TWI372642B - Game device, controlling method of game device and information recording media - Google Patents

Game device, controlling method of game device and information recording media

Info

Publication number
TWI372642B
TWI372642B TW097140398A TW97140398A TWI372642B TW I372642 B TWI372642 B TW I372642B TW 097140398 A TW097140398 A TW 097140398A TW 97140398 A TW97140398 A TW 97140398A TW I372642 B TWI372642 B TW I372642B
Authority
TW
Taiwan
Prior art keywords
game device
information recording
recording media
controlling method
game
Prior art date
Application number
TW097140398A
Other languages
English (en)
Other versions
TW200938273A (en
Inventor
Hironobu Mori
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200938273A publication Critical patent/TW200938273A/zh
Application granted granted Critical
Publication of TWI372642B publication Critical patent/TWI372642B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Pinball Game Machines (AREA)
TW097140398A 2007-11-02 2008-10-22 Game device, controlling method of game device and information recording media TWI372642B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007286796A JP5192779B2 (ja) 2007-11-02 2007-11-02 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (2)

Publication Number Publication Date
TW200938273A TW200938273A (en) 2009-09-16
TWI372642B true TWI372642B (en) 2012-09-21

Family

ID=40590793

Family Applications (1)

Application Number Title Priority Date Filing Date
TW097140398A TWI372642B (en) 2007-11-02 2008-10-22 Game device, controlling method of game device and information recording media

Country Status (7)

Country Link
US (1) US8277321B2 (zh)
EP (1) EP2216082A4 (zh)
JP (1) JP5192779B2 (zh)
KR (1) KR101137273B1 (zh)
CN (1) CN101835514B (zh)
TW (1) TWI372642B (zh)
WO (1) WO2009057394A1 (zh)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4850885B2 (ja) * 2008-10-02 2012-01-11 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US8360881B2 (en) * 2011-02-02 2013-01-29 Out Fit 7 Limited Interactive game for an electronic device
US9703469B2 (en) * 2012-10-18 2017-07-11 Dreamworks Animation Llc Distinguishing between impulses and continuous drag operations on a touch-sensitive surface
JP5735472B2 (ja) * 2012-10-26 2015-06-17 株式会社 ディー・エヌ・エー ゲーム提供装置
JP6105031B1 (ja) * 2015-12-01 2017-03-29 株式会社コロプラ ゲーム処理方法、およびゲーム処理プログラム
JP6209243B1 (ja) * 2016-04-28 2017-10-04 株式会社コロプラ ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置
JP2017205311A (ja) * 2016-05-19 2017-11-24 株式会社コロプラ ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3239683B2 (ja) 1995-05-11 2001-12-17 株式会社セガ 画像処理装置および画像処理方法
JPH09153545A (ja) * 1995-09-29 1997-06-10 Toshiba Corp 半導体装置及びその製造方法
JP4114029B2 (ja) * 1999-07-16 2008-07-09 株式会社セガ 画像処理装置、画像処理方法及び記録媒体
EP1402928A4 (en) * 2001-02-22 2006-01-11 Sega Corp PROGRAM FOR CONTROLLING THE CONDUCT OF A GAME AND GAME APPARATUS FOR EXECUTING THIS PROGRAM
JP4955873B2 (ja) * 2001-09-07 2012-06-20 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、およびゲーム装置
JP3470117B2 (ja) 2002-01-16 2003-11-25 コナミ株式会社 画像表示プログラム、画像表示方法及びビデオゲーム装置
JP3894485B2 (ja) * 2002-09-25 2007-03-22 株式会社コナミデジタルエンタテインメント ゲームにおけるボールの着地点決定プログラム
JP4199140B2 (ja) 2004-02-19 2008-12-17 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP4619087B2 (ja) * 2004-05-10 2011-01-26 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4545545B2 (ja) 2004-05-10 2010-09-15 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4845542B2 (ja) * 2006-03-14 2011-12-28 株式会社ソニー・コンピュータエンタテインメント ゲーム制御プログラム、ゲーム制御方法、及びゲーム装置
US20070265043A1 (en) * 2006-04-12 2007-11-15 Wang Andy Y Team-based networked video gaming and automatic event management
US7988555B2 (en) * 2007-07-27 2011-08-02 Empire Of Sports Developments Ltd. Method and device for controlling a motion-sequence within a simulated game or sports event

Also Published As

Publication number Publication date
CN101835514B (zh) 2013-07-17
JP5192779B2 (ja) 2013-05-08
EP2216082A1 (en) 2010-08-11
TW200938273A (en) 2009-09-16
KR20090117752A (ko) 2009-11-12
KR101137273B1 (ko) 2012-04-20
US8277321B2 (en) 2012-10-02
CN101835514A (zh) 2010-09-15
EP2216082A4 (en) 2010-12-22
US20100240428A1 (en) 2010-09-23
WO2009057394A1 (ja) 2009-05-07
JP2009112427A (ja) 2009-05-28

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees