TW201031453A - Game system - Google Patents

Game system Download PDF

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Publication number
TW201031453A
TW201031453A TW099103328A TW99103328A TW201031453A TW 201031453 A TW201031453 A TW 201031453A TW 099103328 A TW099103328 A TW 099103328A TW 99103328 A TW99103328 A TW 99103328A TW 201031453 A TW201031453 A TW 201031453A
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TW
Taiwan
Prior art keywords
game
lottery
ball
common
condition
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TW099103328A
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Chinese (zh)
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TWI400113B (en
Inventor
Masato Okuaki
Hiroto Nakamoto
Junichi Yamaguchi
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Konami Digital Entertainment
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Publication of TW201031453A publication Critical patent/TW201031453A/en
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Publication of TWI400113B publication Critical patent/TWI400113B/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

Provided is a new game element, wherein a lottery performed in a lottery device shared by a plurality of game devices is enjoyed by a plurality of players who play in the game devices. The count value of a common lottery condition is counted according to the result of the progress of each of the independent games controlled by each of the game progress control sections of the plurality of game devices, a lottery for determining whether or not a predetermined prize is won by the fact that the count value of the common lottery condition satisfies a predetermined lottery initiation condition is executed, and if the predetermined prize is won, each of the paying processing sections of the plurality of game devices pays a predetermined amount of an object to be paid.

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201031453 六、發明說明: 【發明所屬之技術領域】 本發明係關於具備分別執行相互獨立進行之獨立遊戲 的複數遊戲裝匱之遊戲系統者。 【先前技術】 先前’作爲此種遊戲系統,係例如公知有由設置於遊 0 戲中心或賭場等之遊戲設施的複數單數人遊玩用遊戲機( 遊戲裝置)所構成之業務用的遊戲系統,及具備複數遊戲 站部(遊戲裝置)之複數人可同時遊玩之業務用的大型遊 戲機(例如,專利文獻1)。於使用於此種遊戲系統3之 遊戲裝置’有重複進行以從玩家接受代幣、硬幣等之籌碼 (token )或金錢(下注對象)作爲條件而開始遊戲,因 應其遊戲結果,支付所定量籌碼或金錢(支付對象)給玩 家之遊戲的遊戲裝置(以下稱爲下注遊戲裝置)者。 • 於此種遊戲系統,公知有利用在複數遊戲裝置中共用 之抽選裝置者。例如,在作爲其抽選裝置而利用彩金抽選 .裝置之遊戲系統,累積並加算相當於各遊戲裝置從玩家接 .受之代幣(下注對象)之枚數的一部份之枚數,並將此作 爲支付量資料而保持於彩金抽選裝置的支付量記憶手段。 然後,每於任一遊戲裝置達成所定抽選開始條件時,則在 彩金抽選裝置進行抽選,決定其遊戲裝置或在其遊戲裝置 進行遊玩之玩家當選彩金獎或未當選(落選)。在該抽選 中當選彩金獎時,則將相當於前述支付量資料之至少一部 -5- 201031453 份之量的枚數之代幣,支付給達成該所定抽選開始條件之 遊戲裝置的玩家之同時’使該當支付量資料回到初始値。 又,於專利文獻2係記載有使分別具有複數種圖案之 複數捲軸(圖案顯示部)的旋轉停止,使關於預先訂定之 獎項的圖案備齊於得獎連線上的吃角子老虎遊戲機器。在 此吃角子老虎遊戲機器,在重複進行之吃角子老虎遊戲中 ,每於關於存備獎之存備記號(特定圖案)備齊於得獎連 線上時,則進行計數器的計數値各加算1,使因應其計數 値之數量的燈點燈。在此吃角子老虎遊戲機器,前述計數 値成爲與燈數相同數量而所有燈點燈時,則轉移至以玩家 可獲得較通常遊戲模式時更多的代幣之方式進行遊戲的特 別遊戲模式。因此,玩家係想要轉移至較通常遊戲模式有 利之特別遊戲模式,期待所有燈點燈而進行遊玩遊戲。又 ,於此種構造中,即使是想要中止遊玩之玩家,在如果再 有1〜2個燈點燈的話,就可轉移至特別遊戲模式之狀況 下,也會使玩家推測只要再進行少許遊玩,即可進行在特 別遊戲模式,有慰留玩家想要終止遊玩之效果。 【發明內容】 [發明所欲解決之課題] 於利用在複數遊戲裝置共用之抽選裝置的遊戲系統中 ,如前述專利文獻1所記載之遊戲系統,有在各遊戲裝置 重複進行之獨立遊戲的進行結果達成獲得特定獎等之特定 條件時,則當作其遊戲裝置達成抽選開始條件,在該當抽 -6- 201031453 選裝置開始抽選者。通常,是否達成彩金抽選的開始條件 係依據1次獨立遊戲的進行結果來決定。在此種遊戲系統 ,大多玩家無法推測還要持續進行遊玩多久才可以達成彩 金抽選的開始條件。所以,如前述專利文獻2所記載之吃 角子老虎遊戲機器,並無慰留想要中止遊玩之玩家的效果 〇 考慮此點,作爲在複數遊戲裝置共用之抽選裝置的抽 φ 選開始條件,與前述專利文獻2所記載之吃角子老虎遊戲 機器的特別遊戲模式之轉移條件相同,採用因應於各遊戲 裝置中重複進行之遊戲的進行結果而增加之計數値到達所 定値之條件。此時,對於玩家來說易於推測還要持續進行 遊玩多久才可以達成彩金抽選的開始條件。所以,即使是 想要中止遊玩之玩家,也可使其推測只要進行少許遊玩即 可達成彩金抽選的開始條件之狀況下,可期待持續進行遊 玩。 φ 然而,利用複數遊戲裝置共用之遊戲裝置的先前之遊 戲系統,係對每一遊戲裝置判斷是否達成抽選開始條件, 當選其抽選裝置的抽選所達之獎賞僅對於在達成其抽選之 開始條件的遊戲裝置進行遊玩的玩家支付。爲此,在其抽 選裝置的抽選係在各遊戲裝置進行遊玩之各個玩家個別享 受者。 本發明係有鑒於以上問題而發明者,其目的係提供可 提供在複數遊戲裝置進行遊玩之複數玩家可享受在複數遊 戲裝置共用之抽選裝置中進行之抽選的新的遊戲性之遊戲 201031453 系統。 [先前技術文獻] [專利文獻] [專利文獻1]日本特開2007-215650號公報 [專利文獻2]曰本特開2005-472號公報 [用以解決課題之手段] 爲了達成前述目的,申請專利範圍第1項的發明是一 種遊戲系統,係具備複數遊戲裝置;而複數遊戲裝置,係 分別具備:操作受理手段,係受理玩家的遊戲操作;下注 對象受理手段,係進行受理下注對象的下注受理處理;遊 戲進行控制手段,係藉由執行所定遊戲進行程式,遵從該 操作受理手段所受理之遊戲操作,控制以該下注對象受理 手段進行下注受理處理作爲遊戲開始條件而重複進行之遊 戲的進行;及支付處理手段,係依據該遊戲進行控制手段 控制之遊戲的進行結果,進行用以將因應該下注對象受理 手段所受理之下注對象之量的支付對象,支付給玩家的支 付處理;該複數遊戲裝置之各遊戲進行控制手段,係進行 相互獨立進行之獨立遊戲的進行控制;其特徵爲:具有: 抽選條件計算手段,係因應前述複數遊戲裝置之各遊戲進 行控制手段分別控制之各獨立遊戲的進行結果,計算共通 抽選條件計數値;及抽選手段,係藉由該共通抽選條件計 數値達成所定抽選開始條件’執行用以決定是否當選所定 -8- 201031453 獎的抽選;前述複數遊戲裝置之各支付處理手段,係在藉 由該抽選手段的抽選而當選該所定獎時,進行支付所定量 之支付對象的支付處理。 於此遊戲系統中,因應在所謂身爲下注遊戲裝置之複 數遊戲裝置中獨立進行之各獨立遊戲的進行結果,計算關 於抽選開始條件的共通抽選條件計數値。然後,達成抽選 開始條件而執行抽選手段的抽選,當選所定獎時,對在該 © 當複數遊戲裝置進行遊玩之各玩家,支付所定量支付對象 。藉由此種構造,在該當複數遊戲裝置進行遊玩之各玩家 ,係以相互協力來達成抽選開始條件爲目的,朝所定獎的 當選邁進。所以,依據本遊戲系統,可提供在複數遊戲裝 置進行遊玩之複數玩家可享受在複數遊戲裝置共用之抽選 裝置中進行之抽選的至今未有之遊戲性。 又,申請專利範圍第2項的發明之特徵係於申請專利 範圍第1項之遊戲系統中,具有:共通代額數資料記憶手 # 段,係記憶表示身爲在前述複數遊戲裝置中所使用之下注 對象及支付對象的代額數之量的共通代額數資料;該複數 遊戲裝置之各下注對象受理手段,係作爲前述下注受理處 理,進行減少記憶於該共通代額數資料記憶手段之共通代 額數資料之代額數量的處理;該複數遊戲裝置之各支付處 理手段,係作爲前述支付處理,進行增加記憶於該共通代 額數資料記憶手段之共通代額數資料之代額數量的處理。 一般來說,在作爲下注對象及支付對象而使用代額數 資料之下注遊戲裝置,各玩家係分別使用個別的代額數資 201031453 料而進行遊玩獨立遊戲。在本遊戲系統,作爲在複數下注 遊戲裝置進行之各獨立遊戲中下注之下注對象及被支付之 支付對象’使用共通代額數資料。藉此,在各玩家之間, 雖然個別進行遊玩相互獨立進行之獨立遊戲,但是,產生 相互協力來增加共通代額數資料之關係。所以,在各玩家 之間’構築有更穩固之協力關係,可更提升複數位玩家享 受利用抽選手段進行之抽選之上述之遊戲性。 又’申請專利範圍第3項的發明之特徵係於申請專利 範圍第1項所記載之遊戲系統中,前述複數遊戲裝置之各 下注對象受理手段,係進行受理可因應其遊戲裝置的操作 受理手段所受理之下注量操作而變更之量的下注對象之下 注受理處理者;具有:下注累積量記憶手段,係記憶前述 抽選條件計算手段計算共通抽選條件計數値時之在獨立遊 戲中被下注之下注對象的累積量;前述複數遊戲裝置之各 支付處理手段,係在藉由前述抽選手段的抽選而當選前述 所定獎時,進行支付記憶於該下注累積量記憶手段之下注 對象的累積量所因應之量的支付對象之支付處理。 一般來說,將在各遊戲裝置之獨立遊戲中下注之下注 對象的量設爲可變動,係對於可回應希望高風險高報酬之 玩家與低風險低報酬之玩家的希望爲佳。但是,無法單單 組合將下注對象之量設爲可變動的構造,與因應獨立遊戲 的進行結果而計算關於抽選手段之抽選開始條件的共通抽 選條件計數値之構造。此因在組合該等之狀況中,必須設 法因應在各獨立遊戲中被下注之下注對象之量,使藉由在 -10- 201031453 抽選手段的抽選中獲得所定獎而被支付之支付對象之量也 變化,即使變更下注對象之量,也使支付率的期待値成爲 幾近一定。因爲在因下注對象之量而支付率的期待値有較 大之差時,不需以支付率的期待値最高之量來下注下注對 象,而失去將下注對象之量設爲可變動之意義。 依據本遊戲系統,即使變更下注對象之量,也可使在 抽選手段的抽選中獲得所定獎時所支付之支付對象的支付 〇 率之期待値不會大幅變動。 再者,即使變更下注對象之量,也可將在抽選手段的 抽選中獲得所定獎時所支付之支付對象的支付率之期待値 設爲幾近一定的構造,係不限於本遊戲系統的構造。例如 ,即使是因應下注對象之量,變更達成抽選開始條件的機 率,或變更在抽選手段的抽選中當選所定獎的機率之構造 ,也可將支付率的期待値設爲幾近一定。但是,如本遊戲 系統般,如果是因應下注對象之量而使支付之支付對象之 # 量變化的構造的話,有可使玩家易於得知支付率的期待値 幾近一定等之優點。 又,申請專利範圍第4項的發明之特徵係於申請專利 範圍第1項之遊戲系統中,具有:第2抽選條件計算手段 ,係因應前述複數遊戲裝置之各遊戲進行控制手段分別控 制之各獨立遊戲的進行結果,計算與前述共通抽選條件計 數値不同之第2共通抽選條件計數値;前述抽選手段’係 藉由該抽選條件計算手段所計算之共通抽選條件計數値及 該第2抽選條件計算手段所計算之第2共通抽選條件計數 -11 - 201031453 値之任一達成所定抽選開始條件,執行用以決定是否當選 所定獎的抽選;在該共通抽選條件計數値達成所定抽選開 始條件時,進行一邊維持該第2共通抽選條件計數値,一 邊重設該共通抽選條件計數値的處理;在該第2共通抽選 條件計數値達成所定抽選開始條件時,進行一邊維持該共 通抽選條件計數値,一邊重設該第2共通抽選條件計數値 的處理。 在關於抽選開始條件之共通抽選條件計數値僅存在1 種類時,達成抽選開始條件而其共通抽選條件計數値被重 設的話’會產生到再次達成抽選開始條件爲止,從初始開 始計算其共通抽選條件計數値的必要。爲此,玩家係因爲 推測到再次達成抽選開始條件爲止,必須多次重複進行獨 立遊戲’故大多在達成抽選開始條件的時機,結束遊戲遊 玩。相對於此,於此遊戲系統中,即使關於共通抽選條件 計數値及第2共通抽選條件計數値之任一方達成所定抽選 開始條件’另一方的計數値也會被維持。藉此,可期待能 慰留在達成抽選開始條件之時機,結束遊戲遊玩之玩家。 又’申請專利範圍第5項的發明之特徵係於申請專利 範圍第1項之遊戲系統中,前述複數遊戲裝置,係具有相 互共通使用之單一顯示手段;具有:模式切換手段,係利 用任一遊戲裝置的操作受理手段受理遊戲畫面切換操作, 切換使該單一顯示手段顯示個別遊戲畫面而各遊戲進行控 制手段控制前述獨立遊戲之進行的複數遊玩模式,與使該 單一顯示手段顯示任一遊戲裝置的遊戲畫面,該任一遊戲 -12- 201031453 裝置的遊戲進行控制手段控制前述獨立遊戲的進行,其他 遊戲裝置的遊戲進行控制手段不控制前述獨立遊戲之進行 的單數遊玩模式。 於此遊戲系統中,在各玩家進行遊玩複數遊戲裝置時 ,可利用切換成複數遊玩模式,使單一顯示手段顯示個別 的遊戲畫面,讓複數人遊玩個別的獨立遊戲。另一方面’ 在1位玩家僅遊玩複數遊戲裝置中之一時,可利用切換成 φ 單數遊玩模式,使單一顯示手段僅顯示其遊戲裝置的遊戲 畫面,讓其玩家遊玩遊戲。藉此,在複數遊戲裝置中僅1 台被遊玩時,可有效活用單一顯示手段的畫面區域。 又,申請專利範圍第6項的發明之特徵係於申請專利 範圍第5項之遊戲系統中,以在前述模式切換條件所致之 切換前後,維持共通抽選條件計數値之方式構成。 依據此遊戲系統,例如,即使1位玩家以單數遊玩模 式進行遊玩的的途中,第2位玩家參加之狀況,根據可維 # 持共通抽選條件計數値,相較於在遊玩模式的切換時重設 共通抽選條件計數値之狀況,可期待促進第2位玩家的途 .中參加。 . 又例如,兩位玩加以複數遊玩模式進行遊玩的途中任 一方玩家結束遊戲遊玩而切換至單數遊玩模式之狀況,此 切換時重設共通抽選條件計數値的話,在任一方玩家途中 結束遊戲遊玩時,剩下的玩家會發生共通抽選條件計數値 被重設之損害。此係玩家猶豫進行複數遊玩模式的利用之 原因。於本遊戲系統中,如果可在此切換時維持共通抽選 -13- 201031453 條件計數値的話’則可期待促使玩家進行複數遊玩模式的 利用。 又’申請專利範圍第7項的發明之特徵係於申請專利 範圍第1項之遊戲系統中,前述抽選手段,係藉由使用抽 選用物體的物理抽選,執行前述抽選者。 於此遊戲系統中,因爲相較於電腦抽選,可利用更易 於取得玩家信賴之物理抽選來進行抽選手段的抽選,故可 提升抽選手段的抽選之信賴性。 再者’一般來說進行物理抽選的抽選手段係理想爲大 型裝置之外’依各個遊戲裝置個別設置在成本及空間上的 問題上有其難處。爲此,進行物理抽選的抽選手段係通常 大多在複數遊戲裝置中共用。所以,如本遊戲系統般,是 以複數遊戲裝置共用抽選手段的構造的話,也可發揮作爲 其抽選手段而使用進行物理抽選者時的空間效率較佳的效 果。 [發明之效果] 依據本發明,能發揮可提供在複數遊戲裝置進行遊玩 之複數玩家可享受在複數遊戲裝置共用之抽選裝置中進行 之抽選的優良效果。 【實施方式】 以下,使用圖面針對適用於身爲遊戲系統之業務用遊 戲機(遊藝場遊戲機)的代幣遊戲機之一實施形態來說明 -14- 201031453 本發明。 再者,各圖係僅爲槪略地揭示大致可理解本發明之內 容的形狀、大小及位置關係,所以’本發明係並不限定於 以各圖所例示之形狀、大小及位置關係。又,在各圖,爲 了構造之明瞭化,省略剖面之剖面線的一部分。進而,於 後述中例示之數値係僅爲本發明的適切範例,所以,本發 明係並不限定於所例示之數値者。 Φ 圖1係揭示關於本實施形態之代幣遊戲機1整體構造 的部份立體圖。 本代幣遊戲機1係以包圍作爲抽選手段之身爲物理抽 選裝置的中央抽選裝置3之方式,設置有8個遊戲站部2 。於本實施形態中,構成爲在1個遊戲站部2中,可執行 相互獨立進行之兩個獨立遊戲,可最多有16位玩家同時 進行遊玩。 圖2係揭示本代幣遊戲機1之遊戲站部2上部的立體 ❹圖。 遊戲站部2係於框體上部,設置有作爲顯示手段及操 作受理手段的觸控面板11、作爲操作受理手段的兩個開 始按鍵12及BET模式選擇按鍵13、代幣投入口 14等。 於觸控面板〗1係如圖3所示,並排顯示關於相互獨立進 行之兩個獨立遊戲的遊戲畫面,兩位玩家係藉由一邊觀看 個別遊戲畫面的顯示’一邊操作觸控面板11及各種按鍵 12、13,來進行遊玩遊戲。在本實施形態,舉出在遊戲站 部2執行之兩個獨立遊戲是吃角子老虎遊戲(集合圖案的 -15- 201031453 遊藝)之狀況加以說明,但是,在遊戲站部2執行之獨立 遊戲的種類並不限於此。再者,所謂吃角子老虎遊戲係使 複數種類記號(圖案)變動顯示,之後,使其變動顯示停 止時被停止顯示之記號,或被停止顯示之複數記號所致之 組合,對應預先訂定之獎時,則賦予玩家所定優惠之遊戲 〇 圖3係揭示顯示於遊戲站部2的觸控面板11之兩個 遊戲畫面之一例的說明圖。 於顯示於觸控面板11之兩個遊戲畫面,分別以所定 順位排列之兩種以上的複數記號各自顯示於3個記號顯示 區域 11a〜llc、lld〜Ilf。又,於觸控面板 11,除此之 外,於遊戲畫面下部,亦顯示有顯示相當於玩家從代幣投 入口 5a投入之代幣枚數之代額數的量之代額數顯示部等 之顯示遊戲所需之各種資訊的顯示部llg。在本實施形態 ,如後述般,在1個遊戲站部2進行遊玩之兩位玩家係因 爲使用相互共通的代額數來進行遊玩,顯示於顯示部llg 之代額數顯示部係僅有1個。但是,各玩家進行遊玩之吃 角子老虎遊戲本身係分別獨立進行之獨立遊戲,故顯示下 注(BET )量之下注量顯示部、顯示得獎時之支付量的代 額數獲得量顯示部等係分別設置於個別。 再者,在本實施形態,對於機械式按鍵12、13的操 作以外之操作的一部份或全部,係藉由接觸顯示於觸控面 板11之各種操作用畫像來進行,但是,設置機械式按鍵 來代替該操作用畫像亦可,相反地,利用觸控面板11的 -16- 201031453 操作用畫像,來代替機械式按鍵12、13亦可。 又,於遊戲站部2的內部,雖然未圖示,但是’亦組 入有以藉由CPU及ROM其他各種電子零件所形成之電子 電路構成之遊戲站控制裝置、用以確認接受之代幣是否是 不當代幣的檢查裝置、可收容多數枚代幣,且用以將從遊 戲站控制裝置指示之枚數的代幣,排出至外部的代幣歸還 裝置、作爲聲音輸出手段的揚聲器等。 〇 圖4係揭示控制遊戲站部2的遊戲站控制裝置20構 略構造的區塊圖。 遊戲站控制裝置20係由CPU21、輸出入埠21a、 ROM22、RAM23、亂數產生電路24、顯示控制部25、音 響控制部26、歸還控制部27等所構成。輸出入埠21a係 利用於爲了在與後述之中央控制裝置30之間進行資料通 訊。ROM22係儲存CPU21所利用之各種程式及各種資料 庫等的資料,並將該等輸入給CPU2 1。RAM23係暫時儲 © 存藉由CPU21運算之變數資料等,記憶代額數資料等之 各種變動資料。亂數產生電路24係在所定時機使亂數產 .生’並將其資料輸出至CPU21。顯示控制部25係與觸控 面板1 1 —起構成顯示手段,在CPU2 1的控制下,進行顯 示遊戲畫面等之觸控面板11的顯示控制。音響控制部26 係在CPU21的控制下,控制從揚聲器15輸出之聲音所致 之播報及表演聲音等。歸還控制部27係在CPU21的控制 下’爲了歸還代幣而控制代幣歸還裝置16。又,CPU21 係亦連接計算投入至代幣投入口之代幣枚數的未圖示之代 201031453 幣計數器及控制LED等之照明的照明控制部。 圖5係揭示關於本發明之特徵部份的遊戲站部2及中 央抽選裝置3之功能的功能區塊圖。 於本實施形態中,於1個遊戲站部2,係存在有分別 執行相互獨立進行之兩個獨立遊戲的遊戲部A與遊戲部B 。該等遊戲部A、B係具備作爲控制各獨立遊戲之進行的 遊戲進行控制手段之遊戲進行控制部101 A、101B。該等 兩個遊戲進行控制部101A、101B係使遊戲基板等的硬體 在物理上不同而構成亦可,藉由在相同硬體上獨立動作之 兩個軟體而虛擬構成亦可。或者,藉由在相同硬體上動作 之單一軟體,虛擬構成兩個遊戲進行控制部i〇ia、ioib 亦可。再者,各遊戲部A、B的構造係相同者。 各遊戲部A、B係主要分別具備作爲遊戲進行控制手 段的遊戲進行控制部1〇1Α、101Β、作爲操作受理手段的 操作受理部102A、102B、作爲下注對象受理手段的下注 受理部103 A、103B、作爲支付手段的支付處理部104 A、 104B。又,作爲表示在各遊戲部A、B作爲下注對象及支 付對象而使用之代額數之量的代額數資料之共通代額數資 料記憶手段的共通代額數資料記憶部105,與作爲用以顯 示遊戲畫面之顯示手段的共通顯示部106,係爲在兩個遊 戲部A、B共用之構造。201031453 VI. Description of the Invention: [Technical Field of the Invention] The present invention relates to a game system having a plurality of game installations that respectively perform independent games independently of each other. [Prior Art] As such a game system, for example, a game system for a business composed of a plurality of game players (game devices) installed in a game facility such as a game center or a casino is known. And a large-sized game machine for a business in which a plurality of game stations (game devices) can play at the same time (for example, Patent Document 1). The game device used in the game system 3 has a game that is repeated to accept tokens, coins, or money (bets) from the player as a condition, and the payment is quantified in response to the game result. A game device (hereinafter referred to as a bet game device) of a game of chips or money (payment object) to the player. • In such a game system, it is known to use a lottery device shared among a plurality of game devices. For example, in a game system that uses a lottery lottery device as its drawing device, the number of the parts corresponding to the number of tokens (bets) to be received by the player from the player is accumulated and added. This is used as the payment amount data to maintain the payment amount memory means of the lottery lottery device. Then, each of the game devices reaches a predetermined lottery start condition, and the lottery lottery device performs lottery to determine whether the game device or the player playing the game device is selected as a lottery prize or is not elected (not selected). When the lottery prize is selected in the lottery, the token corresponding to at least one of the amount of the above-mentioned payment amount data is paid to the player who has reached the game device of the predetermined lottery start condition. 'Let the payout amount of information back to the initial 値. Further, Patent Document 2 discloses a slot machine game in which a plurality of reels (pattern display portions) each having a plurality of patterns are stopped, and a pattern of a predetermined prize is placed on the winning line. Here, in the slot machine game, in the repeated slot game, every time the stocking mark (specific pattern) for the reserve prize is prepared on the winning line, the counter is counted and added. 1. Light up the number of lights in response to their count. Here, in the slot machine, when the aforementioned count becomes the same number as the number of lights and all the lights are lit, the game moves to a special game mode in which the player can obtain more tokens than in the normal game mode. Therefore, the player wants to transfer to a special game mode that is more advantageous than the normal game mode, and expects all the lights to be played and played. Moreover, in such a configuration, even if the player who wants to suspend the play is allowed to shift to the special game mode if there are 1 or 2 lights on again, the player is presumed to have to make a little more. You can play in the special game mode, and there is a comforting player who wants to stop playing. [Problems to be Solved by the Invention] In a game system using a drawing device shared by a plurality of game devices, the game system described in Patent Document 1 has an independent game that is repeated in each game device. As a result, when a specific condition for obtaining a specific prize or the like is reached, the lottery start condition is reached as the game device, and the device is selected by the device selected -6-201031453. Usually, whether or not the starting condition for the lottery draw is reached is determined based on the result of the execution of one independent game. In this kind of game system, most players can't speculate on how long it will take to continue playing to get the starting conditions for the lottery. Therefore, the Slots game machine described in the above-mentioned Patent Document 2 does not have the effect of comforting the player who wants to suspend the play, and considers this as the extraction start condition of the lottery device shared by the plurality of game devices, and the aforementioned The special game mode of the slot machine game device described in Patent Document 2 has the same transition condition, and the condition that the count is increased in accordance with the result of the game played repeatedly in each game device, and the predetermined condition is reached. At this time, it is easy for the player to speculate on how long it takes to continue playing to reach the starting condition of the lottery. Therefore, even if it is a player who wants to suspend the play, it is presumed that the game can be expected to continue playing as long as the start condition of the lottery is reached with a little play. φ However, in the previous game system of the game device shared by the plurality of game devices, it is determined for each game device whether or not the lottery start condition is reached, and the prize for the lottery selected by the lottery device is only for the start condition of the lottery. The game device pays for the player who plays the game. For this reason, the lottery of the drawing device is the individual player of each player who plays in each game device. The present invention has been made in view of the above problems, and an object of the present invention is to provide a new game game 201031453 system which can provide a game in which a plurality of players who play in a plurality of game devices can enjoy the lottery selected by a plurality of game devices shared by a plurality of game devices. [PRIOR ART DOCUMENT] [Patent Document 1] JP-A-2007-215650 [Patent Document 2] JP-A-2005-472 [Means for Solving the Problem] In order to achieve the above object, the application is made. The invention of the first aspect of the invention is a game system comprising a plurality of game devices, and the plurality of game devices each having an operation accepting means for accepting a game operation of the player; and the betting object accepting means for accepting the bet object In the game execution control means, the program is executed by executing the predetermined game, and the game operation accepted by the operation accepting means is controlled, and the betting acceptance processing by the betting target receiving means is controlled to be repeated as the game start condition. And the payment processing means, based on the result of the game controlled by the game control means, and the payment object for the amount of the bet object to be accepted by the betting target receiving means is paid to Player's payment processing; each game of the plurality of game devices is controlled by means of mutual control The control of the independent game of the line; the feature is: having: a calculation method of the lottery condition, calculating the common lottery condition count 値; and selecting the lottery according to the results of the independent games controlled by the respective game control means of the plurality of game devices Means, by counting the common drawing condition, achieving a predetermined drawing start condition 'executing a lottery for determining whether to win the selected -8-201031453 prize; each payment processing means of the plurality of game devices is by the drawing means When the lottery is selected and the prize is selected, the payment processing of the payment target quantified is performed. In this game system, a common lottery condition count 关 regarding the lottery start condition is calculated in response to the result of the progress of each of the independent games independently performed in the so-called game device of the bet game device. Then, the lottery selection condition is executed to perform the lottery selection, and when the selected prize is selected, the quantified payment object is paid to each player who plays the game in the plural game device. With such a configuration, each player who plays the game in the plural game device advances toward the election of the prize by aiming at mutual cooperation to achieve the selection start condition. Therefore, according to the game system, it is possible to provide a gameplay in which a plurality of players who play in a plurality of game devices can enjoy the lottery selected in the lottery device shared by the plurality of game devices. Further, the invention of claim 2 is characterized in that the game system of claim 1 has a common credit number data memory hand segment, and the memory indicates that it is used in the plurality of game devices. The common credit amount data of the amount of the puncturing target and the amount of the payment target; the puncturing target receiving means of the plural game device is used as the betting acceptance processing to reduce the common memory of the common credit amount data storage means The processing of the amount of the amount of the quota data; the processing means of the plurality of game devices is a process of increasing the amount of the amount of the common amount of the common credit data stored in the common credit data storage means as the payment processing. In general, the game device is used as a bet object and a payment target, and each player uses an individual amount of money 201031453 to play an independent game. In the game system, the common object number is used as a bet object and a paid object to be paid in each of the independent games by the plurality of betting game devices. In this way, between the players, although the individual games are independently played independently of each other, there is a mutual effort to increase the relationship between the common credit data. Therefore, constructing a more stable synergy between the players can further enhance the above-mentioned gameplay of the multiple players who are selected by the lottery. In the game system according to the first aspect of the invention, in the game system according to the first aspect of the invention, the betting target receiving means of the plurality of game devices is accepted in accordance with the operation of the game device. The bet subject of the puncturing operation and the amount of the puncturing operation received by the means; the punctual accumulation amount memory means for storing the common drawing condition calculation means for calculating the common drawing condition count 値 in the independent game The cumulative amount of the object to be betted by the bet; the payment processing means of the plurality of game devices is to pay the memory in the bet accumulation amount memory means when the predetermined prize is selected by the lottery of the drawing means The payment processing of the payment object in accordance with the amount of the accumulated amount of the bet object. In general, it is preferable to set the amount of the bet in the independent game of each game device to be variable, which is preferable to the player who can respond to a player who desires high risk and high pay and a player with low risk and low pay. However, it is not possible to combine the structure in which the amount of the bet object is changed, and the structure of the common lottery condition count for the lottery start condition of the drawing means in accordance with the result of the independent game. In the case of combining the above, it is necessary to try to pay the object to be paid by the lottery in the drawing of the -10-201031453 drawing means in response to the amount of the bet placed in each independent game. The amount is also changed, and even if the amount of the bet is changed, the expectation of the payout rate becomes almost constant. Since there is a large difference in the expectation of the payout rate due to the amount of the bet object, it is not necessary to bet the bet object with the highest expected amount of the payout rate, and the amount of the bet object is lost. The meaning of change. According to the game system, even if the amount of the bet is changed, the expectation of the payment rate of the payment target paid at the time of obtaining the prize by the drawing means can not be greatly changed. In addition, even if the amount of the bet is changed, the expectation of the payment rate of the payment target paid at the time of obtaining the prize by the drawing means can be set to a nearly constant structure, and is not limited to the game system. structure. For example, the expectation of the payout rate can be set to be nearly constant, even if the probability of reaching the lottery start condition is changed in accordance with the amount of the bet object, or the structure of the probability of winning the lottery selected by the lottery means is changed. However, as in the case of the game system, if the amount of the object to be paid is changed in accordance with the amount of the object to be plucked, there is an advantage that the player can easily know the expectation of the payout rate. Further, the invention of claim 4 is characterized in that, in the game system of the first application of the patent application, the second drawing condition calculation means is controlled by each of the game control means of the plurality of game devices. As a result of the independent game, a second common drawing condition count 値 different from the aforementioned common drawing condition count 计算 is calculated; the drawing means ' is a common drawing condition count 値 calculated by the drawing condition calculating means and the second drawing condition The second common lottery condition count calculated by the calculation means -11 - 201031453 値 达成 达成 达成 达成 达成 达成 达成 达成 达成 达成 , , 达成 达成 达成 达成 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 The process of resetting the common lottery condition count 値 while maintaining the second common lottery condition count ;, and maintaining the common lottery condition count 値 when the second common lottery condition count 値 reaches the predetermined lottery start condition The process of resetting the second common lottery condition count 値 is performed. When there is only one type of the common lottery condition count for the lottery start condition, if the lottery start condition is reached and the common lottery condition count 値 is reset, it will be generated until the lottery start condition is reached again, and the common lottery is calculated from the initial start. Conditional counts are necessary. For this reason, the player has to repeat the separate game a plurality of times because it is presumed that the lottery start condition is reached again. Therefore, the game game is ended when the lottery start condition is reached. On the other hand, in this game system, even if one of the common lottery condition count 値 and the second common lottery condition count 値 reaches the predetermined lottery start condition ’, the other count 値 is maintained. In this way, it is expected that the player who can end the game play at the timing of reaching the start of the lottery can be comforted. Further, the invention of claim 5 is characterized in that in the game system of claim 1, the plurality of game devices have a single display means for mutual use; and the mode switching means is used The operation accepting means of the game device receives the game screen switching operation, switches the plural play mode in which the single display means displays the individual game screen, and the game progress control means controls the progress of the independent game, and displays the game device by the single display means. The game screen, the game control means of the device -12-201031453 controls the progress of the independent game, and the game control means of the other game device does not control the singular play mode of the independent game. In this game system, when each player plays a plurality of game devices, it is possible to switch to a plurality of play modes, and a single display means displays individual game screens, allowing a plurality of people to play individual independent games. On the other hand, when one player only plays one of the plurality of game devices, it is possible to switch to the φ singular play mode, so that the single display means displays only the game screen of the game device, and lets the player play the game. Thereby, when only one of the plurality of game devices is played, the screen area of the single display means can be effectively utilized. Further, the invention of claim 6 is characterized in that in the game system of the fifth aspect of the patent application, the common drawing condition count 値 is maintained before and after the switching due to the mode switching condition. According to the game system, for example, even if one player is playing in the singular play mode, the situation in which the second player participates is counted according to the common drawing condition of the visceral #, compared to when the play mode is switched. It is expected to promote the second player's way to participate in the situation of the common lottery condition count. For example, when two players play the game in the plural play mode to end the game play and switch to the singular play mode, the common draw condition count 値 is reset at the time of switching, and the game play is ended on the way of any player. The remaining players will have a common lottery condition count and be reset. This is why the player hesitates to use the plural play mode. In this game system, if the common lottery -13 - 201031453 condition count 値 can be maintained during this switching, then the player can be expected to use the plural play mode. Further, the invention of claim 7 is in the game system of claim 1, wherein the drawing means performs the aforementioned lottery by physical drawing using the selected object. In this game system, since the physical selection of the player's reliance is more convenient for the selection of the selection means, the reliability of the selection of the selection means can be improved. Furthermore, in general, the selection means for performing physical drawing is preferably a large device. The difficulty in setting the cost and space of each game device individually is difficult. For this reason, the selection means for performing physical decimation is generally shared among a plurality of game devices. Therefore, as in the case of the game system, in the case where the plurality of game devices share the selection means, the space efficiency when the physical selection is used as the drawing means can be exhibited. [Effects of the Invention] According to the present invention, it is possible to provide an excellent effect that a plurality of players who can provide play in a plurality of game devices can enjoy the lottery performed by the lottery device shared by the plurality of game devices. [Embodiment] Hereinafter, the present invention will be described with reference to an embodiment of a token game machine applied to a business game machine (game field game machine) which is a game system. Furthermore, the drawings are merely illustrative of the shape, size, and positional relationship of the present invention, and the present invention is not limited to the shapes, sizes, and positional relationships illustrated in the drawings. Further, in each of the drawings, a part of the hatching of the cross section is omitted in order to clarify the structure. Further, the numerical examples exemplified in the following description are merely examples of the present invention, and thus the present invention is not limited to the illustrated examples. Φ Fig. 1 is a partial perspective view showing the overall structure of the token game machine 1 of the present embodiment. The token game machine 1 is provided with eight game station units 2 so as to surround the center lottery device 3 which is a physical drawing device as a drawing means. In the present embodiment, in one game station unit 2, two independent games that are independent of each other can be executed, and up to 16 players can play at the same time. Fig. 2 is a perspective view showing the upper portion of the station portion 2 of the token game machine 1. The game station unit 2 is attached to the upper portion of the casing, and includes a touch panel 11 as a display means and an operation accepting means, two start buttons 12 as an operation accepting means, a BET mode selection button 13, a token input port 14, and the like. In the touch panel, as shown in FIG. 3, the game screens of two independent games independently of each other are displayed side by side, and the two players operate the touch panel 11 and various kinds while watching the display of the individual game screens. Buttons 12 and 13 are used to play the game. In the present embodiment, the case where the two independent games executed in the game station unit 2 are the slot games (the -15-201031453 game of the collection pattern) will be described. However, the independent game executed in the station unit 2 is described. The category is not limited to this. In addition, the slot machine game displays a plurality of types of symbols (patterns), and then displays the symbols that are stopped when the display is stopped, or the combination of the plural marks that are stopped, corresponding to the predetermined prize. In the case of the game, the player is given a discount. FIG. 3 is an explanatory view showing an example of two game screens displayed on the touch panel 11 of the station portion 2. Two or more complex symbols respectively arranged in a predetermined order are displayed on the three symbol display areas 11a to 11c, 11d to 11f, respectively, on the two game screens displayed on the touch panel 11. In addition, in the lower part of the game screen, a display of a token display unit or the like that displays the amount of the token amount corresponding to the number of tokens inserted by the player from the token insertion slot 5a is displayed on the lower portion of the game screen. A display portion 11g of various information required for the game. In the present embodiment, as shown in the following, the two players who play in one game station unit 2 play only by using the number of tokens common to each other, and only one of the number of token display units displayed on the display unit 11g. However, the slot machine game that each player plays is an independent game that is independently performed. Therefore, the bet amount display unit under the bet (BET) amount and the amount of the amount of the payout amount displayed when the prize is displayed are displayed. They are set individually. Further, in the present embodiment, part or all of the operations other than the operation of the mechanical buttons 12 and 13 are performed by contacting various operation images displayed on the touch panel 11, but mechanical means are provided. Instead of the mechanical buttons 12 and 13, the keys may be replaced by the buttons for the operation of the touch panel 11 instead of the operation images. Further, although not shown in the game station unit 2, a game station control device including an electronic circuit formed by various CPUs and other electronic components of the ROM is incorporated into the game station unit 2 to confirm the acceptance of the token. Whether it is an inspection apparatus for non-contemporary coins, a token for accommodating a large number of tokens, and for discharging the tokens instructed from the station control device to an external token returning device, a speaker as a sound output means, and the like. 4 is a block diagram showing a configuration of the game station control device 20 that controls the station portion 2. The station control device 20 is composed of a CPU 21, an input/output port 21a, a ROM 22, a RAM 23, a random number generating circuit 24, a display control unit 25, a sound control unit 26, a return control unit 27, and the like. The input/output port 21a is used for data communication with a central control device 30 to be described later. The ROM 22 stores data of various programs and various databases used by the CPU 21, and inputs the data to the CPU 2 1. The RAM 23 is temporarily stored. The variable data calculated by the CPU 21 and the like are stored, and various fluctuation data such as the amount of the data are memorized. The random number generating circuit 24 causes the random number to generate a random number and outputs the data to the CPU 21. The display control unit 25 constitutes a display means together with the touch panel 1 1 and performs display control of the touch panel 11 such as a game screen under the control of the CPU 2 1 . The audio control unit 26 controls the broadcast, the performance sound, and the like due to the sound output from the speaker 15 under the control of the CPU 21. The return control unit 27 controls the token returning device 16 in order to return the token under the control of the CPU 21. Further, the CPU 21 is also connected to an unillustrated generation of the 201031453 coin counter and the illumination control unit for controlling the illumination of the LED, etc., which are input to the token input port. Fig. 5 is a functional block diagram showing the functions of the station portion 2 and the central drawing device 3 which are characteristic portions of the present invention. In the present embodiment, in one game station unit 2, a game unit A and a game unit B that respectively perform two independent games that are independent of each other are present. The game units A and B are provided with game progress control units 101 A and 101B as game control means for controlling the progress of each of the independent games. The two game progress control units 101A and 101B may be configured such that the hardware of the game board or the like is physically different, and may be virtually configured by two softwares that operate independently on the same hardware. Alternatively, the control unit i〇ia, ioib may be virtualized to form two games by a single software operating on the same hardware. Furthermore, the structures of the respective game units A and B are the same. Each of the game units A and B mainly includes a game progress control unit 1〇1Α, 101Β as a game progress control means, operation accepting units 102A and 102B as operation accepting means, and a bet accepting unit 103 as a bet target receiving means. A, 103B, and payment processing units 104 A and 104B as payment means. In addition, the common credit number data storage unit 105 which is a common credit number data storage means for indicating the amount of the amount of the credits used in each of the game units A and B as the target of the bet and the object of the payment, is displayed as The common display unit 106 of the display means of the game screen is configured to be shared by the two game units A and B.

遊戲進行控制部101A、101B係藉由CPU21、ROM22 、RAM23、亂數產生電路24等所構成,以藉由CPU21執 行ROM2 2內的遊戲程式,因應各操作受理部102A、102B 201031453 所受理之遊戲操作,變更依據執行中之遊戲程式的遊戲之 進行狀況之方式,分別獨立進行遊戲進行控制。又,遊戲 進行控制部101A、101B也進行使共通顯示部1〇6的觸控 面板11顯示因應個別遊戲進行狀況之遊戲畫面,使表演 音效等之聲音從揚聲器15輸出的控制。 本實施形態的遊戲進行控制部1 0 1 A、1 0 1 B分別進行 控制之獨立遊戲係吃角子老虎遊戲。具體來說,在操作受 φ 理部 l〇2A、102B受理下注操作時,利用下注受理部 103A、103B將因應其下注操作之下注量從記憶於共通代 額數資料記憶部105之共通代額數資料所示之代額數量減 去,而開始吃角子老虎遊戲。然後,進行包含決定因應吃 角子老虎遊戲的結果而支付代額數之控制的吃角子老虎遊 戲之進行控制。又,本實施形態之遊戲進行控制部101A 、101B係以因應遊戲進行,使第1抽選條件計算部1〇8 及第2抽選條件計算部110,依序1個個記錄身爲共通抽 〇 選條件計數値之複數(在本實施形態係5個)共通抽選條 件旗標之方式控制遊戲進行。 再者,在本實施形態,採用藉由依序記錄5個抽選條 件旗標而計算共通抽選條件計數値的構造,但是,設爲單 存累計1個計數値資料之構造亦可。但是,如本實施形態 ,採用依序記錄5個抽選條件旗標的構造的話,可使其旗 標排列或組合包含於後述之第1中央抽選的開始條件。例 如,於因應遊戲進行結果而隨機記錄5個抽選條件旗標的 構造中,可將鄰接之3個旗標被記錄之條件,設爲第1中 -19- 201031453 央抽選的開始條件。 操作受理部102A、102B係藉由觸控面板11、兩個開 始按鍵12、下注按鍵選擇按鍵13等所構成’在藉由各玩 家進行操作時,其操作訊號會被送至遊戲站控制裝置20 的 CPU21 。 下注受理部 1〇3Α、103Β係藉由 CPU21、R〇M22、The game progress control units 101A and 101B are configured by the CPU 21, the ROM 22, the RAM 23, the random number generation circuit 24, and the like, and the game program in the ROM 2 2 is executed by the CPU 21, and the game accepted by each operation reception unit 102A, 102B 201031453 is accepted. The operation and the change are independently controlled according to the manner in which the game of the game program in execution is performed. Further, the game progress control units 101A and 101B also perform control for causing the touch panel 11 of the common display unit 1 to display a game screen in response to the progress of the individual game, and outputting sounds such as performance sounds from the speaker 15. The game progress control unit 1 0 1 A, 1 0 1 B of the present embodiment controls the independent game system slot game. Specifically, when the operation is subjected to the bet operation, the bet reception units 103A and 103B use the bet amount in response to the bet operation to be stored in the common denominator data storage unit 105. The amount of the amount shown in the common denomination data is subtracted, and the Slots game begins. Then, the control of the slot machine game including the control of the amount of the payout is determined in response to the result of the game of the slot machine. In addition, the game progress control units 101A and 101B of the present embodiment perform the game selection, and the first lottery condition calculation unit 1〇8 and the second lottery condition calculation unit 110 sequentially select one record as a common selection. The game of the condition count 値 (5 in the present embodiment) is controlled by the common drawing condition flag. Further, in the present embodiment, the configuration in which the common lottery condition count 値 is calculated by sequentially recording the five lottery flag flags is used. However, the configuration may be such that one count of one count data is accumulated. However, in the present embodiment, when the structure of the five lottery condition flags is recorded in order, the flag arrangement or combination can be included in the start condition of the first center lottery described later. For example, in the structure in which five selection condition flags are randomly recorded in response to the result of the game, the conditions in which the three adjacent flags are recorded can be set as the start condition of the first middle -19-201031453. The operation accepting units 102A and 102B are configured by the touch panel 11, the two start buttons 12, the bet button selection button 13 and the like. When operating by each player, the operation signals are sent to the station control device. 20 CPU21. The bet reception unit 1〇3Α, 103Β is powered by CPU21, R〇M22,

RAM23等所構成,進行在對應之操作受理部102A、102B 受理下注操作(下注量操作)時,將因應其下注操作之下 _ 注量從記憶於共通代額數資料記憶部1 〇5之共通代額數資 料所示之代額數量減去的下注受理處理。 支付處理部 104A、104B係藉由 CPU21、ROM22、 ' RAM23等所構成,進行遵從對應之遊戲進行控制部101 A 、1 〇 1 B所控制之遊戲進行結果,將因應對應之下注受理 部103A、103B所受理之代額數之量的代額數加算至記憶 於共通代額數資料記憶部105之共通代額數資料所示之代 額數量的支付處理。 © 共通代額數資料記憶部105係藉由RAM23等所構成 ,於RAM2 3的共通代額數記憶區域內,記憶表示藉由在 各遊戲部A、B進行遊玩之玩家所共通使用之代額數之量 的代額數資料。 共通顯示部106係藉由顯示控制部25及觸控面板11 等所構成,顯示藉由各遊戲進行控制部1 0 1 A、1 0 1 B分別 控制之各獨立遊戲的進行所因應之兩個遊戲畫面。此兩個 遊戲畫面係將觸控面板11上的畫面區域分割爲左右,並 -20- 201031453 顯示於個別畫面區域。又,在藉由後述之模式切換部107 ,切換成單人遊玩模式時,如圖6所示,僅顯示藉由任一 方的遊戲進行控制部101A、101B所控制之獨立遊戲的進 行所因應之1個遊戲畫面。此時,此遊戲畫面係顯示於觸 控面板11上的畫面區域整體。 又,本實施形態的遊戲站部2係具備作爲模式切換條 件的模式切換部1 07、作爲抽選條件計算手段的第1抽選 ❹ 條件計算部1 08、作爲下注累積量記憶手段的第1下注累 積量記憶部1 09、作爲第2抽選條件計算手段的第2抽選 條件計算部110、作爲第2下注累積量記憶手段的第2下 注累積量記憶部111。該等係爲兩個遊戲部A、B共用之 構造。 模式切換部 107係藉由CPU21、ROM22、RAM23等 所構成,在任一遊戲部 A、B的操作受理部102A、102B 受理所定遊戲畫面切換操作時,切換藉由使共通顯示部 Ο 1〇6顯示兩個遊戲畫面,個別的遊戲進行控制部i〇iA、 101B控制獨立遊戲的進行而兩位玩家可同時遊玩之雙人 遊玩模式,與藉由使共通顯示部106顯示1個遊戲畫面, 僅任一遊戲部A、B控制獨立遊戲的進行,僅1位玩家進 行遊玩之單人遊玩模式。如舉出具體說明例,例如,藉由 在相同硬體上動作之單一遊戲進行程式,個別的遊戲部A 、B進行獨立進行之各獨立遊戲的進行控制之狀況中,任 —操作受理部102A、102B受理所定遊戲畫面切換操作時 ,則切換該當單一遊戲進行程式的動作模式。此時,在該 -21 - 201031453 當單一遊戲進行程式的動作模式是以雙人遊玩模式動作時 ,藉由進行兩個獨立遊戲的進行控制而使共通顯示部1〇6 顯7P:兩個遊戲畫面,兩位玩家可同時進行遊玩。另一方面 ’在該當單一遊戲進行程式的動作模式是以單人遊玩模式 動作時,藉由進行1個獨立遊戲的進行控制而使共通顯示 部106顯示1個遊戲畫面,僅1位玩家可進行遊玩。 即使是雙人遊玩模式之狀態,也可僅1位玩家進行遊 玩,但是,此時,不是其玩家的遊戲畫面之另一方的遊戲 畫面會在不被使用之狀況下,佔有觸控面板11的畫面區 域。因爲觸控面板11的畫面區域有所限制,故在使用將 此被限制之畫面區域分割爲2之遊戲畫面的雙人遊玩模式 ,有遊戲畫面過窄而缺少畫像顯示所致之表演的魄力等之 問題。相對於此,利用設置上述之單人遊玩模式,將在1 人遊玩時不使用之遊戲畫面從觸控面板11的畫面區域上 排除,有效利用被顯制之畫面區域,可顯示其玩家所使用 之遊戲畫面。藉此,可進行更有魄力的表演。 第1抽選條件計算部108及第2抽選條件計算部110 係藉由 CPU21、ROM22、RAM23等所構成,因應遊戲進 行控制部101A、101B進行控制之雙方獨立遊戲的進行結 果,依序1個個記錄5個共通抽選條件旗標。亦即,第1 抽選條件計算部1 08係即使在任一獨立遊戲,只要出現用 以使第1抽選條件計算部108累計的所定遊戲進行結果, 則依序1個個記錄5個共通抽選條件旗標。第2抽選條件 計算部1 1 0也相同。再者,在本實施形態爲了便利說明, -22- 201031453 針對依序1個個記錄5個共通抽選條件旗標之範例加以說 明,但是,共通抽選條件計數値的計算方法(5個共通抽 選條件旗標的記錄方法)並不限於此,藉由1個遊戲進行 方法1次記錄複數共通抽選條件旗標亦可,依據遊戲進行 方法而消除共通抽選條件旗標亦可。 再者,此抽選條件旗標係即使在藉由上述之模式切換 部1〇7,從雙人遊玩模式切換至單人遊玩模式,或從單人 φ 遊玩模式切換至雙人遊玩模式之狀況中,也不會被重設而 維持。藉此,可期待1位玩家以單人遊玩模式進行遊玩之 途中,促使第2位玩家參加的效果。又例如,即使在兩位 玩家以雙人遊玩模式進行遊玩之途中,任一方玩家結束遊 戲遊玩而切換至單人遊玩模式之狀況中,因爲對剩下的玩 家不會產生不利,故可期待促使玩家進行雙人遊玩模式的 利用之效果。 第1下注累積量記憶部109及第2下注累積量記憶部 # 1 1 1係藉由RAM23等所構成,分別記憶在對應之抽選條 件計算部108、110記錄共通抽選條件旗標時的獨立遊戲 中被下注之代額數的累積量。但是,在本實施形態,記憶 與各共通抽選條件旗標建立關聯,表示在記錄其共通抽選 條件旗標時的獨立遊戲中被下注之代額數量的下注履歷。 即使以此種形式記憶,因爲可利用累積加算與各共通抽選 條件建立關聯之下注履歷而求出其累積量,故可說是記憶 在對應之抽選條件計算部1 0 8、1 1 0記錄共通抽選條件旗 標時的獨立遊戲中被下注之代額數的累積量者。 -23- 201031453 接著,遵從在遊戲站部2的各遊戲部A、B執行之身 爲獨立遊戲之吃角子老虎遊戲的流程,說明各部的動作。 再者,因爲在各遊戲部A、B執行之各吃角子老虎遊戲的 內容相同,故在以下的說明中,針對遊戲部A的吃角子 老虎遊戲加以說明。 隱7係揭示1次吃角子老虎遊戲之流程的流程圖。 藉由在遊戲站部2進行遊玩之兩位玩家之任一將未圖 示之代幣投入至代幣投入口 5a時,其代幣等係藉由代幣 計數器計算。然後,代幣計數器係將投入代幣資料輸出至 遊戲站控制裝置20的CPU21。接收此投入代幣資料之 CPU2 1係進行將相當於投入代幣資料之代額數量加算至共 通代額數資料記憶部105的共通代額數資料之處理。再者 ,藉由進行代額數提領處理,提領並使用預先存放於遊戲 設施之代額數時,提領出之份量的共通代額數資料被記憶 於共通代額數資料記憶部1 05。 玩家係決定所希望之得獎連線數及下注(BET)之代 額數量時,接觸顯示於觸控面板11之兩個遊戲畫面中自 己的遊戲畫面並選擇得獎連線之同時,按下模式選擇按鍵 13中任一,藉此,選擇下注模式,針對各得獎連線,決 定支付多少份量之代額數(S 1 )。此操作內容係作爲下注 操作訊號,被送至遊戲站控制裝置20的CPU21。接收下 注操作訊號之CPU21係設爲可受理來自開始按鍵12的操 作訊號之狀態。藉此,玩家所致之對於開始按鍵12的操 作成爲有效。 -24- 201031453 玩家操作開始按鍵12時(S2),該玩家進行遊玩之 遊戲部A的下注受理部103 A係進行將對於因應下注操作 訊號之代額數量,亦即,對應已選擇之下注模式的代額數 量,乘上已選擇之得獎連線數所得之代額數量份,從共通 代額數資料記憶部105的共通代額數資料減去的下注受理 處理(S3)。之後,構成遊戲進行控制部101A的CPU2 1 係作爲起始訊號產生手段而作用,產生起始訊號,並將其 φ 起始訊號送至共通顯示部106的顯示控制部25。顯示控 制部25係接受此起始訊號,進行依序切換顯示於觸控面 板11之遊戲部A的遊戲畫面之各記號顯示區域11 a〜11c 的記號之變動顯示控制(S4)。 又,構成遊戲進行控制部101A的CPU21也將產生之 起始訊號送至亂數產生電路24。接受使起始訊號之亂數 產生電路24係產生3個亂數(S5),並將該等亂數依序 送至CPU21。各亂數係分別對應顯示於觸控面板11之各 〇 記號顯示區域11a〜11c。CPU21係與亂數產生電路24 — 起作爲停止記號決定手段而作用,接收從亂數產生電路 24送來之3個亂數時,將各亂數對照儲存於ROM22之停 止位置表。此停止位置表係對於各記號顯示區域11a〜 1 1 c個別準備。然後,根據各亂數與各停止位置表,決定 各記號顯示區域1 1 a〜1 1 c之變動顯示的停止位置。所以 ,根據從亂數產生電路24送來之3個亂數,決定停止顯 示於各記號顯示區域11a〜lie之記號。 又,構成遊戲進行控制部101A的CPU21係與亂數產 -25- 201031453 生電路24 —起作爲得獎判別手段而作用,接收從亂數產 生電路24送來之3個亂數時,將由該等亂數所構成之組 合,對照儲存於ROM22之得獎決定表,也進行決定是否 已獲得既定獎的抽選處理(S6)。於本實施形態中,獎係 大致區分的話,有對於玩家,支付對應該當獎之量的代額 數之支付獎(獎金支付獎)、用以進行在後述之中央抽選 裝置3之第1中央抽選的第1累計獎及第2累計獎、用以 進行在後述之中央抽選裝置3之第2中央抽選的第2中央 抽選獎。然後,CPU21係依據亂數之組合與得獎決定表, 決定在本次遊戲中得獎之獎,或決定未獲得任一獎的落選 。再者’於ROM22係儲存有在通常遊戲時所使用之得獎 決定表’與在後述之免費遊戲時所使用之得獎決定表的至 少兩種類得獎決定表。然後,關於前者的得獎決定表,係 依可被選擇之得獎連線數,準備有個別之得獎決定表。 CPU21係以結束前述抽選處理時,在已決定之停止位 置,各記號顯示區域11a〜11c的變動顯示分別停止之方 式控制顯示控制部25 (S7)。藉此,於觸控面板11的記 號顯示區域11a〜11c,在已決定之停止位置,變動顯示 會停止,對應前述3個亂數之記號停止顯示於各記號顯示 區域11a〜11c。 於前述抽選處理中獎金支付獎的得獎已被決定時(S8 的YES,S9的YES),遊戲站控制裝置20的CPU21係在 各記號顯不區域11a〜11c的變動顯7Γ:#·止顯示之後,對 於照明控制部及音響控制部26,分別輸出所定表演訊號 -26- 201031453 。藉此,照明控制部係進行使LED等的照明以因應其表 演訊號之型式發光的控制。又,音響控制部26係進行使 因應期表演訊號之效果音從揚聲器15輸出的控制。然後 ’構成支付處理部104 A的CPU21係進行將因應得獎之獎 的代額數量份,加算至記憶於共通代額數資料記憶部i 05 之代額數資料的支付處理(S10)。 又,於前述抽選處理中第1累計獎的得獎已被決定時 0 ( si 1的YES ),遊戲站控制裝置20的CPU21係在各記 號顯示區域 Ua〜11c的變動顯示停止顯示之後,對於照 明控制部及音響控制部26,分別輸出所定表演訊號,進 行所定表演。然後,構成第1抽選條件計算部108的 CPU21係記錄記憶於RAM23之5個第1抽選條件之一( S12)。此時,CPU21係作爲記億於第1下注累積量記憶 部109之5個下注履歷中與本次記錄之第1抽選條件旗標 建立關聯之下注履歷,也記憶在本次吃角子老虎遊戲中下 • 注於獲得第1累計獎之得獎連線的代額數量。之後, CPU21係將記錄第1抽選條件旗標之要旨與其下注履歷送 至顯示控制部25,顯示控制部25係因應此,更新對應該 當第1抽選條件旗標之第1晶片畫像顯示部llh(參照圖 3)的顯示。具體來說,本次被記錄之第1抽選條件旗標 是對應從圖3所示之第1晶片畫像顯示部Hh左邊開始計 算之第3個的晶片畫像時’使本來是空白之第3個晶片畫 像區域顯示晶片畫像。此時’於被顯不之晶片畫像係顯示 對應之下注履歷所示之代額數量。亦即,下注於獲得對應 -27- 201031453 此晶片畫像之第1累計獎時的得獎連線之代額數量(下注 履歷)係顯示於其晶片畫像中。所以,例如圖3之第丨晶 片畫像顯示部llh的左邊開始第3個晶片畫像可知下注履 歷是5。 又’ CPU21係判斷記憶於RAM23之5個第1抽選條 件旗標是否已全部被記錄(S13)。於此判斷中判斷爲全 部已被記錄時’ CPU2 1係對於照明控制部及音響控制部 26’分別輸出所定表演訊號,進行所定表演。又,構成第 1抽選條件計算部108的CPU21係將記憶於RAM23之5 個第1抽選條件旗標之一部份或全部加以重設之後(在本 實施形態終將所有第1抽選條件旗標加以重設),並將其 要旨送至顯示控制部25,顯示控制部25係因應此,削除 全部對應第1晶片畫像顯示部llh之第1抽選條件旗標的 5個晶片畫像,並以將該等晶片畫像區域設爲空白之方式 更新顯示。然後,CPU21係從輸出入埠21a將第1中央抽 選開始要求發送至中央控制裝置(S14)。藉此,於中央 抽選裝置3中執行後述之第1中央抽選。 又,於前述抽選處理中第2累計獎的得獎已被決定時 (S1 5的YES ),遊戲站控制裝置20的CPU21係在各記 號顯不區域11a〜11c的變動顯不停止顯不之後,對於照 明控制部及音響控制部26,分別輸出所定表演訊號,進 行所定表演。然後,構成第2抽選條件計算部110的 CPU21係記錄記憶於RAM23之5個第2抽選條件之一( S16)。此時,CPU21係作爲記憶於第2下注累積量記憶 201031453 部111之5個下注履歷中與本次記錄之第2抽選條件旗標 建立關聯之下注履歷,也記憶在本次吃角子老虎遊戲中下 注於獲得第2累計獎之得獎連線的代額數量。之後, CPU21係將記錄第2抽選條件旗標之要旨與其下注履歷送 至顯示控制部25,顯示控制部25係因應此,更新對應該 當第2抽選條件旗標之第2晶片畫像顯示部1 1 i (參照圖 3)的顯示。具體來說,本次被記錄'之第2抽選條件旗標 φ 是對應從圖3所示之第2晶片畫像顯示部1 1 i右邊開始計 算之第2個的晶片畫像時,使本來是空白之第2個晶片畫 像區域顯示晶片畫像。此時,於被顯示之晶片畫像係顯示 對應之下注履歷所示之代額數量。亦即,下注於獲得對應 此晶片畫像之第2累計獎時的得獎連線之代額數量(下注 履歷)係顯示於其晶片畫像中。所以,例如圖3之第2晶 片畫像顯示部lli的右邊開始第2個晶片畫像可知下注履 歷是2。 〇 又,CPU21係判斷記憶於RAM23之5個第2抽選條 件旗標是否已全部被記錄(S17)。於此判斷中判斷爲全 部已被記錄時,CPU2 1係對於照明控制部及音響控制部 26,分別輸出所定表演訊號,進行所定表演。又,構成第 2抽選條件計算部1 10的CPU21係將記憶於RAM23之5 個第2抽選條件旗標之一部份或全部加以重設之後(在本 實施形態終將所有第2抽選條件旗標加以重設),並將其 要旨送至顯示控制部25,顯示控制部25係因應此,削除 全部對應第2晶片畫像顯示部lli之第2抽選條件旗標的 -29- 201031453 5個晶片畫像,並以將該等晶片畫像區域設爲空白之方式 更新顯示。然後,CPU21係從輸出入埠21a將第1中央抽 選開始要求發送至中央控制裝置(S18)。藉此,於中央 抽選裝置3中執行後述之第1中央抽選。 於本實施形態中,如此,因爲存在兩種類成爲第1中 央抽選之開始條件的旗標之種類,故例如第1抽選條件旗 標全部被記錄而進行第1中央抽選之後,其第1抽選條件 旗標係被重設,但是,第2抽選條件旗標係不被重設而維 持原來狀態。成爲第1中央抽選之開始條件的旗標之種類 僅存在1種類的話,在進行第1中央抽選之後,其旗標會 被重設,故根據接著對於爲了進行第1中央抽選,必須從 初始貯存旗標,故在進行第1中央抽選之時機,玩家易於 結束遊玩。但是,依據本實施形態,在進行第1中央抽選 之後,一方的旗標也不被重設而保持爲原來狀態,故可慰 留玩家。 又,於前述抽選處理中第2中央抽選獎的得獎已被決 定時(S19的YES),遊戲站控制裝置20的CPU21係在 各記號顯示區域Ua〜11c的變動顯示停止顯示之後,對 於照明控制部及音響控制部26,分別輸出所定表演訊號 ,進行所定表演。然後,CPU21係從輸出入埠21a將第2 中央抽選開始要求發送至中央控制裝置(S20)。藉此, 於中央抽選裝置3中執行後述之第2中央抽選。 接著’針對中央抽選裝置3的構造加以說明。 圖8係中央抽選裝置3的立體圖。 -30- 201031453 圖9係從與圖8不同之角度觀看中央抽選裝置3時的 立體圖。 本實施形態的中央抽選裝置3係主要由身爲第1抽選 機構的垂直環抽選器4〇、身爲第2抽選機構的傾斜環抽 選器50、從垂直方向下側支持該等抽選器40、50的裝置 支持台60、兩個顯示器裝置71、72、將作爲抽選用滾動 體的抽選球73投入至各抽選器40、50,且從各抽選器40 ❹ 、50 回收的球搬送裝置80所構成。第1顯示器裝置71 係以玩家可經由垂直環抽選器40的中空區域目視確認之 方式配置,第2顯示器裝置72係其一部份配置於傾斜環 抽選器50的中空區域內。 於裝置支持台60的上部係設置有載置垂直環抽選器 40、傾斜環抽選器50、兩個顯示器裝置71、72、球搬送 裝置80等的旋轉台盤64。此旋轉台盤64係可藉由未圖 示之台盤驅動裝置,以平行於垂直方向之旋轉軸爲中心旋 # 轉。藉此,可使垂直環抽選器40及傾斜環抽選器50對於 各遊戲站部2以正面相對。 垂直環抽選器40係如圖8所示,具有以使中空區域 .之一部份露出於外部之狀態下包圍該中空區域之方式構成 之甜甜圈狀的本體構造部份,其旋轉軸以對於水平方向成 爲平行之方式配置。於垂直環抽選器40的內周面,具有 僅可收容抽選球73約1個份的內部空間之抽選用凹袋41 係涵蓋其圓周方向,形成複數個。在本實施形態,於垂直 環抽選器40的內周面,10個抽選用凹袋41以均等間隔 -31 - 201031453 設置。垂直環抽選器40係於骨架機材42的環內周面側, 安裝有成爲各抽選用凹袋41之入口的開口被形成之內周 面構件43。又’於骨架機材42的環外周面側,對向配置 有固定於裝置支持台60之外周面構件44。垂直環抽選器 40的骨架機材42及內周面構件43係藉由設置於裝置支 持台60之驅動裝置61,往圖8中逆時鐘方向旋轉驅動。 藉此,垂直環抽選器40的抽選用凹袋41係旋繞移動。然 後,抽選球73進入垂直環抽選器40之任一抽選用凹袋 41時,抽選球73係在被收容於抽選用凹袋41之狀態下 ,與抽選用凹袋41—起移動。 以垂直環抽選器40進行物理抽選時,抽選球73係從 球投入口 8 6a,投入至垂直環抽選器40的內周面上。於 本實施形態中,垂直環抽選器40的內周面係於旋轉軸方 向可大致分爲兩個區域。亦即,有設置抽選用凹袋41之 凹袋區域(圖8中前方側的區域),與未設置抽選用凹袋 41之非凹袋區域(圖8中後方側的區域)。凹袋區域與 非凹袋區域係藉由涵蓋全周而斷續地配置之複數突起壁 43a分割。形成於各突起壁43a之間的間隙係具有可通過 抽選球73約1個份的寬度。 抽選球73係從球投入口 86a,投入至垂直環抽選器 40的內周面之非凹袋區域上。非凹袋區域係以於垂直環 抽選器40的下方位置中朝向凹袋區域傾斜之方式形成。 藉此,非凹袋區域上的抽選球73係接受因爲重力朝向凹 袋區域移動之應力。投入之後的抽選球73因爲對於複數 -32- 201031453 突起壁43a的相對移動速度較快,故在被突起壁43a規制 ,無法通過突起壁43 a之間的間隙之狀態下,沿著垂直環 抽選器40的圓周方向,如鐘擺般往返移動於非凹袋區域 上。之後,抽選球73的動態逐漸減弱,對於複數突起壁 43a的相對移動速度變慢時,抽選球73係成爲可藉由非 凹袋區域的傾斜,通過突起壁43a之間,移動至凹袋區域 側。於凹袋區域上,設置有用以妨礙抽選球73進入至抽 φ 選用凹袋41的複數突起部43b。往凹袋區域側移動之抽 選球73係一邊被複數突起部43b彈開,一邊徘徊於凹袋 區域上,最後進入任一抽選用凹袋41。 於本實施形態中,凹袋區域之各抽選用凹袋41的周 圍部份成爲朝向各抽選用凹袋41傾斜的傾斜面。藉此, 因爲滾動於凹袋區域上之抽選球73易於進入抽選用凹袋 41,故可謀求垂直環抽選器40所致之物理抽選時間(從 抽選球被投入到進入抽選用凹袋爲止的時間)的縮短化之 ❿ 同時,易於進行調整垂直環抽選器40的旋轉速度所致之 物理抽選時間的控制。 在垂直環抽選器40的下部進入抽選用凹袋41之抽選 球73,係藉由旋轉驅動,伴隨抽選用凹袋41的旋繞移動 ,被搬送至垂直環抽選器40的上方。在垂直環抽選器40 的上方,因爲設置抽選用凹袋41之內周面朝向垂直方向 下方,故在此狀態下,因爲本身重量,抽選球73會從抽 選用凹袋41掉落。在本實施形態,如圖8所示,爲了防 止此掉落,以於垂直環抽選器40的上方部份中與內週面 -33- 201031453 對向之方式,設置有作爲支持構件之掉落防止軌道47a' 4 7b (參照圖13)。藉此,被搬送至垂直環抽選器4〇的 上方之抽選球73,係成爲可在被掉落防止軌道47a、47b 支持之狀態下,藉由狀態,沿著垂直環抽選器4〇旋繞移 動之構造。如詳細說明,藉由抽選用凹袋之開口的搬送方 向後方緣部作爲推頂構件而作用,推頂抽選球73的搬送 方向後方,藉由作爲規制構件而作用之其開口的搬送方向 兩側方緣部,一邊規制往對於搬送方向直交之方向(橫方 向)的抽選球73之移動,一邊使抽選球73在掉落防止軌 道47a、47b上一邊滾動或滑動而一邊搬送。 另一方面,傾斜環抽選器50的構造係在其旋轉軸對 於垂直方向跟對於水平方向都傾斜之觀點及抽選用凹袋 51的入口開口於外周面側之觀點上,與上述之垂直環抽 選器4〇不同,但是,如圖8及圖9所示,具有在使中空 區域之一部份露出於外部之狀態下,以包圍其中空區域之 方式構成之甜甜圈狀的本體構造部份之觀點上,是與垂直 環抽選器40相同構造。如詳細說明,於傾斜環抽選器50 的外周面,具有僅可收容抽選球73約1個份的內部空間 之抽選用凹袋51係涵蓋其圓周方向,形成複數個。在本 實施形態,於傾斜環抽選器50的外周面,20個抽選用凹 袋51以均等間隔設置。傾斜環抽選器50係於固定於裝置 支持台00之基台54上,設置有用以相互隔開各抽選用凹 袋51的間隔構件52。傾斜環抽選器50的間隔構件52係 藉由設置於裝置支持台60之未圖示的驅動裝置,往圖中 -34- 201031453 逆時鐘方向旋轉驅動於基台54上。藉此,傾斜環抽選器 50的抽選用凹袋51係旋繞移動。 抽選球73係如圖9所示,在球投入待機部83藉由閘 門83a被攔住而暫時被貯留之後,利用閘門83a如圖10 所示般移動,被投入至傾斜環抽選器50的坡道54a上。 坡道54a係以於傾斜環抽選器50的下方位置中鄰接間隔 構件52之方式配置,以朝向間隔構件52傾斜之方式形成 φ 。藉此,坡道54a上的抽選球73係接受因爲重力朝向間 隔構件52移動之應力。投入之後的抽選球73因爲對於間 隔構件52之抽選用凹袋51的相對移動速度較快,故在無 法進入抽選用凹袋51之狀態下,沿著傾斜環抽選器50的 圓周方向,如鐘擺般往返移動於坡道54a上。之後,抽選 球73的動態逐漸減弱,對於抽選用凹袋51的相對移動速 度變慢時,抽選球73係成爲可進入抽選用凹袋51,最後 進入任一抽選用凹袋51。 φ 於本實施形態中,垂直環抽選器40及.傾斜環抽選器 5〇係以另一方的抽選器之一部份位於相互之中空區域之 方式配置。如更詳細說明,在本實施形態,以兩個抽選器 40、50相互聯繫成鎖鏈狀之方式,配置各抽選器40、50 。一般來說,在如垂直環抽選器40及傾斜環抽選器50之 具有中空區域的構造中,其中空區域易成爲不工作區( dead space ),具備此種構造的物理抽選裝置易於大型化 。尤其,如本實施形態,存在有兩個以上具有中空區域之 抽選器時,也可能存在複數不工作區,故物理抽選裝置更 -35- 201031453 易於大型化。於本實施形態中’藉由使相互之本體構造部 份進入各抽選器40、50的不工作區,消除相互之不工作 區。藉此,即使具有中空區域之抽選器存在兩個以上時, 可抑制物理抽選裝置(中央抽選裝置3)不必要地大型化 ,可實現具有簡潔構造的物理抽選裝置。 再者,本實施形態之垂直環抽選器40及傾斜環抽選 器50,係任一皆爲本體構造部份的環形封閉之甜甜圈形 狀者,但是,作爲本體構造部份的環形之一部份開放之U 字形狀或C字形狀者亦可。 圖1 1係揭示控制中央抽選裝置3之中央控制裝置3 0 的主要部份之構略構造的區塊圖。 中央控制裝置 30係由 CPU31、輸出入埠 31a、 ROM32、RAM33、第1旋轉控制部3 4 a、第2旋轉控制部 34b、台盤驅動控制部35、顯示控制部36、搬送控制部 37、第1感測器控制部38a、第2感測器控制部38b等所 構成。輸出入埠31a係利用於爲了在與各遊戲站控制裝置 20之間進行資料通訊。ROM32係儲存CPU3 1所利用之各 種程式及各種資料庫等的資料,並將該等輸入給CPU3 1。 RAM33係暫時儲存藉由CPU3 1運算之變數資料等,記憶 彩金貯留枚數等之各種變動資料。第1旋轉控制部34a係 在CPU31的控制下,控制旋轉驅動垂直環抽選器4〇的第 1驅動裝置61。第2旋轉控制部34b係在CPU31的控制 下,控制旋轉驅動傾斜環抽選器50的第2驅動裝置62。 台盤驅動控制部35係在CPU31的控制下,控制旋轉驅動 201031453 旋轉台盤64的台盤驅動裝置63。顯示控制部36係與垂 直環抽選器40用的第1顯示器裝置71與傾斜環抽選器 50用的第2顯示器裝置72 —起構成顯示手段,在CPU3 1 的控制下,進行顯示抽選說明及表演用畫面之該等顯示器 裝置71、72的顯示控制。搬送控制部37係在CPU31的 控制下,控制存在於球搬送裝置80之搬送路徑切換裝置 等的各種驅動裝置。第1感測器控制部38a係因應來自設 φ 置於垂直環抽選器40之後述的第1球感測器45及第1圖 案感測器46之輸出訊號,將抽選球73進入之抽選用凹袋 41所對應之當選凹袋訊號輸出至CPU31。第2感測器控 制部3 8b係因應來自設置於傾斜環抽選器5 0之後述的第 2球感測器55及第2圖案感測器56之輸出訊號,將抽選 球73進入之抽選用凹袋51所對應之當選凹袋訊號輸出至 CPU31 。 圖12係揭示連接於設置在垂直環抽選器40及傾斜環 Φ 抽選器50個別之球排出部的球搬送裝置80整體構造的立 體圖。 圖13係用以說明球搬送裝置80及其周邊構造的立體 圖。 圖1 4係用以說明球搬送裝置8 0及其周邊構造的側視 圖。 首先,沿著從垂直環抽選器40的球排出部排出之抽 選球73的搬送路徑,說明球搬送裝置80的構造。 在本實施形態,如上述般,於垂直環抽選器40的上 -37- 201031453 方部份,設置有用以防止在進入抽選用凹袋40之狀態下 旋繞移動之抽選球73從抽選用凹袋41掉落的掉落防止軌 道47a、47b。此掉落防止軌道47a、47b係如圖13所示 ,於其圓周方向分割爲兩個,之間係形成有抽選球73可 通過之空隙。此空隙作爲垂直環抽選器40的球排出部( 以下稱爲「第1球排出部」)48而作用。亦即,藉由垂 直環抽選器40的旋轉驅動而被搬送來之抽選球73,係在 到達與此第1球排出部48的對向位置時,藉由本身重量 ,經由第1球排出部48而落下至下方。 又,於第1球排出部48係設置有作爲使抽選球73成 爲從第1球排出部48排出之排出狀態或不排出之非排出 狀態的排出切換手段之閘門47c。此閘門47c係藉由利用 中央控制裝置30的搬送控制部37控制之驅動裝置47(1, 可移動至封塞第1球排出部48之圖15所示之球通過位置 ,與使第1球排出部48開口之圖16所示之球排出位置。 閘門47c如圖15所示,在位於球通過位置時’抽選球73 通過第1球排出部48時’抽選球73係不會從第1球排出 部48落下,在進入抽選用凹袋41之狀態下’再次旋繞移 動垂直環抽選器40 —圈。另一方面’閘門47c如圖Ιό所 示,在位於球排出位置時’抽選球73通過第1球排出部 48時,抽選球73係從第1球排出部48落下。如上所述 ,在本實施形態,可利用控制閘門47c的動作’選擇性執 行將進入抽選用凹袋41之抽選球73從第1球排出部48 排出,或不排出而使其通過第1球排出部48’又或使其 -38- 201031453 再次旋繞移動垂直環抽選器40 —圈。 於第1球排出部48的下方’配置有球拼 第1搬送軌道82的上端部。此第1搬送軌 14所示,緩緩地傾斜,其下端部被開放。甘 道82之下端部的下方,配置有爲了將抽選均 搬送路徑切換裝置81,藉由其本身重量,: 抽選器50的球投入待機部83而朝向球投入 φ 斜之第2搬送軌道84。因此,被第1搬送軟 抽選球73係從第1搬送軌道82的下端部落 搬送軌道84接收,沿著第2搬送軌道84, 環抽選器50的球投入待機部83。 又,於第1搬送軌道82途中,係如圖 示,形成有抽選球73可通過之落下口 82a 下口 82a係設置有使抽選球73成爲從落下I 排出狀態或不排出之非排出狀態的閘門82b Ο 係藉由利用中央控制裝置3 0的搬送控制部: 裝置82c,可移動至封塞落下口 82a之圖1 位置,與使落下口 82a開口之圖1 8所示之 一方面,閘門8 2b如圖1 7所示,在位於閉 選球73通過落下口 82a時,抽選球73係不 落下,會被搬送至第1搬送軌道82的下端 方面,閘門8 2 b如圖1 8所示,在位於開口 球73通過落下口 82a時,抽選球73係從落 I送裝置80之 道8 2係如圖 t第1搬送軌 ί 7 3從後述之 搬送至傾斜環 ,待機部83傾 L道82搬送之 下時,被第2 被搬送至傾斜 17及圖18所 。又,於此落 口 82a排出之 。此閘門82b I 7控制之驅動 7所示之閉塞 開口位置。另 塞位置時,抽 從落下口 82a 部爲止。另一 位置時,抽選 下口 82a落下 -39- 201031453 於第1搬送軌道82之落下口 82a的下方,配置有球 搬送裝置80之第3搬送軌道85的上端部。此第3搬送軌 道85係如圖14所示,緩緩地傾斜,其下端部連接於搬送 路徑切換裝置8 1。在此,在本實施形態,如後述般,可 利用驅動控制搬送路徑切換裝置81,使抽選球73被供給 至垂直環抽選器40或傾斜環抽選器50,利用垂直環抽選 器40或傾斜環抽選器50進行使用抽選球73的物理抽選 。然後,用以供給至垂直環抽選器40或傾斜環抽選器50 的抽選球73,係在並排在連接於搬送路徑切換裝置81之 入口側的第3搬送軌道85之下端側部份之狀態下被貯留 。亦即,於本實施形態中,藉由第3搬送軌道85之下端 側部份及搬送路徑切換裝置81,構成球貯留部。 因此,在本實施形態,可利用控制閘門82b的動作, 選擇性執行將從第1球排出部48排出之抽選球73,送至 傾斜環抽選器50的球投入待機部83,或送至球貯留部。 接著,沿著從傾斜環抽選器5 0的球排出部排出之抽 選球73的搬送路徑,說明球搬送裝置80的構造。 在本實施形態,如上所述,於傾斜環抽選器5 0的基 台54之抽選用凹袋51的旋繞移動路徑上,形成有抽選球 73可通過的缺口部。此缺口部作爲傾斜環抽選器50的球 排出部(以下稱爲「第2球排出部」)5 8而作用。亦即 ,藉由傾斜環抽選器50的旋轉驅動而被搬送來之抽選球 73,係在到達與此第2球排出部58的對向位置時,如圖 12所示,藉由本身重量,經由第2球排出部58而被排出 201031453 又,於第2球排出部58係與垂直環抽選器40的第1 球排出部48相同,設置有作爲使抽選球73成爲從第2球 排出部5 8排出之排出狀態或不排出之非排出狀態的排出 切換手段之閘門57。此閘門57係藉由驅動裝置47d驅動 ,與垂直環抽選器40的閘門47c —體動作,可移動至封 塞第2球排出部58之圖15所示之球通過位置,與使第2 φ 球排出部58開口之圖16所示之球排出位置。此閘門57 如圖15所示,在位於球通過位置時,抽選球73通過第2 球排出部58時,抽選球73係不會從第2球排出部58落 下,在進入抽選用凹袋51之狀態下,再次旋繞移動傾斜 環抽選器50 —圈。另一方面,此閘門57如圖16所示, 在位於球排出位置時,抽選球73通過第2球排出部58時 ,抽選球73係從第2球排出部58落下。如上所述,在本 實施形態,可利用控制閜門57的動作,選擇性執行將進 Φ 入抽選用凹袋51之抽選球73從第2球排出部58排出, 或不排出而使其通過第2球排出部58,又或使其再次旋 繞移動傾斜環抽選器50 —圈。 從第2球排出部58排出之抽選球73係藉由排出坡道 58a,被導引至球搬送裝置80之上述的第3搬送軌道85 上端部。所以,從第2球排出部58排出之抽選球73係藉 由第3搬送軌道85,被搬送至搬送路徑切換裝置81的入 口,亦即,球貯留部。 圖19、圖20及圖21係用以說明搬送路徑切換裝置 -41 - 201031453 81之槪略構造及動作的說明圖。 搬送路徑切換裝置81係主要由偏心旋轉構件81a、 使偏心旋轉構件81a旋轉之未圖示的驅動電動機所構成。 偏心旋轉構件8 1 a係以圓盤狀構件所構成,設置於從其圓 盤中心偏離的偏心位置之旋轉軸連接驅動電動機。驅動電 動機係藉由中央控制裝置3 0的搬送控制部3 7,控制其旋 轉方向及旋轉角度。於本實施形態中,偏心旋轉構件81a 係在備用狀態中,如圖19所示,在從離偏心旋轉構件 81a的旋轉軸最遠之長半徑側端部朝向垂直方向正下方之 狀態下停止。在此備用狀態,並排並貯留在連接於搬送路 徑切換裝置81的入口之第3搬送軌道85下端側部份的複 數抽選球73中位於最下游側之抽選球73,如圖19所示 ,進入搬送路徑切換裝置81內。此時,最下游側的抽選 球73係被定位於偏心旋轉構件81a的垂直方向上方。 於搬送路徑切換裝置81,係具備有朝向垂直環抽選 器40的球投入位置傾斜之第4搬送軌道86上端部所連接 之第1出口,與朝向傾斜環抽選器50的球投入待機部83 傾斜之第2搬送軌道84上端部所連接之第2出口的兩個 出口。該等出口的各底面,係分別位於比備用狀態中被定 位於搬送路徑切換裝置81內之抽選球73下部位置高的位 置。因此,於備用狀態中,抽選球73進入搬送路徑切換 裝置81內時,形成入口底部的構件81c、形成第1出口 及第2出口之各底面的構件81d、81e、設置於與入口對 向之側部的壁面構件81f,係抵接於抽選球73的四方側 -42- 201031453 部,抽選球73係在滾動被規制之狀態下載置,不會從搬 送路徑切換裝置81的出口送出地被保持。 之後,驅動電動機往圖中逆時鐘方向旋轉驅動時,如 圖20所示,偏心旋轉構件81a的長半徑側端部往垂直方 向上方旋動。藉此,面對偏心旋轉構件81a的旋轉方向之 周緣部份係從抽選球73下方,朝向連接於第4搬送軌道 86上端部之第1出口側,緩慢地推頂抽選球73。然後, 偏心旋轉構件81a的長半徑側端部朝向垂直方向正上方時 ,藉由偏心旋轉構件81a的周緣部份,抽選球73被推高 至第1出口的高度之同時,被推出至第4搬送軌道86側 ,該抽選球73係從第1出口經由第4搬送軌道86,被搬 送至垂直環抽選器40的球投入位置。 同樣地,藉由來自搬送控制部3 7的控制,驅動電動 機往圖中順時鐘方向旋轉驅動時,如圖21所示,偏心旋 轉構件81a的長半徑側端部往垂直方向上方旋動。藉此, # 面對偏心旋轉構件81a的旋轉方向之周緣部份係從抽選球 73下方,朝向連接於第2搬送軌道84上端部之第2出口 側,緩慢地推頂抽選球73。然後,偏心旋轉構件8 1 a的 長半徑側端部朝向垂直方向正上方時,藉由偏心旋轉構件 81a的周緣部份,抽選球73被推高至第2出口的高度之 同時,被推出至第2搬送軌道84側,該抽選球73係從第 2出口經由第2搬送軌道84,被搬送至傾斜環抽選器50 的球投入待機部83。 接著,針對用以檢測抽選球73進入哪個抽選用凹袋 -43- 201031453 41、51的構造及動作,加以說明。 再者,於本實施形態中,關於此檢測之構造及動作係 垂直環抽選器40與傾斜環抽選器50幾近相同構造,故在 以下說明,舉出傾斜環抽選器50爲例,省略關於垂直環 抽選器40的說明。 圖22係揭示設置於傾斜環抽選器50的第2圖案感測 器56之構造的立體圖。 在本實施形態,如上述般,爲了使抽選用凹袋51旋 繞移動,以形成其抽選用凹袋51之間隔構件52旋繞移動 之方式驅動。另一方面,中央控制裝置30係固定配置於 裝置支持台60的內部。爲此,以用以檢測抽選球73進入 至各抽選用凹袋51的感測器與抽選用凹袋51 —起旋繞移 動之方式設置於間隔構件時,會難以將其感測器的輸出訊 號安定地傳達至中央控制裝置30。 在此,在本實施形態,採用僅使用被固定配置之感測 器,來檢測抽選球73進入旋繞移動之抽選用凹袋任一的 構造。 如詳細說明,如圖9所示,於傾斜環抽選器50的下 方部份,抽選用凹袋51通過之基台54的一部份,固定配 置第2球感測器5 5。於本實施形態中,於抽選用凹袋5 1 之旋繞移動路徑的最下部有1個,於其周方向兩側各有3 個之合計7個第2球感測器55,僅離該與抽選用凹袋51 之間的周方向間隔相同之間隔而配置。7個第2球感測器 5 5係任一皆以機械式開關構成之感測器,利用藉由抽選 -44- 201031453 球73的本身重量推倒進入至抽選用凹袋51之抽選球73 初始通過的第2球感測器5 5之開關片,其抽選球73係藉 由該當第2球感測器55檢測出。 在此,僅利用第2球感測器5 5的輸出訊號(球檢測 訊號),並無法特定抽選球73進入哪個抽選用凹袋51。 在此,在本實施形態,不僅利用第2球感測器55的球檢 測訊號,也利用圖22所示之第2圖案感測器56的輸出訊 φ 號(圖案訊號),特定抽選球73進入哪個抽選用凹袋51 〇 第2圖案感測器56係固定配置於傾斜環抽選器50的 內周面側,且與球投入待機部83對向之處(圖9中符號 A所示之處)。此第2圖案感測器56係以與各抽選用凹 袋51相同數量成爲等間隔之方式,讀取設置於間隔構件 52的內周面之標記板52a的標記圖案。各標記板52a係 具備1枚觸發點片52b與最多5枚的標記片52c,藉由標 〇 記片52c有無的組合,形成相互不同之標記圖案。第2圖 案感測器56係由用以檢測標記板52a之標記片52c的標 記感測器56,與檢測出標記板52a之觸發點片52b的觸 發點感測器56b所構成。標記感測器56a及觸發點感測器 5 6b係任一皆爲透光型的光學感測器,藉由是否因標記片 52c及觸發點片52b遮蔽光路徑來進行檢測。 第2圖案感測器56係每於藉由觸發點感測器56b檢 測出觸發點片52b,將表示其檢測時之5個標記感測器 5 6a的輸出訊號之組合的圖案訊號,輸出至中央控制裝置 -45- 201031453 30的第2感測器控制部38b。然後,抽選球73進入抽選 用凹袋51,此係藉由7個第2球感測器55中例如位於最 下部之第2球感測器55 (周方向中央的第2球感測器55 )檢測。此時,從其第2球感測器5 5輸出球檢測訊號, 此球檢測訊號被輸入至中央控制裝置30的第2感測器控 制部3 8b。接收此球檢測訊號的第2感測器控制部3 8b係 利用在其接收之同時或其之後,接受來自第2圖案感測器 56的圖案訊號之輸入,將對應其圖案訊號的抽選用凹袋 51,特定爲抽選球73進入之抽選用凹袋。 亦即,第2圖案感測器5 6與位於最下部之第2球感 測器55的位置關係係爲固定。具體來說,抽選球進入之 抽選用凹袋51位於與最下部的第2球感測器55之對向位 置時,對於其抽選用凹袋51,設置於往抽選用凹袋的旋 繞移動方向下游側偏離之5個抽選用凹袋的內周面側之標 記板52a的標記圖案,係藉由第2圖案感測器56檢測出 。所以,利用位於最下部之第2球感測器5 5來檢測抽選 球73時,以第2圖案感測器56檢測出之標記板52a的標 記圖案,係對應對於配置於其標記板52a之對向位置的抽 選用凹袋51,往抽選用凹袋的旋繞移動方向上游側偏離 之5個抽選用凹袋。因此,從最下部的第2球感測器55 接收球檢測訊號的第2感測器控制部3 8b,係可藉由在其 接收之同時或其之後,從第2圖案感測器56接收圖案訊 號,例如,參照表示其對應關係的資料表,特定抽選球 73進入之抽選用凹袋。然後,第2感測器控制部38b係 201031453 將表示已特定之抽選用凹袋的當選凹袋訊號輸出至CPU31 〇 在此,在本實施形態,具備7個第2球感測器55, 各第2球感測器55與第2圖案感測器56的位置關係相互 不同。爲此,從第2圖案感測器56的圖案訊號與抽選球 73進入之抽選用凹袋的對應關係係每一檢測抽選球73的 第2球感測器55不同。具體來說,例如,配置於抽選用 ❹ 凹袋之旋繞移動方向最上游側的第2圖案感測器55檢測 出抽選球73時,以第2圖案感測器56讀取之標記圖案, 係對應對於配置於其標記板52a之對向位置的抽選用凹袋 51,往抽選用凹袋的旋繞移動方向上游側偏離之8個抽選 用凹袋。又例如,配置於抽選用凹袋之旋繞移動方向最下 游側的第2圖案感測器55檢測出抽選球73時,以第2圖 案感測器5 6讀取之標記圖案,係對應對於配置於其標記 板52a之對向位置的抽選用凹袋51,往抽選用凹袋的旋 φ 繞移動方向上游側偏離之2個抽選用凹袋。 再者,第2球感測器5 5係至少設置1個即可,但是 ,在本實施形態中設置複數個的理由如下。 第1,爲了在從抽選球73進入抽選用凹袋51之時間 點僅可能較快之時期,特定其抽選用凹袋51。亦即,於 本實施形態中,抽選球73係不一定進入最下部的抽選用 凹袋,在最下部之抽選用凹袋兩側各兩個,合計5個抽選 用凹袋的範圍,有進入任一抽選用凹袋51的可能性。此 時,僅在此範圍內之抽選用凹袋的旋繞移動方向最下游側 -47- 201031453 附近設置1個第2球感測器55的話,即可特定抽選球73 進入之抽選用凹袋。但是,此時,進入抽選球73進入之 抽選用凹袋51之後,到其抽選用凹袋51移動至第2球感 測器5 5的位置爲止,無法特定其抽選用凹袋5 1。所以, 從抽選球73進入抽選用凹袋51後短暫之間,有無法特定 其抽選用凹袋51,引起表演延遲等之弊害之狀況。相對 於此,如本實施形態,利用設置複數第2球感測器55, 可縮短從抽選球73進入抽選用凹袋51後檢測出此狀態爲 止之最大延遲時間。藉此,可從抽選球73進入抽選用凹 袋51之時間點,早期特定其抽選用凹袋51,並減輕表演 延遲等之弊害》 第2,例如,爲了即使第2球感測器5 5故障,或抽 選球7 3所致之第2球感測器5 5的開關片的按押經時變化 等,檢測變成不安定之狀況,使停機時間不發生,可持續 進行遊戲進行(物理抽選)。亦即,如本實施形態,利用 設置複數第2球感測器55,即使無法利用抽選球73進入 抽選用凹袋5 1之後到達之第2球感測器5 5進行球檢測時 ,也可利用下個第2球感測器55進行球檢測,可使停機 時間不發生,持續遊戲進行(物理抽選)。 再者,在本實施形態,已針對接收球檢測訊號的第2 感測器控制部3 8b係依據在其接收之同時或其之後接收之 圖案訊號,特定抽選球73進入之抽選用凹袋之狀況加以 說明,但是,採用其他方法亦可。例如,亦可採用第2感 測器控制部3 8b係經常記憶最新的圖案訊號,依據接收球 -48- 201031453 檢測訊號時之最新的圖案訊號,特定抽選球73進入之抽 選用凹袋之狀況。此方法係在可更快特定抽選用凹袋51 之觀點上有優良效果。 接著,針對在中央抽選裝置3執行之使用垂直環抽選 器40的第1中央抽選(物理抽選)之流程加以說明。 圖2 3係揭示1次第1中央抽選之流程的流程圖。 中央控制裝置30的CPU31係經由輸出入埠31a,從 ❹ 任一遊戲站部2接收第1中央抽選開始要求時(S21), CPU3 1係於RAM33的等待抽選資料庫,登記用以特定該 當遊戲站部2的遊戲站ID ( S22 )。然後,以接收第!中 央抽選開始要求之順序,依序進行對於其遊戲站部2的兩 位玩家之第1中央抽選。在開始第1中央抽選時,首先, CPU3 1係對於台盤驅動控制部35,輸出使進行第1中央 抽選之兩位玩家的遊戲站部2,朝向垂直環抽選器40正 面的驅動命令。藉此,台盤驅動控制部35係以使其遊戲 # 站部2朝向垂直環抽選器40正面之方式旋轉驅動旋轉台 盤64。之後,CPU3 1係對於搬送控制部37,輸出將抽選 球73送至球投入口 86a的命令。搬送控制部37係接受此 命令,旋轉驅動搬送路徑切換裝置81的驅動電動機81b ,使偏心凸輪8 la如圖20所示般旋轉。藉此,抽選球73 係通過第4搬送軌道86,從球投入口 8 6a,被投入至垂直 環抽選器40的內周面上之非凹袋區域(S23)。 被投入至非凹袋區域之抽選球73係一邊被突起壁 43a規制,一邊沿著垂直環抽選器40的圓周方向,如鐘 -49- 201031453 擺地往返移動於非凹袋區域上,而逐漸變慢。然後,對於 複數突起壁43a的相對移動速度充分變慢時,抽選球73 係藉由非凹袋區域的傾斜,通過突起壁43a之間,移動至 凹袋區域側。之後,移動至凹袋區域上之抽選球73係一 邊從移動之凹袋區域的表面接受一定外力,一邊徘徊於凹 袋區域上,在通過任一抽選用凹袋41時進入抽選用凹袋 41 ° 在此,垂直環抽選器40的旋轉速度經常維持爲一定 時,凹袋區域的表面移動速度也成爲一定,抽選球73從 凹袋區域表面接受之外力也爲一定。爲此,可能發生凹袋 區域上的抽選球73進入迴避抽選用凹袋41之軌道而持續 滾動,抽選球73不管經過多久都不進入抽選用凹袋41之 事態。在此,在本實施形態,設置有藉由未圖示之計時手 段,計算從將抽選球73投入至垂直環抽選器40的經過時 間之構造。然後,CPU3 1係依據計時手段計算之經過時間 ,判斷是否已經過預先訂定之規定時間(S25 )。此規定 時間係可任意設定。於本實施形態中,此規定時間係只要 不發生凹袋區域上的抽選球73進入迴避抽選用凹袋41之 軌道而持續滾動之事態(通常的狀況)’則設定爲可充分 確保抽選球進入抽選用凹袋41爲止所需之時間的程度之 期間。所以,通常的狀況係在經過規定時間之前’抽選球 73進入任一抽選用凹袋41 ’對應其抽選用凹袋41的當選 凹袋訊號從第1感測器控制部38a被輸出至CPU31 ( S24 201031453 另一方面’ CPU31未接收當選凹袋訊號之狀態下經過 規定時間時(S25的Yes),首先,進行減速預告通知處 理(S26)。此減速預告通知處理係使第1顯示器裝置71 顯示倒數計時映像,用以預先通知玩家垂直環抽選器40 的旋轉速度何時減速的處理。如具體說日月,判斷已經過規 定時間之CPU31係將倒數計時表演命令送至顯示控制部 36。顯示控制部36係接受此倒數計時表演命令,進行使 φ 第1顯示器裝置71顯示倒數計時映像的顯示控制。然後 ,與成爲倒數計時映像表示之減速時期的映像之時機幾近 同時,藉由第1旋轉控制部34a,進行使垂直環抽選器40 之旋轉速度減速的處理(S27)。 再者,假設已經過規定時間之後,使垂直環抽選器 40之旋轉速度減速之前,抽選球73進入任一抽選用凹袋 41,CPU31接收其當選凹袋訊號時,則在其時間點取消倒 數計時表演,也不進行使垂直環抽選器40之旋轉速度減 φ 速的處理(S27 )。 又,假設發生在垂直環抽選器40之旋轉速度減速之 後,抽選球73不進入抽選用凹袋41,持續迴避抽選用凹 袋41而進入其他軌道之事態時,例如,亦可採用藉由計 時手段計算減速後之經過時間,其經過時間經過規定時間 (設定爲與上述規定時間不同之期間亦可)時,進行減速 預告通知處理之後,更使垂直環抽選器40之旋轉速度減 速,或相反地加速的構造。 如本實施形態般,因爲垂直環抽選器40的旋轉速度 -51 - 201031453 減速時,凹袋區域的表面移動速度會變速,故可賦予抽選 球73從凹袋區域表面(滾動面)接受之外力變化。藉此 ,即使滾動於凹袋區域上之抽選球73進入持續迴避抽選 用凹袋41之軌道時,亦可使其抽選球73從其軌道離開。 結果,可防止滾動於凹袋區域上之抽選球73不管經過多 久都不進入抽選用凹袋41之事態的發生。 被投入之抽選球73進入任一抽選用凹袋41,從第1 感測器控制部38a接收對應其抽選用凹袋41之當選凹袋 訊號時(S24的Yes) ,CPU31係參照記憶於RAM33之 第1獎決定表,決定對應其當選凹袋訊號的獎。於本實施 形態中,在第1中央抽選中可能當選之獎係大致區分有對 於玩家支付對應該當獎之量的代額數的支付獎(獎金支付 獎)、於在遊戲站部2執行之吃角子老虎遊戲中用以開始 身爲特別遊戲之免費遊戲的免費遊戲獎、用以進行使用傾 斜環抽選器50之第2中央抽選的第2中央抽選獎。然後 ,CPU31係藉由從第1感測器控制部38a接收之當選凹袋 訊號與第1獎決定表,特定在本次第1中央抽選中當選之 獎。 在決定獎金支付獎的當選時(S28的 Yes) ,CPU31 係控制第1顯示器裝置71及其他表演手段(照明手段及 聲音輸出手段等)而進行所定表演。然後,CPU31係從輸 出入埠31a將因應當選之獎金支付獎之獎金倍率的獎金支 付獎,發送至該當遊戲站部2的遊戲站控制裝置20 (S29 )。亦即,於本實施形態中,於獎金支付獎係存在有獎金 -52- 201031453 倍率不同之複數種類的獎金支付獎。例如,存在有獎金倍 率是20倍的獎金支付獎、獎金倍率是30倍的獎金支付獎 、獎金倍率是50倍的獎金支付獎,分別分派至個別之抽 選用凹袋41。然後,抽選球73進入獎金支付獎的抽選用 凹袋41時,包含被分派至該抽選用凹袋41之獎金倍率的 獎金支付獎,則被發送至該當遊戲站部2的遊戲站控制裝 置2 0。 φ 在遊戲站控制裝置20接收此種獎金支付獎時,構成 支付處理部104 A的CPU21係在因爲本次的第1中央抽選 是例如記錄所有第1抽選條件旗標而達成其開始條件者時 ,則讀取出對應其第1抽選條件旗標的記憶於第1下注累 積量記憶部之5個下注履歷。然後,進行將其下注履歷的 累積値乘以包含於本次之獎金支付獎的獎金倍率之代額數 量,加算至記憶於共通代額數資料記億部105之共通代額 數資料的支付處理。之後,CPU121係重設記憶於第1下 〇 注累積量記憶部ι〇9之5個下注履歷。 另一方面,在決定免費遊戲獎的當選時(S30的Yes ),CPU31係控制第1顯示器裝置71及其他表演手段( 照明手段及聲音輸出手段等)而進行所定表演。然後, CPU31係從輸出入埠31a將免費遊戲開始命令發送至該當 遊戲站部2的遊戲站控制裝置20 (S3 1)。接收此免費遊 戲開始命令之遊戲站控制裝置20的CPU21,係執行免費 遊戲用的程式,到達成所定免費遊戲結束條件爲止,控制 免費遊戲的進行。再者,本實施形態的免費遊戲係不需要 -53- 201031453 下注代額數即可進行遊玩之吃角子老虎遊戲,其吃角子老 虎遊戲的內容係與通常的吃角子老虎遊戲相同或不同皆可 。再者,採用用以開始身爲特別遊戲之獎勵遊戲(吃角子 老虎遊戲以外的遊戲亦可)的獎勵遊戲獎等來代替免費遊 戲獎亦可。 又,在決定第2中央抽選獎的當選時(S30的No) ,CPU3 1係控制第1顯示器裝置7 1及其他表演手段(照 明手段及聲音輸出手段等)而進行所定表演。然後, CPU31係轉移至進行第2中央抽選的動作模式(S40)。 接著,針對在中央抽選裝置3執行之使用傾斜環抽選 器50的第2中央抽選(物理抽選)之流程加以說明。 圖24係揭示1次第2中央抽選之流程的流程圖。 中央控制裝置30的CPU31係達成經由輸出入埠31a 從任一遊戲站部2接收第2中央抽選開始要求,或於第1 中央抽選中決定第2中央抽選獎的當選之第2中央抽選開 始條件時(S41) ,CPU3 1係進行對於其遊戲站部2的玩 家之第2中央抽選。在開始第2中央抽選時,首先, CPU31係對於台盤驅動控制部35,輸出使進行第2中央 抽選之玩家的遊戲站部2,朝向傾斜環抽選器50正面的 驅動命令。藉此,台盤驅動控制部35係以使其遊戲站部 2朝向傾斜環抽選器50正面之方式旋轉驅動旋轉台盤64 〇 之後,CPU31係對於搬送控制部37,輸出將抽選球 73送至球投入待機部83的命令。在此,搬送控制部37 -54- 201031453 係根據達成之第2中央抽選開始條件的不同而進行不同動 作。具體來說,利用從遊戲站部2接收第2中央抽選開始 要求而達成第2中央抽選開始條件時,旋轉驅動搬送路徑 切換裝置81的驅動電動機81b,使偏心凸輪81a如圖21 所示般旋轉。藉此,抽選球73係通過第2搬送軌道84, 被搬送至球投入待機部83(S42)。另一方面,藉由於第 1中央抽選中決定第2中央抽選獎的當選而達成第2中央 φ 抽選開始條件時,使設置於垂直環抽選器40的第1球排 出部48之閘門47c,如圖1 6所示般移動至球排出位置, 且使設置於第1搬送軌道82的落下口 82a之閘門82b, 如圖17所示般移動至閉塞位置。藉此,進入對應第1中 央抽選之第2中央抽選獎的抽選用凹袋41之抽選球73, 從第1球排出部48通過第1搬送軌道82,被搬送至球投 入待機部83 ( S42 )。 接著,CPU31係對於搬送控制部37,輸出抽選球73 # 的投入命令。接受此投入命令的搬送控制部37係進行使 在球投入待機部8 3攔住抽選球7 3之閘門8 3 a,如圖1 0 所示般移動的驅動控制。藉此,被閘門8 3 a攔住之抽選球 73係被投入至傾斜環抽選器50的坡道54a上(S43)。 在此,因爲傾斜環抽選器50的旋轉速度經常爲一定 時,對於坡道54a的抽選用凹袋51之相對移動速度也爲 一定,故例如,會有即使抽選球73的速度充分減弱之狀 態,抽選球73也會每次被抽選用凹袋51的開口邊緣部份 (間隔構件52)彈開之狀況。在此,在本實施形態,設 -55- 201031453 置有藉由未圖示之計時手段,計算從將抽選球73投入至 傾斜環抽選器50的經過時間之構造。然後’ CPU31係依 據計時手段計算之經過時間,判斷是否已經過預先訂定之 規定時間(S45 )。此規定時間係可任意設定。於本實施 形態中,此規定時間係只要坡道54a上的抽選球73不陷 入上述之狀況(通常的狀況),則設定爲可充分確保抽選 球進入抽選用凹袋51爲止所需之時間的程度之期間。所 以,通常的狀況係在經過規定時間之前,抽選球73進入 任一抽選用凹袋51,對應其抽選用凹袋51的當選凹袋訊 號從第2感測器控制部38b被輸出至CPU3 1 ( S44)。 另一方面,CPU31未接收當選凹袋訊號之狀態下經過 規定時間時(S45的Yes ),首先,進行減速預告通知處 理(S46)。此減速預告通知處理係使第2顯示器裝置72 顯示倒數計時映像,用以預先通知玩家傾斜環抽選器50 的旋轉速度何時減速的處理。如具體說明,判斷已經過規 定時間之CPU3 1係將倒數計時表演命令送至顯示控制部 3 6。顯示控制部3 6係接受此倒數計時表演命令,進行使 第2顯示器裝置72顯示倒數計時映像的顯示控制。然後 ,與成爲倒數計時映像表示之減速時期的映像之時機幾近 同時,藉由第2旋轉控制部34b,進行使傾斜環抽選器50 之旋轉速度減速的處理(S47)。 再者,假設已經過規定時間之後,使傾斜環抽選器 50之旋轉速度減速之前,抽選球73進入任一抽選用凹袋 51,CPU31接收其當選凹袋訊號時,則在其時間點取消倒 201031453 數計時表演,也不進行使傾斜環抽選器50之旋轉速度減 速的處理(S47 )。 又,假設發生在傾斜環抽選器50之旋轉速度減速之 後,抽選球73不進入抽選用凹袋51而陷入上述之狀況時 ,例如,亦可採用藉由計時手段計算減速後之經過時間, 其經過時間經過規定時間(設定爲與上述規定時間不同之 期間亦可)時,進行減速預告通知處理之後,更使傾斜環 φ 抽選器50之旋轉速度減速,或相反地加速的構造。 如本實施形態,因爲傾斜環抽選器5 0的旋轉速度減 速時,對於坡道54a之抽選用凹袋51的相對移動速度會 變動,故可賦予上述之狀況變化。結果,可防止滾動於坡 道54a上之抽選球73不管經過多久都不進入抽選用凹袋 5 1之事態的發生。 被投入之抽選球73進入任一抽選用凹袋51,從第2 感測器控制部38b接收對應其抽選用凹袋51之當選凹袋 〇 訊號時(S44 ) ,CPU31係參照記憶於RAM33之第2獎決 定表,決定對應其當選凹袋訊號的獎。於本實施形態中, 在第2中央抽選中可能當選之獎係大致區分有對於玩家支 付對應該當獎之量的代額數的支付獎(獎金支付獎),與 於在遊戲站部2執行之吃角子老虎遊戲中用以開始身爲特 別遊戲之免費遊戲的免費遊戲獎。然後,CPU31係藉由從 第2感測器控制部38b接收之當選凹袋訊號與第2獎決定 表,特定在本次第2中央抽選中當選之獎。 在決定獎金支付獎的當選時(S48的Yes) ,CPU31 201031453 係控制第2顯示器裝置72及其他表演手段(照明手段及 聲音輸出手段等)而進行所定表演。然後,CPU31係從輸 出入埠31a將因應當選之獎金支付獎之獎金倍率的獎金支 付獎,發送至該當遊戲站部2的遊戲站控制裝置20 (S 49 )。亦即,於本實施形態中,於第2中央抽選之獎金支付 獎也與第1中央抽選之狀況相同,存在有獎金倍率不同之 複數種類的獎金支付獎。但是,第2中央抽選之獎金支付 獎的獎金倍率係即使是最低的獎金倍率,也設定爲高於第 1中央抽選之獎金支付獎的最高獎金倍率爲佳。例如,設 定獎金倍率是100倍的獎金支付獎、獎金倍率是500倍的 獎金支付獎、獎金倍率是1 〇〇〇倍的獎金支付獎,分別分 派至個別之抽選用凹袋41。然後,抽選球73進入獎金支 付獎的抽選用凹袋41時,包含被分派至該抽選用凹袋41 之獎金倍率的獎金支付獎,則被發送至該當遊戲站部2的 遊戲站控制裝置20。 在遊戲站控制裝置20接收此種獎金支付獎時,構成 支付處理部104 A的CPU21係在因爲本次的第2中央抽選 是例如記錄所有第1抽選條件旗標而達成其開始條件者時 ,則讀取出對應其第1抽選條件旗標的記憶於第1下注累 積量記憶部之5個下注履歷。然後,進行將其下注履歷的 累積値乘以包含於本次之獎金支付獎的獎金倍率之代額數 量,加算至記憶於共通代額數資料記憶部1 05之共通代額 數資料的支付處理。之後,CPU 21係重設記憶於第1下注 累積量記億部1 09之5個下注履歷。 -58- 201031453 另一方面,本次的第2中央抽選是在因藉由吃角子老 虎遊戲而當選第2中央抽選獎並達成其開始條件者時,則 讀取出記憶於第1下注累積量記億部109及第2下注累積 量記憶部111雙方的所有下注履歷。然後,進行將其下注 履歷的累積値乘以包含於本次之獎金支付獎的獎金倍率之 代額數量,加算至記憶於共通代額數資料記憶部1 05之共 通代額數資料的支付處理。此時,CPU2 1係不重設記憶於 φ 第1下注累積量記憶部1 〇9之5個下注履歷。 又,在決定免費遊戲獎的當選時(S48的No), CPU3 1係控制第2顯示器裝置72及其他表演手段(照明 手段及聲音輸出手段等)而進行所定表演。然後,CPU31 係從輸出入埠31a將免費遊戲開始命令發送至該當遊戲站 部2的遊戲站控制裝置20 (S 50)。接收此免費遊戲開始 命令之遊戲站控制裝置20的CPU21,係執行免費遊戲用 的程式,到達成所定免費遊戲結束條件爲止,與第1中央 Φ 抽選之免費遊戲獎之狀況相同,控制免費遊戲的進行。當 然,採用用以開始身爲特別遊戲之獎勵遊戲(吃角子老虎 遊戲以外的遊戲亦可)的獎勵遊戲獎等來代替免費遊戲獎 亦可。再者,以當選在第2中央抽選之免費遊戲獎而執行 之免費遊戲,係如相較於當選在第1中央抽選之免費遊戲 獎而執行之免費遊戲,所定免費遊戲結束條件較爲緩和等 ,設定爲對於玩家有利的條件爲佳。 再者’在本實施形態,已針對在遊戲站部2的各遊戲 部A、B執行之各獨立遊戲是吃角子老虎遊戲之狀況加以 -59- 201031453 說明,但是,作爲其他遊戲內容亦可。例如,作爲具有如 圖25所示之遊戲畫面的救援遊戲亦可。再者,圖25係揭 示單人遊玩模式的遊戲畫面,在雙人遊玩模式中,顯示兩 個圖25所示之個別遊戲畫面llj。再者,此遊戲係接觸顯 示於個別遊戲畫面1 lj之門畫像時,則進行從共通代額數 資料減去1枚份之代額數的處理之同時,選擇對應其門畫 像之種類的角色,被選擇之角色依序記憶於所定選擇角色 記憶區域。對應被選擇之角色的角色畫像係顯示於畫面上 部的角色顯示部Ilk。於選擇角色記憶區域內,相同種類 的角色成爲3個時,則從選擇角色記憶區域消除該當3個 角色份的資料,且也從角色顯示部Ilk消除該當3個角色 的畫像,然後,將消除之份量的角色數量3加算至所定計 數値。在此遊戲,記憶於選擇角色記憶區域之記憶角色數 量超過7時則遊戲結束,選擇角色記憶區域內的資料被消 除,且前述所定計數値也被重設爲0。所定計數値達到規 定値時,作爲達成獎勵,第1抽選條件旗標或第2抽選條 件旗標被記錄1或2以上。然後,第1抽選條件旗標及第 2抽選條件旗標之任一全部被記錄時,與前述實施形態之 狀況相同,於中央抽選裝置3中執行第1中央抽選。 在本實施形態之代幣遊戲機1的各遊戲站部2之各遊 戲部A、B進行之獨立遊戲,係全部是相同遊戲(吃角子 老虎遊戲),但是,混合存在複數種類遊戲亦可。例如, 在某遊戲站部的各遊戲部A、B係執行吃角子老虎遊戲, 在其他遊戲站部係執行上述之救援遊戲亦可。又,在遊戲 -60- 201031453 站部2的遊戲部A係執行吃角子老虎遊戲,在其遊戲站 部2的遊戲B係執行救援遊戲亦可。 再者,在本實施形態,已舉出以從玩家受取代幣(下 注對象)作爲條件而控制遊戲進行的代幣遊戲機爲例說明 ,但是,也可同樣適用於以受取代幣以外之籌碼或者金錢 (貨幣)作爲條件而控制遊戲進行之設置於娛樂場所的遊 戲系統等。 φ 又,在本實施形態,已針對在相同遊戲站部2的遊戲 部A、B分別進行遊玩之玩家所使用之代額數資料是共通 代額數資料之狀況加以說明,但是,分別使用個別之代額 數資料亦可。但是,如本實施形態般,設爲在複數玩家共 通使用代額數資料的構造時,在該等玩家之間,雖然個別 進行遊玩相互獨立進行之獨立遊戲,但是,會產生相互協 力來增加共通代額數資料之關係。一般來說,在作爲下注 對象及支付對象而使用代額數資料之如代幣遊戲機及下注 ❹ 遊戲機之先前的下注遊戲裝置,各玩家係分別使用個別的 代額數資料而進行遊玩獨立遊戲,故不存在相互協力來增 加共通代額數資料的想法。因此,在複數玩家共通使用共 通代額數資料之本實施形態的構造,係可於下注遊戲裝置 中提供至今未有之遊戲性。 再者,此種可於下注遊戲裝置中提供至今未有之遊戲 性的效果,係如果是複數玩家共通使用共通代額數資料的 構造的話,本實施形態的構造,亦即不限於因應複數玩家 分別進行遊玩各獨立遊戲的結果而記錄共通抽選條件旗標 -61 - 201031453 的構造。亦即,如果作爲下注對象及支付對象,使用代額 數資料而執行相互獨立進行之獨立遊戲的複數下注遊戲裝 置之各下注對象受理手段是作爲下注受理處理,進行減少 記憶於共通代額數資料記憶手段之共通代額數資料的代額 數量之處理,該當複數下注遊戲裝置的各支付處理手段是 作爲支付處理,進行進行增加記憶於共通代額數資料記憶 手段之共通代額數資料的代額數量之處理的構造的話,在 複數玩家之間,會產生相互協力來增加共通代額述資料的 關係,可於下注遊戲裝置中提供至今未有之遊戲性。 又,於本實施形態中,在使設置於第1球排出部48 之閘門47c如圖1 5所示般移動至球通過位置之狀態下, 投入複數次抽選球73的話,抽選球73已經進入之抽選用 凹袋41係被其抽選球封塞,故之後的抽選球會進入剩下 之抽選用凹袋41之任一。如設爲此種構造,例如,以當 選第2中央抽選獎是最大目標之方式設定遊戲之狀況下, 可提供初始被投入之抽選球73進入分派有第2中央抽選 獎以外的獎之抽選用凹袋41時,下個被投入之抽選球73 進入分派第2中央抽選獎之抽選用凹袋41的機率變高之 遊戲性。此說明係垂直環抽選器40之狀況,但是,傾斜 環抽選器50之狀況也相同。 【圖式簡單說明】 [圖1]圖1係揭示關於實施形態之代幣遊戲機之整體 構造的部份立體圖。 -62- 201031453 [圖2]圖2係揭示同代幣遊戲機之遊戲站部上部的立 體圖。 [圖3]圖3係揭示顯示於同遊戲站部之觸控面板的雙 人遊玩模式之遊戲畫面之一例的說明圖。 [圖4]圖4係揭示控制同遊戲站部的遊戲站控制裝置 之構略構造的區塊圖。 [圖5]圖5係揭示同遊戲站部及中央抽選裝置之功能 φ 的功能區塊圖。 [圖6]圖6係揭示顯示於同遊戲站部之觸控面板的單 人遊玩模式之遊戲畫面之一例的說明圖。 [圖7]圖7係揭示在同遊戲站部執行之i次吃角子老 虎遊戲之流程的流程圖。 [圖8]圖8係同代幣遊戲機之中央抽選裝置的立體圖 〇 [圖9]圖9係從與圖8不同之角度觀看同中央抽選裝 φ 置時的立體圖。 [圖10]圖10係揭示設置於同中央抽選裝置之傾斜環 抽選器的球投入待機部83之閘門開放抽選球之狀態的說 明圖。 [圖11]圖11係揭示控制同中央抽選裝置的中央控制 裝置主要部份之構略構造的區塊圖。 [圖12]圖12係揭示同中央抽選裝置之球搬送裝置整 體構造的立體圖。 [圖13]圖13係用以說明同球搬送裝置及其周邊構造 -63- 201031453 的立體圖。 [圖14]圖14係用以說明同球搬送裝置及其周邊構造 的側視圖。 [圖15]圖15係揭示設置於同垂直環抽選器的第】球 排出部之閘門位於球通過位置之狀態的說明圖。 [圖16]圖16係揭示同閘門位於球排出位置之狀態的 說明圖。 [圖17]圖17係揭示設置於第1搬送軌道途中的落下 口之閘門位於閉塞位置之狀態的說明圖。 [圖1 8 ]圖1 8係揭示同閘門位於開口位置之狀態的說 明圖。 [圖19]圖19係揭示同球搬送裝置之備用狀態之搬送 路徑切換裝置的說明圖。 [圖20]圖20係揭示將抽選球送出至第1出口時之搬 送路徑切換裝置的說明圖。 [圖21]圖21係揭示將抽選球送出至第2出口時之搬 送路徑切換裝置的說明圖。 [圖22]圖22係揭示設置於同傾斜環抽選器的第2圖 案感測器之構造的立體圖。 [圖23]圖23係揭示1次第1中央抽選之流程的流程 圖。 [圖24]圖24係揭示1次第2中央抽選之流程的流程 圖。 [圖25]圖25係揭示在同遊戲站部中可執行之其他遊 201031453 戲的範例之遊戲畫面之一例的說明圖。 【主要元件符號說明】 1 :代幣遊戲機 2 :遊戲站部 3 :中央抽選裝置 1 1 :觸控面板 0 20 :遊戲站控制裝置 3 0 :中央控制裝置 1 0 1 A,1 0 1 B :遊戲進行控制部 102A,102B :操作受理部 103A,103B:下注受理部 104A,104B:支付處理部 105 :共通代額數資料記億部 1 06 :共通顯示部 # 107 :模式切換部 108 :第1抽選條件計算部 109 :第1下注累積量記憶部 1 1 〇 :第2抽選條件計算部 1 1 1 :第2下注累積量記億部 -65-In the case where the corresponding operation accepting units 102A and 102B accept the bet operation (the BET operation), the vouching operation is performed in accordance with the quotation of the common vouchers data storage unit 1 〇 5 The processing of the bet acceptance minus the amount of the amount shown in the common denomination data. The payment processing units 104A and 104B are configured by the CPU 21, the ROM 22, the 'RAM 23, and the like, and perform the game progress control by the control units 101 A and 1 〇1 B in accordance with the corresponding game, and the corresponding note receiving unit 103A The amount of the credits of the amount of the number of the credits received by the 103B is added to the payment processing of the amount of the amount of the credits indicated in the common credit amount data of the common credit amount data storage unit 105. The common denominator data storage unit 105 is constituted by the RAM 23 or the like, and stores the amount of the amount of the credit commonly used by the players who play in the respective game units A and B in the common credit number memory area of the RAM 23. The amount of the quota data. The common display unit 106 is configured by the display control unit 25, the touch panel 11, and the like, and displays two of the respective games that are controlled by the control units 1 0 1 A and 1 0 1 B by the respective games. Game screen. The two game screens divide the screen area on the touch panel 11 into left and right, and -20-201031453 is displayed in the individual screen area. Further, when switching to the single player mode by the mode switching unit 107 to be described later, as shown in FIG. 6, only the execution of the independent game controlled by the control units 101A and 101B by one of the games is displayed. 1 game screen. At this time, the game screen is displayed on the entire screen area on the touch panel 11. Further, the game station unit 2 of the present embodiment includes a mode switching unit 107 as a mode switching condition, a first drawing selection condition calculation unit 108 as a drawing condition calculation means, and a first lowering as a bet accumulation amount memory means. The cumulant amount storage unit 109, the second lottery condition calculation unit 110 as the second lottery condition calculation means, and the second punctual accumulation amount storage unit 111 as the second bet accumulation amount storage means. These are the structures shared by the two game units A and B. The mode switching unit 107 is configured by the CPU 21, the ROM 22, the RAM 23, and the like, and when the operation receiving units 102A and 102B of any of the game units A and B receive the predetermined game screen switching operation, the switching is performed by causing the common display unit Ο1〇6 to be displayed. Two game screens, the individual game progress control units i〇iA, 101B control the progress of the independent game, the two players can play the double play mode at the same time, and the common display unit 106 displays one game screen, only one The game units A and B control the progress of the independent game, and only one player plays the single player play mode. As a specific example, for example, in a single game running on the same hardware, the individual game units A and B perform independent control of each of the independent games, and the operation accepting unit 102A When 102B accepts the predetermined game screen switching operation, the operation mode of the single game execution program is switched. At this time, when the operation mode of the single game program is in the two-play mode, the common display unit 1〇6 displays 7P: two game screens when the two independent games are controlled. The two players can play at the same time. On the other hand, when the operation mode of the single game program is to operate in the single player play mode, the common display unit 106 displays one game screen by controlling one independent game, and only one player can perform the operation. play. Even in the state of the two-player mode, only one player can play, but at this time, the game screen of the other game screen of the player is not used, and the screen of the touch panel 11 is occupied. region. Since the screen area of the touch panel 11 is limited, the double play mode of the game screen in which the restricted screen area is divided into 2 is used, and the game screen is too narrow, and the performance of the portrait display is lacking. problem. On the other hand, by setting the above-described single player play mode, the game screen that is not used when one person is playing is excluded from the screen area of the touch panel 11, and the screen area that is displayed is effectively utilized, and the player's use can be displayed. Game screen. In this way, a more powerful performance can be performed. The first lottery condition calculation unit 108 and the second lottery condition calculation unit 110 are configured by the CPU 21, the ROM 22, the RAM 23, and the like, and the results of the independent game controlled by the control units 101A and 101B in response to the game are sequentially one by one. Record 5 common lottery condition flags. In other words, the first lottery condition calculation unit 108 records five common lottery condition flags one by one, as long as the predetermined game progress result is accumulated in the first lottery condition calculation unit 108 even in any of the independent games. Standard. The second lottery condition calculation unit 1 1 0 is also the same. In addition, in the present embodiment, for convenience of explanation, -22-201031453 describes an example in which five common drawing condition flags are sequentially recorded, but a calculation method of common drawing condition counts ( (five common drawing conditions) The method of recording the flag is not limited thereto, and the method of recording the plural common drawing condition flag once by one game may be performed, and the common drawing condition flag may be eliminated according to the game performing method. Furthermore, the lottery condition flag is even if the mode switching unit 1〇7 is used to switch from the two-play mode to the single-play mode or the single-play game mode to the two-play mode. Will not be reset and maintained. In this way, it is possible to expect the effect of the second player to participate in the single player play mode. For another example, even if the two players end the game play and switch to the single player play mode while the two players are playing in the two-play mode, since the remaining players are not disadvantageous, it is expected to prompt the player. The effect of utilizing the double play mode. The first bet accumulation amount storage unit 109 and the second bet accumulation amount storage unit #1 1 1 are configured by the RAM 23 or the like, and are stored in the corresponding lottery condition calculation units 108 and 110 when the common drawing condition flag is recorded. The cumulative amount of bets that were bet in an independent game. However, in the present embodiment, the memory is associated with each common lottery condition flag, and indicates the bet history of the number of bets that are bet in the independent game when the common lottery condition flag is recorded. Even if it is memorized in this form, since the accumulated amount can be obtained by using the cumulative addition and the common drawing conditions to establish the associated history, it can be said that the memory is recorded in the corresponding drawing condition calculation unit 1 0 8 and 1 1 0. The cumulative amount of the number of bets that are bet in the independent game when the condition flag is commonly drawn. -23- 201031453 Next, the operation of each slot is described in accordance with the flow of the slot game that is executed as an independent game by each of the game units A and B of the station portion 2. In addition, since the content of each slot machine game executed in each of the game units A and B is the same, in the following description, the slot machine game of the game unit A will be described. The Hidden 7 Series reveals a flow chart of the process of eating a slot game. When any of the two players who are playing in the station 2 is put into the token input port 5a, the token or the like is calculated by the token counter. Then, the token counter outputs the token data to the CPU 21 of the station control device 20. The CPU 2 1 that receives the input of the token data is processed by adding the amount of the equivalent amount of the token data to the common credit amount data of the common credit amount data storage unit 105. Furthermore, by performing the denomination process, the common amount of the amount of the pre-stored credits is stored in the common-receipt data storage unit 105. When the player decides the number of winning connections and the number of bets for the bet (BET), the player touches the game screen displayed on the two game screens of the touch panel 11 and selects the winning connection line, and presses the button. The lower mode selection button 13 is selected, whereby the bet mode is selected, and the number of credits (S 1 ) is determined for each winning connection. This operation content is sent to the CPU 21 of the station control device 20 as a bet operation signal. The CPU 21 that receives the bet operation signal is set to accept the operation signal from the start button 12. Thereby, the operation of the start button 12 by the player becomes effective. -24- 201031453 When the player operates the start button 12 (S2), the wager accepting unit 103A of the game unit A that the player plays is performing a number of tokens for the bet operation signal, that is, corresponding to the selected one. The number of shares in the bet mode is multiplied by the amount of the number of the winnings selected, and the bet acceptance processing is subtracted from the common credit amount data of the common credit number data storage unit 105 (S3). Thereafter, the CPU 2 1 constituting the game progress control unit 101A functions as a start signal generating means to generate a start signal, and sends the φ start signal to the display control unit 25 of the common display unit 106. The display control unit 25 receives the start signal and sequentially switches the change display control of the symbols displayed in the respective symbol display areas 11a to 11c of the game screen of the game unit A of the touch panel 11 (S4). Further, the CPU 21 constituting the game progress control unit 101A also sends the generated start signal to the random number generation circuit 24. The random number generating circuit 24 for accepting the start signal generates three random numbers (S5), and the random numbers are sequentially sent to the CPU 21. Each of the random numbers is correspondingly displayed on each of the 记 mark display areas 11a to 11c of the touch panel 11. The CPU 21 functions as a stop symbol determining means together with the random number generating circuit 24, and when the three random numbers sent from the random number generating circuit 24 are received, the random numbers are stored in the stop position table of the ROM 22. This stop position table is individually prepared for each of the symbol display areas 11a to 1 1 c. Then, the stop position of the change display of each of the symbol display areas 1 1 a to 1 1 c is determined based on each random number and each stop position table. Therefore, based on the three random numbers sent from the random number generating circuit 24, it is determined to stop the symbols displayed in the respective symbol display areas 11a to lie. Further, the CPU 21 constituting the game progress control unit 101A functions as a prize discriminating means together with the random number generation -25 - 201031453 circuit 24, and receives three random numbers sent from the random number generating circuit 24, The combination of the random numbers is compared with the winning decision table stored in the ROM 22, and a lottery process for determining whether or not the predetermined prize has been obtained is also performed (S6). In the present embodiment, if the prize is roughly different, there is a payment prize (a bonus payment prize) for the player to pay the amount of the prize corresponding to the prize, and the first central lottery for the central drawing device 3 to be described later. The first cumulative prize and the second cumulative prize, and a second central lottery prize for performing the second central lottery of the central drawing device 3 to be described later. Then, the CPU 21 determines the prize winning in the current game based on the combination of the random number and the winning decision table, or decides that the winning prize is not obtained. Further, in the ROM 22, at least two kinds of prize determination tables for storing the prize determination table used in the normal game and the prize determination table used in the free game described later are stored. Then, regarding the former's award-winning decision form, depending on the number of winning connections that can be selected, an individual winning decision table is prepared. When the above-described lottery processing is completed, the CPU 21 controls the display control unit 25 to control the display control unit 25 in the manner in which the change of each of the symbol display areas 11a to 11c is stopped at the determined stop position (S7). As a result, in the symbol display areas 11a to 11c of the touch panel 11, the change display is stopped at the determined stop position, and the symbols corresponding to the three random numbers are stopped and displayed in the respective symbol display areas 11a to 11c. When the prize of the bonus payment prize has been determined in the lottery process (YES of S8, YES of S9), the CPU 21 of the station control device 20 changes the display of each of the symbol display areas 11a to 11c: #· After the display, the illumination control unit and the acoustic control unit 26 respectively output the predetermined performance signal -26-201031453. Thereby, the illumination control unit performs control for causing illumination of the LED or the like to emit light in accordance with the pattern of the expression signal. Further, the acoustic control unit 26 performs control for outputting the effect sound of the response signal from the speaker 15 in response to the period. Then, the CPU 21 constituting the payment processing unit 104A performs a payment process of adding the amount of the quota corresponding to the prize of the prize to the credit amount data stored in the common credit number data storage unit i 05 (S10). In addition, when the winning of the first accumulated prize is determined in the drawing process, 0 (YES of si 1 ), the CPU 21 of the station control device 20 displays the change display of each of the symbol display areas Ua to 11c after the display is stopped. The illumination control unit and the audio control unit 26 respectively output the predetermined performance signals and perform the predetermined performance. Then, the CPU 21 constituting the first lottery condition calculation unit 108 records one of the five first lottery conditions stored in the RAM 23 (S12). In this case, the CPU 21 associates with the first lottery condition flag of the current recording in the five betting histories of the first bet accumulation amount storage unit 109, and also remembers the history of the note. In the middle of the tiger game • Note the number of tokens for the winning line of the 1st cumulative prize. After that, the CPU 21 sends the record of the first lottery condition flag and the bet history to the display control unit 25, and the display control unit 25 updates the first chip image display unit corresponding to the first lottery condition flag. Display of llh (refer to Figure 3). Specifically, the first lottery condition flag to be recorded is the third image which is originally blank when it corresponds to the third wafer image calculated from the left side of the first wafer image display unit Hh shown in FIG. The wafer image area displays the wafer image. At this time, the number of tokens shown in the notebook history is displayed in the corresponding image. In other words, the amount of the winning line (the bet history) of the winning link when the first accumulated prize corresponding to the -27-201031453 wafer image is obtained is displayed in the wafer image. Therefore, for example, the third wafer image on the left side of the third wafer image display portion 11h of Fig. 3 can be seen that the bet history is five. Further, the CPU 21 judges whether or not all of the five first lottery flag flags stored in the RAM 23 have been recorded (S13). In the case where it is judged that all of the recording has been recorded, the CPU 2 1 outputs a predetermined performance signal to the illumination control unit and the acoustic control unit 26', and performs a predetermined performance. Further, the CPU 21 constituting the first lottery condition calculation unit 108 resets part or all of the five first lottery condition flags stored in the RAM 23 (in the present embodiment, all the first lottery condition flags are ended in the present embodiment). In response to this, the display control unit 25 removes all five wafer images corresponding to the first drawing condition flag of the first wafer image display unit 11h, and thereby The display is updated in such a manner that the wafer image area is set to be blank. Then, the CPU 21 transmits a first central drawing start request from the input/output port 21a to the central control unit (S14). Thereby, the first center lottery described later is executed in the central drawing device 3. In addition, when the prize of the second accumulated prize has been determined in the lottery process (YES in S1 5), the CPU 21 of the station control device 20 is not displayed after the change of each of the symbol display areas 11a to 11c is stopped. The lighting control unit and the sound control unit 26 respectively output a predetermined performance signal to perform a predetermined performance. Then, the CPU 21 constituting the second lottery condition calculation unit 110 records one of the five second lottery conditions stored in the RAM 23 (S16). At this time, the CPU 21 is recorded in the five betting histories stored in the second bet cumulative amount memory 201031453 unit 111 in association with the second drawing condition flag of the current recording, and is also recorded in this corner. In the Tiger game, the amount of the winnings in the winning line of the 2nd cumulative prize is placed. After that, the CPU 21 sends the record of the second lottery condition flag and the bet history to the display control unit 25, and the display control unit 25 updates the second chip image display unit corresponding to the second lottery condition flag. 1 1 i (refer to Figure 3). Specifically, when the second lottery condition flag φ that is recorded this time corresponds to the second wafer image calculated from the right side of the second wafer image display unit 1 1 i shown in FIG. 3, it is originally blank. The wafer image is displayed in the second wafer image area. At this time, the number of tokens shown in the corresponding history is displayed on the displayed wafer image system. In other words, the number of tokens (betting history) of the winning link when the second accumulated prize corresponding to the wafer image is obtained is displayed in the wafer image. Therefore, for example, the second wafer image is displayed on the right side of the second wafer image display portion 11i of Fig. 3, and the bet history is 2. Further, the CPU 21 judges whether or not all of the five second drawing condition flags stored in the RAM 23 have been recorded (S17). In the case where it is judged that all of the recording has been recorded, the CPU 21 outputs the predetermined performance signal to the illumination control unit and the acoustic control unit 26, and performs the predetermined performance. Further, the CPU 21 constituting the second lottery condition calculation unit 1 10 resets part or all of the five second lottery condition flags stored in the RAM 23 (in the present embodiment, all the second lottery condition flags are ended. In the display control unit 25, the display control unit 25 deletes all the wafer images of the second drawing condition flag corresponding to the second drawing image display unit 11i, -29-201031453 And update the display so that the wafer image areas are blank. Then, the CPU 21 transmits a first central drawing start request from the input/output port 21a to the central control unit (S18). Thereby, the first center lottery described later is executed in the central drawing device 3. In the present embodiment, since there are two types of flags that are the conditions for starting the first center lottery, for example, after the first lottery flag is recorded and the first center lottery is performed, the first lottery condition is selected. The flag is reset, but the second lottery flag is not reset and remains in its original state. If there is only one type of flag that is the starting condition for the first central lottery, the flag will be reset after the first central lottery is performed. Therefore, it is necessary to store from the initial storage for the first central lottery. Flag, so at the timing of the first central draw, the player can easily end the play. However, according to the present embodiment, after the first center lottery is performed, one of the flags is not reset and remains in the original state, so that the player can be comforted. In addition, when the prize of the second center lottery prize has been determined in the lottery process (YES in S19), the CPU 21 of the station control device 20 displays the change display of each of the symbol display areas Ua to 11c after the display is stopped. The control unit and the sound control unit 26 respectively output the predetermined performance signals and perform the predetermined performance. Then, the CPU 21 transmits a second central lottery start request from the input/output port 21a to the central control device (S20). Thereby, the second center lottery described later is executed in the central drawing device 3. Next, the configuration of the central drawing device 3 will be described. Figure 8 is a perspective view of the central drawing device 3. -30- 201031453 Fig. 9 is a perspective view when the center drawing device 3 is viewed from a different angle from Fig. 8. The central drawing device 3 of the present embodiment mainly includes a vertical ring drawing device 4 that is a first drawing device, a tilt ring drawing device 50 that is a second drawing device, and supports the drawing device 40 from the lower side in the vertical direction. The device support table 60 of 50, the two display devices 71 and 72, and the ball transfer device 80 which is used as the pumping selection scroll ball 73 to be input to each of the drawers 40 and 50 and recovered from the respective drawers 40 、 and 50 Composition. The first display device 71 is disposed so that the player can visually recognize it through the hollow region of the vertical ring extractor 40, and the second display device 72 is partially disposed in the hollow region of the tilt ring extractor 50. A rotating table 64 on which the vertical ring drawing device 40, the tilt ring drawing device 50, the two display devices 71 and 72, the ball transfer device 80, and the like are placed is provided on the upper portion of the device support table 60. The rotary table 64 is rotatable about a rotation axis parallel to the vertical direction by a disk drive device not shown. Thereby, the vertical ring drawing device 40 and the tilt ring drawing device 50 can face each of the station portions 2 with respect to each other. The vertical ring extractor 40 is shown in Fig. 8 to have a hollow area. One of the donut-shaped body structure portions, which is formed to surround the hollow region in a state in which the outer portion is exposed, is disposed such that the rotation axes thereof are parallel to the horizontal direction. On the inner circumferential surface of the vertical ring drawing device 40, a drawing pocket 41 having an inner space capable of accommodating only about one portion of the drawing ball 73 covers the circumferential direction thereof, and a plurality of grooves are formed. In the present embodiment, on the inner circumferential surface of the vertical ring drawing device 40, ten suction pockets 41 are provided at equal intervals -31 - 201031453. The vertical ring drawing device 40 is attached to the inner peripheral surface side of the ring of the skeleton machine 42, and an inner peripheral member 43 formed to have an opening into which the inlet of each of the suction pockets 41 is formed is attached. Further, on the outer peripheral surface side of the ring of the skeleton machine member 42, the outer peripheral surface member 44 fixed to the device support base 60 is disposed to face each other. The skeleton machine member 42 and the inner peripheral surface member 43 of the vertical ring drawing device 40 are rotationally driven in the counterclockwise direction in Fig. 8 by a driving device 61 provided on the device supporting table 60. Thereby, the drawing pocket 41 of the vertical ring extractor 40 is wound and moved. Then, when the drawing ball 73 enters any one of the vertical ring drawing devices 40, the drawing ball 73 is moved in the state in which it is accommodated in the drawing concave bag 41, and the drawing concave bag 41. When the physical sorting is performed by the vertical ring extractor 40, the drawing ball 73 is fed from the ball input port 86a to the inner peripheral surface of the vertical ring drawing device 40. In the present embodiment, the inner circumferential surface of the vertical ring drawing device 40 can be roughly divided into two regions in the direction of the rotation axis. That is, there is a pocket area (the area on the front side in Fig. 8) in which the pocket 41 is selected, and a non-recessed area (the area on the rear side in Fig. 8) in which the pocket 41 is not selected. The concave pocket area and the non-recessed pocket area are divided by a plurality of projection walls 43a which are intermittently arranged covering the entire circumference. The gap formed between the respective projection walls 43a has a width which can be passed through the drawing ball 73 by about one portion. The drawing ball 73 is fed from the ball insertion opening 86a to the non-recessed bag area of the inner circumferential surface of the vertical ring drawing device 40. The non-recessed pocket region is formed to be inclined toward the pocket region in the lower position of the vertical loop extractor 40. Thereby, the drawing ball 73 on the non-recessed bag region receives the stress which is moved toward the pocket region due to gravity. Since the drawing ball 73 after the input is relatively fast for the relative movement speed of the projection wall 43a for the plural number -32 - 201031453, it is controlled along the vertical ring in a state where it is not regulated by the gap between the projection walls 43a by the projection wall 43a. The circumferential direction of the device 40, such as a pendulum, moves back and forth over the non-recessed pocket area. Thereafter, the dynamics of the drawing ball 73 gradually weakens, and when the relative moving speed of the plurality of protruding walls 43a becomes slow, the drawing ball 73 becomes inclined by the non-recessed bag region, and moves between the protruding walls 43a to the concave bag region. side. On the concave pocket area, a plurality of projections 43b for blocking the selection of the ball 73 into the concave pocket 41 are provided. The drawing ball 73 that moves toward the side of the pocket area is slid over the pocket area while being bounced by the plurality of projections 43b, and finally enters any of the suction pockets 41. In the present embodiment, the peripheral portion of each of the recessed pockets 41 in the pocket region is an inclined surface that is inclined toward each of the suction pockets 41. Thereby, since the drawing ball 73 rolled on the pocket area easily enters the drawing pocket 41, the physical drawing time caused by the vertical ring drawing unit 40 can be obtained (from when the drawing ball is put into the drawing pocket) Shortening of time) At the same time, it is easy to control the physical drawing time due to the rotational speed of the vertical ring extractor 40. The drawing ball 73 which has entered the drawing pocket 41 at the lower portion of the vertical ring drawing device 40 is conveyed to the upper side of the vertical ring drawing device 40 by the rotation of the concave bag 41 by the rotation driving. Above the vertical ring extractor 40, since the inner peripheral surface of the recessed pocket 41 is disposed to face downward in the vertical direction, in this state, the drawing ball 73 is dropped from the suction pocket 41 due to its own weight. In the present embodiment, as shown in Fig. 8, in order to prevent this drop, the upper portion of the vertical ring extractor 40 is disposed opposite to the inner peripheral surface -33-201031453, and is provided as a support member. The track 47a' 4 7b is prevented (refer to Fig. 13). Thereby, the drawing ball 73 conveyed to the upper side of the vertical ring drawing device 4 is movably moved along the vertical ring drawing device 4 by the state in a state of being supported by the falling prevention rails 47a, 47b. Construction. As described in detail, the rear edge portion in the transport direction of the opening of the concave pocket is used as the ejector member, and the rear side of the transporting direction of the ejector ball 73 is pushed, and both sides of the transport direction of the opening acting as the regulating member In the square edge portion, the movement of the drawing ball 73 in the direction (horizontal direction) orthogonal to the conveyance direction is regulated, and the drawing ball 73 is conveyed while being rolled or slid on the drop prevention rails 47a and 47b. On the other hand, the structure of the tilt ring extractor 50 is based on the viewpoint that the rotation axis thereof is inclined with respect to the vertical direction and the horizontal direction, and the viewpoint that the inlet opening of the concave pocket 51 is opened on the outer peripheral surface side, and the above-described vertical ring drawing As shown in FIG. 8 and FIG. 9, the body structure portion having a donut shape configured to surround a hollow portion in a state in which a part of the hollow region is exposed to the outside is provided. From the viewpoint of the same configuration as the vertical ring extractor 40. As described in detail, on the outer peripheral surface of the inclined ring extractor 50, the drawing pocket 51 having an inner space capable of accommodating only about one portion of the drawing ball 73 covers the circumferential direction thereof, and a plurality of them are formed. In the present embodiment, on the outer circumferential surface of the inclined ring drawing device 50, 20 suction pockets 51 are provided at equal intervals. The inclined ring extractor 50 is attached to a base 54 fixed to the apparatus support table 00, and is provided with spacer members 52 for separating the respective selected pockets 51 from each other. The spacer member 52 of the tilt ring extractor 50 is rotationally driven to the base 54 in the counterclockwise direction by a driving means (not shown) provided in the apparatus support table 60 in the figure -34 - 201031453. Thereby, the pumping pocket 51 of the tilt ring extractor 50 is wound and moved. As shown in FIG. 9, the drawing ball 73 is temporarily stored in the ball input standby unit 83 by the gate 83a, and then moved by the shutter 83a as shown in FIG. 10, and is thrown into the ramp of the inclined ring drawing device 50. On 54a. The ramp 54a is disposed adjacent to the spacer member 52 in the lower position of the tilt ring extractor 50, and is formed to be inclined toward the spacer member 52. Thereby, the drawing ball 73 on the ramp 54a receives the stress which is moved toward the spacer member 52 by gravity. The drawing ball 73 after the input is relatively fast because the relative movement speed of the concave pocket 51 is selected for the spacing member 52, so that it is in the circumferential direction of the inclined ring drawing device 50, such as the pendulum, in a state where the selection of the concave pocket 51 cannot be entered. Move back and forth on the ramp 54a. Thereafter, the dynamics of the drawing ball 73 is gradually weakened, and when the relative movement speed of the drawing pocket 51 is slowed, the drawing ball 73 becomes accessible to the drawing pocket 51, and finally enters any drawing pocket 51. φ In this embodiment, the vertical ring extractor 40 and. The tilt ring extractor 5 is configured such that one of the other extractors is located in a hollow region of each other. As explained in more detail, In this embodiment, With two drawers 40, 50 ways of connecting each other into a chain, Configuring each sorter 40, 50. Generally speaking, In a configuration having a hollow region such as the vertical ring extractor 40 and the tilt ring extractor 50, The empty area is easy to become a dead space. A physical drawing device having such a structure is easy to increase in size. especially, As in this embodiment, When there are more than two drawers with hollow areas, There may also be multiple non-working areas, Therefore, the physical drawing device is more easily -35- 201031453. In the present embodiment, by bringing the mutual body structure portions into the respective sorters 40, 50 non-working areas, Eliminate each other's non-working areas. With this, Even if there are more than two drawers with a hollow area,  It can suppress the unnecessary enlargement of the physical drawing device (the central drawing device 3) A physical drawing device having a compact configuration can be realized.  Furthermore, The vertical ring extractor 40 and the tilt ring extractor 50 of the present embodiment, Any of the ring-shaped closed doughnut shapes that are part of the body structure, but, It is also possible to open the U-shape or the C-shape as a part of the ring of the body structure portion.  Fig. 1 is a block diagram showing a schematic configuration of a main portion of the central control unit 30 for controlling the central drawing device 3.  The central control unit 30 is powered by the CPU 31, Output 埠 31a,  ROM32, RAM33, The first rotation control unit 3 4 a, The second rotation control unit 34b, a tray drive control unit 35, Display control unit 36, Transport control unit 37, The first sensor control unit 38a, The second sensor control unit 38b and the like are configured. The input/output port 31a is used for data communication with each of the game station control devices 20. The ROM 32 stores data of various programs and various databases used by the CPU 3 1 . And input this to CPU3 1.  The RAM 33 temporarily stores variable data calculated by the CPU 31, and the like. Memory Various changes in the number of gold stocks, etc. The first rotation control unit 34a is under the control of the CPU 31, The first driving means 61 for rotationally driving the vertical ring extractor 4 is controlled. The second rotation control unit 34b is under the control of the CPU 31. The second driving device 62 that rotationally drives the tilt ring extractor 50 is controlled.  The disk drive control unit 35 is under the control of the CPU 31. Control Rotary Drive 201031453 Rotating the table drive 63 of the table 64. The display control unit 36 constitutes a display means together with the first display device 71 for the vertical ring drawing device 40 and the second display device 72 for the tilt ring extractor 50. Under the control of CPU3 1 Displaying the display device 71 for displaying the drawing selection and the performance screen 72 display control. The transport control unit 37 is under the control of the CPU 31. Various driving devices such as the conveying path switching device of the ball conveying device 80 are controlled. The first sensor control unit 38a responds to the output signals of the first ball sensor 45 and the first pattern sensor 46, which are described later, from the vertical ring extractor 40. The selected concave pocket signal corresponding to the selected pocket 73 is output to the CPU 31. The second sensor control unit 3 8b is based on output signals from the second ball sensor 55 and the second pattern sensor 56 which are described later, which are provided in the tilt ring extractor 50, The selected ball 73 corresponding to the concave bag 51 is outputted to the CPU 31.  Fig. 12 is a perspective view showing the entire structure of the ball transfer device 80 connected to the ball discharge portion provided in the vertical ring drawing device 40 and the tilt ring Φ drawer 50.  Fig. 13 is a perspective view for explaining the ball transfer device 80 and its peripheral structure.  Fig. 14 is a side view for explaining the structure of the ball transfer device 80 and its surroundings.  First of all, The transport path of the drawing ball 73 discharged from the ball discharge portion of the vertical ring extractor 40, The configuration of the ball transfer device 80 will be described.  In this embodiment, As above, On the upper part of the vertical ring extractor 40 -37- 201031453, A drop prevention rail 47a is provided which is provided to prevent the drawer ball 73 which is spirally moved in the state of being drawn into the pocket 40, and which is dropped from the suction pocket 41, 47b. This drop prevention rail 47a, 47b is shown in Figure 13, Divided into two in the circumferential direction, A gap through which the drawing ball 73 can pass is formed. This gap acts as a ball discharge portion (hereinafter referred to as a "first ball discharge portion") 48 of the vertical ring drawing device 40. that is, The drawing ball 73 is conveyed by the rotation drive of the vertical ring drawing device 40, When reaching the opposite position to the first ball discharge portion 48, By its own weight, It falls to the lower side via the 1st ball discharge part 48.  also, The first ball discharge unit 48 is provided with a shutter 47c as a discharge switching means for causing the drawing ball 73 to be discharged from the first ball discharge unit 48 or a non-discharged non-discharge state. This gate 47c is a drive device 47 (1, which is controlled by the conveyance control unit 37 of the central control unit 30.  Moveable to the ball passing position shown in FIG. 15 that blocks the first ball discharge portion 48, The ball discharge position shown in Fig. 16 in which the first ball discharge portion 48 is opened is opened.  The gate 47c is as shown in FIG. When the ball selection passage is passed to the first ball discharge portion 48 when the ball passing position is located, the drawing ball 73 does not fall from the first ball discharge portion 48. The moving vertical ring extractor 40 is looped again while entering the pumping pocket 41. On the other hand, the gate 47c is as shown in Fig. When the lottery ball 73 passes through the first ball discharge portion 48 when it is located at the ball discharge position, The drawing ball 73 is dropped from the first ball discharging portion 48. As mentioned above, In this embodiment, The drawing ball 73 that has entered the drawing pocket 41 can be selectively discharged from the first ball discharging portion 48 by the action of the control gate 47c. Alternatively, it may be passed through the first ball discharge portion 48' or the -38-201031453 may be wound again to move the vertical ring extractor 40.  The upper end portion of the first ball transfer rail 82 is disposed below the first ball discharge portion 48. This first transfer rail 14 is shown, Tilt slowly, Its lower end is opened. Below the lower end of Gandao 82, In order to transport the lottery path switching device 81, By its own weight, :  The ball of the decimator 50 is put into the standby unit 83, and the second transport path 84 which is inclined by φ is thrown toward the ball. therefore, The first transfer soft lottery ball 73 is received from the lower end tribe transport track 84 of the first transfer rail 82. Along the second transport track 84,  The ball of the ring extractor 50 is put into the standby unit 83.  also, On the way to the first transport track 82, As shown in the figure, The lowering port 82a through which the drawing ball 73 is formed is provided with a shutter 82b for causing the drawing ball 73 to be discharged from the drop I or not discharged, and is controlled by the conveyance control by the central control unit 30. unit:  Device 82c, It can be moved to the position of Figure 1 of the plugging port 82a, On the one hand shown in Fig. 18 which makes the opening 82a open, Gate 8 2b is shown in Figure 17. When the closed ball 73 passes through the drop port 82a, The selection of the ball 73 does not fall. Will be transported to the lower end of the first transfer rail 82, Gate 8 2 b is shown in Figure 18. When the opening ball 73 passes through the drop port 82a, The drawing ball 73 is transported to the tilting ring from the following, as shown in Fig. t, the first conveying rail ί 7 3 is transported from the following. When the standby unit 83 is transported by the L-channel 82, It is transported to the tilt 17 and FIG. 18 by the second. also, This is discharged from the port 82a. This gate 82b I 7 controls the position of the occlusion opening shown by drive 7. When the position is closed, Pumping from the bottom of port 82a. In another location, The lower portion 82a is dropped -39- 201031453 is below the lower opening 82a of the first transfer rail 82, The upper end portion of the third transport rail 85 of the ball transport device 80 is disposed. This third transport track 85 is as shown in Fig. 14, Tilt slowly, The lower end portion thereof is connected to the transport path switching device 81. here, In this embodiment, As will be described later, The drive path switching device 81 can be controlled by the drive, The drawing ball 73 is supplied to the vertical ring extractor 40 or the tilt ring extractor 50, The physical drawing using the drawing ball 73 is performed by the vertical ring extractor 40 or the tilt ring extractor 50. then, a drawing ball 73 for supplying to the vertical ring extractor 40 or the tilt ring extractor 50, It is stored in a state in which the lower end side portion of the third transfer rail 85 connected to the inlet side of the conveyance path switching device 81 is arranged in parallel. that is, In this embodiment, The lower end portion of the third transport rail 85 and the transport path switching device 81 are provided. The ball storage portion is formed.  therefore, In this embodiment, The action of the control gate 82b can be utilized,  Selectively executing the drawing ball 73 discharged from the first ball discharging portion 48, The ball sent to the tilt ring extractor 50 is put into the standby unit 83, Or sent to the ball storage department.  then, The transport path of the drawing ball 73 discharged from the ball discharge portion of the tilt ring extractor 50, The configuration of the ball transfer device 80 will be described.  In this embodiment, As mentioned above, The pumping of the base 54 of the tilt ring extractor 50 is selected from the winding path of the pocket 51. A notch portion through which the drawing ball 73 can pass is formed. This notch portion functions as a ball discharge portion (hereinafter referred to as "second ball discharge portion") 58 of the tilt ring drawer 50. That is, The drawing ball 73 is conveyed by the rotation drive of the tilt ring extractor 50, When reaching the opposite position to the second ball discharge portion 58, As shown in Figure 12, By its own weight, Exhausted via the second ball discharge unit 58 201031453 The second ball discharge portion 58 is the same as the first ball discharge portion 48 of the vertical ring drawing device 40. A shutter 57 is provided as a discharge switching means for causing the drawing ball 73 to be discharged from the second ball discharging portion 58 or a non-discharging state in which the drawing ball 73 is not discharged. The gate 57 is driven by the driving device 47d. Working with the shutter 47c of the vertical ring extractor 40, It is movable to the ball passing position shown in Fig. 15 in which the second ball discharge portion 58 is closed. The ball discharge position shown in Fig. 16 in which the second φ ball discharge portion 58 is opened is opened. This gate 57 is as shown in FIG. When it is in the ball passing position, When the drawing ball 73 passes through the second ball discharging portion 58, The drawing ball 73 does not fall from the second ball discharge portion 58. In the state of entering the suction pocket 51, Rotate the tilt ring extractor 50 again to circle. on the other hand, This gate 57 is shown in FIG.  When in the ball discharge position, When the drawing ball 73 passes through the second ball discharging portion 58, The drawing ball 73 is dropped from the second ball discharging portion 58. As mentioned above, In this embodiment, The action of the control trick 57 can be utilized, The selective selection of the drawing ball 73 that has been drawn into the concave pocket 51 is discharged from the second ball discharge portion 58.  Or passing it through the second ball discharge portion 58, Or it is rotated again to move the tilt ring extractor 50-turn.  The drawing ball 73 discharged from the second ball discharging portion 58 is discharged through the ramp 58a. It is guided to the upper end portion of the above-described third transport rail 85 of the ball transport device 80. and so, The drawing ball 73 discharged from the second ball discharging unit 58 is guided by the third conveying path 85. It is transported to the entrance of the transport path switching device 81, that is, Ball storage.  Figure 19, 20 and 21 are explanatory views for explaining the schematic structure and operation of the transport path switching device -41 - 201031453 81.  The transport path switching device 81 is mainly composed of an eccentric rotating member 81a,  The drive motor (not shown) that rotates the eccentric rotating member 81a is constituted.  The eccentric rotating member 8 1 a is formed by a disc-shaped member. A rotary shaft disposed at an eccentric position deviated from the center of the disc is coupled to the drive motor. The drive motor is transported by the central control unit 30. Control the direction of rotation and the angle of rotation. In this embodiment, The eccentric rotating member 81a is in a standby state, As shown in Figure 19, It is stopped in a state from the long radius side end portion farthest from the rotation axis of the eccentric rotation member 81a toward the vertical direction. In this standby state, The drawing ball 73 located on the most downstream side of the plurality of drawing balls 73 connected to the lower end side of the third conveying path 85 connected to the inlet of the conveying path switching device 81 is arranged side by side. As shown in Figure 19, The inside of the transport path switching device 81 is entered. at this time, The drawing ball 73 on the most downstream side is positioned above the eccentric rotating member 81a in the vertical direction.  In the transport path switching device 81, The first outlet is connected to the upper end of the fourth transport rail 86 which is inclined toward the ball insertion position of the vertical ring drawer 40, and is connected to the upper end. The two outlets of the second outlet connected to the upper end portion of the second transfer rail 84, which is inclined toward the standby portion 83, are placed in the ball toward the inclined ring extractor 50. The bottom surfaces of the outlets, They are located at positions higher than the lower position of the drawing ball 73 in the transport path switching device 81, respectively, in the standby state. therefore, In the standby state, When the drawing ball 73 enters the transport path switching device 81, Forming a member 81c at the bottom of the inlet, a member 81d that forms each of the bottom surfaces of the first outlet and the second outlet, 81e, The wall member 81f provided at the side opposite to the inlet, It is abutted on the square side of the drawing ball 73 -42- 201031453, The drawing ball 73 is downloaded in a state where the scrolling is regulated. It is not held from the outlet of the transport path switching device 81.  after that, When the drive motor is rotated in the counterclockwise direction in the figure, As shown in Figure 20, The long-radius side end portion of the eccentric rotating member 81a is rotated upward in the vertical direction. With this, The peripheral portion facing the rotational direction of the eccentric rotating member 81a is below the drawing ball 73, The first outlet side that is connected to the upper end portion of the fourth transfer rail 86 is oriented. Slowly push the selection ball 73. then,  When the long-radius side end portion of the eccentric rotating member 81a faces directly in the vertical direction, By the peripheral portion of the eccentric rotating member 81a, The drawing ball 73 is pushed up to the height of the first exit, Is pushed out to the side of the fourth transport rail 86, The drawing ball 73 passes through the fourth conveying rail 86 from the first outlet. The ball is loaded to the vertical ring extractor 40.  Similarly, By the control from the transport control unit 37, When the drive motor rotates in the clockwise direction in the figure, As shown in Figure 21, The long-radius side end portion of the eccentric rotation member 81a is rotated upward in the vertical direction. With this,  # The peripheral portion of the direction of rotation of the eccentric rotating member 81a is below the drawing ball 73, The second outlet side that is connected to the upper end portion of the second conveyance rail 84 is oriented. Slowly push the selection ball 73. then, When the long-radius side end portion of the eccentric rotating member 8 1 a faces directly in the vertical direction, By the peripheral portion of the eccentric rotating member 81a, The drawing ball 73 is pushed up to the height of the second exit, It is pushed out to the second transfer rail 84 side, The drawing ball 73 passes through the second conveying rail 84 from the second outlet. The ball that has been transported to the inclined ring drawing device 50 is put into the standby unit 83.  then, For selecting which pump to select the drawing ball 73, the concave pocket is used -43- 201031453 41, 51 structure and action, Explain.  Furthermore, In this embodiment, Regarding the structure and operation of this detection, the vertical ring extractor 40 is nearly identical to the tilt ring extractor 50, Therefore, as explained below, Taking the tilt ring extractor 50 as an example, The description about the vertical ring extractor 40 is omitted.  Fig. 22 is a perspective view showing the configuration of the second pattern sensor 56 provided to the tilt ring extractor 50.  In this embodiment, As above, In order to make the pumping pocket 51 rotate, The spacer member 52, which is formed by drawing the concave pocket 51, is driven to rotate. on the other hand, The central control unit 30 is fixedly disposed inside the apparatus support base 60. to this end, When the sensor for detecting that the drawing ball 73 has entered the respective drawing pockets 51 and the drawing pocket 51 are arranged to be wound around the spacer member, It may be difficult to stably communicate the output signal of its sensor to the central control unit 30.  here, In this embodiment, Use only sensors that are fixedly configured, It is a structure for detecting whether the drawing ball 73 enters the winding movement or not.  As detailed, As shown in Figure 9, In the lower part of the tilt ring extractor 50, Pumping a portion of the base 54 through which the pocket 51 passes, The second ball sensor 5 5 is fixedly arranged. In this embodiment, There is one at the lowermost part of the winding path of the concave pocket 5 1 . There are three total of four second ball sensors 55 on each side of the circumferential direction. It is disposed only at the same interval from the circumferential direction between the extraction pockets 51. 7 second ball sensors 5 5 are all sensors with mechanical switches, By using the weight of the ball -73 - 201031453, the ball 73 is pushed down to the switch ball of the second ball sensor 5 which is initially passed through the drawing ball 73 of the selected pocket 51, The drawing ball 73 is detected by the second ball sensor 55.  here, Using only the output signal (ball detection signal) of the second ball sensor 55, It is not possible to specifically select which of the drawing balls 73 to enter and select the concave pocket 51.  here, In this embodiment, Not only the ball detection signal of the second ball sensor 55 is utilized, Also, the output signal number (pattern signal) of the second pattern sensor 56 shown in Fig. 22 is used. Which of the pumping balls 73 is selected to be selected as the recessed pocket 51 〇 The second pattern sensor 56 is fixedly disposed on the inner peripheral surface side of the tilt ring extractor 50, And the ball is placed in the direction where the standby portion 83 is opposed (where the symbol A is shown in Fig. 9). The second pattern sensor 56 is equally spaced from the same number of the selected pockets 51. The mark pattern of the marking plate 52a provided on the inner circumferential surface of the spacer member 52 is read. Each of the marking plates 52a is provided with one trigger dot piece 52b and a maximum of five marking pieces 52c. By the combination of the label 52c, Forming mutually different marking patterns. The image sensor 56 is a mark sensor 56 for detecting the mark piece 52c of the mark plate 52a, It is constituted by a trigger point sensor 56b that detects the trigger point piece 52b of the mark plate 52a. The marker sensor 56a and the trigger point sensor 5 6b are all optical sensors that are transparent. The detection is performed by whether or not the light path is blocked by the marker piece 52c and the trigger point piece 52b.  The second pattern sensor 56 detects the trigger point piece 52b by the trigger point sensor 56b. A pattern signal indicating a combination of the output signals of the five mark sensors 56a at the time of detection, The second sensor control unit 38b is output to the central control unit -45-201031453 30. then, The drawing ball 73 enters the drawing pocket 51, This is detected by, for example, the second ball sensor 55 (the second ball sensor 55 in the center in the circumferential direction) of the seven second ball sensors 55. at this time, Outputting a ball detection signal from its second ball sensor 55,  This ball detection signal is input to the second sensor control unit 38b of the central control unit 30. The second sensor control unit 38b receiving the ball detection signal is utilized at the same time as or after the reception thereof. Accepting the input of the pattern signal from the second pattern sensor 56, The pumping corresponding to the pattern signal is selected as the concave pocket 51, Specifically, the drawing ball 73 is selected and the concave bag is selected.  that is, The positional relationship between the second pattern sensor 56 and the second ball sensor 55 located at the lowermost portion is fixed. Specifically, When the drawing ball enters, the drawing pocket 51 is located opposite to the lowermost second ball sensor 55. For the pumping pocket 51, The marking pattern of the marking plate 52a on the inner peripheral surface side of the selected concave bag which is disposed on the downstream side of the winding direction of the drawing concave bag is selected. It is detected by the second pattern sensor 56. and so, When the drawing ball 73 is detected by the second ball sensor 55 located at the lowermost portion, The marking pattern of the marking plate 52a detected by the second pattern sensor 56, Corresponding to the selection of the concave pocket 51 for the opposite position of the marking plate 52a, The five pockets are selected to be offset from the upstream side of the winding movement direction of the concave bag. therefore, The second sensor control unit 38b receives the ball detection signal from the lowermost second ball sensor 55, By being at the same time as or after it is received, Receiving the pattern signal from the second pattern sensor 56, E.g, Referring to the data sheet indicating its correspondence, The specific drawing ball 73 is drawn into the concave bag. then, The second sensor control unit 38b is 201031453, and outputs the selected concave pocket signal indicating that the selected concave pocket is selected to the CPU 31. In this embodiment, There are 7 second ball sensors 55,  The positional relationship between each of the second ball sensors 55 and the second pattern sensor 56 is different from each other. to this end, The correspondence between the pattern signal of the second pattern sensor 56 and the pumping pocket selected by the drawing ball 73 is different for each of the second ball sensors 55 that detect the drawing ball 73. Specifically, E.g, When the second pattern sensor 55 disposed on the most upstream side of the winding direction of the drawing ❹ concave pocket detects the drawing ball 73, The mark pattern read by the second pattern sensor 56,  Corresponding to the selection of the concave pocket 51 for the opposite position of the marking plate 52a, Eight drawing pockets are deviated from the upstream side of the winding movement direction of the concave bag. Another example, When the second pattern sensor 55 disposed on the most downstream side of the winding movement direction of the drawing concave bag detects the drawing ball 73, The mark pattern read by the sensor 5 of the second image, Corresponding to the selection of the concave pocket 51 for the opposite position of the marking plate 52a, The groove φ of the concave bag is selected to be offset from the upstream side of the moving direction by two grooves.  Furthermore, The second ball sensor 5 5 can be set at least one. However, The reason why a plurality of numbers are provided in the present embodiment is as follows.  First, In order to enter the concave pocket 51 from the drawing ball 73, the time may only be faster, Specifically, the concave pocket 51 is selected. that is, In this embodiment, The 73 ball system does not necessarily enter the lowermost selection pocket. In the lowermost part, two sides of the concave bag are selected, A total of 5 selections, the range of concave pockets, There is a possibility of entering any of the selected pockets 51. at this time, If only one second ball sensor 55 is provided near the most downstream side -47- 201031453 in the direction of the winding movement of the concave bag in this range, The specific drawing ball 73 can be selected and the concave bag can be selected. but, at this time, After entering the drawing ball 73 and entering the concave bag 51, Until the suction pocket 51 is moved to the position of the second ball sensor 55, It is not possible to specify the concave pocket 5 1 . and so,  From the selection of the ball 73 to the selection of the pocket 51, after a short period of time, It is impossible to specify the concave pocket 51, A situation that causes the delay of performance, etc. Relative to this, As in this embodiment, By using a plurality of second ball sensors 55,  The maximum delay time from the selection of the drawing ball 73 to the selection of the pocket 51 can be shortened. With this, The time point from the drawing ball 73 to the selection of the pocket 51 can be selected. In the early stage, the concave bag 51 was selected. And alleviate the shortcomings of performance delays, etc. 2, E.g, In order to malfunction even if the 2nd ball sensor 5 5 Or the change of the pressing time of the switch piece of the second ball sensor 5 5 caused by the ball 7 3, etc. The test becomes unstable, Make downtime not happen, Sustainable game play (physical lottery). that is, As in this embodiment, By using a plurality of second ball sensors 55, Even if it is impossible to use the drawing ball 73 to enter the second ball sensor 5 5 after the selection of the concave pocket 5 1 for ball detection, The next second ball sensor 55 can also be used for ball detection. Can make downtime not happen, Continue the game (physical lottery).  Furthermore, In this embodiment, The second sensor control unit 38b that has received the ball detection signal is based on the pattern signal received at the same time as or after its reception. The situation in which the specific drawing ball 73 enters the selection of the concave bag is explained. but, Other methods are also available. E.g, It is also possible to use the second sensor control unit 3 8b to constantly memorize the latest pattern signal. According to the latest pattern signal when receiving the ball -48- 201031453 detection signal, The specific drawing ball 73 enters the condition of selecting the concave bag. This method has an excellent effect in that the concave pocket 51 can be selected more quickly.  then, The flow of the first central drawing (physical drawing) using the vertical ring extractor 40 executed by the central drawing device 3 will be described.  Fig. 2 is a flow chart showing the flow of the first central drawing.  The CPU 31 of the central control unit 30 is connected via the input/output port 31a. When receiving the first central drawing start request from any of the station units 2 (S21),  CPU3 1 is in the waiting list of RAM 33, The station ID for specifying the game station unit 2 is registered (S22). then, To receive the first! The order in which the central selection begins, The first central lottery for the two players of the game station unit 2 is sequentially performed. At the beginning of the first central lottery, First of all,  The CPU 3 1 is for the table drive control unit 35, Outputting the station portion 2 of the two players who perform the first central drawing, A drive command directed to the front of the vertical ring decimator 40. With this, The disk drive control unit 35 rotationally drives the rotary table 64 such that the game # station portion 2 faces the front surface of the vertical ring drawer 40. after that, The CPU 3 1 is for the transport control unit 37, The command to send the drawing ball 73 to the ball input port 86a is output. The transport control unit 37 accepts this command. Rotating the drive motor 81b of the transport path switching device 81, The eccentric cam 8 la is rotated as shown in FIG. With this, The drawing ball 73 passes through the fourth conveying rail 86, From the ball input port 8 6a, It is thrown into the non-recessed bag area on the inner peripheral surface of the vertical ring drawing device 40 (S23).  The drawing ball 73 which is put into the non-recessed bag area is regulated by the projection wall 43a. One side along the circumferential direction of the vertical ring extractor 40, Such as the clock -49- 201031453 swaying and moving to the non-recessed area, And gradually slow down. then, When the relative moving speed of the plurality of protruding walls 43a is sufficiently slow, The drawing ball 73 is tilted by the non-recessed bag area. Passing between the protruding walls 43a, Move to the side of the pocket area. after that, The drawing ball 73 moved to the pocket area receives a certain external force from the surface of the moving pocket area. While squatting on the pocket area, When the concave bag 41 is selected by any pumping, the suction pocket is entered. 41 ° Here, The rotational speed of the vertical ring extractor 40 is often maintained at a constant time. The surface movement speed of the pocket area is also fixed. The suction ball 73 receives a certain external force from the surface of the pocket area. to this end, It is possible that the drawing ball 73 on the concave bag area enters the track of the concave bag 41 and continues to roll. The lottery ball 73 does not enter the state in which the pocket 41 is selected, no matter how long it takes. here, In this embodiment, It is provided with a timing device not shown, The configuration of the elapsed time from the input of the drawing ball 73 to the vertical ring drawing device 40 is calculated. then, CPU3 1 is based on the elapsed time calculated by the timing means. It is judged whether or not the predetermined time has been set in advance (S25). This time can be set arbitrarily. In this embodiment, The predetermined time period is set so as to ensure that the drawing ball enters the drawing pocket 41 as long as the drawing ball 73 on the pocket area does not enter the track of the suction pocket 41 and continues to roll (normal condition). The period of time required. and so, The normal condition is that the selected ball 73 enters any of the drawing pockets 41' before the predetermined time elapses. The selected pocket signal corresponding to the pumping pocket 41 is output from the first sensor control unit 38a to the CPU 31 (S24 201031453) On the other hand, when the CPU 31 has not received the predetermined time in the state of the selected pocket signal (Yes in S25), First of all, The deceleration notice notification process is performed (S26). The deceleration notice notification processing causes the first display device 71 to display a countdown image. A process for notifying the player in advance when the rotational speed of the vertical ring decimator 40 is decelerating. If specifically, the sun and the moon, The CPU 31, which has judged that the predetermined time has elapsed, sends a countdown performance command to the display control unit 36. The display control unit 36 accepts the countdown performance command. Display control for causing φ first display device 71 to display a countdown image is performed. Then, Nearly at the same time as the image of the deceleration period indicated by the countdown image, By the first rotation control unit 34a, A process of decelerating the rotational speed of the vertical ring extractor 40 is performed (S27).  Furthermore, Assuming that the specified time has elapsed, Before decelerating the rotational speed of the vertical ring decimator 40, The drawing ball 73 enters any drawing pocket 41, When the CPU 31 receives its selected concave bag signal, Then cancel the countdown performance at its point in time. The process of reducing the rotational speed of the vertical ring extractor 40 by φ is also not performed (S27).  also, It is assumed that after the rotation speed of the vertical ring extractor 40 is decelerated, The drawing ball 73 does not enter the selection pocket 41, When continually avoiding the use of the pocket 41 and entering other orbits, E.g, The elapsed time after deceleration can also be calculated by means of time counting. When the elapsed time has elapsed for a predetermined period of time (a period different from the predetermined time) After decelerating the notice notification process, Further, the rotation speed of the vertical ring extractor 40 is decelerated, Or a structure that is accelerated in reverse.  As in the present embodiment, Since the rotation speed of the vertical ring drawer 40 is decelerated -51 - 201031453, The surface movement speed of the pocket area will shift. Therefore, the drawing ball 73 can be given an external force change from the surface (rolling surface) of the pocket area. Take this Even if the drawing ball 73 that has been rolled over the pocket area enters the track that continuously evades the drawing pocket 41, It is also possible to have its lottery ball 73 leave its orbit.  result, It is possible to prevent the lottery ball 73 rolling on the pocket area from entering the selection of the pocket 41 regardless of how long it takes.  The drawn ball 73 is put into any of the selected pockets 41, When the first sensor control unit 38a receives the selected concave bag signal corresponding to the selected concave pocket 41 (Yes of S24), The CPU 31 refers to the first prize determination table stored in the RAM 33, Decided to award the prize for the election of the concave bag signal. In this embodiment, In the first central drawing, the prize that may be elected is roughly divided into a payment prize (a bonus payment prize) for the player to pay the amount of the amount corresponding to the prize. A free game prize for starting a free game as a special game in the slot machine game executed in the station 2 The second central lottery prize for performing the second center lottery using the tilt ring extractor 50. Then, The CPU 31 receives the selected pocket signal and the first prize determination table from the first sensor control unit 38a. Specifically, the prize is elected in this 1st Central Draw.  When deciding the election of the bonus payment award (Y of S28), The CPU 31 controls the first display device 71 and other performance means (illumination means, sound output means, etc.) to perform a predetermined performance. then, The CPU 31 is a bonus payment bonus for the bonus rate of the bonus payment prize to be selected from the input/output 31a. The game station control device 20 is sent to the game station unit 2 (S29). that is, In this embodiment, There is a bonus in the bonus payment award system -52- 201031453. E.g, There is a bonus payment rate that is 20 times the bonus payout, The bonus rate is 30 times the bonus payment prize, The bonus rate is 50 times the bonus payment award. They are separately assigned to individual suction pockets 41. then, When the lottery ball 73 enters the bonus payment prize, when the concave bag 41 is selected, A bonus payment prize including a bonus rate assigned to the selected pocket 41, Then, it is transmitted to the station control device 20 of the game station unit 2.  φ when the station control device 20 receives such a bonus payment prize, The CPU 21 constituting the payment processing unit 104A is the one that achieves the start condition by, for example, recording all the first lottery condition flags by the first central lottery. Then, the five bet histories stored in the first bet cumulative amount storage unit corresponding to the first lottery condition flag are read. then, Multiply the cumulative 値 of its bet history by the number of tokens included in the bonus rate of this bonus payment award. Adding to the payment processing of the common denomination data of the 100th part of the information recorded in the common denomination data. after that, The CPU 121 resets the five betting histories stored in the first lower 〇 accumulation amount storage unit 〇9.  on the other hand, When deciding the election of the free game award (Yes of S30), The CPU 31 controls the first display device 71 and other performance means (lighting means, sound output means, etc.) to perform a predetermined performance. then,  The CPU 31 transmits a free game start command from the output port 31a to the station control device 20 of the game station unit 2 (S3 1). Receiving the CPU 21 of the game station control device 20 of the free game start command, a program for executing free games, Until the agreed free game end condition is reached, Control the progress of free games. Furthermore, The free game system of this embodiment does not require a -53- 201031453 bet amount to be able to play the slot machine game. The content of the game is the same or different from the usual slot machine game. Furthermore, It is also possible to use a bonus game prize to start a special game (a game other than a slot game), instead of a free game prize.  also, When the election of the second central lottery prize is decided (No in S30), The CPU 3 1 controls the first display device 7 1 and other performance means (illumination means, sound output means, etc.) to perform a predetermined performance. then,  The CPU 31 shifts to the operation mode in which the second center lottery is performed (S40).  then, The flow of the second central drawing (physical drawing) using the inclined ring extractor 50 executed by the central drawing device 3 will be described.  Fig. 24 is a flow chart showing the flow of the second central drawing.  The CPU 31 of the central control unit 30 receives the second central drawing start request from any of the station units 2 via the input/output port 31a. Or when the second central lottery start condition of the second central lottery prize is determined in the first central drawing (S41), The CPU 3 1 performs the second center lottery for the player of the game station unit 2. At the beginning of the second central selection, First of all,  The CPU 31 is for the table drive control unit 35, Outputting the game station unit 2 of the player who performs the second central lottery, A drive command toward the front of the tilt ring extractor 50. With this, The table drive control unit 35 rotates and drives the rotary table 64 〇 such that the game station unit 2 faces the front side of the tilt ring extractor 50. The CPU 31 is connected to the transport control unit 37, The command to send the lottery ball 73 to the ball input standby unit 83 is output. here, The transport control unit 37-54-201031453 performs different operations depending on the second central lottery start condition that is achieved. Specifically, When the second central drawing start request is received from the game station unit 2, the second central drawing start condition is reached. Rotating the drive motor 81b of the transport path switching device 81, The eccentric cam 81a is rotated as shown in FIG. With this, The drawing ball 73 passes through the second conveying rail 84,  It is conveyed to the ball input standby unit 83 (S42). on the other hand, When the second central φ lottery start condition is reached by the first central drawing to determine the election of the second central lottery prize, The shutter 47c provided in the first ball discharge portion 48 of the vertical ring drawing device 40 is Move to the ball discharge position as shown in Figure 16.  Further, the gate 82b provided in the drop port 82a of the first transfer rail 82 is  Move to the occlusion position as shown in FIG. With this, The drawing ball 73 of the concave pocket 41 is selected for the second central drawing selection corresponding to the first central drawing.  The first ball discharge unit 48 passes through the first transfer rail 82, It is transported to the ball drop standby unit 83 (S42).  then, The CPU 31 is connected to the transport control unit 37, The input command of the drawing ball 73 # is output. The transport control unit 37 that has received the input command causes the gate 8 3 a to block the drawing ball 7 3 in the ball input standby unit 83. Drive control as shown in Figure 10. With this, The drawing ball 73 blocked by the shutter 8 3 a is put on the ramp 54a of the inclined ring drawing device 50 (S43).  here, Since the rotational speed of the tilt ring extractor 50 is often constant, The relative movement speed of the suction pocket 51 for the ramp 54a is also constant. So for example, There will be a state in which the speed of the drawing ball 73 is sufficiently weakened, The drawing ball 73 is also pulled out of the opening edge portion (the spacing member 52) of the concave bag 51 each time. here, In this embodiment, -55- 201031453 is equipped with timing means not shown, The configuration of the elapsed time from the input of the drawing ball 73 to the tilt ring extractor 50 is calculated. Then the CPU31 is based on the elapsed time calculated by the timing means. It is judged whether or not the predetermined time has been set in advance (S45). This specified time can be set arbitrarily. In this embodiment, The predetermined time is as long as the drawing ball 73 on the ramp 54a does not fall into the above-described condition (normal condition). Then, it is set to a period sufficient to ensure the extent to which the drawing ball enters the time required for drawing the concave pocket 51. and so, The usual condition is before the specified time, The drawing ball 73 enters any drawing pocket 51, The selected pocket signal corresponding to the pumping pocket 51 is output from the second sensor control unit 38b to the CPU 3 1 (S44).  on the other hand, When the CPU 31 does not receive the predetermined time in the state of the selected concave bag signal (Yes of S45), First of all, The deceleration notice notification process is performed (S46). The deceleration notice notification processing causes the second display device 72 to display a countdown image. A process for notifying the player in advance when the rotational speed of the tilt ring extractor 50 is decelerated. As specified, The CPU 3 1 that judges that the predetermined time has elapsed sends the countdown performance command to the display control unit 36. The display control unit 36 accepts the countdown performance command. Display control for causing the second display device 72 to display a countdown image is performed. Then, Nearly at the same time as the image of the deceleration period indicated by the countdown image, By the second rotation control unit 34b, A process of decelerating the rotational speed of the tilt ring extractor 50 is performed (S47).  Furthermore, Assuming that the specified time has elapsed, Before decelerating the rotational speed of the tilt ring extractor 50, The drawing ball 73 enters any drawing pocket 51, When the CPU 31 receives its selected concave bag signal, Then at the time point, cancel the 201031453 countdown performance. The process of decelerating the rotational speed of the tilt ring extractor 50 is also not performed (S47).  also, It is assumed that after the rotation speed of the tilt ring extractor 50 is decelerated, When the drawing ball 73 does not enter the selection of the concave pocket 51 and falls into the above situation, E.g, It is also possible to calculate the elapsed time after deceleration by means of timing.  When the elapsed time has elapsed for a predetermined period of time (which is set to be different from the above-mentioned predetermined time), After the deceleration notice notification process is processed, Further, the rotation speed of the tilt ring φ drawer 50 is decelerated. Or a structure that is accelerated in reverse.  As in this embodiment, Since the rotation speed of the tilt ring extractor 50 is decelerated, The relative movement speed of the concave pocket 51 for the pumping of the ramp 54a may vary. Therefore, the above situation can be changed. result, It is possible to prevent the lottery ball 73 rolling on the ramp 54a from entering the selection of the pocket 5 1 regardless of how long it takes.  The drawn ball 73 is put into any of the selected pockets 51, When the second sensor control unit 38b receives the selected concave pocket signal corresponding to the selected pocket 51 (S44), The CPU 31 refers to the second prize decision table stored in the RAM 33. Decided to award the prize for the election of the concave bag signal. In this embodiment,  In the second central drawing, the prize that may be elected is roughly divided into a payment prize (a bonus payment prize) for the player to pay the amount of the amount corresponding to the prize. A free game prize for starting a free game as a special game in a slot machine game executed in the station 2 department. then, The CPU 31 receives the selected concave bag signal and the second prize determination table from the second sensor control unit 38b. The prize that was selected in this 2nd Central Draw.  When deciding the winner of the bonus payment award (Yes in S48), The CPU 31 201031453 controls the second display device 72 and other performance means (illumination means, sound output means, etc.) to perform a predetermined performance. then, The CPU 31 is a bonus payment bonus for the bonus rate of the bonus payment prize to be selected from the input/output 31a. The game station control device 20 is sent to the game station unit 2 (S49). that is, In this embodiment, The bonus payment award in the 2nd Central Lottery is also the same as the 1st Central Lottery. There are a plurality of bonus payment awards with different bonus rates. but, Bonus payout for the 2nd central lottery The bonus rate of the prize is even the lowest bonus rate. It is also set to be higher than the highest bonus rate of the first central lottery bonus payment prize. E.g, Set the bonus rate to be 100 times the bonus payment prize, The bonus rate is 500 times the bonus payment prize, The bonus rate is 1 time bonus bonus award. They are separately assigned to individual suction pockets 41. then, When the lottery ball 73 enters the bonus payment prize, when the concave pocket 41 is selected, A bonus payment prize including a bonus rate assigned to the selected pocket 41, Then, it is transmitted to the station control device 20 of the game station unit 2.  When the station control device 20 receives such a bonus payment prize, The CPU 21 constituting the payment processing unit 104A is the one that achieves the start condition because the second central lottery of the current time is, for example, the recording of all the first lottery condition flags. Then, the five bet histories stored in the first bet cumulative amount storage unit corresponding to the first lottery condition flag are read. then, Multiply the cumulative 値 of its bet history by the number of tokens included in the bonus rate of this bonus payment award. It is added to the payment processing of the common amount of credit data stored in the common-receipt data storage unit 105. after that, The CPU 21 resets the five bet histories that are stored in the first bet cumulative amount and the tenths of the 1st.  -58- 201031453 On the other hand, The second central selection of this time is when the second central selection prize is elected by the game of eating a tiger, and the conditions for the start of the competition are reached. Then, all the bet histories stored in both the first bet accumulation amount unit 109 and the second bet accumulation amount storage unit 111 are read. then, Multiply the cumulative 値 of the bet resume by the amount of the bonus included in the bonus rate of the bonus payment award. It is added to the payment processing of the common denomination data stored in the common credit number data storage unit 105. at this time, The CPU 2 1 does not reset the five bet histories stored in the first bet cumulative amount storage unit 1 〇9 of φ.  also, When deciding the election of the free game prize (No in S48),  The CPU 3 1 controls the second display device 72 and other performance means (illumination means, sound output means, etc.) to perform a predetermined performance. then, The CPU 31 transmits a free game start command from the output port 31a to the station control device 20 of the game station unit 2 (S50). Receiving the CPU 21 of the game station control device 20 of the free game start command, Is a program for executing free games. Until the agreed free game end condition is reached, Same as the first central Φ lottery free game award, Control the progress of free games. of course, It is also possible to use a bonus game prize to start a bonus game (a game other than a slot game), instead of a free game prize. Furthermore, Free game executed by the free game prize selected in the 2nd Central Lottery, For example, a free game executed in comparison to the free game prize selected in the 1st Central Lottery. The end of the free game is more moderate, etc. It is better to set the conditions favorable to the player.  Furthermore, in this embodiment, For each game section A in the station portion 2, The independent games executed by B are the status of the Slots game. -59- 201031453 but, As other game content is also available. E.g, As a rescue game having a game screen as shown in Fig. 25, it is also possible. Furthermore, Figure 25 is a game screen showing the single player mode. In the two-play mode, Two individual game screens 11j shown in Fig. 25 are displayed. Furthermore, This game is in contact with the door image displayed on the individual game screen 1 lj. Then, while subtracting the number of tokens of one copy from the common amount of the data, Select the character that corresponds to the type of the door image, The selected characters are sequentially recorded in the selected character memory area. The character image corresponding to the selected character is displayed on the character display portion Ilk at the top of the screen. In the selected character memory area, When the same type of character becomes three, Then, the data of the three characters is removed from the selected character memory area. Also, the portrait of the three characters is removed from the character display portion Ilk. then, Add the number of characters 3 to be eliminated to the calculated count 値. In this game, When the number of memory characters memorized in the selected character memory area exceeds 7, the game ends. The data in the selected character memory area is deleted. And the aforementioned count 値 is also reset to zero. When the set count reaches the specified level, As a reward, The first lottery condition flag or the second lottery flag flag is recorded 1 or more. then, When any of the first lottery condition flag and the second lottery condition flag is recorded, The same as the above embodiment, The first central drawing is performed in the central drawing device 3.  In each of the game units A of each of the game station units 2 of the token game machine 1 of the present embodiment, Independent game played by B, All are the same game (snake game) but, There are also a variety of games that can be mixed. E.g,  In each game department A of a certain game station department, The B series performs the slot game,  It is also possible to perform the aforementioned rescue game in other game station departments. also, In the game -60- 201031453, the game department A of the station department 2 executes the slot machine game. It is also possible to execute a rescue game in the game B of the game station unit 2.  Furthermore, In this embodiment, An example of a token game machine that controls a game from a player's substituted currency (below) is exemplified. but, The same can be applied to a game system installed in a casino where the game is controlled by a chip or money (currency) other than the replaced currency.  φ again, In this embodiment, For game part A in the same station part 2, The amount of the amount of the amount of money used by the player who plays the game separately is the condition of the common amount of the amount of data. but, It is also possible to use individual proxy data separately. but, As in the present embodiment, It is set to a structure in which a plurality of players use a common amount of data in common. Between such players, Although individual games are played independently of each other, but, There will be synergies to increase the relationship between the common amount of data. Generally speaking, In the previous betting game device, such as a token game machine and a bet ❹ game machine, which is used as a bet object and a payment object, Each player uses an individual amount of data to play independent games. Therefore, there is no idea of working together to increase the amount of common denominations. therefore, The construction of this embodiment in which a plurality of players commonly use common credit data, Gameplay that has not been available so far can be provided in the betting game device.  Furthermore, This can provide a gameplay effect that has not been available so far in a betting game device. If it is a structure in which a plurality of players share the common amount of credit data, The structure of this embodiment, That is, it is not limited to the construction of the common lottery condition flag -61 - 201031453 in response to the result of the separate players playing separate games. that is, If it is a bet object and a payment object, Each of the betting object accepting means of the plurality of betting game devices that execute the independent game independently of each other using the amount of the data is used as the betting acceptance processing. To deal with the amount of the amount of the common amount of the amount of the common-receipt data that is memorized in the memory of the common denominator, Each of the payment processing means of the plurality of betting game devices is used as payment processing. In the case of the handling of the processing of the amount of the amount of the amount of the amount of the amount of the amount of the amount of the amount of the Between plural players, Will create synergies to increase the relationship between the common claims and the data. Gameplay that has not been available so far can be provided in the betting game device.  also, In this embodiment, When the shutter 47c provided in the first ball discharge portion 48 is moved to the ball passing position as shown in FIG.  If you put in a lot of ball selection 73, The drawing ball 73 has entered the selection. The concave bag 41 is sealed by its drawing ball. Therefore, the subsequent draw ball will enter either of the remaining draw pockets 41. If set to this configuration, E.g, In the case of setting the game in the manner in which the election of the 2nd Central Lottery Prize is the biggest goal,  It is possible to provide the lottery ball 73 that has been initially put into the selection of the concave pocket 41 in which the prize other than the second central lottery prize is assigned. The next lottery ball 73 is put into the game of the selection of the second central lottery prize. This description is the condition of the vertical ring decimator 40. but, The condition of the tilt ring extractor 50 is also the same.  BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a partial perspective view showing the overall configuration of a token game machine according to an embodiment.  -62- 201031453 [Fig. 2] Fig. 2 is a perspective view showing the upper portion of the game station portion of the same token game machine.  3] FIG. 3 is an explanatory diagram showing an example of a game screen displayed in a two-player mode of a touch panel of a game station unit.  Fig. 4 is a block diagram showing a configuration of a game station control device for controlling a game station unit.  Fig. 5 is a functional block diagram showing the function φ of the game station unit and the central drawing device.  Fig. 6 is an explanatory diagram showing an example of a game screen displayed in the single player mode of the touch panel of the game station unit.  [Fig. 7] Fig. 7 is a flow chart showing the flow of the i-time game of the old tiger game executed in the same station.  Fig. 8 is a perspective view showing a central drawing device of the same token game machine. Fig. 9 is a perspective view showing the same center drawing device φ when viewed from a different angle from Fig. 8.  Fig. 10 is an explanatory view showing a state in which the shutter of the ball input standby unit 83 of the tilt ring extractor of the center drawing device is opened to draw the ball.  Fig. 11 is a block diagram showing a configuration of a main portion of a central control unit that controls the central drawing device.  Fig. 12 is a perspective view showing the entire structure of a ball transfer device of the same central drawing device.  Fig. 13 is a perspective view for explaining the same-ball conveying device and its peripheral structure -63-201031453.  Fig. 14 is a side view for explaining the same-ball conveying device and its peripheral structure.  Fig. 15 is an explanatory view showing a state in which the shutter of the first ball discharge portion of the vertical ring extractor is located at the ball passing position.  Fig. 16 is an explanatory view showing a state in which the shutter is located at the ball discharge position.  [Fig. 17] Fig. 17 is an explanatory view showing a state in which the gate of the drop port provided in the middle of the first transport path is at the closed position.  [Fig. 18] Fig. 18 is an explanatory view showing a state in which the shutter is located at the opening position.  Fig. 19 is an explanatory view showing a transport path switching device in a standby state of the ball transfer device.  [ Fig. 20] Fig. 20 is an explanatory view showing a conveying path switching device when a drawing ball is sent to a first outlet.  [Fig. 21] Fig. 21 is an explanatory view showing a transport path switching device when a drawing ball is sent to a second outlet.  Fig. 22 is a perspective view showing the configuration of a second pattern sensor provided in the same inclined ring drawing device.  Fig. 23 is a flow chart showing the flow of the first central drawing.  Fig. 24 is a flow chart showing the flow of the second central drawing.  Fig. 25 is an explanatory diagram showing an example of a game screen of an example of another game that is executable in the game station section.  [Main component symbol description] 1 : Token game machine 2 : Game Station Department 3 : Central drawing device 1 1 : Touch panel 0 20 : Game station control device 3 0 : Central control unit 1 0 1 A, 1 0 1 B : The game progress control unit 102A, 102B: Operation accepting unit 103A, 103B: Bet acceptance unit 104A, 104B: Payment processing unit 105: Common amount of information on the number of billions of units 1 06 : Common display section # 107 : Mode switching unit 108: First drawing condition calculation unit 109: 1st bet cumulant memory unit 1 1 〇 : Second drawing condition calculation unit 1 1 1 : The second bet cumulative amount is recorded in the billion-65-

Claims (1)

201031453 七、申請專利範团: 1· 一種遊戲系統,係具備複數遊戲裝置; 而複數遊戲裝置,係分別具備: 操作受理手段,係受理玩家的遊戲操作; 下注對象受理手段,係進行受理下注對象的下注受理 處理; 遊戲進行控制手段,係藉由執行所定遊戲進行程式, 遵從該操作受理手段所受理之遊戲操作,控制以該下注對 _ 象受理手段進行下注受理處理作爲遊戲開始條件而重複進 行之遊戲的進行;及 支付處理手段,係依據該遊戲進行控制手段控制之遊 戲的進行結果,進行用以將因應該下注對象受理手段所受 理之下注對象之量的支付對象,支付給玩家的支付處理; 該複數遊戲裝置之各遊戲進行控制手段,係進行相互 獨立進行之獨立遊戲的進行控制; 其特徵爲: ❿ 具有: 抽選條件計算手段,係因應前述複數遊戲裝置之 各遊戲進行控制手段分別控制之各獨立遊戲的進行結果, 計算共通抽選條件計數値;及 抽選手段,係藉由該共通抽選條件計數値達成所 定抽選開始條件,執行用以決定是否當選所定獎的抽選; 前述複數遊戲裝置之各支付處理手段,係在藉由 該抽選手段的抽選而當選該所定獎時,進行支付所定量之 -66- 201031453 支付對象的支付處理。 2. 如申請專利範圍第1項所記載之遊戲系統,其中 ,具有: 共通代額數資料記憶手段,係記憶表示身爲在前述複 數遊戲裝置中所使用之下注對象及支付對象的代額數之量 的共通代額數資料; 該複數遊戲裝置之各下注對象受理手段,係作爲前述 φ 下注受理處理,進行減少記憶於該共通代額數資料記憶手 段之共通代額數資料之代額數量的處理; 該複數遊戲裝置之各支付處理手段,係作爲前述支付 處理,進行增加記憶於該共通代額數資料記憶手段之共通 代額數資料之代額數量的處理。 3. 如申請專利範圍第1項所記載之遊戲系統,其中 , 前述複數遊戲裝置之各下注對象受理手段,係進行受 理可因應其遊戲裝置的操作受理手段所受理之下注量操作 而變更之量的下注對象之下注受理處理者; 具有:下注累積量記憶手段,係記憶前述抽選條件計 算手段計算共通抽選條件計數値時之在獨立遊戲中被下注 之下注對象的累積量; 前述複數遊戲裝置之各支付處理手段,係在藉由前述 抽選手段的抽選而當選前述所定獎時,進行支付記億於該 下注累積量記憶手段之下注對象的累積量所因應之量的支 付對象之支付處理。 -67- 201031453 4. 如申請專利範圍第1項所記載之遊戲系統,其中 ,具有: 第2抽選條件計算手段,係因應前述複數遊戲裝置之 各遊戲進行控制手段分別控制之各獨立遊戲的進行結果, 計算與前述共通抽選條件計數値不同之第2共通抽選條件 計數値; 前述抽選手段,係藉由該抽選條件計算手段所計算之 共通抽選條件計數値及該第2抽選條件計算手段所計算之 第2共通抽選條件計數値之任一達成所定抽選開始條件, 執行用以決定是否當選所定獎的抽選; 在該共通抽選條件計數値達成所定抽選開始條件時, 進行一邊維持該第2共通抽選條件計數値,一邊重設該共 通抽選條件計數値的處理; 在該第2共通抽選條件計數値達成所定抽選開始條件 時,進行一邊維持該共通抽選條件計數値,一邊重設該第 2共通抽選條件計數値的處理。 5. 如申請專利範圍第1項所記載之遊戲系統,其中 , 前述複數遊戲裝置,係具有相互共通使用之單一顯示 手段; 具有:模式切換手段,係利用任一遊戲裝置的操作受 理手段受理遊戲畫面切換操作,切換使該單一顯示手段顯 示個別遊戲畫面而各遊戲進行控制手段控制前述獨立遊戲 之進行的複數遊玩模式,與使該單一顯示手段顯示任一遊 -68- 201031453 戲裝置的遊戲畫面,該任一遊戲裝置的遊戲進行控制手段 控制前述獨立遊戲的進行,其他遊戲裝置的遊戲進行控制 手段不控制前述獨立遊戲之進行的單數遊玩模式。 6.如申請專利範圍第5項所記載之遊戲系統,其中 > 以在前述模式切換條件所致之切換前後,維持共通抽 選條件計數値之方式構成。 7-如申請專利範圍第1項所記載之遊戲系統,其中 y 前述抽選手段,係藉由使用抽選用物體的物理抽選’ 執行前述抽選者。 -69-201031453 VII. Applying for a patent group: 1) A game system with multiple game devices; and a plurality of game devices, each having: an operation acceptance means, which accepts a player's game operation; a betting object acceptance means is accepted The bet reception processing of the target object is performed by executing the predetermined game program, and the game operation accepted by the operation accepting means is controlled, and the betting acceptance processing is performed by the bet pair image receiving means as the game. And the payment processing means performs a payment for accepting the amount of the bet subject to be accepted by the puncturing target receiving means based on the result of the progress of the game controlled by the control means in the game. The object, the payment processing to the player; the game control means of the plurality of game devices are controlled to perform independent games independently of each other; and the feature is: ❿ has: a lottery condition calculation means, in response to the plurality of game devices Each game is controlled by means of control Controlling the result of each independent game, calculating a common lottery condition count 値; and selecting a means by which the predetermined lottery condition is counted to achieve a predetermined lottery start condition, and performing a lottery for determining whether to win the selected prize; the plurality of game devices Each of the payment processing means performs the payment processing of the payment target - 66 - 201031453 when the selected prize is selected by the lottery of the lottery means. 2. The game system according to claim 1, wherein the game system has: a common credit amount data storage means, and the memory indicates the number of credits used as the target and the payment object used in the plurality of game devices. The amount of common credit data; the processing means of each of the plurality of game devices is processed as the φ betting acceptance processing, and the amount of the common amount of the common credit data stored in the common credit data storage means is reduced. The payment processing means of the plurality of game devices is a process of increasing the number of shares of the common credit amount data stored in the common credit amount data storage means as the payment processing. 3. The game system according to the first aspect of the invention, wherein the betting target receiving means of the plurality of game devices is changed in accordance with a fluence operation accepted by the operation accepting means of the game device. The amount of the bet object is processed by the bettor; and has a bet cumulant memory means for memorizing the accumulation of the bet object in the independent game when the lottery condition calculation means calculates the common lottery condition count 値Each of the payment processing means of the plurality of game devices is configured to perform the above-mentioned predetermined prize when the lottery is selected by the lottery means, and the payment amount is calculated according to the cumulative amount of the object to be placed under the bet amount accumulation means. The payment processing of the payment object. The game system according to the first aspect of the invention is characterized in that: the second lottery condition calculation means is performed by each of the independent games controlled by the respective game control means of the plurality of game devices. As a result, a second common drawing condition count 値 different from the aforementioned common drawing condition count 计算 is calculated; the drawing means is calculated by the common drawing condition count 値 calculated by the drawing condition calculating means and the second drawing condition calculating means The second common lottery condition count 达成 is one of the predetermined lottery start conditions, and the lottery for determining whether or not to select the prize is executed; and when the common lottery condition count 値 reaches the predetermined lottery start condition, the second common lottery is maintained while the second lottery is selected When the conditional count 値, the process of resetting the common lottery condition count 値 is performed; and when the second common lottery condition count 値 reaches the predetermined lottery start condition, the second common lottery is reset while maintaining the common lottery condition count 値Conditional count 値 processing. 5. The game system according to claim 1, wherein the plurality of game devices have a single display means for use in common with each other; and the mode switching means receives the game by an operation accepting means of any of the game devices. a screen switching operation for switching a plurality of play modes in which the single display means displays the individual game screens, and each of the game control means controls the progress of the independent game, and displaying the game screen of any one of the game devices by the single display means The game progress control means of any of the game devices controls the progress of the independent game, and the game progress control means of the other game devices does not control the singular play mode in which the independent game is performed. 6. The game system according to claim 5, wherein > is configured to maintain a common lottery condition count 値 before and after switching due to the mode switching condition. 7- The game system as recited in claim 1, wherein y the foregoing drawing means performs the aforementioned lottery by using physical drawing of the selected object. -69-
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