TWI359684B - - Google Patents

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Publication number
TWI359684B
TWI359684B TW97106646A TW97106646A TWI359684B TW I359684 B TWI359684 B TW I359684B TW 97106646 A TW97106646 A TW 97106646A TW 97106646 A TW97106646 A TW 97106646A TW I359684 B TWI359684 B TW I359684B
Authority
TW
Taiwan
Prior art keywords
game
token
ball
special
unit
Prior art date
Application number
TW97106646A
Other languages
Chinese (zh)
Other versions
TW200911347A (en
Inventor
Masato Okuaki
Ryu Sasaki
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2007045302A external-priority patent/JP4607915B2/en
Priority claimed from JP2007045314A external-priority patent/JP4226043B2/en
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200911347A publication Critical patent/TW200911347A/en
Application granted granted Critical
Publication of TWI359684B publication Critical patent/TWI359684B/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)

Description

1359684 九、發明說明 【發明所屬之技術領域】 本發明係關於在通常控制模式動作中的遊戲中,達成 所定特別控制模式轉移條件時,則轉移至與通常控制模式 不同之特別控制模式的遊戲裝置及遊戲系統者。 又’本發明係關於以分別具備有控制相互獨立之遊戲 的進行之獨立遊戲控制手段的複數遊戲裝置所構成之遊戲 系統者。 【先前技術】 大多營業用遊戲裝置係以排除持續相同遊戲狀況所致 之遊戲的單調性爲目的,準備有於其通常控制模式中藉由 達成所定特別控制模式轉移條件而轉移之特別控制模式。 例如,在柏青哥機(pachinko)及柏青嫂機,準備有用以控 制藉由達成所謂在通常控制模式中獲得特定獎賞之特別控 制模式轉移條件而轉移之獎金遊戲(bonus game)等的特別 控制模式。又,即使在設置於遊戲中心等之遊藝場遊戲 機,亦準備有相同的特別控制模式。 另一方面,於習知的營業用遊戲裝置中,係公知有使 用具備用以記憶電子資料之記憶部的1C代幣(特殊有體物) 的遊戲機(專利文獻1)。該遊戲機係在投入1C代幣時,記 憶於其1C代幣之1C晶片的電子資料被遊戲機讀取,使用 已讀取之電子資料來進行各種設定處理,或進行該1C代 幣之有效期限的判斷。 -4- 1359684 [專利文獻1]日本特開2006-87900號公報 【發明內容】 [發明所欲解決之課題] 然而’於具備上述之特別控制模式之習知的營業用遊 戲裝置中’玩家可在特別控制模式進行遊玩時是通常限定 於其玩家持續在其遊戲裝置達成所定特別控制模式轉移條 件時的遊戲之狀況。亦即,達成所定特別控制模式轉移條 件之玩家不進行在特別控制模式之遊玩,停止在其遊戲裝 置的遊玩之後,通常,其玩家係如果不在其遊戲裝置再次 進行遊玩而再次達成所定特別控制模式轉移條件,則無法 進行在特別控制模式的遊玩。此係依據以下之理由。 亦即’在習知的遊戲裝置,一般來說在達成所定特別 控制模式轉移條件時,進行豎立表示達成其條件之要旨的 旗標的處理,只要該旗標豎立,則在所定時機轉移至特別 控制模式。在此,於營業用遊戲裝置中,某玩家停止在其 遊戲裝置的遊玩時,則會有其他玩家在其遊戲裝置進行遊 玩。爲此’達成所定特別控制模式轉移條件之玩家停止在 其遊戲裝置的遊玩之後,如果其他玩家在其遊戲裝置進行 遊玩時,依據該旗標,遊玩在特別控制模式的遊戲的話, 則豎立其旗標之當初的玩家會無法在其遊戲裝置遊玩在特 別控制模式的遊戲。 又,遊戲系統係一般來說,使構成其遊戲系統之複數 遊戲裝置中混合存在有遊戲種類相互不同者,可讓玩家享 -5- 1359684 受各種種類的遊戲。例如,於遊戲中心或柏青哥店等的遊 戲設施中,爲了讓玩家享受各種種類的遊戲,並不會全部 配置相同機種,而是配置各種機種,藉由該等機種構成遊 戲系統。 在習知的遊戲設施,如上述般利用配置各種配置的機 種來讓玩家享受各種種類的遊戲,以對其玩家傳達該遊戲 設施的樂趣,促進再次光臨。但是,僅單單增加配置之機 種,會有並無法對玩家充分傳達該遊戲設施的樂趣,無法 充分取得促進再次光臨的效果。 本發明係有鑒於以上背景所發明者,第1目的係提供 讓達成用以在特別控制模式進行遊玩的所定特別控制模式 轉移條件的玩家即使不遊玩在特別控制模式的遊戲而直接 停止在其遊戲裝置的遊玩後,亦不需要再在其遊戲裝置達 成再次達成所定特別控制模式轉移條件,即可遊玩在特別 控制模式之遊戲的遊戲裝置及遊戲系統。 又,第2目的係提供於設置有以執行相互獨立之遊戲 的複數遊戲裝置所構成之遊戲系統的遊戲設施中,可取得 促進光臨該遊戲設施之玩家再次光臨的高度效果的遊戲系 統0 [用以解決課題之手段] 爲了達成前述第1目的,申請專利範圍第1項的發明 是一種遊戲裝置,其特徵爲具有:有體物受取手段,係受 取通常有體物及與該通常有體物不同之特殊有體物;遊戲 -6 - 1359684 控制手段,係控制遊戲的進行:及控制模式切換手段,係 在通常控制模式與特別控制模式之間切換該遊戲控制手段 的控制模式;前述控制模式切換手段,係將前述有體物受 取手段受取所定量的特殊有體物作爲特別控制模式轉移條 件,在達成該特別控制模式轉移條件時,從前述通常控制 模式將前述遊戲控制手段的控制模式,切換至前述特別控 制模式。1359684 IX. EMBODIMENT OF THE INVENTION [Technical Field] The present invention relates to a game device that shifts to a special control mode different from the normal control mode when a predetermined special control mode transition condition is reached in a game in a normal control mode operation And the game system. Further, the present invention relates to a game system comprising a plurality of game devices each having an independent game control means for controlling the independent game. [Prior Art] For the purpose of eliminating the monotony of the game caused by the same game situation, the business game device is prepared to have a special control mode that is shifted by the predetermined special control mode transition condition in the normal control mode. For example, in the Pachinko and the Pachinko machine, special features such as a bonus game that is transferred to achieve a special control mode transition condition for obtaining a specific prize in the normal control mode are prepared. Control mode. Further, even in a casino game machine installed in a game center or the like, the same special control mode is prepared. On the other hand, in the conventional business game device, a game machine having a 1C token (special object) having a memory unit for storing electronic data is known (Patent Document 1). When the game machine is put into the 1C token, the electronic data stored in the 1C chip of the 1C token is read by the game machine, and the read electronic data is used to perform various setting processing, or the 1C token is valid. Judgment of the term. 4-1 1359684 [Patent Document 1] JP-A-2006-87900 [Summary of the Invention] [Problems to be Solved by the Invention] However, in a conventional business game device having the above-described special control mode, the player can When playing in the special control mode, it is generally limited to the situation in which the player continues to play the game with the specified special control mode transition condition. That is, the player who has reached the specified special control mode transition condition does not perform the play in the special control mode, and after stopping the play of the game device, usually, the player re-achieves the specified special control mode if he does not play again in his game device. With the transition condition, it is impossible to play in the special control mode. This is for the following reasons. That is, in the conventional game device, generally, when the predetermined special control mode transition condition is reached, the process of erecting the flag indicating the achievement of the condition is performed, and as long as the flag is erected, the machine is transferred to the special control at the time of the timer. mode. Here, in the business game device, when a player stops playing on the game device, other players play on the game device. For this reason, the player who has reached the specified special control mode transition condition stops playing after the game device is played, and if other players play in their game device, according to the flag, if the game in the special control mode is played, the flag is erected. The original player will not be able to play the game in special control mode on their game device. Further, in the game system, in general, a plurality of game devices constituting the game system are mixed with different game types, and the player can enjoy -5 - 1359684 various types of games. For example, in a game facility such as a game center or a Pachinko store, in order to allow players to enjoy various types of games, not all of the same models are arranged, but various models are arranged, and the game system is constituted by the models. In the conventional game facility, as described above, the player configures various configurations to allow the player to enjoy various types of games, to convey the fun of the game facility to the player, and to promote the visit again. However, it is not possible to fully convey the fun of the game facility to the player alone, and it is impossible to fully realize the effect of promoting the visit again. The present invention has been made in view of the above inventors, and a first object is to provide a player who has reached a predetermined special control mode transition condition for playing in a special control mode, and stops directly in the game even if he does not play the game in the special control mode. After the game is played, it is no longer necessary for the game device to reach the game device and the game system of the game in the special control mode by achieving the special control mode transition condition again. Further, the second object is to provide a game system in which a game system that is provided with a game system including a plurality of game devices that execute games that are independent of each other is provided, and that a game player who promotes the game player to visit the game facility can be obtained. Means for Solving the Problem] In order to achieve the first object, the invention of claim 1 is a game device characterized by having a body receiving means for receiving a body object and a general body object. Different special physical objects; Game -6 - 1359684 control means, control game play: and control mode switching means, switching the control mode of the game control means between the normal control mode and the special control mode; the aforementioned control mode The switching means is a special control mode transfer condition in which the specific physical object obtained by the physical object receiving means is used as a special control mode transition condition, and when the special control mode transition condition is reached, the control mode of the game control means is set from the normal control mode. Switch to the aforementioned special control mode.

又,申請專利範圍第2項的發明係於申請專利範圍第 1項所記載之遊戲裝置中,具有:特殊有體物支付手段, 係於前述遊戲控制手段在通常控制模式下動作時達成所定 特殊有體物支付條件時,則將前述特殊有體物支付給玩 家。 又’申請專利範圍第3項的發明係於·申請專利範圍第 1項所記載之遊戲裝置中,前述有體物受取手段,係受取 未具備記憶電子資料之記憶部的通常有體物,與具備記憶 電子資料之記憶部的特殊有體物者。 又’申請專利範圍第4項的發明係於申請專利範圍第 3項所記載之遊戲裝置中,具有:資料讀取手段,係讀取 出記憶於前述特殊有體物之記憶部的電子資料。 又’申請專利範圍第5項的發明係於申請專利範圍第 3項所記載之遊戲裝置中,具有:資料寫入手段,係將所 定電子資料寫入至前述特殊有體物的記億部。 又,申請專利範圍第6項的發明係於申請專利範圍第 3項所記載之遊戲裝置中,具有:資料讀取手段,係讀取Further, the invention of claim 2 is the game device according to the first aspect of the invention, characterized in that: the special physical object payment means is configured to achieve a specific special when the game control means operates in the normal control mode. When there is a physical payment condition, the aforementioned special physical object is paid to the player. In the game device according to the first aspect of the invention, in the game device according to the first aspect of the invention, the object receiving means receives a normal body object having a memory portion not having the memory electronic data, and A special body with a memory unit for memorizing electronic data. Further, the invention of claim 4 is the game device of the third aspect of the patent application, comprising: a data reading means for reading electronic data stored in the memory portion of the special object. The invention of claim 5, wherein the game device according to the third aspect of the invention is characterized in that the data writing means writes the predetermined electronic material to the special portion of the special object. Further, the invention of claim 6 is in the game device described in claim 3, and has a data reading means for reading

1359684 出記憶於前述特殊有體物之記億部的電子 入手段,係將所定電子資料寫入至前述特 部。 又,申請專利範圍第7項的發明係於 1'2、3、4、5或6項所記載之遊戲裝置 場域形成手段,係形成玩家可目視之遊玩 有體物支付手段,係經由前述遊玩場域, 體物給玩家者。 又,申請專利範圍第8項的發明是一 具備複數遊戲裝置,其特徵爲:各遊戲裝 範圍第1、2、3、4、5或6項所記載之遊 又,申請專利範圍第9項的發明是一 具備複數遊戲裝置,其特徵爲:各遊戲裝 範圍第7項所記載之遊戲裝置。 又,申請專利範圍第1 〇項的發明係 第8項所記載之遊戲系統中,於前述複數 包含有前述特別控制模式轉移條件之前述 之兩台以上的遊戲裝置。 又,申請專利範圍第1 1項的發明係 第9項所記載之遊戲系統中,於前述複數 包含有前述特別控制模式轉移條件之前述 之兩台以上的遊戲裝置》 爲了達成則述第2目的,申請專利範 明是一種遊戲系統,係以執行相互獨立之 資料:及資料寫 殊有體物的記億 申請專利範圍第 中,具有:遊玩 場域;前述特殊 支付前述'特殊有 種遊戲系統,係 置,係申請專利 戲裝置。 種遊戲系統,係 置,係申請專利 於申請專利範圍 遊戲裝置中,係 所定量相互不同 於申請專利範圍 遊戲裝置中,係 所定量相互不同 圍第12項的發 遊戲的複數遊戲 -8- 1359684 裝置所構成之遊戲系統,其特徵爲:前述複數遊戲裝置中 第1遊戲裝置係具有:通常有體物受取手段,係受取通常 有體物;通常遊戲控制手段,係藉由該通常有體物受取手 段受取通常有體物而利用電腦執行通常遊戲用的執行程 式,藉此控制通常遊戲的進行;及特殊有體物支付手段, 係在該通常遊戲達成所定特殊有體物支付條件時,將與該 通常有體物不同之特殊有體物支付給玩家;前述複數遊戲 裝置中與前述第1遊戲裝置不同之第2遊戲裝置係具有: 特殊有體物受取手段,係受取與前述通常有體物不同之特 殊有體物;通常遊戲控制手段,係藉由電腦執行通常遊戲 用的執行程式,藉此控制通常遊戲的進行;及特別遊戲控 制手段,係將該特殊有體物受取手段受取所定量的特殊有 體物作爲特別遊戲允許條件,藉由達成該特別遊戲允許條 件而利用電腦執行與該通常遊戲用的執行程式不同之特別 遊戲用的執行程式,藉此控制與該通常遊戲不同之特別遊 戲的進行。 又,申請專利範圍第1 3項的發明係於申請專利範圍 第12項所記載之遊戲系統中,前述第2遊戲裝置係具 有:通常有體物受取手段,係受取前述通常有體物;該第 2遊戲裝置的通常遊戲控制手段,係藉由該通常有體物受 取手段受取該通常有體物,控制前述通常遊戲的進行者。 又,申請專利範圍第1 4項的發明係於申請專利範圍 第12項所記載之遊戲系統中,前述通常有體物受取手 段,係受取未具備記憶電子資料之記憶部的通常有體物 1359684 者;前述特殊有體物受取手段,係受取具備記億電子資料 之記憶部的特殊有體物者。 又,申請專利範圍第1 5項的發明係於申請專利範圍 第14項所記載之遊戲系統中,前述第2遊戲裝置係具 有:資料讀取手段,係讀取出記憶於前述特殊有體物之記 億部的電子資料。 又,申請專利範圍第1 6項的發明係於申請專利範圍 第14項所記載之遊戲系統中,前述第2遊戲裝置係具 有:資料寫入手段,係將所定電子資料寫入至前述特殊有 體物的記憶部。 又,申請專利範圍第1 7項的發明係於申請專利範圍 第14項所記載之遊戲系統中,前述第2遊戲裝置係具 有:資料讀取手段,係讀取出記億於前述特殊有體物之記 憶部的電子資料;及資料寫入手段,係將所定電子資料寫 入至前述特殊有體物的記憶部。 又,申請專利範圍第1 8項的發明係於申請專利範圍 第1 2項至第1 7項中任一項所記載之遊戲系統中,前述第 1遊戲裝置係具有:遊玩場域形成手段,係形成玩家可目 視之遊玩場域:前述特殊有體物支付手段,係經由前述遊 玩場域,支付前述特殊有體物給玩家者。 又,申請專利範圍第1 9項的發明係於申請專利範圍 第〗2項至第17項中任一項所記載之遊戲系統中,於前述 複數遊戲裝置中,係包含有前述特別遊戲允許條件之前述 所定量相互不同之兩台以上的前述第2遊戲裝置。 -10- 1359684 又’申請專利範圍第20項的發明係於申請專利範圍 第18項所記載之遊戲系統中,於前述複數遊戲裝置中, 係包含有前述特別遊戲允許條件之前述所定量相互不同之 兩台以上的前述第2遊戲裝置。 在此,所謂「特殊有體物」係只要是於遊戲裝置可與 通常有體物識別者即可。所以,作爲「特殊有體物」係可 舉出與通常有體物外觀不同者、即使外觀相同但材質及構 造不同者、或無關於外觀相同或非相同,通常有體物及特 殊有體物任一皆具備記憶部時,其記憶內容不同者等。 又,所謂「特別遊戲」係利用電腦執行與在通常遊戲 控制手段控制通常遊戲的進行時所使用之通常遊戲用的執 行程式不同之特別遊戲用的執行程式,藉此特別遊戲控制 手段進行控制者。所以,「特別遊戲」與「通常遊戲」係 在相互不同之執行程式藉由電腦執行來進行控制之點來 看,是相互獨立之遊戲。因此,在執行通常遊戲用的執行 程式,進行通常遊戲的進行控制時,在其執行程式下控制 內容改變後的遊戲係並不是在此之「特別遊戲」,而是作 爲之前的通常遊戲。 [發明之效果] 於本發明中,允許在特別控制模式的遊玩是以受取所 定量的對玩家支付之特殊有體物爲條件(特別控制模式轉 移條件)。因此,玩家以某種方法獲得前述所定量份的特 殊有體物時,其玩家係利用將該所定量份的特殊有體物交 -11 - 1359684 付給遊戲裝置,而可進行遊玩在特別控制模式的遊戲。在 此,依據本發明,用以判斷是否達成用以進行在特別控制 模式之遊戲的特別控制模式轉移條件的判斷對象,是被支 付給玩家的特殊有體物而玩家持有者。所以,只要是玩家 獲得所定量特殊有體物而達成用以進行在特別控制模式之 遊戲的條件後,例如即使是不進行遊玩在特別控制模式之 遊戲而直接停止在其遊戲裝置的遊玩之狀況,其玩家亦可 在其遊戲裝置再次遊玩時,利用將自己已經持有之所定量 特殊有體物,交付給遊戲裝置,而能遊玩在特別控制模式 的遊戲。 又,於本發明中,對於爲了在第2遊戲裝置遊玩特別 遊戲,將於第1遊戲裝置之通常遊戲中達成所定特殊有體 物支付條件而支付給玩家之特殊有體物,交付所定量至第 2遊戲裝置是爲條件。因此,玩家藉由於通常遊戲中達.成 所定特殊有體物支付條件而接受特殊有體物的支付,獲得 前述所定量份的特殊有體物時,其玩家係利用將該所定量 份的特殊有體物交付給遊戲裝置,而可遊玩第2遊戲裝置 之特別遊戲。亦即,對於爲了遊玩第2遊戲裝置之特別遊 戲’必須獲得前述所定量份的特殊有體物。結果,可賦予 玩家所謂首先使用通常有體物來遊玩第1遊戲裝置的通常 遊戲’以獲得所定量份的特殊有體物爲目的,在獲得所定 量份的特殊有體物時,則使用其來遊玩第2遊戲裝置的特 別遊戲之涵蓋複數遊戲裝置之新的樂趣。 依據本發明’賦予光臨設置本遊戲系統之遊戲設施的 -12- 1359684 玩家’上述之新的樂趣之結果,可取得促進其玩家再次光 臨的高度效果。 【實施方式】 [實施形態1] 以下,針對將本發明適用於身爲遊戲系統的推幣遊戲 機之一實施形態(以下稱本實施形態爲「實施形態1」), 使用圖面加以說明。 胃 再者,各圖係僅爲槪略地揭示大致可理解本發明之內 容的形狀、大小及位置關係,所以,本發明係並不限定於 以各圖所例示之形狀、大小及位置關係。又,在各圖,爲 了構造之明瞭化,省略剖面之剖面線的一部分。 (整體構造) 圖1係揭示關於本實施形態1之推幣遊戲機1的外觀 之一部份的立體圖。 本推幣遊戲機1係以包圍身爲第2遊戲裝置的中央抽 選裝置2000之方式,設置有4個附屬設備部SA。各附屬 設備部SA係分別具備有作爲第1遊戲裝置之身爲推幣遊 戲機的4個遊戲站部ST,各玩家係以各遊戲站部ST來分 別進行遊玩遊戲。又,各附屬設備部SA係分別具備1個 作爲物理抽選手段的附屬設備抽選裝置1〇〇〇,於該附屬 設備抽選裝置100之周圍,並排設置各遊戲站部ST。 -13- 1359684 (遊戲站部st的構造) 圖2係用以說明本推幣遊戲機1之遊戲站部ST的構 造之說明圖。 圖3係用以說明遊戲站部ST的內部構造之說明圖。 如圖3所示,遊戲站部ST係具有:代幣投入機構(有 體物受取手段、通常有體物受取手段及特殊有體物受取手 段)1〇〇、代幣搬送路徑200、第1抬升斗300、第2抬升 斗3 5 0、代幣排出路徑400、遊玩場域5 00、控制部600、 顯示部700及框體800。 框體800係成爲遊戲站部ST的骨架之構造。在框體 800中’於上部跟前側配置代幣投入機構100,於上部深 側配置作爲顯示手段的顯示部700,於上部中央配置遊玩 場域500。又’於框體800內部係收納有代幣搬送路徑 2〇〇、作爲通常代幣排出機構之第1抬升斗300、作爲特 殊代幣排出機構的第2抬升斗350及控制部600等。在 此,用語「跟前側」係代表玩家進行遊戲時所位於之側, 用語「深側」係代表與玩家進行遊戲時所位於之側相反的 相反側’所謂「中央」係代表前述之「跟前側」與「深 側」之間的區域。 代幣投入機構100係作爲在玩家進行遊戲時,用以將 作爲遊戲媒體之通常有體物的通常代幣(以下單稱爲「代 幣」)Μ投入至推幣遊戲機1的構造.從代幣投入機構 100投入之代幣Μ係經由代幣搬送路徑2〇〇被搬送至第1 抬升斗300爲止,於第1抬升斗3〇〇中被暫時貯留。代幣 -14- 1359684 搬送路徑.200及第1抬升斗300係如前述般,配置於框體 800內。再者’代幣搬送路徑2〇〇係具有使代幣投入機構 1〇〇與第1抬升斗3 00機械地及物理地連結,將從代幣投 入機構100投入之代幣M搬送至第1抬升斗3〇〇的功 能。 第1抬升斗300係具有:作爲用以積存代幣Μ之通 常代幣貯留容器的通常代幣貯留部310、用以將代幣Μ抬 升至所定高度的抬升部3 20、用以以所定時機排出被抬升 之代幣Μ的通常代幣排出部330。又,於通常代幣排出部 3 3 0的排出口,係可左右搖動地設置有用以將被排出之代 幣Μ引導至遊玩場域500的代幣排出路徑4〇〇。 抬升部32 0的上端係配置於比遊玩場域5 00更上方之 位置。因此,設置於抬升部3 20的上端之通常代幣排出部 3 3 0亦配置於比遊玩場域500更上方之位置。所以,被暫 時蓄積於設置在遊玩場域500下之通常代幣貯留部310的 代幣Μ ’係藉由抬升部320抬高至比遊玩場域500更上方 之後’從通常代幣排出部3 3 0經由代幣排出路徑400而被 射出至遊玩場域500。 第2抬升斗350係具有:作爲用以積存作爲遊戲媒體 之特殊有體物的特殊代幣(以下稱爲「1C代幣Μ’」)之特 殊代幣貯留容器的1C代幣貯留部3 60、用以將1C代幣 Μ’抬升至所定高度的抬升部370、用以以所定時機排出 被抬升之1C代幣Μ’的1C代幣排出部3 80。又,於1C 代幣排出部38 0的排出□,係可左右搖動地設置有用以將 -15- 1359684 被排出之1C代幣Μ’引導至遊玩場域500的作幣排出路 徑 450。 代幣排出路徑370的上端係配置於比遊玩場域500更 上方之位置。因此,設置於抬升部3 70的上端之1C代幣 排出部3 80亦配置於比遊玩場域500更上方之位置。所 以,被暫時蓄積於設置在遊玩場域500下之1C代幣貯留 部360的1C代幣Μ’ ,係藉由抬升部370抬高至比遊玩 場域500更上方之後,從1C代幣排出部3 8 0經由代幣排 出路徑450而被射出至遊玩場域5 00。 於遊玩場域5 00內係設置有貯留身爲有體物之代幣之 作爲代幣載置台的主台盤501、及載置於主台盤501上之. 作爲代幣推頂構件的推擠部5 1 0。推擠部5 1 0係具有:貯 留代幣Μ的上面(將此稱爲副台盤511)、從副台盤511落 下之代幣Μ滑動的傾斜台盤512、及推進貯留於主台盤 501之代幣Μ的推進壁513。又,推擠部510係可滑動地 設置於遊玩場域500之主台盤501上,在作爲遊戲控制手 段之控制部600的控制下,以一定週期或任意週期進行滑 動運動。推擠部510的一部份(深側)係收納有設置於顯示 部700下方的後述之收納部720。推擠部510係利用以從 該收納部72 0出入之方式來滑動,而於前後來回運動。 於副台盤511係可滑動地抵接有顯示部7 0 0之顯示器 701的框體構件710 »所以,推擠部510往收納部720之 收納方向移動時,藉由框體構件710推進副台盤511上的 代幣Μ »藉由該推進,副台盤5 1 1上的一部份之代幣Μ -16- 13596841359684 The electronic input means for memorizing the special part of the above-mentioned special body is to write the specified electronic data to the above-mentioned special parts. Further, the invention of claim 7 is the game device field forming means described in item 1 '2, 3, 4, 5 or 6, and forms a means for paying for the body to be visually played by the player. Play the field, body to the player. Moreover, the invention of claim 8 is a multi-game device, characterized in that: the game number of the first, second, third, fourth, fifth or sixth item of each game installation range, the patent application scope item 9 The invention is a game device comprising a plurality of game devices, characterized in that: the game device described in item 7 of each game installation range. Further, in the game system according to the eighth aspect of the invention, the game system of the eighth aspect of the invention includes the above-described two or more game devices having the special control mode transition condition. Further, in the game system according to the ninth aspect of the invention of the first aspect of the invention, the game device of the plurality of the above-mentioned special control mode transition conditions is included in the plurality of game devices. Patent application is a game system that implements independent information: and the data is written in the category of the patent application. It has: the play field; the aforementioned special payment of the aforementioned special game system, The system is a patented device. A kind of game system, system, patent application in the patent application range game device, the system is different from the patent application range in the game device, the system is different from the 12th item of the game, the game is played -8- 1359684 A game system comprising the device, wherein the first game device of the plurality of game devices has a means for receiving a physical object, and is generally subjected to a body object; and the game control means usually uses the normal body object The means of receiving the object is usually executed by a computer, and the execution program of the normal game is executed by the computer, thereby controlling the progress of the normal game; and the special physical payment means is when the normal game reaches the specified special physical payment condition. The special physical object different from the normal physical object is paid to the player; the second game device different from the first game device in the plurality of game devices has: a special physical object receiving means, and is received from the normal body Specially different objects; usually the game control means, the execution program of the usual game is executed by the computer. In this way, the control of the normal game is performed; and the special game control means is a special game object that is subject to the special physical object receiving means as a special game permission condition, and is executed by the computer by achieving the special game permission condition. This is an execution program for a special game that is different from the execution program of the normal game, thereby controlling the progress of the special game different from the normal game. Further, the invention of claim 13 is the game system of claim 12, wherein the second game device has a body receiving means, and receives the normal body; The normal game control means of the second game device controls the player of the normal game by receiving the normal body object by the normal body object receiving means. Further, the invention of claim 14 is in the game system described in claim 12, wherein the above-mentioned general object receiving means receives a general object 1359684 which does not have a memory portion of the memory electronic data. The above-mentioned special means of receiving physical objects is obtained from a special body with a memory unit of the electronic data. Further, the invention of claim 15 is the game system of claim 14, wherein the second game device has a data reading means for reading and storing the special object. The electronic information of the Ministry of Information. Further, the invention of claim 16 is the game system of claim 14, wherein the second game device has a data writing means for writing the predetermined electronic material to the special The memory of the body. Further, the invention of claim 17 is the game system of claim 14, wherein the second game device has a data reading means for reading the special body. The electronic data of the memory department of the object; and the means for writing the data, the written electronic data is written into the memory portion of the special body object. In the game system according to any one of the above-mentioned claims, the first game device includes: a play field forming means, The game field is formed by the player: the special physical payment means is to pay the player to the player through the aforementioned play field. Further, the invention of claim 19 is the game system of any one of the above-mentioned claims, wherein the plurality of game devices include the aforementioned special game permission conditions. The above-described second game devices of two or more different sizes are mutually different. </ RTI> </ RTI> </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; Two or more of the aforementioned second game devices. Here, the "special body" is only required to be recognized by the game device as usual. Therefore, as a "special body", it is possible to have a different appearance from a normal body, and even if the appearance is the same, but the material and structure are different, or the appearance is the same or different, usually there are bodies and special objects. When any one has a memory unit, the memory content is different. In addition, the "special game" is a program for executing a special game different from the normal game execution program used when the normal game control means controls the normal game, and the special game control means is used to control the player. . Therefore, "special game" and "normal game" are independent games when the execution programs of different systems are controlled by computer execution. Therefore, when the normal game execution program is executed and the normal game is controlled, the game system whose content is changed under the execution program is not the "special game" but the previous normal game. [Effect of the Invention] In the present invention, the play in the special control mode is allowed to be conditional on the specific physical object paid by the player (special control mode transfer condition). Therefore, when the player obtains the above-mentioned quantitative part of the special body in a certain way, the player pays the 1-1 to 1359684 to the game device by using the Quantitative Special Item, and can play the game in special control. Mode of the game. Here, according to the present invention, the judgment object for judging whether or not the special control mode transition condition for playing the game in the special control mode is reached is a special physical object that is paid to the player and the player holder. Therefore, as long as the player obtains the quantitative specific object and reaches the condition for playing the game in the special control mode, for example, even if the game is played without playing in the special control mode, the game is stopped immediately. The player can also play the game in the special control mode by delivering the quantitative special object that he has already possessed to the game device while the game device is playing again. Further, in the present invention, in order to play a special game in the second game device, the special physical object that is paid to the player in the normal game of the first game device is required to be delivered to the player. The second game device is conditional. Therefore, when the player accepts the payment of the special physical object due to the special physical payment condition in the game, and obtains the above-mentioned quantitative part of the special physical object, the player uses the special part of the quantitative part. The body object is delivered to the game device, and the special game of the second game device can be played. That is, it is necessary to obtain the aforementioned specific portion of the special object for the special game for playing the second game device. As a result, the player can be given the so-called first use of a normal game in which the first game device is usually used to obtain a certain amount of the special object. When a certain amount of the special body is obtained, the player is used. The special game that comes to play the second game device covers the new fun of the plural game device. According to the present invention, the result of the above-mentioned new fun is given to the player who has set up the game facility of the game system, and the high effect of promoting the player's return is obtained. [Embodiment] [Embodiment 1] Hereinafter, an embodiment (hereinafter referred to as "Embodiment 1" of the present embodiment) in which the present invention is applied to a push-to-play game machine as a game system will be described with reference to the drawings. Further, the drawings are merely illustrative of the shape, size, and positional relationship of the present invention, and the present invention is not limited to the shapes, sizes, and positional relationships illustrated in the drawings. Further, in each of the drawings, a part of the hatching of the cross section is omitted in order to clarify the structure. (Overall Structure) Fig. 1 is a perspective view showing a part of the appearance of the pusher game machine 1 according to the first embodiment. The pusher game machine 1 is provided with four accessory devices SA so as to surround the center lottery device 2000 which is the second game device. Each of the accessory devices SA is provided with four game station units ST as the first game device as the push-pull game machine, and each player performs the game play by each of the game station units ST. Further, each of the accessory devices SA includes one accessory drawing device 1 as a physical drawing means, and each of the game station units ST is arranged side by side around the accessory drawing device 100. -13- 1359684 (Structure of the game station unit st) Fig. 2 is an explanatory diagram for explaining the configuration of the game station unit ST of the pusher game machine 1. FIG. 3 is an explanatory diagram for explaining an internal structure of the game station unit ST. As shown in FIG. 3, the game station unit ST has a token insertion mechanism (a means for receiving a physical object, a means for receiving a physical object, and a means for receiving a specific object), a token transfer path 200, and a first The lift bucket 300, the second lift bucket 350, the token discharge path 400, the play field 500, the control unit 600, the display unit 700, and the housing 800. The casing 800 is a structure that becomes a skeleton of the station portion ST. In the casing 800, the token input mechanism 100 is disposed on the upper side and the front side, and the display unit 700 as a display means is disposed on the upper center side, and the play field 500 is disposed in the upper center. Further, inside the casing 800, a token transfer path 2A, a first lift bucket 300 as a normal token discharge mechanism, a second lift bucket 350 as a special token discharge mechanism, a control unit 600, and the like are housed. Here, the term "before the front side" represents the side on which the player plays the game, and the term "deep side" means the opposite side to the side on which the player is playing the game. The so-called "central" system represents the aforementioned "before" The area between the side and the "deep side". The token input mechanism 100 is a structure for inputting a normal token (hereinafter simply referred to as "token") which is a normal body of a game medium to the pusher game machine 1 when the player plays a game. The tokens that the token-input mechanism 100 inputs are transported to the first lift bucket 300 via the token transfer path 2, and are temporarily stored in the first lift bucket 3〇〇. Token -14 - 1359684 The transport path .200 and the first lift bucket 300 are disposed in the casing 800 as described above. Further, the 'token transfer route 2' has a so-called coin-sending mechanism 1 that is mechanically and physically connected to the first lift hopper 3, and transfers the token M input from the token-input mechanism 100 to the first The function of lifting the bucket 3 。. The first lift bucket 300 has a normal token storage portion 310 as a normal token storage container for storing tokens, and a lift portion 3 20 for lifting the tokens to a predetermined height for use in the timing machine The normal token discharge portion 330 of the raised token is discharged. Further, at the discharge port of the normal token discharge unit 333, a token discharge path 4B for guiding the discharged token to the play field 500 can be provided to the left and right. The upper end of the lift portion 32 0 is disposed above the play field 5 00. Therefore, the normal token discharge portion 3 3 0 provided at the upper end of the lift portion 3 20 is also disposed above the play field 500. Therefore, the tokens temporarily accumulated in the normal token storage portion 310 disposed under the play field 500 are "elevated by the lift portion 320 above the play field 500" from the normal token discharge portion 3 30 is emitted to the play field 500 via the token discharge path 400. The second lift bucket 350 has a 1C token storage unit 3 60 as a special token storage container for storing special tokens (hereinafter referred to as "1C tokens") as a special object of the game medium. A lifting portion 370 for raising the 1C token 至' to a predetermined height, and a 1C token discharging portion 380 for discharging the raised 1C token 以' by the timer. Further, in the discharge □ of the 1C token discharge unit 38 0, the coin discharge path 450 for guiding the 1C token Μ ' discharged from -15-1359684 to the play field 500 can be provided to the left and right. The upper end of the token discharge path 370 is disposed above the play field 500. Therefore, the 1C token discharge portion 380 provided at the upper end of the lift portion 3 70 is also disposed above the play field 500. Therefore, the 1C token Μ' temporarily accumulated in the 1C token storage portion 360 disposed under the play field 500 is elevated from the 1C token by the lift portion 370 being raised above the play field 500. The portion 380 is emitted to the play field 5 00 via the token discharge path 450. In the play field 5 00, a main table 501 as a token loading platform for storing the tokens of the body is stored, and the main tray 501 is placed on the main table 501. Pushing as a token pushing member Extruded part 5 1 0. The pushing unit 510 has a top surface for storing the token ( (this is referred to as a sub-tray 511), a tilting table 512 on which the token slid from the sub-platter 511 is slid, and a push-stay on the main tray. The push wall 513 of the 501 token. Further, the pushing portion 510 is slidably provided on the main table 501 of the play field 500, and is slidably moved at a constant cycle or an arbitrary cycle under the control of the control unit 600 as a game control means. A part (deep side) of the pushing portion 510 accommodates a housing portion 720 which will be described later, which is provided below the display portion 700. The pushing portion 510 is slid in such a manner as to enter and exit from the accommodating portion 72 0 to move back and forth. The sub-tray 511 is slidably abutted against the frame member 710 of the display 701 of the display unit 700. Therefore, when the pushing portion 510 moves in the housing direction of the housing portion 720, the frame member 710 advances the pair. Token on the plate 511 » With this advancement, a part of the token on the sub-platform 5 1 1 -16- 1359684

又,從代幣投入機構100投入之代幣Μ係暫時貯存 於第1抬升斗3 00之通常代幣貯留部310。於第1抬升斗 300之通常代幣排出部330,存備於通常代幣貯留部310 之代幣Μ係藉由抬升部320而被抬升並預先載置。代幣 Μ被投入代幣投入機構1〇〇時,第1抬升斗300係遵從來 自控制部600的控制,將預先載置於通常代幣排出部330 之代幣Μ排出至遊玩場域500。如此,在本實施形態1, 由玩家投入之代幣Μ與實際投入至遊玩場域500之代幣 Μ係爲不同代幣。 又,代幣移動模擬表演部900係代幣Μ投入至代幣 投入機構100時,遵從來自於控制部600的控制,使已排 列之LED92 0從代幣投入機構100側往通常代幣排出部 3 3 0依序點燈。此時,利用控制使通常代幣排出部3 3 0附 近之LED920點燈之時機與從通常代幣排出部3 3 0排出代 幣Μ之時機,可藉由代幣移動模擬表演部900模擬表演 被投入至代幣投入機構之代幣Μ移動的樣子。 另一方面,於第2抬升斗3 5 0之1C代幣排出部 380,存備於1C代幣貯留部360之1C代幣Μ’係藉由抬 升部3 70而被抬升並預先載置。1C代幣排出部3 80係遵 從來自控制部600的控制,將預先載置1C代幣Μ’排出 至遊玩場域500。亦即’於本實施形態1中’於遊玩場域 500內係混合存在有未具備記憶電子資料之記憶部的通常 代幣之代幣Μ及具備具備記憶電子資料之記憶部的特殊 代幣之1C代幣Μ’ 。 -18- 1359684 於本實施形態1中,於IC代幣Μ ’的IC晶片係 有代幣價値資料。所謂代幣價値資料係表示相對於所 準價値之自身的相對價値之資料,在本實施形態i, 示該ic代幣Μ’具有相當於通常代幣Μ之多少枚份 幣價値之資料。再者,所謂「相對於所定基準價値之 的相對價値」係以數値表示者,代表相對於預先決定 準價値之値的相對値。在此所謂「代幣價値」係代表 常代幣Μ的換算値,身爲代幣價値資料是1〇的ic Μ’係具有通常代幣10枚份之代幣價値。再者,在 施形態 1,記憶於1C代幣 Μ ’之代幣價値資 「10」、「30」、「50」之任一。因此,存在有相當 常代幣1 〇枚份的1C代幣Μ’ 、相當於通常代幣30 的1C代幣Μ’ 、相當於通常代幣50枚份的1C代幣 之3種類的1C代幣,但是並不限於此。 又,於本實施形態1中,1C代幣Μ’的外型尺 形成爲小於代幣Μ,又,代幣面上的模樣及色彩亦與 Μ不同,外觀不同於代幣Μ。因此,玩家係可在外觀 別並辨識混合存在於遊玩場域500內之代幣Μ與1C Μ’ 。但是,在本實施形態1,1C代幣係全部在外觀 同,記憶於1C晶片之電子資料的不同係無法在外觀 別而加以辨識。再者,可藉由記憶於1C晶片之電子 的不同,在外觀上區別並辨識亦可。 如本實施形態1,利用在外觀上區別並辨識代幣 1C代幣Μ’ ,對於玩家,可促使較存在於遊玩場域 記憶 定基 係表 的代 自身 之基 對通 代幣 本實 料係 於通 枚份 Μ, 寸係 代幣 上區 代幣 上相 上區 資料 Μ與 500 -19- 1359684 內之代幣Μ,優先地將1C代幣Μ’推落至代幣落下溝之 戰略性的遊玩,提高遊戲性。再者,使代幣Μ與1C代幣 Μ’在外觀上爲相同者,讓玩家無法在外觀上區別並辨識 代幣Μ與1C代幣Μ’亦可。此時,可提供在玩家可在外 觀上區別並辨識代幣Μ與1C代幣Μ’之狀況所無法提供 之遊戲性。 又,於本實施形態1之1C代幣Μ’的1C晶片係記億 有使用本1C代幣Μ’之店舖所固有的店舖ID。藉此,如 後述般,可防止在該店舖禁止使用之其他店舖的1C代幣 M’被不當使用。 又,於本實施形態1之1C代幣M’的1C晶片係記憶 有用以特定本1C代幣M’之有效期限的有效期限資料。 藉此,進行1C代幣M’的有效期限管理。 又,於本實施形態1之1C代幣M’的1C晶片係記億 有作爲用以特定支付該1C代幣M’的遊戲站部ST之裝 置特定資訊的遊戲站ID。如此利用遊戲站ID記億於1C 晶片,投入其1C代幣M’時,於遊戲站部ST及中央抽 選裝置2000中’可特定該1C代幣M’是從哪個遊戲站部 ST被支付者(支付來源)。藉此,例如,投入投入其IC代 幣M’的遊戲站部ST及中央抽選裝置2000,係可利用特 定該1C代幣M’是從哪個遊戲站部ST被支付者,進行 判定該1C代幣M’是否是適切者等之各種控制。 又,於1C代幣M’的1C晶片係記億各ic代幣M’ 固有的代幣ID亦可。此時,可在遊戲裝置側或店舖側一 -20- 1359684 貫管理以使各代幣ID對應之方式記憶各種資料的資料表 等。如此之管理方法係相較於在各1C代幣M’記億有效 期限資料之狀況,在易於防止不當的資料竄改之點,有較 高之防護效果。又,即使不對各1C代幣M’進行存取, 亦可進行使各1C代幣M’對應有效期限資料的變更,故 可柔軟對應店舖側的營運方針。亦即,即使1C代幣M’ 交到玩家手中之後,亦可以變更1C代幣M’的有效期限 資料,在發生對玩家支付1C代幣M’之後,想要變更其 1C代幣M’的有效期限時,亦可易於對應。 再者,記憶於IC代幣Μ ’之IC晶片的電子資料係不 限定於本實施形態1所例示者,亦可記憶因應1C代幣 Μ'的利用方法等,記憶被適切選擇之電子資料。 遊戲站部ST係如圖2所示,至少於一方邊側具有球 投入機構1800。球投入機構1 800係爲用以將後述之作爲 異形物的球狀物體之球Bl、Β2投入至遊玩場域500的構 造,具有球投入坡道1801與球投入位置抽選機構1810。 再者,球Bl、Β2係用以執行後述之賓果遊戲的抽選用物 體。 球投入坡道1801係用以藉由重力將從後述之.球載具 15 20投入之球Β1、Β2引導至球投入位置抽選機構1810 的構造。所以,爲往下傾斜的坡道。又,球投入位置抽選 機構1810係用以抽選投入球Β1、Β2之遊玩場域5 00上 的位置之構造。如此,從後述之球載具1 5 20投入至遊戲 站部ST的球Bl、Β2,係經由球投入坡道1801及球投入 -21 - 1359684 位置抽選機構mo而投入至遊玩場域5〇〇。 又,遊戲站部ST係如圖2所示,至少於一方邊側具 有球搬運機構19 00。球搬運機構1900係爲用以在球B1、 B2從遊玩場域500的主台盤501落下至設置於該跟前側 之代幣落下溝時’將該球Bl、B2搬運至附屬設備抽選裝 置1 000的構造,具有後述之球搬送路徑1〇4〇、球搬運部 1910及球搬運部行走坡道1901。球搬送路徑1040係設置 於前端501a下方,將從前端501a落下之球Bl、B2引導 至球搬運部1910。球搬運部1910係爲用以將經由球搬送 路徑1 04 0而接收之球B1、B2搬運至附屬設備抽選裝置 1000的構造’遵從控制部600的控制而行走於球搬運部 行走坡道1901。再者,被搬運至附屬設備抽選裝置1000 之球Bl、B2係交付給後述之球載具152〇(參考圖6)。 又’遊戲站部ST係如圖2所示,具有包含作爲通常 有體物受取手段之第3抬升斗1 020及作爲特殊有體物支 付手段之第4抬升斗1〇5〇與代幣支付部1〇3〇的代幣支付 機構’利用驅動該代幣支付機構,與從前端501a落下至 代幣落下溝之代幣Μ或IC代幣Μ,有相同代幣價値份的 代幣Μ或1C代幣Μ’係被排出至代幣投入機構1 〇〇的貯 留面1 0 1 » 進而’在遊戲站部ST之顯示部700,係顯示賓果遊 戲及數位抽選遊戲(吃角子老虎遊戲)等之與推幣遊戲不同 之遊戲的遊戲晝面。在本推幣遊戲機1係如後述般,除了 推幣遊戲之外,於顯示部700顯示如圖4所示之吃角子老 -22- 1359684 表;直接附屬設備獎項,係將球B1直接供給至附屬設備 抽選裝置1 000。各獎項的當選機率係以依該順序減低之 方式設定。再者,準備哪種獎項,而將各獎項設定爲哪種 當選機率係爲任意。例如,以對玩家直接支付代幣Μ 等,以賦予玩家各種利益之方式來構成亦可。 於本實施形態1中,控制部600係藉由決定是否當選 球供給獎項,進行是否將球Β1供給至遊玩場域500的數 位抽選。然後,藉由控制部600的數位抽選而當選球供給 獎項時,則從控制部600輸出球供給命令至附屬設備抽選 裝置1000的未圖示之控制部。藉此,附屬設備抽選裝置 1 000的控制部係如後述般,從球供給機構1 3 00將球交付 至球載具1 520’使該球載具1 5 20沿著環狀的球搬送路徑 1500之外周’移動至該當球供給獎項當選之遊戲站部ST 的對應位置。然後,球Β1從該球載具1520被交付至該當 遊戲站部ST的球投入機構1800,球Β1係從該當球投入 機構1800被供給至遊玩場域500。再者,於本實施形態1 中,球Β2係如後述般,僅於賓果遊戲的賓果卡片上成立 特定線之賓果時,才被供給至遊玩場域500。此時關於球 供給之構造及動作,係球Β2從與球供給機構1 300不同之 球供給機構1400交付至球載具1520之外,與球Β1之狀 況幾近相同。 在本實施形態1,如此用以將球Β 1 ' Β 2供給至遊玩 場域5 00的構成部份係構成異形物供給手段。 賓果遊戲係藉由使用兩種類的球Β1、Β2與附屬設備 -24- 1359684 抽選裝置1 00 0的物理抽選來進行之物理抽選遊戲,藉由 後述之附屬設備抽選裝置1 000之未圖示的控制部與遊戲 站部ST之控制部600來進行。再者,於賓果遊戲中,附 屬設備抽選裝置1000的控制部係主要控制決定賓果遊戲 的當選賓果數字之抽選,包含該附屬設備抽選裝置1000 的附屬設備部SA所屬之各遊戲站部ST的控制部600係 擔任賓果遊戲的表演及賓果成立的判定等之控制。在本實 施形態1,藉由在附屬設備抽選裝置1000使球Bl、B2移 動’進行從相互不同之複數賓果數字(抽選對象)中選擇1 個當選賓果數字(當選對象)的物理抽選。在本實施形態1 的物理抽選,係從「1」〜「9」的賓果數字中選擇1個當 選賓果數字。然後,例如使用遊戲站部S T的作爲排列資 訊產生手段之控制部600,於各遊戲站部ST個別產生, 該等之「1」〜「9」的賓果數字排列爲矩陣狀之賓果卡片 的排列資訊。之後,「1」〜「9」的賓果數字之畫像(抽 選對象畫像)遵從該排列資訊而排列之賓果卡片畫像BC係 如圖5所示,顯示於各遊戲站部ST的顯示部700。在本 實施形態1,未進行賓果遊戲的期間係於顯示部700顯示 有圖4所示之吃角子老虎用遊戲畫面,在開始賓果遊戲的 物理抽選時則切換成圖5所示之賓果用遊戲畫面。再者, 賓果遊戲的物理抽選結束時,會再次回到吃角子老虎用遊 戲畫面,但是,賓果卡片畫像B C係如圖4所示般,縮小 地顯示於吃角子老虎用遊戲畫面的上部。所以,玩家係可 時常確認在遊戲站部ST的賓果卡片,當選賓果數字備齊 -25- 1359684 哪種程度。 於本實施形態1中,在各遊戲站進行之各賓果遊戲係 通常於每個遊戲站部ST,獨立進行。亦即,在1個遊戲 站部ST’球Bl、B2落下至代幣落下溝而在附屬設備抽選 裝置1 000開始物理抽選時,藉此當選之賓果數字係僅在 該當1個遊戲站部ST作爲當選賓果數字而處理,在其他 遊戲站部ST係並不作爲當選賓果數字而處理。但是,於 本實施形態1中,達成後述之所定事件條件時,在球 Bl、B2落下1個遊戲站部ST的代幣落下溝時進行之物理 抽選當選的賓果數字,係不僅在該當1個遊戲站部ST, 亦作爲其他遊戲站部ST的當選賓果數字而處理。 在此,本實施形態1之其他遊戲站部ST係與該當1 個遊戲站部ST相同,屬於附屬設備部SA的剩下3個遊 戲站部ST。亦即,於本實施形態1中,將本推幣遊戲機1 所具備之所有遊戲站部ST區分成複數組群,將各組群作 爲附屬設備部SA,在屬於該附屬設備部SA的遊戲站部 ST之間,係利用達成前述事件條件,而可產生各玩家的 遊戲相互關聯之狀況。結果,例如產生出在屬於同二附屬 設備部SA的遊戲站部ST個別進行遊玩之玩家相互協力 而以獲得代幣爲目標之遊戲性。 之外,於後針對本實施形態1之賓果遊戲而加以詳細 說明。 (附屬設備抽選裝置的構造)Further, the tokens inserted from the token dispensing mechanism 100 are temporarily stored in the normal token storage unit 310 of the first lift bucket 300. In the normal token discharge unit 330 of the first lift bucket 300, the tokens stored in the normal token storage unit 310 are lifted up by the lifter 320 and placed in advance. When the token is placed in the token loading mechanism, the first elevator 300 is discharged from the tokens previously placed in the normal token discharging unit 330 to the play field 500 in accordance with the control of the control unit 600. As described above, in the first embodiment, the tokens input by the player and the tokens actually put into the casino field 500 are different tokens. Further, when the token mobile simulation performance unit 900 is put into the token input mechanism 100, the LEDs 92 0 are arranged from the token input mechanism 100 side to the normal token discharge unit in accordance with the control from the control unit 600. 3 3 0 lights in sequence. At this time, the timing of lighting the LED 920 in the vicinity of the normal token discharge unit 3 3 0 and the timing of discharging the token from the normal token discharge unit 3 3 0 can be simulated by the token movement simulation performance unit 900 by the control. It is the state of the money that it is put into the tokens of the agency. On the other hand, in the 1C token discharge unit 380 of the second lift hopper 350, the 1C token 存' stored in the 1C token storage unit 360 is lifted up by the lift unit 370 and placed in advance. The 1C token discharge unit 380 follows the control from the control unit 600, and discharges the 1C token Μ' to the play field 500 in advance. That is, in the first embodiment, in the play field 500, a token of a normal token in which a memory portion having no electronic data is stored and a special token having a memory portion having a memory electronic data are mixed. 1C tokens Μ'. -18- 1359684 In the first embodiment, the IC chip of the IC token ’ ' is a token price data. The so-called token price data is information indicating the relative price of the price itself. In the present embodiment i, the ic token Μ' has a data equivalent to the price of the normal token. Furthermore, the so-called "relative price 相对 relative to the predetermined benchmark price" is expressed in terms of a number, representing the relative enthalpy relative to the predetermined price. In this case, the term "substitute price" refers to the conversion of the regular currency. The currency price is 1 〇 ic 系 系 has a token price of 10 tokens. In addition, in the form 1, the memory of the 1C token Μ ’ is replaced by any of the “10”, “30” and “50”. Therefore, there are 1C tokens that are quite regular tokens, 1C tokens equivalent to the usual tokens 30, and 1C generations of 3 types of 1C tokens equivalent to 50 tokens. Currency, but not limited to this. Further, in the first embodiment, the outer shape of the 1C token Μ' is formed to be smaller than the token, and the appearance and color on the token surface are different from those of the enamel, and the appearance is different from the token. Therefore, the player can visually recognize and mix the tokens and 1C Μ' existing in the play field 500. However, in the first embodiment, the 1C tokens are all identical in appearance, and the difference in the electronic data stored in the 1C chip cannot be recognized by the appearance. Furthermore, it is also possible to distinguish and distinguish the appearance by the difference in the electrons stored in the 1C chip. As in the first embodiment, by using the difference in appearance and recognizing the token 1C token Μ', for the player, the base of the generation of the tokens that are present in the play field domain definition table can be promoted. Through the Μ Μ, 寸 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代 代Play and improve gameplay. Furthermore, the tokens and the 1C tokens are the same in appearance, so that the player cannot distinguish between the appearance and the tokens and the 1C tokens. At this time, it is possible to provide a gameplay that cannot be provided in a situation where the player can distinguish and recognize the token and the 1C token 外. In addition, the 1C chip of the 1C token Μ' of the first embodiment is a shop ID unique to a store using the 1C token Μ'. Thereby, as will be described later, it is possible to prevent the 1C token M' of other stores prohibited from use in the store from being improperly used. Further, in the 1C chip of the 1C token M' of the first embodiment, the expiration date information for specifying the expiration date of the 1C token M' is stored. Thereby, the effective period management of the 1C token M' is performed. Further, the 1C chip of the 1C token M' of the first embodiment is a game station ID which is device specific information for specifying the game station unit ST for paying the 1C token M'. When the game station ID is recorded in the 1C chip and the 1C token M' is input, the game station unit ST and the central drawing device 2000 can specify which game station unit ST is paid from the game station unit ST. (payment source). In this way, for example, the game station unit ST and the central drawing device 2000 that have invested the IC token M' can determine whether the game station unit ST is paid by the specific 1C token M', and determine the 1C generation. Whether the currency M' is a variety of controls such as appropriate. Further, the 1C chip of the 1C token M' may be a token ID unique to each of the ic tokens M'. At this time, it is possible to manage the data sheets of various materials in a manner corresponding to the token IDs on the game device side or the store side by -20-1359684. Such a management method has a higher protection effect than the fact that the data of each 1C token M' is valid for a period of time, and it is easy to prevent improper data tampering. Further, even if the 1C token M' is not accessed, the expiration date data of each 1C token M' can be changed, so that the operation policy on the store side can be softened. That is, even if the 1C token M' is handed to the player, the expiration date data of the 1C token M' can be changed, and after the player pays the 1C token M', the player wants to change the 1C token M'. It is also easy to respond when the expiration date is valid. In addition, the electronic data of the IC chip that is stored in the IC token 不 ' is not limited to the one described in the first embodiment, and the electronic data that is appropriately selected can be memorized by the use method of the 1C token Μ'. As shown in Fig. 2, the game station unit ST has a ball input mechanism 1800 at least on one side. The ball input mechanism 1800 is a structure for putting the balls B1 and Β2 of the spherical object which will be described as a foreign object into the play field 500, and has a ball input ramp 1801 and a ball input position drawing mechanism 1810. Further, the balls Bl and Β2 are used to execute a selected object of the bingo game to be described later. The ball input ramp 1801 is used to guide the ball Β1, Β2, which are put into the ball carrier 15 20, which will be described later, to the ball input position drawing mechanism 1810 by gravity. So, for the slope that slopes down. Further, the ball-input position drawing means 1810 is used to extract the position of the position on the play field 5 00 of the ball Β 1, Β 2. In this way, the balls B1 and Β2 which are thrown into the game station unit ST from the ball carrier 1520 which will be described later are put into the play field 5 via the ball input ramp 1801 and the ball input-21 - 1359684 position drawing mechanism mo. . Further, as shown in Fig. 2, the game station unit ST has a ball transport mechanism 19 00 at least on one side. The ball transport mechanism 1900 is configured to carry the balls B1 and B2 to the accessory device sorting device 1 when the balls B1 and B2 are dropped from the main table 501 of the play field 500 to the token drop groove provided on the front side. The structure of 000 includes a ball transport path 1〇4〇, a ball transport unit 1910, and a ball transport unit travel ramp 1901, which will be described later. The ball transfer path 1040 is provided below the front end 501a, and guides the balls B1 and B2 dropped from the front end 501a to the ball transport unit 1910. The ball transport unit 1910 is a structure for transporting the balls B1 and B2 received via the ball transport path 104 0 to the accessory device drawing device 1000. The ball transport unit 19b is guided by the control unit 600. Further, the balls B1 and B2 conveyed to the accessory device drawing device 1000 are delivered to a ball carrier 152A (refer to FIG. 6) which will be described later. In addition, as shown in FIG. 2, the game station ST has a third lift hopper 1 020 as a means for receiving a normal body, and a fourth lift hopper 1 〇 5 〇 and a token payment as a special body payment means. The department's 1 〇 3 代 支付 支付 ' 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 利用 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动 驱动The 1C token Μ ' is discharged to the storage surface of the token input organization 1 1 1 0 1 » Further, in the display unit 700 of the game station unit ST, the bingo game and the digital lottery game (slot game) are displayed. Wait for the game behind the game that is different from the push coin game. In the push coin game machine 1 as described later, in addition to the push coin game, the display unit 700 displays the table of the horns -22- 1359684 as shown in FIG. 4; the direct accessory equipment award directly supplies the ball B1. To the auxiliary equipment drawing device 1 000. The probability of being elected for each award is set in such a way as to decrease in this order. In addition, which kind of award is prepared, and each award is set as the election probability is arbitrary. For example, it is also possible to directly pay a token to the player, etc., in order to give the player various benefits. In the first embodiment, the control unit 600 determines whether or not the ball is supplied to the play field 500 by deciding whether or not to select the ball for the prize. Then, when the ball is supplied to the prize by the digital lottery of the control unit 600, the ball supply command is output from the control unit 600 to the control unit (not shown) of the accessory device lottery device 1000. Thereby, the control unit of the accessory device lottery device 1 000 delivers the ball from the ball supply mechanism 1 300 to the ball carrier 1 520 ′ so that the ball carrier 1 5 20 follows the loop ball transport path as will be described later. The 1500 outside week 'moves to the corresponding position of the game station ST that the ball is awarded for the award. Then, the ball 1 is delivered from the ball carrier 1520 to the ball shooting mechanism 1800 of the game station unit ST, and the ball 1 is supplied from the ball input mechanism 1800 to the play field 500. Further, in the first embodiment, the ball python 2 is supplied to the play field 500 only when a bingo of a specific line is established on the bingo card of the bingo game as will be described later. At this time, regarding the structure and operation of the ball supply, the ball 2 is delivered from the ball supply mechanism 1400 different from the ball supply mechanism 1 300 to the ball carrier 1520, which is almost the same as the case of the ball 1. In the first embodiment, the components for supplying the ball Β 1 ' Β 2 to the play field 5 00 constitute a profile supply means. The bingo game is a physical drawing game by using physical sorting of two types of ball Β 1, Β 2 and ancillary equipment - 24 - 1359684 lottery device 100 00, which is not shown by the accessory device drawing device 1 000 described later. The control unit is executed by the control unit 600 of the game station unit ST. Further, in the bingo game, the control unit of the accessory device lottery apparatus 1000 mainly controls the lottery of the selected bingo number for determining the bingo game, and includes the game station sections to which the accessory device unit SA of the accessory device lottery device 1000 belongs. The control unit 600 of the ST controls the performance of the bingo game and the determination of the establishment of the bingo. In the first embodiment, the physical selection of one selected bingo number (the selected object) is selected from the plurality of plural bingo numbers (sampling objects) which are different from each other by moving the balls B1, B2 at the accessory device drawing device 1000. In the physical lottery of the first embodiment, one bingo number is selected from the bingo numbers of "1" to "9". Then, for example, the control unit 600 as the arrangement information generating means of the game station unit ST is individually generated in each of the game station units ST, and the bingo numbers of the "1" to "9" are arranged in a matrix of bingo cards. Arrange information. Then, the image of the bingo number of "1" to "9" (the image of the drawing object) is displayed on the display unit 700 of each game station unit ST as shown in FIG. 5 in accordance with the arrangement information. . In the first embodiment, during the period in which the bingo game is not performed, the game screen for the slot machine shown in FIG. 4 is displayed on the display unit 700, and when the physical drawing of the bingo game is started, the screen is switched to the guest shown in FIG. 5. If you use the game screen. In addition, when the physical drawing of the bingo game is over, it will return to the game screen for the slot machine again. However, the bingo card image BC is displayed on the upper part of the game screen for the slot machine as shown in FIG. . Therefore, the player can often confirm the bingo card in the ST of the station station, and the number of bingos selected is ready to be -25-1359684. In the first embodiment, each bingo game played by each game station is normally performed independently for each game station unit ST. That is, when one game station ST' ball B1, B2 falls to the token drop groove and physical drawing is started at the accessory device drawing device 1000, the bingo number selected thereby is only in one game station portion. The ST is treated as the elected bingo number, and the ST system is not treated as the elected bingo number in other game stations. However, in the first embodiment, when the predetermined event condition to be described later is achieved, the number of bingos selected by the physical drawing selected when the balls B1 and B2 fall into the ditch of one of the station portions ST is not only in the case 1 The game station units ST are also treated as the elected bingo numbers of the other game station units ST. Here, the other game station unit ST of the first embodiment is the same as the one game station unit ST, and belongs to the remaining three game station units ST of the accessory device unit SA. In the first embodiment, all the game station units ST included in the push screen game machine 1 are divided into a complex array group, and each group is used as the accessory device unit SA, and the game belongs to the accessory device unit SA. Between the station units ST, it is possible to generate a situation in which the games of the respective players are related to each other by achieving the aforementioned event conditions. As a result, for example, players who play individually in the station portion ST belonging to the same accessory device unit SA collide with each other to obtain token-oriented gameplay. The bingo game of the first embodiment will be described in detail later. (Configuration of accessory equipment selection device)

-26- 1359684 圖6係揭示附屬設備抽選裝置looo的主要構造之立 體圖。附屬設備抽選裝置1000係具有:外側賓果平台 1100、內側賓果平台1200、球供給機構1300及1400、球 搬送路徑1500、平台球投入機構1600及支持台1700。 支持台1 700係成爲附屬設備抽選裝置1〇〇〇的骨架之 構造,支持其他構造。於支持台1700中,在上部中央係 配設有內側賓果平台1200,並以包圍該內側賓果平台 1200的周圍之方式,配設有外側賓果平台11〇〇。進而, 以包圍外側賓果平台1100的周圍之方式,配設有球搬送 路徑1 5 00。在球搬送路徑1 5 00之旁係設置有球供給機構 1300、 1400°-26- 1359684 Fig. 6 is a perspective view showing the main structure of the auxiliary device drawing device looo. The accessory device drawing device 1000 has an outer bingo platform 1100, an inner bingo platform 1200, ball feeding mechanisms 1300 and 1400, a ball transport path 1500, a platform ball input mechanism 1600, and a support table 1700. The support table 1700 is a structure of a skeleton of the accessory device drawing device 1〇〇〇, and supports other structures. In the support table 1700, an inner bingo platform 1200 is attached to the upper center, and an outer bingo platform 11 is disposed so as to surround the inner bingo platform 1200. Further, a ball transport path 1 500 is disposed so as to surround the periphery of the outer bingo platform 1100. A ball supply mechanism 1300, 1400° is provided beside the ball transport path 1 500

球供給機構1 3 00係用以供給某種球(例如非金屬製的 球B1)之構造。另一方面,球供給機構1400係用以供給 與球B1不同種類之球(例如金屬製的球B2)之構造。再 者,球B1與球B2之差異係無關於金屬製或非金屬製, 依據其他要因(例如,球的顏色)規定亦可。 該球供給機構1300係具有:球供給部1301、抬升部 1 3 02與球歸來路徑1 3 03。球供給機構1301係用以供給球 B1至後述之球載具1 5 20的構造。抬升部1 3 02係用以將 球B 1抬升至球供給部1 301的構造。球歸來路徑1 3 03係 作爲用以使供給至後述之外側賓果平台1 1 00之球B 1回到 球供給機構Π00之抬升部13 02的路徑之構造。 相同地,球供給機構1400係具有:球供給部1401、 抬升部1402與球歸來路徑(未圖示)。球供給機構1401係 -27- 1359684 用以供給球B2至後述之球載具1520的構造》抬升部 1402係用以將球B2抬升至球供給部1401的構造。未圖 示之球歸來路徑係爲用以使供給至後述之內側賓果平台 1200的球B2回到第2球供給機構1400之抬升部1402的 路徑之構造。The ball supply mechanism 1 300 is a structure for supplying a certain ball (for example, a non-metallic ball B1). On the other hand, the ball supply mechanism 1400 is configured to supply a ball of a different type from the ball B1 (for example, a ball B2 made of metal). Further, the difference between the ball B1 and the ball B2 is not related to metal or non-metal, and may be determined according to other factors (for example, the color of the ball). The ball supply mechanism 1300 has a ball supply unit 1301, a lifting portion 1 3 02, and a ball return path 1 03. The ball supply mechanism 1301 is configured to supply the ball B1 to the ball carrier 1520 which will be described later. The lift portion 1 3 02 is a structure for raising the ball B 1 to the ball supply portion 1 301. The ball return path 1 3 03 is a structure for returning the ball B 1 supplied to the outer bingo stage 1 1 00, which will be described later, to the path of the lift portion 13 02 of the ball supply mechanism Π00. Similarly, the ball supply mechanism 1400 has a ball supply unit 1401, a lifting portion 1402, and a ball return path (not shown). The ball supply mechanism 1401 is a structure in which the ball B2 is supplied to the ball carrier 1520 to be described later, and the lifting portion 1402 is used to raise the ball B2 to the ball supply portion 1401. The ball return path (not shown) is a structure for returning the ball B2 supplied to the inner bingo platform 1200, which will be described later, to the path of the lifting portion 1402 of the second ball supply mechanism 1400.

球載具1 520係用以沿著環狀之球搬送路徑1 500的外 周來搬運球Bl、B2的構造。該球載具1520係具有彎曲 成V字狀之兩條棒狀構件所構成之承受部,在此保持球 Bl、B2。又,球載具1520係固定於沿著球搬送路徑1500 設置之環狀構件1 5 5 0。所以,藉由環狀構件沿著球搬送 路徑1 5 00旋轉,球載具1 520係沿著球搬送路徑1 500移 動。 球搬送路徑 1500係於外周面具有複數感測器部 1 5 1 0。感測器部1 5 1 0係用以檢測此附近是否存在有球載 具1520的構造。以感測器部1510檢測之資訊係適切或即 時輸入至例如未圖示之控制部。該控制部係依據從感測器 部1510送來之資訊,特定球載具1520的位置,並依據此 來控制球載具1 520的行走及停止。例如,圖2所示之對 遊戲站部ST供給球B1之狀況,該控制部係依據來自於 感測器部1510的資訊,使球載具1 520停止在感測器部 15 10 - 1的位置。藉此,球載具1520將位於球投入坡道 1801之延長線上。在此狀態,藉由未圖示之控制部,將 球載具1520的V字狀承受部倒向球投入坡道1801側 時,保持於球載具1520之球Bl、B2係被投入至球投入The ball carrier 1 520 is configured to carry the balls Bl and B2 along the outer circumference of the annular ball transport path 1500. The ball carrier 1520 has a receiving portion composed of two rod-shaped members bent in a V shape, and holds the balls Bl and B2 here. Further, the ball carrier 1520 is fixed to the annular member 1 5 50 provided along the ball transport path 1500. Therefore, the ball carrier 1 520 moves along the ball transport path 1500 by the ring member rotating along the ball transport path 1 500. The ball transport path 1500 has a plurality of sensor portions 1 5 1 0 on the outer peripheral surface. The sensor unit 1 5 10 is a structure for detecting the presence or absence of the ball carrier 1520 in the vicinity. The information detected by the sensor unit 1510 is appropriately or immediately input to, for example, a control unit (not shown). The control unit determines the position of the ball carrier 1520 based on the information sent from the sensor unit 1510, and controls the walking and stopping of the ball carrier 1 520 based thereon. For example, as shown in FIG. 2, the game station unit ST supplies the ball B1, and the control unit stops the ball carrier 1 520 from the sensor unit 15-10 based on the information from the sensor unit 1510. position. Thereby, the ball carrier 1520 will be located on the extension of the ball throwing ramp 1801. In this state, when the V-shaped receiving portion of the ball carrier 1520 is tilted toward the ball input ramp 1801 by the control unit (not shown), the balls B1 and B2 held by the ball carrier 1520 are put into the ball. Input

-28- 1359684 運部行走坡道1901之上端之後,將搬運之球B1、B2交 給球載具1520。再者’被交付球B1、B2之球載具1520 係成爲保持此之姿勢。-28- 1359684 After the upper portion of the transport ramp 1901, the carrying balls B1, B2 are handed over to the ball carrier 1520. Furthermore, the ball carrier 1520 delivered to the balls B1 and B2 is held in this position.

又,球載具152〇係接收球Bl、B2時,依據來自於 未圖示之控制部的控制,往與平台球投入機構1 600對向 之位置移動。平台球投入機構1 600係具有用以將球B1投 入至外側賓果平台1100的承受盤1610、及用以將球B2 投入至內側賓果平台1200的承受盤1620。球載具1520 係依據來自於前述未圖示之控制部的控制,遵從保持之球 的種類(Bl、B2),往與承受盤1610或1620對向之位置移 動。承受盤1610、1620係從球載具1520接收球時,下降 至與球載具1 5 20對向之位置,而從球載具1 520接收球 時,則上升至與球投入路徑1110、1210對向之位置。然 後,到球投入時機爲止保持著球。 例如,從球搬運部1910接收球B1時,球載具1520 係沿著球搬送路徑1 500行走後,將該球B 1交付給平台球 投入機構16 00之承受盤1610。接收球B1的承受盤1610 係例如以玩家按下按鍵160的時機,將保持之球B1投入 至球投入路徑1110。被投入之球B1係在取得因應球投入 路徑1 1 1 〇之傾斜及長度的加速之後,被投入至外側賓果 平台1100。又例如,從球搬運部1910接收球B2 .時,球 載具1 5 20係沿著球搬送路徑1 5 00行走後,將該球B2交 付給平台球投入機構1600之承受盤1620。接收球B2的 承受盤1 620係例如以玩家按下按鍵160的時機,將保持 -30- 1359684 之球B2投入至球投入路徑1210。被投入之球B2係在取 得因應球投入路徑1210之傾斜及長度的加速之後,被投 入至內側賓果平台1200。再者,交付給球載具1520之球 的種類爲B 1或B2係例如將球B 1作爲非金屬製,將球 B2作爲金屬製之狀況,可利用於球載具1520設置金屬感 測器等來檢測。又,例如將球B1與球B 2作爲不同顏色 之狀況,可利用於球載具1520設置顏色感測器等,而檢 測出交付之球的種類。又,檢測出之球的種類係被送至未 圖示之控制部。所以’球載具1 520係依據對該控制部通 知之球的種類而被控制。 外側賓果平台1100具有具備球B1可通過之程度的直 徑之2個以上的洞(稱爲得獎點丨丨〇丨),係以所定週期旋轉 於內側賓果平台12〇〇的周圍。於本實施形態1中,設置 有個的得獎點1101,係分別被分配在賓果遊戲使用之 「1」〜「9」的賓果數字與落選的總計10個得獎點 11 〇 1。被投入至外側賓果平台i i 0 0之球B 1係藉由於球投 入路徑U 1 0中所取得之加速及外側賓果平台n 0 0本身的 旋轉而旋繞外側賓果平台11〇〇後,進入任一之得獎點 1101°球B1是進入哪個得獎點11〇1的資訊係適切地被送 至未圖示之控制部。該控制部係在球B1進入被分配有數 字之任一的得獎點〗i 0〗時,則與作爲該球B 1的搬運來源 之遊戲站部ST的控制部600等協力作動,將被分配至該 當得獎點1101的賓果數字作爲當選賓果數字,而進行賓 果遊戲。再者’進入得獎點11〇1之球Bi係以玩家可確認 -31 - 1359684 之方式,暫時保持於得獎點1101入口後,被投入至設置 於外側賓果平台1100下方的球歸來路徑1303。 相同地,內側賓果平台1 200具有具備球B2可通過之 程度的直徑之1個以上的得獎點1201,係將該中心部份 作爲旋轉中心而以所定週期旋轉。於本實施形態1中,設 置有總計5個的得獎點1201,係分別被分配有兩個在賓 果遊戲使用之「1」〜「8」的賓果數字的4個得獎點 1201,與被分配在賓果遊戲使用之「9」之賓果數字的丄 個得獎點1201的總計5個得獎點1201。被投入至內側賓 果平台1200之球B2係藉由於球投入路徑1210中所取得 之加速及內側賓果平台1200本身的旋轉而旋繞內側賓果 平台1 200後,進入任一之得獎點1201。球B2是進入哪 個得獎點1 2G 1的資訊係適切地被送至未圖示之控制部。 該控制部係在球B2進入被分配有數字之任一的得獎點 1201時,則與作爲該球B2的搬運來源之遊戲站部ST的 控制部600等協力作動,將被分配至該當得獎點1201的 賓果數字作爲當選賓果數字,而進行賓果遊戲。再者,進 入得獎點1201之球B2係以玩家可確認之方式,暫時保持 於得獎點1201入口後,被投入至設置於內側賓果平台 1 2 00下方的未圖示之球歸來路徑。 (遊玩場域的構造) 圖7係抽出遊玩場域5 0 0及其周邊部的構造之部份立 體圖。 -32- 1359684 者,載此所謂「無間隙」係指不存在代幣Μ或1C代幣 M’之寬度以上之間隙。所以,貯留於主台盤501上的代 幣Μ或1C代幣M’係在推擠部510往從收納部720釋出 之方向移動時(於圖8中參考(a) —(b)),藉由推擠部510前 面的推進壁513在主台盤501上往前端501a方向推進, 主台盤501上的代幣Μ或1C代幣M’整體係朝向前端 5〇la之方向流動。其結果,存在於前端501a附近之主台 盤501上的一部份之代幣Μ或1C代幣M’會從前端501a 落下至代幣落下溝。又,藉由此時的代幣Μ或1C代幣 Μ’之流動,存在於主台盤501之兩旁端(邊側端501b)附 近的主台盤501上之一部份的代幣Μ或1C代幣M’係有 可能從邊側端501b落下。再者,從邊側端501b落下之代 幣Μ或1C代幣M’係貯留於遊戲站部ST內部之所定貯 留部。 又,從前端501a落下之代幣Μ或1C代幣Μ’係如 圖7所示,被設置在前端50 1a下方(亦即,代幣落下溝內) 之代幣承受部1〇〇1接收。代幣承受部1001係連接於具備 代幣分類部之代幣搬送路徑1 002。又,代幣承受部1〇〇 } 係朝與代幣搬送路徑1 〇〇2之連結部份傾斜。爲此,被代 幣承受部1001接收之代幣Μ或1C代幣M’係流入至代 幣搬送路徑1002。又,代幣搬送路徑1 002係朝向代幣支 付機構之第3抬升斗1 020的貯留部1021傾斜。再者,於 代幣承受部1001與代幣搬送路徑1 002之連結部份係設置 有用以塞止後述之球Β1、Β2 +的分別棒1010,以球Β1、 -34- 1359684 B2不會被搬送至代幣搬送路徑1 002的代幣搬送方向下游 之方式來構成。 圖9係揭示設置於代幣搬送路徑1 002之代幣分類部 之構造的俯視圖。Further, when the ball carrier 152 receives the balls Bl and B2, it moves to a position facing the platform ball input mechanism 1 600 in accordance with control from a control unit (not shown). The platform ball input mechanism 1 600 has a receiving disk 1610 for feeding the ball B1 to the outer bingo platform 1100, and a receiving disk 1620 for putting the ball B2 into the inner bingo platform 1200. The ball carrier 1520 is moved to a position facing the receiving disk 1610 or 1620 in accordance with the type (B1, B2) of the ball to be held in accordance with control from the control unit (not shown). When the receiving discs 1610 and 1620 receive the ball from the ball carrier 1520, they fall to a position opposite to the ball carrier 1520, and when receiving the ball from the ball carrier 1520, they rise to the ball input path 1110, 1210. The position of the opposite. Then, keep the ball until the ball is put in. For example, when the ball B1 is received from the ball carrying portion 1910, the ball carrier 1520 travels along the ball transport path 1500, and then the ball B1 is delivered to the receiving disk 1610 of the platform ball input mechanism 160. The receiving disk 1610 receiving the ball B1 is, for example, the timing at which the player presses the button 160, and the holding ball B1 is put into the ball shooting path 1110. The ball B1 to be engaged is put into the outer bingo stage 1100 after obtaining the acceleration of the inclination and length of the response ball input path 1 1 1 . Further, for example, when the ball B2 is received from the ball transport unit 1910, the ball carrier 1 5 20 travels along the ball transport path 1 500 and delivers the ball B2 to the receiving disk 1620 of the platform ball input mechanism 1600. The receiving disk 1 620 that receives the ball B2 is, for example, when the player presses the button 160, and the ball B2 holding -30-1359684 is put into the ball shooting path 1210. The ball B2 to be placed is fed to the inner bingo stage 1200 after obtaining the acceleration of the inclination and length of the response ball input path 1210. Further, the type of the ball delivered to the ball carrier 1520 is B 1 or B2. For example, the ball B 1 is made of a non-metal, and the ball B 2 is made of a metal. The ball carrier 1520 can be used to provide a metal sensor. Wait to test. Further, for example, when the ball B1 and the ball B 2 are in different colors, the ball carrier 1520 can be used to provide a color sensor or the like, and the type of the delivered ball can be detected. Further, the type of the detected ball is sent to a control unit (not shown). Therefore, the ball carrier 1 520 is controlled in accordance with the type of the ball notified to the control unit. The outer bingo stage 1100 has two or more holes (referred to as prize points) having a diameter through which the ball B1 can pass, and is rotated around the inner bingo platform 12A at a predetermined cycle. In the first embodiment, the winning points 1101 are provided, and the bingo numbers of "1" to "9" used in the bingo game and the total of 10 winning points 11 〇 1 of the winning are respectively assigned. The ball B 1 that is put into the outer bingo platform ii 0 0 is rotated around the outer bingo platform 11 by the acceleration obtained in the ball input path U 1 0 and the rotation of the outer bingo platform n 0 0 itself. Entering any of the winning points 1101° The ball B1 is the information to enter which winning point 11〇1 is appropriately sent to the control unit (not shown). When the ball B1 enters the winning point 〗 〖i 0 of the number assigned to the ball B1, the control unit cooperates with the control unit 600 of the game station unit ST which is the source of the ball B1, and is activated. The bingo number assigned to the winning point 1101 is used as the elected bingo number to perform the bingo game. In addition, the ball that enters the prize point 11〇1 is temporarily held at the entrance of the prize point 1101 in a manner that the player can confirm -31 - 1359684, and is put into the ball return path set under the outer bingo platform 1100. 1303. Similarly, the inner bingo stage 1 200 has one or more bonus points 1201 having a diameter through which the ball B2 can pass, and rotates the center portion as a center of rotation at a predetermined cycle. In the first embodiment, a total of five winning points 1201 are provided, and four winning points 1201 of two bingo numbers of "1" to "8" used in the bingo game are respectively assigned. A total of five winning points 1201 with a winning point 1201 assigned to the bingo number of "9" used in the bingo game. The ball B2 that is put into the inner bingo platform 1200 is rotated into the inner bingo platform 1 200 by the acceleration obtained in the ball input path 1210 and the rotation of the inner bingo platform 1200 itself, and then enters any prize point 1201. . The information on which of the winning points 1 2G 1 the ball B2 is sent is appropriately sent to a control unit (not shown). When the ball B2 enters the prize point 1201 to which the number is assigned, the control unit operates in cooperation with the control unit 600 of the game station unit ST which is the source of the ball B2, and is assigned to the winner. The bingo number of the prize point 1201 is used as the bingo number to perform the bingo game. In addition, the ball B2 entering the winning point 1201 is temporarily held at the entrance of the winning point 1201 in a manner that the player can confirm, and is put into the unrepresented ball return path provided below the inner bingo platform 1 2 00. . (Structure of the play field) Fig. 7 is a partial perspective view showing the structure of the play field 500 and its peripheral parts. -32- 1359684, the so-called "no gap" means that there is no gap above the width of the token or the 1C token M'. Therefore, the token or the 1C token M' stored on the main tray 501 is moved in the direction in which the pushing portion 510 is released from the housing portion 720 (refer to (a) - (b) in Fig. 8). The propulsion wall 513 in front of the pushing portion 510 is advanced on the main table 501 toward the front end 501a, and the token or the 1C token M' on the main table 501 flows toward the front end 5〇la. . As a result, a part of the token or 1C token M' existing on the main table 501 near the front end 501a falls from the front end 501a to the token drop groove. Further, by the flow of the token or the 1C token 由此' at this time, a part of the token on the main tray 501 near the both ends (side end 501b) of the main tray 501 or It is possible that the 1C token M' is dropped from the side end 501b. Further, the token or the 1C token M' dropped from the side end 501b is stored in a predetermined storage portion inside the game station unit ST. Further, the token or the 1C token 落' which is dropped from the front end 501a is received as shown in Fig. 7, and is received by the token receiving portion 1〇〇1 disposed under the front end 50 1a (i.e., in the token drop groove). . The token accepting unit 1001 is connected to the token transport path 1 002 having the token sorting unit. In addition, the token accepting unit 1〇〇 is inclined to the connecting portion of the token transfer path 1 〇〇2. For this reason, the token or the 1C token M' received by the token accepting unit 1001 flows into the token transport path 1002. Further, the token transfer path 1 002 is inclined toward the storage portion 1021 of the third lift hopper 1 020 of the token payment mechanism. Further, in the connection portion between the token accepting portion 1001 and the token transfer path 1 002, a respective bar 1010 for locking the ball Β 1, Β 2 + described later is provided, and the ball Β 1, -34 - 1359684 B2 is not It is configured to be transported to the downstream of the token transfer direction of the token transfer path 1 002. Fig. 9 is a plan view showing the structure of the token sorting unit provided in the token transport path 1 002.

代幣分類部係藉由設置於代幣搬送路徑1 002之底面 的分類孔1 003所構成。該分類孔1 003的寬度(對於代幣 搬送方向直交之方向的長度)係小於代幣Μ的直徑,且大 於1C代幣Μ’的直徑。所以,代幣Μ係在使代幣搬送路 徑1 00 2之底面抵接其代幣面而滑落地被搬送來時,並不 會落下分類孔1 003,而通過其分類孔1 003,被搬送至第 3抬升斗1 020之貯留部1021。另一方面,直徑小於代幣 Μ的1C代幣Μ’係在使代幣搬送路徑1 002之底面抵接其 代幣面而滑落地被搬送來時,落入分類孔1003。於分類 孔1 003的下方係配置有往第4抬升斗1 05 0之貯留部 1051傾斜的1C代幣搬送路徑1 004。因此,落下至分類孔 1 003的1C代幣Μ’係被搬送至第4抬升斗1 05 0之貯留 部 1 05 1。 於第3抬升斗1 02 0之貯留部1021的入口係設置有後 述之代幣計數器1 006。該代幣計數器1 006係計算從代幣 搬送路徑1002投入至貯留部1021的代幣Μ的枚數。藉 由代幣計數器1006計算之代幣Μ的枚數係通知至圖3之 控制部600。控制部600係利用依據被通知之代幣枚數來 驅動第3抬升斗1 020,將該枚數份的代幣Μ從代幣支付 部1 03 0支付至代幣投入機構1〇〇之貯留面1〇ι ^ -35- 1359684 第3抬升斗1G20係具有斗驅動部1 022與抬升部 1023,依據來自於控制部600的控制,利用斗驅動部 1 022動作’而支付之代幣M係從設置於抬升部1〇23之端 部的代幣支付部1030被支付。在本實施形態1,包含第3 抬升斗1020及代幣支付部1〇30的代幣支付機構,係作爲 以代幣Μ從主台盤501之前端501a落下至代幣落下溝爲 條件’將代幣Μ支付給玩家的通常有體物支付手段而作 用。 第4抬升斗1〇50的基本構造係與第3抬升斗1020的 構造相同。但是,第4抬升斗1050係於第4抬升斗1050 的抬升部1053,設置有將從控制部600命令之電子資料 寫入至排出之IC代幣的IC晶片之作爲資料寫入手段的 1C寫入器1054之處’不同於第3抬升斗1020的構造。 又’於1C代幣搬送路徑1〇〇4的底面係設置有作爲資 料讀取手段的1C讀取器1〇〇5。1C讀取器1〇〇5係讀取出 ^ 通過之IC代幣Μ’的1C晶片所記憶之電子資料。1C讀 取器1005係將從1C代幣Μ,的1C晶片讀取出之代幣價 値資料’發送至圖3之控制部600。控制部600係依據接 收之代幣價値資料’控制第4抬升斗1 0 5 0。如具體說 明’對於抬升部1053內之1C代幣Μ’的1C晶片,使用 1C寫入器1054寫入與從1C讀取器1〇〇5接收之代幣價値 資料相同的代幣價値資料。被寫入之1C代幣Μ’係之後 經由抬升部1053 ’從代幣支付部1〇3〇被支付至代幣投入 機構1 0 0之貯留面1 0 1。亦即’於本實施形態1中,在所 -36- 1359684 第2傾斜區域23外側之第2側部構造體1 1 8。又,代幣 投入機構100係包含貯留包含代幣Μ及1C代幣M’之複 數代幣的貯留面101。貯留面101係構成代幣投入機構 1〇〇的水平區域21。 代幣投入機構100係更包含從連接貯留面101的第1 側部之第1境界區域102連續地往上方向一邊傾斜一邊延 伸存在的第1傾斜壁。第1傾斜壁係形成第1傾斜區域 22。該第1傾斜壁係以第1傾斜壁下部區域丨04與第1傾 斜壁上部區域1 06所構成。第1境界區域1 〇2係以曲面所 構成。 代幣投入機構1 0 0係更包含從位於與前述第1側部之 相反側的貯留面1 0 1的第2側部所連接之第2境界區域 103連續地往上方向一邊傾斜一邊延伸存在的第2傾斜 壁。第2傾斜壁係形成第2傾斜區域23。該第2傾斜壁 係以第2傾斜壁下部區域丨05與第2傾斜壁上部區域1 〇7 所構成。第2境界區域1〇3係以曲面所構成。 代幣投入機構100係更具有:第1代幣投入部108, 係於接近第1傾斜壁之位置,具有第I代幣投入口 1 〇 8 一 1;及第2代幣投入部109,係於接近第2傾斜壁之位 置,具有第2代幣投入口 109一1。第1境界區域1〇2、第 1傾斜壁下部區域104、第1傾斜壁上部區域1〇6、及第i 代幣投入部108係形成代幣投入機構1〇〇的第1傾斜區域 22。第2境界區域1〇3、第2傾斜壁下部區域ι〇5、第2 傾斜壁上部區域1 07、及第2代幣投入部〗09係形成代幣 -41 - 1359684 投入機構100的第2傾斜區域23。The token sorting unit is constituted by a sorting hole 1 003 provided on the bottom surface of the token transport path 1 002. The width of the sorting hole 1 003 (the length in the direction in which the token conveying direction is orthogonal) is smaller than the diameter of the token , and larger than the diameter of the 1C token Μ'. Therefore, when the token is slid and landed on the bottom surface of the token transport path 00 2, the token hole 1 003 is not dropped, but is transported through the sorting hole 1 003. The storage portion 1021 of the third lifting bucket 1 020 is lifted. On the other hand, the 1C token 直径' having a diameter smaller than the token 落 is dropped into the sorting hole 1003 when the bottom surface of the token transport path 1 002 is brought into contact with the token surface and is slid. Below the sorting hole 1 003, a 1C token transfer path 1 004 inclined to the storage portion 1051 of the fourth lift 1600 is disposed. Therefore, the 1C token 落' dropped to the sorting hole 1 003 is transported to the storage portion 1 05 1 of the 4th lifting bucket 10000. A token counter 1 006 to be described later is provided at the entrance of the storage portion 1021 of the third lifting bucket 102. The token counter 1 006 calculates the number of tokens inserted into the storage unit 1021 from the token transport path 1002. The number of tokens calculated by the token counter 1006 is notified to the control unit 600 of Fig. 3 . The control unit 600 drives the third lift hopper 1 020 based on the number of notified tokens, and pays the number of tokens from the token payment unit 1300 to the storage of the token input unit 1 The first lift bucket 1G20 has a bucket drive unit 1 022 and a lift portion 1023, and is operated by the bucket drive unit 1 022 in accordance with control from the control unit 600. The token payment unit 1030 provided at the end of the lift unit 1〇23 is paid. In the first embodiment, the token payment mechanism including the third lift bucket 1020 and the token payout unit 1〇30 is a condition that the token is dropped from the front end 501a of the main pallet 501 to the drop recess of the main pallet 501. The tokens are paid to the player and usually have a physical payment method. The basic structure of the fourth lifting bucket 1〇50 is the same as that of the third lifting bucket 1020. However, the fourth lifting bucket 1050 is attached to the lifting portion 1053 of the fourth lifting bucket 1050, and is provided with a 1C writing as a data writing means for writing the electronic data ordered from the control unit 600 to the IC chip of the discharged IC token. The position of the inlet 1054 is different from the configuration of the third lifting bucket 1020. In addition, the 1C reader 1〇〇5 as a material reading means is provided on the bottom surface of the 1C token transfer path 1〇〇4. The 1C reader 1〇〇5 reads the IC token passed by ^ The electronic data stored in the '1C chip'. The 1C reader 1005 transmits the token price 値 data read from the 1C chip of the 1C token to the control unit 600 of Fig. 3 . The control unit 600 controls the fourth lift hopper 1 0 50 based on the received token price 値 data. As the specific description of the 1C wafer for the 1C token Μ in the lift portion 1053, the 1C writer 1054 is used to write the same token price data as the token price data received from the 1C reader 1 〇〇 5. After being written, the 1C token Μ' is sent from the token paying unit 1〇3〇 to the storage surface 1 0 0 of the token input unit 100 via the lifting unit 1053'. That is, in the first embodiment, the second side structure 1 1 8 outside the second inclined region 23 is -36-1359684. Further, the token depositing institution 100 includes a storage surface 101 in which a plurality of tokens including a token Μ and a 1C token M' are stored. The storage surface 101 constitutes a horizontal area 21 of the token input mechanism. The token loading mechanism 100 further includes a first inclined wall extending from the first boundary region 102 connecting the first side portions of the storage surface 101 while being inclined upward. The first inclined wall system forms the first inclined region 22. The first inclined wall is composed of a first inclined wall lower region 丨04 and a first inclined wall upper region 106. The first boundary area 1 〇 2 is composed of curved surfaces. The token input mechanism 100 further includes a second boundary region 103 connected from the second side portion of the storage surface 1101 on the opposite side of the first side portion, extending continuously upward in the upward direction. The second inclined wall. The second inclined wall is formed in the second inclined region 23 . The second inclined wall is constituted by the second inclined wall lower region 丨05 and the second inclined wall upper region 1 〇7. The second boundary area 1〇3 is composed of curved surfaces. The token input mechanism 100 further includes a first token input unit 108 that is adjacent to the first inclined wall, and has a first token input port 1 〇 8 - 1 and a second token input unit 109. The second token insertion port 109-1 is provided at a position close to the second inclined wall. The first boundary area 1〇2, the first inclined wall lower portion area 104, the first inclined wall upper area 1〇6, and the i-th token input unit 108 form the first inclined area 22 of the token input mechanism 1〇〇. The second boundary area 1〇3, the second inclined wall lower area 〇5, the second inclined wall upper area 107, and the second token input unit 09 are tokens -41 - 1359684. Tilted area 23.

第1代幣投入部108係更具有第1安裝凸緣11〇,該 第1安裝凸緣110係從第1境界區域102的一部份延伸存 在至貯留面101的一部份。第2代幣投入部109係更具有 第2安裝凸緣111,該第·2安裝凸緣111係從第2境界區 域103的一部份延伸存在至貯留面1〇1的一部份。延伸存 在於貯留面101上的第1安裝凸緣110與第2安裝凸緣 111係如圖12所示,具有較大之圓形弧狀的角部。第1 安裝凸緣110與第2安裝凸緣111係將貯留代幣Μ及1C 代幣Μ’的代幣貯留區域界定於貯留面101上。第1安裝 凸緣110與第2安裝凸緣111係相互離開,從該2個凸緣 1 1 0、1 1 1之間的代幣供給側1 1 9供給代幣Μ或1C代幣 Μ’ 。被供給之代幣Μ或1C代幣Μ’係被限制在第1安 裝凸緣110與第2安裝凸緣111的具有較大之圓形弧狀的 角部。於與貯留面1 〇 1的代幣供給側之相反側的側部,係 設置有用以防止從貯留面1 0 1供給至玩家所在之跟前側的 代幣Μ或1C代幣Μ’掉落之第1代幣限制平板1 12。 於第1傾斜壁下部區域1 04與第1傾斜壁上部區域 1 06之境界係形成有第}引導部}丨3。第丨引導部!丨3係 卡止滑落第1傾斜壁上部區域1 06的代幣,以使其沿著第 1引導部滑動滾入至該第1代幣投入口 1080— 1之方式來 構成。第1引導部1 1 3係以形成於第1傾斜壁下部區域 104與第1傾斜壁上部區域106之境界的第1段差部113 所構成。第1段差部H3係一邊朝向第1代幣投入口 108 -42- 1359684 -1直線地下降一邊延伸存在。第1傾斜壁上部區域l〇6 係具有至少1個之突部,該突部係以減低與沿著該第1引 導部113而滑動滾入之代幣Μ及1C代幣Μ,的摩擦之方 式所形成。亦即,第1傾斜壁上部區域1〇6係具有從第1 引導部113僅往上方分離小於代幣μ或1C代幣μ’的直 徑之距離’而與該第1引導部113之延伸存在方向大約平 行延伸存在的至少1個之稜線形狀突部115。具體來說, 如圖示般’形成複數稜線形狀突部1 1 5。 於第2傾斜壁下部區域105與第2傾斜壁上部區域 107之境界係形成有第2引導部114。第2引導部114係 卡止滑落第2傾斜壁上部區域1〇7的代幣,以使其沿著第 2引導部滑動滾入至該第2代幣投入口 109 - 1之方式來 構成。第2引導部1 1 4係以形成於第2傾斜壁下部區域 105與第2傾斜壁上部區域1〇7之境界的第2段差部114 所構成。第2段差部114係一邊朝向第2代幣投入口 1〇9 一 1直線地下降一邊延伸存在。第2傾斜壁上部區域1 07 係具有至少2個之突部,該突部係以減低與沿著該第丨引 導部114而滑動滾入之代幣Μ及1C代幣M’的摩擦之方 式所形成。亦即,第2傾斜壁上部區域107係具有從第2 引導部1 14僅往上方分離小於代幣Μ或1C代幣Μ’的直 徑之距離,而與該第2引導部114之延伸存在方向大約平 行延伸存在的至少1個之稜線形狀突部1 1 6。具體來說, 如圖示般,形成複數稜線形狀突部1 1 6。 第1傾斜壁上部區域1 06的外側上端部係與第1側部 -43- 1359684 構造體1 1 7結合。第i側部構造體丨丨7係具有變形L字剖 面形狀’由水平上部、垂直壁部及水平下部所構成。水平 上部係從第1傾斜壁上部區域106的外側上端部連續地向 外側延伸存在。垂直壁部係從水平上部的外側端部垂直向 下延伸存在。水平下部係從垂直壁部的下端部向內側延伸 存在。於水平上部係安裝有用以控制代幣排出路徑400的 排出端部之位置及所朝方向的控制系統之操作手柄,玩家 係操作該操作手柄而控制代幣排出路徑400的排出端部之 位置及所朝方向。水平下部係達成用以將代幣投入機構 100安裝於遊戲站部ST的框體800之安裝凸緣的功用。 第2傾斜壁上部區域丨07的外側上端部係與第2側部 構造體1 1 8結合。第2側部構造體1 1 8係具有變形L字剖 面形狀’由水平上部、垂直壁部及水平下部所構成。水平 上部係從第2傾斜壁上部區域1〇7的外側上端部連續地向 外側延伸存在。垂直壁部係從水平上部的外側端部垂直向 下延伸存在。水平下部係從垂直壁部的下端部向內側延伸 存在。於水平上部係安裝有用以控制代幣排出路徑400的 排出端部之位置及所朝方向的控制系統之操作手柄,玩家 係操作該操作手柄而控制代幣排出路徑400的排出端部之 位置及所朝方向。水平下部係達成用以將代幣投入機構 100安裝於遊戲站部ST的框體800之安裝凸緣的功用。 貯留面101、第1境界區域102、第2境界區域 1 〇3、第1傾斜壁下部區域1 04、第2傾斜壁下部區域 1〇5、第1傾斜壁上部區域106及第2傾斜壁上部區域 -44-The first token insertion portion 108 further has a first mounting flange 11 that extends from a portion of the first boundary region 102 to a portion of the storage surface 101. The second generation coin insertion portion 109 further has a second attachment flange 111 extending from a portion of the second boundary region 103 to a portion of the storage surface 1〇1. The first mounting flange 110 and the second mounting flange 111 extending over the storage surface 101 have a large circular arc-shaped corner as shown in Fig. 12 . The first mounting flange 110 and the second mounting flange 111 define a token storage area for storing the token 1 and the 1C token Μ' on the storage surface 101. The first mounting flange 110 and the second mounting flange 111 are separated from each other, and a token or a 1C token is supplied from the token supply side 1 1 9 between the two flanges 1 1 0 and 1 1 1 . The supplied token or 1C token 限制 is restricted to the corners of the first mounting flange 110 and the second mounting flange 111 having a large circular arc shape. The side opposite to the side of the supply side of the storage surface 1 〇1 is provided to prevent the supply of the token or the 1C token from the storage surface 1 0 1 to the front side of the player. The 1st token limits the tablet 1 12. A first guide portion 丨3 is formed in the boundary between the first inclined wall lower region 104 and the first inclined wall upper region 106. Dijon Guide! The 丨3 system locks the token of the first inclined wall upper region 106, so as to be slidably rolled along the first guide portion to the first token insertion port 1080-1. The first guiding portion 1 1 3 is constituted by the first step portion 113 formed in the boundary between the first inclined wall lower region 104 and the first inclined wall upper region 106. The first step portion H3 extends while being linearly lowered toward the first token insertion port 108 - 42 - 1359684 -1. The first inclined wall upper region l6 has at least one projection which reduces the friction with the token and the 1C token which are slidably rolled along the first guiding portion 113. The way it is formed. In other words, the first inclined wall upper region 1〇6 has a distance “the diameter smaller than the token μ′ or the 1C token μ′ from the first guiding portion 113 and extends to the extension of the first guiding portion 113. At least one ridge-shaped protrusion 115 extending in the direction approximately parallel. Specifically, a plurality of ridgeline-shaped projections 1 15 are formed as shown. The second guide portion 114 is formed in the boundary between the second inclined wall lower region 105 and the second inclined wall upper region 107. The second guiding portion 114 locks the token of the second inclined wall upper region 1〇7 so as to be slidably rolled into the second token insertion opening 109-1 along the second guiding portion. The second guiding portion 1 1 4 is constituted by the second step portion 114 formed in the boundary between the second inclined wall lower region 105 and the second inclined wall upper region 1〇7. The second step portion 114 extends while being linearly lowered toward the second generation coin insertion port 1〇9-1. The second inclined wall upper region 107 has at least two protrusions for reducing the friction with the tokens and the 1C token M' which are slidably rolled along the second guide portion 114. Formed. In other words, the second inclined wall upper region 107 has a distance separating the diameter from the second guide portion 14 to the top of the coin guide or the 1C token ,', and the direction in which the second guide portion 114 extends. At least one ridgeline-shaped protrusion 1 16 is present approximately in parallel. Specifically, as shown in the figure, a plurality of ridgeline-shaped projections 1 16 are formed. The outer upper end portion of the first inclined wall upper region 106 is coupled to the first side portion -43-1359684 structure 1 1 7 . The i-th side structure body 7 has a deformed L-shaped cross-sectional shape 'consisting of a horizontal upper portion, a vertical wall portion, and a horizontal lower portion. The horizontal upper portion continuously extends outward from the outer upper end portion of the first inclined wall upper region 106. The vertical wall portion extends vertically downward from the outer end portion of the horizontal upper portion. The lower horizontal portion extends inward from the lower end portion of the vertical wall portion. An operation handle for controlling the position of the discharge end of the token discharge path 400 and the direction of the control system is mounted on the upper horizontal portion, and the player controls the operation handle to control the position of the discharge end of the token discharge path 400 and In the direction of the direction. The horizontal lower portion achieves the function of mounting the flange of the casing 800 for attaching the token input mechanism 100 to the station portion ST. The outer upper end portion of the second inclined wall upper region 丨07 is coupled to the second side portion structure 1 1 8 . The second side structure 1 1 8 has a deformed L-shaped cross-sectional shape 'consisting of a horizontal upper portion, a vertical wall portion, and a horizontal lower portion. The horizontal upper portion continuously extends outward from the outer upper end portion of the second inclined wall upper region 1〇7. The vertical wall portion extends vertically downward from the outer end portion of the horizontal upper portion. The lower horizontal portion extends inward from the lower end portion of the vertical wall portion. An operation handle for controlling the position of the discharge end of the token discharge path 400 and the direction of the control system is mounted on the upper horizontal portion, and the player controls the operation handle to control the position of the discharge end of the token discharge path 400 and In the direction of the direction. The horizontal lower portion achieves the function of mounting the flange of the casing 800 for attaching the token input mechanism 100 to the station portion ST. The storage surface 101, the first boundary region 102, the second boundary region 1〇3, the first inclined wall lower region 104, the second inclined wall lower region 1〇5, the first inclined wall upper region 106, and the second inclined wall upper portion Area-44-

1359684 1 07係如以同一構件構成,則於代幣Μ或1C竹 動之區域係無接縫,而可減低阻抗。 又’第1代幣投入部108的第1代幣投入 及第2代幣投入部1〇9的第2代幣投入口 109-僅可同時放進1個代幣Μ及1C代幣M’的尺1 複數代幣同時進入第1代幣投入口 108-1及第 入口 109 - 1之狀況,可用以確實防止代幣塞住 幣投入部108或該第1代幣投入部1〇9。 前述代幣投入機構100係具有以第1及第2 間位置爲基準而大致對稱之形狀及構造。 圖14係代幣投入機構1〇〇的部份分解圖。 因爲第1代幣投入部108與第2代幣投入蔚 同構造,以下舉出第2代幣投入部1 〇9爲例說明 造。第2代幣投入部109係具有:第2代幣投^ 1,係接近於第2引導部1 14 (亦即,第2段差部 端部;代幣投入路徑109-7,係與第2段差部 端部連通;代幣落下孔109- 8,係與代幣投入® 7連通;第1代幣引導平板109— 5及第2代幣 109— 6,係界定代幣投入路徑1〇9~7與個代幣 1 0 9 - 7的各兩側部。代幣投入路徑1 〇 9 - 7係以 2代幣投入口 109 - 1而投入之代幣μ引導至代 109—8之方式來形成。 進而,第2代幣投入部109係具有第1中f —3’該第1中間平板109— 3係具有第1滾軸 幣M’可 □ 108-1 -1係具有 。此爲在 2代幣投 該第1代 側部的中 109爲相 其內部構 、口 109 -1 1 4)的尾 1 14的尾 }徑 109 — 引導平板 投入路徑 將經由第 幣落下孔 1平板1 09 109-4。 -45- 1359684 第1中間板109-3係安裝於第1代幣引導平板i〇9— 5及 第2代幣引導平板109— 6。第1滾軸109 — 4係因位於代 幣落下孔109— 8上’而通過該代幣投入路徑! 〇9-7的代 幣Μ或1C代幣M’來到代幣落下孔109-8時,抵接於 該第1滾軸109_4,代幣Μ或1C代幣Μ’·被稍微下壓而 從代幣落下孔.109 - 8落下。 本實施形態1之代幣投入機構100係於代幣投入路徑 109-7的途中’具體來說在藉由代幣投入部護蓋109_2 覆蓋的部份,設置有作爲讀取記憶於1C代幣Μ’之1C晶 片的電子資料之資料讀取手段的1C讀取器1〇9_9。代幣 落下孔109 - 8’係構成與上述之代幣分類部的分類孔 1003相同的分類部,以代幣Μ不落下代幣落下孔109-8 而通過,1C代幣Μ’落下代幣落下孔1〇9_ 8之方式所構 成。不落下代幣落下孔109-8而通過之代幣Μ係經由代 幣搬送路徑200而被搬送至第1抬升斗300。被搬送到第 1抬升斗300爲止之代幣Μ係被抬升至代幣排出路徑400 的供給端’經由代幣排出路徑4 〇 〇而從排出端供給至遊玩 場域500上。另一方面,落下至代幣落下孔109— 8之1C 代幣Μ’係被搬送至第2抬升斗350。1C代幣Μ’係在落 下代幣落下孔109— 8之前,藉由1C讀取器1〇9— 9,讀 取出記憶於其1C晶片的電子資料》亦即,被投入至代幣 投入機構100的1C代幣Μ’係藉由1C讀取器109— 9, 讀取出所有記憶於其1C晶片的電子資料。藉此,於本實 施形態1中,可利用記憶於被投入至代幣投入機構1 〇 〇的 -46 - 1359684 1C代幣Μ’之1C晶片的電子資料,進行各種控制。關於 其控制的具體例係於後詳述。1359684 1 07 If it is made of the same component, there is no seam in the area of the token or 1C bamboo, which can reduce the impedance. In addition, the first token input of the first token input unit 108 and the second token input 109 of the second token input unit 1〇9 can be simultaneously inserted into one token and one token M'. The rule 1 of the plurality of tokens simultaneously enters the state of the first generation coin input port 108-1 and the entry port 109-1, and can be used to surely prevent the token from being inserted into the coin input portion 108 or the first token input portion 1〇9. The token input mechanism 100 has a shape and a structure that are substantially symmetrical with respect to the first and second positions. Figure 14 is a partial exploded view of the token input mechanism. Since the first generation coin input unit 108 and the second generation coin are put into the same structure, the second generation coin input unit 1 〇 9 will be described below as an example. The second generation coin input unit 109 has a second generation coin transfer unit 1, which is close to the second guide unit 1 14 (that is, the second step portion end portion; the token input path 109-7, the system and the second The end of the step is connected; the token drop hole 109-8 is connected to the token input®7; the first token guide plate 109-5 and the second token 109-6 are defined as the token input path 1〇9 ~7 and each side of the token 1 0 9 - 7. The token input path 1 〇9 - 7 is based on the 2nd generation coin input port 109 - 1 and the input token μ is guided to the generation 109-8 Further, the second generation coin input unit 109 has the first middle f-3', and the first intermediate flat plate 109-3 has the first roller currency M' □ 108-1 -1. In the 2nd generation coin, the middle 109 of the 1st generation side is the inner end of the inner structure, the mouth 109th of the mouth 109-1, 1 4), the diameter of the tail 109, the guide plate input path will pass the first coin drop hole 1 plate 1 09 109-4. -45- 1359684 The first intermediate plate 109-3 is attached to the first token guiding plate i〇9-5 and the second token guiding plate 109-6. The first roller 109-4 is placed on the path through the token because it is located on the token drop hole 109-8'! When the token Μ 9-7 or the 1C token M' comes to the token drop hole 109-8, it is abutted on the first roller 109_4, and the token Μ or 1C token Μ '· is slightly pressed. Dropped from the token. 109 - 8 fell. The token input mechanism 100 of the first embodiment is in the middle of the token insertion path 109-7. Specifically, the portion covered by the token input portion cover 109_2 is provided as a read memory in the 1C token. The 1C reader 1〇9_9 of the data reading means of the electronic data of the 1C chip. The token drop hole 109 - 8' constitutes the same sorting section as the sorting hole 1003 of the token sorting section described above, and the token is passed through the token 109-8 without the token falling, and the 1C token Μ 'falls the token It is formed by the way of dropping the hole 1〇9_8. The tokens passed through the token 109-8 are not dropped, and the tokens are conveyed to the first bucket 300 via the token transport path 200. The tokens that have been transported to the first lifter 300 are lifted up to the supply end of the token discharge path 400, and are supplied from the discharge end to the play field 500 via the token discharge path 4〇. On the other hand, the 1C token that falls to the token drop hole 109-8 is transferred to the second lift bucket 350. The 1C token Μ' is read by 1C before the falling token falls into the hole 109-8. The reader 1〇9-9 reads the electronic data stored in the 1C chip, that is, the 1C token that is put into the token input mechanism 100 is read by the 1C reader 109-9. All the electronic data stored in its 1C chip. As a result, in the first embodiment, various types of control can be performed by using the electronic data stored in the 1C chip of the -46 - 1359684 1C token Μ ' put into the token dispensing mechanism 1 。 。. Specific examples of the control thereof will be described in detail later.

玩家係使貯留於貯留面101的代幣Μ或1C代幣 Μ’ ,滑上從貯留面101連續地往上方向一邊傾斜一邊延 伸存在之第1傾斜壁下部區域104與第1傾斜壁上部區域 106、及第2傾斜壁下部區域105與第2傾斜壁上部區域 107,而手放開代幣Μ或1C代幣Μ’時,藉由重力代幣 Μ或1C代幣Μ’則會滑落第1傾斜壁上部區域1〇6及第 2傾斜壁上部區域107,被構成第1引導部113的第1段 差部113與構成第2引導部114的第2段差部114卡止。 然後,第1段差部113與第2段差部114係以使代幣Μ 或1C代幣Μ’藉由重力滑動滾入至第1代幣投入口 1〇8 _1及第2代幣投入口 109—1之方式來構成。 亦即,玩家係使代幣Μ或1C代幣Μ’滑上從貯留面 1〇1連續地往上方向一邊傾斜一邊延伸存在之第1傾斜壁 下部區域104與第1傾斜部上部區域106、及第2傾斜壁 下部區域1 05與第2傾斜部上部區域1 07,之後,手從代 幣Μ或1C代幣Μ’離開時,藉由重力代幣Μ或1C代幣 Μ’則會滑落第1傾斜部上部區域1 06及第2傾斜部上部 區域107,被第1段差部113與第2段差部114卡止,之 後’代幣Μ或1C代幣Μ’係沿著第1段差部1 13與第2 段差部114而藉由重力滑動滾入至第1投入部的第1代幣 投入口 108—1及第2代幣投入口 109-1爲止。代幣Μ 或1C代幣Μ’沿著第1段差部1 13與第2段差部1 14滾 -47- 1359684 動時,該代幣Μ或1C代幣Μ’係相對於第1傾斜壁上部 區域106及第2傾斜壁上部區域107滑動。亦即,玩家係 使代幣Μ或1C代幣Μ’從貯留面101沿著第1傾斜壁下 部區域104與第1傾斜壁上部區域1〇6、及第2傾斜壁下 部區域105與第2傾斜壁上部區域1〇7上滑而放開手即 可,相較於以手將代幣Μ或1C代幣Μ’搬運至代幣投入 口而投入其代幣投入口之習知作業方式,使玩家可進行較 爲輕鬆的手之動作。爲此,即使玩家連續長時間繼續投入 代幣’亦可大幅地降低使玩家所感到之疲乏感。又,因爲 不耗損精神於代幣的投入,故可集中於遊戲本身,並可充 分享受遊戲。又,因爲不使代幣的投入變成自動化而僅使 玩家的投入作業較爲輕鬆,玩家係可一邊感覺到進行遊戲 的實際感’一邊連續長時間進行遊玩操作。 圖15係揭示1C代幣Μ’被投入至代幣投入機構1〇〇 時之控制的流程之一例的流程圖。 控制部600係在1C讀取器109 - 9讀取記憶於被投入 至代幣投入機構100之1C代幣Μ’的1C晶片之各種資料 時(S51)’首先’判斷從IC讀取器109一9接收之店舖ID 是否是有效的店舖ID(S52)。具體來說,參照記憶於 ROM6 03之有效店舖ID資料,判斷接收之店舖id是否— 致於有效店舖ID資料。在判斷店舖id不是有效店舖id 時’則進行使某種錯誤通知產生,或者將該1C代幣Μ’ 在被搬送至第2抬升斗35〇爲止前回收,歸還給玩家的錯 誤處理(S53)。另一方面,在判斷店舖ID是有效店舖id -48 - 1359684 時’接著’判斷接收之有效期限資料所示之有效期限是否 已經過期(S54)。具體來說,參照記憶於RAM603之日期 資料、時刻資料或日時資料,判斷接收之有效期限資料所 示之有效期限是否超過日期資料、時刻資料或日時資料。 在判斷超過有效期限時,則進行使某種錯誤通知產生,或 者將該1C代幣M’在被搬送至第2抬升斗350爲止前回 收’歸還給玩家的錯誤處理(S53)。另一方面,在判斷是 有效期限內時,控制部600係進行依據從1C讀取器1〇9 —9接收之代幣價値資料,控制第丨抬升斗3〇〇,將其代 幣價値資料表示之代幣價値所相當之枚數份的代幣Μ,連 續地排出至遊玩場域500的處理(S55)。 再者’記憶於1C代幣Μ’之1C晶片的有效期限資料 係使用第4抬升斗1050的1C寫入器1054寫入。藉此, 可在藉由第4抬升斗1 05 0被支付給玩家之前,寫入有效 期限資料。結果,可將從IC代幣Μ ’交給玩家之時間點 開始計算之有效期限資料,寫入至1C晶片,可進行適切 的有效期限管理。 在此’於本實施形態1中,在投入通常代幣Μ之狀 況,控制部600亦控制第1抬升斗300,將代幣Μ排出至 遊玩場域500,但是,投入通常代幣Μ之狀況與投入1C 代幣Μ’之狀況,其排出目的地不同。具體來說,在投入 通常代幣Μ之狀況,係往遊玩場域500內之主台盤501 上排出代幣Μ,在投入1C代幣Μ’之狀況,則往遊玩場 域5 00內之推擠部510上面(亦即,副台盤51 1上)連續排 -49- 1359684 出代幣Μ。 如更詳細說明,於本實施形態1中,設置於通常代幣 排出部330之排出口的代幣排出路徑400係設置爲可左右 搖動’其搖動係藉由控制部600控制。然後,通常代幣μ 被投入而檢測出其時,控制部600係以通常控制模式動 作。在該通常控制模式,係以代幣排出路徑4 0 0的出口朝 向遊玩場域500內之主台盤501的方向之方式,控制代幣 排出路徑4 0 0的搖動。又,在該通常控制模式,以在控制 代幣排出路徑400之朝向後,控制第1抬升斗3 〇〇,使代 幣Μ從其代幣排出路徑400的出口排出之方式控制。 另一方面’在1C代幣Μ’被投入而檢測出其時,控 制部60 0係判斷達成特別控制模式轉移條件,作爲控制模 式切換手段而作用,將通常控制模式切換至特別控制模 式。藉此’控制部6 0 0係在特別控制模式下動作。在該特 別控制模式’係以代幣排出路徑4 0 0的出口朝向遊玩場域 5〇〇內之副台盤501的方向之方式,控制代幣排出路徑 4 〇 0的搖動。又,在該特別控制模式,以在控制代幣排出 路徑400之朝向後,於前述S55中,控制第1抬升斗 3 00,使代幣Μ從其代幣排出路徑400的出口連續排出之 方式控制。 又’控制部600的控制裝置601係進行將記憶於 RAM6 03之1C代幣投入枚數的計數値加算「1」的處理 (S 5 6)。然後’判斷其計數値是否成爲「3」(S 57)。於該判 斷中,在判斷其計數値未成爲「3」時係直接結束處理。 -50- 1359684 另一方面,在判斷計數値成爲「3」時,則判斷達成彩金 (jackpot)抽選的開始條件(特別遊戲控制模式允許條件), 將前述計數値重設爲0後(S58),遵從後述之圖22所示之 流程圖,進行彩金抽選般地控制(S 57)。再者,於後針對 在中央抽選裝置2000進行之彩金抽選加以詳細說明。 (中央抽選裝置的構造) 圖16係揭示中央抽選裝置2000之構造的前視圖。 圖17係揭示中央抽選裝置2000之構造的立體圖。 中央抽選裝置2000係主要由以下構件所構成:圓形 的旋轉搬送裝置2100;裝置支持台2200,係從垂直方向 下側支持旋轉搬送裝置2100;顯示器裝置2300:大型球 投入機構2 50 0,係投入大型抽選球2400 ;及搬送坡道 2 600,係將從大型球投入機構25 00投入之大型抽選球 2400搬送至旋轉搬送裝置2100。 旋轉搬送裝置2100係藉由設置於裝置支持台22 00之 未圖示的驅動裝置,往圖中逆時鐘方向旋轉驅動。藉由該 驅動裝置,旋轉搬送裝置2100係在本推幣遊戲機1啓動 電源之後時常以一定週期旋轉。於旋轉搬送裝置2100的 外周區域,係沿著其外周方向而複數形成具有僅可收容大 型抽選球2400約1個份的內部空間之保持空間f。在本 實施形態1,於旋轉搬送裝置2 1 00的外周區域,係以均 等間隔設置有2 0個保持空間F。各保持空間F係藉由旋 轉搬送裝置2100的旋轉,沿著旋轉搬送裝置2100的外周 -51 - 1359684 而旋繞移動》本實施形態1的旋轉搬送裝置2100係該旋 轉軸對於垂直方向或對於水平方向皆爲傾斜。所以,各保 持空間F係即使對於垂直面或對於水平面皆沿著虛擬平面 而旋繞移動。The player causes the token Μ or 1C token 贮' stored in the storage surface 101 to slide on the first slant wall lower region 104 and the first slant wall upper region which are extended while continuing upward from the storage surface 101. 106, and the second inclined wall lower region 105 and the second inclined wall upper region 107, and when the hand releases the token or the 1C token Μ ', the gravity token or the 1C token Μ ' will slip down The inclined wall upper region 1〇6 and the second inclined wall upper region 107 are locked by the first step portion 113 constituting the first guide portion 113 and the second step portion 114 constituting the second guide portion 114. Then, the first step portion 113 and the second step portion 114 are such that the token Μ or the 1C token Μ 'rolls by gravity to the first token input port 1 〇 8 _1 and the second token input port 109 -1 way to form. In other words, the player causes the token Μ or the 1C token Μ to slide on the first inclined wall lower region 104 and the first inclined portion upper region 106 which are extended while continuing upward from the storage surface 1〇1. And the second inclined wall lower portion 1 05 and the second inclined portion upper region 1 07, after which, when the hand leaves from the token or the 1C token Μ', the gravity token or the 1C token Μ' will slip. The first inclined portion upper region 106 and the second inclined portion upper region 107 are locked by the first step portion 113 and the second step portion 114, and then the 'token coin or 1C token Μ' is along the first step portion The first step portion 114 and the second step portion 114 are slid by gravity to the first token input port 108-1 and the second token input port 109-1 of the first input unit. Token Μ or 1C Token Μ ' along the 1st step 1 13 and the 2nd step 1 14 roll -47 - 1359684, the token or 1C token Μ ' is relative to the upper part of the first sloping wall The region 106 and the second inclined wall upper region 107 slide. That is, the player makes the token or the 1C token Μ' from the storage surface 101 along the first inclined wall lower region 104 and the first inclined wall upper region 1〇6, and the second inclined wall lower region 105 and the second The upper part of the inclined wall 1〇7 is slid and the hand can be released, and the conventional operation mode of putting the token into the mouth is carried out by hand to the token or the 1C token Μ. Allows players to perform easier hand movements. For this reason, even if the player continues to invest in the token for a long time, the player feels a lot of fatigue. Moreover, since the spirit of the token is not depleted, the game itself can be concentrated and the game can be fully enjoyed. Further, since the input of the token is not automated, and the player's input operation is made easier, the player can perform the play operation for a long time while feeling the actual feeling of the game. Fig. 15 is a flow chart showing an example of a flow of control when the 1C token Μ is put into the token dispensing mechanism 1 . The control unit 600 reads the various materials stored in the 1C chip of the 1C token Μ' of the token input mechanism 100 in the 1C reader 109-9 (S51) 'First' judges the slave IC reader 109. The 9th received shop ID is a valid shop ID (S52). Specifically, referring to the valid shop ID data stored in ROM 06 03, it is judged whether or not the received shop id is - valid store ID data. When it is judged that the shop id is not a valid shop id, 'there is an error processing for generating an error notification, or the 1C token Μ' is collected before being transported to the second lift hopper 35, and is returned to the player for error processing (S53) . On the other hand, when it is judged that the shop ID is the valid shop id -48 - 1359684, 'it' is judged whether or not the expiration date indicated by the received expiration date data has expired (S54). Specifically, referring to the date data, time data or time-of-day data stored in the RAM 603, it is judged whether the expiration date of the received expiration date data exceeds the date data, the time data or the time-time data. When it is judged that the expiration date has expired, an error processing for causing an error notification to occur or returning the 1C token M' to the player before being transported to the second elevator 350 is performed (S53). On the other hand, when it is judged that it is within the expiration date, the control unit 600 controls the third levy bucket 3 based on the token price data received from the 1C reader 1 〇 9-9, and the token price 値 data The tokens representing the number of tokens corresponding to the token price are continuously discharged to the processing of the casino field 500 (S55). Further, the expiration date data of the 1C chip which is stored in the 1C token Μ is written by the 1C writer 1054 of the fourth lift hopper 1050. Thereby, the expiration date data can be written before being paid to the player by the fourth lift 1500. As a result, the expiration date data calculated from the time point when the IC token Μ ' is handed over to the player can be written to the 1C chip, and the appropriate expiration date management can be performed. Here, in the first embodiment, the control unit 600 also controls the first lift bucket 300 to discharge the tokens to the play field 500, but the normal tokens are placed in the state in which the normal tokens are loaded. In the case of the 1C token, it is different from the destination. Specifically, in the case of the usual tokens, the tokens are discharged onto the main tray 501 in the play field 500, and in the case of the 1C tokens, the game is in the field of 500 00. The top of the pushing portion 510 (i.e., on the sub-platter 51 1) is continuously discharged from -49 to 1359684. As described in more detail, in the first embodiment, the token discharge path 400 provided at the discharge port of the normal token discharge unit 330 is provided so as to be shaken left and right. The rocking is controlled by the control unit 600. Then, when the token μ is normally thrown in and detected, the control unit 600 operates in the normal control mode. In the normal control mode, the shaking of the token discharge path 400 is controlled such that the outlet of the token discharge path 400 is directed toward the main tray 501 in the play field 500. Further, in the normal control mode, after the direction of the token discharge path 400 is controlled, the first lift hopper 3 is controlled to control the discharge of the token Μ from the outlet of the token discharge path 400. On the other hand, when the "1C token" is input and detected, the control unit 60 determines that the special control mode transition condition is reached, and operates as the control mode switching means, and switches the normal control mode to the special control mode. Thereby, the control unit 600 operates in the special control mode. In this special control mode, the shaking of the token discharge path 4 〇 0 is controlled such that the exit of the token discharge path 400 is directed in the direction of the sub-platter 501 in the play field 5〇〇. Further, in the special control mode, after the direction of the token discharge path 400 is controlled, the first lift bucket 3 00 is controlled in the above S55, and the token is continuously discharged from the outlet of the token discharge path 400. control. Further, the control unit 601 of the control unit 600 performs a process of adding "1" to the count 値 of the number of 1C tokens stored in the RAM 630 (S 5 6). Then, it is judged whether or not the count 値 becomes "3" (S 57). In this determination, when it is judged that the count 値 has not become "3", the processing is directly ended. -50- 1359684 On the other hand, when the judgment count 値 becomes "3", it is judged that the start condition of the jackpot lottery (special game control mode permission condition) is reached, and the count 値 is reset to 0 (S58). The control is performed in the same manner as in the flowchart shown in Fig. 22 which will be described later (S57). Further, the lottery lottery performed by the central drawing device 2000 will be described in detail later. (Configuration of Central Draw Device) FIG. 16 is a front view showing the configuration of the center lottery device 2000. Figure 17 is a perspective view showing the configuration of the central drawing device 2000. The central drawing device 2000 is mainly composed of the following members: a circular rotary transfer device 2100; a device support table 2200 that supports the rotary transfer device 2100 from the lower side in the vertical direction; and a display device 2300: a large ball input mechanism 2 50 0. The large-sized drawing ball 2400 and the transfer ramp 2600 are transported to the rotary transfer device 2100 from the large-sized drawing ball 2400 into which the large ball-input mechanism 25 00 is put. The rotary transfer device 2100 is rotationally driven in the counterclockwise direction by a drive device (not shown) provided on the device support table 22 00. With this drive means, the rotary transfer device 2100 is often rotated at a constant cycle after the pusher game machine 1 is powered on. In the outer peripheral region of the rotary transfer device 2100, a holding space f having an internal space capable of accommodating only about one copy of the large drawing ball 2400 is formed in the outer peripheral direction. In the first embodiment, 20 holding spaces F are provided at equal intervals in the outer peripheral region of the rotary conveying device 2 00. Each of the holding spaces F is rotated by the rotation of the rotary conveying device 2100 along the outer circumference -51 - 1359684 of the rotary conveying device 2100. The rotary conveying device 2100 of the first embodiment is such that the rotating shaft is perpendicular or horizontal. All are inclined. Therefore, each of the holding spaces F is wound around the virtual plane even for the vertical plane or for the horizontal plane.

於旋轉搬送裝置2100之圖中左邊之邊側係設置有大 型球投入機構25 00。該大型球投入機構25 00係由以下構 件所構成:球回收口 2510,係接收大型抽選球2400 :球 保持部2520,係支持從球回收口 2510接收大型抽選球 2400:及殼體2530。進入球回收口 2510之大型抽選球 24 00係通過殼體2530之內部而藉由本身重量被搬送至球 保持部2520,並藉由球保持部2520的球擋止器252 1被 擋止。該球擋止器252 1係因應未圖示之中央抽選裝置 2000的控制部之控制,驅動於擋止大型抽選球2400之球 保持位置與釋放大型抽選球2400之球釋放位置之間。再 者’圖17係揭示將球擋止器2521定位於球保持位置,而 大型抽選球2400被球保持部2520保持之狀態。 在球擋止器2521從球保持位置移動至球釋放位置 時’被球保持部2520保持之大型抽選球2400係藉由本身 重量滾入至搬送坡道2600。藉此,如圖16所示,大型抽 選球2400係藉由本身重量滾動於該搬送坡道2600上,而 以該搬送坡道2600之最低點爲中心如鐘擺搬移動。該搬 送坡道2600係以該最低點作爲中心之一部份的區域鄰接 於旋轉搬送裝置2100的保持空間F,該區域係以往旋轉 搬送裝置2100側傾斜之方式來構成。所以,搬送坡道 -52- 1359684 2 600上的大型抽選球之移動速度漸漸降低時,大型抽選 球2400會進入藉由旋轉搬送裝置2100的旋轉而旋繞移動 之保持空間F中,鄰接於搬送坡道2600之任一的保持空 間F內。在本實施形態1,係以搬送坡道2600的最低點 是最往旋轉搬送裝置2100側傾斜之方式來構成,越接近 搬送坡道2600的最低點,則大型抽選球2400越容易進入 旋轉搬送裝置2100的保持空間F。 於旋轉搬送裝置2100的各保持空間F係如圖17所 示,用以檢測大型抽選球2400進入該保持空間F的球感 測器2 1 0 1。各球感測器2 1 0 1係連接中央抽選裝置2000 之未圖示的控制部,而該檢測訊號係被發送至控制部。藉 此,中央抽選裝置2000的控制部係可掌握大型抽選球 2400進入哪個保持空間F。 於各保持空間F係分別分配有獎賞,於該等獎賞中, 在本實施形態1係包含彩金(jackpot)獎賞、事件獎賞、代 幣供給獎賞。在中央抽選裝置2000,係進行大型抽選球 2400進入哪個保持空間F之身爲特別遊戲的物理抽選(彩 金抽選)者。彩金獎賞係將彩金貯留枚數(支付量)份的代 幣Μ供給至達成該當彩金抽選之開始條件(特別遊戲控制 模式允許條件)的遊戲站部ST之遊玩場域5 00的獎賞。該 彩金貯留枚數係對於所定初始値(例如,5 00枚),在所有 遊戲站部S Τ每於投入代幣時,則累積加算相當於該代幣 投入枚數之一部份的枚數(例如,0.03枚)。在獲得該彩金 獎賞時,被供給至遊玩場域5 00之代幣枚數(亦即,彩金 -53- 1359684 貯留枚數)係設定成於本推幣遊戲機1中,1次最多可供 給至遊玩場域500的代幣枚數之最多數量。所以,在本推 幣遊戲機1進行遊玩之玩家係通常以獲得該彩金獎賞爲目 標而進行遊玩。 又,事件獎賞係在當選時而達成前述所定事件條件, 在之後的所定事件期間中,於達成該當彩金抽選的開始條 件之遊戲站部ST所屬之附屬設備部SA中,屬於該附屬 設備部SA的4個遊戲站部ST中任一所進行之在附屬設 備抽選裝置10 00的物理抽選當選之當選賓果數字,即使 在其他3個遊戲站部ST亦作爲當選賓果數字而處理的獎 賞。 又代幣供給獎賞係對達成該當彩金抽選的開始條件 之遊戲站部ST的遊玩場域500,供給規定枚數份之代幣 Μ的獎賞。再者,因爲獲得該代幣供給獎賞而被供給之代 幣枚數係少於彩金貯留枚數的初始値爲佳。 又’於中央抽選裝置2000的顯示器裝置2300,未進 行彩金抽選之期間係如圖1 8所示,在獲得現在的彩金貯 留枚數(亦即’現在彩金獎賞)時,則顯示表示對遊玩場域 5〇〇供給之代幣枚數的畫面。另一方面,進行彩金抽選之 期間中,係顯示該彩金抽選的表演畫面。 於開始彩金抽選時係藉由未圖示之驅動裝置,裝置支 持台2200本身以平行於垂直方向之旋轉軸作爲中心旋 轉’以對於達成該彩金抽選的開始條件之遊戲站部ST所 屬之附屬設備部SA而中央抽選裝置2000朝向正面的方 -54- 1359684 式來驅動。之後’進行彩金抽選。而關於該彩金抽選係於 後詳述。 (遊戲控制系的構造) 圖19係揭示本推幣遊戲機1的遊戲控制系與代幣μ 或1C代幣Μ’的排出控制系之主要構造的區塊圖。再 者’該區塊圖係因爲便利說明,省略代幣Μ或1C代幣 Μ,的排出關係以外之驅動控制系等,例如因應遊戲進行 而用以驅動各部之驅動控制系等的構造。 本實施形態1之遊戲控制系的構造係主要由以下構件 所構成:遊戲站部ST的控制部600 ;附屬設備抽選裝置 1000的控制部610;及中央抽選裝置2000的控制部 620。遊戲站部ST的控制部600係主要擔任上述之吃角子 老虎遊戲及賓果遊戲的整體進行控制,附屬設備抽選裝置 1000的控制部610係主要擔任前述之賓果遊戲的物理抽 選之控制及球Bl、Β2的搬送控制,中央抽選裝置2000 的控制部620係主要擔任前述彩金抽選的控制。 遊戲站部ST的控制部600係主要由作爲通常遊戲控 制手段的控制裝置60 1、ROM602、RAM603及通訊裝置 6 04所構成。控制裝置601係執行記憶於r〇M6 02之各種 程式’並進行各種控制。尤其,控制裝置6 0 1係利用藉由 其內部電腦執行記憶於ROM602之推幣遊戲用的執行程 式’進行推幣遊戲所需之各種控制,控制推幣遊戲的進 行。ROM602係記億有應在遊戲站部ST的控制部600進 -55- 1359684 行之各種控制的執行程式。RAM603係暫時記億各種資料 或資訊者》通訊裝置604係用以在附屬設備抽選裝置 1 000的控制部6 1 0之間進行資料通訊者。 附屬設備抽選裝置1 0 0 0的控制部6 1 0係主要由控制 裝置611、ROM612、RAM613、遊戲站側通訊裝置614及 中央側通訊裝置6 1 5所構成。控制裝置6 1 1係執行記億於 ROM612之各種程式,並進行各種控制。R〇m612係記憶 有應在附屬設備抽選裝置1000的控制部610進行之各種 控制的執行程式。RAM6 1 3係暫時記憶各種資料或資訊 者。遊戲站側通訊裝置6 1 4係用以在屬於該當附屬設備部 SA之各遊戲站部ST的控制部600之間進行資料通訊者。 中央側通訊裝置615係用以在中央抽選裝置2000的控制 部620之間進行資料通訊者。 中央抽選裝置200的控制部620係主要由作爲特別遊 戲控制手段的控制裝置621、ROM622、作爲共用資料記 憶手段的RAM623及通訊裝置624所構成。控制裝置621 係執行記憶於ROM622之各種程式,並進行各種控制。尤 其’控制裝置62 1係利用藉由其內部電腦執行記憶於 ROM6 22之彩金抽選用的執行程式,進行彩金抽選所需之 各種控制’控制彩金抽選的進行。ROM622係記億有應在 中央抽選裝置2 000的控制部62 0進行之各種控制的執行 程式。RAM623係暫時記憶包含身爲共用資料之彩金貯留 枚數資料的各種資料或資訊者。通訊裝置624係用以在與 各附屬設備部S A的控制部6 1 0之間進行資料通訊者。 -56- 1359684 角子老虎DS旋轉的顯示控制之同時,於在數位抽選決定 當選獎項時係以於顯示部700停止顯示關於該當選獎項之 圖案的組合之方式,進行使3個骰子狀吃角子老虎DS的 旋轉停止(S3)。 在前述數位抽選被決定並無當選任一獎項時(S4),控 制裝置601係直接結束吃角子老虎遊戲。A large ball input mechanism 25 00 is provided on the left side of the figure of the rotary conveying device 2100. The large ball input mechanism 25 00 is composed of the following members: a ball collecting port 2510 for receiving a large drawing ball 2400: a ball holding portion 2520 for receiving a large drawing ball 2400 from the ball collecting port 2510 and a casing 2530. The large drawing ball 24 00 entering the ball recovery port 2510 is conveyed to the ball holding portion 2520 by its own weight through the inside of the casing 2530, and is stopped by the ball stopper 252 1 of the ball holding portion 2520. The ball stopper 252 1 is driven between the ball holding position for blocking the large drawing ball 2400 and the ball releasing position for releasing the large drawing ball 2400 in response to the control of the control unit of the center drawing device 2000 (not shown). Further, Fig. 17 discloses a state in which the ball stopper 2521 is positioned at the ball holding position, and the large drawing ball 2400 is held by the ball holding portion 2520. When the ball stopper 2521 is moved from the ball holding position to the ball releasing position, the large drawing ball 2400 held by the ball holding portion 2520 is rolled onto the conveying ramp 2600 by its own weight. As a result, as shown in Fig. 16, the large drawing ball 2400 is rolled on the conveying ramp 2600 by its own weight, and is moved like a pendulum centering on the lowest point of the conveying ramp 2600. The conveyance ramp 2600 is a portion in which the lowest point is a center, and is adjacent to the holding space F of the rotary conveyance device 2100. This region is configured such that the conventional rotary conveyance device 2100 is inclined. Therefore, when the moving speed of the large drawing ball on the transport ramp -52-1359684 2 600 is gradually lowered, the large drawing ball 2400 enters the holding space F which is wound by the rotation of the rotary conveying device 2100, and is adjacent to the moving slope. The holding space F of any of the lanes 2600. In the first embodiment, the lowest point of the transport ramp 2600 is inclined so as to be inclined toward the most rotating conveyor 2100 side, and the closer to the lowest point of the transport ramp 2600, the easier the large drawing ball 2400 enters the rotary transporting device. 2100's holding space F. Each of the holding spaces F of the rotary transfer device 2100 is as shown in Fig. 17, and is used to detect the ball sensor 2 1 0 1 in which the large drawing ball 2400 enters the holding space F. Each of the ball sensors 2 1 0 1 is connected to a control unit (not shown) of the central drawing device 2000, and the detection signal is transmitted to the control unit. Thereby, the control unit of the central drawing device 2000 can grasp which holding space F the large drawing ball 2400 enters. In each of the holding spaces F, a prize is assigned, and in the first embodiment, the jackpot prize, the event prize, and the token supply prize are included in the first embodiment. In the central drawing device 2000, the large-sized drawing ball 2400 is entered into which holding space F is the physical drawing (color drawing) of the special game. The bonus award is to supply the token of the amount of the reserve of the winnings (the amount of payment) to the prize of the play field 5 of the game station ST that achieves the start condition of the lottery (the special game control mode permission condition). . For the set initial 値 (for example, 500 pieces), for each game station part S Τ, each time the token is put in, the cumulative amount equal to one part of the token input amount is cumulatively added. Number (for example, 0.03). When the prize is awarded, the number of tokens that are supplied to the play field 500 (ie, the number of coins - 53 - 1359684 stored) is set to be the highest in the push coin game machine 1 The maximum number of tokens that can be supplied to the play field 500. Therefore, the player who plays in the coin game machine 1 usually plays the prize for the prize. In addition, the event award is achieved at the time of the election, and in the subsequent event period, the accessory device unit SA to which the game station unit ST to which the start condition of the lottery lottery is reached belongs to the accessory device unit. The physical lottery selected by any of the four game station units ST of the SA is selected as the elected bingo number, and even in the other three game station units ST, the prize is treated as the elected bingo number. . In addition, the token supply bonus system supplies a predetermined number of tokens to the play field 500 of the game station unit ST that has reached the start condition of the lottery lottery. Furthermore, it is preferable that the number of tokens to be supplied is less than the initial amount of the number of coins stored in the credit supply prize. Further, in the display device 2300 of the central drawing device 2000, the period in which the lottery is not selected is as shown in FIG. 18, and when the current lottery number of the lottery (that is, the 'current lottery prize) is obtained, the display is displayed. The screen of the number of tokens supplied to the play field 5〇〇. On the other hand, during the period in which the lottery is selected, the performance screen of the lottery is displayed. At the start of the lottery drawing, the device support table 2200 itself rotates with the rotation axis parallel to the vertical direction as the center of the game unit ST which is the starting condition for achieving the lottery lottery by the drive device (not shown). The accessory device unit SA is driven by the central drawing device 2000 toward the front side in the manner of -54-1359684. After that, the lottery was selected. The selection of the lottery is detailed later. (Structure of Game Control System) Fig. 19 is a block diagram showing the main structure of the game control system of the push coin game machine 1 and the discharge control system of the token μ or 1C token. In addition, the block diagram is a structure in which a drive control system other than the discharge relationship of the token or the 1C token is omitted, for example, a drive control system for driving each unit in response to the game. The structure of the game control system according to the first embodiment is mainly composed of a control unit 600 of the game station unit ST, a control unit 610 of the accessory device lottery device 1000, and a control unit 620 of the center lottery device 2000. The control unit 600 of the game station unit ST mainly controls the entire slot game and the bingo game described above, and the control unit 610 of the accessory device lottery device 1000 mainly serves as the control and ball for the physical drawing of the aforementioned bingo game. The conveyance control of Bl and Β2, and the control unit 620 of the central drawing device 2000 mainly serves as the control for the lottery lottery. The control unit 600 of the station portion ST is mainly composed of a control device 60 1 which is a normal game control means, a ROM 602, a RAM 603, and a communication device 604. The control device 601 executes various programs stored in r〇M6 02 and performs various controls. In particular, the control device 610 controls the execution of the push-pull game by performing various controls required for the push-pull game by executing the execution program for the push-to-play game stored in the ROM 602 by its internal computer. The ROM 602 is an execution program of various controls to be executed in the control unit 600 of the station unit ST in the range of -55 to 1359684. The RAM 603 is a temporary data collector or a communication device 604 for communicating data between the control units 610 of the accessory device selection device 1 000. The control unit 610 of the accessory device lottery device 1100 is mainly composed of the control device 611, the ROM 612, the RAM 613, the game station side communication device 614, and the center side communication device 615. The control unit 6 1 1 executes various programs of the ROM 612 and performs various controls. The R〇m612 system stores an execution program of various controls to be performed by the control unit 610 of the accessory device lottery apparatus 1000. RAM6 1 3 is a temporary memory of various materials or information. The station side communication device 6-1 is for performing data communication between the control units 600 belonging to the respective station units ST of the accessory device unit SA. The central side communication device 615 is for performing data communication between the control units 620 of the central drawing device 2000. The control unit 620 of the central drawing device 200 is mainly composed of a control device 621 as a special game control means, a ROM 622, a RAM 623 as a shared data recording means, and a communication device 624. The control device 621 executes various programs stored in the ROM 622 and performs various controls. In particular, the control unit 62 1 performs various types of control required to control lottery lottery by performing an execution program stored in the ROM 6 22 by its internal computer. The ROM 622 is an execution program for various controls to be performed by the control unit 62 0 of the central drawing device 2000. The RAM 623 temporarily memorizes various materials or information including the amount of data stored in the lottery data of the shared data. The communication device 624 is for performing a data communication with the control unit 610 of each accessory device unit SA. -56- 1359684 The display control of the Slots DS rotation is performed at the same time as the selection of the awards in the digital drawing, so that the display unit 700 stops displaying the combination of the patterns of the selected awards, and the three scorpion-shaped scorpions are made. The rotation of the DS is stopped (S3). When the aforementioned digital lottery is determined not to select one of the awards (S4), the control device 601 directly ends the slot game.

另一方面,當選小型獎項A時(S5),控制裝置601係 控制第1抬升斗300的通常代幣排出部330,將3枚代幣 Μ供給至遊玩場域500(S6)。再者,在本實施形態1,作 爲用以將代幣Μ排出至遊玩場域500內的機構,針對兼 用於玩家投入貯留面101上的代幣Μ時,送出代幣Μ至 遊玩場域500內之副台盤511上的第1抬升斗300之狀況 加以說明,但是,使用與第1抬升斗300不同之其他機構 亦可。在使用其他機構之狀況,可採用與第1抬升斗300 相同的構造。 又’在當選小型獎項Β時(S 7),控制裝置601係控制 身爲特殊代幣排出機構的第2抬升斗350的1C代幣排出 部380,將3枚1C代幣Μ’供給至遊玩場域500(S8)。 在此’於本實施形態1中,設置有作爲在控制部600 之控制裝置60 1的控制下,對預先裝載於1C代幣排出部 3 80之1C代幣的1C晶片,寫入從控制部600的控制裝置 601命令之電子資料的資料寫入手段之1C寫入器390。於 本實施形態1中,控制裝置60 1係在當選小型獎項B時, 將記憶於排出至遊玩場域500之各1C代幣M’的1C晶片 -58- 1359684On the other hand, when the small prize A is selected (S5), the control device 601 controls the normal token discharge unit 330 of the first lift bucket 300, and supplies the three tokens to the play field 500 (S6). Further, in the first embodiment, as a mechanism for discharging the tokens into the play field 500, the tokens are sent to the play field 500 when the player inputs the tokens on the storage surface 101. The state of the first lift bucket 300 on the sub-tray 511 in the inside is explained, but another mechanism different from the first lift bucket 300 may be used. The same structure as that of the first lift bucket 300 can be employed in the case of using other mechanisms. Further, when the small prize is elected (S7), the control device 601 controls the 1C token discharge unit 380 of the second lift bucket 350 which is the special token discharge mechanism, and supplies the three 1C tokens to the play. Field 500 (S8). Here, in the first embodiment, a 1C wafer that is previously loaded on the 1C token of the 1C token discharge unit 380 is placed under the control of the control unit 60 1 of the control unit 600, and is written in the slave control unit. The control device 601 of 600 commands the data of the electronic data to be written to the 1C writer 390. In the first embodiment, the control device 60 1 is stored in the 1C chip of the 1C token M' discharged to the play field 500 when the small prize B is selected - 58-1359684

對球B1的球供給命令輸出至附屬設備抽選裝置looo之控 制部610的控制裝置61 1。藉此,球B1從球供給機構 1300被交付至球載具1520,而球B1又從該球載具1520 被交付至當選該當球供給獎項之遊戲站部ST的球投入機 構1 8 00 »被交付至球投入機構1 800之球B1係藉由球投 入坡道1801之擋止器1802而被暫時保持。然後,在玩家 按下按鍵160,控制裝置60 1接收該操作訊號之時機,控 制裝置601係從擋止器1 802釋放球B1,而球B1係滾落 球投入坡道 1801上,被交付至球投入位置抽選機構 1810。然後,在該球投入位置抽選機構181〇,進行對遊 玩場域500上之球供給位置的抽選,球B1被供給至主台 盤5 〇 1上之深側或跟前側之任一(S 1 4)。該球投入位置抽 選機構1810係具有球B1、B2可通過之球接收口以球投 入坡道1 8 0 1的最低點爲中心而來回移動於跟前側與深側 之間的構造。在球進入球接收口時,該球係被供給至主台 盤50 1上的跟前側,而在球不進入球接收口時,該球係被 供給至主台盤501上的深側。球被供給至主台盤501上的 跟前側時,相較於球被供給至主台盤5 0 1上的深側之狀 況,因爲到代幣落下溝爲止的移動距離較短,故容易使該 球B1落下代幣落下溝’亦容易達成賓果遊戲的開始條 件。所以’玩家係以推測使用擋止器1 8 0 2保持之球B 1進 入球投入位置抽選機構1810的球接收口之時機而按下按 鍵160之方式來進行遊玩。 又,當選直接附屬設備獎項時(S15),控制裝置601 -60- 1359684The ball supply command to the ball B1 is output to the control device 61 1 of the control unit 610 of the accessory device drawing device looo. Thereby, the ball B1 is delivered from the ball supply mechanism 1300 to the ball carrier 1520, and the ball B1 is again delivered from the ball carrier 1520 to the ball input mechanism 1 8 00 » which is selected as the game station ST of the award ball. The ball B1 delivered to the ball input mechanism 1 800 is temporarily held by the ball throwing stopper 1802 of the ramp 1801. Then, when the player presses the button 160 and the control device 60 1 receives the operation signal, the control device 601 releases the ball B1 from the stopper 1 802, and the ball B1 rolls the ball onto the ramp 1801 and is delivered to the ball. The position selection mechanism 1810 is placed. Then, at the ball input position drawing means 181A, the ball supply position on the play field 500 is selected, and the ball B1 is supplied to either the deep side or the front side of the main table 5 〇1 (S 1 4). The ball-input position drawing mechanism 1810 has a structure in which the ball B1, B2 can pass back and forth between the front side and the deep side with the ball receiving port passing through the ball to the lowest point of the ramp 1880. When the ball enters the ball receiving port, the ball is supplied to the front side of the main table 50 1 , and when the ball does not enter the ball receiving port, the ball is supplied to the deep side of the main table 501. When the ball is supplied to the front side of the main table 501, compared with the case where the ball is supplied to the deep side of the main table 501, since the moving distance to the ditch is short, it is easy to make The ball B1 falls into the ditch and it is easy to reach the starting condition of the bingo game. Therefore, the player presses the button 160 by guessing that the ball B 1 held by the stopper 1 0 0 2 enters the ball receiving position of the ball input position drawing mechanism 1810. Also, when the direct accessory equipment award is elected (S15), the control device 601 - 60 - 1359684

係將針對球B1的球供給命令輸出至附屬設備抽選裝置 1 000之控制部6 1 0的控制裝置6 1 1 »藉此,球B 1係從球 供給機構1300被交付至球載具1520。之後,球載具1520 係移動至與平台球投入機構1 600對向之位置,將球B1交 付至平台球投入機構1600的承受盤1610。然後,在玩家 按下按鍵160,控制裝置601接收該操作訊號之時機,控 制部601係將球投入命令輸出至附屬設備抽選裝置1000 之控制部6 1 0的控制裝置6 1 1。藉此,球B 1係經由球投 入路徑1110而被投入至外側賓果平台1100,進行物理抽 選。又,當選直接附屬設備獎項時,控制裝置601係作爲 達成賓果遊戲的開始條件,而開始後述之賓果遊戲 (S20)。 (賓果遊戲的流程) 接著,針對本實施形態1之在推幣遊戲機1的各遊戲 站部ST進行之賓果遊戲的流程加以說明》 圖2 1係揭示本實施形態1之賓果遊戲之流程的流程 圖。 在本實施形態1的賓果遊戲,達成球Bl、B2落入代 幣落下溝或在上述之吃角子老虎遊戲當選直接附屬設備獎 項之任一賓果遊戲的開始條件時(S21),遊戲站部ST之控 制部600的控制裝置601則執行記憶於ROM602之賓果執 行程式,而開始賓果遊戲。具體來說,控制裝置601係首 先將顯示於顯示部700之圖4所示之吃角子老虎用遊戲畫 -61 -The ball supply command for the ball B1 is output to the control unit 6 1 0 of the control unit 6 1 0 of the accessory device drawing device 1 1 » Thereby, the ball B 1 is delivered from the ball supply mechanism 1300 to the ball carrier 1520. Thereafter, the ball carrier 1520 is moved to a position opposite to the platform ball input mechanism 1 600, and the ball B1 is delivered to the receiving disk 1610 of the platform ball input mechanism 1600. Then, when the player presses the button 160 and the control device 601 receives the operation signal, the control unit 601 outputs a ball input command to the control unit 61 1 of the control unit 610 of the accessory device drawing device 1000. Thereby, the ball B 1 is put into the outer bingo stage 1100 via the ball throwing path 1110, and physical drawing is performed. Further, when the direct accessory device award is selected, the control device 601 starts the bingo game described later (S20) as a starting condition for achieving the bingo game. (Flow of Bingo Game) Next, the flow of the bingo game performed by each game station unit ST of the push-to-order game machine 1 according to the first embodiment will be described. FIG. 2 is a diagram showing the bingo game of the first embodiment. Flow chart of the process. In the bingo game of the first embodiment, when the ball B1, B2 falls into the ditch drop ditch or when the above-mentioned slot machine game is selected as the start condition of any bingo game (S21), the game station The control device 601 of the control unit 600 of the ST executes the bingo execution program stored in the ROM 602 to start the bingo game. Specifically, the control device 601 first displays the game for the slot machine shown in Fig. 4 displayed on the display unit 700.

1359684 面切換爲圖5所示之賓果用遊戲畫面,進行該顯示控 (S2 2)。在此,顯示於賓果用遊戲畫面之賓果卡片畫像 爲根據在過去任意時機產生之排列資訊者。產生排列資 的時機係可舉出本推幣遊戲機1的開啓電源時、未圖示 重設按鍵的操作時及在過去之賓果遊戲成立賓果時等》 本實施形態1,舉出在賓果遊戲成立賓果時產生排列 訊,而將此與過去之排列資訊置換之狀況爲例加以說明 又,控制裝置60 1係達成賓果遊戲的開始條件時, 將賓果開始命令輸出至附屬設備抽選裝置1000之控制 610的控制裝置611。藉此,控制裝置611係使球載 1520移動至與接收該命令之遊戲站部ST的球搬運機 1 900之球搬運部行走坡道1901的出口對向之位置。又 控制裝置601係控制球搬運機構1 900,並將落下至代 落下溝之球Bl、Β2,從球搬運部行走坡道190 1搬送至 載具1 5 2 0。之後,如上述般,附屬設備抽選裝置1〇〇〇 控制部610的控制裝置611係使球載具1520移動至平 球投入機構1600的對向位置,因應該球Β1、Β2的 類,控制平台球投入機構1600而將球Bl、Β2投入至 側賓果平台1100或內側賓果平台1 200(S23)。 被投入至外側賓果平台1 1 0 0或內側賓果平台1 2 0 0 球Bl、B2進入任一之得獎點1 1〇1、1201時,該訊號 被發送至附屬設備抽選裝置1000之控制部610的控制 置611。藉此,控制裝置611係辨識球Bl、B2進入哪 得獎點 1 1 0 1、1 2 0 1。 制 BC 訊 之 在 資 〇 則 部 具 構 ) 幣 球 之 台 種 外 的 係 裝 個 -62- 1359684 球B1、B2進入之得獎點1101、1201爲被分配有賓 果數字之得獎點時,附屬設備抽選裝置10 00之控制部 61〇的控制裝置611則將表示該被分配之賓果數字的資 訊,輸出至達成該當賓果遊戲的開始條件之遊戲站部ST 之控制部600的控制裝置601。接收該資訊之控制裝置 601係於作爲記億手段之RAM603內的當選賓果數字記億 區域’將關於該資訊之賓果數字作爲當選賓果數字而加以 記憶。再者,於該當選賓果數字記憶區域係累積記憶有產 生對應該當遊戲站部ST之排列資訊後的當選賓果數字。 然後’控制裝置6 0 1係作爲判定手段而作用,則參考記憶 於該當選賓果數字記憶區域之所有當選賓果數字與記億於 RAM603內之排列資訊記憶區域的該當排列資訊,進行該 排列資訊所示之賓果卡片上,作爲「1」〜「9」的賓果數 字之排列的卡片排列(抽選對象排列)上之該當所有當選賓 果數字之排列是否爲特定排列的賓果判定(S 2 5)。再者, 本實施形態1之特定排列係3 X 3的賓果卡片上之縱、 橫、斜之列,總計有8列。 本實施形態1中,於各特定排列係分配有將所定枚數 的1C代幣M’支付至遊玩場域5 00的ic代幣支付獎賞、 將球B 1供給至遊玩場域500之通常球供給獎賞、及將球 B2供給至遊玩場域500之特別球供給獎賞之任一。於前 述賓果判定中’在控制裝置601判定不爲特定排列時 (即,未成立賓果時’ S25的No),則結束賓果遊戲。 另一方面,控制裝置601係於判定賓果成立(S25的 -63- 1359684The 1359684 plane is switched to the bingo game screen shown in Fig. 5, and the display control is performed (S2 2). Here, the bingo card image displayed on the bingo game screen is based on the arrangement information generated at any arbitrary time in the past. The timing of the generation of the arrangement is as follows: when the power of the push-to-play game machine 1 is turned on, when the operation of resetting the button is not shown, and when the bingo of the past is set up in the bingo game, the first embodiment is described in When the bingo game sets up the bingo, the arrangement message is generated, and the situation in which the ranking information is replaced with the past is taken as an example. When the control device 60 1 reaches the start condition of the bingo game, the bingo start command is output to the subsidiary. Control device 611 of control 610 of device lottery device 1000. Thereby, the control device 611 moves the ball load 1520 to a position opposite to the exit of the ball transporting portion traveling ramp 1901 of the ball transporter 1 900 of the game station unit ST that receives the command. Further, the control device 601 controls the ball transport mechanism 1900, and transports the balls B1 and Β2 which have fallen to the lower ditch, from the ball transporting portion traveling ramp 190 1 to the carrier 1520. Thereafter, as described above, the control device 611 of the accessory device drawing unit 1 control unit 610 moves the ball carrier 1520 to the opposite position of the ball shooting mechanism 1600, and controls the platform in response to the type of the ball 1 and the Β 2 The ball input mechanism 1600 puts the balls Bl, Β2 into the side bingo platform 1100 or the inside bingo platform 1 200 (S23). When it is put into the outer bingo platform 1 1 0 0 or the inner bingo platform 1 2 0 0 balls Bl, B2 enters any of the winning points 1 1〇1, 1201, the signal is sent to the accessory device drawing device 1000. The control of the control unit 610 is set to 611. Thereby, the control device 611 recognizes which of the winning points 1 1 0 1 and 1 2 0 1 the balls B1 and B2 enter. BC News is in the Department of Assets and Regulations.) The ball is outside the set of the ball-62- 1359684. The winning points 1101 and 1201 of the ball B1 and B2 are the prize points assigned with the bingo number. The control unit 611 of the control unit 61 of the accessory device lottery device 10 00 outputs the information indicating the assigned bingo number to the control of the control unit 600 of the game station unit ST that fulfills the start condition of the bingo game. Device 601. The control device 601 that receives the information is stored in the elected bingo digital area in the RAM 603 as a means of recording. The bingo number for the information is stored as the elected bingo number. Furthermore, in the elected bingo digital memory area, the cumulative memory has an elected bingo number corresponding to the arrangement information of the station station ST. Then, the 'control device 601 functions as a determining means, and the arrangement is performed with reference to all the selected bingo numbers stored in the elected bingo digital memory area and the arranged information of the aligned information memory areas in the RAM 603. On the bingo card shown in the information, as the bin arrangement of the binomial numbers of "1" to "9" (the arrangement of the selection objects), whether the arrangement of all the elected bingo numbers is a specific arrangement of bingo judgments ( S 2 5). Further, in the specific arrangement of the first embodiment, the vertical, horizontal, and oblique columns on the bingo card of 3 X 3 have a total of eight columns. In the first embodiment, the ic token payment prize for paying a predetermined number of 1C tokens M' to the play field 5 00 and the ball B 1 to the normal field of the play field 500 are allocated to each specific arrangement. The prize is supplied, and the ball B2 is supplied to any of the special ball supply prizes of the play field 500. In the above-described bingo determination, when the control device 601 determines that the specific arrangement is not (i.e., when the bingo is not established, the number of S25), the bingo game is ended. On the other hand, the control device 601 is determined to determine that the bingo is established (S63 - 63 - 1359684

Yes),而該特定排列爲關於特別球供給獎賞者時(S26的 Yes)’作爲優惠賦予手段而作用,使用與上述之吃角子老 虎遊戲中當選小型_項B時相同之方法,將所定枚數1C 代幣M’供給至遊玩場域500上之同時(S27-1),使用與 上述之吃角子老虎遊戲中當選球供給獎項時相同之方法, 將球B2供給至遊玩場域500上(S27-2)。 又,控制裝置60 1係於賓果成立之特定排列爲關於通 常球供給獎賞者時(S2 8的Yes),作爲優惠賦予手段而作 用’使用與上述之吃角子老虎遊戲中當選小型獎項B時相 同之方法’將所定枚數1C代幣M’供給至遊玩場域500 上之同時(S29 — 1),使用與上述之吃角子老虎遊戲中當選 球供給獎項時相同之方法,將球B1供給至遊玩場域500 上(S29 - 2)。 又’控制裝置6 0 1係於賓果成立之特定排列爲關於代 幣供給獎賞者時(S 28的No),作爲優惠賦予手段而作用, 使用與上述之吃角子老虎遊戲中當選小型獎項B時相同之 方法’將所定枚數1C代幣M’供給至遊玩場域500上 (S30)。 再者,賓果成立時被供給至遊玩場域5 00上之1C代 幣M’的枚數,係依照每個關於該賓果成立之獎賞而設爲 不同枚數亦可’設爲相同枚數亦可。又,作爲不是供給 1C代幣Μ ’ ,供給代幣Μ亦可》 如此一來,進行賓果成立後之處理的控制裝置6 0 1係 作爲排列資訊產生手段而作用,執行記億於ROM602之排 -64 - 1359684 裝置601係經由附屬設備抽選裝置1 000的控制部610, 對於中央抽選裝置2000的控制部620之控制裝置62 1, 輸出球投入命令。藉此,控制裝置621係將球投入命令輸 出至大型球投入機構2500。接收球投入命令之大型球投 入機構2500係使球擋止器2521從球保持位置移動至球釋 放位置,將被球保持部2520保持之大型抽選球2400投入 至搬送坡道2600(S43)。藉此,大型抽選球2400係以該最 低點爲中心如鐘擺般移動在搬送坡道2600上,最後進入 旋轉搬送裝置2100之任一的保持空間F內。大型抽選球 2400進入任一保持空間F時,該訊號係被傳送至中央抽 選裝置2000之控制部620的控制裝置621。藉此,控制 裝置621係辨識大型抽選球2400進入之保持空間F。 此時,大型抽選球2400進入之保持空間F爲被分配 有彩金獎賞者時(S44的 Yes),控制裝置621係從 RAM623讀取出彩金貯留枚數資料,進行用以將該資料所 示之枚數份的代幣Μ ’供給至達成該當彩金抽選的開始條 件之遊戲站部 ST的遊玩場域500之處理(S45 — 1)。此 時’從控制裝置62 1將代幣供給命令輸出至遊戲站部ST 之控制部6 0 0的控制裝置6 0 1,控制裝置6 〇〗係控制第1 抬升斗300的通常代幣排出部330,將代幣Μ供給至遊玩 場域500亦可。但是,因爲獲得彩金獎賞時被供給之代幣 Μ枚數較多’故除了上述之第1抬升斗3〇〇之外,使用獨 自之代幣供給機構來供給代幣Μ亦可。此時,亦適合作 爲獲得彩金獎賞時的表演。或者,利用上述之第2抬升斗 -66 - 1359684 3 5 0 ’以供給之所有1C代幣Μ’的代幣價値資料之總合成 爲與彩金貯留枚數資料所示之枚數相同之方式,供給1C 代幣Μ’亦可。再者’ 1C代幣Μ’之代幣價値資料的總 合所產生之分數份係使用第1抬升斗300以代幣Μ供 給。 又’控制裝置621係將記憶於RAM623之彩金貯留枚 數資料重設爲初始値(S45- 2)。 另一方面,大型抽選球2400進入之保持空間F爲被 分配有事件獎賞者時(S46的Yes),控制裝置621係將代 幣供給命令輸出至達成該當彩金抽選的開始條件之遊戲站 部ST之控制部600的控制裝置601。藉此,控制裝置601 係控制第1抬升斗3 0 0的通常代幣排出部3 3 0,將所定枚 數(例如’ 100枚)代幣Μ供給至該遊戲站部ST的遊玩場 域5 00上(S47 — 1)。又,控制裝置621係將事件開始命令 輸出至該當遊戲站部ST所屬之附屬設備部SA的附屬設 備抽選裝置1000之控制部610的控制裝置611。接受其 之控制裝置6 1 1係判斷達成所定事件條件,在之後的所定 事件期間中,進行使在針對屬於該當附屬設備部SA之4 個遊戲站部ST之任一進行的賓果遊戲之物理抽選中當選 之當選賓果數字’即使在其他3個遊戲站部ST亦作爲當 選賓果數字處理的事件處理(S47-2)。具體來說,控制裝 置611係將表示所定事件期間中進行之在附屬設備抽選裝 置10 00的物理抽選中當選之當選賓果數字的資訊,輸出 至屬於該當附屬設備部SA之所有遊戲站部ST之控制部 -67- 1359684 之1C代幣Μ’作爲條件。亦即,對於爲了遊玩中央抽 裝置2000之彩金抽選’必須獲得3枚ic代幣Μ’ 。 果’可賦予玩家首先使用通常用代幣Μ,以獲得3枚 代幣Μ’爲目的來進行遊玩任一遊戲站部ST的推幣 戲,而獲得3枚1C代幣M,時,則使用其來進行在中 抽選裝置2 00 0之彩金抽選的新的樂趣。 又’如本實施形態1,利用藉由具備1C讀取 1005,而1C代幣M’落下代幣落下溝,於本推幣遊戲 或連接於本推幣遊戲機之其他遊戲機及店舖之管理裝置 的外部機器中’可進行使用1C代幣M’之1C晶片內的 種資料的資料處理及控制。因此,可使用1C代幣M’ 1C晶片內的各種資料’對玩家提供新的遊戲性,或對 家提供各種服務。再者’記憶於1C代幣Μ ’之1C晶片 的電子資料的種類係亦可因應使用其電子資料來進行之 料處理或控制的內容而適切決定。 再者,在本實施形態1,寫入至對玩家支付之1C 幣Μ ’之IC晶片的代幣價値資料,係與記憶於落下至 幣落下溝之IC代幣Μ ’之IC晶片的代幣價値資料相同 但是作爲不同之代幣價値資料亦可。此時,控制部6 0 0 可於支付之1C代幣Μ’的1C晶片,適切寫入遵從所定 幣價値決定條件而決定之代幣價値資料。作爲所定代幣 値決定條件,係例如可採用改寫成藉由亂數等在抽選被 定之代幣價値資料之條件。又,亦可採用改寫成爲了使 推幣遊戲機1、附屬設備部SA或遊戲站部ST之實際選 選 結 1C 遊 央 器 機 等 各 之 玩 內 資 代 代 係 代 價 決 該 出 -70- 1359684 率’接近目標選出率而決定之代幣價値資料之條件。在採 用該條件之狀況,實際選出率低於目標選出率時,使寫入 至支付之1C代幣M’的代幣價値資料變大,相反地,實 際選出率高於目標選出率時,則使寫入至支付之1C代幣 Μ ’的代幣價値資料變小。當然,所定代幣價値決定條件 係不限定於以上例示之條件,亦可採用其他條件。 又’作爲玩家可將被支付之1C代幣Μ’投入至推幣 遊戲機1的構造,例如,作爲以下構造亦可。 亦即,於搬送投入至代幣投入機構1 00之代幣的代幣 搬送路徑20G中,設置如設於前述代幣搬送路徑1 002之 底面的分類孔1 003之代幣分類部,可區分被投入至代幣 投入機構100之代幣Μ與1C代幣Μ’ 。此時,以代幣Μ 被搬送至第1抬升斗3 00的通常代幣貯留部310,1C代幣 Μ ’被搬送至第2抬升斗350的1C代幣貯留部360般地 構成。又,設置作爲在被投入至代幣投入機構100之1C 代幣Μ’被搬送至第2抬升斗3 5 0的1C代幣貯留部360 爲止之間,讀取其1C代幣Μ’之1C晶片內的電子資料之 資料讀取手段的1C讀取器,可利用控制器600接收以1C 讀取器讀取之代幣價値資料。然後,控制部600係以依據 從1C讀取器接收之代幣價値資料表示之代幣價値所相當 之代幣Μ被連續地排出至遊玩場域5 00之方式,控制第1 抬升斗300。藉由上述構造,在玩家將1C代幣Μ’投入 至代幣投入機構100時,記憶於其1C代幣Μ*之1C晶片 的代幣價値資料表示之代幣價値所相當的枚數份之代幣 -71 - 1359684 Μ,會連續地排出至遊玩場域500內。 又,作爲爲了使玩家可將被支付之1C代幣Μ’投入 至推幣遊戲機1的構造,亦可採用以下構造。 亦即,於搬送投入至代幣投入機構100之代幣的代幣 搬送路徑200中,設置如設於前述代幣搬送路徑1 002之 底面的分類孔1 003之代幣分類部,可區分被投入至代幣 投入機構100之代幣Μ與1C代幣Μ’ 。此時,以代幣Μ 被搬送至第1抬升斗300的通常代幣貯留部310,1C代幣 Μ ’被搬送至第2抬升斗350般地構成。在此,於第2抬 升斗350係不設置前述1C代幣貯留部360,第2抬升斗 3 50係以將投入至代幣投入機構1〇〇之ic代幣Μ’本身 排出至遊玩場域5 00之方式來驅動。藉由上述構造,在玩 家將1C代幣Μ’投入至代幣投入機構1〇〇時,其1C代幣 Μ ’本身會被排出至遊玩場域500內。 於本實施形態1,不管是哪個遊戲站部ST,只要玩家 將1枚1C代幣Μ’投入代幣投入機構1〇〇,則達成特別 控制模式轉移條件,可進行對副台盤5 1 1之代幣Μ的排 出’但是’使其特別控制模式轉移條件相互不同之兩個以 上的遊戲站部ST存在亦可。例如,對於達成特別控制模 式轉移條件所需之1C代幣Μ’的枚數,以有是3枚的遊 戲站部ST’也有是1枚的遊戲站部St之方式來構成亦 可 ° 又,於本實施形態1,不管是哪個遊戲站部ST,只要 玩家將3枚1C代幣Μ,投入代幣投入機構100,則達成 -72- 1359684 彩金抽選的開始條件(特別遊戲允許條件),可進行在中央 抽選裝置2000之控制部620的彩金抽選,但是,使其彩 金抽選的開始條件相互不同之兩個以上的遊戲站部ST# 在亦可。例如,對於達成彩金抽選的開始條件所需之1C 代幣M’的枚數,以有是3枚的遊戲站部ST,也有是1 枚的遊戲站部ST之方式來構成亦可。 使對於達成特別控制模式轉移條件所需之1C代幣 M’的枚數在遊戲站之間不同之狀況中,於吃角子老虎遊 戲中被支付之代幣Μ的期待値在該等遊戲站之間成爲略 一致爲佳。在此所謂「期待値」係表示在進行1次吃角子 老虎遊戲時,玩家可期待獲得之代幣Μ的枚數之値。具 體來說,依照於吃角子老虎遊戲中可能當選之各種獎項, 求出將當選其獎項時的代幣支付枚數αΑ,,ac..., 乘上其獎項的當選機率Θα ’々b ’ 0c…而得之値的總 合,並將其總合除以對於達成特別控制模式轉移條件所需 之ic代幣μ’的枚數r之値,作爲期待値。亦即,於本 實施形態1中,對於達成特別控制模式轉移條件所需之 1C代幣μ’的枚數r 1是1枚之狀況的期待値R ,係如後 述之計算式(1)。又,所需之1C代幣M’的枚數τ 3是3 枚之狀況的期待値R 3係如後述之計算式(2) »所需之1C 代幣M’的枚數75是5枚之狀況的期待値R 5係如後述 之計算式(3 )。 -73- 1359684Yes), and the specific arrangement is for the special ball to be supplied to the prize winner (Yes of S26) as a means for giving a discount, and the same method as when the small-sized item B in the above-mentioned slot machine is selected is used. While the number 1C token M' is supplied to the play field 500 (S27-1), the ball B2 is supplied to the play field 500 using the same method as when the ball is selected for the prize in the above-mentioned slot machine game ( S27-2). In addition, when the specific arrangement of the bingo establishment is that the prize is supplied to the normal ball (Yes in S28), the control device 601 functions as a bonus providing means to use the small prize B in the above-mentioned slot machine game. The same method 'sends the predetermined number 1C token M' to the play field 500 (S29-1), and supplies the ball B1 in the same manner as when the ball is supplied to the above-mentioned slot machine game. Go to Play Field 500 (S29 - 2). In addition, when the specific arrangement of the bingo establishment is the supply of the prize to the token (No. S 28), the control device 610 acts as a bonus providing means, and uses the small prize B in the above-mentioned slot game. In the same manner, the predetermined number 1C token M' is supplied to the play field 500 (S30). In addition, the number of 1C tokens M' supplied to the play field 5 00 at the time of the establishment of the bingo is set to be the same number according to each prize for the establishment of the bingo. The number is also OK. In addition, as a result of not supplying the 1C token Μ ', the supply of the token 》, the control device 610 which performs the processing after the establishment of the bingo functions as the arrangement information generating means, and executes the recording in the ROM 602.排-64 - 1359684 The device 601 outputs a ball input command to the control unit 62 1 of the control unit 620 of the central drawing device 2000 via the control unit 610 of the accessory device 1 000. Thereby, the control device 621 outputs the ball input command to the large ball input mechanism 2500. The large ball throwing mechanism 2500 that receives the ball input command moves the ball stopper 2521 from the ball holding position to the ball releasing position, and the large drawing ball 2400 held by the ball holding portion 2520 is loaded to the conveying ramp 2600 (S43). As a result, the large drawing ball 2400 moves on the conveying ramp 2600 as a pendulum centering on the lowest point, and finally enters the holding space F of any one of the rotary conveying devices 2100. When the large drawing ball 2400 enters any of the holding spaces F, the signal is transmitted to the control unit 621 of the control unit 620 of the central drawing device 2000. Thereby, the control device 621 recognizes the holding space F into which the large drawing ball 2400 enters. At this time, when the holding space F into which the large lottery ball 2400 enters is the winner of the lottery prize (Yes in S44), the control device 621 reads the lottery data of the lottery from the RAM 623 and performs the data for the data. The number of tokens Μ is supplied to the processing field 500 of the game station unit ST that has reached the start condition of the lottery lottery (S45-1). At this time, the control device 6 0 that outputs the token supply command to the control unit 600 of the station portion ST from the control device 62 1 controls the normal token discharge portion of the first lift 300. 330. It is also possible to supply the tokens to the play field 500. However, since the number of tokens to be supplied at the time of the prize money is large, it is also possible to use the exclusive token supply mechanism to supply the tokens in addition to the above-mentioned first lift bucket. At this time, it is also suitable as a performance when winning a prize. Or, by using the above-mentioned second lifting bucket - 66 - 1359684 3 5 0 'to supply all the 1C tokens' of the token price, the total composition of the data is the same as the number shown in the amount of the gold stock retention data. , supply 1C tokens Μ 'may also. Further, the scores generated by the sum of the token prices of the '1C tokens' are supplied by the first lift bucket 300 in tokens. Further, the control device 621 resets the color data stored in the RAM 623 to the initial frame (S45-2). On the other hand, when the holding space F into which the large lottery ball 2400 enters is the event prize winner (Yes in S46), the control device 621 outputs the token supply command to the game station unit that achieves the start condition of the lottery lottery. The control device 601 of the control unit 600 of the ST. Thereby, the control device 601 controls the normal token discharge unit 3 3 0 of the first lift bucket 300, and supplies a predetermined number (for example, '100 pieces) of tokens to the play field 5 of the game station unit ST. 00 (S47-1). Further, the control device 621 outputs an event start command to the control device 611 of the control unit 610 of the accessory device lottery device 1000 of the accessory device unit SA to which the game station unit ST belongs. The control device 6.1 that has received the control determines that the predetermined event condition is reached, and performs the physics of the bingo game for any of the four game station units ST belonging to the accessory device unit SA in the subsequent event period. The selected elected bingo number is selected as the event processing of the selected bingo number processing even in the other three game station units ST (S47-2). Specifically, the control device 611 outputs information indicating the elected bingo number selected for the physical drawing of the accessory device drawing device 100 in the predetermined event period to all the station portions ST belonging to the accessory device unit SA. The control unit -67- 1359684's 1C token Μ' as a condition. That is, it is necessary to obtain 3 ic tokens for the lottery selection of the central pumping device 2000. If you can use the usual tokens to get 3 tokens for the purpose of playing the game of any game station ST, and get 3 1C tokens M, use It is a new pleasure in the lottery selection of the 2,00 0 in the lottery. Further, as in the first embodiment, the management of the other game machines and stores connected to the push coin game machine by using the 1C read 1005 and the 1C token M' drop the token drop ditch In the external device of the device, data processing and control of the data in the 1C chip using the 1C token M' can be performed. Therefore, the player can be provided with new gameplay using various materials in the 1C Token M' 1C chip, or various services can be provided to the home. Furthermore, the type of electronic data of the 1C chip that is memorized in the 1C token can be appropriately determined in accordance with the content of material processing or control using the electronic data. Furthermore, in the first embodiment, the token price information of the IC chip written to the player's 1C coin Μ ' is the token of the IC chip that is stored in the IC token 落 'falling to the bank of the coin. The price information is the same but it can be used as a different currency price. At this time, the control unit 600 0 can write the token price data determined in accordance with the determined price of the coin price on the 1C chip of the 1C token 支付. As a condition for determining the token, it is possible to use, for example, a condition of rewriting the price of the denominated currency to be selected by random number or the like. In addition, it is also possible to use the rewriting to make the push-to-play game machine 1, the accessory device unit SA, or the game station unit ST the actual selection and selection of the 1C game machine, and so on. The cost of the game is based on the cost of the -70-1359684 rate. 'The condition of the token price and the data determined by the target selection rate. In the case of adopting the condition, when the actual selection rate is lower than the target selection rate, the data of the token price written to the 1C token M' of the payment becomes larger, and conversely, when the actual selection rate is higher than the target selection rate, Make the token price of the 1C token 支付 'written to the payment smaller. Of course, the conditions for determining the price of the tokens are not limited to the conditions exemplified above, and other conditions may be employed. Further, the player can put the paid 1C token Μ into the structure of the pusher game machine 1, for example, as follows. In other words, in the token transfer path 20G that is transferred to the token insertion unit 100, the token sorting unit of the sorting hole 1 003 provided on the bottom surface of the token transfer path 1 002 is provided. It is put into the token of the token 100 and the 1C token Μ'. At this time, the normal token storage unit 310, which is transported to the first lift hopper 300, and the 1C token Μ' are transported to the 1C token storage unit 360 of the second lift hopper 350. In addition, it is set as 1C of the 1C token Μ' as it is transferred to the 1C token storage unit 360 of the 1C token Μ' that has been put into the token insertion mechanism 100. The 1C reader of the data reading means of the electronic data in the wafer can receive the token price data read by the 1C reader by the controller 600. Then, the control unit 600 controls the first lift bucket 300 so that the tokens corresponding to the token price indicated by the token price received from the 1C reader are continuously discharged to the play field 5 00. With the above configuration, when the player puts the 1C token into the token input institution 100, the token price of the 1C chip stored in the 1C token* is represented by the token price. Tokens -71 - 1359684 Μ will be continuously discharged into the play field 500. Further, as a structure for the player to put the paid 1C token Μ' into the pusher game machine 1, the following configuration may be employed. In other words, in the token transfer path 200 that is transferred to the token insertion mechanism 100, the token sorting unit of the sorting hole 1 003 provided on the bottom surface of the token transfer path 1 002 is provided to distinguish Invest in the coin to the agency 100 and the 1C token Μ'. At this time, the normal token storage unit 310, the 1C token Μ ', which is transported to the first lift hopper 300 by the token 被, is transported to the second lift hopper 350. Here, in the second lift bucket 350, the 1C token storage unit 360 is not provided, and the second lift bucket 350 is discharged to the play field by the ic token 投入' itself put into the token input mechanism 1〇〇. 5 00 way to drive. With the above configuration, when the player puts the 1C token Μ' into the token dispensing institution, the 1C token Μ ' itself is discharged into the play field 500. In the first embodiment, regardless of the game station unit ST, if the player puts one 1C token Μ into the token input mechanism 1 , the special control mode transition condition is reached, and the pair of sub-discs 5 1 1 can be performed. The discharge of the tokens 'but' may be performed by two or more game station units ST having different special control mode transition conditions. For example, the number of the 1C tokens that are required to achieve the special control mode transition condition may be configured such that the game station unit ST' of the three game stations ST is one. In the first embodiment, regardless of which game station unit ST is used, if the player puts three 1C tokens into the token input mechanism 100, the start condition (special game permission condition) of the -72-1359684 lottery lottery is achieved. The lottery lottery may be performed in the control unit 620 of the central drawing device 2000. However, two or more game station units ST# whose starting conditions for the lottery lottery are different from each other may be used. For example, the number of the 1C tokens M' required to reach the start condition of the lottery lottery may be one of the three game station units ST and one game station unit ST. In the situation where the number of 1C tokens M' required to achieve the special control mode transition condition is different between the game stations, the expectation of the tokens paid in the slot machine game is at the gaming stations. It is better to become slightly consistent. The term "expected 値" is used here to indicate the number of tokens that a player can expect to receive when playing a slot game for one time. Specifically, according to the various awards that may be elected in the Slots game, find the number of tokens to be paid when the winners are elected αΑ, ac..., and multiply the chances of winning the prizes Θα '々b ' The sum of 0c... and the sum of them is divided by the number r of the ic tokens μ' required to achieve the special control mode transition condition, as an expectation. In other words, in the first embodiment, the expectation 値R of the case where the number r 1 of the 1C tokens μ' required for the special control mode transition condition is one is the calculation formula (1) which will be described later. In addition, the number of the required 1C tokens M' τ 3 is the expectation of the situation of 枚3, and the number of the 1C tokens M' required for the calculation formula (2) to be described later is 5 The expectation 値R 5 of the situation is as shown in the following formula (3). -73- 1359684

Ri= { (o:ax 召 a) + (αΒΧ/3Β) + (acx^Sc) +…(1) R3= { (〇:ax冷a) + (〇:βχ^β) + (acX/Sc) +〜}/γ·3“.(2) R5= { (&lt;2aX^a) + {(ΧΒΧβΰ') + (&lt;3!cXySc) H----}/ 75·.· (3) 然後’如此在達成特別控制模式轉移條件所需之1C 代幣M’的枚數r不同之遊戲站之間將期待値設定爲相同 之狀況,只要至少調整關於1個獎項之代幣支付枚數α, 或是至少調整關於1個獎項的當選機率冷。 相同地’使對於達成彩金抽選的開始條件所需之1C 代幣Μ’的枚數在遊戲站之間不同之狀況中,於彩金抽選 中被支付之代幣Μ的期待値在該等遊戲站之間成爲略一 致爲佳。在此所謂「期待値」係表示在進行1次彩金抽選 時’玩家可期待獲得之代幣Μ的枚數之値。具體來說, 依照於彩金抽選中可能當選之彩金獎賞A、事件獎賞Β、 代幣供給獎賞C之3個獎賞,求出將得到其獎項時的代幣 支付枚數αΑ,o:B’ 〇;c,乘上其獎項的當選機率石八, /3b’ /3C而得之値的總合’並將其總合除以對於達成彩金 抽選的開始條件所需之1C代幣M,的枚數7之値,作爲 期待値。亦即,於本實施形態1中,對於達成彩金抽選的 開始條件所需之1C代幣M’的枚數是1枚之狀況的期 待値R !係如後述之計算式(1 )。又,所需之1C代幣M, 的枚數T 3是3枚之狀況的期待値R 3係如後述之計算式 (2)。所需之1C代幣M’的枚數r 5是5枚之狀況的期待 値R 5係如後述之計算式(3)。 -74- 1359684Ri= { (o:ax call a) + (αΒΧ/3Β) + (acx^Sc) +...(1) R3= { (〇:ax cold a) + (〇:βχ^β) + (acX/Sc ) +~}/γ·3".(2) R5= { (&lt;2aX^a) + {(ΧΒΧβΰ') + (&lt;3!cXySc) H----}}/ 75·.· (3 Then, the game stations that have different numbers of 1C tokens M' required to achieve the special control mode transition condition will be expected to be set to the same state, as long as at least the token payment for one prize is adjusted. The number α, or at least the chance of winning the election for one award is cold. Similarly, the number of 1C tokens required to achieve the starting conditions for the lottery is different between the stations. The expectation that the lottery is paid by the lottery is slightly better between the game stations. The so-called "expected 値" means that the player can expect the generation when the lottery is selected once. The number of coins. Specifically, according to the three prizes of the winning prize A, the event reward, and the token supply bonus C, which may be elected in the lottery, the number of tokens to be paid when the prize is won is obtained αΑ, o: B ' 〇; c, multiplied by the award of the award, stone eight, /3b' /3C and the sum of the sum of 'and the sum of the divided by the 1C token M required for the start of the lottery The number of the number of 7 is as expected. In other words, in the first embodiment, the number of the 1C tokens M' required to satisfy the start condition of the lottery lottery is one. The expectation R is a calculation formula (1) to be described later. In addition, the expected number of T1 of the required 1C token M is three, and the expectation R 3 is a calculation formula (2) which will be described later. The number of required 1C tokens M' r 5 is expected to be five. 値 R 5 is a calculation formula (3) which will be described later. -74- 1359684

Ri= { ( a Αχβ a) + ( a Βχββ') + (acx/Sc) } / j i··· (1) R3= { (〇:ax^a) + (aex^B) + (acxySc) )/73--- (2) R5= { (aAX^A) + ( a ΒχβΒ) + (acxy5c) } / γ (3) 然後,如此在達成彩金抽選的開始條件所需之IC代 幣M’的枚數r不同之遊戲站之間將期待値設定爲相同之 狀況’只要至少調整關於1個獎項之代幣支付枚數a,或 是至少調整關於1個獎項的當選機率冷。 [實施形態2] 接著,與前述實施形態1相同,針對將本發明適用於 推幣遊戲機之其他實施形態(以下稱本實施形態爲「實施 形態2」)加以說明。 本實施形態2的推幣遊戲機,係所有代幣都是1C代 幣M’ ,在不存在通常代幣Μ之處,與前述實施形態1 不同。所以,關於代幣Μ的排出之構造(第1抬升斗 3〇〇、第3抬升斗1020等)及關於代幣的分類之構造(分類 孔1 003等),於本實施形態2的推幣遊戲機中並不需要。 又,本實施形態2的推幣遊戲機係在1C代幣Μ’投 入代幣投入機構1 00時的處理(具體來說是特別控制模式 轉移條件),與前述實施形態1不同。 除了上述之點,因爲本實施形態2之推幣遊戲機的基 本構造與前述實施形態1相同,故在以下說明僅針對與前 述實施形態1的推幣遊戲機不同之處加以說明。 -75- 1359684 圖23係揭示1C代幣Μ’被投入至本實施形態2之代 幣投入機構100時之控制的流程之一例的流程圖。 控制部600係在1C讀取器109 - 9讀取出記億於被投 入至代幣投入機構100之1C代幣Μ,的1C晶片之各種資 料時(S61),首先與前述實施形態丨相同,判斷從IC讀取 器109-9接收之店舖ID是否是有效的店舖id(S6 2)。在 判斷店舖ID不是有效店舖ID時,則進行使某種錯誤通知 產生,或者將該1C代幣M’在被搬送至第2抬升斗350 爲止前回收,歸還給玩家的錯誤處理(S63)。另一方面, 在判斷店舖ID是有效店舖ID時.,接著與前述實施形態1 之狀況相同,判斷接收之有效期限資料所示之有效期限是 否已經過期(S 6 4)。在判斷超過有效期限時,則進行使某 種錯誤通知產生,或者將該1C代幣M’在被搬送至第2 抬升斗350爲止前回收,歸還給玩家的錯誤處理(S63)» 在此,於本實施形態2的1C代幣Μ’係當選旗標資 料記憶於IC晶片。然後’控制部6 0 0係在判斷是有效期 限內時’接收1C讀取器109- 9讀取之當選旗標資料,依 據其當選旗標資料,判斷當選旗標是否豎立(S65)。具體 來說,在接收之當選旗標資料是「1」時則判斷當選旗標 豎立,是「〇」時則判斷當選旗標未豎立。在判斷當選旗 標未豎立時,控制部600係以通常控制模式動作。在本實 施形態2,設置於1C代幣排出部3 80之排出口的代幣排 出路徑450係設置爲可左右搖動,其搖動係藉由控制部 6 0 0控制。然後’該通常控制模式,係以代幣排出路徑 -76- 1359684 450的出口朝向遊玩場域500內之主台盤501的方向之方 式,控制代幣排出路徑450的搖動。又,在該通常控制模 式,以在控制代幣排出路徑450之朝向後,控制第2抬升 斗3 5〇,使1C代幣M’從其代幣排出路徑400的出口排 出之方式控制(S66)。 另一方面,在判斷當選旗標豎立時,控制部600係判 斷達成特別控制模式轉移條件,作爲控制模式切換手段而 ^ 作用,將通常控制模式切換至特別控制模式。藉此,控制 部6 00係在特別控制模式下動作。在該特別控制模式,係 以代幣排出路徑450的出口朝向遊玩場域500內之副台盤 501的方向之方式,控制代幣排出路徑450的搖動。又, 在該特別控制模式,以在控制代幣排出路徑4 5 0之朝向 後’控制第2抬升斗3 5 0,使1C代幣M’從其代幣排出 路徑450的出口排出之方式控制(S67)。 亦即’於本實施形態2中,記億於1C晶片之當選旗 φ 標資料是「1」的1C代幣M’係特殊有體物,記憶於IC 晶片之當選旗標資料是「0」的1C代幣Μ’係通常有體 物。然後’記億於1C晶片之當選旗標資料是「1」的IC 代幣Μ ’被投入至代幣投入機構1 〇 〇時,則判斷達成特別 控制模式轉移條件,而轉移至前述特別控制模式。 再者’本貫施形態2之彩金抽選的開始條件係如圖 23所不般’不晕投入3枚10_代幣Μ’ 。因此,作爲彩金 抽選的開始條件,係例如於吃角子老虎遊戲中當選所定彩 金抽選開始獎項或於賓果遊戲中獲得所定彩金抽選開始獎 -77- 1359684 賞等,與前述實施形態1設有不同條件。 以上’在本實施形態2中,在將記憶於1C晶片之當 選旗標資料是「0」的1C代幣M’ (通常有體物)投入遊戲 站部ST的代幣投入機構1〇〇時,遊戲站部ST的控制部 6〇〇係在通常控制模式下動作,以被排出至遊玩場域內之 1C代幣M’的排出目的地成爲主台盤501之方式,控制 代幣排出路徑400的搖動。另一方面,在記憶於ic晶片 之當選旗標資料是「1」的1C代幣M’ (特殊有體物)被投 入遊戲站部ST的代幣投入機構1〇〇時,則遊戲站部ST 之控制部600的控制模式係從通常控制模式切換至特別控 制模式’控制代幣排出路徑400的搖動,將被排出至遊玩 場域內之1C代幣M’的排出目的地,從主台盤501切換 至副台盤5 1 1。所以,投入當選旗標資料是「1」的IC代 幣M’之狀況,相較於投入當選旗標資料是「〇」的iC代 幣M’之狀況,可進行吃角子老虎遊戲之可能性較高,故 可獲得較多代幣之機率也會提高。 然後’即使於本實施形態2中,用以判斷是否達成用 以進行在特別控制模式之遊玩的特別控制模式轉移條件 (在本實施形態是投入當選旗標資料是「1」的1C代幣 M’之條件)的判斷對象,亦是被支付給玩家者。所以, 與前述實施形態1之狀況相同的效果,只要是玩家獲得當 選旗標資料是「1」的1C代幣M’而達成用以進行在特別 控制模式之推幣遊戲的條件後,即使是不進行遊玩在特別 控制模式之遊戲而直接停止在遊戲站部ST的遊玩之狀 -78- 1359684 況,其玩家亦可在遊戲站部st再次進行遊玩時,利用將 自己已經持有之1C代幣M’ ,投入遊戲站部ST,而能遊 玩在特別控制模式的推幣遊戲。 又,於前述實施形態1及2中,已針對將所定量的特 殊有體物作爲特別控制模式轉移條件,在達成其時,從通 常控制模式將控制推幣遊戲的控制模式,切換至特別控制 模式之狀況加以說明,但是並不限定於此。 ^ 例如,成爲切換對象的控制模式並不是推幣遊戲的控 制模式,作爲前述吃角子老虎遊戲的控制模式亦可。此 時,以前述實施形態1的推幣遊戲機爲例時,有以下之控 制例。 首先,身爲通常有體物之代幣Μ被投入之狀況與身 爲特殊有體物之1C代幣Μ’被投入之狀況相同,被排出 至遊玩場域內之代幣Μ係在副台盤51 1上。但是,在1C 代幣Μ’被投入而檢測出其時,控制部600係判斷達成特 φ 別控制模式轉移條件,作爲控制模式切換手段而作用,將 通常控制模式切換至特別控制模式。具體來說,控制部 600係在吃角子老虎遊戲中可能當選之獎項中直接附屬設 備獎項的當選機率相較於通常控制模式時較高的狀態下, 僅一定期間轉變至控制吃角子老虎遊戲的進行之特別控制 模式。此時,特別控制模式的期間中達成吃角子老虎遊戲 開始條件的話,因爲於吃角子老虎遊戲中當選直接附屬設 備獎項之機率較高,故可獲得較多代幣的機率亦會提高。 此外,特別控制模式的期間中係以藉由吃角子老虎遊 -79- 1359684 幣Μ,之狀況加以說明,但是,該等有體物並不需要一定 是代幣’作爲硬幣或柏青哥鋼珠等之其他有體物亦可。 [實施形態3] 接著’與則述實施形態1相同’針對將本發明適用於 推幣遊戲機之另其他實施形態(以下稱本實施形態爲「實 施形態3」)加以說明。 本實施形態3的推幣遊戲機,係所有代幣都是ic代 幣Μ’ ’在不存在通常代幣Μ之處,與前述實施形態1 不同。所以’關於代幣Μ的排出之構造(第1抬升斗 3〇〇、第3抬升斗1〇2〇等)及關於代幣的分類之構造(分類 孔1 003等)’於本實施形態2的推幣遊戲機中並不需要。 又’本實施形態3的推幣遊戲機係在ic代幣Μ’投 入代幣投入機構100時的處理,具體來說是彩金抽選的開 始條件(特別控制模式允許條件),與前述實施形態1不 同。 除了上述之點,因爲本實施形態3之推幣遊戲機的基 本構造與前述實施形態1相同,故在以下說明僅針對與前 述實施形態1的推幣遊戲機不同之處加以說明。 圖24係揭示1C代幣Μ’被投入至本實施形態2之代 幣投入機構1 00時之控制的流程之一例的流程圖。 控制部600係在1C讀取器109 - 9讀取出記憶於被投 入至代幣投入機構100之1C代幣Μ’的1C晶片之各種資 料時(S7 1 ),首先與前述實施形態1相同,判斷從1C讀取 -81 - 1359684 器109 — 9接收之店舖ID是否是有效的店舖ID(S72)。在 判斷店舖ID不是有效店舖ID時,則進行使某種錯誤通知 產生,或者將該1C代幣Μ ’在被搬送至第2抬升斗350 爲止前回收,歸還給玩家的錯誤處理(S73)。另一方面, 在判斷店舖ID是有效店舖ID時,接著與前述實施形態1 之狀況相同,判斷接收之有效期限資料所示之有效期限是 否已經過期(S 74)。在判斷超過有效期限時,則進行使某 φ 種錯誤通知產生,或者將該1C代幣M’在被搬送至第2 抬升斗350爲止前回收,歸還給玩家的錯誤處理(S73)。 另一方面,在判斷是有效期限內時,控制部600係控制第 2抬升斗3 5 0,進行將1C代幣M’排出至遊玩場域500的 處理(S75)。 在此,於本實施形態3的1C代幣M’係當選旗標資 料記憶於IC晶片。控制部6 0 0係在接收IC讀取器1 0 9 — 9讀取之當選旗標資料時,依據其當選旗標資料,判斷當 φ 選旗標是否豎立(S76)。具體來說,在接收之當選旗標資 料是「1」時則判斷當選旗標豎立,是「〇」時則判斷當選 旗標未豎立。在判斷當選旗標未豎立時係直接結束處理。 另一方面,在判斷當選旗標豎立時係允許在將當選旗標未 豎立之1C代幣M’及代幣Μ投入至代幣投入機構100時 不進行之特別遊戲。 亦即,於本實施形態3中,記憶於ic晶片之當選旗 標資料是「1」的1C代幣Μ’係特殊有體物,記憶於1C 晶片之當選旗標資料是「0」的1C代幣Μ,係通常有體 -82- 1359684 物。然後,當選旗標資料是「1」的1C代幣Μ’被投入至 代幣投入機構1 〇〇時,則判斷達成彩金抽選的開始條件 (特別遊戲允許條件),以遵從圖22所示之流程圖來進行 彩金抽選之方式控制(S77)。 以上,於本實施形態3中,於身爲第1遊戲裝置之各 遊戲站部ST的控制部600之控制下進行之推幣遊戲(通常 遊戲)中,在達成所謂被載置於主台盤501上之1C代幣 Μ’落下代幣落下溝之所定特殊有體物支付條件時,藉由 第4抬升斗1050,1C代幣Μ’會被支付給玩家。在玩家 將如此被支付之1C代幣Μ’中記憶於其1C晶片的當選旗 標資料是「1」之1枚1C代幣Μ’ (特殊有體物)投入至代 幣投入機構100時,達成特別遊戲允許條件,身爲第2遊 戲裝置之中央抽選裝置200的控制部620會進行身爲特別 遊戲的彩金抽選。如此,於本實施形態3中,允許身爲特 別遊戲之彩金抽選是以玩家投入1枚於各遊戲站部ST之 推幣遊戲中使1C代幣Μ’落下代幣落下溝而被支付之1C 代幣Μ’中記憶於其1C晶片的當選旗標資料是「1」之 1C代幣Μ’ (特殊有體物)作爲條件。亦即,對於爲了遊玩 中央抽選裝置2000之彩金抽選,必須獲得1枚當選旗標 資料是「1」之1C代幣Μ’ 。結果,可賦予玩家首先使用 通常用代幣Μ,以獲得1枚當選旗標資料是「丨」之IC代 幣M’爲目的來進行遊玩任一遊戲站部St的推幣遊戲, 而獲得此時,則能進行在中央抽選裝置2000之彩金抽選 的新的樂趣。 -83- 1359684 又’於前述實施形態1及3中,已針對身爲通常遊戲 之推幣遊戲是在遊戲站部ST進行,身爲特別遊戲之彩金 抽選是在與遊戲站部ST爲其他遊戲裝置之中央抽選裝置 2〇〇〇進行之狀況加以說明。此係1個遊戲站部以單體構 成獨立的遊戲裝置(第1遊戲裝置),中央抽選裝置2000 以單體構成獨立的遊戲裝置(第2遊戲裝置),包含該等之 推幣遊戲機1構成遊戲系統之狀況。 本發明係亦可適用於以玩家操作之操作手段及遊戲控 制手段等完全獨立之複數遊戲裝置來構成之遊戲系統。此 時,作爲於一方的遊戲裝置中使用通常代幣Μ來遊玩通 常遊戲,利用達成所定特殊有體物支付條件而獲得身爲特 殊有體物之1C代幣Μ’後,利用將獲得之1C代幣Μ’投 入另一方的遊戲裝置而達成特別遊戲控制模式允許條件, 可在該另一方的遊戲裝置進行遊玩特別遊戲亦可。該等遊 戲裝置係即使是其遊戲內容完全不同之彼此亦可。例如, —方的遊戲裝置是賽馬遊戲機,另一方的遊戲裝置是吃角 子老虎遊戲機器亦可。Ri= { ( a Αχβ a) + ( a Βχββ') + (acx/Sc) } / ji··· (1) R3= { (〇:ax^a) + (aex^B) + (acxySc) ) /73--- (2) R5= { (aAX^A) + ( a ΒχβΒ) + (acxy5c) } / γ (3) Then, the IC token M' required to achieve the start condition of the lottery lottery It is expected that the game stations will be set to the same situation between the game stations with different numbers r. As long as at least the number of tokens a for one prize is adjusted, or at least the probability of election for one prize is cold. [Embodiment 2] Next, in the same manner as the first embodiment, another embodiment in which the present invention is applied to a push-pull game machine (hereinafter referred to as "Embodiment 2" in the present embodiment) will be described. In the push-pull game machine according to the second embodiment, all the tokens are 1C tokens M', and the conventional tokens are different from the first embodiment. Therefore, the structure of the discharge of the tokens (the first lifting bucket 3〇〇, the third lifting bucket 1020, etc.) and the structure of the classification of the tokens (classification hole 1 003, etc.), the push coin of the second embodiment Not required in the game console. Further, the push-pull game machine of the second embodiment differs from the first embodiment in the case where the 1C token Μ' is thrown into the token-input mechanism 100 (specifically, the special control mode transition condition). In addition to the above, since the basic structure of the push-pull game machine according to the second embodiment is the same as that of the first embodiment, the following description will be directed to the difference from the push-to-play machine of the first embodiment. -75- 1359684 Fig. 23 is a flowchart showing an example of a flow of control when the 1C token Μ is put into the token dispensing mechanism 100 of the second embodiment. When the 1C reader 109-9 reads the various materials of the 1C wafer that has been put into the 1C token of the token dispensing mechanism 100 (S61), the control unit 600 firstly performs the same as the above-described embodiment. It is judged whether or not the shop ID received from the IC reader 109-9 is a valid shop id (S6 2). When it is determined that the shop ID is not a valid shop ID, an error processing is performed to cause an error notification to be generated, or the 1C token M' is collected before being transported to the second lift hopper 350, and returned to the player for error processing (S63). On the other hand, when it is judged that the shop ID is a valid shop ID, it is determined that the expiration date indicated by the received expiration date data has expired (S 6 4) as in the case of the first embodiment. When it is judged that the expiration date has expired, an error notification is generated, or the 1C token M' is collected before being transported to the second lift bucket 350, and the error processing is returned to the player (S63). Here, The 1C token 本' of the second embodiment is stored in the IC chip. Then, the control unit 690 receives the selected flag data read by the 1C reader 109-9 when it is judged to be within the validity period, and judges whether or not the selected flag is erected based on the flag data of the selected flag (S65). Specifically, when the received flag data is "1", it is judged that the flag is erected. If it is "〇", it is judged that the flag is not erected. When it is judged that the election flag is not erected, the control unit 600 operates in the normal control mode. In the second embodiment, the token discharge path 450 provided at the discharge port of the 1C token discharge portion 380 is set to be swingable left and right, and the rocking is controlled by the control unit 60. Then, the normal control mode controls the shaking of the token discharge path 450 by the direction of the exit of the token discharge path -76-1359684 450 toward the direction of the main table 501 in the play field 500. Further, in the normal control mode, after the direction of the token discharge path 450 is controlled, the second lift bucket 35 is controlled to control the 1C token M' to be discharged from the outlet of the token discharge path 400 (S66). ). On the other hand, when it is judged that the election flag is erected, the control unit 600 judges that the special control mode transition condition is reached, and functions as the control mode switching means, and switches the normal control mode to the special control mode. Thereby, the control unit 600 operates in the special control mode. In this special control mode, the shaking of the token discharge path 450 is controlled such that the outlet of the token discharge path 450 faces the direction of the sub-disc 501 in the play field 500. Further, in the special control mode, the second lift bucket 350 is controlled to control the second lift bucket 350 to be discharged from the outlet of the token discharge path 450 after controlling the direction of the token discharge path 450. (S67). That is, in the second embodiment, the 1C token M' of the selected flag of the 1C chip is "1", and the selected flag data stored in the IC chip is "0". The 1C Token Μ 'system usually has body objects. Then, when the IC token of the 1C chip is selected as the "1" IC token Μ 'is put into the token input organization 1 , it judges that the special control mode transition condition is reached, and shifts to the aforementioned special control mode. . Furthermore, the starting conditions for the lottery selection of the present mode 2 are as shown in Fig. 23, and the three 10_tokens are not fainted. Therefore, as a starting condition for the lottery lottery, for example, in the slot machine game, the selected lottery lottery start prize is won or the bingo lottery start prize is won in the bingo game-77- 1359684 reward, etc., and the foregoing embodiment 1 With different conditions. In the second embodiment, when the 1C token M' (usually a body object) in which the flag flag data of the 1C wafer is "0" is input into the token input mechanism of the station ST The control unit 6 of the station portion ST operates in the normal control mode, and controls the token discharge path so that the discharge destination of the 1C token M' discharged to the play field becomes the main tray 501. 400 shaking. On the other hand, when the 1C token M' (special object) whose flag flag data of "1" is stored in the ic chip is put into the token input mechanism of the station ST, the game station unit The control mode of the control unit 600 of the ST is switched from the normal control mode to the special control mode 'control of the shaking of the token discharge path 400, and is discharged to the discharge destination of the 1C token M' in the play field, from the main station. The disc 501 is switched to the sub-disc 5 1 1 . Therefore, the status of the IC token M' that is selected as the flag of "1" is comparable to the situation of the iC token M' in which the flagship information is "〇", which can be used for the game of slot games. Higher, so the chances of getting more tokens will increase. Then, even in the second embodiment, it is determined whether or not the special control mode transition condition for playing in the special control mode is reached (in the present embodiment, the 1C token M in which the flag flag data is "1" is input. The object of judgment of 'the condition' is also paid to the player. Therefore, the same effect as in the case of the first embodiment described above, even if the player obtains the 1C token M' in which the flag data is "1", and the condition for pushing the coin game in the special control mode is reached, even if it is If you play the game in the special control mode without stopping the game in the special control mode, you can stop the game in the game station ST-78-1359684. The player can also use the 1C generation that he already holds when playing the game station st again. The coin M' is put into the game station ST, and can play the push coin game in the special control mode. Further, in the first and second embodiments, the specific specific object is used as the special control mode transition condition, and when the control is completed, the control mode for controlling the push game is switched from the normal control mode to the special control. The state of the mode will be described, but it is not limited thereto. ^ For example, the control mode that becomes the switching target is not the control mode of the push-pull game, and it can be used as the control mode of the aforementioned slot game. In this case, the following control example is given when the push-to-play game machine according to the first embodiment is taken as an example. First, the status of the tokens that are usually in the form of a body is the same as that of the 1C token that is a special body, and the tokens that are discharged into the playing field are attached to the deputy station. On disk 51 1 . However, when the 1C token Μ is input and detected, the control unit 600 determines that the special mode transition condition is reached, and operates as the control mode switching means, and switches the normal control mode to the special control mode. Specifically, the control unit 600 is in a state in which the probability of the direct accessory device award in the possible award of the slot game is higher than that in the normal control mode, and only changes to the control slot machine game for a certain period of time. Special control mode. At this time, if the start condition of the slot machine game is reached during the period of the special control mode, since the chance of winning the direct accessory equipment award in the slot machine game is high, the chance of obtaining more tokens will also increase. In addition, the period of the special control mode is explained by the situation of eating a slot machine - 79-1359684, but these bodies do not need to be tokens 'as coins or pachinko balls Other body objects are also available. [Embodiment 3] Next, the same applies to the other embodiment (hereinafter referred to as "Embodiment 3" of the present embodiment) in which the present invention is applied to a push-to-play game machine. In the push-to-play game machine according to the third embodiment, all the tokens are ic tokens ’. The first embodiment differs from the first embodiment in that there is no usual token. Therefore, the structure of the discharge of the tokens (the first lifting bucket 3〇〇, the third lifting bucket 1〇2〇, etc.) and the structure of the token classification (classification hole 1 003, etc.) are in the second embodiment. It is not needed in the push coin machine. In addition, the process of the coin-operated game machine of the third embodiment is the case when the ic token is put into the token-input mechanism 100, specifically, the start condition of the lottery lottery (special control mode permission condition), and the above embodiment. 1 different. In addition to the above, the basic structure of the push-pull game machine according to the third embodiment is the same as that of the first embodiment. Therefore, the following description will be directed to the difference from the push-to-play machine of the first embodiment. Fig. 24 is a flow chart showing an example of the flow of control when the 1C token Μ' is put into the token input mechanism 100 of the second embodiment. When the control unit 600 reads out various materials stored in the 1C wafer of the 1C token 投入' input to the token dispensing unit 100 in the 1C reader 109-9 (S7 1 ), it is first the same as in the first embodiment. It is judged whether or not the shop ID received by the -109 - 1359684 device 109-9 is valid from the 1C (S72). When it is determined that the shop ID is not a valid shop ID, an error notification is generated to cause an error notification to be generated, or the 1C token Μ ' is collected before being transported to the second lift hopper 350, and returned to the player for error processing (S73). On the other hand, when it is determined that the shop ID is the valid shop ID, it is determined whether or not the expiration date indicated by the received expiration date data has expired (S 74), as in the case of the first embodiment. When it is judged that the expiration date has expired, an error notification is generated to cause a certain φ error notification to be generated, or the 1C token M' is collected before being transported to the second lift hopper 350, and returned to the player for error processing (S73). On the other hand, when it is judged that it is within the expiration date, the control unit 600 controls the second lift bucket 350 to perform the process of discharging the 1C token M' to the play field 500 (S75). Here, the 1C token M' of the third embodiment is selected as the flag data to be stored in the IC chip. The control unit 60 0 determines whether the flag of the φ flag is erected according to the flag data of the selected flag when receiving the selected flag data read by the IC reader 1 0 9-9 (S76). Specifically, when the received flag of the flag is "1", it is judged that the flag of the election is erected, and when it is "〇", it is judged that the flag of the election is not erected. When it is judged that the election flag is not erected, the processing is directly ended. On the other hand, when it is judged that the flag of the election is erected, the special game which is not performed when the 1C token M' and the token which are not erected by the flag are allowed to be put into the token input institution 100. That is, in the third embodiment, the 1C token Μ' of the selected flag data stored in the ic chip is a special object, and the 1C chip is selected as the flag of the "0". Tokens, usually have bodies -82-1359684. Then, when the 1C token Μ ' when the flag data is "1" is put into the token input institution 1 , the start condition (special game permission condition) of the lottery lottery is judged to comply with FIG. 22 . The flow chart is used for the control of the lottery lottery (S77). As described above, in the push-pull game (normal game) performed under the control of the control unit 600 of each game station unit ST of the first game device, the so-called being placed on the main table is achieved. When the 1C token on the 501 落 'falls the token to fall into the ditch and the special physical payment conditions are set, the 4C raises the bucket 1050, and the 1C token Μ' will be paid to the player. In the 1C token that the player will pay in this way, the selected flag data of the 1C chip is "1", 1C token (the special body) is put into the token input institution 100. The special game permission condition is reached, and the control unit 620 of the central drawing device 200 as the second game device performs lottery drawing as a special game. As described above, in the third embodiment, the lottery selection for the special game is allowed to be paid by the player in the push coin game of each game station unit ST so that the 1C token 落 'falls the token into the ditch. The 1C token Μ 'memory of the 1C chip's elected flag data is "1" 1C token Μ ' (special body) as a condition. That is, in order to play the lottery lottery for the central drawing device 2000, it is necessary to obtain one 1C token Μ' in which the flag flag is "1". As a result, the player can be given the first use of the tokens to obtain a push coin game in which one of the game stations St is selected for the purpose of selecting the IC token M' whose flag data is "丨", and obtains this. At the time, it is possible to perform new fun in the lottery lottery of the central drawing device 2000. In the above-described first and third embodiments, the push-pull game for the normal game is performed in the game station unit ST, and the lottery for the special game is the other with the game station unit ST. The status of the central drawing device 2 of the game device will be described. In this case, one game station unit constitutes an independent game device (first game device), and the center lottery device 2000 constitutes an independent game device (second game device), and includes the push game machine 1 The state of the game system. The present invention is also applicable to a game system constructed by a completely independent plural game device such as an operation means operated by a player and a game control means. In this case, the normal game is played by using a normal token in one of the game devices, and the 1C token 身 which is a special body is obtained by the payment of the specified special physical payment condition, and the 1C obtained is used. The token Μ 'puts into the other game device to achieve the special game control mode permission condition, and the other game device may play the special game. These game devices are even different from each other in that their game content is completely different. For example, the game device on the other side is a horse racing game machine, and the other game device is a game machine.

又,於前述實施形態1及3中,從第1遊戲裝置排出 1C代幣Μ’時,將自身的遊戲站ID(裝置特定資訊)寫入 1C晶片。因此,於第2遊戲裝置受取之1C代幣M’係記 憶有支付該1C代幣M’之遊戲站部ST的遊戲站ID(裝置 特定資訊)。所以,第2遊戲裝置係利用從受取之1C代幣 M’讀取出遊戲站ID,而可特定該1C代幣M’是從哪個 第1遊戲裝置被支付者(支付來源)’藉此’進行判定該1C -84- 1359684 代幣Μ’是否是適切者等之各種控制。 又,於本實施形態2及3中,已針對所有代幣都是 1C代幣Μ’之狀況加以說明,但是,前述實施形態1之 狀況相同,使通常代幣Μ與1C代幣Μ’混合存在亦可。 此時,記億於IC晶片之當選旗標資料是「〇」的1C代幣 Μ ’係通常有體物,記憶於1C晶片之當選旗標資料是 「1」的1C代幣Μ’係特殊有體物。Further, in the first and third embodiments, when the 1C token Μ is discharged from the first game device, its own game station ID (device specific information) is written into the 1C wafer. Therefore, the 1C token M' received from the second game device remembers the station ID (device specific information) of the station unit ST that paid the 1C token M'. Therefore, the second game device reads the game station ID from the received 1C token M', and can specify which 1C token M' is from the first game device payee (payment source) 'by this' It is judged whether or not the 1C-84-1359684 token Μ' is various controls such as appropriate. Further, in the second and third embodiments, the case where all the tokens are 1C tokens has been described. However, in the first embodiment, the situation is the same, and the usual tokens are mixed with the 1C tokens. It can also exist. At this time, the flagship information of the 100-odd IC chip is the "1" token of the "〇". The system usually has a body object. The 1C token of the 1C chip is the "1". There are bodies.

又,於前述實施形態1及3中所使用之通常有體物及 特殊有體物任一皆是代幣,但是,該等有體物並不一定需 要是代幣,作爲硬幣或柏青哥鋼珠等亦可。 又,於前述實施形態1及2的推幣遊戲機中,具有讀 取出記憶於1C代幣Μ’之1C晶片(記憶部)的代幣價値資 料等之電子資料的作爲資料讀取手段之1C讀取器1 005、 108 — 9、109 - 9。利用具備如此之1C讀取器,本推幣遊 戲機或連接於本推幣遊戲機之其他遊戲裝置及店舖之管理 裝置等的外部機器中,可進行使用1C代幣Μ’之1C晶片 .內的各種資料的資料處理及控制。因此,可使用1C代幣 Μ’之1C晶片內的各種資料,對玩家提供新的遊戲性, 或對玩家提供各種服務。再者,記憶於1C代幣Μ’之1C 晶片內的電子資料的種類係亦可因應使用其電子資料來進 行之資料處理或控制的內容而適切決定。 又,於前述實施形態1及2的推幣遊戲機中,具有對 1C代幣Μ’之1C晶片(記憶部)寫入代幣價値資料等之電 子資料的作爲資料寫入手段之1C寫入器3 90、1 05 4。利 -85- Ϊ359684 用具備如此之ic寫入器,於本推幣遊戲機中可將必 電子資料寫入至1C代幣M’的1C晶片內,易於對玩 供新的遊戲性,或對玩家提供各種服務。 又,於前述實施形態1及2的推幣遊戲機中,具 成玩家可目視之遊玩場域的遊玩場域形成手段的 8〇〇,作爲特殊有體物支付手段的第2抬升斗3 5 0及 抬升斗1 050等,係經由遊玩場域對玩家支付1C代幣 者。 再者,本發明係不限定於上述之推幣遊戲,亦可 於所有代幣遊戲機、柏青哥機、柏青嫂機及其他遊戲 將本發明適用於其他遊戲機之狀況的通常控制模 內容及特別控制模式之內容,係因應其遊戲機的遊戲 等,適切設定。例如,可使特別控制’模式的內容,成 示於顯示部之遊戲畫面上顯示有在通常控制模式時不 示之角色或道具等的畫像,或可選擇在通常控制模式 家無法選擇之選擇項目。 尤其,作爲本發明之第2遊戲裝置,係於無代幣 付之習知的硬幣遊戲機(視訊遊戲機),設置受取1C 等之特殊有體物的特殊有體物受取手段,藉由達成所 特殊有體物受取手段受取所定量特殊有體物之特別遊 許條件,控制與通常遊戲爲不同之特別遊戲的進行 可 〇 【圖式簡單說明】 要之 家提 有形 框體 第4 M, 適用 機。 式之 內容 爲顯 會顯 時玩 的支 代幣 謂其 戲允 者亦 -86- 1359684 [圖i]揭示關於實施形態1之推幣遊戲機之整體構造 的部份立體圖^ [圖2]用以說明同推幣遊戲機之遊戲站部之構造的說 明圖。 [圖3]用以說明同遊戲站部之內部構造的說明圖。 [圖4]揭示顯示於同遊戲站部的顯示部之吃角子老虎 用遊戲畫面之一例的說明圖。 [圖5]揭示顯示於同遊戲站部的顯示部之賓果用遊戲 畫面之一例的說明圖。 [圖6]揭示同推幣遊戲機的附屬設備抽選裝置之主要 構造的立體圖。 [圖7]抽出同遊戲站部的遊玩場域及其周邊部之構造 的部份立體圖。 [圖8](a)及(b)係用以說明同遊玩場域的推擠部之來回 運動的說明圖。 [圖9]揭示設置於同推幣遊戲機的代幣搬送路徑之代 幣分類部之構造的俯視圖。 [圖10]揭示同遊戲站部之代幣投入機構的立體圖。 [圖11]同代幣投入機構的前視圖。 [圖12]同代幣投入機構的俯視圖。 [圖1 3 ]同代幣投入機構的前視透視圖。 [圖14]同代幣投入機構的部份分解圖。 [圖15]揭示1C代幣被投入至同代幣投入機構時之控 制的流程之一例的流程圖。 -87- 1359684 [圖16]揭示同推幣遊戲機的中央抽選裝置之構造的前 視圖。 [圖17]揭示同中央抽選裝置之構造的立體圖。 [圖18]揭示顯示於同中央抽選裝置的顯示器裝置之畫 面之一例的說明圖。 [圖19]揭示同推幣遊戲機的遊戲控制系與代幣排出控 制系之主要構造的區塊圖。 [圖20]揭示在同推幣遊戲機的各遊戲站部進行之吃角 子老虎遊戲之流程的流程圖。 [圖21]揭示在同推幣遊戲機的各遊戲站部進行之賓果 遊戲之流程的流程圖。 [圖22]揭示在同推幣遊戲機的中央抽選裝置進行之彩 金抽選之流程的流程圖。 [圖23]揭示1C代幣被投入至關於實施形態2之推幣 遊戲機的代幣投入機構時之控制的流程之一例的流程圖。 [圖24]揭示1C代幣被投入至關於實施形態3之推幣 遊戲機的代幣投入機構時之控制的流程之一例的流程圖。 【主要元件符號說明】 1 :推幣遊戲機 1〇〇 :代幣投入機構 101 :貯留面 108—9,109—9,1005: 1C 讀取器 300 :第1抬升斗 -88- 1359684 3 1 Ο :通常代幣貯留部 320 :抬升部 3 3 0 :通常代幣排出部 3 5 0 :抬升斗 3 60 : 1C代幣貯留部 3 7 0 :抬升部 3 8 0 : 1C代幣排出部 390 , 1054 : 1C 寫入器Further, any of the usual body objects and special body objects used in the first and third embodiments are tokens, but the body objects do not necessarily need to be tokens, as coins or Pachinko. Steel balls can also be used. Further, in the push-pull game machine according to the first and second embodiments, the electronic data which reads the token price data of the 1C chip (memory unit) stored in the 1C token Μ' is used as the data reading means. 1C reader 1 005, 108-9, 109-9. The 1C chip using 1C tokens can be used in an external device such as the 1C reader, the push coin game machine, or other game devices connected to the push coin game machine and the management device of the store. Data processing and control of various materials. Therefore, various materials in the 1C chip of the 1C token can be used to provide new gameplay to the player or provide various services to the player. Furthermore, the type of electronic data stored in the 1C chip of the 1C token can be determined in accordance with the content of data processing or control using the electronic data. In addition, in the push-pull game machine of the first and second embodiments, the 1C chip (memory unit) of the 1C token Μ' is written in the 1C as a data writing means for writing electronic materials such as token price data. 3 90, 1 05 4.利-85- Ϊ359684 With such an ic writer, in the push coin game machine, the electronic data can be written into the 1C chip of the 1C token M', which is easy to play for new gameplay, or Players offer a variety of services. Further, in the push-pull game machine according to the first and second embodiments, the play field forming means of the play field in which the player can visually view the frame is used as the second lift bucket 3 5 as a special physical object payment means. 0 and lift bucket 1 050, etc., pay the player 1C token through the play field. Furthermore, the present invention is not limited to the above-described push coin game, and can also be applied to other game machines, Pachinko machines, Pachinko machines, and other games to apply the present invention to the normal control mode of other game machines. The contents of the content and the special control mode are appropriately set in accordance with the game of the game machine. For example, the content of the special control 'mode can be displayed on the game screen displayed on the display unit with an image of a character or an item not displayed in the normal control mode, or a selection item that cannot be selected by the normal control mode can be selected. . In particular, the second game device of the present invention is provided by a special coin receiving device that accepts a special object such as 1C, which is a conventional coin game machine (video game machine) that does not have a token. The special physical object receiving means is subject to the special leisure conditions of the special physical objects, and the control of the special game which is different from the normal game can be carried out. [Simple description of the figure] The home is provided with the tangible frame 4 M, Applicable machine. The content of the formula is a display of the tokens of the game, and the player is also known as the player. -86- 1359684 [Fig. i] discloses a partial perspective view of the overall structure of the push-pull game machine of the first embodiment ^ [Fig. 2] An explanatory diagram for explaining the structure of the game station portion of the push coin game machine. Fig. 3 is an explanatory diagram for explaining an internal structure of a game station unit. Fig. 4 is an explanatory diagram showing an example of a game screen for a slot machine displayed on a display unit of the game station unit. [Fig. 5] An explanatory diagram showing an example of a bingo game screen displayed on the display unit of the game station unit. Fig. 6 is a perspective view showing a main configuration of an accessory drawing device of the push coin game machine. Fig. 7 is a partial perspective view showing the structure of the play field and the peripheral portion of the same station portion. [Fig. 8] (a) and (b) are explanatory views for explaining the back and forth movement of the pushing portion in the same play field. Fig. 9 is a plan view showing the structure of a token sorting unit provided in the token transfer path of the same push coin game machine. Fig. 10 is a perspective view showing a token input mechanism of the same game station unit. [Fig. 11] A front view of the same token input mechanism. [Fig. 12] A plan view of the same token input mechanism. [Fig. 1 3] A front perspective view of the same token input mechanism. [Fig. 14] A partial exploded view of the same token input mechanism. Fig. 15 is a flow chart showing an example of a flow of control when the 1C token is put into the same token input mechanism. - 87 - 1359684 [Fig. 16] A front view showing the configuration of the central drawing device of the push coin game machine. Fig. 17 is a perspective view showing the configuration of the same central drawing device. Fig. 18 is an explanatory view showing an example of a screen displayed on a display device of the same central drawing device. Fig. 19 is a block diagram showing the main configuration of the game control system and the token discharge control system of the push coin game machine. Fig. 20 is a flow chart showing the flow of a slot game played by each game station unit of the push coin game machine. Fig. 21 is a flow chart showing the flow of a bingo game performed in each game station unit of the push coin game machine. Fig. 22 is a flow chart showing the flow of lottery lottery performed by the central drawing device of the push coin game machine. [Fig. 23] A flowchart showing an example of a flow of control when the 1C token is put into the token input mechanism of the push button game machine of the second embodiment. [Fig. 24] A flowchart showing an example of a flow of control when the 1C token is put into the token input mechanism of the push button game machine of the third embodiment. [Description of main component symbols] 1: Push coin game machine 1: Token input mechanism 101: Storage surface 108-9, 109-9, 1005: 1C Reader 300: 1st lift bucket -88-1359684 3 1 Ο : Normal token storage portion 320 : Lifting portion 3 3 0 : Normal token discharge portion 3 5 0 : Lifting bucket 3 60 : 1C token storage portion 3 7 0 : Lifting portion 3 8 0 : 1C token discharging portion 390 , 1054 : 1C writer

500 :遊玩場域 501 :主台盤 510 :推擠部500: Play field 501: Main table 510: Pushing department

600, 610, 620 :控制部 1 000 :附屬設備抽選裝置 1 002 :代幣搬送路徑 1 003 :分類孔 1 004 : 1C代幣搬送路徑 1 020 :第3抬升斗 1 0 2 1 :貯留部 1 0 2 2 :斗驅動部 1 023 :抬升部 1 0 3 0 :代幣支付部 1 〇 5 0 :第4抬升斗 1 0 5 1 :貯留部 1 0 5 3 :抬升部 89- 1359684600, 610, 620 : Control unit 1 000 : Auxiliary equipment selection device 1 002 : Token transfer path 1 003 : Classification hole 1 004 : 1C Token transfer path 1 020 : 3rd lift 1 0 2 1 : Storage 1 0 2 2 : bucket drive unit 1 023 : lift section 1 0 3 0 : token payment section 1 〇 5 0 : 4th lift bucket 1 0 5 1 : storage section 1 0 5 3 : lift section 89- 1359684

1 3 00,1400 :球供給機構 2000 :中央抽選裝置1 3 00,1400: Ball Supply Mechanism 2000: Central Selection Device

Bl,B2 :球 Μ :代幣 M' : 1C代幣 SA :附屬設備部 ST :遊戲站部 -90Bl, B2: Ball Μ: Token M' : 1C Token SA: Attached Equipment Department ST : Game Station -90

Claims (1)

1359684 第0971〇6646號專利申請案中文申請專利範圍修正本 民國100年6月2日修正 申請專利範圍 / 1. 一種遊戲系統,係以分別執行相互獨立之不同種 類之遊戲的複數遊戲裝置所構成的遊戲系統,其特徵爲: 前述複數遊戲裝置中第1遊戲裝置係具有: 通常有體物受取手段,係受取通常有體物; 通常遊戲控制手段,係藉由該通常有體物受取手段受 取通常有體物而利用電腦執行通常遊戲用的執行程式,藉 此控制通常遊戲的進行;及 特殊有體物支付手段,係在該通常遊戲達成所定特殊 有體物支付條件時,將與該通常有體物不同之特殊有體物 支付給玩家; ° 前述複數遊戲裝置中與前述第1遊戲裝置不同之第2 遊戲裝置係具有:1359684 Patent Application No. 0971〇6646 Revision of Patent Application Scope of the Patent Revision of the Republic of China on June 2, 100. 1. A game system consisting of a plurality of game devices that respectively execute different types of games that are independent of each other. The game system is characterized in that: the first game device of the plurality of game devices has: a body object receiving means, which is usually a body object; and the game control means is received by the usual body object receiving means. Usually, there is a physical object and a computer is used to execute an execution program for a normal game, thereby controlling the progress of the normal game; and a special physical payment method is used when the normal game reaches a specific special physical payment condition. The special physical object having different physical objects is paid to the player; ° The second game device different from the first game device in the plurality of game devices has: 特殊有體物受取手段,係受取與前述通常有體物不同 之特殊有體物; 特別遊戲控制手段,係將該特殊有體物受取手段受取 所定量的特殊有體物作爲特別遊戲允許條件,藉由達成該 特別遊戲允許條件而利用電腦執行身爲與前述通常遊戲不 同種類之遊戲的特別遊戲用的執行程式,藉此控制與該通 常遊戲不同之特別遊戲的進行; 前述第1遊戲裝置係不具有前述特別遊戲控制手段; 前述第2遊戲裝置係不具有前述通常遊戲控制手段》 -9ί- 1359684 换貢 啤月 &gt;日_正替 --*---- 2.如申請專利範圍第1項所記載之遊戲系統,宜 中 前述通常有體物受取手段,係受取未具備記憶w + _ 料之記億部的通常有體物者; 前述特殊有體物受取手段,係受取具備記憶電子__ 之記憶部的特殊有體物者》 3. 如申請專利範圍第2項所記載之遊戲系統,其 中, 前述第2遊戲裝置係具有:資料讀取手段,係讀取$ 記憶於前述特殊有體物之記憶部的電子資料。 4. 如申請專利範圍第2或3項所記載之遊戲系統, 其中, 前述第2遊戲裝置係具有:資料寫入手段,係將所定 電子資料寫入至前述特殊有體物的記憶部》 5. 如申請專利範圍第1項至第3項中任一項所記載 之遊戲系統,其中,Special physical objects are taken from special special objects that are different from the above-mentioned common physical objects; special game control means is a special game allowing for the special physical objects to be taken by the special physical object receiving means as a special game permitting condition. By executing the special game permission program for the game of a different type from the normal game by the computer, the execution of the special game different from the normal game is controlled by the computer; the first game device is There is no special game control means described above; the second game device does not have the aforementioned normal game control means" -9ί- 1359684 交交啤酒月&gt;日_正正--*---- 2. As claimed in the patent scope In the game system described in the first item, it is preferable to take the above-mentioned means of receiving a body object, and to receive a general body object that does not have the memory w + _ material of the 100 million part; the special body object receiving means is to receive the memory. 3. The game system of the second aspect of the invention, wherein the second game device is the game system of the second aspect of the invention. Comprising: information reading means, an electronic memory system read $ information memory portion of the body was in the special. 4. The game system according to claim 2, wherein the second game device has a data writing means for writing the predetermined electronic material to the memory portion of the special object. The game system as recited in any one of claims 1 to 3, wherein 前述第1遊戲裝置係具有:遊玩場域形成手段,係形 成玩家可目視之遊玩場域; 前述特殊有體物支付手段,係經由前述遊玩場域,支 付前述特殊有體物給玩家者。 6.如申請專利範圍第1項至第3項中任一項所記載 之遊戲系統,其中, 於前述複數遊戲裝置中,係包含有前述特別遊戲允許條 件之前述所定量相互不同之兩台以上的前述第2遊戲裝置。The first game device includes: a play field forming means for forming a play field to be visually recognized by a player; and the special physical object payment means for paying the special object to the player via the play field. 6. The game system according to any one of the preceding claims, wherein the plurality of game devices include two or more different sizes of the special game permission conditions. The aforementioned second game device.
TW97106646A 2007-02-26 2008-02-26 Game system TW200911347A (en)

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JP2007045302A JP4607915B2 (en) 2007-02-26 2007-02-26 Game system
JP2007045314A JP4226043B2 (en) 2007-02-26 2007-02-26 GAME DEVICE AND GAME SYSTEM

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TWI359684B true TWI359684B (en) 2012-03-11

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JP2003290542A (en) * 2002-04-03 2003-10-14 Aruze Corp Game system and its program
JP4041749B2 (en) * 2003-02-17 2008-01-30 株式会社コナミデジタルエンタテインメント Lottery device and game machine
JP4423878B2 (en) * 2003-04-16 2010-03-03 株式会社セガ Electronic game equipment
JP2006122444A (en) * 2004-10-29 2006-05-18 Aruze Corp Game token system, game token, token dispenser and token receiving device
JP2006230694A (en) * 2005-02-24 2006-09-07 Olympia:Kk Game machine

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