a in the identified lighting based on the motion amount of each of the specified blocks 10a, and specifies the motion amount as the belt conveyance to be driven. The driving amount of the machine BC. In addition, when a plurality of belt conveyors are specified as the belt conveyors to be driven by the stop operation, the drive control unit 24 specifies the plurality of belt conveyors and the amount of movement in steps S202 and S203. Furthermore, when the plurality of belt conveyors corresponding to the plurality of times of play are simultaneously driven, the drive control unit 24 determines whether or not the identification of the full belt conveyors corresponding to the plurality of times of play and the amount of motion has been completed after step S203, and in this case, If the specification has not been completed, the process of step S204 may be retained until the specification is completed.

接下來,驅動控制部24係依據步驟S202及S203的特定結果,實際驅動皮帶輸送機BC。具體來說,驅動控制部24係以步驟S202中所特定之皮帶輸送機BC以步驟S203中所特定之動作量實際執行驅動動作(搬送動作)之方式,驅動對應其皮帶輸送機BC的馬達11。然後,驅動控制部24係在實際驅動驅動對象的皮帶輸送機BC之後結束本次的處理。藉此,依據停止操作,特定驅動對象的皮帶輸送機BC及其動作量,該驅動對象的皮帶輸送機BC以其動作量實際動作。Next, the drive control unit 24 actually drives the belt conveyor BC based on the specific results of steps S202 and S203. Specifically, the drive control unit 24 drives the motor 11 corresponding to the belt conveyor BC in such a manner that the belt conveyor BC specified in step S202 actually performs the driving operation (conveying operation) with the movement amount specified in step S203 . Then, the drive control unit 24 ends the current processing after actually driving the belt conveyor BC to be driven. Thereby, according to the stop operation, the belt conveyor BC of the driving target and its movement amount are specified, and the belt conveyor BC of the driving target is actually operated by its movement amount.

如以上所說明般,依據該形態,以贈品30位於跨越兩個以上的皮帶輸送機BC的搬送面DA的位置之方式,配置面DAG被區分成對應10個皮帶輸送機BC的10個搬送面DA,對應各搬送面DA的皮帶輸送機BC將位於各搬送面DA的贈品30的一部分(部位),往所定方向(前方)搬送。換句話說,10個皮帶輸送機BC分別分擔位於各搬送面DA的贈品30之一部分的搬送,故允許贈品30跨越兩個以上的搬送面DA的配置。藉此,可讓贈品30的配置及搬送,不僅依存於例如一個皮帶輸送機或一個夾取臂(捕獲贈品30,吊起搬送的類型之公知的動作手段)等之一個動作手段所對應之一個可搬送範圍(夾取臂的狀況係爪子的長度及張開的角度,或捕獲的力量等),使複數搬送面DA及對應該等的複數皮帶輸送機BC分別分擔。因此,即使僅一個動作手段的可搬送範圍無法實現配置及搬運的物品,也可透過此種複數搬送面DA及對應該等的複數皮帶輸送機BC來進行配置及搬送。結果,藉由此種分擔,相較於在配置面DAG僅形成一個動作手段的可搬送範圍的狀況,可將具有更多樣之形態的物品,作為贈品30配置於配置面DAG,所以,可提升可利用來作為贈品30之物品的自由度。As described above, according to this aspect, the arrangement surface DAG is divided into 10 conveyance surfaces corresponding to 10 belt conveyors BC so that the bonus 30 is positioned over the conveyance surfaces DA of two or more belt conveyors BC. DA, the belt conveyor BC corresponding to each conveyance surface DA conveys a part (part) of the gift 30 located on each conveyance surface DA in a predetermined direction (forward). In other words, since the ten belt conveyors BC each share the conveyance of a part of the gifts 30 on each of the conveying surfaces DA, the distribution of the gifts 30 over the two or more conveying surfaces DA is permitted. Thereby, it is possible to make the arrangement and conveyance of the gift 30 not only dependent on one of the action means such as a belt conveyor or a gripper arm (a well-known operation means of the type of capturing the gift 30, hoisting and conveying), etc. The conveyable range (the condition of the gripper arm depends on the length and opening angle of the claws, or the force of capture, etc.) is shared by the plurality of conveying surfaces DA and the corresponding plurality of belt conveyors BC. Therefore, even an article that cannot be arranged and transported by the transportable range of only one operation means can be arranged and transported by such a plurality of transport surfaces DA and a corresponding plurality of belt conveyors BC. As a result, by this sharing, items having a greater variety of forms can be placed on the placement surface DAG as a bonus 30 than in the case where the transportable range of only one operating means is formed on the placement surface DAG, so that it is possible to Increased freedom of items that can be used as bonus 30.

又,透過使用者的停止操作(按壓按壓按鍵4的操作),特定動作對象的皮帶輸送機BC。因此,透過此種停止操作,可賦予將例如辨識出更適切(荷重分布更高)的皮帶輸送機BC的技巧,或於此種更適切的皮帶輸送機BC中停止配色的變化的技巧等之各種技巧或本事,反映於皮帶輸送機BC的動作,換句話說贈品30的搬送的餘地。結果,可將多樣之形態的贈品30作為對象,設置搬送此種贈品30的搬送過程,並且也可賦予將操作動作對象的皮帶輸送機BC的技巧等反映於其搬送的餘地。藉由該等內容,可提升遊戲的有趣性。Moreover, by the user's stop operation (operation of pressing the push button 4 ), the belt conveyor BC to be operated is specified. Therefore, through such a stopping operation, for example, a technique for recognizing a more suitable (higher load distribution) belt conveyor BC, or a technique for stopping the color change in the more suitable belt conveyor BC, etc. can be given. Various skills and abilities are reflected in the operation of the belt conveyor BC, in other words, the room for conveying the gift 30 . As a result, various forms of gifts 30 can be targeted, and a conveyance process for conveying such gifts 30 can be provided, and the skill of operating the belt conveyor BC to be operated can be reflected in the conveyance. With such content, the fun of the game can be enhanced.

進而,依據用以特定此種動作對象的皮帶輸送機BC的停止操作,也特定該動作對象的皮帶輸送機BC的動作量。因此,透過此種停止操作,可使動作對象的皮帶輸送機BC的動作量變化。亦即,可將使用者的技巧等反映於動作對象的皮帶輸送機BC的動作(換句話說贈品30的搬送),並且可讓對於一度之皮帶輸送機BC的動作之使用者的期待度變化。又,可藉由相同一個共通的停止操作,來特定此種動作對象的皮帶輸送機BC的特定及其動作量雙方,所以,相較於該等操作藉由個別的操作來實現的狀況,可省略使用者所費之功夫。藉此,可更提升使用者的方便性,進而遊戲的有趣性。Furthermore, according to the stop operation for specifying the belt conveyor BC of such an operation object, the operation amount of the belt conveyor BC of the operation object is also identified. Therefore, by such a stop operation, the movement amount of the belt conveyor BC to be operated can be changed. That is, the user's skill and the like can be reflected in the operation of the belt conveyor BC (in other words, the conveyance of the gift 30 ) to be operated, and the user's expectation of the operation of the belt conveyor BC can be changed. . In addition, both the identification of the belt conveyor BC to be operated and the amount of operation thereof can be specified by the same common stop operation. Therefore, compared with the situation in which these operations are realized by individual operations, it is possible to Omit the effort of the user. In this way, the convenience of the user can be further improved, and thus the fun of the game.

另一方面,贈品30的一部分(搬送面DA上的部分)係藉由各皮帶輸送機BC搬送至前方(開口7的方向)。因此,只要各皮帶輸送機BC不往前方相反的後方(後退方向)動作,例如即使藉由一度的搬送無法將贈品30搬送至開口7為止,也可不從該位置退後,持續執行往開口7的方向之一方向的搬送。結果,例如各皮帶輸送機BC的搬送方向限定於前方時,例如即使藉由一度的搬送無法將贈品30搬送至開口7為止,也可將伴隨該搬送的有利的狀況(接近開口7的狀況)維持到下次的搬送機會為止。藉此,可將使用者的獲得贈品相關之期待度與遊玩次數幾乎直接建立關聯,所以,可促進遊玩。又,各皮帶輸送機BC對於贈品30的搬送的影響,係有相較於各皮帶輸送機BC一次一個依序個別動作的狀況,複數皮帶輸送機BC一度動作的狀況比較大的傾向。因此,存在複數個動作對象的皮帶輸送機BC時,藉由調整各皮帶輸送機的動作時期,可調整贈品獲得遊戲的難易度。具體來說,動作對象的複數皮帶輸送機BC全部同時動作的狀況,相較於該等依序動作的狀況,可降低贈品獲得的難易度。藉此,可提升使用者對於獲得贈品的期待度。On the other hand, a part of the gift 30 (the part on the conveyance surface DA) is conveyed forward (the direction of the opening 7) by each belt conveyor BC. Therefore, as long as each belt conveyor BC does not move to the rear (reverse direction) opposite to the front, for example, even if the gift 30 cannot be conveyed to the opening 7 by one-time conveyance, it is not necessary to retreat from the position, and the operation to the opening can be continued. Conveying in one of the 7 directions. As a result, for example, when the conveying direction of each belt conveyor BC is limited to the front, for example, even if the gift 30 cannot be conveyed to the opening 7 by one-time conveying, the advantageous situation (the situation close to the opening 7) accompanying the conveying can be obtained. It will be maintained until the next transfer opportunity. Thereby, the user's expectation of obtaining a gift can be almost directly related to the number of games played, so that the game can be promoted. In addition, the influence of each belt conveyor BC on the conveyance of the gift 30 tends to be larger in a situation in which a plurality of belt conveyors BC are operated at one time than in a situation in which each belt conveyor BC individually operates one at a time. Therefore, when there are a plurality of belt conveyors BC to be operated, by adjusting the operation timing of each belt conveyor, the difficulty level of the bonus game can be adjusted. Specifically, in a situation where all the plurality of belt conveyors BC to be actuated operate at the same time, it is possible to reduce the difficulty of obtaining a gift compared to the situation in which they operate sequentially. Thereby, the user's expectation for obtaining a gift can be increased.

於以上形態中,遊戲機1的驅動控制部24藉由執行圖12的步驟,具有本發明之一部分特定手段、動作量特定手段、及一部分動作手段的功能。更具體來說,驅動控制部24藉由執行圖12的步驟S202,具有作為一部分特定手段的功能,藉由執行圖12的步驟S203,具有作為動作量特定手段的功能,藉由執行圖12的步驟S204,具有作為一部分動作手段的功能。然後,藉由具備此種驅動控制部24,遊戲機1的控制單元21具有作為本發明的動作控制手段的功能。In the above form, the drive control unit 24 of the game machine 1 has the functions of a part of specifying means, an action amount specifying means, and a part of the action means of the present invention by executing the steps of FIG. 12 . More specifically, the drive control unit 24 has a function as a part of specifying means by executing step S202 in FIG. 12 , and has a function as a motion amount specifying means by executing step S203 in FIG. Step S204 has a function as a part of the operation means. Then, by providing such a drive control part 24, the control unit 21 of the game machine 1 has a function as the operation control means of this invention.

本發明並不限定於上述的形態,利用施加適當的變形或變更的形態進行實施亦可。例如,在上述的形態中,作為遊藝體,使用贈品30本身。但是,遊藝體並不限定於此種形態。例如,遊藝體作為不同於贈品30的其他物品亦可。亦即,贈品與遊戲的難易度或有趣性相關之遊藝體的形態相異亦可。然後,如此遊藝體與贈品是不同物品時,藉由設施的營運者等將從排出口5排出的遊藝體與贈品進行交換,將贈品賦予給使用者亦可。The present invention is not limited to the above-described form, and may be implemented in a form to which appropriate modifications or changes are added. For example, in the above-mentioned form, the bonus 30 itself is used as the game body. However, the amusement body is not limited to this form. For example, the amusement body may be an item other than the bonus 30 . That is, the form of the game body related to the difficulty or fun of the game may be different from the bonus. Then, when the game body and the bonus are different items, the bonus may be given to the user by exchanging the game body discharged from the discharge port 5 with the bonus by the operator of the facility or the like.

又,在上述的形態中,於遊戲機1設置按壓按鍵4,在遊戲機1的前面遊玩贈品獲得遊戲。但是,本發明並不限定於此種形態。例如,本發明的遊戲系統係具備透過網路連接於遊戲機1的伺服器裝置,透過連接於此種伺服器裝置的各種使用者終端(例如個人電腦、智慧型手機、及其他遊戲裝置等)遠端操作遊戲機1的皮帶輸送機BC亦可。然後,贈品藉由郵寄或電子手段賦予使用者亦可。亦即,贈品作為電子物品亦可。又,此種狀況中,藉由透過使用者終端,伺服器裝置將停止操作的時期等指示給遊戲機1,間接控制皮帶輸送機BC的動作亦可。然後,藉由執行此種間接控制皮帶輸送機BC的指示,伺服器裝置具有本發明之一部分特定手段、動作量特定手段、及一部分動作手段的全部或一部分之功能亦可。結果,此種伺服器裝置,代替遊戲機1具有本發明的遊戲系統的功能亦可。Moreover, in the above-mentioned form, the push button 4 is provided in the game machine 1, and the bonus game is played on the front surface of the game machine 1. FIG. However, the present invention is not limited to this form. For example, the game system of the present invention includes a server device connected to the game machine 1 through a network, and various user terminals (such as personal computers, smart phones, and other game devices, etc.) connected to such a server device. The belt conveyor BC of the game machine 1 may be remotely operated. Then, the gift may be given to the user by mail or electronic means. That is, the gift may be used as an electronic item. In addition, in such a situation, the operation of the belt conveyor BC may be indirectly controlled by instructing the game machine 1 through the server device through the user terminal, by instructing the game machine 1 to stop the operation. Then, by executing such an instruction to indirectly control the belt conveyor BC, the server device may have all or part of the functions of a part of the specifying means, the movement amount specifying means, and a part of the movement means of the present invention. As a result, such a server device may have the function of the game system of the present invention instead of the game machine 1 .

又,在上述的形態中,藉由對按壓按鍵4的按壓操作,特定動作對象的皮帶輸送機及其動作量。具體來說,藉由按下按壓按鍵的操作,停止伴隨時間經過而變化之指示標識部10的配色的變化,根據該停止位置,特定動作對象的皮帶輸送機及其動作量。換句話說,因應按壓操作的時期,特定動作對象的皮帶輸送機及其動作量。但是,本發明並不限定於此種形態。例如,藉由各種其他遊戲,特定動作對象的皮帶輸送機及其動作量亦可。然後,用以於其各種其他遊戲中輸入被要求之遊玩行為的各種輸入裝置,利用來作為本發明的輸入裝置亦可。進而,動作對象的皮帶輸送機及其動作量,係藉由個別遊玩行為(包含其他遊戲者)來特定亦可。Moreover, in the above-mentioned form, the belt conveyor of an operation|movement object and its operation amount are specified by the pressing operation of the pressing button 4. Specifically, by pressing the push button, the change in color of the indicator portion 10 that changes with time is stopped, and the belt conveyor to be operated and its movement amount are specified based on the stop position. In other words, according to the timing of the pressing operation, the belt conveyor of the moving object and its movement amount are specified. However, the present invention is not limited to this form. For example, in various other games, a belt conveyor of a specific action object and the amount of action thereof may be used. Then, various input devices for inputting required play behaviors in various other games may be used as the input device of the present invention. Furthermore, the belt conveyor of the action object and its action amount may be specified by individual play actions (including other players).

又,皮帶輸送機BC係適當構成亦可。例如,在上述的形態中,各皮帶輸送機BC的皮帶BC1係形成為幾乎平坦。但是,皮帶BC1的形狀並不限定於此種平坦的形態。例如,於皮帶BC1設置各種突起或溝亦可。圖13係揭示變形例之皮帶輸送機單元3的立體圖的圖。又,圖13的範例係揭示於皮帶BC1設置各種突起BCB的狀況。如圖13所示,於此種突起BCB,包含落差小的小突起BCB1、落差大的大突起BCB2(圖13的範例中相較於小突起BCB1,各突起BCB之間的寬度也較大)、及突起成箭頭型的箭頭突起BCB3亦可。可藉由此種突起BCB,調整各皮帶輸送機BC的搬送力。具體來說,設置有此種突起BCB時,可藉由突起BCB勾住贈品30,所以,相較於平坦的狀況,可提高搬送力。此種搬送力的上升係突起BCB的落差越大則越高(例如大突起BCB2的搬送力相較於小突起BCB1更加上升)。結果,藉由此種突起BCB,可降低贈品獲得遊戲的難易度。又,箭頭突起BCB3的狀況中,可藉由其形狀來表示搬送方向,所以,也可影響遊戲的有趣性。例如以搬送方向相異之方式設置複數皮帶輸送機單元3時,也可能發生難以掌握搬送方向的可能性,但可藉由箭頭突起BCB3,變得容易掌握。例如,此外也有具有同等落差且間隔寬度相異的突起BCB等,於皮帶BC1設置難易度調整用的各種突起BCB亦可。進而,各皮帶輸送機BC係構成為可搬送於前後兩方向亦可。然後,此種搬送方向也作為遊戲性的一種來追加亦可。具體來說,例如設置有以使搬送方向變化之方式顯示的搬送顯示部時,此種搬送顯示部的變化與動作量等同樣地藉由停止操作而停止,皮帶輸送機BC往其停止時的搬送方向動作亦可。或者,設置對應各搬送方向的按鍵時,透過此種按鍵的選擇,藉由使用者指定搬送方向亦可。In addition, the belt conveyor BC system may be appropriately configured. For example, in the above-mentioned form, the belt BC1 of each belt conveyor BC is formed almost flat. However, the shape of the belt BC1 is not limited to such a flat shape. For example, various protrusions and grooves may be provided in the belt BC1. FIG. 13 is a diagram showing a perspective view of the belt conveyor unit 3 according to the modification. In addition, the example of FIG. 13 shows the case where various protrusions BCB are provided in belt BC1. As shown in FIG. 13 , such a protrusion BCB includes a small protrusion BCB1 with a small drop and a large protrusion BCB2 with a large drop (in the example of FIG. 13 , the width between the protrusions BCB is also larger than that of the small protrusion BCB1 ). , and arrow-shaped projections BCB3 may be used. The conveying force of each belt conveyor BC can be adjusted by such protrusions BCB. Specifically, when such protrusions BCB are provided, the gift 30 can be hooked by the protrusions BCB, so that the conveying force can be improved compared with the flat state. Such a rise in the conveyance force increases as the drop of the protrusions BCB increases (for example, the conveyance force of the large protrusions BCB2 increases more than the small protrusions BCB1). As a result, by such protrusions BCB, the difficulty of the bonus acquisition game can be reduced. In addition, in the state of the arrow projection BCB3, since the conveyance direction can be indicated by the shape, the fun of the game can also be affected. For example, when a plurality of belt conveyor units 3 are installed in different conveying directions, it may be difficult to grasp the conveying direction, but the arrow projection BCB3 makes it easier to grasp. For example, there are protrusions BCB etc. which have the same level difference and different interval widths, and various protrusions BCB for difficulty adjustment may be provided on the belt BC1. Furthermore, each belt conveyor BC system may be configured to be capable of being conveyed in both front and rear directions. Then, such a conveyance direction may also be added as a kind of gameplay. Specifically, for example, when a conveyance display unit that displays to change the conveyance direction is provided, the change in the conveyance display unit is stopped by the stop operation in the same manner as the movement amount, etc., and the belt conveyor BC is stopped in the direction of the Movement in the conveying direction is also possible. Alternatively, when a key corresponding to each conveying direction is provided, the conveying direction may be designated by the user through selection of such a key.

以下記載從上述之實施形態及變形例個別導出之本發明的各種樣態。再者,在以下的說明中,為了容易理解本發明的各樣態而以括弧附記添附圖面所圖示的對應之構件,但是,本發明並不因此限定於圖示的形態。Hereinafter, various aspects of the present invention derived from the above-described embodiments and modifications will be described. In addition, in the following description, in order to understand each aspect of this invention easily, the corresponding member shown in the drawing is attached|subjected with parenthesis, However, This invention is not limited to the aspect of illustration by this.

本發明的遊戲系統,係提供利用以因應透過輸入裝置(4)輸入之使用者的遊玩行為而動作的複數動作手段(BC)中兩個以上的動作手段,參與被收容部(6)收容之遊藝體(30)的位置的變化之方式配置的框體(2),於該框體中透過前述兩個以上的動作手段的動作,前述遊藝體移動至所定位置(7)時,將贈品(30)賦予給前述使用者之贈品獲得遊戲的遊戲系統(1),其中,具備:一部分特定手段(24),係前述遊玩行為包含用以特定前述複數動作手段中之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;動作量特定手段(24),係前述遊玩行為包含用以特定前述一部分的動作手段之動作量的動作量特定行為時,因應該動作量特定行為,特定前述一部分的動作手段動作時的動作量;及一部分動作手段(24),係依據前述一部分特定手段及前述動作量特定手段的特定結果,使前述一部分的動作手段實際動作。The game system of the present invention provides two or more action means of a plurality of action means (BC) that act in response to the user's play behavior input through the input device (4), and participates in the storage of the storage unit (6). A frame body (2) arranged in such a way that the position of the amusement body (30) is changed, in the frame body, when the amusement body moves to a predetermined position (7) through the action of the two or more action means, the gift ( 30) A game system (1) for giving a gift to the user to obtain a game, which includes: a part of specific means (24), when the play behavior includes a part of specific behavior for specifying a part of the plurality of action means, In response to this part of the specific action, a specific part of the action means; the action amount specific means (24), when the aforementioned play behavior includes the action amount specific action for specifying the action amount of the aforementioned part of the action means, the action amount specific action, The amount of movement when the part of the movement means is specified; and the part of the movement means (24), which makes the part of the movement means actually act according to the specified result of the part of the specified means and the movement amount specified means.

依據本發明,透過作為遊玩行為的一部分特定行為,特定動作對象的一部分的動作手段。因此,透過此種一部分特定行為,可賦予將使用者的技巧等反映於動作手段的動作的餘地。又,此種一部分的動作手段的動作量,係透過作為遊玩行為的動作量特定行為被特定。因此,可透過動作量特定行為,來使此種一部分的動作手段的動作量變化。藉此,可使對於一度之動作手段的動作之使用者的期待度變化。結果,可將使用者的技巧等反映於動作手段的動作,並且可讓對於一度之動作手段的動作之使用者的期待度變化。According to the present invention, an action means that is part of a specific action object is specified by specifying the action as a part of the play action. Therefore, by such a part of specific behaviors, it is possible to give a leeway to reflect the user's skill or the like in the motion of the motion means. In addition, the action amount of such a part of the action means is specified by the action amount specifying action which is the play action. Therefore, the motion amount of such a part of the motion means can be changed by the motion amount specifying behavior. This makes it possible to change the user's expectation of the operation of the one-time operation means. As a result, the user's skill and the like can be reflected in the movement of the action means, and the user's expectation of the movement of the one-time action means can be changed.

作為一部分特定行為及動作量特定行為,利用各種遊玩行為亦可。又,該等一部分特定行為與動作量特定行為,係作為相同之一個共通的遊玩行為,作為相互獨立之遊玩行為(包含遊玩行為本身是同種者的狀況,亦即分別執行之兩種相同的遊玩行為的狀況)亦可。例如,於本發明的遊戲系統的一樣態中,前述一部分特定手段及前述動作量特定手段,係作為前述一部分特定行為及前述動作量特定行為,利用一個共通的遊玩行為,因應該一個共通的遊玩行為,分別特定前述一部分的動作手段及該一部分的動作手段的動作量亦可。此時,可藉由一個共通的遊玩行為,來特定動作對象的動作手段及其動作量雙方,所以,相較於該等個別執行的狀況,可省略使用者所費之功夫。藉此,可提升使用者的方便性,進而遊戲的有趣性。Various play behaviors may be used as a part of specific behaviors and specific behaviors of action amount. In addition, these part of the specific behavior and the specific behavior of the amount of action are regarded as the same one common game behavior, as independent game behaviors (including the situation where the game behavior itself is the same type, that is, two identical games executed separately). behavior) can also be used. For example, in an aspect of the game system of the present invention, the above-mentioned part of the specific means and the above-mentioned action amount specific means are used as the above-mentioned part of the specific behavior and the above-mentioned action amount specific behavior, using a common play behavior, so as to respond to the one common game For the behavior, the aforementioned part of the operation means and the movement amount of the part of the operation means may be specified separately. In this case, both the action means and the action amount of the action object can be specified by a common play behavior, so that the user's effort can be omitted compared to the individual execution situations. In this way, the convenience of the user can be improved, and thus the fun of the game can be improved.

作為一部分特定行為及動作量特定行為,利用相同之一個共通的遊玩行為的狀況中,作為此種相同之一個共通的遊玩行為,採用各種行為(不僅對於各種操作部的各種操作,也包含使用者的各種動作)亦可。然後,輸入裝置係以輸入此種各種相同之一個共通的遊玩行為之方式構成亦可。同樣地,為了輔助此種各種相同之一個共通的遊玩行為,利用各種輸出裝置亦可。例如,於作為一部分特定行為及動作量特定行為,利用相同之一個共通的遊玩行為之本發明的一樣態中,前述一部分特定手段,係連接於將表示前述複數動作手段中一個以上的動作手段的一部分資訊,以遵照時間經過,對象的動作手段發生變化之方式提示的判定部(9)的顯示裝置(8),作為前述遊玩行為,執行使前述一部分資訊的變化停止的停止行為時,作為前述一個共通的遊玩行為利用該停止行為,將對應藉由該停止行為所停止之前述一部分資訊的動作手段,特定為前述一部分的動作手段;前述動作量特定手段,係在前述顯示裝置具有將表示前述一部分的動作手段之動作量的動作量資訊,以遵照經過時間而變化之方式顯示的量顯示部(10),前述動作量資訊的變化進而藉由前述停止行為停止時,與前述一部分特定手段同樣地,作為前述一個共通的遊玩行為,利用前述停止行為,將對應該停止行為所停止之動作量資訊的動作量,特定為前述一部分的動作手段的動作量亦可。In the case where one of the same common game behaviors is used as a part of the specific behavior and the specific behavior of the action amount, various behaviors (not only for various operations of various operation parts, but also for the user) are adopted as such one common game behavior. various actions) can also be used. Then, the input device may be configured so as to input such a common play behavior. Likewise, various output devices may be used in order to assist such a common play behavior. For example, in an aspect of the present invention that utilizes the same one common play action as a part of the specific action and the action amount specific action, the aforesaid part of the specific means is connected to a symbol representing one or more action means among the plurality of action means. A part of the information is presented by the display device (8) of the judgment unit (9) so as to change the action means of the object according to the elapse of time, as the above-mentioned play action, when the stop action is executed to stop the change of the above-mentioned part of the information, as the above-mentioned A common game action uses the stop action to specify the action means corresponding to the aforesaid part of the information stopped by the stop action as the action means of the aforesaid part; The movement amount information of the movement amount of a part of the movement means is displayed on the volume display part (10) so as to change according to the elapsed time. In addition, as a common play action, the action amount of the action amount information of the action amount information to be stopped by the stop action may be specified as the action amount of the above-mentioned part of the action means.

又,為了輔助相同之一個共通的遊玩行為,具有伴隨時間經過,使提示的資訊變化的判定部及量顯示部的顯示裝置利用來作為輸出裝置,作為此種相同之一個共通的遊玩行為,利用使該等判定部及量顯示部的變化停止的停止操作的狀況中,該等判定部及量顯示部係只要可伴隨時間經過,使所提示之資訊變化,適當設置亦可。例如,以分別提示用以特定一部分的動作手段之數值的資訊,及用以特定其動作量之數值的資訊之方式,設置一個判定部及一個量顯示部亦可,分別設置對應複數動作手段的複數判定部及複數量判定部亦可。此時,複數動作手段的數量與複數判定部的數量、複數動作手段的數量與複數量判定部的數量、或複數判定部的數量與複數量判定部的數量一致亦可,不一致亦可。具體來說,例如,於利用判定部及量顯示部的本發明的一樣態中,前述一部分特定手段,係前述判定部包含分別對應前述一個以上的動作手段,以伴隨前述停止行為,於對象特定資訊或非對象特定資訊的任一中停止之方式遵照時間經過,依序分別提示前述對象特定資訊及前述非對象特定資訊的複數判定部時,作為前述一部分資訊利用前述對象特定資訊,將對應提示前述對象特定資訊的判定部之前述一個以上的動作手段,特定為前述一部分的動作手段;前述動作量特定手段,係前述量顯示部包含分別表示不同的動作量,以伴隨前述停止行為,於量特定資訊或非量特定資訊的任一中停止之方式遵照時間經過,依序分別提示前述量特定資訊及前述非量特定資訊的複數量顯示部時,作為前述量特定資訊利用前述動作量資訊,將對應前述量特定資訊的動作量,特定為前述一部分的動作手段的動作量亦可。又,於此種樣態中,前述複數量顯示部係對應各判定部設置亦可。In addition, in order to assist the same one common game action, a display device having a judgment unit and a quantity display unit that changes the presented information with the passage of time is used as an output device, and as such one common game action, use In the case of stopping the operation of stopping the change of the determination unit and the quantity display unit, the determination unit and the quantity display unit may be appropriately provided as long as the information presented can be changed with the passage of time. For example, a determination unit and a quantity display unit may be provided in such a way that information for specifying the numerical value of a certain part of the action means and information for specifying the numerical value of the action amount may be provided, and the information corresponding to the plurality of action means may be provided separately. A complex number determination unit and a complex number determination unit may be used. In this case, the number of plural operation means and the number of plural determination parts, the number of plural operation means and the number of plural determination parts, or the number of plural determination parts and the number of plural determination parts may be the same or not. Specifically, for example, in an aspect of the present invention using the determination unit and the quantity display unit, the part of the specifying means is that the determination unit includes one or more operation means respectively corresponding to the above, so as to specify the object in accordance with the stop action. When either the information or the non-target-specific information is stopped in accordance with the elapse of time, and the plural determination units of the above-mentioned target-specific information and the above-mentioned non-target-specific information are respectively presented in sequence, the above-mentioned target-specific information is used as a part of the above-mentioned information. The one or more action means of the determination part of the object specific information is specified as a part of the action means; the action amount specifying means is that the amount display part includes respectively indicating different action amounts, so as to accompany the stop action, in the amount When either the specific information or the non-quantity specific information is stopped in accordance with the elapse of time, and the multiple-quantity display parts of the above-mentioned specific information and the above-mentioned non-quantitative specific information are respectively presented in sequence, the above-mentioned action amount information is used as the above-mentioned specific information. The action amount corresponding to the aforementioned amount specifying information may be specified as the action amount of the aforementioned part of the action means. Moreover, in this aspect, the said plural number display part may be provided corresponding to each determination part.

兩個以上的動作手段,係在各種樣態中參與遊藝體的位置的變化亦可。例如,兩個以上的動作手段,係藉由搬送遊藝體,參與遊藝體的位置的變化亦可,例如欲使遊藝體的位置變化之其他要素起作用時,藉由以違背其其他要素的作用之方式支持遊藝體,參與遊藝體的位置的變化亦可。例如,作為此種其他要素,利用重力亦可。亦即,例如兩個以上的動作手段,係藉由以防止遊藝體的落下之方式從下方支持,參與遊藝體的位置的變化亦可。具體來說,例如於本發明的遊戲系統的一樣態中,前述複數動作手段,係在以作為將前述收容部的前述遊藝體排出至前述框體的外部的開口,位於該收容部的下方,並且具有作為前述所定位置的功能的排出口(5),與以連結該排出口之方式開口於前述收容部的底面的開口(7),形成於前述框體時,以藉由前述兩個以上的動作手段,從下方支持前述遊藝體,形成前述收容部的底面之方式配置亦可。Two or more action means may be involved in changing the position of the amusement body in various forms. For example, two or more action means are carried out by transporting the amusement body, and it is also possible to participate in the change of the position of the amusement body. In this way, the amusement body is supported, and the position of the participating amusement body can also be changed. For example, gravity may be used as such another element. That is, for example, two or more action means may be supported from below so as to prevent the falling of the amusement body, and may participate in the change of the position of the amusement body. Specifically, for example, in one aspect of the game system of the present invention, the plurality of action means are located below the accommodating portion, and the opening serving as the accommodating portion for discharging the game object to the outside of the housing is located below the accommodating portion, In addition, there is a discharge port (5) serving as the function of the predetermined position, and an opening (7) opened on the bottom surface of the receiving portion so as to connect the discharge port. The action means may be arranged in such a way that the game body is supported from below and the bottom surface of the receiving portion is formed.

作為動作手段,利用藉由搬送遊藝體的搬送手段的狀況中,此種搬送手段適當構成亦可。例如,此種搬送手段係以藉由利用水流或氣流的壓力,使遊藝體的一部分往所定方向變位之方式構成亦可。或者,各動作手段係以藉由利用棒狀的構件或設置於棒狀的構件之突起部往所定方向按壓,使遊藝體的一部分往所定方向變位之方式構成亦可。進而,例如遊藝體本身是金屬等會受到磁力影響的物品時,或遊藝體透過會受到同樣的影響的器具等置放於配置面時,各動作手段係以透過磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。又,作為此種動作手段,利用藉由使搬送面往所定方向變位,來搬送遊藝體的皮帶輸送機亦可。進而,此種皮帶輸送機或棒狀的構件等係以利用磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。In the case where a conveying means by conveying an amusement object is used as the operation means, such conveying means may be appropriately configured. For example, such a conveyance means may be comprised so that a part of an amusement body may be displaced in a predetermined direction by utilizing the pressure of a water flow or an air current. Alternatively, each operation means may be configured so that a part of the amusement body is displaced in a predetermined direction by pressing a rod-shaped member or a protrusion provided on the rod-shaped member in a predetermined direction. Furthermore, for example, when the amusement body itself is an object that is affected by magnetic force, such as metal, or when the amusement body is placed on the arrangement surface through a device that is similarly affected, each action means uses the magnetic force to make a part of the amusement body move. It is also possible to configure in a way of displacement in a predetermined direction. Moreover, as such an operation means, the belt conveyor which conveys an amusement object by displacing a conveyance surface in a predetermined direction may be used. Furthermore, such a belt conveyor, a rod-shaped member, etc. may be comprised so that a part of an amusement body may be displaced in a predetermined direction by magnetic force.

具體來說,例如於本發明的遊戲系統的一樣態中,作為前述複數動作手段,利用以將支持前述遊藝體的一部分的搬送面(DA)的該一部分,往所定方向搬送之方式分別動作的複數皮帶輸送機(BC);前述複數皮帶輸送機,係以前述開口位於前述所定方向之前端的方式配置亦可。此時,遊藝體係藉由皮帶輸送機往所定方向搬送。因此,只要皮帶輸送機不往所定方向相反的後退方向動作,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可不從該位置退後,持續執行往所定方向之一方向的搬送。結果,例如皮帶輸送機的動作方向僅限定於所定方向時,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可將伴隨該搬送的有利的狀況維持到下次的搬送為止。藉此,可將使用者的獲得贈品相關之期待度與遊玩次數幾乎直接建立關聯,所以,可促進遊玩。Specifically, for example, in a state of the game system of the present invention, as the plurality of operation means, a part of the conveying surface (DA) supporting a part of the amusement body is used to move the part of the conveying surface (DA) supporting a part of the game body in a predetermined direction. Plural belt conveyors (BC); The plural belt conveyors may be arranged such that the opening is located at the front end of the predetermined direction. At this time, the amusement system is conveyed in the predetermined direction by the belt conveyor. Therefore, as long as the belt conveyor does not move in the reverse direction opposite to the predetermined direction, for example, even if the amusement object cannot be conveyed to the predetermined position by one-time conveyance, it is not necessary to retreat from the position and continue to execute the movement in one of the predetermined directions. transport. As a result, for example, when the operation direction of the belt conveyor is limited to a predetermined direction, for example, even if the amusement object cannot be conveyed to the predetermined position by one-time conveyance, the favorable situation accompanying the conveyance can be maintained until the next conveyance. . Thereby, the user's expectation of obtaining a gift can be almost directly related to the number of games played, so that the game can be promoted.

動作對象之一部分的動作手段係作為一個亦可,作為複數個亦可。又,動作對象的一部分的動作手段是複數個的狀況中,該等動作手段係在適當的時期動作亦可。例如,該等動作時期(包含動作開始時期及動作期間)係一致亦可,不一致亦可。同樣地,於一部分的動作手段是複數個的狀況中,該等動作手段係藉由一度的機會決定亦可,分成複數次機會決定亦可。例如,於本發明的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使各動作手段依序動作亦可。或者,於本發明的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使前述一部分的動作手段全部同時動作亦可。該等複數動作手段對於遊藝體的搬送的影響,係有相較於各動作手段依序個別動作的狀況,複數動作手段一度動作的狀況比較大的傾向。因此,藉由調整複數動作手段的動作時期,可調整贈品獲得遊戲的難易度。具體來說,作為一部分的動作手段,兩個以上的動作手段全部同時動作的狀況,相較於作為一部分的動作手段,兩個以上的動作手段依序動作的狀況,可降低贈品獲得的難易度。藉此,可提升使用者對於獲得贈品的期待。The action means of a part of the action object may be one or plural. In addition, in the case where there are a plurality of movement means for a part of the movement object, these movement means may be operated at appropriate timings. For example, these action periods (including the action start period and the action period) may be the same or not. Similarly, in the case where a part of the action means is plural, these action means may be determined by one chance, or may be determined by dividing into a plurality of chances. For example, in one aspect of the game system of the present invention, the aforementioned part of the action means is the aforementioned part of the action means, and when two or more action means are specified, each action means may be actuated in sequence. Alternatively, in one aspect of the game system of the present invention, the part of the action means is used as the part of the action means, and when two or more action means are specified, all of the part of the action means may be actuated at the same time. The influence of these plural action means on the conveyance of the amusement object tends to be larger in a situation in which the plural action means act at one time than in a situation in which each action means operates individually in sequence. Therefore, by adjusting the action timings of the plural action means, the difficulty of the bonus acquisition game can be adjusted. Specifically, in a situation where two or more of the action means act simultaneously as a part of the action means, compared to the situation in which two or more of the action means are actuated sequentially as a part of the action means, the difficulty of obtaining the gift can be reduced. . Thereby, the user's expectation for obtaining a gift can be raised.

又,作為遊藝體,利用各種物品亦可。例如,遊藝體作為不同於贈品的其他物品亦可,作為相同物品亦可。亦即,作為遊藝體,利用贈品本身亦可。然後,伴隨到達所定位置,此種贈品本身賦予給使用者亦可。具體來說,於本發明的遊戲系統的一樣態中,作為前述遊藝體,利用前述贈品亦可。Moreover, you may use various articles|goods as an amusement body. For example, the amusement body may be an item other than a gift, or may be the same item. That is, as an amusement body, you may use the gift itself. Then, such a gift itself may be given to the user upon reaching the predetermined position. Specifically, in one aspect of the game system of the present invention, the bonus may be used as the game body.

(參考例) 在上述的專利文獻1的遊戲中,依各贈品準備輸送機皮帶,故贈品的大小依存於輸送機皮帶的大小。因此,例如大於輸送機皮帶的物品利用來作為贈品時,有贈品的搬送會有障礙的可能性。對於為了消除此種障礙(不妥)的可能性來說,被要求對應贈品的大小或形狀來準備輸送機皮帶,或將贈品限定於可配置於輸送機皮帶的物品等之對策的可能性高。至少,僅固定性的一個輸送機皮帶,有贈品的形態會產生限制的可能性。(reference example) In the game of the above-mentioned patent document 1, since the conveyor belt is prepared for each bonus, the size of the bonus depends on the size of the conveyor belt. Therefore, for example, when an item larger than a conveyor belt is used as a gift, there is a possibility that the conveyance of the gift will be disturbed. In order to eliminate the possibility of such an obstacle (inappropriateness), it is highly likely that measures such as preparing a conveyor belt according to the size and shape of the gift, or restricting the gift to items that can be placed on the conveyor belt are high. . At least, there is a possibility that there is a limit to the form of a gift with only one conveyor belt that is fixed.

同樣地,專利文獻2及3的遊戲裝置中,作為遊藝體也仍然利用贈品本身。另一方面,在該遊戲裝置中,贈品係藉由開口的露出面積變化之方式動作的複數贈品支持部,在開口上從下方支持,在藉由此種贈品支持部的動作,解除贈品的支持時,贈品從開口落下至贈品取出口,該落下的贈品從贈品取出口賦予給玩家。此種機構的狀況中,開口的大小需要以關聯於贈品的大小之方式設計。具體來說,相較於贈品,將開口作成過大的話,有無法適切執行贈品支持部所致之贈品的支持,或贈品支持部的動作與贈品的落下之關係變成未意料者的可能性。因為利用此種開口,該遊戲裝置雖然並不是如專利文獻1的遊戲裝置般,搬送贈品的構造,但是,贈品的形態仍然依存於開口及贈品支持部的大小的可能性高。結果,雖說需要對應贈品的形態準備開口(換句話說,遊戲裝置),或將贈品限定於可配置於開口的物品,但仍然有贈品的形態會產生限制的可能性。Similarly, in the game devices of Patent Documents 2 and 3, the bonus itself is still used as the game body. On the other hand, in this game device, the bonus is a plurality of bonus support parts that operate by changing the exposed area of the opening, and the opening is supported from below, and the support of the bonus is released by the operation of the bonus support part. , the prize falls from the opening to the prize outlet, and the dropped prize is given to the player from the prize outlet. In the case of such a mechanism, the size of the opening needs to be designed in such a way as to correlate with the size of the gift. Specifically, if the opening is made too large compared to the gift, there is a possibility that the support of the gift by the gift support section cannot be properly performed, or the relationship between the action of the gift support section and the drop of the gift may be unexpected. Since this kind of opening is used, the game device does not have a structure for conveying bonuses as in the game device of Patent Document 1, but there is a high possibility that the shape of the bonus still depends on the size of the opening and the bonus support portion. As a result, although it is necessary to prepare an opening (in other words, a game device) according to the form of the bonus, or to limit the bonus to items that can be placed in the opening, there is still a possibility that the form of the bonus may be limited.

又,專利文獻1~3的遊戲裝置都屬於透過動作手段的動作以獲得贈品為目標之類型的贈品獲得遊戲,其中,專利文獻1的遊戲裝置係符合藉由利用動作手段來搬送贈品,以獲得贈品的類型的遊戲。在此種搬送贈品之類型的贈品獲得遊戲中,此種動作手段所致之贈品的搬送過程及操作此種動作手段的技巧或本事大多有作為遊戲的有趣性之一部分的功能的狀況。In addition, the game devices of Patent Documents 1 to 3 belong to the type of prize-obtaining games aimed at obtaining prizes through actions of action means. Among them, the game device of Patent Document 1 conforms to the game device of the type that conveys prizes by using action means to obtain prizes. Giveaway type of game. In a bonus acquisition game of this type of conveyance, the conveyance process of the bonus by such an action means and the skill or ability to operate the action means are often functions as part of the fun of the game.

但是,在專利文獻1的遊戲裝置中,於一個輸送機皮帶配置一個贈品,伴隨輸送機皮帶的動作,該贈品一定會被搬送,故搬送過程發生意外之狀況發展的可能性低。具體來說,有導致例如以動作手段捕獲贈品之方式構成時,於搬送過程中贈品從捕獲狀態被解放,無法搬運至用以賦予贈品的所定位置的狀況發展、伴隨此種解放,贈品的位置關係伴隨配置角度的變化等,變化成容易捕獲或難以捕獲的狀況發展、或存在複數贈品時,因為與該等贈品的位置關係而變成容易捕獲或難以捕獲的狀況發展、又或者相反地讓其他贈品的賦予變得容易,實際造成其他贈品的賦予之意外的狀況發展的可能性。大多是藉由此種可能性對使用者賦予刺激,有助於有趣性的一部分的狀況,但是,專利文獻1的狀況中,發生此種狀況發展的可能性低。又,輸送機皮帶的動作係因應拉霸的結果,自動控制。因此,玩家雖然可透過拉霸來參與搬送量的決定,實際上並不是進行使輸送機皮帶動作的操作。結果,玩家的技巧或本事反映於此種輸送機皮帶的動作的餘地也少。However, in the game device of Patent Document 1, one bonus is placed on one conveyor belt, and the bonus is always conveyed with the operation of the conveyor belt, so the possibility of an accidental development during the conveyance is low. Specifically, for example, when the gift is captured by an action method, the gift is released from the captured state during the conveyance and cannot be transported to the predetermined position for giving the gift. With this release, the position of the gift The relationship develops into a situation that is easy to capture or difficult to capture due to changes in the placement angle, or when there are multiple gifts, it becomes easy to capture or difficult to capture due to the positional relationship with the gifts, or, conversely, other Giving of premiums becomes easy, and it actually causes the possibility of unexpected development of other premiums. In many cases, the user is stimulated by such a possibility to contribute to a part of the fun. However, in the case of Patent Document 1, the possibility of such a situation developing is low. In addition, the movement of the conveyor belt is automatically controlled according to the result of the draw. Therefore, although the player can participate in the determination of the conveying amount through the slot, it is not actually an operation to move the conveyor belt. As a result, there is little room for the player's skill or ability to be reflected in the operation of such a conveyor belt.

另一方面,專利文獻2及3的遊戲裝置係複數贈品支持部中動作對象的贈品支持部藉由玩家的操作來決定,故也許可說是因應使用者的技巧等,操作動作手段之類型的贈品獲得遊戲。因此,於決定動作對象的贈品支持部的過程中,也許有反映玩家的技巧等的餘地。但是,其贈品支持部僅是以從支持狀態變化成解除支持狀態之方式動作,贈品往贈品取出口的移動主要依存於重力,故並不是藉由動作手段搬送贈品之類型的贈品獲得遊戲。結果,不會發生動作手段所致之搬送過程,當然也不會產生伴隨搬送過程的有趣性。因此,還有提升贈品獲得遊戲的有趣性的餘地。On the other hand, in the game devices of Patent Documents 2 and 3, the bonus support part of the action object in the multiple bonus support parts is determined by the operation of the player, so it may be said that it is a type of operation means according to the user's skill or the like. Giveaways get games. Therefore, there may be room for reflecting the player's skill or the like in the process of determining the bonus support part of the action target. However, the gift support part only operates to change from the support state to the unsupported state, and the movement of the gift to the gift outlet mainly depends on gravity, so it is not a gift-obtaining game of the type that conveys the gift by means of motion. As a result, the conveying process by the action means does not occur, and of course the interestingness accompanying the conveying process does not occur. Therefore, there is room to enhance the fun of the giveaway acquisition game.

因此,以下所例示的樣態之目的為提供可提升可利用來作為遊藝體之物品的自由度的遊戲系統。Therefore, the aspect exemplified below aims to provide a game system that can increase the degree of freedom of an item that can be used as an amusement body.

本參考例的遊戲系統,係提供具備將設置有配置遊藝體(30)的配置面(DGA)與執行用以將該配置面的前述遊藝體搬送至所定位置(5)之搬送動作的動作手段(3)之框體(2)的該搬送動作,在透過輸入裝置(4)輸入使用者的遊玩行為時因應該遊玩行為來進行控制的動作控制手段(21),透過前述動作手段,前述遊藝體被搬送至前述所定位置為止時,將贈品(30)賦予給前述使用者之贈品獲得遊戲的遊戲系統(1),其中,於前述框體,以前述遊藝體位於跨越兩個以上之區域(DA)的位置之方式,使區分前述配置面的複數區域形成於前述配置面,並將以使位於各區域之前述遊藝體的一部分,對應各區域朝向前述所定位置變位之方式分別動作的複數動作手段(BC),設置來作為前述動作手段;前述動作控制手段係具備:一部分特定手段(24),係在作為前述使用者的遊玩行為,執行了用以特定前述複數動作手段之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;及一部分動作手段(24),係以前述複數動作手段中該一部分的動作手段使對應該一部分的動作手段之前述遊藝體的一部分,朝向前述所定位置變位之方式來使該一部分的動作手段動作。The game system of the present reference example provides an operation means including an arrangement surface (DGA) on which an arrangement game body (30) is placed and a conveyance operation for conveying the game body on the arrangement surface to a predetermined position (5). The conveying action of the frame body (2) of (3) is an action control means (21) that controls the user's play action when the user's play action is input through the input device (4), through the aforementioned action means, the aforementioned game A game system (1) in which a bonus (30) is given to the user to obtain a game when the body is transported to the predetermined position, wherein, in the frame, the game body is located in an area spanning two or more ( DA), a plurality of regions that distinguish the arrangement surface are formed on the arrangement surface, and a part of the amusement body located in each region is moved to the predetermined position corresponding to each region. The action means (BC) is provided as the aforementioned action means; the aforementioned action control means is provided with: a part of specifying means (24), which executes a part of a part for specifying the aforementioned plural action means as the play behavior of the aforementioned user In the case of a specific action, due to the part of the specific action, the action means of a specific part; and a part of the action means (24), the action means of the part of the aforesaid plural action means make the part of the aforesaid amusement body corresponding to the action means of the part, The part of the operation means is operated in such a manner as to be displaced toward the predetermined position.

依據本參考例,以遊藝體位於跨越兩個以上之區域的位置之方式,配置面被區分成複數區域,對應各區域的動作手段使位於各區域之遊藝體的一部分變位。換句話說,複數動作手段分別分擔位於各區域的遊藝體之一部分的搬送,故允許遊藝體跨越兩個以上的區域的配置。藉此,可讓遊藝體的配置及搬送,不僅依存於對應一個動作手段的一個區域,可使複數區域及複數動作手段分別分擔。因此,即使僅對應一個動作手段的可搬送範圍的一個區域無法實現配置及搬運的物品,也可透過複數區域及複數動作手段來進行配置及搬送。結果,藉由此種分擔,相較於在配置面僅形成對應一個動作手段的可搬送範圍的一個區域之狀況,可將具有更多樣之形態的物品,作為遊藝體配置於配置面,所以,可提升可利用來作為遊藝體之物品的自由度。又,可設置搬送遊藝體的搬送過程,並且也可賦予將操作動作手段的技巧等反映於其搬送的餘地。藉由該等內容,也可提升遊戲的有趣性。According to this reference example, the arrangement surface is divided into a plurality of areas so that the game body is located at a position spanning two or more areas, and a part of the game body located in each area is displaced according to the operation means of each area. In other words, since the plurality of operation means each share the conveyance of a part of the amusement body located in each area, the arrangement of the amusement body over two or more areas is permitted. This makes it possible to not only depend on one area corresponding to one operation means, but also share plural areas and plural operation means respectively for the arrangement and conveyance of the amusement body. Therefore, even an article that cannot be arranged and transported by only one area corresponding to the transportable range of one operation means can be arranged and transported through a plurality of areas and a plurality of movement means. As a result, by this sharing, compared to the situation in which only one area corresponding to the transportable range of one operation means is formed on the arrangement surface, articles having more various forms can be arranged on the arrangement surface as an amusement body. , which can increase the degree of freedom of items that can be used as amusement objects. Moreover, the conveyance process of conveying an amusement object can be provided, and the room for reflecting the skill etc. of an operation|movement means to the conveyance can also be provided. With such content, the fun of the game can also be enhanced.

各動作手段,係藉由各種手段,使遊藝體的一部分往所定方向變位亦可。例如,各動作手段係以藉由利用水流或氣流的壓力,使遊藝體的一部分往所定方向變位之方式構成亦可。或者,各動作手段係以藉由利用棒狀的構件或設置於棒狀的構件之突起部往所定方向按壓,使遊藝體的一部分往所定方向變位之方式構成亦可。進而,例如遊藝體本身是金屬等會受到磁力影響的物品時,或遊藝體透過會受到同樣的影響的器具等置放於配置面時,各動作手段係以透過磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。又,作為此種動作手段,利用藉由使搬送面往所定方向變位,來搬送遊藝體的皮帶輸送機亦可。進而,此種皮帶輸送機或棒狀的構件等係以利用磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。Each action means may be used to displace a part of the amusement body in a predetermined direction by various means. For example, each operation means may be configured so that a part of the amusement body is displaced in a predetermined direction by utilizing the pressure of a water flow or an air current. Alternatively, each operation means may be configured so that a part of the amusement body is displaced in a predetermined direction by pressing a rod-shaped member or a protrusion provided on the rod-shaped member in a predetermined direction. Furthermore, for example, when the amusement body itself is an object that is affected by magnetic force, such as metal, or when the amusement body is placed on the arrangement surface through a device that is similarly affected, each action means uses the magnetic force to make a part of the amusement body move. It is also possible to configure in a way of displacement in a predetermined direction. Moreover, as such an operation means, the belt conveyor which conveys an amusement object by displacing a conveyance surface in a predetermined direction may be used. Furthermore, such a belt conveyor, a rod-shaped member, etc. may be comprised so that a part of an amusement body may be displaced in a predetermined direction by magnetic force.

具體來說,例如於本參考例的遊戲系統的一樣態中,於前述框體,將以使前述遊藝體的一部分,往所定方向變位之方式分別動作的複數皮帶輸送機(BC),設置來作為前述複數動作手段;前述複數皮帶輸送機,係以前述所定位置位於前述所定方向之前端的方式配置亦可。此時,遊藝體係藉由皮帶輸送機往所定方向搬送。因此,只要皮帶輸送機不往所定方向相反的後退方向動作,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可不從該位置退後,持續執行往所定方向之一方向的搬送。結果,例如皮帶輸送機的動作方向僅限定於所定方向時,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可將伴隨該搬送的有利的狀況維持到下次的搬送為止。藉此,可將使用者的獲得贈品相關之期待度與遊玩次數幾乎直接建立關聯,所以,可促進遊玩。Specifically, for example, in a state of the game system of this reference example, a plurality of belt conveyors (BC) that operate respectively so as to displace a part of the game body in a predetermined direction are installed in the frame body. As the plurality of operation means, the plurality of belt conveyors may be arranged such that the predetermined position is located at the front end of the predetermined direction. At this time, the amusement system is conveyed in the predetermined direction by the belt conveyor. Therefore, as long as the belt conveyor does not move in the reverse direction opposite to the predetermined direction, for example, even if the amusement object cannot be conveyed to the predetermined position by one-time conveyance, it is not necessary to retreat from the position and continue to execute the movement in one of the predetermined directions. transport. As a result, for example, when the operation direction of the belt conveyor is limited to a predetermined direction, for example, even if the amusement object cannot be conveyed to the predetermined position by one-time conveyance, the favorable situation accompanying the conveyance can be maintained until the next conveyance. . Thereby, the user's expectation of obtaining a gift can be almost directly related to the number of games played, so that the game can be promoted.

又,於作為動作手段利用皮帶輸送機的狀況中,以各種方向具有作為所定方向的功能之方式,適當配置皮帶輸送機亦可。例如,皮帶輸送機係以作為所定方向朝向斜上方搬送遊藝體的一部分之方式,朝向斜上方的所定位置傾斜配置亦可。或者,例如於皮帶輸送機的皮帶部分安裝磁性體,遊藝體是金屬時,只要可搬送遊藝體,以作為所定方向往垂直方向(或接近其的正上方向)搬送遊藝體的一部分之方式,皮帶輸送機朝向上方的所定位置,以面對正上方之方式配置亦可。同樣地,所定位置設置於適當的位置亦可。具體來說,所定位置係在所定方向的前端以藉由皮帶輸送機直接搬送遊藝體之方式設置亦可,以間接搬送之方式設置亦可。例如,遊藝體藉由皮帶輸送機間接搬送至所定位置時,在皮帶輸送機的前端,另外設置有以具有到所定位置為止的搬送同等的功能之方式自動實現所定位置的搬送的搬送機構亦可。例如,以透過連接通路與下方的排出口連接的開口位於所定方向的前端之方式配置皮帶輸送機,此種開口、連接通路、及排出口具有利用重力的搬送機構之功能亦可。具體來說,例如於作為動作手段利用皮帶輸送機之本參考例的一樣態中,前述複數皮帶輸送機,係在以前述配置面具有作為底面的功能之方式,於前述框體的內部中收容前述遊藝體的收容部(6)、作為將該收容部的前述遊藝體排出至前述框體的外部的開口,位於該收容部的下方,並且具有作為前述所定位置的功能的排出口(5)、及以連結該排出口之方式開口於前述收容部的底面的開口(7),形成於前述框體時,以作為前述所定方向朝向前述開口,使前述遊藝體的一部分分別變位之方式,配置於前述排出口的上方亦可。Moreover, in the situation where a belt conveyor is used as an operation means, a belt conveyor may be arrange|positioned suitably so that various directions may have a function as a predetermined direction. For example, a belt conveyor may be inclined and arranged to a predetermined position diagonally upward so that a part of the amusement object is conveyed diagonally upward in a predetermined direction. Or, for example, a magnetic body is attached to the belt part of a belt conveyor, and when the amusement body is metal, as long as the amusement body can be transported, a part of the amusement body can be transported in a vertical direction (or a direction close to it) as a predetermined direction, The belt conveyor may be arranged to face directly upwards at a predetermined position facing upwards. Likewise, the predetermined position may be set at an appropriate position. Specifically, the predetermined position may be set at the front end of the predetermined direction by directly conveying the amusement body by a belt conveyor, or may be set by indirect conveying. For example, when the amusement object is indirectly conveyed to a predetermined position by a belt conveyor, a conveying mechanism that automatically realizes conveying to the predetermined position may be provided at the front end of the belt conveyor so as to have a function equivalent to conveying to the predetermined position. . For example, the belt conveyor may be arranged so that the opening connected to the lower discharge port through the connecting passage is located at the front end of the predetermined direction, and the opening, the connecting passage, and the discharge port may function as a conveying mechanism using gravity. Specifically, for example, in a state of the present reference example in which a belt conveyor is used as an operation means, the plurality of belt conveyors are accommodated in the inside of the frame so that the arrangement surface has a function as a bottom surface. The accommodating portion (6) of the amusement body, and the opening serving as an opening for discharging the amusement body of the accommodating portion to the outside of the frame body, are located below the accommodating portion, and have a discharge port (5) that functions as the predetermined position. , and an opening (7) that opens on the bottom surface of the receiving portion so as to connect the discharge port, when formed in the frame body, so as to face the opening as the predetermined direction, so as to displace a part of the amusement body, respectively, You may arrange|position above the said discharge port.

複數動作手段與複數區域係以兩個以上的區域對應一個動作手段之方式設置亦可,相反地以兩個動作手段對應一個區域之方式設置亦可。又,此種對應關係係一律相同亦可,不一律相同亦可。亦即,例如以對應兩個動作手段的一個區域,與對應一個動作手段的一個區域混合存在之方式,設定複數動作手段與複數區域之間的對應關係亦可。或者,複數動作手段與複數區域係以一個動作手段與一個區域對應之方式設置亦可。具體來說,例如於在排出口的上方,皮帶輸送機作為各動作手段配置之本參考例的一樣態中,前述複數皮帶輸送機,係以各皮帶輸送機的搬送面分別對應各區域之方式配置;各皮帶輸送機,係以將作為前述遊藝體的一部分,位於各皮帶輸送機之上方的部分,往前述所定方向搬送之方式動作亦可。A plurality of action means and a plurality of regions may be provided in such a manner that two or more regions correspond to one action means, and conversely, two or more action means may be provided in such a manner that one region corresponds to each other. In addition, the correspondence relation may be the same as the same or not. That is, for example, one area corresponding to two operation means and one area corresponding to one operation means may coexist, and the correspondence between plural operation means and plural areas may be set. Alternatively, a plurality of action means and a plurality of regions may be provided so that one action means corresponds to one region. Specifically, for example, in the case of this reference example in which the belt conveyors are arranged as the operation means above the discharge port, the above-mentioned plural belt conveyors are such that the conveying surfaces of the belt conveyors correspond to the respective regions. Arrangement; each belt conveyor may act in such a way that the portion located above each belt conveyor, which is a part of the above-mentioned amusement body, is conveyed in the above-mentioned predetermined direction.

遊藝體適當配置亦可。例如,於複數皮帶輸送機利用來作為動作手段的狀況中,在該等皮帶輸送機上,遊藝體間接配置亦可。例如,於如此在皮帶輸送機上間接配置遊藝體的狀況中,以遊藝體被放入金屬等的器具,並利用磁力搬送此種器具之方式構成皮帶輸送機亦可。具體來說,例如於皮帶輸送機的搬送面設置磁鐵,將遊藝體放入藉由磁力被此種磁鐵吸引的器具亦可。亦即,遊藝體係透過此種器具,間接配置於搬送面(配置面)亦可。或者,在該等皮帶輸送機與器具之間,另外配置配置面(不影響磁力的素材者)亦可。另一方面遊藝體直接配置於皮帶輸送機上亦可。具體來說,例如於在排出口的上方,皮帶輸送機作為各動作手段配置之本參考例的一樣態中,於前述複數皮帶輸送機,以前述遊藝體的一部分接觸各皮帶輸送機的搬送面之方式,直接配置前述遊藝體亦可。The amusement body can be properly configured. For example, in the case where a plurality of belt conveyors are used as an operation means, the amusement body may be arranged indirectly on these belt conveyors. For example, in the case where the amusement object is arranged indirectly on the belt conveyor in this way, the belt conveyor may be configured such that the amusement object is put into a tool such as metal, and such a tool is magnetically conveyed. Specifically, for example, a magnet may be provided on the conveying surface of a belt conveyor, and the amusement object may be placed in a device attracted by such a magnet by a magnetic force. That is, the game system may be indirectly arranged on the conveyance surface (arrangement surface) through such a device. Alternatively, an arrangement surface (a material that does not affect the magnetic force) may be separately arranged between the belt conveyors and the equipment. On the other hand, the amusement body can be directly arranged on the belt conveyor. Specifically, for example, in a state of the reference example in which a belt conveyor is arranged as each operation means above the discharge port, in the plurality of belt conveyors, a part of the amusement body is in contact with the conveying surface of each belt conveyor. In this way, it is also possible to directly configure the aforementioned amusement body.

動作對象之一部分的動作手段係作為一個亦可,作為複數個亦可。又,動作對象的一部分的動作手段是複數個的狀況中,該等動作手段係在適當的時期動作亦可。例如,該等動作時期(包含動作開始時期及動作期間)係一致亦可,不一致亦可。同樣地,於一部分的動作手段是複數個的狀況中,該等動作手段係藉由一度的機會決定亦可,分成複數次機會決定亦可。例如,於本參考例的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使各動作手段依序動作亦可。或者,於本參考例的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使前述一部分的動作手段全部同時動作亦可。該等複數動作手段對於遊藝體的搬送的影響,係有相較於各動作手段依序個別動作的狀況,複數動作手段一度動作的狀況比較大的傾向。因此,藉由調整複數動作手段的動作時期,可調整贈品獲得遊戲的難易度。具體來說,作為一部分的動作手段,兩個以上的動作手段全部同時動作的狀況,相較於作為一部分的動作手段,兩個以上的動作手段依序動作的狀況,可降低贈品獲得的難易度。藉此,可提升使用者對於獲得贈品的期待。The action means of a part of the action object may be one or plural. In addition, in the case where there are a plurality of movement means for a part of the movement object, these movement means may be operated at appropriate timings. For example, these action periods (including the action start period and the action period) may be the same or not. Similarly, in the case where a part of the action means is plural, these action means may be determined by one chance, or may be determined by dividing into a plurality of chances. For example, in an aspect of the game system of this reference example, the aforementioned part of the action means is used as the aforementioned part of the action means, and when two or more action means are specified, each action means may be actuated in sequence. Alternatively, in a state of the game system of the present reference example, the part of the action means is used as the part of the action means, and when two or more action means are specified, all of the aforesaid part of the action means may be actuated at the same time. The influence of these plural action means on the conveyance of the amusement object tends to be larger in a situation in which the plural action means act at one time than in a situation in which each action means operates individually in sequence. Therefore, by adjusting the action timings of the plural action means, the difficulty of the bonus acquisition game can be adjusted. Specifically, in a situation where two or more of the action means act simultaneously as a part of the action means, compared to the situation in which two or more of the action means are actuated sequentially as a part of the action means, the difficulty of obtaining the gift can be reduced. . Thereby, the user's expectation for obtaining a gift can be raised.

1:遊戲機(遊戲系統) 2:框體 3:皮帶輸送機單元 4:按壓按鍵(輸入裝置) 5:排出口(所定位置) 6:收容部 7:開口 8:LED單元 9:LED顯示部(判定部) 10:指示標識部(量顯示部) 10a:方框 10S:其他顏色指示標識部 11:馬達 11G:群組 11G1:群組 11G2:群組 12:同步帶輪 13:計測裝置 14:轉子部分 21:控制單元(動作控制手段) 22:記憶部 23:顯示控制部 24:驅動控制部(電腦,一部分特定手段,動作量特定手段,一部分動作手段) 30:贈品(遊藝體) 40:移動幅度 40A:移動幅度 40B:移動幅度 40C:移動幅度 40D:移動幅度 BC:皮帶輸送機 BC1:皮帶 BC2:滾筒 BCB:突起 BCB1:小突起 BCB2:大突起 BCB3:箭頭突起 DA:搬送面(區域) DAG:配置面 GD:遊戲資料 PG:程式 OP:原來的位置1: Game console (game system) 2: Frame 3: Belt conveyor unit 4: Press the button (input device) 5: Discharge port (set position) 6: Containment Department 7: Opening 8: LED unit 9: LED display part (judging part) 10: Indication mark part (quantity display part) 10a: Box 10S: Other colors indicate the identification part 11: Motor 11G: Group 11G1: Group 11G2: Group 12: Timing pulley 13: Measuring device 14: Rotor part 21: Control unit (action control means) 22: Memory Department 23: Display Control Department 24: Drive control unit (computer, part of specific means, movement amount specific means, part of movement means) 30: Giveaway (Amusement Body) 40: Movement range 40A: Movement range 40B: Movement range 40C: Movement range 40D: Movement range BC: Belt Conveyor BC1: Belt BC2: Roller BCB: Bulge BCB1: small protrusion BCB2: large protrusion BCB3: arrowhead protrusion DA: conveying surface (area) DAG: configuration plane GD:Game Information PG: Program OP: original location

[圖1]揭示遊戲機的外觀的立體圖。 [圖2]揭示一台皮帶輸送機單元的立體圖。 [圖3]揭示從正面觀察圖2的皮帶輸送機單元的前視圖。 [圖4]從右側觀察圖3的範例之IV-IV線的剖面時的剖面圖。 [圖5]揭示從下方觀察圖2的皮帶輸送機單元的俯視圖。 [圖6]揭示遊戲系統的控制系之要部的功能區塊圖。 [圖7]用以說明禮品遊戲的遊玩方法的說明圖。 [圖8]用以說明各LED顯示部與驅動對象的皮帶輸送機之關係的說明圖。 [圖9]用以說明各指示標識部的點燈狀態與皮帶輸送機的動作量之關係的說明圖。 [圖10]用以說明點燈中的方框之數量相同的指示標識部中可能發生之動作量的變化的說明圖。 [圖11]揭示顯示控制處理的步驟之一例的流程圖。 [圖12]揭示驅動控制處理的步驟之一例的流程圖。 [圖13]揭示變形例之皮帶輸送機單元的立體圖的圖。[FIG. 1] A perspective view showing the appearance of the game machine. [Fig. 2] A perspective view showing a belt conveyor unit. [ Fig. 3 ] A front view showing the belt conveyor unit of Fig. 2 viewed from the front. [ Fig. 4] Fig. 4 is a cross-sectional view when the cross-section taken along the line IV-IV of the example of Fig. 3 is viewed from the right side. [ Fig. 5 ] A plan view showing the belt conveyor unit of Fig. 2 viewed from below. [ Fig. 6 ] A functional block diagram showing the essential parts of the control system of the game system. [ Fig. 7] Fig. 7 is an explanatory diagram for explaining a method of playing the gift game. [ Fig. 8] Fig. 8 is an explanatory diagram for explaining the relationship between each LED display unit and a belt conveyor to be driven. [ Fig. 9] Fig. 9 is an explanatory diagram for explaining the relationship between the lighting state of each indicator portion and the movement amount of the belt conveyor. [ Fig. 10] Fig. 10 is an explanatory diagram for explaining a change in the amount of movement that may occur in the indicator portion with the same number of squares in lighting. [ Fig. 11 ] A flowchart showing an example of the procedure of display control processing. [ Fig. 12 ] A flowchart showing an example of the procedure of the drive control process. [ Fig. 13 ] A diagram showing a perspective view of a belt conveyor unit of a modification.

9:LED顯示部 9: LED display

10:指示標識部 10: Indication and identification part

10a:方框 10a: Box

10S:其他顏色指示標識部 10S: Other colors indicate the identification part

30:贈品 30: Giveaway

40:移動幅度 40: Movement range

40A:移動幅度 40A: Movement range

40B:移動幅度 40B: Movement range

BC:皮帶輸送機 BC: Belt Conveyor

DA:搬送面 DA: conveying side

OP:原來的位置 OP: original location

Claims (9)

一種遊戲系統,係提供利用以因應透過輸入裝置所輸入之使用者的遊玩行為而動作的複數動作手段中兩個以上的動作手段參與被收容部收容之遊藝體的位置的變化之方式配置的框體,並於該框體中前述遊藝體透過前述兩個以上的動作手段的動作移動至所定位置為止時,將贈品賦予給前述使用者之贈品獲得遊戲的遊戲系統,其特徵為具備:一部分特定手段,係在前述遊玩行為包含用以特定前述複數動作手段中之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;動作量特定手段,係在前述遊玩行為包含用以特定前述一部分的動作手段之動作量的動作量特定行為時,因應該動作量特定行為,特定前述一部分的動作手段動作時的動作量;及一部分動作手段,係依據前述一部分特定手段及前述動作量特定手段的特定結果,使前述一部分的動作手段實際動作;前述一部分特定手段及前述動作量特定手段,係以作為前述一部分特定行為及前述動作量特定行為,利用一個共通的遊玩行為,並依據該一個共通的遊玩行為,與前述一部分的動作手段及該一部分的動作手段的動作量之任一方連鎖來決定另一方的方式,因應該一個共通的遊玩行為,分別特定前述一部分的動作手段及該一部分的動作手 段的動作量。 A game system that provides a frame arranged in such a way that two or more of a plurality of action means that operate in response to a user's play behavior input through an input device participate in a change in the position of an amusement object accommodated in a container A game system for obtaining a game by giving a gift to the user when the game body moves to a predetermined position by the action of the two or more action means in the frame, which is characterized by having: a part of a specific Means, when the aforementioned play behavior includes a part of the specific behavior used to specify a part of the above-mentioned plural action means, in response to the part of the specific behavior, the specific part of the action means; the amount of action specific means, when the aforementioned play behavior includes a part of the specific action means to specify When the movement amount of the movement amount of the aforementioned part of the action means is specified, the movement amount of the movement means of the aforementioned part of the movement means is specified according to the movement volume-specific action; The specific result of the means makes the above-mentioned part of the action means actually act; the above-mentioned part of the specific means and the above-mentioned action amount specific means are used as the above-mentioned part of the specific behavior and the above-mentioned action amount specific behavior, using a common play behavior, and based on the one The common play behavior is linked to either one of the aforementioned part of the action means and the amount of action of the part of the action means to determine the way the other party is determined. Due to this common play behavior, the part of the above-mentioned part of the action means and the part of the action means are specified respectively. action hand The amount of action of the segment. 如請求項1所記載之遊戲系統,其中,前述一部分特定手段,係連接於具有將表示前述複數動作手段中一個以上的動作手段的一部分資訊,以遵照時間經過,對象的動作手段變化之方式提示之判定部的顯示裝置,作為前述遊玩行為,執行用以停止前述一部分資訊的變化的停止行為時,則作為前述一個共通的遊玩行為利用該停止行為,並將對應藉由該停止行為所停止之前述一部分資訊的動作手段,特定為前述一部分的動作手段;前述動作量特定手段,係前述顯示裝置具有將表示前述一部分的動作手段之動作量的動作量資訊,以遵照經過時間而變化之方式顯示的量顯示部,前述動作量資訊的變化藉由前述停止行為進而停止時,與前述一部分特定手段相同地,作為前述一個共通的遊玩行為利用前述停止行為,並將對應藉由該停止行為所停止之動作量資訊的動作量,特定為前述一部分的動作手段的動作量。 The game system according to claim 1, wherein the part of the specific means is linked to a part of the information that indicates one or more of the plurality of movement means, and is presented so that the movement means of the object changes according to the passage of time When the display device of the judgment unit executes the stop action for stopping the change of the aforementioned part of the information as the aforementioned play action, the stop action is used as the aforementioned one common play action, and corresponding to the stop action stopped by the stop action. The action means of the above-mentioned part of the information is specified as the above-mentioned part of the action means; the above-mentioned action amount specifying means is that the display device has the action amount information indicating the action amount of the above-mentioned part of the action means, and displays it in a manner that changes according to the elapsed time In the amount display part of the , when the change of the action amount information is stopped by the stop action, the stop action is used as a common play action in the same way as the above-mentioned part of the specific means, and the corresponding stop action is stopped by the stop action. The motion amount of the motion amount information is specified as the motion amount of the aforementioned part of the motion means. 如請求項1所記載之遊戲系統,其中,前述複數動作手段,係在以作為將前述收容部的前述遊藝體排出至前述框體之外部的開口,位於該收容部的下方,並且具有作為前述所定位置的功能的排出口,與以連結該排出口之方式開口於前述收容部的底面的開口,形成於前述框體時,以藉由前述兩個以上的動作手段,從下方支持前述遊藝體,形成前述收容部的底面之方式配置。 The game system according to claim 1, wherein the plurality of operation means are located below the accommodating portion as an opening for discharging the game body of the accommodating portion to the outside of the housing, and have as the accommodating portion. A function discharge port at a predetermined position, and an opening opening on the bottom surface of the accommodating portion so as to connect the discharge port, when formed in the frame body, support the amusement body from below by the two or more action means. , so as to form the bottom surface of the receiving portion. 一種遊戲系統,係提供利用以因應透過輸入裝置所輸入之使用者的遊玩行為而動作的複數動作手段中兩個以上的動作手段參與被收容部收容之遊藝體的位置的變化之方式配置的框體,並於該框體中前述遊藝體透過前述兩個以上的動作手段的動作移動至所定位置為止時,將贈品賦予給前述使用者之贈品獲得遊戲的遊戲系統,其特徵為具備:一部分特定手段,係在前述遊玩行為包含用以特定前述複數動作手段中之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;動作量特定手段,係在前述遊玩行為包含用以特定前述一部分的動作手段之動作量的動作量特定行為時,因應該動作量特定行為,特定前述一部分的動作手段動作時的動作量;及一部分動作手段,係依據前述一部分特定手段及前述動作量特定手段的特定結果,使前述一部分的動作手段實際動作;前述一部分特定手段及前述動作量特定手段,係作為前述一部分特定行為及前述動作量特定行為,利用一個共通的遊玩行為,並因應該一個共通的遊玩行為,分別特定前述一部分的動作手段及該一部分的動作手段的動作量;前述一部分特定手段,係連接於具有將表示前述複數動作手段中一個以上的動作手段的一部分資訊,以遵照時間經過,對象的動作手段變化之方式提示之判定部的顯示 裝置,作為前述遊玩行為,執行用以停止前述一部分資訊的變化的停止行為時,則作為前述一個共通的遊玩行為利用該停止行為,並將對應藉由該停止行為所停止之前述一部分資訊的動作手段,特定為前述一部分的動作手段;前述動作量特定手段,係前述顯示裝置具有將表示前述一部分的動作手段之動作量的動作量資訊,以遵照經過時間而變化之方式顯示的量顯示部,前述動作量資訊的變化藉由前述停止行為進而停止時,與前述一部分特定手段相同地,作為前述一個共通的遊玩行為利用前述停止行為,並將對應藉由該停止行為所停止之動作量資訊的動作量,特定為前述一部分的動作手段的動作量;前述一部分特定手段,係前述判定部包含分別對應前述一個以上的動作手段,以伴隨前述停止行為,於對象特定資訊或非對象特定資訊的任一中停止之方式遵照時間經過,依序分別提示前述對象特定資訊及前述非對象特定資訊的複數判定部時,作為前述一部分資訊利用前述對象特定資訊,將對應提示前述對象特定資訊的判定部之前述一個以上的動作手段,特定為前述一部分的動作手段;前述動作量特定手段,係前述量顯示部包含分別表示不同的動作量,以伴隨前述停止行為,於量特定資訊或非量特定資訊的任一中停止之方式遵照時間經過,依序分別提示前述量特定資訊及前述非量特定資訊的複數量顯示部時,作為前述量特定資訊利用前述動作量資訊,將對應前述量特定資訊的動作量,特定為前述一部分的動作手段的 動作量。 A game system that provides a frame arranged in such a way that two or more of a plurality of action means that operate in response to a user's play behavior input through an input device participate in a change in the position of an amusement object accommodated in a container A game system for obtaining a game by giving a gift to the user when the game body moves to a predetermined position by the action of the two or more action means in the frame, which is characterized by having: a part of a specific Means, when the aforementioned play behavior includes a part of the specific behavior used to specify a part of the above-mentioned plural action means, in response to the part of the specific behavior, the specific part of the action means; the amount of action specific means, when the aforementioned play behavior includes a part of the specific action means to specify When the movement amount of the movement amount of the aforementioned part of the action means is specified, the movement amount of the movement means of the aforementioned part of the movement means is specified according to the movement volume-specific action; The specific result of the means makes the above-mentioned part of the action means actually act; the above-mentioned part of the specific means and the above-mentioned action amount specific means are used as the above-mentioned part of the specific behavior and the above-mentioned action amount specific behavior, using a common play behavior, and respond to a common The game behavior of the game is to specify the above-mentioned part of the action means and the action amount of the part of the action means, respectively; the above-mentioned part of the specific means is connected to the part of the information that will indicate one or more of the above-mentioned plural action means, so as to follow the elapse of time , the display of the judgment part that prompts the change of the action means of the object When the device executes a stop action to stop the change of the aforementioned part of the information as the aforementioned play action, it will use the stop action as the aforementioned one common play action, and will correspond to the action of the aforementioned part of the information stopped by the stop action The means is specified as the above-mentioned part of the operation means; the above-mentioned movement amount specifying means is that the display device has an amount display part that displays the movement amount information indicating the movement amount of the aforesaid part of the operation means in a manner that changes according to elapsed time, When the change of the above-mentioned action amount information is stopped by the above-mentioned stop action, the above-mentioned stop action is used as a common play action in the same way as the above-mentioned part of the specific means, and will correspond to the action amount information stopped by the stop action. The movement amount is the movement amount of the above-mentioned part of the movement means; the above-mentioned part of the special means is that the determination part includes one or more movement means respectively corresponding to the above-mentioned, so as to accompany the above-mentioned stop behavior, any object-specific information or non-object-specific information is used. In the one-stop method, when the plural judgment parts of the object-specific information and the non-object-specific information are presented in sequence according to the elapse of time, the object-specific information is used as the partial information, and the judgment part that presents the object-specific information will be correspondingly The above-mentioned one or more action means are specified as a part of the above-mentioned action means; the above-mentioned action amount specific means is that the above-mentioned amount display part includes respectively indicating different action amounts, so as to accompany the above-mentioned stop action, in the case of the amount-specific information or the non-quantity-specific information. In any of the stopping methods, when the multiple quantity display parts of the quantity specific information and the non-quantity specific information are displayed in sequence according to the elapse of time, the motion quantity information is used as the quantity specific information, and the actions corresponding to the quantity specific information are used. Quantity, specific to the means of action as part of the preceding amount of action. 如請求項4所記載之遊戲系統,其中,前述複數量顯示部,係對應各判定部設置。 The game system according to claim 4, wherein the plurality of display units are provided corresponding to each determination unit. 一種遊戲系統,係提供利用以因應透過輸入裝置所輸入之使用者的遊玩行為而動作的複數動作手段中兩個以上的動作手段參與被收容部收容之遊藝體的位置的變化之方式配置的框體,並於該框體中前述遊藝體透過前述兩個以上的動作手段的動作移動至所定位置為止時,將贈品賦予給前述使用者之贈品獲得遊戲的遊戲系統,其特徵為具備:一部分特定手段,係在前述遊玩行為包含用以特定前述複數動作手段中之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;動作量特定手段,係在前述遊玩行為包含用以特定前述一部分的動作手段之動作量的動作量特定行為時,因應該動作量特定行為,特定前述一部分的動作手段動作時的動作量;及一部分動作手段,係依據前述一部分特定手段及前述動作量特定手段的特定結果,使前述一部分的動作手段實際動作;前述複數動作手段,係在以作為將前述收容部的前述遊藝體排出至前述框體之外部的開口,位於該收容部的下方,並且具有作為前述所定位置的功能的排出口,與以連結該排出口之方式開口於前述收容部的底面的開口,形成 於前述框體時,以藉由前述兩個以上的動作手段,從下方支持前述遊藝體,形成前述收容部的底面之方式配置;作為前述複數動作手段,利用以將支持前述遊藝體的一部分之搬送面的該一部分,往所定方向搬送之方式分別動作的複數皮帶輸送機;前述複數皮帶輸送機,係以前述開口位於前述所定方向之前端的方式配置。 A game system that provides a frame arranged in such a way that two or more of a plurality of action means that operate in response to a user's play behavior input through an input device participate in a change in the position of an amusement object accommodated in a container A game system for obtaining a game by giving a gift to the user when the game body moves to a predetermined position by the action of the two or more action means in the frame, which is characterized by having: a part of a specific Means, when the aforementioned play behavior includes a part of the specific behavior used to specify a part of the above-mentioned plural action means, in response to the part of the specific behavior, the specific part of the action means; the amount of action specific means, when the aforementioned play behavior includes a part of the specific action means to specify When the movement amount of the movement amount of the aforementioned part of the action means is specified, the movement amount of the movement means of the aforementioned part of the movement means is specified according to the movement volume-specific action; The specific result of the means makes the above-mentioned part of the action means actually act; the above-mentioned plural action means are connected to the opening for discharging the above-mentioned amusement body of the above-mentioned accommodating part to the outside of the above-mentioned frame body, located below the accommodating part, and have The discharge port serving as the function of the predetermined position and the opening opened on the bottom surface of the accommodating portion so as to connect the discharge port are formed. In the case of the above-mentioned frame, the above-mentioned two or more action means are used to support the above-mentioned amusement body from below, and the bottom surface of the above-mentioned accommodating portion is formed. The part of the conveying surface is provided with a plurality of belt conveyors that operate respectively to convey in a predetermined direction; the plurality of belt conveyors are arranged so that the opening is located at the front end of the predetermined direction. 如請求項1至6中任一項所記載之遊戲系統,其中,前述一部分動作手段,係作為前述一部分的動作手段,特定複數動作手段時,使各動作手段依序動作。 The game system according to any one of claims 1 to 6, wherein the part of the action means is the part of the action means, and when a plurality of action means is specified, each action means is actuated in sequence. 如請求項1至6中任一項所記載之遊戲系統,其中,前述一部分動作手段,係作為前述一部分的動作手段,特定複數動作手段時,使前述一部分的動作手段全部同時動作。 The game system according to any one of claims 1 to 6, wherein the part of the action means is the part of the action means, and when a plurality of action means is specified, all the action means of the aforesaid part are actuated at the same time. 如請求項1至6中任一項所記載之遊戲系統,其中,前述遊藝體係利用前述贈品。The game system according to any one of claims 1 to 6, wherein the game system utilizes the bonus.
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