CN111436195B - Game system - Google Patents

Game system Download PDF

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Publication number
CN111436195B
CN111436195B CN201980000807.6A CN201980000807A CN111436195B CN 111436195 B CN111436195 B CN 111436195B CN 201980000807 A CN201980000807 A CN 201980000807A CN 111436195 B CN111436195 B CN 111436195B
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China
Prior art keywords
game
action
amount
prize
belt conveyor
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Application number
CN201980000807.6A
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Chinese (zh)
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CN111436195A (en
Inventor
中山翔太
关根正浩
福吉弘谕
中田大贵
井上佳久
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Konami Amusement Co Ltd
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Konami Amusement Co Ltd
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Publication date
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Publication of CN111436195A publication Critical patent/CN111436195A/en
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Publication of CN111436195B publication Critical patent/CN111436195B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)
  • Apparatus For Radiation Diagnosis (AREA)
  • Eye Examination Apparatus (AREA)
  • Prostheses (AREA)

Abstract

Provided is a game system which can reflect the skill of a user in the action of an action member and can change the expectation of the user for the action of the action member at one time. A game system (1) provides a prize acquisition game using a housing (2), wherein the housing (2) is configured such that two or more Belt Conveyors (BC) out of 10 Belt Conveyors (BC) operating in response to a user's pressing operation input via a pressing button (4) participate in a change in the position of a prize (30) housed in a housing (6). In addition, the game system (1) determines a part of the 10 Belt Conveyors (BC) according to the operation of pressing the push button (4), and determines the action amount of the part of the Belt Conveyors (BC). The game system (1) causes the part of the Belt Conveyor (BC) to actually operate with the operation amount.

Description

Game system
Technical Field
The present invention relates to a game system that provides a prize-obtaining game using a housing configured to participate in a change in a position of a game body housed in a housing portion, of a plurality of action members that act in accordance with a game behavior of a user input via an input device, the prize-obtaining game being one of: when the game body is moved to a predetermined position by the operation of two or more operation members in the housing, a prize is awarded to the user.
Background
There is a game system in which a casing is used to provide a prize-obtaining game in which two or more of a plurality of operating members that operate in accordance with a game behavior of a user input via an input device participate in a change in a position of a game body housed in a housing, and in which a prize is given to the user when the game body is moved to a predetermined position by an operation of the two or more operating members in the casing. For example, a game device is known in which, as such a game body and an operating member, a single prize is arranged on a single conveyer by using the prize itself and the conveyer (belt conveyer), and when the prize is conveyed to one end of the conveyer by advancing or retreating the conveyer by a conveyance amount corresponding to a result of a slot, the prize dropped from one end is given to a player (for example, refer to patent document 1). In addition to this, patent documents 2 and 3 exist as prior art documents related to the present invention.
Prior art literature
Patent literature
Patent document 1: japanese patent No. 3857851
Patent document 2: japanese patent No. 6375000
Patent document 3: japanese patent No. 6375001
Disclosure of Invention
Problems to be solved by the invention
The game devices of patent documents 1 to 3 are all of a type of prize acquisition game that aims at acquiring a prize by an operation of an operation member, and the game of patent document 1 corresponds to a type of game that acquires a prize by conveying the prize by the operation member. In such a prize-acquiring game of the type in which a prize is carried, a carrying process of the prize carried by such an operating member, a skill of operating such an operating member, or the like often function as a part of interest of the game. Further, in the game of patent document 1, since the conveyor belt is operated with the conveyance amount corresponding to the result of the input port, if the result corresponding to the large conveyance amount can be obtained at the input port, for example, the possibility of obtaining a prize by using one game can be increased. Therefore, a user can be expected to be unable to obtain a uniform amount of delivery of the prize.
On the other hand, in the game device of patent document 1, since one prize is disposed on each conveyor, and the prize is necessarily conveyed along with the movement of the conveyor, there is a low possibility that unexpected progress occurs during conveyance. Specifically, for example, when the action member is configured to capture a prize, the following progress may be incurred: the prize is released from the capturing state during the conveying process and cannot be conveyed to the progress of the prescribed position for giving the prize; with such release, the positional relationship of the prize changes with a change in the arrangement angle or the like, resulting in progress of easy and difficult capturing; in addition, in the case where there are a plurality of prizes, progress which is easy and difficult in capturing is caused according to the positional relationship with these prizes; or conversely, other prizes may be readily awarded or unexpected progress may be made in actually awarding other prizes. Such a possibility contributes to a part of interest by giving a stimulus to the user, but in the case of patent document 1, there is a low possibility of such progress. Further, the operation of the conveyor belt is automatically controlled in accordance with the result of the inlet. Therefore, although the player can participate in the determination of the conveyance amount through the inlet, it is not practical to perform the operation of moving the conveyor. As a result, there is little room for reflecting the skill and the skill of the player in the movement of the conveyor.
In the game devices of patent document 2 and patent document 3, a prize itself is also used as a game object. In addition, the prize is supported from below by a plurality of prize supporting portions for operating so that the exposed area of the opening is changed, and when the support of the prize is released by the operation of such prize supporting portions, the prize falls from the opening to the prize take-out port, and the fallen prize is given to the player from the prize take-out port. Since the prize support section to be operated among the plurality of prize support sections is determined by the operation of the player, it may be called a type of prize acquisition game in which the operation member is operated according to the skill of the user or the like. Therefore, there may be room for reflecting the skill of the player or the like in determining the prize support section to be operated. However, the amounts of operation of the respective prize support sections are merely uniform, and the same expectation can be given to the user at a time. That is, the expectation regarding a single gaming machine cannot be changed.
Accordingly, an object of the present invention is to provide a game system or the like capable of reflecting the skill of a user in the operation of an operation member and changing the expectation of the user for the operation of the operation member at one time.
Solution for solving the problem
The game system of the present invention provides a prize-obtaining game using a housing configured to participate in a change in a position of a game body accommodated in an accommodation portion, of a plurality of action members that act in accordance with a game behavior of a user input via an input device, the prize-obtaining game being one of: when the game body is moved to a predetermined position in the housing by the operation of the two or more operation members, the user is awarded a prize, and the game system includes: a part determination section that determines a part of the action sections based on a part determination behavior in a case where the game behavior includes the part determination behavior for determining the part of the action sections; an action amount determination means for determining, when the game action includes an action amount determination action for determining an action amount of the part of action means, an action amount at which the part of action means acts, based on the action amount determination action; and a partial operation means for causing the partial operation means to actually operate based on the determination results of the partial determination means and the operation amount determination means.
Drawings
Fig. 1 is a perspective view showing an external appearance of a game machine.
Fig. 2 is a perspective view showing one belt conveyor unit.
Fig. 3 is a front view showing a case where the belt conveyor unit of fig. 2 is viewed from the front.
Fig. 4 is a sectional view showing a case where a section on the IV-IV line of the example of fig. 3 is viewed from the right side.
Fig. 5 is a plan view showing a case where the belt conveyor unit of fig. 2 is viewed from below.
Fig. 6 is a functional block diagram showing a main part of a control system of the game system.
Fig. 7 is an explanatory diagram for explaining play of a prize acquisition game.
Fig. 8 is an explanatory diagram for explaining a relationship between each LED display unit and the belt conveyor as a driving target.
Fig. 9 is an explanatory diagram for explaining a relationship between the lit state of each indicator portion and the operation amount of the belt conveyor.
Fig. 10 is an explanatory diagram for explaining a change in the operation amount that can occur in the indicator section in which the number of the indication blocks (boxes) in the lighted state is the same.
Fig. 11 is a flowchart showing an example of the procedure of the display control process.
Fig. 12 is a flowchart showing an example of the procedure of the drive control process.
Fig. 13 is a perspective view showing a belt conveyor unit according to a modification.
Detailed Description
An example of a game system according to an embodiment of the present invention will be described below. First, an overall configuration of a game system according to an embodiment of the present invention when the game system is configured as one game machine will be described with reference to fig. 1. Fig. 1 is a perspective view showing an external appearance of a game machine 1. The game machine 1 is an example of a game device, and is configured as a commercial (business) game machine that allows a user to play a game in a range corresponding to a predetermined game fee in exchange for payment of the game fee. Such a game machine 1 is sometimes referred to as a arcade game machine. The game machine 1 is a computer device installed in a predetermined facility for the main purpose of increasing profits by allowing a large number of users to repeatedly play a game.
The game machine 1 is configured as a game capable of obtaining a prize (prize obtaining game) played for the purpose of obtaining a prize. The prize-acquiring game is a game in which a game body (a game body may be a game body, but a medium different from a game body may be used) is moved to a predetermined position by various operation means that operate in accordance with a game behavior of a user, and a game in which a prize is awarded to the user. The game machine 1 uses a plurality of belt conveyors BC each functioning as such an operating member. Specifically, the game machine 1 includes a housing 2. The casing 2 is provided with a belt conveyor unit 3, a push button 4, a discharge port 5, and a housing 6. Pressing the button 4 is a well-known input device that inputs a pressing operation as a game behavior of the user. The operation of the belt conveyor unit 3 is controlled by the pressing operation of the pressing button 4. The relationship between the operation of pushing the push button 4 and the operation of the belt conveyor unit 3 will be described later.
The housing 6 is a portion for housing the game body, and is a space formed inside the casing 2. The housing 6 is configured to be able to visually confirm the inside from the outside by separating the outside from the inside with a transparent material such as acryl or glass. An opening 7 connected to the discharge port 5 is provided in the bottom surface of the housing 6. That is, the housing portion 6 is connected to the discharge port 5 via the opening 7. The discharge port 5 is an opening for discharging (dispensing) the game body accommodated in the accommodation portion 6 to the outside of the housing 2 via the opening 7. When the game body is discharged from the discharge port 5, a prize is given to the user. That is, the outlet 5 functions as a predetermined position for giving a prize.
The belt conveyor unit 3 is a well-known device that includes a plurality of belt conveyors BC and conveys the object to be conveyed in a predetermined direction by each belt conveyor BC. The belt conveyor unit 3 is provided inside the housing 2 such that a plurality of belt conveyors BC form the bottom surface of the housing 6. The belt conveyor unit 3 is disposed such that the opening 7 is located at the front end in a predetermined direction. Then, the game body in the housing portion 6 is conveyed toward the opening 7 by the movement of each belt conveyor BC in a predetermined direction. More specifically, the belt conveyor unit 3 operates in response to a pressing operation of the pressing button 4 so that the game body on each belt conveyor forming the bottom surface of the housing portion 6 is conveyed toward the opening 7. The details of the belt conveyor unit 3 will be described later.
In the example of fig. 1, two belt conveyor units 3 are provided in the case 2, and two openings 7, two discharge ports 5, and two push buttons 4 are provided so as to correspond to the belt conveyor units 3, respectively. However, the number of belt conveyor units 3 and the like may be appropriately set according to the form (size, shape, and the like) of the belt conveyor units and the form of the housing portion 6. The number of openings 7, discharge ports 5, and push buttons 4 may or may not be equal to the number of belt conveyor units 3. That is, it is also possible to provide one opening 7 and one push button 4 corresponding to the plurality of belt conveyor units 3. The same applies to the relation between the opening 7, the discharge port 5, and the push button 4. The opening 7, the discharge port 5, and the push button 4 are provided in front of the housing 2 in the same manner (on the side where the user plays the game, in other words, in a predetermined direction in which the belt conveyor unit 3 conveys the game body). However, the arrangement positions of the opening 7, the discharge port 5, and the push button 4 may be appropriate. The arrangement positions of the opening 7, the discharge port 5, and the push button 4 may or may not coincide with each other. The conveying direction (predetermined direction) of the belt conveyor unit 3 is not limited to the horizontal direction (front in the example of fig. 1). For example, the two belt conveyor units 3 may be disposed on both left and right end sides of the housing portion 6 so as to sandwich one opening. In this case, the two belt conveyor units 3 may be disposed horizontally so as to convey the game body in the horizontal direction toward the central opening 7, or may be disposed obliquely so as to be inclined obliquely upward. The conveying direction of each belt conveyor BC may be different from each other. Specifically, for example, in a case where the two openings 7 are arranged at positions opposite to each other, the two belt conveyors BC may be arranged in opposite directions so as to convey toward the openings 7 thereof, respectively. That is, the belt conveyor unit 3 and the like may be appropriately arranged.
Next, the details of the belt conveyor unit 3 will be described with reference to fig. 2 to 5. Fig. 2 is a perspective view of one belt conveyor unit 3 showing a state of being detached from the housing 2. As shown in fig. 2, the belt conveyor unit 3 is configured as a single device, and is configured to be detachable from the housing 2 or attachable to the housing 2. 10 belt conveyors BC are provided in the belt conveyor unit 3. Each belt conveyor BC is configured to be independently operable without being affected by the other belt conveyor BC. In addition, two LED units 8 are provided in the belt conveyor unit 3. Each LED unit 8 is provided with 10 LED display units 9 as a plurality of determination units at the same interval as the interval between the belt conveyors BC. The two LED units 8 are arranged before and after the 10 belt conveyors BC so that the belt conveyors BC are sandwiched by the LED display units 9 of the LED units 8. That is, the two LED units 8 are arranged so that one belt conveyor BC is sandwiched by the front and rear two LED display sections 9 one after the other.
Each LED display 9 is configured to identify the belt conveyor BC as a driving target among the 10 belt conveyors BC by turning on and off. Specifically, the front and rear LED display sections 9 correspond to the belt conveyor BC located therebetween. Then, the belt conveyor BC sandwiched by the LED display sections 9 in the lighted state is determined as a driving object, and the belt conveyor BC is actually driven. The relationship between the LED display 9 and the belt conveyor BC to be driven is described later together with the relationship between the operation of pushing the push button 4 and the operation of the belt conveyor unit 3.
Fig. 3 is a front view showing a case where the belt conveyor unit 3 of fig. 2 is viewed from the front. As shown in fig. 3, each LED display unit 9 has 3 indicator units 10 as a plurality of quantity display units. The 3 indicator units 10 function as indicators indicating the operation amounts of the belt conveyor BC corresponding to the respective LED display units 9. Specifically, each indicator portion 10 is constituted by 5 indicator blocks 10 a. Each of the indication blocks 10a is formed in a downward-facing arrow shape. An LED is provided inside each of the indication blocks 10a, and is configured to be capable of being turned on and off for each indication block 10 a. That is, each LED display unit 9 is configured to be turned on and off by each indication block 10a of each indicator unit 10. Each indicator unit 10 notifies the user of the operation amount of the belt conveyor BC by the number of the indication blocks 10a in the lighted state. The relationship between the lit state of each indicator portion 10 and the operation amount of the belt conveyor BC is also described later together with the relationship between the pressing operation of the pressing button 4 and the operation of the belt conveyor unit 3.
Fig. 4 is a sectional view showing a case where a section on the IV-IV line of the example of fig. 3 is viewed from the right side. As shown in fig. 4, each belt conveyor BC has the following known mechanism: objects on the belt BC1 are conveyed in a predetermined direction by the belt BC1 rotating together with two rollers BC2 wound inward at both ends of the endless belt BC 1. A motor 11 is provided below each belt conveyor BC. The motor 11 functions as a driving source for driving each belt conveyor BC. Specifically, a synchronous pulley 12 is mounted to the motor 11 coaxially with the rotor portion. The timing pulley 12 is driven to rotate in accordance with the rotation of the rotor portion. That is, the pulley 12 functions as an output destination of the driving force of the motor 11, and the pulley 12 is first rotationally driven by the motor 11. The timing pulley 12 is disposed in contact with the lower side of the belt BC1 of the belt conveyor BC. The timing pulley 12 is driven to rotate the belt BC1 by a resistance force (friction force) generated by contact with the belt BC 1. In this way, the motors 11 drive the belt conveyors BC. The belt conveyor BC and the driving method thereof may be appropriately configured.
Fig. 5 is a plan view showing a case where the belt conveyor unit 3 of fig. 2 is viewed from below. As shown in fig. 5, in one belt conveyor unit 3, 10 motors 11 are arranged below 10 belt conveyors BC, respectively. In addition, these motors 11 are divided into two groups 11G for each 5 groups. One group 11G1 is a group in which the synchronous pulley 12 is positioned on the left side, and the other group 11G2 is a group 11G in which the synchronous pulley 12 is positioned on the right side. The motors 11 of the respective groups 11G are positioned to drive the respective belt conveyors BC at intervals. Specifically, one group 11G1 is positioned to drive each of the belt conveyors BC of the 1 st and 3 rd from the left, and the other group 11G2 is positioned to drive each of the belt conveyors BC of the 2 nd and 4 th from the left. As described above, the motors 11 are arranged in different orientations to each other in order to effectively use space.
Each motor 11 is provided with a well-known measuring device 13 for measuring the rotational speed (rotation amount) of the synchronous pulley 12. The measuring device 13 is mounted coaxially with the rotor portion 14 of the electric motor 11 like the synchronous pulley 12 such that the measuring device 13 rotates integrally with the synchronous pulley 12. The rotational speed of the timing pulley 12 corresponds to the moving distance (the conveyance distance or the movement amount of the game body) of the conveyor belt BC 1. Therefore, the measuring device 13 is used for measuring the moving distance of the conveyor belt BC 1.
Next, the main part of the control system of the game machine 1 will be described with reference to fig. 6. The game machine 1 is provided with a control unit 21 as a computer, a storage unit 22 as a storage means, the belt conveyor unit 3, and a push button 4. The control unit 21 is configured as a computer including a CPU as an example of a processor for executing various processes according to a predetermined computer program, an internal memory required for the operation, and other peripheral devices. The control unit 21 is provided with a display control section 23 and a drive control section 24 as logic means implemented by a combination of a hardware resource of the control unit 21 and a program PG as a software resource. The display control unit 23 executes various processes for controlling the operation of the LED display unit 9, and the drive control unit 24 executes various processes for controlling the operation of the motor 11. Such processing includes display control processing and drive control processing. The procedures of the display control process and the drive control process will be described later.
The storage unit 22, the belt conveyor unit 3, and the push button 4 are connected to the control unit 21. The control unit 21 controls the display of each LED display 9 and the operation of each motor 11 of the belt conveyor unit 3. More specifically, the display control unit 23 controls the operation of each LED display unit 9, and the drive control unit 24 controls the operation of each motor 11. Accordingly, the turning on and off (including a color matching change and a color matching change stop described later) of each of the indication blocks 10a of each of the indicator units 10 included in each of the LED display units 9 is controlled by an output signal from the display control unit 23. Similarly, the motors 11 operate in accordance with the output signals from the drive control unit 24, and the belt conveyors BC of the belt conveyor unit 3 operate in accordance with such operations. That is, the drive control unit 24 controls the operation of each belt conveyor BC via the motor 11. The measurement results of the measurement device 13 of each motor 11 and the result of the pressing operation on the pressing button 4 are also output to the control unit 21. That is, the measuring device 13 and the push button 4 function as one of input devices for inputting a signal corresponding to a measurement result or an operation result to the control unit 21. More specifically, the measurement result of the measurement device 13 is output to the drive control unit 24, and is used for controlling the driving of each motor 11, in other words, controlling the operation of each belt conveyor BC. On the other hand, the result of the pressing operation of the pressing button 4 is output to both the display control section 23 and the drive control section 24. The display control unit uses the output result for lighting control of each of the LED display units 9, in other words, each of the indication blocks 10a of each of the indicator units 10. The drive control unit 24 uses the output result for controlling the driving of each motor 11, in other words, controlling the operation of each belt conveyor BC.
The storage unit 22 is an external storage device implemented by a storage unit including a nonvolatile storage medium (computer-readable storage medium) such as a hard disk or a semiconductor storage device. The storage unit 22 stores the program PG described above, and also stores various data, and in the example of fig. 6, game data GD is shown. The game data GD is data for obtaining a game for a user to play a prize in accordance with the program PG. BGM data for playing BGM, for example, is included in the game data GD. In addition, the game machine 1 may be provided with various input devices and output devices included in a service game device. Such an input device includes, for example, a well-known price-value collection mechanism for collecting a price required for playing a prize to obtain a game. The price-checking means may be configured to check a predetermined amount of money (including generation money such as banknotes and medals) as a predetermined price, or may be configured to check other various values such as electronic money (including various points) as a predetermined price. However, their illustration is omitted.
Next, a description will be given of a play method of the prize-obtaining game and a relationship between a pressing operation of the pressing button 4 and an operation of the belt conveyor unit 3. Fig. 7 is an explanatory diagram for explaining play of a prize acquisition game. Fig. 7 illustrates an example in which the prize 30 itself is used as a game body. In this case, the prize 30 itself is discharged from the discharge port 5, and the prize 30 is directly given to the user by such discharge. In this case, as shown in fig. 7, the prize 30 is placed on the belt conveyor unit 3 so as to span across the plurality of belt conveyors BC. That is, the prize 30 is directly disposed on the conveying surface DA so that each portion is in contact with the conveying surface DA of the belt conveyor BC. Specifically, since the belt conveyor unit 3 includes 10 belt conveyors BC that can be driven independently of each other, the conveying surface DA (upper surface) of the belt conveyor unit 3 is formed by a collection of the conveying surfaces DA of the respective belt conveyors BC, and such conveying surface DA functions as a disposition surface (bottom surface of the housing portion 6) of the prize 30. As a result, 10 conveying surfaces DA corresponding to the 10 belt conveyors BC are formed on the conveying surface (hereinafter, sometimes referred to as the placement surface DAG) of the belt conveyor unit 3, and are divided into the conveying surfaces DA. The prize 30 is disposed across a plurality of the 10 conveying surfaces DA.
On the other hand, the indicator portions 10 of the LED display portions 9 are turned on to indicate the operation amounts of the belt conveyor BC corresponding to the LED display portions 9. Specifically, the indicator portions 10 of the LED display portions 9 notify the operation amount of the belt conveyor BC by the number of the indication blocks 10a as described above. Therefore, the respective indicator portions 10 are lighted so that the number of the indication blocks 10a in the lighted state is different. Each indicator unit 10 is used to determine the belt conveyor BC to be operated and the operation amount thereof. Specifically, the indicator portions 10 are sequentially changed to light up with different colors (intended to be visually different and including a simple increase in brightness), and the change in color is stopped by the pressing operation of the pressing button 4. Then, the belt conveyor BC corresponding to the LED display unit 9 including the indicator unit 10 in which the color change is stopped in the lit state of the different color is determined as the operation target, and the operation amount indicated by the indicator unit 10 is determined as the operation amount of the belt conveyor BC.
In the example of fig. 7, the indicator portion 10 in the lit state is indicated by a left oblique line. Specifically, among the 3 indicator portions 10 of each LED display portion 9, 5 indicator blocks 10a (all) in the central indicator portion 10 and 3 indicator blocks 10a in the indicator portions 10 on the left and right sides of the central indicator portion 10 are respectively lit. In this case, the central indicator portion 10 represents the maximum amount of operation, and the indicator portions 10 on the left and right sides of the central indicator portion 10 represent the same amount of operation as one half of the maximum amount of intensity. That is, two kinds of operation amounts are indicated by the 3 indicator portions 10. In addition, the indicator portion 10 located at the center of the 4 th LED display portion 9 from right is indicated by right oblique lines to indicate different color schemes. That is, by the pressing operation of the pressing button 4, the change in color matching is stopped at the indicator portion 10 located at the center of the 4 th LED display portion 9 from right (hereinafter, such indicator portions 10 of different colors are sometimes referred to as different color indicator portions 10S regardless of the position). In this case, the 4 th belt conveyor BC from the right corresponding to the 4 th LED display unit 9 is determined as the operation target, and is operated with the maximum operation amount indicated by the different color indicator unit 10S. In this example, the 4 th belt conveyor BC from the right side as the operation target functions as a part of the operation member of the present invention. In addition, since the pressing operation of the pressing button 4 is utilized as one common game behavior of the present invention, such pressing operation functions as a stopping behavior of the present invention. As a result, such a pressing operation functions as both the partial determination behavior and the operation amount determination behavior of the present invention. The number of the indication blocks 10a in the lit state in each indicator portion 10 functions as the operation amount information of the present invention. The lighting of different colors and the normal lighting function as the target specifying information and the non-specifying information of the present invention, respectively. Similarly, the different color indicator section 10S functions as a determination section for presenting the partial information and the object specifying information of the present invention. The number of the indication blocks 10a in the lit state in the different color indicator portion 10S and the number of the indication blocks 10a in the lit state in the indicator portion 10 other than the different color indicator portion 10S function as the amount determination information and the non-amount determination information of the present invention, respectively.
In the example of fig. 7, the prize 30 is not flat but has a form including irregularities. Therefore, the prize 30 is in contact with only a part of the placement surface DAG. Specifically, the prize 30 is in contact with only the transport surfaces DA (for convenience of explanation, the dot pattern is formed by color matching) of the 3 th, 4 th, 5 th, and 7 th belt conveyors BC from the left, and the load is supported from below on these 3 transport surfaces DA. That is, the prize 30 is substantially supported by the 3 conveying surfaces DA. Therefore, only the belt conveyor BC having the 3 conveying surfaces DA participates in the conveyance (movement or displacement) of the prize 30. As a result, in this example, in order to carry (acquire) the prize 30, the user is required to operate the 3 belt conveyors BC more greatly by operating the push button 4. That is, the user is required to play the game in the following manner: the parts of the prize 30 in contact with the conveying surfaces DA are conveyed one by the operations of the 3 belt conveyors BC. On the other hand, the distribution of the load among the 3 belt conveyors BC is not limited to uniform, due to the different forms of the prizes 30. Therefore, it is not described that if all of the 3 belt conveyors BC are not operated, the whole of the prize 30 is not moved (not toward the opening 7), but the whole of the prize 30 may be moved greatly by the operation of the belt conveyor BC having a high load distribution. As a result, the user is required to estimate the distribution of the load between the belt conveyors BC (for example, a belt conveyor BC having a high load distribution, in other words, a belt conveyor BC capable of participating in the conveyance of the prize 30 more. Since the respective belt conveyors BC support the respective parts of the prize 30 one by one in this way, the degree of conveyance of the respective parts of the prize 30 may vary, or the belt conveyor BC supporting the respective parts may vary depending on the degree of conveyance. Accordingly, the user is also required to play a game in which such a change is considered. In this example, 10 conveying surfaces DA corresponding to 10 belt conveyors BC function as a plurality of areas of the present invention. The 3 th belt conveyor BC, which is the 4 th, 5 th and 7 th belt conveyor BC from the left side in contact with the prize 30 in order to participate in the conveyance of the prize 30, functions as two or more operation members of the present invention. Similarly, the 3 conveying surfaces DA corresponding to the belt conveyors BC function as two or more areas of the present invention.
Further, on the placement surface DAG, a prize 30 (game body) of an appropriate form (size, shape, etc.) can be placed so as to extend across the plurality of conveying surfaces DA. Alternatively, conversely, the belt conveyor unit 3 of an appropriate form may be used to dispose the prize 30 of an appropriate form. Further, as long as the user visually looks like a prize crossing the plurality of conveying surfaces DA (or there is a possibility that such a prize may be present), the belt conveyor BC actually contacting the prize 30 (or bearing the load of the prize 30) may be only one. The same applies to the belt conveyor BC that performs the conveyance of the prize 30. That is, as long as the user visually appears to be involved in the conveyance of the prize 30 (or there is a possibility that such a plurality of conveyance surfaces DA), the belt conveyor BC actually involved in the conveyance of the prize 30 (bearing the load) may be only one. In this way, the description of the plurality of conveyance surfaces DA or the plurality of conveyance surfaces DA participating in conveyance can be explained.
The color change of the indicator portion 10 is not limited to a method of generating color changes one by one. For example, such a change may occur simultaneously with the plurality of belt conveyors BC, and by performing one pressing operation on the pressing button 4, the color matching change of the plurality of indicator portions 10 is stopped, so that the plurality of indicator portions 10 function as different color indicator portions 10S. That is, the color change of the indicator portion 10 may be appropriately generated so as to indicate one or more belt conveyors BC. In the case where the plurality of indicator portions 10 function as different color indicator portions 10S, the plurality of belt conveyors BC corresponding to the plurality of different color indicator portions 10S may all operate together or may operate individually and sequentially. The same applies to a plurality of belt conveyors BC as operation targets corresponding to a plurality of game times when a plurality of game times are provided with a predetermined price. That is, the plurality of belt conveyors BC to be operated corresponding to the plurality of game times may be operated sequentially and individually at each game, or after the amount of the belt conveyor BC to be operated corresponding to all the game times is determined, all the belt conveyors BC to be operated may be operated simultaneously. That is, the plurality of belt conveyors BC to be operated may be operated at an appropriate timing. When the plurality of belt conveyors GC are identified as the belt conveyors BC to be operated, the plurality of belt conveyors GC function as two or more operation members of the present invention.
The flow of the prize-winning game will be further described with reference to fig. 8 to 10, and the relationship between each LED display unit 9 and the belt conveyor BC to be driven, and the relationship between the lighting state of each indicator unit 10 and the operation amount of the belt conveyor BC will be described. In the prize acquisition game, a game is performed in which a predetermined price is collected and a predetermined number of times is provided. Specifically, with the collection of the predetermined price, first, the color matching of each indicator portion 10 starts to change, and the color matching is stopped by the pressing operation of the pressing button 4. Next, the belt conveyor BC to be driven and the operation amount thereof are determined based on the stop position of the color matching change, and the belt conveyor BC to be driven is actually driven by the operation amount. The operation from the start of the color matching change until the belt conveyor BC is actually driven is set to one time, and the operation is repeatedly provided a predetermined number of times. As an example, a prize acquisition game is provided in such a flow.
Fig. 8 is an explanatory diagram for explaining a relationship between each LED display unit 9 and the belt conveyor BC to be driven. As shown in fig. 8, with the collection of the price (for example, the insertion of coins into the price collection mechanism), the color matching changes are sequentially performed one by one from the left end of each indicator portion 10. In other words, each indicator portion 10 is lighted so that the color change sequentially moves from the left end to the right end. When the color change reaches the right end, the color change occurs again at the left end, and moves to the right end in the same manner. That is, the color matching change repeatedly occurs in a unidirectional cycle from the left end to the right end. When a plurality of belt conveyor units 3 are provided in the game machine 1, such color matching changes occur in a predetermined order for each of the belt conveyor units 3. For example, when two belt conveyor units 3 are arranged in a left-right arrangement, the respective indicator portions 10 of the belt conveyor units 3 at the left end to the respective indicator portions 10 of the belt conveyor units at the right end occur in this order. That is, the two belt conveyor units 3 are arranged in this order from the leftmost indicator portion 10 to the rightmost indicator portion 10. On the other hand, when the push button 4 is pushed, that is, when an operation of pushing the push button 4 (hereinafter, sometimes referred to as a stop operation) is performed, the color matching change is stopped in accordance with the operation timing. Then, the belt conveyor BC corresponding to the LED display unit 9 including the indicator unit 10 at the position where the color matching is stopped is determined as the belt conveyor BC to be driven.
In the example of fig. 8, only the lower LED unit 8 of the two upper and lower LED units 8 (see fig. 3) is shown so as to sandwich each belt conveyor BC, but the upper LED unit 8 operates similarly to the lower LED unit 8. That is, both LED units 8 perform the same action in a synchronized manner with each other. Since the prize 30 moves as time goes by, there is a possibility that one of the LED units 8 is blocked by the prize 30 (not seen by the user), but even if such a situation occurs, a color change or the like is notified by another display. That is, the front and rear LED units 8 exhibit the same display as each other, so that the defect of one side is supported by the other side. The color matching of each LED display unit 9 may be changed appropriately. For example, the color change of each LED display unit 9 may be generated in a folded-back manner instead of being generated in a cyclic manner. Specifically, the color matching of all the indicator portions 10 included in the belt conveyor unit 3 may be changed sequentially from the left end to the right end, and after reaching the right end, the belt conveyor unit may turn back from the left end to the right end, and may again be changed from the indicator portion 10 at the right end to the indicator portion 10 at the left end. In the case where a plurality of belt conveyor units 3 are present, this occurs from the left end to the right end in all of the indicator portions 10 of all of the belt conveyor units 3, and after reaching the indicator portion 10 of the right end of the belt conveyor unit 3 at the right end, the turn back occurs here, and then occurs from there to the indicator portion 10 of the left end of the belt conveyor unit 3 at the left end. Alternatively, the color matching may be changed in random order in all the indicator portions 10.
The color change of each LED display unit 9 may be generated in an appropriate number of indicator units 10. For example, such a color change may occur every two indicator portions 10. Further, such two indicator portions 10 may be continuous or discontinuous. The color change of the indicator portions 10 may be stopped by one stopping operation or by two stopping operations for each indicator portion 10. The belt conveyor BC corresponding to each indicator portion 10 may be operated according to the operation amount of the indicator portion 10. Specifically, when two indicator portions 10 in which color matching is changed correspond to two belt conveyors BC, the two belt conveyors BC may be operated by the operation amounts corresponding to the respective indicator portions 10. Alternatively, when the two indicator portions 10 in which the color matching is changed correspond to one belt conveyor BC, the one belt conveyor BC may be operated with the total amount of the operation amounts indicated by the two indicator portions 10, respectively. Alternatively, if the color matching change is stopped at one belt conveyor BC as described above, an additional benefit may be given to the operation amount or the like. That is, the one belt conveyor BC may operate with an operation amount equal to or greater than the total amount.
The LED display units 9 are not limited to the configuration corresponding to each belt conveyor BC one by one. For example, LED display units 9 corresponding to a plurality of belt conveyors BC may be provided. Specifically, the belt conveyor unit 3 may be provided with an LED display unit 9 corresponding to the two belt conveyors BC between the two belt conveyors BC. When the color change is stopped at each indicator portion 10 of the LED display portion 9, the two belt conveyors BC (for example, the belt conveyors BC on both sides) corresponding to the LED display portion 9 can be operated by the operation amount of the indicator portion 10 where the color change is stopped. That is, normally, one belt conveyor BC is operated by the operation amount of one indicator portion 10, but two belt conveyors BC corresponding to 2 times the operation amount may be operated. In this way, an appropriate preference can be given to the operation amount of each belt conveyor BC. On the other hand, such an advantage (in comparison with the case of operating alone, in the case of operating the plurality of belt conveyors BC, there is a high possibility that the conveyance efficiency of the prize 30 is improved, and therefore, the case of changing the color arrangement of the plurality of indicator portions 10 may be included) may be limited to the case where the price (for example, 2 times the price or 1.5 times the price of a normal game) is additionally collected. The conveyor BC1 itself may function as the LED display unit 9. Specifically, the LED display unit 9 or a display unit equivalent thereto (means for indicating the belt conveyor BC as an operation target and the operation amount thereof) may be provided to the conveyor BC1 itself. For example, as such an equivalent display unit, a projector or the like that projects information (including, for example, a simple absence of light, color change, or the like) indicating the belt conveyor BC as an operation target and the operation amount thereof onto the conveyor BC1 may be used. That is, the conveyor belt BC1 itself can function as a display unit for indicating the belt conveyor BC and the operation amount thereof, which are the operation targets, by such a projector or the like.
Fig. 9 is an explanatory diagram for explaining a relationship between the lit state of each indicator portion 10 and the operation amount of the belt conveyor BC. As shown in fig. 9, the operation amount is larger in the case where the 5 indicator blocks 10a (all) are lit in the color change state (the case where the indicator portions 10 of the 5 indicator blocks 10a are lit in the different color indicator portions 10S) than in the case where the 3 indicator blocks 10a are lit in the color change state (the case where the indicator portions 10 of the 3 indicator blocks 10a are lit in the different color indicator portions 10S). Specifically, since a predetermined operation amount is allocated to one instruction block 10a, when 3 instruction blocks 10a are lighted in a color change state, the belt conveyor BC is driven by the operation amount corresponding to the 3 instruction blocks 10 a. Since the movement distance (pitch amount) 40 of the conveying surface DA of the belt conveyor BC in the predetermined direction is determined based on such an operation amount, the movement distance 40A in the case where the 3 indicator blocks 10A are lit in the color change state is naturally smaller than the movement distance 40B in the case where the 5 indicator blocks 10A (all) are lit in the color change state (about 1.7 times the movement distance 40A in the case where the 3 indicator blocks 10A are lit in the color change state). The prize 30 is moved from the initial position OP according to the movement distance 40. Therefore, when the color matching is stopped at the indicator portion 10 where the 5 indicator blocks 10a are lit, for example, when the belt conveyors BC having the same load distribution are driven in a case where the centers of gravity are located at the same one belt conveyor BC, the prize 30 can be conveyed more so that the prize 30 is closer to the opening 7. Therefore, the user is required to perform a stopping operation to stop the color change at the indicator portion 10 (the indicator portion 10 in which the 5 indicator blocks 10a are lit) with a larger amount of operation.
The operation amounts of the 3 indicator portions 10 may be appropriately distributed. For example, 2 indicating blocks 10a may be lighted in the left indicator portion 10, 3 indicating blocks 10a may be lighted in the right indicator portion 10, and 4 indicating blocks 10a may be lighted in the center indicator portion 10. The indicator portion 10 indicating the largest amount of movement among the 3 indicator portions 10 is not limited to the position located at the center. Such an indicator portion 10 may be disposed at an appropriate position including left and right. The operation amount corresponding to the instruction block 10a in the lighted state may be appropriate. That is, the present invention is not limited to a configuration in which a predetermined operation amount is allocated to one instruction block 10a, and the operation amount indicated by each indicator portion 10 corresponds linearly to the number of the instruction blocks 10a in the lighted state. The operation amount indicated by each indicator portion 10 may be appropriately allocated according to the number of the indication blocks 10a in the lighted state.
The number of indicator units 10 included in each LED display unit 9 is not limited to 3, and may be appropriately set. Alternatively, instead of the indicator portion 10 provided for each LED display portion 9, one indicator may be provided for all LED display portions. In this case, in such an indicator, the amount of readings representing the amount of motion (including the same readings indicating the type of block as the indicating block 10 a) may vary with the passage of time. Moreover, such a change in reading may also be stopped by stopping the operation. Alternatively, one numerical display unit common to all the LED display units may be provided, and the change in the numerical value of the numerical display unit that changes with the passage of time may be stopped by stopping the operation. The value at the time of stopping can function as an operation amount. In this case, such numerical information can function as the operation amount information of the present invention. As a result, the number of indicators for indicating the operation amounts and the number of belt conveyors BC operated so as to correspond to the indicators are not limited to one-to-one, and may be set to an appropriate ratio. The same applies to the LED display unit. That is, instead of the plurality of LED display units, for example, one display unit for presenting information indicating the numerical value of each belt conveyor BC may be provided, and the information may be stopped at the information indicating a part of the belt conveyors BC by stopping the operation. In this case, such numerical information can function as part of the information of the present invention.
In addition, various types of prizes 30 may be arranged in the belt conveyor unit 3. For example, even in the same shape, a large-sized prize 30 may be arranged, and a small-sized prize 30 may be arranged. In the case of the small-sized prize 30, the distance to the opening 7 tends to be relatively large compared to the large-sized prize 30. Therefore, in such a case, if the amount of action in the case of the small-sized prize 30 is not made larger than the amount of action in the case of the large-sized prize 30, there is a possibility that an unfair feel (or a reduction in the relative value relating to one game) is given to the user. Accordingly, the operation amount corresponding to the number of the instruction blocks 10a in the lit state is configured to be appropriately changeable by the manager of the game machine 1 (for example, the owner of the game machine 1 or the operator of a predetermined facility). In the case where, for example, a sensor capable of detecting the size of the prize 30 is provided in the game machine 1, the game machine 1 (control unit 21) may automatically set the operation amount based on the detection result of the sensor. The same applies to the case where the operation amount is changed according to factors other than the size of the prize 30.
Fig. 10 is an explanatory diagram for explaining a change in the operation amount that can occur in the indicator portion 10 in which the number of the indication blocks 10a in the lit state is the same. As shown in fig. 10, even when the number of the indicator portions 10 in the lighted state is the same as the number of the indicator blocks 10a, the movement distance 40 varies according to the setting of the manager. Specifically, even in the case where the number of the indicator portions 10 in the lighted state is the same as the number of the indicator portions 10a in the lighted state, the operation amount corresponding to the number of the indicator portions 10a in the lighted state is set so that the moving distance 40C when the large prize 30 is placed in the belt conveyor unit 3 is smaller than the moving distance 40D when the small prize 30 is placed. As described above, the operation amount of each belt conveyor BC is configured to be changeable as appropriate by the manager. The setting of the operation amount is not limited to being performed when the size of the prize 30 is changed, and may be performed when appropriate.
Next, the procedures of the display control process and the drive control process are described with reference to fig. 11 and 12. Both the display control process and the drive control process are executed by the control unit 21. The display control process is a process for controlling the display of each LED display unit 9. More specifically, the present invention is a process for changing the color arrangement of each indicator portion 10 in the lit state in a predetermined order and stopping the change in response to the stopping operation. The display control process is executed by the display control unit 23 of the control unit 21. When a predetermined change start condition is satisfied (for example, when a price such as a coin is collected as described above), the display control unit 23 starts the display control process of fig. 11, and first, the color arrangement of the light-up of each indicator unit 10 included in the upper and lower LED units 8 is sequentially changed from the left end to the left end for each LED unit 8 (step S101). That is, the display control unit 23 controls the lighting of each indicator unit 10 so that the color matching changes sequentially from the left end to the right end as time passes. In addition, in the case where two belt conveyor units 3 are provided in the game machine 1, the display control unit 23 executes such a change that such color matching changes occur in the order from each indicator portion 10 of the belt conveyor unit 3 at the left end to each indicator portion 10 of the belt conveyor unit 3 at the right end. That is, the display control unit 23 causes such a change to occur in order from the leftmost indicator portion 10 to the rightmost indicator portion 10 across the two belt conveyor units 3. The display control unit 23 repeatedly causes such a change to occur unidirectionally so as to sequentially cycle from the left end to the right end. On the other hand, the display control section 23 executes such a change in synchronization in the two LED units 8. That is, the display control section 23 performs the same change for each LED unit 8 so that the changes of the upper and lower LED units 8 are synchronized.
Next, the display control unit 23 determines whether or not there is a stop operation, that is, whether or not an operation of pressing the push button 4 has been performed (step S102). When the stop operation is not performed, the display control unit 23 repeatedly determines whether or not the stop operation is performed at a predetermined cycle. That is, the display control section 23 repeatedly executes the processing of step S102 until the stop operation is executed. On the other hand, when the stop operation is performed, the display control unit 23 stops the change of the color matching according to the timing of the stop operation (step S103). Then, the display control unit 23 stops the change of the color matching and then ends the present process. Thus, the color arrangement of each indicator portion 10 in the lit state changes in a predetermined order. Further, such a change is stopped with the stop operation.
On the other hand, the drive control process is a process for driving each belt conveyor BC. Specifically, the drive control process is the following process: the belt conveyor BC to be driven and the operation amount thereof are determined based on the stop operation, and the belt conveyor BC to be driven is actually driven by the driving amount. The drive control process is executed by the drive control unit 24 of the control unit 21. With the end of the display control process, the drive control unit 24 starts the drive control process of fig. 12, and first acquires the stop position at which the color matching change of the indicator unit 10 is stopped in response to the stop operation (step S201).
Next, the drive control unit 24 determines the belt conveyor BC as the driving target based on the stop position acquired in step S201 (step S202). Specifically, the drive control unit 24 determines the LED display unit 9 including the indicator unit 10 at the stop position, and determines the belt conveyor BC corresponding to the LED display unit 9 as the belt conveyor BC to be driven. Next, the drive control unit 24 determines the operation amount of the belt conveyor BC as the driving target determined in step S202 (S203). Specifically, the drive control unit 24 determines the number of the instruction blocks 10a in the lit state in the indicator unit 10 at the stop position, and determines the operation amount of each instruction block 10a (or the operation amount corresponding to the number of the instruction blocks 10 a) based on a preset setting result (including a setting result set by the manager). Then, the drive control unit 24 obtains an operation amount corresponding to the number of the determined indication blocks 10a in the lighted state based on the determined operation amount of each indication block 10a, and determines the operation amount as a driving amount of the belt conveyor BC to be driven. In addition, when the plurality of belt conveyors are determined to be the belt conveyors to be driven by the stop operation, the drive control unit 24 determines the plurality of belt conveyors and their operation amounts in step S202 and step S203. In addition, when a plurality of belt conveyors corresponding to a plurality of game times are simultaneously driven, the drive control unit 24 may determine whether or not the determination of all the belt conveyors corresponding to a plurality of game times and their operation amounts has been completed after step S203, and if such determination has not been completed, the processing of step S204 may be retained until the completion of the determination.
Next, the drive control unit 24 actually drives the belt conveyor BC based on the determination results of steps S202 and S203. Specifically, the drive control unit 24 drives the motor 11 corresponding to the belt conveyor BC specified in step S202 so that the belt conveyor BC actually performs the driving operation (conveying operation) by the operation amount specified in step S203. Then, the drive control unit 24 actually drives the belt conveyor BC as the drive target, and then ends the present process. Accordingly, the belt conveyor BC to be driven and the operation amount thereof are determined based on the stop operation, and the belt conveyor BC to be driven is actually operated by the operation amount.
As described above, according to this aspect, the placement surface DAG is divided into 10 conveying surfaces DA corresponding to 10 belt conveyors BC, and the prize 30 is positioned on the placement surface DAG so as to straddle the conveying surfaces DA of two or more belt conveyors BC, and the belt conveyor BC corresponding to each conveying surface DA conveys the portion (portion) of the prize 30 positioned on each conveying surface DA in a predetermined direction (front). In other words, the 10 belt conveyors BC each carry the portion of the prize 30 located on each carrying surface DA, and thus allow the prize 30 to be arranged across two or more carrying surfaces DA. Accordingly, the arrangement and conveyance of the prize 30 can be carried out without depending on only one conveyable range (in the case of the boom, the length of the claw, the angle of deployment, the force of capturing, or the like) corresponding to one operating member such as one belt conveyor or one boom (a well-known operating member of the type that captures, lifts, and conveys the prize 30), for example, and the arrangement and conveyance of the prize 30 can be shared by the plurality of conveyance surfaces DA and the plurality of belt conveyors BC corresponding to them, respectively. Therefore, even if an object cannot be placed and transported within the transportable range of one operating member, it can be placed and transported by the plurality of transport surfaces DA and the plurality of belt conveyors BC corresponding thereto. As a result, by such sharing, objects having a wider variety of forms can be disposed as the winnings 30 on the disposition surface DAG than in the case where only one movable member is formed on the disposition surface DAG, and therefore, the degree of freedom of the objects that can be utilized as the winnings 30 can be improved.
The belt conveyor BC to be operated is specified by a stop operation (operation of pressing the push button 4) by the user. Accordingly, by such a stopping operation, various skills or fields, such as a skill for discriminating a more appropriate (more highly loaded) belt conveyor BC or a skill for stopping a color change at such a more appropriate belt conveyor BC, can be given to the operation of the belt conveyor BC, in other words, the conveyance of the prize 30. As a result, a process of conveying such a prize 30 for various types of prizes 30 can be provided, and a room for reflecting a skill or the like for operating the belt conveyor BC as an operation target during the conveyance can be provided. This can improve the interest of the game.
Further, by such a stopping operation for determining the belt conveyor BC as the operation target, the operation amount of the belt conveyor BC as the operation target can be determined. Therefore, by such a stopping operation, the operation amount of the belt conveyor BC as the operation target can be changed. That is, the skill of the user or the like can be reflected in the operation of the belt conveyor BC as the operation target (in other words, the conveyance of the prize 30), and the expectation of the operation of the belt conveyor BC at one time by the user can be changed. Further, since both the belt conveyor BC to be operated and the operation amount thereof can be determined by the same common stop operation, the user can save labor and time compared with the case where these operations are performed by different operations. Thus, the convenience of the user can be further improved, and the interest of the game can be further improved.
On the other hand, a part of the prize 30 (a part on the conveying surface DA) is conveyed forward (in the direction of the opening 7) by each belt conveyor BC. Therefore, if each belt conveyor BC does not operate in the backward direction (backward direction) opposite to the forward direction, even if the prize 30 cannot be conveyed to the opening 7 by one conveyance, the one-way conveyance in the direction of the opening 7 is continued without backward from the position. As a result, for example, when the conveyance direction of each belt conveyor BC is limited to the front direction only, if the prize 30 cannot be conveyed to the opening 7 by one conveyance, the favorable situation (the situation of approaching the opening 7) caused by the conveyance can be maintained until the opportunity of the next conveyance. Accordingly, the expectation of the user regarding the acquisition of the prize can be directly correlated with the number of game plays, and thus the user can be promoted to play the game. Further, the influence of each belt conveyor BC on the conveyance of the prize 30 tends to be as follows: the influence of the operation of the plurality of belt conveyors BC is greater than the influence of the operation of the respective belt conveyors BC individually and sequentially. Therefore, when there are a plurality of belt conveyors BC to be operated, the difficulty in obtaining a game can be adjusted by adjusting the operation timing of each belt conveyor. Specifically, the difficulty in obtaining a prize can be reduced when all of the plurality of belt conveyors BC to be operated are operated simultaneously, as compared with the case where the plurality of belt conveyors BC to be operated are operated sequentially. This can improve the expectation of the user for obtaining the prize.
In the above manner, the drive control unit 24 of the game machine 1 functions as the part determining means, the operation amount determining means, and the part operating means of the present invention by executing the process of fig. 12. More specifically, the drive control unit 24 functions as a part of the determination means by executing step S202 in fig. 12, functions as an operation amount determination means by executing step S203 in fig. 12, and functions as a part of the operation means by executing step S204 in fig. 12. Further, since the drive control unit 24 is provided, the control unit 21 of the game machine 1 functions as an operation control means of the present invention.
The present invention is not limited to the above-described embodiments, and may be implemented by appropriately deforming or changing. For example, in the above-described embodiment, the prize 30 itself is used as the game body. However, the game body is not limited to such a mode. For example, the game body may be a different object from the prize 30. That is, the prize may be different from the form of the game body concerning the difficulty or interest of the game. In the case where the game body and the prize are different objects, the game body discharged from the discharge port 5 may be exchanged with the prize by the operator of the facility or the like to give the prize to the user.
In the above-described aspect, the game machine 1 is provided with the push button 4, and the prize is played before the game machine 1 to obtain the game. However, the present invention is not limited to such a mode. For example, the game system of the present invention may include a server device connected to the game machine 1 via a network, and the belt conveyor BC of the game machine 1 may be remotely operated via various user terminals (for example, a personal computer, a smart phone, and other game devices) connected to such a server device. Moreover, prizes may also be given to the user by mailing or electronically. That is, the prize may also be an object in electronic form. In this case, the server apparatus may indirectly control the operation of the belt conveyor BC by instructing the game machine 1 via the user terminal to stop the operation at a timing or the like. Further, by executing such an instruction for indirectly controlling the belt conveyor BC, the server apparatus can function as all or a part of the partial determination means, the operation amount determination means, and the partial operation means of the present invention. As a result, such a server device can function as a game system of the present invention in place of the game machine 1.
In the above-described aspect, the operation of pressing the push button 4 determines the belt conveyor to be operated and the operation amount thereof. Specifically, the color change of the indicator portion 10 that changes with time is stopped by the operation of pressing the push button, and the belt conveyor that is the operation target and the operation amount thereof are determined from the stop position. In other words, the belt conveyor as the operation target and the operation amount thereof are determined according to the timing of the pressing operation. However, the present invention is not limited to such a mode. For example, the belt conveyor to be operated and the operation amount thereof may be determined according to various games. Further, various input devices for inputting game actions required in such various games can be utilized as the input device of the present invention. The belt conveyor to be operated and the operation amount thereof may be determined according to different game behaviors (including different game behaviors).
The belt conveyor BC may be appropriately configured. For example, in the above embodiment, the belt BC1 of each belt conveyor BC is formed substantially flat. However, the shape of the conveyor belt BC1 is not limited to such a flat type. For example, various projections or grooves may be provided on the belt BC 1. Fig. 13 is a perspective view showing a belt conveyor unit 3 according to a modification. Fig. 13 illustrates an example in which various protrusions BCB are provided on the belt BC 1. As shown in fig. 13, such projections BCB may include small projections BCB1 having a small drop height, large projections BCB2 having a large drop height (in the example of fig. 13, the distance between the projections BCB is also large as compared with the small projections BCB 1), and arrow projections BCB3 having arrow projections. By such a projection BCB, the conveying force of each belt conveyor BC can be adjusted. Specifically, when such a projection BCB is provided, the prize 30 can be hooked by the projection BCB, and therefore the conveyance force can be improved as compared with the case of being flat. The larger the drop of the protrusion BCB, the higher the rise of the conveying force (for example, the conveying force of the large protrusion BCB2 is higher than that of the small protrusion BCB 1). As a result, the difficulty in obtaining a game with a prize can be reduced by the projection BCB. In addition, in the case of the arrow projection BCB3, the direction of conveyance can be expressed by the shape thereof, and thus the interest of the game can be influenced. For example, in the case where a plurality of belt conveyor units 3 are provided so that the conveying directions are different, the conveying direction may be difficult to grasp, but the conveying direction can be grasped easily by the arrow projection BCB3. For example, in addition to this, various protrusions BCB for adjusting the difficulty level, such as protrusions BCB having the same fall but different pitch distances, may be provided on the conveyor belt BC 1. The belt conveyors BC may be configured to be capable of being conveyed in both the forward and backward directions. Such a conveyance direction may be added to one of the game properties. Specifically, for example, in the case where a conveyance display unit that displays the conveyance direction is provided, the change of the conveyance display unit may be stopped by a stop operation in the same manner as the operation amount or the like, and the belt conveyor BC may be operated in the conveyance direction at the time of the stop. Alternatively, in the case where a button is provided for each conveyance direction, the user can designate the conveyance direction by selecting such a button.
Various aspects of the present invention, which are derived from the above-described embodiments and modifications, are described below. In the following description, for the purpose of facilitating understanding of the embodiments of the present invention, corresponding members shown in the drawings are denoted by brackets, but the present invention is not limited to the illustrated embodiments.
A game system of the present invention provides a prize-obtaining game using a housing (2), wherein the housing (2) is configured to participate in a change in a position of a game body (30) accommodated in an accommodating section (6) of two or more action members (BC) that act in accordance with a game behavior of a user input via an input device (4), the prize-obtaining game being one of: when the game body is moved to a predetermined position (7) by the action of the two or more action members in the housing, a prize (30) is given to the user, and the game system (1) includes: a part determination section (24), in the case where the game behavior includes a part determination behavior for determining a part of the plurality of action sections, the part determination section (24) determines a part of the action sections based on the part determination behavior; an action amount determination means (24), wherein when the game action includes an action amount determination action for determining the action amount of the part of action means, the action amount determination means (24) determines the action amount when the part of action means acts on the basis of the action amount determination action; and a partial operation means (24) for causing the partial operation means to actually operate based on the determination results of the partial determination means and the operation amount determination means.
According to the present invention, a part of action parts as action objects is determined by a part determination action as a game action. Accordingly, such a partial determination behavior can give room for reflecting the skill of the user or the like in the motion of the motion member. The movement amount of a part of the movement means is determined by a movement amount determination action as a game action. Therefore, the operation amount of such a part of the operation member can be changed by the operation amount determination behavior. This can change the expectation of the user for the operation of the primary operation member. As a result, the skill of the user can be reflected in the movement of the movement member, and the expectation of the user for the movement of the movement member at one time can be changed.
Various game behaviors may also be utilized as part of determining the behavior and the action amount determining behavior. The partial determination behavior and the action amount determination behavior may be the same common game behavior or may be mutually independent game behaviors (including a case where the game behaviors themselves are of the same kind, that is, a case where two identical game behaviors are executed separately). For example, in one aspect of the game system of the present invention, the part determining means and the operation amount determining means may use a common game behavior as the part determining behavior and the operation amount determining behavior, and may determine the operation amounts of the part of the operation means and the part of the operation means, respectively, based on the common game behavior. In this case, since both the action component to be the action and the action amount thereof can be specified by one common game action, the user's effort can be saved compared to the case where these partial specification actions and action amount specification actions are executed separately. Thus, the convenience of the user can be improved, and the interest of the game can be further improved.
In the case of using the same common game behavior as the part determination behavior and the action amount determination behavior, various behaviors (including not only various operations for various operation sections but also various actions of the user) may be employed as such same common game behavior. The input device may be configured to input such various identical common game actions. Similarly, various output devices may be used to assist in such various common game activities. For example, in one aspect of the present invention in which the same common game behavior is used as a part of the game behavior and an action amount specifying behavior, the part specifying means may be connected to a display device (8), the display device (8) may have a determination section (9), the determination section (9) may be configured to present part information indicating one or more action parts of the plurality of action parts so that an action part to be processed changes with time, in the case where a stopping behavior for stopping a change in the part information is executed as the game behavior, the part specifying means may specify an action part corresponding to the part information stopped by the stopping behavior as the part of the game behavior, the display device may have an amount display section (10) configured to display action amount information indicating an action amount of the part of the action part in a manner that the action part to be processed changes with time, and in the case where the stopping behavior is also caused to stop by the stopping behavior as the part information, the part of the part corresponding to the stopping behavior is specified by the stopping behavior, and the part of the action part corresponding to the stopping behavior is the part specifying action amount.
In addition, in the case where a display device having a determination unit and an amount display unit for changing the presented information with the lapse of time is used as an output device for assisting the same common game action, and a stop operation for stopping the change of the determination unit and the amount display unit is used as such common game action, the determination unit and the amount display unit may be appropriately provided that the presented information can be changed with the lapse of time. For example, one determination unit and one amount display unit may be provided, or a plurality of determination units and a plurality of amount determination units corresponding to a plurality of operation members may be provided, respectively, so that information for specifying the numerical value of a part of the operation members and information for specifying the numerical value of the operation amount of the part of the operation members are presented. In this case, the number of the plurality of operating members and the number of the plurality of determination units, the number of the plurality of operating members and the number of the plurality of amount determination units, or the number of the plurality of determination units and the number of the plurality of amount determination units may or may not coincide. Specifically, for example, in one embodiment of the present invention using a determination unit and an amount display unit, when the determination unit includes a plurality of determination units that respectively correspond to the one or more operation units and sequentially respectively present the object specifying information and the non-object specifying information with time in such a manner that the determination units stop at any one of the object specifying information and the non-object specifying information with the stop action, the portion specifying unit uses the object specifying information as the portion information, determines the one or more operation units corresponding to the determination unit that presents the object specifying information as the portion of operation units, and the amount display unit includes a plurality of amount display units that respectively show different operation amounts and sequentially present the amount specifying information and the non-amount specifying information with time in such a manner that the amount display units stop at any one of the amount specifying information and the non-amount specifying information with the stop action, the operation amount specifying unit uses the amount specifying information as the operation amount information, and determines the portion of operation units corresponding to the amount of operation information as the portion of operation units. In this aspect, the plurality of quantity display units may be provided for each determination unit.
More than two motion members may participate in the change of position of the game body in various ways. For example, two or more operation members may participate in the change of the position of the game body by transporting the game body, or may participate in the change of the position of the game body by supporting the game body so as to resist the action of other elements when the other elements for which the change of the position of the game body is desired to be effected. Gravity, for example, may be utilized as such other elements. That is, for example, two or more operation members may be used to support the game body from below to prevent the game body from falling off, thereby allowing the game body to participate in a change in position. Specifically, for example, in one aspect of the game system of the present invention, when the housing is formed with the discharge port (5) and the opening (7), the discharge port (5) may be located below the housing as an opening for discharging the game body of the housing to the outside of the housing, and the opening (7) may function as the predetermined position, and may be opened to the bottom surface of the housing so as to be connected to the discharge port, and in this case, the game body may be supported from below the game body by the two or more operation members, thereby forming the bottom surface of the housing.
When a conveying member for conveying the game body is used as the operating member, such a conveying member may be appropriately configured. For example, such a conveying member may be configured to displace a part of the game body in a predetermined direction by using pressure obtained by water flow or air flow. Alternatively, each of the operating members may be configured to displace a part of the game body in a predetermined direction by pushing the member in a predetermined direction by a rod-like member or a protrusion provided on the rod-like member. In addition, for example, when the game body itself is an object influenced by magnetic force such as metal, or when the game body is placed on the placement surface by an instrument or the like that is similarly influenced, each of the operation members may be configured to displace a part of the game body in a predetermined direction by magnetic force. Further, as such an operating member, a belt conveyor that conveys the game body by displacing the conveyance surface in a predetermined direction may be used. Further, such a belt conveyor, a rod-like member, or the like may be configured to displace a part of the game body in a predetermined direction by magnetic force.
Specifically, for example, in one aspect of the game system of the present invention, a plurality of Belt Conveyors (BC) may be used as the plurality of operation members, wherein the plurality of Belt Conveyors (BC) may be operated to convey a conveying surface (DA) of a part of the conveying surface corresponding to a part supporting the game body in a predetermined direction, and the plurality of belt conveyors may be arranged such that the opening is positioned at a tip end in the predetermined direction. In this case, the game body is conveyed in a predetermined direction by the belt conveyor. Therefore, if the belt conveyor does not operate in the reverse direction opposite to the predetermined direction, even if the game body cannot be conveyed to the predetermined position by one conveyance, the one-way conveyance in the predetermined direction is continued without reversing from the position. As a result, for example, when the direction of movement of the belt conveyor is limited to only a predetermined direction, if the game body cannot be conveyed to a predetermined position by one conveyance, the favorable situation associated with the conveyance can be maintained until the next conveyance. Accordingly, the expectation of the user regarding the acquisition of the prize can be directly related to the number of games, and thus the user can be promoted to play the game.
The number of the operation members to be operated may be one or a plurality of. In addition, when a plurality of operation members are part of the operation target, these operation members may be operated at an appropriate timing. For example, their operation timings (including the operation start timing and the operation period) may be identical or not identical. Similarly, when a plurality of operation members are provided as a part of the operation members, the operation members may be determined by one opportunity or may be determined by dividing the operation members into a plurality of opportunities. For example, in one aspect of the game system of the present invention, when two or more operation members are determined as the partial operation members, the partial operation members may sequentially operate the operation members. Alternatively, in one aspect of the game system of the present invention, when two or more operation members are determined as the partial operation members, the partial operation members may operate all of the partial operation members at the same time. The influence of such a plurality of operating members on the conveyance of the game body tends to be as follows: the influence of the plurality of operating members operating together is greater than the influence of each operating member operating individually in sequence. Therefore, the difficulty in obtaining a game with a prize can be adjusted by adjusting the timing of the operations of the plurality of operation members. Specifically, the difficulty in obtaining a prize can be reduced when all of the two or more operating members as part of the operating members are operated at the same time, as compared to when the two or more operating members as part of the operating members are operated sequentially. This can increase the user's expectation of obtaining a prize.
In addition, various objects can be utilized as the game body. For example, the game body may be a different object from the prize or the same object as the prize. That is, the prize itself can be utilized as a game body. Such a prize itself may be given to the user as the user reaches the predetermined position. Specifically, in one embodiment of the game system of the present invention, the prize may be used as the game body.
(reference example)
In the game of patent document 1 described above, the conveyor belt is prepared for each prize, and therefore, the size of the prize depends on the size of the conveyor belt. Therefore, for example, in the case of using an object larger than the conveyor belt as a prize, there is a possibility that the transport of the prize is hindered. In order to eliminate such a possibility of the obstacle (problem), it is required to prepare the conveyor belt for each size and shape of the prize, or to limit the prize to an object that can be placed on the conveyor belt, and the possibility of countermeasures is high. If only a fixed one of the conveyor belts is utilized, at least a limitation may be imposed on the form of the prize.
Similarly, in the game devices of patent document 2 and patent document 3, a prize itself is also used as a game body. On the other hand, in this game device, the prize is supported from below on the opening by a plurality of prize supporting portions for operating so that the exposed area of the opening is changed, and when the support of the prize is released by the operation of such prize supporting portions, the prize falls from the opening to the prize take-out port, and the fallen prize is given to the player from the prize take-out port. In the case of such a mechanism, the size of the opening needs to be designed to be associated with the size of the prize. Specifically, when the opening is made excessively large compared to the prize, there is a possibility that the support of the prize by the prize support section or the relationship between the action of the prize support section and the dropping of the prize may not be properly performed. Since such an opening is used, the game device is not configured to carry the prize as in the game device of patent document 1, but there is still a high possibility that the form of the prize depends on the size of the opening or the prize support section. As a result, it can be said that it is necessary to prepare an opening (in other words, a game device) for each form of the prize, or to limit the prize to an object that can be placed in the opening, and there is still a possibility that the form of the prize is limited.
The game devices of patent documents 1 to 3 are all of a type of prize acquisition game that aims at acquiring a prize by an operation of an operation member, and the game device of patent document 1 corresponds to a type of game that acquires a prize by conveying a prize by an operation member. In such a prize-acquiring game of the type in which a prize is carried, a carrying process of the prize carried by such an operating member, a skill of operating such an operating member, or the like often function as a part of interest of the game.
However, in the game device of patent document 1, since one prize is disposed on each conveyor, and the prize is necessarily conveyed along with the movement of the conveyor, there is a low possibility that unexpected progress occurs during conveyance. Specifically, for example, when the action member is configured to capture a prize, the following progress may be incurred: the prize is released from the capturing state during the conveying process and cannot be conveyed to the progress of the prescribed position for giving the prize; with such release, the positional relationship of the prize changes with a change in the arrangement angle or the like, resulting in progress of easy and difficult capturing; in addition, in the case where there are a plurality of prizes, progress which is easy and difficult in capturing is caused according to the positional relationship with these prizes; or conversely, other prizes may be readily awarded or unexpected progress may be made in actually awarding other prizes. Such a possibility contributes to a part of interest by giving a stimulus to the user, but in the case of patent document 1, there is a low possibility of such progress. Further, the operation of the conveyor belt is automatically controlled in accordance with the result of the inlet. Therefore, although the player can participate in the determination of the conveyance amount through the inlet, it is not practical to perform the operation of moving the conveyor. As a result, there is little room for reflecting the skill and the skill of the player in the movement of the conveyor.
On the other hand, in the game devices of patent document 2 and patent document 3, since the prize support section to be operated among the plurality of prize support sections is determined by the operation of the player, it may be called a type of prize acquisition game in which the operation member is operated according to the skill of the user or the like. Therefore, there may be room for reflecting the skill of the player or the like in determining the prize support section to be operated. However, since the prize support section merely operates to change from the supported state to the unsupported state, and the movement of the prize to the prize delivery port mainly depends on gravity, a game is not obtained for a type of prize in which the prize is carried by the operating member. As a result, the conveyance process by the operating member is not generated, and the interest associated with the conveyance process is not generated. Therefore, there is room for improving the interest of the prize in the game.
Accordingly, an object of the following exemplary embodiments is to provide a game system capable of improving the degree of freedom of an object that can be used as a game body.
The game system of the reference example comprises an action control part (21), when the game action of a user is input through an input device (4), the action control part (21) controls the conveying action in a shell (2) according to the game action, wherein, an arrangement surface (DAG) for arranging a game body (30) and an action part (3) for executing the conveying action are arranged in the shell, the conveying action is used for conveying the game body on the arrangement surface to a specified position (5), and the game system (1) provides the following prize obtaining game: in the game system (1), when the game body is transported to the predetermined position by the operation member, and the prize (30) is awarded to the user, the game system (1) is provided with a plurality of operation members (BC) for respectively operating such that a part of the game body located in each region is displaced toward the predetermined position in each region, wherein the housing includes a plurality of regions obtained by dividing the arrangement surface in the arrangement surface, and the game body is divided so as to be located on the arrangement surface across two or more regions (DA), and the operation control member includes: a part determination section (24) that, when a part determination action for determining a part of the plurality of action sections is performed as a game action of the user, the part determination section (24) determines a part of the action sections based on the part determination action; and a partial operation member (24) that operates the partial operation member among the plurality of operation members so that a portion of the game body corresponding to the partial operation member is displaced toward the predetermined position.
According to this reference example, the arrangement surface is divided into a plurality of areas so that the game body is positioned on the arrangement surface so as to extend across two or more areas, and the operation member corresponding to each area displaces the portion of the game body positioned in each area. In other words, the plurality of operating members each carry the portion of the game body located in each region, and therefore, the game body is allowed to be arranged across two or more regions. Thus, the arrangement and conveyance of the game body can be shared by a plurality of areas and a plurality of operation members, respectively, without depending on only one area corresponding to one operation member. Therefore, even if the arrangement and conveyance of the object cannot be realized in one area corresponding to the conveyable range of one operating member, the arrangement and conveyance can be performed by a plurality of areas and a plurality of operating members. As a result, by such sharing, objects having a wider variety of forms can be disposed as game bodies on the disposition surface than in the case where only one region corresponding to the conveyable range of one operating member is formed on the disposition surface, and therefore, the degree of freedom of the objects that can be utilized as game bodies can be improved. In addition, a conveying process for conveying the game body can be provided, and a room for reflecting a skill for operating the operation member during the conveyance can be provided. This can also enhance the interest of the game.
Each of the operating members may displace a part of the game body in a predetermined direction by various methods. For example, each of the operating members may be configured to displace a part of the game body in a predetermined direction by using pressure obtained by the water flow or the air flow. Alternatively, each of the operating members may be configured to displace a part of the game body in a predetermined direction by pushing the member in a predetermined direction by a rod-like member or a protrusion provided on the rod-like member. In addition, for example, when the game body itself is an object influenced by magnetic force such as metal, or when the game body is placed on the placement surface by an instrument or the like that is similarly influenced, each of the operation members may be configured to displace a part of the game body in a predetermined direction by magnetic force. Further, as such an operating member, a belt conveyor that conveys the game body by displacing the conveyance surface in a predetermined direction may be used. Further, such a belt conveyor, a rod-like member, or the like may be configured to displace a part of the game body in a predetermined direction by magnetic force.
Specifically, for example, in one aspect of the game system of the present reference example, a plurality of Belt Conveyors (BC) may be provided in the housing as the plurality of operation members, wherein the plurality of Belt Conveyors (BC) may be operated so that a part of the game body is displaced in a predetermined direction, and the plurality of belt conveyors may be arranged so that the predetermined position is located at a tip end in the predetermined direction. In this case, the game body is conveyed in a predetermined direction by the belt conveyor. Therefore, if the belt conveyor does not operate in the reverse direction opposite to the predetermined direction, even if the game body cannot be conveyed to the predetermined position by one conveyance, the one-way conveyance in the predetermined direction is continued without reversing from the position. As a result, for example, when the direction of movement of the belt conveyor is limited to only a predetermined direction, if the game body cannot be conveyed to a predetermined position by one conveyance, the favorable situation associated with the conveyance can be maintained until the next conveyance. Accordingly, the expectation of the user regarding the acquisition of the prize can be directly related to the number of games, and thus the user can be promoted to play the game.
In addition, in the case of using a belt conveyor as an operating member, the belt conveyor may be appropriately arranged so that various directions function as a predetermined direction. For example, the belt conveyor may be disposed so as to be inclined to a predetermined position obliquely upward, so that a part of the game body is conveyed obliquely upward as a predetermined direction. Alternatively, for example, if the magnetic body is attached to the belt portion of the belt conveyor and the game body can be transported in a case where the game body is made of metal, the belt conveyor may be disposed so as to face upward at a predetermined position so as to transport a part of the game body in a vertical direction (or nearly upward in the vertical direction) which is a predetermined direction. Similarly, the predetermined position may be set to an appropriate position. Specifically, the predetermined position may be set such that the game body is directly conveyed to the front end in the predetermined direction by the belt conveyor, or may be set such that the game body is indirectly conveyed to the front end in the predetermined direction. For example, in the case where the game body is indirectly conveyed to the predetermined position by the belt conveyor, a conveyance mechanism for automatically realizing conveyance to the predetermined position may be additionally provided at the front end of the belt conveyor so as to function similarly to conveyance to the predetermined position. For example, the belt conveyor may be disposed such that an opening connected to the lower discharge port via the connection passage is located at the front end in the predetermined direction, and such an opening, connection passage, and discharge port may function as a conveyance mechanism utilizing gravity. Specifically, for example, in one embodiment of the present reference example in which a belt conveyor is used as an operating member, when a housing portion (6), an outlet (5), and an opening (7) are formed in the housing, the housing portion (6) functions as a bottom surface to house the game body in the housing, the outlet (5) functions as an opening for discharging the game body of the housing portion to the outside of the housing portion, the opening (7) opens to the bottom surface of the housing portion so as to be connected to the outlet, and the plurality of belt conveyors are arranged above the outlet so as to displace a part of the game body in the predetermined direction toward the opening, respectively.
The plurality of operating members and the plurality of regions may be provided such that one operating member corresponds to two or more regions, or may be provided such that one region corresponds to two operating members. In addition, such correspondence relationship may or may not be uniform. That is, for example, the correspondence relationship between the plurality of operating members and the plurality of regions may be set so that one region corresponding to two operating members and one region corresponding to one operating member coexist. Alternatively, a plurality of action members and a plurality of areas may be provided so that one action member corresponds to one area. Specifically, for example, in one embodiment of the present reference example in which the belt conveyors are arranged above the discharge port as the respective operating members, the plurality of belt conveyors may be arranged such that the conveying surfaces of the belt conveyors correspond to the respective areas, and the belt conveyors may be operated such that the portion of the game body located above the belt conveyors is conveyed in the predetermined direction as a part of the game body.
The game body may be appropriately configured. For example, in the case of using a plurality of belt conveyors as the operation member, the game body may be indirectly disposed on these belt conveyors. For example, in the case where the game body is indirectly disposed on the belt conveyor as described above, the belt conveyor may be configured such that the game body is loaded with a tool such as a metal and such a tool is transported by a magnetic force. Specifically, for example, a magnet may be provided on the conveying surface of the belt conveyor, and the game body may be loaded with a tool that is attracted to such a magnet by a magnetic force. That is, the game body may be indirectly disposed on the conveying surface (disposition surface) by means of such a device. Alternatively, an arrangement surface (an arrangement surface of a material that does not affect magnetic force) may be arranged between the belt conveyor and the tool. On the other hand, the game body may be directly disposed on the belt conveyor. Specifically, for example, in one embodiment of the present reference example in which the belt conveyors are disposed above the discharge port as the respective operation members, the game body may be disposed directly on the plurality of belt conveyors such that a part of the game body is in contact with the conveying surface of each belt conveyor.
The number of the operation members to be operated may be one or a plurality of. In addition, when a plurality of operation members are part of the operation target, these operation members may be operated at an appropriate timing. For example, their operation timings (including the operation start timing and the operation period) may be identical or not identical. Similarly, when a plurality of operation members are provided as a part of the operation members, the operation members may be determined by one opportunity or may be determined by dividing the operation members into a plurality of opportunities. For example, in one aspect of the game system of the present reference example, when two or more operation members are determined as the partial operation members, the partial operation members may sequentially operate the operation members. Alternatively, in one aspect of the game system of the present reference example, when two or more operation members are determined as the partial operation members, the partial operation members may operate all of the partial operation members at the same time. The influence of such a plurality of operating members on the conveyance of the game body tends to be as follows: the influence of the plurality of operating members operating together is greater than the influence of each operating member operating individually in sequence. Therefore, the difficulty in obtaining a game with a prize can be adjusted by adjusting the timing of the operations of the plurality of operation members. Specifically, the difficulty in obtaining a prize can be reduced when all of the two or more operating members as part of the operating members are operated at the same time, as compared to when the two or more operating members as part of the operating members are operated sequentially. This can increase the user's expectation of obtaining a prize.
Description of the reference numerals
1: a game machine (game system); 2: a housing; 3: a belt conveyor unit; 4: pressing a button (input device); 5: a discharge port (a predetermined position); 6: a housing part; 7: an opening; 9: an LED display unit (determination unit); 10: an indicator section (amount display section); 21: a control unit (action control means); 24: a drive control unit (computer, part determination means, operation amount determination means, part operation means); 30: prize (game body); DA: a conveying surface (region); DAG: and (5) configuring a surface.

Claims (9)

1. A game system that provides a prize-obtaining game using a housing configured to participate in a change in a position of a game body housed in a housing portion, of a plurality of action members that act in accordance with a game behavior of a user input via an input device, the prize-obtaining game being one of: when the game body is moved to a predetermined position in the housing by the operation of the two or more operation members, the user is awarded a prize, and the game system includes:
a part determination section that determines a part of the action sections based on a part determination behavior in a case where the game behavior includes the part determination behavior for determining the part of the action sections;
An action amount determination means for determining, when the game action includes an action amount determination action for determining an action amount of the part of action means, an action amount at which the part of action means acts, based on the action amount determination action; and
a partial operation section that causes the partial operation section to actually perform an operation based on the determination results of the partial determination section and the operation amount determination section,
wherein the part determining means and the motion amount determining means determine the motion amounts of the part of the motion means and the part of the motion means, respectively, based on one common game behavior by using the one common game behavior as the part determining behavior and the motion amount determining behavior, so as to determine the other of the part of the motion means and the motion amount of the part of the motion means in conjunction with any one of the motion amounts of the part of the motion means and the part of the motion means based on the one common game behavior.
2. The gaming system of claim 1, wherein the plurality of game pieces are configured to,
the part specifying means is connected to a display device having a determination section for presenting part information indicating one or more of the plurality of action means so that the action means to be changed with the passage of time, and when a stop action for stopping the change of the part information is executed as the game action, the part specifying means uses the stop action as the one common game action, specifies the action means corresponding to the part information stopped by the stop action as the part action means,
The display device includes an amount display unit for displaying operation amount information indicating an operation amount of the part of the operation members so as to change with the passage of time, and the operation amount determination unit determines, as the operation amount of the part of the operation members, an operation amount corresponding to the operation amount information stopped by the stopping action, the operation amount information by using the stopping action as the one common game action in the same manner as the part determination unit when the change of the operation amount information is stopped by the stopping action.
3. The gaming system of claim 2, wherein the plurality of game pieces are configured to,
when the determination unit includes a plurality of determination units that correspond to the one or more operation units, respectively, and that sequentially present the object specifying information and the non-object specifying information, respectively, over time so as to stop at any one of the object specifying information and the non-object specifying information in association with the stop behavior, the portion specifying unit uses the object specifying information as the portion information, specifies the one or more operation units corresponding to the determination unit that presents the object specifying information as the portion of the operation units,
When the amount display unit includes a plurality of amount display units each showing a different amount of operation and sequentially presenting the amount-specifying information and the non-amount-specifying information with time so as to stop at any one of the amount-specifying information and the non-amount-specifying information in association with the stop behavior, the operation amount specifying means uses the amount-specifying information as the operation amount information and specifies an operation amount corresponding to the amount-specifying information as the operation amount of the part of the operation means.
4. The gaming system of claim 3, wherein the plurality of game pieces are configured to,
the plurality of quantity display sections are provided for each determination section.
5. The gaming system of claim 1, wherein the plurality of game pieces are configured to,
the plurality of operating members are arranged such that, when a discharge port and an opening are formed in the housing, the discharge port is located below the housing as an opening for discharging the game body of the housing to the outside of the housing, and functions as the predetermined position, the opening is opened to the bottom surface of the housing so as to be connected to the discharge port, and in this case, the game body is supported from below by the two or more operating members, thereby forming the bottom surface of the housing.
6. The gaming system of claim 5, wherein the game machine comprises a plurality of game machines,
a plurality of belt conveyors that operate to convey a part of a conveyance surface corresponding to a part supporting the game body in a predetermined direction,
the plurality of belt conveyors are arranged such that the opening is located at a front end in the predetermined direction.
7. The game system according to any one of claims 1 to 6, wherein,
when a plurality of operation members are determined as the partial operation members, the partial operation members sequentially operate the operation members.
8. The game system according to any one of claims 1 to 6, wherein,
when a plurality of operation members are determined as the partial operation members, the partial operation members operate all of the partial operation members at the same time.
9. The game system according to any one of claims 1 to 6, wherein,
the prize is utilized as the game body.
CN201980000807.6A 2018-11-15 2019-04-04 Game system Active CN111436195B (en)

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JP2018215051A JP6703229B1 (en) 2018-11-15 2018-11-15 Game system
JP2018-215051 2018-11-15
PCT/JP2019/015008 WO2020100325A1 (en) 2018-11-15 2019-04-04 Game system

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JP2000153054A (en) * 1998-11-18 2000-06-06 Snk:Kk Game device
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CN108697929A (en) * 2017-02-02 2018-10-23 惊叹公司 Game device

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TW202027823A (en) 2020-08-01
WO2020100325A1 (en) 2020-05-22
CN111436195A (en) 2020-07-21
JP6703229B1 (en) 2020-06-03
JP2020080946A (en) 2020-06-04

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