TWI773941B - game system - Google Patents
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- TWI773941B TWI773941B TW108141164A TW108141164A TWI773941B TW I773941 B TWI773941 B TW I773941B TW 108141164 A TW108141164 A TW 108141164A TW 108141164 A TW108141164 A TW 108141164A TW I773941 B TWI773941 B TW I773941B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
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Abstract
提供可將使用者的技巧反映於動作手段的動作,並且可讓對於一度之動作手段的動作之使用者的期待度變化的遊戲系統。遊戲系統(1)係提供利用以因應透過按壓按鍵(4)所輸入之使用者的按壓操作而動作的10個皮帶輸送機(BC)中兩個以上的皮帶輸送機(BC)參與被收容部(6)收容之贈品(30)的位置的變化之方式配置的框體(2)的贈品獲得遊戲。又,遊戲系統(1)係因應對按壓按鍵(4)的按壓操作,特定10個皮帶輸送機(BC)中的一部分,並且特定其一部分的皮帶輸送機(BC)的動作量。然後,遊戲系統(1)係使其一部分的皮帶輸送機(BC)以其動作量實際動作。A game system is provided that can reflect the user's skill in the action of the action means, and can change the user's expectation of the action of the one-time action means. The game system (1) is provided to participate in the storage part using two or more belt conveyors (BC) among 10 belt conveyors (BC) that operate in response to a user's pressing operation input by pressing the button (4). (6) The bonus acquisition game of the frame (2) arranged in such a way that the position of the stored bonus (30) is changed. Moreover, the game system (1) specifies a part of the 10 belt conveyors (BC) in response to the pressing operation of the push button (4), and specifies the amount of operation of the belt conveyors (BC) in a part of the belt conveyors (BC). Then, the game system (1) actually operates a part of the belt conveyor (BC) according to the movement amount.
Description
本發明係關於提供利用以因應透過輸入裝置所輸入之使用者的遊玩行為而動作的複數動作手段中兩個以上的動作手段參與被收容部收容之遊藝體的位置的變化之方式配置的框體,並於該框體中遊藝體透過兩個以上的動作手段的動作移動至所定位置為止時,將贈品賦予給使用者之贈品獲得遊戲的遊戲系統。The present invention relates to the provision of a housing configured so that two or more of a plurality of action means that operate in response to a user's play behavior input through an input device participate in a change in the position of an amusement body accommodated in an accommodating portion , and when the game body in the frame moves to a predetermined position through the action of two or more action means, a game system that gives a gift to the user to obtain a game.
公知存在有提供利用以因應透過輸入裝置所輸入之使用者的遊玩行為而動作的複數動作手段中兩個以上的動作手段參與被收容部收容之遊藝體的位置的變化之方式配置的框體,並於該框體中遊藝體透過兩個以上的動作手段的動作移動至所定位置為止時,將贈品賦予給使用者之贈品獲得遊戲的遊戲系統。例如,作為此種遊藝體、及動作手段,公知有利用贈品本身、及輸送機皮帶(皮帶輸送機),於一個輸送機皮帶配置一個贈品,藉由使該輸送機皮帶以因應拉霸(slot,吃角子老虎遊戲)的結果的搬送量前進或後退,贈品被搬送至一端為止時,將從一端落下的該贈品賦予給玩家的遊戲裝置(例如參照專利文獻1)。又,此外,作為本發明相關聯的先前技術文獻,存在專利文獻2及3。
[先前技術文獻]
[專利文獻]It is known to provide a housing arranged so that two or more of a plurality of action means that operate in response to a user's play behavior input through an input device participate in a change in the position of an amusement object accommodated in an accommodating portion, And when the game body in the frame moves to a predetermined position through the action of two or more action means, a game system that gives a gift to a user to obtain a game. For example, as such an amusement body and an operation means, it is known to use the gift itself and a conveyor belt (belt conveyor) to arrange one gift on one conveyor belt, and to use the conveyor belt to respond to slot , Slot game) results in forward or backward conveying amount, when the bonus is conveyed to one end, the bonus dropped from one end is given to the player's game device (for example, refer to Patent Document 1). In addition, there are
[專利文獻1]日本專利第3857851號公報 [專利文獻2]日本專利第6375000號公報 [專利文獻3]日本專利第6375001號公報[Patent Document 1] Japanese Patent No. 3857851 [Patent Document 2] Japanese Patent No. 6375000 [Patent Document 3] Japanese Patent No. 6375001
[發明所欲解決之課題][The problem to be solved by the invention]
專利文獻1~3的遊戲裝置都屬於透過動作手段的動作以獲得贈品為目標之類型的贈品獲得遊戲,其中,專利文獻1的遊戲係符合藉由利用動作手段來搬送贈品,以獲得贈品的類型的遊戲。在此種搬送贈品之類型的贈品獲得遊戲中,此種動作手段所致之贈品的搬送過程及操作此種動作手段的技巧或本事大多有作為遊戲的有趣性之一部分的功能的狀況。又,在專利文獻1的遊戲中,輸送機皮帶以因應拉霸的結果的搬送量進行動作,故例如可利用拉霸獲得對應較大搬送量的結果的話,則可提升利用一度的遊玩機會,達成獲得贈品的可能性。因此,可賦予使用者在以一律相同搬送量來搬送贈品時所無法獲得的期待。The game devices of
另一方面,在專利文獻1的遊戲裝置中,於一個輸送機皮帶配置一個贈品,伴隨輸送機皮帶的動作,該贈品一定會被搬送,故搬送過程發生意外之狀況發展的可能性低。具體來說,有導致例如以動作手段捕獲贈品之方式構成時,於搬送過程中贈品從捕獲狀態被解放,無法搬運至用以賦予贈品的所定位置的狀況發展、伴隨此種解放,贈品的位置關係伴隨配置角度的變化等,變化成容易捕獲或難以捕獲的狀況發展、或存在複數贈品時,因為與該等贈品的位置關係而變成容易捕獲或難以捕獲的狀況發展、又或者相反地讓其他贈品的賦予變得容易,實際造成其他贈品的賦予之意外的狀況發展的可能性。大多是藉由此種可能性對使用者賦予刺激,有助於有趣性的一部分的狀況,但是,專利文獻1的狀況中,發生此種狀況發展的可能性低。又,輸送機皮帶的動作係因應拉霸的結果,自動控制。因此,玩家雖然可透過拉霸來參與搬送量的決定,實際上並不是進行使輸送機皮帶動作的操作。結果,玩家的技巧或本事反映於此種輸送機皮帶的動作的餘地也少。On the other hand, in the game device of
在專利文獻2及3的遊戲裝置中,作為遊藝體也仍然利用贈品本身。又,贈品係藉由開口的露出面積變化之方式動作的複數贈品支持部,在開口上從下方支持,在藉由此種贈品支持部的動作,解除贈品的支持時,贈品從開口落下至贈品取出口,該落下的贈品從贈品取出口賦予給玩家。複數贈品支持部中動作對象的贈品支持部藉由玩家的操作來決定,故也許可說是因應使用者的技巧等,操作動作手段之類型的贈品獲得遊戲。因此,於決定動作對象的贈品支持部的過程中,也許有反映玩家的技巧等的餘地。但是,各贈品支持部的動作量僅一律相同,每次只能賦予使用者相同的期待度。亦即,無法讓一度的遊玩機會相關的期待度變化。In the game devices of
因此,本發明的目的係提供可將使用者的技巧等反映於動作手段的動作,並且可讓對於一度之動作手段的動作之使用者的期待度變化的遊戲系統。 [用以解決課題之手段]Therefore, an object of the present invention is to provide a game system that can reflect the user's skill etc. on the action of the action means, and can change the user's expectation of the action of the one-time action means. [means to solve the problem]
本發明的遊戲系統,係提供利用以因應透過輸入裝置所輸入之使用者的遊玩行為而動作的複數動作手段中兩個以上的動作手段參與被收容部收容之遊藝體的位置的變化之方式配置的框體,並於該框體中前述遊藝體透過前述兩個以上的動作手段的動作移動至所定位置為止時,將贈品賦予給前述使用者之贈品獲得遊戲的遊戲系統,其中,具備:一部分特定手段,係在前述遊玩行為包含用以特定前述複數動作手段中之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;動作量特定手段,係在前述遊玩行為包含用以特定前述一部分的動作手段之動作量的動作量特定行為時,因應該動作量特定行為,特定前述一部分的動作手段動作時的動作量;及一部分動作手段,係依據前述一部分特定手段及前述動作量特定手段的特定結果,使前述一部分的動作手段實際動作。The game system of the present invention provides a configuration in which two or more of a plurality of action means that operate in response to a user's play behavior input through an input device participate in a change in the position of the amusement object accommodated in the accommodating portion A game system for obtaining a game by giving a gift to the user when the game body moves to a predetermined position by the action of the two or more action means in the frame, wherein: a part of the game system is provided. Specific means, when the above-mentioned play behavior includes a part of the specific behavior used to specify a part of the above-mentioned plural action means, in response to the part of the specific behavior, the specific part of the action means; When specifying the motion amount specific action of the motion amount of the aforementioned part of the motion means, the motion amount when the motion amount of the aforesaid part of the motion means is acted is specified according to the motion amount specific behavior; The specific result of the specific means makes the above-mentioned part of the action means actually act.
以下,說明本發明的一形態之遊戲系統的一例。首先,參照圖1,說明本發明的一形態的遊戲系統作為一台遊戲機所構成時的整體構造。圖1係揭示遊戲機1的外觀的立體圖。遊戲機1係遊戲裝置的一例,構成為以所定遊玩費用的支付作為代價,在對應該遊玩費用的範圍內讓使用者遊玩遊戲之商業用(業務用)的遊戲機。此種遊戲機1有被稱為街機的狀況。遊戲機1係以讓多數使用者重複遊玩遊戲來提升收益為主要目的,設置於所定設施的電腦裝置。Hereinafter, an example of a game system according to an aspect of the present invention will be described. First, with reference to FIG. 1, the whole structure when the game system of one form of this invention is comprised as a game machine is demonstrated. FIG. 1 is a perspective view showing the appearance of the
遊戲機1係構成為以獲得贈品作為目的進行遊玩的禮品遊戲(贈品獲得遊戲)。禮品遊戲係透過因應使用者的遊玩行為而動作之各種動作手段,在遊藝體(大多是贈品本身的狀況,但是,也有使用不同於贈品之其他媒介物的狀況)移動到所定位置為止時,將贈品賦予該使用者之類型的遊戲。遊戲機1係利用具有分別作為此種動作手段之功能的複數皮帶輸送機BC。具體來說,遊戲機1具有框體2。於框體2,設置有皮帶輸送機單元3、按壓按鍵4、排出口5、收容部6。按壓按鍵4係作為使用者的遊玩行為,輸入按壓操作之公知的輸入裝置。藉由對按壓按鍵4的按壓操作,控制皮帶輸送機單元3的動作。對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係於後敘述。The
收容部6係用以收容遊藝體的部分,形成於框體2之內部的空間。收容部6係以藉由丙烯酸或可視認玻璃等之內部的透明素材,區隔外部與內部,且可從外部視認內部之方式構成。於收容部6的底面,設置有與排出口5連結的開口7。亦即,收容部6係透過開口7與排出口5連結。排出口5係透過開口7用以將收容於收容部6的遊藝體排出(支付)至框體2的外部的開口。遊藝體從排出口5排出時,贈品會賦予給使用者。亦即,排出口5係具有作為用以賦予贈品的所定位置的功能。The
皮帶輸送機單元3係具有複數皮帶輸送機BC,透過各皮帶輸送機BC將被搬送物往所定方向搬送之公知的裝置。皮帶輸送機單元3係以複數皮帶輸送機BC形成收容部6的底面之方式設置於框體2的內部。又,皮帶輸送機單元3係以開口7位於所定方向之前端的方式配置。然後,透過各皮帶輸送機BC之所定方向的動作,收容部6的遊藝體朝向開口7被搬送。更具體來說,皮帶輸送機單元3係以因應對於按壓按鍵4的按壓操作,將位於形成收容部6的底面之各皮帶輸送機上的遊藝體,朝向開口7搬送之方式動作。於後詳細說明皮帶輸送機單元3。The
再者,在圖1的範例中,於框體2的內部設置有兩個皮帶輸送機單元3,以分別對應該等皮帶輸送機單元3之方式設置有兩個開口7、兩個排出口5、及兩個按壓按鍵4。但是,皮帶輸送機單元3等的數量因應該等形態(尺寸及形狀等)及收容部6的形態等適當設定亦可。又,開口7、排出口5、及按壓按鍵4的數量,係與皮帶輸送機單元3的數量一致亦可,不一致亦可。亦即,一個開口7及一個按壓按鍵4以對應複數皮帶輸送機單元3之方式設置亦可。開口7、排出口5、及按壓按鍵4的關係也相同。又,開口7、排出口5、及按壓按鍵4係同樣地設置於框體2的前方(使用者進行遊玩之側,換句話說,皮帶輸送機單元3搬送遊藝體的所定方向)。但是,開口7、排出口5、及按壓按鍵4的配置位置適當即可。又,開口7、排出口5、及按壓按鍵4的配置位置,係相互一致亦可,不一致亦可。進而,皮帶輸送機單元3的搬送方向(所定方向)並不限定於水平方向(圖1的範例的前方)。例如,以挾持一個開口之方式,於收容部6的左右兩端側配置兩個皮帶輸送機單元3亦可。此時,兩個皮帶輸送機單元3係以朝向中央的開口7往水平方向搬送遊藝體之方式水平配置亦可,以朝斜上方逐漸攀登斜面之方式傾斜配置亦可。又,各皮帶輸送機BC的搬送方向相異亦可。具體來說,例如兩個開口7配置於相互相反的位置時,兩個皮帶輸送機BC係以朝向該等開口7分別搬送之方式配置於相互相反方向亦可。亦即,皮帶輸送機單元3等的配置適當即可。Furthermore, in the example of FIG. 1 , two
接著,參照圖2~圖5,針對皮帶輸送機單元3的詳細構造進行說明。圖2係揭示從框體2卸除的狀態之一台皮帶輸送機單元3的立體圖。如圖2所示,皮帶輸送機單元3係作為一台裝置所構成,構成為可從框體2卸除及安裝。於皮帶輸送機單元3設置有10個皮帶輸送機BC。各皮帶輸送機BC係不受到其他皮帶輸送機BC的影響,構成為可獨立動作。又,於皮帶輸送機單元3設置有兩個LED單元8。於各LED單元8,以相互各皮帶輸送機BC間的間隔相同來隔開間隔之方式,設置作為複數判定部的10個LED顯示部9。然後,兩個LED單元8係藉由各LED單元8的各LED顯示部9,以挾持各皮帶輸送機BC之方式,配置於10個皮帶輸送機BC的前後。亦即,以藉由前後兩個LED顯示部9在前後挾持一個皮帶輸送機BC之方式,配置兩個LED單元8。Next, the detailed structure of the
各LED顯示部9係使用於用以透過點燈及熄燈,來特定10個皮帶輸送機BC中驅動對象的皮帶輸送機BC。具體來說,前後兩個LED顯示部9係與位於其之間的皮帶輸送機BC建立對應。然後,被點燈中的LED顯示部9挾持的皮帶輸送機BC被特定為驅動對象,實際驅動。LED顯示部9與驅動對象的皮帶輸送機BC之關係,係和對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係一起於後敘述。Each
圖3係揭示從正面觀察圖2的皮帶輸送機單元3的前視圖。如圖3所示,各LED顯示部9係具有作為複數量顯示部的3個指示標識部10。3個指示標識部10係具有作為表示對應各LED顯示部9的皮帶輸送機BC之動作量的指示標識之功能。具體來說,各指示標識部10係藉由5個方框10a構成。各方框10a係形成為朝向下方的箭頭型。於各方框10a的內部設置有LED,構成為可對應各方框10a進行點燈及熄燈。亦即,各LED顯示部9係以透過各指示標識部10的各方框10a點燈及熄燈之方式構成。然後,各指示標識部10係藉由點燈狀態之方框10a的數量,將皮帶輸送機BC的動作量告知使用者。各指示標識部10的點燈狀態與皮帶輸送機BC的動作量之關係也和對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係一起於後敘述。FIG. 3 is a front view showing the
圖4係從右側觀察圖3的範例之IV-IV線的剖面時的剖面圖。如圖4所示,各皮帶輸送機BC係具有藉由於輪狀之皮帶BC1的兩端中與包裹於內側的兩個滾筒BC2一起旋轉的皮帶BC1,往所定方向搬送皮帶BC1上的物品之公知的機構。於各皮帶輸送機BC下設置有馬達11。馬達11係具有作為用以驅動各皮帶輸送機BC的驅動源之功能。具體來說,於馬達11,同步帶輪12同軸安裝於轉子部分。然後,該同步帶輪12伴隨轉子部分的旋轉而旋轉驅動。亦即,同步帶輪12具有作為馬達11的驅動力的輸出目標之功能,藉由馬達11首先旋轉驅動同步帶輪12。又,同步帶輪12係以接觸皮帶輸送機BC的皮帶BC1的下側之方式配置。然後,同步帶輪12係以利用伴隨與皮帶BC1的接觸的阻抗(摩擦力)來使皮帶BC1旋轉之方式驅動。如此一來,馬達11係驅動各皮帶輸送機BC。再者,皮帶輸送機BC、及其驅動方法等適當構成亦可。FIG. 4 is a cross-sectional view when the cross-section taken along the line IV-IV of the example of FIG. 3 is viewed from the right side. As shown in FIG. 4 , each belt conveyor BC is known to convey articles on the belt BC1 in a predetermined direction by a belt BC1 that rotates with two rollers BC2 wrapped on the inside of the two ends of the pulley belt BC1. institution. A
圖5係揭示從下方觀察圖2的皮帶輸送機單元3的俯視圖。如圖5所示,於一個皮帶輸送機單元3,10個馬達11分別配置於10個皮帶輸送機BC下方。又,該等馬達11係分成一組5個的兩個群組11G。一方的群組11G1係以同步帶輪12位於左側之方式配置的群組,另一方的群組11G2係以同步帶輪12位於右側之方式配置的群組11G。各群組11G的馬達11係以中間跳過一個地驅動各皮帶輸送機BC之方式定位。具體來說,以一方的群組11G1驅動從左起第1個、第3個等之奇數的各皮帶輸送機BC,另一方的群組11G2驅動從左起第2個、第4個等之偶數的各皮帶輸送機BC之方式定位。如此,各馬達11係為了有效活用空間,以朝向相互不同之方式配置。FIG. 5 is a plan view showing the
又,於各馬達11,設置有用以計測同步帶輪12的旋轉數(旋轉量)之公知的計測裝置13。計測裝置13係以與同步帶輪12一體旋轉之方式,與同步帶輪12同樣地同軸安裝於馬達11的轉子部分14。同步帶輪12的旋轉數係對應皮帶BC1的移動幅度(遊藝體的搬運幅度,或動作量)。因此,計測裝置13使用於皮帶BC1的移動幅度的計測。Further, each
接著,參照圖6,說明遊戲機1之控制系的要部。於遊戲機1,設置有作為電腦的控制單元21、作為記憶手段的記憶部22、上述的皮帶輸送機單元3、按壓按鍵4。控制單元21係構成為組合了作為遵從所定電腦程式執行各種處理的處理器之一例的CPU,與其動作所需之內部記憶體及其他周邊裝置的電腦。於控制單元21,作為藉由控制單元21的硬體資源與作為軟體資源的程式PG的組合所實現之作為邏輯裝置,設置有顯示控制部23及驅動控制部24。顯示控制部23係執行用以控制LED顯示部9的動作的各種處理,驅動控制部24係執行用以控制馬達11的動作的各種處理。此種處理包含顯示控制處理及驅動控制處理。於後敘述顯示控制處理及驅動控制處理的步驟。Next, with reference to FIG. 6, the main part of the control system of the
記憶部22、皮帶輸送機單元3、及按壓按鍵4都連接於控制單元21。然後,皮帶輸送機單元3的各LED顯示部9的顯示及各馬達11的動作係藉由控制單元21控制。更具體來說,各LED顯示部9係藉由顯示控制部23控制動作,各馬達11係藉由驅動控制部24控制動作。因此,各LED顯示部9所包含之各指示標識部10的各方框10a的點燈及熄燈(包含後述之配色的變化及其停止)係根據來自顯示控制部23的輸出訊號進行控制。同樣地,各馬達11係遵照來自驅動控制部24的輸出訊號動作,伴隨此種動作,皮帶輸送機單元3的各皮帶輸送機BC進行動作。亦即,透過馬達11,各皮帶輸送機BC的動作藉由驅動控制部24控制。又,各馬達11之計測裝置13的計測結果及對於按壓按鍵4之按壓操作的結果也輸出至控制單元21。亦即,計測裝置13及按壓按鍵4係具有作為將對應計測結果或操作結果的訊號,輸入至控制單元21的一種輸入裝置的功能。更具體來說,計測裝置13的計測結果係輸出至驅動控制部24,使用於各馬達11的驅動的控制,換句話說,各皮帶輸送機BC的動作的控制。另一方面,對於按壓按鍵4之按壓操作的結果係輸出至顯示控制部23及驅動控制部24雙方。然後,顯示控制部係將其輸出結果使用於各LED顯示部9,換句話說,各指示標識部10的各方框10a的點燈控制。又,驅動控制部24係將其輸出結果使用於各馬達11的驅動的控制,換句話說,各皮帶輸送機BC的動作的控制。The
記憶部22係藉由包含硬碟、半導體記憶裝置等之非揮發性記憶媒體(電腦可讀取的記憶媒體)的記憶單元所實現的外部記憶裝置。於記憶部22,與上述之程式PG一起記錄各種資料,在圖6的範例中,揭示遊戲資料GD。遊戲資料GD係用以遵照程式PG,讓使用者遊玩禮品遊戲的資料。於遊戲資料GD包含例如用以再生BGM的BGM資料。再者,於遊戲機1此外也可設置商用的遊戲裝置所具備之各種輸入裝置及輸出裝置。於此種輸入裝置,包含例如用以徵收禮品遊戲的遊玩所需的對價之公知的對價徵收機構。對價徵收機構係以作為所定對價,徵收例如所定量的硬幣(包含紙幣及代幣等的代用貨幣)之方式構成亦可,以徵收電子貨幣(包含各種點數)等之其他各種價值之方式構成亦可。但是,省略該等圖示。The
接著,針對禮品遊戲的遊玩方法、對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係進行說明。圖7係用以說明禮品遊戲的遊玩方法的說明圖。圖7的範例係揭示作為遊藝體,利用贈品30本身的狀況。此時,贈品30本身會從排出口5排出,透過此種排出,對使用者直接賦予贈品30。又,此時,如圖7所示,贈品30係以位於跨越複數皮帶輸送機BC的位置之方式置放於皮帶輸送機單元3上。亦即,贈品30以各部位與皮帶輸送機BC的搬送面DA接觸之方式直接配置於搬送面DA。具體來說,皮帶輸送機單元3係包含可相互獨立驅動的10個皮帶輸送機BC,故藉由各皮帶輸送機BC的個別搬送面DA(上側之面)的集合,形成皮帶輸送機單元3的搬送面DA,此種搬送面DA具有作為贈品30的配置面(收容部6的底面)的功能。結果,於皮帶輸送機單元3的搬送面(以下,有稱為配置面DAG的狀況),形成分別對應10個皮帶輸送機BC的10個搬送面DA,區分成各搬送面DA。贈品30係以跨越此種10個搬送面DA的複數搬送面DA之方式配置。Next, a method of playing the gift game and the relationship between the pressing operation of the
另一方面,各LED顯示部9的各指示標識部10係以表示對應各LED顯示部9的皮帶輸送機BC的動作量之方式點燈。具體來說,各LED顯示部9的各指示標識部10係如上所述,藉由方框10a的數量,告知皮帶輸送機BC的動作量。因此,各指示標識部10係以點燈中的方框10a的數量相異之方式點燈。進而,各指示標識部10係使用於動作對象的皮帶輸送機BC及其動作量的特定。具體來說,各指示標識部10係依序變化成其他配色(用意在視覺上看起來不同,包含僅亮度的上升)的點燈,該配色的變化係藉由按壓按鍵4的按壓操作而停止。然後,與包含以其他配色的點燈而停止之指示標識部10的LED顯示部9對應的皮帶輸送機BC作為動作對象,其指示標識部10所示的動作量,分別被特定為其皮帶輸送機BC的動作量。On the other hand, each
在圖7的範例中,點燈中的指示標識部10以左斜線表示。具體來說,各LED顯示部9的3個指示標識部10中,中央的指示標識部10中5個方框10a(全部)點燈,其左右兩鄰的指示標識部10中3個方框10a點燈。此時,中央的指示標識部10表示最大動作量,其左右兩鄰的指示標識部10表示相互相同之最大量的一半以上的動作量。亦即,藉由3個指示標識部10,表示兩種類的動作量。又,位於從右起第4個LED顯示部9的中央的指示標識部10係以表示其他配色之方式以右斜線表示。亦即,藉由對按壓按鍵4的按壓操作,位於從該右起第4個LED顯示部9的中央的指示標識部10(以下,無關於位置,有將此種其他配色的指示標識部10稱為其他顏色指示標識部10S的狀況)中停止配色的變化。此時,對應該第4個LED顯示部9之從右起第4個皮帶輸送機BC被特定為動作對象,以該其他顏色指示標識部10S所示之最大量的動作量動作。於此範例中,動作對象之從右起第4個皮帶輸送機BC具有作為本發明之一部分的動作手段的功能。又,按下按壓按鍵4的操作利用來作為本發明之一個共通的遊玩行為,此種按壓操作具有作為本發明的停止行為的功能。結果,此種按壓操作具有作為本發明的一部分特定行為及動作量特定行為雙方的功能。進而,各指示標識部10之點燈中的方框10a的數量具有作為本發明的動作量資訊的功能。又,其他配色的點燈及一般的點燈分別具有作為本發明的對象特定資訊及非特定資訊的功能。同樣地,其他顏色指示標識部10S具有作為本發明之提示一部分資訊及對象特定資訊的判定部的功能。然後,於其他顏色指示標識部10S中點燈中的方框10a的數量,及其以外的指示標識部10中點燈中的方框10a的數量分別具有作為本發明的量特定資訊及非量特定資訊的功能。In the example of FIG. 7, the
又,在圖7的範例中,贈品30係並不平坦,具有包含凹凸的形態。因此,贈品30僅接觸配置面DAG的一部分。具體來說,贈品30係僅接觸從左起第4個、第5個及第7個的3個皮帶輸送機BC的搬送面DA(為了方便說明,配色成網點圖案),於該等3個搬送面DA中從下方支撐該荷重。亦即,贈品30係藉由該等3個搬送面DA實質上被支持。因此,對於贈品30的搬送(移動或變位),僅具有該等3個搬送面DA的皮帶輸送機BC有參與。結果,此範例的狀況中,對於為了進行贈品30的搬送(獲得)來說,要求使用者透過按壓按鍵4的操作,讓該等3個皮帶輸送機BC更大幅動作。亦即,要求使用者進行將接觸該等搬送面DA的贈品30之一部分,分次透過該等3個皮帶輸送機BC的動作進行搬送的遊玩。另一方面,根據贈品30的形態等,即使該等3個皮帶輸送機BC之間,荷重的分布也不一定均勻。因此,沒有不使3個皮帶輸送機BC的全部進行動作的話,則贈品30不整個移動(不朝向開口7)的狀況,也會有藉由荷重分布高的皮帶輸送機BC的動作,贈品30整體大幅移動的狀況。結果,也對使用者要求針對該等皮帶輸送機BC之間的荷重的分布(例如荷重分布高者,換句話說可能參與贈品30的搬送)的推測。進而,如此根據藉由各皮帶輸送機BC分別支持贈品30的各一部分,當然贈品30的各部分的搬送程度也會發生不同,支撐各部分的皮帶輸送機BC也可能因應搬送程度而發生變化。因此,對使用者要求考慮到此種變化的遊玩。於此範例中,分別對應10個皮帶輸送機BC的10個搬送面DA分別具有本發明的複數區域的功能。又,以參與贈品30的搬送之方式與贈品30接觸之從左起第4個、第5個、及第7個的3個皮帶輸送機BC具有作為本發明的兩個以上動作手段的功能。同樣地,分別對應該等皮帶輸送機BC的3個搬送面DA具有本發明的兩個以上區域的功能。In addition, in the example of FIG. 7, the
再者,於配置面DAG,只要跨越複數搬送面DA,配置適當形態(大小及形狀等)的贈品30(遊藝體)亦可。或者,相反地以配置適當形態的贈品30之方式使用適當形態的皮帶輸送機單元3亦可。又,只要使用者視覺上看成跨越複數搬送面DA(或者有其可能性)的話,實際上與贈品30接觸(或者進行贈品30的荷重負擔)的皮帶輸送機BC僅有一個亦可。關於參與贈品30的搬送的皮帶輸送機BC也相同。亦即,只要使用者視覺上看成複數搬送面DA有參與贈品30的搬送(或者有其可能性)的話,實際上參與贈品30的搬送(負擔荷重)的皮帶輸送機BC僅有一個亦可。如此解釋跨越複數搬送面DA,或者複數搬送面DA參與搬送之說明的用意亦可。In addition, in the arrangement surface DAG, the bonus 30 (game body) of an appropriate form (size, shape, etc.) may be arranged across the plurality of conveyance surfaces DA. Or conversely, the
又,指示標識部10的配色的變化並不限定一次發生一個的形態。例如,此種變化係同時發生於複數皮帶輸送機BC,以藉由對按壓按鍵4的一度的按壓操作,複數指示標識部10具有其他顏色指示標識部10S的功能之方式停止亦可。亦即,指示標識部10的配色的變化係以表示一個以上的皮帶輸送機BC之方式適當發生亦可。進而,複數指示標識部10具有其他顏色指示標識部10S的功能時,分別對應複數其他顏色指示標識部10S的複數皮帶輸送機BC,係全部一度動作亦可,個別依序動作亦可。關於伴隨所定對價,提供複數遊玩次數時之對應複數遊玩次數的複數動作對象的皮帶輸送機BC也相同。亦即,對應複數遊玩次數之複數動作對象的皮帶輸送機BC,係每次遊玩依序個別動作亦可,決定所有遊玩次數分之動作對象的皮帶輸送機BC之後,使該等所有動作對象的皮帶輸送機BC同時動作亦可。亦即,此種複數動作對象的皮帶輸送機BC係在適當的時期動作亦可。複數皮帶輸送機GC被特定為動作對象的皮帶輸送機BC時,此種複數皮帶輸送機GC具有作為本發明的兩個以上的動作手段的功能。In addition, the change of the color of the
參照圖8~圖10,與禮品遊戲的流程一起針對各LED顯示部9與驅動對象的皮帶輸送機BC之關係,及各指示標識部10的點燈狀態與皮帶輸送機BC的動作量之關係進而說明。禮品遊戲係與所定對價的徵收一起提供所定次數的遊玩。具體來說,伴隨所定對價的徵收,首先開始各指示標識部10的配色的變化,其變化藉由對按壓按鍵4的按壓操作而停止。接下來,因應其停止位置,決定驅動對象的皮帶輸送機BC及其動作量,實際的該驅動對象的皮帶輸送機BC以其動作量驅動。將從該等配色的變化的開始到實際皮帶輸送機BC驅動為止作為1次,提供重複該等的所定次數。作為一例,以此種流程提供禮品遊戲。8 to 10 , the relationship between each
圖8係用以說明各LED顯示部9與驅動對象的皮帶輸送機BC之關係的說明圖。如圖8所示,伴隨對價的徵收(例如硬幣對對價徵收機構的投入),各指示標識部10係從左端依序一次變化一個配色。換句話說,以配色的變化從左端朝右端依序移動之方式,讓各指示標識部10點燈。又,該配色的變化係到達右端為止時,再次發生於左端,同樣地朝向右端移動。亦即,配色的變化係以從左端朝右端循環於一方向之方式重複發生。進而,此種配色的變化係在複數皮帶輸送機單元3設置於遊戲機1時,對應各個皮帶輸送機單元3以所定順序發生。例如,兩個皮帶輸送機單元3以左右並排之方式配置時,以從左端的皮帶輸送機單元3的各指示標識部10往右端的皮帶輸送機單元的各指示標識部10的順序發生。亦即,以跨越兩個皮帶輸送機單元3之方式,從最左端的指示標識部10朝向最右端的指示標識部10依序發生。另一方面,該配色的變化係在按下按壓按鍵4時,亦即執行了按壓按壓按鍵4的操作(以下,有稱為停止操作的狀況)時,以對應其操作時期之方式停止。然後,與包含以配色的變化停止之指示標識部10的LED顯示部9對應的皮帶輸送機BC被特定為驅動對象的皮帶輸送機BC。FIG. 8 is an explanatory diagram for explaining the relationship between each
再者,在圖8的範例中,僅揭示以挾持各皮帶輸送機BC之方式位於上下的兩個LED單元8(參照圖3)中下側的LED單元8,但是,上側的LED單元8也與下側的LED單元8同樣地動作。亦即,兩個LED單元8係以相互同步化之方式任一皆執行相同動作。贈品30係隨時移動,故也有發生任一方被贈品30遮住(使用者看不到)的可能性,但是,即使發生此種狀況,也藉由另一方的顯示,告知配色的變化等。亦即,前後的LED單元8係以另一方輔助任一方的不足之方式相互提示相同顯示。又,各LED顯示部9的配色的變化係適當發生亦可。例如,各LED顯示部9的配色的變化係以不循環且則折回之方式發生亦可。具體來說,皮帶輸送機單元3所包含之全指示標識部10的配色的變化,係從左端朝向右依序發生,以到達右端之後從其折回之方式重新的從該右端的指示標識部10朝向左端的指示標識部10依序發生亦可。存在複數皮帶輸送機單元3的狀況中,也於全皮帶輸送機單元3的全指示標識部10中從左端朝向右端發生,以到達右端的皮帶輸送機單元3之右端的指示標識部10之後從其折回之方式朝向左端的皮帶輸送機單元3之左端的指示標識部10發生亦可。或者,此種配色的變化係於全指示標識部10中隨機依序變化。In addition, in the example of FIG. 8, only the
進而,各LED顯示部9的配色的變化係發生於適當數量的指示標識部10亦可。例如,此種配色的變化係於每隔兩個指示標識部10發生亦可。又,此種兩個指示標識部10係連續亦可,不連續亦可。該等指示標識部10的配色的變化,係藉由一度的停止操作停止亦可,藉由對應各指示標識部10二度的停止操作停止亦可。然後,根據各指示標識部10的動作量,對應其指示標識部10的皮帶輸送機BC進行動作亦可。具體來說,配色變化之兩個指示標識部10對應兩個皮帶輸送機BC時,該等兩個皮帶輸送機BC以對應個別指示標識部10的動作量進行動作亦可。或者,配色變化之兩個指示標識部10對應一個皮帶輸送機BC時,其一個皮帶輸送機BC以兩個指示標識部10分別表示之動作量的合計量進行動作亦可。或者,如此一個皮帶輸送機BC中配色的變化停止時,賦予附加動作量等的優惠亦可。亦即,其一個皮帶輸送機BC以合計量以上的動作量進行動作亦可。Furthermore, the change in color of each
進而,各LED顯示部9並不限定於一個對應一個皮帶輸送機BC的構造。例如,設置對應複數皮帶輸送機BC的LED顯示部9亦可。具體來說,於皮帶輸送機單元3,在兩個皮帶輸送機BC之間設置對應兩個皮帶輸送機BC的LED顯示部9亦可。然後,此種LED顯示部9的各指示標識部10中配色的變化停止時,對應其LED顯示部9的兩個皮帶輸送機BC(例如兩側的皮帶輸送機BC)以配色停止的指示標識部10的動作量進行動作亦可。亦即,一個皮帶輸送機BC以通常一個指示標識部10的動作量進行動作的時候,相當於兩倍動作量的兩個皮帶輸送機BC進行動作亦可。如此,對於各皮帶輸送機BC的動作量設置適當的優惠亦可。另一方面,此種優惠(複數皮帶輸送機BC動作的狀況相較於單獨動作的狀況,贈品30的搬送效率提升的可能性高,故包含讓複數指示標識部10產生配色的變化的狀況亦可)係限定於追加徵收對價(例如一般遊玩的兩倍的對價,或1.5倍的對價等)的狀況亦可。又,皮帶BC1本身具有此種LED顯示部9的功能亦可。具體來說,此種LED顯示部9,或與其同等的顯示部(表示動作對象的皮帶輸送機BC及其動作量者)設置於皮帶BC1本身亦可。例如,作為此種同等的顯示部,利用將表示動作對象的皮帶輸送機BC及其動作量的資訊(包含例如僅光線的有無及配色的變化等)投影於皮帶BC1的投影機等亦可。亦即,透過此種投影機等,皮帶BC1本身具有作為表示動作對象的皮帶輸送機BC及其動作量的顯示部的功能亦可。Furthermore, each
圖9係用以說明各指示標識部10的點燈狀態與皮帶輸送機BC的動作量之關係的說明圖。如圖9所示,5個方框10a(全部)以變色狀態點燈的狀況(5個方框10a點燈的指示標識部10是其他顏色指示標識部10S的狀況),動作量比3個方框10a以變色狀態點燈時(3個方框10a點燈的指示標識部10是其他顏色指示標識部10S的狀況)還多。具體來說,對一個方框10a分派所定動作量,故3個方框10a以變色狀態點燈時,僅以3個方框10a分量的動作量,驅動皮帶輸送機BC。又,皮帶輸送機BC的搬送面DA往所定方向移動的移動幅度(間距量)40,係因應此種動作量決定,故3個方框10a以變色狀態點燈時的移動幅度40A,係當然小於5個方框10a(全部)以變色狀態點燈時的移動幅度40B(3個分的移動幅度40A的大約1.7倍)。贈品30係因應移動幅度40從原來的位置OP移動。因此,在5個方框10a點燈的指示標識部10中停止配色的變化是例如重心位於相同一個皮帶輸送機BC時等,相同荷重分布的皮帶輸送機BC進行驅動時,能以更接近開口7之方式搬送贈品30。因此,使用者被要求動作量更多的指示標識部10(5個方框10a點燈的指示標識部10)中停止配色的變化的停止操作。FIG. 9 is an explanatory diagram for explaining the relationship between the lighting state of each
再者,3個指示標識部10的動作量的分派適當進行亦可。例如,在左側的指示標識部10中兩個方框10a點燈,右側的指示標識部10中3個方框10a點燈,中央的指示標識部10中4個方框10a點燈。又,3個指示標識部10中,表示最大的動作量的指示標識部10並不限定於中央。此種指示標識部10係配置於包含左右之適當的位置亦可。又,對應點燈中的方框10a的動作量也適當設定亦可。亦即,對一個方框10a分派所定動作量,各指示標識部10表示的動作量並不限定於以線形對應點燈中之方框10a的數量的構造。各指示標識部10表示的動作量係因應點燈中的方框10a的數量,適當分派亦可。In addition, the assignment of the amount of operation of the three
進而,各LED顯示部9所包含之指示標識部10的數量也不限定於3個,適當設定亦可。或者,設置對應全LED顯示部的一個指示標識,來代替各LED顯示部9的指示標識部10亦可。此時,在此種指示標識中,遵照經過時間表示動作量的刻度(包含與方框10a相同的方框型者)的量變化亦可。然後,藉由停止操作,停止此種刻度的變化亦可。或者,於全LED顯示部設置共通的一個數值顯示部,遵照經過時間而變化之數值顯示部的數值的變化藉由停止操作停止亦可。然後,其停止時的數值具有作為動作量的功能亦可。此時,此種數值的資訊具有作為本發明的動作量資訊的功能亦可。結果,表示動作量的指示標識與對應其進行動作的皮帶輸送機BC的數量並不限定於1對1,以適當比率對應亦可。關於LED顯示部也相同。亦即,設置例如提示各皮帶輸送機BC表示之數值等的資訊的一個顯示部,來代替複數LED顯示部,以其資訊藉由停止操作,停止於表示一部分的皮帶輸送機BC的資訊之方式變化亦可。此時,此種數值的資訊具有作為本發明的一部分資訊的功能亦可。Furthermore, the number of the
又,也有於皮帶輸送機單元3配置各種形態的贈品30的可能性。例如,即使相同形狀,也有配置尺寸也較大的贈品30的狀況,也有配置尺寸較小的贈品30的狀況。尺寸較小的贈品30的狀況中,相較於尺寸較大的贈品30,相對地有到開口7為止的距離變遠的傾向。因此,此時,如果不將尺寸較小的贈品30時的動作量,設為大於尺寸較大的贈品30時的動作量的話,有導致使用者有不公平感(或關於1次遊玩之相對的價值降低)的可能性。因此,構成為與點燈中之方框10a的數量因應的動作量可藉由遊戲機1的管理者(例如該遊戲機1的持有者,或所定設施的營運者等)適當變更。再者,例如於遊戲機1設置可偵測出贈品30的大小的感測器時,因應此種感測器的檢測結果,遊戲機1(控制單元21)自動進行此種動作量的設定亦可。因為贈品30的大小以外的要素,動作量被變更的狀況也相同。Moreover, there is a possibility that various forms of
圖10係用以說明點燈中的方框10a之數量相同的指示標識部10中可能發生之動作量的變化的說明圖。如圖10所示,即使是點燈中的方框10a之數量相同的指示標識部10的狀況,移動幅度40也因應管理者的設定而變化。具體來說,即使是點燈中的方框10a之數量相同的指示標識部10的狀況,於皮帶輸送機單元3配置較大的贈品30時的移動幅度40C,也以小於配置較小的贈品30時的移動幅度40D之方式,設定與點燈中之方框10a的數量因應的動作量。如此,構成為各皮帶輸送機BC的動作量可藉由管理者適當變更。再者,動作量的設定並不限定於贈品30的大小變化的狀況,在適當的狀況執行亦可。FIG. 10 is an explanatory diagram for explaining a change in the amount of movement that may occur in the
接著,參照圖11及圖12,針對顯示控制處理及驅動控制處理的步驟進行說明。顯示控制處理及驅動控制處理都藉由控制單元21執行。顯示控制處理係用以控制各LED顯示部9的顯示的處理。更具體來說,使點燈中之各指示標識部10的配色以所定順序變化,並且用以伴隨停止操作,停止其變化的處理。又,顯示控制處理藉由控制單元21的顯示控制部23執行。顯示控制部23係在滿足所定變化開始條件時(例如如上所述,徵收了硬幣等的對價時)開始圖11的顯示控制處理,首先將上下兩方的LED單元8所包含之各指示標識部10的點燈的配色,對應各LED單元8從左端依序變更(步驟S101)。亦即,顯示控制部23係以伴隨時間經過,配色從左端朝向右端依序變化之方式,控制各指示標識部10的點燈。又,顯示控制部23係在兩個皮帶輸送機單元3設置於遊戲機1時,以此種配色的變更從左端的皮帶輸送機單元3的各指示標識部10往右端的皮帶輸送機單元3的各指示標識部10的順序發生之方式,執行此種變化。亦即,顯示控制部23係以跨越兩個皮帶輸送機單元3之方式,從最左端的指示標識部10朝向最右端的指示標識部10依序使此種變化發生。進而,顯示控制部23係使此種變化以從左端朝右端依序循環,重複發生於一方向。另一方面,顯示控制部23係以於兩個LED單元8中同步化之方式執行此種變化。亦即,顯示控制部23係以上下兩個LED單元8的變化同步之方式,對應各LED單元8執行同樣的變化。Next, the procedure of the display control process and the drive control process will be described with reference to FIGS. 11 and 12 . Both display control processing and drive control processing are performed by the
接下來,顯示控制部23係判別是否有過停止操作,亦即是否執行了按下按壓按鍵4的操作(步驟S102)。未執行停止操作時,顯示控制部23係以所定週期重複判別是否有過停止操作。亦即,顯示控制部23係到執行停止操作為止重複執行步驟S102的處理。另一方面,執行了停止操作時,顯示控制部23係配合該停止操作的時期,停止配色的變更(步驟S103)。然後,顯示控制部23係在停止配色的變更之後結束本次的處理。藉此,點燈中之各指示標識部10的配色以所定順序變化。然後,藉由停止操作,停止此種變化亦可。Next, the
另一方面,驅動控制處理係用以驅動各皮帶輸送機BC的處理。具體來說,驅動控制處理係從全皮帶輸送機BC中,依據停止操作來特定驅動對象的皮帶輸送機BC及其動作量,以該驅動量用以實際驅動該驅動對象的皮帶輸送機BC的處理。又,驅動控制處理係藉由控制單元21的驅動控制部24執行。驅動控制部24係伴隨顯示控制處理的結束,開始圖12的驅動控制處理,首先取得伴隨停止操作的指示標識部10之配色的變化的停止位置(步驟S201)。On the other hand, the drive control process is a process for driving each belt conveyor BC. Specifically, the drive control process is to specify the belt conveyor BC of the driving target and its operation amount according to the stop operation from the full belt conveyor BC, and use the driving amount to actually drive the belt conveyor BC of the driving target. deal with. In addition, the drive control process is executed by the
接下來,驅動控制部24係依據步驟S201中取得的停止位置,特定驅動對象的皮帶輸送機BC(步驟S202)。具體來說,驅動控制部24係判別包含停止位置之指示標識部10的LED顯示部9,將對應其LED顯示部9的皮帶輸送機BC特定為驅動對象的皮帶輸送機BC。接著,驅動控制部24係特定步驟S202中所特定之驅動對象的皮帶輸送機BC的動作量(S203)。具體來說,驅動控制部24係判別停止位置的指示標識部10中點燈中的方框10a的數量,並依據事前的設定結果(包含管理者所致之設定結果),特定各方框10a的動作量(或因應方框10a之數量的動作量)。然後,驅動控制部24係依據所特定之各方框10a的動作量,取得與所判別之點燈中的方框10a之數量因應的動作量,並將其動作量特定為驅動對象的皮帶輸送機BC的驅動量。再者,根據停止操作,複數皮帶輸送機被特定為驅動對象的皮帶輸送機時,驅動控制部24係於步驟S202及步驟S203中特定複數皮帶輸送機及該等動作量。又,對應複數遊玩次數的複數皮帶輸送機同時被驅動時,驅動控制部24係在步驟S203之後,判別對應複數遊玩次數的全皮帶輸送機及該等動作量的特定是否已結束,在此種特定尚未結束時,到此種特定結束為止保留步驟S204的處理亦可。Next, the
接下來,驅動控制部24係依據步驟S202及S203的特定結果,實際驅動皮帶輸送機BC。具體來說,驅動控制部24係以步驟S202中所特定之皮帶輸送機BC以步驟S203中所特定之動作量實際執行驅動動作(搬送動作)之方式,驅動對應其皮帶輸送機BC的馬達11。然後,驅動控制部24係在實際驅動驅動對象的皮帶輸送機BC之後結束本次的處理。藉此,依據停止操作,特定驅動對象的皮帶輸送機BC及其動作量,該驅動對象的皮帶輸送機BC以其動作量實際動作。Next, the
如以上所說明般,依據該形態,以贈品30位於跨越兩個以上的皮帶輸送機BC的搬送面DA的位置之方式,配置面DAG被區分成對應10個皮帶輸送機BC的10個搬送面DA,對應各搬送面DA的皮帶輸送機BC將位於各搬送面DA的贈品30的一部分(部位),往所定方向(前方)搬送。換句話說,10個皮帶輸送機BC分別分擔位於各搬送面DA的贈品30之一部分的搬送,故允許贈品30跨越兩個以上的搬送面DA的配置。藉此,可讓贈品30的配置及搬送,不僅依存於例如一個皮帶輸送機或一個夾取臂(捕獲贈品30,吊起搬送的類型之公知的動作手段)等之一個動作手段所對應之一個可搬送範圍(夾取臂的狀況係爪子的長度及張開的角度,或捕獲的力量等),使複數搬送面DA及對應該等的複數皮帶輸送機BC分別分擔。因此,即使僅一個動作手段的可搬送範圍無法實現配置及搬運的物品,也可透過此種複數搬送面DA及對應該等的複數皮帶輸送機BC來進行配置及搬送。結果,藉由此種分擔,相較於在配置面DAG僅形成一個動作手段的可搬送範圍的狀況,可將具有更多樣之形態的物品,作為贈品30配置於配置面DAG,所以,可提升可利用來作為贈品30之物品的自由度。As described above, according to this aspect, the arrangement surface DAG is divided into 10 conveyance surfaces corresponding to 10 belt conveyors BC so that the
又,透過使用者的停止操作(按壓按壓按鍵4的操作),特定動作對象的皮帶輸送機BC。因此,透過此種停止操作,可賦予將例如辨識出更適切(荷重分布更高)的皮帶輸送機BC的技巧,或於此種更適切的皮帶輸送機BC中停止配色的變化的技巧等之各種技巧或本事,反映於皮帶輸送機BC的動作,換句話說贈品30的搬送的餘地。結果,可將多樣之形態的贈品30作為對象,設置搬送此種贈品30的搬送過程,並且也可賦予將操作動作對象的皮帶輸送機BC的技巧等反映於其搬送的餘地。藉由該等內容,可提升遊戲的有趣性。Moreover, by the user's stop operation (operation of pressing the push button 4 ), the belt conveyor BC to be operated is specified. Therefore, through such a stopping operation, for example, a technique for recognizing a more suitable (higher load distribution) belt conveyor BC, or a technique for stopping the color change in the more suitable belt conveyor BC, etc. can be given. Various skills and abilities are reflected in the operation of the belt conveyor BC, in other words, the room for conveying the
進而,依據用以特定此種動作對象的皮帶輸送機BC的停止操作,也特定該動作對象的皮帶輸送機BC的動作量。因此,透過此種停止操作,可使動作對象的皮帶輸送機BC的動作量變化。亦即,可將使用者的技巧等反映於動作對象的皮帶輸送機BC的動作(換句話說贈品30的搬送),並且可讓對於一度之皮帶輸送機BC的動作之使用者的期待度變化。又,可藉由相同一個共通的停止操作,來特定此種動作對象的皮帶輸送機BC的特定及其動作量雙方,所以,相較於該等操作藉由個別的操作來實現的狀況,可省略使用者所費之功夫。藉此,可更提升使用者的方便性,進而遊戲的有趣性。Furthermore, according to the stop operation for specifying the belt conveyor BC of such an operation object, the operation amount of the belt conveyor BC of the operation object is also identified. Therefore, by such a stop operation, the movement amount of the belt conveyor BC to be operated can be changed. That is, the user's skill and the like can be reflected in the operation of the belt conveyor BC (in other words, the conveyance of the gift 30 ) to be operated, and the user's expectation of the operation of the belt conveyor BC can be changed. . In addition, both the identification of the belt conveyor BC to be operated and the amount of operation thereof can be specified by the same common stop operation. Therefore, compared with the situation in which these operations are realized by individual operations, it is possible to Omit the effort of the user. In this way, the convenience of the user can be further improved, and thus the fun of the game.
另一方面,贈品30的一部分(搬送面DA上的部分)係藉由各皮帶輸送機BC搬送至前方(開口7的方向)。因此,只要各皮帶輸送機BC不往前方相反的後方(後退方向)動作,例如即使藉由一度的搬送無法將贈品30搬送至開口7為止,也可不從該位置退後,持續執行往開口7的方向之一方向的搬送。結果,例如各皮帶輸送機BC的搬送方向限定於前方時,例如即使藉由一度的搬送無法將贈品30搬送至開口7為止,也可將伴隨該搬送的有利的狀況(接近開口7的狀況)維持到下次的搬送機會為止。藉此,可將使用者的獲得贈品相關之期待度與遊玩次數幾乎直接建立關聯,所以,可促進遊玩。又,各皮帶輸送機BC對於贈品30的搬送的影響,係有相較於各皮帶輸送機BC一次一個依序個別動作的狀況,複數皮帶輸送機BC一度動作的狀況比較大的傾向。因此,存在複數個動作對象的皮帶輸送機BC時,藉由調整各皮帶輸送機的動作時期,可調整贈品獲得遊戲的難易度。具體來說,動作對象的複數皮帶輸送機BC全部同時動作的狀況,相較於該等依序動作的狀況,可降低贈品獲得的難易度。藉此,可提升使用者對於獲得贈品的期待度。On the other hand, a part of the gift 30 (the part on the conveyance surface DA) is conveyed forward (the direction of the opening 7) by each belt conveyor BC. Therefore, as long as each belt conveyor BC does not move to the rear (reverse direction) opposite to the front, for example, even if the
於以上形態中,遊戲機1的驅動控制部24藉由執行圖12的步驟,具有本發明之一部分特定手段、動作量特定手段、及一部分動作手段的功能。更具體來說,驅動控制部24藉由執行圖12的步驟S202,具有作為一部分特定手段的功能,藉由執行圖12的步驟S203,具有作為動作量特定手段的功能,藉由執行圖12的步驟S204,具有作為一部分動作手段的功能。然後,藉由具備此種驅動控制部24,遊戲機1的控制單元21具有作為本發明的動作控制手段的功能。In the above form, the
本發明並不限定於上述的形態,利用施加適當的變形或變更的形態進行實施亦可。例如,在上述的形態中,作為遊藝體,使用贈品30本身。但是,遊藝體並不限定於此種形態。例如,遊藝體作為不同於贈品30的其他物品亦可。亦即,贈品與遊戲的難易度或有趣性相關之遊藝體的形態相異亦可。然後,如此遊藝體與贈品是不同物品時,藉由設施的營運者等將從排出口5排出的遊藝體與贈品進行交換,將贈品賦予給使用者亦可。The present invention is not limited to the above-described form, and may be implemented in a form to which appropriate modifications or changes are added. For example, in the above-mentioned form, the
又,在上述的形態中,於遊戲機1設置按壓按鍵4,在遊戲機1的前面遊玩贈品獲得遊戲。但是,本發明並不限定於此種形態。例如,本發明的遊戲系統係具備透過網路連接於遊戲機1的伺服器裝置,透過連接於此種伺服器裝置的各種使用者終端(例如個人電腦、智慧型手機、及其他遊戲裝置等)遠端操作遊戲機1的皮帶輸送機BC亦可。然後,贈品藉由郵寄或電子手段賦予使用者亦可。亦即,贈品作為電子物品亦可。又,此種狀況中,藉由透過使用者終端,伺服器裝置將停止操作的時期等指示給遊戲機1,間接控制皮帶輸送機BC的動作亦可。然後,藉由執行此種間接控制皮帶輸送機BC的指示,伺服器裝置具有本發明之一部分特定手段、動作量特定手段、及一部分動作手段的全部或一部分之功能亦可。結果,此種伺服器裝置,代替遊戲機1具有本發明的遊戲系統的功能亦可。Moreover, in the above-mentioned form, the
又,在上述的形態中,藉由對按壓按鍵4的按壓操作,特定動作對象的皮帶輸送機及其動作量。具體來說,藉由按下按壓按鍵的操作,停止伴隨時間經過而變化之指示標識部10的配色的變化,根據該停止位置,特定動作對象的皮帶輸送機及其動作量。換句話說,因應按壓操作的時期,特定動作對象的皮帶輸送機及其動作量。但是,本發明並不限定於此種形態。例如,藉由各種其他遊戲,特定動作對象的皮帶輸送機及其動作量亦可。然後,用以於其各種其他遊戲中輸入被要求之遊玩行為的各種輸入裝置,利用來作為本發明的輸入裝置亦可。進而,動作對象的皮帶輸送機及其動作量,係藉由個別遊玩行為(包含其他遊戲者)來特定亦可。Moreover, in the above-mentioned form, the belt conveyor of an operation|movement object and its operation amount are specified by the pressing operation of the
又,皮帶輸送機BC係適當構成亦可。例如,在上述的形態中,各皮帶輸送機BC的皮帶BC1係形成為幾乎平坦。但是,皮帶BC1的形狀並不限定於此種平坦的形態。例如,於皮帶BC1設置各種突起或溝亦可。圖13係揭示變形例之皮帶輸送機單元3的立體圖的圖。又,圖13的範例係揭示於皮帶BC1設置各種突起BCB的狀況。如圖13所示,於此種突起BCB,包含落差小的小突起BCB1、落差大的大突起BCB2(圖13的範例中相較於小突起BCB1,各突起BCB之間的寬度也較大)、及突起成箭頭型的箭頭突起BCB3亦可。可藉由此種突起BCB,調整各皮帶輸送機BC的搬送力。具體來說,設置有此種突起BCB時,可藉由突起BCB勾住贈品30,所以,相較於平坦的狀況,可提高搬送力。此種搬送力的上升係突起BCB的落差越大則越高(例如大突起BCB2的搬送力相較於小突起BCB1更加上升)。結果,藉由此種突起BCB,可降低贈品獲得遊戲的難易度。又,箭頭突起BCB3的狀況中,可藉由其形狀來表示搬送方向,所以,也可影響遊戲的有趣性。例如以搬送方向相異之方式設置複數皮帶輸送機單元3時,也可能發生難以掌握搬送方向的可能性,但可藉由箭頭突起BCB3,變得容易掌握。例如,此外也有具有同等落差且間隔寬度相異的突起BCB等,於皮帶BC1設置難易度調整用的各種突起BCB亦可。進而,各皮帶輸送機BC係構成為可搬送於前後兩方向亦可。然後,此種搬送方向也作為遊戲性的一種來追加亦可。具體來說,例如設置有以使搬送方向變化之方式顯示的搬送顯示部時,此種搬送顯示部的變化與動作量等同樣地藉由停止操作而停止,皮帶輸送機BC往其停止時的搬送方向動作亦可。或者,設置對應各搬送方向的按鍵時,透過此種按鍵的選擇,藉由使用者指定搬送方向亦可。In addition, the belt conveyor BC system may be appropriately configured. For example, in the above-mentioned form, the belt BC1 of each belt conveyor BC is formed almost flat. However, the shape of the belt BC1 is not limited to such a flat shape. For example, various protrusions and grooves may be provided in the belt BC1. FIG. 13 is a diagram showing a perspective view of the
以下記載從上述之實施形態及變形例個別導出之本發明的各種樣態。再者,在以下的說明中,為了容易理解本發明的各樣態而以括弧附記添附圖面所圖示的對應之構件,但是,本發明並不因此限定於圖示的形態。Hereinafter, various aspects of the present invention derived from the above-described embodiments and modifications will be described. In addition, in the following description, in order to understand each aspect of this invention easily, the corresponding member shown in the drawing is attached|subjected with parenthesis, However, This invention is not limited to the aspect of illustration by this.
本發明的遊戲系統,係提供利用以因應透過輸入裝置(4)輸入之使用者的遊玩行為而動作的複數動作手段(BC)中兩個以上的動作手段,參與被收容部(6)收容之遊藝體(30)的位置的變化之方式配置的框體(2),於該框體中透過前述兩個以上的動作手段的動作,前述遊藝體移動至所定位置(7)時,將贈品(30)賦予給前述使用者之贈品獲得遊戲的遊戲系統(1),其中,具備:一部分特定手段(24),係前述遊玩行為包含用以特定前述複數動作手段中之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;動作量特定手段(24),係前述遊玩行為包含用以特定前述一部分的動作手段之動作量的動作量特定行為時,因應該動作量特定行為,特定前述一部分的動作手段動作時的動作量;及一部分動作手段(24),係依據前述一部分特定手段及前述動作量特定手段的特定結果,使前述一部分的動作手段實際動作。The game system of the present invention provides two or more action means of a plurality of action means (BC) that act in response to the user's play behavior input through the input device (4), and participates in the storage of the storage unit (6). A frame body (2) arranged in such a way that the position of the amusement body (30) is changed, in the frame body, when the amusement body moves to a predetermined position (7) through the action of the two or more action means, the gift ( 30) A game system (1) for giving a gift to the user to obtain a game, which includes: a part of specific means (24), when the play behavior includes a part of specific behavior for specifying a part of the plurality of action means, In response to this part of the specific action, a specific part of the action means; the action amount specific means (24), when the aforementioned play behavior includes the action amount specific action for specifying the action amount of the aforementioned part of the action means, the action amount specific action, The amount of movement when the part of the movement means is specified; and the part of the movement means (24), which makes the part of the movement means actually act according to the specified result of the part of the specified means and the movement amount specified means.
依據本發明,透過作為遊玩行為的一部分特定行為,特定動作對象的一部分的動作手段。因此,透過此種一部分特定行為,可賦予將使用者的技巧等反映於動作手段的動作的餘地。又,此種一部分的動作手段的動作量,係透過作為遊玩行為的動作量特定行為被特定。因此,可透過動作量特定行為,來使此種一部分的動作手段的動作量變化。藉此,可使對於一度之動作手段的動作之使用者的期待度變化。結果,可將使用者的技巧等反映於動作手段的動作,並且可讓對於一度之動作手段的動作之使用者的期待度變化。According to the present invention, an action means that is part of a specific action object is specified by specifying the action as a part of the play action. Therefore, by such a part of specific behaviors, it is possible to give a leeway to reflect the user's skill or the like in the motion of the motion means. In addition, the action amount of such a part of the action means is specified by the action amount specifying action which is the play action. Therefore, the motion amount of such a part of the motion means can be changed by the motion amount specifying behavior. This makes it possible to change the user's expectation of the operation of the one-time operation means. As a result, the user's skill and the like can be reflected in the movement of the action means, and the user's expectation of the movement of the one-time action means can be changed.
作為一部分特定行為及動作量特定行為,利用各種遊玩行為亦可。又,該等一部分特定行為與動作量特定行為,係作為相同之一個共通的遊玩行為,作為相互獨立之遊玩行為(包含遊玩行為本身是同種者的狀況,亦即分別執行之兩種相同的遊玩行為的狀況)亦可。例如,於本發明的遊戲系統的一樣態中,前述一部分特定手段及前述動作量特定手段,係作為前述一部分特定行為及前述動作量特定行為,利用一個共通的遊玩行為,因應該一個共通的遊玩行為,分別特定前述一部分的動作手段及該一部分的動作手段的動作量亦可。此時,可藉由一個共通的遊玩行為,來特定動作對象的動作手段及其動作量雙方,所以,相較於該等個別執行的狀況,可省略使用者所費之功夫。藉此,可提升使用者的方便性,進而遊戲的有趣性。Various play behaviors may be used as a part of specific behaviors and specific behaviors of action amount. In addition, these part of the specific behavior and the specific behavior of the amount of action are regarded as the same one common game behavior, as independent game behaviors (including the situation where the game behavior itself is the same type, that is, two identical games executed separately). behavior) can also be used. For example, in an aspect of the game system of the present invention, the above-mentioned part of the specific means and the above-mentioned action amount specific means are used as the above-mentioned part of the specific behavior and the above-mentioned action amount specific behavior, using a common play behavior, so as to respond to the one common game For the behavior, the aforementioned part of the operation means and the movement amount of the part of the operation means may be specified separately. In this case, both the action means and the action amount of the action object can be specified by a common play behavior, so that the user's effort can be omitted compared to the individual execution situations. In this way, the convenience of the user can be improved, and thus the fun of the game can be improved.
作為一部分特定行為及動作量特定行為,利用相同之一個共通的遊玩行為的狀況中,作為此種相同之一個共通的遊玩行為,採用各種行為(不僅對於各種操作部的各種操作,也包含使用者的各種動作)亦可。然後,輸入裝置係以輸入此種各種相同之一個共通的遊玩行為之方式構成亦可。同樣地,為了輔助此種各種相同之一個共通的遊玩行為,利用各種輸出裝置亦可。例如,於作為一部分特定行為及動作量特定行為,利用相同之一個共通的遊玩行為之本發明的一樣態中,前述一部分特定手段,係連接於將表示前述複數動作手段中一個以上的動作手段的一部分資訊,以遵照時間經過,對象的動作手段發生變化之方式提示的判定部(9)的顯示裝置(8),作為前述遊玩行為,執行使前述一部分資訊的變化停止的停止行為時,作為前述一個共通的遊玩行為利用該停止行為,將對應藉由該停止行為所停止之前述一部分資訊的動作手段,特定為前述一部分的動作手段;前述動作量特定手段,係在前述顯示裝置具有將表示前述一部分的動作手段之動作量的動作量資訊,以遵照經過時間而變化之方式顯示的量顯示部(10),前述動作量資訊的變化進而藉由前述停止行為停止時,與前述一部分特定手段同樣地,作為前述一個共通的遊玩行為,利用前述停止行為,將對應該停止行為所停止之動作量資訊的動作量,特定為前述一部分的動作手段的動作量亦可。In the case where one of the same common game behaviors is used as a part of the specific behavior and the specific behavior of the action amount, various behaviors (not only for various operations of various operation parts, but also for the user) are adopted as such one common game behavior. various actions) can also be used. Then, the input device may be configured so as to input such a common play behavior. Likewise, various output devices may be used in order to assist such a common play behavior. For example, in an aspect of the present invention that utilizes the same one common play action as a part of the specific action and the action amount specific action, the aforesaid part of the specific means is connected to a symbol representing one or more action means among the plurality of action means. A part of the information is presented by the display device (8) of the judgment unit (9) so as to change the action means of the object according to the elapse of time, as the above-mentioned play action, when the stop action is executed to stop the change of the above-mentioned part of the information, as the above-mentioned A common game action uses the stop action to specify the action means corresponding to the aforesaid part of the information stopped by the stop action as the action means of the aforesaid part; The movement amount information of the movement amount of a part of the movement means is displayed on the volume display part (10) so as to change according to the elapsed time. In addition, as a common play action, the action amount of the action amount information of the action amount information to be stopped by the stop action may be specified as the action amount of the above-mentioned part of the action means.
又,為了輔助相同之一個共通的遊玩行為,具有伴隨時間經過,使提示的資訊變化的判定部及量顯示部的顯示裝置利用來作為輸出裝置,作為此種相同之一個共通的遊玩行為,利用使該等判定部及量顯示部的變化停止的停止操作的狀況中,該等判定部及量顯示部係只要可伴隨時間經過,使所提示之資訊變化,適當設置亦可。例如,以分別提示用以特定一部分的動作手段之數值的資訊,及用以特定其動作量之數值的資訊之方式,設置一個判定部及一個量顯示部亦可,分別設置對應複數動作手段的複數判定部及複數量判定部亦可。此時,複數動作手段的數量與複數判定部的數量、複數動作手段的數量與複數量判定部的數量、或複數判定部的數量與複數量判定部的數量一致亦可,不一致亦可。具體來說,例如,於利用判定部及量顯示部的本發明的一樣態中,前述一部分特定手段,係前述判定部包含分別對應前述一個以上的動作手段,以伴隨前述停止行為,於對象特定資訊或非對象特定資訊的任一中停止之方式遵照時間經過,依序分別提示前述對象特定資訊及前述非對象特定資訊的複數判定部時,作為前述一部分資訊利用前述對象特定資訊,將對應提示前述對象特定資訊的判定部之前述一個以上的動作手段,特定為前述一部分的動作手段;前述動作量特定手段,係前述量顯示部包含分別表示不同的動作量,以伴隨前述停止行為,於量特定資訊或非量特定資訊的任一中停止之方式遵照時間經過,依序分別提示前述量特定資訊及前述非量特定資訊的複數量顯示部時,作為前述量特定資訊利用前述動作量資訊,將對應前述量特定資訊的動作量,特定為前述一部分的動作手段的動作量亦可。又,於此種樣態中,前述複數量顯示部係對應各判定部設置亦可。In addition, in order to assist the same one common game action, a display device having a judgment unit and a quantity display unit that changes the presented information with the passage of time is used as an output device, and as such one common game action, use In the case of stopping the operation of stopping the change of the determination unit and the quantity display unit, the determination unit and the quantity display unit may be appropriately provided as long as the information presented can be changed with the passage of time. For example, a determination unit and a quantity display unit may be provided in such a way that information for specifying the numerical value of a certain part of the action means and information for specifying the numerical value of the action amount may be provided, and the information corresponding to the plurality of action means may be provided separately. A complex number determination unit and a complex number determination unit may be used. In this case, the number of plural operation means and the number of plural determination parts, the number of plural operation means and the number of plural determination parts, or the number of plural determination parts and the number of plural determination parts may be the same or not. Specifically, for example, in an aspect of the present invention using the determination unit and the quantity display unit, the part of the specifying means is that the determination unit includes one or more operation means respectively corresponding to the above, so as to specify the object in accordance with the stop action. When either the information or the non-target-specific information is stopped in accordance with the elapse of time, and the plural determination units of the above-mentioned target-specific information and the above-mentioned non-target-specific information are respectively presented in sequence, the above-mentioned target-specific information is used as a part of the above-mentioned information. The one or more action means of the determination part of the object specific information is specified as a part of the action means; the action amount specifying means is that the amount display part includes respectively indicating different action amounts, so as to accompany the stop action, in the amount When either the specific information or the non-quantity specific information is stopped in accordance with the elapse of time, and the multiple-quantity display parts of the above-mentioned specific information and the above-mentioned non-quantitative specific information are respectively presented in sequence, the above-mentioned action amount information is used as the above-mentioned specific information. The action amount corresponding to the aforementioned amount specifying information may be specified as the action amount of the aforementioned part of the action means. Moreover, in this aspect, the said plural number display part may be provided corresponding to each determination part.
兩個以上的動作手段,係在各種樣態中參與遊藝體的位置的變化亦可。例如,兩個以上的動作手段,係藉由搬送遊藝體,參與遊藝體的位置的變化亦可,例如欲使遊藝體的位置變化之其他要素起作用時,藉由以違背其其他要素的作用之方式支持遊藝體,參與遊藝體的位置的變化亦可。例如,作為此種其他要素,利用重力亦可。亦即,例如兩個以上的動作手段,係藉由以防止遊藝體的落下之方式從下方支持,參與遊藝體的位置的變化亦可。具體來說,例如於本發明的遊戲系統的一樣態中,前述複數動作手段,係在以作為將前述收容部的前述遊藝體排出至前述框體的外部的開口,位於該收容部的下方,並且具有作為前述所定位置的功能的排出口(5),與以連結該排出口之方式開口於前述收容部的底面的開口(7),形成於前述框體時,以藉由前述兩個以上的動作手段,從下方支持前述遊藝體,形成前述收容部的底面之方式配置亦可。Two or more action means may be involved in changing the position of the amusement body in various forms. For example, two or more action means are carried out by transporting the amusement body, and it is also possible to participate in the change of the position of the amusement body. In this way, the amusement body is supported, and the position of the participating amusement body can also be changed. For example, gravity may be used as such another element. That is, for example, two or more action means may be supported from below so as to prevent the falling of the amusement body, and may participate in the change of the position of the amusement body. Specifically, for example, in one aspect of the game system of the present invention, the plurality of action means are located below the accommodating portion, and the opening serving as the accommodating portion for discharging the game object to the outside of the housing is located below the accommodating portion, In addition, there is a discharge port (5) serving as the function of the predetermined position, and an opening (7) opened on the bottom surface of the receiving portion so as to connect the discharge port. The action means may be arranged in such a way that the game body is supported from below and the bottom surface of the receiving portion is formed.
作為動作手段,利用藉由搬送遊藝體的搬送手段的狀況中,此種搬送手段適當構成亦可。例如,此種搬送手段係以藉由利用水流或氣流的壓力,使遊藝體的一部分往所定方向變位之方式構成亦可。或者,各動作手段係以藉由利用棒狀的構件或設置於棒狀的構件之突起部往所定方向按壓,使遊藝體的一部分往所定方向變位之方式構成亦可。進而,例如遊藝體本身是金屬等會受到磁力影響的物品時,或遊藝體透過會受到同樣的影響的器具等置放於配置面時,各動作手段係以透過磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。又,作為此種動作手段,利用藉由使搬送面往所定方向變位,來搬送遊藝體的皮帶輸送機亦可。進而,此種皮帶輸送機或棒狀的構件等係以利用磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。In the case where a conveying means by conveying an amusement object is used as the operation means, such conveying means may be appropriately configured. For example, such a conveyance means may be comprised so that a part of an amusement body may be displaced in a predetermined direction by utilizing the pressure of a water flow or an air current. Alternatively, each operation means may be configured so that a part of the amusement body is displaced in a predetermined direction by pressing a rod-shaped member or a protrusion provided on the rod-shaped member in a predetermined direction. Furthermore, for example, when the amusement body itself is an object that is affected by magnetic force, such as metal, or when the amusement body is placed on the arrangement surface through a device that is similarly affected, each action means uses the magnetic force to make a part of the amusement body move. It is also possible to configure in a way of displacement in a predetermined direction. Moreover, as such an operation means, the belt conveyor which conveys an amusement object by displacing a conveyance surface in a predetermined direction may be used. Furthermore, such a belt conveyor, a rod-shaped member, etc. may be comprised so that a part of an amusement body may be displaced in a predetermined direction by magnetic force.
具體來說,例如於本發明的遊戲系統的一樣態中,作為前述複數動作手段,利用以將支持前述遊藝體的一部分的搬送面(DA)的該一部分,往所定方向搬送之方式分別動作的複數皮帶輸送機(BC);前述複數皮帶輸送機,係以前述開口位於前述所定方向之前端的方式配置亦可。此時,遊藝體係藉由皮帶輸送機往所定方向搬送。因此,只要皮帶輸送機不往所定方向相反的後退方向動作,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可不從該位置退後,持續執行往所定方向之一方向的搬送。結果,例如皮帶輸送機的動作方向僅限定於所定方向時,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可將伴隨該搬送的有利的狀況維持到下次的搬送為止。藉此,可將使用者的獲得贈品相關之期待度與遊玩次數幾乎直接建立關聯,所以,可促進遊玩。Specifically, for example, in a state of the game system of the present invention, as the plurality of operation means, a part of the conveying surface (DA) supporting a part of the amusement body is used to move the part of the conveying surface (DA) supporting a part of the game body in a predetermined direction. Plural belt conveyors (BC); The plural belt conveyors may be arranged such that the opening is located at the front end of the predetermined direction. At this time, the amusement system is conveyed in the predetermined direction by the belt conveyor. Therefore, as long as the belt conveyor does not move in the reverse direction opposite to the predetermined direction, for example, even if the amusement object cannot be conveyed to the predetermined position by one-time conveyance, it is not necessary to retreat from the position and continue to execute the movement in one of the predetermined directions. transport. As a result, for example, when the operation direction of the belt conveyor is limited to a predetermined direction, for example, even if the amusement object cannot be conveyed to the predetermined position by one-time conveyance, the favorable situation accompanying the conveyance can be maintained until the next conveyance. . Thereby, the user's expectation of obtaining a gift can be almost directly related to the number of games played, so that the game can be promoted.
動作對象之一部分的動作手段係作為一個亦可,作為複數個亦可。又,動作對象的一部分的動作手段是複數個的狀況中,該等動作手段係在適當的時期動作亦可。例如,該等動作時期(包含動作開始時期及動作期間)係一致亦可,不一致亦可。同樣地,於一部分的動作手段是複數個的狀況中,該等動作手段係藉由一度的機會決定亦可,分成複數次機會決定亦可。例如,於本發明的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使各動作手段依序動作亦可。或者,於本發明的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使前述一部分的動作手段全部同時動作亦可。該等複數動作手段對於遊藝體的搬送的影響,係有相較於各動作手段依序個別動作的狀況,複數動作手段一度動作的狀況比較大的傾向。因此,藉由調整複數動作手段的動作時期,可調整贈品獲得遊戲的難易度。具體來說,作為一部分的動作手段,兩個以上的動作手段全部同時動作的狀況,相較於作為一部分的動作手段,兩個以上的動作手段依序動作的狀況,可降低贈品獲得的難易度。藉此,可提升使用者對於獲得贈品的期待。The action means of a part of the action object may be one or plural. In addition, in the case where there are a plurality of movement means for a part of the movement object, these movement means may be operated at appropriate timings. For example, these action periods (including the action start period and the action period) may be the same or not. Similarly, in the case where a part of the action means is plural, these action means may be determined by one chance, or may be determined by dividing into a plurality of chances. For example, in one aspect of the game system of the present invention, the aforementioned part of the action means is the aforementioned part of the action means, and when two or more action means are specified, each action means may be actuated in sequence. Alternatively, in one aspect of the game system of the present invention, the part of the action means is used as the part of the action means, and when two or more action means are specified, all of the part of the action means may be actuated at the same time. The influence of these plural action means on the conveyance of the amusement object tends to be larger in a situation in which the plural action means act at one time than in a situation in which each action means operates individually in sequence. Therefore, by adjusting the action timings of the plural action means, the difficulty of the bonus acquisition game can be adjusted. Specifically, in a situation where two or more of the action means act simultaneously as a part of the action means, compared to the situation in which two or more of the action means are actuated sequentially as a part of the action means, the difficulty of obtaining the gift can be reduced. . Thereby, the user's expectation for obtaining a gift can be raised.
又,作為遊藝體,利用各種物品亦可。例如,遊藝體作為不同於贈品的其他物品亦可,作為相同物品亦可。亦即,作為遊藝體,利用贈品本身亦可。然後,伴隨到達所定位置,此種贈品本身賦予給使用者亦可。具體來說,於本發明的遊戲系統的一樣態中,作為前述遊藝體,利用前述贈品亦可。Moreover, you may use various articles|goods as an amusement body. For example, the amusement body may be an item other than a gift, or may be the same item. That is, as an amusement body, you may use the gift itself. Then, such a gift itself may be given to the user upon reaching the predetermined position. Specifically, in one aspect of the game system of the present invention, the bonus may be used as the game body.
(參考例)
在上述的專利文獻1的遊戲中,依各贈品準備輸送機皮帶,故贈品的大小依存於輸送機皮帶的大小。因此,例如大於輸送機皮帶的物品利用來作為贈品時,有贈品的搬送會有障礙的可能性。對於為了消除此種障礙(不妥)的可能性來說,被要求對應贈品的大小或形狀來準備輸送機皮帶,或將贈品限定於可配置於輸送機皮帶的物品等之對策的可能性高。至少,僅固定性的一個輸送機皮帶,有贈品的形態會產生限制的可能性。(reference example)
In the game of the above-mentioned
同樣地,專利文獻2及3的遊戲裝置中,作為遊藝體也仍然利用贈品本身。另一方面,在該遊戲裝置中,贈品係藉由開口的露出面積變化之方式動作的複數贈品支持部,在開口上從下方支持,在藉由此種贈品支持部的動作,解除贈品的支持時,贈品從開口落下至贈品取出口,該落下的贈品從贈品取出口賦予給玩家。此種機構的狀況中,開口的大小需要以關聯於贈品的大小之方式設計。具體來說,相較於贈品,將開口作成過大的話,有無法適切執行贈品支持部所致之贈品的支持,或贈品支持部的動作與贈品的落下之關係變成未意料者的可能性。因為利用此種開口,該遊戲裝置雖然並不是如專利文獻1的遊戲裝置般,搬送贈品的構造,但是,贈品的形態仍然依存於開口及贈品支持部的大小的可能性高。結果,雖說需要對應贈品的形態準備開口(換句話說,遊戲裝置),或將贈品限定於可配置於開口的物品,但仍然有贈品的形態會產生限制的可能性。Similarly, in the game devices of
又,專利文獻1~3的遊戲裝置都屬於透過動作手段的動作以獲得贈品為目標之類型的贈品獲得遊戲,其中,專利文獻1的遊戲裝置係符合藉由利用動作手段來搬送贈品,以獲得贈品的類型的遊戲。在此種搬送贈品之類型的贈品獲得遊戲中,此種動作手段所致之贈品的搬送過程及操作此種動作手段的技巧或本事大多有作為遊戲的有趣性之一部分的功能的狀況。In addition, the game devices of
但是,在專利文獻1的遊戲裝置中,於一個輸送機皮帶配置一個贈品,伴隨輸送機皮帶的動作,該贈品一定會被搬送,故搬送過程發生意外之狀況發展的可能性低。具體來說,有導致例如以動作手段捕獲贈品之方式構成時,於搬送過程中贈品從捕獲狀態被解放,無法搬運至用以賦予贈品的所定位置的狀況發展、伴隨此種解放,贈品的位置關係伴隨配置角度的變化等,變化成容易捕獲或難以捕獲的狀況發展、或存在複數贈品時,因為與該等贈品的位置關係而變成容易捕獲或難以捕獲的狀況發展、又或者相反地讓其他贈品的賦予變得容易,實際造成其他贈品的賦予之意外的狀況發展的可能性。大多是藉由此種可能性對使用者賦予刺激,有助於有趣性的一部分的狀況,但是,專利文獻1的狀況中,發生此種狀況發展的可能性低。又,輸送機皮帶的動作係因應拉霸的結果,自動控制。因此,玩家雖然可透過拉霸來參與搬送量的決定,實際上並不是進行使輸送機皮帶動作的操作。結果,玩家的技巧或本事反映於此種輸送機皮帶的動作的餘地也少。However, in the game device of
另一方面,專利文獻2及3的遊戲裝置係複數贈品支持部中動作對象的贈品支持部藉由玩家的操作來決定,故也許可說是因應使用者的技巧等,操作動作手段之類型的贈品獲得遊戲。因此,於決定動作對象的贈品支持部的過程中,也許有反映玩家的技巧等的餘地。但是,其贈品支持部僅是以從支持狀態變化成解除支持狀態之方式動作,贈品往贈品取出口的移動主要依存於重力,故並不是藉由動作手段搬送贈品之類型的贈品獲得遊戲。結果,不會發生動作手段所致之搬送過程,當然也不會產生伴隨搬送過程的有趣性。因此,還有提升贈品獲得遊戲的有趣性的餘地。On the other hand, in the game devices of
因此,以下所例示的樣態之目的為提供可提升可利用來作為遊藝體之物品的自由度的遊戲系統。Therefore, the aspect exemplified below aims to provide a game system that can increase the degree of freedom of an item that can be used as an amusement body.
本參考例的遊戲系統,係提供具備將設置有配置遊藝體(30)的配置面(DGA)與執行用以將該配置面的前述遊藝體搬送至所定位置(5)之搬送動作的動作手段(3)之框體(2)的該搬送動作,在透過輸入裝置(4)輸入使用者的遊玩行為時因應該遊玩行為來進行控制的動作控制手段(21),透過前述動作手段,前述遊藝體被搬送至前述所定位置為止時,將贈品(30)賦予給前述使用者之贈品獲得遊戲的遊戲系統(1),其中,於前述框體,以前述遊藝體位於跨越兩個以上之區域(DA)的位置之方式,使區分前述配置面的複數區域形成於前述配置面,並將以使位於各區域之前述遊藝體的一部分,對應各區域朝向前述所定位置變位之方式分別動作的複數動作手段(BC),設置來作為前述動作手段;前述動作控制手段係具備:一部分特定手段(24),係在作為前述使用者的遊玩行為,執行了用以特定前述複數動作手段之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;及一部分動作手段(24),係以前述複數動作手段中該一部分的動作手段使對應該一部分的動作手段之前述遊藝體的一部分,朝向前述所定位置變位之方式來使該一部分的動作手段動作。The game system of the present reference example provides an operation means including an arrangement surface (DGA) on which an arrangement game body (30) is placed and a conveyance operation for conveying the game body on the arrangement surface to a predetermined position (5). The conveying action of the frame body (2) of (3) is an action control means (21) that controls the user's play action when the user's play action is input through the input device (4), through the aforementioned action means, the aforementioned game A game system (1) in which a bonus (30) is given to the user to obtain a game when the body is transported to the predetermined position, wherein, in the frame, the game body is located in an area spanning two or more ( DA), a plurality of regions that distinguish the arrangement surface are formed on the arrangement surface, and a part of the amusement body located in each region is moved to the predetermined position corresponding to each region. The action means (BC) is provided as the aforementioned action means; the aforementioned action control means is provided with: a part of specifying means (24), which executes a part of a part for specifying the aforementioned plural action means as the play behavior of the aforementioned user In the case of a specific action, due to the part of the specific action, the action means of a specific part; and a part of the action means (24), the action means of the part of the aforesaid plural action means make the part of the aforesaid amusement body corresponding to the action means of the part, The part of the operation means is operated in such a manner as to be displaced toward the predetermined position.
依據本參考例,以遊藝體位於跨越兩個以上之區域的位置之方式,配置面被區分成複數區域,對應各區域的動作手段使位於各區域之遊藝體的一部分變位。換句話說,複數動作手段分別分擔位於各區域的遊藝體之一部分的搬送,故允許遊藝體跨越兩個以上的區域的配置。藉此,可讓遊藝體的配置及搬送,不僅依存於對應一個動作手段的一個區域,可使複數區域及複數動作手段分別分擔。因此,即使僅對應一個動作手段的可搬送範圍的一個區域無法實現配置及搬運的物品,也可透過複數區域及複數動作手段來進行配置及搬送。結果,藉由此種分擔,相較於在配置面僅形成對應一個動作手段的可搬送範圍的一個區域之狀況,可將具有更多樣之形態的物品,作為遊藝體配置於配置面,所以,可提升可利用來作為遊藝體之物品的自由度。又,可設置搬送遊藝體的搬送過程,並且也可賦予將操作動作手段的技巧等反映於其搬送的餘地。藉由該等內容,也可提升遊戲的有趣性。According to this reference example, the arrangement surface is divided into a plurality of areas so that the game body is located at a position spanning two or more areas, and a part of the game body located in each area is displaced according to the operation means of each area. In other words, since the plurality of operation means each share the conveyance of a part of the amusement body located in each area, the arrangement of the amusement body over two or more areas is permitted. This makes it possible to not only depend on one area corresponding to one operation means, but also share plural areas and plural operation means respectively for the arrangement and conveyance of the amusement body. Therefore, even an article that cannot be arranged and transported by only one area corresponding to the transportable range of one operation means can be arranged and transported through a plurality of areas and a plurality of movement means. As a result, by this sharing, compared to the situation in which only one area corresponding to the transportable range of one operation means is formed on the arrangement surface, articles having more various forms can be arranged on the arrangement surface as an amusement body. , which can increase the degree of freedom of items that can be used as amusement objects. Moreover, the conveyance process of conveying an amusement object can be provided, and the room for reflecting the skill etc. of an operation|movement means to the conveyance can also be provided. With such content, the fun of the game can also be enhanced.
各動作手段,係藉由各種手段,使遊藝體的一部分往所定方向變位亦可。例如,各動作手段係以藉由利用水流或氣流的壓力,使遊藝體的一部分往所定方向變位之方式構成亦可。或者,各動作手段係以藉由利用棒狀的構件或設置於棒狀的構件之突起部往所定方向按壓,使遊藝體的一部分往所定方向變位之方式構成亦可。進而,例如遊藝體本身是金屬等會受到磁力影響的物品時,或遊藝體透過會受到同樣的影響的器具等置放於配置面時,各動作手段係以透過磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。又,作為此種動作手段,利用藉由使搬送面往所定方向變位,來搬送遊藝體的皮帶輸送機亦可。進而,此種皮帶輸送機或棒狀的構件等係以利用磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。Each action means may be used to displace a part of the amusement body in a predetermined direction by various means. For example, each operation means may be configured so that a part of the amusement body is displaced in a predetermined direction by utilizing the pressure of a water flow or an air current. Alternatively, each operation means may be configured so that a part of the amusement body is displaced in a predetermined direction by pressing a rod-shaped member or a protrusion provided on the rod-shaped member in a predetermined direction. Furthermore, for example, when the amusement body itself is an object that is affected by magnetic force, such as metal, or when the amusement body is placed on the arrangement surface through a device that is similarly affected, each action means uses the magnetic force to make a part of the amusement body move. It is also possible to configure in a way of displacement in a predetermined direction. Moreover, as such an operation means, the belt conveyor which conveys an amusement object by displacing a conveyance surface in a predetermined direction may be used. Furthermore, such a belt conveyor, a rod-shaped member, etc. may be comprised so that a part of an amusement body may be displaced in a predetermined direction by magnetic force.
具體來說,例如於本參考例的遊戲系統的一樣態中,於前述框體,將以使前述遊藝體的一部分,往所定方向變位之方式分別動作的複數皮帶輸送機(BC),設置來作為前述複數動作手段;前述複數皮帶輸送機,係以前述所定位置位於前述所定方向之前端的方式配置亦可。此時,遊藝體係藉由皮帶輸送機往所定方向搬送。因此,只要皮帶輸送機不往所定方向相反的後退方向動作,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可不從該位置退後,持續執行往所定方向之一方向的搬送。結果,例如皮帶輸送機的動作方向僅限定於所定方向時,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可將伴隨該搬送的有利的狀況維持到下次的搬送為止。藉此,可將使用者的獲得贈品相關之期待度與遊玩次數幾乎直接建立關聯,所以,可促進遊玩。Specifically, for example, in a state of the game system of this reference example, a plurality of belt conveyors (BC) that operate respectively so as to displace a part of the game body in a predetermined direction are installed in the frame body. As the plurality of operation means, the plurality of belt conveyors may be arranged such that the predetermined position is located at the front end of the predetermined direction. At this time, the amusement system is conveyed in the predetermined direction by the belt conveyor. Therefore, as long as the belt conveyor does not move in the reverse direction opposite to the predetermined direction, for example, even if the amusement object cannot be conveyed to the predetermined position by one-time conveyance, it is not necessary to retreat from the position and continue to execute the movement in one of the predetermined directions. transport. As a result, for example, when the operation direction of the belt conveyor is limited to a predetermined direction, for example, even if the amusement object cannot be conveyed to the predetermined position by one-time conveyance, the favorable situation accompanying the conveyance can be maintained until the next conveyance. . Thereby, the user's expectation of obtaining a gift can be almost directly related to the number of games played, so that the game can be promoted.
又,於作為動作手段利用皮帶輸送機的狀況中,以各種方向具有作為所定方向的功能之方式,適當配置皮帶輸送機亦可。例如,皮帶輸送機係以作為所定方向朝向斜上方搬送遊藝體的一部分之方式,朝向斜上方的所定位置傾斜配置亦可。或者,例如於皮帶輸送機的皮帶部分安裝磁性體,遊藝體是金屬時,只要可搬送遊藝體,以作為所定方向往垂直方向(或接近其的正上方向)搬送遊藝體的一部分之方式,皮帶輸送機朝向上方的所定位置,以面對正上方之方式配置亦可。同樣地,所定位置設置於適當的位置亦可。具體來說,所定位置係在所定方向的前端以藉由皮帶輸送機直接搬送遊藝體之方式設置亦可,以間接搬送之方式設置亦可。例如,遊藝體藉由皮帶輸送機間接搬送至所定位置時,在皮帶輸送機的前端,另外設置有以具有到所定位置為止的搬送同等的功能之方式自動實現所定位置的搬送的搬送機構亦可。例如,以透過連接通路與下方的排出口連接的開口位於所定方向的前端之方式配置皮帶輸送機,此種開口、連接通路、及排出口具有利用重力的搬送機構之功能亦可。具體來說,例如於作為動作手段利用皮帶輸送機之本參考例的一樣態中,前述複數皮帶輸送機,係在以前述配置面具有作為底面的功能之方式,於前述框體的內部中收容前述遊藝體的收容部(6)、作為將該收容部的前述遊藝體排出至前述框體的外部的開口,位於該收容部的下方,並且具有作為前述所定位置的功能的排出口(5)、及以連結該排出口之方式開口於前述收容部的底面的開口(7),形成於前述框體時,以作為前述所定方向朝向前述開口,使前述遊藝體的一部分分別變位之方式,配置於前述排出口的上方亦可。Moreover, in the situation where a belt conveyor is used as an operation means, a belt conveyor may be arrange|positioned suitably so that various directions may have a function as a predetermined direction. For example, a belt conveyor may be inclined and arranged to a predetermined position diagonally upward so that a part of the amusement object is conveyed diagonally upward in a predetermined direction. Or, for example, a magnetic body is attached to the belt part of a belt conveyor, and when the amusement body is metal, as long as the amusement body can be transported, a part of the amusement body can be transported in a vertical direction (or a direction close to it) as a predetermined direction, The belt conveyor may be arranged to face directly upwards at a predetermined position facing upwards. Likewise, the predetermined position may be set at an appropriate position. Specifically, the predetermined position may be set at the front end of the predetermined direction by directly conveying the amusement body by a belt conveyor, or may be set by indirect conveying. For example, when the amusement object is indirectly conveyed to a predetermined position by a belt conveyor, a conveying mechanism that automatically realizes conveying to the predetermined position may be provided at the front end of the belt conveyor so as to have a function equivalent to conveying to the predetermined position. . For example, the belt conveyor may be arranged so that the opening connected to the lower discharge port through the connecting passage is located at the front end of the predetermined direction, and the opening, the connecting passage, and the discharge port may function as a conveying mechanism using gravity. Specifically, for example, in a state of the present reference example in which a belt conveyor is used as an operation means, the plurality of belt conveyors are accommodated in the inside of the frame so that the arrangement surface has a function as a bottom surface. The accommodating portion (6) of the amusement body, and the opening serving as an opening for discharging the amusement body of the accommodating portion to the outside of the frame body, are located below the accommodating portion, and have a discharge port (5) that functions as the predetermined position. , and an opening (7) that opens on the bottom surface of the receiving portion so as to connect the discharge port, when formed in the frame body, so as to face the opening as the predetermined direction, so as to displace a part of the amusement body, respectively, You may arrange|position above the said discharge port.
複數動作手段與複數區域係以兩個以上的區域對應一個動作手段之方式設置亦可,相反地以兩個動作手段對應一個區域之方式設置亦可。又,此種對應關係係一律相同亦可,不一律相同亦可。亦即,例如以對應兩個動作手段的一個區域,與對應一個動作手段的一個區域混合存在之方式,設定複數動作手段與複數區域之間的對應關係亦可。或者,複數動作手段與複數區域係以一個動作手段與一個區域對應之方式設置亦可。具體來說,例如於在排出口的上方,皮帶輸送機作為各動作手段配置之本參考例的一樣態中,前述複數皮帶輸送機,係以各皮帶輸送機的搬送面分別對應各區域之方式配置;各皮帶輸送機,係以將作為前述遊藝體的一部分,位於各皮帶輸送機之上方的部分,往前述所定方向搬送之方式動作亦可。A plurality of action means and a plurality of regions may be provided in such a manner that two or more regions correspond to one action means, and conversely, two or more action means may be provided in such a manner that one region corresponds to each other. In addition, the correspondence relation may be the same as the same or not. That is, for example, one area corresponding to two operation means and one area corresponding to one operation means may coexist, and the correspondence between plural operation means and plural areas may be set. Alternatively, a plurality of action means and a plurality of regions may be provided so that one action means corresponds to one region. Specifically, for example, in the case of this reference example in which the belt conveyors are arranged as the operation means above the discharge port, the above-mentioned plural belt conveyors are such that the conveying surfaces of the belt conveyors correspond to the respective regions. Arrangement; each belt conveyor may act in such a way that the portion located above each belt conveyor, which is a part of the above-mentioned amusement body, is conveyed in the above-mentioned predetermined direction.
遊藝體適當配置亦可。例如,於複數皮帶輸送機利用來作為動作手段的狀況中,在該等皮帶輸送機上,遊藝體間接配置亦可。例如,於如此在皮帶輸送機上間接配置遊藝體的狀況中,以遊藝體被放入金屬等的器具,並利用磁力搬送此種器具之方式構成皮帶輸送機亦可。具體來說,例如於皮帶輸送機的搬送面設置磁鐵,將遊藝體放入藉由磁力被此種磁鐵吸引的器具亦可。亦即,遊藝體係透過此種器具,間接配置於搬送面(配置面)亦可。或者,在該等皮帶輸送機與器具之間,另外配置配置面(不影響磁力的素材者)亦可。另一方面遊藝體直接配置於皮帶輸送機上亦可。具體來說,例如於在排出口的上方,皮帶輸送機作為各動作手段配置之本參考例的一樣態中,於前述複數皮帶輸送機,以前述遊藝體的一部分接觸各皮帶輸送機的搬送面之方式,直接配置前述遊藝體亦可。The amusement body can be properly configured. For example, in the case where a plurality of belt conveyors are used as an operation means, the amusement body may be arranged indirectly on these belt conveyors. For example, in the case where the amusement object is arranged indirectly on the belt conveyor in this way, the belt conveyor may be configured such that the amusement object is put into a tool such as metal, and such a tool is magnetically conveyed. Specifically, for example, a magnet may be provided on the conveying surface of a belt conveyor, and the amusement object may be placed in a device attracted by such a magnet by a magnetic force. That is, the game system may be indirectly arranged on the conveyance surface (arrangement surface) through such a device. Alternatively, an arrangement surface (a material that does not affect the magnetic force) may be separately arranged between the belt conveyors and the equipment. On the other hand, the amusement body can be directly arranged on the belt conveyor. Specifically, for example, in a state of the reference example in which a belt conveyor is arranged as each operation means above the discharge port, in the plurality of belt conveyors, a part of the amusement body is in contact with the conveying surface of each belt conveyor. In this way, it is also possible to directly configure the aforementioned amusement body.
動作對象之一部分的動作手段係作為一個亦可,作為複數個亦可。又,動作對象的一部分的動作手段是複數個的狀況中,該等動作手段係在適當的時期動作亦可。例如,該等動作時期(包含動作開始時期及動作期間)係一致亦可,不一致亦可。同樣地,於一部分的動作手段是複數個的狀況中,該等動作手段係藉由一度的機會決定亦可,分成複數次機會決定亦可。例如,於本參考例的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使各動作手段依序動作亦可。或者,於本參考例的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使前述一部分的動作手段全部同時動作亦可。該等複數動作手段對於遊藝體的搬送的影響,係有相較於各動作手段依序個別動作的狀況,複數動作手段一度動作的狀況比較大的傾向。因此,藉由調整複數動作手段的動作時期,可調整贈品獲得遊戲的難易度。具體來說,作為一部分的動作手段,兩個以上的動作手段全部同時動作的狀況,相較於作為一部分的動作手段,兩個以上的動作手段依序動作的狀況,可降低贈品獲得的難易度。藉此,可提升使用者對於獲得贈品的期待。The action means of a part of the action object may be one or plural. In addition, in the case where there are a plurality of movement means for a part of the movement object, these movement means may be operated at appropriate timings. For example, these action periods (including the action start period and the action period) may be the same or not. Similarly, in the case where a part of the action means is plural, these action means may be determined by one chance, or may be determined by dividing into a plurality of chances. For example, in an aspect of the game system of this reference example, the aforementioned part of the action means is used as the aforementioned part of the action means, and when two or more action means are specified, each action means may be actuated in sequence. Alternatively, in a state of the game system of the present reference example, the part of the action means is used as the part of the action means, and when two or more action means are specified, all of the aforesaid part of the action means may be actuated at the same time. The influence of these plural action means on the conveyance of the amusement object tends to be larger in a situation in which the plural action means act at one time than in a situation in which each action means operates individually in sequence. Therefore, by adjusting the action timings of the plural action means, the difficulty of the bonus acquisition game can be adjusted. Specifically, in a situation where two or more of the action means act simultaneously as a part of the action means, compared to the situation in which two or more of the action means are actuated sequentially as a part of the action means, the difficulty of obtaining the gift can be reduced. . Thereby, the user's expectation for obtaining a gift can be raised.
1:遊戲機(遊戲系統)
2:框體
3:皮帶輸送機單元
4:按壓按鍵(輸入裝置)
5:排出口(所定位置)
6:收容部
7:開口
8:LED單元
9:LED顯示部(判定部)
10:指示標識部(量顯示部)
10a:方框
10S:其他顏色指示標識部
11:馬達
11G:群組
11G1:群組
11G2:群組
12:同步帶輪
13:計測裝置
14:轉子部分
21:控制單元(動作控制手段)
22:記憶部
23:顯示控制部
24:驅動控制部(電腦,一部分特定手段,動作量特定手段,一部分動作手段)
30:贈品(遊藝體)
40:移動幅度
40A:移動幅度
40B:移動幅度
40C:移動幅度
40D:移動幅度
BC:皮帶輸送機
BC1:皮帶
BC2:滾筒
BCB:突起
BCB1:小突起
BCB2:大突起
BCB3:箭頭突起
DA:搬送面(區域)
DAG:配置面
GD:遊戲資料
PG:程式
OP:原來的位置1: Game console (game system)
2: Frame
3: Belt conveyor unit
4: Press the button (input device)
5: Discharge port (set position)
6: Containment Department
7: Opening
8: LED unit
9: LED display part (judging part)
10: Indication mark part (quantity display part)
10a:
[圖1]揭示遊戲機的外觀的立體圖。 [圖2]揭示一台皮帶輸送機單元的立體圖。 [圖3]揭示從正面觀察圖2的皮帶輸送機單元的前視圖。 [圖4]從右側觀察圖3的範例之IV-IV線的剖面時的剖面圖。 [圖5]揭示從下方觀察圖2的皮帶輸送機單元的俯視圖。 [圖6]揭示遊戲系統的控制系之要部的功能區塊圖。 [圖7]用以說明禮品遊戲的遊玩方法的說明圖。 [圖8]用以說明各LED顯示部與驅動對象的皮帶輸送機之關係的說明圖。 [圖9]用以說明各指示標識部的點燈狀態與皮帶輸送機的動作量之關係的說明圖。 [圖10]用以說明點燈中的方框之數量相同的指示標識部中可能發生之動作量的變化的說明圖。 [圖11]揭示顯示控制處理的步驟之一例的流程圖。 [圖12]揭示驅動控制處理的步驟之一例的流程圖。 [圖13]揭示變形例之皮帶輸送機單元的立體圖的圖。[FIG. 1] A perspective view showing the appearance of the game machine. [Fig. 2] A perspective view showing a belt conveyor unit. [ Fig. 3 ] A front view showing the belt conveyor unit of Fig. 2 viewed from the front. [ Fig. 4] Fig. 4 is a cross-sectional view when the cross-section taken along the line IV-IV of the example of Fig. 3 is viewed from the right side. [ Fig. 5 ] A plan view showing the belt conveyor unit of Fig. 2 viewed from below. [ Fig. 6 ] A functional block diagram showing the essential parts of the control system of the game system. [ Fig. 7] Fig. 7 is an explanatory diagram for explaining a method of playing the gift game. [ Fig. 8] Fig. 8 is an explanatory diagram for explaining the relationship between each LED display unit and a belt conveyor to be driven. [ Fig. 9] Fig. 9 is an explanatory diagram for explaining the relationship between the lighting state of each indicator portion and the movement amount of the belt conveyor. [ Fig. 10] Fig. 10 is an explanatory diagram for explaining a change in the amount of movement that may occur in the indicator portion with the same number of squares in lighting. [ Fig. 11 ] A flowchart showing an example of the procedure of display control processing. [ Fig. 12 ] A flowchart showing an example of the procedure of the drive control process. [ Fig. 13 ] A diagram showing a perspective view of a belt conveyor unit of a modification.
9:LED顯示部 9: LED display
10:指示標識部 10: Indication and identification part
10a:方框 10a: Box
10S:其他顏色指示標識部 10S: Other colors indicate the identification part
30:贈品 30: Giveaway
40:移動幅度 40: Movement range
40A:移動幅度 40A: Movement range
40B:移動幅度 40B: Movement range
BC:皮帶輸送機 BC: Belt Conveyor
DA:搬送面 DA: conveying side
OP:原來的位置 OP: original location
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JP (1) | JP6703229B1 (en) |
CN (1) | CN111436195B (en) |
TW (1) | TWI773941B (en) |
WO (1) | WO2020100325A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001162032A (en) * | 1999-12-13 | 2001-06-19 | Copcom Co Ltd | Game device |
CN1897998B (en) * | 2003-12-25 | 2010-05-12 | 世嘉股份有限公司 | Article acquisition game device |
JP2018121969A (en) * | 2017-02-02 | 2018-08-09 | 株式会社マーベラス | Game device |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
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GB9410161D0 (en) * | 1994-05-25 | 1994-07-06 | Sound Leisure Ltd | Amusement apparatus |
JP2660500B2 (en) * | 1994-08-21 | 1997-10-08 | 株式会社バンプレスト | Game equipment |
JP3647112B2 (en) * | 1995-11-24 | 2005-05-11 | 株式会社タイトー | Game machine with giveaway device |
JP3059379B2 (en) * | 1996-04-17 | 2000-07-04 | 株式会社ナムコ | Prize acquisition game machine |
CN1148241C (en) * | 1996-06-28 | 2004-05-05 | 科乐美股份有限公司 | Catching game apparatus |
JP2000153054A (en) * | 1998-11-18 | 2000-06-06 | Snk:Kk | Game device |
JP3063173U (en) * | 1999-04-19 | 1999-10-19 | 株式会社エイブル・コーポレーション | Game equipment |
JP3857851B2 (en) * | 2000-01-20 | 2006-12-13 | 株式会社タイトー | Premium transport device and game device |
JP2001239052A (en) * | 2000-03-01 | 2001-09-04 | Namco Ltd | Game device and game method |
JP3838254B2 (en) * | 2004-10-29 | 2006-10-25 | 株式会社セガ | Premium acquisition game device |
JP4551342B2 (en) * | 2006-02-15 | 2010-09-29 | 株式会社バンダイナムコゲームス | Premium dispensing mechanism and game device |
JP2016146882A (en) * | 2015-02-10 | 2016-08-18 | 株式会社バンダイナムコエンターテインメント | Prize-acquiring game device |
-
2018
- 2018-11-15 JP JP2018215051A patent/JP6703229B1/en active Active
-
2019
- 2019-04-04 WO PCT/JP2019/015008 patent/WO2020100325A1/en active Application Filing
- 2019-04-04 CN CN201980000807.6A patent/CN111436195B/en active Active
- 2019-11-13 TW TW108141164A patent/TWI773941B/en active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001162032A (en) * | 1999-12-13 | 2001-06-19 | Copcom Co Ltd | Game device |
CN1897998B (en) * | 2003-12-25 | 2010-05-12 | 世嘉股份有限公司 | Article acquisition game device |
JP2018121969A (en) * | 2017-02-02 | 2018-08-09 | 株式会社マーベラス | Game device |
Also Published As
Publication number | Publication date |
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JP6703229B1 (en) | 2020-06-03 |
CN111436195B (en) | 2023-08-15 |
TW202027823A (en) | 2020-08-01 |
JP2020080946A (en) | 2020-06-04 |
CN111436195A (en) | 2020-07-21 |
WO2020100325A1 (en) | 2020-05-22 |
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