TWI227677B - Game device, method for controlling the same, and control device for the game device - Google Patents
Game device, method for controlling the same, and control device for the game device Download PDFInfo
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1227677 ⑴ 玖、發明說明 【發明所屬之技術領域】 本發明是關於包含具有顯示畫像的監視器與接受來自 遊戲者的操作的操作部,經由與其他遊戲裝置的通訊,以 各遊戲裝置中的遊戲者對顯示可操作的物件的監視器上的 遊戲畫面預先決定的順序,在預先決定依照遊戲者的對操 作部的操作的限制時間內一邊催促,一邊透過其間的遊戲 者的操作使遊戲進行的遊戲實行手段之遊戲裝置、遊戲實 行控制方法以及遊戲實行控制程式。 【先前技術】 習知在撲克牌遊戲、圍棋、將棋、西洋棋、麻將等的 思考型遊戲中,遊戲者走一步棋後其他的遊戲者(下一個 遊戲者)可走下一步棋。在這種思考型遊戲中因一步棋一 步棋會左右遊戲的勝敗,故對遊戲者爲了思考下一步而預 先給予考慮時間。考慮時間係指遊戲者進行對操作部的操 作輸入爲止所允許的限制時間。 但是,在由複數個遊戲者所進行的對局遊戲中,爲了 圓滑地進行遊戲的進行,對各遊戲者對考慮時間設置限制 (例如1 〇秒)爲現狀。因此,各遊戲者在一步棋一步棋 中必須於此限制時間內強制地操作輸入下一步棋。倘若在 此限制時間內不進行下一步棋的操作輸入時,遊戲會自動 地進ίτ或遊戲結束。其結果遊戲者在哪一'局面中都必須在 此限制時間內強制地進行下一步棋的操作輸入。 -5- (2) 1227677 【發明內容】 但是,藉由遊戲者的個性、與對手遊戲者的均衡或遊 戲進行狀況,有走一步棋花時間而考慮者較佳的情形,也 有匆促著手下一步棋較佳的情形。但是,在習知的遊戲中 ,對遊戲者不允許富於這種變化的遊戲方法的選擇。因此 ,由於重要的局面中的遊戲的自由度被限制而有遊戲自身 的興趣降低之虞。 本發明乃鑒於上述事情所進行的創作,提供使思考型 遊戲中的操作所需的遊戲者的限制時間可具有自由度的遊 戲裝置、遊戲實行控制方法以及遊戲實行控制程式。 申請專利範圍第1項所述之發明係一種遊戲裝置,包 含具有顯示畫像的監視器與接受來自遊戲者之操作的操作 部,經由與其他遊戲裝置的通訊,在各遊戲裝置中,一邊 藉由顯示遊戲進行狀況的監視器上之遊戲畫面所顯示之畫 像資訊,按照預先決定的順序,催促遊戲者對該操作部的 操作,一邊根據在預先設定的限制時間內的遊戲者對該操 作部的操作輸入,使遊戲進行的遊戲實行手段,其特徵包 含:將對該操作部所具有之延長要求操作部的操作輸入可 接受時間,亦即該限制時間的剩餘時間,予以計測的定時 器;限定於該限制時間內’經由送往該操作部所具有的延 長要求操作部的操作輸入,而將延長該限制時間之要旨要 求’亦即延長要求,予以接受的延長要求接受手段;以及 當收到該限制時間的延長要求時’將該限制時間的剩餘時 -6 - 1227677 (3) 間和預定的延長時間進行加算’而將該限制時間的剩餘時 間予以延長的限制時間延長設定手段。 如果依照此構成,在遊戲的局面中遊戲者想延長限制 時間時,經由對操作部所具有的延長要求操作的操作輸入 ,接受限制時間的延長要求,令限制時間的剩餘時間加上 預定的延長時間而設定。因此’像是對遊戲者左右遊戲結 果的重要局面時,關於操作輸入因限制時間的剩餘時間被 延長,故到進行下一個操作輸入爲止可慢慢地思考後才進 行操作。 申請專利範圍第2項所述之發明係在申請專利範圍第 1項所述之遊戲裝置中,其特徵爲:該延長要求接受手段 具備:判定對該操作部所具有之延長要求操作部的操作輸 入,是否滿足與該限制時間內的限制限制條件,當滿足該 限制條件時,允許接受該限制時間之延長要求的判定手段 〇 如果依照此構成,因判定是否允1午限制時間的延長’ 故在遊戲中可謀求遊戲的圓滑化’而設定將進行遊戲者的 限制時間的剩餘時間予以延長之條彳牛° 申請專利範圍第3項所述之發明係在申請專利範圍第 2項所述之遊戲裝置中,其特徵爲:該限制條件包含’該 限制時間的剩餘時間被該限制時間延長設定手段延長的次 數爲預定的次數以下。 如果依照此構成,在限制時間的剩餘時間被延長的次 數爲預定的次數以下的情形下,限制時間的延長要求的接 (4) 1227677 受被允許。因此,遊戲可快速地進行,可抑制遊戲 躁感。 申請專利範圍第4項所述之發明係在申請專利 2項或第3項所述之遊戲裝置中,其特徵爲:該限 包含該遊戲的進行狀態滿足預定的條件。如果依照 ,遊戲的進行狀態滿足預定的條件時,限制時間的 求的接受被允許。遊戲的進行狀態滿足預定的條件 例如若遊戲爲麻將遊戲的話,成爲所謂的[自摸]狀 [自摸]到[丟牌完了]的期間中的狀態)時。如此, 遊戲爲麻將遊戲的話,因遊戲者成爲自摸狀態時限 的延長要求的接受被允許,故對遊戲者時間爲必要 時間的延長爲可能。 申請專利範圍第5項所述之發明係在申請專利 4項所述之遊戲裝置中,其特徵爲:該遊戲爲模仿 遊戲,該預定的條件包含該遊戲裝置的遊戲者的自 ,且丟牌未完了。如果依照此構成,因遊戲爲模仿 遊戲,在所謂的[自摸]狀態([自摸]完了且丟牌未 狀態)時限制時間的延長要求的接受被允許,故對 時間爲必要時限制時間的延長爲可能。 申請專利範圍第6項所述之發明係在申請專利 2項至第5項中任一項所述之遊戲裝置中,其特徵 :當藉由該判定手段判定滿足該限制條件時,在該 面上顯示出可操作之該延長要求操作部的操作部顯 手段。如果依照此構成,因在判定滿足限制條件時 者的焦 範圍第 制條件 此構成 延長要 時係指 態(由 例如若 制時間 時限制 範圍第 麻將的 摸完了 麻將的 完了的 遊戲者 範圍第 爲具備 遊戲畫 示控制 ,在監 1227677 (5) 視器顯示有在遊戲畫面上被作成可操作的延長要求操作部 ,故遊戲者若看遊戲畫面上可判斷限制時間的延長是否可 能。 申請專利範圍第7項所述之發明係在申請專利範圍第 1項至第6項中任一項所述之遊戲裝置中,其特徵爲具備 將該限制時間之剩餘時間予以顯示的限制時間顯示控制手 段。如果依照此構成,因在顯示於監視器的遊戲畫面上顯 示有限制時間的剩餘時間,故遊戲者一邊在遊戲畫面上考 慮限制時間的剩餘時間,一邊藉由與對手遊戲者的均衡或 遊戲進行狀況,可決定延長限制時間,慢慢地花時間思考 ,或不進行限制時間的延長等,匆促地著手下一個操作。 申請專利範圍第8項所述之發明係在申請專利範圍第 7項所述之遊戲裝置中,其特徵爲該限制時間顯示控制手 段,係該限制時間的剩餘時間到達預定的時間的時點後, 顯示該剩餘時間。如果依照此構成,因由限制時間的剩餘 時間到達預定的時間的時點(例如經過5秒)後在顯示於 監視器的遊戲畫面上顯示有剩餘時間,故對遊戲者到剩餘 時間被顯示爲止之間限制時間不緊急,可慢慢地思考下一 個操作。 申請專利範圍第9項所述之發明係在申請專利範圍第 1項至第8項中任一項所述之遊戲裝置中,其特徵爲:具備 接受在其他遊戲裝置產生的限制時間的延長資訊,令其與 在遊戲畫面上對應該其他遊戲裝置的物件產生關連,將限 制時間的延長正在發生之要旨資訊予以顯示的其他遊戲者 -9 - 1227677 (6) 操作狀況顯示控制手段。 如果依照此構成,因接受在其他遊戲裝置產生的限制 時間的延長設定,與在遊戲畫面上對應該其他遊戲裝置的 物件有關,顯示限制時間的延長發生的要旨的資訊,故可 知道對戰對手遊戲者的操作狀況。例如在遊戲畫面上顯示 [思考中]等的對手遊戲者的操作狀況,可明確地告知遊戲 者一直輪不到自己的原因是由於網路的負荷等使通訊速度 下降所造成,或由於對戰對方進行操作的限制時間的延長 所造成的。據此,因一直輪不到自己的原因明確,故可有 效地抑制對戰對方遊戲者的焦躁感。 申請專利範圍第1 0項所述之發明係在申請專利範圍 第1項至第9項中任一項所述之遊戲裝置中,其特徵爲具 備:加上該限制時間的延長次數,以求出在遊戲終了時的 遊戲者遊戲成績的評價手段;根據該遊戲成績,設定該遊 戲者進行到下一個遊戲之繼續條件的繼續條件設定手段; 以及響應接受繼續參加下一個遊戲之事件,允許參加在設 定的繼續條件下的下一個遊戲的繼續參加許可手段。 如果依照此構成,因根據繼續遊戲遊戲者的下一個遊 戲用的繼續條件加上限制時間的延長次數的遊戲終了時的 遊戲成績而設定’以設定的繼續條件允許繼續參加下一個 遊戲,故在包含遊戲者進行限制時間的延長的次數的遊戲 終了時的遊戲成績被反映到下一個遊戲。使例如藉由遊戲 者不進行限制時間的延長,提高遊戲成績,可以有利的繼 續條件進行繼續參加下一個遊戲的話,在限制時間內著手 -10- (7) 1227677 下一步棋,可圓滑地進行遊戲的進行。而且,依照遊戲成 績遊戲者繼續參加時若可以少的個數的硬幣等繼續參加的 話’因遊戲者容易繼續參加下一個遊戲,結果可謀求遊戲 機自身的運轉率的提高。 申請專利範圍第1 1項所述之發明係一種遊戲實行控 制方法,包含具有電腦與顯示畫像的監視器與接受來自遊 戲者之操作的操作部,經由與其他遊戲裝置的通訊,在各 遊戲裝置中,一邊藉由顯示遊戲的進行狀況的監視器上之 遊戲畫面所顯示之畫像資訊,按照預先決定的順序,催促 遊戲者對該操作部的操作,一邊根據在預先設定的限制時 間內的遊戲者對該操作部的操作輸入,使遊戲進行,其特 徵爲實行:將對該操作部所具有之延長要求操作部的操作 輸入可接受時間,亦即該限制時間的剩餘時間,予以計測 的計測步驟;限定於該限制時間內,經由送往該操作部所 具有的延長要求操作部的操作輸入,而將延長該限制時間 之要旨要求,亦即延長要求,予以接受的延長要求接受步 驟;以及當收到該限制時間的延長要求時,將該限制時間 的剩餘時間和預定的延長時間進行加算,而將該限制時間 的剩餘時間予以延長的限制時間延長設定步驟。 申請專利範圍第1 2項所述之發明係一種遊戲實行控 制程式,其特徵爲:將包含具有顯示畫像的監視器與接受 來自遊戲者之操作的操作部,經由與其他遊戲裝置的通訊 ,在各遊戲裝置中,一邊藉由顯示遊戲進行狀況的監視器 上之遊戲畫面所顯示之畫像資訊,按照預先決定的順序, -11 - 1227677 (8) 催促遊戲者對該操作部的操作,一邊根據在預先設定的限 制時間內的遊戲者對該操作部的操作輸入,使遊戲進行的 遊戲實行手段的遊戲裝置當作:將對該操作部所具有之延 長要求操作部的操作輸入可接受時間,亦即該限制時間的 剩餘時間,予以計測的定時器;限定於該限制時間內,經 由送往該操作部所具有的延長要求操作部的操作輸入,而 將延長該限制時間之要旨要求,亦即延長要求,予以接受 的延長要求接受手段;以及當收到該限制時間的延長要求 時,將該限制時間的剩餘時間和預定的延長時間進行加算 ,而將該限制時間的剩餘時間予以延長的限制時間延長設 定手段;而發揮功能。 如果依照此構成,在遊戲的局面中遊戲者想延長限制 時間時,經由對操作部所具有的延長要求操作的操作輸入 ,接受限制時間的延長要求,令限制時間的剩餘時間加上 預定的延長時間而設定。因此,像是對遊戲者左右遊戲結 果的重要局面時,關於操作輸入因限制時間的剩餘時間被 延長,故到進行下一個操作輸入爲止,可慢慢地思考後才 進行操作。 【實施方式】 第丨圖是與本發明有關的遊戲裝置所適用的遊戲系統 的構成圖。遊戲系統具備:分別對應有識別資訊的顧客終 端裝置(相當於遊戲裝置)1、可與複數台(此處爲8台 )顧客終端裝置1通訊連接的店舖伺服裝置2以及可與複 -12 - 1227677 (9) 數台店舖伺服裝置2通訊連接,管理複數個遊戲者使用顧 客終端裝置1進行的遊戲的中心伺服裝置3。 顧客終端裝置1係遊戲者藉由根據顯示於監視器的遊 戲畫面進行預定的操作,以進行遊戲。此外,對應顧客終 端裝置1的識別資訊包含:連接有顧客終端裝置1的每一 店舖伺服裝置2的識別資訊(或配設有顧客終端裝置1的 店舖的識別資訊),與在配設有顧客終端裝置1的店舖內 的每一顧客終端裝置1的識別資訊(所謂終端號碼)。例 如對於店舖A的識別資訊爲A,在店舖A內的顧客終端 裝置1的識別資訊爲4的情形,該顧客終端裝置1的識別 資5 R爲A 4。 而且,在本實施形態中使用與本發明有關的顧客終端 裝置1進行的遊戲爲模仿麻將的遊戲,爲操作顧客終端裝 置1的遊戲者與操作其他顧客終端裝置1的遊戲者以及 c p u遊戲者的至少一方進行對戰。對於與操作其他顧客終 端裝置1的遊戲者對戰的情形,藉由後述的網路通訊部 1 8以及店舖伺服裝置2等進行顧客終端裝置1間的資料 (d a t a )的發信/收信。 店舖伺服裝置2可分別與複數台(此處爲8台)顧客 終端裝置1通訊連接,進行在連接的顧客終端裝置1中實 行的遊戲的管理,並且可與中心伺服裝置3通訊連接,在 顧客終端裝置1與中心伺服裝置3之間進行資料的發信/ 收信。 中心伺服裝置3可與複數台店舖伺服裝置2通訊連接 -13- 1227677 (10) ’對應在後述的指紋認證中所需的遊戲者的指紋的特徵點 資料於使用者ID,作爲遊戲者資訊儲存,並且經由店舖 伺服裝置2與顧客終端裝置1進行資料的發信/收信。 第2圖是顯示顧客終端裝置1的一實施形態的外觀的 斜視圖。此外,在以下的說明中顧客終端裝置的一例係針 對監視器一體構成的業務用視頻遊戲(v i d e 〇 g a m e )裝置 來說明,惟本發明並未特別限定於此例,對於以將家庭用 視頻遊戲機連接於家庭用電視而構成的家庭用視頻遊戲裝 置、藉由實行視頻遊戲程式,當作視頻遊戲裝置功能的個 人電腦等也同樣可適用。 而且,在本實施形態中使用與本發明有關的顧客終端 裝置1進行的遊戲係麻將遊戲,爲操作顧客終端裝置1的 遊戲者與操作其他顧客終端裝置1的遊戲者以及CPU遊 戲者的至少一方進行對戰。對於與操作其他顧客終端裝置 1的遊戲者對戰的情形,藉由後述的網路通訊部1 8、店舖 伺服裝置2以及中心伺服裝置3等進行顧客終端裝置1間 的資料的發信/收信。 顧客終端裝置1具備:顯示遊戲畫面的監視器11,與 由催促顯示於監視器1 1的遊戲畫面的選擇等的按鈕的位 址與依照遊戲者的按壓位置判定任一個按鈕被指示的觸摸 面板(touch panel ) 1 la (相當於操作部),與輸出聲音 的揚聲器1 2,與讀入記憶於個人卡的使用者ID等的資訊 的讀卡機(card reader) 13,與使用來自後述的 CCD攝 影機(camera ) 14a的指紋資訊,抽出個人認證所需的特 -14- 1227677 (11) 徵點資料的指紋認證部1 4,與接受遊戲者所投入的硬幣 的硬幣接受部1 5。被指紋認證部1 4抽出的特徵點資料係 經由後述的網路通訊部1 8以及店舖伺服裝置2等儲存於 中心伺服裝置3。 監視器1 1係顯示畫像的例如薄形的液晶顯示器。揚 聲器1 2係輸出預定的訊息或B GM。指紋認證部1 4具備 拍攝遊戲者的指紋的CCD攝影機14a。取代CCD攝影機 1 4 a,由其他的數位攝影器(例如C Μ 0 S攝影機等)構成 的形態也可以。硬幣接受部1 5具備在投入的硬幣爲不良 硬幣等的情形下排出的硬幣排出口 1 5 1。 而且,個人卡爲記億有使用者ID等的個人資訊的磁 卡或IC卡等,雖然在圖中未顯示,但讀卡機1 3係作成可 由插入的個人卡讀出個人資訊。 在顧客終端裝置1的適當位置配設有由來自各部的檢 測訊號或輸出朝各部的控制訊號的微電腦等構成的控制部 1 6 (參照第3圖)。 第3圖是顯示顧客終端裝置1的一實施形態的硬體構 成圖。控制部1 6係控制顧客終端裝置1的全體的動作, 具備:資訊處理部(CPU) 161,與一時地儲存處理途中的 資訊等的RAM 162,與預先記憶有後述的預定的畫像資訊 以及遊戲程式等的ROM163。 外部輸入輸出控制部1 7 1在控制部1 6與讀卡機1 3、 觸摸面板11a' CCD攝影機14a以及包含硬幣接受部15 的檢測部之間將檢測訊號變換成處理用的數位訊號,而且 •15- (12) 1227677 ,將指令訊號對檢測部的各機器變換成控制訊號而輸出, 例入時分割地進行相關的訊號處理與輸入輸出處理。外部 機器控制部1 72係進行在各個時分割期間內對檢測部的各 機器的控制訊號的輸出動作,與來自各檢測部的各機器的 檢測訊號的輸入動作。 描繪處理部1 1 1依照來自控制部1 6的畫像顯示指示 ,顯示所要的畫像於監視器1 1,具備視頻RAM等。音聲 再生部1 2 1依照來自控制部1 6的指示將預定的訊息或 BGM等輸出到揚聲器12。 觸摸面板1 1 a爲呈長方形狀的薄層體,藉由以透明蓋 子被覆在縱橫分別以預定間距(pitch )排列由線狀的透 明材構成的感壓材料的物質等構成,貼附於監視器1 1的 管面上。此觸摸面板1 1 a可採用公知物,例如在具有兩片 可撓性的薄膜基材的面對面側,在分別對應長的感壓導電 性墨水,例如由分散混合導電性粒子與非導電性粒子的熱 可塑性樹脂構成的物質的位置印刷後,貼合兩薄膜基材而 製造者也可以。而且,對各感壓導電性墨水在導線被絕緣 被覆的狀態下朝薄膜外拉出,對一側的薄膜基材的導線施 加預定的電壓’檢測電壓的電路係可認識各導線而連接於 他側的薄膜基材的導線。黏貼在一起的狀態中的兩薄膜基 材的感壓導電性墨水彼此的接觸面係在形成有微小的凸凹 (起因於印刷時或微小粒子的存在)的狀態’對薄膜基材 面的以遊戲者的手指(或按壓筆等)的加壓所造成的墨水 表面相互的實質的接觸面積的變化’即因在接觸面的電阻 -16 - (13) 1227677 變化而顯現於他方的導線側的電壓可類比地檢測出。 ,可檢測出按壓位置。而且,觸摸面板1 1 a可由催侣 於監視器1 1畫面的選擇等的按鈕的位址與按壓位屬 任一個按鈕被指示。 在ROM 163記憶有麻將牌物件、背景畫像、各_ 的畫像等。麻將牌物件等爲使三次元描繪爲可能,以 麻將牌物件的所要數目的多邊形構成,描繪處理部i 據來自CPU161的描繪指示,進行由在三次元空間上 置朝在疑似三次元空間上的位置的變換用的計算、光 算處理等’並且根據上述計算結果對視頻(v i d e 〇 ) 進行應描繪的畫像資料的寫入處理,例如對以多邊形 的視頻RAM的區域的結構資料(texture data)的寫 貼附)處理。 此處,說明CPU161的動作與描繪處理部ηι的 關係。C P U 1 6 1係根據記錄於內裝或來自外部的作爲 拆卸式的ROM163的作業系統(0S),由R〇M163 畫像、聲音以及控制程式資料、遊戲程式資料。讀出 像、聲苜以及控制程式資料等的一部分或全部係保 RAM162上。之後CPU161根據記憶於RAM162上的 程式、各種資料(包含顯示物體的多邊形或結構等其 文字畫像的畫像資料、聲音資料)以及來自檢測部的 訊號等進行處理。即C P U 1 6 1根據檢測訊號等生成作 宜描繪或聲音輸出用的任務(task )的指令。描繪處 1 1 1根據上述指令’進行視點位置的計算、對視點位 據此 顯示 判定 畫面 構成 1 1根 的位 源計 RAM 指定 入( 動作 安裝 讀出 的畫 持於 控制 他的 檢測 爲適 理部 置的 -17- (14) 1227677 三次元空間上(當然在二次元空間上也一樣 置等的計算、光源計算等、聲音資料的生成 接著,根據上述計算結果,進行應描繪於視 像資料的寫入處理等。寫入視頻RAM的畫 由介面供給到D/A轉換器,作成類比映像 給到監視器1 1,在其管面上當作畫像顯示 由聲音再生部1 2 1輸出的聲音資料(在經 D/A轉換器變換成類比聲音訊號後經由放大 器1 2以聲音輸出。 描繪命令有使用多邊形描繪立體的畫像 、描繪通常的二次元畫像用的描繪命令。其 多角形的二次元畫像,在本實施形態中使用 形。使用多邊形描繪立體的畫像用的描繪 ROM 163讀出的多邊形的頂點位址資料、顯 形的結構資料的記憶位置的結構位址資料、 的顏色的彩色平台資料(color pallet data) 彩色平台位址資料以及顯示結構的亮度的亮 一個物件(或字元)是以多數個多邊形構成 各多邊形的三次元空間上的座標資料記憶於 且,在監視器11的畫面上使物件等移動的 下的處理。 CPU161根據一時保持於RAM162內的 的三次元座標資料與各多邊形的移動量資料 料,依次求出各多邊形的移動後以及旋轉後 )的物件的位 、加工處理。 頻 RAM的畫 像資料(在經 訊號後)被供 。另一方面, 由介面供給到 器)係由揚聲 用的描繪命令 中,多邊形爲 三角形或四角 命令是由:自 示貼附於多邊 顯示結構資料 的記憶位置的 度資料構成。 。CPU 16 1 將 RAM162。而 情形進行如以 各多邊形頂點 以及旋轉量資 的三次元座標 -18- (15) 1227677 貝料。如此求出的各多邊形的三次元座標資料之內,水平 以及垂直方向的座標資料係作爲RAM162的顯示區域上的 位址貝料即多邊形頂點位址資料供給到描繪處理部1丨!。 描繪處理部1 1 1在錯由三個或四個多邊形頂點位址資料顯 示的三角形或四角形的顯示區域上寫入顯示預先分配的結 構位址資料的結構資料。據此,在監視器1 1的顯示面上 顯示有在多數個多邊形貼附有結構資料的物件(或字元) 〇 記憶於ROM 1 63的各種資料之中可記憶於可安裝拆卸 的記錄媒體的資料作成例如可以硬碟驅動、光碟驅動、軟 碟驅動、砂碟驅動、卡式(cassette )媒體讀取機等的驅 動讀取也可以,此情形記錄媒體例如爲硬碟、光碟、軟碟 、CD、DVD、半導體記憶體等。 網路通訊部1 8是經由網路以及店舖伺服裝置2等( 或中心伺服裝置3 )與中心伺服裝置3發送/接收麻將遊戲 的實行中產生的各種項目資訊等用。 · 此處,說明顧客終端裝置1中的個人認證方法。個人 認證係確認顧客終端裝置1 (或網路通訊部1 8以及經由 網路連接的中心伺服裝置3 )所認識的遊戲者與實際進行 遊戲的遊戲者爲同一。遊戲者首先在顧客終端裝置1進行 遊戲的情形由藉由讀卡機1 3插入的個人卡讀出使用者1D 資料,藉由指紋認證部14的CCD攝影機14a攝影遊戲者 的指紋,藉由指紋認證部14使用來自CCD攝影機14a的 指紋資訊抽出個人認證所需的特徵點資料。而且’使用者 -19- 1227677 (16) ID資料與特徵點資料被傳送到經由網路通訊部丨8以及網 路連接的店舖伺服裝置2,由店舖伺服裝置2經由通訊線 路傳送儲存到中心伺服裝置3。據此進行遊戲者的對中心 伺服裝置3的登錄。 在中心伺服裝置3登錄完的遊戲者在顧客終端裝置1 進行遊戲的情形是由藉由讀卡機1 3插入的個人卡讀出使 用者ID資料,藉由指紋認證部14的CCD攝影機14a拍 攝遊戲者的指紋,藉由指紋認證部1 4使用來自CCD攝影 機1 4a的指紋資訊抽出個人認證所需的特徵點資料。而且 ,使用者ID資料與特徵點資料被傳送到經由網路通.訊部 1 8以及網路以及店舖伺服裝置2等連接的中心伺服裝置3 ,藉由中心伺服裝置3進行對應所儲存的使用者ID的特 徵點資料與所傳送的特徵點資料是否同一的判定,當此判 定被肯定時,遊戲者被允許遊戲,當此判定被否定時,遊 戲被拒絕(例如在顧客終端裝置1的監視器1 1顯示有錯 誤訊息,對遊戲者催促再度進行指紋認證)。 第4圖是與後述的第一實施形態以及第二實施形態有 關的顧客終端裝置1的控制部1 6的功能構成圖。控制部 16的CPU161具備遊戲進行控制部161 1 (相當於遊戲實 行手段)、定時器1612、延長要求接受部1613、限制時 間延長設定部1 6 1 4、限制時間顯示控制部1 6 1 5、其他遊 戲者操作狀況顯示控制部1616、延續時間(life )評價部 1 6 1 7、遊戲成績評價部1 6 1 8 (相當於評價手段)、繼續 條件設定部1 6 1 9、繼續參加許可部1 6 1 0 °延長要求接受 -20- 1227677 (17) 部1 6 1 3具備判定部1 6 1 3 a、操作部顯示許可部1 6 1 3 b、操 作顯示控制部1 6 1 3 c。 此外,本發明的遊戲實行控制程式係預先儲存於 RAM162(或ROM163),藉由被CPU161讀出實行可作爲 遊戲進行控制部1 6 1 1、定時器1 6 1 2等而發揮功能。 遊戲進行控制部1 6 1 1係根據來自觸摸面板1 1 a的遊 戲的操作輸入,依照預定的麻將規則控制遊戲桌的選擇( 對戰的遊戲者的選擇)、場以及莊家的決定、對戰等的遊 戲的進行。例如對戰中係進行根據骰子的眼的銅鑼顯示牌 的種類的決定處理、配牌時以及自摸時的牌的種類的決定 處理 '丟牌的排列處理、鳴叫(碰、吃、槓)發生時的牌 的移動處理、排列變更手牌成預定的順序的處理等。但是 爲了圓滑地進行遊戲,由自摸到丟牌的限制時間設定爲預 定時間(此處爲1 〇秒)以下,對於在藉由後述的定時器 1 6 1 2的計測由自摸到預定時間經過爲止無法進行丟牌的 選擇的情形,進行放棄自摸(被自摸的牌當作丟牌而丟棄 )° 定時器1 6 1 2係計測遊戲者由自摸到丟牌完了的對觸 摸面板1 1 a的操作輸入的可接受的限制時間。 延長要求接受部1 6 1 3係根據來自對觸摸面板1丨a的 訊號接受顯示於監視器1 1的後述的延長考慮按鈕(參照 第1 0圖、第1 1圖)在限制時間內被壓下。 判定部1 6 1 3 a在後述的第一實施形態中,對觸摸面板 1 1 a的操作輸入至少爲限制時間內(在此處中由自摸的時 • 21 - (18) 1227677 點1 〇秒以內),且丟牌未完了,再者判定是否滿足由自 摸到丟牌,限制時間的剩餘時間一次也未延長的限制條件 ,當滿足此限制條件時允許限制時間的延長要求的接受。 判定部1 6 1 3 a在後述的第二實施形態中,對觸摸面板 1 1 a的操作輸入至少爲限制時間內(在此處中由自摸的時 點1 〇秒以內),且丟牌未完了,再者判定是否滿足在對 戰中限制時間的剩餘時間一次也未延長的限制條件,當滿 足此限制條件時允許限制時間的延長要求的接受。 操作部顯示許可部1 6 1 3 b在後述的第一實施形態中, 係在自摸完了的時點中顯示延長考慮按鈕於監視器1 1上 ,藉由判定部1 6 1 3 a允許限制時間的延長要求的接受時, 可對遊戲者操作。 操作部顯示許可部1 6 1 3 b在後述的第二實施形態中, 係藉由判定部1 6 1 3 a允許限制時間的延長要求的接受時, 遊戲者可操作地顯示延長考慮按鈕於監視器1 1。 限制時間延長設定部1 6 1 4係接受依照延長要求接受 部1 6 1 3的延長考慮按鈕被壓下(相當於延長要求)時, 由定時器1 6 1 2計測的限制時間的剩餘時間加上預定的延 長時間。 限制時間顯示控制部1 6 1 5係令藉由定時器1 6 1 2計測 的限制時間的剩餘時間當作後述的限制時間顯示部顯示於 監視器1 1上。 其他遊戲者操作狀況顯示控制部1 6 1 6接收在其他顧 客終端裝置〗發生的限制時間的延長要求,在監視器11 -22- (19) 1227677 顯示與對該其他顧客終端裝置1的遊戲畫 (此處與手牌有關),顯示其他遊戲者在 訊(相當於顯示有延長要求的資訊)。 延續時間評價部1 6 1 7係依照預定的 間的增減,判斷延續時間是否爲預定値以 態中,在遊戲開始時假想地給予各遊戲者 延續時間的單位)的延續時間,根據遊戲 進行延續時間的增減。例如當遊戲者的點 份時,延續時間與點棒的減少份成比例減 且,當遊戲者的點棒增加3000 (=3000x1 時間與點棒的增加份成比例減少2400 (= 此外,在對戰途中當延續時間爲0 Η P以 對戰的情形遊戲者必須投入硬幣。 遊戲成績評價部1 6 1 8係藉由依照預 戲中的遊戲者的操作,求出遊戲終了時的 成績係表示遊戲中的遊戲者的操作的評價 戲成績係在遊戲開始時到遊戲終了時,增 者的持有點棒在遊戲終了後作爲遊戲結果 在遊戲成績延長考慮按鈕的壓下的有無在 被反映(加上)。 繼續條件設定部1 6 1 9係根據由遊戲β 求出的遊戲者的遊戲成績進行到下一個遊 繼續條件的設定。藉由參照依照記憶於後 憶部1 62 5的遊戲者的遊戲成績的繼續參 面上的物件有關 延長考慮中的資 規則進行延續時 下。在本實施形 5000ΗΡ ( HP 爲 者的點棒的增減 棒減少3 0 0 0點 ,少 3000HP。而 )點份時,延續 3 000x0.8 ) HP ° 下時,對於繼續 定的規則評價遊 遊戲成績。遊戲 結果。具體上遊 減變動的各遊戲 而表示。此外, 第1 3圖如後述 K績評價部1 6 1 8 戲的該遊戲者的 述的繼續條件記 加用的繼續條件 -23- 1227677 (20) (追加硬幣個數等),設定遊戲終了後的遊戲者的繼續條 件。 繼續參加許可部1 6 1 0係在遊戲終了後響應接受繼續 參加下一個遊戲,允許參加在被繼續條件設定部1 6 1 9設 定的繼續條件下的下一個遊戲。 而且,控制部161的RAM162具備:操作資訊記憶部 1621、遊戲者資訊記憶部1 622、延續時間記憶部1 623、 遊戲成績記憶部1 6 2 4、繼續條件記憶部1 6 2 5。 操作資訊記憶部1 6 2 1係以藉由延長要求接受部1 6 1 3 接受的遊戲者的限制時間的延長要求(延長考慮按鈕的壓 下)等作爲操作履歷而記憶。在延長考慮按鈕被壓下複數 次的情形,在操作資訊記憶部1 62 1記憶有藉由延長要求 接受部1 6 1 3接受的延長考慮按鈕的壓下次數。 遊戲者資訊記憶部1 622係記億遊戲者名稱、遊戲空 間中的等級(rank )資訊(例如段位)、遊戲者的稱號等 的對戰者資訊。 延續時間記憶部1 62 3係對應遊戲者名稱而儲存藉由 延續時間評價部1 6 1 7計算的延續時間的値。 遊戲成績記憶部1 624係對應遊戲者名稱而儲存藉由 遊戲成績評價部1 6 1 8評價(計算)的遊戲者的持有點棒 的點數的値。 繼續條件記憶部1 62 5係與藉由遊戲成績評價部1 6 1 8 求出的遊戲者的持有點棒的點數的値(遊戲成績的値)對 應而儲存遊戲者繼續參加下一個遊戲用的繼續條件。 -24- 1227677 (21) 第5圖是顯示店舖伺服裝置2的一實施形態的外觀的 斜視圖。店舖伺服裝置2具備:顯示遊戲畫面等的監視器 21,與輸出聲音的揚聲器22,與接受遊戲者所投入的硬 幣,販賣個人卡的個人卡販賣機2 5。 監視器2 1係以大大地顯示畫像的目的而具備例如兩 台CRT。兩台CRT係使顯示各個畫像的略長方形的畫面 顯不部的長邊接鄰而配設,使在兩個畫面顯示部顯示有一 個畫像而進行畫像訊號的控制。 φ 揚聲器22係輸出預定的訊息或BGM。個人卡販賣機 25具備··接受遊戲者所投入的硬幣的硬幣接受部24,與提 取個人卡的卡片提取部23。此外,硬幣接受部24具備在 投入的硬幣爲不良硬幣等的情形下排出的硬幣排出口(省 略圖示)。 在店舖伺服裝置2的適當位置配設有由來自各部的檢 測訊號或輸出朝各部的控制訊號的微電腦等構成的控制部 26。 φ 第6圖是顯示店舖伺服裝置2的一實施形態的硬體構 成圖。控制部2 6係控制店舖伺服裝置2的全體的動作, 具備:資訊處理部(CPU ) 261,與一時地儲存處理途中的 資訊等的RAM262,與預先記憶有預定的畫像資訊等的 ROM2 63。 描繪處理部2 11依照來自控制部2 6的畫像顯示指示 ,顯示所要的畫像於監視器2 1,具備視頻RAM等。音聲 再生部22 1依照來自控制部26的指示將預定的訊息或 -25- (22) 1227677 BGM等輸出到揚聲器22。 記憶於ROM263的各種資料之中可記憶於可安裝拆卸 的錄媒體的資料作成例如可以硬碟驅動、光碟驅動、軟 碟驅動、矽碟驅動、卡式媒體讀取機等的驅動讀取也可以 ,此情形記錄媒體例如爲硬碟、光碟、軟碟、CD、DVD 、半導體記憶體等。 網路通訊部28是經由由WWW等構成的網路與中心 伺服裝置3進行發信/收信各種資料用。介面部1 a係進行 與連接於店舖伺服裝置2的複數台(此處爲8台)顧客 終端裝置1之間的資料的授受。 控制部2 6係將經由網路通訊部2 8賦予有由中心伺服 裝置3接收的終端識別資訊之資訊經由介面部1 a發送到 對應該終端識別資訊的顧客終端裝置1。而且,將經由介 面部1 a賦予有由顧客終端裝置1接收的終端識別資訊之 資訊經由網路通訊部2 8發送到中心伺服裝置3。 此處,說明根據上述中心伺服裝置3的指示而實行的 顧客終端裝置1的動作。第7圖是表示與第一實施形態有 關的顧客終端裝置1的動作的流程的一例。 首先,由插入到讀卡機1 3的個人卡讀入使用者id資 料,藉由指紋認證部14的CCD攝影機14a拍攝遊戲者的 指紋,藉由指紋認證部1 4使用來自CCD攝影機1 4a的指 紋資訊抽出個人認證所需的特徵點資料(步驟ST 1 0 1 )。 而且,使用者ID資料以及特徵點資料被傳送到經由網路 通訊部1 8以及店舖伺服裝置2等連接的中心伺服裝置3 -26- 1227677 (23) (步驟ST 103 )。而且,若藉由中心伺服裝置3肯 認證則顯示選擇對戰模式的模式選擇畫面,顯示可 桌選擇一桌而顯示的桌選擇畫面,接受來自由複數 一桌用的遊戲者的選擇輸入,由一局戰、東風戰以 戰之中選擇任一個對戰模式(步驟ST1 05),對戰 訊被發送到中心伺服裝置3。其次,由中心伺服裝 收在同一遊戲空間進行遊戲的其他遊戲者(對戰者 稱、段位以及稱號等的對戰者資訊(步驟 ST 107 ) ,由中心伺服裝置3接受實行遊戲的要旨的指示資 由遊戲進行控制部1 6 1 1遊戲開始,決定場以及莊 驟ST109 )。而且,對戰開始(步驟ST1 1 1 ),顯 畫面(參照第11圖、第12圖、第13圖、第14圖 若對戰開始的話,藉由延續時間評價部1 6 1 7 續時間,進行延續時間是否爲超過0ΗΡ ( 1 HP以上 定(步驟ST 1 1 3 )。當此判定被肯定時前進到步驟 。當此判定被否定時,顯示有催促遊戲者關於是否 戰的判斷的繼續選擇畫面(未圖示),藉由在硬幣 1 5是否接受硬幣以接受來自遊戲者的判斷,進行 續現在實行中的對戰之判定(步驟ST1 1 5 )。若此 否定,則中斷對戰的要旨的資訊之對戰中斷資訊被 中心伺服裝置3 (步驟S T 1 1 7 ),處理終了。當此 肯定時返回到步驟S T 1 1 1。 當步驟S T 1 1 3中的判定被肯定時,進行對戰是 的判定(步驟 S T1 1 9 )。當此判定被否定時( 定個人 由複數 桌選擇 及半莊 模式資 置3接 )的名 。其次 訊,藉 家(步 )° 計算延 )的判 ST 1 1 9 繼續對 接受部 是否繼 判定被 傳送到 判定被 否終了 在步驟 -27- 1227677 (24) S T 1 1 9爲Ν Ο )返回到步驟s T 1 1 1。當此判定被肯定時( 在步驟ST1 19爲YES ),藉由繼續參加許可部1610顯示 有確認遊戲者的繼續參加下一個遊戲的畫面(未圖示), 進行遊戲者是否繼續參加下一個遊戲的判定(步驟S T 1 2 1 )。當此判定被否定時(在步驟ST121爲NO )前進到步 驟ST131,當此判定被肯定時(在步驟ST121爲YES ), 接受來自遊戲者的輸入,藉由遊戲成績評價部1 6 1 8求出 遊戲者的遊戲終了時的持有點棒(步驟S T 1 2 3 )。 其次,藉由繼續條件設定部1 6 1 9,根據所求得的持 有點棒的點數進行對下一個遊戲的遊戲者的繼續條件的設 定(步驟S T 1 2 5 ),顯示繼續條件畫面。 接著,藉由繼續參加許可部1 6 1 0,根據在步驟S T 1 2 5 設定的繼續條件,遊戲者的遊戲終了後的持有點棒是否爲 預定的點數SL (此處爲25 000點)以上(是否爲高位準 (high level ))(步驟ST127 )。當此判定被肯定時( 在步驟ST127爲YES),返回到步驟ST103。而且,當此 判定被否定時(在步驟S T 1 2 7爲N 0 ),判定根據對應遊 戲者的遊戲終了後的持有點棒的點數的値的繼續條件的個 數的硬幣是否被硬幣接受部15接受(步驟ST129)。當 此判定被肯定時(在步驟 ST 1 29爲 YES )前進到步驟 ST103,當此判定被否定時(在步驟ST129爲NO),表 示遊戲終了的對戰終了資訊被發送到中心伺服裝置3 (步 驟S T 1 3 1 ),處理終了。 據此,藉由延續時間評價部1 6 1 7進行遊戲中的遊戲 -28- (25) 1227677 者的延續時間的增減,並且因該延續時間是否爲5 〇 〇 〇點 以上被判定,故雖然藉由延續時間評價部1 6 1 7判定延續 時間爲5 0 0 〇點以下的遊戲者一旦由遊戲脫離,但救濟策 藉由硬幣等的追加投入可再度進入遊戲空間。而且,藉由 延續時間評價部1 6 1 7判定遊戲終了後的延續時間有5 〇 〇 0 點以上的遊戲者因被給予可連續繼續參加下一個遊戲的權 利’故該權利的獲得成爲帶遊戲者的動機,可提供興趣性 高的遊戲。 而且,遊戲者的延長考慮按鈕的使用的有無或使用次 數可反映遊戲成績到下一個遊戲,故藉由遊戲者提高遊戲 成績,可以有利的繼續條件進行繼續參加下一個遊戲,並 且若提高遊戲成績則可提高遊戲者對遊戲的熱中度。而且 ’因藉由提高遊戲者對遊戲的熱中度,即使是一個人也能 預料許多遊戲者的繼續參加,故可謀求遊戲系統中的顧客 終端裝置1的運轉率的提高。 第8圖是第7圖所示的步驟S Τ1 1 1的處理(對戰)的 詳細流程的一部。 首先,延長考慮按鈕使用等級S被初期化爲[0](步 驟ST201),進行牌是否由山被自摸的判定(步驟ST202 )。當此判定被否定時(在步驟ST202爲NO ),到此判 定被肯定爲止爲待機狀態。當此判定被肯定時(在步驟 ST2 02爲YES ),在監視器1 1上顯示有延長考慮按鈕( 步驟ST2 03 ),自摸牌物件被追加到手牌物件。其次,遊 戲者由自摸到丟牌的選定所允許的時間的剩餘時間的初期 -29- 1227677 (26) 値Ts被設定爲ΤΙ ( 10秒)(步驟ST2 04 )。 其次,進行丟牌是否完了的判定(步驟ST20 5 )。當 此判定被肯定時(在步驟 S T 2 0 5爲 Y E S ),處理返回( return)。當此判定被否定時(在步驟 ST202爲 NO), 進行延長考慮按鈕是否已經被使用(是否S = 1 )的判定( 步驟ST206 )。當此判定被肯定時(在步驟ST206爲YES )前進到步驟S T 2 0 9,當此判定被否定時(在步驟s T 2 0 6 爲NO),藉由延長要求接受部1613進行延長考慮按鈕是 否被壓下的判定(步驟ST2 0 7 ),當此判定被否定時(在 步驟ST207爲NO)前進到步驟ST209,當此判定被肯定 時(在步驟ST207爲YES ),藉由限制時間延長設定部 1614剩餘時間Ts加上預定的延長時間T2 (此處爲T2 = 5 秒)(步驟S Τ 2 0 8 ),並且對其他的顧客終端裝置i發送 進行延長考慮中的要旨的顯示用的顯示指示訊號。1227677 玖 玖, description of the invention [Technical field to which the invention belongs] The present invention relates to a game including a monitor having a displayed image and an operation unit that accepts operations from a player, and communicates with other game devices through communication with other game devices. The player pre-determines the sequence of the game screen on the monitor displaying the operable objects, and advances the game within the predetermined time limit according to the operation of the operation part of the player by the player, while making the game progress through the operation of the player in the meantime. Game device for game execution means, game execution control method, and game execution control program. [Previous technique] It is known that in a thinking game such as a poker game, Go, Shogi, Chess, Mahjong, etc., after the player takes one move, the other players (the next player) can take the next move. In this type of thinking game, one step at a time determines the success or failure of the game, so players are given time to consider in advance in order to think about the next step. The consideration time refers to the limited time allowed until the player makes an operation input to the operation section. However, in a game played by a plurality of players, in order to smoothly progress the game, it is the status quo to set a limit (for example, 10 seconds) on the consideration time for each player. Therefore, each player must forcibly input the next move during this time limit in a move. If the next chess operation input is not performed within this limited time, the game will automatically advance or the game will end. As a result, the player must forcibly perform the next move operation input within this time limit in every 'position'. -5- (2) 1227677 [Summary of the Invention] However, depending on the personality of the player, the balance with the opponent's player, or the game's progress, there is a situation where the player takes time to consider the better situation, and there are also hastily started Chess is better. However, in the conventional game, the player is not allowed to choose a game method rich in such changes. Therefore, since the degree of freedom of the game in an important situation is limited, the interest of the game itself may be reduced. The present invention has been made in view of the above-mentioned circumstances, and provides a game device, a game execution control method, and a game execution control program that allow a player to have a degree of freedom in a limited time required for operations in a thinking game. The invention described in item 1 of the scope of patent application is a game device, which includes a monitor that displays an image and an operation unit that accepts operations from the player. Through communication with other game devices, each game device uses The portrait information displayed on the game screen on the monitor showing the progress of the game urges the player to operate the operation unit in a predetermined order, and according to the player's operation of the operation unit within the preset time limit. The operation input means a game execution means for performing the game, which includes: a timer for measuring the acceptable time for the operation input of the operation part, which is the extension time of the operation part, that is, the remaining time of the limited time; Within the restricted time period, 'the request for the extension of the restricted time will be extended via the operation input sent to the extended request operation portion of the operating portion', that is, the extended request, the means for accepting the extended request; and when received When the extension of the time limit is requested '-the remaining time of the time limit-6-1227677 (3) Adding a predetermined extension time 'means to extend the remaining time of the limit time by a limit time extension setting means. According to this structure, when the player wants to extend the time limit in a game situation, he / she accepts the request for extension of the time limit through the operation input of the extension request operation of the operation unit, and adds a predetermined time extension to the remaining time of the time limit. Time. Therefore, when it is important for the player to influence the game result, the remaining time for the operation input is extended due to the limited time, so you can think slowly before proceeding to the next operation input. The invention described in item 2 of the scope of patent application is the game device described in item 1 of the scope of patent application, and is characterized in that the extension request acceptance means includes: determining the operation of the extension request operation section of the operation section Enter whether to meet the restrictions within the time limit. When the conditions are met, the determination method that allows the extension of the time limit is accepted. If it is structured according to this structure, it is determined whether the extension of the time limit of noon is allowed. In the game, the smoothness of the game can be sought, and the yak is set to extend the remaining time of the player's limited time. ° The invention described in the scope of patent application No. 3 is described in the scope of patent application No. 2 The game device is characterized in that the restriction condition includes that the number of times the remaining time of the restriction time is extended by the restriction time extension setting means is equal to or less than a predetermined number of times. According to this configuration, if the remaining time of the limited time is extended less than a predetermined number of times, the request for extension of the limited time (4) 1227677 is allowed. Therefore, the game can be performed quickly, and the game can be suppressed. The invention described in item 4 of the scope of patent application is the game device described in item 2 or item 3 of the patent application, characterized in that the limit includes that the progress status of the game meets predetermined conditions. If in accordance with, the progress of the game meets the predetermined conditions, the acceptance of time-limited requests is allowed. The progress of the game satisfies predetermined conditions. For example, if the game is a mahjong game, it is in a state called "self-touching" [self-touching] until [discarded]. In this way, if the game is a mahjong game, since the player's request for extension of the time limit for the self-touching state is allowed, it is possible to extend the player's time as long as necessary. The invention described in item 5 of the scope of patent application is the game device described in item 4 of patent application, characterized in that the game is an imitation game, the predetermined condition includes the player's self of the game device, and the card is discarded It's not over. According to this structure, because the game is an imitation game, the acceptance of the time limit extension request is allowed in the so-called [self-touching] state ([self-touching] is completed and the card is not discarded), so the time limit is extended if necessary. As possible. The invention described in item 6 of the scope of patent application is the game device described in any one of claims 2 to 5, and is characterized in that when it is determined by the determination means that the restriction is satisfied, The operation section display means which can be operated for this extension requires the operation section is shown above. If this configuration is followed, it is referred to as the extension of the focal length when determining that the limit condition is satisfied. (For example, if the time limit is set, the range of Mahjong ’s player who has finished playing Mahjong ’s range is Equipped with game display control, the monitor displays 1227677 (5) The monitor has an operable extension request operation section on the game screen, so the player can judge whether the extension of the time limit is possible by looking at the game screen. The invention described in item 7 is the game device described in any one of items 1 to 6 of the scope of patent application, which is characterized by having a limited time display control means for displaying the remaining time of the limited time. According to this configuration, since the remaining time of the limited time is displayed on the game screen displayed on the monitor, the player considers the remaining time of the limited time on the game screen while balancing or playing with the opponent player. Situation, you can decide to extend the time limit, take time to think slowly, or not extend the time limit, etc. The hastily proceeded to the next operation. The invention described in item 8 of the scope of patent application is the game device described in item 7 of the scope of patent application, which is characterized by the control means for displaying the limited time and the remaining time of the limited time reaches After the predetermined time, the remaining time is displayed. According to this structure, the remaining time is displayed on the game screen displayed on the monitor after the remaining time of the limited time reaches the predetermined time (for example, 5 seconds have passed), Therefore, it is not urgent for the player to limit the time until the remaining time is displayed, and you can slowly think about the next operation. The invention described in item 9 of the scope of patent application is in any one of the scope of patent applications 1 to 8 The game device according to one item is characterized in that it has information on extension of time limit that is accepted in other game devices, so that it is related to objects corresponding to other game devices on the game screen, and the extension of the time limit is in progress. The other players who display the main message of the occurrence-9-1227677 (6) Operation status display control means. In this configuration, since the extension of the time limit generated by other game devices is accepted, and the information corresponding to the objects corresponding to other game devices is displayed on the game screen, and information on the main points of the extension of the time limit is displayed, it is possible to know the opponent player ’s Operation status. For example, the operation status of an opponent player such as [Thinking] is displayed on the game screen, and the player can be clearly informed that the reason why the player has failed to do so is due to a decrease in communication speed due to the load on the network, or This is caused by the extension of the time limit for the opponent to operate. Based on this, because the reason is not clear, it can effectively suppress the anxiety of the opponent player. It is described in item 10 of the scope of patent application The invention is the game device described in any one of claims 1 to 9 of the scope of patent application, which is characterized by: adding the number of extensions of the time limit to obtain the game result of the player at the end of the game Evaluation means; based on the game results, set the continuation condition setting hand for the player to proceed to the next game Paragraph; and in response to accepting the event of continuing to participate in the next game, allowing the participation in the next game under the set continuation conditions to continue the permission means. According to this structure, since the game condition for the player to continue the game and the game result at the end of the time limit for the number of time extensions are set based on the game result at the end of the game. The game result at the end of the game including the number of times that the player has performed an extended time limit is reflected to the next game. For example, if the player does not extend the time limit to improve the performance of the game, and can continue to participate in the next game with favorable continuation conditions, start within the time limit -10- (7) 1227677 The next step can be smoothly performed The progress of the game. In addition, if the player can continue to participate based on the achievement of the game, if a small number of coins and the like can continue to participate, it is easy for the player to continue to participate in the next game, and as a result, the operating rate of the gaming machine itself can be improved. The invention described in item 11 of the scope of patent application is a game execution control method, which includes a monitor with a computer and a portrait display, and an operation unit that accepts operations from the player. While urging the player to operate the operation unit in a predetermined order by using the portrait information displayed on the game screen on the monitor showing the progress of the game, the game is based on the game within the preset time limit. The operator's operation input to the operation part enables the game to proceed, and is characterized in that the operation input of the operation part which has an extension requirement to the operation part is acceptable, that is, the remaining time of the limited time is measured. Steps; within the limit time, the extension request acceptance step of extending the limit time, that is, the extension request, to be accepted by the operation input sent to the extension request operation section of the operation section; and When a request for extension of the limited time is received, the remaining time and The fixed extension time is added, and the remaining time of the limited time is extended by the limit time extension setting step. The invention described in item 12 of the scope of the patent application is a game execution control program, which is characterized in that a monitor including an image display and an operation unit that accepts operations from the player are communicated with other game devices through In each game device, -11-1227677 (8) urges the player to operate the operation unit in accordance with a predetermined order by using the portrait information displayed on the game screen on the monitor showing the progress of the game. The player's operation input to the operation unit within the preset time limit causes the game device of the game execution means for the game to be regarded as an acceptable time for the operation input of the operation unit to extend the request, That is, the remaining time of the limited time is a timer to measure; within the limited time, the key input of the extended request operation portion sent to the extended portion of the operation portion will extend the essential requirement of the limited time, also Ie extension request, means of acceptance of extension request acceptance; and when an extension request of the time limit is received , Adding the remaining time of the limited time and a predetermined extension time, and extending the remaining time of the limited time by a limiting time extension setting means; and functions. According to this structure, when the player wants to extend the time limit in a game situation, he / she accepts the request for extension of the time limit through the operation input of the extension request operation of the operation unit, and adds a predetermined time extension to the remaining time of the time limit. Time. Therefore, if it is important for the player to control the game result, the remaining time for the operation input is limited due to the limited time. Therefore, you can think slowly before proceeding to the next operation input. [Embodiment] Fig. 丨 is a block diagram of a game system to which a game device according to the present invention is applied. The game system includes: a customer terminal device (equivalent to a game device) corresponding to the identification information 1, a shop servo device 2 which can communicate with a plurality of (here, eight) customer terminal devices 1 and a store server device 2 which can communicate with the -12- 1227677 (9) A plurality of store servo devices 2 are communicatively connected, and a center servo device 3 that manages a game played by a plurality of players using the customer terminal device 1. The customer terminal device 1 is a game in which a player performs a predetermined operation based on a game screen displayed on a monitor. In addition, the identification information corresponding to the customer terminal device 1 includes identification information (or identification information of a store where the customer terminal device 1 is provided) of each shop servo device 2 to which the customer terminal device 1 is connected, and The identification information (so-called terminal number) of each customer's terminal device 1 in the store of the terminal device 1. For example, if the identification information of the store A is A and the identification information of the customer terminal device 1 in the store A is 4, the identification information 5 R of the customer terminal device 1 is A 4. Furthermore, in this embodiment, the game played using the customer terminal device 1 related to the present invention is a game that mimics Mahjong, and is a game for players who operate the customer terminal device 1 and players who operate other customer terminal devices 1 and cpu players. Battle against at least one party. In the case of playing against a player who operates another customer terminal device 1, data (d a t a) between the customer terminal devices 1 is transmitted / received by the network communication unit 18 and the store servo device 2 described later. The store servo device 2 can communicate with a plurality of (here, eight) customer terminal devices 1 to communicate with each other, perform management of the game implemented in the connected customer terminal devices 1, and can communicate with the center servo device 3 to communicate with customers. The terminal device 1 and the center servo device 3 transmit and receive data. The center servo device 3 can communicate with a plurality of shop servo devices 2-13-1227677 (10) 'Corresponds to the characteristic point data of the player's fingerprint required for fingerprint authentication described later in the user ID and is stored as player information , And send / receive data to and from the customer terminal device 1 via the store servo device 2. Fig. 2 is a perspective view showing the appearance of an embodiment of the customer terminal device 1. In addition, in the following description, an example of a customer terminal device is described with respect to a video game (video game) device with an integrated monitor. However, the present invention is not particularly limited to this example. The same applies to a home video game device configured by connecting a television to a home TV, and a personal computer functioning as a video game device by implementing a video game program. Furthermore, in the present embodiment, the game performed using the customer terminal device 1 related to the present invention is a mahjong game, and it is at least one of a player operating the customer terminal device 1 and a player operating other customer terminal devices 1 and a CPU player. Play against each other. In the case of playing against a player who operates another customer terminal device 1, data transmission / reception of data between the customer terminal devices 1 is performed by a network communication unit 18, a store servo device 2 and a center servo device 3 described later. . The customer terminal device 1 includes a monitor 11 that displays a game screen, an address of a button that urges selection of the game screen displayed on the monitor 11 and the like, and a touch panel that determines whether any of the buttons is instructed based on the player's pressing position. (Touch panel) 1 la (equivalent to the operation unit), speakers 12 for outputting sound, and a card reader 13 that reads information such as the user ID stored in the personal card, and uses the The fingerprint information of the CCD camera (camera) 14a is used to extract the special -14-12677677 required for personal authentication (11) The fingerprint authentication section 14 of the point data, and the coin receiving section 15 for receiving coins input by the player. The feature point data extracted by the fingerprint authentication unit 14 is stored in the center servo unit 3 via the network communication unit 18, the store servo unit 2 and the like described later. The monitor 11 is, for example, a thin liquid crystal display that displays an image. The speakers 1 and 2 output a predetermined message or B GM. The fingerprint authentication unit 14 includes a CCD camera 14a that captures a fingerprint of a player. Instead of the CCD camera 14a, another digital camera (such as a CMOS camera, etc.) may be used. The coin receiving unit 15 includes a coin discharge port 1 51 which is discharged when the inserted coin is a bad coin or the like. The personal card is a magnetic card or IC card with personal information such as a user ID. Although not shown in the figure, the card readers 13 and 13 are designed to read personal information from the inserted personal card. A control unit 16 (refer to FIG. 3) including a detection signal from each unit or a microcomputer that outputs a control signal to each unit is provided at an appropriate position of the customer terminal device 1. Fig. 3 is a diagram showing a hardware configuration of an embodiment of the customer terminal device 1. The control unit 16 controls the overall operation of the customer terminal device 1. The control unit 16 includes an information processing unit (CPU) 161, a RAM 162 that temporarily stores information during processing, and the like, and stores predetermined image information and games described later in advance. ROM163 of programs, etc. The external input / output control section 17 converts the detection signal into a digital signal for processing between the control section 16 and the card reader 1 3, the touch panel 11a ', the CCD camera 14a, and the detection section including the coin accepting section 15, and • 15- (12) 1227677, which converts the command signal to each device in the detection unit into a control signal and outputs it, and performs related signal processing and input-output processing in a divided manner. The external device control unit 172 performs an output operation of a control signal to each device of the detection unit during each time division period, and an input operation of a detection signal from each device of each detection unit. The drawing processing unit 1 1 1 displays a desired image on the monitor 11 in accordance with the image display instruction from the control unit 16 and includes a video RAM and the like. The sound reproduction section 1 2 1 outputs a predetermined message, BGM, etc. to the speaker 12 in accordance with an instruction from the control section 16. The touch panel 1 1 a is a thin layered body having a rectangular shape, covered with a transparent cover, and arranged with a pressure-sensitive material composed of a linear transparent material at a predetermined pitch in the vertical and horizontal directions, and is attached to the monitor.器 11 1 on the tube surface. This touch panel 1 1 a can be a known material, for example, on the facing side of two flexible film substrates, and correspondingly long pressure-sensitive conductive inks, for example, by dispersing and mixing conductive particles and non-conductive particles. After printing the position of a substance made of a thermoplastic resin, the two film substrates may be bonded to each other and the manufacturer may do so. Then, each pressure-sensitive conductive ink is pulled out of the film in a state where the conductive wire is insulated and coated, and a predetermined voltage is applied to the conductive wire of one side of the thin film substrate. The circuit that detects the voltage can recognize each conductive wire and connect to it. Side of the film substrate. The contact surfaces of the pressure-sensitive conductive inks of the two thin film substrates in a state of being stuck together are in a state where minute bumps (due to printing or the presence of fine particles) are formed. The change in the substantial contact area between the ink surfaces caused by the pressure of the user's finger (or pressing pen, etc.), that is, the voltage appearing on the other side of the wire due to the change in the resistance at the contact surface -16-(13) 1227677 Analogously detected. , Can detect the pressing position. In addition, the touch panel 11a can be instructed by either the address of the button for pressing the selection on the screen of the monitor 11 or the button to be pressed. In ROM 163, there are stored Mahjong card objects, background portraits, portraits of each _, and the like. In order to make the three-dimensional drawing possible, the Mahjong card object and the like are made up of the required number of polygons of the Mahjong card object. Calculation of position conversion, optical calculation processing, etc. 'and write processing of portrait data to be drawn on video (vide 〇) based on the above calculation results, for example, texture data of polygonal video RAM area Write-attach) processing. Here, the relationship between the operation of the CPU 161 and the rendering processing unit ηm will be described. C P U 1 6 1 is based on the operating system (0S) of ROM163, which is built-in or from the outside, as a detachable ROM163. It is composed of ROM163 image, sound, control program data, and game program data. Some or all of the read-out image, sound, and control program data are stored on the RAM 162. After that, the CPU 161 processes the program stored in the RAM 162, various data (including the image data and sound data of the polygons and structures of the displayed objects, and the sound data), and the signal from the detection unit. That is, the C P U 1 6 1 generates a task for rendering or sound output based on a detection signal or the like. The drawing place 1 1 1 calculates the viewpoint position according to the above instruction, and displays the judgment position on the viewpoint accordingly. The screen configuration 1 1 bit source meter RAM is designated (the picture read by the action installation is controlled to control his detection as reasonable) -17- (14) 1227677 in the three-dimensional space (of course, the same calculations in the two-dimensional space, the calculation of the light source, etc., the generation of sound data, etc.) Then, based on the results of the above calculations, the image data should be drawn Write processing, etc. The picture written into the video RAM is supplied to the D / A converter from the interface, and an analog image is given to the monitor 1 1 and the sound output by the sound reproduction unit 1 2 1 is displayed as an image on the pipe surface. Data (The D / A converter converts it into an analog sound signal and outputs it as a sound through the amplifier 12. The drawing command includes drawing commands for drawing a three-dimensional image using polygons and drawing a normal two-dimensional image. Polygonal two-dimensional elements The image is used in this embodiment. The polygon vertex address data and the visible knot of the polygon read out by the drawing ROM 163 for drawing a three-dimensional image using a polygon. The structure address data of the memory location of the structure data, the color pallet data of the color (color pallet data), the color platform address data, and the brightness of the display structure. An object (or character) is composed of a plurality of polygons. The coordinate data in the three-dimensional space is stored in the processing of moving the objects and the like on the screen of the monitor 11. The CPU 161 is based on the three-dimensional coordinate data temporarily held in the RAM 162 and the movement data of each polygon in order. Determine the position and processing of the objects after the polygons have been moved and rotated). The image data of the frequency RAM (after the signal is supplied). On the other hand, it is provided by the interface. In the command, the polygon is a triangle or a four-corner command is composed of: degree data attached to the memory position of the polygon display structure data by self-instruction. CPU 16 1 will be RAM 162. The situation proceeds as three times for each polygon vertex and rotation amount. Yuan coordinate -18- (15) 1227677 shell material. Within the three-dimensional coordinate data of each polygon obtained in this way, the level is The vertical coordinate data is supplied to the drawing processing unit 1 as the address data of the polygon on the display area of the RAM 162, which is the polygon vertex address data. The drawing processing unit 1 1 1 is misplaced by three or four polygon vertices. In the triangular or quadrangular display area where the address data is displayed, structural data showing pre-assigned structural address data is written. Based on this, objects on the display surface of the monitor 11 are attached with structural data on a plurality of polygons. (Or characters) 〇 Among various data stored in ROM 1 63, data that can be stored in a removable recording medium can be created, for example, hard disk drive, optical disk drive, floppy disk drive, sand drive, cassette (cassette) Drive reading by a media reader or the like is also possible. In this case, the recording medium is, for example, a hard disk, an optical disk, a floppy disk, a CD, a DVD, a semiconductor memory, or the like. The network communication unit 18 is used to send / receive various item information and the like generated during the execution of the mahjong game via the network and the store server device 2 (or the center server device 3) and the center server device 3. · Here, the personal authentication method in the customer terminal device 1 will be described. The personal authentication confirms that the player recognized by the customer terminal device 1 (or the network communication unit 18 and the center server device 3 connected via the network) is the same as the player who actually plays the game. In the case where the player first plays a game on the customer terminal device 1, the user's 1D data is read out by the personal card inserted by the card reader 13, and the CCD camera 14a of the fingerprint authentication unit 14 photographs the player's fingerprint, and the fingerprint The authentication unit 14 uses fingerprint information from the CCD camera 14a to extract feature point data required for personal authentication. And 'User-19- 1227677 (16) ID data and characteristic point data are transmitted to the shop servo device 2 connected via the network communication department and the network, and the shop servo device 2 is transmitted to the center server via the communication line and stored.装置 3。 Device 3. Accordingly, the player registers the center servo device 3. In the case where the player who has registered in the center servo device 3 plays the game on the customer terminal device 1, the user ID data is read out by the personal card inserted by the card reader 13 and captured by the CCD camera 14a of the fingerprint authentication unit 14. The fingerprint of the player uses the fingerprint information from the CCD camera 14a to extract feature point data required for personal authentication by the fingerprint authentication section 14. Moreover, the user ID data and the feature point data are transmitted to the network communication. The central server device 3 connected to the communication department 18 and the network and the shop servo device 2 determines whether the feature point data corresponding to the stored user ID and the transmitted feature point data are the same, When this determination is affirmed, the player is allowed to play, and when this determination is denied, the game is rejected (for example, an error message is displayed on the monitor 11 of the customer terminal device 1 and the player is urged to perform fingerprint authentication again). Fig. 4 is a functional configuration diagram of the control unit 16 of the customer terminal device 1 related to the first embodiment and the second embodiment described later. The CPU 161 of the control unit 16 includes a game progress control unit 1611 (equivalent to a game execution means), a timer 1612, an extension request acceptance unit 1613, a time limit extension setting unit 1 6 1 4, a time limit display control unit 1 6 1 5, Other players operation status display control unit 1616, life time evaluation unit 1 6 1 7, game performance evaluation unit 1 6 1 8 (equivalent to evaluation means), continuation condition setting unit 1 6 1 9, continued participation permission unit 1 6 1 0 ° Extension request accepted -20- 1227677 (17) Section 1 6 1 3 includes judgment section 1 6 1 3 a, operation section display permission section 1 6 1 3 b, operation display control section 1 6 1 3 c. In addition, the game execution control program of the present invention is stored in advance in the RAM 162 (or ROM 163), and is read and executed by the CPU 161 to function as a game progress control unit 16 1 1 and a timer 16 12. The game progress control unit 1 6 1 1 controls the selection of the game table (choice of the player to be played), the decision of the field and the dealer, and the game according to the operation input of the game from the touch panel 1 1 a. The progress of the game. For example, in the battle, the type of the gong display card according to the eye of the dice is determined, the type of the card is determined at the time of matching and self-touching. Handling of cards, processing of changing cards in a predetermined order, etc. However, in order to play the game smoothly, the limit time from the touch to the card drop is set to less than a predetermined time (here, 10 seconds), and the time from the touch to the predetermined time elapses by the measurement of the timer 1 6 1 2 described later. If you ca n’t choose to discard cards, give up self-touching (discarded by self-touching cards as discarded cards) ° Timer 1 6 1 2 Series measures the player ’s touch panel 1 1 a operation from self-touching to the completion of card loss Enter an acceptable limit time. The extension request receiving unit 1 6 1 3 receives the extension consideration button (refer to FIG. 10 and FIG. 11), which will be described later, and displayed on the monitor 11 according to a signal from the touch panel 1 丨 a. under. The determination unit 1 6 1 3 a In the first embodiment described later, the operation input to the touch panel 1 1 a is at least within a limited time (in this case, by self-touching • 21-(18) 1227677 points 10 seconds Within), and the card is not finished, determine whether to meet the restrictions from self-touch to the card, and the remaining time of the limited time has not been extended once. When this limit is met, the acceptance of the extended time limit is allowed. The determination unit 1 6 1 3 a in the second embodiment described later, the operation input to the touch panel 1 1 a is at least within a limited time (here, within 10 seconds from the time of self-touch), and the card is not discarded. Furthermore, it is determined whether or not the remaining condition of the time limit in the match is not extended once. When this limit condition is satisfied, the acceptance of the time extension request is allowed. In the first embodiment described later, the operation unit display permission unit 1 6 1 3 b displays an extended consideration button on the monitor 11 at the time when the touch is completed, and the determination unit 1 6 1 3 a allows the time limit to be limited. When the extension request is accepted, it can be operated by the player. The operation unit display permission unit 1 6 1 3 b In the second embodiment described later, when the determination unit 1 6 1 3 a allows the acceptance of a time limit extension request, the player can operatively display an extension consideration button for monitoring器 1 1. The limit time extension setting unit 1 6 1 4 accepts the extension request acceptance unit 1 6 1 3 when the extension consideration button is pressed (equivalent to the extension request), the remaining time of the limit time measured by the timer 1 6 1 2 is added. Scheduled extension time. The limited time display control unit 1 6 1 5 causes the remaining time of the limited time measured by the timer 16 2 to be displayed on the monitor 11 as a limited time display unit described later. The other player operation status display control unit 1 6 1 6 receives a request for an extension of the time limit that occurs in another customer terminal device, and displays the game picture for the other customer terminal device 1 on the monitor 11 -22- (19) 1227677 (Relevant to the hand here), showing the presence of other players (equivalent to displaying information about extension requests). The duration evaluation unit 1 6 1 7 judges whether the duration is a predetermined duration according to the increase or decrease of the scheduled interval. In the state, the duration of the duration is assumed to be given to each player at the start of the game. Increase or decrease in duration. For example, when the player ’s credits, the duration is reduced in proportion to the reduction of the sticks, and when the player ’s credits increase by 3000 (= 3000x1 time is proportional to the increase in the credits by 2400 (= In addition, in the battle When the duration is 0 Η P on the way, the player must put in coins. The game performance evaluation unit 1 6 1 8 is based on the player's operation in the preview, and the result at the end of the game is displayed in the game. The evaluation of the operation of the player ’s operation is performed at the beginning of the game and ends at the end of the game. After the game is over, the holding point of the increaser is reflected as the result of the game. ). The continuation condition setting unit 1 6 1 9 sets the continuation conditions for the next game based on the game result of the player obtained by the game β. By referring to the game of the player memorized in the memorization unit 1 62 5 The results continue to be reflected in the current rules regarding the extension of the assets under consideration. In this embodiment, the 5,000ΗPP (HP point stick is reduced by 3 0 0 points, less 3000 HP. And ) Continue serving 3 000x0. 8) When the temperature is below HP °, the game performance is evaluated based on the rules. Game results. It is displayed for each game with specific upstream minus changes. In addition, the 13th figure is described later in the K-performance evaluation unit 1 6 1 8 of the player's continued conditions described in the continuation conditions for adding the additional conditions -23- 1227677 (20) (adding the number of coins, etc.) to set the end of the game After the player continues the condition. The continued participation permission section 16 1 0 responds to the acceptance of continuing to participate in the next game after the game is over, and is allowed to participate in the next game under the continuing conditions set by the continuing condition setting section 16 1 9. The RAM 162 of the control section 161 includes an operation information storage section 1621, a player information storage section 1 622, a duration storage section 1 623, a game performance storage section 1 6 2 4 and a continuation condition storage section 1 6 2 5. The operation information storage unit 1 6 2 1 stores an extended request (extended consideration of button depression) by the player accepted by the extended request receiving unit 16 1 3 as an operation history. In the case where the extension consideration button is depressed a plurality of times, the operation information storage unit 1 62 1 stores the number of times the extension consideration button is accepted by the extension request acceptance unit 1 6 1 3. The player information memory 1622 is the player information that records the names of billion players, rank information (such as ranks) in the game space, and the title of the player. The duration time storage unit 1 62 3 stores the duration time calculated by the duration evaluation unit 1 6 1 7 in accordance with the player name. The game performance memory unit 1 624 stores the number of points held by the player which is evaluated (calculated) by the game performance evaluation unit 16 1 8 in accordance with the name of the player. The continuation condition memory unit 1 62 5 corresponds to the player's holding point stick 値 (game result 値) obtained by the game performance evaluation unit 1 6 1 8 and stores the player to continue participating in the next game With continued conditions. -24- 1227677 (21) Fig. 5 is a perspective view showing the appearance of one embodiment of the shop servo device 2. The shop servo device 2 includes a monitor 21 that displays game screens, a speaker 22 that outputs sound, and a personal card vending machine 25 that accepts coins inputted by the player and sells personal cards. The monitor 21 is provided with, for example, two CRTs for the purpose of greatly displaying an image. The two CRTs are arranged adjacent to the long sides of the slightly rectangular picture display portions that display each picture, so that one picture is displayed on the two picture display portions to control the picture signal. The φ speaker 22 outputs a predetermined message or BGM. The personal card vending machine 25 includes a coin accepting unit 24 that accepts coins deposited by a player, and a card extracting unit 23 that extracts a personal card. In addition, the coin accepting unit 24 includes a coin discharge port (not shown), which is discharged when the inserted coin is a bad coin or the like. A control unit 26 including a detection signal from each unit or a microcomputer that outputs a control signal to each unit is provided at an appropriate position of the shop servo device 2. Fig. 6 is a diagram showing a hardware configuration of an embodiment of the shop servo device 2. The control unit 26 controls the overall operation of the store servo device 2, and includes an information processing unit (CPU) 261, a RAM 262 that temporarily stores information during processing, and a ROM 2 63 that stores predetermined image information and the like in advance. The drawing processing unit 21 displays a desired image on the monitor 21 according to the image display instruction from the control unit 26, and includes a video RAM and the like. The sound reproduction section 22 1 outputs a predetermined message or -25- (22) 1227677 BGM or the like to the speaker 22 in accordance with an instruction from the control section 26. Among the various data stored in ROM263, data can be stored in removable recording media. For example, it can be read by hard disk drive, optical disk drive, floppy disk drive, silicon disk drive, card media reader, etc. In this case, the recording medium is, for example, a hard disk, an optical disk, a floppy disk, a CD, a DVD, a semiconductor memory, or the like. The network communication unit 28 is used for transmitting / receiving various kinds of data via a network including a WWW and the central server device 3. The interface part 1 a is used to transmit and receive data to and from a plurality of (here, eight) customer terminal devices 1 connected to the shop servo device 2. The control unit 26 sends the terminal identification information received by the central servo device 3 via the network communication unit 28 to the client terminal device 1 corresponding to the terminal identification information via the interface 1a. The information provided with the terminal identification information received by the customer terminal device 1 via the interface 1a is transmitted to the center servo device 3 via the network communication unit 28. Here, the operation of the customer terminal device 1 performed according to the instruction from the center servo device 3 will be described. Fig. 7 is an example of a flow of operations of the customer terminal device 1 according to the first embodiment. First, the user ID data is read from the personal card inserted into the card reader 13 and the fingerprint of the player is captured by the CCD camera 14a of the fingerprint authentication unit 14. The fingerprint authentication unit 14 uses the fingerprint from the CCD camera 14a The fingerprint information extracts feature point data required for personal authentication (step ST 1 0 1). Then, the user ID data and the feature point data are transmitted to the center servo device 3 -26-1227677 (23) connected via the network communication unit 18 and the store servo device 2 (step ST 103). In addition, if the center servo device 3 is willing to authenticate, a mode selection screen for selecting a battle mode is displayed, a table selection screen is displayed for selecting one table, and a selection input from a player for plural tables is accepted. In the first round and the Dongfeng battle, any of the battle modes is selected (step ST105), and the battle information is sent to the center servo device 3. Next, the center servo stores other player information (combatant information such as the player's title, rank, and title) in the same game space (step ST 107), and the center servo device 3 receives instructions for implementing the gist of the game. The game progress control unit 1 6 1 1 starts a game and determines a field and a step ST109). Then, when the battle starts (step ST1 1 1), a screen is displayed (refer to FIG. 11, FIG. 12, FIG. 13, and FIG. 14). If the battle is started, it is continued by the duration evaluation unit 1 6 1 7. Whether the time is more than 0 HP (1 HP or more (step ST 1 1 3). When the judgment is affirmed, proceed to step. When the judgment is negative, a continue selection screen urging the player to judge whether to fight or not is displayed ( (Not shown), a determination is made as to whether or not the coin 15 accepts the coin to accept the judgment from the player (step ST1 1 5). If this is negative, the information of the main point of the competition is interrupted. The battle interruption information is processed by the center servo device 3 (step ST 1 1 7). When this is affirmative, the process returns to step ST 1 1 1. When the determination in step ST 1 1 3 is affirmed, the determination of the battle is made ( Step S T1 1 9). When this judgment is negative (the individual is selected by the plural table and the Banzhuang mode is funded by 3 connections). Secondly, the judgment of the borrower (step) ° calculation delay) ST 1 1 9 Continue to accept whether the receiving department Set is transferred to the end of the determination is NO in S T 1 1 9 is v o) returns to step s T 1 1 1 -27-1227677 in step (24). When this determination is affirmed (YES in step ST1 19), the continue participation permission unit 1610 displays a screen (not shown) confirming that the player continues to participate in the next game, and whether the player continues to participate in the next game Determination (step ST 1 2 1). When the determination is negative (NO in step ST121), the process proceeds to step ST131. When the determination is affirmative (YES in step ST121), an input from the player is accepted, and the result is obtained by the game performance evaluation unit 1 6 1 8 The player holds a stick at the end of the game (step ST 1 2 3). Next, the continuation condition setting unit 1 6 1 9 sets the continuation conditions for the player of the next game based on the obtained number of held sticks (step ST 1 2 5), and displays a continuation condition screen . Next, by continuing to participate in the permission section 1610, according to the continuation conditions set in step ST125, is the player's holding point stick after the game ending at the predetermined point SL (here 25 000 points) ) Above (whether it is a high level) (step ST127). When this determination is affirmed (YES in step ST127), the process returns to step ST103. Then, when this determination is negative (NO in step ST 1 2), it is determined whether or not the number of coins corresponding to the continuation condition of the player who holds the point sticks after the end of the game is 硬币The acceptance unit 15 accepts (step ST129). When the determination is affirmative (YES in step ST 1 29), the process proceeds to step ST103. When the determination is negative (NO in step ST129), the information indicating the end of the game is sent to the center servo device 3 (step ST 1 3 1), processing is complete. Based on this, the duration of the game -28- (25) 1227677 is increased or decreased by the duration evaluation unit 1 6 1 7 and it is determined whether the duration is more than 5000 points. Although it is determined by the duration evaluation unit 16 17 that a player whose duration is less than 5000 points will leave the game once, the relief policy can be re-entered into the game space by the additional input of coins or the like. In addition, the duration evaluation unit 1 6 1 7 determines that the duration of the game after the end of the game is 50,000 points or more. The player is given the right to continue to participate in the next game. Players' motivation can provide games with high interest. In addition, the player's prolonged consideration of the use of the button or the number of uses can reflect the game performance to the next game. Therefore, by improving the game performance of the player, the player can continue to participate in the next game with favorable continuation conditions, and if the game performance is improved This can increase the player's enthusiasm for the game. In addition, since the player's enthusiasm for the game can be increased, even one person can anticipate the continued participation of many players, so that the operation rate of the customer terminal device 1 in the game system can be improved. Fig. 8 is a part of the detailed flow of the processing (combat) of step ST1 1 1 shown in Fig. 7. First, the extended consideration button use level S is initialized to [0] (step ST201), and a determination is made as to whether or not the card has been touched by the mountain (step ST202). When this determination is negative (NO in step ST202), the standby state is reached until the determination is affirmed. When this determination is affirmed (YES in step ST2 02), an extension consideration button is displayed on the monitor 1 1 (step ST2 03), and a self-card object is added to the hand object. Next, the initial period of the remaining time allowed for the player to select from the touch to the card drop is -29- 1227677 (26) 値 Ts is set to Ti (10 seconds) (step ST2 04). Next, a determination is made as to whether or not the card drop has been completed (step ST20 5). When this determination is affirmed (Y ES in step S T 2 05), the process returns. When this determination is negative (NO in step ST202), a determination is made to consider whether the button has been used (whether S = 1) or not (step ST206). When the determination is affirmative (YES in step ST206), the process proceeds to step ST209, and when the determination is negative (NO in step sT206), the extension request acceptance section 1613 performs an extension consideration button. The determination of whether or not it is depressed (step ST2 0 7). When the determination is negative (NO in step ST207), proceed to step ST209. When the determination is affirmative (YES in step ST207), the time limit is extended. The setting unit 1614 adds a predetermined extension time T2 (here, T2 = 5 seconds) to the remaining time Ts (step S T 2 0 8), and displays an extension of the consideration under consideration for transmission from other customer terminal devices i. The indication signal is displayed.
其次,加上預定的延長時間的剩餘時間T s減去1秒 (步驟S T 2 0 9 )’進行剩餘時間是否爲〇秒以下的判定( 步驟ST210) °當此判定被否定時(在步驟ST210爲NO )返回到步驟S T 2 0 5,當此判定被肯定時(在步驟s T 2 1 0 爲Y E S ),藉由遊戲進行控制部1 6 1 1自摸牌自動地決定 成丟牌而放棄(步驟ST2 11),處理返回。 第9圖是表示與第二實施形態有關的顧客終端裝置1 的動作的流程的一例。 首先’由插入到讀卡機13的個人卡讀入使用者id資 料’藉由指紋認證部1 4的C C D攝影機〗4 a拍攝遊戲者的 -30- 1227677 (27) 指紋,藉由指紋認證部1 4使用來自CCD攝影機1 4a的指 紋資訊抽出個人認證所需的特徵點資料(步驟ST40 1 )。 而且,使用者ID資料以及特徵點資料被傳送到經由網路 通訊部1 8以及店舖伺服裝置2等連接的中心伺服裝置3 (步驟ST4 0 3 )。而且,若藉由中心伺服裝置3肯定個人 認證則顯示選擇對戰模式的模式選擇畫面,顯示可由複數 桌選擇一桌而顯示的桌選擇畫面,接受來自由複數桌選擇 一桌用的遊戲者的選擇輸入,由一局戰、東風戰以及半莊 戰之中選擇任一個對戰模式(步驟ST4〇5),對戰模式資 訊被發送到中心伺服裝置3。其次,由中心伺服裝置3接 收在同一遊戲空間進行遊戲的其他遊戲者(對戰者)的名 稱、段位以及稱號等的對戰者資訊(步驟ST407 )。其次 ,由中心伺服裝置3接受實行遊戲的要旨的指示資訊,藉 由遊戲進行控制部1 6 1 1遊戲開始,決定場以及莊家(步 驟ST409)。而且’在延長考慮按鈕使用旗標(fiag) s 被初期化爲[〇 ](步驟S T 4 1 0 )後,對戰開始(步驟s T 4 1 1 ),顯示對戰畫面(參照第1 1圖、第1 2圖、第1 3圖、 第1 4圖)。 若對戰開始的話,藉由延續時間評價部1 6丨7計算延 續時間,進行延續時間是否爲超過0HP ( 1 HP以上)的判 定(步驟S T 4 1 j )。當此判定被肯定時前進到步驟s τ 4 1 9 。當此判定被否定時,顯示有催促遊戲者關於是否繼續對 戰的判斷的繼續選擇畫面(未圖示),藉由在硬幣接受部 1 5是否接受硬幣以接受來自遊戲者的判斷,進行是否繼 -31 - 1227677 (28) 續現在實行中的對戰之判定(步驟S T4 1 5 )。 否定,則中斷對戰的要旨的資訊之對戰中斷資 中心伺服裝置3 (步驟S T4 1 7 ),處理終了。 肯定時返回到步驟ST41 1。 當步驟S T4 1 3中的判定被肯定時,進行對戰 的判定(步驟 S T4 1 9 )。當此判定被否定時 ST419爲NO )返回到步驟 ST41 1。當此判定被 在步驟ST419爲YES),藉由繼續參加許可部 有確認遊戲者的繼續參加下一個遊戲的畫面(未 進行遊戲者是否繼續參加下一個遊戲的判定(步 )。當此判定被否定時(在步驟ST421爲NO ) 驟ST43 1,當此判定被肯定時(在步驟ST421爲 接受來自遊戲者的輸入,藉由遊戲成績評價部] 遊戲者的遊戲終了時的持有點棒(步驟ST42 3 ) 其次,藉由繼續條件設定部1 6 1 9,根據所 有點棒的點數進行對下一個遊戲的遊戲者的繼續 定(步驟ST42 5 ),顯示繼續條件畫面。 接著,藉由繼續參加許可部1 6 1 0,根據在歩 '設定的繼續條件,遊戲者的遊戲終了後的持有點 預定的點數SL (此處爲2 5 000點)以上(是否 )(步驟ST42 7 )。當此判定被肯定時(在步驟 YES ),返回到步驟ST403。而且,當此判定被 在步驟ST42 7爲NO),判定根據對應遊戲者的 後的持有點棒的點數的値的繼續條件的個數的硬 :此判定被 ^被傳逶到 此判定被 7H否終了 (在多_ 肯定時( 1610顯示 圖示), 驟 ST421 前進到步 YES ), .61 8求出 〇 求得的持 條件的設 •驟 ST425 棒是否爲 爲高位準 ST427 爲 否定時( 遊戲終了 幣是否被 •32- (29) 1227677 硬幣接受部15接受(步驟ST429 )。當此判定被肯定時 (在步驟ST429爲YES )前進到步驟ST4 03,當此判定被 否定時(在步驟ST429爲NO ),表示遊戲終了的對戰終 了資訊被發送到中心伺服裝置3 (步驟ST43 1 ),處理終 了。 據此,藉由延續時間評價部1 6 1 7進行遊戲中的遊戲 者的延續時間的增減,並且因該延續時間是否爲5 000點 以上被判定,故雖然藉由延續時間評價部1 6 1 7判定延續 時間爲5 000點以下的遊戲者一旦由遊戲脫離,但救濟策 藉由硬幣等的追加投入可再度進入遊戲空間。而且,藉由 延續時間評價部1617判定遊戲終了後的延續時間有5 000 點以上的遊戲者因被給予可連續繼續參加下一個遊戲的權 利,故該權利的獲得成爲帶遊戲者的動機,可提供興趣性 高的遊戲。 而且,遊戲者的延長考慮按鈕的使用的有無或使用次 數可反映遊戲成績到下一個遊戲,故藉由遊戲者提高遊戲 成績,可以有利的繼續條件進行繼續參加下一個遊戲,並 且若提高遊戲成績則可提高遊戲者對遊戲的熱中度。而且 ,因藉由提高遊戲者對遊戲的熱中度,即使是一個人也能 預料許多遊戲者的繼續參加,故可謀求遊戲系統中的顧客 終端裝置1的運轉率的提高。 第10圖是第9圖所示的步驟ST411的處理(對戰) 的詳細流程的一部。 首先,進行牌是否由山被自摸的判定(步驟S T 5 0 1 ) -33- (30) 1227677 。當此判定被否定時(在步驟ST5 0 1爲NO ),到此判定 被肯定爲止爲待機狀態。當此判定被肯定時(在步驟 ST501爲YES ),自摸牌物件被追加到手牌物件。其次’ 遊戲者由自摸到丟牌的選定所允許的時間的剩餘時間的初 期値Ts被設定爲T1 ( 10秒)(步驟ST5 0 3 )。 其次,進行丟牌是否完了的判定(步驟ST 5 0 5 )。當 此判定被肯定時(在步驟ST 5 0 5爲 YES ),處理返回。 當此判定被否定時(在步驟ST5 0 5爲NO ),進行延長考 慮按鈕是否已經被使用(是否S = 1 )的判定(步驟ST507 )。當此判定被肯定時(在步驟ST 5 0 7爲 YES )前進到 步驟ST515,當此判定被否定時(在步驟ST507爲NO) 在監視器1 1上顯示有延長考慮按鈕(步驟ST5 09 ),藉 由延長要求接受部1613進行延長考慮按鈕是否被壓下的 判定(步驟ST5 1 1 ),當此判定被否定時(在步驟ST5 1 1 爲NO )前進到步驟ST515,當此判定被肯定時(在步驟 ST5 11爲YES ),藉由限制時間延長設定部1614剩餘時 間Ts加上預定的延長時間T2 (此處爲T2 = 5秒)(步驟 ST513),並且對其他的顧客終端裝置1發送進行延長考 慮中的要旨的顯示用的顯示指示訊號。 其次,加上預定的延長時間的剩餘時間Ts減去1秒 (步驟ST5 1 5 ),進行剩餘時間是否爲0秒以下的判定( 步驟ST517)。當此判定被否定時(在步驟ST517爲NO )返回到步驟S T 5 0 5,當此判定被肯定時(在步驟s T 5 1 7 爲YES),藉由遊戲進行控制部1611自摸牌自動地決定 -34- 1227677 (31) 成丟牌而放棄(步驟ST519),處理返回 第1 1圖是第8圖所示的流程圖的步 10圖所示的流程圖的步驟ST501中所顯 畫面圖。在對戰畫面4 0 0於畫面下側顯: reach )的情形下被壓下的胡按鈕PBB ’ 下被壓下的吃按鈕PBC,與進行碰的情形 鈕P B D,與進行槓的情形下被壓下的槓按 上升的情形下被壓下的上升按鈕PBF ’與 下被壓下的進行按鈕PBG,與對其他遊戲 否不鳴叫的選擇的情形被壓下的鳴叫變更 藉由鳴叫變更按鈕PBH,對於此桌的 [對其他遊戲者的丟牌不鳴叫]的情形’某 在下一個遊戲者牌被自摸。藉由鳴叫變更 遊戲者選擇[對其他遊戲者的丟牌鳴叫]的 遊戲者丟棄該遊戲者的鳴叫爲可能的牌時 忽滅,顯示該遊戲者的鳴叫爲可能的牌, 下吃按鈕PBC、碰按鈕PBD以及槓按鈕 鳴叫,或者該遊戲者壓下進行按鈕PBG 到預定時間(例如5秒)經過爲止,在下 被自摸。 而且,在對戰畫面400於畫面下側表 的物件之手牌物件40 1是以立牌狀態表示 及左右兩側表示對戰者的手牌的物件的 403是在立牌狀態下被表示。再者,在對 驟ST201以及第 示的對戰畫面的 兩有:在施以胡( 與進行吃的情形 下被壓下的碰按 鈕PBE,與宣言 使場進行的情形 者的丟牌變更是 按鈕PBH。 對戰者全員選擇 遊戲者剛丟牌後 按鈕PBH,對於 情形,在其他的 ,該丟牌會忽亮 並且該遊戲者壓 PBE的任一個而 使場進行,或者 一個遊戲者牌不 示遊戲者的手牌 ,在畫面上側以 對戰者手牌物件 戰畫面400於畫 -35- (32) 1227677 面略中央顯示有表示包含銅鑼顯示牌的山 與在山物件404的周圍表示丟牌的物件的 表示手牌物件 40 1的種類的種類顯示豆 c a m e r a )視點側,故遊戲者藉由對戰畫面 物件40 1的種類。例如由左算起第三個手 [三萬]。 再者,在對戰畫面4 0 0於山物件4 0 4 之間顯示有顯示在各遊戲者的遊戲內的名 NP ’在遊戲者的下家的對戰者的名稱顯示 示有表示場的風標記PRM。藉由名稱顯示 遊戲者的名稱爲[太郎],遊戲者的上家的 [777]。而且,藉由風標記PRM由該顯示 場爲東場。 第12圖是第8圖所不的流程圖的步| 1 〇圖所示的流程圖的步驟S T 5 0 9中所顯 畫面圖。即自摸牌物件被追加到手牌物件 顯示的對戰畫面410的畫面圖。此處,針 前的畫面爲第1 1圖所示的對戰畫面400的 在對戰畫面410於與對戰畫面400相 胡按鈕PBB、吃按鈕PBC、碰按鈕PBD、 升按鈕PBF、進行按鈕PBG、鳴叫變更按: 示部NP以及風標記PRM。此外,在對戰: 藉由遊戲者延長由自摸到丟牌的決定所允 時間而壓下的延長考慮按鈕TOB,在畫面 的山物件 4 0 4, 丟牌物件4 0 2。 S因朝攝影機( 4 〇 〇可確認手牌 牌物件的種類爲 與丟牌物件4 0 2 稱的名稱顯示部 部ΝΡ的下側顯 部ΝΡ得知例如 對戰者的名稱爲 文字爲[東]得知 聚ST203以及第 示的對戰畫面的 ,在立牌狀態下 對牌物件被自摸 情形說明。 同的位置顯示有 槓按鈕ΡΒΕ、上 鈕ΡΒΗ、名稱顯 畫面4 1 0顯示有 許的時間的剩餘 右下側於表示自 -36- 1227677 (33) 摸牌物件的自摸牌物件4 1 5之上顯示有 RT。剩餘時間顯示部RT係顯示於與遊戲 位置’數字顯示到遊戲者的丟牌的決定爲 5 秒。此係顯示以[5 ]、[ 4 ]、[ 3 ]、[ 2 ]、[ 1 ] 長考慮按鈕TOB係僅由自摸到丟牌完了 求的接受爲可能。 第1 3圖是第8圖所示的流程圖的步I 1 0圖所示的流程圖的步驟S T 5 i 3中所顯 畫面圖。即在延長考慮按鈕 TOB被壓下 畫面420的畫面圖。此處,針對延長考慮 下前的畫面爲第12圖所示的對戰畫面410 在對戰畫面4 2 0於與對戰畫面4 1 0相 胡按鈕PBB、吃按鈕PBC、碰按鈕PBD、 升按鈕P B F、進行按鈕p B G、鳴叫變更按 慮按鈕TOB、名稱顯示部NP以及風標記 對戰畫面420取代顯示於畫面右下側的自 上的第1 2圖的剩餘時間顯示部RT,顯示 壓下顯示部TT。延長考慮按鈕壓下顯示部 長考慮按鈕 TO B藉由遊戲者壓下,進行 的要旨。此外,延長後的限制時間的剩餘 爲止的話,延長考慮按鈕壓下顯示部TT [3]…[1]、[0]進行顯示。 第1 4圖是第8圖所示的流程圖的步! 1 〇圖所示的流程圖的步驟s T 5 1 3中所顯 剩餘時間顯示部 者的手牌有關的 止的剩餘時間爲 變化而構成。延 爲止之間延長要 驟ST208以及第 示的對戰畫面的 後所顯示的對戰 :按鈕TOB被壓 的情形說明。 同的位置顯示有 槓按鈕PBE、上 鈕PBH、延長考 PRM。此外,在 摸牌物件4 1 5之 有延長考慮按鈕 ;TT係顯示有延 剩餘時間的延長 時間到剩餘5秒 係以[5]、[4]、 潔ST208以及第 示的對戰畫面的 •37- (34) 1227677 畫面圖。此處說明的對戰畫面43 0係顯示與第13圖所示 的對戰畫面420同一的場面的畫面,顯示於遊戲者的上家 的對戰者(此處爲在遊戲內的名稱爲[7 7 7 ]的對戰者)所 使用的顧客終端裝置1的監視器1 1的畫面。 在對戰畫面4 3 0於與對戰畫面420相同的位置顯示有 胡按鈕PBB、吃按鈕PBC、碰按鈕PBD、槓按鈕PBE、上 升按鈕PBF、進行按鈕PBG、鳴叫變更按鈕PBH、名稱顯 示部NP以及風標記PRM。 而且,在對戰畫面43 0於畫面下側表示遊戲者(名稱 爲[777]者)的手牌的物件之手牌物件431是在立牌狀態 下顯示,於畫面上側以及左右兩側表示對戰者的手牌的物 件之對戰者手牌物件4 3 3是在立牌狀態下顯示。再者,在 對戰畫面430於畫面略中央顯示有表示包含銅鑼顯示牌的 山之山物件434,與在山物件434的周圍表示丟牌的物件 之丟牌物件432。此外,在顯示有下家的對戰者的遊戲內 的名稱爲[太郎]的對戰者手牌物件43 3的畫面左側顯示有 [延長考慮中…]與顯示有延長要求的資訊的對戰者延長考 慮中顯示部TTH。 因此,遊戲者因其他對戰者延長剩餘時間,故可容易 確認未輪到自己,可明確地顯示因網路的負荷等造成的通 訊的延遲或因對戰者的[延長考慮中]造成的延遲。因此, 可有效地抑制一直無法輪到自己的焦躁。 第15圖是第7圖所示的步驟ST123以及第9圖所示 的步驟ST421的處理(遊戲成績的評價)的詳細流程圖的 -38- 1227677 (35) 一例。在此處的處理全部是藉由遊戲成績評價部1 6 1 8來 進行。延長考慮按鈕的壓下次數CNT被記憶於操作資訊 記億部1 62 1 ’遊戲成績評價部1 6 1 8係讀出此壓下次數 C N T而使用。 首先,判定是否延長考慮按鈕的壓下次數CNT = 0 ( 步驟ST301 ),當此判定被肯定時(在步驟ST301爲YES )持有點棒的點數被加上預定的點數(步驟ST3 03 ),處 理被返回。而且,當此判定被否定時(在步驟ST301爲 NO)依照CNT的値,持有點棒的點數減去預定的點數( 步驟ST305) ’處理被返回。 在第一實施形態中未特別設置延長考慮按鈕的使用的 對局中的限制,雖然假想可使用延長考慮按鈕複數次的情 形,但在此情形遊戲淸算後被減點。此外,延長考慮按鈕 的使用次數等被記憶於操作資訊記億部1 62 1。例如,對 使甩一次延長考慮按鈕爲無減點(即〇點的減點);對使 用兩次爲減點1〇〇〇點;對使用三次爲減點3 000點;對使 用四次爲減點5 000點。此外,關於四次以上的延長考慮 按鈕的使用’對於如上述減點的情形,因超過遊戲開始時 的持有點數5 000點,故令延長考慮按鈕爲無法使用較佳 。若由遊戲進行的圓滑化的觀點,若令延長考慮按鈕使用 爲無限制的話,在遊戲終了時持有點數爲0點,惟在對局 中,煽動其他遊戲者的焦躁感並不佳。 而且,如第二實施形態僅令延長考慮按鈕使用次數爲 對局中一次’遊戲者爲延長考慮按鈕未使用的情形,在遊 -39- 1227677 (36) 戲淸算後加上預定點數的賞金(bonus )點(例如1 000點 ),以容易繼續參加下一個遊戲,延長考慮按鈕使用的情 形無對持有點數的累加,對於繼續參加下一個遊戲的情形 不考慮也可以。而且,若爲延長考慮按鈕未使用的話,設 繼續參加下一個遊戲用的繼續參加條件爲硬幣〇個也可以 〇 如以上,在第一實施形態以及第二實施形態中雖然顯 示藉由顧客終端裝置1根據遊戲者的遊戲成績允許下一個 遊戲的繼續參加的樣態,惟上述處理爲藉由店舖伺服裝置 2或中心伺服裝置3進行的樣態也可以。 此外,本發明並非限定於上述實施形態,也能採用以 下所述的樣態。 (A )、在第一實施形態以及第二實施形態中雖然針 對藉由顧客終端裝置1進行的遊戲爲麻將遊戲的情形來說 明,惟由其他的複數個遊戲者進行的思考型對戰遊戲的樣 態也可以。例如卡片遊戲、圍棋遊戲、將棋遊戲、西洋棋 遊戲、紙牌遊戲等的樣態也可以。 (B )、在第一實施形態以及第二實施形態中,雖然 如第8圖以及第1 0圖所示令限制時間的初期値Ts爲1 0 秒,令預定的延長時間T2爲5秒來說明,惟並非限定於 此,依照遊戲的內容、遊戲的局面適宜變更限制時間的初 期値Ts、延長時間T2也可以。而且,令遊戲對局中的限 制時間的延長時間總共爲3 0秒,使遊戲者可以自己希望 的遊戲局面自由地選擇此3 0秒的延長時間也可以。而且 -40· (37) 1227677 ’令複數次的限制時間的延長爲可能,每次延長考慮按鈕 壓下計數器C N T被增量(i n c r e m e n t )剩餘時間加5秒、 剩餘時間加4秒、剩餘時間加3秒也可以。 (C )、在第一實施形態以及第二實施形態中,雖然 對參加對戰遊戲的遊戲者全員一律令限制時間的初期値 Ts爲1 〇秒,預定的延長時間爲5秒來說明,惟依照參加 的遊戲者的等級、稱號等適宜變更設定這些値也可以。據 此’參加的遊戲者四人中的三人具有高等級(在此處係令 越高等級爲越強的遊戲者),對於一人爲初學者等低等級 的情形,可取此初學者的遊戲者的限制時間與剩餘時間的 延長時間比其他三人遊戲者還長,也能給初學者的遊戲者 遊戲者的勝機,可擴大遊戲系統的自由渡。而且,預先使 限制時間、限制時間的剩餘時間的延長樣式(pattern )複 數個記憶於RAM 162等,在遊戲開始時使可藉由遊戲者由 這些樣式之中選擇一個的功能在C P U 1 6 1具備的話,則依 照遊戲者的技量的限制時間以及限制時間的剩餘時間的延 長的設定爲可能。 (D )、在第一實施形態以及第二實施形態中,雖然 定時器1 6 1 2係對觸摸面板1 1 a的操作輸入的可接受的限 制時間可計測遊戲者由自摸到丟牌完了的時間,惟並非限 定於此例,在遊戲者鳴叫前或鳴叫後進行限制時間的計測 也可以。 (E )、在第一實施形態中,雖然限定延長考慮按鈕 被使用的期間爲自自摸完了時到丟牌決定時之間的一次來 • 41 · (38) 1227677 說明,惟延長考慮按鈕的壓下所造成的限制時間的時間延 長的累加並未限定於此例。例如遊戲者在由碰、吃、槓等 產生的鳴叫前壓下此延長考慮按鈕進行限制時間的時間延 長也可以,且在鳴叫後壓下此延長考慮按鈕進行限制時間 的延長也可以,且允許複數次的延長考慮按鈕的使用也可 以。 (F )、在第一實施形態以及第二實施形態中,雖然 針對操作部根據來自觸摸面板U a的訊號檢測輸入操作的 情形來說明,惟操作部具備按壓按鈕等的機械開關,根據 來自機械開關的訊號檢測輸入操作的形態也可以。 (G )、在第一實施形態以及第二實施形態中,雖然 針^彳具備店舖伺服裝置2的情形來說明,惟顧客終端裝置 1經由網路連接於中心伺服裝置3的樣態也可以。 (Η )、在第一實施形態中,雖然針對以由山判定牌 被自摸的定時(timing )顯示有延長考慮按鈕的情形來說 明,在第二實施形態中,針對以判定滿足限制條件的定時 顯示有延長考慮按鈕的情形來說明,惟即使以其他定時顯 示延長考慮按鈕的形態也可以。例如對戰中經常顯示延長 考慮按鈕的形態也可以。 (I )、在第一實施形態中是否接受延長考慮按鈕的 壓下的限制條件爲: (1 )、對觸摸面板1 1 a的操作輸入至少爲限制時間 內(此處爲由自摸的時點1 0秒以內)。 (2)、自摸牌完了,丟牌未完了。 •42- (39) 1227677 (3 )、由自摸到丟牌限制時間的剩餘時間一次也未 延長。 的三條件,在第二實施形態中是否接受延長考慮按鈕 的壓下的限制條件爲: (4 )、對觸摸面板1 1 a的操作輸入至少爲限制時間 內(此處爲由自摸的時點1 〇秒以內)。 (5)、自摸牌完了,丟牌未完了。 (6 )、在對戰中限制時間的剩餘時間一次也未延長 〇 的三條件的情形來說明,惟是否接受延長考慮按鈕的 壓下的限制條件爲其他條件的形態也可以。例如限制條件 爲: (7 )、對觸摸面板1 1 a的操作輸入至少爲限制時間 內(此處爲由自摸的時點1 〇秒以內)。 (8)、自摸牌完了,丟牌未完了。 的形態也可以。對於此情形,因無限制時間的延長次 數的限制,故遊戲者可壓下每次自己所希望的延長考慮按 鈕,延長限制時間。 〔發明的功效〕 如果依照申請專利範圍第1項所述之發明’因在遊戲 者想延長限制時間時,經由對操作部所具有的延長要求操 作的操作輸入,接受限制時間的延長要求’令限制時間的 剩餘時間加上預定的延長時間而設定,故像是對遊戲者左 -43- 1227677 (40) 右遊戲結果的重要局面時,關於操作輸入因限制時間的剩 餘時間被延長,故到進行下一個操作輸入爲止可慢慢地思 考後才進行操作。 如果依照申請專利範圍第2項所述之發明’因判定是 否允許限制時間的延長,故在遊戲中可謀求遊戲的圓滑化 而設定進行遊戲者的限制時間的剩餘時間的延長的條件° 如果依照申請專利範圍第3項所述之發明,因可快速 地進行遊戲,故可抑制遊戲者的焦躁感。 如果依照申請專利範圍第4項所述之發明,例如若遊 戲爲麻將遊戲的話,因遊戲者在自摸狀態(由[自摸]到[ 丟牌完了]的期間中的狀態)時,首先顯示有延長要求操 作部,故對遊戲者時間爲必要時限制時間的延長爲可能。 如果依照申請專利範圍第5項所述之發明,因遊戲爲 模仿麻將的遊戲,在所謂的[自摸]狀態([自摸]完了且丟 牌未完了的狀態)時限制時間的延長要求的接受被允許, 故對遊戲者時間爲必要時限制時間的延長爲可能。 如果依照申請專利範圍第6項所述之發明,因在判定 滿足限制條件時,在監視器顯示有遊戲畫面上被作成可操 作的延長要求操作部,故遊戲者若看遊戲畫面上可判斷限 制時間的延長是否可能。 如果依照申請專利範圍第7項所述之發明,因在顯示 於監視器的遊戲畫面上顯示有限制時間的剩餘時間,故遊 戲者一邊在遊戲畫面上考慮限制時間的剩餘時間,一邊藉 由與對手遊戲者的均衡或遊戲進行狀況,可決定延長限制 -44- (41) 1227677 時間’慢慢地花時間思考,或不進行限制時間的延長等, 匆促地著手下一個操作。 如果依照申請專利範圍第8項所述之發明,因由限制 時間的剩餘時間到達預定的時間的時點(例如經過5秒) 後在顯示於監視器的遊戲畫面上顯示有剩餘時間,故對遊 戲者到剩餘時間被顯示爲止之間限制時間不緊急,可慢慢 地思考下一個操作。 如果依照申請專利範圍第9項所述之發明,因例如在 遊戲畫面上顯不有對手遊戲者的操作狀況,故可明確地告 知遊戲者一直輪不到自己的原因是由於網路的負荷等使通 訊速度下降,或由於對戰對方進行操作的限制時間的延長 所造成的。據此,因一直輪不到自己的原因明確,故可有 效地抑制對戰對方遊戲者的焦躁感。 如果依照申請專利範圍第1 0項所述之發明,因在加 上限制時間的延長次數的遊戲終了時的遊戲成績被反映到 下一個遊戲,故使例如藉由遊戲者不進行限制時間的延長 ’提高遊戲成績,可以有利的繼續條件進行繼續參加下一 個遊戲的話,在限制時間內著手下一步棋,可圓滑地進行 遊戲的進行。而且,依照遊戲成績遊戲者繼續參加時若可 以少的個數的硬幣等繼續參加的話,因遊戲者容易繼續參 加下一個遊戲,結果可謀求遊戲機自身的運轉率的提高。 如果依照申請專利範圍第1 1項所述之發明,因在遊 戲者想延長限制時間時,經由對操作部所具有的延長要求 操作的操作輸入,接受限制時間的延長要求,令限制時間 • 45 - 1227677 (42) 的剩餘時間加上預定的延長時間而設定,故像是對遊戲者 左右遊戲結果的重要局面時,關於操作輸入因限制時間的 剩餘時間被延長,故到進行下一個操作輸入爲止,可慢慢 地思考後才進行操作。 如果依照申請專利範圍第1 2項所述之發明,因在遊 戲者想延長限制時間時,經由對操作部所具有的延長要求 操作的操作輸入,接受限制時間的延長要求,令限制時間 的剩餘時間加上預定的延長時間而設定,故像是對遊戲者 左右遊戲結果的重要局面時,關於操作輸入因限制時間的 剩餘時間被延長,故到進行下一個操作輸入爲止,可慢慢 地思考後才進行操作。 【圖式簡單說明】 第1圖是與本發明有關的遊戲裝置所適用的遊戲系統 的構成圖。 第2圖是顯示顧客終端裝置的一實施形態的外觀的斜 視圖。 第3圖是顯示顧客終端裝置的一實施形態的硬體構成 圖。 第4圖是顧客終端裝置的控制部的功能構成圖。 第5圖是顯示店舖伺服裝置的一實施形態的外觀的斜 視圖。 第6圖是顯示店舖伺服裝置的一實施形態的硬體橇成 圖。 -46- 1227677 (43) 第7圖是表示與第一實施形態有關的顧客終端裝置的 動作的流程的一例。 第8圖是第7圖所示的步驟ST1 11 (對戰處理)的詳細 流程的一部。 第9圖是表示與第二實施形態有關的顧客終端裝置的 動作的流程的一例。 第10圖是第9圖所示的步驟ST411(對戰處理)的詳 細流程的一部。 第1 1圖是表示對戰的狀況的對戰畫面圖的畫面圖的 —*例。 第1 2圖是表示剩餘時間的對戰畫面圖的畫面圖的一 例。 第1 3圖是在限制時間的剩餘時間延長中的對戰畫面 圖的一例。 第1 4圖是其他遊戲者的對戰畫面圖的一例。 第15圖是第7圖所示的步驟ST123以及第9圖所示 的步驟ST421的處理(遊戲成績的評價)的詳細流程的一例 【符號說明】 1:顧客終端裝置(相當於遊戲裝置) 2:店舖伺服裝置 3:中心伺服裝置 1 1、2 1 :監視器 -47- (44) (44)1227677 1 1 a :觸摸面板 1 2、2 2 :揚聲器 1 3 :讀卡機 1 4 :指紋認證部 14a: CCD攝影機 1 5 :硬幣接受部 1 8 :網路通訊部 23:卡片提取部 24:硬幣接受部 2 5 :個人卡販賣機 2 8 :網路通訊部Next, the remaining time T s of the predetermined extension time is added and subtracted by 1 second (step ST 2 0 9) 'to determine whether the remaining time is 0 seconds or less (step ST210). When this determination is negative (at step ST210) NO) Return to step ST 2 0 5. When this determination is affirmed (YES at step s T 2 1 0), the game progress control unit 1 6 1 1 automatically decides to discard the card and discards it ( Step ST2 11), the process returns. FIG. 9 is an example of a flow of operations of the customer terminal device 1 according to the second embodiment. First, "read the user id data from the personal card inserted into the card reader 13" through the fingerprint authentication section 14 of the CCD camera 〖4 a. Take the player's -30-1227677 (27) fingerprint, and then use the fingerprint authentication section 14 Use the fingerprint information from the CCD camera 14a to extract feature point data required for personal authentication (step ST40 1). Then, the user ID data and the feature point data are transmitted to the center servo device 3 connected via the network communication unit 18, the store servo device 2 and the like (step ST4 0 3). Furthermore, if the personal authentication is confirmed by the center servo device 3, a mode selection screen for selecting a battle mode is displayed, a table selection screen displayed by selecting one table from a plurality of tables is displayed, and a selection from a player for selecting a table from a plurality of tables is accepted. Input, one of the battle modes is selected from the first round battle, Dongfeng battle, and Banzhuang battle (step ST405), and the battle mode information is transmitted to the center servo device 3. Next, the center servo device 3 receives player information such as names, ranks, and titles of other players (combatants) playing the same game space (step ST407). Next, the center servo device 3 receives the instruction information for the purpose of executing the game, and the game progress control unit 1611 starts the game to determine the field and the dealer (step ST409). In addition, after the use flag (fiag) s of the extension consideration button is initialized to [0] (step ST 4 1 0), the battle starts (step s T 4 1 1), and the battle screen is displayed (refer to FIG. 11, (Figures 12, 13, 13 and 14). When the battle starts, the extension time is calculated by the extension time evaluation unit 16 and 7 to determine whether the extension time exceeds 0 HP (1 HP or more) (step S T 4 1 j). When this determination is affirmed, the process proceeds to step s τ 4 1 9. When this judgment is denied, a continue selection screen (not shown) urging the player to judge whether to continue the game is displayed, and the coin accepting unit 15 accepts the coin to accept the judgment from the player, and determines whether to continue. -31-1227677 (28) Continue the judgment of the current battle (step S T4 1 5). If the answer is negative, the battle interruption center server 3 (step S T4 1 7) of the information that interrupts the main point of the battle is ended. When it is affirmative, it returns to step ST41 1. When the determination in step S T4 1 3 is affirmed, the determination of the battle is made (step S T4 1 9). When this determination is negative, ST419 is NO) and the process returns to step ST411. When this determination is YES in step ST419), the screen for confirming the player's continued participation in the next game is provided by the continued participation permission section (the determination of whether the player continues to participate in the next game (step) has not been made. When this determination is made If it is negative (NO in step ST421), step ST431, when this determination is affirmed (in step ST421, input from the player is accepted by the game performance evaluation unit) The player holds a stick at the end of the game ( Step ST42 3) Next, the continuation condition setting unit 1 6 1 9 performs continuation of the player for the next game based on all the stick points (step ST42 5), and displays a continuation condition screen. Next, by Continue to participate in the permission section 1 6 1 0. According to the continuation conditions set in 歩 ', the player holds a predetermined number of points SL (here 2 5 000 points) after the end of the game (No) (step ST42 7) ). When this determination is affirmed (at step YES), return to step ST403. Furthermore, when this determination is NO at step ST42 7), it is determined based on the number of points held by the player who holds the stick. Condition of continuation The hard of the number: This judgment is passed to this judgment, and the judgment is ended by 7H (when it is affirmative (shown at 1610), step ST421 proceeds to step YES), and .61 8 is obtained. Set whether step ST425 is high or not. ST427 is negative (whether the game end coin was accepted by 32- (29) 1227677 coin accepting unit 15 (step ST429). When this determination is affirmed (YES in step ST429) ) Proceed to step ST4 03, when this determination is negative (NO in step ST429), the information indicating the end of the game is sent to the center servo device 3 (step ST43 1), and the processing is completed. According to this, by continuing The time evaluation unit 1 6 1 7 increases or decreases the duration of the player in the game, and it is determined whether the duration is more than 5,000 points. Therefore, the duration evaluation unit 1 6 1 7 determines that the duration is Once a player below 5,000 points has left the game, the relief policy can be re-entered into the game space by adding additional coins, etc. In addition, the duration evaluation unit 1617 determines that the duration of the game is 5,000 points. The above players are given the right to continue to participate in the next game, so the acquisition of this right becomes a motive for the player to provide games with high interest. In addition, the player's extension may consider the use of buttons or the The number of uses can reflect the game performance to the next game, so by improving the game performance of the player, you can continue to participate in the next game with favorable continuation conditions, and if you improve the game performance, you can increase the player's enthusiasm for the game. Furthermore, by increasing the player's enthusiasm for the game, even one person can anticipate the continued participation of many players, so that the operating rate of the customer terminal device 1 in the game system can be improved. FIG. 10 is a part of the detailed flow of the process (combat) in step ST411 shown in FIG. 9. First, a determination is made as to whether or not the card is touched by the mountain (step S T 5 0 1) -33- (30) 1227677. When this determination is negative (NO in step ST51), the standby state is reached until the determination is affirmed. When this determination is affirmed (YES in step ST501), the self-deck card object is added to the hand card object. Next, the initial period 値 Ts of the remaining time allowed by the player to select a card from the touch to the card is set to T1 (10 seconds) (step ST5 0 3). Next, a determination is made as to whether or not the card is lost (step ST 5 0 5). When this determination is affirmed (YES in step ST505), the process returns. When this determination is negative (NO in step ST505), a determination is made whether or not the extension button has been used (whether S = 1) (step ST507). When this determination is affirmed (YES in step ST507), it proceeds to step ST515, and when this determination is negative (NO in step ST507), an extension consideration button is displayed on the monitor 11 (step ST5 09) The extension request acceptance unit 1613 determines whether the button is considered to be extended (step ST5 1 1). When this determination is negative (NO in step ST5 1), the process proceeds to step ST515, and when the determination is affirmed Time (YES in step ST5 11), the remaining time Ts of the limited time extension setting unit 1614 is added to the predetermined extension time T2 (here, T2 = 5 seconds) (step ST513), and the other customer terminal devices 1 A display instruction signal for displaying the subject under consideration for extension is transmitted. Next, the remaining time Ts of the predetermined extension time is added and subtracted by 1 second (step ST5 1 5), and a determination is made as to whether the remaining time is 0 seconds or less (step ST517). When the determination is negative (NO in step ST517), the process returns to step ST505, and when the determination is affirmative (YES in step sT5 17), the game progress control unit 1611 automatically draws the card automatically. Decision -34- 1227677 (31) The card was discarded and discarded (step ST519), and the process returns to the first. Figure 11 is the screen picture shown in step ST501 of the flowchart shown in step 10 of figure 8. . In the battle screen 4 0 0 is displayed at the bottom of the screen: reach) The Hu button PBB 'pressed down while the eat button PBC is pressed, the button PBD is pressed when it is touched, and the button PBD is pressed when it is pressed. When the down bar is pushed up, the up button PBF 'and the progress button PBG are pressed down, and when the other game is not selected, the tweet is changed by the tweet change button PBH. Regarding the situation of [no tweeting to other players for this card] at this table, 'someone's card is touched by himself in the next player. By tweet changing the player who chooses [Discard Tweets to Other Players] When the player discards the player ’s tweet as a possible card, it disappears and the player ’s tweet is displayed as a possible card. Press the eat button PBC, Touch the button PBD and the bar button to beep, or the player presses the button PBG until the predetermined time (for example, 5 seconds) elapses, and is touched by the bottom. Further, the hand object 401 of the object shown on the lower side of the battle screen 400 is displayed in an upright state, and 403 in which the objects on the left and right sides show the opponent's hand card are displayed in an upright state. In addition, there are two confrontation screens in step ST201 and the first one: the push button PBE that was pressed in the case of Shi Hu (and eating), and the card change of the person who declares that the field is going to be a button. PBH. All players choose PBH after the player has just discarded the card. For other situations, the card will flash suddenly and the player presses any one of the PBEs to make the field play, or a player does not show the game. On the top of the screen, a picture of the opponent ’s hand is shown in the picture 400 on the picture -35- (32) 1227677. The center of the face shows the mountain that contains the gong display card, and the object around the mountain object 404 shows a card drop. The type indicating the type of the hand object 40 1 is displayed on the viewpoint side of the bean camera). Therefore, the player can match the type of the screen object 40 1 by playing. For example, the third hand from the left [30,000]. In addition, the name NP displayed in the game of each player is displayed between the game screen 4 0 0 and the mountain object 4 0 4. The name of the player in the player's next house is displayed with a wind mark indicating the field. PRM. Display by name The player's name is [Taro], and the player's home is [777]. Furthermore, the display field is the east field by the wind mark PRM. Fig. 12 is a step diagram of step S T 509 of the flowchart shown in Fig. 8 shown in Fig. 8; That is, a screen shot of a battle screen 410 displayed by a self-drawn card object is added to the hand object. Here, the screen in front of the needle is the battle screen 400 shown in FIG. 11 in the battle screen 410 and the battle screen 400. The button PBB, the eat button PBC, the touch button PBD, the raise button PBF, the perform button PBG, and tweet. Change button: Display part NP and wind mark PRM. In addition, in the battle: As the player extends the time allowed by the decision from the touch to the card drop, the extension consideration button TOB is pressed, and the mountain object 4 0 4 and the card loss 4 2 on the screen. The camera can confirm that the type of the card object in the hand is the same as the name of the discarded object. The lower display portion NP of the name display portion NP knows that the name of the opponent is [East] If you know the game screen of Ju ST203 and the first one, the card objects will be touched by yourself in the standing state. The same position is displayed with the bar button PBE, the upper button PB, and the name display screen 4 1 0 shows a certain amount of time. The remaining lower right side shows RT on the self-touch card object 4 1 5 indicating -36- 1227677 (33). The remaining time display part RT is displayed at the position of the game and the number is displayed to the player's card drop. The decision is 5 seconds. This display shows that [5], [4], [3], [2], [1] long consideration buttons TOB are only possible from self-touch to the completion of a discarded card. The first 1 3 The figure is the picture shown in step ST 5 i 3 of the flowchart shown in step I 10 of the flowchart shown in FIG. 8. That is, the picture of the picture 420 when the extension consideration button TOB is depressed. Here The picture before the extension consideration is the battle picture 410 shown in FIG. 12 in the battle picture 4 2 0 on the battle screen 4 1 0 Xianghu button PBB, eat button PBC, touch button PBD, raise button PBF, go button p BG, tweet change button TOB, name display section NP, and wind mark battle screen 420 instead of being displayed on The remaining time display part RT from the top 12 of the screen on the lower right side of the screen displays the depression display part TT. The extended consideration button depression display section director considers that the button TO B is depressed by the player. In addition, When the time limit after the extension is extended, the buttons TT [3], [1], [0] are displayed in consideration of the button depression. The steps in the flowchart shown in Fig. 8 are shown in Fig. 14! 1 〇 The flow chart shown in step s T 5 1 3 shows the remaining time related to the hand of the remaining time display part. The remaining time is changed. If you want to extend it, you need to step ST208 and the battle screen shown in the figure. The following display shows the description of the situation where the button TOB is pressed. The same position is displayed with the bar button PBE, the up button PBH, and the extension test PRM. In addition, there are extension consideration buttons on the card object 4 1 5; the TT system shows that Extension time The remaining 5 seconds are shown in [5], [4], Jie ST208, and • 37- (34) 1227677 screen picture of the battle screen shown here. The battle screen 43 described here shows the 0-0 battle screen shown in FIG. 13 The screen of the same scene of the screen 420 is displayed on the monitor 11 of the customer terminal device 1 used by the player's previous player (here, the player named [7 7 7] in the game) Screen. On the battle screen 4 3 0, the Hu button PBB, eat button PBC, touch button PBD, lever button PBE, up button PBF, go button PBG, tweet change button PBH, name display section NP, and Wind marks PRM. Moreover, in the battle screen 43 0, the hand object 431 showing the object of the player's hand (named [777]) on the lower side of the screen is displayed in a standing state, and the opponent is displayed on the upper side and left and right sides of the screen. The opponent's hand object 4 3 3 is displayed in the standing state. Further, in the battle screen 430, at the center of the screen, a mountain object 434 indicating that a gong display card is included, and a discard object 432 indicating a card discarded object around the mountain object 434 are displayed. In addition, in the game where the next player in the game is displayed, [Taro] is shown on the left side of the screen with the opponent ’s hand object 43 3. [Extended consideration ...] and a player with extended request information are displayed. Middle display section TTH. Therefore, the player can easily confirm that it is not his turn because the other players have extended the remaining time, and it is possible to clearly display the delay in communication due to the load of the Internet or the delay due to the [extending consideration] of the player. Therefore, it is possible to effectively suppress the anxiety that has always been impossible for him. Fig. 15 is a detailed flowchart of -38- 1227677 (35) as an example of a detailed process (evaluation of game results) of step ST123 shown in Fig. 7 and step ST421 shown in Fig. 9. All the processing here is performed by the game performance evaluation unit 16-18. The number of times the button is pushed down CNT is memorized in the operation information. The 162 million 1 161 game score evaluation unit 16 1 8 reads this number of times of pressing C N T and uses it. First, it is determined whether the number of times the button is pushed down is considered to be CNT = 0 (step ST301), and when this determination is affirmed (YES in step ST301), the number of points held by the stick is added to the predetermined number of points (step ST3 03 ), Processing is returned. Further, when this determination is negative (NO in step ST301), the number of points held by the stick is subtracted from the predetermined number of points (step ST305) in accordance with the CNT's ('step ST305)' processing is returned. In the first embodiment, there is no special restriction on the use of the extended consideration button. Although it is assumed that the extended consideration button can be used a plurality of times, in this case, the game is deducted. In addition, the number of times the button is considered for use is memorized in the operation information recording unit 162 1. For example, the button is considered to have no subtraction point (that is, a subtraction point of 0 point) for one extension; the subtraction point is 1,000 points for two uses; the subtraction point is 3,000 points for three uses; Minus 5,000 points. In addition, regarding the use of the extension consideration button more than four times, for the case of the above-mentioned reduction point, since the holding point at the start of the game exceeds 5,000 points, it is better to make the extension consideration button unusable. From the viewpoint of the smoothness of the game, if the use of the extended consideration button is unlimited, it will hold 0 points at the end of the game, but in the game, it is not good to incite other players' anxiety. Moreover, as in the second embodiment, only the number of times the button is considered to be extended is used once in a match. 'The player considers the situation where the button is not used, and adds a predetermined number of points to the game after you play it. Bonus points (for example, 1 000 points) to make it easier to continue to participate in the next game, and the situation of using the buttons for extended consideration does not accumulate holding points, and it is not necessary to consider the situation of continuing to participate in the next game. In addition, if the button is not used for the purpose of extension, it is assumed that the participation condition for continuing to participate in the next game is 0 coins. As described above, in the first embodiment and the second embodiment, it is displayed by the customer terminal device. 1 According to the game result of the player, the next game is allowed to continue to participate, but the above processing may be performed by the store servo device 2 or the center servo device 3. In addition, the present invention is not limited to the above-mentioned embodiments, and the following aspects can be adopted. (A) In the first embodiment and the second embodiment, although the case where the game played by the customer terminal device 1 is a mahjong game is described, the example of a thinking battle game performed by a plurality of other players State can also. For example, a card game, a go game, a shogi game, a chess game, and a card game may be used. (B) In the first embodiment and the second embodiment, as shown in FIG. 8 and FIG. 10, the initial limit time Ts is set to 10 seconds, and the predetermined extension time T2 is set to 5 seconds. The description is not limited to this, and the initial period Ts and the extension time T2 of the limitation time may be changed as appropriate depending on the content of the game and the situation of the game. In addition, the total extension time of the limited time in the game is 30 seconds, so that the player can freely choose the extension time of 30 seconds in the game situation he wants. Furthermore, -40 · (37) 1227677 'makes it possible to extend the multiple limit time, each time the button depression counter CNT is incremented (increment) remaining time plus 5 seconds, remaining time plus 4 seconds, remaining time plus 3 seconds is fine. (C) In the first embodiment and the second embodiment, although all players participating in the battle game have set the initial limit time Ts to be 10 seconds, the predetermined extension time is 5 seconds to explain, but in accordance with The level and title of the participating players can be changed and set as appropriate. According to this, three of the four players participating have a high level (here, the higher the level is, the stronger the player is). For a low level such as one beginner, this beginner game is preferable. The limitation time and the extension time of the remaining time are longer than those of the other three-player players, and they can also give beginner players a chance to win the game, which can expand the freedom of the game system. Furthermore, a plurality of extended patterns of the limited time and the remaining time of the limited time are previously stored in the RAM 162, etc., and at the start of the game, a function that allows the player to select one of these patterns is placed on the CPU 1 6 1 If it is provided, it is possible to set the time limit in accordance with the skill of the player and the extension of the remaining time of the time limit. (D) In the first embodiment and the second embodiment, although the timer 1 6 1 2 is an acceptable limit time for the operation input of the touch panel 1 1 a, it is possible to measure the time from the player's touch to the completion of the card drop. The time is not limited to this example, and it is also possible to measure the time limit before or after the player tweets. (E) In the first embodiment, although the period during which the extended consideration button is used is limited to one time from when the touch is completed to when the card is determined to be discarded • 41 · (38) 1227677 Explanation, but the extended consideration of the button pressure The accumulation of the time extension caused by the time limit is not limited to this example. For example, the player may press the extension consideration button before the tweet caused by touching, eating, bar, etc. to extend the time limit, and after the tweet, press the extension consideration button to extend the time limitation, and allow Multiple extensions are possible considering the use of buttons. (F) In the first embodiment and the second embodiment, the operation portion is described based on a signal detection input operation from the touch panel U a. However, the operation portion includes a mechanical switch such as a push button. The form of the switch signal detection input operation is also possible. (G) In the first embodiment and the second embodiment, although the case where the store servo device 2 is provided will be described, the customer terminal device 1 may be connected to the center servo device 3 via a network. (Η) In the first embodiment, a description is given of a case where an extended consideration button is displayed at a timing at which the judgment card is touched by the mountain. In the second embodiment, the timing at which the limit condition is satisfied is determined. The case where the extended consideration button is displayed will be described, but the form of the extended consideration button may be displayed at other timings. For example, the form of an extension button is often displayed during a battle. (I) The restriction condition of whether to accept the extension of the button depression consideration in the first embodiment is: (1), the operation input to the touch panel 1 1 a is at least within the time limit (here, the time point 1 by self-touch) Within 0 seconds). (2) Self-decking is over, but the card is not over. • 42- (39) 1227677 (3). The remaining time from the touch to the card limit time has not been extended once. The three conditions of the second embodiment are: (4) The operation input to the touch panel 1 1 a is at least within the time limit (here, the time point 1 by the touch) Within 0 seconds). (5). The card is over and the card is not over. (6) In the case of the three conditions in which the remaining time of the time limit is not extended once, it will be explained. However, whether the condition that the extension of the button under consideration is considered to be extended may be other conditions. For example, the limiting conditions are: (7) The operation input to the touch panel 1 1 a is at least within the limited time (here, it is within 10 seconds from the time of self-touch). (8). The self-drilling card is over and the card is not over. The form is also possible. In this case, because there is no limit to the number of times the extension time can be extended, the player can depress the extension consideration button each time he wants to extend the time limit. [Effects of Invention] According to the invention described in item 1 of the scope of patent application, "When a player wants to extend the time limit, he accepts the request for extension of the time limit through the operation input of the extension request operation provided by the operation unit." The remaining time of the limited time is set by adding a predetermined extension time. Therefore, if it is important to the player's left-43-1227677 (40) right game result, the operation input is extended because the remaining time of the limited time is extended. You can think slowly before proceeding to the next operation input. If the invention described in item 2 of the scope of patent application is used to determine whether the extension of the time limit is allowed, the smoothness of the game can be achieved in the game and the conditions for extending the remaining time of the player's time limit are set. The invention described in claim 3 of the scope of patent application, because the game can be played quickly, can suppress the anxiety of the player. If the invention described in item 4 of the scope of patent application is applied, for example, if the game is a mahjong game, the player will first display an extension when the player is in the self-touching state (the state during the period from [self-touching] to [discarded]]. Since the operation unit is required, it is possible to limit the extension of the player time if necessary. If the invention described in item 5 of the scope of the patent application is applied, because the game is a game imitating Mahjong, the acceptance of the time limit extension request is called in the so-called [self-touch] state (the state where [self-touch] is completed and the card is not completed). Allowed, so it is possible to limit the extension of the player's time if necessary. If the invention described in item 6 of the scope of patent application is applied, when it is judged that the restriction condition is satisfied, an operable extension request operation portion is made on the monitor screen displayed on the monitor, so the player can judge the restriction by looking at the game screen. Is time extension possible? According to the invention described in item 7 of the scope of patent application, because the remaining time of the limited time is displayed on the game screen displayed on the monitor, the player considers the remaining time of the limited time on the game screen by The balance of the opponent player or the progress of the game can be decided to extend the limit -44- (41) 1227677 Time to slowly take time to think, or not to extend the limit time, etc., and rush to the next operation. According to the invention described in item 8 of the scope of patent application, since the remaining time of the limited time reaches the predetermined time (for example, 5 seconds have passed), the remaining time is displayed on the game screen displayed on the monitor. The time limit is not urgent until the remaining time is displayed, and you can slowly think about the next operation. According to the invention described in item 9 of the scope of the patent application, for example, because the operation status of the opponent player is not displayed on the game screen, it can be clearly informed that the reason why the player has not been able to make his own turn is due to the load of the network The communication speed is reduced, or it is caused by an increase in the time limit for operation against the opponent. According to this, since it is not clear why it is impossible for him or her, it is possible to effectively suppress the anxiety of the player against the opponent. According to the invention described in item 10 of the scope of patent application, the game result at the end of the game with the number of extended time limits added is reflected to the next game, so that, for example, the player does not extend the time limit. 'If you can improve the game performance and continue to the next game with favorable conditions, you can start the next move within a limited time and you can smoothly progress the game. In addition, if the player can continue to participate according to the results of the game, if a small number of coins and the like can continue to participate, the player can easily continue to participate in the next game, and as a result, the operating rate of the gaming machine itself can be improved. If the invention described in item 11 of the scope of patent application is applied, when the player wants to extend the time limit, he / she will accept the request for extension of the time limit through the operation input of the extension request operation provided by the operation unit. -1227677 (42) The remaining time is set by adding a predetermined extension time. Therefore, if it is important for the player to control the game result, the remaining time for the operation input is extended due to the limited time, so the next operation input is performed. So far, you can think slowly before proceeding. If the invention described in item 12 of the scope of patent application is applied, when the player wants to extend the time limit, he / she will accept the request for extension of the time limit through the operation input of the extension request operation provided by the operation unit, so that the remaining time of the time limit will be left. The time is set by adding a predetermined extension time. Therefore, when it is important for the player to control the game result, the remaining time of the operation input is limited due to the limited time. Therefore, you can slowly think about the next operation input. Only then operate. [Brief Description of the Drawings] Fig. 1 is a block diagram of a game system to which the game device according to the present invention is applied. Fig. 2 is a perspective view showing the appearance of an embodiment of a customer terminal device. Fig. 3 is a diagram showing a hardware configuration of an embodiment of a customer terminal device. FIG. 4 is a functional configuration diagram of a control unit of the customer terminal device. Fig. 5 is a perspective view showing the appearance of an embodiment of the shop servo device. Fig. 6 is a diagram showing a hardware sled according to an embodiment of the shop servo device. -46- 1227677 (43) Fig. 7 is an example of a flow of operations of the customer terminal device according to the first embodiment. Fig. 8 is a part of the detailed flow of step ST1 11 (combat processing) shown in Fig. 7. Fig. 9 is an example of a flow of operations of a customer terminal device according to the second embodiment. Fig. 10 is a part of the detailed flow of step ST411 (combat processing) shown in Fig. 9. FIG. 11 is an example of a screen shot of a battle screen image showing the status of a battle. Fig. 12 is an example of a screen image showing a battle screen image of the remaining time. Fig. 13 is an example of a battle screen picture in which the remaining time of the limited time is extended. FIG. 14 is an example of a battle screen image of another player. FIG. 15 is an example of a detailed flow of processing (evaluation of game results) in step ST123 shown in FIG. 7 and step ST421 shown in FIG. 9 [Symbol Description] 1: Customer terminal device (equivalent to a game device) 2 : Store servo device 3: Central servo device 1 1, 2 1: Monitor-47- (44) (44) 1227677 1 1 a: Touch panel 1 2, 2 2: Speaker 1 3: Card reader 1 4: Fingerprint Authentication section 14a: CCD camera 15: Coin accepting section 18: Network communication section 23: Card extraction section 24: Coin accepting section 2 5: Personal card vending machine 28: Network communication section
1 1 1 :描繪處理部 1 2 1 :聲音再生部 1 5 1 :硬幣排出口 16 1: CPU1 1 1: Drawing processing unit 1 2 1: Sound reproduction unit 1 5 1: Coin ejection port 16 1: CPU
162、 262: RAM162, 262: RAM
163、 2 63: ROM 1 7 1 :外部輸入輸出控制部 172:外部機器控制部 400、410、430: 對戰畫面 402、432:丟牌物件 404 > 43 4: 山物件 4 1 5 :自摸牌物件 4 3 3:手牌物件 -48- (45) 1227677 1 6 1 Ο :繼續參加許可部 1 6 1 1 :遊戲進行控制部(遊戲實行手段) 1 6 1 2 :定時器 1 6 1 3 :延長要求接受部 1 6 1 3 a :判定部 1 6 1 3 b :操作部顯示許可部 1 6 1 3 c :操作部顯示控制部163, 2 63: ROM 1 7 1: External I / O control unit 172: External machine control unit 400, 410, 430: Battle screen 402, 432: Cards dropped 404 > 43 4: Mountain objects 4 1 5: Self-drilled cards Object 4 3 3: Hand object -48- (45) 1227677 1 6 1 〇: Continue to participate in the license department 1 6 1 1: Game progress control unit (game execution means) 1 6 1 2: Timer 1 6 1 3: Extension request acceptance section 1 6 1 3 a: Judgment section 1 6 1 3 b: Operation section display permission section 1 6 1 3 c: Operation section display control section
1 6 1 4 :限制時間延長設定部 1 6 1 5 :限制時間顯示控制部 1 6 1 6 :其他遊戲者操作狀況控制部 1 6 1 7 :延續時間評價部 1 6 1 8 :遊戲成績評價部(評價手段)1 6 1 4: Limited time extension setting unit 1 6 1 5: Limited time display control unit 1 6 1 6: Other player operation status control unit 1 6 1 7: Duration evaluation unit 1 6 1 8: Game performance evaluation unit (Evaluation method)
1 6 1 9 :繼續條件設定部 1621:操作資訊記憶部 1 622:遊戲者資訊記憶部 1 623:延續時間記憶部 1 624:遊戲成績記憶部 1 62 5:繼續條件記憶部 NP:名稱顯示部 R T :剩餘時間顯示部 TOB:延長考慮按鈕(延長要求操作部) TT:延長考慮按鈕壓下顯示部 TTH:對戰者延長考慮中顯示部 T s:剩餘時間 -49-1 6 1 9: Continuation condition setting section 1621: Operation information storage section 1 622: Player information storage section 1 623: Duration time storage section 1 624: Game performance storage section 1 62 5: Continuation condition storage section NP: Name display section RT: Time remaining display TOB: Extension consideration button (extension request operation portion) TT: Extension consideration button depression display portion TTH: Competitor extension consideration display portion T s: Remaining time -49-
Claims (1)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JP2002217270 | 2002-06-21 | ||
JP2003109153A JP4048145B2 (en) | 2002-06-21 | 2003-04-14 | Game execution control method and game execution control program |
Publications (2)
Publication Number | Publication Date |
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TW200400072A TW200400072A (en) | 2004-01-01 |
TWI227677B true TWI227677B (en) | 2005-02-11 |
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ID=30447659
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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TW092116426A TWI227677B (en) | 2002-06-21 | 2003-06-17 | Game device, method for controlling the same, and control device for the game device |
Country Status (4)
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JP (1) | JP4048145B2 (en) |
CN (1) | CN1244881C (en) |
HK (1) | HK1061093A1 (en) |
TW (1) | TWI227677B (en) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
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JP3926819B2 (en) * | 2004-11-15 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | GAME SYSTEM, ITS CONTROL METHOD, GAME SERVER DEVICE, AND GAME DEVICE |
CN1781566B (en) * | 2004-12-02 | 2010-04-07 | 鈊象电子股份有限公司 | Game device capable of transmitting specific information and its method |
JP4498270B2 (en) * | 2005-11-30 | 2010-07-07 | 株式会社バンダイナムコゲームス | Program, information storage medium, photo printing apparatus and photo printing method |
JP2009213576A (en) * | 2008-03-07 | 2009-09-24 | Konami Digital Entertainment Co Ltd | Game device, game control method and program |
JP2009213754A (en) * | 2008-03-12 | 2009-09-24 | Taito Corp | Match game system |
JP5779611B2 (en) * | 2013-03-22 | 2015-09-16 | 株式会社コナミデジタルエンタテインメント | GAME MANAGEMENT DEVICE AND PROGRAM |
CN109471696A (en) * | 2018-11-02 | 2019-03-15 | 福建捷联电子有限公司 | A kind of reminding method that display is countdowned |
-
2003
- 2003-04-14 JP JP2003109153A patent/JP4048145B2/en not_active Expired - Lifetime
- 2003-06-13 CN CNB031423264A patent/CN1244881C/en not_active Expired - Lifetime
- 2003-06-17 TW TW092116426A patent/TWI227677B/en active
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2004
- 2004-06-08 HK HK04104085A patent/HK1061093A1/en not_active IP Right Cessation
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CN1471035A (en) | 2004-01-28 |
JP4048145B2 (en) | 2008-02-13 |
CN1244881C (en) | 2006-03-08 |
JP2004073829A (en) | 2004-03-11 |
HK1061093A1 (en) | 2004-09-03 |
TW200400072A (en) | 2004-01-01 |
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