TW200911345A - Game device and game medium receiving device - Google Patents

Game device and game medium receiving device Download PDF

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Publication number
TW200911345A
TW200911345A TW97106460A TW97106460A TW200911345A TW 200911345 A TW200911345 A TW 200911345A TW 97106460 A TW97106460 A TW 97106460A TW 97106460 A TW97106460 A TW 97106460A TW 200911345 A TW200911345 A TW 200911345A
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Taiwan
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token
game
price
ball
data
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TW97106460A
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Chinese (zh)
Inventor
Masato Okuaki
Ryu Sasaki
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Konami Digital Entertainment
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Publication of TW200911345A publication Critical patent/TW200911345A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

To provide a player with amusement in loading game media. Since an IC token in which its own value relative to a reference token value (equivalent to one normal token) is not displayed is used as a game medium, the player can not recognize the value of the IC token as the number of normal tokens from the outside appearance. When the player loads such an IC token into a game machine, the token value data stored in the IC token are read, and tokens equivalent to the value of the loaded IC token are discharged into the play-field.

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200911345 九、發明說明 【發明所屬之技術領域】 本發明係關於使用代幣、硬幣、柏青哥鋼珠等之有體 物所構成之遊戲媒體來執行遊戲的遊戲裝竄及受取如此之 遊戲媒體之遊戲媒體受取裝置者。 【先前技術】 作爲此種遊戲裝置,係公知有設置於遊戲中心或柏青 哥店等的遊戲設施者,例如,設置於遊戲中心之代幣遊戲 機’設置於柏青哥店者之柏青哥機或柏青嫂機等。於代幣 遊戲機中’係在玩家投入代幣(遊戲媒體)時,被投入之 代幣枚數份的代幣(遊戲用物體)被排出至遊玩場域,或 增加被投入之代幣枚數份的代額數(credit )。又,在柏 青哥機’被投入之柏青哥鋼珠(遊戲媒體)直接被排出至 柏青哥台盤面(遊玩場域),在柏青嫂機,代額數僅會增 加被投入之代幣(遊戲媒體)枚數份。 另一方面,於構成設置於遊戲設施之遊戲系統的營業 用遊戲裝置中,係公知有使用具備用以記憶電子資料之記 憶部的IC代幣(遊戲媒體)的遊戲機(專利文獻丨)。該 遊戲機係在投入遊藝用1C代幣時,加算依據預先設定之 設定資訊之量的代額數資料。該設定資訊係可利用店員投 入設定用1C代幣來變更。 〔專利文獻1〕日本特開2006-8 7 900號公報 -4- 200911345 【發明內容】 〔發明所欲解決之課題〕 於習知的遊戲機中’即使持有複數個遊戲媒體之玩家 投入任一個遊戲媒體’投入遊戲媒體所致之結果皆未改變 。例如,投入遊戲媒體時’遊戲用物體被排出至遊玩場域 的習知遊戲機,係即使投入任一個遊戲媒體,被排出至遊 玩場域之遊戲用物體的個數皆相同。又例如,投入遊戲媒 體時’代額數資料會增加的習知遊戲機,係即使投入任一 個遊戲媒體’代額數資料的加算量皆相同。爲此,於習知 的遊戲機中’玩家係可確實地預測自己投入遊戲媒體時的 結果。所以,在投入遊戲媒體時,對於玩家無法賦予任何 樂趣。 即使於前述專利文獻1所記載之遊戲機中,未藉由店 員變更設定資訊之期間中,因爲即使投入任一個遊藝用IC 代幣’代額數資料的加算量亦相同,故相同地,在投入遊 藝用IC代幣時,對於玩家無法賦予任何樂趣。 又’於遊戲設施係有計算玩家獲得知遊戲媒體之個數 的計數機(遊戲媒體受取裝置)及用以在店舖保管玩家獲 得之遊戲媒體的保管機(遊戲媒體受取裝置)等。習知在 將遊戲媒體投入至該等遊戲媒體受取裝置時,相同地,對 於玩家亦無法賦予任何樂趣。 本發明係有鑒於上述背景而發明者,其目的係提供在 投入遊戲媒體時,對於玩家可賦予樂趣之遊戲裝置及遊戲 媒體受取裝置。 -5- 200911345 〔用以解決課題之手段〕 爲了達成前述目的,申請 種遊戲裝置,其特徵爲具有: 取通常有體物;價値資料記憶 體物受取手段受取之通常有體 有體物受取手段,係受取未表 份之基準價値所相對之自身的 値資料產生記憶手段,係在該 特殊有體物時,則產生相當於 該特殊有體物之相對價値的價 憶於該價値資料記憶手段;及 於該價値資料記憶手段之價値 又,申請專利範圍第2項 1項所記載之遊戲裝置中,前 具備記憶相當於自身之相對價 殊有體物者;具有:資料讀取 取手段受取之特殊有體物的記 有體物之相對價値的價値資料 段,係將該資料讀取手段讀取 定,產生該價値資料並記憶於 又,申請專利範圍第3項 1項所記載之遊戲裝置中,前 受取具備記憶用以識別其他特 專利範圍第1項的發明是一 通常有體物受取手段,係受 手段,係記憶表示該通常有 物之數量的價値資料;特殊 示相當於該通常有體物1個 相對價値之特殊有體物;價 特殊有體物受取手段受取該 遵從所定決定條件而決定之 値資料,並將該價値資料記 遊戲控制手段,係使用記億 資料,控制遊戲的進行。 :的發明係於申請專利範圍第 述有體物受取手段,係受取 値的價値資料之記憶部的特 手段,係從該特殊有體物受 憶部,讀取出相當於該特殊 ;前述價値資料產生記憶手 出之資料作爲價値資料而決 前述價値資料記憶手段。 丨的發明係於申請專利範圍第 述特殊有體物受取手段,係 殊有體物與自身的識別資料 -6- 200911345 之記憶部的特殊有體物者;具有:資料讀取手段 特殊有體物受取手段受取之特殊有體物的記億部 該特殊有體物的識別資料;及對應關係資訊記億 記憶用以特定各特殊有體物之識別資料與相當於 體物之相對價値的價値資料的對應關係的對應關 前述價値資料產生記憶手段,係使用記憶於該對 訊記憶手段之對應關係資訊,決定該資料讀取手 之識別資料所對應之價値資料,產生該價値資料 前述價値資料記憶手段。 又,申請專利範圍第4項的發明係於申請專 1、2或3項所記載之遊戲裝置中,具有··遊玩場 段,係形成玩家可目視之遊玩場域;及遊戲用物 段,係將遊戲用物體排出至該遊玩場域內;前述 手段’係控制該遊戲用物體排出手段,使因應記 價値資料記憶手段之價値資料的個數之遊戲用物 至該遊玩場域內。 又,申請專利範圍第5項的發明係於申請專 4項所記載之遊戲裝置中,具有:支付手段,係 常有體物及前述特殊有體物之至少一方,支付給 置台,係具有載置多數遊戲用物體的載置面;推 係以將存在於該載置面上之一部份的遊戲用物體 該載置面上之其他部份側之方式,對於該載置面 該一部份般地相對性來回移動;及落下溝,係藉 推頂構件推出之遊戲用物體而被推出至該載置面 ,係從該 ,讀取出 手段,係 各特殊有 係資訊; 應關係資 段讀取出 並記憶於 利範圍第 域形成手 體排出手 遊戲控制 憶於前述 體,排出 利範圍第 將前述通 玩家:載 頂構件, ,推出至 ,而沿著 由利用該 外的遊戲 200911345 用物體落下之落下溝;前述支付手段,係以有體物前述落 下溝爲條件’支付前述通常有體物及前述特殊有體物之至 少一方者。 又’申請專利範圍第6項的發明係於申請專利範圔第 1、2或3項所記載之遊戲裝置中,具有:價値資料顯示手 段’係顯示記憶於前述價値資料記憶手段之價値資料的內 容。 又’申請專利範圍第7項的發明是一種遊戲媒體受取 裝置’其特徵爲具有:特殊有體物受取手段,係受取未表 示相當於通常有體物1個份之基準價値所相對之自身的相 對價値之特殊有體物;價値資料產生手段,係在該特殊有 體物受取手段受取該特殊有體物時,則產生相當於遵從所 定決定條件而決定之該特殊有體物之相對價値的價値資料 ;價値資料記憶手段,係記憶該價値資料產生手段所產生 之價値資料;及輸出手段,係輸出記憶於該價値資料記憶 手段之價値資料的內容。 〔發明之效果〕 於本發明中,作爲遊戲媒體,係使用通常有體物與未 表示相當於該通常有體物1個份之基準價値所相對之自身 的相對價値之特殊有體物。因此,玩家係在關於特殊有體 物,無法從其遊戲媒體的外觀來掌握自己持有之各遊戲媒 體的相對價値有多少價値,亦即,各遊戲媒體的相對價値 之値有多少價値。玩家投入如此之特殊有體物(遊戲媒體 -8- 200911345 )’在特殊有體物受取手段受取到其時,則產生相當於遵 從所定決定條件而決定之該特殊有體物之相對價値的價値 資料。因此’相當於特殊有體物之相對價値的價値資料, 係有因應該所定決定條件,成爲與其他特殊有體物不同之 狀況。所以’玩家係針對自己持有的各特殊有體物,在投 入其特殊有體物爲止,無法掌握其特殊有體物是具有多少 相對價値者。 依據本發明,在投入身爲遊戲媒體之特殊有體物時, 可對於玩家賦予期待其特殊有體物是具有多少相對價値者 的樂趣。 【實施方式】 〔實施形態1〕 以下,針對將本發明適用於身爲遊戲系統的推幣遊戲 機之一實施形態(以下稱本實施形態爲「實施形態1」) ,使用圖面加以說明。 再者,各圖係僅爲槪略地揭示大致可理解本發明之內 容的形狀、大小及位置關係,所以,本發明係並不限定於 以各圖所例示之形狀、大小及位置關係。又,在各圖,爲 了構造之明瞭化,省略剖面之剖面線的一部分。 (整體構造) 圖1係揭示關於本實施形態〗之推幣遊戲機1的外觀 之一部份的立體圖。 -9- 200911345 本推幣遊戲機1係以包圍中央抽選裝置2〇〇〇之方式 ,設置有4個附屬設備部SA。各附屬設備部SA係分別具 備有作爲遊戲裝置之身爲代幣遊戲機的4個遊戲站部ST ’各玩家係以各遊戲站部S T來分別進行遊玩遊戲。又, 各附屬設備部S A係分別具備】個作爲物理抽選手段的附 屬設備抽選裝置1 0 00’於該附屬設備抽選裝置〗〇〇之周圍 ,並排設置各遊戲站部S T。 (遊戲站部S T的構造) 圖2係用以說明本推幣遊戲機1之遊戲站部ST之構 造的說明圖。 圖3係用以說明遊戲站部s τ之內部構造的說明圖。 如圖3所示’遊戲站部S Τ係具有:代幣投入機構( 通常有體物受取手段及特殊有體物受取手段)〗〇 〇、代幣 搬送路徑200、第1抬升斗(遊戲用物體排出手段)3〇〇、 第2抬升斗3 5 0、代幣排出路徑4 0 0、遊玩場域5 0 0、控制 部600、顯示部700及框體800。 框體8 00係成爲遊戲站部ST的骨架之構造。在框體 8〇〇中,於上部跟前側配置代幣投入機構1 00,於上部深 側配置作爲顯示手段的顯示部700,於上部中央配置遊玩 場域5 0 0。又’於框體8 〇 〇內部係收納有代幣搬送路徑 2 0 〇、作爲通常代幣排出機構之第1抬升斗3 〇 〇、作爲特殊 代幣排出機構的第2抬升斗3 5 0及控制部6 0 0等。在此, 用語「跟前側」係代表玩家進行遊戲時所位於之側,用語 -10- 200911345 「深側」係代表與玩家進行遊戲時所位於之側相反的相反 側’所謂「中央」係代表前述之「跟前側」與「深側」之 間的區域。 代幣投入機構1 00係作爲在玩家進行遊戲時,用以將 作爲遊戲媒體之通常有體物的通常代幣(以下單稱爲「代 幣」)Μ投入至推幣遊戲機1的構造。從代幣投入機構 1 〇〇投入之代幣Μ係經由代幣搬送路徑200被搬送至第1 抬升斗300爲止,於第i抬升斗3〇〇中被暫時貯留。代幣 搬送路徑200及第1抬升斗300係如前述般,配置於框體 800內。再者,代幣搬送路徑200係具有使代幣投入機構 100與第1抬升斗300機械地及物理地連結,將從代幣投 入機構100投入之代幣Μ搬送至第1抬升斗3 00的功能。 第1抬升斗3 00係具有:作爲用以積存代幣μ之通常 代幣貯留容器的通常代幣貯留部3〗0、用以將代幣Μ抬升 至所定高度的抬升部3 2 0.、用以將被抬升之代幣μ作爲遊 戲用物體以所定時機排出的通常代幣排出部330。又,於 通常代幣排出部330的排出口,係可左右搖動地設置有用 以將被排出之代幣Μ引導至遊玩場域5 0 0的代幣排出路徑 400 ° 抬升部3 2 0的上端係配置於比遊玩場域5 〇 〇更上方之 位置。因此,設置於抬升部3 2 0的上端之通常代幣排出部 3 3 0亦配置於比遊玩場域5 0 0更上方之位置。所以,被暫 時蓄積於設置在遊玩場域5 00下之通常代幣貯留部3 1 0的 代幣Μ ’係藉由抬升部320抬高至比遊玩場域5 00更上方 -11 - 200911345 之後,從通常代幣排出部3 3 0經由代幣排出路徑400而被 射出至遊玩場域500。 第2抬升斗3 5 0係具有:作爲用以積存作爲遊戲媒體 之身爲特殊有體物的1C代幣Μ’之作爲特殊代幣貯留容器 的1C代幣貯留部3 6 0、用以將1C代幣Μ’抬升至所定高度 的抬升部3 70、用以以所定時機排出被抬升之1C代幣Μ’ 的1C代幣排出部3 80。又,於1C代幣排出部3 80的排出 口,係可左右搖動地設置有用以將被排出之1C代幣Μ’引 導至遊玩場域5 00的代幣排出路徑45 0。 抬升部3 70的上端係配置於比遊玩場域500更上方之 位置。因此,設置於抬升部3 70的上端之1C代幣排出部 3 80亦配置於比遊玩場域5 00更上方之位置。所以,被暫 時蓄積於設置在遊玩場域5 0 0下之IC代幣貯留部3 6 0的 1C代幣Μ’ ’係藉由抬升部3 70抬高至比遊玩場域5 00更 上方之後,從1C代幣排出部3 80經由代幣排出路徑450 而被射出至遊玩場域500。 於遊玩場域5 00內係設置有貯留身爲遊戲用物體之代 幣之作爲載置台的主台盤501、及載置於主台盤501上之 作爲推頂構件的推擠部5 1 0。推擠部5 1 0係具有:貯留代 幣的上面(將此稱爲副台盤5 1 1 )、從副台盤5 1 1落下之 代幣滑動的傾斜台盤5 1 2、及推進貯留於主台盤5 0 1之代 幣的推進壁5 1 3。又,推擠部5 1 0係可滑動地設置於遊玩 場域5 00之主台盤5 0 1上,在控制部600的控制下,以一 定週期或任意週期進行滑動運動。推擠部5 1 0的一部份( -12- 200911345 深側)係收納有設置於顯示部700下方的後述之收納部 7 2 0。推擠部5 1 0係利用以從該收納部7 2 0出入之方式來 滑動,而於前後來回運動。 於副台盤5 1 1係可滑動地抵接有顯示部700之顯示器 7 0 1的框體構件7 1 0。所以,推擠部5 1 〇往收納部7 2 0之 收納方向移動時,藉由框體構件7 1 0推進副台盤5 1 1上的 代幣。藉由該推進,副台盤5 1 1上的一部份之代幣會往傾 斜台盤5 1 2落下。從副台盤5 1 1落下之代幣的一部份係進 入設置於傾斜台盤5 1 2之作爲代幣通過口的開口部(將此 稱爲卡盤5 1 5 -1,5 1 5 - 2,5 1 5 - 3 )。又’剩下的代幣係直 接落下至主台盤501,而貯留於主台盤501。 主台盤5 01上的代幣係與副台盤5 1 1上的代幣相同, 藉由推擠部510的滑動運動量而推進。亦即,於主台盤 5 0 1上係無間隙地載置推擠部5 1 0,故推擠部5 1 0從收納 部720往搬出方向移動時,藉由推擠部510前面之推進壁 513推進主台盤501上的代幣。藉由該推進,主台盤501 上的一部份之代幣會落下。落下之代幣中,從玩家側之端 (將此稱爲前端501a,參考圖2)落下之代幣Μ係支付給 玩家’而其他代幣,例如從主台盤5 01的兩邊側(將此稱 爲邊側端5 0 1 b )落下之代幣Μ係存備於遊戲站部S Τ內的 所定貯留部。 又’前述構造之外,如圖3所示,本實施形態1的遊 戲站部ST係具有代幣移動模擬表演部900。代幣移動模 擬表演部900係如後述般,具有從代幣投入機構〗00附近 -13- 200911345 排列至通常代幣排出部3 3 0附近之複數發光部(後 LED920 ),藉由使該等發光部從代幣投入機構1〇〇 通常代幣排出部3 3 0依序點燈,來模擬表演投入至代 入機構10 0之代幣Μ移動之樣子。此時,代幣μ實 動之路徑與藉由表演所模擬之路徑爲不相同,或不接 可。 又,從代幣投入機構1 〇 〇投入之代幣Μ係暫時貯 第1抬升斗3 00之通常代幣貯留部3 1 0。於第1抬 3〇〇之通常代幣排出部3 30,存備於通常代幣貯留部 之代幣Μ係藉由抬升部320而被抬升並預先載置。代 被投入代幣投入機構1 00時,控制部600係將表示其 枚數之代幣價値資料,暫時記憶於作爲價値資料記憶 的RAM603之後,控制第1抬升斗3 00,將預先載置 常代幣排出部3 3 0之代幣Μ,僅排出RAM603內之代 値資料份至遊玩場域5 00。如此,在本實施形態1, 家投入之代幣Μ與實際投入至遊玩場域500之代幣 爲不同代幣。 又,代幣移動模擬表演部900係代幣Μ投入至代 入機構1 00時,遵從來自於控制部600的控制,使已 之LED92 0從代幣投入機構100側往通常代幣排出部 依序點燈。此時,利用控制使通常代幣排出部3 3 0附 LED 92 0點燈之時機與從通常代幣排出部330排出代 之時機,可藉由代幣移動模擬表演部900模擬表演被 至代幣投入機構1 00之代幣Μ移動的樣子。 述之 側往 幣投 際移 近亦 存於 升斗 3 10 幣Μ 投入 手段 於通 幣價 由玩 Μ係 幣投 排列 3 30 近之 幣Μ 投入 -14- 200911345 另一方面,於第2抬升斗350之1C代幣排出部380, 存備於1C代幣貯留部3 60之1C代幣M’係藉由抬升部370 而被抬升並預先載置。I C代幣排出部3 8 0係遵從來自控制 部600的控制,將預先載置IC代幣M’排出至遊玩場域 5 00。亦即,於本實施形態1中,於遊玩場域500內係混 合存在有未具備記憶電子資料之記憶部的通常代幣之代幣 Μ及具備具備記憶電子資料之記憶部的特殊代幣之IC代 幣Μ’。 於本實施形態1中,於1C代幣Μ’的1C晶片係記憶 有代幣價値資料。所謂代幣價値資料係表示相當於通常代 幣1枚份之基準價値所相對之自身的相對價値之資料,在 本實施形態1,係表示該IC代幣Μ ’對於通常代幣1枚, 具有相當於多少枚份的代幣價値(相對價値)之資料。在 此所謂「代幣價値」係代表對通常代幣Μ的換算値,身爲 代幣價値資料是1 0的1C代幣Μ’係具有通常代幣1 〇枚份 之代幣價値。再者,在本實施形態1,記憶於1C代幣Μ, 之代幣價値資料係「1 〇」、「3 0」、「5 0」之任一。因此 ’存在有相當於通常代幣1 〇枚份的IC代幣Μ ’、相當於 通常代幣30枚份的ic代幣Μ,、相當於通常代幣50枚份 的IC代幣Μ ’之3種類的〗C代幣,但是並不限於此。 又’於本實施形態】中,丨C代幣Μ,的外型尺寸係形 成爲小於代幣Μ,又,代幣面上的模樣及色彩亦與代幣μ 不同’外觀不同於代幣Μ。因此,玩家係可在外觀上區別 並辨識混合存在於遊玩場域5 00內之代幣Μ與I C代幣Μ, -15- 200911345 。但是,在本實施形態1,IC代幣係全部在外觀上相同, 並未顯示其1C代幣的代幣價値,記憶於1C晶片之電子資 料的差異係無法在外觀上區別而加以辨識。 如本實施形態1,利用在外觀上區別並辨識代幣Μ與 1C代幣Μ’,對於玩家,可促使較存在於遊玩場域5 00內 之代幣Μ,優先地將1C代幣Μ’推落至代幣落下溝之戰略 性的遊玩,提高遊戲性。再者,使代幣Μ與1C代幣Μ’在 外觀上爲相同者,讓玩家無法在外觀上區別並辨識代幣Μ 與1C代幣Μ’亦可。此時,可提供在玩家可在外觀上區別 並辨識代幣Μ與1C代幣Μ’之狀況所無法提供之遊戲性。 又,於本實施形態1之1C代幣Μ’的1C晶片係記億 有使用本1C代幣Μ’之店舖所固有的店舖ID。藉此,如後 述般,可防止在該店舖禁止使用之其他店舖的1C代幣M’ 被不當使用。 又,於本實施形態1之1C代幣M’的1C晶片係記憶 有用以特定本I C代幣Μ ’之有效期限的有效期限資料。藉 此,可進行1C代幣Μ’的有效期限管理。 又,於IC代幣Μ ’的IC晶片係記憶各I c代幣Μ ’固 有的代幣ID (識別資料)亦可。此時,可在遊戲裝置側 或店舖側一貫管理以使各代幣1D對應之方式記憶各種資 料的資料表等。具體來說’例如,於本推幣遊戲機的中央 抽選裝置2000之記憶裝置(對應關係資訊記憶手段), 記憶用以特定在遊戲中心流通之所有代幣I D與各種資料 (包含代幣價値資料)之對應關係的表格資料(對應關係 -16 - 200911345 資訊)。然後’以後述之1C讀取器讀取出記憶於被投入 遊戲站部ST之1C代幣M,的1C晶片之代幣ID時,參照 則述表格資料,特定對應該代幣ID之各種資料(包含代 幣價値資料)’並將其各種資料作爲對應該〗c代幣Μ,的 資料而加以決定。依據如此構造,其管理係相較於在各I C 代幣Μ ’記憶各種資料之狀況’在易於防止不當的資料竄 改之點’有較高之防護效果。又,即使不對各IC代幣Μ, 進行存取’亦可進行使各IC代幣μ,對應有效期限資料的 變更’故可柔軟對應店舖側的營運方針。亦即,即使j c 代幣Μ ’交到玩家手中之後,亦可以變更ϊ c代幣Μ,的有 效期限資料,在發生對玩家支付IC代幣Μ,之後,想要變 更其1C代幣Μ ’的有效期限時,亦可易於對應。 再者,記憶於1C代幣Μ’之1C晶片的電子資料係不 限定於本實施形態1所例示者,亦可記憶因應1C代幣Μ’ 的利用方法等,記憶被適切選擇之電子資料。 遊戲站部ST係如圖2所示’至少於一方邊側具有球 投入機構1 8 〇 〇。球投入機構1 8 〇 〇係爲用以將後述之作爲 異形物的球狀物體之球Β 1 ' Β 2投入至遊玩場域5 0 0的構 造,具有球投入坡道1 8 〇 1與球投入位置抽選機構1 8 1 0。 再者,球Β 1、Β 2係用以執行後述之賓果遊戲的抽選用物 體。 球投入坡道1 8 0 1係用以藉由重力將從後述之球載具 1 5 2 0投入之球Β 1、Β 2引導至球投入位置抽選機構1 8 1 0 的構造。所以,爲往下傾斜的坡道。又’球投入位置抽選 -17- 200911345 機構1 81 0係用以抽選投入球B1、B2之遊玩場域5 00上的 位置之構造。如此,從後述之球載具1 520投入至遊戲站 部S T的球B1、B 2,係經由球投入坡道1 8 0 1及球投入位 置抽選機構1810而投入至遊玩場域500。 又,遊戲站部S T係如圖2所示’至少於一方邊側具 有球搬運機構1 900。球搬運機構1 900係爲用以在球B1、 B2從遊玩場域500的主台盤501落下至設置於該跟前側 之代幣落下溝時,將該球Bl' B2搬運至附屬設備抽選裝 置1 000的構造,具有後述之球搬送路徑1〇4〇、球搬運部 1 9 1 0及球搬運部行走坡道1 9 0 1。球搬送路徑1 0 4 0係設置 於前端501a下方,將從前端501a落下之球Bl、B2引導 至球搬運部1 9 1 0。球搬運部1 9 1 0係爲用以將經由球搬送 路徑1 040而接收之球Bl、B2搬運至附屬設備抽選裝置 1 000的構造,遵從控制部600的控制而行走於球搬運部行 走坡道1901。再者,被搬運至附屬設備抽選裝置1000之 球Bl、B2係交付給後述之球載具1520 (參考圖6)。 又,遊戲站部ST係如圖2所示,具有包含作爲支付 手段之第3抬升斗1 02 0及第4抬升斗1 05 0與代幣支付部 1 03 0的代幣支付機構,利用驅動該代幣支付機構,與從前 端501a落下至代幣落下溝之代幣Μ或ic代幣M,有相同 代幣價値份的代幣Μ或1C代幣Μ’係被排出至代幣投入機 構1 0 0的貯留面1 〇 b 進而,在遊戲站部ST之顯示部700,係顯示賓果遊 戲及數位抽選遊戲(吃角子老虎遊戲)等之與推幣遊戲不 -18- 200911345 同之遊戲的遊戲畫面。在本推幣遊戲機丨係如後述般 了推幣遊戲之外,於顯示部7 0 0顯示如圖4所示之吃 老虎用遊戲畫面而執行吃角子老虎遊戲之同時,於顯 700顯示如圖5所示之賓果用遊戲畫面而執行賓果遊戲 吃角子老虎遊戲係主要爲遊戲站部ST之控制部 進行數位抽選的數位抽選遊戲。該吃角子老虎遊戲的 條件係以代幣Μ或1C代幣M’進入於設置在推擠部5 1 傾斜台盤512之卡盤515-1、515-2、515-3之任一而 。於顯示部7 0 0係在後述之賓果遊戲未進行的期間, 如圖4所示之吃角子老虎用遊戲畫面,代幣Μ或ic Μ ’進入卡盤 515-1、515-2、515_3之任一而達成吃角 虎抽選開始條件時,控制部600係進行使3個骰子狀 子老虎DS旋轉的顯示控制。在吃角子老虎遊戲之數 選,控制部600執行所定抽選程式,而已產生之亂數 所定當選表而決定是否當選任一獎項或落選。之後, 部600係在決定當選獎項時,以該關於當選獎項之圖 組合停止顯示於顯示部的方式,進行使3個骰子 角子老虎D S的旋轉停止之顯示控制。 在本實施形態1,作爲數位抽選的獎項,係準備 下等:小型獎項A,係將3枚代幣Μ供給至遊玩場域 :小型獎項Β,係將3枚1C代幣Μ ’供給至遊玩場域 ;球供給獎項’係將球Β 1供給至遊玩場域5 00 ;通 金獎項,係將3 0枚代幣Μ供給至遊玩場域5 00 ;確 金獎項,係將3 0枚代幣Μ供給至遊玩場域5 0 0之同 ,除 角子 示部 :〇 600 開始 0的 開始 顯示 代幣 子老 吃角 位抽 對照 控制 案的 狀吃 有以 5 00 5 00 常獎 變獎 時, -19- 200911345 在之後的數位抽選使用當選機率設定爲較高之當選表;直 接附屬設備獎項,係將球B 1直接供給至附屬設備抽選裝 置1 0 0 0。各獎項的當選機率係以依該順序減低之方式設定 。再者’準備哪種獎項,而將各獎項設定爲哪種當選機率 係爲任意。例如,以對玩家直接支付代幣Μ等,以賦予玩 家各種利益之方式來構成亦可。 於本實施形態1中,控制部600係藉由決定是否當選 球供給獎項’進行是否將球Β 1供給至遊玩場域5 0 0的數 位抽選。然後,藉由控制部6 0 0的數位抽選而當選球供給 獎項時’則從控制部6 0 0輸出球供給命令至附屬設備抽選 裝置1 0 0 0的未圖示之控制部。藉此,附屬設備抽選裝置 1 0 0 0的控制部係如後述般’從球供給機構1 3 〇 〇將球交付 至球載具1520’使該球載具1520沿著環狀的球搬送路徑 1 5 00之外周,移動至該當球供給獎項當選之遊戲站部ST 的對應位置。然後’球Β 1從該球載具1 5 2 0被交付至該當 遊戲站部S T的球投入機構1 8 〇 〇,球β 1係從該當球投入 機構1 8 0 0被供給至遊玩場域5 〇 〇。再者,於本實施形熊1 中,球B 2係如後述般,僅於賓果遊戲的賓果卡片上成立 k疋線之負果時’才被供給至遊玩場域5 〇 〇。此時關於球 供糸α之構JS及動作,係球B 2從與球供給機構1 3 〇 〇不同之 球供給機構1 4 0 0交付至球載具】5 2 〇之外,與球Β】之狀 況幾近相同。 在本貫施形態1,如此用以將球Β Ί、Β 2供給至遊玩 場域5 0 0的構成部份係構成異形物供給手段。 -20- 200911345 賓果遊戲係藉由使用兩種類的球B 1、B 2與附屬設備 抽選裝置I 〇 〇 〇的物理抽選來進行之物理抽選遊戲,藉由 後述之附屬設備抽選裝置〗0 0 〇之未圖示的控制部與遊戲 站部S T之控制部6 0 0來進行。再者,於賓果遊戲中,附 屬設備抽選裝置1 000的控制部係主要控制決定賓果遊戲 的當選賓果數字之抽選,包含該附屬設備抽選裝置1000 的附屬設備部SA所屬之各遊戲站部ST的控制部600係 擔任賓果遊戲的表演及賓果成立的判定等之控制。在本實 施形態1,藉由在附屬設備抽選裝置1 〇 〇 〇使球B 1 ' B 2移 動,進行從相互不同之複數賓果數字(抽選對象)中選擇 1個當選賓果數字(當選對象)的物理抽選。在本實施形 態1的物理抽選,係從「1 J〜「9 J的賓果數字中選擇1 個當選賓果數字。然後,例如使用遊戲站部s T的作爲排 列資訊產生手段之控制部600,於各遊戲站部ST個別產 生,該等之「1」〜「9」的賓果數字排列爲矩陣狀之賓果 卡片的排列資訊。之後,「1」〜「9」的賓果數字之畫像 (抽選對象畫像)遵從該排列資訊而排列之賓果卡片畫像 BC係如圖5所示,顯示於各遊戲站部ST的顯示部700。 在本實施形態1,未進行賓果遊戲的期間係於顯示部700 顯示有圖4所示之吃角子老虎用遊戲畫面,在開始賓果遊 戲的物理抽選時則切換成圖5所示之賓果用遊戲畫面。再 者,賓果遊戲的物理抽選結束時,會再次回到吃角子老虎 用遊戲畫面,但是,賓果卡片畫像BC係如圖4所示般, 縮小地顯示於吃角子老虎用遊戲畫面的上部。所以,玩家 -21 - 200911345 係可時常確認在遊戲站部ST的賓果卡片,當選賓果數字 備齊哪種程度。 於本實施形態1中,在各遊戲站進行之各賓果遊戲係 通常於每個遊戲站部ST,獨立進行。亦即,在1個遊戲 站部ST,球B 1、B2落下至代幣落下溝而在附屬設備抽選 裝置1 000開始物理抽選時,藉此當選之賓果數字係僅在 該當1個遊戲站部ST作爲當選賓果數字而處理,在其他 遊戲站部ST係並不作爲當選賓果數字而處理。但是,於 本實施形態1中,達成後述之所定事件條件時,在球B 1 、B2落下1個遊戲站部ST的代幣落下溝時進行之物理抽 選當選的賓果數字,係不僅在該當1個遊戲站部ST,亦 作爲其他遊戲站部ST的當選賓果數字而處理。 在此,本實施形態1之其他遊戲站部ST係與該當1 個遊戲站部s T相同,屬於附屬設備部S A的剩下3個遊 戲站部ST。亦即,於本實施形態1中,將本推幣遊戲機1 所具備之所有遊戲站部S T區分成複數組群,將各組群作 爲附屬設備部SA,在屬於該附屬設備部SA的遊戲站部 ST之間,係利用達成前述事件條件,而可產生各玩家的 遊戲相互關聯之狀況。結果,例如產生出在屬於同一附屬 設備部S A的遊戲站部S T個別進行遊玩之玩家相互協力 而以獲得代幣爲目標之遊戲性。 之外,於後針對本實施形態1之賓果遊戲而加以詳細 說明。 -22- 200911345 (附屬設備抽選裝置的構造) 圖6係揭示附屬設備抽選裝置1 〇 〇 〇之主要構造的立 體圖。附屬設備抽選裝置1 000係具有:外側賓果平台 1100、內側賓果平台1200、球供給機構1300及1400、球 搬送路徑1500、平台球投入機構1600及支持台1700。 支持台1 700係成爲附屬設備抽選裝置100〇的骨架之 構造’支持其他構造。於支持台1700中,在上部中央係 配設有內側賓果平台1 2 0 0,並以包圍該內側賓果平台 1 200的周圍之方式,配設有外側賓果平台! 10〇。進而, 以包圍外側賓果平台1 1 0 0的周圍之方式,配設有球搬送 路徑1 5 0 0。在球搬送路徑1 5 0 0之旁係設置有球供給機構 1300、 1400° 球供給機構1 3 00係用以供給某種球(例如非金屬製 的球B1 )之構造。另一方面,球供給機構14〇〇係用以供 給與球B1不同種類之球(例如金屬製的球B2)之構造。 再者,球B1與球B2之差異係無關於金屬製或非金屬製, 依據其他要因(例如,球的顏色)規定亦可。 該球供給機構1 3 00係具有:球供給部1 301 '抬升部 1 3 02與球歸來路徑1 3 0 3。球供給機構1301係用以供給球 B1至後述之球載具1 520的構造。抬升部1 3 02係用以將 球B 1抬升至球供給部1 3 0 1的構造。球歸來路徑1 3 0 3係 作爲用以使供給至後述之外側賓果平台1 1 0 0之球B 1回到 球供給機構1 3 00之抬升部1302的路徑之構造。 相同地,球供給機構1 4 0 0係具有:球供給部1 4 0 ]、 -23- 200911345 抬升部1 402與球歸來路徑(未圖示)。球供給機構1401 係用以供給球B 2至後述之球載具1 5 2 0的構造。抬升部 1 4 0 2係用以將球B 2抬升至球供給部1 4 0 1的構造。未圖 示之球歸來路徑係爲用以使供給至後述之內側賓果平台 1 2 0 0的球B 2回到第2球供給機構1 4 0 0之抬升部1 4 0 2的 路徑之構造。 球載具1 5 2 0係用以沿著環狀之球搬送路徑1 5 00的外 周來搬運球Bl、B2的構造。該球載具1 5 20係具有彎曲成 V字狀之兩條棒狀構件所構成之承受部,在此保持球B1、 B2。又,球載具1 5 20係固定於沿著球搬送路徑1 5 00設置 之環狀構件1 5 5 0。所以,藉由環狀構件沿著球搬送路徑 1 5 00旋轉,球載具1 520係沿著球搬送路徑1 500移動。 球搬送路徑1 5 00係於外周面具有複數感測器部1 5 1 0 。感測器部1 5 1 0係用以檢測此附近是否存在有球載具 1 5 2 0的構造。以感測器部1 5 1 0檢測之資訊係適切或即時 輸入至例如未圖示之控制部。該控制部係依據從感測器部 15 10送來之資訊,特定球載具1 5 20的位置,並依據此來 控制球載具1 520的行走及停止。例如,圖2所示之對遊 戲站部ST供給球B 1之狀況,該控制部係依據來自於感測 器部1 5 1 0的資訊,使球載具1 520停止在感測器部1 5 1 0-1 的位置。藉此,球載具1 5 2 0將位於球投入坡道1 8 0 1之延 長線上。在此狀態,藉由未圖示之控制部,將球載具1 5 2 0 的V字狀承受部倒向球投入坡道1 8 0 1側時,保持於球載 具1520之球B1'B2係被投入至球投入坡道1801 (參考 -24 - 200911345 圖2)的入口。再者,感測器部〗5 1 0係個別設置在球搬送 路徑〗5 00的外周面上,亦即,個別配置在各個遊戲站部 S Τ之球投入坡道1 8 0 1之位置以及配置球搬運部行走坡道 1 9 0 1之位置。 投入至球投入坡道1 8 0 1之球Β 1、Β 2,係藉由圖1所 示之擋止器1802而暫時保持。然後,玩家按下按鍵160 而該操作訊號被送至控制部600時,控制部600係以擋止 器1 8 02倒向球投入坡道1 801的出口側之方式而驅動控制 。藉此,以擋止器1 8 0 2擋止的球Β 1、Β 2,係藉由該球投 入坡道1 8 0 1的傾斜而滾落,並經由球投入位置抽選機構 1810,投入至遊玩場域500。投入至遊玩場域500之球Β1 、Β 2係於推幣遊戲的進行過程中,與代幣μ或IC代幣 Μ’相同’從主台盤501之前端501a落下至代幣落下溝。 落下之球Β 1、B 2係如前述般,經由後述之球搬送路徑 1040而安置於球搬運部1910。再者,該球搬送路徑1〇4〇 係具有僅接收球Β 1、B 2,並使代幣Μ及IC代幣Μ,通過 之球承受部1 〇4 1。又,球搬運部1 9 1 0係在通常狀態下, 於球搬送路徑1 〇 4 0的球排出口 1 〇 4 3待機。 球搬運部1 9 1 0係如前述般,爲用以將球β 1、Β 2搬運 至附屬設備抽選裝置1000的構造。球搬運部1910係如安 置球Β 1、Β 2時’則依據來自於未圖示之控制部的控制, 驅上球搬運部行走坡道1 9 0 ]’而移動至球搬運部行走坡道 1 9 0 1之上端。於球搬運部行走坡道1 9 0 1之上端附近係待 機有球載具1 5 2 0。球搬運部1 9 1 0係在移動至球搬運部行 -25- 200911345 走坡道1 901之上端之後,將搬運之球B 1、B2交給球載具 1520。再者,被交付球Bl、B2之球載具1520係成爲保持 此之姿勢。 又,球載具1 5 2 0係接收球B 1、B 2時,依據來自於未 圖示之控制部的控制,往與平台球投入機構1 600對向之 位置移動。平台球投入機構1 600係具有用以將球B 1投入 至外側賓果平台1 1 〇 〇的承受盤1 6 1 0、及用以將球B 2投 入至內側賓果平台1 200的承受盤1 620。球載具1 5 20係依 據來自於前述未圖示之控制部的控制,遵從保持之球的種 類(Bl、B2),往與承受盤1610或1620對向之位置移動 。承受盤1610、1620係從球載具1520接收球時,下降至 與球載具1520對向之位置,而從球載具1520接收球時, 則上升至與球投入路徑1 1 1 〇、1 2〗0對向之位置。然後, 到球投入時機爲止保持著球。 例如,從球搬運部1910接收球B1時,球載具1520 係沿著球搬送路徑1 500行走後,將該球B 1交付給平台球 投入機構1600之承受盤1610。接收球B1的承受盤1610 係例如以玩家按下按鍵1 60的時機,將保持之球B 1投入 至球投入路徑1 1 1 〇。被投入之球B 1係在取得因應球投入 路徑1 1 1 〇之傾斜及長度的加速之後,被投入至外側賓果 平台1〗0 0。又例如,從球搬運部1 9 1 0接收球B 2時,球 載具1 5 20係沿著球搬送路徑1 5 00行走後,將該球B2交 付給平台球投入機構1 600之承受盤1 6 2 0。接收球B2的 承受盤1 620係例如以玩家按下按鍵1 60的時機,將保持 -26- 200911345 之球B2投入至球投入路徑1 2 1 0。被投入之球B2係在取 得因應球投入路徑1 2 1 0之傾斜及長度的加速之後,被投 入至內側賓果平台1 2 0 0。再者,交付給球載具1 5 2 0之球 的種類爲Β 1或Β 2係例如將球Β1作爲非金屬製,將球Β 2 作爲金屬製之狀況,可利用於球載具1 520設置金屬感測 器等來檢測。又,例如將球Β 1與球Β2作爲不同顏色之狀 況’可利用於球載具1 520設置顏色感測器等,而檢測出 交付之球的種類。又,檢測出之球的種類係被送至未圖示 之控制部。所以,球載具1 5 2 0係依據對該控制部通知之 球的種類而被控制。 外側賓果平台1 1 0 0具有具備球Β 1可通過之程度的直 徑之2個以上的洞(稱爲得獎點u 〇〗),係以所定週期旋 轉於內側賓果平台1 200的周圍。於本實施形態1中,設 置有1 〇個的得獎點1 1 0 1,係分別被分配在賓果遊戲使用 之「1」〜「9」的賓果數字與落選的總計1 0個得獎點 1 1 0 1。被投入至外側賓果平台η 00之球Β 1係藉由於球投 入路徑1 1 1 0中所取得之加速及外側賓果平台1 1 〇 〇本身的 旋轉而旋繞外側賓果平台1 1 0 0後,進入任一之得獎點 1 1 0 1。球Β1是進入哪個得獎點1 1 〇 1的資訊係適切地被送 至未圖示之控制部。該控制部係在球Β 1進入被分配有數 字之任一的得獎點1 1 0 1時,則與作爲該球Β 1的搬運來源 之遊戲站部S Τ的控制部6 0 0等協力作動,將被分配至該 當得獎點1101的賓果數字作爲當選賓果數字,而進行賓 果遊戲。再者’進入得獎點1 1 0 1之球Β 1係以玩家可確認 -27 - 200911345 之方式’暫時保持於得獎點1 1 〇 1入口後,被投入至設置 於外側賓果平台1 1 0 0下方的球歸來路徑1 3 0 3。 相同地,內側賓果平台1 200具有具備球Β2可通過之 程度的直徑之1個以上的得獎點1 20 1,係將該中心部份作 爲旋轉中心而以所定週期旋轉。於本實施形態1中,設置 有總計5個的得獎點1 201,係分別被分配有兩個在賓果遊 戲使用之「1」〜「8」的賓果數字的4個得獎點1201,與 被分配在賓果遊戲使用之「9」之賓果數字的1個得獎點 1 2 0 1的總計5個得獎點1 2 0 1。被投入至內側賓果平台 1 2 0 0之球Β 2係藉由於球投入路徑1 2 1 0中所取得之加速 及內側賓果平台1200本身的旋轉而旋繞內側賓果平台 1200後,進入任一之得獎點1201。球Β2是進入哪個得獎 點1 2 01的資訊係適切地被送至未圖示之控制部。該控制 部係在球Β2進入被分配有數字之任一的得獎點1 20 1時, 則與作爲該球Β2的搬運來源之遊戲站部ST的控制部600 等協力作動,將被分配至該當得獎點1 2 0 1的賓果數字作 爲當選賓果數字’而進行賓果遊戲。再者,進入得獎點 1 2 0 1之球Β 2係以玩家可確認之方式,暫時保持於得獎點 1201入口後,被投入至設置於內側賓果平台1200下方的 未圖示之球歸來路徑。 (遊玩場域的構造) 圖7係抽出遊玩場域500及其周邊部之構造的部份立 體圖。 -28- 200911345 圖8 ( a )及(b )係用以說明遊玩場域5 0 0的推擠部 510之來回運動的說明圖。 如上述般,遊玩場域500係由作爲載置台之主台盤 501、作爲可滑動地載置於主台盤501上之推頂構件的推 擠部5 1 0所構成。推擠部5 1 0係以出入設置於顯示部7 00 之顯示器70 1下方的收納部420之方式,前後滑動運動於 主台盤501上。再者,圖8(a)係推擠部510進入收納部 7 2 0內最深時的俯視圖,圖8 ( b )係推擠部5 1 0從收納部 720最突出時的俯視圖。 於作爲推擠部5 1 0之上面的副台盤5 1 1係如前述般, 抵接顯示部700的框體構件7 1 0。所以,貯留於身爲推擠 部5 1 0之上面的副台盤5 1 1之代幣Μ或IC代幣Μ ’,係在 推擠部5 1 0往進入收納部7 2 0之方向移動時(於圖8中參 考(b ) — ( a )),藉由框體構件7丨〇在副台盤5 1 1上往 傾斜台盤5 1 2方向推進,副台盤5丨1上的代幣M或IC代 幣Μ整體係朝向傾斜台盤512之方向流動。其結果,存 在於傾斜台盤5 1 2附近之副台盤5 1 1上的一部份之代幣Μ 或1C代幣Μ’會往傾斜台盤512落下。再者,落下之代幣 Μ或1C代幣Μ’中一部份係進入設置於傾斜台盤5 1 2之卡 盤515-1、515-2、515-3之任一,剩下係落下至主台盤 5 0 1。又’於推擠部5丨〇滑動之範圍的兩邊側係設置有落 下防止壁5 2 1 ’防止代幣μ或IC代幣Μ,從副台盤5 Π之 邊側落下。 又’推捜部5 1 〇係無間隙地載置於主台盤5 〇 1上。再 -29 - 200911345 者,載此所謂「無間隙」係指不存在代幣Μ或1C代幣Μ’ 之寬度以上之間隙。所以,貯留於主台盤5 〇1上的代幣Μ 或I C代幣Μ,係在推擠部5 1 0往從收納部7 2 0釋出之方向 移動時(於圖8中參考(a) — (b)) ’藉由推擠部510 前面的推進壁513在主台盤501上往前端501a方向推進 ,主台盤501上的代幣Μ或1C代幣Μ ’整體係朝向前端 501a之方向流動。其結果,存在於前端501a附近之主台 盤501上的一部份之代幣Μ或1C代幣M’會從前端501a 落下至代幣落下溝。又,藉由此時的代幣Μ或1C代幣Μ’ 之流動,存在於主台盤5 0 1之兩旁端(邊側端5 0 1 b )附近 的主台盤5 01上之一部份的代幣Μ或IC代幣Μ ’係有可能 從邊側端5 0 1 b落下。再者,從邊側端5 0 1 b落下之代幣Μ 或1C代幣Μ’係貯留於遊戲站部ST內部之所定貯留部。 又,從前端5 〇 1 a落下之代幣Μ或I C代幣Μ ’係如圖 7所示,被設置在前端501a下方(亦即,代幣落下溝內) 之代幣承受部1 〇 〇 1接收。代幣承受部1 0 0 1係連接於具備 代幣分類部之代幣搬送路徑1002。又,代幣承受部1001 係朝與代幣搬送路徑1 002之連結部份傾斜。爲此,被代 幣承受部1001接收之代幣Μ或1C代幣M’係流入至代幣 搬送路徑1 002。又,代幣搬送路徑1 002係朝向代幣支付 機構之第3抬升斗1 020的貯留部1 021傾斜。再者,於代 幣承受部1001與代幣搬送路徑1〇〇2之連結部份係設置有 用以塞止後述之球Β 1、Β2的分別棒1 〇1 〇,以球Β !、Β2 不會被搬送至代幣搬送路徑1 002的代幣搬送方向下游之 • 30- 200911345 方式來構成。 圖9係揭示設置於代幣搬送路徑1 0 0 2之代幣分類部 之構造的俯視圖。 代幣分類部係藉由設置於代幣搬送路徑1 〇 〇 2之底面 的分類孔1 〇 〇 3所構成。該分類孔1 〇 〇 3的寬度(對於代幣 搬送方向直交之方向的長度)係小於代幣Μ的直徑,且大 於IC代幣Μ ’的直徑。所以,代幣μ係在使代幣搬送路徑 1002之底面抵接其代幣面而滑落地被搬送來時,並不會落 下分類孔1003,而通過其分類孔1〇〇3,被搬送至第3抬 升斗1 0 2 0之貯留部1 〇 2 1。另一方面,直徑小於代幣Μ的 1C代幣Μ’係在使代幣搬送路徑之底面抵接其代幣面 而滑落地被搬送來時,落入分類孔1 〇 〇 3。於分類孔1 0 0 3 的下方係配置有往第4抬升斗1 〇 5 〇之貯留部1 0 5 1傾斜的 1C代幣搬送路徑1〇〇4。因此,落下至分類孔1〇〇3的1C 代幣Μ’係被搬送至第4抬升斗1〇5〇之貯留部1051。 於第3抬升斗1 〇2 0之貯留部1 〇2 1的入口係設置有後 述之代幣計數器1 006。該代幣計數器1〇〇6係計算從代幣 搬送路徑1 002投入至貯留部I 02 1的代幣μ的枚數。藉由 代幣計數器1 0 06計算之代幣μ的枚數係通知至圖3之控 制部600 °控制部600係利用依據被通知之代幣枚數來驅 動第3抬升斗丨〇2〇,將該枚數份的代幣μ從代幣支付部 1 0 3 0支付至代幣投入機構1 〇 〇之貯留面1 〇 ]。 第3抬升斗】〇2()係具有斗驅動部! 〇22與抬升部1〇23 ’依據來自於控制部6 0 0的控制,利用斗驅動部1 〇 2 2動 -31 - 200911345 作,而支付之代幣Μ係從設置於抬升部1 023之端部的代 幣支付部1 03 0被支付。在本實施形態1,包含第3抬升斗 1 020及代幣支付部1 〇3 0的代幣支付機構,係作爲以代幣 Μ從主台盤5 0 1之前端5 0 1 a落下至代幣落下溝爲條件, 將代幣Μ支付給玩家的支付手段而作用。 第4抬升斗1〇50的基本構造係與第3抬升斗1〇2〇的 構造相同。但是,第4抬升斗1 〇 5 0係於第4抬升斗! 〇 5 〇 的抬升部1 05 3,設置有將從控制部600命令之電子資料寫 入至排出之ic代幣的ic晶片之作爲資料寫入手段的Ic 寫入器1054之處,不同於第3抬升斗1020的構造。 又’於IC代幣搬送路徑1 〇 〇 4的底面係設置有I c讀 取器1 〇 〇 5。I C讀取器1 0 0 5係讀取出通過之I C代幣Μ,的 IC晶片所記億之電子資料。I c讀取器1 〇 〇 5係將從I c代 幣Μ’的1C晶片讀取出之代幣價値資料,發送至圖3之控 制部600。控制部600係依據接收之代幣價値資料,控制 第4抬升斗1 05 0。如具體說明’對於抬升部ι〇53內之IC 代幣Μ’的IC晶片’使用IC寫入器1054寫入與從ic讀 取器1 005接收之代幣價値資料相同的代幣價値資料。被 寫入之I C代幣Μ ’係之後經由抬升部! 〇 5 3,從代幣支付部 1〇3〇被支付至代幣投入機構100之貯留面ι〇1。亦即,於 本實施形態中’在於各遊戲站部ST中相互獨立而執行之 推幣遊戲’達成所謂1C代幣M’落下代幣落下溝之支付條 件時,1C代幣M’會被支付給玩家。 再者,在此,已針對1C代幣M,從主台盤5〇〗之前端 -32- 200911345 5 0〗a落下至代幣落下溝是1C代幣M,的支付條件之狀況加 以說明,但是並不限定於此。例如,將從主台盤5 〇丨上在 所定期間內落下所定枚數的代幣Μ作爲I C代幣Μ,的支付 條件亦可。在如此條件之狀況,並不一定需要將IC代幣 Μ’排出至主台盤501上之手段’所以,不需要上述之第2 抬升斗3 5 0。再者’此時’於主台盤501上係不存在有IC 代幣Μ ’,僅堆積通常代幣Μ。 於本實施形態1中,於主台盤5 0 1上係亦存在有從附 屬設備抽選裝置1000的球載具1520供給之球Β1、Β2。 該球Β 1 ' Β 2係伴隨推擠部5 1 0之來回運動所致之代幣Μ 或IC代幣Μ ’的流向,移動在主台盤5 0 1上之後,從前端 5 0 1 a落下至代幣落下溝。在前端5 0 1 a之下方(亦即,代 幣落下溝內)係如上述般,設置有球搬送路徑1 04 0。該球 搬送路徑1 040係具有僅接收落下之球Bl、B2,使代幣Μ 或1C代幣Μ ’通過之球承受部1 04 1、將以球承受部1 04 1 接收之球在達成所定條件爲止予以停止的球停止部1 042、 及球排出口 1 043。所以,以球承受部1 04 1接收之球Β 1、 Β2係藉由球停止部1 042停止至所定時機爲止之後,從球 排出口 1 043排出。藉此,球Β 1、Β2係安置在待機於球排 出口 1043之球搬運部1910(參考圖2)。再者,圖2之 遊戲站部ST與圖3或圖7之遊戲站部ST係雖然因方便說 明爲左右反轉,但是構造相同。200911345 IX. INSTRUCTIONS OF THE INVENTION [Technical Fields According to the Invention] The present invention relates to a game medium composed of a token, a coin, a pachinko, or the like, to execute a game game and to receive such a game medium. The game media receives the device. [Prior Art] As such a game device, a game facility installed in a game center or a Pachinko shop or the like is known. For example, a token game machine installed in a game center is set in a pachinko shop. Brother machine or Baiqing machine, etc. In the token game machine, when the player puts in the token (game media), the token (game object) that is put into the token is discharged to the play field, or the token that is put into the game is added. A number of credits (credit). In addition, the Pachinko Steel Ball (game media) that was put into the Pachinko machine was directly discharged to the Pachinko counter (playing field), and the number of tokens will only increase the tokens invested. (game media) a few copies. On the other hand, in a business game device constituting a game system installed in a game facility, a game machine (patent document) using an IC token (game media) having a memory unit for storing electronic materials is known. The game machine adds the amount of credit information based on the amount of the preset setting information when the game uses the 1C token. This setting information can be changed by using the 1C token for the clerk's investment setting. [Patent Document 1] Japanese Laid-Open Patent Publication No. 2006-8 7900-A-4-200911345 [Disclosed] [Problems to be Solved by the Invention] In a conventional game machine, even a player who holds a plurality of game media inputs The results of a game media's input into the game media have not changed. For example, when a game medium is put in the game, the game object is discharged to the game machine of the game field, and the number of game objects discharged to the game field is the same even if any game medium is input. Further, for example, when the game medium is put into the game, the conventional game machine in which the amount of credit data is increased is the same as the amount of addition of the amount of credit data to any of the game media. For this reason, in the conventional game machine, the player can surely predict the result when he or she enters the game media. Therefore, when you put in the game media, you can't give any fun to the player. In the game machine described in the above-mentioned Patent Document 1, in the period in which the setting information is not changed by the store clerk, since the amount of addition of any of the game IC tokens' credit amount data is the same, the same is applied. When the game uses IC tokens, it is impossible for the player to give any fun. Further, the game facility is a counting machine (game media receiving device) that counts the number of players who know the game media, and a storage device (game media receiving device) for storing the game media obtained by the player in the store. Conventionally, when the game media is put into the game media receiving devices, the same is true for the player. The present invention has been made in view of the above circumstances, and an object of the invention is to provide a game device and a game media receiving device that can be played by a player when a game medium is put into play. -5- 200911345 [Means for Solving the Problem] In order to achieve the above-mentioned object, a game device is proposed which has the following features: a general body object; a price data memory object receiving means; The method of generating a memory by comparing the reference price of the unrepresented base price with the self-reported material, and when the special physical object is present, the price corresponding to the relative price of the special physical object is reproduced. And at the price of the data memory means, in the game device described in item 2, item 1 of the patent application, the former has the memory equivalent to its own relative price, and has the following means: The special price of the physical object is recorded in the data section of the relative price of the physical object, and the data reading means is read, the price data is generated and memorized, and the game described in item 3 of the patent scope is applied. In the device, the invention that has the memory to identify the first item of the other special patent range is a means of receiving the body, and is a means of receiving the memory. Usually the price of the quantity of the material; the special indication is equivalent to the special body of the body that usually has a relative price; the price of the special body is subject to the information determined by the conditions determined by the compliance, and the The price control information game control means is to use the information of the billion to control the progress of the game. The invention is based on the method of claiming the object, and the special means of the memory of the data subject to the collection of the object is read from the special part of the body, which is equivalent to the special; The data is used to generate the data of the memory and the data is used as the price data. The invention of 丨 is in the scope of the patent application. The special physical object acquisition method is a special physical object of the memory department of the body and its own identification data -6- 200911345; The identification information of the special body object of the special body object that is taken by the object receiving means; and the corresponding relationship information. The identification data of the special physical object and the relative price of the body object are used. Corresponding relationship of the data corresponds to the above-mentioned price data generating means, using the correspondence information stored in the pair of memory means, determining the price information corresponding to the identification data of the data reading hand, generating the price, the price, the price information Means of memory. Further, the invention of claim 4 is applied to the game device described in the first, second or third application, and has a play field segment, which forms a play field that the player can visually view; and a game object segment. The game object is discharged into the play field; the means "controls the game object discharge means to cause the game object to be priced according to the price of the data memory means to the game field. Further, the invention of claim 5 is the game device of the application of the fourth aspect of the invention, comprising: means for payment, at least one of a conventional body object and the special body object, which is paid to the table, and is carried a mounting surface of a majority of the game object; and pushing the other part of the mounting surface of the game object present on the mounting surface, the part of the mounting surface The relative movement moves back and forth; and the ditch is pushed out to the mounting surface by the game object launched by the pusher member, from which the means are read, and the special information is available; The segment reads out and memorizes the domain of the profit range to form the hand body discharge hand game control to recall the aforementioned body, and the discharge range is the first pass player: the top member, which is pushed out, and the game along with the use of the outside 200911345 The dropping means for dropping the object by the object; the payment means paying at least one of the normal body object and the special body object as a condition of the body falling groove. Further, the invention of claim 6 is in the game device described in the first, second or third aspect of the patent application, having: the price data display means 'displaying the price information stored in the price data memory means. content. Further, the invention of claim 7 is a game medium receiving device which is characterized in that it has a special physical object receiving means, and the receiving is not represented by a reference price equivalent to one of the usual physical objects. The special price of the relative price; the method of generating the price data, when the special physical object is taken to obtain the special physical object, the relative price of the special physical object determined by obeying the determined decision condition is generated. Price 値 data; price 値 data memory means, which is the price 値 data generated by the memory price 手段 data generation means; and the output means is the content of the price 値 data stored in the price 値 data memory means. [Effects of the Invention] In the present invention, as the game medium, a special object having a relative price of the body and a relative price which does not correspond to the standard price of one part of the normal body is used. Therefore, the player is concerned about the relative price of the game media that he or she cannot grasp from the appearance of the game media, that is, how much the price of each game media is. Players invest in such special physical objects (Game Media-8-200911345)' When a special physical object is taken, the price is equivalent to the relative price of the special physical object determined by the decision conditions. data. Therefore, the price information corresponding to the relative price of a particular physical object is different from other special physical objects because of the determined conditions. Therefore, the player is unable to grasp how many relative prices are available for the special physical objects that he or she holds. According to the present invention, when a special object that is a game medium is put into the game, it is possible to give the player the pleasure of expecting that the special body object has a relative price. [Embodiment] [Embodiment 1] Hereinafter, an embodiment (hereinafter referred to as "Embodiment 1" of the present embodiment) in which the present invention is applied to a push-to-play game machine as a game system will be described with reference to the drawings. Furthermore, the drawings are merely illustrative of the shape, size, and positional relationship of the present invention, and the present invention is not limited to the shapes, sizes, and positional relationships illustrated in the drawings. Further, in each of the drawings, a part of the hatching of the cross section is omitted in order to clarify the structure. (Overall Structure) Fig. 1 is a perspective view showing a part of the appearance of the push-pull game machine 1 of the present embodiment. -9- 200911345 This push coin game machine 1 is provided with four accessory device parts SA so as to surround the central drawing device. Each of the accessory device units SA has four game station units ST' as the game machine as the game machine, and each of the players performs the game play with each of the game station units SET. Further, each of the accessory device units S A includes a plurality of accessory device drawing devices 100 00' as physical drawing means around the accessory device drawing device, and each game station portion SET is arranged side by side. (Structure of the game station unit S T) Fig. 2 is an explanatory diagram for explaining the configuration of the game station unit ST of the push coin game machine 1. Fig. 3 is an explanatory diagram for explaining the internal structure of the station portion s τ. As shown in Fig. 3, the 'game station department' has a token insertion mechanism (usually means for receiving physical objects and special means of receiving objects), a token transfer path 200, and a first lift (for games) The object discharge means 3), the second lift bucket 350, the token discharge path 400, the play field 500, the control unit 600, the display unit 700, and the housing 800. The casing 8 00 is a structure that becomes a skeleton of the station portion ST. In the casing 8A, the token input mechanism 100 is disposed on the upper side and the front side, the display unit 700 as a display means is disposed on the upper center side, and the play field 500 is placed in the upper center. Further, the inside of the casing 8 is housed with a token transfer path 20 〇, a first lift hopper 3 as a normal token discharge mechanism, and a second lift hopper 3 50 as a special token discharge mechanism. Control unit 600 or the like. Here, the term "before the front side" is on the side where the player plays the game, and the term "2009-11345" "deep side" represents the opposite side of the side on which the player is playing the game. The area between the "front side" and the "deep side" mentioned above. The token issuing unit 100 is a structure for inputting a normal token (hereinafter simply referred to as "token") which is a normal body of the game medium to the pusher game machine 1 when the player plays the game. The tokens that have been put in from the token-input mechanism 1 are transported to the first lift bucket 300 via the token transport path 200, and are temporarily stored in the i-th lift bucket 3〇〇. The token transport path 200 and the first lift bucket 300 are disposed in the casing 800 as described above. Further, the token transfer path 200 has a mechanism in which the token loading mechanism 100 and the first lift bucket 300 are mechanically and physically connected, and the token inserted from the token loading mechanism 100 is transported to the first lift bucket 3 00. Features. The first lifting bucket 3 00 has a general token storage portion 3 0 as a normal token storage container for storing the token μ, and a lifting portion 3 2 0 for lifting the token to a predetermined height. , The conventional token discharging portion 330 for discharging the raised token μ as a game object by the timer. also, At the discharge port of the usual token discharge portion 330, The token discharge path 400 ° that is used to guide the discharged tokens to the play field 500 is vertically arranged. The upper end of the lift portion 3 2 0 is disposed above the play field 5 position. therefore, The normal token discharge unit 3 3 0 provided at the upper end of the lift portion 310 is also disposed above the play field 5 0 0 . and so, The token 被 ' temporarily accumulated in the normal token storage portion 3 10 set under the play field 5 00 is raised by the ascending portion 320 to be higher than the play field 5 00 -11 - 200911345, The normal token discharge unit 303 is ejected to the play field 500 via the token discharge path 400.  The second lifting bucket 3 5 0 has: As a special token storage container for storing a 1C token of a special body as a game medium, the 1C token storage unit 360 is used. a lifting portion for raising the 1C token Μ' to a predetermined height 3 70, The 1C token discharge unit 380 for discharging the lifted 1C token Μ' by the timer. also, At the discharge port of the 1C token discharge unit 3 80, The token discharge path 45 0 for guiding the discharged 1C token Μ' to the play field 5 00 can be set to the left and right.  The upper end of the lift portion 3 70 is disposed above the play field 500. therefore, The 1C token discharge portion 380 provided at the upper end of the lift portion 3 70 is also disposed above the play field 5 00. and so, The 1C token ’’ temporarily accumulated in the IC token storage unit 306 set in the play field 500 is raised by the lift unit 3 70 to be higher than the play field 5 00. The 1C token discharge unit 380 is emitted to the play field 500 via the token discharge path 450.  In the play field 5 00, a main table 501 as a mounting table for storing a token for a game object is provided. And a pushing portion 510 as a ejector member placed on the main table 501. The pushing portion 5 1 0 has: The top of the retention token (this is called the sub-platform 5 1 1 ), 2. The tilting table 5 1 of the token sliding from the sub-platter 5 1 1 2 And pushing the propulsion wall 5 1 3 of the token stored on the main pallet 501. also, The pushing portion 5 1 0 is slidably disposed on the main table 5 0 1 of the play field 5 00, Under the control of the control unit 600, The sliding motion is performed in a certain cycle or in any cycle. A portion (the deep side of -12-200911345) of the pushing portion 510 is accommodated in a accommodating portion 720 which will be described later, which is provided below the display portion 700. The pushing portion 510 is slid by the detachment from the accommodating portion 720. And move back and forth.  The sub-chassis 5 1 1 slidably abuts against the frame member 7 1 0 of the display 710 of the display unit 700. and so, When the pushing portion 5 1 moves toward the housing direction of the housing portion 7 2 0, The token on the sub-platter 51 1 is advanced by the frame member 71. With this advancement, A portion of the token on the sub-platform 5 1 1 will fall to the tilting table 5 1 2 . A portion of the token dropped from the sub-disc 51 1 1 is inserted into the opening portion of the inclined tray 5 1 2 as a token passage opening (this is referred to as a chuck 5 1 5 -1, 5 1 5 - 2, 5 1 5 - 3 ). And the remaining tokens are dropped directly to the main plate 501. It is stored in the main tray 501.  The token on the main pallet 5 01 is the same as the token on the secondary pallet 51.  It is advanced by the amount of sliding movement of the pushing portion 510. that is, The pushing portion 5 1 0 is placed on the main table 5 0 1 without a gap, Therefore, when the pushing portion 510 moves from the accommodating portion 720 to the carrying-out direction, The token on the main table 501 is advanced by the pusher wall 513 in front of the pushing portion 510. With this advancement, A portion of the token on the main tray 501 will fall. Among the fallen tokens, From the player's side (this is called the front end 501a, Referring to Figure 2) the fallen tokens are paid to the player' while other tokens, For example, the tokens dropped from the both sides of the main pallet 501 (referred to as the side end 5 0 1 b) are stored in the predetermined storage portion in the station portion S Τ.  In addition to the aforementioned structure, As shown in Figure 3, The game station unit ST of the first embodiment has a token movement simulation performance unit 900. The token movement simulation department 900 is as described later. Having a plurality of light-emitting portions (rear LED 920) arranged in the vicinity of the normal token discharge portion 3 3 0 from the vicinity of the token input mechanism 00 -13 - 200911345, By causing the light-emitting portions to be sequentially turned on from the token dispensing mechanism 1 〇〇 the usual token discharging portion 3 3 0, To simulate the performance of the performance into the agency's 10th generation of coins to move. at this time, The path of the token μ real is different from the path simulated by the performance. Or not.  also, From the token-input institution 1 〇 〇 之 之 暂时 暂时 暂时 暂时 暂时 暂时 暂时 暂时 暂时 第 第 第 第 第 第 第 第 第 第 第 第 第 第 第 第 第 第 第 第 The usual token discharge section 3 30 of the first lift 3, The tokens stored in the normal token storage section are lifted up by the lifting section 320 and placed in advance. When the generation is put into the token to invest in the institution, The control unit 600 will display the token price information of the number of pieces, Temporarily memorized after the RAM 603 as the price data memory, Control the first lifting bucket 3 00, The tokens of the regular token discharge section 3 3 0 will be placed in advance. Only the data in the RAM 603 is discharged to the play field 5 00. in this way, In the first embodiment,  The tokens invested by the family and the tokens actually invested in the play field 500 are different tokens.  also, When the Token Mobile Simulation Performance Department 900 is a token, it will be put into the agency 1 00. Comply with the control from the control unit 600, The LEDs 92 0 are turned on in order from the token input mechanism 100 side to the normal token discharge unit. at this time, The timing at which the normal token discharge portion 3 3 0 is attached to the LED 92 0 is turned off by the control, and the timing is discharged from the normal token discharge portion 330. It is possible to simulate the performance of the performance being transferred to the token of the token input institution 100 by the token movement simulation department 900.  The side-to-side currency investment is also in the promotion. 3 10 Μ 投入 投入 投入 于 于 于 3 3 3 3 3 3 3 3 3 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 - - - - - - - - - - - - - - - - - - In the 1C token discharge unit 380 of the second lift bucket 350,  The 1C token M' stored in the 1C token storage unit 3 60 is lifted up by the lifting portion 370 and placed in advance. The I C token discharge unit 380 follows the control from the control unit 600. The IC token M' is pre-loaded to the play field 5 00. that is, In the first embodiment, In the play field 500, there are a common token of a token that does not have a memory portion for memorizing electronic data, and an IC token that has a special token with a memory portion for memorizing electronic data.  In the first embodiment, The 1C chip of the 1C Token Μ's memory has the currency price information. The so-called token price data is the equivalent of its own relative price, which is equivalent to the benchmark price of one copy of the usual token. In the first embodiment, It means that the IC token Μ ’ is 1 for the usual token.  It has the equivalent of the number of tokens (relative price). The so-called "token price" refers to the conversion of the usual tokens. As a token price, the 1C 1C token is a token with a typical token of 1 〇. Furthermore, In the first embodiment, Memory in 1C tokens,  The currency price 値 data is "1 〇", "3 0", Any of "5 0". Therefore, there is an IC token 相当于 that is equivalent to 1 通常 of the usual token. Equivalent to 30 tokens of ic tokens, usually , It is equivalent to the three types of IC tokens of the IC token ’ ’ But it is not limited to this.  In the present embodiment, 丨C tokens, The size of the exterior is smaller than the token size. also, The appearance and color on the surface of the token are also different from the token μ. The appearance is different from the token. therefore, The player can distinguish between the appearance and identify the tokens and I C tokens that exist in the play field 5 00.  -15- 200911345. but, In the first embodiment, IC tokens are all identical in appearance.  Did not show the token price of its 1C token, The difference in the electronic data stored in the 1C chip cannot be distinguished by the difference in appearance.  As in the first embodiment, Use the difference in appearance and identify tokens and 1C tokensΜ, For the player, It can promote the tokens that exist in the game field 5 00, Give priority to the 1C token Μ' to the strategic play of the tokens falling into the ditch. Improve gameplay. Furthermore, Make the tokens and 1C tokens the same in appearance, It is also possible for the player to distinguish between the appearance and the tokens and the 1C tokens. at this time, It can provide gameplay that cannot be provided by players who can distinguish between appearances and recognize tokens and 1C tokens.  also, In the 1C chip of the 1C token Μ' of the first embodiment, the store ID unique to the store using the 1C token Μ' is used. With this, As will be described later, It is possible to prevent the 1C token M' of other stores that are prohibited from being used in the store from being improperly used.  also, The 1C chip of the 1C token M' of the first embodiment stores the expiration date information for specifying the expiration date of the I C token ’ '. By this, The effective period management of 1C tokens can be performed.  also, The IC chip of the IC token ’ 'is memorized the token ID (identification data) of each I c token ’ '. at this time, A data sheet or the like for storing various materials can be managed on the game device side or the store side so that the tokens 1D correspond to each other. Specifically, for example, The memory device (corresponding to the relationship information memory means) of the central drawing device 2000 of the push coin game machine,  Memorize the table data (correspondence -16 - 200911345 information) for the correspondence between all tokens I D and various materials (including token price/data) that are circulated in the game center. Then, the 1C reader described later reads the 1C token M stored in the game station unit ST, When the token ID of the 1C chip is Refer to the table, Specific information on the token ID (including the currency price/data) and the various materials as the corresponding data. The information is determined. According to this configuration, Its management system has a higher protective effect than the situation in which various data are memorized in each I C token ‘ in the place where it is easy to prevent inappropriate data tampering. also, Even if you don’t pay for each IC,  Accessing can also be performed to make each IC token μ, In accordance with the change of the expiration date data, it is soft to correspond to the operation policy of the store side. that is, Even if the j c token Μ ’ is handed to the player’s hand, You can also change ϊ c tokens, Valid period information, After the IC token is paid to the player, after that, When you want to change the validity period of your 1C Token Μ ’ It can also be easily adapted.  Furthermore, The electronic data of the 1C chip stored in the 1C token Μ' is not limited to the one illustrated in the first embodiment. You can also remember how to use the 1C Token Μ’, The electronic data of the memory is selected appropriately.  The game station unit ST has a ball input mechanism 1 8 〇 至少 at least on one side as shown in Fig. 2 . The ball input mechanism 1 8 〇 is a structure for putting a ball Β 1 ' Β 2 of a spherical object which is a shaped object described later into the play field 500. There is a ball input ramp 1 8 〇 1 and the ball is put into the position selection mechanism 1 8 1 0.  Furthermore, Ball Β 1, Β 2 is a selection object for executing a bingo game to be described later.  The ball input ramp 1 800 is used to throw the ball from the ball carrier 1 5 2 0 described later by gravity. Β 2 leads to the construction of the ball input position selection mechanism 1 8 1 0. and so, A ramp that slopes down. Also, the ball is put into the position selection -17- 200911345 The institution 1 81 0 is used to draw the ball B1. The structure of the position on the field of the B2 game field 5 00. in this way, The ball B1 is put into the game station S T from the ball carrier 1 520 which will be described later. B 2, The player enters the play field 500 via the ball input ramp 1801 and the ball input position drawing mechanism 1810.  also, The game station unit S T has a ball transport mechanism 1 900 at least on one side as shown in Fig. 2 . The ball handling mechanism 1 900 is used to be on the ball B1.  B2 is dropped from the main table 501 of the play field 500 to the token drop groove provided on the front side. Carrying the ball Bl' B2 to the configuration of the accessory device drawing device 1000, There is a ball transport path 1〇4〇, which will be described later. Ball transport unit 1 9 1 0 and ball transport unit travel ramp 1 909. The ball transport path 1 0 4 0 is disposed below the front end 501a. The ball Bl, which will fall from the front end 501a, B2 leads to the ball transport unit 1 9 1 0. The ball transport unit 1 910 is a ball B1 for receiving the ball transport path 1 040, B2 transport to the auxiliary equipment drawing device 1 000 structure, The ball transport unit row ramp 1901 is guided by the control unit 600. Furthermore, It is carried to the ball Bl of the accessory equipment sorting device 1000, The B2 is delivered to a ball carrier 1520 (refer to FIG. 6) which will be described later.  also, The ST department of the game station department is shown in Figure 2. There is a token payment mechanism including a third lift 1200 0 0 and a 4th lift 10000 0 and a token payment unit 1 03 0 as payment means, Using the token payment agency, With the token 落 or ic token M falling from the front end 501a to the token drop ditch, A token or a 1C token that has the same token price is discharged to the storage surface of the token input facility 100 〇 b. In the display unit 700 of the station portion ST, It displays the game screens of the same game as the push-pull game, such as the bingo game and the digital lottery game (Slots game). In addition to the push coin game, the push coin game machine is described later. While the display unit 700 displays the game screen for eating tigers as shown in FIG. 4 and executes the slot game, Yu Xian 700 displays the bingo game screen shown in Fig. 5 and executes the bingo game. The slot machine game is a digital lottery game in which the control unit of the station station ST performs digital drawing. The condition of the slot machine game is entered in the chuck 515-1 provided on the tilting table 512 of the pushing portion 5 by the token or the 1C token M', 515-2, Any of 515-3. The display unit 700 is in a period in which the bingo game to be described later is not performed.  As shown in Figure 4, the game screen for the slot machine, Token Μ or ic Μ ’ enters the chuck 515-1, 515-2, 515_3 to achieve the angle of eating, when the tiger draws the starting conditions, The control unit 600 performs display control for rotating the three dice tigers DS. In the number of slot games, The control unit 600 executes the predetermined lottery program, The number of random numbers that have been generated determines whether or not to win any award or lose the election. after that,  When the Department 600 decided to win the election, In the manner in which the combination of the selected awards is stopped and displayed on the display unit, Display control for stopping the rotation of the three dice Slots D S is performed.  In the first embodiment, As a digital lottery, Prepare for the next class: Small award A, Provides 3 tokens to the play field: Small awards, The system supplies three 1C tokens to the play field; The Ball Supply Awards are for the ball Β 1 to the play field 5 00; Gold award, The system provides 30 tokens to the play field 5 00; Indeed gold award, The system provides 30 tokens to the same field as the game field 500. In addition to the corner display: 〇 600 Start 0 starts to show the coin, the old angle, the position, the control, the control, the case, the 5,500,000 regular prize,  -19- 200911345 In the subsequent digits, use the election schedule with the probability of being selected as higher; Direct accessory equipment awards, The ball B 1 is directly supplied to the accessory device drawing device 1 0 0 0. The probability of being elected for each award is set in such a way as to decrease in this order. In addition, 'what kind of awards are prepared, And each award is set to which election probability is arbitrary. E.g, To pay the token directly to the player, etc. It can be constructed in such a way as to give the player all kinds of benefits.  In the first embodiment, The control unit 600 determines whether or not to supply the ball 1 to the digital field of the play field 500 by deciding whether or not to vote for the prize. then, When the ball is supplied by the control unit 60 0, the ball is supplied from the control unit 600 to the control unit (not shown) of the accessory device lottery device 100. With this, The control unit of the accessory device lottery device 1 0 0 "delivers the ball from the ball supply mechanism 1 3 至 to the ball carrier 1520" to make the ball carrier 1520 along the ring-shaped ball transport path 1 500 Outside the week, Move to the corresponding position of the game station ST that the ball is supplied to the award. Then, the ball 1 is delivered from the ball carrier 1 520 to the ball input mechanism 1 8 〇 该 of the game station unit S T , The ball β 1 is supplied from the ball putting mechanism 1880 to the play field 5 〇 . Furthermore, In this implementation, Bear 1 The ball B 2 is as described later. It is only supplied to the play field 5 〇 成立 when the negative result of the k疋 line is established on the bingo card of the bingo game. At this time, regarding the ball JS and the action of the ball, The ball B 2 is delivered from the ball supply mechanism 1 400 that is different from the ball supply mechanism 1 3 0 to the ball carrier 5 2 〇, It is almost the same as the situation of the ball.  In this form, So used to smash the ball, Β 2 is supplied to the play area. The component of the field 500 is a means for supplying the shaped object.  -20- 200911345 Bingo is played by using two types of balls B1, B 2 and ancillary equipment The physical selection game for the physical selection of the selection device I 〇 〇 This is carried out by a control unit (not shown) and a control unit 600 of the game station unit S T, which are described later as an accessory device drawing device. Furthermore, In the bingo game, The control unit of the attached equipment drawing device 1 000 mainly controls the selection of the bingo numbers that determine the bingo game. The control unit 600 of each of the station units ST to which the accessory device unit SA to which the accessory device lottery apparatus 1000 belongs is controlled to perform the performance of the bingo game and the determination of the bingo establishment. In the first embodiment, By moving the ball B 1 ' B 2 at the accessory device 1 〇 〇, A physical lottery is selected in which one bingo number (elected object) is selected from a plurality of plural bingo numbers (sampling objects). In the physical drawing of the first embodiment of the present embodiment, Select one of the selected bingo numbers from the "1 J to "9 J bingo numbers. then, For example, the control unit 600 as the arrangement information generating means of the station portion s T is used. Individually produced in each game station department ST, The bingo numbers of "1" to "9" are arranged in a matrix of bingo cards. after that, The image of the bingo number of "1" to "9" (the image of the selected object) is a bingo card image arranged in accordance with the arrangement information. The BC system is shown in Fig. 5. The display unit 700 is displayed on each game station unit ST.  In the first embodiment, When the bingo game is not performed, the display unit 700 displays the game screen for the slot machine shown in FIG. When the physical drawing of the bingo game is started, the game screen for the bingo shown in Fig. 5 is switched. Again, At the end of the physical selection of the bingo game, Will return to the slot machine again, using the game screen, but, The bingo card portrait BC is shown in Figure 4.  It is displayed in the upper part of the game screen for the slot machine. and so, Player -21 - 200911345 is a bingo card that can be confirmed at ST in the game station department from time to time. The degree to which the bingo figures are selected.  In the first embodiment, Each bingo game played at each game station is usually at each game station ST. Conducted independently. that is, In 1 game station ST, Ball B 1, B2 falls until the token falls into the ditch and the physical drawing is started at the auxiliary equipment drawing device 1000. The bingo figures thus elected are only processed at the time when the one station station ST is elected as the bingo number. In other game stations, the ST system is not treated as an elected bingo number. but, In the first embodiment, When the agreed event conditions are described later, On the ball B 1 , B2 drops the number of bingos that are selected when the tokens of one game station ST fall into the ditch, It is not only in one game station ST, but also It is also treated as the elected bingo number of other game station STs.  here, The other game station unit ST of the first embodiment is the same as the one game station unit s T . The remaining three game station units ST belonging to the accessory device unit S A . that is, In the first embodiment, All the game station units S T of the push coin game machine 1 are divided into complex array groups. Each group is used as an accessory device unit SA. Between the game station units ST belonging to the accessory device unit SA, Using the conditions of the aforementioned events, It can produce a situation in which the players' games are related to each other. result, For example, it is generated that the players who play the game in the game station unit s belonging to the same accessory device unit S A cooperate with each other to obtain the game of the token.  Beyond, The bingo game of the first embodiment will be described in detail later.  -22- 200911345 (Structure of the accessory device drawing device) Fig. 6 is a perspective view showing the main structure of the accessory device drawing device 1 〇 〇. The auxiliary equipment drawing device 1000 has: Outer bingo platform 1100, The inner bingo platform 1200, Ball feeding mechanisms 1300 and 1400, Ball transport path 1500, The platform ball is put into the mechanism 1600 and the support station 1700.  The support table 1700 is a structure of a skeleton of the accessory device drawing device 100A. In the support station 1700, In the upper center, there is an inner bingo platform 1 2 0 0, And surrounding the inner bingo platform 1 200, Equipped with an outside bingo platform!  10 years old. and then,  To surround the periphery of the outer bingo platform 1 1 0 0, It is equipped with a ball transfer path of 1 500. A ball supply mechanism 1300 is disposed beside the ball transport path 1 500  The 1400° ball supply mechanism 1 300 is a structure for supplying a certain ball (for example, a non-metallic ball B1). on the other hand, The ball supply mechanism 14 is configured to supply a ball of a different type from the ball B1 (for example, a ball B2 made of metal).  Furthermore, The difference between the ball B1 and the ball B2 is not related to metal or non-metal.  Based on other factors (for example, The color of the ball) is also stipulated.  The ball supply mechanism 1 300 has: The ball supply unit 1 301 'lifts the portion 1 3 02 and the ball return path 1 3 0 3 . The ball supply mechanism 1301 is configured to supply the ball B1 to the ball carrier 1 520 which will be described later. The lift portion 1 3 02 is a structure for raising the ball B 1 to the ball supply portion 1 310. The ball return path 1 3 0 3 is a structure for returning the ball B 1 supplied to the outer bingo stage 1 1 0 0 to the lift portion 1302 of the ball supply mechanism 1 300.  identically, The ball supply mechanism 1 400 has: Ball supply unit 1 4 0 ],  -23- 200911345 Lifting section 1 402 and ball return path (not shown). The ball supply mechanism 1401 is configured to supply the ball B 2 to a ball carrier 1 520 which will be described later. The lifting portion 1 4 0 2 is a structure for raising the ball B 2 to the ball supply portion 1 410. The ball return path (not shown) is a structure for returning the ball B 2 supplied to the inner bingo stage 1 2 0 0 to be described later to the path of the lift portion 1 4 0 2 of the second ball supply mechanism 1 400. .  The ball carrier 1 520 is used to carry the ball Bl along the circumference of the ring ball transport path 1 500. The structure of B2. The ball carrier 1 5 20 is a receiving portion formed by two rod-shaped members bent in a V shape. Keep the ball B1 here  B2. also, The ball carrier 1 5 20 is fixed to the annular member 1 5 50 provided along the ball transport path 1 500. and so, Rotating along the ball transport path 1 500 by the ring member, The ball carrier 1 520 moves along the ball transport path 1500.  The ball transport path 1 00000 has a plurality of sensor portions 1 5 1 0 on the outer peripheral surface. The sensor portion 1 5 10 is a structure for detecting whether or not the ball carrier 1 520 is present in the vicinity. The information detected by the sensor unit 1 5 1 0 is appropriately or immediately input to, for example, a control unit not shown. The control unit is based on information sent from the sensor unit 15 10 . a specific ball carrier position of 1 5 20, Based on this, the walking and stopping of the ball carrier 1 520 is controlled. E.g, The situation in which the game station unit ST supplies the ball B 1 as shown in FIG. 2, The control unit is based on information from the sensor unit 1 5 1 0. The ball carrier 1 520 is stopped at the position of the sensor portion 1 5 1 0-1. With this, The ball carrier 1 5 2 0 will be placed on the extension line of the ball input ramp 1 800. In this state, By a control unit not shown, When the V-shaped receiving portion of the ball carrier 1 5 2 0 is turned to the ball and the side of the ramp is 1 0 0 1 The ball B1'B2 held in the ball carrier 1520 is put into the entrance of the ball input ramp 1801 (refer to Fig. 2 of -24 - 200911345). Furthermore, The sensor section 〖5 1 0 is set on the outer peripheral surface of the ball transport path 00 00 individually. that is, Individually placed in each game station section S Τ 投入 投入 投入 投入 1 1 1 1 1 1 1 1 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。  Put the ball into the ball on the ramp 1 8 0 1 Β 2, It is temporarily held by the stopper 1802 shown in Fig. 1. then, When the player presses the button 160 and the operation signal is sent to the control unit 600, The control unit 600 drives the control so that the stopper 1 8 02 reverses the ball to the exit side of the ramp 1 801. With this, The ball that is blocked by the stopper 1 8 0 2 Β 2, Rolled off by the ball being thrown into the slope of the slope 1 810. And by the ball into the position selection mechanism 1810, Invest in the play field 500. Put into the ball of the play field 500, Β 2 is in the process of pushing the coin game, It is dropped from the front end 501a of the main table 501 to the token drop ditch with the same token or IC token Μ'.  Falling ball Β 1, B 2 is as described above, The ball transporting portion 1910 is placed via a ball transport path 1040 to be described later. Furthermore, The ball transport path 1〇4〇 has only the receiving ball 1. B 2, And make tokens and IC tokens, The ball receiving portion 1 〇 4 1 passes. also, The ball transporting unit 1 9 1 0 is in a normal state,  The ball discharge port of the ball transport path 1 〇 4 0 1 〇 4 3 Standby.  The ball transport unit 1 9 1 0 is as described above. Used to put the ball β 1, Β 2 The structure to be transported to the accessory equipment sorting device 1000. The ball carrying portion 1910 is for example, the ball is placed. Β 2 o', based on control from a control unit not shown,  Drive the ball carrying section on the ramp 1909 to move to the upper end of the ball transporting ramp 1 909. The ball carrier 1 5 2 0 is placed in the vicinity of the upper end of the ball ramp 1 906. The ball transporting unit 1 9 1 0 is moved to the ball transporting section -25- 200911345 after the upper end of the ramp 1 901 Carrying the ball B 1, B2 is handed over to the ball carrier 1520. Furthermore, Delivered to the ball Bl, The ball carrier 1520 of B2 is in this position.  also, The ball carrier 1 5 2 0 receives the ball B 1, B 2, According to the control from the control unit not shown, Move to the position opposite the platform ball input mechanism 1 600. The platform ball input mechanism 1 600 has a receiving disk 1 6 1 0 for putting the ball B 1 into the outer bingo platform 1 1 〇 、, And a receiving disk 1 620 for feeding the ball B 2 to the inner bingo platform 1 200. The ball carrier 1 5 20 is based on control from a control unit not shown above. Follow the type of ball that keeps it (Bl, B2), Move to the position opposite the receiving disk 1610 or 1620. Withstand disk 1610, When the 1620 receives the ball from the ball carrier 1520, Drop to the position opposite the ball carrier 1520, And when receiving the ball from the ball carrier 1520,  Then rise to the ball input path 1 1 1 〇, 1 2〗 0 opposite position. then,  Keep the ball until the time the ball is put into action.  E.g, When the ball B1 is received from the ball carrying portion 1910, After the ball carrier 1520 walks along the ball transport path 1500, The ball B 1 is delivered to the receiving disk 1610 of the platform ball input mechanism 1600. The receiving disk 1610 receiving the ball B1 is, for example, the timing when the player presses the button 1 60. The ball B 1 to be held is put into the ball input path 1 1 1 〇. After the input ball B 1 is accelerated by the inclination and length of the response ball input path 1 1 1 ,, It is put into the outer bingo platform 1 〗 0 0. Another example, When the ball B 2 is received from the ball carrying portion 1 9 1 0, After the ball carrier 1 5 20 is walking along the ball transport path 1 500, The ball B2 is delivered to the receiving plate 1 600 of the platform ball input mechanism 1 600. The receiving disk 1 620 that receives the ball B2 is, for example, the timing when the player presses the button 1 60. Ball B2 holding -26-200911345 is put into the ball input path 1 2 1 0. After the ball B2 is put into the acceleration of the inclination and length of the ball input path 1 2 1 0, It was put into the inner bingo platform 1 2 0 0. Furthermore, The type of ball delivered to the ball carrier 1 5 2 0 is Β 1 or Β 2, for example, the ball 1 is made of non-metal. The ball Β 2 is made of metal, It can be detected by using the ball carrier 1 520 to set a metal sensor or the like. also, For example, the case where the ball Β 1 and the ball Β 2 are different colors can be used for the color carrier 1 520 to set a color sensor, etc. The type of ball delivered is detected. also, The type of the detected ball is sent to a control unit (not shown). and so, The ball carrier 1 520 is controlled in accordance with the type of the ball notified to the control unit.  The outer bingo platform 1 1 0 0 has two or more holes (referred to as prize points u 〇) having a diameter that the ball python 1 can pass. Rotate around the inner bingo platform 1 200 at a predetermined period. In the first embodiment, Set 1 winning point 1 1 0 1, The bingo numbers of "1" to "9" used in the bingo game and the total of 10 winning points of the winning match are 1 1 0 1 respectively. The ball Β 1 that is put into the outer bingo platform η 00 is wound around the outer bingo platform 1 1 0 0 by the acceleration obtained in the ball input path 1 1 1 0 and the rotation of the outer bingo platform 1 1 〇〇 itself. Rear, Enter any of the winning points 1 1 0 1. The information on which the winning point 1 1 〇 1 is entered is appropriately sent to a control unit (not shown). The control unit is when the ball 1 enters the winning point 1 1 0 1 to which any of the numbers is assigned. Then, it is activated in cooperation with the control unit 600 of the game station unit S 作为 which is the source of the transport of the ball 1. The bingo number to be assigned to the winning point 1101 as the elected bingo number, And do bingo games. In addition, the player who enters the prize point 1 1 0 1 will be temporarily held at the prize point 1 1 〇 1 after the player can confirm -27 - 200911345. It is put into the ball return path 1 3 0 3 set below the outer bingo platform 1 1 0 0.  identically, The inner bingo stage 1 200 has one or more winning points 1 20 1 having a diameter through which the ball python 2 can pass. The center portion is rotated as a center of rotation and rotated at a predetermined period. In the first embodiment, There are a total of 5 winning points 1 201, The system is assigned two bonus points 1201 for the bingo numbers of "1" to "8" used in the bingo game. A total of 5 winning points 1 2 0 1 with 1 winning point 1 2 0 1 assigned to the bingo number of the "9" used in the bingo game. It is put into the inner bingo platform. The ball 2 of the 1 2 0 0 is rotated around the inner bingo platform 1200 by the acceleration obtained by the ball input path 1 2 1 0 and the rotation of the inner bingo platform 1200 itself. Enter any of the winning points 1201. The information of which ball point 2 is entered into which prize point 1 2 01 is appropriately sent to a control unit (not shown). The control unit is when the ball 2 enters the winning point 1 20 1 to which any of the numbers is assigned.  Then, it cooperates with the control unit 600 of the game station unit ST which is the source of the transport of the ball cymbal 2, and the like. A bingo game is assigned to the bingo number of the winning point 1 2 0 1 as the elected bingo number. Furthermore, Enter the winning point 1 2 0 1 Ball Β 2 is in a way that the player can confirm, Temporarily kept at the entrance to the winning point 1201, It is put into a ball return path (not shown) provided below the inner bingo platform 1200.  (Structure of Play Field) Fig. 7 is a partial perspective view showing the structure of the play field 500 and its peripheral portions.  -28- 200911345 Fig. 8 (a) and (b) are explanatory diagrams for explaining the back and forth movement of the pushing portion 510 of the play field 500.  As above, The play field 500 is composed of a main plate 501 as a mounting table. It is constituted by a pushing portion 510 of an ejector member slidably placed on the main table 501. The pushing unit 510 is configured to enter and exit the storage unit 420 provided below the display unit 70 1 of the display unit 00. The front and rear sliding movements are performed on the main table 501. Furthermore, Fig. 8(a) is a plan view showing the state in which the pushing portion 510 enters the deepest portion of the accommodating portion 720. Fig. 8(b) is a plan view showing the most protruding portion 510 from the accommodating portion 720.  The sub-plate 5 1 1 as the upper surface of the pushing portion 5 10 is as described above.  The frame member 7 1 0 of the display unit 700 is abutted. and so, Storing the tokens or IC tokens ’ of the sub-disc 5 1 1 which is above the pushing portion 5 1 0, When the pushing portion 510 moves in the direction of entering the accommodating portion 7 2 0 (refer to (b) - (a)) in Fig. 8, The frame member 7 is advanced on the sub-plate 5 1 1 toward the inclined table 5 1 2 , The token M or the IC token on the sub-platform 5丨1 flows toward the tilting table 512 as a whole. the result, A portion of the token 或 or 1C token Μ ' stored on the sub-disc 51 1 1 near the tilting table 5 1 2 will fall toward the tilting table 512. Furthermore, One of the falling tokens or the 1C token Μ' enters the chuck 515-1 set on the tilting table 5 1 2 515-2, Any of 515-3, The rest is dropped to the main table 5 0 1 . Further, on both sides of the range in which the pushing portion 5 is slid, a fall prevention wall 5 2 1 ' is provided to prevent the token μ or the IC token. It falls from the side of the sub-disc 5 Π.  Further, the "pushing portion 5 1" is placed on the main table 5 〇 1 without a gap. -29 - 200911345, The so-called "no gap" means that there is no gap above the width of the token or the 1C token. and so, Tokens I or I C tokens stored on the main tray 5 〇1, When the pushing portion 510 moves in the direction from the accommodating portion 7 2 0 (refer to (a) - (b) in FIG. 8", the pushing wall 513 in front of the pushing portion 510 is on the main table. The disk 501 is advanced toward the front end 501a. The token Μ or 1C token ’ ' on the main tray 501 flows toward the front end 501a as a whole. the result, A portion of the token or 1C token M' present on the main deck 501 near the front end 501a will fall from the front end 501a to the token drop groove. also, By the flow of tokens or 1C tokens at this time, A part of the token Μ or IC token 存在 ' existing on the main tray 501 near the two side ends (side end 5 0 1 b ) of the main table 510 is likely to be from the side end 5 0 1 b falls. Furthermore, The token 落 or the 1C token 落 落 falling from the side end 5 0 1 b is stored in a predetermined storage portion inside the game station unit ST.  also, The token or the I C token 落 from the front end 5 〇 1 a is shown in Figure 7. Is disposed below the front end 501a (ie, The token is placed in the ditch) The token accepting part 1 〇 〇 1 Receive. The token accepting unit 1 0 0 1 is connected to the token transport path 1002 having the token sorting unit. also, The token accepting unit 1001 is inclined toward the connecting portion with the token transport path 1 002. to this end, The token or the 1C token M' received by the token accepting unit 1001 flows into the token transport path 1 002. also, The token transfer path 1 002 is tilted toward the storage unit 1 021 of the third lift hopper 1 020 toward the token payment mechanism. Furthermore, The connection portion between the token accepting portion 1001 and the token transporting path 1〇〇2 is provided to stopper a balloon described later. Β2 is 1 〇1 〇, Take the ball! , Β2 will not be transported to the downstream of the token transfer direction 1 002 in the direction of the transfer of 30-200911345.  Fig. 9 is a plan view showing the structure of the token sorting unit provided in the token transport path 1 0 0 2 .  The token sorting unit is constituted by a sorting hole 1 〇 〇 3 provided on the bottom surface of the token transport path 1 〇 〇 2 . The width of the sorting hole 1 〇 〇 3 (the length in the direction orthogonal to the direction in which the token is transported) is smaller than the diameter of the token ,. And larger than the diameter of the IC token ’ '. and so, The token μ is conveyed when the bottom surface of the token transfer path 1002 is brought into contact with the surface of the token and is slid. Will not drop the classification hole 1003, And through its classification hole 1〇〇3, It is transported to the storage unit 1 〇 2 1 of the third lift 1 0 2 0. on the other hand, When the surface of the token transfer path abuts the surface of the token and is slid and transported, Fall into the classification hole 1 〇 〇 3. A 1C token transfer path 1〇〇4 inclined to the storage portion 1 0 5 1 of the fourth lift hopper 1 〇 5 配置 is disposed below the sorting hole 1 0 0 3 . therefore, The 1C token 落' that has fallen to the sorting hole 1〇〇3 is transported to the storage unit 1051 of the fourth lifting bucket 1〇5〇.  The token counter 1 006 to be described later is provided at the entrance of the storage unit 1 〇 2 1 of the third lifting bucket 1 〇 20 . The token counter 1〇〇6 calculates the number of tokens μ that are input from the token transport path 1 002 to the storage unit I 02 1 . The number of tokens μ calculated by the token counter 1 0 06 is notified to the control unit 600 of Fig. 3. The control unit 600 uses the number of tokens to be notified to drive the third lifting bucket 2〇, The number of tokens μ is paid from the token payment unit 1 0 3 0 to the storage surface of the token input institution 1 〇 1 1 〇 ].  The third lifting bucket] 〇 2 () has a bucket drive!  〇22 and the lifting portion 1〇23' are controlled according to the control unit 600. Use the bucket drive unit 1 〇 2 2 move -31 - 200911345, The payment token is paid from the token payment unit 1 03 0 provided at the end of the lifting unit 1 023. In the first embodiment, a token payment institution including a third lift 1 020 and a token payment unit 1 〇 30. As a condition, the token is dropped from the front end of the main table 5 0 1 5 0 1 a to the drop of the token.  It acts as a payment means for the token to be paid to the player.  The basic structure of the fourth lifting bucket 1〇50 is the same as that of the third lifting bucket 1〇2〇. but, The 4th lift bucket 1 〇 5 0 is attached to the 4th lift bucket!  〇 5 〇 the lifting part 1 05 3, There is provided an Ic writer 1054 which is an information writing means for writing an electronic material commanded from the control unit 600 to the ic chip of the discharged ic token. It is different from the configuration of the third lift bucket 1020.  Further, I c reader 1 〇 〇 5 is provided on the bottom surface of the IC token transport path 1 〇 〇 4. The I C reader 1 0 0 5 reads the I C tokens passed, The IC chip is recorded in the electronic data of billion. I c reader 1 〇 〇 5 is the token price information read from the 1C chip of the I c token Μ'. It is sent to the control unit 600 of Fig. 3. The control unit 600 is based on the received token price data. Control the 4th lift bucket 1 05 0. As described in detail, the "IC chip" for the IC token Μ in the lift portion ι 53 writes the same token price information as the token price data received from the ic reader 1 005 using the IC writer 1054. I C tokens 被 被 are written by the lift!  〇 5 3, It is paid from the token payment unit 1〇3〇 to the storage surface ι〇1 of the token input institution 100. that is, In the present embodiment, the "throat game that is executed independently of each other in the game station unit ST" reaches the payment condition of the so-called 1C token M' when the token is dropped. The 1C token M' will be paid to the player.  Furthermore, here, Already for 1C Token M, From the main table 5 〇 〗 〖 -32- 200911345 5 0〗 a fell to the token drop ditch is 1C token M, The status of the payment terms, However, it is not limited to this. E.g, The tokens that fall within the specified period from the main tray 5 will be used as I C tokens. Payment terms are also acceptable. In the condition of such conditions, It is not necessary to discharge the IC token Μ' to the main tray 501. The second lift bucket 350 is not required. Furthermore, 'at this time' there is no IC token ’ on the main table 501. Only the usual tokens are stacked.  In the first embodiment, On the main table 501, there is also a ball 供给1 supplied from the ball carrier 1520 of the accessory device drawing device 1000. Β 2.  The ball Β 1 ' Β 2 is accompanied by the flow of the token IC or IC token ’ ' caused by the back and forth movement of the pushing portion 5 10 . After moving on the main table 5 0 1 , Drop from the front end 5 0 1 a until the token falls. Below the front end 5 0 1 a (ie, The token falls into the ditch) as above, Set the ball transfer path 1 04 0. The ball transport path 1 040 has only the ball B1 that receives the drop, B2, Make the token Μ or 1C token Μ ‘pass the ball receiving part 1 04 1、 The ball stopping unit 1042 that stops the ball received by the ball receiving portion 104 1 until the predetermined condition is reached  And ball discharge 1 043. and so, The ball received by the ball receiving portion 104 1  Β2 is stopped by the ball stop unit 1042 until the timer is reached. It is discharged from the ball discharge port 1 043. With this, Ball Β 1, The Β 2 system is placed in a ball carrying portion 1910 (refer to Fig. 2) that is waiting at the ball discharge port 1043. Furthermore, The game station unit ST of Fig. 2 and the game station unit ST of Fig. 3 or Fig. 7 are reversed by left and right for convenience. But the structure is the same.

又,於主台盤501係如圖7所示’設置有用以控制代 幣Μ及I C代幣Μ,以及球Β 1及B 2之流向的引導部5 3 0 R -33- 200911345 、5 3 0L。又,於主台盤501下方係設置有使該引導部 530R、530L相對於主台盤501上下動作之引導部移動機 構540。引導部5 3 0R、5 3 0 L係分別具有用以控制球B1、 B2之流向的球引導板531、用以控制代幣Μ或1C代幣M, 之流向的代幣引導板5 3 3 '及用以支持球引導板53 1與代 幣引導板5 3 3的支持部5 34。又,球引導板531及代幣引 導板5 3 3係以在兩者之間形成所定形狀的通過口 5 3 2之方 式,藉由支持部534支持於上下。 使引導部5 3 0R、5 30L移動至下限位置之狀況,則引 導部5 3 0R ' 5 3 0L之代幣引導板5 3 3上端係位於與主台盤 5〇1上面相同或是其以下之位置。亦即,使引導部53 0R、 5 3 0L移動至下限位置之狀況,代幣引導板53 3係收納在 主台盤5 0 1下方。但是,即使在該狀況,代幣引導板5 3 3 與球引導板531之間的通過口 532整體係並不會被封塞。 在如此代幣引導板5 3 3退避至主台盤5 0 1下方之狀態,因 爲並不會因代幣引導板533妨礙到主台盤501上之代幣Μ 及I C代幣Μ ’的流向,故代幣Μ或IC代幣Μ ’可通過通過 口 532而流動至自由方向。亦即,代幣Μ及1C代幣Μ,係 可流動至主台盤5 0 ]之邊側端5 0 1 b側。其結果,從邊側 端5 01 b落下之代幣Μ或IC代幣Μ ’,係例如相較於使引 導部5 3 0R、5 3 0L移動至上限位置之狀況,存在較多。但 是’支持部5 3 4所致之代幣Μ及1C代幣Μ,的流向之妨礙 係爲了說明圖的簡略化而無視。又,即使在使引導部 5 3 0 R、5 3 0 L移動至下限位置之狀況,球引導板5 3 1係因 -34- 200911345 爲突出於主台盤501,故球B1、B2係藉由球引導板531 而限制流向。亦即,球B 1及B 2係以不從主台盤5 0 1之邊 側端5 0 1 b落下的方式,被引導至前端5 0 1 a的方向。 另一方面,在使引導部53 OR、5 3 0L移動至上限位置 之狀況’引導部5 3 0R、530L的代幣引導板5 3 3之上端係 在突出於主台盤501上的狀態下,因爲代幣引導板533而 妨礙了主台盤501上的代幣Μ及1C代幣Μ ’之流向,故代 幣Μ及1C代幣Μ’之流向被限制爲往前端501a之方向。 其結果’可使從邊側端5 01 b落下之代幣Μ及1C代幣Μ ’ ,例如相較於使引導部5 3 0R、5 3 0L移動至下限位置之狀 況’較爲減少。但是,支持部5 3 4所致之代幣Μ及IC代 幣Μ ’的流向之妨礙係爲了說明圖的簡略化而無視。又, 即使在使引導部53 0R、5 3 0L移動至上限位置之狀況,球 引導板531係因爲突出於主台盤501,故球Β1、Β2係藉 由球引導板5 3 1而被限制流向。亦即,球Β 1及Β 2係以不 從主台盤5 0 1之邊側端5 0 1 b落下的方式,被引導至前端 50 1 a的方向。 如此,在本實施形態1,利用使引導部5 3 0 R、5 3 0 L 移動至下限位置,換句話說,利用將引導部5 3 0R、53 0L 之代幣引導板5 3 3收納於主台盤5 0 1下,可一邊將球Β 1 之流向限制爲往前端5 0 1 a之方向,一邊可使代幣μ及I C 代幣Μ ’之流向較爲自由。其結果,從主台盤5 〇〗落下之 代幣Μ及I c代幣Μ ’中’可使從邊側端5 0 1 b落下之代幣 Μ及IC代幣Μ ’的比例增大。另一方面,利用使引導部 -35- 200911345 5 3 0R、5 3 0L移動至上限位置,換句話說,利用將引導部 530R、530L之代幣引導板533突出於主台盤501上,可 限制球B1之流向之同時,將代幣Μ及1C代幣Μ ’之流向 限制爲往前端501a之方向。其結果,可使代幣Μ及1C代 幣Μ ’的流向集中至往前端501a之方向,並可使大多數的 代幣Μ及1C代幣M’從前端501a落下之同時,能讓從邊 側端501b落下之代幣Μ及1C代幣M’的比例減少。 (代幣投入機構的構造) 圖1 0係揭示本實施形態1之代幣投入機構1 00的立 體圖。 圖u係該代幣投入機構1 00的前視圖。 圖12係該代幣投入機構100的俯視圖。 圖〗3係該代幣投入機構1 00的前視透視圖。 代幣投入機構1 00係包含:水平區域2 1、位於水平區 域21兩側之第1傾斜區域22及第2傾斜區域23、位於第 1傾斜區域2 2外側之第1側部構造體1 1 7、及位於第2傾 斜區域2 3外側之第2側部構造體1 1 8。又,代幣投入機構 1 〇〇係包含貯留包含代幣Μ及1C代幣Μ ’之複數代幣的貯 留面〗0 1。貯留面1 0 1係構成代幣投入機構1 0 0的水平區 域2 1。 代幣投入機構1 00係更包含從連接貯留面1 0 1的第1 側部之第1境界區域1 02連續地往上方向一邊傾斜一邊延 伸存在的第1傾斜壁。第1傾斜壁係形成第1傾斜區域22 -36- 200911345 。該第1傾斜壁係以第1傾斜壁下部區域1 〇 4與第1傾斜 壁上部區域1 〇 6所構成。第丨境界區域丨〇 2係以曲面所構 成。 代幣投入機構1 〇〇係更包含從位於與前述第!側部之 相反側的貯留面1 〇 1的第2側部所連接之第2境界區域 1 0 3連續地往上方向一邊傾斜一邊延伸存在的第2傾斜壁 。第2傾斜壁係形成第2傾斜區域2 3。該第2傾斜壁係以 第2傾斜壁下部區域1 0 5與第2傾斜壁上部區域1 〇 7所構 成。第2境界區域1 0 3係以曲面所構成。 代幣投入機構1 〇 〇係更具有:第1代幣投入部1 〇 8, 係於接近第1傾斜壁之位置,具有第1代幣投入口 1 〇 8 -1 ;及第2代幣投入部1 09 ’係於接近第2傾斜壁之位置, 具有第2代幣投入口 109-1。第1境界區域1〇2、第1傾 斜壁下部區域1 04、第1傾斜壁上部區域1 〇 6、及第1代 幣投入部1 0 8係形成代幣投入機構1 〇 〇的第1傾斜區域2 2 。第2境界區域1 0 3、第2傾斜壁下部區域1 〇 5、第2傾 斜壁上部區域1 07、及第2代幣投入部1 09係形成代幣投 入機構100的第2傾斜區域23。 第1代幣投入部1 〇 8係更具有第1安裝凸緣! i 〇,該 第1安裝凸緣1 1 0係從第1境界區域1 〇2的一部份延伸存 在至貯留面1 01的一部份。第2代幣投入部1 09係更具有 第2安裝凸緣ill,該第2安裝凸緣111係從第2境界區 域1 03的一部份延伸存在至貯留面〗〇 1的一部份。延伸存 在於貯留面1 0 1上的第1安裝凸緣1 1 0與第2安裝凸緣 -37- 200911345 1 1 1係如圖1 2所示’具有較大之圓形弧狀的角部。第1安 裝凸緣1 1 0與第2安裝凸緣1 1 1係將貯留代幣M及丨c代 幣Μ ’的代幣貯留區域界定於貯留面〗〇 i上。第1安裝凸 緣U 0與第2安裝凸緣丨U係相互離開,從該2個凸緣 1 1 〇、1 1 1之間的代幣供給側1 1 9供給代幣μ或1C代幣 Μ ’。被供給之代幣Μ或IC代幣Μ ’係被限制在第〗安裝 凸緣110與第2安裝凸緣ill的具有較大之圓形弧狀的角 部。於與貯留面1 0 1的代幣供給側之相反側的側部,係設 置有用以防止從貯留面1 〇 1供給至玩家所在之跟前側的代 幣Μ或1C代幣Μ ’掉落之第1代幣限制平板1 1 2。 於第1傾斜壁下部區域1 04與第1傾斜壁上部區域 1 06之境界係形成有第1引導部1 1 3。第1引導部i H 3係 卡止滑落第1傾斜壁上部區域1 0 6的代幣,以使其沿著第 1引導部滑動滾入至該第1代幣投入口 1080-1之方式來構 成。第1引導部1〗3係以形成於第1傾斜壁下部區域1 04 與第1傾斜壁上部區域1 06之境界的第1段差部1 1 3所構 成。第1段差部1 1 3係一邊朝向第1代幣投入口 1 08- 1直 線地下降一邊延伸存在。第1傾斜壁上部區域1 06係具有 至少1個之突部,該突部係以減低與沿著該第1引導部 π 3而滑動滾入之代幣Μ及ic代幣M’的摩擦之方式所形 成。亦即,第1傾斜壁上部區域1 06係具有從第1引導部 Π 3僅往上方分離小於代幣Μ或1C代幣Μ ’的直徑之距離 ,而與該第1引導部1 ] 3之延伸存在方向大約平行延伸存 在的至少1個之稜線形狀突部〗1 5。具體來說,如圖示般 -38- 200911345 ,形成複數稜線形狀突部I ] 5。 於弟2傾斜壁下部區域1 〇 5與第2傾斜壁上 I 〇7之境界係形成有第2引導部1 1 4。第2引導部 卡止滑落弟2傾斜壁上部區域1 〇 7的代幣,以使宜 2引導部滑動滾入至該第2代幣投入口 log—〗之方 成。第2引導部1 1 4係以形成於第2傾斜壁下部區 與第2傾斜壁上部區域1 〇 7之境界的第2段差部1 成。第2段差部1 1 4係一邊朝向第2代幣投入口 ] 線地下降一邊延伸存在。第2傾斜壁上部區域1 07 至少2個之突部,該突部係以減低與沿著該第1 114而滑動滾入之代幣μ及1C代幣Μ,的摩擦之方 成。亦即’第2傾斜壁上部區域1 〇 7係具有從第2 1 1 4僅往上方分離小於代幣μ或I C代幣Μ,的直徑 ,而與該第2引導部114之延伸存在方向大約平行 在的至少1個之稜線形狀突部1 1 6。具體來說,如 ’形成複數棱線形狀突部1 1 6。 第1傾斜壁上部區域1 〇 6的外側上端部係與第 構造體1 1 7結合。第1側部構造體1 1 7係具有變形 面形狀,由水平上部、垂直壁部及水平下部所構成 上部係從第1傾斜壁上部區域1 06的外側上端部連 外側延伸存在。垂直壁部係從水平上部的外側端部 下延伸存在。水平下部係從垂直壁部的下端部向內 存在。於水平上部係安裝有用以控制代幣排出路徑 排出端部之位置及所朝方向的控制系統之操作手柄 部區域 1 14係 沿著第 式來構 ί 域 1 0 5 1 4所構 09-]直 係具有 引導部 式所形 引導部 之距離 延伸存 圖不般 1側部 L字剖 。水平 續地向 垂直向 側延伸 4 00的 i,玩家 -39- 200911345 係操作該操作手柄而控制代幣排出路徑400的排出端部之 位置及所朝方向。水平下部係達成用以將代幣投入機構 100安裝於遊戲站部ST的框體800之安裝凸緣的功用。 第2傾斜壁上部區域1 07的外側上端部係與第2側部 構造體1 1 8結合。第2側部構造體1 1 8係具有變形L字剖 面形狀’由水平上部、垂直壁部及水平下部所構成。水平 上部係從第2傾斜壁上部區域1 〇 7的外側上端部連續地向 外側延伸存在。垂直壁部係從水平上部的外側端部垂直向 下延伸存在。水平下部係從垂直壁部的下端部向內側延伸 存在。於水平上部係安裝有用以控制代幣排出路徑400的 排出端部之位置及所朝方向的控制系統之操作手柄,玩家 係操作該操作手柄而控制代幣排出路徑4 0 0的排出端部之 位置及所朝方向。水平下部係達成用以將代幣投入機構 100安裝於遊戲站部ST的框體8 00之安裝凸緣的功用。 貯留面101、第1境界區域102、第2境界區域103、 第1傾斜壁下部區域1 04、第2傾斜壁下部區域1 〇 5、第1 傾斜壁上部區域1 06及第2傾斜壁上部區域1 07係如以同 —構件構成’則於代幣Μ或I C代幣Μ,可動之區域係無接 縫,而可減低阻抗。 又’第1代幣投入部108的第1代幣投入口 108-:!及 第2代幣投入部1〇9的第2代幣投入口 109-1係具有僅可 同時放進1個代幣Μ及1C代幣Μ,的尺寸。此爲在複數代 幣同時進入第1代幣投入口 108-1及第2代幣投入口 109· 1之狀況’可用以確實防止代幣塞住該第1代幣投入部 -40 - 200911345 1 〇 8或該第1代幣投入部]〇9。 前述代幣投入機構1 〇〇係具有以第1及 間位置爲基準而大致對稱之形狀及構造。 圖〗4係代幣投入機構1 0 0的部份分解圖 因爲第1代幣投入部1 0 8與第2代幣投 同構造’以下舉出第2代幣投入部丨〇9爲例 造。第2代幣投入部1 〇9係具有:第2代幣 ,係接近於第2引導部1 14 (亦即,第2段 尾端部;代幣投入路徑1 09-7,係與第2段: 端部連通;代幣落下孔1 0 9 - 8,係與代幣投 連通;第1代幣引導平板109-5及第2代幣 6,係界定代幣投入路徑1 0 9 - 7與個代幣投入 各兩側部。代幣投入路徑1 0 9 - 7係以將經由 口 109-1而投入之代幣Μ引導至代幣落下孔 來形成。 進而,第2代幣投入部1 0 9係具有第1 3,該第1中間平板1 0 9 - 3係具有第1滾軸1 間板109-3係安裝於第1代幣引導平板109-引導平板109-6。第1滾軸109-4係因位 109-8上,而通過該代幣投入路徑109-7的 代幣Μ’來到代幣落下孔109-8時,抵接友 109-4,代幣Μ或1C代幣Μ’被稍微下壓而 1 09-8落下。 本實施形態〗之代幣投入機構1 〇〇係於 第2側部的中 〇 入部109爲相 說明其內部構 :投入口 1 0 9 - 1 差部1 1 4 )的 差部1 1 4的尾 入路徑 1 0 9 · 7 引導平板109-路徑1 0 9 - 7的 第2代幣投入 1 09-8之方式 中間平板1 〇 9 -09-4 。第1中 -5及第2代幣 於代幣落下孔 代幣Μ或IC >該第1滾軸 從代幣落下孔 代幣投入路徑 -41 - 200911345 109巧的途中’具體來說在藉由代幣投入部護蓋109-2覆 盍的部份’設置有作爲讀取記憶於IC代幣Μ,之〗C晶片 的電子資料之資料讀取手段的1C讀取器1 09-9。代幣落下 孔1 〇 9 - 8 ’係構成與上述之代幣分類部的分類孔1 〇 〇 3相同 的分類部’以代幣Μ不落下代幣落下孔1〇9_8而通過,1C 代幣Μ’落下代幣落下孔1〇9_8之方式所構成^不落下代 幣落下孔1 0 9 - 8而通過之代幣Μ係經由代幣搬送路徑2 〇 〇 而被搬送至第1抬升斗3 00。被搬送到第!抬升斗3〇〇爲 止之代幣Μ係被抬升至代幣排出路徑4〇〇的供給端,經由 代幣排出路徑4 〇 〇而從排出端供給至遊玩場域5 〇 〇上。另 一方面’落下至代幣落下孔109_8之IC代幣Μ,係被搬送 至桌2ίΡ升斗350。1C代幣Μ’係在落下代幣落下孔]〇9-8 之前,藉由1C讀取器109-9,讀取出記憶於其1(:晶片的 電子資料。亦即,被投入至代幣投入機構〗〇〇的丨C代幣 Μ’係藉由IC讀取器i 09-9 ’讀取出所有記憶於其IC晶片 的電子資料。藉此’於本實施形態!中,可利用記憶於被 投入至代幣投入機構100的1C代幣M’之1C晶片的電子 資料’進行各種控制。關於其控制的具體例係於後詳述。 玩家係使貯留於貯留面1 0 1的代幣Μ或I c代幣Μ,, 滑上從貯留面1 〇 1連續地往上方向一邊傾斜—邊延伸存在 之第1傾斜壁下部區域〗04與第1傾斜壁上部區域1 〇6、 及第2傾斜壁下部區域〗05與第2傾斜壁上部區域1 〇7, 而手放開代幣Μ或1C代幣Μ’時’藉由重力代幣μ或1C 代幣Μ ’則會滑落第1傾斜壁上部區域6及第2傾斜壁 -42 - 200911345 上部區域1 ο 7,被構成第1引導部1 1 3的第1段差部丨} 3 與構成第2引導部114的第2段差部ι】4卡止。然後,第 1段差部1 1 3與第2段差部1 14係以使代幣M或1C代幣 M’藉由重力滑動滾入至第1代幣投入口 Μι】及第2代冑 投入口 109-1之方式來構成。 亦即,玩家係使代幣Μ或IC代幣M,滑上從貯留面 1 〇 1連續地往上方向一邊傾斜一邊延伸存在之第1傾斜壁 下部區域1 04與第1傾斜部上部區域1 06、及第2傾斜壁 下部區域1 〇 5與第2傾斜部上部區域1 〇 7,之後,手從代 幣Μ離開時,藉由重力代幣Μ或1C代幣M’則會滑落第1 傾斜部上部區域1 06及第2傾斜部上部區域丨07,被第1 段差部Π3與第2段差部114卡止’之後,代幣μ或ic 代幣Μ ’係沿著第1段差部1 1 3與第2段差部丨〗4而藉由 重力滑動滾入至第1投入部的第1代幣投入口 108—1及第 2代幣投入口 1 09-1爲止。代幣Μ或1C代幣M’沿著第1 段差部1 1 3與第2段差部Π 4滾動時,該代幣μ或1C代 幣Μ ’係相對於第1傾斜壁上部區域1 06及第2傾斜壁上 部區域1 0 7滑動。亦即,玩家係使代幣Μ或IC代幣Μ,從 貯留面1 0 1沿著第1傾斜壁下部區域1 0 4與第1傾斜壁上 部區域1 0 6、及第2傾斜壁下部區域1 〇 5與第2傾斜壁上 部區域1 0 7上滑而放開手即可,相較於以手將代幣Μ或 1C代幣Μ’搬運至代幣投入口而投入其代幣投入口之習知 作業方式,使玩家可進行較爲輕鬆的手之動作。爲此,即 使玩家連續長時間繼續投入代幣,亦可大幅地降低使玩家 -43 - 200911345 所感到之疲乏感。又,因爲不耗損精神於代幣的投入,故 可集中於遊戲本身’並可充分享受遊戲。又,因爲不使代 幣的投入變成自動化而僅使玩家的投入作業較爲輕鬆,玩 家係可一邊感覺到進行遊戲的實際感,一邊連,續長時間進 行遊玩操作。 圖1 5係揭不IC代幣Μ ’被投入至代幣投入機構1 〇 〇 時之控制的流程之一例的流程圖。 控制部6 0 0係在IC讀取器1 〇 9 - 9讀取出記憶於被投 入至代幣投入機構100之1C代幣Μ,的1C晶片之各種資 料時(S 5 1 ) ’將其讀取資料暫時記憶於作爲價値資料記 憶手段的R A Μ 6 0 3之後’首先,判斷從I c讀取器1 0 9 - 9 接收之店舖ID是否是有效的店舗id ( S52 )。具體來說 ’參照記憶於R Ο Μ 6 0 3之有效店舖ID資料,判斷接收之 店舖Ϊ D是否一致於有效店舖ID資料。在判斷店舖I d不 是有效店舖Ϊ D時,則進行使某種錯誤通知產生,或者將 該1C代幣Μ’在被搬送至第2抬升斗35〇爲止前回收,歸 還給玩家的錯誤處理(S 5 3 )。另一方面,在判斷店舖I d 是有效店舖ID時,接著’判斷接收之有效期限資料所示 之有效期限是否已經過期(S 5 4 )。具體來說,參照記憶 於R A Μ 6 0 3之日期資料' 時刻資料或日時資料,判斷接收 之有效期限資料所示之有效期限是否超過日期資料、時刻 資料或日時資料。在判斷超過有效期限時,則進行使某種 錯誤通知產生,或者將該1C代幣Μ’在被搬送至第2抬升 斗3 5 0爲止前回收,歸還給玩家的錯誤處理(S 5 3 )。 -44 - 200911345 另一方面,在判斷是有效期限內時,控制部6 〇 〇係進 行依據從I C讀取器1 〇 9 - 9接收之暫時記憶於r a Μ 6 0 3的 代幣價値資料’控制第1抬升斗3 0 〇,將其代幣價値資料 表不之代幣價値所相當之枚數份的代幣(遊戲用物體), 連續地排出至遊玩場域5 0 0的處理(s 5 5 )。此時,本實 施形態1的IC代幣’係全部在外觀上相同,並未顯示其j C 代幣的代幣價値’玩家無法從外觀上辨識記憶於IC晶片 之代幣價値資料的內容。藉此,玩家係將IC代幣Μ ’投入 至代幣投入機構1 0 0 ’在所有代幣Μ被排出至遊玩場域內 爲止’無法辨識投入之1C代幣Μ,的代幣價値資料是「10 」或是「30」又或是「50」。因此,將ic代幣Μ,投入至 代幣投入機構100時,可使玩家抱有其IC代幣Μ,是具有 多少代幣價値者的期待,產生至今未有之樂趣。 再者’記憶於1C代幣M’之ic晶片的有效期限資料 係使用第4抬升斗1 05 0的IC寫入器1 054寫入。藉此, 可在藉由第4抬升斗105〇被支付給玩家之前,寫入有效 期限資料。結果’可將從1C代幣M,交給玩家之時間點開 始計算之有效期限資料,寫入至I c晶片,可進行適切的 有效期限管理。 又,控制部6 00的控制裝置601係進行將記億於 RAM603之1C代幣投入枚數的計數値加算「1」的處理( S 5 6 )。然後,判斷其計數値是否成爲「3」(S 5 7 )。於 該判斷中’在判斷其計數値未成爲「3」時係直接結束處 理。另一方面’在判斷計數値成爲「3」時,則判斷達成 -45- 200911345 彩金(jackpot)抽選的開始條件,將前述計數値重設爲〇 後(S 5 8 )’遵從後述之圖2 2所示之流程圖’進行彩金抽 選般地控制(S 5 7 )。再者,於後針對在中央抽選裝置 2 0 0 0進行之彩金抽選加以詳細說明。 (中央抽選裝置的構·造) 圖1 6係揭示中央抽選裝置2 〇 〇 〇之構造的前視圖。 圖17係揭示中央抽選裝置2000之構造的立體圖。 中央抽選裝置2000係主要由以下構件所構成:圓形 的旋轉搬送裝置21 00;裝置支持台2200,係從垂直方向 下側支持旋轉搬送裝置2100;顯示器裝置2300;大型球 投入機構2 5 00,係投入大型抽選球2400 ;及搬送坡道 2600,係將從大型球投入機構25〇〇投入之大型抽選球 2400搬送至旋轉搬送裝置2100。 旋轉搬送裝置2100係藉由設置於裝置支持台2200之 未圖示的驅動裝置,往圖中逆時鐘方向旋轉驅動。藉由該 驅動裝置,旋轉搬送裝置2100係在本推幣遊戲機1啓動 電源之後時常以一定週期旋轉。於旋轉搬送裝置2 1 0 0的 外周區域’係沿著其外周方向而複數形成具有僅可收容大 型抽選球2400約1個份的內部空間之保持空間f。在本 實施形態1,於旋轉搬送裝置21 ο 〇的外周區域,係以均等 間隔設置有2 0個保持空間F。各保持空間F係藉由旋轉 搬送裝置2 1 00的旋轉,沿著旋轉搬送裝置2丨〇〇的外周而 旋繞移動。本實施形態1的旋轉搬送裝置2 ] 〇 〇係該旋轉 -46 - 200911345 軸對於垂直方向或對於水平方向皆爲傾斜。所以,各 空間F係即使對於垂直面或對於水平面皆沿著虛擬平 旋繞移動。 於旋轉搬送裝置2100之圖中左邊之邊側係設置 型球投入機構2 5 00。該大型球投入機構2 5 00係由以 件所構成:球回收口 2510,係接收大型抽選球2400 保持部2 5 2 0,係支持從球回收口 2 5 1 0接收大型抽 2400 ;及殼體 2530。進入球回收口 2510之大型抽 2400係通過殼體25 3 0之內部而藉由本身重量被搬送 保持部2520,並藉由球保持部25 20的球擋止器2 52 1 止。該球擋止器2521係因應未圖示之中央抽選裝置 的控制部之控制,驅動於擋止大型抽選球240 0之球 位置與釋放大型抽選球24 00之球釋放位置之間。再 圖I 7係揭示將球擋止器2 52 1定位於球保持位置,而 抽選球2400被球保持部2520保持之狀態。 在球擋止器2 5 2 1從球保持位置移動至球釋放位 ,被球保持部2520保持之大型抽選球2400係藉由本 量滾入至搬送坡道2600。藉此,如圖16所示,大型 球2400係藉由本身重量滾動於該搬送坡道2600上, 該搬送坡道2 6 0 0之最低點爲中心如鐘擺搬移動。該 坡道2600係以該最低點作爲中心之一部份的區域鄰 旋轉搬送裝置2 1 00的保持空間F,該區域係以往旋 送裝置2 1 00側傾斜之方式來構成。所以,搬送坡道 上的大型抽選球之移動速度漸漸降低時,大型抽選球 保持 面而 有大 下構 ;球 選球 選球 至球 被擋 2000 保持 者, 大型 置時 身重 抽選 而以 搬送 接於 轉搬 26 00 2400 -47- 200911345 會進入藉由旋轉搬送裝置2100的旋轉而旋繞移動之保持 空間F中,鄰接於搬送坡道2600之任一的保持空間F內 。在本實施形態1,係以搬送坡道2 6 0 0的最低點是最往旋 轉搬送裝置2 1 00側傾斜之方式來構成,越接近搬送坡道 2 6 00的最低點,則大型抽選球2400越容易進入旋轉搬送 裝置2 1 0 0的保持空間F。 於旋轉搬送裝置2 ] 00的各保持空間F係如圖1 7所示 ,用以檢測大型抽選球2400進入該保持空間F的球感測 器2 1 0 1。各球感測器2 1 0 1係連接中央抽選裝置2 0 0 0之未 圖示的控制部,而該檢測訊號係被發送至控制部。藉此, 中央抽選裝置2000的控制部係可掌握大型抽選球2400進 入哪個保持空間F。 於各保持空間F係分別分配有獎賞,於該等獎賞中, 在本實施形態1 1係包含彩金(jackpot )獎賞、事件獎賞 、代幣供給獎賞。在中央抽選裝置2 0 0 0,係進行大型抽選 球2400進入哪個保持空間F之身爲共通遊戲的物理抽選 (彩金抽選)者。彩金獎賞係將彩金貯留枚數(貯留量) 份的代幣Μ供給至達成該當彩金抽選之開始條件(共通遊 戲允許條件)的遊戲站部ST之遊玩場域5 00的獎賞。該 彩金貯留枚數係對於所定初始値(例如,5 00枚),在所 有遊戲站部S Τ每於達成所謂投入代幣的貯留量增加條件 時,則累積加算相當於該代幣投入枚數之一部份的枚數( 例如,0.0 3枚)。在獲得該彩金獎賞時,被供給至遊玩場 域5 00之代幣枚數(亦即,彩金貯留枚數)係設定成於本 -48- 200911345 推幣遊戲機1中’ 1次最多可供給至遊玩場域500的代幣 枚數之最多數量。所以’在本推幣遊戲機】進行遊玩之玩 家係通常以獲得該彩金獎賞爲目標而進行遊玩。 又’事件獎賞係在當選時而達成前述所定事件條件, 在之後的所定事件期間中,於達成該當彩金抽選的開始條 件之遊戲站部ST所屬之附屬設備部SA中,屬於該附屬 設備部SA的4個遊戲站部ST中任一所進行之在附屬設 備抽選裝置1 〇〇〇的物理抽選當選之當選賓果數字,即使 在其他3個遊戲站部ST亦作爲當選賓果數字而處理的獎 賞。 又’代幣供給獎賞係對達成該當彩金抽選的開始條件 之遊戲站部ST的遊玩場域5 00,供給規定枚數份之代幣 Μ的獎賞。再者,因爲獲得該代幣供給獎賞而被供給之代 幣枚數係少於彩金貯留枚數的初始値爲佳。 又,於中央抽選裝置2000的顯示器裝置2300,未進 行彩金抽選之期間係如圖1 8所示,在獲得現在的彩金貯 留枚數(亦即,現在彩金獎賞)時,則顯示表示對遊玩場 域5 00供給之代幣枚數的畫面。另一方面,進行彩金抽選 之期間中,係顯示該彩金抽選的表演畫面。 於開始彩金抽選時係藉由未圖不之驅動裝置,裝置支 持台22 00本身以平行於垂直方向之旋轉軸作爲中心旋轉 ,以對於達成該彩金抽選的開始條件之遊戲站部ST所屬 之附屬設備部SA而中央抽選裝置2000朝向正面的方式來 驅動。之後,進行彩金抽選。而關於該彩金抽選係於後詳 -49- 200911345Further, in the main table 501, as shown in Fig. 7, a guide portion for controlling the flow of the tokens and the IC tokens, and the flow of the balls 1 and B 2 is set. 5 3 0 R -33 - 200911345 , 5 3 0L. Further, a guide moving mechanism 540 for moving the guide portions 530R and 530L up and down with respect to the main table 501 is provided below the main table 501. The guiding portions 5 3 0R, 5 3 0 L respectively have a ball guiding plate 531 for controlling the flow direction of the balls B1, B2, and a token guiding plate 5 3 3 for controlling the flow of the tokens or 1C tokens M, respectively. 'and a support portion 534 for supporting the ball guide plate 53 1 and the token guide plate 53 3 . Further, the ball guiding plate 531 and the token guiding plate 533 are supported by the support portion 534 so as to be supported by the support portion 534 so as to form a through port 5 3 2 having a predetermined shape therebetween. When the guiding portions 5 3 0R, 5 30L are moved to the lower limit position, the upper end of the token guiding plate 5 3 3 of the guiding portion 5 3 0R ' 5 3 0L is located on the same as or below the main table 5〇1. The location. That is, when the guide portions 53 0R and 530L are moved to the lower limit position, the token guide sheets 53 3 are housed below the main tray 501. However, even in this situation, the passage opening 532 between the token guide plate 5 3 3 and the ball guide plate 531 is not blocked as a whole. In this state, the token guide plate 533 is retracted to the state below the main tray 501, because the token guide 533 does not obstruct the flow of the token IC and the IC token Μ on the main tray 501. Therefore, the token or IC token Μ ' can flow through the mouth 532 to the free direction. That is, the token Μ and the 1C token 可 can flow to the side of the side disk 5 0 1 b of the main table 50]. As a result, the token or IC token 落 ' dropped from the side end 5 01 b is, for example, much larger than the state in which the guiding portions 5 3 0R and 530L are moved to the upper limit position. However, the obstruction of the flow of the tokens and the 1C tokens caused by the support section 5 3 4 is ignored for the sake of simplification of the illustration. Further, even when the guide portions 5 3 0 R and 5 3 0 L are moved to the lower limit position, the ball guide plates 53 1 are protruded from the main table 501 by -34 to 200911345, so the balls B1 and B2 are borrowed. The flow direction is restricted by the ball guide plate 531. That is, the balls B 1 and B 2 are guided to the direction of the front end 5 0 1 a so as not to fall from the side end 5 0 1 b of the main table 5 0 1 . On the other hand, in the state where the guide portions 53 OR, 530L are moved to the upper limit position, the upper end of the token guiding plate 533 of the guiding portions 530R, 530L is in a state of being protruded from the main table 501. Since the token guide board 533 hinders the flow of the tokens and the 1C tokens on the main tray 501, the flow of the tokens and the 1C tokens is restricted to the direction toward the front end 501a. As a result, the token 落 and the 1C token ’ ' which are dropped from the side end 5 01 b can be reduced, for example, as compared with the case where the guide portions 5 3 0R and 530L are moved to the lower limit position. However, the obstruction of the flow of the tokens and the IC tokens ’ caused by the support unit 342 is ignored for simplification of the illustration. Further, even when the guide portions 53 0R and 530L are moved to the upper limit position, the ball guide plate 531 protrudes from the main table 501, so that the ball Β1 and Β2 are restricted by the ball guide plate 531. Flow direction. That is, the ball Β 1 and Β 2 are guided to the front end 50 1 a so as not to fall from the side end 5 0 1 b of the main table 501. As described above, in the first embodiment, the guide portions 5 3 0 R and 5 3 0 L are moved to the lower limit position, in other words, the token guide sheets 5 3 3 of the guide portions 5 3 0R and 53 0L are accommodated in the first embodiment. Under the main table 5 0 1 , the flow direction of the ball 1 can be restricted to the direction of the front end 5 0 1 a, and the flow of the token μ and the IC token Μ can be made relatively free. As a result, the ratio of the tokens and the IC tokens ’ falling from the side end 5 0 1 b can be increased from the tokens and the I c tokens ’ in the main tray 5 〇. On the other hand, by moving the guides -35 - 200911345 5 3 0R, 530L to the upper limit position, in other words, by using the token guide plates 533 of the guide portions 530R, 530L to protrude from the main tray 501, While restricting the flow of the ball B1, the flow of the token Μ and the 1C token Μ ' is restricted to the direction toward the front end 501a. As a result, the flow of the tokens and the 1C tokens can be concentrated to the direction of the front end 501a, and most of the tokens and the 1C tokens M' can be dropped from the front end 501a while allowing the slaves to The proportion of the tokens and the 1C tokens M' dropped by the side ends 501b is reduced. (Structure of Token Investment Mechanism) Fig. 10 is a perspective view showing the token input mechanism 100 of the first embodiment. Figure u is a front view of the token input mechanism 100. FIG. 12 is a plan view of the token dispensing mechanism 100. Figure 3 is a front perspective view of the token input mechanism 100. The token input mechanism 100 includes a horizontal region 21, a first inclined region 22 and a second inclined region 23 located on both sides of the horizontal region 21, and a first side structure 1 1 located outside the first inclined region 2 2 7. The second side structure 1 1 8 located outside the second inclined region 2 3 . Further, the token input mechanism 1 includes a storage surface "0" which stores a plurality of tokens including the token Μ and the 1C token Μ '. The storage surface 1 0 1 constitutes a horizontal area 2 1 of the token input mechanism 100. The token input mechanism 100 further includes a first inclined wall extending from the first boundary region 102 connecting the first side portions of the storage surface 1 0 1 while being inclined upward. The first inclined wall system forms the first inclined region 22 - 36 - 200911345 . The first inclined wall is composed of a first inclined wall lower region 1 〇 4 and a first inclined wall upper region 1 〇 6 . The Dijon boundary area 丨〇 2 is composed of curved surfaces. The token-investing agency 1 is more included from the same as the aforementioned! The second boundary wall in which the second boundary portion 1 0 3 to which the second side portion of the storage surface 1 〇 1 on the opposite side of the side portion is connected is continuously inclined upward. The second inclined wall forms the second inclined region 23. The second inclined wall is formed by the second inclined wall lower region 1 0 5 and the second inclined wall upper region 1 〇 7 . The second boundary area 1 0 3 is formed by a curved surface. The token input organization 1 has a 1st generation coin input unit 1 〇8, which is located close to the first inclined wall, and has a 1st coin input port 1 〇 8 -1 ; and a 2nd generation coin input The portion 1 09 ' is located close to the second inclined wall and has the second token input port 109-1. The first boundary area 1〇2, the first inclined wall lower portion 104, the first inclined wall upper portion 1〇6, and the first token input unit 1 0 8 form the first inclination of the token input mechanism 1 Area 2 2 . The second boundary area 1 0 3, the second inclined wall lower portion 1 〇 5, the second inclined inclined wall upper portion 1 07, and the second token input portion 109 form the second inclined region 23 of the token insertion mechanism 100. The first generation coin input unit 1 〇 8 series has the first mounting flange! i 〇, the first mounting flange 1 1 0 extends from a portion of the first boundary region 1 〇 2 to a portion of the storage surface 101. The second generation coin input unit 1 09 further has a second mounting flange ill which extends from a portion of the second boundary region 103 to a portion of the storage surface 〇 1 . The first mounting flange 1 1 0 and the second mounting flange -37- 200911345 1 1 1 extending over the storage surface 110 are as shown in Fig. 12, having a large circular arc-shaped corner. . The first mounting flange 1 1 0 and the second mounting flange 1 1 1 define a token storage area for the storage token M and the 丨c token ’ ' on the storage surface 〇 i. The first mounting flange U 0 and the second mounting flange 丨U are separated from each other, and the token supply side 1 1 9 between the two flanges 1 1 〇, 1 1 1 is supplied with a token μ or 1 C token. Μ '. The supplied token or IC token ’ is restricted to the corners of the first mounting flange 110 and the second mounting flange ill having a large circular arc shape. The side opposite to the side of the supply side of the storage surface 1 0 1 is provided to prevent the supply of the token or the 1C token from the storage surface 1 〇1 to the front side of the player. The 1st token limits the tablet 1 1 2 . The first guiding portion 1 1 3 is formed in the boundary between the first inclined wall lower region 104 and the first inclined wall upper region 106. The first guide portion i H 3 locks the token of the first inclined wall upper region 1 0 6 so as to be slidably rolled along the first guide portion to the first token insertion port 1080-1. Composition. The first guide portion 1 is formed of a first step portion 1 1 3 formed in the boundary between the first inclined wall lower region 104 and the first inclined wall upper region 106. The first step difference portion 1 1 3 extends while descending straight toward the first token insertion port 1 08-1. The first inclined wall upper region 106 has at least one projection that reduces friction with the token and the ic token M' that slides in along the first guiding portion π 3 . The way it is formed. In other words, the first inclined wall upper region 106 has a distance from the first guiding portion Π 3 that is separated only by a diameter smaller than the token or the 1C token , ', and the first guiding portion 1 3 At least one ridgeline shape protrusion 15 in which the direction extends approximately parallel extends. Specifically, as shown in the figure -38 - 200911345, a plurality of ridgeline-shaped projections I] 5 are formed. The second guide portion 1 1 4 is formed on the boundary between the lower wall portion 1 〇 5 of the second inclined wall and the second inclined wall I 〇 7 . The second guide portion locks the token of the upper portion of the sloping wall 1 〇 7 so that the guide portion is slidably rolled into the second token input port log-〗. The second guiding portion 1 1 4 is formed by the second step portion 1 formed in the boundary between the second inclined wall lower region and the second inclined wall upper region 1 〇 7 . The second step difference portion 1 1 4 is extended toward the second generation coin insertion port. The second inclined wall upper region 1 07 has at least two projections which reduce the friction with the token μ and the 1C token which are slidably rolled along the first 114. That is, the 'second sloping wall upper region 1 〇 7 has a diameter which is separated from the second 1 1 4 only upward by less than the token μ or the IC token ,, and the direction of the extension of the second guiding portion 114 is approximately At least one ridgeline-shaped projection 1 16 that is parallel. Specifically, a plurality of ridgeline-shaped projections 1 16 are formed as '. The outer upper end portion of the first inclined wall upper region 1 〇 6 is coupled to the first structural body 1 17 . The first side structure 1 1 7 has a deformed surface shape, and is composed of a horizontal upper portion, a vertical wall portion, and a horizontal lower portion. The upper portion extends from the outer upper end portion of the first inclined wall upper portion 106 to the outside. The vertical wall portion extends from the lower end portion of the horizontal upper portion. The lower horizontal portion is present inward from the lower end portion of the vertical wall portion. The operation handle portion area of the control system for controlling the position and the direction of the discharge end of the token discharge path is installed in the horizontal upper portion. The structure is constructed along the first form. The distance between the straight guide and the guide portion of the guide portion is not the same as the one side L-shaped cross section. The i-continuously extending i 00 to the vertical side, the player -39-200911345 operates the operating handle to control the position of the discharge end of the token discharge path 400 and the direction in which it is directed. The horizontal lower portion achieves the function of mounting the flange of the casing 800 for attaching the token input mechanism 100 to the station portion ST. The outer upper end portion of the second inclined wall upper region 107 is coupled to the second side portion structure 1 1 8 . The second side structure 1 1 8 has a deformed L-shaped cross-sectional shape 'consisting of a horizontal upper portion, a vertical wall portion, and a horizontal lower portion. The horizontal upper portion extends continuously outward from the outer upper end portion of the second inclined wall upper region 1 〇 7 . The vertical wall portion extends vertically downward from the outer end portion of the horizontal upper portion. The lower horizontal portion extends inward from the lower end portion of the vertical wall portion. An operation handle for controlling the position of the discharge end of the token discharge path 400 and the direction of the control system is mounted on the upper horizontal portion, and the player controls the operation handle to control the discharge end of the token discharge path 400 Location and direction. The horizontal lower portion achieves the function of mounting the flange of the casing 800 for attaching the token input mechanism 100 to the station portion ST. The storage surface 101, the first boundary region 102, the second boundary region 103, the first inclined wall lower region 104, the second inclined wall lower region 1〇5, the first inclined wall upper region 106 and the second inclined wall upper region 1 07 is the same as the - component, then in the token or IC token, the movable area is seamless, and the impedance can be reduced. In addition, the second generation coin input port 109-1 of the first generation coin input unit 108 and the second generation coin input port 109-1 of the second generation coin input unit 1〇9 have only one generation at the same time. The size of the currency and the 1C token. This is the case where the plurality of tokens simultaneously enter the first token input port 108-1 and the second token input port 109·1 'can be used to surely prevent the token from plugging the first token input section -40 - 200911345 1 〇8 or the first token input unit]〇9. The token input mechanism 1 has a shape and a structure that are substantially symmetrical with respect to the first and intermediate positions. Figure 〖4 Partial exploded view of the token-investing agency 1 0 0. The 1st generation of the coin-input unit 1 0 8 and the 2nd-generation coin are the same structure. . The second generation coin input unit 1 〇 9 system has a second generation coin, which is close to the second guide portion 1 14 (that is, the second end portion; the token input path 1 09-7, the system and the second Segment: End connection; token drop hole 1 0 9 - 8, connected with tokens; 1st token guide plate 109-5 and 2nd token 6, defining token input path 1 0 9 - 7 The token input channel 1 0 9 - 7 is formed by guiding the token inserted through the port 109-1 to the token drop hole. Further, the second token input unit 1 0 9 has a 1st, and the first intermediate plate 1 0 9 - 3 has a first roller 1 interplate 109-3 attached to the 1st token guiding plate 109-guide plate 109-6. When the roller 109-4 is on the position 109-8, and the token Μ' of the token input path 109-7 comes to the token drop hole 109-8, the friend 109-4, the token Μ or The 1C token Μ ' is slightly depressed and falls at 1 09-8. The token insertion mechanism 1 of the present embodiment is the middle insertion portion 109 of the second side portion, and the internal structure: the input port 1 0 9 - 1 difference 1 1 4 ) difference 1 1 4 tail path 1 0 9 · 7 109- path plate 109-- second input token 7 intermediate plate 109-8 of embodiment 1 billion 9-09-4. The 1st - 5th and 2nd generation coins are dropped in the tokens or the IC > The 1st roller is dropped from the token to the hole and the token is put into the path -41 - 200911345 The portion covered by the token input portion cover 109-2 is provided with a 1C reader 1 09-9 as a material reading means for reading electronic data of the C chip stored in the IC token. The token drop hole 1 〇9 - 8 ' is the same as the sorting hole 1 〇〇 3 of the above-mentioned token classification section, and the token is not allowed to fall through the hole 1〇9_8, and the 1C token is passed. Μ 落 落 落 落 代 代 代 代 代 代 代 ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ 00. It is moved to the first! The delivery hopper 3 is lifted up to the supply end of the token discharge path 4〇〇, and is supplied from the discharge end to the play field 5 〇 经由 via the token discharge path 4 〇 。. On the other hand, 'IC tokens that fall to the token drop hole 109_8 are transferred to the table 2 Ρ Ρ 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 350 The extractor 109-9 reads out the electronic data stored in the 1 (: the electronic data of the chip. That is, the 丨C token that is put into the token input mechanism 系' is by the IC reader i 09- 9 'Read all the electronic data stored in the IC chip. In this embodiment, the electronic data stored in the 1C chip of the 1C token M' that is put into the token input mechanism 100 can be utilized. Various controls are given. The specific examples of the control are described in detail later. The player makes the tokens or I c tokens stored on the storage surface 1 0 1 , and slides upward from the storage surface 1 〇 1 The direction is inclined while the first inclined wall lower portion region 04 and the first inclined wall upper region 1 〇6, and the second inclined wall lower region 〖05 and the second inclined wall upper region 1 〇7 are present, and the hand is placed When opening a coin or a 1C token, 'when the gravity token μ or 1C token Μ ' will slide the first sloping wall upper region 6 and the second slope -42 - 200911345 The upper region 1 ο7, the first step portion 丨} 3 constituting the first guide portion 1 1 3 is locked with the second step portion ι 4 of the second guide portion 114. Then, the first step is The portion 1 1 3 and the second step portion 1 14 are arranged such that the token M or the 1C token M' is swept by gravity into the first token input port 及 ι and the second generation 胄 input port 109-1 In other words, the player causes the token Μ or the IC token M to slide on the first inclined wall lower region 104 and the first inclined portion which are extended while continuing upward from the storage surface 1 〇1. The upper region 106, and the second inclined wall lower region 1 〇5 and the second inclined portion upper region 1 〇7, and then, when the hand leaves the token, by gravity token or 1C token M' When the first inclined portion upper region 106 and the second inclined portion upper region 丨07 are slid, the first segment difference portion Π3 and the second step portion 114 are locked, and then the token μ or ic token Μ ' follows the first The step portion 1 1 3 and the second step portion 丨 4 are rolled by gravity to the first token input port 108-1 and the second token input port 1 09-1 of the first input unit. Μ or 1 When the C token M' rolls along the first step difference portion 1 1 3 and the second step difference portion Π 4, the token μ or 1C token Μ ' is relative to the first inclined wall upper region 106 and the second inclined wall. The upper area 110 slides. That is, the player makes the token or the IC token, from the storage surface 1 0 1 along the first inclined wall lower region 104 and the first inclined wall upper region 106. And the second inclined wall lower region 1 〇5 and the second inclined wall upper region 110 7 are slid and the hand is released, and the token is transferred to the token input port by hand. The customary operation method of investing in the token input allows the player to perform relatively easy hand movements. For this reason, even if the player continues to invest in the token for a long time, it can greatly reduce the feeling of fatigue that the player feels -43 - 200911345. Moreover, since the spirit of the token is not depleted, the game itself can be concentrated and the game can be fully enjoyed. In addition, since the player's input is not easy to automate and the player's input work is made easier, the player can feel the actual feeling of the game while continuing to play for a long time. Fig. 1 is a flow chart showing an example of a flow of control when the IC token is put into the token input mechanism 1 〇 。. When the IC reader 1 〇 9-9 reads the various materials stored in the 1C chip of the 1C token inserted into the token dispensing mechanism 100 (S 5 1 ) The read data is temporarily stored in the RA Μ 6 0 3 as the price data memory means. First, it is judged whether or not the shop ID received from the Ic reader 1 0 9 - 9 is a valid shop id (S52). Specifically, it refers to the valid store ID data stored in R Ο Μ 630 to determine whether the received shop Ϊ D is consistent with the valid store ID data. When it is determined that the shop I d is not a valid shop Ϊ D, an error notification is generated by causing a certain error notification to occur, or the 1C token Μ ' is collected before being transported to the second lift hopper 35 , and returned to the player ( S 5 3 ). On the other hand, when it is judged that the shop I d is a valid shop ID, it is judged whether or not the expiration date indicated by the received expiration date data has expired (S 5 4 ). Specifically, referring to the date data or time-of-day data of the date data stored in R A Μ 6 0 3, it is judged whether the expiration date indicated by the expiration date data of the reception exceeds the date data, the time data or the time-time data. When it is judged that the expiration date has expired, an error notification is generated to cause an error notification to be generated, or the 1C token Μ' is collected before being transported to the second elevator 3 0 0 and returned to the player (S 5 3 ). -44 - 200911345 On the other hand, when it is judged that it is within the expiration date, the control unit 6 performs the memorandum price data temporarily stored in the ra Μ 6 0 3 based on the receipt from the IC reader 1 〇 9 - 9 ' The first lifting bucket 3 0 控制 is controlled, and the token (game object) whose token price is not the same as the token price is continuously discharged to the processing field 5 0 0 (s 5 5 ). At this time, the IC tokens of the first embodiment are all identical in appearance, and the token price of the j C token is not displayed. The player cannot visually recognize the contents of the token price data stored in the IC chip. In this way, the player will put the IC token 投入 'into the token input institution 1 0 0 ', and after all the tokens are discharged into the play field, the token price of the 1C token is not recognized. "10" or "30" or "50". Therefore, when the ic token is put into the token input institution 100, the player can have his IC token, which is the expectation of how many tokens are available, and there is no fun to this day. Further, the expiration date data of the ic chip memorized in the 1C token M' is written using the IC writer 1 054 of the fourth lift 1500. Thereby, the expiration date data can be written before being paid to the player by the fourth lift hopper 105. As a result, the data of the expiration date calculated from the time point of the 1C token M to the player can be written to the IC chip, and the appropriate expiration date management can be performed. Further, the control unit 601 of the control unit 00 performs a process of adding "1" to the count 投入 of the number of 1C tokens of the RAM 603 (S 5 6 ). Then, it is judged whether or not the count 値 becomes "3" (S 5 7 ). In this judgment, when it is judged that the count is not "3", the processing is directly ended. On the other hand, when the judgment count 値 becomes "3", it is judged that the start condition of the -45-200911345 jackpot lottery is reached, and the count 値 is reset to 〇 (S 5 8 )' The flow chart shown in 2 2 is controlled like a lottery lottery (S 5 7). Furthermore, the lottery lottery performed by the central drawing device 2000 will be described in detail later. (Structure of the central drawing device) Fig. 1 is a front view showing the structure of the central drawing device 2 〇 〇 。. Figure 17 is a perspective view showing the configuration of the central drawing device 2000. The central drawing device 2000 is mainly composed of a circular rotating conveying device 21 00, a device supporting table 2200 supporting the rotary conveying device 2100 from the lower side in the vertical direction, a display device 2300, and a large ball input mechanism 2 500. The large-sized drawing ball 2400 and the conveying ramp 2600 are transported to the rotary conveying device 2100 from the large-sized drawing ball 2400 which is input from the large-sized ball input mechanism. The rotary transfer device 2100 is rotationally driven in the counterclockwise direction by a drive device (not shown) provided on the device support table 2200. With this drive means, the rotary transfer device 2100 is often rotated at a constant cycle after the pusher game machine 1 is powered on. The outer peripheral region ′ of the rotary transfer device 2 1 0 0 is formed in a plurality of holding spaces f having an internal space capable of accommodating only about 1 part of the large drawing ball 2400 in the outer circumferential direction. In the first embodiment, 20 holding spaces F are provided at equal intervals in the outer peripheral region of the rotary conveying device 21 ο 。. Each of the holding spaces F is wound around the outer circumference of the rotary conveying device 2 by the rotation of the rotary conveying device 2 100. In the rotary transfer device 2 of the first embodiment, the rotation is -27 - 200911345. The axis is inclined in the vertical direction or in the horizontal direction. Therefore, each space F moves along a virtual spiral even for a vertical plane or for a horizontal plane. A ball input mechanism 2 500 is provided on the left side of the figure of the rotary conveying device 2100. The large ball input mechanism 2500 is composed of a member: a ball recovery port 2510, which receives a large drawing ball 2400 holding portion 2 5 2 0, and supports receiving a large pumping 2400 from the ball collecting port 2 5 1 0; Body 2530. The large pump 2400 entering the ball recovery port 2510 is conveyed by the weight of the casing 2530 to the holding portion 2520 by its own weight, and is stopped by the ball stopper 2 52 1 of the ball holding portion 25 20 . The ball stopper 2521 is driven between the ball position of the large drawing ball 240 0 and the ball releasing position of the large drawing ball 24 00 by the control of the control unit of the center drawing device (not shown). Further, Fig. 7 shows a state in which the ball stopper 2 52 1 is positioned at the ball holding position, and the drawing ball 2400 is held by the ball holding portion 2520. When the ball stopper 2 5 2 1 is moved from the ball holding position to the ball releasing position, the large drawing ball 2400 held by the ball holding portion 2520 is rolled onto the conveying ramp 2600 by the amount. As a result, as shown in Fig. 16, the large ball 2400 is rolled on the transport ramp 2600 by its own weight, and the lowest point of the transport ramp 2600 is centered as a pendulum moving. The slope 2600 is a holding space F of a region adjacent to the bottom portion of the rotary conveying device 2 100 which is a part of the lowest point, and the region is configured such that the side of the conventional conveying device 2 1 00 is inclined. Therefore, when the moving speed of the large drawing ball on the transport ramp is gradually reduced, the large drawing ball maintains the surface and has a large lower structure; the ball is selected from the ball to the ball to be blocked by the holder of the 2000, and the large-scale time is selected and transported. The transfer 26 00 2400 - 47 - 200911345 enters the holding space F that is wound by the rotation of the rotary transfer device 2100, and is adjacent to the holding space F of any one of the transfer ramps 2600. In the first embodiment, the lowest point of the transport ramp 2600 is configured such that the most rotating conveyor 2 1 00 side is inclined, and the closer to the lowest point of the transport ramp 2 600, the large lottery ball The 2400 is more likely to enter the holding space F of the rotary conveyance device 2100. Each of the holding spaces F of the rotary transfer device 2 00 is used to detect the ball sensor 2 1 0 1 in which the large drawing ball 2400 enters the holding space F as shown in Fig. 17 . Each of the ball sensors 2 1 0 1 is connected to a control unit (not shown) of the central drawing device 200, and the detection signal is transmitted to the control unit. Thereby, the control unit of the central drawing device 2000 can grasp which holding space F the large drawing ball 2400 enters. In each of the holding spaces F, a prize is assigned, and in the present invention, in the first embodiment, a jackpot prize, an event prize, and a token supply prize are included. In the central drawing device 2000, the large-scale drawing ball 2400 is entered into the physical drawing (the lottery lottery) of the common game. The bonus prize is a prize for the play area 5 of the game station unit ST that has reached the start condition of the lottery lottery (common game permission condition). For the predetermined initial 値 (for example, 500 pieces), for each game station part S Τ, when the condition for increasing the storage amount of the so-called input token is reached, the cumulative addition is equivalent to the token input. The number of parts in the number (for example, 0.0 3). When the prize is awarded, the number of tokens (i.e., the number of coins stored) supplied to the play field 500 is set to be the highest in the -48-200911345 push coin game machine 1 The maximum number of tokens that can be supplied to the play field 500. Therefore, the game played in the game is usually played with the goal of winning the prize. In addition, the event award is achieved at the time of the election, and in the subsequent event period, the accessory device unit SA to which the game station unit ST to which the start condition of the lottery lottery is reached belongs to the accessory device unit. The physical lottery selected by any one of the four game station units ST of the SA is selected as the elected bingo number, even if the other three game station units ST are treated as the elected bingo number. Reward. Further, the "Token Supply Award" is a prize for a predetermined number of tokens to be supplied to the play field 5 of the game station unit ST that has reached the start condition of the lottery. Furthermore, it is preferable that the number of tokens to be supplied is less than the initial amount of the number of coins stored in the credit supply prize. Further, in the display device 2300 of the central drawing device 2000, the period in which the lottery lottery is not performed is as shown in FIG. 18, and when the current lottery number of the lottery (that is, the current lottery prize) is obtained, the display is displayed. A screen for the number of tokens supplied to the play field 500. On the other hand, during the period in which the lottery is selected, the performance screen of the lottery is displayed. At the beginning of the lottery lottery, the device support table 22 itself rotates with the rotation axis parallel to the vertical direction as the center of the game station unit ST that achieves the start condition of the lottery lottery. The attached device unit SA is driven such that the central drawing device 2000 faces the front side. After that, the lottery is selected. And the selection of the lottery is detailed later -49- 200911345

(遊戲控制系的構造) 圖1 9係揭示本推幣遊戲機1的遊戲控制系與代幣μ 或1C代幣Μ’的排出控制系之主要構造的區塊圖。再者, 該區塊圖係因爲便利說明,省略代幣Μ或I C代幣Μ ’的排 出關係以外之驅動控制系等,例如因應遊戲進行而用以驅 動各部之驅動控制系等的構造。 本實施形態1之遊戲控制系的構造係主要由以下構件 所構成:遊戲站部s Τ的控制部6 0 0 ;附屬設備抽選裝置 1 000的控制部610 ;及中央抽選装置2000的控制部620。 遊戲站部ST的控制部600係主要擔任上述之吃角子老虎 遊戲及賓果遊戲的整體進行控制,附屬設備抽選裝置1000 的控制部6 1 0係主要擔任前述之賓果遊戲的物理抽選之控 制及球Β 1、Β 2的搬送控制,中央抽選裝置2 0 0 0的控制部 6 2 0係主要擔任前述彩金抽選的控制。 遊戲站部ST的控制部60 0係主要由作爲遊戲控制手 段及價値資料產生記憶手段的控制裝置6 0 1、R Ο Μ 6 0 2、作 爲價値資料記憶手段RAM603及通訊裝置604所構成。控 制裝置6 0 1係執行記憶於R 〇 Μ 6 0 2之各種程式,並進行各 種控制。尤其,控制裝置6 0 1係利用藉由其內部電腦執行 記憶於ROM602之推幣遊戲用的執行程式,進行推幣遊戲 所需之各種控制,控制推幣遊戲的進行。R〇 Μ 6 0 2係記憶 有應在遊戲站部S Τ的控制部6 0 0進行之各種控制的執行 -50- 200911345 程式。RAM603係暫時記憶包含1C讀取器108-9 讀取出之代幣價値資料的各種資料或資訊者。通 6 0 4係用以在附屬設備抽選裝置1 〇 〇 〇的控制部6 1 0 行資料通訊者。 附屬設備抽選裝置1 000的控制部610係主要 裝置6 1 1、R Ο Μ 6 1 2、R A Μ 6 1 3、遊戲站側通訊裝置 中央側通訊裝置6 1 5所構成。控制裝置6 1 1係執行 ROM612之各種程式,並進行各種控制。r〇M612 有應在附屬設備抽選裝置1 0 0 0的控制部6 1 0進行 控制的執行程式。R A Μ 6 1 3係暫時記億各種資料或 。遊戲站側通訊裝置6 1 4係用以在屬於該當附屬 SA之各遊戲站部ST的控制部600之間進行資料通 中央側通訊裝置615係用以在中央抽選裝置2000 部62〇之間進行資料通訊者。 中央抽選裝置200的控制部62 0係主要由作爲 制手段及累計手段而作用的控制裝置6 2 1、R Ο Μ 6 2 2 貯留量資料記憶手段而作用的R A Μ 6 2 3、通訊裝置 構成。控制裝置621係執行記憶於ROM622之各種 並進行各種控制。尤其’控制裝置6 2 1係利用藉由 電腦執行記憶於ROM622之彩金抽選用的執行程式 彩金抽選所需之各種控制,控制彩金抽選的; R Ο Μ 6 2 2係記憶有應在中央抽選裝置2 〇 〇 〇的控制部 行之各種控制的執行程式。R A Μ 6 2 3係暫時記憶包 共用資料之身爲貯留量資料的彩金貯留枚數資料的 ‘109-9 訊裝置 之間進 由控制 614及 記憶於 係記憶 之各種 資訊者 設備部 訊者。 的控制 遊戲控 、作爲 624所 程式, 其內部 ,進行 隹行。 620 it 含作爲 各種資 -51 - 200911345 料或資訊者。通訊裝置624係用以在與各附屬設備部SA 的控制部6 1 0之間進行資料通訊者。 以上之構造係爲遊戲站部S T的控制部6 0 0、附屬設 備抽選裝置1000的控制部610及中央抽選裝置2000的控 制部62 0直列連接之範例,但是,將該等控制部600、6 1 0 、620相互並歹IJ ( star型及bus型)連接亦可。 (吃角子老虎遊戲的流程) 接著,針對本實施形態1之在推幣遊戲機1的各遊戲 站部ST進行之吃角子老虎遊戲的流程加以說明。 圖20係揭示本實施形態1的吃角子老虎遊戲之流程 的流程圖。 玩家將貯留面101上的代幣Μ以上述方式投入至第1 代幣投入口 1 〇 8— 1及第2代幣投入口 1 0 9— 1時,則代幣 Μ會朝遊玩場域內的副台盤5 1 1上被送出。然後,副台盤 5 1 1上的代幣Μ或1C代幣Μ’中一部份滑落傾斜台盤5 1 2 ,進入設置於傾斜台盤512的卡盤515-1、515-2、515-3 之任一而藉由未圖示之代幣檢測手段檢測出時,該檢測訊 號係被發送至遊戲站部S Τ的控制部6 0 0之控制裝置6 0 1 ,而控制裝置601掌握代幣Μ進入卡盤515-1、515-2、 5 1 5 - 3之任一(S 1 )。藉此,控制裝置6 0 1判斷已達成吃 角子老虎遊戲的開始條件,並執行記憶於R Ο Μ 6 0 2之抽選 程式’而進行已產生之亂數對照所定當選表格而決定是否 當選上述之任一獎項或落選的數位抽選(S2 )。又,控制 -52- 200911345 裝置6 0 1係進行使顯示於顯示部7 0 0之圖4所示之吃 老虎用遊戲畫面的3個骰子狀吃角子老虎DS旋轉的 控制之同時,於在數位抽選決定當選獎項時係以於顯 7〇〇停止顯示關於該當選獎項之圖案的組合之方式, 使3個骰子狀吃角子老虎D S的旋轉停止(S 3 )。 在前述數位抽選被決定並無當選任一獎項時(S4 控制裝置601係直接結束吃角子老虎遊戲。 另一方面’當選小型獎項Α時(S 5 ),控制裝置 係控制第1抬升斗3 00的通常代幣排出部3 3 0 ,將3 幣Μ供給至遊玩場域5 00 ( S6 )。再者,在本實施形 ’已針對作爲用以將代幣Μ排出至遊玩場域5 0 0內的 ’兼用於玩家投入貯留面1 〇 1上的代幣Μ時,送出代 至遊玩場域500內之副台盤511上的第1抬升斗300 況加以說明,但是,使用與第1抬升斗3 00不同之其 構亦可。在使用其他機構之狀況,可採用與第1抬 300相同的構造。 又’在當選小型獎項Β時(S7 ),控制裝置601 制身爲特殊代幣排出機構的第2抬升斗3 5 0的IC代 出部3 8 0,將3枚I C代幣Μ ’供給至遊玩場域5 〇 〇 ( 〇 在此,於本實施形態1中’設置有作爲在控制部 之控制裝置6 0 1的控制下’對預先裝載於IC代幣排 3 8 0之I C代幣的ϊ c晶片’寫入從控制部6 〇 〇的控制 6〇1命令之電子資料的資料寫入手段之1C寫入器390 角子 顯示 示部 進行 ), 60 1 枚代 態1 機構 幣Μ 之狀 他機 升斗 係控 幣排 S8 ) 600 出部 裝置 。於 -53- 200911345 本實施形態1中,控制裝置6 0 1係在當選小型獎項B時, 將記憶於排出至遊玩場域5 0 〇之各j C代幣μ,的I C晶片 之代幣價値資料,遵從所定代幣價値決定條件而適切改寫 後’排出至遊玩場域5 0 0。作爲所定代幣價値決定條件, 係例$卩可 ί采用改寫成藉由亂數等在抽選被決定之代幣價値 資料·之I条件·>又,亦可採用改寫成爲了使該推幣遊戲機! 、附屬設備部SA或遊戲站部ST之實際選出率,接近目 標選出率而決定之代幣價値資料之條件。在採用該條件之 狀況’實際選出率低於目標選出率時,使寫入至排出之1C 代幣Μ ’的代幣價値資料變大,相反地,實際選出率高於 目標選出率時,則使寫入至排出之I C代幣Μ,的代幣價値 資料變小。 再1者’所定代幣價値決定條件係不限定於以上例示之 條件’亦可採用其他條件。又,1C寫入器3 9 0係不一定需 要設置。 又’當選通常獎金獎項時(S9 ),控制裝置601係控 制第1抬升斗3 00的通常代幣排出部3 3 0,將3 0枚代幣Μ 供給至遊玩場域5 0 0 ( S 1 0 -1 )。又,控制裝置6 01係作爲 在之後的數位抽選所使用之當選表,以使用當選機率設定 爲較低之通常當選表之方式來設定變更(S1 0-2)。 又,當選確變獎金獎項時(s 1 1 ),控制裝置6 0 1係 控制第1抬升斗3 00的通常代幣排出部330,將30枚代幣 Μ供給至遊玩場域5 0 0 ( S 1 2 -1 )。又,控制裝置6 0 1係作 爲在之後的數位抽選所使用之當選表,以使用當選機率設 -54- 200911345 定爲較高之高機率當選表之方式來設定變更(S12-2 )。 又,當選球供給獎項時(S 1 3 ),控制裝置6 0 1係將 針對球B 1的球供給命令輸出至附屬設備抽選裝置.1 000之 控制部6 1 0的控制裝置6 1 1。藉此,球B 1從球供給機構 1 3 00被交付至球載具1 5 20,而球B1又從該球載具1520 被交付至當選該當球供給獎項之遊戲站部ST的球投入機 構1 800。被交付至球投入機構1 800之球B1係藉由球投 入坡道1801之擋止器1 802而被暫時保持。然後,在玩家 按下按鍵1 60,控制裝置60 1接收該操作訊號之時機,控 制裝置6 01係從擋止器1 8 0 2釋放球B1,而球B 1係滾落 球投入坡道1 8 0 1上,被交付至球投入位置抽選機構1 8 1 0 。然後,在該球投入位置抽選機構1 8 1 0,進行對遊玩場域 5 00上之球供給位置的抽選,球B1被供給至主台盤501 上之深側或跟前側之任一(S 1 4 )。該球投入位置抽選機 構1 8 1 0係具有球B 1、B2可通過之球接收口以球投入坡道 1 8 0 1的最低點爲中心而來回移動於跟前側與深側之間的構 造。在球進入球接收口時,該球係被供給至主台盤50]上 的跟前側,而在球不進入球接收口時,該球係被供給至主 台盤5 0 1上的深側。球被供給至主台盤5 0 1上的跟前側時 ,相較於球被供給至主台盤5 0 1上的深側之狀況,因爲到 代幣落下溝爲止的移動距離較短,故容易使該球B 1落下 代幣落下溝,亦容易達成賓果遊戲的開始條件。所以,玩 家係以推測使用擋止器1 8 02保持之球B 1進入球投入位置 抽選機構〗8 1 0的球接收口之時機而按下按鍵]60之方式 -55- 200911345 來進行遊玩。 又,當選直接附屬設備獎項時(S 1 5 ),控 6 〇 1係將針對球B 1的球供給命令輸出至附屬設備 置1 〇 〇 〇之控制部6 1 0的控制裝置6 1 1。藉此,球I 球供給機構1 3 00被交付至球載具1 5 2 0。之後, 1520係移動至與平台球投入機構1600對向之位置 B1交付至平台球投入機構1600的承受盤1610。然 玩家按下按鍵1 6 0,控制裝置6 01接收該操作訊號 ,控制部6 0 1係將球投入命令輸出至附屬設備抽 1 0 0 0之控制部6 1 0的控制裝置6 1 1。藉此,球B 1 球投入路徑1 Π 0而被投入至外側賓果平台1 1 〇 〇, 理抽選。又,當選直接附屬設備獎項時,控制裝置 作爲達成賓果遊戲的開始條件,而開始後述之賓果 S20 )。 (賓果遊戲的流程) 接著,針對本實施形態1之在推幣遊戲機1的 站部ST進行之賓果遊戲的流程加以說明。 圖21係揭示本實施形態1之賓果遊戲之流程 圖。 在本實施形態1的賓果遊戲,達成球B 1、B 2 幣落下溝或在上述之吃角子老虎遊戲當選直接附屬 項之任一賓果遊戲的開始條件時(S 2 I ),遊戲站咅| 控制部6 0 0的控制裝置6 0 1則執行記憶於R 〇 Μ 6 0 2 制裝置 抽選裝 1係從 球載具 ,將球 後,在 之時機 選裝置 係經由 進行物 601係 遊戲( 各遊戲 的流程 落入代 設備獎 丨ST之 之賓果 -56- 200911345 執行程式,而開始賓果遊戲。具體來說,控制裝置60 1係 首先將顯示於顯示部7〇〇之圖4所示之吃角子老虎用遊戲 畫面切換爲圖5所示之賓果用遊戲畫面,進行該顯示控制 (S22 )。在此,顯示於賓果用遊戲畫面之賓果卡片畫像 B C爲根據在過去任意時機產生之排列資訊者。產生排列 資訊的時機係可舉出本推幣遊戲機1的開啓電源時、未圖 示之重設按鍵的操作時及在過去之賓果遊戲成立賓果時等 。在本實施形態1,舉出在賓果遊戲成立賓果時產生排列 資訊,而將此與過去之排列資訊置換之狀況爲例加以說明 〇 又,控制裝置60 1係達成賓果遊戲的開始條件時,則 將賓果開始命令輸出至附屬設備抽選裝置1 000之控制部 6 1 0的控制裝置6 1 1。藉此,控制裝置6 1 1係使球載具 152〇移動至與接收該命令之遊戲站部ST的球搬運機構 1900之球搬運部行走坡道1901的出口對向之位置。又, 控制裝置60 1係控制球搬運機構1 900,並將落下至代幣落 下溝之球Bl、B2,從球搬運部行走坡道1901搬送至球載 具1520。之後,如上述般,附屬設備抽選裝置1000之控 制部6 1 0的控制裝置6 1 1係使球載具1 5 2 0移動至平台球 投入機構1 600的對向位置,因應該球B 1、B2的種類,控 制平台球投入機構1 600而將球B 1、B2投入至外側賓果平 台1100或內側賓果平台1200 ( S23)。 被投入至外側賓果平台1 1 0 0或內側賓果平台1 2 0 0的 球Bl、B2進入任一之得獎點I 101、1201時,該訊號係被 -57- 200911345 發送至附屬設備抽選裝置1 〇 〇 〇之控制部6 i 〇的控制裝置 6 1 1。藉此’控制裝置6 1 1係辨識球β 1 ' Β 2進入哪個得獎 點 1 1 0 1、1 2 0 1。 球Bl、Β2進入之得獎點11〇丨、12〇1爲被分配有賓果 數字之得獎點時’附屬設備抽選裝置1 〇 〇 〇之控制部6 1 0 的控制裝置6 1 1則將表不該被分配之賓果數字的資訊,輸 出至達成該當賓果遊戲的開始條件之遊戲站部S Τ之控制 部600的控制裝置60 1。接收該資訊之控制裝置60 1係於 作爲記憶手段之R A Μ 6 0 3內的當選賓果數字記憶區域,將 關於該資訊之賓果數字作爲當選賓果數字而加以記憶。再 者,於該當選賓果數字記憶區域係累積記憶有產生對應該 當遊戲站部ST之排列資訊後的當選賓果數字。然後,控 制裝置60 1係作爲判定手段而作用,則參考記憶於該當選 賓果數字記憶區域之所有當選賓果數字與記憶於RAM603 內之排列資訊記憶區域的該當排列資訊,進行該排列資訊 所示之賓果卡片上,作爲「1」〜^ 9」的賓果數字之排列 的卡片排列(抽選對象排列)上之該當所有當選賓果數字 之排列是否爲特定排列的賓果判定(S 2 5 )。再者’本實 施形態1之特定排列係3 X 3的賓果卡片上之縱、橫、斜之 列,總計有8列。 本實施形態1中,於各特定排列係分配有將所定枚數 的I C代幣Μ,支付至遊玩場域5 0 0的I c代幣支付獎賞、 將球Β 1供給至遊玩場域5 00之通常球供給獎賞、及將球 Β2供給至遊玩場域5 00之特別球供給獎賞之任一。於前 -58- 200911345 述賓果判定中’在控制裝置6 0 1判定不爲特定排列時(亦 即,未成立賓果時’ S 2 5的Ν 〇 ),則結束賓果遊戲。 另一方面’控制裝置601係於判定賓果成立(S2 5的 Yes )’而該特定排列爲關於特別球供給獎賞者時(S26 的Yes ) ’作爲優惠賦予手段而作用,使用與上述之吃角 子老虎遊戲中當選小型獎項B時相同之方法,將所定枚數 1C代幣M’供給至遊玩場域5 00上之同時(S27-1 ),使用 與上述之吃角子老虎遊戲中當選球供給獎項時相同之方法 ’將球B 2供給至遊玩場域5 0 0上(S 2 7 - 2 )。 又’控制裝置601係於賓果成立之特定排列爲關於通 常球供給獎賞者時(S28的Yes),作爲優惠賦予手段而 作用’使用與上述之吃角子老虎遊戲中當選小型獎項B時 相同之方法,將所定枚數1C代幣M,供給至遊玩場域500 上之同時(S29-1 ),使用與上述之吃角子老虎遊戲中當 選球供給獎項時相同之方法,將球B 1供給至遊玩場域 500 上(S29-2)。 又,控制裝置60 1係於賓果成立之特定排列爲關於代 幣供給獎賞者時(S28的No ),作爲優惠賦予手段而作用 ,使用與上述之吃角子老虎遊戲中當選小型獎項B時相同 之方法,將所定枚數1C代幣M,供給至遊玩場域5 00上( S3 0 )。(Structure of Game Control System) Fig. 1 is a block diagram showing the main structure of the game control system of the push coin game machine 1 and the discharge control system of the token μ or 1C token. In addition, the block diagram is a structure in which a drive control system other than the order of the tokens or the I C tokens ′ is omitted, for example, a drive control system for driving the respective sections in response to the progress of the game. The structure of the game control system according to the first embodiment is mainly composed of a control unit 690 of the game station unit s ;, a control unit 610 of the accessory drawing device 1 000, and a control unit 620 of the central drawing device 2000. . The control unit 600 of the game station unit ST mainly controls the entire slot game and the bingo game described above, and the control unit 610 of the accessory device lottery device 1000 mainly controls the physical drawing of the aforementioned bingo game. And the transfer control of the ball Β 1, Β 2, and the control unit 620 of the central drawing device 2000 are mainly used for the control of the lottery lottery. The control unit 60 0 of the station portion ST is mainly composed of a control device 6 0 1 , R Ο Μ 6 0 2 as a game control means and a price data generating means, and a price data storage means RAM 603 and a communication device 604. The control unit 610 executes various programs stored in R 〇 Μ 602 and performs various controls. In particular, the control device 610 controls the execution of the push-pull game by performing various controls required for the push-pull game by executing an execution program for the push-pull game stored in the ROM 602 by its internal computer. R〇 Μ 6 0 2 Memory The execution of various controls to be performed by the control unit 600 of the station station S - -50- 200911345 program. The RAM 603 temporarily stores various materials or information including the token price data read by the 1C reader 108-9. The 604 is used to control the data communication device in the control unit 6 1 0 of the accessory device 1 . The control unit 610 of the accessory device drawing device 1 000 is composed of main devices 6 1 1 , R Ο Μ 6 1 2, R A Μ 6 1 3, and game station side communication device center side communication device 6 15 . The control unit 611 executes various programs of the ROM 612 and performs various controls. r〇M612 has an execution program to be controlled by the control unit 6 1 0 of the accessory device lottery device 1 0 0 0 . R A Μ 6 1 3 is a temporary record of various kinds of information or. The game station side communication device 6 1 4 is configured to perform data communication between the control unit 600 belonging to each of the game station units ST of the subsidiary SA for the center side communication device 615 to be used between the central drawing device 2000 unit 62 Data correspondent. The control unit 62 0 of the central drawing device 200 is mainly composed of a control device 6 2 1 and an R Ο Μ 6 2 2 storage amount data memory means functioning as a manufacturing means and an accumulation means, and a communication device. . The control device 621 performs various kinds of control in the ROM 622 and performs various controls. In particular, the control device 6 2 1 controls the lottery selection by using various controls required by the computer to execute the execution program color lottery selected in the ROM 622. R Ο Μ 6 2 2 The execution program of various controls of the control unit of the central drawing device. RA Μ 6 2 3 is the temporary memory pack sharing data for the retention data of the lottery data of the '109-9 information device between the control device 614 and the memory of the various information of the device information . The control of the game is controlled as a program of 624, and the inside is carried out. 620 it is included as a variety of materials -51 - 200911345 materials or information. The communication device 624 is configured to perform data communication with the control unit 610 of each accessory device unit SA. The above configuration is an example in which the control unit 600 of the game station unit ST, the control unit 610 of the accessory device lottery device 1000, and the control unit 62 0 of the center lottery device 2000 are connected in series, but the control units 600 and 6 are connected. 1 0 and 620 can also be connected to each other IJ (star type and bus type). (Flow of the slot machine game) Next, the flow of the slot machine game performed by each of the game station units ST of the pusher game machine 1 according to the first embodiment will be described. Fig. 20 is a flow chart showing the flow of the slot machine game of the first embodiment. When the player puts the token on the storage surface 101 into the first generation coin input port 1 〇 8-1 and the second generation coin input port 1 0 9-1 in the above manner, the token will be played in the playing field. The sub-disc 5 1 1 is sent out. Then, a part of the token Μ or 1C token Μ ' on the sub-platter 5 1 1 slides down the tilting table 5 1 2 and enters the chucks 515-1, 515-2, 515 provided on the inclined table 512. When any of -3 is detected by a token detecting means (not shown), the detection signal is transmitted to the control unit 600 of the control unit 600 of the station portion S, and the control device 601 grasps The token Μ enters any of the chucks 515-1, 515-2, 5 1 5 - 3 (S 1 ). Thereby, the control device 610 determines that the start condition of the slot machine game has been reached, and executes the lottery program stored in the R Ο Μ 0 0 0 而 而 而 而 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已 已Any prize or unsuccessful digital draw (S2). Further, the control-52-200911345 device 610 performs control for rotating the three dice-like slot machines DS displayed on the game screen for eating tigers shown in FIG. 4 of the display unit 700, and is in the digital position. When the lottery is decided to be elected, the rotation of the three scorpion-shaped scorpion DSs is stopped (S 3 ) in order to stop displaying the combination of the patterns of the elected prizes. When the above-mentioned digital lottery is decided not to win any of the awards (S4 control device 601 directly ends the slot game). On the other hand, when the small prize is selected (S 5), the control device controls the first lift 3 00 The usual token discharge unit 3 3 0 supplies the 3 coins to the play field 5 00 (S6). Further, in the present embodiment, the form is used to discharge the tokens to the play field 5 0 0 In the case of the player's input of the token 上1 on the storage surface 1 ,1, the first lift hopper 300 on the sub-platter 511 in the play field 500 is sent out, but the use and the first lift are described. The bucket 3 00 is different in structure. In the case of using other mechanisms, the same structure as the first lift 300 can be used. Also, 'when the small prize is elected (S7), the control device 601 is made up for special token discharge. In the first embodiment of the second lifting bucket 350 of the IC, the three IC tokens Μ are supplied to the play field 5 〇〇 (wherein, in the first embodiment, the present invention is provided as Under the control of the control unit of the control unit, under the control of the IC token, which is pre-loaded in the IC token row 380 The c-chip 'writes the data writing means of the electronic data commanded by the control unit 6 from the control unit 6 to the 1C writer 390, and the corner display unit performs the above, 60 1 generation state 1 Machine lift system control coin row S8) 600 out of the device. In the first embodiment, the control device 610 is the token price of the IC chip that is stored in the j C tokens that are discharged to the play field 5 在 when the small prize B is selected. The data is appropriately rewritten after complying with the predetermined token price and decision conditions, and then discharged to the play field 500. As a condition for determining the price of the token, the scheme $卩可ί is rewritten to the price of the token determined by the random number, etc. I condition·> or it may be rewritten to make the coin Game console! The actual selection rate of the accessory equipment department SA or the game station unit ST is close to the target selection rate and determines the condition of the token price/data. When the actual selection rate is lower than the target selection rate in the case where the condition is adopted, the token price data of the 1C token 写入 'written to the discharge is increased, and conversely, when the actual selection rate is higher than the target selection rate, The token price data of the IC token that is written to the ejected is reduced. In the case of one of the following, the condition for determining the price of the token is not limited to the conditions exemplified above. Other conditions may be employed. Also, the 1C writer 390 does not necessarily need to be set. Further, when the normal bonus prize is selected (S9), the control device 601 controls the normal token discharge portion 3 3 0 of the first lift bucket 3 00 to supply 30 tokens 游 to the play field 5 0 0 (S 1 0 -1 ). Further, the control unit 610 is used as a selection table for the subsequent digital lottery, and the setting is changed by using the normal selection table whose selection probability is set to be lower (S1 0-2). Further, when the bonus prize is selected (s 1 1 ), the control device 610 controls the normal token discharge unit 330 of the first lift bucket 3 00 to supply 30 tokens to the play field 5 0 0 ( S 1 2 -1 ). Further, the control means 610 is used as the stipulation table for the subsequent digital lottery, and the change is set by the method of selecting the high probability rate selection table of the selection probability setting -54 - 200911345 (S12-2). Further, when the ball is supplied for the prize (S 1 3), the control device 706 outputs the ball supply command for the ball B 1 to the control device 611 of the control unit 610 of the accessory device drawing device 1.00. Thereby, the ball B1 is delivered from the ball supply mechanism 1300 to the ball carrier 1520, and the ball B1 is again delivered from the ball carrier 1520 to the ball input mechanism of the game station ST that is elected as the ball for the award. 1 800. The ball B1 delivered to the ball shooting mechanism 1 800 is temporarily held by the ball being thrown into the stopper 1 802 of the ramp 1801. Then, when the player presses the button 1 60 and the control device 60 1 receives the operation signal, the control device 6 01 releases the ball B1 from the stopper 1 8 0 2, and the ball B 1 rolls the ball into the ramp 1 8 On 0 1 , it was delivered to the ball throwing position selection mechanism 1 8 1 0 . Then, the ball is thrown into the position drawing mechanism 1 8 1 0 to perform the drawing of the ball supply position on the play field 500, and the ball B1 is supplied to either the deep side or the front side of the main table 501 (S 1 4 ). The ball input position drawing mechanism 1 8 1 0 has a structure in which the ball B 1 and B2 can pass through the ball receiving port and move back and forth between the front side and the deep side centering on the lowest point of the ball input ramp 1 800 1 . When the ball enters the ball receiving port, the ball is supplied to the front side of the main table 50], and when the ball does not enter the ball receiving port, the ball is supplied to the deep side of the main table 501 . When the ball is supplied to the front side on the main table 501, compared with the case where the ball is supplied to the deep side of the main table 501, since the moving distance to the ditch is short, the moving distance is short. It is easy for the ball B 1 to drop the token and drop the ditch, and it is easy to achieve the starting condition of the bingo game. Therefore, the player assumes that the ball B 1 held by the stopper 1 8 02 enters the ball input position and the timing of the ball receiving port of the drawing mechanism 8 1 0 is pressed to press the button 60 -55- 200911345 to play. Further, when the direct accessory device award is selected (S 1 5), the controller 6 〇 1 outputs a ball supply command for the ball B 1 to the control device 6 1 1 of the control unit 6 1 0 of the accessory device 1 . Thereby, the ball I ball supply mechanism 1 300 is delivered to the ball carrier 1 520. Thereafter, the 1520 is moved to the receiving tray 1610 which is delivered to the platform ball input mechanism 1600 at a position B1 opposite to the platform ball input mechanism 1600. However, when the player presses the button 160, the control device 610 receives the operation signal, and the control unit 610 outputs the ball input command to the control device 6 1 1 of the control unit 6 1 0 of the accessory device. Thereby, the ball B 1 ball is put into the outer bingo platform 1 1 〇 投入 by the path 1 Π 0, and is selected. Further, when the direct accessory equipment award is selected, the control device starts the bingo S20 described later as a starting condition for achieving the bingo game. (Flow of Bingo Game) Next, the flow of the bingo game performed by the station unit ST of the pusher game machine 1 according to the first embodiment will be described. Fig. 21 is a flow chart showing the bingo game of the first embodiment. In the bingo game of the first embodiment, when the ball B1, B2 coin drop groove or the start condition of any bingo game in which the above-mentioned slot game is elected as a direct accessory (S 2 I ), the game station is reached.咅| Control unit 6 0 0 control device 6 0 1 is stored in R 〇Μ 6 0 2 device selection device 1 system from the ball carrier, after the ball, at the time machine selection device through the game 601 system game (The flow of each game falls into the bingo-56-200911345 of the generation equipment award ST, and the bingo game is started. Specifically, the control device 60 1 is first displayed on the display unit 7 The game screen for the slot machine is switched to the bingo game screen shown in Fig. 5, and the display control is performed (S22). Here, the bingo card image BC displayed on the bingo game screen is based on the past. Arrangement information generated at any timing. The timing at which the arrangement information is generated may be, for example, when the power of the push button game machine 1 is turned on, when the reset button is not illustrated, and when the bingo game is established in the past. In the first embodiment, it is cited in If the game generates the bingo, the arrangement information is generated, and the situation in which the previous arrangement information is replaced is taken as an example. When the control device 60 1 reaches the start condition of the bingo game, the bingo start command is output to The control device 6 1 1 of the control unit 610 of the accessory device drawing device 1 000. Thereby, the control device 61 1 moves the ball carrier 152 到 to the ball transport mechanism 1900 of the game station unit ST that receives the command. The ball transporting portion moves the position of the exit ramp 1901. In addition, the control device 60 1 controls the ball transport mechanism 1 900 and moves the ball Bl and B2 that have fallen to the ditch drop groove from the ball transport portion. 1901 is transferred to the ball carrier 1520. Thereafter, as described above, the control unit 6 1 1 of the control unit 610 of the accessory device drawing device 1000 moves the ball carrier 1 520 to the platform ball input mechanism 1 600. To the position, the ball B1, B2 is controlled to the outer bingo platform 1100 or the inner bingo platform 1200 (S23) according to the type of the balls B1, B2, and the platform ball input mechanism 1 600 is controlled. Platform 1 1 0 0 or inside bingo platform 1 2 0 0 When the balls Bl and B2 enter any of the winning points I 101 and 1201, the signal is transmitted from -57 to 200911345 to the control unit 6 1 1 of the control unit 6 i of the accessory device drawing device 1 . 'The control device 6 1 1 identifies the winning point 1 1 0 1 and 1 2 0 1 of which the ball β 1 ' Β 2 enters. The winning points 11〇丨, 12〇1 of the ball Bl and Β2 are assigned to the guest. When the number is awarded, the control device 6 1 1 of the control unit 6 1 0 of the accessory device drawing device 1 outputs the information indicating the bingo number to be distributed to the bingo game. The control device 60 1 of the control unit 600 of the game station unit S of the start condition. The control means 60 1 for receiving the information is associated with the elected bingo digital memory area in R A Μ 603 as a means of memory, and the bingo number for the information is stored as the elected bingo number. Further, in the elected bingo digital memory area, the accumulated memory has an elected bingo number corresponding to the arrangement information of the station portion ST. Then, the control device 60 1 functions as a determining means, and performs the arrangement information by referring to all the selected bingo numbers stored in the elected bingo digital memory area and the arranged information of the arranged information memory area stored in the RAM 603. On the bingo card shown, the card arrangement (the arrangement of the objects selected) of the bingo numbers of "1" to ^9", whether the arrangement of all the elected bingo numbers is a specific arrangement of bingo decisions (S 2 5). Further, the specific arrangement of the present embodiment 1 is a vertical, horizontal, and oblique column on a bingo card of 3 X 3 , and there are a total of eight columns. In the first embodiment, a predetermined number of IC tokens are allocated to each specific arrangement, and the I c token payment prize paid to the play field 5 0 0 is supplied, and the balloon 1 is supplied to the play field 5 00. The ball is usually supplied with a prize, and the ball 2 is supplied to any of the special ball supply prizes of the play field 500. In the above-mentioned -58-200911345, in the bingo determination, when the control device 610 determines that it is not a specific arrangement (that is, when the bingo is not established, the S S S 〇), the bingo game is ended. On the other hand, the control device 601 is configured to determine that the bingo is established (Yes in S2 5) and the specific arrangement is to supply the prize to the special ball (Yes in S26). In the slot game, when the small prize B is elected, the same number of 1C tokens M' is supplied to the play field 5 00 (S27-1), and the ball is used in the above-mentioned slot game. In the same way as the award, the ball B 2 is supplied to the play field 500 (S 2 7 - 2). Further, the control device 601 is the same as when the bonus player is added to the normal ball (Yes in S28), and acts as a bonus giving means to use the same as when the small prize B is selected in the above-mentioned slot machine game. In the method, when the predetermined number of 1C tokens M is supplied to the play field 500 (S29-1), the ball B 1 is supplied to the same method as when the ball is supplied to the above-mentioned slot machine game. Play on the field 500 (S29-2). Further, when the specific arrangement of the bingo establishment is that the prize is supplied to the token (No in S28), the control device 60 1 functions as a bonus providing means, and is the same as when the small prize B is selected in the above-mentioned slot machine game. In the method, the predetermined number of 1C tokens M is supplied to the play field 5 00 (S3 0 ).

再者,賓果成立時被供給至遊玩場域500上之1C代 幣Μ ’的枚數,係依照每個關於該賓果成立之獎賞而設爲 不同枚數亦可,設爲相同枚數亦可。又,作爲不是供給1C -59- 200911345 代幣Μ ’,供給代幣Μ亦可。 如此一來,進行賓果成立後之處理的控制裝置60 1係 作爲排列資訊產生手段而作用,執行記憶於ROM602之排 列資訊產生程式而產生新的排列資訊,並將記憶於 RAM603之排列資訊記憶區域的排列資訊置換爲新產生之 排列資訊,重設排列資訊(S 3 1 )。 (彩金抽選的流程) 接著,針對本實施形態1之在推幣遊戲機1的中央抽 選裝置2 0 0進行之彩金抽選的流程加以說明。 圖22係揭示本實施形態1之彩金抽選之流程的流程 圖。 在達成所謂有效之1C代幣Μ’被投入3枚至各遊戲站 部ST的代幣投入機構1 00之彩金抽選的開始條件(共通 遊戲允許條件)時(S 41 ),該遊戲站部s Τ的控制裝置 60 1係從作爲允許要求發送手段的通訊裝置604,將身爲 共通遊戲允許要求的彩金抽選開始要求,經由附屬設備抽 選裝置1 000的控制部610,發送至中央抽選裝置2 000。 在中央抽選裝置2000之作爲允許要求接收手段的通訊裝 置624接收該彩金抽選開始要求時,中央抽選裝置2〇〇〇 之控制裝置62 1係允許在其彩金抽選開始要求之發送來源 的遊戲站部 S Τ中之彩金抽選的開始,執行記憶於 R Ο Μ 6 2 2之彩金執行程式,開始彩金抽選。具體來說,控 制裝置62 1係首先使裝置支持台2200旋轉,以對於達成 -60- 200911345 該當彩金抽選的開始條件之遊戲站部s T所屬之 部SA而中央抽選裝置2000是朝向正面的方式來 。又’於顯示器裝置2 3 0 0顯示彩金抽選的表演 並顯示控制該畫面。In addition, the number of 1C tokens 供给 supplied to the play field 500 at the time of the establishment of the bingo may be set to a different number according to each prize for the bingo establishment, and may be the same number. Also. In addition, as for the supply of 1C-59-200911345 tokens, it is also possible to supply tokens. In this way, the control device 60 1 that performs the processing after the establishment of the bingo functions as the arrangement information generating means, executes the arrangement information generating program stored in the ROM 602 to generate new arrangement information, and stores the information memory stored in the RAM 603. The arrangement information of the area is replaced with the newly generated arrangement information, and the arrangement information (S 3 1 ) is reset. (Flow of the lottery lottery) Next, the flow of the lottery lottery performed by the center lottery apparatus 200 of the push-pull game machine 1 of the first embodiment will be described. Fig. 22 is a flow chart showing the flow of the lottery lottery in the first embodiment. When the start condition (common game permission condition) of the lottery lottery unit 100 of the so-called valid 1C tokens is input to each of the game station units ST (S 41), the station unit The control device 60 1 of the s Τ is sent from the control unit 610 of the accessory device selection device 1 to the central drawing device via the communication device 604 as the permission request transmitting means. 2 000. When the communication device 624 of the central drawing device 2000 as the permission request receiving means receives the lottery lottery start request, the central drawing device 2's control device 62 1 allows the game of the source of the request to be requested at the start of the lottery lottery. At the beginning of the lottery selection in the station S, the execution of the lottery program in R Ο Μ 6 2 2 is executed and the lottery draw is started. Specifically, the control device 62 1 first rotates the device support station 2200 so that the central drawing device 2000 is oriented toward the front portion of the game station portion s T to which the start condition of the lottery lottery is reached -60-200911345. Way to come. Further, the display device 2300 displays the performance of the lottery and displays and controls the screen.

之後,在該當遊戲站部ST進行遊玩之玩家 戲站部ST的按鍵160時(S42 ),該操作訊號係 該遊戲站部S Τ之控制部6 0 0的控制裝置6 0 1。 制裝置60 1係經由附屬設備抽選裝置1 000的控隹 對於中央抽選裝置2000的控制部620之控制裝信 出球投入命令。藉此,控制裝置62 1係將球投入 至大型球投入機構2500。接收球投入命令之大型 構2 5 0 0係使球擋止器2 52 1從球保持位置移動至 置,將被球保持部2 5 20保持之大型抽選球24〇0 送坡道2600 ( S43 )。藉此,大型抽選球2400 低點爲中心如鐘擺般移動在搬送坡道2600上, 旋轉搬送裝置2100之任一的保持空間F內。大 2400進入任一保持空間F時,該訊號係被傳送 選裝置2000之控制部620的控制裝置621。藉此 置621係辨識大型抽選球2400進入之保持空間F 此時,大型抽選球2400進入之保持空間F 有彩金獎賞者時(S44的 Yes )’控制裝置 RAM623讀取出彩金貯留枚數資料,進行用以將 示之枚數份的代幣Μ,供給至達成該當彩金抽選 件之遊戲站部ST的遊玩場域500之處理(S4 5- 附屬設備 驅動控制 用畫面, 按下該遊 被輸入至 藉此,控 J 部 6 1 0, :621 ,輸 命令輸出 球投入機 球釋放位 投入至搬 係以該最 最後進入 型抽選球 至中央抽 ,控制裝 〇 爲被分配 621係從 該資料所 的開始條 )。此時 -61 - 200911345 ’從控制裝置621將代幣供給命令輸出至遊戲站部st之 控制部6 0 0的控制裝置6 0 1,控制裝置6 0 1係控制第1抬 升斗3 00的通常代幣排出部3 3 0,將代幣μ供給至遊玩場 域5 0 0亦可。但是’因爲獲得彩金獎賞時被供給之代幣μ 枚數較多’故除了上述之第1抬升斗300之外,使用獨自 之代幣供給機構來供給代幣Μ亦可。此時,亦適合作爲獲 得彩金獎賞時的表演。或者,利用上述之第2抬升斗3 5 〇 ’以供給之所有IC代幣Μ ’的代幣價値資料之總合成爲與 彩金貯留枚數資料所示之枚數相同之方式,供給IC代幣 Μ’亦可。再者’ 1C代幣Μ’之代幣價値資料的總合所產生 之分數份係使用第1抬升斗3 00以代幣Μ供給。 又,控制裝置6 2 1係將記憶於r a Μ 6 2 3之彩金貯留枚 數資料重設爲初始値(S45-2 )。 另一方面’大型抽選球2400進入之保持空間f爲被 分配有事件獎賞者時(S 4 6的Y e s ),控制裝置6 2 1係將 代幣供給命令輸出至達成該當彩金抽選的開始條件之遊戲 站部S T之控制部6 0 0的控制裝置6 0 1。藉此,控制裝置 6 0 1係控制第1抬升斗3 0 0的通常代幣排出部3 3 0,將所 定枚數(例如,]00枚)代幣Μ供給至該遊戲站部ST的 遊玩場域5 00上(S47-1 )。又,控制裝置621係將事件 開始命令輸出至該當遊戲站部ST所屬之附屬設備部SA 的附屬設備抽選裝置1 〇 〇 〇之控制部6 1 0的控制裝置6 1 1。 接受其之控制裝置6 1 1係判斷達成所定事件條件,在之後 的所定事件期間中’進行使在針對屬於該當附屬設備部 -62- 200911345 SA之4個遊戲站部ST之任一進行的賓果遊戲之物理抽選 中當選之當選賓果數字,即使在其他3個遊戲站部ST亦 作爲當選賓果數字處理的事件處理(S47-2 )。具體來說 ,控制裝置6 1 1係將表示所定事件期間中進行之在附屬設 備抽選裝置1 000的物理抽選中當選之當選賓果數字的資 訊,輸出至屬於該當附屬設備部SA之所有遊戲站部ST 之控制部6 0 0的控制裝置6 0 1。 又,大型抽選球2400進入之保持空間F爲被分配有 代幣供給獎賞者時(S46的No ),控制裝置62 1係將代幣 供給命令輸出至達成該當彩金抽選的開始條件之遊戲站部 ST之控制部600的控制裝置601。藉此,控制裝置601係 控制第1抬升斗3 0 0的通常代幣排出部3 3 0,將所定枚數 的代幣Μ供給至該遊戲站部ST的遊玩場域5 00上(S48 )。 以上’於本實施形態1中,作爲遊戲媒體之身爲特殊 有體物的1C代幣Μ’,因爲未顯示相對於所定基準價値( 通常用代幣1枚份的價値)之自身的相對價値(代幣價値 ),故玩家係無法從各1C代幣Μ’的外觀掌握自己持有之 各IC代幣Μ ’有多少代幣價値,亦即,各I c代幣μ,分別 是等同於通常代幣幾枚份。玩家投入如此之1C代幣]VI,, 在遊戲站部ST的代幣投入機構1 〇〇受取到其時,則產生 表示遵從所定決定條件而決定之各I C代幣Μ,之代幣價値 的代幣價値資料。在本實施形態1,以作爲資料讀取手段 的1C讀取器108-9、109-9讀取出記億於被投入代幣投入 -63- 200911345 機構1 0 0之I c投入的1C晶片之代幣價値資料,並 之資料作爲價値資料而決定,產生價値資料。依據 形態1,玩家係針對自己持有的各IC代幣Μ ’,在 1C代幣Μ’爲止,無法掌握其1C代幣Μ’是具有多 價値者。所以,在投入1C代幣Μ’時,可對於玩家 待其1C代幣Μ’是具有多少代幣價値者的樂趣。 再者,在本實施形態1,寫入至對玩家支付之 Μ ’之I C晶片的代幣價値資料,係與記憶於落下至 下溝之I C代幣Μ ’之I C晶片的代幣價値資料相同 作爲不同之代幣價値資料亦可。此時,控制部600 支付之IC代幣Μ ’的IC晶片,適切寫入遵從所定 値決定條件而決定之代幣價値資料。作爲所定代幣 定條件,係例如可採用改寫成藉由亂數等在抽選被 代幣價値資料之條件。又,亦可採用改寫成爲了使 遊戲機1'附屬設備部SA或遊戲站部ST之實際選 接近目標選出率而決定之代幣價値資料之條件。在 條件之狀況,實際選出率低於目標選出率時,使寫 付之1C代幣Μ ’的代幣價値資料變大,相反地,實 率高於目標選出率時,則使寫入至支付之IC代幣 幣價値資料變小。當然,所定代幣價値決定條件係 於以上例示之條件,亦可採用其他條件。 又’於本實施形態1中,各遊戲站部SΤ係在 謂投入代幣之所定貯留量增加條件時,將作爲貯留 資料的代幣投入資料,發送至中央抽選裝置2000, 將讀取 本實施 投入其 少代幣 賦予期 1C代幣 代幣落 ,但是 係可於 代幣價 價値決 決定之 該推幣 出率, 採用該 入至支 際選出 Μ’的代 不限定 達成所 量增加 中央抽 -64 - 200911345 選裝置2000係具備:RAM623,係作爲記憶彩金 資料(貯留量資料)的貯留量資料記憶手段; 624 ’係作爲接收從各遊戲站部St發送來之代幣 的貯留量增加資料收訊手段,控制裝置62 1,係 通訊裝置624接收之代幣投入資料,累計彩金貯 料的累計手段;並對於達成所謂在身爲共通遊戲 選中獲得彩金獎賞之所定共通遊戲用支付條件的 ST之玩家’支付因應彩金貯留枚數資料之支付 幣M。如此之彩金抽選係亦有在單體的遊戲裝置 況’但是,如本實施形態1般,在包含執行相互 戲的複數遊戲裝置(遊戲站部ST)之遊戲系統 戲機1 )利用之方式較爲有用。此係依據以下之 即’各遊戲裝置1次可對玩家支付之代幣枚數係 各遊戲裝置的選出率(payout率)之關係上,被 種程度。但是,利用彩金抽選裝置之狀況,1次 代幣枚數的上限係可利用複數遊戲裝置的選出率 決定’故可對於玩家1次支付大量的代幣。因此 實施形態1的遊戲系統,可使玩家持有大量代幣 支付的期待,而吸引玩家的興趣。 又’作爲玩家可將被支付之1C代幣M,投入 戲機]的構造,例如,作爲以下構造亦可。 亦即’於搬送投入至代幣投入機構1 〇〇之代 搬送路徑2 0 0中,設置如設於前述代幣搬送路徑 底面的分類孔1 0 0 3之代幣分類部,可區分被投 貯留枚數 通訊裝置 投入資料 作爲依據 留枚數資 的彩金抽 遊戲站部 量份的代 利用之狀 獨立之遊 (推幣遊 理由。亦 在設定於 限制於某 可支付之 之關係來 ,依據本 會被1次 至推幣遊 幣的代幣 .I 002 之 入至代幣 -65- 200911345 投入機構1 0 0之代幣μ與I c代幣Μ,。此 被搬送至第1抬升斗3 Ο 0的通常代幣貯留部 Μ ’被搬送至第2抬升斗350的1C代幣貯留 成。又’設置作爲在被投入至代幣投入機構 幣Μ’被搬送至第2抬升斗35〇的IC代幣貯 之間’讀取其IC代幣M,之I 晶片內的電 讀取手段的1C讀取器,可利用控制器600 % 器讀取之代幣價値資料。然後,控制部6 0 0 . 讀取器接收之代幣價値資料表示之代幣價値 Μ被連續地排出至遊玩場域5 00之方式,控 300。藉由上述構造,在玩家將IC代幣Μ’ 入機構1 〇 〇時,記憶於其IC代幣Μ ’之I C 値資料表示之代幣價値所相當的枚數份之代1 地排出至遊玩場域5 00內。 又’作爲爲了使玩家可將被支付之IC f 推幣遊戲機1的構造,亦可採用以下構造。 亦即,於搬送投入至代幣投入機構100 搬送路徑200中,設置如設於前述代幣搬送 底面的分類孔1 〇〇3之代幣分類部,可區分 投入機構〗〇 〇之代幣Μ與IC代幣Μ ’。此 被搬送至第1抬升斗3 00的通常代幣貯留部 Μ’被搬送至第2抬升斗3 50般地構成。在此 斗3 5 0係不設置前述1C代幣貯留部360,第 係以將投入至代幣投入機構100之1C代幣 時,以代幣Μ 3 1 0,I C代幣 部3 60般地構 1 0 0之I C代 留部3 60爲止 子資料之資料 !收以1C讀取 係以依據從1C 所相當之代幣 制第1抬升斗 投入至代幣投 晶片的代幣價 幣Μ,會連續 t幣Μ ’投入至 之代幣的代幣 路徑1 0 0 2之 被投入至代幣 時’以代幣Μ 3 1 0,I c代幣 ’於第2抬升 2抬升斗3 5 0 Μ ’本身排出至 -66 - 200911345 遊玩場域5 00之方式來驅動。藉由上述構造,在玩家將IC 代幣Μ’投入至代幣投入機構100時,其1C代幣Μ’本身 會被排出至遊玩場域5 00內。 〔實施形態2〕 接著,針對將本發明適用於作爲遊戲媒體受取裝置之 身爲遊戲媒體保管裝置的代幣保管機之一實施形態加以說 明(以下稱本實施形態爲「實施形態2」)。 圖23係揭示本實施形態2之代幣保管機3000的立體 圖。 該代幣保管機3 000係用以從玩家暫時保管作爲在本 遊戲系統內流通之遊戲媒體的身爲特殊有體物之1C代幣 Μ ’及代幣Μ的裝置。代幣保管機3000係於上部具備作爲 受取1C代幣Μ’及代幣Μ之特殊有體物受取手段的代幣受 取裝置的代幣受取口 3010,玩家係將保管之代幣Μ、Μ’ 投入至代幣受取口 3010。又,於代幣保管機3000係設置 有觸控面板。該觸控面板係由受理玩家所進行之操作的輸 入裝置3 005及用以顯示操作說明等之畫像的顯示裝置 3006所構成。又,於代幣保管機3000係亦設置有用以排 出在提出保管之代幣Μ、Μ’時所需之保管證明書的排出排 出口 3 0 1 1。玩家係利用將從排出口 3 0 ] 1排出之保管證明 書交給店舖櫃檯等的店員’而可提出保管之代幣Μ、Μ’。 圖24揭示代幣遊戲機】A、IB、…及代幣保管機3 00 0 之主要構造的區塊圖。 -67- 200911345 各代幣遊戲機1 A、1 B、…係至少由作爲遊戲控制手 段的控制裝置 5 00 1、ROM 5002 ' RAM 5 003、作爲資料寫 入手段的1C寫入器5004、作爲支付手段的代幣支付機構 5〇〇6及作爲價値資料顯示手段的代額數顯示器5007所構 成。控制裝置5 00 1係執行記億於ROM 5002之各種程式, 並進行各種控制。尤其,控制裝置5 00 1係利用藉由其內 部電腦執行記憶於ROM5 002之遊戲用執行程式,進行遊 戲所需之各種控制,控制遊戲的進行。再者,各代幣遊戲 機 1A、1B、…的遊戲內容係爲任何內容者皆可。 ROM5002係記億有各種控制的執行程式。RAM5 003係暫 時記憶各種資料或資訊者。再者,RAM5 003係作爲將被投 入之代幣Μ、Μ ’的代幣價値資料作爲代額數資料來記憶的 價値資料記憶手段而作用。1C寫入器5 0 04係在控制裝置 500 1的控制下,用以將代幣價値資料寫入至1C代幣支付 機構所支付之1C代幣Μ’的1C晶片者。1C代幣支付機構 5006係在控制裝置5006控制進行之遊戲達成所定支付條 件時,在控制裝置5 006的控制下,用以將1C代幣Μ’支 付給玩家者。代額數顯示器5 007係顯示記憶於RAM5003 之代額數資料所示之代額數量者。 又’本實施形態2之代幣遊戲機〗A、1 Β、…係在將 通常的代幣Μ投入至未圖示之代幣投入機構時,會以未圖 示之代幣檢測感測器檢測出該代幣Μ。然後,控制裝置 5 0 0 1係進行將代幣檢測感測器檢測出之代幣Μ的枚數份 加算至RAM內的代額數資料之處理。又,本實施形態2 -68- 200911345 之代幣遊戲機1 A、1 B、…係在將IC代幣投入至未圖示之 代幣投入機構時,與前述實施形態丨相同,會以未圖示之 ic讀取器讀取出記憶於該IC代幣之lc晶片的代幣價値資 料。然後,控制裝置5 0 〇 1係進行將丨c讀取器讀取出之代 幣價値資料加算至R A Μ內的代額數資料之處理。以上, 即使於本實施形態2中,I C代幣μ,亦因爲未顯示相對於 所疋基準價値(通常用代幣丨枚份的價値)之自身的相對 價値(代幣價値)’故玩家係無法從各1C代幣M,的外觀 掌握自己持有之各1C代幣M,有多少代幣價値,亦即,各 IC代幣Μ ’分別是等同於通常代幣幾枚份。因此,依據本 實施形態2,玩家係針對自己持有的各I c代幣Μ,,在投 入其1C代幣Μ’而確認代額數顯示器5007的顯示爲止, 無法掌握其IC代幣Μ ’是具有多少代幣價値者。所以,即 使於本實施形態2的代幣遊戲機中,在投入ic代幣Μ,時 ,亦可對於玩家賦予期待其IC代幣Μ,是具有多少代幣價 値者的樂趣。 代幣保管機3 0 0 0係主要由作爲價値資料產生手段的 控制裝置3 00 1、ROM3 002、作爲價値資料記憶手段的 RAM3 003、作爲資料讀取手段的1C讀取器3 004 '輸入裝 置3 005、作爲輸出手段的顯示裝置3 006及作爲輸出手段 的印表機3 008所構成。控制裝置3 00 1係執行記憶於 R Ο Μ 3 0 0 2 之各種程式,並進行各種硬體的控制。 ROM3 002係記憶有各種控制的執行程式。RAM3 003係暫 時記憶各種資料或資訊者。R A Μ 3 0 0 3係作爲記憶被投入至 -69 - 200911345 代幣受取口 3 0 1 0之代幣μ、Μ,的代幣價値份之保管量資 料的價値資料記憶手段而作用。再者,關於被投入至代幣 受取口 3 0 1 0之代幣Μ、Μ,的分類,係可採用與前述實施 形態1的構造相同之構造。IC讀取器3 0 0 4係設置於貯留 被分類之1C代幣Μ ’的未圖示之ic代幣貯留部的入口, 讀取記憶於被投入至代幣受取口 3 0 1 0之I C代幣之IC晶 片的代幣價値資料者。另一方面,代幣計數器3 0 0 7係設 置於貯留被分類之代幣Μ的未圖示之代幣貯留部的入口, 檢測出被投入至代幣受取口 3 0 1 0之代幣Μ的枚數者。輸 入裝置3005係用以受理玩家進行之操作者,構成前述觸 控面板。又,顯示裝置3 006係用以顯示操作說明等之畫 像者,構成前述觸控面板。印表機3008係在控制裝置 3 00 1的控制下,用以印刷被投入至代幣受取口 3010之代 幣Μ、Μ’的總代幣價値量(保管量)者,印刷出之保管證 明書係從排出口 3 0 1 1排出。 又,本實施形態2之代幣保管機3 000係在將通常的 代幣Μ投入至代幣受取口 3 0 1 0時,會以代幣計數器計算 被投入之代幣Μ的枚數。然後,控制裝置5 00 1係進行將 代幣計數器計算之代幣Μ的枚數份加算至RAM內的保管 量資料之處理。又,本實施形態2之代幣保管機3 0 0 0係 在將1C代幣投入至代幣受取口 3010時’會以1C讀取器 讀取出記憶於該1C代幣之1C晶片的代幣價値資料。然後 ,控制裝置5 00 1係進行將1C讀取器3 002讀取出之代幣 價値資料加算至RAM內的保管量資料之處理。IC代幣 -70- 200911345 係如上述般,因爲未顯示相對於所定基準價値(通常用代 幣1枚份的價値)之自身的相對價値(代幣價値),故玩 家係無法從各1C代幣M’的外觀掌握自己持有之各1C代 幣M’有多少代幣價値,亦即,各1C代幣M’分別是等同 於通常代幣幾枚份。因此,依據本實施形態2,玩家係針 對自己持有的各1C代幣M’,在將其1C代幣M,投入至代 幣受取口 3010而確認顯示裝置3006的顯示,或見到藉由 印表機3 0 0 8印刷出保管量之保管證明書爲止,無法掌握 其Ϊ C代幣Μ ’是具有多少代幣價値者。所以,依據本實施 形態2的代幣保管機3 0 0 0 ’在投入I c代幣Μ ’時,亦可對 於玩家賦予期待其1C代幣Μ’是具有多少代幣價値者的樂 趣。 再者’在上述之實施形態1及2,已針對未表示相當 於通常有體物1個份之基準價値所相對之自身的相對價値 的特殊有體物是具備有記憶電子資料的記憶部之ϊ c代幣 的狀況加以說明’但是’只要是可識別各個特殊有體物的 構造’例如,使用將識別資料或代幣價値資料加以條碼化 之畫像,担持於表面者亦可。 再者,本發明係不限定於上述之代幣遊戲機,亦可適 用於所有柏青哥機、柏青嫂機及其他遊戲機。 【圖式簡單說明】 〔圖1〕揭不關於實施形態!之推幣遊戲機之整體構 造的部份立體圖。 -71 - 200911345 〔圖2〕用以說明同推幣遊戲機之遊戲站部之構造的 說明圖。 〔圖3〕用以說明同遊戲站部之內部構造的說明圖。 〔圖4〕揭示顯示於同遊戲站部的顯示部之吃角子老 虎用遊戲畫面之一例的說明圖。 〔圖5〕揭示顯示於同遊戲站部的顯示部之賓果用遊 戲畫面之一例的說明圖。 〔圖6〕揭示同推幣遊戲機的附屬設備抽選裝置之主 要構造的立體圖。 〔圖7〕抽出同遊戲站部的遊玩場域及其周邊部之構 造的部份立體圖。 〔圖8〕 ( a )及(b )係用以說明同遊玩場域的推擠 部之來回運動的說明圖。 〔圖9〕揭示設置於同推幣遊戲機的代幣搬送路徑之 代幣分類部之構造的俯視圖。 〔圖1 〇〕揭示同遊戲站部之代幣投入機構的立體圖。 〔圖1 1〕同代幣投入機構的前視圖。 〔圖1 2〕同代幣投入機構的俯視圖。 〔圖13〕同代幣投入機構的前視透視圖。 〔圖]4〕同代幣投入機構的部份分解圖。 〔圖】5〕揭示I c代幣被投入至同代幣投入機構時之 控制的流程之~~例的流程圖。 〔圖】6〕揭示同推幣遊戲機的中央抽選裝置之構造的 前視圖。 -72- 200911345 〔圖17〕揭示同中央抽選裝置之構造的立體圖。 〔圖18〕揭示顯示於同中央抽選裝置的顯示器裝置之 畫面之一例的說明圖。 〔圖1 9〕揭示同推幣遊戲機的遊戲控制系與代幣排出 控制系之主要構造的區塊圖。 〔圖20〕揭示在同推幣遊戲機的各遊戲站部進行之吃 角子老虎遊戲之流程的流程圖。 〔圖21〕揭示在同推幣遊戲機的各遊戲站部進行之賓 果遊戲之流程的流程圖。 〔圖22〕揭不在同推幣遊戲機的中央抽選裝置進行之 彩金抽選之流程的流程圖。 〔圖23〕揭示包含於關於實施形態2之遊戲系統之代 幣保管機的立體圖。 〔圖24〕揭示包含於同遊戲系統的代幣遊戲·機及代幣 保管機之主要構造的區塊圖。 【主要元件符號說明】 1 :推幣遊戲機 100 :代幣投入機構 1 〇 1 :貯留面 108-9, 1〇9-9, 1005’ 3004: ic 讀取器 3〇〇 :第1抬升斗 3 1 0 ’·通常代幣貯留部 3 2 0 :抬升部 -73- 200911345 3 3 0 :通常代幣排出部 3 5 0 :抬升斗 3 6 0 : I C代幣貯留部 3 70 :抬升部 3 8 0 : I C代幣排出部 390 , 1054, 5004 : 1C 寫入器 5 00 :遊玩場域 5 0 1 :主台盤 5 1 0 :推擠部 600, 610, 620 :控制部 1 000 :附屬設備抽選裝置 1 002 :代幣搬送路徑 1 003 :分類孔 1 0 0 4 : I C代幣搬送路徑 1 020 :第3抬升斗 1 0 2 1 :貯留部 1 0 2 2 :斗驅動部 1 〇 2 3 :抬升部 1 〇 3 0 :代幣支付部 1 0 5 0 :第4抬升斗 1 0 5 1 :貯留部 1 〇 5 3 :抬升部 1 3 00,1 400 :球供給機構 2000:中央抽選裝置 -74 200911345 3 000 3 005 3 006 3 007 3 008 5 000 5 006 5 007 B1, Μ : ‘ Μ,: SA : ST : :代幣保管機 :輸入裝置 :顯示裝置 :代幣計數器 :印表機 :代幣遊戲機 =代幣支付機構 ‘·代額數顯示器 B2 :球 戈幣 1C代幣 附屬設備部 遊戲站部 -75Thereafter, when the game station unit ST performs the button 160 of the player station unit ST that is being played (S42), the operation signal is the control unit 610 of the control unit 600 of the station unit S. The device 60 1 is controlled by the control device 620 of the central drawing device 2000 via the control device of the auxiliary device drawing device 1 000. Thereby, the control device 62 1 puts the ball into the large ball input mechanism 2500. The large-sized structure that receives the ball input command moves the ball stopper 2 52 1 from the ball holding position to the set, and the large drawing ball 24 〇 0 held by the ball holding portion 2 5 20 is sent to the ramp 2600 (S43 ). As a result, the large drawing ball 2400 is moved in the center of the holding space F of any one of the rotating conveyors 2100 as a pendulum. When the large 2400 enters any of the holding spaces F, the signal is transmitted to the control unit 621 of the control unit 620 of the selecting device 2000. In this way, the 621 system is used to recognize the holding space of the large drawing ball 2400. At this time, when the large drawing ball 2400 enters the holding space F, there is a prize winner (S44 of the Yes), and the control device RAM623 reads the data of the color storage. The process of supplying the tokens of the number of copies to the game field 500 of the game station unit ST that has achieved the lottery lottery (S4 5-Auxiliary device drive control screen, press the tour It is input to this, and the J part 6 1 0, :621 is controlled, and the output command ball is put into the ball release position to be transferred to the center to draw the ball to the center, and the control device is assigned 621 system. The beginning of the information)). At this time -61 - 200911345 'The control device 610 that outputs the token supply command to the control unit 600 of the station portion st from the control device 621 1 controls the normal of the first lift 3 00 The token discharge unit 333 may supply the token μ to the play field 500. However, the number of tokens to be supplied at the time of the prize money is large. Therefore, in addition to the above-described first bucket 300, the token supply unit can be used to supply the token. At this time, it is also suitable as a performance when winning a prize. Alternatively, the total composition of the token price of the all-in-one tokens supplied by the second lifting bucket 3 5 〇 ' is supplied to the IC generation in the same manner as the number of the credits stored in the data. Currency Μ 'may also. In addition, the scores generated by the sum of the token prices of the '1C tokens' are supplied using the first lift 3 00 in tokens. Further, the control unit 620 resets the amount of the gold stored in the data stored in r a Μ 6 2 3 to the initial value (S45-2). On the other hand, when the holding space f of the large lottery ball 2400 enters is an event prize winner (Y es of S 4 6), the control device 6.2 outputs the token supply command to the start of the lottery lottery. The control unit 6 0 0 of the control unit 600 of the game station unit ST under the condition. Thereby, the control device 610 controls the normal token discharge unit 333 of the first lift 30,000, and supplies a predetermined number (for example, 00) of tokens to the game of the station ST. Field 5 00 on (S47-1). Further, the control device 621 outputs an event start command to the control device 6 1 1 of the control unit 6 1 0 of the accessory device drawing device 1 of the accessory device unit SA to which the game station unit ST belongs. The control device that receives the control device determines that the predetermined event condition is reached, and performs a process for making any of the four game station units ST belonging to the accessory device unit-62-200911345 SA in the subsequent event period. If the physical selection of the game is elected as the bingo number, even in the other three game station units ST, it is treated as an event of the elected bingo number processing (S47-2). Specifically, the control device 611 outputs information indicating the elected bingo number selected in the physical drawing of the accessory device drawing device 1000 during the predetermined event period to all the gaming stations belonging to the accessory device unit SA. The control unit 610 of the control unit 600 of the ST unit. Further, when the holding space F in which the large lottery ball 2400 enters is the token-added prize supplier (No in S46), the control device 62 1 outputs the token supply command to the game station that fulfills the start condition of the lottery lottery. The control device 601 of the control unit 600 of the unit ST. Thereby, the control device 601 controls the normal token discharge unit 3 30 of the first lift bucket 300, and supplies a predetermined number of tokens to the play field 5 00 of the game station unit ST (S48). . As described above, in the first embodiment, the 1C token 特殊' which is a special body of the game medium does not show its relative price relative to the predetermined benchmark price (usually the price of one token). (Token price is 値), so the player can't grasp the IC tokens that he holds from the appearance of each 1C token Μ'. How many tokens are there, that is, each I c token, which is equivalent to Usually a few copies of the token. When the player inputs such a 1C token] VI, when the token input institution 1 of the game station department ST receives it, it generates a token representing the price of each IC token that is determined according to the determined decision conditions. Token price 値 information. In the first embodiment, the 1C readers 108-9 and 109-9, which are data reading means, read the 1C wafer which was put into the Ic input of the mechanism 1000-200911345 The currency price and the data are determined as the price information, resulting in price information. According to the form 1, the player is not able to grasp the 1C token ’ in the 1C token ’’ in the case of the IC token ’ held by himself, which is a multi-price 。. Therefore, when the 1C token is put in, it is a pleasure for the player to wait for the 1C token Μ'. Furthermore, in the first embodiment, the token price information of the IC chip written to the player's payment is the same as the token price of the IC chip stored in the IC token of the drop to the lower ditch. Different currency prices are also available. At this time, the IC chip of the IC token ’ ' paid by the control unit 600 is appropriately written with the token price data determined in accordance with the predetermined decision condition. As a condition for the predetermined token, for example, it may be rewritten to be a condition for drawing the price of the token by the random number or the like. Further, it is also possible to use the condition that the credit card price data determined by the game machine 1' accessory device unit SA or the game station unit ST is selected to be close to the target selection rate. In the condition of the condition, when the actual selection rate is lower than the target selection rate, the amount of the coin price of the 1C token 写 'written is increased. Conversely, when the real rate is higher than the target selection rate, the write to the payment is made. The price of the IC token currency has become smaller. Of course, the conditions for determining the price of the token are based on the conditions exemplified above, and other conditions may be used. In the first embodiment, the game station unit S transmits the token input data as the storage material to the central drawing device 2000, and reads the present embodiment. Investing in its less tokens gives the 1C tokens a token, but it is possible to determine the rate of the coin at the price of the token, and the use of the entry to the election is not limited to the amount of the central bank. -64 - 200911345 The selection device 2000 system includes: RAM 623, which is a storage amount data storage means for storing the lottery data (storage amount data); 624' is for receiving the amount of the token sent from each game station unit St. The data receiving means, the control device 62 1, is a means for accumulating the token input data received by the communication device 624, accumulating the accumulation means of the color stock, and for achieving the so-called common game selected for winning the prize in the common game. The player of the ST who pays the condition 'pays the paying currency M for the amount of money stored in the lottery. In the case of the above-described game device, the game system of the plurality of game devices (game station unit ST) that performs the mutual play is used. More useful. This is based on the relationship between the number of tokens that can be paid to the player once for each game device, and the selection rate (payout rate) of each game device. However, with the situation of the lottery lottery device, the upper limit of the number of tokens per order can be determined by the selection rate of the plurality of game devices. Therefore, a large amount of tokens can be paid to the player once. Therefore, the game system of the first embodiment allows the player to hold a large amount of expectation of token payment and attracts the player's interest. Further, the structure in which the player can pay the 1C token M to be paid into the game machine can be used as the following structure. In other words, in the transfer route 2000 that is transferred to the token input mechanism, the token sorting unit of the sorting hole 1 0 0 3 provided on the bottom surface of the token transfer path can be divided. The storage of the number of communication devices is used as a basis for the use of the number of shares of the lottery game. The reason for the use of the money is also limited to the relationship that can be paid. According to this association, I will be transferred to the coin transfer. I 002 into the token -65- 200911345. I will invest in the currency of the currency 1 and the I c token. This is transferred to the 1st rise. The normal token storage unit 斗 of the bucket 3 Ο 0 is stored in the 1C token of the second lift bucket 350. The 'set as the coin to be put into the token' is transferred to the second lift 35 〇 IC token storage between the '1C reader that reads its IC token M, the I read the chip inside the chip, can use the controller 600% to read the token price 。 data. Then, control Department 6 0 0 . The token price received by the reader 値 the data indicating the token price is continuously discharged to the tour In the field of 500 00, the control 300. With the above configuration, when the player puts the IC token into the institution 1 , the IC 値 data of the IC token 记忆 'memorizes the token price. The number of copies is discharged to the play field 5 00. In addition, as the structure of the push-pull game machine 1 for the player to pay, the following structure may be employed. In the token loading mechanism 100, the token sorting unit of the sorting hole 1 〇〇3 provided on the bottom surface of the token transfer is provided in the transfer path 200, and the token Μ and the IC token Μ ' can be distinguished from the input mechanism. The normal token storage unit Μ' conveyed to the first lift bucket 3 00 is configured to be transported to the second lift bucket 350. The bucket 350 is not provided with the 1C token storage unit 360. In the case of the 1C token that will be put into the token 100, the token data will be used in the IC 代 3 1 0, IC token unit 3 60 The 1C reading system is based on the token price of the first lifting bucket from the 1C equivalent of the token to the token. t currency Μ 'Token to the token of the token 1 0 0 2 is put into the token 'to the token Μ 3 1 0, I c token 'in the second up 2 lift 3 5 0 Μ ' It is itself driven to the -66 - 200911345 play field 5 00. With the above configuration, when the player puts the IC token Μ' into the token input mechanism 100, its 1C token 本身' itself is discharged to [Embodiment 2] Next, an embodiment in which the present invention is applied to a token storage device as a game medium storage device as a game medium storage device will be described (hereinafter, this embodiment is "Embodiment 2"). Fig. 23 is a perspective view showing the token storage machine 3000 of the second embodiment. The token storage machine 3,000 is a device for temporarily storing a 1C token ’ ' and a token 身 as a special physical object that is a game medium circulating in the game system from the player. The token storage machine 3000 is provided with a token receiving slot 3010 as a token receiving device for receiving a special physical object receiving means of 1C tokens and tokens, and the player will store the tokens, Μ' Put in the token to receive 3010. Further, a touch panel is provided in the token storage machine 3000. The touch panel is composed of an input device 3 005 that accepts an operation performed by a player, and a display device 3006 for displaying an image of an operation instruction or the like. Further, in the token storage machine 3000, a discharge outlet 3 0 1 1 for storing a certificate of storage required for the deposit of the tokens Μ, Μ' is also provided. The player uses the custody certificate discharged from the discharge port 3 0 1 to the store clerk such as the store counter, and can present the token 保管, Μ 保管. Figure 24 is a block diagram showing the main construction of the token game machine A, IB, ... and the token holder 3 00 0 . -67- 200911345 Each token game machine 1 A, 1 B, ... is controlled by at least a control device 5 00 1 as a game control means, a ROM 5002 'RAM 5 003, and a 1C writer 5004 as a material writing means. A token payment institution 5〇〇6 of the payment means and a token display 5007 as a means of displaying the price data. The control device 5 00 1 executes various programs of the ROM 5002 and performs various controls. In particular, the control device 500 00 1 controls the progress of the game by performing various control functions required for the game by executing the game execution program stored in the ROM 5 002 by the internal computer. Furthermore, the game content of each of the token game machines 1A, 1B, ... can be any content. The ROM5002 is an executive program with various controls. RAM5 003 is a temporary memory of various materials or information. Further, the RAM 5 003 functions as a price data memory means for storing the token price data of the tokens Μ and ’ ' which are to be entered as the amount of credit data. The 1C writer 5 0 04 is a 1C chip player for writing the token price data to the 1C token Μ' paid by the 1C token payment institution under the control of the control device 500 1 . The 1C token payment institution 5006 is used to pay the 1C token Μ' to the player under the control of the control device 5 006 when the game controlled by the control device 5006 reaches the predetermined payment condition. The squaring display 5 007 displays the amount of the amount indicated in the amount of credits stored in the RAM 5003. In the case of the token game machine of the second embodiment, A, 1 Β, ..., when a normal token is put into a token insertion mechanism (not shown), the sensor is detected by a token (not shown). The token was detected. Then, the control device 5 0 0 1 performs a process of adding the number of tokens detected by the token detecting sensor to the token data in the RAM. Further, in the case of the token game machine 1 A, 1 B, ... of the embodiment 2 - 68 - 200911345, when the IC token is put into a token insertion mechanism (not shown), the same as the above-described embodiment, The illustrated ic reader reads the token price data of the lc chip stored in the IC token. Then, the control unit 5 0 〇 1 performs processing for adding the token price data read out by the 丨c reader to the token data in the R A Μ. As described above, even in the second embodiment, the IC token μ does not display its own relative price (token price) relative to the reference price (usually the price of the token). It is impossible to grasp the 1C token M held by each 1C token M, and how many tokens are there, that is, each IC token Μ 'is equivalent to several tokens of the usual token. Therefore, according to the second embodiment, the player is unable to grasp the IC token Μ ' is for the I c token 自己 that he/she holds, and confirms the display of the semaphore display 5007 after inputting the 1C token Μ' How many tokens are there. Therefore, even in the token game machine of the second embodiment, when the ic token is put in, it is possible to give the player an expectation of the IC token, which is a pleasure of how many tokens. The token storage machine 300 is mainly composed of a control device 3 00 1 as a price data generating means, a ROM 3 002, a RAM 3 003 as a price data storage means, and a 1C reader 3 004 ' input device as a material reading means. 3 005, a display device 3 006 as an output means, and a printer 3 008 as an output means. The control device 3 00 1 executes various programs stored in R Ο Μ 3 0 0 2 and performs various hardware control. ROM3 002 is a program that memorizes various controls. RAM3 003 is a temporary memory of various materials or information. R A Μ 3 0 0 3 is used as a memory to be input to -69 - 200911345 Tokens are accepted. 3 0 1 0 The tokens of the currency, the price of the tokens, and the price of the data are used as data memory means. Further, the classification of the tokens Μ and Μ which are put into the token receiving port 3 0 1 0 can be the same as the structure of the first embodiment. The IC reader 300 is installed at the entrance of the ic token storage unit (not shown) that stores the classified 1C token Μ ', and is read and stored in the IC that is put into the token receiving port 3 0 1 0. The token price of the IC chip of the token. On the other hand, the token counter 3 0 0 7 is installed at the entrance of the token storage unit (not shown) in which the classified tokens are stored, and the tokens that have been put into the token receiving port 3 0 1 0 are detected. The number of people. The input device 3005 is for accepting an operator performed by the player, and constitutes the aforementioned touch panel. Further, the display device 3 006 is an image for displaying an operation instruction or the like, and constitutes the touch panel. The printer 3008 is used to print the proof of the total token price (storage amount) of the tokens Μ, Μ' put into the token receiving port 3010 under the control of the control device 3001. The book is discharged from the discharge port 3 0 1 1 . Further, in the token storage machine 3,000 of the second embodiment, when the normal token is put into the token receiving port 3 0 1 0, the number of tokens to be inserted is calculated by the token counter. Then, the control unit 5 00 1 performs a process of adding the number of tokens calculated by the token counter to the storage amount data in the RAM. Further, in the token storage machine 300 of the second embodiment, when the 1C token is put into the token receiving slot 3010, the generation of the 1C chip stored in the 1C token can be read by the 1C reader. Currency price information. Then, the control device 5001 performs a process of adding the token price data read by the 1C reader 3 002 to the storage amount data in the RAM. IC Token-70-200911345 As above, since the relative price (token price) relative to the specified benchmark price (usually the price of one token) is not displayed, the player cannot be from each 1C generation. The appearance of the currency M' has a mastery of the price of each of the 1C tokens M' held by the holder, that is, each 1C token M' is equivalent to a few tokens of the usual token. Therefore, according to the second embodiment, the player confirms the display of the display device 3006 by adding the 1C token M to the token receiving port 3010 for each 1C token M' held by the player, or seeing it by Until the printer 3 0 0 8 prints the custody certificate of the custody amount, it is impossible to grasp the Ϊ C token Μ 'how many tokens are there. Therefore, according to the token storage machine 3000 of the second embodiment, when the I c token 投入 ' is input, the player can be given the expectation that the 1C token Μ ' is the price of the token. Further, in the above-described first and second embodiments, the special object that does not indicate the relative price 相当于 corresponding to the reference price of one part of the normal body is the memory unit having the memory electronic data.状况 c The status of the token is described as 'but' as long as it is a structure that can identify each particular object. For example, an image that uses a recognition data or a token price to be barcoded can be used on the surface. Furthermore, the present invention is not limited to the above-described token game machine, and can be applied to all Pachinko machines, Pachinko machines, and other game machines. [Simple description of the diagram] [Fig. 1] is not related to the embodiment! A partial perspective view of the overall structure of the push coin game machine. -71 - 200911345 [Fig. 2] An explanatory diagram for explaining the structure of the game station unit of the push coin game machine. Fig. 3 is an explanatory diagram for explaining the internal structure of the same game station unit. [Fig. 4] An explanatory diagram showing an example of a game screen for eating a tiger on the display unit of the game station unit. Fig. 5 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the game station unit. Fig. 6 is a perspective view showing the main configuration of an accessory drawing device of the push coin game machine. Fig. 7 is a partial perspective view showing the construction of the play field of the game station unit and its peripheral portion. [Fig. 8] (a) and (b) are explanatory diagrams for explaining the back and forth movement of the pushing portion of the same playing field. Fig. 9 is a plan view showing the structure of a token sorting unit provided in the token transfer path of the push coin game machine. [Fig. 1 〇] reveals a perspective view of the token input mechanism of the game station department. [Fig. 1 1] Front view of the same token input mechanism. [Fig. 1 2] Top view of the same token input mechanism. [Fig. 13] A front perspective view of the same token input mechanism. [Fig. 4] A partial exploded view of the same token input mechanism. [Fig. 5] A flow chart showing an example of the flow of control when the I c token is put into the same token input mechanism. [Fig. 6] A front view showing the construction of the central drawing device of the push coin game machine. -72- 200911345 [Fig. 17] A perspective view showing the configuration of the same central drawing device. Fig. 18 is an explanatory view showing an example of a screen displayed on a display device of the same central drawing device. [Fig. 19] A block diagram showing the main structure of the game control system and the token discharge control system of the push coin game machine. Fig. 20 is a flow chart showing the flow of a slot game played by each game station unit of the push coin game machine. Fig. 21 is a flow chart showing the flow of the bingo game performed in each game station unit of the push coin game machine. [Fig. 22] A flow chart showing the flow of the lottery lottery performed by the central drawing device of the push coin game machine. Fig. 23 is a perspective view showing a token storage machine included in the game system of the second embodiment. Fig. 24 is a block diagram showing the main structure of a token game machine and a token storage machine included in the game system. [Description of main component symbols] 1: Push coin game machine 100: Token input mechanism 1 〇1: Storage surface 108-9, 1〇9-9, 1005' 3004: ic reader 3〇〇: 1st lift 3 1 0 '·General token storage section 3 2 0 : Lifting section -73- 200911345 3 3 0 : Normal token discharge section 3 5 0 : Lifting bucket 3 6 0 : IC token storage section 3 70 : Lifting section 3 8 0 : IC token discharge unit 390, 1054, 5004 : 1C writer 5 00 : play field 5 0 1 : main table 5 1 0 : push unit 600, 610, 620: control unit 1 000 : subsidiary Equipment drawing device 1 002 : Token transfer path 1 003 : Classification hole 1 0 0 4 : IC token transfer path 1 020 : 3rd lift 1 0 2 1 : Storage part 1 0 2 2 : Bucket drive part 1 〇 2 3 : Lifting section 1 〇 3 0 : Token payment section 1 0 5 0 : 4th lifting bucket 1 0 5 1 : Storage section 1 〇 5 3 : Lifting section 1 3 00, 1 400 : Ball supply mechanism 2000: Central lottery Device-74 200911345 3 000 3 005 3 006 3 007 3 008 5 000 5 006 5 007 B1, Μ : ' Μ,: SA : ST : : Token storage machine: Input device: Display device: Token counter: Print table Machine: token game machine = token Payment agency ‘·Scalor number display B2: Ball Goco 1C Token Subsidiary Equipment Department Game Station Department -75

Claims (1)

200911345 十、申請專利範圍 1. 一種遊戲裝置,其特徵爲具有: 通常有體物受取手段,係受取通常有體物; 價値資料記憶手段,係記憶表示該通常有體物受取手 段受取之通常有體物之數量的價値資料; 特殊有體物受取手段’係受取未表示相當於該通常有 體物】個份之基準價値所相對之自身的相對價値之特殊有 體物; 價値資料產生記憶手段’係在該特殊有體物受取手段 受取該特殊有體物時,則產生相當於遵從所定決定條件而 決定之該特殊有體物之相對價値的價値資料,並將該價値 資料記憶於該價値資料記憶手段;及 遊戲控制手段,係使用記憶於該價値資料記憶手段之 價値資料,控制遊戲的進行。 2. 如申請專利範圍第1項所記載之遊戲裝置,其中 前述有體物受取手段,係受取具備記憶相當於自身之 相對價値的價値資料之記憶部的特殊有體物者; 具有:資料讀取手段,係從該特殊有體物受取手段受 取之特殊有體物的記憶部’讀取出相當於該特殊有體物之 相對價値的價値資料; 前述價値資料產生記憶手段’係將該資料讀取手段讀 取出之資料作爲價値資料而決定’產生該價値資料並記憶 於前述價値資料記憶手段。 -76 - 200911345 3 .如申請專利範圍第1項所記載之遊戲裝置,其中 前述特殊有體物受取手段’係受取具備記憶用以識別 其他特殊有體物與自身的識別資料之記憶部的特殊有體物 者; 具有: 資料讀取手段’係從該特殊有體物受取手段受取之特 殊有體物的記憶部’讀取出該特殊有體物的識別資料;及 對應關係資訊記憶手段’係記憶用以特定各特殊有體 物之識別資料與相當於各特殊有體物之相對價値的價値資 料的對應關係的對應關係資訊; 前述價値資料產生記憶手段,係使用記憶於該對應關 係資訊記憶手段之對應關係資訊,決定該資料讀取手段讀 取出之識別資料所對應之價値資料,產生該價値資料並記 憶於前述價値資料記億手段。 4.如申請專利範圍第1、2或3項所記載之遊戲裝置 ,其中,具有: 遊玩場域形成手段,係形成玩家可目視之遊玩場域; 及 遊戲用物體排出手段,係將遊戲用物體排出至該遊玩 場域內; 前述遊戲控制手段,係控制該遊戲用物體排出手段, 使因應記憶於前述價値資料記憶手段之價値資料的個數之 遊戲用物體,排出至該遊玩場域內。 -77- 200911345 5 .如申請專利範圍第4項所記載之遊戲裝置,其中 ,具有: 支付手段,係將前述通常有體物及前述特殊有體物之 至少一方,支付給玩家; 載置台,係具有載置多數遊戲用物體的載置面; 推頂構件,係以將存在於該載置面上之一部份的遊戲 用物體,推出至該載置面上之其他部份側之方式,對於該 載置面,而沿著該一部份般地相對性來回移動;及 落下溝,係藉由利用該推頂構件推出之遊戲用物體而 被推出至該載置面外的遊戲用物體落下之落下溝; 前述支付手段,係以有體物落下至前述落下溝爲條件 ,支付前述通常有體物及前述特殊有體物之至少一方者。 6. 如申請專利範圍第1、2或3項所記載之遊戲裝置 ,其中,具有: 價値資料顯示手段,係顯示記憶於前述價値資料記憶 手段之價値資料的內容。 7. —種遊戲媒體受取裝置,其特徵爲具有: 特殊有體物受取手段,係受取未表示相當於通常有體 物1個份之基準價値所相對之自身的相對價値之特殊有體 物; 價値資料產生手段,係在該特殊有體物受取手段受取 該特殊有體物時,則產生相當於遵從所定決定條件而決定 之該特殊有體物之相對價値的價値資料; 價値資料記憶手段,係記憶該價値資料產生手段所產 -78- 200911345 生之價値資料;及 輸出手段,係輸出記憶於該價値資料記憶手段之價値 資料的內容。200911345 X. Patent application scope 1. A game device characterized in that it has: generally means of receiving a physical object, and receiving a body object; The price of the quantity of the physical quantity; the special means of receiving the physical object is a special object that is not equivalent to the normal price of the body; the relative price of the individual is compared with the relative price of the body; 'When the special physical object is taken to receive the special physical object, the price information corresponding to the relative price of the special physical object determined according to the determined decision condition is generated, and the price data is memorized at the price. Data memory means; and game control means, using the price data stored in the price data memory means to control the progress of the game. 2. The game device according to claim 1, wherein the body receiving means receives a special body having a memory unit having a price corresponding to its own relative price; Taking means, the memory portion of the special physical object taken from the special physical object receiving means 'reads the price information corresponding to the relative price of the special physical object; the above-mentioned price data generates a memory means' The data read by the reading means is used as the price data to determine 'generate the price 値 data and memorize the price 値 data memory means. -76 - 200911345 3. The game device as recited in claim 1, wherein the special physical object receiving means is adapted to receive a memory portion for identifying other special physical objects and identification data of itself. Person with physical objects; has: means for reading data 'removing the identification data of the special physical object from the memory part of the special physical object taken from the special physical object receiving means; and corresponding information memory means' Corresponding relationship information for identifying the correspondence between the identification data of each specific physical object and the price information corresponding to the relative price of each special physical object; the above-mentioned price data is generated by means of memory, and is used to memorize the corresponding relationship information. The correspondence information of the memory means determines the price information corresponding to the identification data read by the data reading means, generates the price data, and memorizes the price information in the aforementioned information. 4. The game device according to claim 1, wherein the game device includes: a play field forming means for forming a play field that the player can visually view; and a game object discharge means for playing the game. The object is discharged to the play field; the game control means controls the game object discharge means to discharge the game object in accordance with the number of the price data stored in the price data memory means to the play field . The game device according to claim 4, wherein the game device has: a payment means for paying at least one of the normal body object and the special body object to the player; The mounting surface has a mounting surface on which a majority of the game object is placed; and the ejector member is a method of pushing the game object existing on one of the mounting surfaces to the other side of the mounting surface For the placement surface, the relative movement is moved back and forth along the portion; and the drop groove is pushed out to the game surface by the game object pushed out by the ejector member. The dropping means for dropping the object; the payment means paying at least one of the normal body object and the special body object on the condition that the body object falls to the falling groove. 6. The game device according to the first, second or third aspect of the patent application, wherein: the price data display means displays the content of the price data stored in the price data memory means. 7. A game media receiving device, characterized by: having a special physical object receiving means, and receiving a special physical object that does not represent a relative price 相当于 corresponding to a reference price of one part of the usual physical object; The method of generating the price data is to obtain the price information corresponding to the relative price of the special physical object determined according to the determined decision condition when the special physical object receiving means receives the special physical object; It is the content of the price, the data, and the output means, which are the contents of the data stored in the price memory means.
TW97106460A 2007-02-26 2008-02-25 Game device and game medium receiving device TW200911345A (en)

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JP6155491B2 (en) * 2014-09-09 2017-07-05 株式会社コナミデジタルエンタテインメント GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM

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JP3527722B2 (en) * 2001-11-09 2004-05-17 株式会社ナムコ Medal pusher game device
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JP2006122475A (en) * 2004-10-29 2006-05-18 Aruze Corp Game token system, game token, dispenser, receiving device and server
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