TW329489B - Videogame system for creating simulated comic book game - Google Patents
Videogame system for creating simulated comic book gameInfo
- Publication number
- TW329489B TW329489B TW083112438A TW83112438A TW329489B TW 329489 B TW329489 B TW 329489B TW 083112438 A TW083112438 A TW 083112438A TW 83112438 A TW83112438 A TW 83112438A TW 329489 B TW329489 B TW 329489B
- Authority
- TW
- Taiwan
- Prior art keywords
- videogame
- game
- comic book
- video display
- game player
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
- G09B5/065—Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/367,810 US6010405A (en) | 1994-12-30 | 1994-12-30 | Videogame system for creating simulated comic book game |
Publications (1)
Publication Number | Publication Date |
---|---|
TW329489B true TW329489B (en) | 1998-04-11 |
Family
ID=23448707
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW083112438A TW329489B (en) | 1994-12-30 | 1994-12-31 | Videogame system for creating simulated comic book game |
Country Status (2)
Country | Link |
---|---|
US (1) | US6010405A (zh) |
TW (1) | TW329489B (zh) |
Families Citing this family (24)
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CN100501768C (zh) * | 1995-05-19 | 2009-06-17 | 世嘉股份有限公司 | 图像处理装置、方法及设备 |
JPH11342265A (ja) | 1998-06-01 | 1999-12-14 | Sony Computer Entertainment Inc | 記録媒体及びエンタテインメントシステム |
JP3219744B2 (ja) * | 1999-07-26 | 2001-10-15 | コナミ株式会社 | ビデオゲーム装置、ビデオゲーム表示方法およびビデオゲーム表示プログラムが記録された可読記録媒体 |
JP4387511B2 (ja) * | 1999-09-09 | 2009-12-16 | 株式会社バンダイナムコゲームス | ゲーム装置および情報記憶媒体 |
JP3784603B2 (ja) * | 2000-03-02 | 2006-06-14 | 株式会社日立製作所 | 検査方法及びその装置並びに検査装置における検査条件設定方法 |
US6299535B1 (en) * | 2000-04-28 | 2001-10-09 | Square Co., Ltd. | Method of processing interactive game, program product and game system for the same |
US7445551B1 (en) * | 2000-05-24 | 2008-11-04 | Nintendo Co., Ltd. | Memory for video game system and emulator using the memory |
JP3468465B2 (ja) * | 2000-11-15 | 2003-11-17 | 株式会社ソニー・コンピュータエンタテインメント | 情報分岐制御方法、プログラム実行装置、コンピュータに実行させるための情報分岐制御プログラム、及びコンピュータに実行させるための情報分岐制御プログラムを記録した記録媒体 |
JP2002259111A (ja) * | 2001-03-02 | 2002-09-13 | Square Co Ltd | 電子マンガ閲覧プログラム、記録媒体、閲覧方法及び装置 |
US20040009813A1 (en) * | 2002-07-08 | 2004-01-15 | Wind Bradley Patrick | Dynamic interaction and feedback system |
US8267780B2 (en) | 2004-03-31 | 2012-09-18 | Nintendo Co., Ltd. | Game console and memory card |
US11278793B2 (en) | 2004-03-31 | 2022-03-22 | Nintendo Co., Ltd. | Game console |
US20060064733A1 (en) * | 2004-09-20 | 2006-03-23 | Norton Jeffrey R | Playing an audiovisual work with dynamic choosing |
US20060248086A1 (en) * | 2005-05-02 | 2006-11-02 | Microsoft Organization | Story generation model |
JP2008546232A (ja) * | 2005-05-11 | 2008-12-18 | プラネツトワイド・ゲームズ・インコーポレイテツド | ゲームベースのメディアコンテンツを使用するパブリケーションの作成 |
EP1758398A1 (en) | 2005-08-23 | 2007-02-28 | Syneola SA | Multilevel semiotic and fuzzy logic user and metadata interface means for interactive multimedia system having cognitive adaptive capability |
US20070238075A1 (en) * | 2006-04-05 | 2007-10-11 | James Mauch | System of associative learning |
US8301999B2 (en) * | 2006-09-25 | 2012-10-30 | Disney Enterprises, Inc. | Methods, systems, and computer program products for navigating content |
WO2009031093A1 (en) * | 2007-09-07 | 2009-03-12 | Ambx Uk Limited | A method for generating an effect script corresponding to a game play event |
US8425325B2 (en) * | 2009-02-06 | 2013-04-23 | Apple Inc. | Automatically generating a book describing a user's videogame performance |
AU2010224399A1 (en) * | 2009-09-28 | 2011-04-14 | Aristocrat Technologies Australia Pty Limited | A method of community gaming and a gaming system |
JP7140465B2 (ja) * | 2016-06-10 | 2022-09-21 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、ゲーム処理方法 |
US11090568B1 (en) * | 2018-03-27 | 2021-08-17 | Electronic Arts Inc. | Dynamic gameplay session content generation system |
US10850197B1 (en) * | 2019-05-13 | 2020-12-01 | Disney Enterprises, Inc. | Guided interactions with books |
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US4180805A (en) * | 1977-04-06 | 1979-12-25 | Texas Instruments Incorporated | System for displaying character and graphic information on a color video display with unique multiple memory arrangement |
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JP2538488B2 (ja) * | 1992-10-27 | 1996-09-25 | 株式会社バンダイ | ゲ−ム装置 |
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-
1994
- 1994-12-30 US US08/367,810 patent/US6010405A/en not_active Expired - Fee Related
- 1994-12-31 TW TW083112438A patent/TW329489B/zh not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
US6010405A (en) | 2000-01-04 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |