JPS63294882A - Play ball feed-out apparatus in pattern combining type play machine - Google Patents

Play ball feed-out apparatus in pattern combining type play machine

Info

Publication number
JPS63294882A
JPS63294882A JP62130971A JP13097187A JPS63294882A JP S63294882 A JPS63294882 A JP S63294882A JP 62130971 A JP62130971 A JP 62130971A JP 13097187 A JP13097187 A JP 13097187A JP S63294882 A JPS63294882 A JP S63294882A
Authority
JP
Japan
Prior art keywords
ball
game
balls
case
switch
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP62130971A
Other languages
Japanese (ja)
Other versions
JPH06102092B2 (en
Inventor
永野 裕豊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Toyomaru Industry Co Ltd
Original Assignee
Toyomaru Industry Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Toyomaru Industry Co Ltd filed Critical Toyomaru Industry Co Ltd
Priority to JP62130971A priority Critical patent/JPH06102092B2/en
Publication of JPS63294882A publication Critical patent/JPS63294882A/en
Publication of JPH06102092B2 publication Critical patent/JPH06102092B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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  • Slot Machines And Peripheral Devices (AREA)

Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 〔産業上の利用分野〕 この発明は、図柄組合せ式遊技機における遊技球用送出
装置にかかり、更に詳述すれば遊技媒体の投入による毎
回のゲームにおいて、図柄表示装置における図柄同志の
組合せが得られ、そしてその結果に基いて所定の得点が
成立される遊技機にあって、ゲームに必要な媒体として
一定個数単位のパチンコ球をゲーム条件に適合して送出
するようにした新規な遊技球用送出装置に関する。
[Detailed Description of the Invention] [Industrial Application Field] The present invention relates to a game ball delivery device in a symbol combination type gaming machine, and more specifically, in each game by inserting game media, the symbol display device In a gaming machine that obtains combinations of similar symbols, and based on the results, a predetermined score is established, a certain number of pachinko balls are sent out as a medium necessary for the game in accordance with the game conditions. This invention relates to a new game ball delivery device.

〔技術背景〕[Technical background]

周知のようにこの種図柄組合せ式遊技機の代表例の一つ
として、従前から一般に「スロットマシン」、「アレン
ジ式遊技機」とも呼ばれているように、毎回のゲームに
メダル(コインともいう)を1枚単位で使用して図柄ド
ラムや図柄表示’A ’flにおける図柄の組合せゲー
ムを行ない得る型式があり、この種遊技機では、−S的
なパチンコ機と対比すると、互いの遊技媒体(メダルと
パチンコ球)の差異に関連して双方の遊技方法や内容さ
らには構成等に至って大きな相違があるものの、互いに
は外形サイズ(幅及び高さ)が同等とされて同一遊技店
内における共通な設w枠台(通常品ともいう)に夫々交
換設置が可能とされている。このため近年ではこの種遊
技機の新規なタイプの一つとして、遊技媒体にパチンコ
球を使用可能とする型式が要望されつつある。
As is well known, one of the representative examples of this kind of symbol combination type gaming machine, which has been generally called a "slot machine" or "arrangement type gaming machine", is a machine that provides medals (also called coins) for each game. ) can be used one by one to play a combination game of symbols on a symbol drum or symbol display 'A'fl.In contrast to a -S pachinko machine, in this type of gaming machine, each other's game media (Medals and Pachinko balls) Although there are major differences in the gaming methods, contents, and configurations of both, they are considered to have the same external size (width and height) and are common within the same game parlor. It is said that it is possible to replace and install each frame on a frame stand (also called a regular product). Therefore, in recent years, there has been a demand for a new type of gaming machine that can use pachinko balls as the gaming medium.

〔従来の技術問題〕[Conventional technical problems]

前述の要望に応えるべく近年において、パチンコ球を使
用する型式の一例として、実開昭62−6880号公報
に開示される「スロットマシーン」が提案されている。
In order to meet the above-mentioned demand, in recent years, a "slot machine" disclosed in Japanese Utility Model Application Publication No. 62-6880 has been proposed as an example of a type that uses pachinko balls.

この「スロットマシーン」では、なる程メダル等に代わ
り通常のパチンコ球を使用可能とする旨の技術概要が提
案されるものの、しかし毎回のゲームにおいてメダル1
枚分毎に対応する所定個数のパチンコ球を機内へ適確に
送出するための具体的な技術すなわち遊技球送込み用装
置が提案されておらず、未だ創意工夫を要する実情にあ
る。
In this "slot machine," a technical outline is proposed that allows the use of regular pachinko balls instead of medals, etc., but in each game, the medals are 1.
No specific technology, ie, a device for feeding game balls, has been proposed for accurately sending a predetermined number of pachinko balls into the machine, and the current situation still requires ingenuity.

〔問題解決の技術〕[Problem-solving techniques]

本発明は、上述した先行技術にかかる技術的不備を解決
して新規に提案したもので、毎回の図柄組合せゲームに
使用される媒体としてパチンコ球を送出するために、遊
技機の前面に装備されたパチンコ球用の球受は皿の出口
に連通される通入路とこの通入路の外部下方に離隔形成
された排出路との間に傾動自在に支持されて一定個数単
位のパチンコ球を給出可能に収容し得る球ケース、この
球ケース内のパチンコ球の有無を&′f1認する確認ス
イッチに電気的に接続されるとともに可動部材を上記球
ケースに連繋した電磁操作具、を備え、上記電磁操作具
は、上記確認スイッチの検出時において球送り操作手段
の操作時に対応して作動され、上記球ケースは、上記電
磁操作具の作動前及び作動復帰時では前記通入路に連通
した球入れ位置に保持され、電磁操作具の作動時には前
記排出路に連通ずる球出し位置に切換え変化し得るよう
に設定した遊技球用送出装置であり、毎回のゲームにお
いて遊技者の希望条件に適合して遊技球を送出し得るも
のである。
The present invention has been newly proposed by solving the technical deficiencies of the prior art described above, and is equipped on the front of a gaming machine to send out pachinko balls as a medium used in each symbol combination game. A ball holder for pachinko balls is tiltably supported between an entry passage communicating with the outlet of the tray and a discharge passage formed at a distance below the entrance passage, and holds a fixed number of pachinko balls. A ball case that can be accommodated in a feedable manner, and an electromagnetic operating tool that is electrically connected to a confirmation switch that confirms the presence or absence of pachinko balls in the ball case and that has a movable member linked to the ball case. , the electromagnetic operating tool is activated in response to the operation of the ball feed operating means when the confirmation switch is detected, and the ball case communicates with the passageway before the electromagnetic operating tool is activated and when the electromagnetic operating tool is returned to operation. This is a game ball delivery device that is set so that it can be held at a ball insertion position and switched to a ball delivery position that communicates with the ejection path when the electromagnetic operating tool is activated, and can be changed to meet the player's desired conditions in each game. It is suitable for sending out game balls.

〔発明の目的〕[Purpose of the invention]

本発明の目的は、毎回の図柄組合せゲーム条件に適合す
る一定個数の遊技用パチンコ球を適確に投入し得る遊技
球用送出装置を提供し、以てパチンコ球使用型式の図柄
組合せ遊技機の普及を図ることにある。
An object of the present invention is to provide a game ball delivery device that can accurately feed a certain number of pachinko balls that meet the conditions of a pattern combination game each time, and to provide a game ball delivery device that can accurately feed a certain number of pachinko balls that meet the conditions of a pattern combination game each time. The purpose is to spread the word.

〔実施例〕〔Example〕

本発明の好適な実施例を添付図面を参照して説明する。 Preferred embodiments of the present invention will be described with reference to the accompanying drawings.

先ず第1図に略示する遊技機Pについて要約説明すると
、同機では従前の「スロットマシン」と同様な基本的構
成を備えており、図示のように縦長箱形の本体lに開閉
自在に装着された前枠2の前面に縦長方形の装飾枠3が
装着され、この装飾枠3の中央部に各図柄ドラム用の透
視窓4゜4が形成され、その下部にスタートレバー5及
び各図柄ドラム用の手動停止ボタンスイッチ6.6が夫
々配置されている。なお上記透視窓4の両側には、各図
柄ドラムにおける図柄の組合せにががる複数種類の得点
ラインが設定されており、中央の水平ラインは1得点用
、上下の水平ラインは2得点用、そして互いに交差する
斜状ラインは3得点用とされている。
First, a brief explanation of the gaming machine P shown schematically in Fig. 1. This machine has the same basic configuration as the previous "slot machine", and as shown in the figure, it is attached to a vertically long box-shaped main body l so that it can be opened and closed. A vertically rectangular decorative frame 3 is attached to the front of the front frame 2. A transparent window 4°4 for each pattern drum is formed in the center of this decorative frame 3, and a start lever 5 and each pattern drum are formed at the bottom thereof. A manual stop button switch 6.6 for each is arranged. A plurality of types of scoring lines are set on both sides of the transparent window 4, depending on the combination of symbols on each symbol drum, the horizontal line in the center is for one score, the upper and lower horizontal lines are for two scores, The diagonal lines that intersect with each other are for three points.

一方前記本体l内には、個々の駆動停止手段7゜7で回
転制御される3個の図柄ドラム8.8が縦向きに配列さ
れており、その外周面に所定の図柄(例えば数字、文字
、絵等)が例えば同種類で同数個ずつ配置されている。
On the other hand, within the main body 1, three pattern drums 8.8 whose rotation is controlled by individual drive stop means 7. , pictures, etc.) are arranged, for example, in the same number and of the same type.

ただし各ドラムの停止態様について、自動停止例では設
定時間帯を以て左から順に停止され、手動停止例では遊
技者による各ボタンスイッチ6.6の操作に対して設定
時間に基いて個々に停止されるように設定され、夫々の
図柄を当該の透視窓4.4に固定表示し得る。ちなみに
同一種類の図柄同志が各得点ライン上に整一されると、
遊技媒体の投入量に適合した各得点ゲーム条件に対応す
る得点が成立される。
However, regarding the stopping mode of each drum, in the automatic stop example, they are stopped sequentially from the left after a set time period, and in the manual stop example, they are stopped individually based on the set time in response to the operation of each button switch 6.6 by the player. With this setting, each symbol can be fixedly displayed on the corresponding transparent window 4.4. By the way, when symbols of the same type are lined up on each score line,
Scores corresponding to each score game condition that match the input amount of game media are established.

前述した本例遊技機Pにおいて、パチンコ球の使用に関
連する構成として、第1図に略示されるように前記装飾
枠3の前面下部に固定された横長方形の金枠9に対し金
属製支板10が横開き式に開閉自在に装着され、この支
板10の前面に球受は皿11が装着される一方、内面に
後述する零例送出装WFが着脱自在にセットされている
。なお支板lOと金枠8の間に施錠装置12(第3.4
図参照)が付設され、錠筒13の遊孔14からの鍵操作
で操作片15を利用して錠杆16を開錠し得る。18は
下の球受は皿で、双方の皿11.18には球抜き機構が
装備されているものとする。
In the gaming machine P of this example described above, as a configuration related to the use of pachinko balls, a metal support is attached to a horizontally rectangular metal frame 9 fixed to the lower front surface of the decorative frame 3, as schematically shown in FIG. A plate 10 is attached so as to be openable and closable in a side-opening manner, and a ball holder plate 11 is attached to the front surface of the support plate 10, while a zero example delivery device WF, which will be described later, is detachably set on the inner surface. Note that a locking device 12 (No. 3.4) is installed between the support plate lO and the metal frame 8.
(see figure), and the lock lever 16 can be unlocked by operating the key through the play hole 14 of the lock barrel 13 using the operating piece 15. The lower ball holder 18 is a plate, and both plates 11.18 are equipped with a ball extraction mechanism.

本例の遊技球用送出装置Fは、上記支板10の内面はぼ
中央部に着脱自在にセットされるカセット型式とされ、
上の球受は皿11からの遊技用パチンコ球(単に遊技球
ともいう)を受入れて球送り操作毎に対し一定個数単位
で送出する形態とされている。以下第3〜9図を参照し
て詳述すると、支板10にセットされる方形状のケース
本体21は、その−例が前記施錠装置12のベース17
に位置決め係合され、他側が保合レバー19で固定化保
持されており、そして一方に球受は皿11の出口11a
に連通される通入路22及び斜状の送出路23が形成さ
れ、また他方に球戻し路24と排出路26が上下に区画
形成され、そして球戻し路24の戻し口25と排出路2
Gの出口27が区画形成されている。なお戻し口25は
、前記装飾枠3内に設置された戻し樋28を介し下の球
受は皿18側に連通され、排出路26の出口27は、本
体l内に設置された排出褪29(第2図参照)に連通さ
れている。
The game ball delivery device F of this example is of a cassette type that is removably set on the inner surface of the support plate 10 at the center,
The upper ball receiver is configured to receive game pachinko balls (also simply referred to as game balls) from the tray 11 and send them out in a fixed number unit for each ball sending operation. To explain in detail below with reference to FIGS. 3 to 9, the rectangular case main body 21 set on the support plate 10 is, for example, the base 17 of the locking device 12.
The other side is fixedly held by a retaining lever 19, and the ball holder on one side is positioned at the outlet 11a of the tray 11.
An inlet passage 22 and an oblique delivery passage 23 are formed on the other side, and a ball return passage 24 and an ejection passage 26 are formed vertically on the other side.
The outlet 27 of G is sectioned. Note that the return port 25 communicates with the lower ball holder to the tray 18 side via a return gutter 28 installed in the decorative frame 3, and the outlet 27 of the discharge path 26 communicates with the discharge channel 29 installed in the main body l. (See Figure 2).

上記送出路23と球戻し路24及び排出路26の間に球
ケース30が傾動自在に装着されている。この球ケース
30は、所定個数単位(本例では5個)の遊技球用の収
容路31を有するほぼ横向き角筒形とされ、そして下面
中央部の支点軸32がケース本体21と支持ブラケット
33の間に支持されており、そして後述する第1電磁ソ
レノイド41の作動により、収容路31の入口を送出路
23に連通ずる球受は位置(ただし出口を球戻し路24
に向けた球戻し位置ともされる)と、収容路31の出口
を排出路26に連通ずる球出し位置とに交互に切換えら
れる。なお球ケース30の入口側には送出路23の出口
に対する開閉片34が形成されている。
A ball case 30 is tiltably mounted between the delivery path 23, the ball return path 24, and the discharge path 26. The ball case 30 has a substantially horizontally oriented rectangular cylinder shape with a storage path 31 for a predetermined number of game balls (five in this example), and a fulcrum shaft 32 at the center of the lower surface is connected to the case body 21 and the support bracket 33. By the operation of a first electromagnetic solenoid 41, which will be described later, the ball holder that communicates the entrance of the accommodation path 31 with the delivery path 23 is positioned (however, the exit is connected to the ball return path 24).
(also referred to as a ball return position) and a ball release position where the outlet of the accommodation path 31 is communicated with the discharge path 26. Note that an opening/closing piece 34 for the outlet of the delivery path 23 is formed on the inlet side of the ball case 30.

ケース本体21の外側に開閉レバー35が支持されてい
る。このレバー35は、上記球ケース30内の遊技球の
制止及び解放をなすもので、上記支点軸32に片持ち支
持されてその自由端部の開閉片36を、本体21に形成
された長孔37から球ケース30の出口と、球戻し路2
4の入口の間に介在させており、そして後述の第2電磁
ソレノイド45の作動により昇降形態で切換えられる。
An opening/closing lever 35 is supported on the outside of the case body 21. This lever 35 is used to stop and release the game balls in the ball case 30, and is supported in a cantilever by the fulcrum shaft 32, and the opening/closing piece 36 at its free end is connected to a long hole formed in the main body 21. 37 to the exit of the ball case 30 and the ball return path 2
4, and is switched between the vertical and vertical configurations by the operation of a second electromagnetic solenoid 45, which will be described later.

また前記ケース本体21内に確認スイッチ38が組込ま
れている。このスイッチ38は、法自体を利用する光電
管形式とされており、そして発光部及び受光部を本体2
1の孔39から球ケース30の口40に向けて収容路3
1内の最後端(第5番目)の遊技球の有無を検出し得る
。なおスイッチ38にはランプ53が接続される。
Further, a confirmation switch 38 is incorporated into the case body 21. This switch 38 is in the form of a phototube that utilizes the method itself, and the light emitting part and the light receiving part are connected to the main body 2.
1 from the hole 39 toward the opening 40 of the ball case 30.
The presence or absence of the last (fifth) game ball in No. 1 can be detected. Note that a lamp 53 is connected to the switch 38.

前記第1の電磁ソレノイド41は、ケース本体21の内
側に設置されてそのバネ付ロッド42が連杆43を介し
球ケース30の連結片44に連繋されており、そして作
動前、作動時に球ケース30を球受は位置と、球出し位
置に交互に操作し得る。このソレノイド41は、前記確
認スイッチ38の検出時(ON)に作動可能とされて前
記装飾枠3の中央部に配置された手動ボタン形式の球送
り操作用の選択スイッチ48.49.50の各操作にお
いて記憶回路Mに従い作動され、また前記排出積29の
入口部に設置された排出球用のスイッチ51の検出時(
ON)に次期作動が可能とされる。なお各スイッチ48
.49.50及び51にはランプ54.55.56.5
7が夫々接続される。
The first electromagnetic solenoid 41 is installed inside the case body 21, and its spring-loaded rod 42 is connected to a connecting piece 44 of the ball case 30 via a connecting rod 43, and the first electromagnetic solenoid 41 is connected to the connection piece 44 of the ball case 30 before and during operation. 30 can be operated alternately between the ball receiver position and the ball release position. This solenoid 41 is operable when the confirmation switch 38 is detected (ON), and is connected to each of the selection switches 48, 49, and 50 in the form of a manual button for ball feeding operation arranged in the center of the decorative frame 3. In operation, when the discharge bulb switch 51 is activated according to the memory circuit M and is installed at the entrance of the discharge volume 29 (
ON), the next operation is possible. Note that each switch 48
.. 49.50 and 51 have lamps 54.55.56.5
7 are connected respectively.

一方第2ソレノイド45は、前記ケース本体21に装着
されてそのバネ付ロッド46が連杆47を介し開閉レバ
ー35に連繋されており、そして作動前、作動時に同レ
バー35を下降閉鎖位置と、上昇開放位置に交互に操作
し得る。このソレノイド45は、前記支板10に設置さ
れた球戻しスイッチ52で操作されるもので、前記第1
ソレノイド41の作動時には休止状態に設定されている
。なお前記各ランプ53〜57は、前記装飾枠3上部の
表示部3Aに夫々配置され、前記両ソレノイド41.4
5 、スイッチ38.51゜52及び選択スイッチ4B
、49.50を含めて本体l内の制御回FaC″?!¥
II御される(第10図参照)。
On the other hand, the second solenoid 45 is attached to the case body 21, and its spring-loaded rod 46 is connected to the opening/closing lever 35 via a connecting rod 47, and the lever 35 is lowered to the closed position before and during operation, and It can be operated alternately into the raised open position. This solenoid 45 is operated by a ball return switch 52 installed on the support plate 10, and is operated by the first ball return switch 52.
When the solenoid 41 is activated, it is set to a rest state. Note that each of the lamps 53 to 57 is arranged on the display section 3A above the decorative frame 3, and both solenoids 41.4
5, switch 38.51°52 and selection switch 4B
, 49.50 including the control circuit FaC'' in the main body l?
II (see Figure 10).

なお本例遊技機Pでは、前記各得点に対する褒賞として
設定個数のパチンコ球を(賞球ともいう)を提供する。
In this example, the gaming machine P provides a set number of pachinko balls (also referred to as prize balls) as a reward for each score.

断る構成については、第2図に略示すように前記本体1
内の上部の貯留タンク61・斜状の送出樋62及び折返
し樋63内に亘り充填された賞球用パチンコ球が、前記
各得点成立毎に対応する条件で作動される賞球給出装置
64内に所定個数単位で収容保持されて同装置64の作
動時に排出される。そして賞球は以降縦樋67から横の
第1給出樋68を介し上の球受は皿11側に給出され、
同皿側の満杯以後は下の第2給出樋69を介し下の球受
は皿18側へ給出される。なお上記賞球給出装置f64
では、設定個数単位(5個、10個)の賞球を収容し得
る2個の賞球ケース65が当該電磁ソレノイド66等に
連繋されて独自に作動し得、1得点に対し5個、2得点
に対し10個、3得点に対し15個の球を給出する。な
お上記第2給出樋69の適宜部位には賞球満杯検出用の
スイッチ70が付設され、同スイッチ70の検出作動時
に送出装置Fにおける第1電磁ソレノイド41が一時休
止状態に設定されている。71は賞球用の球抜き樋で、
前記排出樋29と共通の回収樋72に連通されている。
Regarding the configuration in which the main body 1 is rejected, as schematically shown in FIG.
A prize ball feeding device 64 is operated under the conditions corresponding to each scoring point, and the prize ball pachinko balls filled in the upper storage tank 61, the oblique delivery gutter 62, and the folding gutter 63 are operated under conditions corresponding to each scoring point. They are housed in a predetermined number and are discharged when the device 64 is operated. The prize ball is then fed from the vertical gutter 67 to the horizontal first feed gutter 68, and the upper ball receiver is fed to the dish 11 side.
After the tray side is full, the lower ball receiver is fed to the tray 18 side via the lower second supply gutter 69. In addition, the above prize ball feeding device f64
In this case, two prize ball cases 65 that can accommodate a set number of prize balls (5, 10) are connected to the electromagnetic solenoid 66, etc., and can operate independently, and 5 and 2 prize balls are given out for each score. Dispense 10 balls for each score and 15 balls for each 3 points. A switch 70 for detecting full prize balls is attached to an appropriate part of the second feed gutter 69, and when the switch 70 is activated, the first electromagnetic solenoid 41 in the feed device F is temporarily set to a rest state. . 71 is a ball removal gutter for prize balls,
The discharge gutter 29 and the common collection gutter 72 communicate with each other.

さて前述のように構成された本例の遊技球用送出装置F
では、遊技機の電源投入のもとて上の球受は皿ll内に
投入された遊技球を受入れて球送り操作に従って作動し
得る。すなわち球受は皿ll内からの遊技球について、
ケース本体21の通入路22から送出路23に通人して
球受は位置に保持されている球ケース30内に収容し、
そして閉鎖位置の開閉レバー35で制止保持する。この
球ケース30内の遊技球について、確認スイッチ38が
最後端の球の検出を以て「5個の球有り」を検出確認す
ることにより、第1電磁ソレノイド41が可動状態に保
持される。
Now, the game ball delivery device F of this example configured as described above.
In this case, when the power of the game machine is turned on, the ball receiver on the top receives the game ball thrown into the tray 11 and can operate according to the ball sending operation. In other words, the ball receiver receives game balls from inside the tray.
The ball holder is housed in a ball case 30 which is held in position by passing from the entry path 22 of the case body 21 to the delivery path 23,
Then, it is stopped and held by the opening/closing lever 35 in the closed position. As for the game balls in the ball case 30, the confirmation switch 38 detects and confirms that "5 balls are present" by detecting the rearmost ball, so that the first electromagnetic solenoid 41 is kept in a movable state.

そして遊技機P側の選択スイッチ48.49.50の操
作により、記憶手段M及び制御回路基盤Cに従い第1電
磁ソレノイド41が設定条件で作動され、その作動毎に
おいて、球ケース30が1回ずつ球送り(球出し位置へ
の傾動)を行ない、そして再び元の球受は位置に復帰す
る。これにより球ケース30内の遊技球(5個)は、使
用済み球として排出路26からケース本体21外の排出
樋29へ排出されて回収部72から機外へ排出される。
Then, by operating the selection switch 48, 49, 50 on the gaming machine P side, the first electromagnetic solenoid 41 is operated under the set conditions according to the storage means M and the control circuit board C, and each time the first electromagnetic solenoid 41 is operated, the ball case 30 is activated once. The ball is fed (tilted to the ball release position), and the ball receiver returns to its original position. As a result, the game balls (5 pieces) in the ball case 30 are discharged as used balls from the discharge path 26 to the discharge gutter 29 outside the case body 21, and then discharged from the recovery section 72 to the outside of the machine.

そして排出樋29におけるスイッチ51が、排出球を検
出した時点で当該法送り作動が終了される。
When the switch 51 in the discharge gutter 29 detects the discharge bulb, the law feeding operation is terminated.

従って上述の送出装置Fを装備した本例遊技機Pでは、
ゲーム選択操作に基いて在来の「スロットマシン」の場
合と同様な図柄ゲームが行ない得る。すなわち前記確認
スイッチ38の「球有り」検出及びランプ53の点灯表
示のもとで、選択スイッチ4B、49.50を操作する
ことにより、下記のように希望のゲーム内容が設定され
る。
Therefore, in this example gaming machine P equipped with the above-mentioned sending device F,
Based on game selection operations, symbol games similar to those of conventional "slot machines" can be played. That is, by operating the selection switches 4B and 49.50 while the confirmation switch 38 detects the presence of a ball and the lamp 53 lights up, the desired game content is set as described below.

なお上記各ランプは、点灯時において当該可能な得点用
ゲームを表示する。
Note that each of the above lamps displays the corresponding possible scoring game when lit.

そこで遊技者が希望とするゲーム内容に合せて選択スイ
ッチ48.49.50のいずれか1つを操作することに
より、同スイッチのONに伴い対応ランプ54.55.
56のいずれかが点灯して当該得点ゲームが表示される
一方、前記送出装置Fにおける第1電磁ソレノイド41
が、設定条件で球送り作動されて遊技球を球ケース30
単位毎に送出する。ただし同ソレノイド41は、スイッ
チ49.50の操作時では前記排出球用スイッチ51の
検出毎において、前記確認スイッチ38の「球有り」検
出のもとて当該回分だけ再度作動される。そうして当該
スイッチ操作に対する球送り作動の終了時点で「ゲーム
可能」状態とされる。
Therefore, by operating any one of the selection switches 48, 49, 50 according to the game content desired by the player, the corresponding lamps 54, 55, 54, 55, etc. are turned on as the switch turns on.
56 lights up to display the scoring game, while the first electromagnetic solenoid 41 in the sending device F
However, according to the setting conditions, the ball feed is activated and the game ball is sent to the ball case 30.
Send in units. However, when the switches 49 and 50 are operated, the solenoid 41 is reactivated every time the ejection bulb switch 51 is detected and the confirmation switch 38 detects that a ball is present. Then, at the end of the ball feeding operation in response to the switch operation, a "game ready" state is established.

以降は、従前の「スロットマシン」の場合と同様にスタ
ートレバー5を操作することにより、夫々の駆動停止手
段7,7を介し図柄ドラム8.8が設定条件に従い回転
開始して図柄を変動し、そして自動停止又はボタンスイ
ッチ6.6による手動停止に従い停止されて個々の図柄
を透視窓4.4に固定表示する。そして図柄の組合せ結
果において夫々の「得点ライン」が成立すれば、その得
点に対応して機内の賞球給出装置64が作動されて所定
個数の賞球が給出される。ただし各ゲームの得点成立及
び賞球個数は下記の通りである。
Thereafter, by operating the start lever 5 in the same way as in the case of the conventional "slot machine", the symbol drums 8, 8 start rotating according to the set conditions via the respective drive/stop means 7, 7, and the symbols change. Then, it is stopped automatically or manually by the button switch 6.6, and the individual symbols are fixedly displayed on the transparent window 4.4. If each "score line" is established as a result of the combination of symbols, the prize ball dispensing device 64 in the machine is operated in accordance with the score, and a predetermined number of prize balls are dispensed. However, the scoring for each game and the number of balls awarded are as follows.

上述した遊技の継続にあって、選択スイッチ49.50
を操作した場合において、球受は皿ll内又は送出装置
F内の遊技球の不足に起因して万一確認スイッチ38が
2回目以降に球ケース30内の球を確認検出し得なかっ
た場合では、前記第ソレノイド41が、2回目又は3回
目の作動を休止される一方、これに対応するランプ55
又は56が点滅されて球ケース30内の球不足の旨を表
示する。斯る状態において、球受は皿ll内に新たな遊
技球を追加すれば確認スイッチ38の「球有り」検出に
基いて第1ソレノイド41が残り回分の球送り作動を行
ない当該のゲームが開始できる。一方遊技球を追加せず
スタートレバー5を操作すれば遊技球の有効投入分にか
かるゲームが開始できる(第11図参照)。
In continuation of the above-mentioned game, the selection switch 49.50
In the event that the confirmation switch 38 fails to confirm or detect the balls in the ball case 30 for the second time or later due to a lack of game balls in the tray 1 or in the delivery device F, In this case, while the solenoid 41 is deactivated for the second or third time, the corresponding lamp 55 is
Or, 56 flashes to indicate that there is a shortage of balls in the ball case 30. In such a state, when the ball receiver adds a new game ball to the tray 11, the first solenoid 41 operates to feed the remaining balls based on the confirmation switch 38 detecting "ball present" and the game starts. can. On the other hand, if the start lever 5 is operated without adding any game balls, the game can be started using the valid number of game balls thrown (see FIG. 11).

なお上記球ケース30内又は送出装置F内の遊技球を抜
出す場合では、球戻しスイッチ52を操作する。これに
より第2の電磁ソレノイド45の作動に従い開閉レバー
35が上傾勅されて球ケース30及び球戻し路24を互
いに開放連通し、残存遊技球を下の球受は皿18側へ排
出し得る。
In addition, when pulling out a game ball from the ball case 30 or the delivery device F, the ball return switch 52 is operated. As a result, the opening/closing lever 35 is tilted upward in accordance with the operation of the second electromagnetic solenoid 45, and the ball case 30 and the ball return path 24 are brought into open communication with each other, and the remaining game balls can be discharged to the side of the ball tray 18 in the lower ball holder. .

特に本例の送出装置Fでは、球送り用ソレノイド41に
ついて、確認スイッチ38の検出時に可動し得ることに
より遊技球不足による不正遊技が防止でき、また排出用
スイッチ51の検出時に次期作動が可能とし得ことによ
りスイッチの48.49.50の操作と異なる誤作動が
防止できる。しかも上記確認スイッチ38を利用するこ
とにより、球ケース30内の遊技球個数の適確な検出と
、球ケース30自体の球受は位置への復帰を適確に検出
し得、ひいてはソレノイド41の誤作動を未然に回避で
き、常に安定した作動すなわち適確な球送り作動を遂行
して適正な遊技を継続可能とし得る。
In particular, in the sending device F of this example, the ball sending solenoid 41 can be activated when the confirmation switch 38 is detected, thereby preventing illegal games due to a shortage of game balls, and also enabling the next operation when the ejecting switch 51 is detected. By virtue of this, it is possible to prevent malfunctions that differ from the operation of the switch 48, 49, 50. Furthermore, by using the confirmation switch 38, it is possible to accurately detect the number of game balls in the ball case 30, and to accurately detect that the ball holder of the ball case 30 itself has returned to its position, and as a result, the solenoid 41 can be accurately detected. It is possible to avoid malfunctions and always perform stable operations, that is, accurate ball feeding operations, so that proper games can be continued.

〔変更例〕[Example of change]

本発明の対象とする遊技球用送出装置では・図示実施例
以外の他の技術も推奨される。すなわち1回のゲーム操
作で3得点ゲームまでを可能とする例において、遊技球
の通人途上に5個用、10個用、15個用の各確認スイ
ッチを配置し、これら各スイッチの検出状態及び各表示
手段の点灯表示において、これに対応する選択スイッチ
の操作によりソレノイド41が設定回数だけ作動される
型式。
In the game ball delivery device that is the subject of the present invention, other techniques than the illustrated embodiments are also recommended. In other words, in an example in which a game with up to 3 points can be played with one game operation, confirmation switches for 5 balls, 10 balls, and 15 balls are placed in the path of the game ball, and the detection status of each of these switches is and a type in which the solenoid 41 is activated a set number of times by operating the corresponding selection switch when each display means lights up.

また5個用、10個用の各球ケース、確認スイッチ及び
電磁ソレノイドを夫々配設し、夫々のスイッチの検出状
態及び表示手段の点灯表示において、これに対応する選
択スイッチの操作により個々のソレノイドが単独又は同
時に作動される型式0等である。なお球戻し機構につい
ては、図示電磁ソレノイド41に代えて機械的な例とし
て前記支板10の前面に付設される操作片及び連繋部材
を以て前記開閉レバー35を操作する形式とする型式等
が可能である。
In addition, each ball case for 5 balls and 10 balls, a confirmation switch, and an electromagnetic solenoid are respectively arranged, and when the detection status of each switch and the lighting display of the display means are displayed, the individual solenoids can be selected by operating the corresponding selection switch. Type 0, etc., which are operated singly or simultaneously. As for the ball return mechanism, instead of the illustrated electromagnetic solenoid 41, a mechanical model may be used in which the opening/closing lever 35 is operated using an operating piece and a connecting member attached to the front surface of the support plate 10. be.

〔発明の効果〕〔Effect of the invention〕

前述の実施例から理解できるように本発明の遊技球用送
出装置は、図柄組合せゲームの遊技媒体としてメダルに
代わり通常のパチンコ球を一定個数単位で送出するもの
であり、毎回のゲーム開始にあたり、その条件に適合す
る個数のパチンコ球を常に適確に送出し得、この種遊技
機に好適に実施できる。特に本装置を実施することによ
り、通常のパチンコ機とこの種遊技機において共通の遊
技媒体を以てゲームを可能とし得、夫々のゲームの興趣
を図ることができる。しかも本装置は、今後新たに開発
計画されるこの種遊技機例えば、図柄ドラム等に代えて
数字等を可動表示し得る複数のデジタル式図柄表示装置
を備えた遊技機にも好適に実施可能であり、種々の図柄
組合せ式遊技機の普及に大きく寄与し得る。
As can be understood from the above-mentioned embodiments, the game ball delivery device of the present invention sends out regular pachinko balls in fixed numbers in place of medals as the game medium for symbol combination games, and at the start of each game, The number of pachinko balls that meet the conditions can always be sent out accurately, and this can be suitably implemented in this type of gaming machine. In particular, by implementing the present device, it is possible to play games using common game media in a normal pachinko machine and this type of gaming machine, and it is possible to increase the interest of each game. In addition, this device can be suitably implemented for new gaming machines of this type that are planned to be developed in the future, such as gaming machines that are equipped with multiple digital symbol display devices capable of movably displaying numbers, etc. in place of symbol drums, etc. This can greatly contribute to the spread of various symbol combination type gaming machines.

【図面の簡単な説明】[Brief explanation of the drawing]

図は本発明の実施例を示すもので、第1図は本例にかか
る遊技機を略示する正面図、第2図は同じく遊技機内部
を略示する正面図、第3図は送出装置の実施態様を示す
一部破断した正面図、第4図は同じく背面図、第5図は
送出装置を示す一部破断した背面図、第6図は第5図中
A−A線に基づく平断面図、第7図、第8図及び第9図
は第5図中B−B線、c−c線、D −DvAニ基づく
側断面図、第10図は送出装置にかかる電気部材の接続
系統を略示するブロック図、第11図は球送り作動にか
かるフローチャート図である。 M、遊技機      10本体 3、装飾枠      4.i3視窓 5、スタートレバー  6.ボタンスイッチ8、図柄ド
ラム    10.支板 11、砂皿は皿     186球受砂皿F1球送り装
置    21.ケース本体22、通入路      
23.送出路26、排出路      29.排出樋3
0、 球ケース     38.確認スイッチ41、電
磁ソレノイド  4B、49.50. 選択スイッチ特
許出願人      豊丸産業株式会社第10図 第2図 第1図 第7図      第8図 第6図 第5図 手続補正書く自発)  6 昭和62年12月9日 特許庁長官  小 川 邦 夫 殿 −ノ向 14事件の表示                 2
昭和62年特許願第130971号 2、発明の名称 図柄組合せ式遊技機における遊技球用送出装置3、補正
をする者 事件との関係  特許出願人 住 所 名古屋市中村区長戸井町3丁目5、補正の対象 「発明の詳細な説明」の項 6、補正の内容 本願発明の技術内容を一層明瞭にすべく、明、補正の内
容 、第2真第9行に記載の「得点」を「入賞」と補正し、
また同真第16行に記載の[、「アレンジ式遊技機」」
を削除する。 、第5頁第19行〜第6頁第4行に記載の「なお上記9
6000.されている、」を「ただし上記透視窓4の表
面両側に亘り、遊技球の規定数単位の投入条件に対応す
る複数の「図柄組合せ入賞ライン(入賞権利ラインとも
いう)」が設定されている。ちなみに遊技球の1回分投
入時では中央の1ラインのみ、2回分投入時では中央及
び上下の3ラインまで、そして3回分投入時では互いに
交差する斜線を含む全てのラインにかかる夫々の入賞モ
ードが設定される。なお図示しないが上記装飾枠3の表
示部3Aにはゲーム内容にかかる必要事項等が表示され
、また透視窓4の隣接部位には入賞にかかる複数種の「
図柄組合せモード及びそれに対する得点数字(例えば1
〜15)」等が表示されるとともに、得点表示器等が設
置される。」と補正する。 3、第6頁第8行に記載の「同種類で同数」を「通数」
と補正し、また同頁第15〜17行に記載の「同一種類
の09081.成立される。」を「遊技球の投入条件に
応じて選定された各入賞ライン上に、「図柄組合せモー
ド」が表示されると入賞が成立される。」と補正する。 4、第10頁第20行に記載の「前記各得点」を「入賞
成立時の」と補正する。 5、第11頁第5行に記載の「前記各得点成立毎」を「
各入賞成立毎」と補正し、また同真第14〜15行に記
載の「l得点に対し、 、 、 、 、 、 tS個の
球」を「前記「図柄組合せモード」にかかる得点に対す
る賞球について、1得点に5個、2得点に10個、3得
点に15個の単位を基準例として最高15得点で75個
」と補正する。 6、第13真中の「枠」内に記載の「1得点」を「lラ
イン」、「2得点」を「3ライン」、「3得点」を「全
ライン」と補正する。 7、第14頁第3行に記載の「得点モード」を「ゲーム
モード」と補正し、同頁第20行に記載の「「得点ライ
ン」」を「入賞」と補正する。 8、第15頁第2〜3行に記載の「ただし各ゲームの得
点成立及び賞球個数は下記のとおりである、」を削除し
、また同頁中の「枠」及び「枠」内の記載事項を削除す
る。 9、第17頁第5行に記載の「3得点ゲーム」を「全入
賞ラインにかかるゲーム」と補正する。 10、第18頁第13〜14行に記載の[数字091.
。 、図柄表示装置」を「数字や絵等を可変表示し得る複数
の図柄表示装置」と補正する。 以上
The figures show an embodiment of the present invention; FIG. 1 is a front view schematically showing a gaming machine according to this embodiment, FIG. 2 is a front view schematically showing the inside of the gaming machine, and FIG. 3 is a delivery device. FIG. 4 is a rear view, FIG. 5 is a partially cut-away rear view showing the delivery device, and FIG. 6 is a flat view taken along line A-A in FIG. 7, 8, and 9 are side sectional views based on lines BB, cc, and DvA in FIG. 5, and FIG. 10 is a side sectional view based on lines BB, cc, and DvA in FIG. A block diagram schematically showing the system, and FIG. 11 is a flowchart regarding the ball feeding operation. M, gaming machine 10 main body 3, decorative frame 4. i3 viewing window 5, start lever 6. Button switch 8, pattern drum 10. Support plate 11, sand tray 186 ball sand tray F1 ball feeding device 21. Case body 22, entrance passage
23. Delivery path 26, discharge path 29. Discharge gutter 3
0. Ball case 38. Confirmation switch 41, electromagnetic solenoid 4B, 49.50. Selection Switch Patent Applicant: Toyomaru Sangyo Co., Ltd. Figure 10 Figure 2 Figure 1 Figure 7 Figure 8 Figure 6 Figure 5 Procedural amendments voluntarily written) 6 December 9, 1985 Commissioner of the Japan Patent Office Kunio Ogawa Display of Tono Mukai 14 Incident 2
1986 Patent Application No. 130971 2, Name of the invention, Game ball delivery device 3 in a symbol combination type game machine, Relationship with the case of the person making the amendment Patent applicant Address: 3-5 Nagatoimachi, Nakamura-ku, Nagoya City, Amendment Item 6 of "Detailed Description of the Invention", Contents of Amendment In order to further clarify the technical content of the claimed invention, the "scores" described in the "Detailed Description of the Invention" section 6, Contents of Amendment, Line 9 of the second line have been changed to "Winning". Corrected with
In addition, the line 16 of the Doshin states [, "arranged gaming machine"]
Delete. , page 5, line 19 to page 6, line 4, “In addition, the above 9
6000. "However, a plurality of "symbol combination winning lines (also referred to as winning rights lines)" are set across both sides of the surface of the transparent window 4, corresponding to the conditions for inserting a specified number of game balls. . By the way, when you insert one game ball, the winning mode is only the center line, when you insert two balls, the winning mode is the center and up to three lines above and below, and when you insert three balls, all the lines including diagonal lines that intersect with each other can be selected. Set. Although not shown, the display section 3A of the decorative frame 3 displays necessary information related to the game content, and the area adjacent to the transparent window 4 displays multiple types of "" related to winning prizes.
Symbol combination mode and corresponding score number (e.g. 1
~15)" etc. are displayed, and a score display and the like are also installed. ” he corrected. 3. "Same type and same number" written on page 6, line 8 is "number of copies"
In addition, "09081. of the same type is established" written in lines 15 to 17 of the same page is changed to "symbol combination mode" on each winning line selected according to the conditions for throwing game balls. When is displayed, the winning is established. ” he corrected. 4. "Each score mentioned above" written on page 10, line 20 is corrected to "at the time of winning". 5. Change "Each time the score is established" written on page 11, line 5 to "
``For each winning result,'' and ``For l points, tS balls'' written in lines 14-15 of the Doshin was changed to ``Prize balls for the points in the above symbol combination mode.'' The standard example is 5 units for 1 point, 10 units for 2 points, and 15 units for 3 points, and the maximum score is 75 units for a maximum of 15 points.'' 6. Correct "1 score" written in the 13th middle "frame" to "1 line,""2scores" to "3 lines," and "3 scores" to "all lines." 7. "Scoring mode" written on the 3rd line of page 14 is corrected to "game mode", and "'scoring line'" written on the 20th line of the same page is corrected to "winning". 8. Delete "However, the scoring of each game and the number of prize balls are as follows" written in lines 2 and 3 of page 15, and also change the words "frame" and "box" on the same page. Delete the information. 9. The "3-score game" written on page 17, line 5 is corrected to "game involving all winning lines." 10, page 18, lines 13-14 [number 091.
. , "symbol display device" is corrected to "a plurality of symbol display devices that can variably display numbers, pictures, etc."that's all

Claims (1)

【特許請求の範囲】[Claims] 毎回の図柄組合せゲームの遊技媒体にパチンコ球を使用
する遊技機にあって、上記遊技機の前面に装備されたパ
チンコ球用の球受け皿の出口に連通される通入路とこの
通入路の外部下方に離隔形成された排出路との間に傾動
自在に支持されて一定個数単位のパチンコ球を給出可能
に収容し得る球ケース、上記球ケース内のパチンコ球の
有無を確認する確認スイッチに電気的に接続されるとと
もに可動部材を上記球ケースに連繋した電磁操作具、を
備え、上記電磁操作具は、上記確認スイッチの検出時に
おいて遊技機の適所に設置された球送り操作手段の操作
時に対応して作動され、上記球ケースは、上記電磁操作
具の作動前及び作動復帰時では前記通入路に連通した球
入れ位置に保持され、電磁操作具の作動時には前記排出
路に連通する球出し位置に切換え変化し得るように設定
してなるを特徴とする図柄組合せ式遊技機における遊技
球用送出装置。
In a gaming machine that uses pachinko balls as the playing medium for each symbol combination game, there is an entrance path that communicates with the exit of a ball tray for pachinko balls that is installed on the front of the gaming machine, and A ball case that is tiltably supported between a discharge path formed at a distance from the outside and downwardly and capable of storing a fixed number of pachinko balls in a dispensing manner, and a confirmation switch for checking the presence or absence of pachinko balls in the ball case. an electromagnetic operating tool that is electrically connected to the ball case and has a movable member connected to the ball case, and the electromagnetic operating tool is configured to move the ball feeding operating means installed at an appropriate position of the gaming machine when the confirmation switch is detected. The ball case is activated in response to the operation, and the ball case is held in a ball receiving position communicating with the entrance passage before the electromagnetic operating tool is activated and when the electromagnetic operating tool is returned to operation, and communicated with the discharge path when the electromagnetic operating tool is activated. 1. A game ball delivery device for a symbol combination type game machine, characterized in that the device is configured to be able to switch and change the ball delivery position.
JP62130971A 1987-05-27 1987-05-27 Sending device for game balls in a symbol combination type game machine Expired - Fee Related JPH06102092B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP62130971A JPH06102092B2 (en) 1987-05-27 1987-05-27 Sending device for game balls in a symbol combination type game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP62130971A JPH06102092B2 (en) 1987-05-27 1987-05-27 Sending device for game balls in a symbol combination type game machine

Publications (2)

Publication Number Publication Date
JPS63294882A true JPS63294882A (en) 1988-12-01
JPH06102092B2 JPH06102092B2 (en) 1994-12-14

Family

ID=15046885

Family Applications (1)

Application Number Title Priority Date Filing Date
JP62130971A Expired - Fee Related JPH06102092B2 (en) 1987-05-27 1987-05-27 Sending device for game balls in a symbol combination type game machine

Country Status (1)

Country Link
JP (1) JPH06102092B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07144042A (en) * 1994-07-28 1995-06-06 Heiwa Corp Game machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62174576U (en) * 1986-04-25 1987-11-06

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62174576U (en) * 1986-04-25 1987-11-06

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07144042A (en) * 1994-07-28 1995-06-06 Heiwa Corp Game machine

Also Published As

Publication number Publication date
JPH06102092B2 (en) 1994-12-14

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