TWI734256B - Game system - Google Patents
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- TWI734256B TWI734256B TW108141163A TW108141163A TWI734256B TW I734256 B TWI734256 B TW I734256B TW 108141163 A TW108141163 A TW 108141163A TW 108141163 A TW108141163 A TW 108141163A TW I734256 B TWI734256 B TW I734256B
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- aforementioned
- action
- belt conveyor
- gift
- belt
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B65—CONVEYING; PACKING; STORING; HANDLING THIN OR FILAMENTARY MATERIAL
- B65G—TRANSPORT OR STORAGE DEVICES, e.g. CONVEYORS FOR LOADING OR TIPPING, SHOP CONVEYOR SYSTEMS OR PNEUMATIC TUBE CONVEYORS
- B65G15/00—Conveyors having endless load-conveying surfaces, i.e. belts and like continuous members, to which tractive effort is transmitted by means other than endless driving elements of similar configuration
- B65G15/30—Belts or like endless load-carriers
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B65—CONVEYING; PACKING; STORING; HANDLING THIN OR FILAMENTARY MATERIAL
- B65G—TRANSPORT OR STORAGE DEVICES, e.g. CONVEYORS FOR LOADING OR TIPPING, SHOP CONVEYOR SYSTEMS OR PNEUMATIC TUBE CONVEYORS
- B65G19/00—Conveyors comprising an impeller or a series of impellers carried by an endless traction element and arranged to move articles or materials over a supporting surface or underlying material, e.g. endless scraper conveyors
- B65G19/18—Details
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B65—CONVEYING; PACKING; STORING; HANDLING THIN OR FILAMENTARY MATERIAL
- B65G—TRANSPORT OR STORAGE DEVICES, e.g. CONVEYORS FOR LOADING OR TIPPING, SHOP CONVEYOR SYSTEMS OR PNEUMATIC TUBE CONVEYORS
- B65G21/00—Supporting or protective framework or housings for endless load-carriers or traction elements of belt or chain conveyors
- B65G21/20—Means incorporated in, or attached to, framework or housings for guiding load-carriers, traction elements or loads supported on moving surfaces
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/14—Coin operated
- A63F2250/142—Coin operated with pay-out or rewarding with a prize
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- Engineering & Computer Science (AREA)
- Mechanical Engineering (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
Abstract
提供可提升可利用來作為遊藝體之物品的自由度的遊戲系統。遊戲系統(1)係提供利用框體(2)的贈品獲得遊戲。又,於其框體(2),設置有以贈品(30)位於跨越兩個以上之搬送面(DA)的位置之方式,藉由10個搬送面(DA)的集合來形成配置面(DGA),並將以使位於各搬送面(DA)之贈品(30)的一部分,對應各搬送面(DA)朝向前方的開口(7)變位之方式分別動作的10個皮帶輸送機(BC)。然後,遊戲系統(1)係在作為使用者的遊玩行為,執行了對於按壓按鍵(4)之按壓操作時,因應其按壓操作的時期,特定一部分的皮帶輸送機(BC),以10個皮帶輸送機(BC)中一部分的皮帶輸送機(BC)使位於對應其的搬送面(DA)之贈品(30)的一部分,朝向開口(7)變位之方式使其一部分的皮帶輸送機(BC)動作。Provides a game system that can increase the degree of freedom of items that can be used as amusement objects. The game system (1) provides gifts using the frame (2) to obtain games. In addition, the frame (2) is provided with a gift (30) located at a position spanning two or more conveying surfaces (DA), and a set of 10 conveying surfaces (DA) forms an arrangement surface (DGA). ), and 10 belt conveyors (BC) that move part of the gifts (30) on each conveying surface (DA) corresponding to the forward opening (7) of each conveying surface (DA) . Then, the game system (1) is a play behavior of the user. When the pressing operation of the pressing button (4) is performed, according to the time of the pressing operation, a certain part of the belt conveyor (BC) is specified with 10 belts The belt conveyor (BC), which is part of the conveyor (BC), displaces a part of the gift (30) on the corresponding conveying surface (DA) toward the opening (7) to make a part of the belt conveyor (BC )action.
Description
本發明係關於提供具備將設置有配置遊藝體的配置面與執行用以將該配置面的遊藝體搬送至所定位置之搬送動作的動作手段之框體的該搬送動作,在透過輸入裝置輸入使用者的遊玩行為時因應該遊玩行為來進行控制的動作控制手段,透過前述動作手段,前述遊藝體被搬送至所定位置為止時,將贈品賦予給使用者之贈品獲得遊戲的遊戲系統。The present invention relates to providing a frame with an arrangement surface provided with an arrangement amusement body and an action means for carrying out a conveying action for conveying the arrangement surface of the amusement body to a predetermined position. An action control means that controls the player’s play behavior in response to the play behavior. Through the aforementioned action means, when the amusement body is transported to a predetermined position, a gift is given to the user’s gift to obtain a game system for the game.
存在一種提供具備將設置有配置遊藝體的配置面與執行用以將該配置面的遊藝體搬送至所定位置之搬送動作的動作手段之框體的該搬送動作,在透過輸入裝置輸入使用者的遊玩行為時因應該遊玩行為來進行控制的動作控制手段,透過前述動作手段,前述遊藝體被搬送至所定位置為止時,將贈品賦予給使用者之贈品獲得遊戲的遊戲系統。例如,作為此種遊藝體、及動作手段,公知有利用贈品本身、及輸送機皮帶(皮帶輸送機),於一個輸送機皮帶配置一個贈品,藉由使該輸送機皮帶以因應拉霸(slot,吃角子老虎遊戲)的結果的搬送量前進或後退,贈品被搬送至一端為止時,將從一端落下的該贈品賦予給玩家的遊戲裝置(例如參照專利文獻1)。又,此外,作為本發明相關聯的先前技術文獻,存在專利文獻2及3。
[先前技術文獻]
[專利文獻]There is a conveying action provided with a frame provided with an arrangement surface provided with an arrangement amusement body and an action means for executing a conveying action for conveying the amusement body on the arrangement surface to a predetermined position. A game system in which an action control means that controls the play action during the play action, through the action means, when the amusement entity is transported to a predetermined position, gives a gift to the user to obtain a gift for the game system. For example, as this kind of entertainment and action means, it is known to use the gift itself and the conveyor belt (belt conveyor) to arrange a gift on a conveyor belt, and the conveyor belt can respond to the slot When the amount of conveyance as a result of the slot game advances or retreats, and the bonus is conveyed to one end, the bonus dropped from the end is given to the game device of the player (for example, refer to Patent Document 1). In addition, there are
[專利文獻1]日本專利第3857851號公報 [專利文獻2]日本專利第6375000號公報 [專利文獻3]日本專利第6375001號公報[Patent Document 1] Japanese Patent No. 3857851 [Patent Document 2] Japanese Patent No. 6375000 [Patent Document 3] Japanese Patent No. 6375001
[發明所欲解決之課題][The problem to be solved by the invention]
在專利文獻1的遊戲中,依各贈品準備輸送機皮帶,故贈品的大小依存於輸送機皮帶的大小。因此,例如大於輸送機皮帶的物品利用來作為贈品時,有贈品的搬送會有障礙的可能性。對於為了消除此種障礙(不妥)的可能性來說,被要求對應贈品的大小或形狀來準備輸送機皮帶,或將贈品限定於可配置於輸送機皮帶的物品等之對策的可能性高。至少,僅固定性的一個輸送機皮帶,有贈品的形態會產生限制的可能性。In the game of Patent Document 1, the conveyor belt is prepared for each gift, so the size of the gift depends on the size of the conveyor belt. Therefore, for example, when an article larger than a conveyor belt is used as a gift, there is a possibility that the transportation of the gift may be hindered. In order to eliminate the possibility of such obstacles (inappropriate), there is a high possibility that the conveyor belt is required to be prepared according to the size or shape of the gift, or the gift is limited to items that can be placed on the conveyor belt. . At least, there is only a fixed conveyor belt, and there is a possibility that the form of the gift will cause restrictions.
同樣地,專利文獻2及3的遊戲裝置中,作為遊藝體也仍然利用贈品本身。另一方面,在該遊戲裝置中,贈品係藉由開口的露出面積變化之方式動作的複數贈品支持部,在開口上從下方支持,在藉由此種贈品支持部的動作,解除贈品的支持時,贈品從開口落下至贈品取出口,該落下的贈品從贈品取出口賦予給玩家。此種機構的狀況中,開口的大小需要以關聯於贈品的大小之方式設計。具體來說,相較於贈品,將開口作成過大的話,有無法適切執行贈品的支持,或贈品支持部的動作與贈品的落下之關係變成未意料者的可能性。因為利用此種開口,該遊戲裝置雖然並不是如專利文獻1的遊戲裝置般,搬送贈品的構造,但是,贈品的形態仍然依存於開口及贈品支持部的大小的可能性高。結果,雖說需要對應贈品的形態準備開口(換句話說,遊戲裝置),或將贈品限定於可配置於開口的物品,但仍然有贈品的形態會產生限制的可能性。Similarly, in the game devices of
又,專利文獻1~3的遊戲裝置都屬於透過動作手段的動作以獲得贈品為目標之類型的贈品獲得遊戲,其中,專利文獻1的遊戲裝置係符合藉由利用動作手段來搬送贈品,以獲得贈品的類型的遊戲。在此種搬送贈品之類型的贈品獲得遊戲中,此種動作手段所致之贈品的搬送過程及操作此種動作手段的技巧或本事大多有作為遊戲的有趣性之一部分的功能的狀況。In addition, the game devices of Patent Documents 1 to 3 belong to the type of bonus acquisition games that aim to obtain gifts through actions by means of action. The type of giveaway game. In this kind of gift-acquiring game of the type of gift-carrying gifts, most of the gift-carrying process caused by this kind of action means and the skill or ability of operating this kind of action means have a function as a part of the fun of the game.
但是,在專利文獻1的遊戲裝置中,於一個輸送機皮帶配置一個贈品,伴隨輸送機皮帶的動作,該贈品一定會被搬送,故搬送過程發生意外之狀況發展的可能性低。具體來說,有導致例如以動作手段捕獲贈品之方式構成時,於搬送過程中贈品從捕獲狀態被解放,無法搬運至用以賦予贈品的所定位置的狀況發展、伴隨此種解放,贈品的位置關係伴隨配置角度的變化等,變化成容易捕獲或難以捕獲的狀況發展、或存在複數贈品時,因為與該等贈品的位置關係而變成容易捕獲或難以捕獲的狀況發展、又或者相反地讓其他贈品的賦予變得容易,實際造成其他贈品的賦予之意外的狀況發展的可能性。大多是藉由此種可能性對使用者賦予刺激,有助於有趣性的一部分的狀況,但是,專利文獻1的狀況中,發生此種狀況發展的可能性低。又,輸送機皮帶的動作係因應拉霸的結果,自動控制。因此,玩家雖然可透過拉霸來參與搬送量的決定,實際上並不是進行使輸送機皮帶動作的操作。結果,玩家的技巧或本事反映於此種輸送機皮帶的動作的餘地也少。However, in the game device of Patent Document 1, one gift is arranged on one conveyor belt, and the gift will be conveyed with the movement of the conveyor belt, so the possibility of unexpected development during the conveying process is low. Specifically, for example, when it is configured to capture the gift by means of action, the gift is released from the captured state during the transportation process and cannot be transported to the predetermined location for the gift. With this liberation, the location of the gift When the relationship develops with a change in the arrangement angle, etc., it changes into a situation that is easy to capture or difficult to capture, or there are multiple gifts, because of the positional relationship with these gifts, it becomes easy to capture or difficult to capture. The granting of gifts has become easier, which actually creates the possibility of the unexpected development of the granting of other gifts. In many cases, this possibility gives users a stimulus and contributes to a part of the fun. However, in the situation of Patent Document 1, the possibility of such a situation development is low. In addition, the movement of the conveyor belt is automatically controlled in response to the result of slotting. Therefore, although the player can participate in the determination of the transport amount through slotting, it is not actually an operation to move the conveyor belt. As a result, there is little room for the player's skills or abilities to be reflected in the movement of such conveyor belts.
另一方面,專利文獻2及3的遊戲裝置係複數贈品支持部中動作對象的贈品支持部藉由玩家的操作來決定,故也許可說是因應使用者的技巧等,操作動作手段之類型的贈品獲得遊戲。因此,於決定動作對象的贈品支持部的過程中,也許有反映玩家的技巧等的餘地。但是,其贈品支持部僅是以從支持狀態變化成解除支持狀態之方式動作,贈品往贈品取出口的移動主要依存於重力,故並不是藉由動作手段搬送贈品的贈品獲得遊戲。結果,不會發生動作手段所致之搬送過程,當然也不會產生伴隨搬送過程的有趣性。因此,還有提升贈品獲得遊戲的有趣性的餘地。On the other hand, in the game devices of
因此,本發明的目的係提供可提升可利用來作為遊藝體之物品的自由度的遊戲系統。 [用以解決課題之手段]Therefore, the object of the present invention is to provide a game system that can increase the degree of freedom of items that can be used as amusement bodies. [Means to solve the problem]
本發明的遊戲系統,係提供具備將設置有配置遊藝體的配置面與執行用以將該配置面的前述遊藝體搬送至所定位置之搬送動作的動作手段之框體的該搬送動作,在透過輸入裝置輸入使用者的遊玩行為時因應該遊玩行為來進行控制的動作控制手段,透過前述動作手段,前述遊藝體被搬送至前述所定位置為止時,將贈品賦予給前述使用者之贈品獲得遊戲的遊戲系統,其中,於前述框體,以前述遊藝體位於跨越兩個以上之區域的位置之方式,使區分前述配置面的複數區域形成於前述配置面,並將以使位於各區域之前述遊藝體的一部分,對應各區域朝向前述所定位置變位之方式分別動作的複數動作手段,設置來作為前述動作手段;前述動作控制手段係具備:一部分特定手段,係在作為前述使用者的遊玩行為,執行了用以特定前述複數動作手段之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;及一部分動作手段,係以前述複數動作手段中該一部分的動作手段使對應該一部分的動作手段之前述遊藝體的一部分,朝向前述所定位置變位之方式來使該一部分的動作手段動作。The game system of the present invention provides a frame having an arrangement surface provided with an arrangement amusement body and an action means for executing the conveying action for conveying the amusement body on the arrangement surface to a predetermined position. When the input device inputs the user’s play behavior, it is an action control means that controls the play behavior. Through the aforementioned action means, when the amusement body is transported to the aforementioned predetermined position, the gift is given to the user’s gift to obtain the game. A game system, wherein, in the frame, the amusement body is located at a position that spans two or more areas, so that a plurality of areas that distinguish the arrangement surface is formed on the arrangement surface, and the amusement art located in each area A part of the body is provided as the aforementioned movement means by plural movement means corresponding to the manner in which each area is displaced toward the aforementioned predetermined position. The aforementioned movement control means is equipped with: a part of specific means is used as the aforementioned user’s play behavior, When a part of the specific action used to specify a part of the aforementioned plural action means is performed, a part of the action means is specified in response to a part of the specific action; and a part of the action means corresponds to a part of the action means of the part of the aforementioned plural action means A part of the aforementioned amusement body of the means of movement is displaced toward the aforementioned predetermined position to move the part of the means of movement.
以下,說明本發明的一形態之遊戲系統的一例。首先,參照圖1,說明本發明的一形態的遊戲系統作為一台遊戲機所構成時的整體構造。圖1係揭示遊戲機1的外觀的立體圖。遊戲機1係遊戲裝置的一例,構成為以所定遊玩費用的支付作為代價,在對應該遊玩費用的範圍內讓使用者遊玩遊戲之商業用(業務用)的遊戲機。此種遊戲機1有被稱為街機的狀況。遊戲機1係以重複讓多數使用者重複遊玩遊戲來提升收益為主要目的,設置於所定設施的電腦裝置。Hereinafter, an example of a game system of one aspect of the present invention will be explained. First, referring to FIG. 1, the overall structure of a game system according to one aspect of the present invention when it is constructed as a game machine will be described. FIG. 1 is a perspective view showing the appearance of the gaming machine 1. The game machine 1 is an example of a game device, and is configured as a commercial (business) game machine that allows the user to play games within a range corresponding to the game play fee at the expense of payment of a predetermined play fee. Such a game machine 1 may be called an arcade machine. The game machine 1 is a computer device installed in a predetermined facility for the main purpose of repeatedly allowing most users to play games repeatedly to increase revenue.
遊戲機1係構成為以獲得贈品作為目的進行遊玩的禮品遊戲(贈品獲得遊戲)。禮品遊戲係透過因應使用者的遊玩行為而動作之各種動作手段,在遊藝體(大多是贈品本身的狀況,但是,也有使用不同於贈品之其他所定媒介物的狀況)移動到所定位置為止時,將贈品賦予該使用者之類型的遊戲。遊戲機1係利用具有分別作為此種動作手段之功能的複數皮帶輸送機BC。具體來說,遊戲機1具有框體2。於框體2,設置有皮帶輸送機單元3、按壓按鍵4、排出口5、收容部6。按壓按鍵4係作為使用者的遊玩行為,輸入按壓操作之公知的輸入裝置。藉由對按壓按鍵4的按壓操作,控制皮帶輸送機單元3的動作。對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係於後敘述。The gaming machine 1 is configured as a gift game (a gift obtaining game) to be played for the purpose of obtaining a gift. Gift games are based on a variety of action methods that act in response to the user's play behavior. When the amusement body (mostly the situation of the gift itself, but also the situation of using other predetermined media other than the gift) moves to a predetermined position, Give gifts to the user's type of game. The game machine 1 uses a plurality of belt conveyors BC each having a function as such action means. Specifically, the game machine 1 has a
收容部6係用以收容遊藝體的部分,形成於框體2之內部的空間。收容部6係以藉由丙烯酸或可視認玻璃等之內部的透明素材,區隔外部與內部,且可從外部視認內部之方式構成。於收容部6的底面,設置有與排出口5連結的開口7。亦即,收容部6係透過開口7與排出口5連結。排出口5係透過開口7用以將收容於收容部6的遊藝體排出(支付)至框體2的外部的開口。遊藝體從排出口5排出時,贈品會賦予給使用者。亦即,排出口5係具有作為用以賦予贈品的所定位置的功能。The
皮帶輸送機單元3係具有複數皮帶輸送機BC,透過各皮帶輸送機BC將被搬送物往所定方向搬送之公知的裝置。皮帶輸送機單元3係以複數皮帶輸送機BC形成收容部6的底面之方式設置於框體2的內部。又,皮帶輸送機單元3係以開口7位於所定方向之前端的方式配置。然後,透過各皮帶輸送機BC之所定方向的動作,收容部6的遊藝體朝向開口7被搬送。更具體來說,皮帶輸送機單元3係以因應對於按壓按鍵4的按壓操作,將位於形成收容部6的底面之各皮帶輸送機上的遊藝體,朝向開口7搬送之方式動作。於後詳細說明皮帶輸送機單元3。The
再者,在圖1的範例中,於框體2的內部設置有兩個皮帶輸送機單元3,以分別對應該等皮帶輸送機單元3之方式設置有兩個開口7、兩個排出口5、及兩個按壓按鍵4。但是,皮帶輸送機單元3等的數量因應該等形態(尺寸及形狀等)及收容部6的形態等適當設定亦可。又,開口7、排出口5、及按壓按鍵4的數量,係與皮帶輸送機單元3的數量一致亦可,不一致亦可。亦即,一個開口7及一個按壓按鍵4以對應複數皮帶輸送機單元3之方式設置亦可。開口7、排出口5、及按壓按鍵4的關係也相同。又,開口7、排出口5、及按壓按鍵4的係同樣地設置於框體2的前方(使用者進行遊玩之側,換句話說,皮帶輸送機單元3搬送遊藝體的所定方向)。但是,開口7、排出口5、及按壓按鍵4的配置位置適當即可。又,開口7、排出口5、及按壓按鍵4的配置位置,係相互一致亦可,不一致亦可。進而,皮帶輸送機單元3的搬送方向(所定方向)並不限定於水平方向(圖1的範例的前方)。例如,以挾持一個開口之方式,於收容部6的左右兩端側配置兩個皮帶輸送機單元3亦可。此時,兩個皮帶輸送機單元3係以朝向中央的開口7往水平方向搬送遊藝體之方式水平配置亦可,以朝斜上方逐漸攀登斜面之方式傾斜配置亦可。又,各皮帶輸送機BC的搬送方向相異亦可。具體來說,例如兩個開口7配置於相互相反的位置時,兩個皮帶輸送機BC係以朝向該等開口7分別搬送之方式配置於相反方向亦可。亦即,皮帶輸送機單元3等的配置適當即可。Furthermore, in the example of FIG. 1, two
接著,參照圖2~圖5,針對皮帶輸送機單元3的詳細構造進行說明。圖2係揭示從框體2卸除的狀態之一台皮帶輸送機單元3的立體圖。如圖2所示,皮帶輸送機單元3係作為一台裝置所構成,構成為可從框體2卸除及安裝。於皮帶輸送機單元3設置有10個皮帶輸送機BC。各皮帶輸送機BC係不受到其他皮帶輸送機BC的影響,構成為可獨立動作。又,於皮帶輸送機單元3設置有兩個LED單元8。於各LED單元8,以相互各皮帶輸送機BC間的間隔相同來隔開間隔之方式,設置作為複數判定部的10個LED顯示部9。然後,兩個LED單元8係藉由各LED單元8的各LED顯示部9,以挾持各皮帶輸送機BC之方式,配置於10個皮帶輸送機BC的前後。亦即,以藉由前後兩個LED顯示部9在前後挾持一個皮帶輸送機BC之方式,配置兩個LED單元8。Next, referring to FIGS. 2 to 5, the detailed structure of the
各LED顯示部9係使用於用以透過點燈及熄燈,來特定10個皮帶輸送機BC中驅動對象的皮帶輸送機BC。具體來說,前述兩個LED顯示部9係與位於其之間的皮帶輸送機BC建立對應。然後,被點燈中的LED顯示部9挾持的皮帶輸送機BC被特定為驅動對象,實際驅動。LED顯示部9與驅動對象的皮帶輸送機BC之關係,係和對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係一起於後敘述。Each
圖3係揭示從正面觀察圖2的皮帶輸送機單元3的前視圖。如圖3所示,各LED顯示部9係具有作為複數量顯示部的3個指示標識部10。3個指示標識部10係具有作為表示對應各LED顯示部9的皮帶輸送機BC之動作量的指示標識之功能。具體來說,各指示標識部10係藉由5個方框10a構成。各方框10a係形成為朝向下方的箭頭型。於各方框10a的內部設置有LED,構成為可對應各方框10a進行點燈及熄燈。亦即,各LED顯示部9係以透過各指示標識部10的各方框10a點燈及熄燈之方式構成。然後,各指示標識部10係藉由點燈狀態之方框10a的數量,將皮帶輸送機BC的動作量告知使用者。各指示標識部10的點燈狀態與皮帶輸送機BC的動作量之關係也和對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係一起於後敘述。Fig. 3 shows a front view of the
圖4係從右側觀察圖3的範例之IV-IV線的剖面時的剖面圖。如圖4所示,各皮帶輸送機BC係具有藉由於輪狀之皮帶BC1的兩端中與包裹於內側的兩個滾筒BC2一起旋轉的皮帶BC1,往所定方向搬送皮帶BC1上的物品之公知的機構。於各皮帶輸送機BC下設置有馬達11。馬達11係具有作為用以驅動各皮帶輸送機BC的驅動源之功能。具體來說,於馬達11,同步帶輪12同軸安裝於轉子部分。然後,該同步帶輪12伴隨轉子部分的旋轉而旋轉驅動。亦即,同步帶輪12具有作為馬達11的驅動力的輸出目標之功能,藉由馬達11首先旋轉驅動同步帶輪12。又,同步帶輪12係以接觸皮帶輸送機BC的皮帶BC1的下側之方式配置。然後,同步帶輪12係以利用伴隨與皮帶BC1的接觸的阻抗(摩擦力)來使皮帶BC1旋轉之方式驅動如此一來,馬達11係驅動各皮帶輸送機BC。再者,皮帶輸送機BC、及其驅動方法等適當構成亦可。FIG. 4 is a cross-sectional view when the cross-section of the example of FIG. 3 along the line IV-IV is viewed from the right side. As shown in Fig. 4, each belt conveyor BC has a belt BC1 that rotates together with two rollers BC2 wrapped on the inside at both ends of a wheel-shaped belt BC1, and is known to convey articles on the belt BC1 in a predetermined direction. Institutions. A
圖5係揭示從下方觀察圖2的皮帶輸送機單元3的俯視圖。如圖5所示,於一個皮帶輸送機單元3,10個馬達11分別配置於10個皮帶輸送機BC下方。又,該等馬達11係分成一組5個的兩個群組11G。一方的群組11G1係以同步帶輪12位於左側之方式配置的群組,另一方的群組11G2係以同步帶輪12位於右側之方式配置的群組11G。各群組11G的馬達11係以中間跳過一個地驅動各皮帶輸送機BC之方式定位。具體來說,以一方的群組11G1驅動從左起第1個、第3個等之奇數的各皮帶輸送機BC,另一方的群組11G2驅動從左起第2個、第4個等之偶數的各皮帶輸送機BC之方式定位。如此,各馬達11係為了有效活用空間,以朝向相互不同之方式配置。Fig. 5 is a plan view of the
又,於各馬達11,設置有用以計測同步帶輪12的旋轉數(旋轉量)之公知的計測裝置13。計測裝置13係以與同步帶輪12一體旋轉之方式,與同步帶輪12同樣地同軸安裝於馬達11的轉子部分14。同步帶輪12的旋轉數係對應皮帶BC1的移動幅度(遊藝體的搬運幅度,或動作量)。因此,計測裝置13使用於皮帶BC1的移動幅度的計測。In addition, each
接著,參照圖6,說明遊戲機1之控制系的要部。於遊戲機1,設置有作為電腦的控制單元21、作為記憶手段的記憶部22、上述的皮帶輸送機單元3、按壓按鍵4。控制單元21係構成為組合了作為遵從所定電腦程式執行各種處理的處理器之一例的CPU,與其動作所需之內部記憶體及其他周邊裝置的電腦。於控制單元21,作為藉由控制單元21的硬體資源與作為軟體資源的遊戲程式PG的組合所實現之作為邏輯裝置,設置有顯示控制部23及驅動控制部24。顯示控制部23係執行用以控制LED顯示部9的動作的各種處理,驅動控制部24係執行用以控制馬達11的動作的各種處理。此種處理包含顯示控制處理及驅動控制處理。於後敘述顯示控制處理及驅動控制處理的步驟。Next, with reference to FIG. 6, the main part of the control system of the game machine 1 is demonstrated. The game machine 1 is provided with a
記憶部22、皮帶輸送機單元3、及按壓按鍵4都連接於控制單元21。然後,皮帶輸送機單元3的各LED顯示部9的顯示及各馬達11的動作係藉由控制單元21控制。更具體來說,各LED顯示部9係藉由顯示控制部23控制動作,各馬達11係藉由驅動控制部24控制動作。因此,各LED顯示部9所包含之各指示標識部10的各方框10a的點燈及熄燈(包含後述之配色的變化及其停止)係根據來自顯示控制部23的輸出訊號進行控制。同樣地,各馬達11係遵照來自驅動控制部24的輸出訊號動作,伴隨此種動作,皮帶輸送機單元3的各皮帶輸送機BC進行動作。亦即,透過馬達11,各皮帶輸送機BC的動作藉由驅動控制部24控制。又,各馬達11之計測裝置13的計測結果及對於按壓按鍵4之按壓操作的結果也輸出至控制單元21。亦即,計測裝置13及按壓按鍵4係具有作為將對應計測結果或操作結果的訊號,輸入至控制單元21的一種輸入裝置的功能。更具體來說,計測裝置13的計測結果係輸出至驅動控制部24,使用於各馬達11的驅動的控制,換句話說,各皮帶輸送機BC的動作的控制。另一方面,對於按壓按鍵4之按壓操作的結果係輸出至顯示控制部23及驅動控制部24雙方。然後,顯示控制部係將其輸出結果使用於各LED顯示部9,換句話說,各指示標識部10的各方框10a的點燈控制。又,驅動控制部24係將其輸出結果使用於各馬達11的驅動的控制,換句話說,各皮帶輸送機BC的動作的控制。The
記憶部22係藉由包含硬碟、半導體記憶裝置等之非揮發性記憶媒體(電腦可讀取的記憶媒體)的記憶單元所實現的外部記憶裝置。於記憶部22,與上述之程式PG一起記錄各種資料,在圖6的範例中,揭示遊戲資料GD。遊戲資料GD係用以遵照程式PG,讓使用者遊玩禮品遊戲的資料。於遊戲資料GD包含例如用以再生BGM的BGM資料。再者,於遊戲機1此外也可設置商用地遊戲裝置所具備之各種輸入裝置及輸出裝置。於此種輸入裝置,包含例如用以徵收禮品遊戲的遊玩所需的對價之公知的對價徵收機構。對價徵收機構係以作為所定對價,徵收例如所定量的硬幣(包含紙幣及代幣等的代用貨幣)之方式構成亦可,以徵收電子貨幣(包含各種點數)等之其他各種價值之方式構成亦可。但是,省略該等圖示。The
接著,針對禮品遊戲的遊玩方法、對按壓按鍵4的按壓操作與皮帶輸送機單元3的動作之關係進行說明。圖7係用以說明禮品遊戲的遊玩方法的說明圖。圖7的範例係揭示作為遊藝體,利用贈品30本身的狀況。此時,贈品30本身會從排出口5排出,透過此種排出,對使用者直接賦予贈品30。又,此時,如圖7所示,贈品30係以位於跨越複數皮帶輸送機BC的位置之方式置放於皮帶輸送機單元3上。亦即,贈品30以各部位與皮帶輸送機BC的搬送面DA接觸之方式直接配置於搬送面DA。具體來說,皮帶輸送機單元3係包含可相互獨立驅動的10個皮帶輸送機BC,故藉由各皮帶輸送機BC的個別搬送面DA(上側之面)的集合,形成皮帶輸送機單元3的搬送面DA,此種搬送面DA具有作為贈品30的配置面(收容部6的底面)的功能。結果,於皮帶輸送機單元3的搬送面(以下,有稱為配置面DAG的狀況),形成分別對應10個皮帶輸送機BC的10個搬送面DA,區分成各搬送面DA。贈品30係以跨越此種10個搬送面DA的複數搬送面DA之方式配置。Next, the relationship between the pressing operation of pressing the
另一方面,各LED顯示部9的各指示標識部10係以表示對應各LED顯示部9的皮帶輸送機BC的動作量之方式點燈。具體來說,各LED顯示部9的各指示標識部10係如上所述,藉由方框10a的數量,告知皮帶輸送機BC的動作量。因此,各指示標識部10係以點燈中的方框10a的數量相異之方式點燈。進而,各指示標識部10係使用於動作對象的皮帶輸送機BC及其動作量的特定。具體來說,各指示標識部10係依序變化成其他配色(用意在視覺上看起來不同,包含僅亮度的上升)的點燈,該配色的變化係藉由按壓按鍵4的按壓操作而停止。然後,與包含以其他配色的點燈而停止之指示標識部10的LED顯示部9對應的皮帶輸送機BC作為動作對象,其指示標識部10所示的動作量,分別被特定為其皮帶輸送機BC的動作量。On the other hand, each
在圖7的範例中,點燈中的指示標識部10以左斜線表示。具體來說,各LED顯示部9的3個指示標識部10中,中央的指示標識部10中5個方框10a(全部)點燈,其左右兩鄰的指示標識部10中3個方框10a點燈。此時,中央的指示標識部10表示最大動作量,其左右兩鄰的指示標識部10表示相互相同之最大量的一半以上的動作量。亦即,藉由3個指示標識部10,表示兩種類的動作量。又,位於從右起第4個LED顯示部9的中央的指示標識部10係以表示其他配色之方式以右斜線表示。亦即,藉由對按壓按鍵4的按壓操作,位於從該右起第4個LED顯示部9的中央的指示標識部10(以下,無關於位置,有將此種其他配色的指示標識部10稱為其他顏色指示標識部10S的狀況)中停止配色的變化。此時,對應該第4個LED顯示部9之從右起第4個皮帶輸送機BC被特定為動作對象,以該其他顏色指示標識部10S所示之最大量的動作量動作。於此範例中,動作對象之從右起第4個皮帶輸送機BC具有作為本發明之一部分的動作手段的功能。又,按下按壓按鍵4的操作利用來作為本發明之一個共通的遊玩行為,此種按壓操作具有作為本發明的停止行為的功能。結果,此種按壓操作具有作為本發明的一部分特定行為及動作量特定行為雙方的功能。進而,各指示標識部10之點燈中的方框10a的數量具有作為本發明的動作量資訊的功能。又,其他配色的點燈及一般的點燈分別具有作為本發明的對象特定資訊及非特定資訊的功能。同樣地,其他顏色指示標識部10S具有作為本發明之提示一部分資訊及對象特定資訊的判定部的功能。然後,於其他顏色指示標識部10S中點燈中的方框10a的數量,及其以外的指示標識部10中點燈中的方框10a的數量分別具有作為本發明的量特定資訊及非量特定資訊的功能。In the example of FIG. 7, the
又,在圖7的範例中,贈品30係並不平坦,具有包含凹凸的形態。因此,贈品30僅接觸配置面DAG的一部分。具體來說,贈品30係僅接觸從左起第4個、第5個及第7個的3個皮帶輸送機BC的搬送面DA(為了方便說明,配色成網點圖案),於該等3個搬送面DA中從下方支撐該荷重。亦即,贈品30係藉由該等3個搬送面DA實質上被支持。因此,對於贈品30的搬送(移動或變位),僅具有該等3個搬送面DA的皮帶輸送機BC有參與。結果,此範例的狀況中,對於為了進行贈品30的搬送(獲得)來說,要求使用者透過按壓按鍵4的操作,讓該等3個皮帶輸送機BC更大幅動作。亦即,要求使用者進行將接觸該等搬送面DA的贈品30之一部分,分次透過該等3個皮帶輸送機BC的動作進行搬送的遊玩。另一方面,根據贈品30的形態等,即使該等3個皮帶輸送機BC之間,荷重的分布也不一定均勻。因此,沒有不使3個皮帶輸送機BC的全部進行動作的話,則贈品30不整個移動(不朝向開口7)的狀況,也會有藉由荷重分布高的皮帶輸送機BC的動作,贈品30整體大幅移動的狀況。結果,也對使用者要求針對該等皮帶輸送機BC之間的荷重的分布(例如荷重分布高者,換句話說可能參與贈品30的搬送)的推測。進而,如此根據藉由各皮帶輸送機BC分別支持贈品30的各一部分,當然贈品30的各部分的搬送程度也會發生不同,支撐各部分的皮帶輸送機BC也可能因應搬送程度而發生變化。因此,對使用者要求考慮到此種變化的遊玩。於此範例中,分別對應10個皮帶輸送機BC的10個搬送面DA分別具有本發明的複數區域的功能。又,以參與贈品30的搬送之方式與贈品30接觸之從左起第4個、第5個、及第7個的3個皮帶輸送機BC具有作為本發明的兩個以上動作手段的功能。同樣地,分別對應該等皮帶輸送機BC的3個搬送面DA具有本發明的兩個以上區域的功能。In addition, in the example of FIG. 7, the
再者,於配置面DAG,只要跨越複數搬送面DA,配置適當形態(大小及形狀等)的贈品30(遊藝體)亦可。或者,相反地以配置適當形態的贈品30之方式使用適當形態的皮帶輸送機單元3亦可。又,只要使用者視覺上看成跨越複數搬送面DA(或者有其可能性)的話,實際上與贈品30接觸(或者進行贈品30的荷重負擔)的皮帶輸送機BC僅有一個亦可。關於參與贈品30的搬送的皮帶輸送機BC也相同。亦即,只要使用者視覺上看成複數搬送面DA有參與贈品30的搬送(或者有其可能性)的話,實際上參與贈品30的搬送(負擔荷重)的皮帶輸送機BC僅有一個亦可。如此解釋跨越複數搬送面DA,或者複數搬送面DA參與搬送之說明的用意亦可。Furthermore, on the placement surface DAG, as long as it straddles a plurality of conveyance surfaces DA, the premium 30 (amusement body) of an appropriate form (size, shape, etc.) may be placed. Or, conversely, the
又,指示標識部10的配色的變化並不限定一次發生一個的形態。例如,此種變化係同時發生於複數皮帶輸送機BC,以藉由對按壓按鍵4的一度的按壓操作,複數指示標識部10具有其他顏色指示標識部10S的功能之方式停止亦可。亦即,指示標識部10的配色的變化係以表示一個以上的皮帶輸送機BC之方式適當發生亦可。進而,複數指示標識部10具有其他顏色指示標識部10S的功能時,分別對應複數其他顏色指示標識部10S的複數皮帶輸送機BC,係全部一度動作亦可,個別依序動作亦可。關於伴隨所定對價,提供複數遊玩次數時之對應複數遊玩次數的複數動作對象的皮帶輸送機BC也相同。亦即,對應複數遊玩次數之複數動作對象的皮帶輸送機BC,係每次遊玩依序個別動作亦可,決定所有遊玩次數分之動作對象的皮帶輸送機BC之後,使該等所有動作對象的皮帶輸送機BC同時動作亦可。亦即,此種複數動作對象的皮帶輸送機BC係在適當的時期動作亦可。複數皮帶輸送機GC被特定為動作對象的皮帶輸送機BC時,此種複數皮帶輸送機GC具有作為本發明的兩個以上的動作手段的功能。In addition, the change of the color of the
參照圖8~圖10,與禮品遊戲的流程一起針對各LED顯示部9與驅動對象的皮帶輸送機BC之關係,及各指示標識部10的點燈狀態與皮帶輸送機BC的動作量之關係進而說明。禮品遊戲係與所定對價的徵收一起提供所定次數的遊玩。具體來說,伴隨所定對價的徵收,首先開始各指示標識部10的配色的變化,其變化藉由對按壓按鍵4的按壓操作而停止。接下來,因應其停止位置,決定驅動對象的皮帶輸送機BC及其動作量,實際的該驅動對象的皮帶輸送機BC以其動作量驅動。將從該等配色的變化的開始到實際皮帶輸送機BC驅動為止作為1次,提供重複該等的所定次數。作為一例,以此種流程提供禮品遊戲。8-10, together with the flow of the gift game, the relationship between each
圖8係用以說明各LED顯示部9與驅動對象的皮帶輸送機BC之關係的說明圖。如圖8所示,伴隨對價的徵收(例如硬幣對對價徵收機構的投入),各指示標識部10係從左端依序一次變化一個配色。換句話說,以配色的變化從左端朝右端依序移動之方式,讓各指示標識部10點燈。又,該配色的變化係到達右端為止時,再次發生於左端,同樣地朝向右端移動。亦即,配色的變化係以從左端朝右端循環於一方向之方式重複發生。進而,此種配色的變化係在複數皮帶輸送機單元3設置於遊戲機1時,對應各個皮帶輸送機單元3以所定順序發生。例如,兩個皮帶輸送機單元3以左右並排之方式配置時,以從左端的皮帶輸送機單元3的各指示標識部10往右端的皮帶輸送機單元的各指示標識部10的順序發生。亦即,以跨越兩個皮帶輸送機單元3之方式,從最左端的指示標識部10朝向最右端的指示標識部10依序發生。另一方面,該配色的變化係在按下按壓按鍵4時,亦即執行了按壓按壓按鍵4的操作(以下,有稱為停止操作的狀況)時,以對應其操作時期之方式停止。然後,與包含以配色的變化停止之指示標識部10的LED顯示部9對應的皮帶輸送機BC被特定為驅動對象的皮帶輸送機BC。FIG. 8 is an explanatory diagram for explaining the relationship between each
再者,在圖8的範例中,僅揭示以挾持各皮帶輸送機BC之方式位於上下的兩個LED單元8(參照圖3)中下側的LED單元8,但是,上側的LED單元8也與下側的LED單元8同樣地動作。亦即,兩個LED單元8係以相互同步化之方式任一皆執行相同動作。贈品30係隨時移動,故也有發生任一方被贈品30遮住(使用者看不到)之狀況的可能性,但是,即使發生此種狀況,也藉由另一方的顯示,告知配色的變化等。亦即,前後的LED單元8係以另一方輔助任一方的不足之方式相互提示相同顯示。又,各LED顯示部9的配色的變化係適當發生亦可。例如,各LED顯示部9的配色的變化係以不循環且折回之方式發生亦可。具體來說,皮帶輸送機單元3所包含之全指示標識部10的配色的變化,係從左端朝向右依序發生,以到達右端之後從其折回之方式重新的從該右端的指示標識部10朝向左端的指示標識部10依序發生亦可。存在複數皮帶輸送機單元3的狀況中,也於全皮帶輸送機單元3的全指示標識部10中從左端朝向右端發生,以到達右端的皮帶輸送機單元3之右端的指示標識部10之後從其折回之方式朝向左端的皮帶輸送機單元3之左端的指示標識部10發生亦可。或者,此種配色的變化係於全指示標識部10中隨機依序變化。Furthermore, in the example of FIG. 8, only the
進而,各LED顯示部9的配色的變化係發生於適當數量的指示標識部10亦可。例如,此種配色的變化係於每隔兩個指示標識部10發生亦可。又,此種兩個指示標識部10係連續亦可,不連續亦可。該等指示標識部10的配色的變化,係藉由一度的停止操作停止亦可,藉由對應各指示標識部10二度的停止操作停止亦可。然後,根據各指示標識部10的動作量,對應其指示標識部10的皮帶輸送機BC進行動作亦可。具體來說,配色變化之兩個指示標識部10對應兩個皮帶輸送機BC時,該等兩個皮帶輸送機BC以對應個別指示標識部10的動作量進行動作亦可。或者,配色變化之兩個指示標識部10對應一個皮帶輸送機BC時,其一個皮帶輸送機BC以兩個指示標識部10分別表示之動作量的合計量進行動作亦可。或者,如此一個皮帶輸送機BC中配色的變化停止時,賦予附加動作量等的優惠亦可。亦即,其一個皮帶輸送機BC以合計量以上的動作量進行動作亦可。Furthermore, the change of the color arrangement of each
進而,各LED顯示部9並不限定於一個對應一個皮帶輸送機BC的構造。例如,設置對應複數皮帶輸送機BC的LED顯示部9亦可。具體來說,於皮帶輸送機單元3,在兩個皮帶輸送機BC之間設置對應兩個皮帶輸送機BC的LED顯示部9亦可。然後,此種LED顯示部9的各指示標識部10中配色的變化停止時,對應其LED顯示部9的兩個皮帶輸送機BC(例如兩側的皮帶輸送機BC)以配色停止的指示標識部10的動作量進行動作亦可。亦即,一個皮帶輸送機BC以通常一個指示標識部10的動作量進行動作的時候,相當於兩倍動作量的兩個皮帶輸送機BC進行動作亦可。如此,對於各皮帶輸送機BC的動作量設置適當的優惠亦可。另一方面,此種優惠(複數皮帶輸送機BC動作的狀況相較於單獨動作的狀況,贈品30的搬送效率提升的可能性高,故包含讓複數指示標識部10產生配色的變化的狀況亦可)係限定於追加徵收對價(例如一般遊玩的兩倍的對價,或1.5倍的對價等)的狀況亦可。又,皮帶BC1本身具有此種LED顯示部9的功能亦可。具體來說,此種LED顯示部9,或與其同等的顯示部(表示動作對象的皮帶輸送機BC及其動作量者)設置於皮帶BC1本身亦可。例如,作為此種同等的顯示部,利用將表示動作對象的皮帶輸送機BC及其動作量的資訊(包含例如僅光線的有無及配色的變化等)投影於輸送機BC1的投影機等亦可。亦即,透過此種投影機等,皮帶BC1本身具有作為表示動作對象的皮帶輸送機BC及其動作量的顯示部的功能亦可。Furthermore, each
圖9係用以說明各指示標識部10的點燈狀態與皮帶輸送機BC的動作量之關係的說明圖。如圖9所示,5個方框10a(全部)以變色狀態點燈的狀況(5個方框10a點燈的指示標識部10是其他顏色指示標識部10S的狀況),動作量比3個方框10a以變色狀態點燈時(3個方框10a點燈的指示標識部10是其他顏色指示標識部10S的狀況)還多。具體來說,對一個方框10a分派所定動作量,故3個方框10a以變色狀態點燈時,僅以3個方框10a分量的動作量,驅動皮帶輸送機BC。又,皮帶輸送機BC的搬送面DA往所定方向移動的移動幅度(間距量)40,係因應此種動作量決定,故3個方框10a以變色狀態點燈時的移動幅度40A,係當然小於5個方框10a(全部)以變色狀態點燈時的移動幅度40B(3個分的移動幅度40A的大約1.7倍)。贈品30係因應移動幅度40從原來的位置OP移動。因此,在5個方框10a點燈的指示標識部10中停止配色的變化是例如重心位於相同一個皮帶輸送機BC時等,相同荷重分布的皮帶輸送機BC進行驅動時,能以更接近開口7之方式搬送贈品30。因此,使用者被要求動作量更多的指示標識部10(5個方框10a點燈的指示標識部10)中停止配色的變化的停止操作。FIG. 9 is an explanatory diagram for explaining the relationship between the lighting state of each
再者,3個指示標識部10的動作量的分派適當進行亦可。例如,在左側的指示標識部10中兩個方框10a點燈,右側的指示標識部10中3個方框10a點燈,中央的指示標識部10中4個方框10a點燈。又,3個指示標識部10中,表示最大的動作量的指示標識部10並不限定於中央。此種指示標識部10係配置於包含左右之適當的位置亦可。又,對應點燈中的方框10a的動作量也適當設定亦可。亦即,對一個方框10a分派所定動作量,各指示標識部10表示的動作量並不限定於以線形對應點燈中之方框10a的數量的構造。各指示標識部10表示的動作量係因應點燈中的方框10a的數量,適當分派亦可。In addition, the assignment of the amount of operation of the three
進而,各LED顯示部9所包含之指示標識部10的數量也不限定於3個,適當設定亦可。或者,設置對應全LED顯示部的一個指示標識,來代替各LED顯示部9的指示標識部10亦可。此時,在此種指示標識中,遵照經過時間表示動作量的刻度(包含與方框10a相同的方框型者)的量變化亦可。然後,藉由停止操作,停止此種刻度的變化亦可。或者,於全LED顯示部設置共通的一個數值顯示部,遵照經過時間而變化之數值顯示部的數值的變化藉由停止操作停止亦可。然後,其停止時的數值具有作為動作量的功能亦可。此時,此種數值的資訊具有作為本發明的動作量資訊的功能亦可。結果,表示動作量的指示標識與對應其進行動作的皮帶輸送機BC的數量並不限定於1對1,以適當比率對應亦可。關於LED顯示部也相同。亦即,設置例如提示各皮帶輸送機BC表示之數值等的資訊的一個顯示部,來代替複數LED顯示部,以其資訊藉由停止操作,停止於表示一部分的皮帶輸送機BC的資訊之方式變化亦可。此時,此種數值的資訊具有作為本發明的一部分資訊的功能亦可。Furthermore, the number of
又,也有於皮帶輸送機單元3配置各種形態的贈品30的可能性。例如,即使相同形狀,也有配置尺寸也較大的贈品30的狀況,也有配置尺寸較小的贈品30的狀況。尺寸較小的贈品30的狀況中,相較於尺寸較大的贈品30,相對地有到開口7為止的距離變遠的傾向。因此,此時,如果不將尺寸較小的贈品30時的動作量,設為大於尺寸較大的贈品30時的動作量的話,有導致使用者有不公平感(或關於1次遊玩之相對的價值降低)的可能性。因此,構成為與點燈中之方框10a的數量因應的動作量可藉由遊戲機1的管理者(例如該遊戲機1的持有者,或所定設施的營運者等)適當變更。再者,例如於遊戲機1設置可偵測出贈品30的大小的感測器時,因應此種感測器的檢測結果,遊戲機1(控制單元21)自動進行此種動作量的設定亦可。因為贈品30的大小以外的要素,動作量被變更的狀況也相同。In addition, there is a possibility that various types of
圖10係用以說明點燈中的方框10a之數量相同的指示標識部10中可能發生之動作量的變化的說明圖。如圖10所示,即使是點燈中的方框10a之數量相同的指示標識部10的狀況,移動幅度40也因應管理者的設定而變化。具體來說,即使是點燈中的方框10a之數量相同的指示標識部10的狀況,於皮帶輸送機單元3配置較大的贈品30時的移動幅度40C,也以小於配置較小的贈品30時的移動幅度40D之方式,設定與點燈中之方框10a的數量因應的動作量。如此,構成為各皮帶輸送機BC的動作量可藉由管理者適當變更。再者,動作量的設定並不限定於贈品30的大小變化的狀況,在適當的狀況執行亦可。FIG. 10 is an explanatory diagram for explaining the change in the amount of operation that may occur in the
接著,參照圖11及圖12,針對顯示控制處理及驅動控制處理的步驟進行說明。顯示控制處理及驅動控制處理都藉由控制單元21執行。顯示控制處理係用以控制各LED顯示部9的顯示的處理。更具體來說,使點燈中之各指示標識部10的配色以所定順序變化,並且用以伴隨停止操作,停止其變化的處理。又,顯示控制處理藉由控制單元21的顯示控制部23執行。顯示控制部23係在滿足所定變化開始條件時(例如如上所述,徵收了硬幣等的對價時)開始圖11的顯示控制處理,首先將上下兩方的LED單元8所包含之各指示標識部10的點燈的配色,對應各LED單元8從左端依序變更(步驟S101)。亦即,顯示控制部23係以伴隨時間經過,配色從左端朝向右端依序變化之方式,控制各指示標識部10的點燈。又,顯示控制部23係在兩個皮帶輸送機單元3設置於遊戲機1時,以此種配色的變更從左端的皮帶輸送機單元3的各指示標識部10往右端的皮帶輸送機單元3的各指示標識部10的順序發生之方式,執行此種變化。亦即,顯示控制部23係以跨越兩個皮帶輸送機單元3之方式,從最左端的指示標識部10朝向最右端的指示標識部10依序使此種變化發生。進而,顯示控制部23係使此種變化以從左端朝右端依序循環,重複發生於一方向。另一方面,顯示控制部23係以於兩個LED單元8中同步化之方式執行此種變化。亦即,顯示控制部23係以上下兩個LED單元8的變化同步之方式,對應各LED單元8執行同樣的變化。Next, referring to FIG. 11 and FIG. 12, the steps of the display control process and the drive control process will be described. Both the display control process and the drive control process are executed by the
接下來,顯示控制部23係判別是否有過停止操作,亦即是否執行了按下按壓按鍵4的操作(步驟S102)。未執行停止操作時,顯示控制部23係以所定週期重複判別是否有過停止操作。亦即,顯示控制部23係到執行停止操作為止重複執行步驟S102的處理。另一方面,執行了停止操作時,顯示控制部23係配合該停止操作的時期,停止配色的變更(步驟S103)。然後,顯示控制部23係在停止配色的變更之後結束本次的處理。藉此,點燈中之各指示標識部10的配色以所定順序變化。然後,藉由停止操作,停止此種刻度的變化亦可。Next, the
另一方面,驅動控制處理係用以驅動各皮帶輸送機BC的處理。具體來說,驅動控制處理係從全皮帶輸送機BC中,依據停止操作來特定驅動對象的皮帶輸送機BC及其動作量,以該驅動量用以實際驅動該驅動對象的皮帶輸送機BC的處理。又,驅動控制處理係藉由控制單元21的驅動控制部24執行。驅動控制部24係伴隨顯示控制處理的結束,開始圖12的驅動控制處理,首先取得伴隨停止操作的指示標識部10之配色的變化的停止位置(步驟S201)。On the other hand, the drive control process is a process for driving each belt conveyor BC. Specifically, the drive control process is based on the stop operation of the full belt conveyor BC to specify the belt conveyor BC to be driven and its movement amount, and the drive amount is used to actually drive the belt conveyor BC to be driven. handle. In addition, the drive control process is executed by the
接下來,驅動控制部24係依據步驟S201中取得的停止位置,特定驅動對象的皮帶輸送機BC(步驟S202)。具體來說,驅動控制部24係判別包含停止位置之指示標識部10的LED顯示部9,將對應其LED顯示部9的皮帶輸送機BC特定為驅動對象的皮帶輸送機BC。接著,驅動控制部24係特定步驟S202中所特定之驅動對象的皮帶輸送機BC的動作量(S203)。具體來說,驅動控制部24係判別停止位置的指示標識部10中點燈中的方框10a的數量,並依據事前的設定結果(包含管理者所致之設定結果),特定各方框10a的動作量(或因應方框10a之數量的動作量)。然後,驅動控制部24係依據所特定之各方框10a的動作量,取得與所判別之點燈中的方框10a之數量因應的動作量,並將其動作量特定為驅動對象的皮帶輸送機BC的驅動量。再者,根據停止操作,複數皮帶輸送機被特定為驅動對象的皮帶輸送機時,驅動控制部24係於步驟S202及步驟S203中特定複數皮帶輸送機及該等動作量。又,對應複數遊玩次數的複數皮帶輸送機同時被驅動時,控制部24係在步驟S203之後,判別對應複數遊玩次數的全皮帶輸送機及該等動作量的特定是否已結束,在此種特定尚未結束時,到此種特定結束為止保留步驟S204的處理亦可。Next, the
接下來,驅動控制部24係依據步驟S202及S203的特定結果,實際驅動皮帶輸送機BC。具體來說,驅動控制部24係以步驟S202中所特定之皮帶輸送機BC以步驟S203中所特定之動作量實際執行驅動動作(搬送動作)之方式,驅動對應其皮帶輸送機BC的馬達11。然後,驅動控制部24係在實際驅動驅動對象的皮帶輸送機BC之後結束本次的處理。藉此,依據停止操作,特定驅動對象的皮帶輸送機BC及其動作量,該驅動對象的皮帶輸送機BC以其動作量實際動作。Next, the
如以上所說明般,依據該形態,以贈品30位於跨越兩個以上的皮帶輸送機BC的搬送面DA的位置之方式,配置面DAG被區分成對應10個皮帶輸送機BC的10個搬送面DA,對應各搬送面DA的皮帶輸送機BC將位於各搬送面DA的贈品30的一部分(部位),往所定方向(前方)搬送。換句話說,10個皮帶輸送機BC分別分擔位於各搬送面DA的贈品30之一部分的搬送,故允許贈品30跨越兩個以上的搬送面DA的配置。藉此,可讓贈品30的配置及搬送,不僅依存於例如一個皮帶輸送機或一個夾取臂(捕獲贈品30,吊起搬送的類型之公知的動作手段)等之一個動作手段所對應之一個可搬送範圍(夾取臂的狀況係爪子的長度及張開的角度,或捕獲的力量等),使複數搬送面DA及對應該等的複數皮帶輸送機BC分別分擔。因此,即使僅一個動作手段的可搬送範圍無法實現配置及搬運的物品,也可透過此種複數搬送面DA及對應該等的複數皮帶輸送機BC來進行配置及搬送。結果,藉由此種分擔,相較於在配置面DAG僅形成一個動作手段的可搬送範圍的狀況,可將具有更多樣之形態的物品,作為贈品30配置於配置面DAG,所以,可提升可利用來作為贈品30之物品的自由度。As described above, according to this aspect, the arrangement surface DAG is divided into 10 conveying surfaces corresponding to 10 belt conveyors BC in such a way that the
又,透過使用者的停止操作(按壓按壓按鍵4的操作),特定動作對象的皮帶輸送機BC。因此,透過此種停止操作,可賦予將例如辨識出更適切(荷重分布更高)的皮帶輸送機BC的技巧,或於此種更適切的皮帶輸送機BC中停止配色的變化的技巧等之各種技巧或本事,反映於皮帶輸送機BC的動作,換句話說贈品30的搬送的餘地。結果,可將多樣之形態的贈品30作為對象,設置搬送此種贈品30的搬送過程,並且也可賦予將操作動作對象的皮帶輸送機BC的技巧等反映於其搬送的餘地。藉由該等內容,可提升遊戲的有趣性。In addition, the user's stop operation (the operation of pressing the button 4) specifies the belt conveyor BC to be operated. Therefore, through this kind of stop operation, it is possible to provide techniques such as recognizing a more appropriate (higher load distribution) belt conveyor BC, or a technique to stop color matching in such a more appropriate belt conveyor BC, etc. Various skills or abilities are reflected in the action of the belt conveyor BC, in other words, there is room for the delivery of the
進而,依據用以特定此種動作對象的皮帶輸送機BC的停止操作,也特定該動作對象的皮帶輸送機BC的動作量。因此,透過此種停止操作,可使動作對象的皮帶輸送機BC的動作量變化。亦即,可將使用者的技巧等反映於動作對象的皮帶輸送機BC的動作(換句話說贈品30的搬送),並且可讓對於一度之皮帶輸送機BC的動作之使用者的期待度變化。又,可藉由相同一個共通的停止操作,來特定此種動作對象的皮帶輸送機BC的特定及其動作量雙方,所以,相較於該等操作藉由個別的操作來實現的狀況,可省略使用者所費之功夫。藉此,可更提升使用者的方便性,進而遊戲的有趣性。Furthermore, based on the stop operation of the belt conveyor BC for identifying such an operation object, the operation amount of the belt conveyor BC of the operation object is also identified. Therefore, by such a stop operation, the movement amount of the belt conveyor BC to be operated can be changed. That is, the user's skills can be reflected in the action of the belt conveyor BC (in other words, the delivery of the gift 30), and the user's expectation for the once-time belt conveyor BC action can be changed. . In addition, it is possible to specify both the specification of the belt conveyor BC and its movement amount by the same common stop operation. Therefore, compared to the situation where these operations are realized by individual operations, it can be Omit the effort spent by the user. In this way, the convenience of the user can be improved, and the game can be more interesting.
另一方面,贈品30的一部分(搬送面DA上的部分)係藉由各皮帶輸送機BC搬送至前方(開口7的方向)。因此,只要各皮帶輸送機BC不往前方相反的後方(後退方向)動作,例如即使藉由一度的搬送無法將贈品30搬送至開口7為止,也可不從該位置退後,持續執行往開口7的方向之一方向的搬送。結果,例如各皮帶輸送機BC的搬送方向限定於前方時,例如即使藉由一度的搬送無法將贈品30搬送至開口7為止,也可將伴隨該搬送的有利的狀況(接近開口7的狀況)維持到下次的搬送機會為止。藉此,可將使用者的獲得贈品相關之期待度與遊玩次數幾乎直接建立關聯,所以,可促進遊玩。又,各皮帶輸送機BC對於贈品30的搬送的影響,係有相較於各皮帶輸送機BC一次一個依序個別動作的狀況,複數皮帶輸送機BC一度動作的狀況比較大的傾向。因此,存在複數個動作對象的皮帶輸送機BC時,藉由調整各皮帶輸送機的動作時期,可調整贈品獲得遊戲的難易度。具體來說,動作對象的複數皮帶輸送機BC全部同時動作的狀況,相較於該等依序動作的狀況,可降低贈品獲得的難易度。藉此,可提升使用者對於獲得贈品的期待度。On the other hand, a part of the gift 30 (the part on the conveying surface DA) is conveyed to the front (the direction of the opening 7) by each belt conveyor BC. Therefore, as long as the belt conveyors BC do not move to the front opposite to the rear (backward direction), for example, even if the
於以上形態中,遊戲機1的驅動控制部24藉由執行圖12的步驟,具有本發明之一部分特定手段、動作量特定手段、及一部分動作手段的功能。更具體來說,驅動控制部24藉由執行圖12的步驟S202,具有作為一部分特定手段的功能,藉由執行圖12的步驟S203,具有作為動作量特定手段的功能,藉由執行圖12的步驟S204,具有作為一部分動作手段的功能。然後,藉由具備此種驅動控制部24,遊戲機1的控制單元21具有作為本發明的動作控制手段的功能。In the above form, the
本發明並不限定於上述的形態,利用施加適當的變形或變更的形態進行實施亦可。例如,在上述的形態中,作為遊藝體,使用贈品30本身。但是,遊藝體並不限定於此種形態。例如,遊藝體作為不同於贈品30的其他物品亦可。亦即,贈品與遊戲的難易度或有趣性相關之遊藝體的形態相異亦可。然後,如此遊藝體與贈品是不同物品時,藉由設施的營運者整將將從排出口5排出的遊藝體與贈品進行交換,將贈品賦予給使用者亦可。The present invention is not limited to the above-mentioned aspect, and may be implemented in an aspect in which appropriate deformation or change is applied. For example, in the above-mentioned form, the
又,在上述的形態中,於遊戲機1設置按壓按鍵4,在遊戲機1的前面遊玩贈品獲得遊戲。但是,本發明並不限定於此種形態。例如,本發明的遊戲系統係具備透過網路連接於遊戲機1的伺服器裝置,透過連接於此種伺服器裝置的各種使用者終端(例如個人電腦、智慧型手機、及其他遊戲裝置等)遠端操作遊戲機1的皮帶輸送機BC亦可。然後,贈品藉由郵寄或電子手段賦予使用者亦可。亦即,贈品作為電子物品亦可。又,此種狀況中,藉由透過使用者終端,伺服器裝置將停止操作的時期等指示給遊戲機1,間接控制皮帶輸送機BC的動作亦可。然後,藉由執行此種間接控制皮帶輸送機BC的指示,伺服器裝置具有本發明之一部分特定手段、動作量特定手段、及一部分動作手段的全部或一部分之功能亦可。結果,此種伺服器裝置,代替遊戲機1具有本發明的遊戲系統的功能亦可。In addition, in the above-mentioned form, the game machine 1 is provided with the
又,在上述的形態中,藉由對按壓按鍵4的按壓操作,特定動作對象的皮帶輸送機及其動作量。具體來說,藉由按下按壓按鍵的操作,停止伴隨停止時間經過而變化之指示標識部10的配色的變化,根據該停止位置,特定動作對象的皮帶輸送機及其動作量。換句話說,因應按壓操作,特定動作對象的皮帶輸送機及其動作量。但是,本發明並不限定於此種形態。例如,藉由各種其他遊戲,特定動作對象的皮帶輸送機及其動作量亦可。然後,用以於其各種其他遊戲中輸入被要求之遊玩行為的各種輸入裝置,利用來作為本發明的輸入裝置亦可。進而,動作對象的皮帶輸送機及其動作量,係藉由個別遊玩行為(包含其他遊戲者)來特定亦可。Furthermore, in the above-mentioned form, the belt conveyor to be operated and its operation amount are specified by the pressing operation of the
又,皮帶輸送機BC係適當構成亦可。例如,在上述的形態中,各皮帶輸送機BC的皮帶BC1係形成為幾乎平坦。但是,皮帶BC1的形狀並不限定於此種平坦的形態。例如,於皮帶BC1設置各種突起或溝亦可。圖13係揭示變形例之皮帶輸送機單元3的立體圖的圖。又,圖13的範例係揭示於皮帶BC1設置各種突起BCB的狀況。如圖13所示,於此種突起BCB,包含落差小的小突起BCB1、落差大的大突起BCB2(圖13的範例中相較於小突起BCB1,各突起BCB之間的寬度也較大)、及突起成箭頭型的箭頭突起BCB3亦可。可藉由此種突起BCB,調整各皮帶輸送機BC的搬送力。具體來說,設置有此種突起BCB時,可藉由突起BCB勾住贈品30,所以,相較於平坦的狀況,可提高搬送力。此種搬送力的上升係突起BCB的落差越大則越高(例如大突起BCB2的搬送力相較於小突起BCB1更加上升)。結果,藉由此種突起BCB,可降低贈品獲得遊戲的難易度。又,箭頭突起BCB3的狀況中,可藉由其形狀來表示搬送方向,所以,也可影響遊戲的有趣性。例如以搬送方向相異之方式設置複數皮帶輸送機單元3時,也可能發生難以掌握搬送方向的可能性,但可藉由箭頭突起BCB3,變得容易掌握。例如,此外也有具有同等落差且間隔寬度相異的突起BCB等,於皮帶BC1設置難易度調整用的各種突起BCB亦可。進而,各皮帶輸送機BC係構成為可搬送於前後兩方向亦可。然後,此種搬送方向也作為遊戲性的一種來追加亦可。具體來說,例如設置有以使搬送方向變化之方式顯示的搬送顯示部時,此種搬送顯示部的變化與動作量等同樣地藉由停止操作而停止,皮帶輸送機BC往其停止時的搬送方向動作亦可。或者,設置對應搬送方向的按鍵時,透過此種按鍵的選擇,藉由使用者指定搬送方向亦可。In addition, the belt conveyor BC may be appropriately configured. For example, in the above-mentioned form, the belt BC1 of each belt conveyor BC is formed almost flat. However, the shape of the belt BC1 is not limited to such a flat form. For example, various protrusions or grooves may be provided on the belt BC1. FIG. 13 is a diagram showing a perspective view of the
以下記載從上述之實施形態及變形例個別導出之本發明的各種樣態。再者,在以下的說明中,為了容易理解本發明的各樣態而以括弧附記添附圖面所圖示的對應之構件,但是,本發明並不因此限定於圖示的形態。The various aspects of the present invention derived individually from the above-mentioned embodiments and modifications are described below. In addition, in the following description, in order to easily understand the various aspects of the present invention, the corresponding members illustrated in the drawings are added in parentheses, but the present invention is not limited to the illustrated form.
本發明的遊戲系統,係提供具備將設置有配置遊藝體(30)的配置面(DAG)與執行用以將該配置面的前述遊藝體搬送至所定位置(5)之搬送動作的動作手段(3)之框體(2)的該搬送動作,在透過輸入裝置(4)輸入使用者的遊玩行為時因應該遊玩行為來進行控制的動作控制手段(21),透過前述動作手段,前述遊藝體被搬送至前述所定位置為止時,將贈品(30)賦予給前述使用者之贈品獲得遊戲的遊戲系統(1),其中,於前述框體,以前述遊藝體位於跨越兩個以上之區域(DA)的位置之方式,使區分前述配置面的複數區域形成於前述配置面,並將以使位於各區域之前述遊藝體的一部分,對應各區域朝向前述所定位置變位之方式分別動作的複數動作手段(BC),設置來作為前述動作手段;前述動作控制手段係具備:一部分特定手段(24),係在作為前述使用者的遊玩行為,執行了用以特定前述複數動作手段之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;及一部分動作手段(24),係以前述複數動作手段中該一部分的動作手段使對應該一部分的動作手段之前述遊藝體的一部分,朝向前述所定位置變位之方式來使該一部分的動作手段動作。The game system of the present invention provides a disposition surface (DAG) provided with a disposition amusement body (30) and an action means ( 3) The transport action of the frame body (2) is the action control means (21) that controls the play action when the user’s play action is input through the input device (4). Through the aforementioned action means, the aforementioned amusement body When being transported to the aforementioned predetermined position, the gift (30) is given to the aforementioned user’s gift to obtain a game system (1), wherein in the aforementioned frame, the aforementioned amusement body is located across two or more areas (DA ) Position, a plurality of regions distinguishing the aforementioned arrangement surface are formed on the aforementioned arrangement surface, and a plurality of actions are respectively operated in such a way that a part of the aforementioned amusement body located in each area is displaced toward the aforementioned predetermined position corresponding to each area Means (BC) is set as the aforementioned action means; the aforementioned action control means has: a part of specific means (24), which is performed as a part of the aforementioned user’s play behavior to specify a part of the aforementioned plural action means When acting, because of a part of a specific action, a certain part of the means of action; and a part of the means of action (24), the part of the action means of the aforementioned plural means of action is used to make the part of the aforementioned amusement body corresponding to the part of the action means face The above-mentioned predetermined position is displaced to operate this part of the operating means.
依據本發明,以遊藝體位於跨越兩個以上之區域的位置之方式,配置面被區分成複數區域,對應各區域的複數動作手段使位於各區域之遊藝體的一部分變位。換句話說,複數動作手段分別分擔位於各區域的遊藝體之一部分的搬送,故允許遊藝體跨越兩個以上的區域的配置。藉此,可讓遊藝體的配置及搬送,不僅依存於對應一個動作手段的一個區域,可使複數區域及複數動作手段分別分擔。因此,即使僅對應一個動作手段的可搬送範圍的區域無法實現配置及搬運的物品,也可透過複數區域及複數動作手段來進行配置及搬送。結果,藉由此種分擔,相較於在配置面僅形成對應一個動作手段的可搬送範圍的區域之狀況,可將具有更多樣之形態的物品,作為遊藝體配置於配置面,所以,可提升可利用來作為遊藝體之物品的自由度。又,可設置搬送遊藝體的搬送過程,並且也可賦予將操作動作手段的技巧等反映於其搬送的餘地。藉由該等內容,也可提升遊戲的有趣性。According to the present invention, the arrangement surface is divided into plural areas in such a way that the amusement body is located in a position spanning two or more areas, and the plural action means corresponding to each area displaces a part of the amusement body located in each area. In other words, the plural action means respectively share the transportation of a part of the amusement body located in each area, so the configuration of the amusement body that spans more than two areas is allowed. Thereby, the arrangement and transportation of the amusement body can not only depend on one area corresponding to one action means, but also the plural areas and plural action means can be shared separately. Therefore, even if the area corresponding to the transportable range of only one operation means cannot realize the arrangement and transportation of the articles, it is possible to arrange and transport the articles through plural areas and plural operation means. As a result, with this kind of sharing, compared to the situation in which only an area corresponding to the transportable range of one operation means is formed on the arrangement surface, it is possible to arrange items with a greater variety of forms on the arrangement surface as amusement bodies. Therefore, It can increase the degree of freedom of items that can be used as amusement bodies. In addition, it is possible to set up a transport process for transporting the amusement body, and it is also possible to provide room for reflecting the skill of the operation means in the transport. With such content, the fun of the game can also be enhanced.
各動作手段,係藉由各種手段,使遊藝體的一部分往所定方向變位亦可。例如,各動作手段係以藉由利用水流或氣流的壓力,使遊藝體的一部分往所定方向變位之方式構成亦可。或者,各動作手段係以藉由利用棒狀的構件或設置於棒狀的構件之突起部往所定方向按壓,使遊藝體的一部分往所定方向變位之方式構成亦可。進而,例如遊藝體本身是金屬等會受到磁力影響的物品時,或遊藝體透過會受到同樣的影響的器具等置放於配置面時,各動作手段係以透過磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。又,作為此種動作手段,利用藉由使搬送面往所定方向變位,來搬送遊藝體的皮帶輸送機亦可。進而,此種皮帶輸送機或棒狀的構件等係以利用磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。Various means of action can be used to make a part of the amusement body move in a predetermined direction. For example, each action means may be constructed in such a way that a part of the amusement body is displaced in a predetermined direction by using the pressure of water or air flow. Alternatively, each operating means may be configured to displace a part of the game body in a predetermined direction by pressing a rod-shaped member or a protrusion provided on the rod-shaped member in a predetermined direction. Furthermore, for example, when the amusement body itself is an object that is affected by magnetic force such as metal, or when the amusement body is placed on the placement surface through an instrument that is similarly affected, the various action means are used to cause a part of the amusement body to move through the magnetic force. It is also possible to configure the way of displacement in the specified direction. Moreover, as such an operation means, a belt conveyor that conveys the amusement body by displacing the conveying surface in a predetermined direction may be used. Furthermore, such a belt conveyor, a rod-shaped member, etc. may be configured to use magnetic force to displace a part of the amusement body in a predetermined direction.
具體來說,例如於本發明的遊戲系統的一樣態中,於前述框體,將以使前述遊藝體的一部分,往所定方向變位之方式分別動作的複數皮帶輸送機(BC),設置來作為前述複數動作手段;前述複數皮帶輸送機,係以前述所定位置位於前述所定方向之前端的方式配置亦可。此時,遊藝體係藉由皮帶輸送機往所定方向搬送。因此,只要皮帶輸送機不往所定方向相反的後退方向動作,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可不從該位置退後,持續執行往所定方向之一方向的搬送。結果,例如皮帶輸送機的動作方向僅限定於所定方向時,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可將伴隨該搬送的有利的狀況維持到下次的搬送為止。藉此,可將使用者的獲得贈品相關之期待度與遊玩次數幾乎直接建立關聯,所以,可促進遊玩。Specifically, for example, in the same state of the game system of the present invention, a plurality of belt conveyors (BC) that operate separately to displace a part of the amusement body in a predetermined direction are installed in the aforementioned frame. As the aforementioned plural action means; the aforementioned plural belt conveyors may be arranged in such a way that the aforementioned predetermined position is located at the front end of the aforementioned predetermined direction. At this time, the amusement system is transported in a predetermined direction by a belt conveyor. Therefore, as long as the belt conveyor does not move in the backward direction opposite to the specified direction, for example, even if the amusement body cannot be transported to the specified position by one degree of transportation, it is not necessary to retreat from that position and continue to move in one direction in the specified direction. Transport. As a result, for example, when the movement direction of the belt conveyor is limited to the specified direction, for example, even if the game body cannot be transported to the specified position by one degree of transport, the favorable conditions associated with the transport can be maintained until the next transport. . In this way, the user’s expectations related to the acquisition of gifts can be almost directly correlated with the number of play times, and therefore, play can be promoted.
又,於作為動作手段利用皮帶輸送機的狀況中,以各種方向具有作為所定方向的功能之方式,適當配置皮帶輸送機亦可。例如,皮帶輸送機係以作為所定方向朝向斜上方搬送遊藝體的一部分之方式,朝向斜上方的所定位置傾斜配置亦可。或者,例如於皮帶輸送機的皮帶部分安裝磁性體,遊藝體是金屬時,只要可搬送遊藝體,以作為所定方向往垂直方向(或接近其的正上方向)搬送遊藝體的一部分之方式,皮帶輸送機朝向上方的所定位置,以面對正上方之方式配置亦可。同樣地,所定位置設置於適當的位置亦可。具體來說,所定位置係在所定方向的前端以藉由皮帶輸送機直接搬送遊藝體之方式設置亦可,以間接搬送之方式設置亦可。例如,遊藝體藉由皮帶輸送機間接搬送至所定位置時,在皮帶輸送機的前端,另外設置有以具有到所定位置為止的搬送同等的功能之方式自動實現所定位置的搬送的搬送機構亦可。例如,以透過連接通路與下方的排出口連接的開口位於所定方向的前端之方式配置皮帶輸送機,此種開口、連接通路、及排出口具有利用重力的搬送機構之功能亦可。具體來說,例如於作為動作手段利用皮帶輸送機之本發明的一樣態中,前述複數皮帶輸送機,係在以前述配置面具有作為底面的功能之方式,於前述框體的內部中收容前述遊藝體的收容部(6)、作為將該收容部的前述遊藝體排出至前述框體的外部的開口,位於該收容部的下方,並且具有作為前述所定位置的功能的排出口(5)、及以連結該排出口之方式開口於前述收容部的底面的開口(7),形成於前述框體時,以作為前述所定方向朝向前述開口,使前述遊藝體的一部分分別變位之方式,配置於前述排出口的上方亦可。In addition, in a situation where a belt conveyor is used as an operation means, the belt conveyor may be appropriately arranged so that various directions have a function as a predetermined direction. For example, the belt conveyor may be configured to convey a part of the amusement body obliquely upward as a predetermined direction, and may be arranged obliquely toward a predetermined position obliquely upward. Or, for example, attach a magnetic body to the belt part of a belt conveyor. When the amusement body is metal, as long as the amusement body can be transported, it is a method of transporting a part of the amusement body in the vertical direction (or the direction close to it) in a predetermined direction. The belt conveyor can be placed at a predetermined position facing upwards, and it can also be arranged so as to face directly upwards. Similarly, the predetermined position may be set in an appropriate position. Specifically, the predetermined position may be set at the front end of the predetermined direction by directly conveying the amusement body by a belt conveyor, or may be set by indirect conveying. For example, when the amusement body is indirectly transported to a predetermined position by a belt conveyor, a transport mechanism that automatically realizes the transport to the predetermined position with the same function as the transport to the predetermined position may be installed at the front end of the belt conveyor. . For example, the belt conveyor may be arranged such that the opening connected to the lower discharge port through the connection passage is located at the front end of the predetermined direction, and the opening, the connection passage, and the discharge port may function as a conveying mechanism using gravity. Specifically, for example, in the same aspect of the present invention using a belt conveyor as an operating means, the plurality of belt conveyors are accommodated in the interior of the frame in such a way that the arrangement surface has a function as a bottom surface. The accommodating part (6) of the amusement body, as an opening through which the amusement body of the accommodating part is discharged to the outside of the frame, is located below the accommodating part and has a discharge port (5) that functions as the aforementioned predetermined position, And the opening (7) that opens on the bottom surface of the accommodating portion so as to connect the discharge port, when formed in the frame, is arranged in such a manner that a part of the amusement body is respectively displaced as the predetermined direction toward the opening. It can also be located above the aforementioned discharge port.
複數動作手段與複數區域係以兩個以上的區域對應一個動作手段之方式設置亦可,相反地以兩個動作手段對應一個區域之方式設置亦可。又,此種對應關係係一律相同亦可,不一律相同亦可。亦即,例如以對應兩個動作手段的一個區域,與對應一個動作手段的一個區域混合存在之方式,設定複數動作手段與複數區域之間的對應關係亦可。或者,複數動作手段與複數區域係以一個動作手段與一個區域對應之方式設置亦可。具體來說,例如於在排出口的上方,皮帶輸送機作為各動作手段配置之本發明的一樣態中,前述複數皮帶輸送機,係以各皮帶輸送機的搬送面分別對應各區域之方式配置;各皮帶輸送機,係以將作為前述遊藝體的一部分,位於各皮帶輸送機之上方的部分,往前述所定方向搬送之方式動作亦可。The plural action means and plural areas may be arranged in such a way that two or more zones correspond to one action means, and conversely, it may be arranged in such a way that two action means correspond to one zone. In addition, this correspondence relationship may be the same or not all the same. That is, for example, one area corresponding to two operation means and one area corresponding to one operation means are mixed, and the correspondence relationship between the plural operation means and the plural areas may be set. Alternatively, the plural action means and the plural areas may be provided in such a way that one action means corresponds to one area. Specifically, for example, in the same aspect of the present invention in which a belt conveyor is arranged as each action means above the discharge port, the aforementioned plural belt conveyors are arranged such that the conveying surface of each belt conveyor corresponds to each area. ; Each belt conveyor can be operated in a manner that is a part of the aforementioned amusement body and is located above each belt conveyor and moves in the aforementioned predetermined direction.
遊藝體適當配置亦可。例如,於複數皮帶輸送機利用來作為動作手段的狀況中,在該等皮帶輸送機上,遊藝體間接配置亦可。例如,於如此在皮帶輸送機上間接配置遊藝體的狀況中,以遊藝體被放入金屬等的器具,並利用磁力搬送此種器具之方式構成皮帶輸送機亦可。具體來說,例如於皮帶輸送機的搬送面設置磁鐵,將遊藝體放入藉由磁力被此種磁鐵吸引的器具亦可。亦即,遊藝體係透過此種器具,間接配置於搬送面(配置面)亦可。或者,在該等皮帶輸送機與器具之間,另外配置配置面(不影響磁力的素材者)亦可。另一方面遊藝體直接配置於皮帶輸送機上亦可。具體來說,例如於在排出口的上方,皮帶輸送機作為各動作手段配置之本發明的一樣態中,於前述複數皮帶輸送機,以前述遊藝體的一部分接觸各皮帶輸送機的搬送面之方式,直接配置前述遊藝體亦可。Appropriate configuration of the amusement body is also possible. For example, in a situation where a plurality of belt conveyors are used as a means of movement, the amusement body may be arranged indirectly on these belt conveyors. For example, in such a situation where the amusement body is indirectly arranged on the belt conveyor, the belt conveyor may be constructed in such a way that the amusement body is put into equipment such as metal, and the equipment is conveyed by magnetic force. Specifically, for example, a magnet may be installed on the conveying surface of a belt conveyor, and the game body may be placed in an appliance that is attracted by the magnet by the magnetic force. That is, the entertainment system may be indirectly arranged on the conveying surface (arrangement surface) through this kind of equipment. Or, between these belt conveyors and the appliance, an arrangement surface (materials that do not affect the magnetic force) may be arranged separately. On the other hand, the amusement body can also be directly arranged on the belt conveyor. Specifically, for example, in the same aspect of the present invention in which a belt conveyor is arranged as each action means above the discharge port, in the plural belt conveyors, a part of the amusement body contacts one of the conveying surfaces of the belt conveyors. In this way, it is also possible to directly configure the aforementioned amusement body.
動作對象之一部分的動作手段係作為一個亦可,作為複數個亦可。又,動作對象的一部分的動作手段是複數個的狀況中,該等動作手段係在適當的時期動作亦可。例如,該等動作時期(包含動作開始時期及動作期間)係一致亦可,不一致亦可。同樣地,於一部分的動作手段是複數個的狀況中,該等動作手段係藉由一度的機會決定亦可,分成複數次機會決定亦可。例如,於本發明的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使各動作手段依序動作亦可。或者,於本發明的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使前述一部分的動作手段全部同時動作亦可。該等複數動作手段對於遊藝體的搬送的影響,係有相較於各動作手段個別依序個別動作的狀況,複數動作手段一度動作的狀況比較大的傾向。因此,藉由調整複數動作手段的動作時期,可調整贈品獲得遊戲的難易度。具體來說,作為一部分的動作手段,兩個以上的動作手段全部同時動作的狀況,相較於作為一部分的動作手段,兩個以上的動作手段依序動作的狀況,可降低贈品獲得的難易度。藉此,可提升使用者對於獲得贈品的期待。The action means of a part of the action object may be used as one or plural. In addition, in a situation where there are a plurality of movement means for a part of the movement target, the movement means may be operated at an appropriate time. For example, the action periods (including the action start period and the action period) may be consistent or inconsistent. Similarly, in a situation where a part of the action means is plural, the action means may be determined by one chance or divided into a plurality of chances. For example, in the same aspect of the game system of the present invention, the aforementioned part of the action means is used as the aforementioned part of the action means, and when two or more action means are specified, each action means may be operated in sequence. Alternatively, in the same aspect of the game system of the present invention, the aforementioned part of the action means is used as the aforementioned part of the action means, and when two or more action means are specified, all of the aforementioned part of the action means may be operated at the same time. The influence of these plural action means on the transportation of the amusement body tends to be greater than the situation where each action means individually moves in order. Therefore, by adjusting the action period of the plural action means, the difficulty of obtaining the gift can be adjusted. Specifically, as a part of the action means, the situation where two or more action means all act at the same time, compared to the situation where the two or more action means act in sequence as a part of the action means, it can reduce the difficulty of obtaining gifts. . In this way, the user's expectation of obtaining gifts can be raised.
又,作為前述遊藝體,利用各種物品亦可。例如,遊藝體作為不同於贈品的其他物品亦可,作為相同物品亦可。亦即,作為遊藝體,利用贈品本身亦可。然後,伴隨到達所定位置,此種贈品本身賦予給使用者亦可。具體來說,於本發明的遊戲系統的一樣態中,作為前述遊藝體,利用前述贈品亦可。In addition, various items may be used as the aforementioned amusement body. For example, the amusement body may be used as other items different from the gifts, or may be used as the same item. In other words, as an amusement body, the gift itself can also be used. Then, with the arrival at the predetermined location, the gift itself can also be given to the user. Specifically, in the same aspect of the game system of the present invention, the aforementioned bonus may be used as the aforementioned amusement entity.
(參考例) 如上所述,專利文獻1~3的遊戲裝置都屬於透過動作手段的動作以獲得贈品為目標之類型的贈品獲得遊戲,其中,專利文獻1的遊戲係符合藉由利用動作手段來搬送贈品,以獲得贈品的類型的遊戲。在此種搬送贈品之類型的贈品獲得遊戲中,此種動作手段所致之贈品的搬送過程及操作此種動作手段的技巧或本事大多有作為遊戲的有趣性之一部分的功能的狀況。又,在專利文獻1的遊戲中,輸送機皮帶以因應拉霸的結果的搬送量進行動作,故例如可利用拉霸獲得對應較大搬送量的結果的話,則可提升利用一度的遊玩機會,達成獲得贈品的可能性。因此,可賦予使用者在以一律相同搬送量來搬送贈品時所無法獲得的期待。(Reference example) As described above, the game devices of Patent Documents 1 to 3 belong to the type of bonus acquisition games that aim to obtain bonuses through actions by means of action. The type of game that gets the giveaway. In this kind of gift-acquiring game of the type of gift-carrying gifts, most of the gift-carrying process caused by this kind of action means and the skill or ability of operating this kind of action means have a function as a part of the fun of the game. In addition, in the game of Patent Document 1, the conveyor belt moves with the transport amount corresponding to the result of the slot, so for example, if the slot can be used to obtain the result corresponding to the larger transport amount, the once-time game opportunity can be improved. Achieve the possibility of getting gifts. Therefore, it is possible to give the user an expectation that cannot be obtained when the gift is transported with the same transport amount.
另一方面,在專利文獻1的遊戲裝置中,於一個輸送機皮帶配置一個贈品,伴隨輸送機皮帶的動作,該贈品一定會被搬送,故搬送過程發生意外之狀況發展的可能性低。具體來說,有導致例如以動作手段捕獲贈品之方式構成時,於搬送過程中贈品從捕獲狀態被解放,無法搬運至用以賦予贈品的所定位置的狀況發展、伴隨此種解放,贈品的位置關係伴隨配置角度的變化等,變化成容易捕獲或難以捕獲的狀況發展、或存在複數贈品時,因為與該等贈品的位置關係而變成容易捕獲或難以捕獲的狀況發展、又或者相反地讓其他贈品的賦予變得容易,實際造成其他贈品的賦予之意外的狀況發展的可能性。大多是藉由此種可能性對使用者賦予刺激,有助於有趣性的一部分的狀況,但是,專利文獻1的狀況中,發生此種狀況發展的可能性低。又,輸送機皮帶的動作係因應拉霸的結果,自動控制。因此,玩家雖然可透過拉霸來參與搬送量的決定,實際上並不是進行使輸送機皮帶動作的操作。結果,玩家的技巧或本事反映於此種輸送機皮帶的動作的餘地也少。On the other hand, in the game device of Patent Document 1, one gift is placed on one conveyor belt, and the gift is definitely conveyed with the movement of the conveyor belt, so the possibility of unexpected development during the conveying process is low. Specifically, for example, when it is configured to capture the gift by means of action, the gift is released from the captured state during the transportation process and cannot be transported to the predetermined location for the gift. With this liberation, the location of the gift When the relationship develops with a change in the arrangement angle, etc., it changes into a situation that is easy to capture or difficult to capture, or there are multiple gifts, because of the positional relationship with these gifts, it becomes easy to capture or difficult to capture. The granting of gifts has become easier, which actually creates the possibility of the unexpected development of the granting of other gifts. In many cases, this possibility gives users a stimulus and contributes to a part of the fun. However, in the situation of Patent Document 1, the possibility of such a situation development is low. In addition, the movement of the conveyor belt is automatically controlled in response to the result of slotting. Therefore, although the player can participate in the determination of the transport amount through slotting, it is not actually an operation to move the conveyor belt. As a result, there is little room for the player's skills or abilities to be reflected in the movement of such conveyor belts.
在專利文獻2及3的遊戲裝置中,作為遊藝體也仍然利用贈品本身。又,贈品係藉由開口的露出面積變化之方式動作的複數贈品支持部,在開口上從下方支持,在藉由此種贈品支持部的動作,解除贈品的支持時,贈品從開口落下至贈品取出口,該落下的贈品從贈品取出口賦予給玩家。複數贈品支持部中動作對象的贈品支持部藉由玩家的操作來決定,故也許可說是因應使用者的技巧等,操作動作手段之類型的贈品獲得遊戲。因此,於決定動作對象的贈品支持部的過程中,也許有反映玩家的技巧等的餘地。但是,各贈品支持部的動作量僅一律相同,每次只能賦予使用者相同的期待度。亦即,無法讓一度的遊玩機會相關的期待度變化。In the game devices of
因此,以下所例示的樣態,目的係提供可將使用者的技巧等反映於動作手段的動作,並且可讓對於一度之動作手段的動作之使用者的期待度變化的遊戲系統。Therefore, the aspect exemplified below aims to provide a game system that can reflect the user's skills and the like in the action of the action means, and can change the user's expectations for the actions of the once action means.
本參考例的遊戲系統,係提供利用以因應透過輸入裝置(4)輸入之使用者的遊玩行為而動作的複數動作手段(BC)中兩個以上的動作手段,參與被收容部(6)收容之遊藝體(30)的位置的變化之方式配置的框體(2),於該框體中透過前述兩個以上的動作手段的動作,前述遊藝體移動至所定位置(7)時,將贈品(30)賦予給前述使用者之贈品獲得遊戲的遊戲系統(1),其中,具備:一部分特定手段(24),係前述遊玩行為包含用以特定前述複數動作手段中之一部分的一部分特定行為時,因應該一部分特定行為,特定一部分的動作手段;動作量特定手段(24),係前述遊玩行為包含用以特定前述一部分的動作手段之動作量的動作量特定行為時,因應該動作量特定行為,特定前述一部分的動作手段動作時的動作量;及一部分動作手段(24),係依據前述一部分特定手段及前述動作量特定手段的特定結果,使前述一部分的動作手段實際動作。The game system of this reference example provides the use of two or more action means among the plural action means (BC) that act in response to the user’s play behavior input through the input device (4), and participates in the accommodation by the accommodation section (6). The amusement body (30) is configured in a way that the position of the amusement body (30) changes, and when the amusement body moves to the predetermined position (7) through the action of the aforementioned two or more action means in the frame, the gift (30) A game system (1) for obtaining a game with gifts given to the aforementioned user, including: a part of specific means (24), when the aforementioned play behavior includes a part of specific behavior to specify a part of the aforementioned plural action means ,Specify a part of the action means in response to a part of the specific action; the action amount specific means (24), when the aforementioned play behavior includes the action amount specific action used to specify the amount of action of the aforementioned part of the action means, the specific action should be based on the amount of action , Specify the amount of movement of the aforementioned part of the movement means when it is operating; and a part of the movement means (24), based on the specific results of the aforementioned part of the specific means and the aforementioned movement quantity specifying means, make the aforementioned part of the movement means actually operate.
依據本參考例,透過作為遊玩行為的一部分特定行為,特定動作對象的一部分的動作手段。因此,透過此種一部分特定行為,可賦予將使用者的技巧等反映於動作手段的動作的餘地。又,此種一部分的動作手段的動作量,係透過作為遊玩行為的動作量特定行為被特定。因此,可透過動作量特定行為,來使此種一部分的動作手段的動作量變化。藉此,可使對於一度之動作手段的動作之使用者的期待度變化。結果,可將使用者的技巧反映於動作手段的動作,並且可讓對於一度之動作手段的動作之使用者的期待度變化。According to this reference example, through a specific action as a part of the play action, a part of the action object is specified as an action means. Therefore, through such a part of the specific behavior, it is possible to give room for reflecting the user's skills and the like in the actions of the action means. In addition, the amount of movement of such a part of the movement means is specified by the amount of movement specifying behavior as a play behavior. Therefore, the amount of movement of such a part of the movement means can be changed by specifying the behavior of the amount of movement. Thereby, the user's expectation for the operation of the once-time operation means can be changed. As a result, the skill of the user can be reflected in the action of the action means, and the user's expectation of the action of the once action means can be changed.
作為一部分特定行為及動作量特定行為,利用各種遊玩行為亦可。又,該等一部分特定行為與動作量特定行為,係作為相同之一個共通的遊玩行為,作為相互獨立之遊玩行為(包含遊玩行為本身是同種者的狀況,亦即分別執行之兩種相同的遊玩行為的狀況)亦可。例如,於本參考例的遊戲系統的一樣態中,前述一部分特定手段及前述動作量特定手段,係作為前述一部分特定行為及前述動作量特定行為,利用一個共通的遊玩行為,因應該一個共通的遊玩行為,分別特定前述一部分的動作手段及該一部分的動作手段的動作量亦可。此時,可藉由相同一個共通的遊玩行為,來特定動作對象的動作手段及其動作量雙方,所以,相較於該等個別執行的狀況,可省略使用者所費之功夫。藉此,可提升使用者的方便性,進而遊戲的有趣性。As part of the specific behaviors and the amount of specific behaviors, various play behaviors can also be used. In addition, these part of the specific behaviors and the specific behaviors of the amount of action are regarded as the same common play behavior, as mutually independent play behaviors (including the situation where the play behavior itself is of the same species, that is, two identical play performed separately The status of the behavior) can also be. For example, in the same state of the game system of this reference example, the aforementioned part of the specific means and the aforementioned action amount specific means are used as the aforementioned part of the specific behavior and the aforementioned action amount specific behavior, using a common play behavior, so there should be a common The play behavior may specify the aforementioned part of the action means and the amount of action of the part of the action means respectively. At this time, the same common play behavior can be used to specify both the action means and the amount of action of the action object. Therefore, compared with these individual execution conditions, the user's effort can be omitted. In this way, the convenience of the user can be improved, and the game can be more interesting.
作為一部分特定行為及動作量特定行為,利用相同之一個共通的遊玩行為的狀況中,作為此種相同之一個共通的遊玩行為,採用各種行為(不僅對於各種操作部的操作,也包含使用者的各種動作)亦可。然後,輸入裝置係以輸入此種各種相同之一個共通的遊玩行為之方式構成亦可。同樣地,為了輔助此種各種相同之一個共通的遊玩行為,利用各種輸出裝置亦可。例如,於作為一部分特定行為及動作量特定行為,利用相同之一個共通的遊玩行為之本參考例的一樣態中,前述一部分特定手段,係連接於將表示前述複數動作手段中一個以上的動作手段的一部分資訊,以遵照時間經過,對象的動作手段發生變化之方式提示的判定部(9)的顯示裝置(8),作為前述遊玩行為,執行使前述一部分資訊的變化停止的停止行為時,該停止行為利用來作為前述一個共通的遊玩行為,將對應藉由該停止行為所停止之前述一部分資訊的動作手段,特定為前述一部分的動作手段;前述動作量特定手段,係在前述顯示裝置具有將表示前述一部分的動作手段之動作量的動作量資訊,以遵照經過時間而變化之方式顯示的量顯示部(10),前述動作量資訊的變化進而藉由前述停止行為停止時,與前述一部分特定手段同樣地,作為前述一個共通的遊玩行為,利用前述停止行為,將對應該停止行為所停止之動作量資訊的動作量,特定為前述一部分的動作手段的動作量亦可。In the case of using the same common play behavior as part of the specific behavior and the amount of motion specific behavior, as the same common play behavior, various behaviors are adopted (not only for the operation of various operating parts, but also for the user's Various actions) are also available. Then, the input device may be configured to input such a common play behavior. Similarly, in order to assist such a common play behavior, various output devices may be used. For example, in the same state of this reference example that uses the same common play behavior as a part of specific behavior and amount of motion specific behavior, the aforementioned part of the specific means is connected to one or more of the aforementioned plural motion means. When the display device (8) of the judging unit (9) is presented in such a way that the action means of the object changes according to the passage of time, as the aforementioned play behavior, when the stop behavior that stops the change of the aforementioned part of the information is executed, the The stopping behavior is used as the aforementioned common play behavior, and the action means corresponding to the part of the information stopped by the stopping action is specified as the aforementioned part of the action means; the aforementioned means of specifying the amount of action is provided in the aforementioned display device. The movement amount information indicating the movement amount of the aforementioned part of the movement means is displayed on the quantity display unit (10) in a manner that changes in accordance with the elapsed time. Similarly, as the aforementioned common play behavior, the aforementioned stop behavior may be used to specify the movement amount corresponding to the movement amount information stopped by the stop behavior as the movement amount of the aforementioned part of the movement means.
又,為了輔助相同之一個共通的遊玩行為,具有伴隨時間經過,使提示的資訊變化的判定部及量顯示部的顯示裝置利用來作為輸出裝置,作為此種相同之一個共通的遊玩行為,利用使該等判定部及量顯示部的變化停止的停止操作的狀況中,只要可伴隨時間經過,使所提示之資訊變化,適當設置亦可。例如,以分別提示用以特定一部分的動作手段之數值的資訊,及用以特定其動作量之數值的資訊之方式,設置一個判定部及一個量顯示部亦可,分別設置對應複數動作手段的複數判定部及複數量判定部亦可。此時,複數動作手段的數量與複數判定部的數量、複數動作手段的數量與複數量判定部的數量、或複數判定部的數量與複數量判定部的數量一致亦可,不一致亦可。具體來說,例如,於利用判定部及量顯示部之本參考例的一樣態中,前述一部分特定手段,係前述判定部包含分別對應前述一個以上的動作手段,以伴隨前述停止行為,於對象特定資訊或非對象特定資訊任一中停止之方式伴隨時間經過,依序分別提示前述對象特定資訊及前述非對象特定資訊的複數判定部時,作為前述一部分資訊利用前述對象特定資訊,將對應提示前述對象特定資訊之判定部的前述一個以上的動作手段,特定為前述一部分的動作手段;前述動作量特定手段,係前述量顯示部包含分別表示不同的動作量,伴隨前述停止行為,於量特定資訊或非量特定資訊的任一中停止之方式伴隨時間經過,依序分別提示前述量特定資訊及前述非量特定資訊的複數量顯示部時,作為前述前述動作量資訊利用前述量特定資訊,將對應前述量特定資訊的動作量,特定為前述一部分的動作手段的動作量亦可。又,於此種樣態中,前述複數量顯示部係對應各判定部設置亦可。In addition, in order to assist the same common play behavior, a display device with a judging section and a quantity display section that changes the presented information as time elapses is used as an output device. As such a common play behavior, use In the case of the stop operation that stops the change of the determination section and the amount display section, as long as the information presented can be changed with the passage of time, it may be appropriately set. For example, by separately presenting information for specifying the value of a part of the action means and information for specifying the value of the action amount, one judging part and one quantity display part can also be provided, and the corresponding plural action means can be respectively provided. A complex number determination unit and a complex number determination unit may also be used. At this time, the number of plural operation means and the number of plural determination parts, the number of plural motion means and the number of plural determination parts, or the number of plural determination parts and the number of plural determination parts may be the same or not. Specifically, for example, in the same state of this reference example using the judging unit and the amount display unit, the aforementioned part of the specific means is that the judging unit includes one or more action means corresponding to the aforementioned one or more action means to accompany the aforementioned stopping behavior to the target When either the specific information or the non-object specific information stops with the passage of time, when the plural determination parts of the aforementioned object specific information and the aforementioned non-object specific information are presented in sequence, the aforementioned object specific information will be used as the aforementioned part of the information, and the corresponding presentation will be presented The aforementioned one or more action means of the judging part of the aforementioned object specific information is specified as the aforementioned part of the action means; the aforementioned action quantity specifying means is that the aforementioned quantity display part contains different movement quantities, and the aforementioned stop action is accompanied by the aforementioned stop action. When the method of stopping either of the information or the non-quantity specific information is accompanied by the passage of time, when the plural quantity display parts of the aforementioned quantity specific information and the aforementioned non-quantity specific information are presented in sequence, the aforementioned quantity specific information is used as the aforementioned movement quantity information, The movement amount corresponding to the aforementioned quantity specifying information may be specified as the movement quantity of the aforementioned part of the movement means. Moreover, in this aspect, the aforementioned multiple number display unit may be provided corresponding to each determination unit.
兩個以上的動作手段,係在各種樣態中參與遊藝體的位置的變化亦可。例如,兩個以上的動作手段,係藉由搬送遊藝體,參與遊藝體的位置的變化亦可,例如欲使遊藝體的位置變化之其他要素起作用時,藉由以違背其其他要素的作用之方式支持遊藝體,參與遊藝體的位置的變化亦可。例如,作為此種其他要素,利用重力亦可。亦即,例如兩個以上的動作手段,係藉由以防止遊藝體的落下之方式從下方支持,參與遊藝體的位置的變化亦可。具體來說,例如於本參考例的遊戲系統的一樣態中,前述複數動作手段,係在以作為將前述收容部的前述遊藝體排出至前述框體的外部的開口,位於該收容部的下方,並且具有作為前述所定位置的功能的排出口(5),與以連結該排出口之方式開口於前述收容部的底面的開口(7),形成於前述框體時,以藉由前述兩個以上的動作手段,從下方支持前述遊藝體,形成前述收容部的底面之方式配置亦可。Two or more means of action can also be involved in the change of the position of the amusement body in various forms. For example, if two or more action methods are used to transport the amusement body, the position of the amusement body can also be changed. For example, when the position of the amusement body is to be changed, other elements can be used to violate the function of the other elements. The way to support the amusement sports, the change of the position of participating in the amusement sports is also possible. For example, gravity may be used as such other elements. That is, for example, two or more action means are supported from below in a way to prevent the amusement body from falling, and the position of the amusement body may be changed. Specifically, for example, in the same state of the game system of this reference example, the plural action means are arranged as an opening for discharging the amusement body of the storage section to the outside of the housing, and is located below the storage section. The outlet (5) that functions as the aforementioned predetermined position, and the opening (7) that opens on the bottom surface of the accommodating portion to connect the outlet (7), when formed in the aforementioned frame, can be formed by the aforementioned two The above operating means may be arranged to support the amusement body from below and form the bottom surface of the receiving portion.
作為動作手段,利用藉由搬送遊藝體的搬送手段的狀況中,此種搬送手段適當構成亦可。例如,此種搬送手段係以藉由利用水流或氣流的壓力,使遊藝體的一部分往所定方向變位之方式構成亦可。或者,各動作手段係以藉由利用棒狀的構件或設置於棒狀的構件之突起部往所定方向按壓,使遊藝體的一部分往所定方向變位之方式構成亦可。進而,例如遊藝體本身是金屬等會受到磁力影響的物品時,或遊藝體透過會受到同樣的影響的器具等置放於配置面時,各動作手段係以透過磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。又,作為此種動作手段,利用藉由使搬送面往所定方向變位,來搬送遊藝體的皮帶輸送機亦可。進而,此種皮帶輸送機或棒狀的構件等係以利用磁力,使遊藝體的一部分往所定方向變位之方式構成亦可。As the operating means, in the case of using a conveying means by conveying the amusement body, such a conveying means may be appropriately constituted. For example, this kind of conveying means may be constructed in such a way that a part of the amusement body is displaced in a predetermined direction by using the pressure of water or air flow. Alternatively, each operating means may be configured to displace a part of the game body in a predetermined direction by pressing a rod-shaped member or a protrusion provided on the rod-shaped member in a predetermined direction. Furthermore, for example, when the amusement body itself is an object that is affected by magnetic force such as metal, or when the amusement body is placed on the placement surface through an instrument that is similarly affected, the various action means are used to cause a part of the amusement body to move through the magnetic force. It is also possible to configure the way of displacement in the specified direction. Moreover, as such an operation means, a belt conveyor that conveys the amusement body by displacing the conveying surface in a predetermined direction may be used. Furthermore, such a belt conveyor, a rod-shaped member, etc. may be configured to use magnetic force to displace a part of the amusement body in a predetermined direction.
具體來說,例如於本參考例的遊戲系統的一樣態中,作為前述複數動作手段,利用以將支持前述遊藝體的一部分的搬送面(DA)的該一部分,往所定方向搬送之方式分別動作的複數皮帶輸送機(BC);前述複數皮帶輸送機,係以前述開口位於前述所定方向之前端的方式配置亦可。此時,遊藝體係藉由皮帶輸送機往所定方向搬送。因此,只要皮帶輸送機不往所定方向相反的後退方向動作,例如即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可不從該位置退後,持續執行往所定方向之一方向的搬送。結果,例如皮帶輸送機的動作方向僅限定於所定方向時,即使藉由一度的搬送無法將遊藝體搬送至所定位置為止,也可將伴隨該搬送的有利的狀況維持到下次的搬送為止。藉此,可將使用者的獲得贈品相關之期待度與遊玩次數幾乎直接建立關聯,所以,可促進遊玩。Specifically, for example, in the same state of the game system of this reference example, as the plural action means, the part of the conveying surface (DA) supporting a part of the amusement body is used to move the part in a predetermined direction. The plural belt conveyors (BC); the plural belt conveyors may be arranged in such a way that the opening is located at the front end of the predetermined direction. At this time, the amusement system is transported in a predetermined direction by a belt conveyor. Therefore, as long as the belt conveyor does not move in the backward direction opposite to the specified direction, for example, even if the amusement body cannot be transported to the specified position by one degree of transportation, it is not necessary to retreat from that position and continue to move in one direction in the specified direction. Transport. As a result, for example, when the operating direction of the belt conveyor is limited to the predetermined direction, even if the game body cannot be transported to the predetermined position by one degree of transport, the favorable conditions accompanying the transport can be maintained until the next transport. In this way, the user’s expectations related to the acquisition of gifts can be almost directly correlated with the number of play times, and therefore, play can be promoted.
動作對象之一部分的動作手段係作為一個亦可,作為複數個亦可。又,動作對象的一部分的動作手段是複數個的狀況中,該等動作手段係在適當的時期動作亦可。例如,該等動作時期(包含動作開始時期及動作期間)係一致亦可,不一致亦可。同樣地,於一部分的動作手段是複數個的狀況中,該等動作手段係藉由一度的機會決定亦可,分成複數次機會決定亦可。例如,於本參考例的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使各動作手段依序動作亦可。或者,於本參考例的遊戲系統的一樣態中,前述一部分動作手段,係作為前述一部分的動作手段,特定兩個以上的動作手段時,使前述一部分的動作手段全部同時動作亦可。該等複數動作手段對於遊藝體的搬送的影響,係有相較於各動作手段個別依序個別動作的狀況,複數動作手段一度動作的狀況比較大的傾向。因此,藉由調整複數動作手段的動作時期,可調整贈品獲得遊戲的難易度。具體來說,作為一部分的動作手段,兩個以上的動作手段全部同時動作的狀況,相較於作為一部分的動作手段,兩個以上的動作手段依序動作的狀況,可降低贈品獲得的難易度。藉此,可提升使用者對於獲得贈品的期待。The action means of a part of the action object may be used as one or plural. In addition, in a situation where there are a plurality of movement means for a part of the movement target, the movement means may be operated at an appropriate time. For example, the action periods (including the action start period and the action period) may be consistent or inconsistent. Similarly, in a situation where a part of the action means is plural, the action means may be determined by one chance or divided into a plurality of chances. For example, in the same state of the game system of this reference example, the aforementioned part of the action means is used as the aforementioned part of the action means. When two or more action means are specified, each action means may be operated sequentially. Alternatively, in the same state of the game system of this reference example, the aforementioned part of the action means is used as the aforementioned part of the action means, and when two or more action means are specified, all of the aforementioned part of the action means may be operated at the same time. The influence of these plural action means on the transportation of the amusement body tends to be greater than the situation where each action means individually moves in order. Therefore, by adjusting the action period of the plural action means, the difficulty of obtaining the gift can be adjusted. Specifically, as a part of the action means, the situation where two or more action means all act at the same time, compared to the situation where the two or more action means act in sequence as a part of the action means, it can reduce the difficulty of obtaining gifts. . In this way, the user's expectation of obtaining gifts can be raised.
1:遊戲機(遊戲系統)
2:框體
3:皮帶輸送機單元
4:按壓按鍵(輸入裝置)
5:排出口(所定位置)
6:收容部
7:開口
8:LED單元
9:LED顯示部(判定部)
10:指示標識部(量顯示部)
10a:方框
10S:其他顏色指示標識部
11:馬達
11G:群組
11G1:群組
11G2:群組
12:同步帶輪
13:計測裝置
14:轉子部分
21:控制單元(動作控制手段)
22:記憶部
23:控制顯示部
24:驅動控制部(電腦,一部分特定手段,動作量特定手段,一部分動作手段)
30:贈品(遊藝體)
40:移動幅度
40A:移動幅度
40B:移動幅度
40C:移動幅度
40D:移動幅度
BC:皮帶輸送機
BC1:皮帶
BC2:滾筒
BCB:突起
BCB1:小突起
BCB2:大突起
BCB3:箭頭突起
DA:搬送面(區域)
DAG:配置面
GD:遊戲資料
PG:程式
OP:原來的位置1: Game console (gaming system)
2: frame
3: Belt conveyor unit
4: Press the button (input device)
5: Discharge outlet (prescribed position)
6: Containment Department
7: opening
8: LED unit
9: LED display part (determination part)
10: Indication marking part (quantity display part)
10a:
[圖1]揭示遊戲機的外觀的立體圖。 [圖2]揭示一台皮帶輸送機單元的立體圖。 [圖3]揭示從正面觀察圖2的皮帶輸送機單元的前視圖。 [圖4]從右側觀察圖3的範例之IV-IV線的剖面時的剖面圖。 [圖5]揭示從下方觀察圖2的皮帶輸送機單元的俯視圖。 [圖6]揭示遊戲系統的控制系之要部的功能區塊圖。 [圖7]用以說明禮品遊戲的遊玩方法的說明圖。 [圖8]用以說明各LED顯示部與驅動對象的皮帶輸送機之關係的說明圖。 [圖9]用以說明各指示標識部的點燈狀態與皮帶輸送機的動作量之關係的說明圖。 [圖10]用以說明點燈中的方框之數量相同的指示標識部中可能發生之動作量的變化的說明圖。 [圖11]揭示顯示控制處理的步驟之一例的流程圖。 [圖12]揭示驅動控制處理的步驟之一例的流程圖。 [圖13]揭示變形例之皮帶輸送機單元的立體圖的圖。[Fig. 1] A perspective view showing the appearance of the gaming machine. [Figure 2] Reveals a perspective view of a belt conveyor unit. [Fig. 3] A front view of the belt conveyor unit of Fig. 2 viewed from the front is disclosed. [FIG. 4] A cross-sectional view when the cross-section of the example of FIG. 3 along the line IV-IV is viewed from the right. [Fig. 5] A plan view of the belt conveyor unit of Fig. 2 viewed from below is disclosed. [Figure 6] Reveal the functional block diagram of the main part of the control system of the game system. [Fig. 7] An explanatory diagram for explaining how to play the gift game. [Fig. 8] An explanatory diagram for explaining the relationship between each LED display unit and the belt conveyor to be driven. [Fig. 9] An explanatory diagram for explaining the relationship between the lighting state of each indicator mark and the operation amount of the belt conveyor. [Fig. 10] An explanatory diagram for explaining the change in the amount of operation that may occur in the indicator portion with the same number of squares in the lighting. [Fig. 11] A flowchart showing an example of the steps of the display control process. [Fig. 12] A flowchart showing an example of the procedure of the drive control process. [Fig. 13] A diagram showing a perspective view of a belt conveyor unit of a modified example.
4:按壓按鍵 4: Press the button
8:LED單元 8: LED unit
9:LED顯示部(判定部) 9: LED display part (determination part)
10:指示標識部(量顯示部) 10: Indication marking part (quantity display part)
10a:方框 10a: box
10S:其他顏色指示標識部 10S: Other color indication signs
30:贈品 30: Giveaway
BC:皮帶輸送機 BC: Belt conveyor
DA:搬送面(區域) DA: Conveying surface (area)
DAG:配置面 DAG: configuration surface
Claims (8)
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JP2018-215043 | 2018-11-15 | ||
JP2018215043A JP6592701B1 (en) | 2018-11-15 | 2018-11-15 | Game system |
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TW202026048A TW202026048A (en) | 2020-07-16 |
TWI734256B true TWI734256B (en) | 2021-07-21 |
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JP (1) | JP6592701B1 (en) |
KR (1) | KR102143877B1 (en) |
CN (1) | CN111436196B (en) |
TW (1) | TWI734256B (en) |
WO (1) | WO2019135414A1 (en) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5490677A (en) * | 1994-05-25 | 1996-02-13 | Sound Leisure Limited | Amusement apparatus |
JPH09140928A (en) * | 1995-11-24 | 1997-06-03 | Taito Corp | Game apparatus with premium ejector |
JP2001198349A (en) * | 2000-01-20 | 2001-07-24 | Taito Corp | Prize carrying device and game apparatus |
CN1897998B (en) * | 2003-12-25 | 2010-05-12 | 世嘉股份有限公司 | Article acquisition game device |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4368993B2 (en) | 1999-12-13 | 2009-11-18 | 株式会社カプコン | Play equipment |
US8181964B2 (en) * | 2010-04-23 | 2012-05-22 | Mattel, Inc. | Game |
JP6375000B2 (en) * | 2017-02-02 | 2018-08-15 | 株式会社マーベラス | Game device |
JP6375001B2 (en) | 2017-02-02 | 2018-08-15 | 株式会社マーベラス | Game device |
-
2018
- 2018-11-15 JP JP2018215043A patent/JP6592701B1/en active Active
-
2019
- 2019-04-04 KR KR1020197011290A patent/KR102143877B1/en active IP Right Grant
- 2019-04-04 CN CN201980000808.0A patent/CN111436196B/en active Active
- 2019-04-04 WO PCT/JP2019/015004 patent/WO2019135414A1/en active Application Filing
- 2019-11-13 TW TW108141163A patent/TWI734256B/en active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5490677A (en) * | 1994-05-25 | 1996-02-13 | Sound Leisure Limited | Amusement apparatus |
JPH09140928A (en) * | 1995-11-24 | 1997-06-03 | Taito Corp | Game apparatus with premium ejector |
JP2001198349A (en) * | 2000-01-20 | 2001-07-24 | Taito Corp | Prize carrying device and game apparatus |
CN1897998B (en) * | 2003-12-25 | 2010-05-12 | 世嘉股份有限公司 | Article acquisition game device |
Also Published As
Publication number | Publication date |
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KR20200057668A (en) | 2020-05-26 |
CN111436196A (en) | 2020-07-21 |
CN111436196B (en) | 2021-08-10 |
JP2020080944A (en) | 2020-06-04 |
JP6592701B1 (en) | 2019-10-23 |
KR102143877B1 (en) | 2020-08-12 |
WO2019135414A1 (en) | 2019-07-11 |
TW202026048A (en) | 2020-07-16 |
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