TW584571B - Bingo game machine - Google Patents

Bingo game machine Download PDF

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Publication number
TW584571B
TW584571B TW092100524A TW92100524A TW584571B TW 584571 B TW584571 B TW 584571B TW 092100524 A TW092100524 A TW 092100524A TW 92100524 A TW92100524 A TW 92100524A TW 584571 B TW584571 B TW 584571B
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TW
Taiwan
Prior art keywords
bingo
player
card
virtual
game
Prior art date
Application number
TW092100524A
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Chinese (zh)
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TW200404021A (en
Inventor
Takashi Uchiyama
Nobuhiro Goto
Original Assignee
Konami Corp
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Publication of TW200404021A publication Critical patent/TW200404021A/en
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Publication of TW584571B publication Critical patent/TW584571B/en

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    • BPERFORMING OPERATIONS; TRANSPORTING
    • B21MECHANICAL METAL-WORKING WITHOUT ESSENTIALLY REMOVING MATERIAL; PUNCHING METAL
    • B21DWORKING OR PROCESSING OF SHEET METAL OR METAL TUBES, RODS OR PROFILES WITHOUT ESSENTIALLY REMOVING MATERIAL; PUNCHING METAL
    • B21D39/00Application of procedures in order to connect objects or parts, e.g. coating with sheet metal otherwise than by plating; Tube expanders
    • B21D39/02Application of procedures in order to connect objects or parts, e.g. coating with sheet metal otherwise than by plating; Tube expanders of sheet metal by folding, e.g. connecting edges of a sheet to form a cylinder
    • B21D39/021Application of procedures in order to connect objects or parts, e.g. coating with sheet metal otherwise than by plating; Tube expanders of sheet metal by folding, e.g. connecting edges of a sheet to form a cylinder for panels, e.g. vehicle doors
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B21MECHANICAL METAL-WORKING WITHOUT ESSENTIALLY REMOVING MATERIAL; PUNCHING METAL
    • B21DWORKING OR PROCESSING OF SHEET METAL OR METAL TUBES, RODS OR PROFILES WITHOUT ESSENTIALLY REMOVING MATERIAL; PUNCHING METAL
    • B21D5/00Bending sheet metal along straight lines, e.g. to form simple curves
    • B21D5/16Folding; Pleating
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B21MECHANICAL METAL-WORKING WITHOUT ESSENTIALLY REMOVING MATERIAL; PUNCHING METAL
    • B21DWORKING OR PROCESSING OF SHEET METAL OR METAL TUBES, RODS OR PROFILES WITHOUT ESSENTIALLY REMOVING MATERIAL; PUNCHING METAL
    • B21D53/00Making other particular articles
    • B21D53/88Making other particular articles other parts for vehicles, e.g. cowlings, mudguards
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B21MECHANICAL METAL-WORKING WITHOUT ESSENTIALLY REMOVING MATERIAL; PUNCHING METAL
    • B21DWORKING OR PROCESSING OF SHEET METAL OR METAL TUBES, RODS OR PROFILES WITHOUT ESSENTIALLY REMOVING MATERIAL; PUNCHING METAL
    • B21D31/00Other methods for working sheet metal, metal tubes, metal profiles
    • B21D31/06Deforming sheet metal, tubes or profiles by sequential impacts, e.g. hammering, beating, peen forming

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  • Engineering & Computer Science (AREA)
  • Mechanical Engineering (AREA)
  • Time Recorders, Dirve Recorders, Access Control (AREA)

Abstract

Increase player's curiosity and anticipation by adding new entertaining effect to bingo game machine. A bingo game machine comprises the image display device (2, 4a) displaying player's bingo card and virtual player's bingo card on computer, the randomly number picking drawing device (3) and control part determining the win/lose of the said player and virtual player based on the said drawing result. As such, the new entertaining bingo game with effect unlikely being reached by conventional bingo game can be proceeded.

Description

584571 五、發明說明(1) 發明所屬之技術領域 本發明有關於一種賓果遊戲機,進行玩家以及電腦上 處擬玩家的賓果遊戲。 先前技術 ,知的賓果遊戲機係將各玩家的賓果卡顯示成影像, H的抽選,例如,抽出5個號碼(或圖案)。因此, 的號碼存在於賓果卡的狀況下,賓果卡之該當號碼為 0 。在賓果卡中,亦設有與藉由抽選所抽出而成為有效 杲〜馬具有同等的效果之r FREE」符號。因此,抽選的結 曰奴成,有效的5個號碼及rFREE」在賓果卡上直、橫或 二幣連績出現的狀態下為「賓果」’而撥發出指定枚數的 發明内容 發明欲解決之課題 然而’習知的賓果遊载播&县f ^ ^ ^ ^ ^ ^ ^ , r X钺/、疋以早一龟戲機進打,例 抽k出印有號碼的球後,介ψ 士 旛 , 負果:戲,因此對於?家而t,不容易感到有趣及刺激。 本^明之目的係提供一種賓果遊戲機 性至賓果游两中,矸摞古r〜 添加新的避戲 負禾逛戲中J杈回玩家的好奇心與却住π 解決課題之手段 ,、期待感。 表的:g果卡,抽選裝置,抽選任 本發明之賓果遊戲機包杠馬待鹿+壯 # ^ ,匕括影像顯不骏置,顯示玩家的 負果卡以及電腦上虚擬玩家的富要士 ·虹584571 V. Description of the invention (1) The technical field to which the invention belongs The present invention relates to a bingo game machine for playing a bingo game between a player and a virtual player on a computer. In the prior art, a known bingo game machine displays a bingo card of each player as an image, and a lottery of H, for example, draws out 5 numbers (or patterns). Therefore, in the case of the bingo card, the proper number of the bingo card is 0. The bingo card is also provided with the "r FREE" symbol, which has the same effect as the valid 成为 ~ horse drawn by lottery. Therefore, the result of the lottery is “Slaves, 5 valid numbers and rFREE”. In the state where the bingo card is straight, horizontal, or two-currency success, a designated number of "Bingo" is issued. The problem to be solved, however, 'the familiar bingo tour broadcast & county f ^ ^ ^ ^ ^ ^ ^, r X 钺 /, 进 enter the game with a turtle game early, for example, draw a ball with a number printed on it Later, the introduction of ψShi 幡, negative consequences: drama, so for? Home and t are not easy to find interesting and exciting. The purpose of this article is to provide a bingo game machine to the two bingo games, ancient times ~ add a new avoidance of the game in the game and return to the player's curiosity and solve the problem, And a sense of expectation. Table: g fruit card, lottery device, lottery bingo game of the present invention. The image of the dagger is displayed, showing the player ’s negative fruit card and the wealth of the virtual player on the computer. Chief Hong

7074-5424-PF(Nl).ptd 第4頁 五、發明說明(2) ____ 意之號碼;控制部,根據上、、 家及虛擬玩家的勝負。 迷之抽選結果,判定 因此,由於顯示玩家的7074-5424-PF (Nl) .ptd Page 4 V. Description of the Invention (2) ____ The number intended; the control department, based on the winning and losing of the above, the home and the virtual player. The result of the mysterious lottery is judged. Therefore, because the player ’s

賓果卡後,才進行賓果遊員果=以及電腦上j 玩家對戰。因此,玩家—^ 玩家可在賓果遊| 家負果卡的狀況做比較,—:自己負果卡的狀2 擬玩家早一步得到賓果,=對於抽選出哪種受 進行具有習知的賓果遊戲機】:待感而做預測( 遊戲。而且,玩家與虛擬玩二…、法達到之新遊J 亦可進行包含虛擬玩家7=做對戰的賓果遊I 本發明之賓果遊戲機c戰的賓果玄 以及虛擬玩家之賓果+沾從1 述控制部對玩隻 定。 果卡的獲勝機率,在每次遊虚 猎此’因為每次遊戲中玩 賓果卡的獲勝機率會變化 及肩 奴易勿、難。J: 4士里山 水的食果卡得受 〜易心雞/、結果由於難易度會變化 ^^ ^ ^^ ^ I^〇^,ε, f由在員果卡中設定為「free」的位置及數量決 FREE」係與在賓果卡上經由抽選所選擇出的有 有相同效果的符號。例如’ &賓果卡的左上 列。在賓果卡的中央有「FREE」的情況下,做機、 最快得到賓果的線有直的一、線,橫的一線以及斜 計四線。左上角(第1行第1列)的位置有「free 下為直的一線,橫的一線以及斜的一線合計三線 麵 7074-5424-PF(Nl).ptd 第5頁 上述之玩 .擬玩家的 丨中與虛擬 ,與虛擬玩 ^碼會比虛 藉此,可 I性的賓果 I之另類, I戲。 :之賓果卡 :中分別決 擬玩家之 賓果變得 刺激,而 的獲勝機 定。 效號碼具 定行與 率的推估 的二線合 」的狀況 。又第2After the bingo card, only the bingo traveller fruit = and j players on the computer. Therefore, the player — ^ player can compare the status of the negative fruit card in the bingo tour |: the state of the negative fruit card 2 The player wants to get the bingo one step earlier, = has a knowledge of what kind of subject to choose Bingo game machine]: make predictions based on feelings (games. Also, players and virtual play two ..., the new game J can reach the virtual game can also include a virtual player 7 = bingo game of the battle I Bingo game of the present invention Bingo mystery of machine c battle and bingo + dip of virtual player are only determined by the control department as described above. The winning probability of the fruit card is to hunt for this in every virtual game because the win of the bingo card is played in each game. The probability will change and it is easy to be difficult or not. J: 4 Shili landscapes have fruit cards ~ Yixin chicken /, and the result will change due to difficulty ^^ ^ ^^ ^ I ^ 〇 ^, ε, f The position and quantity set to "free" in the membership card are determined by the same effect as those selected on the bingo card by lottery. For example, the '& If there is "FREE" in the center of the fruit card, there are straight lines and horizontal lines for making bingo. The oblique counts four lines. The position in the upper left corner (row 1 and column 1) is "a straight line under free, a horizontal line, and a slanted line totaling three lines. 7074-5424-PF (Nl) .ptd" on page 5 Play. The virtual player ’s Chinese and virtual, compared with the virtual play ^ code will be compared to the virtual one, the Bingo I is another kind of alternative, I play.: Bingo card: the bingo change of the player It ’s exciting, and the winning chance is set. The effective number has a second line combination of fixed line and rate estimation. ”And the second

JO叶J/丄 五、發明說明(3) ___ 行第1列有「FREE」的狀況下,得 線,橫的一線合計二線。因此,:負果的線為直的一 得到賓果的線數不同’而獲勝機:::「free」的位置, 的數量改變獲勝機率。「free 曰交化。又由「free」 大。因此,在各玩家的賓果卡^的,量愈多,獲勝機率愈 置及數量而決定賓果卡的勝利條件藉由決定「free」的位 又本發明之賓果遊戲機更包括 為時機,變更玩家之賓果卡的組” °卩,以玩豕的操作 變更上述虛擬玩之賓果卡的組成。、上述控制部在必要時 因此,作為玩家操作的契機,由—^ 的組成,玩家改變賓果卡上有效 沾又更玩豕之賓果卡 賓果。藉此,給予玩家介入的機=碼=置’㈣易得到 的意願。又,由於根據虛擬玩家二:2玩豕進行遊戲 變更,玩家-邊關心成為玩家之 卡做如何之變更,一邊捭強狀 、虛擬玩豕的賓果 家對遊戲的期待感與好奇心增大。 错此 τ使玩 又本發明之t果遊戲機之—控制部使 勝機率產生變動。 虛擬玩水的獲 由此,由虛擬玩家的的獲勝機率會 度可忽高忽,。此'結果,使玩家對遊戲的期待㈡ 心變大之同時,可調整店鋪的賠率(或獲利率)t可 與虛擬玩家的獲勝機率為虛擬玩家操作賓果卡的狀況匕曰 標線的數量。例如,將虛擬玩家的等級設為「4等級。 在A等級中,以成立三線為目標操作賓果卡,在β等級中。, 目標操作賓果卡,在c等級中,以成立'線 地操果r _等級中,與線之成立無關而隨意 此特徵而做變化猎:賓;現,獲勝機率由 —顯示ί《:tf果遊戲機之影像顯示裝置包括複數個第 卡,=第對m固玩家,分別顯示各玩家的賓果 因& ^ 上述虛擬玩家之賓果卡。 擬玩家的顯示;具:對士於各玩家的顯示部以及對應於虛 實現系統化的賓果卡而進行賓果遊戲。藉此,可 個玩機包括··影像顯示裝f,在複數 前者;抽選裝置,抽選任的賓果卡中,至少顯示 抽選結果,判定卜.+、々心之號碼,控制部,根據上述之 因此,由於進i;C及虛擬玩家的勝負。 玩家的賓果卡中至少領;2=數個玩$的賓果卡及虛擬 果卡之同時,又見到广揆3二者,各玩家可見對自己的賓 遊戲。此結果,在賓=、旌=冬或其他玩家的賓果卡而進行 戰,一邊與包j ^ t戲中可進行一邊與虛擬玩家對 具有習知的賓家對戰。藉此,可進行 戲。 斤…、去達到之新遊戲性的賓果遊 實施方式 584571 五、發明說明(5) 戲機ί實施型態之賓果遊戲機之外觀。賓果遊 (監視投影機)等且有充足§電2 =不面板)、或投影機 大型顯示器2。大型顯干哭2構::f顯示裝置所構成的 ^ ^ ; I;; Λ ^ ^ ^ ^ 謂藉由物理裝置的彳 、置彳抽、的抽選裝置3。所 結果的抽選;ί iu指不由cpu控制而決定抽選的 用球的輪盤的开” ί::態中,抽選裝置3係採用使 干皿的形式〇在該抽選奘 供玩家進行遊戲的終端裝置4。、在本實施型能,有f數個 有1〇個終端裝置4,可成為10人玩家參;:遊:於: 足類亍夜晶面板與PDP (電漿顯示面板)等具有充 示裝置所構成的小型顯示器“,以及供玩 右作&總^勺私作部4b。而且,在小型顯示器“上,附加 ::為觸控面板的功能,遊戲主操作的操作按鈕亦可由觸 二&,仃之。又操作部4t>的下方具有接受得獎硬幣的硬幣 撥發部4c。 第2圖表不賓果遊夏機j的飞--氣瓦克 執行運用RAM 2 1後儲存於R〇M 22的程式,經由匯流排χ控 制抽選裝置3。大型顯示裝置2、抽選裝置3以及終端裝置4 係xCPU20之控制而動作。又該各元件係經由控制匯流排 23發送、接收訊號。Cpu 24執行運用RAM 25後儲存於 R0M26的程式,經由匯流排γ控制大型顯示裝置2。又,cpu 27執行運用RAM 28後儲存於ROM29的程式,經由匯流排Z控 制終端裝置4。又,該等CPU係藉由控制匯流排23發送、接JO 叶 J / 丄 5. Description of the invention (3) ___ In the case of "FREE" in the first column of the row, the line is obtained, and the horizontal line is added to the second line. Therefore, the line of negative fruit is a straight one and the number of lines to get bingo is different 'and the winning machine :: The position of "free" changes the chance of winning. "Free" means crossover. It is also "free". Therefore, the more bingo cards in each player, the more the amount, the more chances of winning and the number of bingo cards to determine the victory conditions of the bingo card. By determining the "free" position, the bingo game of the present invention also includes timing. , Change the player ’s bingo card group ”° 卩, and change the composition of the above-mentioned virtual playing bingo card with a play operation. The above-mentioned control unit, when necessary, therefore, as an opportunity for player operation, consists of — ^, The player changes the bingo card that is effective and sticks to the bingo card bingo. By this, the player is given the willingness to intervene in the machine = code = set '㈣ easy to get. Also, because the virtual player two: 2 playing 豕 to play the game Change, the player-while caring about how to change the card that becomes the player, the stubborn, virtual bingo player ’s expectations and curiosity of the game increase. Wrong τ makes playing the t-go game of the present invention. Opportunity—The control unit changes the chance of winning. As a result of the virtual play, the chance of winning by the virtual player can be high and low. This' results in increasing the player ’s expectations of the game at the same time , Adjustable shop odds Or the profit rate) t can be the number of virtual players who are operating the bingo card with the probability of winning. For example, the virtual player ’s level is set to “4 level. In level A, the third line is established. To operate the bingo card for the target, in the β level., In the c level, the target operation bingo card is to establish the 'line ground operation r _ level, regardless of the establishment of the line, and this feature is free to hunt for changes: Bin; now, the chance of winning is displayed by displaying ί :: tf fruit video game display device including a plurality of card, = pair of m solid players, showing the bingo of each player & ^ bingo of the above virtual player The display of the player is intended; the display section of each player and the bingo card corresponding to the virtualized systemized bingo card are used to perform the bingo game. In this way, each player can include a video display device f, Plurality of the former; lottery device, lottery bingo card, at least the lottery result is displayed to determine the number of +., Heart, the control unit, based on the above, due to the progress of i; C and the virtual player. Bingo card with at least collar; 2 = several play At the same time as the bingo card of $ and the virtual bingo card, I also saw both of them, each player can see their bingo game. As a result, the bingo card is played in bin =, jing = dong, or other players. You can play against a virtual player against a familiar guest while playing with Bao J ^ t. You can play with it. Jin ..., a new bingo game to achieve 584571 V. Invention Explanation (5) The appearance of a bingo game machine with an implementation type of bingo. Bingo tour (monitoring projector), etc. with sufficient § 2 (no panel), or large display of the projector 2. Large display dry cry 2 Structure: ^ ^ formed by f display device; I; Λ ^ ^ ^ ^ means drawing by means of 彳, placing 彳, and drawing device 3. Physical drawing. 结果 iu means not determined by cpu control Opening of the roulette of the lottery ball ": In the state, the lottery device 3 is in the form of a dry dish. In this lottery, the terminal device 4 for the player to play the game. In this embodiment, there are 10 terminals and 4 terminals, which can be used for 10 players.: You: Yu: Foot display, night crystal panel, PDP (plasma display panel) and other display devices. The small display "and the right-hand work section 4b for playing right-hand work & total work. In addition, on the small display", the function of :: is a touch panel, and the operation buttons operated by the main game can also be touched by two. & Below the operation section 4t >, there is a coin issuing section 4c for receiving a winning coin. The second chart shows the flight of the bingo summer machine j-air WACKER. The program stored in ROM 22 after using RAM 21 is executed, and the lottery device 3 is controlled by bus χ. The large display device 2, the lottery device 3, and the terminal device 4 operate under the control of the xCPU20. The components send and receive signals via the control bus 23. The CPU 24 executes a program stored in the ROM 26 after using the RAM 25, and controls the large-scale display device 2 via the bus γ. The CPU 27 executes a program stored in the ROM 29 after using the RAM 28, and controls the terminal device 4 via the bus Z. In addition, these CPUs send and receive

7074-5424-PF(Nl).ptd 第8頁 584571 五、發明說明(6) 收訊號。 第3圖為本實施型悲之負果遊戲機1的抽選裝置的平面 圖。該抽選裝置3具有以半透明的材料形成中空的半球 形’而使投入的球做轉動的區域3 1 ,以及第3圖中向a或β 方向旋轉的輪盤部32。在輪盤部32中,放入選取用球的凹 部33全部設有25處。每5處分成一區塊,在各區塊間,將 球從輪盤部32的外圍側導向内圍側的第一通路%全部設有 5個。 25個凹部33中,對應於從}到25的數字,與區域31之 輪盤部32相接的部位上,映照出對應於各凹部33的數字。 又,對應於各第一通路34的部位映照出「r」的文字。 :虛區域3 1内面的圖案中分別形成藉由有色透明材料顯示 ,〜於各凹邛33的「數字」及對應於第一通路的「r」 :字的顯示部。因此,該顯示部係以背光從裏面照射出 :一然後’來自月光的光,通過形成「數字或R文字」的 ^示部,從區域31的内側向外側照射出來。顯示部及背光 在區域31的两f與輪 W32上 畫丈子及R文字」可很美觀地顯示出來。又由於 上述之「數字及R文字」映照在區域3 1上使球進入凹 部33, 「數字及R文仝 ,_ ^ 子 又予」也不會被遮住。玩家可以容易地 掌握球進入哪個數字的凹部。 輪盤部32的内圍側上設有引導機構36,該引導機構36 具有使求通過的第二通路35。引導機構36在指定的時序中 可做上下運動。因&,引導機構36的内圍側上,設有頭獎7074-5424-PF (Nl) .ptd Page 8 584571 V. Description of the invention (6) Received signal. Fig. 3 is a plan view of the lottery device of the negative-effect game machine 1 of the embodiment. This lottery device 3 has a region 3 1 formed of a translucent material in a hollow hemispherical shape to rotate the thrown ball, and a roulette portion 32 rotated in the a or β direction in FIG. 3. In the roulette portion 32, all of the recessed portions 33 into which the selection balls are placed are provided at 25 locations. It is divided into five blocks at every five places, and between the blocks, there are all five first passages that guide the ball from the outer side of the roulette portion 32 to the inner side. Among the 25 recessed portions 33, the numbers corresponding to} to 25 are reflected on the portions in contact with the roulette portion 32 of the area 31, and the numbers corresponding to the respective recessed portions 33 are reflected. In addition, characters corresponding to "r" are reflected on the portions corresponding to the first passages 34. : The pattern on the inner surface of the virtual area 31 is formed by colored transparent materials, respectively. The "numbers" in each recess 33 and the "r" corresponding to the first path: display portions of characters. Therefore, the display unit is illuminated from the inside by a backlight: the light from the moonlight is then irradiated from the inside of the area 31 to the outside by forming a "number or R character" display unit. Display section and backlight The two lines f and the wheel W32 of the area 31 are drawn with a letter "R" and can be displayed beautifully. Also, because the above-mentioned "numbers and R characters" are reflected on the area 31 to make the ball enter the recess 33, "the numbers and R characters are the same, _ ^ 子 又 予" will not be covered. The player can easily grasp which number of recesses the ball enters. A guide mechanism 36 is provided on the inner peripheral side of the roulette portion 32, and the guide mechanism 36 has a second passage 35 through which a passage is required. The guide mechanism 36 can move up and down in a designated sequence. Due to & the jackpot on the inner side of the guide mechanism 36

7074-5424-PF(Nl).ptd 第9頁 584571 五、發明說明(7) $選裝置37。頭獎抽選裝置37在第3圖中向A·的方向旋 =。而且,中心附近設有三個附件抽選凹部3 夾 持該㈣件抽選凹部38 ’剖面略呈三角形的突起 37沾ίΐΓ表示輪盤部32、引導機構36以及頭獎抽選裝置 ^立,圖。在第4圖中’引導機構36係處於下降狀態。 备,右球通過第一通路34,球會在内圍側落下。因此, =收口37a回收而進行再抽選。即在該狀態下,若球 = 則「重試」。一方面,若引導機構36處 獎通過第一通路34的球通過第:通路35後到頭 測而進行頭獎抽選。而且在各凹部3設有檢 太的進入之感測器,在第一通路3 測器檢測球的通過。 '弟-通路35设有感 5圖及其二::::;上戲機的動作並參照第 頭獎遊戲。在在本貝型恶中’進行-般的遊戲與 狀況下,在^般的遊戲中,抽選用的球進入號碼凹部的 而且,玫、s ς有該號碼的賓果卡中,將該號碼設為有效。 ;;於通路34的狀況下’將該球回η 果,有效的泸碼声於抽取。&3亥一般的遊戲中,抽選的結 線時,及得果卡上直、#、或是斜方向上排成一 又球進入 卡滿足於某條,該號碼所反映的任何一位玩家的賓果 獎遊戲的球。> 纟情況下,則提供追加給該玩家供進行頭 CPU玩家。即所^所謂的「某條件」在本實施型態中為勝過 有的球進入凹部的狀態,CPU玩家未得到賓7074-5424-PF (Nl) .ptd Page 9 584571 V. Description of the invention (7) $ 选 装置 37. The jackpot lottery device 37 rotates in the direction of A · in FIG. 3. In addition, there are three accessory lottery recesses 3 near the center to hold the piece lottery recesses 38 ′. The protrusions 37 are slightly triangular in cross section. 37 is shown as the roulette part 32, the guide mechanism 36, and the jackpot lottery device. In Fig. 4, the 'guide mechanism 36 is in a lowered state. The ball goes through the first path 34 and the ball will fall on the inner side. Therefore, the retraction lot 37a is collected and reselected. That is, in this state, if the ball = then "retry". On the one hand, if the ball at the guide mechanism 36 passes the first path 34 and passes the first: path 35 to the head test, the jackpot is drawn. In addition, each recess 3 is provided with a sensor for detecting the entrance, and the first passage 3 detects the passing of the ball. 'Brother-path 35 has a sense of 5 pictures and its two ::::; on the action of the theater machine and refer to the first prize game. In a "play-like" game and situation in a bebe-type evil, in a normal game, the selected ball enters the recess of the number, and in the bingo card with the number, the number is added to the number. Enable. ;; Under the condition of path 34, the ball is returned to the η result, and the effective code sound is extracted. & 3 In a general game, when you draw a tie, you get a ball in a straight, #, or oblique direction on the card to enter the card to meet a certain number, which is reflected by any player's Bingo game ball. > In the case, it is provided to the player for the head CPU player. That is, the so-called "some condition" in this embodiment mode is better than the state where some balls enter the recess, and the CPU player does not get the guest.

7074-5424-PF(Nl).ptd 第10頁 584571 五'發明說明(8) 果而任何一個玩家的到賓果,或者是與CPU玩家同 賓果的情況而比CPU玩家得到等級高的賓果為該條件了所 謂比CPU玩家等級高的賓果係指玩家的賓果卡比CPU厂少 賓果卡線數多。在此,CPU玩家與玩家得到同等級賓^果#的 情況下,任何一方為勝者皆可,賭資(被賭的遊技用、 物)也可歸還給珧家。·在本實施型態中,和局算玩家輸二 而且,上述條件亦町為在一定的次數間取得遊技用有^ 物。 貝 在頭獎遊戲中,球進入號碼凹部的情況下,在具有节 號碼的賓果卡中,該號碼變成有效。又球通過第一通路 的情況下,將該球引導往頭獎抽選裝置37而進行頭^抽 選。在頭獎抽選中’若抽選球進入任何獎金凹部,則給予 該玩家對應於該凹部之紅利。 又,在本實施型態中,將各玩家的賓果卡顯示於分別 對應於各玩家之終端裝置4的小型顯示裝置“,電腦上虛 擬玩家(cpu玩家)的賓果卡顯示於大型顯示裝置2上而1進 ,賓果遊a。接著,玩r可4-賓茱逐戲中與夏 3。因此,玩家-面將自己賓果卡的狀況與虛擬玩家賓果 ΐ 2做ΐΐ ’ 一面對於抽選出哪種號碼會比虛擬玩家 右::付!!賓、-两t持期待感而做預測。藉此,可進行具 ”二5’圖果中遊,首機:無法達到之新遊戲1生的賓果遊戲。 在第5圖中,頁先推/ a 於是一般的遊戲,使弓器的初始Μ步驟S1)。由 玩家的CPU玩家之等、級(牛構36下降’接著決定作為虛擬 、^驟S 2 ) 。C P U玩家的等級對應於7074-5424-PF (Nl) .ptd Page 10 584571 Five 'invention description (8) If any player arrives in bingo, or is the same bingo as the CPU player, the player gets a higher level bin than the CPU player. As a result of this condition, the so-called bingo higher than the CPU player means that the player has more bingo cards than the CPU factory has fewer bingo cards. In this case, if the CPU player and the player get the same level of Bin ^ #, either side can be the winner, and the gambling funds (betting gambling and objects) can also be returned to the family. · In this implementation type, the game player loses two. Moreover, the above conditions are also used to obtain game objects for a certain number of times. In the jackpot game, when the ball enters the recess of the number, the number becomes valid in a bingo card with a section number. When the ball passes through the first pass, the ball is guided to the jackpot lottery device 37 for the first lottery. In the jackpot draw ', if the draw ball enters any bonus recess, the player is awarded a bonus corresponding to that recess. In this embodiment, the bingo card of each player is displayed on a small display device corresponding to the terminal device 4 of each player, and the bingo card of a virtual player (cpu player) on a computer is displayed on a large display device. 2 up and 1 advance, bingo swims a. Then, play r can 4- binju chase the middle of the game and summer 3. Therefore, the player-face the status of his bingo card with the virtual player bingo ΐ 2 side Which number is better than the virtual player in the lottery :: Pay !! Bin, -two t with a sense of anticipation to make predictions. With this, you can carry out the middle of the "two 5 'figure", the first machine: the new can not Game 1 raw bingo. In Figure 5, the page is pushed first / a and then the general game makes the bower's initial M step S1). The level and level of the player's CPU player (Niu Go 36 descends' and then decides as a virtual, step S 2). C P U player level corresponds to

7074-5424-PF(Nl).ptd 第11頁 584571 五、發明説明(9) 玩家的難易度。例如,可定於4個等級。其次,決定各 玩家的賓果卡(步驟S3 )。在此,各玩家賓果卡的獲勝機 率在每次遊戲時分別決定。藉此,各玩家的賓果卡得到賓 果變得忽易忽難。其結果由於難易度會變化,玩家常被刺 激,而會進行無法令人滿足的賓果遊戲。 其次,顯示賭局晝面與CPU玩家的等級(步驟S4 )。 C p U玩家的等級亦可顯示為如第7圖所示者。在大型顯示裝 置2中,顯示出cpU玩家的影像70與所決定之等級的影像 7 i。在本實施型態中,等級訂為由A到D四階段,由A到D的 順序C P U玩豕的難易度從低設定起。於此,如第7圖所示, 選擇等級B。 其次,為了接受各玩家的下注,經過一定時間的待機 (步驟S5 )。經過一定時間後,下注截止(步驟S6 )。顯 示各玩家的賓果卡(步驟S7 )。各玩家的賓果卡顯示於各 玩家終端裝置4的小型顯示器4a上。而且於此如第8圖所 示,CPU玩家的賓果卡80亦可顯示於大型顯示裝置2中。藉 此,各玩家可將自己的賓果卡與CPU說家的賓果卡做出 較。 其次,在抽選裝置3中,發射抽選用球(步驟s 8 )。 在抽選中使用的球的數量,例如5個球最初3個亦可依次發 射,符號所決定的每一個依次發射亦可。接著,為決定符 號而待機(步驟S9)。即球在抽選裝置3的區域31 —邊旋 轉,而接近凹部3 3及第一通路3 4,球進入任何凹部3 3的情 況下,該凹部3 3的號碼決定做為符號。該符號被決定時,7074-5424-PF (Nl) .ptd Page 11 584571 V. Description of the Invention (9) Difficulty of the player. For example, it can be set at 4 levels. Next, a bingo card for each player is determined (step S3). Here, the probability of each player's bingo card winning is determined separately for each game. With this, it becomes easy for each player's bingo card to get bingo. As a result, the difficulty level changes, players are often motivated, and bingo games are unsatisfactory. Next, the game day and the level of the CPU player are displayed (step S4). C p U player levels can also be displayed as shown in Figure 7. In the large display device 2, an image 70 of the cpU player and an image 7 i of the determined level are displayed. In this embodiment, the level is set to four stages from A to D, and the difficulty level of C P U in the order from A to D is set from low. Here, as shown in FIG. 7, level B is selected. Next, in order to accept a bet from each player, a certain period of waiting has elapsed (step S5). After a certain period of time, the bet ends (step S6). A bingo card for each player is displayed (step S7). Each player's bingo card is displayed on a small display 4a of each player terminal device 4. Furthermore, as shown in FIG. 8, the bingo card 80 of the CPU player can also be displayed on the large display device 2. With this, each player can compare their own Bingo card with the CPU Bingo card. Next, in the lottery device 3, a lottery ball is launched (step s8). The number of balls used in the lottery. For example, the first 3 of 5 balls can be fired in sequence, and each of the balls determined by the symbol can be fired in sequence. Then, it waits for the determination symbol (step S9). That is, when the ball spins in the area 31 of the lottery device 3 and approaches the recessed portion 3 3 and the first passage 34, and the ball enters any recessed portion 3 3, the number of the recessed portion 3 3 is determined as a symbol. When the symbol is decided,

7074-5424-PF(Nl).ptd 第12頁 584571 五、發明說明(10) 決定於CPU玩家及各玩家的賓果卡上的符號被反映出來 (步驟si 〇 )。一方面,球通過第一通路34的情況下,成 為「重試」,該球再度被發射。 接著,進入有號碼之凹部33的球判斷是否達到3個 (步驟SI 1 )。在未到達3個的情況下,移至步驟S8重複上 述的動作。一方面進入有號碼之凹部33的球達到3個的狀 况下’為了操作賓果號碼的配列,待機一定的時間(步驟 s 1 2 )。於此’冑果卡號碼配列的操作時,例如果 碼配列用行或列單位做替換向右方或左方每次 ' 例如由抽選裝置的抽取而成為有效的號碼為3、7、19。因 此FRF賓F果卡ί有如第9圖所示之配列。卡上某「☆」意指 FREE」,表示從最初成為有效 第-列與第三列替換 「 付:…亥狀况下’错由 故,得到賓果。 3 ’ ☆」—線齊備的緣 操作部4 b ’舉例而言,呈右 選擇賓果卡第-列的第一列選=n的構造。即具有供 選擇按鈕92,供選擇賓要士货悍資果卡第二列的第二列 以及供選擇賓果卡第: = = =列選擇按㈣, 下注的下注按鈕95,供 '1、擇知鈕94。又具有供 的撥發按鈕96 ,以及因之=子在餘額所對應枚數之硬幣 作賓果卡之際,首先操作= = = 玩家在操 下,按下第-列選擇按鈕9〇。、] '擇=鈕,在此情況 擇按鈕。在此情況下,垃 关者,知作替換先前列的選 杈下苐三列選擇按鈕92。就這樣, 7074-5424-PF(Nl).ptd 第13頁 584571 五、發明說明(11) 賓果卡的第一列與第三列替換。具體而言,第一列由上而 下為「2、1 5、6、9、7」的號碼配列,第三列由上而下為 「1 4、1 〇、1 9、4、1 8」的號碼配列。此結果在賓果卡中 「1 9、3、☆」向右上成一線一致的緣故,得到賓果。7074-5424-PF (Nl) .ptd Page 12 584571 V. Description of the invention (10) The symbols on the CPU player and each player's bingo card are reflected (step si). On the one hand, when the ball passes the first path 34, it becomes "retry", and the ball is fired again. Next, it is judged whether or not the number of balls having entered the numbered recesses 33 reaches three (step SI 1). If there are no more than three, the process proceeds to step S8 and the above-mentioned operation is repeated. On the one hand, when the number of balls entering the numbered recesses 33 reaches three, in order to operate the arrangement of bingo numbers, wait for a certain period of time (step s 1 2). In the operation of arranging the numbers of the fruit cards, for example, if the code arrangement is replaced by the row or column unit to the right or left each time, for example, the valid numbers are 3, 7, 19 by the drawing device. Therefore, the FRF bingo card is arranged as shown in FIG. 9. A certain "☆" on the card means "FREE", which means that the first column and the third column are replaced by "Fu: ... under the condition of 'Hai', for the wrong reason, we get bingo. 3 '☆"-a complete line of fate For example, the operation unit 4 b ′ has a structure in which the first column of the bingo card-column of the right selection = n is selected. That is to say, there is an option button 92, the second column of the second column of the optional bingo card, and the second column of the optional bingo card: = = = column selection press ㈣, bet button 95, for ' 1. Choose button 94. It also has a dial button 96 for providing, and therefore, when the number of coins corresponding to the balance is used as a bingo card, the first operation is = = = the player presses the first column selection button 90. ,] 'Select = button, in this case select the button. In this case, the offender knows that the three-row selection button 92 is replaced by the previous one. In this way, 7074-5424-PF (Nl) .ptd page 13 584571 5. Description of the invention (11) The first and third columns of the bingo card are replaced. Specifically, the first column is arranged from the top to the number "2, 1, 5, 6, 9, 7", and the third column is from the top to "1 4, 10, 19, 4, 18 ". The result is "1 9, 3, ☆" in the bingo card, which is aligned to the right to get the bingo.

上述之供操作賓果卡的時間過後,截止卡的操作(步 驟S1 3 ),之後就不可進行卡的操作。接著,在第β圖中, 第四個及第五個球被發射(步驟S1 4 )。於此,第四個及 第五個球依次發射亦可,第四個球的符號決定之後在發射 第五個球亦可。因此,做符號決定的待機(步驟S1 5 )。 第四個球一邊在區域31旋轉,而接近各凹部μ以及第一通 路34,球進入任何凹部33的情況下,該凹部⑸的號碼定為 符號。符號決定時,決定於CPU玩家及各玩家的賓果卡上 的付號會反映(步驟S16)。一方面,球通過第一通路34 的狀況為「重試」,球會再度發射。After the above-mentioned time for operating the bingo card has elapsed, the card operation is terminated (step S1 3), and then the card operation cannot be performed. Next, in the β picture, the fourth and fifth balls are fired (step S1 4). Here, the fourth and fifth balls may be fired in sequence, and the fifth ball may be fired after the sign of the fourth ball is determined. Therefore, a standby for symbol determination is made (step S1 5). The fourth ball rotates in the area 31 while approaching each of the recesses µ and the first path 34. When the ball enters any of the recesses 33, the number of the recess ⑸ is designated as a symbol. When the symbol is determined, the pay numbers determined on the CPU player and each player's bingo card are reflected (step S16). On the one hand, the condition of the ball passing through the first path 34 is "retry" and the ball will be fired again.

接著,進入有號碼之凹部3 3的球判斷是否達到5個 (步驟S 1 7 )。在未到達5個的情況下,移至步驟s J 4重複 上述的動作。一方面進入有號碼之凹部33的球達到5個的 狀況下,判斷勝過CPU玩家的玩家是否存在(步驟s 18 )。於此,若勝過CPU玩家,而CPU玩家卻沒有的到賓果, 則稱任一玩家均得到賓果。又,雖然CPU玩家得到賓果, 但線的數量比CPU玩家多也是得到賓果。也就是說即使cpu 玩豕以一線一致得到賓果,任何玩家以二線以上得到賓 果,則玩家勝。 步驟18的判斷結果’若無勝過cpu玩家的玩家存在,Next, it is judged whether or not there are five balls with the numbered recesses 33 (step S 1 7). If there are no more than five, go to step s J 4 and repeat the above operation. On the one hand, if the number of balls that have entered the numbered recesses 33 reaches five, it is determined whether there is a player who has surpassed the CPU player (step s 18). Here, if the CPU player is better than the CPU player, but the CPU player does not reach the bingo, then any player is said to receive the bingo. Also, although the CPU player gets bingo, the number of lines more than the CPU player also gets bingo. That is to say, even if the cpu game player wins bingo on the first line, if any player gets bingo on the second line or above, the player wins. Judgment result of step 18 ’If there is no player who exceeds the cpu player,

584571 五、發明說明(12) 戲結束。*方ΤΓ- 从λ让 面,勝過CPU玩家的玩家存Α 6Α山 統計獲勝玩家的人數, 在的狀況下, 娜")。所謂拙Ϊ 述頭獎的權利(步 ^上後,、給予玩家對應於球進發射到 在由選裝置3t’實施供進行頭獎勺配备。 V : ! 5 , 此,由:疋否有未做頭獎抽選者存在(步驟S 2I )。5於接 ^開始準備頭獎抽選,故無未做^ 決定頭獎抽選對象者(步驟s 22) 對象者的球(步驄ς 9 Q、 an 〜射頭獎抽選 8 24)。 。μ後,決定符號而待機(步驟 判斷球疋否通過頭獎抽 S25)。球未通過第一通路的弟-通路3“步驟 下,CPUr少芬々弟通路34而進入任一凹部33的情況 驟S 26 / '為% $的卡反映出對應於凹部的號碼(步 下,挑球通過頭獎抽選用通路的第一通路34的情況 夕Μ套:、s :與輪盤部32共可旋轉了^ 沾、過第二通路35時,球到達頭獎抽選裝置37。決定 球物而待機(步驟S27)。在頭獎抽選裝置37上, 何:ί大起部39而玩家無法預測其移動。然後,球進入任 :抽璉凹部3 8時’給予玩家對應於該役物之配當。該 則二f如增加10 〇枚硬幣的餘額。若決定頭獎抽選役物, 、 至步驟S2 1。無未完成頭獎抽選者的狀況下,重複 ^動作,在不存在未完成者的情況下,該遊戲結束。584571 V. Description of Invention (12) The play is over. * 方 ΤΓ- From λ, the player who beats the CPU player will save Α 6Α mountain. Count the number of winning players. In the situation, Na "). The so-called Zhuo Zhuan right to report the jackpot (after step ^, give the player corresponding to the goal of the ball to launch to be carried out by the selection device 3t 'for the jackpot scoop. V:! 5, Therefore, by: 疋 有 有 未The jackpot lottery exists (step S 2I). 5 Begin to prepare for the jackpot lottery, so there is nothing left to do ^ Decide who will be the jackpot lottery step (step s 22) The target's ball (step 9 Q, an ~ Shooting prize draw 8 24) ... After μ, decide the symbol and wait (step judges whether the ball passes the jackpot draw S25). Under the "pass 3" step, the CPUr Shaofen's brother In the case of access 34 to any recess 33, the step S26 / '%% card reflects the number corresponding to the recess (step, the first pass 34 is selected through the jackpot and the first pass 34 is selected: , S: It can rotate with the roulette part 32. When the ball passes through the second path 35, the ball reaches the jackpot lottery device 37. The ball is determined and waits (step S27). On the jackpot lottery device 37, He: ί the large part 39 and the player cannot predict its movement. Then, the ball enters Ren: draw the concave part 3 8 o'clock to the player corresponding to the service Matching. If this is the case, increase the balance of 100 coins. If the jackpot lottery is decided, go to step S2 1. If there is no unfinished jackpot lottery, repeat the action, and there is no unfinished lottery. In the case of a player, the game is over.

584571 五、發明說明(13) 發明之效果 本發之賓果遊戟機,包 賓果卡以及電腦上虛鍵j元^括影像顯示裝置,顯示玩家的 意之號碼;以及控制部,表的賨果卡;抽選裝置,抽選任 ,才艮擔 之玩家及虛擬玩家的勝負 像上述之抽選結果,判定上述 因此,由於顯示j元家 賓果卡後,才進行賓果避$賓果卡以及電腦上虛擬玩家的 |玩家對戰。因此,玩家J凡家可在賓果遊戲中與虛擬 家賓果卡的狀況做比較,$將自己賓果卡的狀況與虛擬玩 擬玩家早一步得到賓果,I、面對於抽選出哪種號碼會比虛 進行具有習知的賓果遊救:持期待感而做預測。藉此,可 遊戲。而且,玩家免#二二2無法達到之新遊戲性的賓果 亦冗、隹—七人南/、虛楗玩孓做對戰的賓果遊戲之另類, 亦Τ進仃匕3虛擬玩家之玩家間做對戰的賓果遊戲。584571 V. Description of the invention (13) Effect of the invention The bingo halberd machine of the present invention, including a bingo card and a virtual key j on the computer ^ include an image display device to display the player's desired number;賨 果 卡; lottery device, lottery, talented player and virtual player wins and losses like the above lottery results, to determine the above. Therefore, because bingo card j yuan is displayed, bingo avoidance $ bingo card and Virtual player's | player battle on the computer. Therefore, player J Fanjia can compare the status of the bingo card with the virtual home in the bingo game. $ Compares the status of his bingo card with the virtual game player to get the bingo earlier. Numbers will be compared to virtual bingo rescues: make predictions with a sense of expectation. With this, games can be played. In addition, players are free of new gameplay bingos that # 22,2 ca n’t reach. They are also a kind of alternative bingo game, like Seven Players South, and virtual play. They are also included in the game of virtual players. Play bingo against each other.

7074-5424-PF(Nl).ptd 第16頁 584571 圖式簡單說明 第1圖表示本實施型 第2圖表示賓果遊戲 第3圖為抽選裝置的 第4圖表示輪盤部、 態之賓果遊戲機之外觀。 機1的電氣組成的概略圖。 平面圖。 引導機構以及頭獎抽選裝置的立 體圖 圖 第5圖為表示本實施型態之賓果遊戲機動作的流程 第6圖為表示本實施型態之賓果遊戲機動作的流程 圖 第7圖為大型顯示裝 第8圖為大型顯示裝 第9圖表示賓果卡操 符號說明 1〜賓果遊戲機 3〜抽選裝置 4a〜小型顯示裝置 4c〜硬帶撥發部 20 、 24 、 27〜CPU 22 、 26 、 29〜ROM 3 2〜輪盤部 3 4〜第一通路 36〜引導機構 3 8〜抽選凹部 7 0、7 1〜影像 置顯示晝面之例的示意圖 置顯示晝面之例的示意圖 作狀態的示意圖。 2〜大型顯示裝置 4〜終端裝置 4b〜操作部 23〜控制匯流排 21 、 25 、 28〜RAM 3 1〜轉動的區域 33〜凹部 35〜第二通路 3 7〜抽選裝置 3 9〜突起部 80〜賓果卡7074-5424-PF (Nl) .ptd Page 16 584571 Brief description of the diagram. The first diagram shows this embodiment. The second diagram shows the bingo game. The third diagram is the lottery device. The fourth diagram shows the roulette section and the guest. The appearance of the game console. A schematic diagram of the electrical composition of the machine 1. Floor plan. A perspective view of a guidance mechanism and a jackpot lottery device. FIG. 5 is a flow chart showing the operation of the bingo machine of this embodiment. FIG. 6 is a flow chart showing the operation of the bingo machine of this embodiment. The display device is shown in Figure 8. The large display device is shown in Figure 9. The symbol description of bingo card operation is 1 ~ bingo game machine 3 ~ lottery device 4a ~ small display device 4c ~ hardband dialer 20, 24, 27 ~ CPU 22, 26 29 ~ ROM 3 2 ~ Roulette part 3 4 ~ First passage 36 ~ Guiding mechanism 3 8 ~ Drawing recess 7 0, 7 1 ~ Schematic diagram showing an example of a day surface Schematic. 2 ~ Large display device 4 ~ Terminal device 4b ~ Operation section 23 ~ Control bus 21, 25, 28 ~ RAM 3 1 ~ Rotation area 33 ~ Recess 35 ~ Second passage 3 7 ~ Lottery device 3 9 ~ Protrusion 80 ~ Bingo Card

7〇74-5424-PF(Nl).ptd 第17頁 584571 圖式簡單說明 9 0〜第一列 9 2〜第三列 9 4〜第五列 9 6〜撥發按 選擇按鈕 91〜 選擇按鈕 93〜 選擇按鈕 95〜 紐 97〜 第二列選擇按鈕 第四列選擇按鈕 下注按鈕 投入口7〇74-5424-PF (Nl) .ptd Page 17 584571 Brief description of the diagram 9 0 ~ 1st column 9 2 ~ 3rd column 9 4 ~ 5th column 9 6 ~ Dispatch Select button 91 ~ Select button 93 ~ Selection button 95 ~ New Zealand 97 ~ Second column selection button Fourth column selection button Bet button input port

7〇74-5424-PF(Nl).ptd 第18頁7〇74-5424-PF (Nl) .ptd Page 18

Claims (1)

584571 六 申凊專利範圍 1 · 一種賓果遊戲機 影像顯示裝置,顯 家的賓果卡; 抽選裝置,抽選任 控制部,根據上述 擬玩家的勝負。 2.如申請專利範圍 述控制部對玩家之賓果 率’在每次遊戲中分別 3 ·如申請專利範圍 包括操作部,以玩家的 組成;上述控制部在必 成。 、、4·如申請專利範圍 述控制部使上述虛擬玩 、、5·如申請專利範圍 述之影像顧示裝置,包 一 複數個第一顯示部 玩家的賓果卡; 第二顯示部,顯示 6 · 一種賓果遊戲機 影像顯示裝置,在 玩家的賓果卡中,至少 抽選裝置,抽選任 ,包括: 示玩家的賓果卡以及 意之號碼; 之抽選結果,判定上 電腦 迷之 上虛鍵 玩家 第1項所述之賓果遊戲機, 卡以及虛擬玩家之賓果卡 決定。 第1或2項所述之賓果遊戲 操作為時機,變更夕 要時變更上述虛; 第1項所述之賓果遊戲機, 家的獲勝機率產生變動。 第1項所述之賓果遊戲機, 括: ___________________________________ ’對應於複數個玩家,分 上述虛擬玩家之賓果卡。 ,包括: 複數個玩家的賓果卡以及 顯示前者; 思之號碼, 及虛 其中上 的獲勝機 機,其更 賓果卡的 果卡的組 其中上 其中上 別顯示各 上述虛擬584571 Six applications for patent scope 1 · A bingo video display device, a prominent bingo card; a lottery device, lottery control unit, according to the above-mentioned player's victory and defeat. 2. If the scope of the patent application, the control department ’s bingo rate on the player is ’in each game. 3 • If the scope of the patent application includes the operation unit, which consists of the player; the above control unit is inevitable. 4 、 If the patent application scope describes the control part to make the above virtual play, 5. · The patent application scope video display device includes a plurality of bingo cards for the first display player; the second display unit displays 6 · A bingo image display device, at least the player ’s bingo card is selected by lot, including: showing the player ’s bingo card and the desired number; the result of the lottery is judged by the computer fan It is determined by the bingo machine, card and virtual player bingo card described in item 1. In the bingo game described in item 1 or 2, the operation is timing, and if necessary, the above imaginary is changed; in the bingo game device described in item 1, the chance of winning for the family changes. The bingo game machine described in item 1 includes: ___________________________________ ′ Corresponding to a plurality of players, the bingo cards of the virtual players are divided. , Including: a number of player bingo cards and display of the former; the number of thoughts, and the winning machine on the virtual card, and the group of the bingo card's fruit card among which the above virtual card displays each of the above virtual cards 584571 六、申請專利範圍 控制部,根據上述之抽選結果,判定上述之複數個玩 家及虛擬玩家的勝負。 7〇74-5424-PF(Nl).ptd 第20頁584571 6. Scope of patent application The control unit judges the winners and losers of the aforementioned multiple players and virtual players based on the above-mentioned lottery results. 7〇74-5424-PF (Nl) .ptd Page 20
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