TWI302845B - - Google Patents

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Publication number
TWI302845B
TWI302845B TW095125205A TW95125205A TWI302845B TW I302845 B TWI302845 B TW I302845B TW 095125205 A TW095125205 A TW 095125205A TW 95125205 A TW95125205 A TW 95125205A TW I302845 B TWI302845 B TW I302845B
Authority
TW
Taiwan
Prior art keywords
viewpoint position
movement
game
snow
line
Prior art date
Application number
TW095125205A
Other languages
English (en)
Chinese (zh)
Other versions
TW200714327A (en
Inventor
Hidenori Komatsumoto
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200714327A publication Critical patent/TW200714327A/zh
Application granted granted Critical
Publication of TWI302845B publication Critical patent/TWI302845B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/217Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6638Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating particle systems, e.g. explosion, fireworks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Human Computer Interaction (AREA)
  • Computing Systems (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biodiversity & Conservation Biology (AREA)
  • Ecology (AREA)
  • Environmental & Geological Engineering (AREA)
  • Environmental Sciences (AREA)
  • Processing Or Creating Images (AREA)
TW095125205A 2005-09-22 2006-07-11 Control method of game device and information memory media TW200714327A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005276923A JP3881363B1 (ja) 2005-09-22 2005-09-22 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (2)

Publication Number Publication Date
TW200714327A TW200714327A (en) 2007-04-16
TWI302845B true TWI302845B (enExample) 2008-11-11

Family

ID=37801380

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095125205A TW200714327A (en) 2005-09-22 2006-07-11 Control method of game device and information memory media

Country Status (7)

Country Link
US (1) US8002634B2 (enExample)
EP (1) EP1938875B1 (enExample)
JP (1) JP3881363B1 (enExample)
KR (1) KR100924257B1 (enExample)
CN (1) CN101272834B (enExample)
TW (1) TW200714327A (enExample)
WO (1) WO2007034636A1 (enExample)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4847572B2 (ja) * 2009-11-13 2011-12-28 株式会社コナミデジタルエンタテインメント 画像処理装置、画像処理装置の制御方法、及びプログラム
TW201225844A (en) 2010-10-25 2012-07-01 Marrone Bio Innovations Inc Chromobacterium bioactive compositions and metabolites
CN103700133B (zh) * 2013-12-20 2017-07-18 广东威创视讯科技股份有限公司 三维场景分布式渲染同步刷新方法和系统
CN104866506B (zh) 2014-02-25 2019-07-09 腾讯科技(深圳)有限公司 一种播放动画的方法及装置
JP6473577B2 (ja) * 2014-05-21 2019-02-20 任天堂株式会社 情報処理システム、情報処理方法、及び情報処理プログラム
CN104574482B (zh) * 2014-12-30 2018-07-03 北京像素软件科技股份有限公司 一种同一场景中不同状态的呈现方法及装置
CN107198876B (zh) * 2017-06-07 2021-02-05 北京小鸟看看科技有限公司 游戏场景的加载方法及装置
US11373356B2 (en) * 2018-03-28 2022-06-28 Robert Bosch Gmbh Method and system for efficient rendering of 3D particle systems for weather effects
CN115423913A (zh) * 2021-05-31 2022-12-02 北京字跳网络技术有限公司 一种粒子渲染方法及装置
CN115700773A (zh) * 2021-07-30 2023-02-07 北京字跳网络技术有限公司 一种虚拟模型渲染方法及装置
CN116036593A (zh) * 2022-08-25 2023-05-02 苏州蜂萌智能科技有限公司 一种智能座舱场景焦点随动控制方法

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5409379A (en) 1993-10-29 1995-04-25 Southwest Research Institute Weather simulation system
GB9513895D0 (en) 1995-07-07 1995-09-06 Thomson Training & Simulation Atmospheric effects simulation
JP3519216B2 (ja) 1996-07-16 2004-04-12 株式会社ナムコ 3次元シミュレータ装置及び情報記憶媒体
JP4003898B2 (ja) * 1997-11-10 2007-11-07 株式会社バンダイナムコゲームス 画像生成装置及び情報記憶媒体
JP4165722B2 (ja) * 1998-02-26 2008-10-15 株式会社バンダイナムコゲームス 画像生成装置及び情報記憶媒体
EP1136106A3 (en) 2000-03-21 2001-12-05 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium, and method of displaying an object
JP4443716B2 (ja) * 2000-03-29 2010-03-31 株式会社バンダイナムコゲームス ゲーム装置、および、情報記憶媒体
JP3452893B2 (ja) 2000-11-01 2003-10-06 コナミ株式会社 表示制御プログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、表示制御装置および方法
JP3577016B2 (ja) 2001-08-24 2004-10-13 コナミ株式会社 3次元画像処理プログラム、3次元画像処理方法及びビデオゲーム装置
JP4096622B2 (ja) 2002-05-21 2008-06-04 株式会社セガ 画像処理方法及び装置、並びにプログラム及び記録媒体
JP4128595B2 (ja) * 2006-11-29 2008-07-30 株式会社スクウェア・エニックス ゲーム装置及びゲームの進行方法、並びにプログラム及び記録媒体
CN101961555B (zh) * 2009-07-21 2014-01-29 科乐美数码娱乐株式会社 视频游戏装置、游戏图像显示控制方法和显示模式切换控制方法

Also Published As

Publication number Publication date
EP1938875A1 (en) 2008-07-02
TW200714327A (en) 2007-04-16
KR20080015509A (ko) 2008-02-19
EP1938875A4 (en) 2008-10-15
WO2007034636A1 (ja) 2007-03-29
JP2007082859A (ja) 2007-04-05
CN101272834B (zh) 2011-09-28
US8002634B2 (en) 2011-08-23
CN101272834A (zh) 2008-09-24
KR100924257B1 (ko) 2009-10-30
EP1938875B1 (en) 2012-05-23
JP3881363B1 (ja) 2007-02-14
US20090111579A1 (en) 2009-04-30

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MM4A Annulment or lapse of patent due to non-payment of fees