TWI351301B - - Google Patents

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TWI351301B
TWI351301B TW97106457A TW97106457A TWI351301B TW I351301 B TWI351301 B TW I351301B TW 97106457 A TW97106457 A TW 97106457A TW 97106457 A TW97106457 A TW 97106457A TW I351301 B TWI351301 B TW I351301B
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Taiwan
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token
ball
game
tokens
unit
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TW97106457A
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Chinese (zh)
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TW200911343A (en
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Masato Okuaki
Ryu Sasaki
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Konami Digital Entertainment
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Pinball Game Machines (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)

Description

1351301 九、發明說明 【發明所屬之技術領域】 本發明係關於將代幣排出至玩家可目視之遊玩場域內 的代幣遊戲機者。 【先前技術】 作爲此種代幣遊戲機係例如公知有,使用以將存在於 代幣載置面上之一部份的代幣,推出至該代幣載置面上之 其他部份側之方式,對於該代幣載置面而沿著該一部份相 對地回移動之代幣推頂構件,來推出代幣,藉此使代幣載 置面上之代幣落下至代幣落下溝的代幣遊藝機。該推幣遊 戲機係一般來說具有於遊玩場域內,預先堆積多數代幣之 平坦的場域面(代幣載置面),與區塊狀之代幣推擠器( 代幣推頂構件)以一定之衝程而相對地來回移動的構造。 藉此,存在於代幣推擠器退避之場域面部份的代幣係藉由 利用該代幣推擠器之推頂面而被推出,於該場域面部份則 成爲無代幣之狀態。所以,例如瞄準代幣推擠器退避之後 的場域面上之適當處所,排出代幣的話,接著在代幣推擠 器折回時,該代幣係藉由代幣推擠器而被推出。如此被推 出之代幣係推出堆積於場域面上之代幣’藉此使代幣落下 至位於其推出方向之場域面的外側之代幣落下溝。然後’ 代幣落下至代幣落下溝時,則對於遊藝者支付代幣。 另一方面,雖然不是將代幣排出至玩家可目視之遊玩 場域內的代幣遊戲機,但是,專利文獻1揭示有使用具備 -4- 1351301 用以記憶電子資料之記憶部的特殊代幣(1C代幣)的遊 戲機。該遊戲機係在投入1C代幣時,記億於其1C代幣之 1C晶片的電子資料被遊戲機讀取,使用已讀取之電子資 料來進行各種設定處理,或進行該1C代幣之有效期限的 判斷。 〔專利文獻1〕日本特開2006 — 87900號公報 【發明內容】 〔發明所欲解決之課題〕 一般來說,在將代幣排出至玩家可目視之遊玩場域內 之代幣遊戲機,玩家對於遊玩場域內之代幣的動作非常關 心,注目著遊玩場域內之代幣而進行遊玩。但是,在先前 的代幣遊戲機,存在於遊玩場域內之代幣是與先前使用相 同之通常代幣(不具有記憶部的代幣)。爲此,針對存在 於遊玩場域內之代幣是哪種代幣之點上,無法吸引玩家的 關心。 本發明係有鑒於以上背景所發明者,其目的係提供針 對在存在於遊玩場域內之代幣不管是哪種代幣之點,可以 吸引玩家的關心來提供高度遊戲性的代幣遊戲機。 〔用以解決課題之手段〕 爲了達成前述目的,申請專利範圍第1項的發日月胃_ 種代幣遊戲機,係具有:遊玩場域形成手段,係形成玩家 可目視之遊玩場域;代幣排出手段,係排出代幣至該遊玩 -5- C £ 1351301 場域內;及排出控制手段,係控制該代幣排 動作;其特徵爲:前述代幣排出手段,係排 子資料之記億部的特殊代幣者。 又,申請專利範圍第2項的發明係於申 1項所記載之代幣遊戲機中,具有:代幣載 於前述遊玩場域內,具有載置包含藉由前述 排出之代幣的多數代幣之代幣載置面;代幣 設置於該遊玩場域內,以將存在於該代幣載 份的代幣,推出至該代幣載置面上之其他部 對於該代幣載置面而沿著該一部份相對地來 幣落下溝,係藉由利用該代幣推頂構件推出 出至該代幣載置面外的代幣落下之代幣落下 又,申請專利範圍第3項的發明係於申 2項所記載之代幣遊戲機中,具有:異形物 將具有與代幣不同之形狀的異形物,供給至 上;前述排出控制手段,係以該異形物落下 下溝爲條件,使前述代幣排出手段排出前述 式來進行控制。 又,申請專利範圍第4項的發明係於申 2項或第3項所記載之代幣遊戲機中,具有 g,係讀取出記億於前述特殊代幣之記億部 @資料讀取手段,係讀取出落下至前述代幣 f幣的記憶部所記億之電子資料。 又,申請專利範圍第5項的發明係於申 出手段的排出 出具備記憶電 請專利範圍第 置台,係設置 代幣排出手段 推頂構件,係 置面上之一部 份側之方式, 回移動:及代 之代幣而被推 溝。 請專利範圍第 供給手段,係 該代幣載置面 至前述代幣落 特殊代幣之方 請專利範圍第 :資料讀取手 的電子資料; 落下溝之特殊 請專利範圍第 -6- 1351301 1項或第2項所記載之代幣遊戲機中,具有:遊戲媒體受 取手段,係受取遊戲媒體;前述排出控制手段,係以該遊 戲媒體受取手段受取該遊戲媒體爲條件,使前述代幣排出 手段排出前述特殊代幣之方式來進行控制。 又,申請專利範圍第6項的發明係於申請專利範圍第 1項 '第2項或第3項所記載之代幣遊戲機中,具有:資 料讀取手段,係讀取出記億於前述特殊代幣之記憶部的電 子資料。 又’申請專利範圍第7項的發明係於如申請專利範圍 第1項、第2項或第3項所記載之代幣遊戲機中,具有: 資料寫入手段,係將所定電子資料寫入至前述特殊代幣的 5己憶部。 又,申請專利範圍第8項的發明係於申請專利範圍第 7項所記載之代幣遊戲機中,前述資料寫入手段,係將前 述所定電子資料,寫入至前述代幣排出手段排出之特殊代 幣的記憶部。 在此’所謂「遊戲媒體」係代表在玩家與推幣遊戲機 之間被交換之代幣、硬幣等之有體物或該等電子資料等之 無體物。因此,於「遊戲媒體受取手段」係受取代幣等之 有體物的手段之外’亦包含進行從身爲記錄遊戲媒體之電 子資料的目S錄媒體’減去其受取份之資料處理的手段。 〔發明之效果〕 於本發明中’因爲將代幣排出至玩家可目視之遊玩場 1351301 域內,故玩家對於遊玩場域內之代幣的動作非常關心,注 目著遊玩場域內之代幣而進行遊玩。然後,依據本發明, 可以將存在於遊玩場域內之代幣中至少一部份,用具備記 億部的特殊代幣來代替與先前使用相同之通常代幣(不具 有記憶部的代幣)。藉由如此使先前在推幣遊戲機不存在 之特殊代幣存在於遊玩場域內,在針對存在於遊玩場域內 之代幣是哪種代幣之點,可吸引玩家的關注,來提供高度 遊戲性。 【實施方式】 [實施形態1] 以下,針對將本發明適用於作爲遊戲裝置之身爲代幣 遊戲機的推幣遊戲機之一實施形態(以下稱本實施形態爲 「實施形態1」),使用圖面加以說明。 再者’各圖係僅爲槪略地揭示大致可理解本發明之內 容的形狀、大小及位置關係,所以,本發明係並不限定於 以各圖所例示之形狀、大小及位置關係。又,在各圖,爲 了構造之明瞭化’省略剖面之剖面線的一部分。 (整體構造) 圖1係揭示關於本實施形態1之推幣遊戲機1的外觀 之一部份的立體圖。 本推幣遊戲機1係以包圍中央抽選裝置2000之方式 ’設置有4個附屬設備部SA。各附屬設備部Sa係個別 -8- 1351301 具備有4個遊戲站部ST,各玩家係以各遊戲站部ST來個 別遊玩進行遊戲。又,各附屬設備部SA係個別具備1個 作爲物理抽選手段的附屬設備抽選裝置1 000,於該附屬 設備抽選裝置100之周圍,並排設置各遊戲站部ST。 (遊戲站部ST的構造) 圖2係用以說明本推幣遊戲機1之遊戲站部ST的構 造之說明圖。 圖3係用以說明遊戲站部ST的內部構造之說明圖。 如圖3所示,遊戲站部ST係具有:代幣投入機構( 遊戲媒體受取手段)100、代幣搬送路徑200、第1抬升 斗300、第2抬升斗350、代幣排出路徑400、遊玩場域 5〇〇、控制部600、顯示部700及框體800。 框體800係成爲遊戲站部ST的骨架之構造。在框體 8〇〇中,於上部跟前側配置代幣投入機構1 〇〇,於上部深 側配置作爲顯示手段的顯示部700,於上部中央配置遊玩 場域500。又,於框體800內部係收納有代幣搬送路徑 2〇〇、作爲通常代幣排出機構之第1抬升斗300、作爲代 幣排出手段之特殊代幣排出機構的第2抬升斗3 5 0及控制 部6 0 0等。在此’用語「跟前側」係代表玩家進行遊戲時 所位於之側,用語「深側」係代表與玩家進行遊戲時所位 於之側相反的相反側,所謂「中央」係代表前述之「跟前 側」與「深側」之間的區域。 代幣投入機構1 〇〇係作爲在玩家進行遊戲時,用以將 -9- 1351301 作爲遊戲媒體之通常用代幣(以下單稱爲「代幣」) 入至推幣遊戲機1的構造。從代幣投入機構100投入 幣Μ係經由代幣搬送路徑2 00被搬送至第1抬升斗 爲止’於第1抬升斗300中被暫時貯留。代幣搬送 2〇〇及第1抬升斗3 00係如前述般,配置於框體8 00 再者,代幣搬送路徑200係具有使代幣投入機構100 1抬升斗3 00機械地及物理地連結,將從代幣投入 1〇〇投入之代幣Μ搬送至第1抬升斗300的功能。 第1抬升斗300係具有:作爲用以積存代幣Μ 常代幣貯留容器的通常代幣貯留部3 1 0、用以將代幣 升至所定高度的抬升部320、用以以所定時機排出被 之代幣Μ的通常代幣排出部330。又,於通常代幣排 330的排出口,係可左右搖動地設置有用以將被排出 幣Μ引導至遊玩場域500的代幣排出路徑400。 抬升部320的上端係配置於比遊玩場域500更上 位置。因此,設置於抬升部3 20的上端之通常代幣排 3 3 0亦配置於比遊玩場域5 00更上方之位置。所以, 時蓄積於設置在遊玩場域5 00下之通常代幣貯留部3 代幣Μ,係藉由抬升部320抬高至比遊玩場域5 00更 之後,從通常代幣排出部3 3 0經由代幣排出路徑400 射出至遊玩場域500。 第2抬升斗3 50係具有:作爲用以積存1C代幣 特殊代幣貯留容器的1C代幣貯留部360、用以將1C Μ’抬升至所定高度的抬升部370、用以以所定時機排 Μ投 之代 300 路徑 內。 與第 機構 之通 Μ抬 抬升 出部 之代 方之 出部 被暫 10的 上方 而被 Μ’之 代幣 出被 -10- 1351301 抬升之1C代幣Μ’的1C代幣排出部380。又,於1C代幣 排出部380的排出口,係可左右搖動地設置有用以將被排 出之1C代幣M’引導至遊玩場域5 00的代幣排出路徑450 〇 抬升部370的上端係配置於比遊玩場域500更上方之 位置。因此,設置於抬升部3 70的上端之1C代幣排出部 3 80亦配置於比遊玩場域5 00更上方之位置。所以,被暫 時蓄積於設置在遊玩場域500下之1C代幣貯留部360的 1C代幣M’,係藉由抬升部370抬高至比遊玩場域500更 上方之後,從1C代幣排出部3 80經由代幣排出路徑450 而被射出至遊玩場域5 00。 於遊玩場域5 0 0內係設置有貯留代幣Μ之作爲代幣 載置台的主台盤501、及載置於主台盤501上之作爲代幣 推頂構件的推擠部5 1 0。推擠部5 1 0係具有:貯留代幣Μ 的上面(將此稱爲副台盤5 1 1 )、從副台盤5 1 1落下之代 幣Μ滑動的傾斜台盤5 1 2、及推進貯留於主台盤5 0 1之代 幣Μ的推進壁513。又’推擠部510係可滑動地設置於遊 玩場域500之主台盤501上,在作爲遊戲控制手段之控制 部600的控制下,以一定週期或任意週期進行滑動運動。 推擠部510的一部份(深側)係收納有設置於顯示部7〇〇 下方的後述之收納部720。推擠部5 1 0係利用以從該收納 部720出入之方式來滑動,而於前後來回運動。 於副台盤5 1 1係可滑動地抵接有顯示部7 〇 〇之顯示器 701的框體構件710。所以,推擠部510往收納部720之 -11 - 1351301 收納方向移動時,藉由框體構件710推進副台盤511上的 代幣Μ。藉由該推進,副台盤511上的一部份之代幣Μ 會落下至傾斜台盤512。從副台盤511落下之代幣Μ的一 部份係進入設置於傾斜台盤512之作爲代幣通過口的開口 部(將此稱爲卡盤515—1,515-2,515-3)。又’剩 下的代幣Μ係直接落下至主台盤501,而貯留於主台盤 501 ° 主台盤501上的代幣Μ係與副台盤511上的代幣Μ 相同,藉由推擠部510的滑動運動而被推進。亦即,於主 台盤5 0 1上係無間隙地載置推擠部5 1 0,故推擠部5 1 0從 收納部720往搬出方向移動時,藉由推擠部510前面之推 進壁513推進主台盤501上的代幣Μ。藉由該推進,主台 盤501上的一部份之代幣Μ會落下。落下之代幣Μ中, 從玩家側之端(將此稱爲前端501a,參考圖2)落下之代 幣Μ係支付給玩家,而其他代幣Μ,例如從主台盤50 1 的兩邊側(將此稱爲邊側端5 0 1 b )落下之代幣Μ係存備 於遊戲站部ST內的所定貯留部(例如,存備於前述通常 代幣貯留部3 1 0 )。 又,前述構造之外,如圖3所示,本實施形態1的遊 戲站部ST係具有代幣移動模擬表演部900。代幣移動模 擬表演部900係如後述般,具有從代幣投入機構100附近 排列至通常代幣排出部3 3 0附近之複數發光部(後述之 LED920 ),藉由使該等發光部從代幣投入機構1〇〇側往 通常代幣排出部3 3 0依序點燈,來模擬表演投入至代幣投 -12- 1351301 入機構100之代幣Μ移動之樣子。此時,代幣Μ實際移 動之路徑與藉由表演所模擬之路徑爲不相同,或不接近亦 可。 又’從代幣投入機構100投入之代幣Μ係暫時貯存 於第1抬升斗3 00之通常代幣貯留部310。於第1抬升斗 3〇〇之通常代幣排出部330,存備於通常代幣貯留部310 之代幣Μ係藉由抬升部320而被抬升並預先載置。在代 幣投入機構100投入代幣Μ時,第1抬升斗300係遵從 來自於作爲排出控制手段之控制部600的控制,將預先載 置於代幣排出部3 3 0之代幣Μ排出至遊玩場域500。如此 ’在本實施形態1,由玩家投入之代幣Μ與實際投入至遊 玩場域500之代幣Μ係爲不同代幣。 又,代幣移動模擬表演部900係代幣Μ投入至代幣 投入機構100時,遵從來自於控制部600的控制,使已排 列之LED920從代幣投入機構100側往通常代幣排出部 3 3 0依序點燈。此時,利用控制使通常代幣排出部3 30附 近之LED920點燈之時機與從通常代幣排出部3 3 0排出代 幣Μ之時機,可藉由代幣移動模擬表演部900模擬表演 被投入至代幣投入機構1〇〇之代幣Μ移動的樣子。 另一方面,於第2抬升斗350之1C代幣排出部380 ,存備於1C代幣貯留部3 60之1C代幣Μ’係藉由抬升部 3 70而被抬升並預先載置。1C代幣排出部3 80係遵從來自 作爲排出控制手段之控制部600的控制,將預先載置1C 代幣Μ ’排出至遊玩場域5 00。亦即,於本實施形態!中 -13- 1351301 ,於遊玩場域5 00內係混合存在有未具備記憶電子資料之 . 記憶部的通常代幣之代幣Μ及具備具備記億電子資料之 記憶部的特殊代幣之1C代幣Μ,。 於本實施形態1中’於IC代幣μ,的〗c晶片係記憶 有代幣價値資料。所謂代幣價値資料係表示相對於所定基 .準價値之自身的相對價値之資料,在本實施形態1,係表 示該1C代幣Μ’具有相當於通常代幣Μ之多少枚份的代 φ 幣價値之資料。再者’所謂「相對於所定基準價値之自身 ' 的相對價値」係以數値表示者,代表相對於預先決定之基 - 準價値之値的相對値。在此所謂「代幣價値」係代表對通 常代幣Μ的換算値,身爲代幣價値資料是1 〇的I c代幣 Μ’係具有通常代幣10枚份之代幣價値。再者,在本實施 形態1 ’記憶於IC代幣Μ ’之代幣價値資料係「〗〇」、「 30」、「50」之任一。因此’存在有相當於通常代幣10 枚份的1C代幣Μ’、相當於通常代幣30枚份的1C代幣 φ Μ’、相當於通常代幣50枚份的1C代幣Μ’之3種類的1C 代幣,但是並不限於此。 • 又,於本實施形態1中,1C代幣Μ’的外型尺寸係形 成爲小於代幣Μ,又,代幣面上的模樣及色彩亦與代幣μ 不同,外觀不同於代幣Μ。因此,玩家係可在外觀上區別 並辨識混合存在於遊玩場域5 00內之代幣Μ與1C代幣 Μ’。但是,在本實施形態1,1C代幣係全部在外觀上相 同,記億於1C晶片之電子資料的不同係無法在外觀上區 別而加以辨識。再者,可藉由記憶於1C晶片之電子資料 -14- 1351301 的不同,在外觀上區別並辨識亦可。 如本實施形態1,利用在外觀上區別並辨識代幣Μ與 1C代幣Μ’,對於玩家,可促使較存在於遊玩場域500內 之代幣Μ,優先地將1C代幣Μ’推落至代幣落下溝之戰略 性的遊玩,提高遊戲性。再者,使代幣Μ與1C代幣Μ’ 在外觀上爲相同者,讓玩家無法在外觀上區別並辨識代幣 Μ與1C代幣Μ’亦可。此時,可提供在玩家可在外觀上區 別並辨識代幣Μ與1C代幣Μ’之狀況所無法提供之遊戲 性。 又,於本實施形態1之1C代幣Μ’的1C晶片係記憶 有使用本1C代幣Μ’之店舖所固有的店舖ID。藉此,如 後述般,可防止在該店舖禁止使用之其他店舖的1C代幣 Μ ’被不當使用》 又,於本實施形態1之1C代幣Μ’的1C晶片係記憶 有用以特定本1C代幣Μ’之有效期限的有效期限資料。藉 此,進行1C代幣Μ ’的有效期限管理。 又,於1C代幣Μ’的1C晶片係記憶各1C代幣Μ’固 有的代幣ID亦可。此時,可在遊戲裝置側或店舖側一貫 管理以使各代幣ID對應之方式記憶各種資料的資料表等 。如此之管理方法係相較於在各1C代幣M’記憶有效期限 資料之狀況,在易於防止不當的資料竄改之點,有較高之 防護效果。又,即使不對各1C代幣M’進行存取,亦可進 行使各1C代幣M’對應有效期限資料的變更,故可柔軟對 應店舖側的營運方針。亦即,即使1C代幣M’交到玩家手 -15- 1351301 中之後,亦可以變更1C代幣Μ’的有效期限資料,在發生 對玩家支付1C代幣Μ ’之後,想要變更其ic代幣μ ’的有 效期限時,亦可易於對應。 再者’記憶於1C代幣Μ’之1C晶片的電子資料係不 限定於本實施形態1所例示者,亦可記憶因應1C代幣Μ, 的利用方法等,記憶被適切選擇之電子資料。 遊戲站部ST係如圖2所示,至少於一方邊側具有球 投入機構1800。球投入機構1 800係爲用以將後述之作爲 異形物的球狀物體之球Β1、Β2投入至遊玩場域500的構 造,具有球投入坡道1801與球投入位置抽選機構181〇。 再者,球Bl、Β2係用以執行後述之賓果遊戲的抽選用物 體。 球投入坡道1801係用以藉由重力將從後述之球載具 1520投入之球Β1、Β2引導至球投入位置抽選機構181〇 的構造。所以,爲往下傾斜的坡道。又,球投入位置抽選 機構1810係用以抽選投入球Bl、Β2之遊玩場域500上 的位置之構造。如此,從後述之球載具15 20投入至遊戲 站部ST的球Bl、Β2,係經由球投入坡道1801及球投入 位置抽選機構1810而投入至遊玩場域500。 又,遊戲站部ST係如圖2所示,至少於一方邊側具 有球搬運機構1900。球搬運機構1900係爲用以在球Β1、 Β2從遊玩場域500的主台盤501落下至設置於該跟前側 之代幣落下溝時,將該球Bl、Β2搬運至附屬設備抽選裝 置1000的構造,具有後述之球搬送路徑104〇、球搬運部 -16- 1351301 1910及球搬運部行走坡道1901。球搬送路徑1 04 0係設置 於前端501a下方,將從前端501a落下之球Bl、B2引導 至球搬運部1910。球搬運部1910係爲用以將經由球搬送 路徑1 04 0而接收之球B1、B2搬運至附屬設備抽選裝置 1 000的構造,遵從控制部600的控制而行走於球搬運部 行走坡道1901。再者,被搬運至附屬設備抽選裝置1000 之球B1、B2係交付給後述之球載具1 5 20 (參考圖6)。 又,遊戲站部ST係如圖2所示,具有包含第3抬升 斗1 020與代幣支付部1 030的代幣支付機構,利用驅動該 代幣支付機構,與從前端50 la落下至代幣落下溝之代幣 Μ有相同代幣價値份的代幣Μ係被排出至代幣投入機構 1 0 0的貯留面1 0 1。 進而,在遊戲站部ST之顯示部700,係顯示賓果遊 戲及數位抽選遊戲(吃角子老虎遊戲)等之與推幣遊戲不 同之遊戲的遊戲畫面。在本推幣遊戲機1係如後述般,除 了推幣遊戲之外,於顯示部700顯示如圖4所示之吃角子 老虎用遊戲畫面而執行吃角子老虎遊戲之同時,於顯示部 7 00顯示如圖5所示之賓果用遊戲畫面而執行賓果遊戲。 吃角子老虎遊戲係主要爲遊戲站部ST之作爲遊戲控 制手段之控制部600進行數位抽選的數位抽選遊戲。該吃 角子老虎遊戲的開始條件係以代幣Μ或I C代幣Μ ’進入 於設置在推擠部510的傾斜台盤512之卡盤515 - 1、515 -2、515 - 3之任一而開始。於顯示部700係在後述之賓 果遊戲未進行的期間,顯示如圖4所示之吃角子老虎用遊 (S ) -17- 1351301 位抽選。然後’藉由控制部600的數位抽選而當選 獎項時’則從控制部600輸出球供給命令至附屬設 裝置1000的未圖示之控制部。藉此,附屬設備抽 1000的控制部係如後述般,從球供給機構1300將 至球載具1520’使該球載具1520沿著環狀的球搬 1500之外周’移動至該當球供給獎項當選之遊戲运 的對應位置。然後,球B1從該球載具1520被交付 遊戲站部ST的球投入機構1800,球B1係從該當 機構1800被供給至遊玩場域500。再者,於本實施 中,球B2係如後述般,僅於賓果遊戲的賓果卡片 特定線之賓果時,才被供給至遊玩場域5 0 0。此時 供給之構造及動作,係球B2從與球供給機構1300 球供給機構1400交付至球載具1520之外,與球£ 況幾近相同。 在本實施形態1,如此用以將球B 1、B2供給 場域5 00的構成部份係構成異形物供給手段。 賓果遊戲係藉由使用兩種類的球B1、B2與附 抽選裝置1 000的物理抽選來進行之物理抽選遊戲 後述之附屬設備抽選裝置1000之未圖示的控制部 站部ST之控制部600來進行。再者,於賓果遊戲 屬設備抽選裝置1 000的控制部係主要控制決定賓 的當選賓果數字之抽選,包含該附屬設備抽選裝懂 的附屬設備部SA所屬之各遊戲站部ST的控制部 擔任賓果遊戲的表演及賓果成立的判定等之控制。 球供給 備抽選 選裝置 球交付 送路徑 S部ST 至該當 球投入 :形態1 上成立 關於球 不同之 Π之狀 至遊玩 屬設備 ,藉由 與遊戲 中,附 果遊戲 I 1000 6 00係 在本實 -19- 1351301 施形態1,藉由在附屬設備抽選裝置1000使球B1 動,進行從相互不同之複數賓果數字(抽選對象) 1個當選賓果數字(當選對象)的物理抽選。在本 態1的物理抽選,係從「1」〜「9」的賓果數字中 個當選賓果數字。然後,例如使用遊戲站部ST的 列資訊產生手段之控制部600,於各遊戲站部ST 生,該等之「1」〜「9」的賓果數字排列爲矩陣狀 卡片的排列資訊。之後,「1」〜「9」的賓果數字 (抽選對象畫像)遵從該排列資訊而排列之賓果卡 BC係如圖5所示,顯示於各遊戲站部ST的顯示部 在本實施形態1,未進行賓果遊戲的期間係於顯示 顯示有圖4所示之吃角子老虎用遊戲畫面,在開始 戲的物理抽選時則切換成圖5所示之賓果用遊戲畫 者,賓果遊戲的物理抽選結束時,會再次回到吃角 用遊戲畫面,但是,賓果卡片畫像BC係如圖4所 縮小地顯示於吃角子老虎用遊戲畫面的上部。所以 係可時常確認在遊戲站部ST的賓果卡片,當選賓 備齊哪種程度。 於本實施形態1中,在各遊戲站進行之各賓果 通常於每個遊戲站部ST,獨立進行。亦即,在1 站部ST,球Bl、B2落下至代幣落下溝而在附屬設 裝置1 000開始物理抽選時,藉此當選之賓果數字 該當1個遊戲站部ST作爲當選賓果數字而處理, 遊戲站部ST係並不作爲當選賓果數字而處理。但 、B2移 中選擇 實施形 選擇1 作爲排 個別產 之賓果 之畫像 片畫像 700 〇 部 700 賓果遊 面。再 子老虎 不般, ,玩家 果數字 遊戲係 個遊戲 備抽選 係僅在 在其他 是,於 -20- 1351301 本實施形態1中,達成後述之所定事件條件時,在球B1 、B2落下1個遊戲站部ST的代幣落下溝時進行之物理抽 選當選的賓果數字,係不僅在該當1個遊戲站部ST,亦 作爲其他遊戲站部ST的當選賓果數字而處理。 在此,本實施形態1之其他遊戲站部ST係與該當1 個遊戲站部ST相同,屬於附屬設備部SA的剩下3個遊 戲站部ST。亦即,於本實施形態1中,將本推幣遊戲機! 所具備之所有遊戲站部ST區分成複數組群,將各組群作 爲附屬設備部SA,在屬於該附屬設備部SA的遊戲站部 ST之間,係利用達成前述事件條件,而可產生各玩家的 遊戲相互關聯之狀況。結果,例如產生出在屬於同一附屬 設備部SA的遊戲站部ST個別進行遊玩之玩家相互協力 而以獲得代幣爲目標之遊戲性。 之外,於後針對本實施形態1之賓果遊戲而加以詳細 說明。 (附屬設備抽選裝置的構造) 圖6係揭示附屬設備抽選裝置1 000的主要構造之立 體圖。附屬設備抽選裝置1000係具有:外側賓果平台 1100、內側賓果平台1200、球供給機構13〇0及1400、球 搬送路徑1500 '平台球投入機構1600及支持台1700。 支持台1700係成爲附屬設備抽選裝置1〇0〇的骨架之 構造,支持其他構造。於支持台1700中,在上部中央係 配設有內側賓果平台1200,並以包圍該內側賓果平台 -21 - 1351301 1200的周圍之方式,配設有外側賓果平台110〇β進而, 以包圍外側賓果平台1100的周圍之方式,配設有球搬送 路徑1 500。在球搬送路徑1 500之旁係設置有球供給機構 1300、 1400 « 球供給機構1 3 00係用以供給某種球(例如非金屬製 的球Β1)之構造。另一方面,球供給機構14〇〇係用以供 給與球Β1不同種類之球(例如金屬製的球Β2)之構造。 再者,球Β1與球Β2之差異係無關於金屬製或非金屬製 ,依據其他要因(例如,球的顏色)規定亦可。 該球供給機構1 3 00係具有:球供給部1301、抬升部 1 3 0 2與球歸來路徑1 3 0 3。球供給機構1 3 0 1係用以供給球 Β1至後述之球載具1 5 20的構造。抬升部1302係用以將 球Β1抬升至球供給部1 3 0 1的構造。球歸來路徑1 3 0 3係 作爲用以使供給至後述之外側賓果平台1 1 0 〇之球Β 1回到 球供給機構1300之抬升部1302的路徑之構造。 相同地,球供給機構1400係具有:球供給部1401、 抬升部1402與球歸來路徑(未圖示)。球供給機構14〇1 係用以供給球Β2至後述之球載具1520的構造。抬升部 1 402係用以將球Β2抬升至球供給部1401的構造。未圖 示之球歸來路徑係爲用以使供給至後述之內側賓果平台 1200的球Β2回到第2球供給機構1400之抬升部1402的 路徑之構造。 球載具1 5 20係用以沿著環狀之球搬送路徑15〇〇的外 周來搬運球Bl、Β2的構造。該球載具1520係具有彎曲 -22- 1351301 成V字狀之兩條棒狀構件所構成之承受部,在此保持球 Bl、B2。又’球載具1520係固定於沿著球搬送路徑1500 設置之環狀構件1 5 50。所以,藉由環狀構件沿著球搬送 路徑1500旋轉,球載具1520係沿著球搬送路徑1500移 動。 球搬送路徑1500係於外周面具有複數感測器部1510 。感測器部1 5 1 0係用以檢測此附近是否存在有球載具 1 520的構造。以感測器部1 5 1 0檢測之資訊係適切或即時 輸入至例如未圖示之控制部。該控制部係依據從感測器部 1510送來之資訊,特定球載具15 20的位置,並依據此來 控制球載具1 5 2 0的行走及停止。例如,圖2所示之對遊 戲站部ST供給球B1之狀況,該控制部係依據來自於感 測器部1 5 1 0的資訊,使球載具1 5 20停止在感測器部 1510— 1的位置。藉此,球載具1520將位於球投入坡道 1801之延長線上。在此狀態,藉由未圖示之控制部,將 球載具1520的V字狀承受部倒向球投入坡道1801側時 ,保持於球載具1520之球Bl、B2係被投入至球投入坡 道1801(參考圖2)的入口。再者,感測器部1510係個 別設置在球搬送路徑1 500的外周面上,即,個別配置在 各個遊戲站部ST之球投入坡道1801之位置以及配置球搬 運部行走坡道1901之位置。 投入至球投入坡道1801之球Bl、B2,係藉由圖1所 示之擋止器1 8 02而暫時保持。然後,玩家按下按鍵160 而該操作訊號被送至控制部6 0 0時,控制部6 0 0係以擋止 (S ) -23- 1351301 器1 802倒向球投入坡道1 801的出口側之方式而驅動控制 。藉此,以擋止器1802擋止的球Bl、B2,係藉由該球投 入坡道1801的傾斜而滾落,並經由球投入位置抽選機構 1810,投入至遊玩場域500。投入至遊玩場域500之球B1 、B2係於推幣遊戲的進行過程中,與代幣Μ或1C代幣 Μ’相同,從主台盤501之前端501a落下至代幣落下溝。 落下之球Bl、B2係如前述般,經由後述之球搬送路徑 1040而安置於球搬運部1910。再者,該球搬送路徑1040 係具有僅接收球Bl、B2,並使代幣Μ及1C代幣M’通過 之球承受部1041。又,球搬運部1910係在通常狀態下, 於球搬送路徑1 040的球排出口 1 043待機。 球搬運部1910係如前述般,爲用以將球Β1、Β2搬 運至附屬設備抽選裝置1000的構造。球搬運部1910係如 安置球Β1、Β2時,則依據來自於未圖示之控制部的控制 ,驅上球搬運部行走坡道1901,而移動至球搬運部行走 坡道1901之上端。於球搬運部行走坡道1901之上端附近 係待機有球載具1520。球搬運部1910係在移動至球搬運 部行走坡道1901之上端之後,將搬運之球Bl、Β2交給 球載具1520»再者,被交付球Β1、Β2之球載具1520係 成爲保持此之姿勢。 又,球載具1520係接收球Bl、Β2時,依據來自於 未圖示之控制部的控制,往與平台球投入機構1 600對向 之位置移動β平台球投入機構1 600係具有用以將球Β1投 入至外側賓果平台11〇〇的承受盤1610、及用以將球Β2 -24- 1351301 投入至內側賓果平台1 200的承受盤1 620。球載具1520 係依據來自於前述未圖示之控制部的控制,遵從保持之球 的種類(B1、B2),往與承受盤1610或1620對向之位 置移動。承受盤1610、1620係從球載具1520接收球時, 下降至與球載具1520對向之位置,而從球載具1520接收 球時,則上升至與球投入路徑1110、1210對向之位置。 然後,到球投入時機爲止保持著球。 例如,從球搬運部1910接收球B1時,球載具1520 係沿著球搬送路徑1 5 0 0行走後,將該球B 1交付給平台球 投入機構1600之承受盤1610。接收球B1的承受盤1610 係例如以玩家按下按鍵160的時機,將保持之球B1投入 至球投入路徑1110。被投入之球B1係在取得因應球投入 路徑1 1 1 0之傾斜及長度的加速之後,被投入至外側賓果 平台1100。又例如,從球搬運部1910接收球B2時,球 載具1 520係沿著球搬送路徑1 500行走後,將該球B2交 付給平台球投入機構1600之承受盤1620。接收球B2的 承受盤1 620係例如以玩家按下按鍵160的時機,將保持 之球B2投入至球投入路徑1210。被投入之球B2係在取 得因應球投入路徑1 2 1 0之傾斜及長度的加速之後,被投 入至內側賓果平台1200。再者,交付給球載具1520之球 的種類爲B1或B2係例如將球B1作爲非金屬製,將球 B2作爲金屬製之狀況,可利用於球載具1 52 0設置金屬感 測器等來檢測。又,例如將球B1與球B2作爲不同顏色 之狀況,可利用於球載具1 5 20設置顏色感測器等,而檢 -25- 1351301 測出交付之球的種類。又,檢測出之球的種類係被送至未 圖示之控制部。所以,球載具1 5 20係依據對該控制部通 知之球的種類而被控制。 外側賓果平台1100具有具備球B1可通過之程度的直 徑之2個以上的洞(稱爲得獎點U〇i),係以所定週期 旋轉於內側賓果平台1200的周圍。於本實施形態1中, 設置有1 0個的得獎點1 1 0 1,係個別被分配在賓果遊戲使 用之「1」〜「9」的賓果數字與在中央抽選裝置200 0的 抽選開始之權利的總計1 0個得獎點1 1 0 1。被投入至外側 賓果平台1100之球B1係藉由於球投入路徑1110中所取 得之加速及外側賓果平台1100本身的旋轉而旋繞外側賓 果平台1100後,進入任一之得獎點1101。球B1是進入 哪個得獎點1 1 0 1的資訊係適切地被送至未圖示之控制部 。該控制部係在球B1進入被分配有數字之任一的得獎點 1101時,則與作爲該球B1的搬運來源之遊戲站部ST的 控制部600等協力作動,將被分配至該當得獎點1 1〇1的 賓果數字作爲當選賓果數字,而進行賓果遊戲。再者,進 入得獎點1 1 0 1之球B 1係以玩家可確認之方式,暫時保持 於得獎點1 1 01入口後,被投入至設置於外側賓果平台 1100下方的球歸來路徑1303。 相同地,內側賓果平台1 200具有具備球B2可通過之 程度的直徑之1個以上的得獎點1 2 0 1,係將該中心部份 作爲旋轉中心而以所定週期旋轉。於本實施形態1中,設 置有總計5個的得獎點1 20 1,係個別分配兩個在賓果遊 -26- 1351301 戲使用之「1」〜「8」的賓果數字的4個得獎點1201, 與被分配在中央抽選裝置2000的抽選開始之權利的1個 得獎點1201。被投入至內側賓果平台12〇〇之球B2係藉 由於球投入路徑1210中所取得之加速及內側賓果平台 1 200本身的旋轉而旋繞內側賓果平台12〇〇後,進入任— 之得獎點1201。球B2是進入哪個得獎點1201的資訊係 適切地被送至未圖示之控制部。該控制部係在球B2進入 被分配有數字之任一的得獎點1201時,則與作爲該球B2 的搬運來源之遊戲站部ST的控制部600等協力作動,將 被分配至該當得獎點1201的賓果數字作爲當選賓果數字 ’而進行賓果遊戲。再者’進入得獎點1201之球B2係以 玩家可確認之方式,暫時保持於得獎點1201入口後,被 投入至設置於內側賓果平台1200下方的未圖示之球歸來 路徑。 又’於外側賓果平台1 100或內側賓果平台1 200中, 球Bl、B2進入被分配有在中央抽選裝置2000之抽選開 始的權利之得獎點1 1 〇 1、1 20 1時,附屬設備抽選裝置 1 000之未圖示的控制部係將彩金抽選的開始命令輸出至 後述之中央抽選裝置2000的未圖示之控制部。而於後針 對在該中央抽選裝置2 0 00的彩金抽選而加以詳細說明。 (遊玩場域的構造) 圖7係抽出遊玩場域500及其周邊部的構造之部份立 體圖 -27- 1351301 圖8 ( a)及(b)係用以說明遊玩場域500的推擠部 510之來回運動的說明圖。 如前述般,遊玩場域5 00係由作爲代幣載置台之主台 盤501、作爲可滑動地載置於主台盤501上之代幣推頂構 件的推擠部510所構成。推擠部510係以出入設置於顯示 部700之顯示器701下方的收納部420之方式,前後滑動 運動於主台盤501上。再者,圖8(a)係推擠部510進 入收納部720內最深時的俯視圖,圖8 ( b )係推擠部5 10 從收納部720最突出時的俯視圖。 於作爲推擠部5 1 0之上面的副台盤5 1 1係如前述般, 抵接顯示部70 0的框體構件710。所以,貯留於身爲推擠 部510之上面的副台盤511之代幣Μ或1C代幣Μ’,係 在推擠部510往進入收納部720之方向移動時(於圖8中 參考(b) — (a)) ’藉由框體構件710在副台盤511上 往傾斜台盤5 1 2方向推進,副台盤5 1 1上的代幣Μ或1C 代幣Μ ’整體係朝向傾斜台盤5丨2之方向流動。其結果, 存在於傾斜台盤512附近之副台盤511上的一部份之代幣 Μ或1C代幣Μ’會往傾斜台盤512落下。再者,落下之代 幣Μ或1C代幣Μ’中一部份係進入設置於傾斜台盤512 之卡盤515— 1、515— 2、515-3之任一,剩下係落下至 主台盤501。又,於推擠部510滑動之範圍的兩邊側係設 置有落下防止壁521’防止代幣μ或IC代幣Μ’從副台盤 5 1 1之邊側落下。 又’推擠部510係無間隙地載置於主台盤5〇1上。再 •28- 1351301 者,載此所謂「無間隙」係指不存在代幣Μ或1C代幣 Μ ’之寬度以上之間隙。所以,貯留於主台盤501上的代 幣Μ或1C代幣Μ’係在推擠部510往從收納部720釋出 之方向移動時(於圖8中參考(〇 — (b)),藉由推擠 部510前面的推進壁513在主台盤501上往前端501a方 向推進,主台盤501上的代幣Μ或1C代幣IV[’整體係朝 向前端501a之方向流動。其結果,存在於前端501a附近 之主台盤501上的一部份之代幣Μ或1C代幣M’會從前 端501a落下至代幣落下溝。又,藉由此時的代幣μ或1C 代幣Μ’之流動,存在於主台盤501之兩旁端(邊側端 501b)附近的主台盤501上之一部份的代幣Μ或1C代幣 Μ ’係有可能從邊側端5 0 1 b落下。再者,從邊側端5 0 1 b 落下之代幣Μ或1C代幣Μ’係貯留於遊戲站部ST內部之 所定貯留部。 又,從前端501a落下之代幣Μ或1C代幣M,係如圖 7所示’被設置在前端501a下方(亦即,代幣落下溝內 )之代幣承受部1001接收。代幣承受部1001係連接於具 備代幣分類部之代幣搬送路徑1002。又,代幣承受部 1001係朝與代幣搬送路徑1 002之連結部份傾斜。爲此, 被代幣承受部1001接收之代幣Μ或1C代幣M’係流入至 代幣搬送路徑1 002。又,代幣搬送路徑1〇〇2係朝向代幣 支付機構之第3抬升斗1 020的貯留部1 02 1傾斜。再者, 於代幣承受部1001與代幣搬送路徑1 002之連結部份係設 置有用以塞止後述之球Bl' Β2的分別棒1〇1〇,以球B1 -29- 1351301 、B2不會被搬送至代幣搬送路徑1 0 02的代幣搬送方向 游之方式來構成。 圖9係揭示設置於代幣搬送路徑1 002之代幣分類 之構造的俯視圖。 代幣分類部係藉由設置於代幣搬送路徑1〇〇2之底 的分類孔1 003所構成。該分類孔1 003的寬度(對於代 搬送方向直交之方向的長度)係小於代幣Μ的直徑, 大於1C代幣Μ’的直徑。所以,代幣Μ係在使代幣搬 路徑1 00 2之底面抵接其代幣面而滑落地被搬送來時, 不會落下分類孔1 003,而通過其分類孔1 003,被搬送 第3抬升斗1 020之貯留部1021。另一方面,直徑小於 幣Μ的1C代幣Μ’係在使代幣搬送路徑1002之底面抵 其代幣面而滑落地被搬送來時,落入分類孔1 0 03。於 類孔1 003的下方係配置有往第2抬升斗3 5 0之1C代幣 留部360傾斜的1C代幣搬送路徑1 004。因此,落下至 類孔1003的1C代幣Μ’係被搬送至第2抬升斗350之 代幣貯留部360。 又,於1C代幣搬送路徑1 004的底面係設置有作爲 料讀取手段的1C讀取器1005。1C讀取器1005係讀取 通過之1C代幣Μ’的1C晶片所記憶之電子資料。IC讀 器1 005係將從1C代幣M’的1C晶片讀取出之代幣價値 料,發送至圖3之控制部600。控制部600係依據接收 代幣價値資料所示之代幣價値,驅動第3抬升斗1 〇2〇 藉此,落下至代幣落下溝之1C代幣M’的代幣價値所相 下 部 面 幣 且 送 並 至 代 接 分 貯 分 1C 資 出 取 資 之 〇 當 -30- 1351301 之枚數份的代幣Μ係從代幣支付部1〇3〇被支付至代幣投 入機構100之貯留面101。 另一方面’於第3抬升斗i 〇2〇之貯留部1〇21的入口 係設置有後述之代幣計數器1〇〇6。該代幣計數器1〇〇6係 計算從代幣搬送路徑1〇〇2投入至貯留部1〇21的代幣Μ 的枚數。藉由代幣計數器10〇6計算之代幣μ的枚數係通 知至圖3之控制部600。控制部600係利用依據被通知之 代幣枚數來驅動第3抬升斗1〇2〇,將該枚數份的代幣Μ 從代幣支付部1 03 0支付至代幣投入機構10〇之貯留面 101。 再者’第3抬升斗1 020係具有斗驅動部1 022與抬升 部1 023 ’依據來自於控制部6〇〇的控制,利用斗驅動部 1 022動作’而支付之代幣μ係從設置於抬升部1 023之端 部的代幣支付部1 0 3 0被支付。在本實施形態1,包含第3 抬升斗1020及代幣支付部1030的代幣支付機構,係作爲 以代幣Μ或1C代幣Μ’從主台盤501之前端501a落下至 代幣落下溝爲條件,將代幣Μ支付給玩家的支付手段而 作用。 於主台盤501上係亦存在有從附屬設備抽選裝置 1000的球載具1520供給之球Bl、Β2。該球Bl、Β2係伴 隨推擠部510之來回運動所致之代幣Μ或1C代幣Μ,的 流向,移動在主台盤501上之後,從前端501a落下至代 幣落下溝。在前端501a之下方(亦即,代幣落下溝內) 係如前述般,設置有球搬送路徑1040。該球搬送路徑 -31 - 1351301 1040係具有僅接收落下之球B1、B2,使代幣Μ或1C代 幣Μ ’通過之球承受部1〇41、將以球承受部104 1接收之 球在達成所定條件爲止予以停止的球停止部1042 '及球 排出口 1043。所以,以球承受部1041接收之球Β1、Β2 係藉由球停止部1 042停止至所定時機爲止之後,從球排 出口 1 043排出。藉此,球Bl、Β2係安置在待機於球排 出口 1043之球搬運部1910(參考圖2)。再者,圖2之 遊戲站部ST與圖3或圖7之遊戲站部ST係雖然因方便 說明爲左右反轉,但是構造相同。 又,於主台盤5 0 1係如圖7所示,設置有用以控制代 幣Μ及1C代幣M’以及球B1及B2之流向的引導部53 0R 、5 3 0L。又,於主台盤501下方係設置有使該引導部 5 3 0R、530L相對於主台盤501上下動作之引導部移動機 構5 40。引導部5 3 0R、5 3 0L係個別具有用以控制球B1、 B2之流向的球引導板531、用以控制代幣Μ或1C代幣 Μ ’之流向的代幣引導板533、及用以支持球引導板531與 代幣引導板533的支持部534。又,球引導板531及代幣 引導板5 3 3係以在兩者之間形成所定形狀的通過口 5 32之 方式,藉由支持部534支持於上下。 使引導部5 30R、5 3 0L移動至下限位置之狀況,則引 導部530R、530L之代幣引導板533上端係位於與主台盤 501上面相同或是其以下之位置。即,使引導部5 3 0R、 5 3 0L移動至下限位置之狀況,代幣引導板5 3 3係收納在 主台盤501下方。但是,即使在該狀況,代幣引導板533 -32- 1351301 與球引導板531之間的通過口 532整體係並不會被封塞。 在如此代幣引導板533退避至主台盤501下方之狀態’因 爲並不會因代幣引導板533妨礙到主台盤501上之代幣Μ 及1C代幣Μ’的流向,故代幣Μ或1C代幣Μ’可通過通過 口 532而流動至自由方向。亦即’代幣Μ及1C代幣Μ’ 係可流動至主台盤5 0 1之邊側端5 0 1 b側。其結果,從邊 側端501b落下之代幣Μ或1C代幣M’,係例如相較於使 引導部530R、530L移動至上限位置之狀況,存在較多。 但是,支持部5 34所致之代幣Μ及1C代幣Μ’的流向之 妨礙係爲了說明圖的簡略化而無視。又,即使在使引導部 5 3 0R、5 3 0L移動至下限位置之狀況,球引導板531係因 爲突出於主台盤501,故球B1、B2係藉由球引導板531 而限制流向。亦即,球B1及B2係以不從主台盤5 01之 邊側端501b落下的方式,被引導至前端501a的方向。 另一方面,在使引導部53 OR、530L移動至上限位置 之狀況’引導部530R、530L的代幣引導板533之上端係 在突出於主台盤501上的狀態下,因爲代幣引導板533而 妨礙了主台盤501上的代幣Μ及1C代幣M,之流向,故 代幣Μ及1C代幣Μ’之流向被限制爲往前端501a之方向 。其結果,可使從邊側端501b落下之代幣Μ及1C代幣 Μ’ ’例如相較於使引導部530R、530L移動至下限位置之 狀況’較爲減少。但是,支持部534所致之代幣Μ及1C 代幣Μ ’的流向之妨礙係爲了說明圖的簡略化而無視。又 ’即使在使引導部5 3 0R、5 3 0L移動至上限位置之狀況, -33-1351301 IX. Description of the Invention [Technical Field] The present invention relates to a token game player who discharges tokens into a playable field that the player can visually recognize. [Prior Art] As such a token game machine, for example, it is known to use a token to be present on one side of a token loading surface to be pushed to the other side of the token loading surface. In the way, for the token loading surface, the token pushing member is relatively moved back along the part to introduce the token, thereby causing the token on the token loading surface to fall to the token drop groove. Token amusement machine. The push-pull game machine generally has a flat field surface (token loading surface) in which a plurality of tokens are stacked in advance in a play field, and a block-like token pusher (substitute coin push) A configuration in which a member moves relatively back and forth with a certain stroke. Thereby, the token existing in the field portion of the token pusher retreat is launched by utilizing the push top surface of the token pusher, and the token portion of the field becomes non-monetary State. Therefore, for example, aiming at a suitable place on the field after the token pusher retreats, and discharging the token, then when the token pusher is folded back, the token is introduced by the token pusher. The tokens thus introduced are introduced into the tokens deposited on the field surface, whereby the tokens are dropped to the outside of the field surface in the direction in which they are launched. Then, when the token falls to the ditch, the token is paid for the entertainer. On the other hand, although the token is not discharged to the token game machine in the playable field of the player's visual field, Patent Document 1 discloses the use of a special token having a memory portion of -4- 1351301 for memorizing electronic data. (1C token) game console. When the game machine is put into the 1C token, the electronic data of the 1C chip of the 1C token is read by the game machine, and the read electronic data is used for various setting processing, or the 1C token is performed. Judgment of the validity period. [Patent Document 1] JP-A-2006-87900 SUMMARY OF INVENTION [Problems to be Solved by the Invention] In general, a token game machine that discharges tokens into a playable field that a player can visually recognize is a player. I am very concerned about the action of the tokens in the playing field, paying attention to playing the tokens in the field. However, in the previous token game machine, the token existing in the play field is the same as the previous token (the token without the memory). For this reason, it is not possible to attract the attention of the player as to which token is present in the field of the game. The present invention has been made in view of the above background, and its object is to provide a highly game-friendly token game machine that can attract the attention of the player regardless of the token that exists in the play field domain regardless of the token. . [Means for Solving the Problem] In order to achieve the above object, the Japanese-Japanese-Stomach-Token Game Machine of the first application of the patent scope has a means for forming a play field, and forms a play field that the player can visually view; The token excretion means is to discharge the token to the play--5-C £1351301 field; and the discharge control means controls the token movement; the characteristic is: the aforementioned token discharge means, which is the row information Remember the special tokens of the billion. Further, the invention of claim 2 is the token game machine of claim 1, wherein the token is contained in the play field, and has a majority of the token including the token discharged by the foregoing. The token placement surface of the currency; the token is set in the play field to push the token existing in the token to the other part of the token placement surface for the token placement surface And the coin is dropped along the part of the coin, and the token of the token falling out of the token placement surface is released by using the token pushing member, and the patent application scope is the third item. According to the invention, in the token game machine of the second aspect of the invention, the profiled object has a profiled object having a shape different from the token and is supplied thereto; and the discharge control means is based on the condition that the profiled object falls down the ditch. The above-described token discharge means is discharged by discharging the above formula. In addition, the invention of claim 4 of the patent application is in the token game machine described in the second or third item, and has g, and reads the record of the special token in the above-mentioned special tokens. The means is to read out the electronic data of the billions recorded in the memory department that has fallen to the aforementioned token currency. Further, the invention of the fifth application of the patent scope is a method in which the application means is discharged, and the first stage is provided with a token discharge means, and a part of the side is attached, and the movement is reversed. : and was pushed into the ditch. Please provide the means of supply of the patent scope, the party to the token placement to the above-mentioned tokens, and the patent scope: the electronic data of the data reader; the special patent scope of the drop trench -6- 1351301 1 The token game machine according to Item 2, wherein: the game medium receiving means receives the game medium; and the discharge control means causes the token to be discharged on the condition that the game medium receiving means receives the game medium The means of controlling the above-mentioned special tokens are discharged. Further, the invention of claim 6 is in the token game machine described in the first item of the second aspect or the third item of the patent application, and has a means for reading data, which is read by the above-mentioned Electronic data of the memory department of special tokens. Further, the invention of claim 7 is in the token game machine as described in claim 1, item 2 or item 3 of the patent application, having: means for writing data, writing the predetermined electronic data To the 5th memorandum of the aforementioned special tokens. Further, the invention of claim 8 is the token game machine according to the seventh aspect of the patent application, wherein the data writing means writes the predetermined electronic data to the token discharging means. The memory department of special tokens. Here, the term "game media" means a body object such as a token or a coin exchanged between a player and a push coin game machine, or an objectless object such as the electronic material. Therefore, in addition to the means of replacing the physical objects such as coins, the "game media acquisition means" also includes the processing of the data from the target S recording media which is the electronic material for recording the game media. means. [Effects of the Invention] In the present invention, since the token is discharged into the field of the player's visually visible play field 135311, the player is very concerned about the action of the token in the play field, paying attention to the token in the play field. And play. Then, according to the present invention, at least a part of the tokens existing in the play field domain can be replaced with a special token having the same 100 million shares instead of the usual tokens of the previous use (the tokens without the memory portion) ). By thus allowing the special token that was previously not present in the push-to-play game machine to exist in the play field, it is possible to attract the player's attention to the point of the token for the token existing in the play field. Highly gameplay. [Embodiment] [Embodiment 1] The present invention is applied to an embodiment of a push-pull game machine that is a token game machine as a game device (hereinafter referred to as "Embodiment 1" in the present embodiment). Use the drawing to illustrate. Further, the drawings are merely illustrative of the shape, size, and positional relationship of the present invention, and the present invention is not limited to the shapes, sizes, and positional relationships illustrated in the drawings. Further, in each of the drawings, a part of the hatching of the cross section is omitted. (Overall Structure) Fig. 1 is a perspective view showing a part of the appearance of the pusher game machine 1 according to the first embodiment. The pusher game machine 1 is provided with four accessory devices SA in such a manner as to surround the center lottery device 2000. Each of the accessory devices Sa is -8- 351301. There are four game station units ST, and each player plays a game by playing each game station unit ST. Further, each of the accessory device units SA has one accessory device drawing device 1 as a physical drawing means, and each of the game station units ST is arranged side by side around the accessory device lottery device 100. (Structure of the game station unit ST) Fig. 2 is an explanatory diagram for explaining the configuration of the game station unit ST of the pusher game machine 1. FIG. 3 is an explanatory diagram for explaining an internal structure of the game station unit ST. As shown in FIG. 3, the game station unit ST includes a token input mechanism (game media receiving means) 100, a token transfer path 200, a first lift bucket 300, a second lift bucket 350, a token discharge route 400, and play. The field 5, the control unit 600, the display unit 700, and the housing 800. The casing 800 is a structure that becomes a skeleton of the station portion ST. In the casing 8A, the token loading mechanism 1 is disposed on the upper side and the front side, the display unit 700 as a display means is disposed on the upper side, and the play field 500 is disposed in the upper center. Further, the inside of the casing 800 is housed with a token transfer path 2〇〇, a first lift bucket 300 as a normal token discharge mechanism, and a second lift bucket 300 as a special token discharge mechanism of the token discharge means. And the control unit 600 or the like. Here, the term "before" refers to the side on which the player plays the game. The term "deep side" refers to the opposite side of the side where the player is playing. The so-called "central" represents the aforementioned "before" The area between the side and the "deep side". The token input mechanism 1 is a structure for inputting the usual token (hereinafter referred to simply as "token") of the game media to the push coin game machine 1 when the player plays the game. It is temporarily stored in the first lift hopper 300 from the token loading mechanism 100. The coin is transported to the first lift hopper via the token transfer path 200. The token transfer 2 〇〇 and the 1st lift bucket 3 00 are arranged in the frame 8 00 as described above. Further, the token transfer path 200 has the token input mechanism 100 1 lifted up the bucket 3 00 mechanically and physically The function of transferring the tokens that have been put into the first lift bucket 300 from the token. The first lift bucket 300 has a normal token storage portion 310 for storing a token Μ regular token storage container, and a lifting portion 320 for raising the token to a predetermined height for discharging at the timer The normal token discharge unit 330 is replaced by a token. Further, at the discharge port of the normal token row 330, a token discharge path 400 for guiding the discharged banknotes to the play field 500 can be provided to be shaken left and right. The upper end of the lift portion 320 is disposed at a position higher than the play field 500. Therefore, the normal token row 3 3 0 provided at the upper end of the lift portion 3 20 is also disposed above the play field 5 00. Therefore, when it is accumulated in the normal token storage portion 3 set under the play field 500, it is raised by the lift portion 320 to be more than the play field 5 00, and then the normal token discharge portion 3 3 0 is emitted to the play field 500 via the token discharge path 400. The second lifting bucket 3 50 has a 1C token storage portion 360 for storing a 1C token special token storage container, and a lifting portion 370 for raising 1C Μ' to a predetermined height for arranging the machine at a predetermined timing Within the 300 path of the cast. The 1C token discharge unit 380 of the 1C token Μ' which is lifted by -10- 1351301 is placed on the top of the temporary squad. Further, at the discharge port of the 1C token discharge unit 380, the upper end of the lift discharge portion 370 for guiding the discharged 1C token M' to the play field 5 00 can be provided to be shaken left and right. It is placed above the play field 500. Therefore, the 1C token discharge portion 380 provided at the upper end of the lift portion 3 70 is also disposed above the play field 5 00. Therefore, the 1C token M' temporarily accumulated in the 1C token storage portion 360 disposed under the play field 500 is elevated from the 1C token by the lift portion 370 being raised above the play field 500. The portion 3 80 is emitted to the play field 5 00 via the token discharge path 450. The main table 501 as a token loading table and the pushing portion 5 1 0 as a token ejector member placed on the main table 501 are provided in the play field 500. . The pushing portion 510 has a top surface for storing the token ( (this is referred to as a sub-disc 5 1 1 ), and a tilting table 5 1 2 for sliding the token that has fallen from the sub-plate 5 1 1 The pusher wall 513 which is stored in the token of the main pallet 501 is pushed forward. Further, the pushing unit 510 is slidably provided on the main table 501 of the play field 500, and is slidably moved at a constant cycle or an arbitrary cycle under the control of the control unit 600 as a game control means. A part (deep side) of the pushing portion 510 accommodates a housing portion 720, which will be described later, provided below the display portion 7A. The pushing portion 510 is slid in such a manner as to enter and exit from the accommodating portion 720, and moves back and forth. The frame member 710 of the display 701 of the display portion 7 is slidably abutted on the sub-disc 51 1 1 . Therefore, when the pushing portion 510 moves in the storage direction of the -11 - 1351301 of the accommodating portion 720, the token 上 on the sub-platter 511 is pushed by the frame member 710. With this advancement, a portion of the tokens on the sub-platter 511 will fall to the tilting table 512. A portion of the token that has fallen from the sub-platter 511 enters an opening portion of the slanting tray 512 as a token passage opening (this is referred to as a chuck 515-1, 515-2, 515-3). . Further, the remaining tokens are directly dropped to the main tray 501, and the tokens stored on the main tray 501 ° main tray 501 are the same as the tokens on the sub-plate 511, by pushing The sliding motion of the pressing portion 510 is advanced. In other words, the pushing portion 5 10 is placed on the main table 510 without a gap. Therefore, when the pushing portion 5 10 moves from the accommodating portion 720 in the carrying-out direction, the pushing portion 510 advances. The wall 513 advances the token on the main tray 501. With this advancement, a portion of the tokens on the main deck 501 will fall. In the falling token, the token that is dropped from the player's side (this is referred to as the front end 501a, refer to FIG. 2) is paid to the player, and the other tokens, for example, from both sides of the main pallet 50 1 The token that is dropped (referred to as the side end 5 0 1 b ) is stored in a predetermined storage unit in the game station unit ST (for example, stored in the normal token storage unit 3 1 0 ). Further, in addition to the above configuration, as shown in Fig. 3, the game station unit ST of the first embodiment includes a token movement simulation performance unit 900. As will be described later, the token movement simulation performance unit 900 has a plurality of light-emitting units (LED 920, which will be described later) arranged in the vicinity of the token insertion unit 100 to the vicinity of the normal token discharge unit 303, and the light-emitting units are replaced by the generations. The coin input mechanism 1 side lights up to the usual token discharge department 3 3 0 to simulate the performance input to the token -12- 1351301 into the institution 100. At this time, the actual movement path of the token is different from the path simulated by the performance, or it is not close. Further, the tokens inserted from the token dispensing mechanism 100 are temporarily stored in the normal token storage unit 310 of the first lifting bucket 300. In the normal token discharge unit 330 of the first lift bucket 3, the tokens stored in the normal token storage unit 310 are lifted up by the lifter 320 and placed in advance. When the token loading mechanism 100 inputs the tokens, the first lifting bucket 300 follows the control from the control unit 600 as the discharge control means, and discharges the tokens previously placed in the token discharging section 330 to the tokens. Play field 500. As described above, in the first embodiment, the tokens invested by the player and the tokens actually put into the casino field 500 are different tokens. Further, when the token mobile simulation performance unit 900 is put into the token dispensing mechanism 100, the LEDs 920 arranged are arranged from the token dispensing mechanism 100 side to the normal token discharging section 3 in accordance with the control from the control unit 600. 3 0 lights in sequence. At this time, the timing of lighting the LED 920 near the normal token discharge unit 3 30 and the timing of discharging the token from the normal token discharge unit 3 3 0 by the control can be simulated by the token movement simulation performance unit 900. It is the state of the token that is invested in the tokens of the institution. On the other hand, in the 1C token discharge portion 380 of the second lift bucket 350, the 1C token Μ' stored in the 1C token storage portion 3 60 is lifted up by the lift portion 3 70 and placed in advance. The 1C token discharge unit 380 follows the control from the control unit 600 as the discharge control means, and discharges the 1C token ’ ' to the play field 5 00 in advance. That is, in this embodiment! In the middle of -13- 1351301, there is no memory electronic data in the mixed field of 00.  The tokens of the usual tokens in the memory department and the 1C tokens of the special tokens that have the memory of the electronic data. In the first embodiment, the "c" of the IC token m is stored with the token price data. The so-called token price data is expressed relative to the base. In the first embodiment, the information on the relative price of the price is expressed in the first embodiment, and the information indicating the number of copies of the 1st token is equivalent to the number of the normal tokens. Furthermore, the so-called "relative price 相对 relative to the specified benchmark price '" is expressed in terms of a number, representing the relative enthalpy relative to the predetermined base-quasi-price. The so-called "token price" refers to the conversion of the normal token. The token price is 1 〇 I c token Μ ' has a token price of 10 tokens. Further, in the first embodiment, the one-by-one currency price data stored in the IC token ’ is one of ""〇", "30", and "50". Therefore, 'there is a 1C token 相当于' equivalent to 10 tokens of the usual token, 1C token φ Μ' equivalent to 30 tokens of the usual token, and 1C token 相当于 corresponding to 50 tokens of the usual token. 3 types of 1C tokens, but are not limited to this. • In the first embodiment, the size of the 1C token Μ' is formed to be smaller than the token Μ, and the appearance and color of the token surface are different from the token μ, and the appearance is different from the token Μ . Therefore, the player can distinguish and recognize the tokens and the 1C tokens 混合 in the play field 500. However, in the first embodiment, the 1C tokens are all identical in appearance, and the difference in the electronic data of the 1C chip is not distinguishable in appearance. Furthermore, it can be distinguished from the appearance by the difference in the electronic data -14-351301 stored in the 1C chip. As in the first embodiment, by using the difference in appearance and recognizing the token Μ and the 1C token Μ ', for the player, the token that exists in the play field 500 can be prompted to preferentially push the 1C token Μ Falling into the strategic play of the tokens and improving the game. Furthermore, the tokens are the same as the 1C tokens, so that the player cannot distinguish between the appearances and the tokens and the 1C tokens. At this time, it is possible to provide a gameplay that cannot be provided in a situation where the player can distinguish between the appearance and recognize the token and the 1C token. In the 1C wafer of the 1C token Μ' of the first embodiment, the store ID unique to the store using the 1C token Μ' is stored. Therefore, as will be described later, it is possible to prevent the 1C token of the other stores that are prohibited from being used in the store from being improperly used. In addition, the 1C wafer of the 1C token of the first embodiment is useful for the specific 1C. The validity period of the validity period of the token Μ'. By this, the effective period management of the 1C token ’ ' is carried out. In addition, the 1C chip of the 1C token Μ' can memorize the token ID of each 1C token Μ. At this time, it is possible to continuously manage a data table or the like for storing various materials so as to correspond to each token ID on the game device side or the store side. Such a management method has a higher protection effect than the fact that the data of the M's memory expiration date in each 1C token is easy to prevent improper data tampering. Further, even if the 1C token M' is not accessed, the change of the expiration date data of each 1C token M' can be performed, so that the operation policy of the store side can be softened. That is, even if the 1C token M' is handed over to the player's hand -15-35151, the validity period of the 1C token Μ' can be changed, and after the player pays 1C token Μ ', the ic is changed. When the validity period of the token μ ' is also easy to match. Further, the electronic data of the 1C chip which is stored in the 1C token 不 is not limited to those exemplified in the first embodiment, and the electronic data to be appropriately selected can be memorized by the use method of the 1C token. As shown in Fig. 2, the game station unit ST has a ball input mechanism 1800 at least on one side. The ball input mechanism 1800 is a structure for putting the ball Β1 and Β2 of the spherical object which is a foreign object described later into the play field 500, and has a ball input ramp 1801 and a ball input position drawing mechanism 181A. Further, the balls Bl and Β2 are used to execute a selected object of the bingo game to be described later. The ball input ramp 1801 is a structure for guiding the ball Β1 and Β2 which are put into the ball carrier 1520, which will be described later, to the ball input position drawing mechanism 181A by gravity. So, for the slope that slopes down. Further, the ball input position drawing means 1810 is for selecting the position of the position on the play field 500 of the balls Bl and Β2. In this way, the balls B1 and Β2 which are thrown into the game station unit ST from the ball carrier 15 20 which will be described later are put into the play field 500 via the ball input ramp 1801 and the ball input position drawing mechanism 1810. Further, as shown in Fig. 2, the game station unit ST has a ball transport mechanism 1900 at least on one side. The ball transport mechanism 1900 is configured to transport the balls B1 and Β2 to the accessory device drawing device 1000 when the ball Β1 and Β2 are dropped from the main table 501 of the play field 500 to the token drop groove provided on the front side. The structure includes a ball transport path 104A, a ball transport unit-16-1351301 1910, and a ball transport unit travel ramp 1901, which will be described later. The ball transfer path 104 0 is provided below the front end 501a, and the balls B1 and B2 dropped from the front end 501a are guided to the ball transport unit 1910. The ball transport unit 1910 is a structure for transporting the balls B1 and B2 received via the ball transport path 104 0 to the accessory device drawing device 1 000, and follows the control unit 600 to travel to the ball transport unit traveling ramp 1901. . Further, the balls B1 and B2 conveyed to the accessory device drawing device 1000 are delivered to a ball carrier 1 5 20 (refer to FIG. 6) which will be described later. Further, as shown in FIG. 2, the game station unit ST has a token payment mechanism including a third lift hopper 1 020 and a token payment unit 1 030, and drives the token payment mechanism to drop from the front end 50 la to the generation. The tokens of the coins falling into the ditch are discharged to the storage surface of the token input institution 100. Further, in the display unit 700 of the station portion ST, a game screen of a game different from the push-to-do game such as a bingo game and a digital lottery game (Slots game) is displayed. In the push-pull game machine 1 as described later, in addition to the push-pull game, the display unit 700 displays the slot machine game screen as shown in FIG. 4 and executes the slot machine game on the display unit 7 00. The bingo game screen is displayed as shown in FIG. 5 to execute the bingo game. The slot machine game is a digital lottery game in which the control unit 600 of the game station unit ST as a game control means performs digital drawing. The starting condition of the slot machine game is entered into any of the chucks 515-1, 515-2, 515-3 of the tilting table 512 provided in the pushing portion 510 by tokens or IC tokens. Start. In the display unit 700, during the period in which the bingo game to be described later is not performed, the slot machine is displayed as shown in Fig. 4 (S) -17-1351301. Then, when the prize is selected by the digital drawing of the control unit 600, the ball supply command is output from the control unit 600 to a control unit (not shown) of the accessory device 1000. Thereby, the control unit of the accessory device 1000 is moved from the ball supply mechanism 1300 to the ball carrier 1520' to move the ball carrier 1520 along the outer circumference of the ring ball 1500 to the ball supply award as will be described later. The corresponding position of the selected game. Then, the ball B1 is delivered from the ball carrier 1520 to the ball shooting mechanism 1800 of the station portion ST, and the ball B1 is supplied from the mechanism 1800 to the play field 500. Further, in the present embodiment, the ball B2 is supplied to the play field 500 only when it is only the bingo of the bingo card specific line of the bingo game as will be described later. At this time, the structure and operation of the supply, the ball B2 is delivered from the ball supply mechanism 1400 to the ball carrier 1520, and is almost the same as the ball. In the first embodiment, the components for supplying the balls B1 and B2 to the field 500 are configured to constitute the shaped object supply means. The bingo game is a control unit 600 of the control unit station unit ST (not shown) of the accessory device drawing device 1000 to be described later, which is performed by using physical sorting of the two types of balls B1 and B2 and the drawing device 1000. Come on. Further, the control unit of the bingo game equipment selection device 1 000 mainly controls the selection of the number of the selected bingos of the guest, and includes the control of each of the station units ST to which the accessory device unit SA of the accessory device is selected and installed. The department is responsible for the control of bingo games and the determination of the establishment of bingo. The ball supply pumping selection device ball delivery path S unit ST to the ball input: Form 1 is established on the ball to the play device, by the game, the fruit game I 1000 6 00 is in the game -19-1351301 The physical selection of one bingo number (elected object) is performed by a plurality of bingo numbers (sampling objects) that are different from each other by moving the ball B1 in the accessory device sorting device 1000. In the physical selection of the present state 1, the bingo numbers are selected from the bingo numbers of "1" to "9". Then, for example, the control unit 600 using the column information generating means of the station portion ST generates the binomial numbers of "1" to "9" arranged in the game station unit ST as the arrangement information of the matrix cards. Then, the bingo number (the drawing object image) of "1" to "9" is arranged in accordance with the arrangement information, and the bingo card BC is arranged as shown in Fig. 5, and the display unit displayed on each game station unit ST is in the present embodiment. 1. During the period when the bingo game is not performed, the game screen for the slot machine shown in Fig. 4 is displayed on the display. When the physical drawing of the play is started, the game player of the bingo shown in Fig. 5 is switched. When the physical drawing of the game is completed, the game screen is returned to the cornering game screen. However, the bingo card image BC is displayed on the upper part of the game screen for the slot machine as shown in FIG. Therefore, it is possible to always confirm the bingo card at the station ST, and to what extent the guest is prepared. In the first embodiment, each bingo performed at each game station is normally performed independently for each game station unit ST. That is, in the station 1 ST, the balls B1, B2 fall to the token drop ditch and the physical drawing is started at the accessory device 1000, whereby the selected bingo number should be the one game station ST as the elected bingo number. However, the ST department of the game station department is not treated as the elected bingo number. However, B2 moves to choose the shape selection 1 as a portrait of the bingo of the individual production. 700 〇 700 700. In addition, in the first embodiment, in the first embodiment, in the first embodiment, when the event conditions described later are reached, one of the balls B1 and B2 falls. The bingo number selected when the token of the game station unit ST is dropped into the ditch is processed not only in the one game station unit ST but also as the elected bingo number of the other game station unit ST. Here, the other game station unit ST of the first embodiment is the same as the one game station unit ST, and belongs to the remaining three game station units ST of the accessory device unit SA. That is, in the first embodiment, the push coin game machine is used! All of the game station units ST are divided into a complex array group, and each group is used as the accessory device unit SA, and the game station unit ST belonging to the accessory device unit SA can generate each of the event conditions. The situation in which the player's game is related to each other. As a result, for example, players who play individually in the station portion ST belonging to the same accessory device unit SA cooperate to obtain the gameability of the token. The bingo game of the first embodiment will be described in detail later. (Configuration of the accessory device drawing device) Fig. 6 is a perspective view showing the main configuration of the accessory device drawing device 1 000. The accessory device drawing device 1000 includes an outer bingo platform 1100, an inner bingo platform 1200, ball supply mechanisms 13〇0 and 1400, a ball transport path 1500' platform ball input mechanism 1600, and a support station 1700. The support stand 1700 is a structure of a skeleton of the accessory device drawing device 1〇0〇, and supports other structures. In the support table 1700, an inner bingo platform 1200 is disposed in the upper center, and an outer bingo platform 110〇β is further disposed to surround the inner bingo platform-21-1351301 1200. A ball transport path 1500 is disposed to surround the outer bingo platform 1100. A ball supply mechanism 1300, 1400 is provided beside the ball transfer path 1500. The ball supply mechanism 1300 is configured to supply a certain ball (for example, a non-metallic ball 1). On the other hand, the ball supply mechanism 14 is configured to supply a ball of a different type (e.g., a ball 2 made of metal) different from the ball 1. Furthermore, the difference between the ball 1 and the ball 2 is not related to metal or non-metal, and may be specified according to other factors (for example, the color of the ball). The ball supply mechanism 1 300 has a ball supply unit 1301, a lifting portion 1 3 0 2 and a ball return path 1 3 0 3 . The ball supply mechanism 1 310 is configured to supply the ball 1 to a ball carrier 1 5 20 to be described later. The lifting portion 1302 is a structure for raising the ball 1 to the ball supply portion 1301. The ball return path 1 3 0 3 is a structure for returning the ball Β 1 supplied to the outer bingo platform 1 1 0 后 to the path of the lift portion 1302 of the ball supply mechanism 1300. Similarly, the ball supply mechanism 1400 has a ball supply unit 1401, a lifting portion 1402, and a ball return path (not shown). The ball supply mechanism 14〇1 is configured to supply the ball 2 to a ball carrier 1520 which will be described later. The lifting portion 1 402 is a structure for raising the ball 2 to the ball supply portion 1401. The ball return path (not shown) is a structure for returning the ball 2 fed to the inner bingo stage 1200, which will be described later, to the path of the lifting portion 1402 of the second ball supply mechanism 1400. The ball carrier 1520 is a structure for carrying the balls B1 and Β2 along the outer circumference of the loop-shaped ball transport path 15A. The ball carrier 1520 has a receiving portion composed of two rod-shaped members bent in a -22 - 1351301 V shape, and the balls Bl and B2 are held therein. Further, the ball carrier 1520 is fixed to the annular member 155 provided along the ball transport path 1500. Therefore, the ball carrier 1520 moves along the ball transport path 1500 by the ring member rotating along the ball transport path 1500. The ball transport path 1500 has a plurality of sensor portions 1510 on the outer peripheral surface. The sensor portion 1 5 1 0 is a structure for detecting whether or not the ball carrier 1 520 is present in the vicinity. The information detected by the sensor unit 1 5 1 0 is appropriately or immediately input to, for example, a control unit not shown. The control unit determines the position of the ball carrier 15 20 based on the information sent from the sensor unit 1510, and controls the walking and stopping of the ball carrier 1502 accordingly. For example, as shown in FIG. 2, the game station unit ST supplies the ball B1, and the control unit stops the ball carrier 1 50 from the sensor unit 1510 based on the information from the sensor unit 115. — The location of 1. Thereby, the ball carrier 1520 will be located on the extension of the ball throwing ramp 1801. In this state, when the V-shaped receiving portion of the ball carrier 1520 is tilted toward the ball input ramp 1801 by the control unit (not shown), the balls B1 and B2 held by the ball carrier 1520 are put into the ball. Enter the entrance to ramp 1801 (refer to Figure 2). Further, the sensor unit 1510 is separately provided on the outer peripheral surface of the ball transport path 1500, that is, the ball is placed at the position of the ball input ramp 1801 of each of the game station units ST, and the ball transporting portion traveling ramp 1901 is disposed. position. The balls Bl and B2 which are put into the ball input ramp 1801 are temporarily held by the stopper 1 82 shown in Fig. 1. Then, when the player presses the button 160 and the operation signal is sent to the control unit 600, the control unit 6 0 0 stops the ball (S) -23- 1351301 1 802 and throws the ball into the exit of the ramp 1 801. Drive control in a side-by-side manner. Thereby, the balls B1 and B2 stopped by the stopper 1802 are rolled by the inclination of the ball throwing slope 1801, and are put into the play field 500 via the ball input position drawing mechanism 1810. The balls B1 and B2 which are put into the play field 500 are in the process of pushing the coin game, and are the same as the token Μ or the 1C token Μ', and fall from the front end 501a of the main table 501 to the token drop groove. The dropped balls Bl and B2 are placed in the ball transporting portion 1910 via the ball transport path 1040, which will be described later, as described above. Further, the ball transport path 1040 has a ball receiving portion 1041 that receives only the balls B1 and B2 and passes the token 1 and the 1C token M'. Further, the ball transporting portion 1910 is in the normal state, and stands by at the ball discharge port 1 043 of the ball transport path 1 040. The ball transport unit 1910 is a structure for transporting the ball cartridges 1 and 2 to the accessory device drawing device 1000 as described above. When the ball transporting portion 1910 is placed with the ball Β1 and Β2, the ball transporting portion traveling ramp 1901 is driven by the control unit (not shown) to move to the upper end of the ball transporting portion traveling ramp 1901. The ball carrier 1520 is placed in the vicinity of the upper end of the ball transporting portion walking ramp 1901. After moving to the upper end of the ball transporting portion traveling ramp 1901, the ball transporting portion 1910 delivers the carrying balls Bl and Β2 to the ball carrier 1520. Further, the ball carrier 1520 delivered to the ball Β1, Β2 is held. This posture. Further, when the ball carrier 1520 receives the balls B1 and Β2, it moves to the position corresponding to the platform ball input mechanism 1600 by the control of a control unit (not shown). The receiving disk 1610 for inserting the ball 1 into the outer bingo platform 11 and the receiving disk 1 620 for feeding the ball 2-24-351351 to the inner bingo platform 1 200. The ball carrier 1520 moves to a position facing the receiving disk 1610 or 1620 in accordance with the type (B1, B2) of the ball to be held in accordance with the control from the control unit (not shown). When the receiving discs 1610 and 1620 receive the ball from the ball carrier 1520, they fall to a position opposite to the ball carrier 1520, and when receiving the ball from the ball carrier 1520, they rise to the ball input paths 1110 and 1210. position. Then, keep the ball until the ball is put in. For example, when the ball B1 is received from the ball transport unit 1910, the ball carrier 1520 travels along the ball transport path 1 500, and then delivers the ball B 1 to the receiving disk 1610 of the platform ball input mechanism 1600. The receiving disk 1610 receiving the ball B1 is, for example, the timing at which the player presses the button 160, and the holding ball B1 is put into the ball shooting path 1110. The ball B1 to be placed is fed to the outer bingo stage 1100 after the acceleration of the inclination and length of the response ball input path 1 1 1 0 is obtained. Further, for example, when the ball B2 is received from the ball transport unit 1910, the ball carrier 1 520 travels along the ball transport path 1500, and then delivers the ball B2 to the receiving disk 1620 of the platform ball input mechanism 1600. The receiving disk 1 620 of the receiving ball B2 is, for example, when the player presses the button 160, and the holding ball B2 is put into the ball shooting path 1210. The ball B2 to be placed is fed to the inner bingo stage 1200 after taking the acceleration of the inclination and length of the ball input path 1 2 1 0. In addition, the type of the ball delivered to the ball carrier 1520 is B1 or B2. For example, the ball B1 is made of a non-metal, and the ball B2 is made of a metal. The ball carrier can be used for a metal sensor. Wait to test. Further, for example, when the ball B1 and the ball B2 are in different colors, the color sensor or the like can be used for the ball carrier 1520, and the type of the delivered ball can be detected by detecting -25-1351301. Further, the type of the detected ball is sent to a control unit (not shown). Therefore, the ball carrier 1520 is controlled in accordance with the type of the ball notified to the control unit. The outer bingo stage 1100 has two or more holes (referred to as prize points U〇i) having a diameter through which the ball B1 can pass, and is rotated around the inner bingo platform 1200 at a predetermined cycle. In the first embodiment, 10 prize points 1 1 0 1 are provided, and the bingo numbers of "1" to "9" used in the bingo game are individually allocated to the center lottery device 200 0. A total of 10 winning points 1 1 0 1 for the right to start the lottery. The ball B1 that is put into the outer bingo platform 1100 is rotated by the outer bingo platform 1100 by the acceleration obtained in the ball input path 1110 and the rotation of the outer bingo platform 1100 itself, and then enters any prize point 1101. The information on which of the winning points 1 1 0 1 the ball B1 is sent is appropriately sent to a control unit (not shown). When the ball B1 enters the prize point 1101 to which the number is assigned, the control unit is activated in cooperation with the control unit 600 of the game station unit ST which is the source of the ball B1, and is assigned to the game. The bingo number of the prize point of 1 1〇 is used as the bingo number to perform the bingo game. Furthermore, the ball B 1 entering the winning point 1 1 0 1 is temporarily held at the entrance of the winning point 1 1 01 in a manner that the player can confirm, and is put into the ball return path set under the outer bingo platform 1100. 1303. Similarly, the inner bingo stage 1 200 has one or more winning points 1 2 0 1 having a diameter through which the ball B2 can pass, and the center portion is rotated at a predetermined period as a center of rotation. In the first embodiment, a total of five prize points 1 20 1 are provided, and four bingo numbers of "1" to "8" used in the bingo tour -26-135101 are individually allocated. The winning point 1201 is associated with one winning point 1201 assigned to the right to start the drawing of the central drawing device 2000. The ball B2 that is put into the inner bingo platform 12 is rotated by the acceleration of the ball input path 1210 and the rotation of the inner bingo platform 1 200 itself, and then the inner bingo platform 12 Winning point 1201. The information on which of the winning points 1201 the ball B2 enters is appropriately sent to a control unit (not shown). When the ball B2 enters the prize point 1201 to which the number is assigned, the control unit operates in cooperation with the control unit 600 of the game station unit ST which is the source of the ball B2, and is assigned to the winner. The bingo number of the prize point 1201 is used as the bingo number to be selected as the bingo game. Further, the ball B2 entering the winning point 1201 is temporarily held at the entrance of the winning point 1201 so as to be confirmed by the player, and is put into the unrepresented ball return path provided below the inner bingo platform 1200. Further, in the outer bingo platform 1 100 or the inner bingo platform 1 200, the balls Bl, B2 enter the prize points 1 1 〇 1, 1 20 1 assigned the right to start the lottery at the central drawing device 2000, The control unit (not shown) of the accessory device drawing device 1 000 outputs a start command of the lottery lottery to a control unit (not shown) of the center drawing device 2000 to be described later. The latter is described in detail in the lottery selection of the central drawing device 200. (Structure of the play field) Fig. 7 is a partial perspective view of the structure of the play field 500 and its peripheral parts. -27 - 1351301 Fig. 8 (a) and (b) are used to illustrate the push portion of the play field 500. An illustration of the back and forth movement of the 510. As described above, the play field 500 is constituted by a main table 501 as a token loading table, and a pushing portion 510 as a token pushing member slidably placed on the main table 501. The pushing unit 510 slides back and forth on the main table 501 so as to enter and exit the storage unit 420 provided below the display 701 of the display unit 700. Further, Fig. 8(a) is a plan view showing a state in which the pushing portion 510 enters the deepest portion of the accommodating portion 720, and Fig. 8(b) is a plan view showing a state in which the urging portion 510 protrudes most from the accommodating portion 720. The sub-disc 5 1 1 which is the upper surface of the pushing portion 510 is abutted against the frame member 710 of the display portion 70 0 as described above. Therefore, the token or the 1C token 贮 stored in the sub-disc 511 on the upper side of the pushing portion 510 is moved in the direction in which the pushing portion 510 moves into the accommodating portion 720 (refer to FIG. 8 ( b) - (a)) 'With the frame member 710 advancing in the direction of the tilting table 5 1 2 on the sub-platter 511, the token or the 1C token on the sub-plate 5 1 1 is oriented toward the whole It flows in the direction of the tilting table 5丨2. As a result, a portion of the token or 1C token 存在 that exists on the sub-disc 511 near the tilting table 512 will fall toward the tilting table 512. In addition, a part of the falling token or the 1C token Μ ' enters any of the chucks 515-1, 515-2, 515-3 set on the tilting table 512, and the rest is dropped to the main Table 501. Further, on both sides of the range in which the pushing portion 510 slides, the falling prevention wall 521' prevents the token μ or the IC token Μ from falling from the side of the sub-plate 5 1 1 . Further, the pushing portion 510 is placed on the main table 5〇1 without a gap. In addition, from 28 to 1351301, the so-called "no gap" means that there is no gap above the width of the token or the 1C token Μ '. Therefore, the token or the 1C token stored on the main tray 501 is moved in the direction in which the pushing portion 510 is released from the housing portion 720 (refer to FIG. 8 for reference (〇 - (b)), The pusher wall 513 in front of the pushing portion 510 advances in the direction of the front end 501a on the main table 501, and the token or the 1C token IV on the main table 501 flows toward the front end 501a. As a result, a portion of the token or 1C token M' present on the main tray 501 near the front end 501a will fall from the front end 501a to the token drop groove. Again, by the token μ or 1C The flow of the token Μ' exists in the part of the main table 501 near the two side ends (side end 501b) of the main table 501, or a 1C token Μ ' is possible from the side end 5 0 1 b falls. Further, the token or the 1C token that falls from the side end 5 0 1 b is stored in the predetermined storage portion inside the game station unit ST. Further, the token dropped from the front end 501a Μ or 1C token M is received by the token accepting unit 1001 which is disposed below the front end 501a (that is, in the token drop groove) as shown in Fig. 7. The token accepting unit 1001 is connected to the In the token transfer unit 1002, the token accepting unit 1001 is inclined toward the link portion with the token transfer path 1 002. To this end, the token accepting unit 1001 receives the token or 1C generation. The coin M' flows into the token transfer path 1 002. Further, the token transfer path 1〇〇2 is tilted toward the storage unit 1 02 1 of the 3rd lift hopper 1 020 of the token payment institution. The connection portion between the receiving portion 1001 and the token transfer path 1 002 is provided with a bar 1 〇 1 有用 for blocking the ball B1 Β 2 described later, and the ball B1 -29- 1351301 and B2 are not transported to the token. FIG. 9 is a plan view showing a structure of the token sorting set on the token transport path 1 002. The token sorting section is set in the token transport path. The classification hole 1 003 at the bottom of 1〇〇2 is composed of the width of the sorting hole 1 003 (the length in the direction in which the transfer direction is orthogonal) is smaller than the diameter of the token ,, which is larger than the diameter of the 1C token Μ'. , the tokens are slid on the bottom surface of the token movement path 00 2 to the surface of the token When the transport is carried out, the sorting hole 1 003 is not dropped, and the storage portion 1021 of the third lift hopper 1 020 is transported through the sorting hole 1 003. On the other hand, the 1C token 直径' having a diameter smaller than the coin 系 is tied When the bottom surface of the token transfer path 1002 is transferred to the token surface and is transported, it falls into the sorting hole 1 0 03. Below the class hole 1 003, the 1C token of the 2nd lift bucket 3 0 0 is arranged. The 1C token transfer path 1 004 in which the left portion 360 is inclined. Therefore, the 1C token 落' dropped to the hole 1003 is transported to the token storage portion 360 of the second lift hopper 350. Further, a 1C reader 1005 as a material reading means is provided on the bottom surface of the 1C token transfer path 1 004. The 1C reader 1005 reads electronic data memorized by the 1C chip of the 1C token Μ'. . The IC reader 1 005 transmits the token price data read from the 1C wafer of the 1C token M' to the control unit 600 of Fig. 3 . The control unit 600 drives the third lifting bucket 1 〇 2 依据 according to the token price indicated by the receiving token price 値 data, thereby dropping the token price of the 1C token M′ of the token falling into the ditch. And the number of tokens of 〇 -30 - 1351301, which is sent to the pick-up sub-storage 1C, is paid from the token payment department 1〇3〇 to the storage surface of the token-investing institution 100. 101. On the other hand, a token counter 1〇〇6 to be described later is provided at the entrance of the storage unit 1〇21 of the third lifting bucket ii2〇. The token counter 1〇〇6 counts the number of tokens 投入 that are put into the storage unit 1〇21 from the token transfer path 1〇〇2. The number of tokens μ calculated by the token counter 10〇6 is notified to the control unit 600 of Fig. 3 . The control unit 600 drives the third lift hopper 1 〇 2 依据 based on the number of notified tokens, and pays the token Μ from the token payment unit 1300 to the token input mechanism 10 Storage surface 101. In addition, the 'third lift bucket 1 020' has a bucket drive unit 1 022 and a lift unit 1 023 'based on the control unit 6〇〇, and the bucket drive unit 1 022 operates to pay the tokens from the set. The token payment unit 1 0 3 0 at the end of the lift unit 1 023 is paid. In the first embodiment, the token payment mechanism including the third lift bucket 1020 and the token payout unit 1030 is dropped from the front end 501a of the main tray 501 to the token drop groove by the token or the 1C token Μ'. As a condition, the tokens are paid to the player's payment means. Balls B1 and Β2 supplied from the ball carrier 1520 of the accessory drawing device 1000 are also present on the main table 501. The ball Bl, Β2 is accompanied by the flow of the token or the 1C token, which is caused by the back and forth movement of the pushing portion 510, and moves on the main tray 501, and then falls from the front end 501a to the token drop groove. Below the front end 501a (that is, the token is dropped into the groove), the ball transfer path 1040 is provided as described above. The ball transport path -31 - 1351301 1040 has a ball that receives only the dropped balls B1, B2, so that the token 通过 or the 1C token Μ 'passes the ball receiving portion 1 〇 41, and the ball received by the ball receiving portion 104 1 The ball stop portion 1042' and the ball discharge port 1043 which are stopped until the predetermined condition is reached. Therefore, the ball Β1 and Β2 received by the ball receiving portion 1041 are discharged from the ball discharge port 1 043 after the ball stop portion 1042 is stopped until the timer is reached. Thereby, the balls B1 and Β2 are placed in the ball carrying portion 1910 (refer to Fig. 2) which is waiting at the ball discharge port 1043. Further, the game station unit ST of Fig. 2 and the game station unit ST of Fig. 3 or Fig. 7 are reversed left and right for convenience, but have the same structure. Further, as shown in Fig. 7, the main table 510 is provided with guide portions 53 0R and 530L for controlling the flow of the token Μ and the 1C token M' and the balls B1 and B2. Further, a guide moving mechanism 540 for moving the guide portions 530R, 530L up and down with respect to the main table 501 is provided below the main table 501. The guiding portions 5 3 0R and 5 30 L are individually provided with a ball guiding plate 531 for controlling the flow of the balls B1 and B2, a token guide plate 533 for controlling the flow of the tokens or 1C tokens, and the like. The support portion 534 supporting the ball guide plate 531 and the token guide plate 533 is supported. Further, the ball guide plate 531 and the token guide plate 533 are supported by the support portion 534 so as to be supported by the support portion 534 so as to form the through port 5 32 having a predetermined shape therebetween. When the guide portions 5 30R and 530L are moved to the lower limit position, the upper ends of the token guide sheets 533 of the guide portions 530R and 530L are located at the same position as or lower than the upper surface of the main tray 501. In other words, when the guide portions 5 3 0R and 530L are moved to the lower limit position, the token guide sheets 533 are stored under the main tray 501. However, even in this case, the passage opening 532 between the token guide sheets 533 - 32 - 1351301 and the ball guide sheets 531 is not blocked as a whole. In the state in which the token guide plate 533 is retracted below the main tray 501, "because the token guide 533 does not interfere with the flow of the tokens and the 1C tokens on the main tray 501, the tokens are exchanged. The Μ or 1C token Μ ' can flow through the mouth 532 to the free direction. That is, the 'token coin and the 1C token Μ' can flow to the side of the side end of the main table 501, on the side of the side 5 0 1 b. As a result, the token or the 1C token M' dropped from the side end 501b is, for example, larger than the state in which the guide portions 530R and 530L are moved to the upper limit position. However, the obstruction of the flow of the tokens and the 1C tokens by the support unit 534 is ignored for simplification of the illustration. Further, even when the guide portions 5 3 0R and 530L are moved to the lower limit position, the ball guide plates 531 are protruded from the main table 501, so that the balls B1 and B2 are restricted by the ball guide plates 531. That is, the balls B1 and B2 are guided to the direction of the front end 501a so as not to fall from the side end 501b of the main table 501. On the other hand, in the state where the guide portions 53 OR, 530L are moved to the upper limit position, the upper end of the token guiding plate 533 of the guiding portions 530R, 530L is in a state of being protruded from the main table 501, because the token guide plate 533 hinders the flow of the tokens and the 1C tokens M on the main tray 501, so the flow of the tokens and the 1C tokens is restricted to the direction toward the front end 501a. As a result, the token 落 and the 1C token Μ' ' dropped from the side end 501b can be reduced, for example, by the state in which the guide portions 530R and 530L are moved to the lower limit position. However, the obstruction of the flow of the tokens and the 1C tokens ’ caused by the support unit 534 is ignored for simplification of the illustration. Further, even in the case where the guide portions 5 3 0R and 5 30 L are moved to the upper limit position, -33-

1351301 球引導板531係因爲突出於主台盤501,故球Bl、 藉由球引導板5 3 1而被限制流向。亦即,球B 1及 以不從主台盤501之邊側端501b落下的方式,被 前端501a的方向。 如此,在本實施形態1,利用使引導部530R、 移動至下限位置,換句話說,利用將引導部5 30R、 之代幣引導板533收納於主台盤501下,可一邊將 之流向限制爲往前端501a之方向,一邊可使代幣Μ 代幣Μ’之流向較爲自由。其結果,從主台盤501 % 代幣Μ及1C代幣Μ’中,可使從邊側端501b落下2 Μ及1C代幣M’的比例增大。另一方面,利用使弓 5 3 0R、5 3 0L移動至上限位置,換句話說,利用將弓 5 3 0R、5 3 0L之代幣引導板5 3 3突出於主台盤501 i 限制球B1之流向之同時,將代幣Μ及1C代幣Μ’5 限制爲往前端5 01 a之方向。其結果,可使代幣Μ 代幣Μ’的流向集中至往前端501a之方向,並可使, 的代幣Μ及1C代幣M’從前端501a落下之同時,會I 邊側端501b落下之代幣Μ及1C代幣M’的比例減少 (代幣投入機構的構造) 圖10係揭示本實施形態1之代幣投入機構100 體圖。 圖1 1係該代幣投入機構1 00的前視圖。 圖12係該代幣投入機構100的俯視圖。 Β2係 Β2係 丨導至 5 30L 5 30L 球Β1 及1C Ρ下之 :代幣 丨導部 丨導部 :,可 :流向 及1C :多數 2讓從 的立 -34- 1351301 圖13係該代幣投入機構100的前視透視圖。 代幣投入機構100係包含:水平區域21、位於水平 區域21兩側之第1傾斜區域22及第2傾斜區域23、位 於第1傾斜區域22外側之第1側部構造體π 7、及位於 第2傾斜區域23外側之第2側部構造體π 8。又,代幣 投入機構100係包含貯留複數代幣的貯留面101。貯留面 101係構成代幣投入機構100的水平區域21。 代幣投入機構100係更包含從連接貯留面101的第1 側部之第1境界區域102連續地往上方向一邊傾斜—邊延 伸存在的第1傾斜壁。第1傾斜壁係形成第1傾斜區域 22。該第1傾斜壁係以第1傾斜壁下部區域丨04與第1傾 斜壁上部區域106所構成。第1境界區域1〇2係以曲面所 構成。 代幣投入機構1 0 0係更包含從位於與前述第1側部之 相反側的貯留面1 0 1的第2側部所連接之第2境界區域 1 〇 3連續地往上方向一邊傾斜一邊延伸存在的第2傾斜壁 。第2傾斜壁係形成第2傾斜區域2 3。該第2傾斜壁係 以第2傾斜壁下部區域1 〇 5與第2傾斜壁上部區域1 〇 7所 構成。第2境界區域103係以曲面所構成。 代幣投入機構100係更具有:第1代幣投入部108, 係於接近第1傾斜壁之位置,具有第1代幣投入口 ΙΟβ-ΐ; 及第 2 代幣投入部 109, 係於 接近第 2 傾斜壁 之位置 ’具有第2代幣投入口 109—1。第1境界區域102、第1 傾斜壁下部區域104、第1傾斜壁上部區域106、及第1 (S ) -35- 1351301 代幣投入部108係形成代幣投入機構1〇〇的第1傾斜區域 22。第2境界區域1〇3、第2傾斜壁下部區域1〇5、第2 傾斜壁上部區域107、及第2代幣投入部1〇9係形成代幣 投入機構1〇〇的第2傾斜區域23。 第1代幣投入部108係更具有第1安裝凸緣110,該 第1安裝凸緣110係從第丨境界區域102的—部份延伸存 在至貯留面101的一部份。第2代幣投入部109係更具有 第2安裝凸緣111’該第2安裝凸緣ιη係從第2境界區 域103的一部份延伸存在至貯留面1〇ι的一部份。延伸存 在於貯留面101上的第1安裝凸緣11〇與第2安裝凸緣 111係如圖12所示’具有較大之圓形弧狀的角部。第1 安裝凸緣110與第2安裝凸緣1H係將貯留代幣μ的代 幣貯留區域界定於貯留面101上。第1安裝凸緣11〇與第 2安裝凸緣111係相互離開,從該2個凸緣11〇、U1之 間的代幣供給側1 1 9供給代幣Μ。被供給之代幣μ係被 限制在第1安裝凸緣110與第2安裝凸緣11〗的具有較大 之圓形弧狀的角部。於與貯留面1 0 1的代幣供給側之相反 側的側部’係設置有用以防止從貯留面】〇 i供給至玩家所 在之跟前側的代幣Μ掉落之第1代幣限制平板丨丨2。 於第1傾斜壁下部區域104與第1傾斜壁上部區域 106之境界係形成有第1引導部113。第丨引導部113係 卡止滑落第1傾斜壁上部區域106的代幣,以使其沿著第 1引導部滑動滾入至該第1代幣投入口 1080— i之方式來 構成。第1引導部1 1 3係以形成於第1傾斜壁下部區域 -36- 1351301 104與第1傾斜壁上部區域106之境界的第1段差部113 所構成。第1段差部113係一邊朝向第1代幣投入口 108 —1直線地下降一邊延伸存在。第1傾斜壁上部區域106 係具有至少1個之突部,該突部係以減低與沿著該第1引 導部113而滑動滾入之代幣Μ的摩擦之方式所形成。亦 即’第1傾斜壁上部區域106係具有從第1引導部113僅 往上方分離小於代幣Μ的直徑之距離,而與該第1引導 部113之延伸存在方向大約平行延伸存在的至少丨個之稜 線形狀突部115。具體來說,如圖示般,形成複數稜線形 狀突部1 15。 於第2傾斜壁下部區域105與第2傾斜壁上部區域 107之境界係形成有第2引導部114。第2引導部114係 卡止滑落第2傾斜壁上部區域I 07的代幣,以使其沿著第 2引導部滑動滾入至該第2代幣投入口 109— 1之方式來 構成。第2引導部114係以形成於第2傾斜壁下部區域 105與第2傾斜壁上部區域107之境界的第2段差部114 所構成。第2段差部114係一邊朝向第2代幣投入口 109 一 1直線地下降一邊延伸存在。第2傾斜壁上部區域107 係具有至少2個之突部,該突部係以減低與沿著該第1引 導部114而滑動滾入之代幣Μ的摩擦之方式所形成。亦 即,第2傾斜壁上部區域107係具有從第2引導部114僅 往上方分離小於代幣Μ的直徑之距離,而與該第2引導 部114之延伸存在方向大約平行延伸存在的至少1個之稜 線形狀突部116。具體來說,如圖示般,形成複數棱線形 -37- 1351301 狀突部1 16。 第1傾斜壁上部區域1 06的外側上端部係與第1側 構造體117結合。第1側部構造體117係具有變形L字 面形狀,由水平上部、垂直壁部及水平下部所構成。水 上部係從第1傾斜壁上部區域106的外側上端部連續地 外側延伸存在。垂直壁部係從水平上部的外側端部垂直 下延伸存在。水平下部係從垂直壁部的下端部向內側延 存在。於水平上部係安裝有用以控制代幣排出路徑400 排出端部之位置及所朝方向的控制系統之操作手柄,玩 係操作該操作手柄而控制代幣排出路徑400的排出端部 位置及所朝方向。水平下部係達成用以將代幣投入機 1〇〇安裝於遊戲站部ST的框體800之安裝凸緣的功用。 第2傾斜壁上部區域1 〇 7的外側上端部係與第2側 構造體1 1 8結合。第2側部構造體1 1 8係具有變形L字 面形狀,由水平上部、垂直壁部及水平下部所構成。水 上部係從第2傾斜壁上部區域1 07的外側上端部連續地 外側延伸存在。垂直壁部係從水平上部的外側端部垂直 下延伸存在。水平下部係從垂直壁部的下端部向內側延 存在。於水平上部係安裝有用以控制代幣排出路徑400 排出端部之位置及所朝方向的控制系統之操作手柄,玩 係操作該操作手柄而控制代幣排出路徑400的排出端部 位置及所朝方向。水平下部係達成用以將代幣投入機 1〇〇安裝於遊戲站部ST的框體800之安裝凸緣的功用。 貯留面101'第1境界區域1〇2、第2境界區域1 部 剖 平 向 向 伸 的 家 之 構 部 剖 平 向 向 伸 的 家 之 構 03 -38- 1351301 、第1傾斜壁下部區域104、第2傾斜壁下部區域105、 第1傾斜壁上部區域106及第2傾斜壁上部區域107係如 以同一構件構成,則於代幣Μ可動之區域係無接縫,而 可減低阻抗。 又,第1代幣投入部108的第1代幣投入口 108— 1 及第2代幣投入部109的第2代幣投入口 1〇9-1係具有 僅可同時放進1個代幣Μ的尺寸。此爲在複數代幣Μ同 時進入第1代幣投入口 108— 1及第2代幣投入口 109— 1 之狀況,可用以確實防止代幣Μ塞住該第1代幣投入部 108或該第1代幣投入部109。 前述代幣投入機構100係具有以第1及第2側部的中 間位置爲基準而大致對稱之形狀及構造。 圖14係代幣投入機構100的部份分解圖。 因爲第1代幣投入部108與第2代幣投入部109爲相 同構造,以下舉出第2代幣投入部1 0 9爲例說明其內部構 造。第2代幣投入部1〇9係具有:第2代幣投入口 109 — 1,係接近於第2引導部114(亦即,第2段差部114)的 尾端部;代幣投入路徑109— 7,係與第2段差部114的 尾端部連通;代幣落下孔109- 8,係與代幣投入路徑109 —7連通;第1代幣引導平板109—5及第2代幣引導平 板109 — 6 ’係界定代幣投入路徑1〇9 - 7與個代幣投入路 徑1 09 - 7的各兩側部。代幣投入路徑1 〇9 - 7係以將經由 第2代幣投入口 1〇9-1而投入之代幣Μ引導至代幣落下 孔109 — 8之方式來形成。 -39- 1351301 進而,第2代幣投入部109係具有第1中間平板109 -3,該第1中間卑板109 - 3係具有第1滾軸109 - 4。 第1中間板109— 3係安裝於第1代幣引導平板109-5及 第2代幣引導平板109-6。第1滾軸109— 4係因位於代 幣落下孔109-8上,而通過該代幣投入路徑109-7的代 幣Μ來到代幣落下孔109 - 8時,抵接於該第1滾軸109 _4,該代幣Μ被稍微下壓而從代幣落下孔109—8落下 。落下之代幣Μ係經由圖3所示之代幣搬送路徑200而 被搬送至第1抬升斗300。然後,代幣Μ係藉由第1抬升 斗3 00被抬升至代幣排出路徑400的供給端,經由代幣排 出路徑400而從排出端供給至遊玩場域500上。第2代幣 投入部109係更具有第1代幣投入部護蓋109-2。第1 代幣投入部護蓋109-2係覆蓋第1中間板109— 3。又, 第1代幣投入部護蓋109— 2係與第2安裝凸緣111 一體 形成,利用第2安裝凸緣1 1 1固定於貯留面1 〇 1,間接地 ’對於第1中間板109— 3而固定其位置》 玩家係使貯留於貯留面1 0 1的代幣Μ,滑上從貯留面 1 0 1連續地往上方向一邊傾斜一邊延伸存在之第1傾斜壁 下部區域104與第1傾斜壁上部區域1〇6、及第2傾斜壁 下部區域105與第2傾斜壁上部區域1〇7,而手放開代幣 Μ時,藉由重力代幣Μ則會滑落第1傾斜壁上部區域1〇6 及第2傾斜壁上部區域1〇7,被構成第1引導部113的第 1段差部113與構成第2引導部114的第2段差部114卡 止。然後,第1段差部1 1 3與第2段差部1 1 4係以使代幣 -40- 1351301 Μ藉由重力滑動滾入至第1代幣投入口丨“一丨及第2代 幣投入口 109— 1之方式來構成。 亦即,玩家係使代幣Μ滑上從貯留面ιοί連續地往 上方向一邊傾斜一邊延伸存在之第1傾斜壁下部區域104 與第1傾斜部上部區域106、及第2傾斜壁下部區域105 與第2傾斜部上部區域107,之後,手從代幣Μ離開時, 藉由重力代幣Μ則會滑落第1傾斜部上部區域1〇6及第2 傾斜部上部區域1〇7,被第1段差部113與第2段差部 1 1 4卡止,之後,代幣Μ係沿著第1段差部1 1 3與第2段 差部114而藉由重力滑動滾入至第1投入部的第1代幣投 入口 108— 1及第2代幣投入口 109-1爲止。代幣Μ沿 著第1段差部113與第2段差部114滾動時,該代幣Μ 係相對於第1傾斜壁上部區域106及第2傾斜壁上部區域 1 0 7滑動。亦即,玩家係使代幣μ從貯留面1 0 1沿著第1 傾斜壁下部區域1 0 4與第1傾斜壁上部區域1 〇 6、及第2 傾斜壁下部區域1 05與第2傾斜壁上部區域1 07上滑而放 開手即可,相較於以手將代幣Μ搬運至代幣投入口而投 入其代幣投入口之習知作業方式,使玩家可進行較爲輕鬆 的手之動作。爲此,即使玩家連續長時間繼續投入代幣Μ ’亦可大幅地降低使玩家所感到之疲乏感。又,因爲不耗 損精神於代幣Μ的投入,故可集中於遊戲本身,並可充 分享受遊戲。又,因爲不使代幣Μ的投入變成自動化而 僅使玩家的投入作業較爲輕鬆,玩家係可一邊感覺到進行 遊戲的實際感,一邊連續長時間進行遊玩操作。 -41 - 1351301 (中央抽選裝置的構造) 圖15係揭示中央抽選裝置2000之構造的前視圖。 圖16係揭示中央抽選裝置2000之構造的立體圖。 中央抽選裝置2000係主要由以下構件所構成:圓形 的旋轉搬送裝置2100;裝置支持台2200,係從垂直方向 下側支持旋轉搬送裝置2100;顯示器裝置2300;大型球 投入機構2 50 0,係投入大型抽選球2400;及搬送坡道 2600 ’係將從大型球投入機構25 00投入之大型抽選球 2400搬送至旋轉搬送裝置2100。 旋轉搬送裝置2100係藉由設置於裝置支持台2200之 未圖示的驅動裝置,往圖中逆時鐘方向旋轉驅動。藉由該 驅動裝置,旋轉搬送裝置2100係在本推幣遊戲機1啓動 電源之後時常以一定週期旋轉。於旋轉搬送裝置2100的 外周區域,係沿著其外周方向而複數形成具有僅可收容大 型抽選球2400約1個份的內部空間之保持空間F。在本 實施形態1,於旋轉搬送裝置2100的外周區域,係以均 等間隔設置有20個保持空間F。各保持空間F係藉由旋 轉搬送裝置2100的旋轉,沿著旋轉搬送裝置2100的外周 而旋繞移動。本實施形態1的旋轉搬送裝置2100係該旋 轉軸對於垂直方向或對於水平方向皆爲傾斜。所以,各保 持空間F係即使對於垂直面或對於水平面皆沿著虛擬平面 而旋繞移動。 於旋轉搬送裝置2100之圖中左邊之邊側係設置有大 -42- 1351301 型球投入機構25 00。該大型球投入機構25 00係由以下構 件所構成:球回收口 2510,係接收大型抽選球2400;球 保持部2520,係支持從球回收口 2510接收大型抽選球 2400;及殼體2530。進入球回收口 2510之大型抽選球 24 00係通過殼體2530之內部而藉由本身重量被搬送至球 保持部2520,並藉由球保持部2520的球擋止器252 1被 擋止。該球擋止器2521係因應未圖示之中央抽選裝置 2000的控制部之控制,驅動於擋止大型抽選球2400之球 保持位置與釋放大型抽選球24 0 0之球釋放位置之間。再 者,圖16係揭示將球擋止器2521定位於球保持位置,而 大型抽選球2400被球保持部2520保持之狀態。 在球擋止器252 1從球保持位置移動至球釋放位置時 ,被球保持部2 520保持之大型抽選球2400係藉由本身重 量滾入至搬送坡道2600。藉此,如圖15所示,大型抽選 球240 0係藉由本身重量滾動於該搬送坡道2 600上,而以 該搬送坡道2600之最低點爲中心如鐘擺搬移動。該搬送 坡道2600係以該最低點作爲中心之一部份的區域鄰接於 旋轉搬送裝置2100的保持空間F,該區域係以往旋轉搬 送裝置2100側傾斜之方式來構成。所以,搬送坡道2600 上的大型抽選球之移動速度漸漸降低時,大型抽選球 2400會進入藉由旋轉搬送裝置2100的旋轉而旋繞移動之 保持空間F中,鄰接於搬送坡道2600之任一的保持空間 F內。在本實施形態1,係以搬送坡道2600的最低點是最 往旋轉搬送裝置2100側傾斜之方式來構成,越接近搬送 -43- 1351301 坡道2600的最低點,則大型抽選球2400越容易進入旋轉 搬送裝置2100的保持空間F* 於旋轉搬送裝置2100的各保持空間F係如圖16所示 ,用以檢測大型抽選球2400進入該保持空間F的球感測 器2101。各球感測器2101係連接中央抽選裝置2〇〇〇之 未圖示的控制部,而該檢測訊號係被發送至控制部。藉此 ’中央抽選裝置2000的控制部係可掌握大型抽選球24〇〇 進入哪個保持空間F。 於各保持空間F係分別分配有獎賞,於該等獎賞中, 在本實施形態1係包含彩金(jackpot)獎賞、事件獎賞、 代幣供給獎賞。在中央抽選裝置2 0 00,係進行大型抽選 球2400進入哪個保持空間F之物理抽選(彩金抽選)者 。彩金獎賞係將彩金貯留枚數(支付量)份的代幣μ供 給至達成該當彩金抽選之開始條件的遊戲站部ST之遊玩 場域500的獎賞。該彩金貯留枚數係對於所定初始値(例 如,500枚),在所有遊戲站部ST每於投入代幣時,則 累積加算相當於該代幣投入枚數之一部份的枚數(例如, 0.03枚)。在獲得該彩金獎賞時,被供給至遊玩場域500 之代幣枚數(亦即,彩金貯留枚數)係設定成於本推幣遊 戲機1中,1次最多可供給至遊玩場域500的代幣枚數之 最多數量。所以,在本推幣遊戲機1進行遊玩之玩家係通 常以獲得該彩金獎賞爲目標而進行遊玩。 又,事件獎賞係在當選時而達成前述所定事件條件, 在之後的所定事件期間中,於達成該當彩金抽選的開始條 -44 - 1351301 件之遊戲站部ST所屬之附屬設備部Sa中 設備部SA的4個遊戲站部ST中任一所進 備抽選裝置1000的物理抽選當選之當選賓 在其他3個遊戲站部ST亦作爲當選賓果數 賞。 又,代幣供給獎賞係對達成該當彩金抽 之遊戲站部ST的遊玩場域500,供給規定 Μ的獎賞。再者,因爲獲得該代幣供給獎賞 幣枚數係少於彩金貯留枚數的初始値爲佳。 又,於中央抽選裝置2000的顯示器裝f 行彩金抽選之期間係如圖1 7所示,在獲得 留枚數(亦即,現在彩金獎賞)時,則顯示 域500供給之代幣枚數的畫面。另一方面, 之期間中’係顯不該彩金抽選的表演畫面。 於開始彩金抽選時係藉由未圖示之驅動 持台2200本身以平行於垂直方向之旋轉軸 ’以對於達成該彩金抽選的開始條件之遊戲 之附屬設備部SA而中央抽選裝置2000朝 來驅動。之後,進行彩金抽選。而關於該彩 詳述。 (遊戲控制系的構造) 圖18係揭示本推幣遊戲機丨的遊戲控 或1C代幣M’的排出控制系之主要構造的區 ,屬於該附屬 .行之在附屬設 果數字,即使 字而處理的獎 選的開始條件 枚數份之代幣 而被供給之代 置2 3 0 0,未進 現在的彩金貯 表示對遊玩場 進行彩金抽選 裝置,裝置支 作爲中心旋轉 站部ST所屬 向正面的方式 金抽選係於後 制系與代幣Μ 塊圖。再者, -45- 1351301 該區塊圖係因爲便利說明,省略代幣M或IC代幣M,的 排出關係以外之驅動控制系等,例如因應遊戲進行而用以 驅動各部之驅動控制系等的構造。 本實施形態1之遊戲控制系的構造係主要由以下構件 所構成:遊戲站部ST的控制部600;附屬設備抽選裝置 1000的控制部610;及中央抽選裝置2000的控制部620 。遊戲站部ST的控制部600係主要擔任上述之吃角子老 虎遊戲及賓果遊戲的整體進行控制,附屬設備抽選裝置 1 000的控制部610係主要擔任前述之賓果遊戲的物理抽 選之控制及球B1、B2的搬送控制,中央抽選裝置2000 的控制部6 2 0係主要擔任前述彩金抽選的控制。 遊戲站部ST的控制部600係主要由控制裝置601、 ROM 6 02、RAM6 0 3及通訊裝置604所構成。控制裝置601 係執行記憶於ROM602之各種程式,並進行各種控制。尤 其,控制裝置60 1係利用藉由其內部電腦執行記憶於 ROM6 02之推幣遊戲用的執行程式,進行推幣遊戲所需之 各種控制,控制推幣遊戲的進行。ROM602係記憶有應在 遊戲站部ST的控制部600進行之各種控制的執行程式。 RAM6 03係暫時記憶各種資料或資訊者。通訊裝置604係 用以在附屬設備抽選裝置1 000的控制部610之間進行資 料通訊者。 附屬設備抽選裝置1 0 0 0的控制部6 1 0係主要由控制 裝置611、ROM612、RAM613、遊戲站側通訊裝置614及 中央側通訊裝置6 1 5所構成。控制裝置6 1 1係執行記憶於 -46- 1351301 ROM612之各種程式,並進行各種控制。r〇M612係記憶 有應在附屬設備抽選裝置1000的控制部610進行之各種 控制的執行程式。RAM6 1 3係暫時記憶各種資料或資訊者 。遊戲站側通訊裝置614係用以在屬於該當附屬設備部 SA之各遊戲站部ST的控制部600之間進行資料通訊者。 中央側通訊裝置615係用以在中央抽選裝置2000的控制 部620之間進行資料通訊者。 中央抽選裝置200的控制部62〇係主要由控制裝置 621、ROM622、RAM623及通訊裝置624所構成。控制裝 置621係執行記憶於ROM622之各種程式,並進行各種控 制。尤其,控制裝置62 1係利用藉由其內部電腦執行記憶 於ROM622之彩金抽選用的執行程式,進行彩金抽選所需 之各種控制,控制彩金抽選的進行。R Ο Μ 6 2 2係記億有應 在中央抽選裝置2000的控制部620進行之各種控制的執 行程式。RAM623係暫時記憶各種資料或資訊者。通訊裝 置624係用以在與各附屬設備部SA的控制部610之間進 行資料通訊者。 以上之構造係爲遊戲站部ST的控制部600、附屬設 備抽選裝置1000的控制部610及中央抽選裝置2000的控 制部6 2 0直列連接之範例,但是,將該等控制部6 0 0、 610、620相互並歹!J (star型及bus型)連接亦可。 (吃角子老虎遊戲的流程) 接著,針對本實施形態1之在推幣遊戲機1的各遊戲1351301 Since the ball guide plate 531 protrudes from the main table 501, the ball B1 is restricted from flowing by the ball guide plate 531. That is, the ball B 1 is not in the direction of the front end 501a so as not to fall from the side end 501b of the main table 501. As described above, in the first embodiment, the guide portion 530R is moved to the lower limit position, in other words, the guide portion 530R and the token guide plate 533 are housed in the main tray 501, and the flow can be restricted. In the direction of the front end 501a, the flow of the tokens can be made free. As a result, from the main table 501% token Μ and 1C token Μ', the ratio of dropping 2 Μ and 1C token M' from the side end 501b can be increased. On the other hand, the bow 5 3 0R, 530L is moved to the upper limit position, in other words, the token guide plate 5 3 3 of the bow 5 3 0R, 5 3 0L is protruded from the main table 501 i to limit the ball. At the same time as B1 flows, the tokens and 1C tokens '5 are limited to the direction of the front end 5 01 a. As a result, the flow of the token 代 Μ can be concentrated to the direction toward the front end 501a, and the token Μ and the 1C token M ′ can be dropped from the front end 501a, and the I side end 501b The ratio of the fallen tokens and the 1C tokens M' is reduced (the structure of the token-input mechanism). FIG. 10 is a perspective view showing the token-input mechanism 100 of the first embodiment. Figure 1 is a front view of the token input mechanism 100. FIG. 12 is a plan view of the token dispensing mechanism 100. Β2 system Β 2 system 丨 guided to 5 30L 5 30L Β 1 and 1C : : : : : : : : : : : : : : : : : : : : : : : : : : A front perspective view of the coin input mechanism 100. The token loading mechanism 100 includes a horizontal region 21, a first inclined region 22 and a second inclined region 23 located on both sides of the horizontal region 21, a first side structure π7 located outside the first inclined region 22, and located at The second side structure π 8 outside the second inclined region 23 . Further, the token input mechanism 100 includes a storage surface 101 in which a plurality of tokens are stored. The storage surface 101 constitutes a horizontal area 21 of the token dispensing mechanism 100. The token loading mechanism 100 further includes a first inclined wall extending obliquely from the first boundary region 102 connecting the first side portions of the storage surface 101 to the upper side. The first inclined wall system forms the first inclined region 22. The first inclined wall is composed of a first inclined wall lower region 丨04 and a first inclined wall upper region 106. The first boundary area 1〇2 is composed of curved surfaces. The token input mechanism 100 further includes a second boundary region 1 〇3 connected to the second side portion of the storage surface 1101 on the opposite side of the first side portion, which is continuously inclined upward. The second inclined wall that extends. The second inclined wall forms the second inclined region 23. The second inclined wall is composed of a second inclined wall lower region 1 〇 5 and a second inclined wall upper region 1 〇 7 . The second boundary area 103 is formed by a curved surface. The token input mechanism 100 further includes a first token input unit 108 that is adjacent to the first inclined wall and has a first token input port ΙΟβ-ΐ; and a second token input unit 109, which is close to The position of the second inclined wall 'has a second generation coin input port 109-1. The first boundary area 102, the first inclined wall lower portion 104, the first inclined wall upper portion 106, and the first (S) -35 - 1351301 token input portion 108 form the first inclination of the token input mechanism 1 Area 22. The second boundary area 1〇3, the second inclined wall lower portion 1〇5, the second inclined wall upper portion 107, and the second token input unit 1〇9 form a second inclined area of the token input mechanism 1〇〇. twenty three. The first token insertion portion 108 further has a first mounting flange 110 extending from a portion of the second boundary region 102 to a portion of the storage surface 101. The second generation coin insertion portion 109 further has a second attachment flange 111' which extends from a portion of the second boundary region 103 to a portion of the storage surface 1?. The first mounting flange 11A and the second mounting flange 111 extending over the storage surface 101 have a large circular arc-shaped corner portion as shown in Fig. 12 . The first mounting flange 110 and the second mounting flange 1H define a coin storage area for storing the token μ on the storage surface 101. The first mounting flange 11A and the second mounting flange 111 are separated from each other, and a token 供给 is supplied from the token supply side 1 1 9 between the two flanges 11A and U1. The supplied token μ is limited to a corner having a large circular arc shape of the first mounting flange 110 and the second mounting flange 11. The side portion 'on the side opposite to the coin supply side of the storage surface 1 0 1 is provided with a 1st token limiting plate which is provided to prevent the supply of the token from the storage surface to the front side of the player.丨丨 2. The first guiding portion 113 is formed in the boundary between the first inclined wall lower region 104 and the first inclined wall upper region 106. The second guide portion 113 locks the token of the first inclined wall upper region 106 so as to be slidably rolled along the first guide portion to the first token insertion port 1080-i. The first guide portion 1 1 3 is constituted by the first step portion 113 formed in the boundary between the first inclined wall lower region -36 - 1351301 104 and the first inclined wall upper region 106. The first step portion 113 extends while being linearly lowered toward the first token insertion port 108-1. The first inclined wall upper region 106 has at least one projection which is formed to reduce friction with the token which is slidably rolled along the first guiding portion 113. In other words, the first inclined wall upper region 106 has a distance that is smaller than the diameter of the token 仅 from the first guiding portion 113, and extends at least approximately parallel to the extending direction of the first guiding portion 113. A ridgeline shaped protrusion 115. Specifically, as shown in the figure, a plurality of ridge-shaped projections 15 are formed. The second guide portion 114 is formed in the boundary between the second inclined wall lower region 105 and the second inclined wall upper region 107. The second guiding portion 114 locks the token of the second inclined wall upper region I 07 and slides it so as to slide along the second guiding portion to the second token insertion port 109-1. The second guiding portion 114 is constituted by a second step portion 114 formed in the boundary between the second inclined wall lower region 105 and the second inclined wall upper region 107. The second step portion 114 extends while being linearly lowered toward the second token insertion port 109-1. The second inclined wall upper region 107 has at least two projections formed by reducing the friction with the token that is slidably rolled along the first guiding portion 114. In other words, the second inclined wall upper region 107 has a distance from the second guiding portion 114 that is separated upward only by a diameter smaller than the token, and at least one extending in parallel with the extending direction of the second guiding portion 114. A ridgeline shaped protrusion 116. Specifically, as shown in the figure, a plurality of ridge-shaped -37-1351301-like protrusions 1 16 are formed. The outer upper end portion of the first inclined wall upper region 106 is coupled to the first side structure 117. The first side structure 117 has a deformed L-shaped shape and is composed of a horizontal upper portion, a vertical wall portion, and a horizontal lower portion. The upper portion of the water extends continuously from the outer upper end portion of the first inclined wall upper region 106. The vertical wall portion extends vertically downward from the outer end portion of the horizontal upper portion. The lower horizontal portion extends inward from the lower end portion of the vertical wall portion. An operating handle of a control system for controlling the position of the discharge end of the token discharge path 400 and the direction of the direction is mounted on the horizontal upper portion, and the operation handle is operated to control the position of the discharge end of the token discharge path 400 and direction. The horizontal lower portion achieves the function of mounting the flange of the casing 800 for attaching the token to the game station unit ST. The outer upper end portion of the second inclined wall upper region 1 〇 7 is coupled to the second side structural body 1 1 8 . The second side structure 1 18 has a deformed L-shaped shape and is composed of a horizontal upper portion, a vertical wall portion, and a horizontal lower portion. The upper portion of the water extends continuously from the outer upper end portion of the second inclined wall upper region 107. The vertical wall portion extends vertically downward from the outer end portion of the horizontal upper portion. The lower horizontal portion extends inward from the lower end portion of the vertical wall portion. An operating handle of a control system for controlling the position of the discharge end of the token discharge path 400 and the direction of the direction is mounted on the horizontal upper portion, and the operation handle is operated to control the position of the discharge end of the token discharge path 400 and direction. The horizontal lower portion achieves the function of mounting the flange of the casing 800 for attaching the token to the game station unit ST. The storage area 101'1st boundary area 1〇2, the 2nd boundary area 1 part of the home section of the horizontally extending home is a flattened home structure 03-38-1351301, and the 1st inclined wall lower area 104 When the second inclined wall lower region 105, the first inclined wall upper region 106, and the second inclined wall upper region 107 are formed of the same member, there is no seam in the movable area of the token, and the impedance can be reduced. Further, the first token input port 108-1 of the first token insertion unit 108 and the second token input slot 1〇9-1 of the second token insertion unit 109 have only one token that can be simultaneously inserted. The size of the cymbal. This is a situation in which the plurality of tokens enter the first token input port 108-1 and the second token input port 109-1 at the same time, and can be used to surely prevent the token from plugging the first token input portion 108 or the The first generation coin input unit 109. The token loading mechanism 100 has a shape and a structure that are substantially symmetrical with respect to the intermediate position of the first and second side portions. Figure 14 is a partial exploded view of the token dispensing mechanism 100. Since the first token input unit 108 and the second token input unit 109 have the same structure, the second token insertion unit 1 0 9 will be described below as an example to explain the internal structure. The second generation coin input unit 1〇9 has a second generation coin input port 109-1, which is close to the tail end portion of the second guide portion 114 (that is, the second step portion 114); the token input path 109 — 7, is connected to the tail end of the second step 114; the token drop hole 109-8 is connected to the token input path 109-7; the first token guiding plate 109-5 and the second token are guided The flat plate 109-6' defines the token input path 1〇9-7 and each of the token input paths 1 09-7. The token input path 1 〇 9 - 7 is formed by guiding the token inserted into the second coin insertion slot 1〇9-1 to the token drop hole 109-8. Further, the second generation coin loading unit 109 has a first intermediate flat plate 109-3, and the first intermediate lower plate 109-3 has a first roller 109-4. The first intermediate plate 109-3 is attached to the first token guiding plate 109-5 and the second token guiding plate 109-6. When the first roller 109-4 is located on the token drop hole 109-8, the token is passed through the token of the token input path 109-7 to the token drop hole 109-8, and the first roller is contacted with the first one. The roller 109_4, the token is slightly depressed and falls from the token drop hole 109-8. The fallen tokens are transported to the first lift bucket 300 via the token transport path 200 shown in FIG. Then, the tokens are lifted up to the supply end of the token discharge path 400 by the first lift bucket 300, and supplied from the discharge end to the play field 500 via the token discharge path 400. The second generation coin input unit 109 further includes a first token input portion cover 109-2. The 1st generation coin input cover 109-2 covers the first intermediate plate 109-3. Further, the first generation coin insertion portion cover 109-2 is integrally formed with the second attachment flange 111, and is fixed to the storage surface 1 〇1 by the second attachment flange 1 1 1 and indirectly to the first intermediate plate 109. ——3, and the position is fixed. The player slid the upper slanting wall lower portion 104 and the first sloping wall extending from the storage surface 1 0 1 while continuing upward from the storage surface 1 0 1 1 the inclined wall upper region 1〇6, and the second inclined wall lower region 105 and the second inclined wall upper region 1〇7, and when the hand releases the token, the first inclined wall is slid by the gravity token The upper region 1〇6 and the second inclined wall upper region 1〇7 are locked by the first step portion 113 constituting the first guide portion 113 and the second step portion 114 constituting the second guide portion 114. Then, the first step portion 1 1 3 and the second step portion 1 1 4 are so that the token 40-1351301 is rolled by gravity to the first token input port "one and the second token input" That is, the player is configured to cause the player to slide the first inclined wall lower region 104 and the first inclined portion upper region 106 which are extended while continuing upward from the storage surface ιοί. And the second inclined wall lower region 105 and the second inclined portion upper region 107, and then, when the hand is separated from the token, the first inclined portion upper region 1〇6 and the second inclined are slipped by the gravity token. The upper portion region 〇7 is locked by the first step portion 113 and the second step portion 1 1 4, and then the token slid by gravity along the first step portion 1 1 3 and the second step portion 114 The first coin input port 108-1 and the second token input port 109-1 are rolled in. The token 滚动 is rolled along the first step portion 113 and the second step portion 114. The coin 滑动 slides relative to the first inclined wall upper region 106 and the second inclined wall upper region 107. That is, the player causes the token μ to follow the storage surface 1 0 1 1 The inclined wall lower portion 104 and the first inclined wall upper region 1 〇6, and the second inclined wall lower region 156 and the second inclined wall upper region 107 are slid and released, as compared with The hand moves the tokens to the token input port and puts in the customary operation mode of the token input port, so that the player can perform the more relaxed hand movement. For this reason, even if the player continues to invest in the token for a long time Μ ' It can also greatly reduce the feeling of fatigue that the player feels. Moreover, because it does not deplete the spirit of the coin, it can concentrate on the game itself and fully enjoy the game. Also, because the input of the token is not changed Automated and only the player's input work is easier, the player can continue to play for a long time while feeling the actual feeling of the game. -41 - 1351301 (Structure of the central drawing device) Figure 15 shows the central drawing device Fig. 16 is a perspective view showing the structure of the central drawing device 2000. The central drawing device 2000 is mainly composed of the following members: a circular rotary conveying device 2100; 2200, supporting the rotary conveying device 2100 from the lower side in the vertical direction; the display device 2300; the large ball input mechanism 2 50 0, which is to be put into the large drawing ball 2400; and the conveying ramp 2600 'to be put into the large ball input mechanism 25 00 The large drawing ball 2400 is conveyed to the rotary conveying device 2100. The rotary conveying device 2100 is rotationally driven in the counterclockwise direction by a driving device (not shown) provided on the device supporting table 2200. The driving device rotates the conveying device The 2100 is often rotated at a certain period after the pusher game machine 1 is powered on. In the outer peripheral region of the rotary transfer device 2100, a holding space F having an internal space capable of accommodating only about 1 part of the large drawing ball 2400 is formed in the outer peripheral direction. In the first embodiment, in the outer peripheral region of the rotary transfer device 2100, 20 holding spaces F are provided at equal intervals. Each of the holding spaces F is wound around the outer circumference of the rotary conveying device 2100 by the rotation of the rotary conveying device 2100. In the rotary transfer device 2100 of the first embodiment, the rotary shaft is inclined in the vertical direction or in the horizontal direction. Therefore, each of the holding spaces F is wound around the virtual plane even for the vertical plane or for the horizontal plane. A large -42 - 1351301 type ball input mechanism 25 00 is provided on the left side of the figure of the rotary conveying device 2100. The large ball input mechanism 25 00 is composed of the following members: a ball recovery port 2510 for receiving a large drawing ball 2400, and a ball holding portion 2520 for receiving a large drawing ball 2400 from the ball collecting port 2510; and a housing 2530. The large drawing ball 24 00 entering the ball recovery port 2510 is conveyed to the ball holding portion 2520 by its own weight through the inside of the casing 2530, and is stopped by the ball stopper 252 1 of the ball holding portion 2520. The ball stopper 2521 is driven between the ball holding position for blocking the large drawing ball 2400 and the ball releasing position for releasing the large drawing ball 240 by the control of the control unit of the center drawing device 2000 (not shown). Further, Fig. 16 discloses a state in which the ball stopper 2521 is positioned at the ball holding position, and the large drawing ball 2400 is held by the ball holding portion 2520. When the ball stopper 252 1 is moved from the ball holding position to the ball releasing position, the large drawing ball 2400 held by the ball holding portion 2 520 is rolled into the conveying ramp 2600 by itself. As a result, as shown in Fig. 15, the large drawing ball 240 0 is rolled on the conveying ramp 2 600 by its own weight, and is moved like a pendulum centering on the lowest point of the conveying ramp 2600. The conveyance ramp 2600 is a portion in which the lowest point is a center, and is adjacent to the holding space F of the rotary conveyance device 2100. This region is configured such that the conventional rotary conveyance device 2100 is inclined. Therefore, when the moving speed of the large drawing ball on the conveying ramp 2600 is gradually lowered, the large drawing ball 2400 enters the holding space F that is wound by the rotation of the rotary conveying device 2100, and is adjacent to any of the conveying ramps 2600. Keep the space inside F. In the first embodiment, the lowest point of the transport ramp 2600 is inclined so as to be inclined toward the most rotating conveyor 2100 side, and the closer to the lowest point of the transport -43-1351301 ramp 2600, the easier the large drawing ball 2400 is. The holding space F* that has entered the rotary transfer device 2100 is used in each of the holding spaces F of the rotary transfer device 2100 to detect the ball sensor 2101 in which the large drawing ball 2400 enters the holding space F as shown in FIG. Each of the ball sensors 2101 is connected to a control unit (not shown) of the central drawing device 2, and the detection signal is transmitted to the control unit. Thereby, the control unit of the central drawing device 2000 can grasp which holding space F the large drawing ball 24 is entering. In each of the holding spaces F, a prize is assigned, and in the first embodiment, the jackpot prize, the event prize, and the token supply prize are included in the first embodiment. In the central drawing device 2 0 00, the large lottery ball 2400 is entered into the physical drawing (color lottery) of the holding space F. The prize payout is provided to the prize of the play field 500 of the game station unit ST that has reached the start condition of the lottery lottery. For the predetermined initial 値 (for example, 500 pieces), the number of the remaining 値 (for example, 500 pieces) is cumulatively added to the number of the part of the token input for each of the game station units ST ( For example, 0.03). When the prize money is awarded, the number of tokens (i.e., the number of coins stored) supplied to the play field 500 is set to be in the push coin game machine 1, and can be supplied to the game at most once. The maximum number of tokens in the domain 500. Therefore, the player who plays in the push coin game machine 1 usually plays to obtain the prize for the prize. In addition, the event award is achieved at the time of the election, and in the subsequent event period, the equipment in the accessory equipment unit Sa to which the game station unit ST belonging to the start line of the lottery lottery is reached - 441-35311 The physical selection of the lottery device 1000 prepared by any of the four game station units ST of the department SA is selected as the elected bingo number in the other three game station units ST. Further, the token supply bonus system supplies a predetermined prize to the play field 500 of the game station unit ST that has achieved the lottery. Furthermore, it is preferable that the number of prizes for obtaining the token supply is less than the initial number of the number of coins to be stored. Further, the period in which the display of the central drawing device 2000 is loaded with the lottery is as shown in Fig. 17. When the number of remaining pieces (i.e., the current prize is now awarded) is displayed, the tokens supplied by the field 500 are displayed. The number of pictures. On the other hand, during the period, the performance screen of the lottery is not displayed. At the start of the lottery drawing, the central drawing device 2000 is driven by the auxiliary device unit SA of the game in which the driving table 2200 itself is not parallel (the axis of rotation parallel to the vertical direction) for the start condition of the lottery drawing. To drive. After that, the lottery is selected. And about the color details. (Structure of the game control system) Fig. 18 is a section showing the main structure of the game control of the push coin game machine or the discharge control system of the 1C token M', belonging to the subsidiary. The starting condition of the processed prize is a number of tokens and is supplied to the substitute 2 3 0 0. The unfilled cash store indicates that the game is selected as a center lottery device, and the device branch is used as the center rotating station ST. The method of gold to the front is tied to the post system and the token block diagram. In addition, the block diagram is a drive control system other than the discharge relationship of the token M or the IC token M, for example, in order to drive the drive control system of each unit in response to the game, etc. Construction. The structure of the game control system according to the first embodiment is mainly composed of a control unit 600 of the game station unit ST, a control unit 610 of the accessory device lottery device 1000, and a control unit 620 of the center lottery device 2000. The control unit 600 of the game station unit ST is mainly used for the overall control of the above-mentioned slot games and the bingo game. The control unit 610 of the accessory device lottery device 1 is mainly used for the control of the physical drawing of the aforementioned bingo game. The conveyance control of the balls B1 and B2 and the control unit 620 of the central drawing device 2000 are mainly used for the control of the lottery lottery. The control unit 600 of the station portion ST is mainly composed of a control device 601, a ROM 205, a RAM 603, and a communication device 604. The control device 601 executes various programs stored in the ROM 602 and performs various controls. In particular, the control device 60 1 controls the execution of the push-pull game by performing various controls required for the push-pull game by executing an execution program for the push-pull game stored in the ROM 602 by its internal computer. The ROM 602 stores an execution program for various controls to be performed by the control unit 600 of the station portion ST. RAM6 03 is a person who temporarily memorizes various materials or information. The communication device 604 is for performing a data communication between the control units 610 of the accessory device drawing device 1000. The control unit 610 of the accessory device lottery device 1100 is mainly composed of the control device 611, the ROM 612, the RAM 613, the game station side communication device 614, and the center side communication device 615. The control unit 611 executes various programs stored in the -46-1351301 ROM 612 and performs various controls. The r〇M612 system stores an execution program of various controls to be performed by the control unit 610 of the accessory device drawing device 1000. RAM6 1 3 is a person who temporarily memorizes various materials or information. The station side communication device 614 is for performing a data communication between the control units 600 belonging to the respective station units ST of the accessory device unit SA. The central side communication device 615 is for performing data communication between the control units 620 of the central drawing device 2000. The control unit 62 of the central drawing device 200 is mainly composed of a control device 621, a ROM 622, a RAM 623, and a communication device 624. The control device 621 executes various programs stored in the ROM 622 and performs various controls. In particular, the control unit 62 1 controls the execution of the lottery lottery by performing various controls required for lottery drawing by executing an execution program stored in the ROM 622 by its internal computer. R Ο Μ 6 2 2 is a type of execution that is controlled by the control unit 620 of the central drawing device 2000. RAM623 is a person who temporarily memorizes various materials or information. The communication device 624 is for performing a data communication with the control unit 610 of each accessory device unit SA. The above configuration is an example in which the control unit 600 of the station portion ST, the control unit 610 of the accessory device drawing device 1000, and the control unit 620 of the center drawing device 2000 are connected in series, but the control unit 600, 610, 620 are mutually exclusive! J (star type and bus type) connection is also available. (Flow of the slot machine game) Next, each game of the push-pull game machine 1 of the first embodiment

(S -47- 1351301 站部st進行之吃角子老虎遊戲的流程加以說I 圖19係揭示本實施形態1的吃角子老虎 的流程圖。 玩家將貯留面101上的代幣Μ以上述方式 代幣投入口 108—1及第2代幣投入口 109— 1 Μ會朝遊玩場域內的副台盤511上被送出。然 51 1上的代幣Μ或1C代幣Μ’中一部份滑落傾 ,進入設置於傾斜台盤512的卡盤515— 1、5 一 3之任一而藉由未圖示之代幣檢測手段檢測 測訊號係被發送至遊戲站部ST的控制部600 601,而控制裝置601掌握代幣Μ進入卡盤5 —2、515—3之任一(S1)。藉此,控制裝置 達成吃角子老虎遊戲的開始條件,並執行記憶 之抽選程式,而進行已產生之亂數對照所定當 定是否當選上述之任一獎項或落選的數位抽選 ,控制裝置601係進行使顯示於顯示部700之 吃角子老虎用遊戲畫面的3個骰子狀吃角子老 的顯示控制之同時,於在數位抽選決定當選獎 顯示部700停止顯示關於該當選獎項之圖案的 ,進行使3個骰子狀吃角子老虎DS的旋轉停iJ 在前述數位抽選被決定並無當選任一獎項 控制裝置601係直接結束吃角子老虎遊戲。 另一方面,當選小型獎項A時(S5),控 係控制第1抬升斗3 00的通常代幣排出部330 遊戲之流程 ,投入至第1 時,則代幣 後,副台盤 斜台盤5 1 2 15-2' 515 出時,該檢 之控制裝置 15-1、515 601判斷已 於 ROM602 選表格而決 (S2 )。又 圖4所示之 虎DS旋轉 項時係以於 組合之方式 二(S3 )。 時(S4), 制裝置601 ,將3枚代 -48 -(S-47-1351301 The flow of the slot machine game performed by the station part st. Fig. 19 is a flowchart showing the slot machine of the first embodiment. The player substitutes the token on the storage surface 101 in the above manner. The coin input port 108-1 and the second generation coin input port 109-1 will be sent out to the sub-platform 511 in the play field. However, the token 51 or the 1C token Μ ' part of the 51 1 When it is slid down, it enters any of the chucks 515-1, 5-3 provided in the tilting table 512, and detects that the signal is transmitted to the control unit 600 601 of the station ST by a token detecting means (not shown). And the control device 601 grasps the token Μ into any one of the cartridges 5-2, 515-3 (S1). Thereby, the control device reaches the start condition of the slot machine game, and executes the memory drawing program, and performs the The control device 601 performs display control of three dice-like horns for the game screen for the slot machine displayed on the display unit 700, depending on whether or not the random number is determined to be elected as one of the above-mentioned awards or the selected digital lottery. At the same time, in the digital lottery decision, the selection of the prize display department The 700 stops displaying the pattern of the award-winning prize, and the rotation of the three scorpion-shaped slot machines DS is decided. The above-mentioned digital drawing is decided not to be elected as one of the prize control devices 601 to directly end the slot machine game. On the other hand, when the small prize A is selected (S5), the control system controls the flow of the game of the normal token discharge unit 330 of the first lift 3 00, and when it is put into the first time, the sub-tray oblique plate 5 1 after the token is transferred. 2 15-2' 515, the control device 15-1, 515 601 determines that the table has been selected in the ROM 602 (S2). The tiger DS rotation item shown in Fig. 4 is used in combination. (S3). When (S4), the device 601, will be 3 generations -48 -

1351301 幣Μ供給至遊玩場域500(S6)。再与 ,作爲用以將代幣]VI排出至遊玩場域 對兼用於玩家投入貯留面101上的代令 Μ至遊玩場域500內之副台盤511上的 狀況加以說明,但是,使用與第1抬升 機構亦可。在使用其他機構之狀況,可 3〇〇相同的構造。 又,在當選小型獎項Β時(S7) 段的控制裝置6 0 1係控制身爲代幣排出 出機構的第2抬升斗350的1C代幣排 1C代幣Μ’供給至遊玩場域500 (S8) 在此,於本實施形態1中,設置窄 之控制裝置601的控制下,對預先裝_ 3 80之1C代幣的1C晶片,寫入從控制 601命令之電子資料的資料寫入手段之 本實施形態1中,控制裝置601係在當 將記憶於排出至遊玩場域500之各1C 之代幣價値資料,遵從所定代幣價値決 後,排出至遊玩場域500 »作爲所定代 係例如可採用改寫成藉由亂數等在抽選 資料之條件。又,亦可採用改寫成爲了 、附屬設備部SA或遊戲站部ST之實 標選出率而決定之代幣價値資料之條件 狀況,實際選出率低於目標選出率時 ^ ’在本實施形態1 5〇〇內的機構,針 § Μ時,送出代幣 第1抬升斗300之 斗3 00不同之其他 採用與第1抬升斗 ,身爲排出控制手 手段之特殊代幣排 出部3 80,將3枚 '作爲在控制部6 0 0 ί於1C代幣排出部 部600的控制裝置 1C寫入器390。於 選小型獎項Β時, 代幣Μ ’的IC晶片 定條件而適切改寫 幣價値決定條件, 被決定之代幣價値 使該推幣遊戲機1 際選出率,接近目 。在採用該條件之 ,使寫入至排出之 -49- 1351301 按下按鍵160,控制裝置60 1接收該操作訊號之時機,控 制裝置601係從擋止器1802釋放球B1,而球B1係滾落 球投入坡道1801上,被交付至球投入位置抽選機構1810 。然後,在該球投入位置抽選機構1810,進行對遊玩場 域500上之球供給位置的抽選,球Bi被供給至主台盤 5 0 1上之深側或跟前側之任一(s 1 4 )。該球投入位置抽 選機構1810係具有球Bl、B2可通過之球接收口以球投 入坡道1 8 0 1的最低點爲中心而來回移動於跟前側與深側 之間的構造。在球進入球接收口時,該球係被供給至主台 盤501上的跟前側,而在球不進入球接收口時,該球係被 供給至主台盤5 0 1上的深側。球被供給至主台盤5 〇丨上的 跟前側時’相較於球被供給至主台盤5 0 1上的深側之狀況 ’因爲到代幣落下溝爲止的移動距離較短,故容易使該球 B 1落下代幣落下溝’亦容易達成賓果遊戲的開始條件。 所以’玩家係以推測使用擋止器1 8 02保持之球B 1進入球 投入位置抽選機構1810的球接收口之時機而按下按鍵 160之方式來進行遊玩。 又’當選直接附屬設備獎項時(S15),控制裝置 601係將針對球B1的球供給命令輸出至附屬設備抽選裝 置1000之控制部610的控制裝置611。藉此,球B1係從 球供給機構1 3 00被交付至球載具152〇。之後,球載具 1520係移動至與平台球投入機構16〇〇對向之位置,將球 B1交付至平台球投入機構160〇的承受盤161〇。然後,在 玩家按下按鍵160,控制裝置6〇1接收該操作訊號之時機 C S ) •51 - 1351301 ,控制部601係將球投入命令輸出至附屬設備抽選裝置 1 〇〇〇之控制部6 1 0的控制裝置6 1 1。藉此,球b i係經由 球投入路徑Π 1 〇而被投入至外側賓果平台1 1 〇〇,進行物 理抽選。又’當選直接附屬設備獎項時,控制裝置601係 作爲達成賓果遊戲的開始條件,而開始後述之賓果遊戲( S20 ) > 又,當選直接中央獎項時(S16),控制裝置601係 經由附屬設備抽選裝置1000的控制部610,對於中央抽 選裝置2000的控制部620之控制裝置621,輸出彩金抽 選的開始命令。藉此,於後述之中央抽選裝置2000中開 始彩金抽選(S40)。 (賓果遊戲的流程) 接著’針對本實施形態1之在推幣遊戲機1的各遊戲 站部ST進行之賓果遊戲的流程加以說明。 圖20係揭示本實施形態1之賓果遊戲之流程的流程 圖。 在本實施形態1的賓果遊戲,達成球Bl、B2落入代 幣落下溝或在上述之吃角子老虎遊戲當選直接附屬設備獎 項之任一賓果遊戲的開始條件時(S21),遊戲站部ST 之控制部600的控制裝置601則執行記憶於ROM602之賓 果執行程式,而開始賓果遊戲。具體來說,控制裝置60 i 係首先將顯示於顯示部700之圖4所示之吃角子老虎用遊 戲畫面切換爲圖5所示之賓果用遊戲畫面,進行該顯示控 -52- 1351301 制(S22)。在此,顯示於賓果用遊戲畫面之賓果卡片畫 像BC爲根據在過去任意時機產生之排列資訊者。產生排 列資訊的時機係可舉出本推幣遊戲機1的開啓電源時、未 圖示之重設按鍵的操作時及在過去之賓果遊戲成立賓果時 等。在本實施形態1,舉出在賓果遊戲成立賓果時產生排 列資訊,而將此與過去之排列資訊置換之狀況爲例加以說 明。 又,控制裝置60 1係達成賓果遊戲的開始條件時,則 將賓果開始命令輸出至附屬設備抽選裝置1000之控制部 610的控制裝置611。藉此,控制裝置611係使球載具 1 520移動至與接收該命令之遊戲站部ST的球搬運機構 1 9 00之球搬運部行走坡道1901的出口對向之位置。又, 控制裝置60 1係控制球搬運機構1900,並將落下至代幣 落下溝之球Bl、B2,從球搬運部行走坡道1901搬送至球 載具1 520。之後,如上述般,附屬設備抽選裝置1〇〇〇之 控制部610的控制裝置611係使球載具1520移動至平台 球投入機構1600的對向位置,因應該球Bl、B2的種類 ,控制平台球投入機構1 6 0 0而將球B 1、B 2投入至外側 賓果平台1100或內側賓果平台1200 ( S23)。 被投入至外側賓果平台1100或內側賓果平台1200的 球Bl、B2進入任一之得獎點1101、1201時,該訊號係 被發送至附屬設備抽選裝置1000之控制部610的控制裝 置6 1 1。藉此,控制裝置6 1 1係辨識球B 1、B 2進入哪個 得獎點 1101、1201。此時,球Bl、B2進入之得獎點 -53- 1351301 1101、1201爲被分配有在中央抽選裝置200〇之彩金抽選 開始的權利之JP得獎點時(S24的Yes ),控制裝置61 1 則將彩金抽選的開始命令輸出至中央抽選裝置2000之控 制部620的控制裝置621。藉此,於中央抽選裝置2000 中開始彩金抽選(S40 )。 另一方面’球Bl、B2進入之得獎點11〇1、1201爲 被分配有賓果數字之得獎點時(S24的No),附屬設備 抽選裝置1000之控制部610的控制裝置61 1則將表示該 被分配之賓果數字的資訊,輸出至達成該當賓果遊戲的開 始條件之遊戲站部ST之控制部600的控制裝置601。接 收該資訊之控制裝置601係於作爲記憶手段之RAM603內 的當選賓果數字記億區域,將關於該資訊之賓果數字作爲 當選賓果數字而加以記憶。再者,於該當選賓果數字記憶 區域係累積記憶有產生對應該當遊戲站部ST之排列資訊 後的當選賓果數字。然後,控制裝置60 1係作爲判定手段 而作用,則參考記憶於該當選賓果數字記憶區域之所有當 選賓果數字與記億於RAM603內之排列資訊記憶區域的該 當排列資訊,進行該排列資訊所示之賓果卡片上,作爲「 1」〜「9」的賓果數字之排列的卡片排列(抽選對象排列 )上之該當所有當選賓果數字之排列是否爲特定排列的賓 果判定(S25 )。再者,本實施形態1之特定排列係3x3 的賓果卡片上之縱、橫、斜之列,總計有8列。 本實施形態1中,於各特定排列係分配有將所定枚數 的1C代幣M’支付至遊玩場域5 00的1C代幣支付獎賞、 -54- 1351301 將球B1供給至遊玩場域500之通常球供給獎賞、及將球 B2供給至遊玩場域500之特別球供給獎賞之任—。於前 述賓果判定中,在控制裝置60 1判定不爲特定排列時(即 ’未成立賓果時,S25的No ),則結束賓果遊戲。 另一方面,控制裝置601係於判定賓果成立(S25的 Yes ),而該特定排列爲關於特別球供給獎賞者時(S26 的Yes),作爲優惠賦予手段而作用,使用與上述之吃角 子老虎遊戲中當選小型獎項B時相同之方法,將所定枚數 1C代幣M’供給至遊玩場域5〇〇上之同時(S27—l),使 用與上述之吃角子老虎遊戲中當選球供給獎項時相同之方 法,將球B2供給至遊玩場域5 00上(S27— 2 )。 又’控制裝置6 0 1係於賓果成立之特定排列爲關於通 常球供給獎賞者時(S28的Yes),作爲優惠賦予手段而 作用’使用與上述之吃角子老虎遊戲中當選小型獎項B時 相同之方法,將所定枚數1C代幣M’供給至遊玩場域500 上之同時(S29- 1),使用與上述之吃角子老虎遊戲中當 選球供給獎項時相同之方法,將球B1供給至遊玩場域 500 上(S29 — 2)。 又,控制裝置60 1係於賓果成立之特定排列爲關於代 幣供給獎賞者時(S28的No ),作爲優惠賦予手段而作 用’使用與上述之吃角子老虎遊戲中當選小型獎項B時相 同之方法,將所定枚數1C代幣M’供給至遊玩場域500上 (S30 ) 〇 再者,賓果成立時被供給至遊玩場域5 00上之1C代 -55- 1351301 示器裝置2300顯示彩金抽選的表演用畫面,並顯示控制 該畫面。 之後’在該當遊戲站部ST進行遊玩之玩家按下該遊 戲站部ST的按鍵160時(S42),該操作訊號係被輸入 至該遊戲站部ST之控制部600的控制裝置601。藉此, 控制裝置601係經由附屬設備抽選裝置100〇的控制部 610’對於中央抽選裝置2000的控制部620之控制裝置 621’輸出球投入命令。藉此,控制裝置621係將球投入 命令輸出至大型球投入機構2500。接收球投入命令之大 型球投入機構2 5 00係使球擋止器2 5 2 1從球保持位置移動 至球釋放位置,將被球保持部2520保持之大型抽選球 2400投入至搬送坡道2600 ( S43)。藉此,大型抽選球 2400係以該最低點爲中心如鐘擺般移動在搬送坡道2600 上’最後進入旋轉搬送裝置2100之任一的保持空間F內 。大型抽選球2400進入任一保持空間F時,該訊號係被 傳送至中央抽選裝置2000之控制部62〇的控制裝置621 。藉此,控制裝置621係辨識大型抽選球2400進入之保 持空間F。1351301 The coin is supplied to the play field 500 (S6). Further, as a description of the situation in which the token is discharged to the play field and the player is placed on the storage surface 101 to the sub-platter 511 in the play field 500, the use is described. The first lifting mechanism is also possible. In the case of using other institutions, the same structure can be used. Further, when the small prize is selected (S7), the control device 610 controls the 1C token 1C token Μ' of the second lift hopper 350 which is the token discharge mechanism to be supplied to the play field 500 ( S8) Here, in the first embodiment, under the control of the narrow control device 601, the data writing means for writing the electronic data ordered from the control 601 is written to the 1C wafer of the 1C token pre-loaded with 380. In the first embodiment, the control device 601 is configured to discharge the token price data of each 1C stored in the play field 500, and follow the predetermined token price, and then discharge it to the play field 500 » as the designated generation system. For example, it may be rewritten to be a condition for drawing data by random numbers or the like. In addition, it is also possible to rewrite the condition of the token price and the data determined by the actual device selection rate of the accessory device unit SA or the game station unit ST, and the actual selection rate is lower than the target selection rate. In the case of the 〇〇 Μ , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , The three pieces 'the controller 390 as the control unit 1C in the control unit 605 is in the 1C token discharge unit 600. When selecting a small award, the IC chip of the token ’ ' is conditional and appropriate to rewrite the currency price 値 decision condition, and the determined token price 値 makes the push rate of the push game machine close to the target. Under the condition that the write-to-discharge -49-1351301 is pressed by the button 160, the control device 601 receives the timing of the operation signal, and the control device 601 releases the ball B1 from the stopper 1802, and the ball B1 is rolled. The ball is thrown onto the ramp 1801 and delivered to the ball throwing position selection mechanism 1810. Then, the ball is thrown into the position drawing mechanism 1810 to perform the drawing of the ball supply position on the play field 500, and the ball Bi is supplied to either the deep side or the front side of the main table 501 (s 1 4 ). The ball input position drawing mechanism 1810 has a structure in which the balls B1 and B2 can pass back and forth between the front side and the deep side with the ball receiving port passing through the ball to the lowest point of the slope 1 800. When the ball enters the ball receiving port, the ball is supplied to the front side of the main table 501, and when the ball does not enter the ball receiving port, the ball is supplied to the deep side of the main table 501. When the ball is supplied to the front side of the main table 5, it is 'compared to the situation where the ball is supplied to the deep side of the main table 501' because the moving distance to the ditch is short, so the moving distance is short. It is easy to make the ball B 1 fall into the ditch and it is easy to reach the starting condition of the bingo game. Therefore, the player plays the game by pressing the button 160 at the timing when the ball B1 held by the stopper 1828 is entered into the ball receiving port of the position drawing mechanism 1810. Further, when the direct accessory device award is selected (S15), the control device 601 outputs a ball supply command for the ball B1 to the control device 611 of the control unit 610 of the accessory device lottery device 1000. Thereby, the ball B1 is delivered from the ball supply mechanism 1300 to the ball carrier 152A. Thereafter, the ball carrier 1520 is moved to a position opposite to the platform ball input mechanism 16, and the ball B1 is delivered to the receiving disk 161 of the platform ball input mechanism 160A. Then, when the player presses the button 160, the control device 6〇1 receives the timing of the operation signal CS) • 51 - 1351301, and the control unit 601 outputs the ball input command to the control unit 6 of the accessory device drawing device 1 0 control device 6 1 1. Thereby, the ball b i is put into the outer bingo platform 1 1 经由 via the ball input path Π 1 〇〇, and physical drawing is performed. In addition, when the direct accessory equipment award is selected, the control device 601 starts the bingo game (S20) described later as the start condition for the bingo game, and when the direct center award is selected (S16), the control device 601 is via the control device 601. The control unit 610 of the accessory device lottery device 1000 outputs a start command of the lottery lottery to the control device 621 of the control unit 620 of the center lottery device 2000. Thereby, the lottery lottery is started in the central drawing device 2000 to be described later (S40). (Flow of the bingo game) Next, the flow of the bingo game performed by each of the game station units ST of the pusher game machine 1 according to the first embodiment will be described. Fig. 20 is a flow chart showing the flow of the bingo game of the first embodiment. In the bingo game of the first embodiment, when the ball B1, B2 falls into the ditch drop ditch or when the above-mentioned slot machine game is selected as the start condition of any bingo game (S21), the game station The control device 601 of the control unit 600 of the unit ST executes the bingo execution program stored in the ROM 602 to start the bingo game. Specifically, the control device 60 i first switches the game screen for the slot machine shown in FIG. 4 displayed on the display unit 700 to the bingo game screen shown in FIG. 5, and performs the display control-52-351351 system. (S22). Here, the bingo card image BC displayed on the bingo game screen is based on the arrangement information generated at any arbitrary time in the past. The timing at which the ranking information is generated may be, for example, when the power of the push button game machine 1 is turned on, when the reset button is not illustrated, and when the bingo in the past is set up. In the first embodiment, the arrangement information is generated when the bingo establishes the bingo, and the situation in which the arrangement information is replaced with the past is described as an example. Further, when the control device 60 1 sets the start condition of the bingo game, the control device 611 outputs the bingo start command to the control device 611 of the control unit 610 of the accessory device lottery device 1000. Thereby, the control device 611 moves the ball carrier 1 520 to a position opposite to the exit of the ball transporting portion traveling ramp 1901 of the ball transport mechanism 1 9000 of the game station unit ST that receives the command. Further, the control device 60 1 controls the ball transport mechanism 1900, and transports the balls Bl and B2 dropped to the token drop groove from the ball transport portion traveling ramp 1901 to the ball carrier 1 520. Thereafter, as described above, the control device 611 of the control unit 610 of the accessory device selection device 1 moves the ball carrier 1520 to the opposite position of the platform ball input mechanism 1600, and controls the types of the balls B1 and B2. The platform ball is put into the mechanism 1600 and the balls B1, B2 are put into the outer bingo platform 1100 or the inner bingo platform 1200 (S23). When the balls Bl, B2 put into the outer bingo platform 1100 or the inner bingo platform 1200 enter any of the prize points 1101 and 1201, the signal is transmitted to the control device 6 of the control unit 610 of the accessory device drawing device 1000. 1 1. Thereby, the control device 61 1 recognizes which of the winning points 1101, 1201 the balls B 1 and B 2 enter. At this time, the winning points of the balls Bl and B2 - 53 - 1351301 1101, 1201 are the JP winning points to which the right to start the lottery drawing of the central drawing device 200 is assigned (Yes of S24), the control device 61 1 The start command of the lottery lottery is output to the control device 621 of the control unit 620 of the central drawing device 2000. Thereby, the lottery lottery is started in the central drawing device 2000 (S40). On the other hand, when the prize points 11〇1 and 1201 in which the balls Bl and B2 enter are the prize points to which the bingo number is assigned (No in S24), the control unit 611 of the control unit 610 of the accessory device lottery apparatus 1000 1 Then, the information indicating the assigned bingo number is output to the control device 601 of the control unit 600 of the game station unit ST that has reached the start condition of the bingo game. The control device 601 that receives the information is selected from the elected bingo digital area in the RAM 603 as a means of memory, and the bingo number for the information is stored as the elected bingo number. Furthermore, in the elected bingo digital memory area, the accumulated memory has an elected bingo number corresponding to the arrangement information of the station portion ST. Then, the control device 60 1 functions as a determination means, and performs the arrangement information by referring to all the selected bingo numbers stored in the elected bingo digital memory area and the arrangement information of the arrangement information memory area in the RAM 603. On the illustrated bingo card, the arrangement of all the selected bingo numbers on the card arrangement (the arrangement of the selection objects) as the bingo number of "1" to "9" is determined to be a specific arrangement of bingo (S25) ). Further, in the specific arrangement 3x3 of the first embodiment, the vertical, horizontal, and oblique columns on the bingo card have a total of eight columns. In the first embodiment, a 1C token payment prize for paying a predetermined number of 1C tokens M' to the play field 5 00 is assigned to each specific arrangement, and -54-1351301 is supplied to the play field 500. The usual ball supply prize, and the ball B2 is supplied to the special ball supply prize of the play field 500. In the above-described bingo determination, when the control device 60 1 determines that the specific arrangement is not (i.e., when the bingo is not established, No in S25), the bingo game is ended. On the other hand, the control device 601 determines that the bingo is established (Yes in S25), and when the specific arrangement is to supply the prize to the special ball (Yes in S26), it acts as a bonus providing means, and uses the above-mentioned eating corner. In the same way, when the small prize B is selected in the tiger game, the number of 1C tokens M' is supplied to the playing field 5 (S27-1), and the ball is used in the above-mentioned slot machine game. In the same way as the award, the ball B2 is supplied to the play field 5 00 (S27-2). In addition, the control device 610 is a special arrangement in which the bingo is set up to supply the prize to the normal ball (Yes in S28), and acts as a bonus providing means to use the small prize B in the above-mentioned slot game. In the same way, when the predetermined number 1C token M' is supplied to the play field 500 (S29-1), the ball B1 is supplied in the same manner as when the ball is supplied to the above-mentioned slot machine game. Go to the play field 500 (S29-2). In addition, when the specific arrangement of the bingo establishment is that the prize is supplied to the token (No in S28), the control device 60 1 functions as a bonus providing means to use the same as when the small prize B is selected in the above-mentioned slot machine game. In the method, the predetermined number 1C token M' is supplied to the play field 500 (S30). Further, when the bingo is established, it is supplied to the 1C generation - 55-1351301 device 2300 on the play field 5 00. The performance screen for the lottery lottery is displayed and displayed to control the screen. Then, when the player who plays the game station unit ST presses the button 160 of the game station unit ST (S42), the operation signal is input to the control unit 601 of the control unit 600 of the station unit ST. Thereby, the control device 601 outputs a ball throw command to the control device 621' of the control unit 620 of the center drawing device 2000 via the control unit 610' of the accessory drawing device 100A. Thereby, the control device 621 outputs the ball input command to the large ball input mechanism 2500. The large ball input mechanism 2 500 that receives the ball input command moves the ball stopper 2 5 2 1 from the ball holding position to the ball releasing position, and the large drawing ball 2400 held by the ball holding portion 2520 is put into the conveying ramp 2600. (S43). As a result, the large drawing ball 2400 moves in the holding space F of any one of the rotary conveyors 2100 as the pendulum moves around the lowest point. When the large drawing ball 2400 enters any of the holding spaces F, the signal is transmitted to the control unit 621 of the control unit 62 of the central drawing device 2000. Thereby, the control device 621 recognizes the holding space F into which the large drawing ball 2400 enters.

此時’大型抽選球2400進入之保持空間F爲被分配 有彩金獎賞者時(S44的 Yes ),控制裝置621係從 RAM623讀取出彩金貯留枚數資料,進行用以將該資料所 示之枚數份的代幣Μ,供給至達成該當彩金抽選的開始條 件之遊戲站部ST的遊玩場域5 00之處理(S45 — 1)。此 時,從控制裝置62 1將代幣供給命令輸出至遊戲站部ST -57- 1351301At this time, when the holding space F in which the large drawing ball 2400 enters is the prize winner (the Yes in S44), the control device 621 reads the data of the color storage amount from the RAM 623, and the data is used to display the data. The tokens of the plurality of copies are supplied to the processing of the play field 5 of the game station unit ST that achieves the start condition of the lottery lottery (S45-1). At this time, the token supply command is output from the control device 62 1 to the station portion ST - 57 - 1351301

之控制部600的控制裝置6〇1,控制裝置6〇1係控制第】 • 抬升斗3〇〇的通常代幣排出部3 3 0,將代幣M供給至遊玩 .$域500亦可。但疋,因爲獲得彩金獎賞時被供給之代幣 Μ枚數較多,故除了上述之第丨抬升斗3〇〇之外使用獨 自之代幣供給機構來供給代幣Μ亦可。此時,亦適合作 .爲獲得彩金獎賞時的表演。或者,利用上述之第2抬升斗 350,以供給之所有1C代幣Μ’的代幣價値資料之總合成 φ 爲與彩金貯留枚數資料所示之枚數相同之方式,供給IC • 代幣M’亦可。再者,1c代幣Μ’之代幣價値資料的總合所 - 產生之分數份係使用第1抬升斗300以代幣Μ供給。 又’控制裝置621係將記憶於RAM623之彩金貯留枚 數資料重設爲初始値(S45— 2)。 另一方面’大型抽選球2 400進入之保持空間f爲被 分配有事件獎賞者時(S46的Yes),控制裝置621係將 代幣供給命令輸出至達成該當彩金抽選的開始條件之遊戲 # 站部ST之控制部600的控制裝置601。藉此,控制裝置 601係控制第1抬升斗300的通常代幣排出部33〇,將所 定枚數(例如’ 100枚)代幣Μ供給至該遊戲站部ST的 遊玩場域500上(S47-1)。又,控制裝置621係將事件 開始命令輸出至該當遊戲站部ST所屬之附屬設備部SA 的附屬設備抽選裝置1〇〇〇之控制部610的控制裝置611 。接受其之控制裝置6 i〗係判斷達成所定事件條件,在之 後的所定事件期間中,進行使在針對屬於該當附屬設備部 SA之4個遊戲站部St之任一進行的賓果遊戲之物理抽選 -58- 1351301 中當選之當選賓果數字,即使在其他3個遊戲站部ST亦 作爲當選賓果數字處理的事件處理(S47- 2) »具體來說 ’控制裝置6 1 1係將表示所定事件期間中進行之在附屬設 備抽選裝置1 000的物理抽選中當選之當選賓果數字的資 訊,輸出至屬於該當附屬設備部SA之所有遊戲站部ST 之控制部600的控制裝置601。 又’大型抽選球2400進入之保持空間F爲被分配有 代幣供給獎賞者時(S46的No ),控制裝置621係將代 幣供給命令輸出至達成該當彩金抽選的開始條件之遊戲站 部ST之控制部600的控制裝置601。藉此,控制裝置601 係控制第1抬升斗300的通常代幣排出部330,將所定枚 數的代幣Μ供給至該遊戲站部ST的遊玩場域500上( S48 )。 以上,於本實施形態1中,作爲將代幣排出至遊玩場 域內之代幣載置面上的代幣排出手段,具備有排出具備記 億電子資料之記憶部的身爲特殊代幣之1C代幣Μ’的第2 抬升斗350,故可將多數存在於身爲代幣載置面之主台盤 501上面的代幣中之一部份,以具備記憶部的1C代幣Μ’ 來代替與習知相同使用之通常用代幣Μ (不具有記憶部的 代幣)。從玩家對於堆積於主台盤5 0 1上代幣的動態表示 高度關切之推幣遊戲機的特徵來看,藉由在習知的推幣遊 戲機未存在之1C代幣Μ’存在於主台盤501上,可大幅提 升遊戲性。 再者,在本實施形態1,已針對進行代幣Μ及1C代 -59- 1351301 幣Μ ’之雙方的排出控制之狀況加以說明,但是,僅排出 控制任一方,不排出控制另一方亦可》例如,關於代幣Μ 對遊玩場域500的供給係作爲將玩家投入之代幣Μ本身 排出至遊玩場域500的構造,而不進行代幣Μ的排出控 制,僅進行1C代幣Μ ’的排出控制亦可。 又,在本實施形態1,已針對將代幣Μ及1C代幣Μ’ 之雙方排出至遊玩場域內之狀況加以說明,但是,作爲.僅 將1C代幣Μ’排出至遊玩場域內般地構成亦可。此時,可 將堆積於遊玩場域內之主台盤501上的所有代幣,作爲 I C代幣Μ ’。 又,在本實施形態1,已針對在1C代幣Μ’落下至代 幣落下溝時,記億於其1C代幣Μ’之1C晶片的代幣價値 資料表示之代幣價値所相當的枚數份之代幣Μ,從代幣支 付部1030被支付至代幣投入機構100之貯留面1〇1之狀 況加以說明,但是進行其他控制亦可。 例如,在I c代幣Μ ’落下至代幣落下溝時,進行將記 憶於其1C代幣Μ’之1C晶片的代幣價値資料表示之代幣 價値所相當的枚數份之代幣Μ,藉由第1抬升斗3 00排出 至遊玩場域5 0 0的控制亦可。 又,例如’在IC代幣Μ ’落下至代幣落下溝時,進行 將與記憶於其1C代幣Μ’之1C晶片的代幣價値資料所示 之代幣價値相同或不同之代幣價値資料被記憶之1C代幣 Μ’,藉由第2抬升斗350排出至遊玩場域500的控制亦 可。 -60- 1351301 [實施形態2] 接著,與前述實施形態1相同,針對將本發明適用於 作爲遊戲裝置之身爲代幣遊戲機的推幣遊戲機之其他實施 形態(以下稱本實施形態爲「實施形態2」)加以說明。 本實施形態2的推幣遊戲機係除了代幣支付機構不同 之外,其基本構造與前述實施形態相同,故在以下說明僅 針對與前述實施形態1的推幣遊戲機不同之處加以說明。 圖22係揭示配置於遊玩場域500下部的代幣支付機 構之構造的立體圖。 圖2 3係揭示本實施形態2之遊戲控制系與代幣μ或 1C代幣Μ’的排出控制系之主要構造的區塊圖。 於本實施形態2中,於各遊戲站部ST的代幣支付機 構係除了亦設置於前述實施形態1之推幣遊戲機的第3抬 升斗1 020之外’還設置有第4抬升斗! 〇5〇。於本實施形 態2中’第3抬升斗1 〇2〇係作爲通常代幣排出機構而作 用’第4抬升斗1〇50係作爲特殊代幣排出機構而作用。 亦即’第3抬升斗1 〇 2 0係在作爲排出控制手段之控制部 600的控制下,將代幣μ排出至位於遊戲裝置外部之代幣 投入機構1〇〇的貯留面101,第4抬升斗1〇5〇係在作爲 排出控制手段之控制部600的控制下,將ic代幣Μ,排出 至位於遊戲裝置外部之代幣投入機構1 〇〇的貯留面丨〇 i。 第4抬升斗1 050的基本構造係與第3抬升斗】的 構造相同。但是,第4抬升斗1〇50係於第4抬升斗1〇5〇 -61 -The control unit 6〇1 of the control unit 600 controls the normal token discharge unit 3 3 0 of the lift bucket 3〇〇, and supplies the token M to the play. The $500 field may be used. However, since there are a large number of tokens to be supplied when the prize is awarded, it is also possible to use the exclusive token supply mechanism to supply the tokens in addition to the above-mentioned third lift. At this time, it is also suitable for performances in order to receive a prize. Alternatively, by using the second lift bucket 350 described above, the total composition φ of the tokens of all the 1C tokens supplied is the same as the number shown in the data of the lottery stock, and is supplied to the IC generation. Currency M' is also available. In addition, the 1c token currency 之's currency price 总 the sum of the data - the resulting score is supplied by the first lift bucket 300 in tokens. Further, the control unit 621 resets the color data stored in the RAM 623 to the initial frame (S45-2). On the other hand, when the holding space f of the large lottery ball 2400 is assigned an event prizer (Yes in S46), the control device 621 outputs the token supply command to the game which achieves the start condition of the lottery lottery# The control device 601 of the control unit 600 of the station unit ST. Thereby, the control device 601 controls the normal token discharge unit 33A of the first lift bucket 300, and supplies a predetermined number (for example, '100 pieces) of tokens to the play field 500 of the game station unit ST (S47). -1). Further, the control device 621 outputs an event start command to the control device 611 of the control unit 610 of the accessory device drawing device 1 of the accessory device unit SA to which the game station unit ST belongs. The control device that receives the control device determines that the predetermined event condition is reached, and performs the physics of the bingo game for any of the four game station units St belonging to the accessory device unit SA in the subsequent event period. The selected bingo number in the selection -58- 1351301, even in the other three game station STs, is treated as an event for the election of bingo numbers (S47-2) » Specifically, the control device 6 1 1 will indicate The information of the elected bingo number selected in the physical drawing of the accessory device drawing device 1 000 during the predetermined event period is output to the control device 601 of the control unit 600 belonging to all the station portions ST of the accessory device unit SA. In the case where the holding space F of the large lottery ball 2400 is assigned to the token-supplied prize (No in S46), the control device 621 outputs the token supply command to the game station unit that fulfills the start condition of the lottery lottery. The control device 601 of the control unit 600 of the ST. Thereby, the control device 601 controls the normal token discharge unit 330 of the first lift bucket 300, and supplies a predetermined number of tokens to the play field 500 of the game station unit ST (S48). As described above, in the first embodiment, the token discharging means for discharging the token to the token loading surface in the play field includes the fact that the memory portion having the electronic data of the billion is discharged as a special token. 1C Token's 2nd lift bucket 350, so most of the tokens that exist on the main tray 501 that is the token placement surface can be used to have the 1C token of the memory section. Instead of the usual tokens used in the same way as the conventional ones (the tokens without the memory). From the characteristics of the push-pull game machine that the player is highly concerned about the dynamic expression of the token accumulated on the main table 510, the 1C token 未' that exists in the conventional push-pull game machine exists on the main table. On the disc 501, the gameplay can be greatly improved. Further, in the first embodiment, the state of the discharge control of both the token Μ and the 1C 代 -59 - 1351301 Μ ' has been described. However, only one of the discharge controllers may be discharged, and the other party may not be discharged. For example, the supply of the tokens to the play field 500 is a structure for discharging the tokens that the player puts into the play field 500, without the control of the discharge of the tokens, and only the 1C tokens are made. The discharge control can also be. Further, in the first embodiment, the case where both the token and the 1C token Μ' are discharged into the play field is described. However, only the 1C token Μ' is discharged to the play field. It can be configured as usual. At this time, all the tokens stacked on the main tray 501 in the play field can be used as the I C tokens ’. In addition, in the first embodiment, when the 1C token 落 'falls down to the token, the token price of the 1C chip of the 1C token Μ' is shown to be equivalent to the token price. The number of tokens is described in the case where the token payment unit 1030 is paid to the storage surface 1 of the token dispensing unit 100, but other controls may be performed. For example, when the I c token 落 'falls down to the token drop, the token price of the 1C chip that will be stored in its 1C token Μ' is expressed as the token price 相当The control may be performed by discharging the first lift bucket 3 00 to the play field 500. In addition, for example, when 'IC tokens' fall to the token drop, the token price will be the same or different from the token price indicated by the token price of the 1C chip stored in its 1C token. The data is memorized by the 1C token Μ', and the control is discharged to the play field 500 by the second lift hopper 350. [Embodiment 2] Next, in the same manner as in the first embodiment, the present invention is applied to another embodiment of the push-to-play game machine which is a token game machine as a game device (hereinafter referred to as this embodiment). "Embodiment 2") will be described. The pusher game machine according to the second embodiment has the same basic configuration as that of the above-described embodiment except for the token payment mechanism. Therefore, the following description will be directed only to the difference from the pusher game machine according to the first embodiment. Fig. 22 is a perspective view showing the configuration of a token payment mechanism disposed in the lower portion of the play field 500. Fig. 2 is a block diagram showing the main structure of the discharge control system of the game control system and the token μ or 1C token Μ' according to the second embodiment. In the second embodiment, the token payment mechanism of each game station unit ST is provided in addition to the third lift hopper 1 020 of the push button game machine of the first embodiment. 〇5〇. In the second embodiment, the third lifting bucket 1 〇 2 is used as a normal token discharging mechanism. The fourth lifting bucket 1 〇 50 functions as a special token discharging mechanism. In other words, the third lifting bucket 1 〇 20 is discharged to the storage surface 101 of the token dispensing mechanism 1 位于 located outside the game device under the control of the control unit 600 as the discharge control means. The lift bucket 1排出5〇 is controlled by the control unit 600 as the discharge control means, and discharges the ic token to the storage surface 丨〇i of the token input mechanism 1〇〇 located outside the game device. The basic structure of the fourth lifting bucket 1 050 is the same as that of the third lifting bucket. However, the 4th lifting bucket 1〇50 is attached to the 4th lifting bucket 1〇5〇 -61 -

1351301 的抬升部1 053,設置有將從控制部600命令之電 寫入至排出之1C代幣的1C晶片之作爲資料寫入 1C寫入器1054之處,不同於第3抬升斗1020的禧 搬送從圖9所示之代幣搬送路徑1〇〇2的分類 落下孔之1C代幣M’的1C代幣搬送路徑1〇〇4,係 施形態2,不是與第2抬升斗3 50的1C代幣貯留 連接’而是連接至圖22所示之作爲特殊代幣貯留 貯留部1051。縮以,代幣Μ及1C代幣Μ ’從主台 的前端501a落下至代幣落下溝時,從代幣承受部 由代幣搬送路徑1 002,代幣Μ係被搬送至作爲通 貯留容器的貯留部1021,1C代幣Μ’係被搬送至第 斗1050的貯留部1051。 落下至代幣落下溝之代幣Μ的枚數,係利用 第3抬升斗1020之貯留部1021的入口來計算,被 代幣Μ的枚數會被通知至控制部600。控制部600 述實施形態1的狀況相同,利用依據被通知之代幣 驅動第3抬升斗1020的斗驅動部1022,將該枚數 幣Μ經由抬升部1 023,從代幣支付部1〇3〇支付至 入機構100之貯留面101。 另一方面,在1C代幣Μ’落下至代幣落下溝時 設置於1C代幣搬送路徑之作爲資料讀取手段的IC 1 005,從1C代幣Μ’的1C晶片讀取出代幣價値資 讀取出之代幣價値資料係被發送至控制部600。 600係依據接收之代幣價値資料,控制第4抬升斗 :子資料 手段的 ,造。 孔 1 0 0 3 :在本實 f 部 3 6 0 容器的 ^ 盤 50 1 100 1 經 常代幣 4抬升 設置於 計算之 係與前 枚數來 份的代 代幣投 ,藉由 讀取器 料,而 控制部 1 050 » -62 - 1351301 如具體說明’對於抬升部1053內之ic代幣Μ,的1C晶片 ’使用1C寫入器1054寫入與從ic讀取器ioos接收之代 幣價値資料相同的代幣債値資料。被寫入之1C代幣M,係 之後經由抬升部1 05 3’從代幣支付部1〇3〇被支付至代幣 投入機構1〇〇之貯留面101。 又’在前述實施形態1之吃角子老虎遊戲、賓果遊戲 、彩金抽選,因爲任一之中代幣Μ或1C代幣M,的供給 目的地皆是遊玩場域500’故對於玩家獲得代幣μ來說, 最終還是需要使代幣Μ及1C代幣Μ’落下至代幣落下溝 。但是,在吃角子老虎遊戲、賓果遊戲、彩金抽選中供給 代幣Μ或1C代幣Μ ’時,將代幣Μ或1C代幣Μ’直接支 付至代幣投入機構1 00之貯留面1 0 1亦可》例如,於本實 施形態2中’將彩金抽選中獲得任一獎賞時排出之代幣的 排出目的地,不是遊玩場域5 00,設爲代幣投入機構1〇〇 的貯留面1 〇 1亦可。此時,尤其是獲得彩金獎賞時,僅支 付代幣Μ之狀況,被支付之代幣Μ的量過多的話,有會 從代幣投入機構100的貯留面101溢出之虞。因此,以支 付與其代幣價値相等之代幣價値份量的1C代幣Μ’來代替 一次支付大量的代幣Μ爲佳。 在此,被支付之1C代幣Μ’係利用交給在店舖櫃檯的 店員等,或投入至與本推幣遊戲機1爲別體的代幣交換機 ,可交換與記憶於其1C晶片之代幣價値資料表示之代幣 價値所相當之枚數的代幣Μ。再者,後者之狀況,代幣交 換機係可利用具備作爲讀取玩家從1C代幣投入口投入之 -63- 1351301 1C代幣Μ’的1C晶片內之代幣價値資料的資料讀取手段 之iC讀取器、代幣Μ的代幣支付機構、及使代幣支付機 構支付1C讀取器讀取之代幣價値資料表示之代幣價値所 相當之枚數的代幣Μ般地控制之支付控制部者。作爲該 等1C讀取器、代幣支付機構、支付控制部係可分別採用 與上述之推幣遊戲機1之1C讀取器1005、第3抬升斗 1 020、控制部600相同的構造。 另一方面’玩家可將被支付之1C代幣Μ’投入至推幣 遊戲機1亦可。此時,例如可採用以下構造。 亦即,於搬送投入至代幣投入機構100之代幣的代幣 搬送路徑200中,設置如設於前述代幣搬送路徑10〇2之 底面的分類孔1 003之代幣分類部,可區分被投入至代幣 投入機構1〇〇之代幣Μ與1C代幣Μ’》此時,代幣Μ被 搬送至第1抬升斗3 00的通常代幣貯留部310,1C代幣 Μ’被搬送至第2抬升斗350的1C代幣貯留部360般地構 成。又,設置作爲在被投入至代幣投入機構100之1C代 幣Μ ’被搬送至第2抬升斗350的1C代幣貯留部360爲止 之間,讀取其1C代幣Μ,之1C晶片內的電子資料之資料 讀取手段的1C讀取器,可利用控制器600接收以1C讀取 器讀取之代幣價値資料。然後,控制部600係以依據從 IC讀取器接收之代幣價値資料表示之代幣價値所相當之 代幣Μ被連續地排出至遊玩場域500之方式,控制第1 抬升斗300。藉由上述構造,在玩家將1C代幣Μ’投入至 代幣投入機構100時,記憶於其1C代幣Μ,之1C晶片的 -64 - 1351301 代幣價値資料表示之代幣價値所相當的枚數份之代幣Μ, 會連續地排出至遊玩場域5 00內。 再者,作爲玩家可將1C代幣Μ ’投入至推幣遊戲機1 的構造,係後述之實施形態3所採用之構造亦可。 依據本實施形態2,因爲是不僅代幣Μ,1C代幣Μ’ 亦被支付給玩家之構造,故玩家係可期待能獲得與代幣Μ 不同之1C代幣Μ’,提升遊戲性。 再者,在本實施形態2,寫入至對玩家支付之1C代 幣Μ’之1C晶片的代幣價値資料,係與記憶於落下至代幣 落下溝之1C代幣Μ’之1C晶片的代幣價値資料相同,但 是作爲不同之代幣價値資料亦可。此時,控制部600係可 於支付之1C代幣Μ’的1C晶片,適切寫入遵從所定代幣 價値決定條件而決定之代幣價値資料。作爲所定代幣價値 決定條件,係例如可採用改寫成藉由亂數等在抽選被決定 之代幣價値資料之條件。又,亦可採用改寫成爲了使該推 幣遊戲機1、附屬設備部SA或遊戲站部ST之實際選出率 ,接近目標選出率而決定之代幣價値資料之條件。在採用 該條件之狀況,實際選出率低於目標選出率時,使寫入至 支付之1C代幣Μ’的代幣價値資料變大,相反地,實際選 出率高於目標選出率時,則使寫入至支付之1C代幣Μ’的 代幣價値資料變小。當然,所定代幣價値決定條件係不限 定於以上例示之條件,亦可採用其他條件。 又’如本實施形態2,在將1C代幣Μ ’支付給玩家的 構造中’在1C代幣Μ’落下至代幣落下溝時,將與記憶於The lift unit 1 053 of 1351301 is provided with a 1C wafer that writes the electric power commanded from the control unit 600 to the discharged 1C token as the data write 1C writer 1054, which is different from the third lift bucket 1020. The 1C token transfer route 1〇〇4 of the 1C token M' of the sorting drop hole of the token transfer path 1〇〇2 shown in FIG. 9 is transported, and the mode 2 is not applied, and the second lift bucket 3 50 is not used. The 1C token storage connection is connected to the special token storage and storage unit 1051 shown in FIG. When it is dropped from the front end 501a of the main table to the ditch drop ditch, the token transfer path 1 002 is transferred from the token accepting part, and the token is transported to the pass storage container. The storage unit 1021 and the 1C token are transported to the storage unit 1051 of the first bucket 1050. The number of tokens that have fallen to the token drop is calculated by the entrance of the storage unit 1021 of the third bucket 1020, and the number of tokens is notified to the control unit 600. In the same manner as in the first embodiment, the control unit 600 uses the bucket drive unit 1022 that drives the third lift bucket 1020 in accordance with the notified token, and the token unit is transported from the token payment unit 1 to 3 via the lift unit 1 023. The payment is made to the storage surface 101 of the institution 100. On the other hand, IC 1 005, which is a data reading means, which is set in the 1C token transfer path when the 1C token 落 'falls down to the token drop, reads the token price from the 1C chip of the 1C token Μ' The token price data read out is sent to the control unit 600. The 600 series controls the 4th uplift according to the received token price and data: the sub-data means. Hole 1 0 0 3 : In the real part f 3 3 0 container ^ 50 50 1 100 1 often token 4 up to the calculation of the system and the previous number of copies of the generation of coins, by reading the material And the control unit 1 050 » -62 - 1351301 as described in the '1C chip for the ic token in the lift portion 1053' is written using the 1C writer 1054 and the token price received from the ic reader ioos値The same token information on the data. The 1C token M to be written is then paid from the token payment unit 1〇3〇 to the storage surface 101 of the token input unit 1 via the lift unit 1 05 3'. In addition, in the above-mentioned Embodiment 1, the slot machine game, the bingo game, and the lottery lottery, since any of the tokens or the 1C token M is supplied to the player field 500, it is obtained for the player. For the token μ, in the end, it is necessary to make the tokens and 1C tokens fall to the tokens. However, in the slot machine game, bingo game, lottery selection, supply of tokens or 1C tokens, 'tokens or 1C tokens' are paid directly to the storage surface of the token input institution 100. In the second embodiment, for example, in the second embodiment, the destination of the token discharged when the prize is drawn to obtain any prize is not the play field 5 00, and is set as the token input mechanism. The storage surface is 1 〇1. At this time, in particular, when the prize money is awarded, only the condition of the token is paid, and if the amount of the token to be paid is too large, it may overflow from the storage surface 101 of the token dispensing institution 100. Therefore, it is better to pay a large amount of tokens at a time instead of paying the 1C token Μ' of the token price equivalent to the token price. Here, the 1C token that is paid is used to be handed over to a store clerk at the store counter, or to a token exchange that is separate from the push coin game machine 1, and can be exchanged and memorized in its 1C chip generation. The currency price 値 indicates the token amount of the token price. In addition, in the latter case, the token exchange system can use the data reading method of the token price information in the 1C chip which is the -63-1351301 1C token Μ' which is input from the 1C token input port. The iC reader, the token payment agency of the token, and the token that the token payment institution pays the 1C reader to read the token price and the token price indicated by the token is controlled by the token. Payment control department. As the 1C reader, the token payment mechanism, and the payment control unit, the same configuration as that of the 1C reader 1005, the third lifting bucket 1 020, and the control unit 600 of the above-described push coin game machine 1 can be employed. On the other hand, the player can put the paid 1C token Μ into the pusher game machine 1. At this time, for example, the following configuration can be employed. In other words, in the token transfer path 200 for transferring the tokens to the token insertion mechanism 100, a token sorting unit of the sorting hole 1 003 provided on the bottom surface of the token transfer path 10〇2 is provided, and can be distinguished. At this time, the tokens are transferred to the normal token storage unit 310 of the first ascending bucket 3,000, and the 1C token Μ' is The 1C token storage unit 360 that is transported to the second lift bucket 350 is configured in a general manner. In addition, the 1C token is placed in the 1C wafer as the 1C token storage unit 360 that has been loaded into the second coining hopper 350. The 1C reader of the electronic data reading means can receive the token price data read by the 1C reader by the controller 600. Then, the control unit 600 controls the first lift bucket 300 so that the tokens corresponding to the token price indicated by the token price received from the IC reader are continuously discharged to the play field 500. With the above configuration, when the player puts the 1C token into the token input institution 100, it is stored in its 1C token, and the -64 - 1351301 token price of the 1C chip is equivalent to the token price indicated by the data. A few copies of the tokens will be continuously discharged to the play field of 00. In addition, the structure in which the player can put the 1C token ’ ' into the push-pull game machine 1 is also a structure adopted in the third embodiment to be described later. According to the second embodiment, since it is a structure in which not only the tokens but also the 1C tokens are paid to the player, the player can expect to obtain a 1C token Μ different from the tokens, thereby improving the gameplay. Furthermore, in the second embodiment, the token price information of the 1C chip written to the 1C token 对' paid to the player is stored in the 1C chip of the 1C token 落' which is dropped to the token drop groove. The currency price is the same as the data, but it can be used as a different currency price. At this time, the control unit 600 is adapted to write the 1C chip of the 1C token Μ', and write the token price data determined in accordance with the predetermined token price determination condition. As a condition for determining the price of the predetermined token, for example, it may be rewritten as a condition for deciding the determined price of the token by the random number or the like. Further, it is also possible to rewrite the condition of the token price data determined by the actual selection rate of the coin game machine 1, the accessory device unit SA or the game station unit ST, which is close to the target selection rate. In the case where the condition is adopted, when the actual selection rate is lower than the target selection rate, the data of the token price written to the payment 1C token Μ ' becomes larger, and conversely, when the actual selection rate is higher than the target selection rate, The token price data of the 1C token Μ' written to the payment is made smaller. Of course, the conditions for determining the price of the token are not limited to the conditions exemplified above, and other conditions may be used. Further, as in the second embodiment, in the structure in which the 1C token Μ is paid to the player, when the 1C token 落 is dropped until the token falls, the memory will be

(S -65- 1351301 其1C代幣Μ’之1C晶片的代幣價値資料相同或不同之代 幣價値資料被記憶之1C代幣M,,藉由第4抬升斗1〇5〇 ,從代幣支付部1 03 0支付至代幣投入機構1〇〇之貯留面 1 〇 1之方式來控制亦可。 [實施形態3] 接著,與前述實施形態1及2相同,針對將本發明適 用於作爲遊戲裝置之身爲代幣遊戲機的推幣遊戲機之另其 他實施形態(以下稱本實施形態爲「實施形態3」)加以 說明。 再者’因爲本實施形態3之推幣遊戲機的基本構造與 前述實施形態2相同,故在以下說明僅針對與前述實施形 態2的推幣遊戲機不同之處加以說明。 圖24係本實施形態3之代幣投入機構1 00的部份分 解圖。 圖2 5係揭示本實施形態3之遊戲控制系與代幣Μ或 1C代幣Μ’的排出控制系之主要構造的區塊圖。 本實施形態3之代幣投入機構1〇〇係於代幣投入路徑 108—7、109— 7的途中,具體來說在藉由代幣投入部護 蓋108 — 2、109 - 2覆蓋的部份,設置有作爲讀取記憶於 1C代幣Μ’之1C晶片的電子資料之資料讀取手段的1C讀 取器108- 9、109— 9之處,與前述實施形態2的代幣投 入機構100不同。再者,因爲第1代幣投入部1 與第2 代幣投入部109爲相同構造,以下舉出第2代幣投入部 < S ) -66- 1351301 109爲例加以說明。 設置於搬送被投入至代幣投入機構1〇〇之代幣的投入 路徑108-7之代幣落下孔1〇9— 8’係構成與上述之代幣 分類部的分類孔1003相同的分類部,以代幣落下代 幣落下孔109—8而通過,ic代幣μ’落下代幣落下孔ι〇9 一 8之方式所構成。不落下代幣落下孔ι〇9_8而通過之 代幣Μ係經由代幣搬送路徑200而被搬送至第1抬升斗 3 00。另一方面’落下至代幣落下孔1〇9— 8之1C代幣Μ, 係被搬送至第2抬升斗350。1C代幣Μ,係在落下代幣落 下孔109-8之前’藉由ic讀取器109— 9,讀取出記憶 於其1C晶片的電子資料。亦即,被投入至代幣投入機構 100的1C代幣Μ’係藉由1C讀取器109_9,讀取出所有 記憶於其IC晶片的電子資料。藉此,於本實施形態3中 ’可利用記憶於被投入至代幣投入機構1〇〇的1C代幣Μ, 之Ϊ C晶片的電子資料’進行各種控制。以下,針對其控 制的具體例而加以例示。 圖26係揭示1C代幣Μ,被投入至代幣投入機構1〇0 時之控制的流程之一例的流程圖。 控制部600係在1C讀取器1()9 - 9讀取記憶於被投入 至代幣投入機構100之1C代幣Μ,的1C晶片之各種資料 時(S51) ’首先,判斷從Ic讀取器109-9接收之店舖(S-65- 1351301 The 1C chip of the 1C token 之 '1C chip's token price 値 the same or different token price 値 data is memorized 1C token M, with the 4th lift bucket 1〇5〇, from generation The money payment unit 1 03 0 may be controlled to be paid to the storage surface 1 〇 1 of the token input mechanism. [Embodiment 3] Next, the present invention is applied to the same as the above-described first and second embodiments. Another embodiment of the push-to-play game machine which is a token game machine of the game device (hereinafter referred to as "the third embodiment") is described as "the push-pull game machine of the third embodiment". The basic structure is the same as that of the second embodiment. Therefore, the following description will be directed only to the difference from the push button game machine of the second embodiment. Fig. 24 is a partially exploded view of the token input mechanism 100 of the third embodiment. Fig. 2 is a block diagram showing the main structure of the game control system of the third embodiment and the discharge control system of the token or the 1C token. The token input mechanism of the third embodiment is attached to On the way to the tokens 108-7, 109-7 In the portion covered by the token input cover 108-2, 109-2, the 1C reading is performed as a material reading means for reading the electronic data of the 1C wafer stored in the 1C token. The same applies to the token insertion mechanism 100 of the second embodiment. The first token insertion unit 1 and the second token input unit 109 have the same structure, and the following is given. The second generation coin input unit <S) -66 - 1351301 109 will be described as an example. The token drop hole 1〇9-8' which is provided in the input path 108-7 of the token that is put into the token input mechanism 1 is the same as the sorting hole 1003 of the token sorting unit described above. In the case of the token, the token is dropped into the hole 109-8, and the ic token is lowered by the way that the token falls into the hole ι〇9-8. The tokens that have passed through the hole ι〇9_8 and are passed through the token transfer path 200 are transported to the first lift 30,000. On the other hand, '1C tokens that fall to the token drop hole 1〇9-8 are transferred to the second lift bucket 350. 1C tokens, before the falling tokens drop 109-8' The ic reader 109-9 reads the electronic data stored in its 1C chip. That is, the 1C tokens put into the token-input institution 100 are used to read out all the electronic data stored in the IC chip by the 1C reader 109_9. As a result, in the third embodiment, it is possible to perform various kinds of control on the electronic data of the C chip, which is stored in the 1C token of the token input mechanism. Hereinafter, a specific example of the control will be exemplified. Fig. 26 is a flow chart showing an example of a flow of control when the 1C token is put into the token input mechanism 1〇0. The control unit 600 reads the various materials stored in the 1C chip that are input to the 1C token of the token input mechanism 100 in the 1C reader 1 () 9-9 (S51) 'First, judges to read from the Ic Store received by picker 109-9

ID是否是有效的店舖ID (S52)。具體來說,參照記憶於 ROM603之有效店舖ID資料,判斷接收之店舖id是否一 致於有效店舖ID資料。在判斷店舖id不是有效店舖ID -67- 1351301 時,則進行使某種錯誤通知產生,或者將該Ic代幣M,在 被搬送至第2抬升斗350爲止前回收’歸還給玩家的錯誤 處理(S53)。另—方面,在判斷店舖ID是有效店舖ι〇 時,接著,判斷接收之有效期限資料所示之有效期限是否 已經過期(S54 )。具體來說,參照記憶於RAM6〇3之日 期資料、時刻資料或日時資料’判斷接收之有效期限資料 所示之有效期限是否超過日期資料、時刻資料或日時資料 。在判斷超過有效期限時,則進行使某種錯誤通知產生, 或者將該1C代幣Μ ’在被搬送至第2抬升斗350爲止前回 收,歸還給玩家的錯誤處理(S 5 3 )。另一方面,在判斷 是有效期限內時,控制部600係進行依據從ic讀取器 109— 9接收之代幣價値資料,控制第】抬升斗3〇〇,將其 代幣價値資料表示之代幣價値所相當之枚數份的代幣Μ, 連續地排出至遊玩場域500的處理(S55)。 再者’記憶於1C代幣Μ’之1C晶片的有效期限資料 係使用第4抬升斗1050的1C寫入器1054寫入》藉此, 可在藉由第4抬升斗1050被支付給玩家之前,寫入有效 期限資料。結果,可將從1C代幣Μ’交給玩家之時間點開 始計算之有效期限資料,寫入至1C晶片,可進行適切的 有效期限管理。 在此,於本實施形態3的1C代幣Μ’係當選旗標資料 記憶於1C晶片。控制部600係在接收1C讀取器109 - 9 讀取之當選旗標資料時,依據其當選旗標資料,判斷當選 旗標是否豎立(S56)。具體來說,在接收之當選旗標資 -68- 1351301 料是「1」時則判斷當選旗標豎立,是「ο」時則判斷當選 旗標未豎立。在判斷當選旗標未豎立時係直接結束處理。 另一方面,在判斷當選旗標豎立時係進行將當選旗標未豎 立之1C代幣Μ’及代幣Μ投入至代幣投入機構1〇〇時不 進行之特別的控制。作爲該特別之控制的一例,在本實施 形態3,判斷當選旗標豎立時,控制部6 0 0會以突然判斷 達成彩金抽選的開始條件,遵從圖21所示之流程圖來進 行彩金抽選之方式控制(S 5 7 )。 再者,前述特別的控制係並不限定於前述之例,可採 用各種控制。例如,在判斷當選旗標豎立時,控制部6 0 0 係進行在一定期間之間,彩金獎賞等的特定獎賞之得獎機 率提高,或使彩金貯留枚數大幅增加的控制。又,例如, 在判斷當選旗標豎立時,控制部600係以將只能在當選旗 標豎立之1C代幣Μ ’投入至代幣投入機構1〇〇時進行的專 用遊戲,使用顯示部700等來進行之方式來進行控制。 如上所述,於上述實施形態1乃至3的推幣遊戲機中 ,具有受取作爲遊戲媒體之代幣承受部Μ或1C代幣Μ, 之遊戲媒體受取手段的代幣投入機構100,代幣投入機構 1〇〇是受取遊戲媒體時排出通常代幣Μ者,但是,並不限 定於此,作爲排出控制手段的控制部600係以代幣投入機 構1〇〇受取遊戲媒體爲條件,使作爲代幣排出手段的第2 抬升斗3 5 0排出1C代幣Μ’之方式來控制亦可。 又,於前述實施形態1乃至3的推幣遊戲機中,具有 將具有與代幣不同之形狀的異形物的球Β 1、Β2 ,供給至 -69- (:S ) 1351301 主台盤501上的異形物供給手段,作爲排出控制手段的控 制部600,係以球B丨、B2落下至代幣落下溝爲條件,使 第2抬升斗350排出1C代幣M,之方式來控制。 再者’用以使第2抬升斗350排出1C代幣M’的排出 條件’係不限定於上述之各實施形態中所說明者,可適切 設定。 又’於前述實施形態1乃至3的推幣遊戲機中,具有 讀取出記憶於1C代幣M’之1C晶片(記憶部)的代幣價 値資料等之電子資料的作爲資料讀取手段之1C讀取器 1005、108— 9、109-9。利用具備如此之1C讀取器,本 推幣遊戲機或連接於本推幣遊戲機之其他遊戲裝置及店舖 之管理裝置等的外部機器中,可進行使用1C代幣M,之 1C晶片內的各種資料的資料處理及控制。因此,可使用 1C代幣M’之1C晶片內的各種資料,對玩家提供新的遊 戲性,或對玩家提供各種服務。再者,記憶於1C代幣M’ 之I c晶片內的電子資料的種類係亦可因應使用其電子資 料來進行之資料處理或控制的內容而適切決定。 尤其,於前述實施形態1乃至3的推幣遊戲機中,因 爲具備有讀取出記憶於落下至代幣落下溝之1C代幣之1C 晶片的電子資料之1C讀取器1005’故可使用從代幣落下 溝落下之1C代幣M’之1C晶片內的各種資料,對玩家提 供新的遊戲性’或對玩家提供各種服務。 又,於前述實施形態1乃至3的推幣遊戲機中,具有 對IC代幣Μ ’之IC晶片(記憶部)寫入代幣價値資料等 -70- 1351301 之電子資料的作爲資料寫入手段之1C寫入器390、1054 。利用具備如此之1C寫入器,於本推幣遊戲機中可將必 要之電子資料寫入至1C代幣M’的1C晶片內,易於對玩 家提供新的遊戲性,或對玩家提供各種服務。 尤其,於前述實施形態1乃至3的推幣遊戲機中,因 爲具備將所定電子資料寫入第2抬升斗350排出之1C代 幣M’之1C晶片的1C寫入器390,故對於被排出之1C代 幣M’,可在排出至遊玩場域之前寫入所定電子資料。結 果,可將排出至遊玩場域之前的最新資料,寫入至1C代 幣M,。 再者,於前述實施形態1乃至3的推幣遊戲機中,身 爲特殊代幣之1C代幣M’與身爲通常代幣之代幣Μ的外 觀不同。如果被排出之代幣Μ與1C代幣Μ’的外觀相同 的話,玩家乍看之下無法識別被排出之代幣是通常代幣Μ 或是1C代幣Μ’》此時,無法進行如果玩家在外觀上無法 識別被排出之代幣是代幣Μ或是1C代幣Μ’的話則無法 提供之遊戲性的提供。對此’於前述實施形態1乃至3中 ,因爲被排出之代幣Μ與IC代幣Μ’相互外觀不同’玩 家乍看之下可識別被排出之代幣是代幣Μ或是IC代幣 Μ,。所以,可進行如果玩家在外觀上無法識別被排出之 代幣是代幣Μ或是IC代幣Μ的話則無法提供之遊戲性的 提供。 另一方面,身爲特殊代幣之1C代幣Μ’與身爲通常代 幣之代幣Μ的外觀相同亦可。此時係相反地’可進行如 -71 - 1351301 果玩家在外觀上能識別被排出之代幣是代幣Μ或是1C代 幣Μ’的話則無法提供之遊戲性的提供。 再者,本發明係只要是將代幣排出至玩家可目視之遊 玩場域內的代幣遊戲機,不限定於推幣遊戲機,亦可適用 於所有遊戲機。 【圖式簡單說明】 〔圖1〕揭示關於實施形態1之推幣遊戲機之整體構 造的部份立體圖。 〔圖2〕用以說明同推幣遊戲機之遊戲站部之構造的 說明圖。 〔圖3〕用以說明同遊戲站部之內部構造的說明圖。 〔圖4〕揭示顯示於同遊戲站部的顯示部之吃角子老 虎用遊戲畫面之一例的說明圖。 〔圖5〕揭示顯示於同遊戲站部的顯示部之賓果用遊 戲畫面之一例的說明圖。 〔圖6〕揭示同推幣遊戲機的附屬設備抽選裝置之主 要構造的立體圖。 〔圖7〕抽出同遊戲站部的遊玩場域及其周邊部之構 造的部份立體圖。 〔圖8〕 (a)及(b)係用以說明同遊玩場域的推擠 部之來回運動的說明圖。 〔圖9〕揭示設置於同推幣遊戲機的代幣搬送路徑之 代幣分類部之構造的俯視圖 -72- 1351301 〔圖10〕揭示同遊戲站部之代幣投入機構的立體圖 〇 〔圖11〕同代幣投入機構的前視圖。 〔圖12〕同代幣投入機構的俯視圖》 〔圖13〕同代幣投入機構的前視透視圖。 [圖14〕同代幣投入機構的部份分解圖。 〔圖15〕揭示同推幣遊戲機的中央抽選裝置之構造 的前視圖。 〔圖16〕揭示同中央抽選裝置之構造的立體圖。 〔圖17〕揭示顯示於同中央抽選裝置的顯示器裝置 之畫面之一例的說明圖。 〔圖18〕揭示同推幣遊戲機的遊戲控制系與代幣排 出控制系之主要構造的區塊圖。 〔圖19〕揭示在同推幣遊戲機的各遊戲站部進行之 吃角子老虎遊戲之流程的流程圖。 〔圖20〕揭示在同推幣遊戲機的各遊戲站部進行之 賓果遊戲之流程的流程圖。 〔圖21〕揭示在同推幣遊戲機的中央抽選裝置進行 之彩金抽選之流程的流程圖。 〔圖22〕揭示配置於關於實施形態2之推幣遊戲機 0¾¾¾¾域下部的代幣支付機構之構造的立體圖。 〔匬1 23〕揭示同推幣遊戲機的遊戲控制系與代幣排 出控制系之主要構造的區塊圖。 〔圖24〕揭示關於實施形態3之推幣遊戲機之代幣 -73- 1351301 投入機構的部份分解圖。 〔圖25〕揭示同推幣遊戲機的遊戲控制系與代幣排 出控制系之主要構造的區塊圖。 〔圖26〕揭示1C代幣被投入至同推幣遊戲機的代幣 投入機構時之控制的流程之一例的流程圖。 【主要元件符號說明】 1 :推幣遊戲機 100 :代幣投入機構 101 :貯留面 108-9,109—9,1005: 1C 讀取器 3 00 :第1抬升斗 3 1 〇 :通常代幣貯留部 3 20 :抬升部 3 3 0 :通常代幣排出部 3 5 0 :抬升斗 360 : 1C代幣貯留部 3 70 :抬升部 3 80 : 1C代幣排出部 390 , 1054 : 1C 寫入器 5〇〇 :遊玩場域 501 :主台盤 510 :推擠部 6 0 0,610,620 :控制部 -74- 1351301Whether the ID is a valid shop ID (S52). Specifically, referring to the valid shop ID data stored in the ROM 603, it is judged whether or not the received shop id is consistent with the valid shop ID data. When it is judged that the shop id is not the valid shop ID -67 - 1351301, an error notification is generated, or the Ic token M is collected and returned to the player before being transferred to the second lift hopper 350. (S53). On the other hand, when it is judged that the shop ID is a valid shop ι〇, it is next determined whether or not the expiration date indicated by the received expiration date data has expired (S54). Specifically, it refers to the date data, time data or time-of-day data stored in RAM6〇3 to determine whether the expiration date indicated by the expiration date data exceeds the date data, time data or time-of-day data. When it is judged that the expiration date has expired, an error notification is generated to cause an error notification to be generated, or the 1C token Μ ' is returned before being transported to the second lift hopper 350, and is returned to the player for error processing (S 5 3 ). On the other hand, when it is judged that it is within the expiration date, the control unit 600 performs control on the basis of the token price data received from the ic reader 109-9, and displays the token price 値 data. The tokens corresponding to the token price are continuously discharged to the processing of the play field 500 (S55). Furthermore, the expiration date data of the 1C chip "remembered in the 1C token" is written using the 1C writer 1054 of the 4th lifting bucket 1050, whereby it can be paid to the player by the 4th lifting bucket 1050. , write the expiration date data. As a result, the expiration date data calculated from the time point when the 1C token Μ is handed over to the player can be written to the 1C chip, and the appropriate expiration date management can be performed. Here, the 1C token Μ' of the third embodiment is selected as the flag data to be stored in the 1C wafer. The control unit 600 determines whether the selected flag is erected based on the selected flag data when receiving the selected flag data read by the 1C reader 109-9 (S56). Specifically, when the received flag of the flag-68-13551301 is "1", it is judged that the flag of the election is erected, and when it is "ο", it is judged that the flag of the election is not erected. When it is judged that the election flag is not erected, the processing is directly ended. On the other hand, when judging that the election flag is erected, special control is not carried out when the 1C token Μ' and the token 未 which are not erected by the election flag are put into the token input institution. As an example of the special control, in the third embodiment, when it is determined that the flag of the selected flag is erected, the control unit 600 will suddenly determine the start condition of the lottery lottery, and follow the flowchart shown in FIG. 21 to perform the lottery. The method of drawing is controlled (S 5 7). Further, the above-described special control system is not limited to the above examples, and various controls can be employed. For example, when it is judged that the flag of the selected flag is erected, the control unit 600 performs control for increasing the chance of winning a specific prize such as a prize for a certain amount of time, or increasing the number of the amount of the money to be stored. Further, for example, when it is judged that the flag of the election flag is erected, the control unit 600 uses the display unit 700 to perform a dedicated game that can be performed only when the 1C token 竖 erected in the flag of the election flag is put into the token input mechanism 1 Wait for the way to control. As described above, in the push-pull game machine of the first embodiment to the third embodiment, the token-input mechanism 100 that receives the game medium receiving means as the token accepting unit or the 1C token of the game medium has a token input. In the case where the game medium is received, the normal token is discharged. However, the present invention is not limited thereto, and the control unit 600 as the discharge control means is based on the condition that the token input mechanism 1 receives the game medium. The second lifting bucket of the coin discharging means can be controlled by the way of discharging 1C tokens. Further, in the push-to-play game machine according to the first to third embodiments, the ball Β 1 and Β 2 having the shaped object having a shape different from the token are supplied to the -69- (:S) 1351301 main table 501. The control unit 600 as the discharge control means controls the second lift hopper 350 to discharge the 1C token M on condition that the balls B 丨 and B2 fall to the token drop groove. Further, the "discharge condition for discharging the second lift hopper 350 to the 1C token M' is not limited to those described in the above embodiments, and can be appropriately set. Further, in the push-pull game machine of the first embodiment to the third embodiment, the electronic data of the token price data such as the 1C chip (memory unit) stored in the 1C token M' is read as a data reading means. 1C readers 1005, 108-9, 109-9. In an external device such as the 1C reader, the push coin game machine, or other game device connected to the push coin game machine and the management device of the store, the 1C token M can be used in the 1C chip. Data processing and control of various materials. Therefore, various materials in the 1C chip of the 1C token M' can be used to provide new gameplay to the player or provide various services to the player. Furthermore, the type of electronic material stored in the Ic chip of the 1C token M' can be appropriately determined depending on the content of data processing or control using the electronic material. In particular, in the push-pull game machine according to the first to third embodiments, the 1C reader 1005' for reading the electronic data of the 1C chip stored in the 1C token dropped to the token drop groove can be used. Various materials in the 1C chip of the 1C token M' dropped from the token, providing players with new gameplay' or providing various services to the player. Further, in the push-pull game machine of the first embodiment to the third embodiment, the electronic data of -70-1351301 in which the IC chip (memory unit) of the IC token Μ is written is used as a data writing means. 1C writers 390, 1054. With such a 1C writer, the necessary electronic materials can be written into the 1C chip of the 1C token M' in the push coin game machine, which is easy to provide new gameplay to the player or provide various services to the player. . In particular, in the push-pull game machine according to the first to third embodiments, the 1C writer 390 of the 1C wafer in which the predetermined electronic data is written into the 1C token M' discharged from the second lift hopper 350 is provided. The 1C token M' can be written to the electronic data before being discharged to the play field. As a result, the latest data before being discharged to the play field can be written to the 1C token M. Further, in the push-pull game machine of the first to third embodiments, the 1C token M' which is a special token is different from the appearance of a token which is a normal token. If the discharged tokens are the same as the 1C tokens', the player will not be able to recognize that the tokens that are being discharged are usually tokens or 1C tokens. In the case of the appearance, it is not possible to recognize the gameplay that cannot be provided if the token that is discharged is a token or a 1C token. In the above-mentioned Embodiments 1 and 3, since the discharged tokens and the IC tokens are different from each other, the player can recognize that the discharged tokens are tokens or IC tokens. Oh, Therefore, it is possible to provide a gameplay that cannot be provided if the player does not recognize that the discharged token is a token or an IC token. On the other hand, the 1C token 身 as a special token may have the same appearance as the token of the usual token. In this case, the game can be provided in the opposite direction, such as -71 - 1351301, if the player can visually recognize that the discharged token is a token or a 1C token. Further, the present invention is not limited to the push-to-play game machine as long as it is a token game machine that discharges the token into the playable field of the player, and can be applied to all the game machines. BRIEF DESCRIPTION OF THE DRAWINGS [Fig. 1] A partial perspective view showing the overall configuration of a push-pull game machine according to a first embodiment. Fig. 2 is an explanatory diagram for explaining the structure of the game station unit of the push coin game machine. Fig. 3 is an explanatory diagram for explaining the internal structure of the same game station unit. [Fig. 4] An explanatory diagram showing an example of a game screen for eating a tiger on the display unit of the game station unit. Fig. 5 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the game station unit. Fig. 6 is a perspective view showing the main configuration of an accessory drawing device of the push coin game machine. Fig. 7 is a partial perspective view showing the construction of the play field of the game station unit and its peripheral portion. [Fig. 8] (a) and (b) are explanatory diagrams for explaining the back and forth movement of the pushing portion of the same playing field. [Fig. 9] A plan view showing the structure of the token sorting unit of the token transfer path provided in the same push coin game machine - 72-1351301 [Fig. 10] reveals a perspective view of the token input mechanism of the same game station section [Fig. 11] 〕 The front view of the same token invested in the institution. [Fig. 12] Top view of the same token input mechanism [Fig. 13] A front perspective view of the same token input mechanism. [Fig. 14] A partial exploded view of the same token input mechanism. Fig. 15 is a front elevational view showing the construction of the central drawing device of the push coin game machine. Fig. 16 is a perspective view showing the configuration of the same central drawing device. Fig. 17 is an explanatory view showing an example of a screen displayed on a display device of the same central drawing device. Fig. 18 is a block diagram showing the main structure of the game control system and the token discharge control system of the push coin game machine. Fig. 19 is a flow chart showing the flow of a slot game played by each game station unit of the push coin game machine. Fig. 20 is a flow chart showing the flow of a bingo game performed in each game station unit of the push coin game machine. Fig. 21 is a flow chart showing the flow of lottery lottery performed by the central drawing device of the push coin game machine. Fig. 22 is a perspective view showing the structure of a token payment mechanism disposed in the lower portion of the push button game machine of the second embodiment. [匬1 23] A block diagram showing the main structure of the game control system and the token emission control system of the push coin game machine. Fig. 24 is a partially exploded view showing the input mechanism of the token-73-13551301 of the push-pull game machine of the third embodiment. Fig. 25 is a block diagram showing the main structure of the game control system and the token discharge control system of the push coin game machine. Fig. 26 is a flow chart showing an example of a flow of control when the 1C token is put into the token insertion mechanism of the push coin game machine. [Main component symbol description] 1: Push coin game machine 100: Token input mechanism 101: Storage surface 108-9, 109-9, 1005: 1C Reader 3 00: 1st lift 3 1 〇: Normal token Storage portion 3 20 : Lifting portion 3 3 0 : Normal token discharging portion 3 5 0 : Lifting bucket 360 : 1C token storage portion 3 70 : Lifting portion 3 80 : 1C token discharging portion 390 , 1054 : 1C writer 5〇〇: play field 501: main table 510: push unit 6 0 0, 610, 620: control unit -74- 1351301

1 000 :附屬設備抽選裝置 1 002 :代幣搬送路徑 1 003 :分類孔 1 004 : 1C代幣搬送路徑 1 020 :第3抬升斗 1 0 2 1 :貯留部 1 022 :斗驅動部 1 023 :抬升部 1 0 3 0 :代幣支付部 1 05 0 :第4抬升斗 1 〇 5 1 :貯留部 1 〇 5 3 :抬升部 1 3 00,1 400 :球供給機構 2000 :中央抽選裝置 B 1,B 2 :球 Μ :代幣 M, : 1C代幣 SA :附屬設備部 ST :遊戲站部 -75-1 000 : Auxiliary equipment selection device 1 002 : Token transfer path 1 003 : Classification hole 1 004 : 1C Token transfer path 1 020 : 3rd lift 1 0 2 1 : Storage unit 1 022 : Bucket drive unit 1 023 : Lifting section 1 0 3 0 : Token payment section 1 05 0 : 4th lifting bucket 1 〇 5 1 : Storage section 1 〇 5 3 : Lifting section 1 3 00, 1 400 : Ball supply mechanism 2000 : Central drawing device B 1 , B 2 : Ball Μ : Token M, : 1C Token SA : Attached Equipment Department ST : Game Station Department -75-

Claims (1)

1351301 第097106457號專利申請案中文申請專利範圍修正本 民國100年5月18曰修正 十、申請專利範圍 k ~種代幣遊戲機,其特徵爲: 具有:1351301 Patent application No. 097106457, the scope of application for Chinese patents is revised. May 18, 2015. Amendment of the patent scope k~ Kind of token game machine, characterized by: 遊玩場域形成手段,係形成玩家可目視之遊玩場域; 遊戲媒體受取手段,係受取通常代幣、或具備記憶包 含表示所定通常代幣枚數之代幣枚數資料的電子資料之記 億部的特殊代幣、又或該等電子資料的遊戲媒體; 特殊代幣排出手段,係排出特殊代幣至該遊玩場域 內; 通常代幣排出手段,係排出通常代幣至該遊玩場域 內; 排出控制手段,係控制該特殊代幣排出手段的排出動 作;The game field formation means is to form a playable field that the player can visually view; the game media is subject to the acquisition of the usual token, or the electronic data containing the data of the token number indicating the number of the usual tokens. The special token of the ministry, or the game media of the electronic materials; the special token excretion means to discharge special tokens into the play field; usually the token excretion means to discharge the usual tokens to the play field The discharge control means controls the discharge operation of the special token discharge means; 代幣載置台,係設置於前述遊玩場域內,具有載置包 含藉由前述特殊代幣排出手段排出之特殊代幣及藉由前述 通常代幣排出手段排出之通常代幣的多數代幣之代幣載置 面; 代幣推頂構件,係設置於該遊玩場域內,以將存在於 該代幣載置面上之一部份的代幣,推出至該代幣載置面上 之其他部份側之方式,對於該代幣載置面而沿著該一部份 相對地來回移動; 代幣落下溝’係藉由利用該代幣推頂構件推出之代 1351301 _ 祕年t月咋修(束)正替換頁 幣,而被推出至該代幣載置面外的代幣落下之代幣落下 溝, 抽選手段’係以達成所定抽選開始條件而執行抽選, ' 決定是否當選所定獎項; 選出率調整手段,係進行用以使實際選出率接近目標 選出率的選出率調整處理;及 資料寫入手段,係對前述特殊代幣的記憶部,寫入表 ^ 示所定通常代幣枚數的代幣枚數資料; 前述特殊代幣排出手段’係在前述抽選手段決定前述 所定獎項的當選時’排出藉由該資料寫入手段被寫入代幣 枚數資料之後的特殊代幣者; 前述選出率調整手段’係將以實際選出率接近目標選 出率之方式決定之代幣枚數資料,藉由前述資料寫入手段 寫入至前述抽選手段決定前述所定獎項的當選時被排出之 特殊代幣的記憶部,藉此,進行前述選出率調整處理。 ^ 2.如申請專利範圍第1項所記載之代幣遊戲機,其 中,具有·_ 異形物供給手段’係將具有與代幣不同之形狀的異形 物,供給至該代幣載置面上; 前述排出控制手段,係以該異形物落下至前述代幣落 下溝爲條件’使前述特殊代幣排出手段排出前述特殊代幣 之方式來進行控制。 3 .如申請專利範圍第1項或第2項所記載之代幣遊 戲機,其中,具有: • 2 - 1351301 , 邮年^月f ?日修(戈)正替換頁 資料讀取手段,係讀取出記億於前述特殊代幣之記億 _ 部的電子資料; 該資料讀取手段,係讀取出落下至前述代幣落下溝之 特殊代幣的記憶部所記憶之電子資料者。 4.如申請專利範圍第1項所記載之代幣遊戲機,其 中,The token loading platform is disposed in the aforementioned play field, and has a majority of the tokens including the special tokens discharged by the special token discharging means and the usual tokens discharged by the conventional token discharging means. a token loading surface; a token pushing member disposed in the playing field to push a token existing on a part of the token loading surface to the token loading surface The other part of the way is to move back and forth along the part for the token placement surface; the token drop ditch' is launched by using the token pusher member 1351301 _ secret year t month咋修(束) is replacing the page currency, and the token that has been pushed out to the token placed outside the token is dropped. The selection method is to perform the lottery in order to achieve the starting conditions for the selection, 'Determining whether to be elected The selection rate adjustment method is to perform the selection rate adjustment process for making the actual selection rate close to the target selection rate; and the data writing means is to write the table to the memory of the special token. Generation of numbers The above-mentioned special token excretion means 'is a special token after the selection means determines the election of the aforementioned awards' to be discharged after the token data is written by the data writing means; The means of adjustment is to determine the amount of tokens in the manner in which the actual selection rate is close to the target selection rate, and the above-mentioned data writing means is written to the above-mentioned drawing means to determine the special tokens that are discharged at the time of the election of the aforementioned awards. The memory unit performs the above-described selection rate adjustment processing. 2. The token game machine according to the first aspect of the invention, wherein the _ the foreign matter supply means s is to supply a foreign object having a shape different from the token to the token loading surface The discharge control means controls the special token discharge means to discharge the special token as a condition that the foreign matter is dropped to the token drop groove. 3. The token game machine as described in item 1 or item 2 of the patent application, which has: • 2 - 1351301, the mail year ^ month f ? The electronic data of the _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4. The token game machine as recited in claim 1 of the patent application, wherein 前述排出控制手段,係以前述遊戲媒體受取手段受取 遊戲媒體爲_條件,使前述特殊代幣排出手段排出前述特殊 代幣之方式來進行控制。 5.如申請專利範圍第1項、第2項或第4項所記載 之代幣遊戲機,其中,具有: 資料讀取手段,係讀取出記憶於前述特殊代幣之記憶 部的電子資料。The above-described discharge control means controls the game medium receiving means to receive the game medium as a condition, and the special token discharge means discharges the special token. 5. The token game machine according to the first, second or fourth aspect of the patent application, wherein: the data reading means reads the electronic data stored in the memory of the special token. . -3--3-
TW97106457A 2007-02-26 2008-02-25 Token game machine TW200911343A (en)

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TW201308257A (en) * 2011-08-05 2013-02-16 yun-lan Zheng Electronic sensing slot machine apparatus
JP6082947B2 (en) * 2014-08-14 2017-02-22 株式会社コナミデジタルエンタテインメント GAME SYSTEM, CONTROL METHOD, AND COMPUTER PROGRAM
JP6082948B2 (en) * 2014-09-04 2017-02-22 株式会社コナミデジタルエンタテインメント game machine
JP6643548B1 (en) * 2018-10-12 2020-02-12 株式会社コナミアミューズメント Game equipment
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WO2022074653A1 (en) * 2020-10-07 2022-04-14 Arcadia Gaming Solutions Ltd. Chip dispenser for real money game

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