TW202332490A - Program and game device which can improve the interest related to the provision of game elements - Google Patents

Program and game device which can improve the interest related to the provision of game elements Download PDF

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TW202332490A
TW202332490A TW111142580A TW111142580A TW202332490A TW 202332490 A TW202332490 A TW 202332490A TW 111142580 A TW111142580 A TW 111142580A TW 111142580 A TW111142580 A TW 111142580A TW 202332490 A TW202332490 A TW 202332490A
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game
special
period
mode
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TWI829417B (en
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福岡麗南
赤井雅俊
黒田理人
伊藤亜以子
衣川航平
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日商萬代股份有限公司
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Abstract

An object of the present invention is to improve the interest related to the provision of game elements. The program of the present invention is to enable the computer capable of providing the competitive experience of the game to execute the following processes including a switching process for switching the operation of the computer to the first mode that can provide the competitive experience of the game, or the second mode that cannot provide the competitive experience of the game; an imparting process for imparting a game element to a player of the game according to the provision of competitive experience of the game in the first mode; a control process for controlling the execution of the imparting process by imparting the game element of predetermined empower times; and a changing process for accepting changes in the empower times when the computer operates in the second mode. Furthermore, the control process controls the execution of the imparting process in such a manner that the game element with the changed empower times is imparted when the empower times are changed by the changing process. The present invention also provides a game device capable of providing a competitive experience of the game, comprising a switching mechanism for switching the operation of the game device to a first mode in which the competitive experience of the game can be provided, or a second mode in which the competitive experience of the game cannot be provided; an imparting mechanism for imparting a game element to a player of the game in accordance with the provision of the competitive experience of the game in the first mode; a control mechanism for controlling the imparting mechanism by imparting the game element of predetermined empower times; and a changing mechanism for accepting a change in the predetermined empower times when the game device is operated in the second mode.

Description

程式及遊戲裝置Programs and Game Devices

本發明關於一種程式及遊戲裝置,尤其關於一種包含向玩家賦予遊戲要素之電子遊戲。The present invention relates to a program and a game device, and in particular to an electronic game that provides game elements to players.

有對與遊戲要素之賦予有關之抽選處理之中選概率進行調整之電子遊戲(專利文獻1)。 [先前技術文獻] [專利文獻] There is a video game in which the winning probability is adjusted in a lottery process related to the provision of game elements (Patent Document 1). [Prior technical literature] [Patent Document]

[專利文獻1]日本專利特開2015-058157號公報[Patent Document 1] Japanese Patent Application Publication No. 2015-058157

[發明所欲解決之問題][Problem to be solved by the invention]

於被稱為所謂街機框體之業務用遊戲裝置中,出於攬客目的,開展限定期間之宣傳活動,於該期間中根據抽選結果賦予特定數之遊戲要素。然而,此種宣傳活動有時於期間開始即早早完成特定數之遊戲要素之賦予,從而於期間中無法獲得所需之攬客效果。另一方面,藉由如專利文獻1般調整中選概率,雖可延長至特定數之遊戲要素之賦予完成為止之時間,但有可能減少玩家之趣味體驗。In a commercial game device called an arcade frame, a promotional campaign is carried out for a limited period for the purpose of attracting customers, and a specific number of game elements are given based on the lottery results during this period. However, such promotional activities sometimes complete the provision of a specific number of game elements early at the beginning of the period, so that the required customer attraction effect cannot be obtained during the period. On the other hand, by adjusting the winning probability as in Patent Document 1, the time until the completion of the provision of a specific number of game elements can be extended, but the player's fun experience may be reduced.

本發明之目的在於提供一種提高遊戲要素之賦予相關之趣味性之程式及遊戲裝置。 [解決問題之技術手段] An object of the present invention is to provide a program and a game device that improve the fun associated with game elements. [Technical means to solve problems]

本發明之程式係使可提供遊戲之競技體驗之電腦執行以下處理者:切換處理,其將電腦之動作切換為可提供遊戲之競技體驗之第1模式、與無法提供遊戲之競技體驗之第2模式之任一種;賦予處理,其根據第1模式中之遊戲之競技體驗之提供,對該遊戲之玩家賦予遊戲要素;控制處理,其以賦予預定之可賦予次數之遊戲要素之方式,控制賦予處理之執行;及變更處理,其於電腦以第2模式動作之情形時,受理可賦予次數之變更;且控制處理以於由變更處理變更可賦予次數之情形時,賦予變更後之可賦予次數之遊戲要素之方式,控制賦予處理之執行。 [發明之效果] The program of the present invention causes a computer that can provide a competitive experience of the game to perform the following processing: switching processing, which switches the action of the computer to a first mode that can provide a competitive experience of the game, and a second mode that cannot provide a competitive experience of the game. Any one of the modes; granting processing, which assigns game elements to players of the game based on the provision of competitive experience of the game in the first mode; control processing, which controls granting in a manner that assigns game elements a predetermined number of times that can be assigned Execution of processing; and change processing, which accepts changes in the number of grantable times when the computer operates in the second mode; and control processing to grant the changed number of grantable times when the number of grantable times is changed by change processing. The game elements control the execution of the given processing. [Effects of the invention]

根據本發明,可提高遊戲要素之賦予相關之趣味性。According to the present invention, it is possible to improve the interest associated with game elements.

[實施形態] 以下,參照附加圖式詳細說明實施形態。另,以下實施形態並非限定申請專利範圍之發明者,又實施形態所說明之特徵之組合並非全部為發明所必需者。實施形態所說明之複數個特徵中之兩個以上之特徵可任意組合。又,對同一或同樣之構成標註同一參照序號,並省略重複之說明。 [Embodiment] Hereinafter, embodiments will be described in detail with reference to the attached drawings. In addition, the following embodiments do not limit the scope of the invention, and not all combinations of features described in the embodiments are essential for the invention. Two or more of the plurality of features described in the embodiments may be combined arbitrarily. In addition, the same or identical components are given the same reference numbers, and repeated explanations are omitted.

以下說明之一實施形態說明對作為遊戲裝置之一例之、於特定期間之裝置之利用中基於抽選結果而進行遊戲要素之賦予控制之遊戲裝置應用本發明之例。但,本發明可應用於可根據遊戲之競技體驗之提供而賦予遊戲要素之任意機器。An embodiment described below illustrates an example of applying the present invention to a game device that is an example of a game device and controls game elements based on a lottery result during use of the device for a specific period. However, the present invention can be applied to any machine that can provide game elements according to the provision of competitive experience of the game.

《遊戲裝置之構成》 圖1顯示本實施形態之遊戲裝置100之外觀構成。遊戲裝置100構成為於處於可利用之狀態下可檢測價款之支付,於檢測到價款之支付之情形時,向利用者(玩家)提供包含至少1個遊戲要素之提供之、遊戲之競技體驗之服務。價款之支付例如根據向投入口141投入特定額之硬幣而檢測出。 "The Composition of Game Devices" FIG. 1 shows the appearance structure of the game device 100 of this embodiment. The game device 100 is configured to detect the payment of the price when it is in an usable state, and when the payment of the price is detected, provides the user (player) with a competitive experience of the game including at least one game element. service. Payment of the price is detected by inserting a specific amount of coins into the input port 141, for example.

於本實施形態中,遊戲裝置100可賦予使用者之遊戲要素中包含有實物即遊戲卡,藉由於服務提供中滿足條件而實現遊戲卡之賦予(提供)。於本實施形態中,說明的是對1次遊戲之競技體驗,提供至少1張遊戲卡。於遊戲裝置100之外觀設置有取出口142,經由該取出口142,玩家可接取設置於內部之保持部143。保持部143於提供遊戲卡之情形時,以玩家可於任意時序取出該遊戲卡之方式保持。In this embodiment, the game elements that the game device 100 can provide to the user include physical game cards, and the game cards are provided (provided) by satisfying conditions during service provision. In this embodiment, it is explained that for a competitive experience of a game, at least one game card is provided. An outlet 142 is provided on the exterior of the game device 100. Through the outlet 142, the player can access the holding portion 143 provided inside. When a game card is provided, the holding unit 143 holds the game card in such a manner that the player can take out the game card at any time.

又,於遊戲裝置100之外觀設置有載置部144,該載置部144可載置包含遊戲裝置100提供之遊戲卡之特定卡。細節將後述,玩家於遊戲裝置100之利用中,藉由將遊戲卡載置於載置部144,可於對附加於該遊戲卡之資訊進行反映之狀態下進行遊戲競技。In addition, a placement portion 144 is provided on the appearance of the game device 100, and the placement portion 144 can place a specific card including a game card provided by the game device 100. Details will be described later. When using the game device 100, by placing the game card on the placement portion 144, the player can compete in the game while reflecting the information attached to the game card.

〈遊戲裝置之功能構成〉 圖2係顯示本實施形態之遊戲裝置100之功能構成之方塊圖。 〈Functional structure of game device〉 FIG. 2 is a block diagram showing the functional configuration of the game device 100 of this embodiment.

控制部101例如為CPU(Central Processing Unit:中央處理單元),控制遊戲裝置100所具有之各功能區塊之動作。具體而言,控制部101例如讀出記憶於記憶裝置102之各功能區塊相關之動作程式,於記憶體103展開並執行,藉此實現各功能區塊之動作。The control unit 101 is, for example, a CPU (Central Processing Unit), and controls the operations of each functional block included in the game device 100 . Specifically, the control unit 101 reads out the operation programs related to each functional block stored in the memory device 102, expands and executes them in the memory 103, thereby realizing the operation of each functional block.

記憶裝置102為例如非揮發性記憶體或HDD(Hard Disk Drive:硬碟)等可永久保持資料之裝置。記憶裝置102除記憶遊戲裝置100所具有之各功能區塊相關之動作程式外,亦記憶於各功能區塊之動作中必要之參數之資訊、或於遊戲裝置100所執行之遊戲中使用之各種圖形資料等。記憶體103為例如揮發性記憶體等之暫時之資料記憶所使用之記憶裝置。記憶體103不僅用作各區塊之動作程式之展開區域,亦用作暫時記憶於各區塊之動作中輸出之資料等之儲存區域。The memory device 102 is a device that can permanently retain data, such as a non-volatile memory or an HDD (Hard Disk Drive). In addition to memorizing the action programs related to each functional block of the game device 100, the memory device 102 also memorizes information on parameters necessary for the actions of each functional block, or various parameters used in the game executed by the game device 100. Graphic materials, etc. The memory 103 is a memory device used for temporary data storage, such as a volatile memory. The memory 103 is not only used as an expansion area for the operation program of each block, but also as a storage area for temporarily storing data output during the operation of each block.

支付檢測部104檢測於遊戲裝置100中進行價款之支付。價款之支付例如可藉由於遊戲裝置100所具有之投入口141投入特定金額之硬幣或相當之遊戲幣、或檢測基於與特定電子貨幣相關之晶片進行之通信之結算處理之完成等判斷。本實施形態之遊戲裝置100說明的是基於服務提供開始相關之價款之支付,開始提供包含對戰遊戲之競技體驗之提供之服務。The payment detection unit 104 detects payment of the price in the game device 100 . Payment of the price can be determined, for example, by inserting a specific amount of coins or equivalent game coins through the input port 141 of the game device 100, or by detecting the completion of settlement processing based on communication with a chip related to specific electronic money. The game device 100 of this embodiment describes a service that starts providing a competitive experience including a battle game based on the payment of a price related to the start of service provision.

取得部105係本實施形態之遊戲裝置100所具備之與自實物卡取得資訊有關之介面。具體而言,取得部105具備讀取器,該讀取器構成為可取得附加於載置部144所載置之卡之資訊。於遊戲裝置100中可利用(取得部105可取得資訊)之實物卡係於利用遊戲裝置100時向玩家提供之遊戲卡,載置部144構成為可取得附加於載置之遊戲卡之資訊。The acquisition unit 105 is an interface included in the game device 100 of this embodiment and related to acquiring information from the physical card. Specifically, the acquisition unit 105 includes a reader configured to acquire information attached to the card placed on the placement unit 144 . The physical card that can be used in the game device 100 (the acquisition unit 105 can acquire information) is a game card provided to the player when using the game device 100, and the placement unit 144 is configured to obtain information attached to the placed game card.

於遊戲裝置100中提供競技體驗之遊戲相關之遊戲要素(角色、搭乘物、項目、效果等),與遊戲卡之各者建立對應。於本實施形態中,為了容易理解發明,說明的是與遊戲卡之各者建立對應之遊戲要素為角色,但本發明之實施並不限定於此。藉由對各遊戲卡附加用於特定角色之資訊(角色ID:角色之識別資訊),而進行該角色與遊戲卡之對應建立。玩家藉由於載置部144載置遊戲卡並使取得部105取得該資訊,可登錄對應之角色,於遊戲中使用(或,使於遊戲中登場之、與角色建立對應之效果於遊戲中發動等)。Game-related game elements (characters, rides, items, effects, etc.) that provide a competitive experience in the game device 100 are corresponding to each of the game cards. In this embodiment, in order to make it easy to understand the invention, it is explained that the game elements corresponding to each of the game cards are characters, but the implementation of the invention is not limited to this. By adding information for a specific character (character ID: identification information of the character) to each game card, the correspondence between the character and the game card is established. By loading the game card on the loading unit 144 and allowing the acquisition unit 105 to obtain the information, the player can register the corresponding character and use it in the game (or activate the effect that appears in the game and is associated with the character in the game). wait).

另,於本實施形態中說明的是可藉由取得部105取得資訊之實物為卡,但當然亦可為卡以外之實物。In addition, in this embodiment, the physical object that can acquire information by the acquisition part 105 is a card, but of course it may be a physical object other than a card.

角色DB(Data Base:資料庫)106係對遊戲中登場之角色之各者相關之資訊(角色資訊)進行管理之資料庫。對1個角色進行管理之角色資訊例如如圖7所示,與唯一特定該角色之角色ID701相關聯,包含記述有該角色之名稱、屬性、參數、藉由使用該角色而發動之效果等之參數資訊702。參數資訊702係於使用角色之遊戲中參照之資訊,涉及該遊戲之進行控制。The character DB (Data Base: database) 106 is a database that manages information (character information) related to each character appearing in the game. The role information for managing one role, for example, as shown in Figure 7, is associated with the role ID 701 that uniquely specifies the role, and includes descriptions of the role's name, attributes, parameters, effects activated by using the role, etc. Parameter information 702. Parameter information 702 is information referenced in the game in which the character is used, and is related to the control of the game.

賦予控制部107根據遊戲裝置100中之遊戲之競技體驗之提供,控制向玩家之遊戲要素之賦予。於本實施形態中,於遊戲之競技體驗之提供時向玩家賦予之遊戲要素設為實物即遊戲卡。賦予控制部107控制第1提供部110及第2提供部120之提供動作,實現遊戲卡之提供。於本實施形態之遊戲裝置100中提供之遊戲卡,除於遊戲裝置100之服務提供時一般提供之通常卡外,亦包含僅於後述宣傳活動中等之特別期間提供之特殊卡。The grant control unit 107 controls the grant of game elements to the player based on the provision of a competitive experience of the game in the game device 100 . In this embodiment, the game elements given to the player when the competitive experience of the game is provided are physical objects, that is, game cards. The providing control unit 107 controls the providing operations of the first providing unit 110 and the second providing unit 120 to provide the game card. The game cards provided in the game device 100 of this embodiment include, in addition to the normal cards generally provided when the service of the game device 100 is provided, special cards provided only during special periods such as promotional events described later.

第1提供部110及第2提供部120構成為可於未圖示之收容部收容複數張遊戲卡,當由賦予控制部107接收角色卡之提供指示時,以送出收容之1張遊戲卡之方式動作。於本實施形態中,通常卡於第1提供部110之收容部、特殊卡於第2提供部120之收容部被收容並運用,當賦予控制部107確定提供之卡之類別時,向相應之提供部發送提供指示。基於該提供指示自各提供部送出之遊戲卡以可由玩家取出之態樣保持於保持部143。The first supply unit 110 and the second supply unit 120 are configured to store a plurality of game cards in a storage unit (not shown), and when the supply control unit 107 receives a supply instruction of a character card, one of the stored game cards is sent out. way action. In this embodiment, normal cards are stored and used in the storage section of the first supply section 110, and special cards are stored and used in the storage section of the second supply section 120. When the grant control section 107 determines the type of card to be supplied, the card is sent to the corresponding card. The Provisioning Department sends provision instructions. The game card sent out from each supply unit based on the supply instruction is held in the holding unit 143 in a state that the player can take it out.

此處,特殊卡係例如於使用於遊戲之情形時可產生使遊戲有利進行之效果、或可鑑賞特殊之演出等,與遊戲中之使用價值設定得較通常卡高之遊戲要素建立對應之遊戲卡。換言之,特殊卡例如對於以收集遊戲卡為目的之玩家、或欲使遊戲有利進行之玩家而言,係價值高於通常卡之遊戲卡。又,為了使此種差異顯著,特殊卡亦可為例如進行燙金加工或壓花加工等、製造成本高於通常卡之遊戲卡。Here, special cards are games that, for example, when used in a game, can produce effects that facilitate the progress of the game, or can appreciate special performances, etc., and are corresponding to game elements in the game that have a higher use value than ordinary cards. Card. In other words, special cards are game cards that are more valuable than ordinary cards for players who aim to collect game cards or players who want to facilitate the game. Furthermore, in order to make this difference noticeable, the special card may be a game card that is subjected to hot stamping processing or embossing processing, and the manufacturing cost is higher than that of ordinary cards.

提示控制部108控制於遊戲裝置100中經由提示部130向玩家提示各種資訊。實現資訊提示之提示部130於本實施形態中,作為進行圖像(遊戲畫面、選單畫面等)顯示之例如液晶顯示器等可進行視覺資訊提示之顯示裝置而進行說明。然而,資訊提示之機構並不限定於此,當然可替代或追加。提示部130例如亦可包含進行聽覺資訊提示之揚聲器等。The presentation control unit 108 controls the game device 100 to present various information to the player via the presentation unit 130 . In this embodiment, the presentation unit 130 that implements information presentation is explained as a display device that displays an image (game screen, menu screen, etc.) and is capable of visual information presentation, such as a liquid crystal display. However, the mechanism of the information prompt is not limited to this, and can of course be substituted or added. For example, the prompting unit 130 may also include a speaker for prompting auditory information.

於提示部130為顯示裝置之態樣中,提示控制部108例如包含GPU(Graphics Processing Unit:圖形處理單元)等之描繪裝置,進行產生顯示於提示部130之畫面之特定描繪處理。具體而言,提示控制部108於遊戲裝置100之啟動中(服務提供中或待機狀態中),基於由控制部101進行之處理或命令,對必要之描繪用物件(圖形資料)執行必要之運算處理,進行畫面之描繪。產生之畫面輸出至提示部130,藉由顯示於特定顯示區域中而提示給玩家。When the presentation unit 130 is a display device, the presentation control unit 108 includes a rendering device such as a GPU (Graphics Processing Unit), for example, and performs specific rendering processing to generate a screen displayed on the presentation unit 130 . Specifically, the prompt control unit 108 performs necessary calculations on necessary drawing objects (graphic data) based on processing or commands performed by the control unit 101 while the game device 100 is being activated (while providing services or in a standby state). Process and draw the picture. The generated screen is output to the prompt unit 130 and is displayed in a specific display area to prompt the player.

操作輸入部109例如為決定輸入用之操作構件或各種感測器等之、遊戲裝置100所具有之使用者介面。當操作輸入部109檢測到進行對操作構件之操作輸入時,將與該操作輸入對應之控制信號輸出至控制部101。於本實施形態中,操作輸入部109包含例如對於提示部130之顯示畫面上進行之觸摸輸入,即人體之一部分接觸進行檢測之觸摸輸入檢測感測器等。The operation input unit 109 is, for example, a user interface provided in the game device 100 such as an operation member for determining input or various sensors. When the operation input unit 109 detects an operation input to the operation member, it outputs a control signal corresponding to the operation input to the control unit 101 . In this embodiment, the operation input unit 109 includes, for example, a touch input detection sensor that detects a touch input on the display screen of the prompt unit 130, that is, a touch of a part of the human body.

又,本實施形態之遊戲裝置100於未圖示於圖1之框體內部,具備遊戲裝置100之設置店舖之工作人員等、可由服務提供方之人員操作之指撥開關等特殊開關。操作輸入部109構成為當檢測到對特殊開關進行了操作輸入時,或根據特殊開關之輸入狀態,向控制部101輸出對應之控制信號。即,操作輸入部109並不限定於對配置於所謂控制面板上之、於服務提供中玩家可操作之操作構件之操作輸入,而構成為可檢測對於服務提供中玩家無法操作之操作構件(特殊開關)之操作輸入。In addition, the game device 100 of this embodiment is equipped with special switches such as dip switches that can be operated by staff of the store where the game device 100 is installed or personnel of the service provider, inside a casing not shown in FIG. 1 . The operation input unit 109 is configured to output a corresponding control signal to the control unit 101 when an operation input to the special switch is detected or based on the input state of the special switch. That is, the operation input unit 109 is not limited to the operation input to the operation member arranged on the so-called control panel that can be operated by the player while the service is provided, but is configured to detect the operation member that cannot be operated by the player while the service is provided (special operation member 109). switch) operating input.

《遊戲要素賦予控制之概要》 以下,對於本實施形態之遊戲裝置100中進行之遊戲要素之賦予控制之概要進行說明。 "Outline of Control Given by Game Elements" Hereinafter, an outline of the control of game elements performed in the game device 100 of this embodiment will be described.

如上所述,遊戲裝置100中之競技體驗之提供確定了提供通常之競技體驗之通常期間、與提供不同於通常之競技體驗之特別期間。此處,通常期間與特別期間例如可藉由前者係未實施促銷(或攬客)之宣傳活動之期間、後者係實施宣傳活動之期間等區分。於本實施形態中,特別期間相關之宣傳活動給予向玩家賦予不同於通常之遊戲要素之機會,藉由增大遊戲裝置100之攬客,更詳細而言,藉由增大新的利用者(玩家),或促使欲享受宣傳活動之利益之利用者重複利用服務等之促銷較有效。As described above, the provision of competitive experience in the game device 100 determines a normal period for providing a normal competitive experience and a special period for providing a different competitive experience. Here, the ordinary period and the special period can be distinguished, for example, by the fact that the former is a period during which promotional activities (or soliciting customers) are not carried out, and the latter is a period during which promotional activities are carried out. In this embodiment, promotional activities related to special periods give players the opportunity to provide game elements that are different from ordinary game elements, by increasing the number of customers for the game device 100, and more specifically, by increasing new users ( Players), or promotions that encourage users who want to enjoy the benefits of promotional activities to reuse the service are more effective.

於促銷之觀點中,此種特別期間非恒常或頻繁地提供,而係間隔期間限定於短期內設置,可期待其效果。因此,特別期間如圖3所示,較佳為設定得較進行通常之服務提供之期間短。圖3對由遊戲裝置100提供之服務,按時間順序排列顯示應用通常期間與特別期間之何者,如圖所示,特別期間於通常期間之服務提供後,與此不重複地以較通常期間短之期間設置。更詳細而言,於進行遊戲裝置100之服務提供之期間,空開間隔設置特別期間,各特別期間設定為至少較上一個緊接之通常期間短之期間。特別期間例如亦可以於遊戲裝置100中提供服務之遊戲內容之每次更新(可提供之通常卡之陣容之更新、或服務內容或功能之至少一部分之更新等)時實施之方式設定頻度。From the perspective of promotion, such special periods are not provided regularly or frequently, but the interval period is limited to a short period of time, and its effect can be expected. Therefore, as shown in FIG. 3 , the special period is preferably set shorter than the period during which normal services are provided. FIG. 3 shows the services provided by the game device 100 in chronological order, which are the normal period and the special period. As shown in the figure, the special period is shorter than the normal period without duplication after the service is provided during the normal period. period setting. More specifically, during the service provision of the game device 100, special periods are set at intervals, and each special period is set to be at least a shorter period than the immediately preceding normal period. For example, the frequency of the special period may be set in such a manner that it is implemented every time the game content of the service provided in the game device 100 is updated (update of the lineup of available regular cards, or update of at least part of the service content or functions, etc.).

特別期間之設定相關之資訊(期間設定資訊)可構成為由遊戲內容之發行者(開發方、發行商)設定日期時間、期間,該設定相關之資訊例如經由未圖示之網際網路等發送至遊戲裝置100,於該遊戲裝置100中執行根據期間設定資訊之接收而設定特別期間之處理。或,亦可於安裝於遊戲裝置100之遊戲相關之應用程式之更新時序,於更新用之程式包含期間設定資訊,於更新之同時對遊戲裝置100進行特別期間之設定。The information related to the setting of the special period (period setting information) may be constituted by setting the date, time, and period by the issuer of the game content (developer, publisher), and the information related to the setting is sent, for example, via the Internet (not shown). To the game device 100, the game device 100 executes a process of setting a special period based on the reception of the period setting information. Alternatively, during the update process of the game-related application installed on the game device 100, the update program may include the period setting information, and the game device 100 may be set for a special period at the same time as the update.

於本實施形態之遊戲裝置100中,於對通常期間之競技體驗之提供而賦予之遊戲要素中,確定有通常卡,各玩家可於1次遊戲競技時入手通常卡。相對於此,於對特別期間之競技體驗之提供而賦予之遊戲要素中,除通常卡外,或代替通常卡,確定有特殊卡,各玩家可於1次遊戲競技時入手通常卡或特殊卡,或該兩者。In the game device 100 of this embodiment, among the game elements provided to provide a competitive experience during a normal period, a normal card is determined, and each player can obtain a normal card during one game competition. In contrast, among the game elements that are provided to provide a competitive experience during a special period, there are certain special cards in addition to or instead of normal cards. Each player can obtain a normal card or a special card during one game competition. , or both.

然而,於促銷之觀點中,雖特殊卡較佳為價值高於通常卡之遊戲卡,但因一般而言促銷之預算有限,故向於特別期間中利用之所有玩家提供特殊卡不現實。換言之,因發行者方於促銷用發行並可供給至各設置店舖等之特殊卡之數量有限,故於特別期間中向所有玩家提供特殊卡於物理上不可能。即,於使遊戲裝置100設定特別期間之期間設定資訊中,除指定特別期間之日期時間或期間之資訊外,進而包含指定向各設置店舖等供給、可自該遊戲裝置100提供特殊卡之預定之次數(特殊卡之初始庫存數(進貨數))之資訊。However, from the perspective of promotion, although special cards are preferably game cards with a higher value than regular cards, generally speaking, the budget for promotions is limited, so it is unrealistic to provide special cards to all players who use them during the special period. In other words, since the number of special cards issued by the publisher for promotional purposes and available to various stores, etc. is limited, it is physically impossible to provide special cards to all players during the special period. That is, the period setting information that causes the game device 100 to set a special period includes, in addition to information specifying the date and time or period of the special period, a reservation specifying the supply of special cards to each set store, etc., and the supply of special cards from the game device 100 Information about the number of times (the initial inventory number (number of purchases) of special cards).

將其僅對自特別期間開始提供預定之次數(特殊卡之初始庫存數)之競技體驗提供,即,於按先到順序提供之情形時,例如住宅遠離設置店舖之玩家、或於特別期間之開始時期有事而無法前往設置店舖之玩家等一部分玩家難以入手特殊卡,玩家間之公平性無法保證。因此,於此種特別期間,習慣性運用於競技體驗之提供時執行特定中選概率之抽選處理,且僅於抽選結果為中選之情形時提供特殊卡之遊戲裝置100。即,藉由設為僅向於抽選處理中選之玩家提供特殊卡之態樣,實現不按先到順序之公平之特殊卡之提供。It will be provided only to competitive experiences that are provided a predetermined number of times (the initial inventory number of special cards) from the beginning of the special period, that is, in situations where they are provided on a first-come-first-served basis, such as players who live far away from the store, or during the special period. Some players, such as those who are unable to go to the set-up store due to something busy at the beginning, will have difficulty obtaining special cards, and fairness among players cannot be guaranteed. Therefore, during such a special period, it is customary to use a game device 100 that performs a lottery process with a specific winning probability when providing a competitive experience, and provides a special card only when the lottery result is a win. That is, by providing special cards only to players who are selected in the lottery process, fair special cards are provided without first-come-first-served order.

另一方面,即使作為以抽選結果係中選為條件而提供特殊卡之運用,若單純地抽選處理之執行次數變多,則中選之次數亦增加,因此設置店舖等可提供之特殊卡之庫存不久將消失。此時,於發生了特殊卡之初始庫存數量之中選之後無法提供特殊卡,因此必須將遊戲裝置100設為不執行抽選處理之狀態。即,遊戲裝置100必須設為不等待初始設定之特別期間之結束,而強制結束特別期間,或,即使為特別期間亦不進行抽選處理而進行與通常期間同等之動作之狀態。因此,即使為於特別期間根據抽選處理之結果而提供特殊卡之態樣,根據遊戲裝置100之利用狀況,亦有可能不使設置店舖等具有適當之促銷效果。On the other hand, even if it is an application that provides special cards on the condition that the lottery result is successful, if the number of times the simple lottery process is performed increases, the number of winnings will also increase, so it is necessary to install special cards that can be provided by stores, etc. Inventory will be gone soon. In this case, since the special card cannot be provided after the initial stock quantity of the special card has been selected, the game device 100 must be set to a state in which the lottery process is not executed. That is, the game device 100 must be in a state in which the special period is forcibly ended without waiting for the end of the initially set special period, or the game device 100 must be in a state in which the lottery process is not performed even if it is a special period and the same operation as in the normal period is performed. Therefore, even if a special card is provided based on the result of the lottery process during a special period, there is a possibility that the establishment of a store or the like may not have an appropriate promotional effect depending on the usage status of the game device 100 .

因此,本實施形態之遊戲裝置100構成為受理將該遊戲裝置100之服務提供中(可提供競技體驗地運轉之期間)可提供特殊卡之次數設為初始庫存數以外之任意數之設定,可更久地進行特別期間相關之服務提供。具體而言,遊戲裝置100構成為可切換作為本發明之第1模式之可提供遊戲之競技體驗、容許玩家利用之「營業模式」、與作為該第2模式之無法提供遊戲之競技體驗、不容許玩家利用之「維護模式」之2種動作模式而動作。且,於維護模式中,對於營業模式執行之抽選處理,構成為可設定作為本發明之可賦予次數之特殊卡之提供數(中選次數)。Therefore, the game device 100 of this embodiment is configured to accept the setting of setting the number of times that the game device 100 can provide special cards to an arbitrary number other than the initial inventory number while the game device 100 is providing services (while operating to provide a competitive experience). Provide services related to special periods for a longer period of time. Specifically, the game device 100 is configured to be switchable between a first mode of the present invention in which a competitive experience of the game is provided and a "business mode" in which players are allowed to use the game, and a second mode in which the competitive experience of the game is not provided. Allows players to use the two action modes of "Maintenance Mode" to act. Furthermore, in the maintenance mode, the lottery process executed in the business mode is configured so that the number of offers (the number of winning times) of the special card that can be given as the number of times of the present invention can be set.

此處,特殊卡之提供數之設定係與遊戲裝置100之設置店舖等之運營相關之設定,較佳為不可由玩家變更。該設定功能以僅可由設置店舖等之工作人員等移行,僅可於遊戲裝置100以維護模式動作中進行之方式構成。另,向維護模式之切換例如於遊戲裝置100之重新啟動時,以進行對未圖示之特殊開關之操作輸入為契機而實現。Here, the setting of the number of special cards to be provided is a setting related to the operation of the establishment store of the game device 100, etc., and is preferably not changeable by the player. This setting function is configured so that it can only be performed by staff who set up a shop or the like, and can only be performed when the game device 100 is operating in the maintenance mode. In addition, switching to the maintenance mode is realized, for example, when the game device 100 is restarted, triggered by an operation input of a special switch not shown in the figure.

設置店舖之工作人員等可於將遊戲裝置100切換為維護模式而動作之後顯示之、例如圖4(a)之設定畫面400中,進行特殊卡之提供數之設定。如圖所示,於設定畫面400包含與1個特別期間相關,可變更可於當前設定中提供之特殊卡之張數(提供上限數),即於當前設定中發生中選之上限次數之設定項目401。於設定項目401默認設定之提供上限數係包含於期間設定資訊之預定之次數,相當於向設置店舖等供給1台遊戲裝置100用之特殊卡之初始庫存數。工作人員等於1個特別期間相關之設定畫面400中,藉由將設定項目401所規定之提供上限數設定為少於內定值之數,並將遊戲裝置100之動作切換為營業模式,可限制特殊卡之提供數。換言之,根據本實施形態之遊戲裝置100,因可藉由設定畫面400之設定項目401調整所執行之抽選處理中之中選次數,故可於作為特別期間而預定之期間中有計劃地調整特殊卡之提供進度。The staff who set up the store can set the number of special cards to be provided in the setting screen 400 displayed after switching the game device 100 to the maintenance mode, for example, FIG. 4(a) . As shown in the figure, the setting screen 400 includes a setting related to a special period, which allows you to change the number of special cards that can be provided in the current setting (the upper limit of the number provided), that is, the upper limit of the number of winning times that can occur in the current setting. Project 401. The supply upper limit number set by default in the setting item 401 is a predetermined number of times included in the period setting information, and is equivalent to the initial inventory number of special cards for supplying one game device 100 to a setting store or the like. In the setting screen 400 related to the staff equal to one special period, by setting the upper limit number of provision specified in the setting item 401 to a number less than the default value, and switching the operation of the game device 100 to the business mode, it is possible to limit Number of special cards available. In other words, according to the game device 100 of this embodiment, since the number of hits in the lottery process to be executed can be adjusted through the setting item 401 of the setting screen 400, the special period can be adjusted in a planned manner during the period predetermined as the special period. The card provides progress.

例如,於特殊卡之初始庫存數為100張之態樣中,於根據期間設定資訊使遊戲裝置100進行特別期間之設定之狀態下,將提供上限數之內定值設定(初始設定)為100張。此時,於該初始設定之狀態運用遊戲裝置100之情形時,自特別期間之服務提供之開始,進行伴隨特定中選概率之抽選處理之競技體驗之提供,於發生100次中選之時點,該遊戲裝置100成為無法提供特別期間相關之服務之狀態。For example, when the initial stock number of special cards is 100, and the game device 100 is set to a special period based on the period setting information, the default setting (initial setting) for the upper limit number is 100. Sheet. At this time, when the game device 100 is used in the initial setting state, a competitive experience with a lottery process with a specific winning probability is provided from the beginning of service provision for a special period, and when 100 winnings occur, The game device 100 is in a state where it is unable to provide services related to the special period.

相對於此,例如於設定畫面400中將提供上限數變更為20張而運用遊戲裝置100之情形時,自特別期間之服務提供之開始,進行伴隨特定中選概率之抽選之競技體驗之提供,於發生20次中選之時點,該遊戲裝置100成為暫時無法提供特別期間相關之服務之狀態。然而,因於設置店舖存在80張供給至該遊戲裝置100用之特殊卡之庫存,故於隨後切換至維護模式並動作時,藉由於設定畫面400中將提供上限數增加至40張等進行設定,可使遊戲裝置100再次返回至可提供特別期間相關之服務之狀態。On the other hand, for example, when the upper limit of the offer is changed to 20 in the setting screen 400 and the game device 100 is used, a competitive experience with a lottery with a specific winning probability is provided from the start of service provision for a special period. When 20 hits occur, the game device 100 becomes temporarily unable to provide services related to the special period. However, since there is an inventory of 80 special cards to be supplied to the game device 100 in the setting store, when the maintenance mode is subsequently switched to and operated, settings are made by increasing the upper limit of supply to 40 cards in the setting screen 400. , the game device 100 can be returned to a state where services related to the special period can be provided.

藉由該功能,不僅於特別期間之運轉開始初始,例如亦可於運轉6小時後或第二天等分散抽選機會,因此可向更多玩家提供特殊卡之入手機會,可使實現促銷之期間長期化。即,藉由可複數次階段性地設定提供上限數,亦可向於特別期間之開始時期無法利用遊戲裝置100之玩家提供特殊卡之入手機會。With this function, the lottery opportunities can be dispersed not only at the beginning of the special period, but also after 6 hours of operation or the next day, etc., so more players can be provided with the opportunity to get special cards, and the promotion period can be realized long-term. That is, by setting the upper limit of the supply in stages a plurality of times, it is possible to provide players who are unable to use the game device 100 at the beginning of the special period with the opportunity to obtain special cards.

此處,為了適當地實現促銷之效果,且保證設置店舖間之公平運用,提供上限數之變更較佳為控制成可以落於預定之上限次數與下限次數之範圍內為條件進行設定。即,若可設定極少之數量,則可實質上延遲設置店舖中之特別期間之開始,因此阻礙以入手特殊卡為目的而來店之玩家之適當之遊戲競技。又,若可設定超過初始庫存數之提供上限數,則不限定於無法提供特殊卡,亦可如可提供特別期間之競技體驗般使遊戲裝置100動作。因此,於提供上限數規定可設定之數值範圍。Here, in order to properly realize the effect of the promotion and ensure fair utilization among the set stores, it is better to set the change of the upper limit number so that it can fall within the range of the predetermined upper limit number and lower limit number of times. That is, if a very small number can be set, the start of the special period in the set store can be substantially delayed, thereby hindering appropriate game competition for players who come to the store with the purpose of purchasing special cards. In addition, if the supply upper limit can be set to exceed the initial inventory number, it is not limited to the fact that special cards cannot be provided, and the game device 100 can be operated so as to provide a competitive experience for a special period. Therefore, the upper limit is provided to specify the range of values that can be set.

另,例如亦存在藉由宣傳活動之反響或宣傳活動開始後之聯合決定等決定特別期間之延長。於此種情形時,藉由進行特殊卡之增印而追加供給至設置店舖等,期待進一步提高促銷之效果。於此種情形時,可作為提供上限數設定之數值亦可設定為大於特殊卡之初始庫存數之值。此時,亦可向各遊戲裝置100提供特別期間之延長相關之期間設定資訊,基於該資訊,更新於設定畫面400中可設定之上限次數之條件,可設定超過初始庫存數之提供上限數。In addition, the extension of the special period may be decided based on, for example, the response to the promotional event or a joint decision after the start of the promotional event. In this case, it is expected that the effect of the promotion will be further enhanced by printing additional special cards and supplying them to stores. In this case, the value can be used to set the upper limit or be set to a value greater than the initial inventory number of special cards. At this time, period setting information related to the extension of the special period can also be provided to each game device 100. Based on this information, the conditions for the settable upper limit of times in the setting screen 400 can be updated, and the upper limit of supply can be set to exceed the initial inventory number.

又,此種設定畫面400中之提供上限數之設定變更,以於遊戲裝置100進行特別期間之設定,或除此之外亦於作為特別期間設定之期間中為條件而受理之方式構成。In addition, the setting change of the upper limit provided in the setting screen 400 is configured to be accepted on the condition that the special period is set in the game device 100 or during the period set as the special period.

又,因此種特別期間相關之宣傳活動之反響依照時期或內容而不同,故如圖3所示,對於遊戲裝置100之服務提供期間中複數次規定之特別期間之各者,為了可受理提供上限數之設定,設定畫面400可獨立設置。In addition, since the response to publicity activities related to such special periods differs depending on the time or content, as shown in FIG. 3, an upper limit is provided for admissibility for each of a plurality of specified special periods during the service provision period of the game device 100. Number of settings, setting screen 400 can be set independently.

《提供處理》 於具有此種構成之本實施形態之遊戲裝置100中,對與服務提供有關而執行之提供,使用圖5之流程圖說明具體之處理。與該流程圖對應之處理可藉由控制部101讀出例如記憶於記憶裝置102之對應之處理程式,於記憶體103中展開並執行而實現。另,本賦予控制處理說明的是例如於檢測出遊戲裝置100之利用開始相關之價款之支付時開始。 "Processing provided" In the game device 100 of the present embodiment having such a configuration, specific processing of provision executed in connection with service provision will be described using the flowchart of FIG. 5 . The processing corresponding to this flowchart can be realized by the control unit 101 reading the corresponding processing program stored in the memory device 102, for example, and expanding and executing it in the memory 103. In addition, this granting control process is described as being started when, for example, payment of the price related to the start of use of the game device 100 is detected.

於S501中,控制部101判斷此次利用是否為特別期間中之利用。即,控制部101判斷當前是否為基於期間設定資訊而設定之特別期間之過程中。控制部101於判斷此次利用為特別期間中之利用之情形時,將處理移至S503,於判斷為非特別期間中之利用,即通常期間中之利用之情形時,將處理移至S502。In S501, the control unit 101 determines whether the current use is a use during a special period. That is, the control unit 101 determines whether the current period is in the process of a special period set based on the period setting information. When the control unit 101 determines that the current use is a use during a special period, the process moves to S503. When it is determined that the use is not a use during a special period, that is, a use during a normal period, the control unit 101 moves the process to S502.

於S502中,賦予控制部107於控制部101之控制下,控制第1提供部110以使其提供通常卡,並將處理移至S509。具體而言,賦予控制部107將遊戲卡之提供指示發送至第1提供部110,使其提供通常卡。In S502, the granting control unit 107 controls the first providing unit 110 to provide the normal card under the control of the control unit 101, and moves the process to S509. Specifically, the payment control unit 107 sends a game card supply instruction to the first supply unit 110 to cause it to provide a normal card.

另一方面,於S501中,於判斷此次利用為特別期間中之利用之情形時,控制部101於S503中,判斷該特別期間中之當前中選次數是否達到提供上限數。當前中選次數之資訊例如儲存於記憶裝置102進行管理,於該特別期間之開始時設定為0,隨後,於該特別期間中執行之抽選處理中,於每次抽選結果中選時遞增1進行更新。又,提供上限數之資訊例如同樣儲存於記憶裝置102進行管理,於遊戲裝置100以維護模式動作之期間,根據設定畫面400之設定項目401之設定進行更新。控制部101於判斷為特別期間中之當前中選次數達到提供上限數之情形時,將處理移至S504,於判斷為未達到提供上限數之情形時,將處理移至S505。On the other hand, in S501, when it is determined that this use is a use during a special period, the control unit 101 determines in S503 whether the current number of wins in the special period reaches the upper limit. For example, the information on the current number of wins is stored and managed in the memory device 102, and is set to 0 at the beginning of the special period. Subsequently, in the lottery process performed during the special period, it is incremented by 1 each time the lottery result is selected. renew. In addition, the information providing the upper limit is also stored and managed in the memory device 102, and is updated according to the setting of the setting item 401 of the setting screen 400 while the game device 100 is operating in the maintenance mode. The control unit 101 moves the process to S504 when it is determined that the current number of wins during the special period has reached the upper limit of the offer, and moves the process to S505 when it is determined that the number of wins has not reached the upper limit of the offer.

於S504中,賦予控制部107於控制部101之控制下,控制第1提供部110以使其提供通常卡,並將處理移至S509。具體而言,賦予控制部107將遊戲卡之提供指示發送至第1提供部110,使其提供通常卡。此時,提示控制部108亦可於控制部101之控制下,向提示部130提示顯示本日特殊卡之提供已完成之主旨、或顯示本特別期間相關之全部特殊卡(初始庫存數量之特殊卡)之提供已完成之主旨之通知。In S504, the granting control unit 107 controls the first providing unit 110 to provide the normal card under the control of the control unit 101, and moves the process to S509. Specifically, the payment control unit 107 sends a game card supply instruction to the first supply unit 110 to cause it to provide a normal card. At this time, the prompt control unit 108 may also, under the control of the control unit 101, prompt the prompt unit 130 to display that the provision of today's special cards has been completed, or to display all special cards related to this special period (the initial inventory number of special cards ) provides notification of the completed subject.

另一方面,於S503中判斷為特別期間中之當前中選次數未達到提供上限數之情形時,控制部101於S505中執行與是否提供特殊卡之決定有關之抽選處理。On the other hand, when it is determined in S503 that the current number of wins during the special period has not reached the upper limit provided, the control unit 101 executes the lottery process related to the decision of whether to provide the special card in S505.

於S506中,控制部101判斷於S505中執行之抽選處理之抽選結果是否為中選。控制部101於判斷抽選結果為中選之情形時,將處理移至S507,於判斷為未中選、即落選之情形時,將處理移至S508。In S506, the control unit 101 determines whether the lottery result of the lottery process executed in S505 is successful. When the control unit 101 determines that the lottery result is successful, the process moves to S507, and when it is determined that the lottery result is not successful, that is, a loss, the process moves to S508.

於S507中,賦予控制部107於控制部101之控制下,控制第2提供部120以使其提供特殊卡,並將處理移至S509。具體而言,賦予控制部107將遊戲卡之提供指示發送至第2提供部120,使其提供特殊卡。此時,控制部101將當前中選次數之資訊更新為遞增1之值。又,提示控制部108於控制部101之控制下,使提示部130提示顯示抽選之結果、特殊卡中選之演出。In S507, the granting control unit 107 controls the second providing unit 120 to provide the special card under the control of the control unit 101, and moves the process to S509. Specifically, the payment control unit 107 sends a game card supply instruction to the second supply unit 120 to cause it to provide the special card. At this time, the control unit 101 updates the information of the current number of hits to a value incremented by 1. In addition, the prompt control unit 108, under the control of the control unit 101, causes the prompt unit 130 to prompt and display the result of the lottery and the performance selected by the special card.

另一方面,於S506中判斷抽選結果為落選之情形時,賦予控制部107於控制部101之控制下,於S508中控制第1提供部110以使其提供通常卡,並將處理移至S509。具體而言,賦予控制部107將遊戲卡之提供指示發送至第1提供部110,使其提供通常卡。此時,提示控制部108於控制部101之控制下,使提示部130提示因抽選之結果為未中選而提供通常卡之主旨之通知。On the other hand, when it is determined in S506 that the lottery result is a failure, the granting control unit 107, under the control of the control unit 101, controls the first providing unit 110 to provide the normal card in S508, and moves the process to S509 . Specifically, the payment control unit 107 sends a game card supply instruction to the first supply unit 110 to cause it to provide a normal card. At this time, the presentation control unit 108, under the control of the control unit 101, causes the presentation unit 130 to present a notification that the normal card is provided because the result of the lottery is not selected.

於S509中,控制部101執行提供遊戲之競技體驗之遊戲處理。本遊戲處理包含玩家自使用於遊戲之遊戲卡取得資訊、及基於與該遊戲卡對應建立之角色有關之參數資訊702之遊戲進行控制之處理。且,於所執行之遊戲處理結束時,控制部101將處理移至S510。In S509, the control unit 101 executes game processing to provide a competitive experience of the game. This game processing includes the processing in which the player obtains information from the game card used in the game and controls the game based on the parameter information 702 related to the character created corresponding to the game card. And, when the executed game process ends, the control unit 101 moves the process to S510.

於S510中,控制部101執行與此次服務提供之結束有關之特定結束處理,完成本提供處理。In S510, the control unit 101 executes specific end processing related to the end of this service provision, and completes this provision process.

藉由如此,根據本實施形態之遊戲裝置100,因可調整特別期間中之遊戲要素之賦予進度,故可進行提高遊戲要素之賦予相關之趣味性之服務提供。In this way, according to the game device 100 of this embodiment, the progress of providing game elements during a special period can be adjusted, and therefore it is possible to provide services that enhance the interest in providing game elements.

[變化例1] 於上述實施形態中,雖對於設定畫面400僅顯示設定項目401進行了說明,但本發明之實施並不限定於此。為了使設置店舖之工作人員等可參照特殊卡之提供狀況(中選狀況)設定提供上限數,於設定畫面400亦可包含例如圖4(b)所示般之、相應特別期間之抽選處理之特殊卡之提供實績411之資訊。藉由如此,於營業模式中,工作人員容易研究追加提供何種程度之特殊卡,可實現適當之可提供數之設定。 [Modification 1] In the above embodiment, the setting screen 400 displays only the setting items 401. However, the implementation of the present invention is not limited to this. In order to enable store staff, etc. to set the upper limit of the supply by referring to the supply status (winning status) of the special card, the setting screen 400 may also include, for example, a lottery process corresponding to the special period as shown in FIG. 4(b) The special card provides information on the actual performance of 411. In this way, in the business model, the staff can easily study how much special cards to provide additionally, and can realize the appropriate setting of the number of available cards.

另,因提供實績411之資訊於相應特別期間之前無法取得,故可僅於相應特別期間中,包含於設定畫面400而進行提示。又,因對結束之特別期間進行該資訊提示之必要性低,故亦可構成為於該特別期間結束後亦無法參照。In addition, since the information of the provided performance 411 cannot be obtained before the corresponding special period, it can be included in the setting screen 400 and prompted only during the corresponding special period. In addition, since the necessity of prompting the information for the special period that ends is low, it may be configured so that it cannot be referenced even after the special period ends.

[變化例2] 於上述變化例1中,雖對僅於遊戲裝置100以維護模式動作之情形時可提示之設定畫面400中,提示通知特殊卡之提供狀況之資訊進行了說明,但本發明之實施並不限定於此。特殊卡之提供狀況亦可為了使玩家可掌握於利用中之遊戲裝置100中是否仍可入手特殊卡,而於營業模式下向提示部130提示。該提示例如如圖6所示,於遊戲裝置100之待機狀態下之顯示中,可藉由包含本特別期間所提供之特殊卡之張數之顯示項目601而實現。或,亦可不提示於本特別期間提供之特殊卡之張數,而提示於本特別期間可提供之剩餘之特殊卡之張數(該遊戲裝置100相關之設置店舖等之特殊卡之庫存數)。又,亦可提示該等兩者。 [Modification 2] In the above modification 1, although the setting screen 400 that can be prompted only when the game device 100 is operating in the maintenance mode is explained, the information notifying the supply status of the special card is prompted, but the implementation of the present invention is not limited thereto. Here it is. The supply status of the special card may also be prompted to the prompting unit 130 in the business mode so that the player can understand whether the special card can still be obtained in the game device 100 being used. For example, as shown in FIG. 6 , in the display of the game device 100 in the standby state, this prompt can be realized by the display item 601 including the number of special cards provided during this special period. Alternatively, the number of special cards provided during this special period may not be displayed, but the number of remaining special cards that can be provided during this special period (the number of special cards in stock in stores etc. related to the game device 100) may be displayed. . Furthermore, both of these can also be prompted.

[變化例3] 於上述實施形態及變化例中,雖對特殊卡以抽選處理之抽選結果係中選為條件而提供進行了說明,但本發明之實施並不限定於此。例如,亦可不必執行抽選處理,而控制為根據例如於遊戲中滿足特定條件、或價款之支付總額達到特定金額等、與競技體驗之提供有關之其他條件之達成,進行特殊卡之提供。 [Modification 3] In the above-mentioned embodiments and modifications, it has been explained that the special card is provided on the condition that the lottery result of the lottery process is successful, but the implementation of the present invention is not limited to this. For example, it is not necessary to perform a lottery process, but the special card may be provided based on the fulfillment of other conditions related to the provision of competitive experience, such as satisfying specific conditions in the game, or the total payment of the price reaching a specific amount, etc.

[變化例4] 於上述實施形態及變化例中,雖對基於期間設定資訊之取得而進行特別期間之設定、及該特別期間相關之預定之特殊卡之提供數(初始庫存數)之設定進行了說明,但本發明之實施並不限定於此。特別期間之設定不限定於根據期間設定資訊之取得而進行,亦可構成為例如可對於設置店舖等任意舉辦之宣傳活動等進行設定。即,特別期間亦可構成為可藉由設置店舖之工作人員等於維護模式中輸入實施相關之各種資訊(日程及初始庫存數)而設定。 [Modification 4] In the above embodiments and modifications, the setting of the special period based on the acquisition of the period setting information and the setting of the number of scheduled special cards to be provided (the initial inventory number) related to the special period have been described. However, this Implementation of the invention is not limited to this. The setting of the special period is not limited to the acquisition of the period setting information. For example, the special period may be set for any promotional event such as setting up a store. That is, the special period may be configured so that it can be set by setting up the store staff and inputting various information related to the implementation (schedule and initial inventory count) in the maintenance mode.

[變化例5] 於上述實施形態及變化例中,雖對設置店舖之工作人員等一面考慮特殊卡之提供狀況一面進行可提供數之階段性設定進行了說明,但本發明之實施並不限定於此。可提供數之變更亦可構成為例如於遊戲裝置100切換為維護模式而啟動時,控制部101參照提供狀況,無需工作人員等之輸入而進行可提供數之變更。 [Modification 5] In the above-mentioned embodiments and modifications, it has been described that the store staff and others set the number of supplies in stages while considering the supply status of special cards. However, the implementation of the present invention is not limited to this. The change in the available number may be configured such that, for example, when the game device 100 is switched to the maintenance mode and started, the control unit 101 refers to the provision status and changes the available number without input from a staff member or the like.

[變化例6] 於上述實施形態及變化例中,雖對以提供遊戲之競技體驗為條件而執行特殊卡之提供相關之抽選處理進行了說明,但本發明之實施並不限定於此。例如,於遊戲裝置100之服務提供中,亦可不伴隨遊戲之競技體驗之提供,而包含僅進行遊戲卡之銷售之服務提供,於該情形時,亦可執行卡銷售之每次抽選處理。 [Modification 6] In the above-mentioned embodiments and modifications, the lottery processing related to the provision of special cards is performed on the condition that the competitive experience of the game is provided. However, the implementation of the present invention is not limited to this. For example, the service provided by the game device 100 may not be accompanied by the provision of a competitive experience of the game, but may include the service provided only by selling game cards. In this case, the lottery process for each card sale may also be performed.

[變化例7] 於上述實施形態及變化例中,雖列舉遊戲卡(特殊卡)作為於特別期間賦予之遊戲要素之例,但本發明之實施並不限定於此,例如亦可賦予於遊戲中可使用之道具等之虛擬物品。 [Modification 7] In the above-mentioned embodiments and modifications, game cards (special cards) are cited as examples of game elements provided during a special period. However, the implementation of the present invention is not limited to this. For example, props usable in the game may also be provided. Wait for virtual items.

[其他實施形態] 發明並不限制於上述實施形態,於發明主旨之範圍內,可進行各種變化、變更。 [Other embodiments] The invention is not limited to the above-described embodiment, and various changes and modifications are possible within the scope of the spirit of the invention.

100:遊戲裝置 101:控制部 102:記憶裝置 103:記憶體 104:支付檢測部 105:取得部 106:角色DB 107:賦予控制部 108:提示控制部 109:操作輸入部 110:第1提供部 120:第2提供部 130:提示部 141:投入口 142:取出口 143:保持部 144:載置部 400:設定畫面 401:設定項目 411:提供實績 601:顯示項目 701:角色ID 702:參數資訊 S501~S510:步驟 100:Game device 101:Control Department 102:Memory device 103:Memory 104: Payment detection department 105: Acquisition Department 106:Character DB 107: Given to the control department 108: Prompt control department 109: Operation input part 110: 1st Provider Department 120:Second Provider Department 130:Prompt Department 141:Input port 142: Take out the exit 143:Maintenance Department 144: Loading part 400: Setting screen 401: Setting items 411: Provide actual results 601: Display items 701: Role ID 702: Parameter information S501~S510: steps

圖1係例示本發明之實施形態及變化例之遊戲裝置100之外觀構成之圖。 圖2係例示本發明之實施形態及變化例之遊戲裝置100之功能構成之方塊圖。 圖3係用於對本發明之實施形態及變化例之遊戲裝置100之服務提供相關之通常期間及特別期間進行說明之圖。 圖4(a)、(b)係例示本發明之實施形態及變化例之、受理特別期間相關之特殊卡之提供設定之設定畫面之圖。 圖5係例示於本發明之實施形態及變化例之遊戲裝置100中執行之提供處理之流程圖。 圖6係例示本發明之變化例2之、向玩家通知特殊卡之提供狀況之畫面之圖。 圖7係例示於本發明之實施形態及變化例之遊戲裝置100中使用之角色資訊之資料構成之圖。 FIG. 1 is a diagram illustrating the appearance structure of a game device 100 according to embodiments and modifications of the present invention. FIG. 2 is a block diagram illustrating the functional configuration of the game device 100 according to the embodiment and modifications of the present invention. FIG. 3 is a diagram for explaining ordinary periods and special periods related to service provision of the game device 100 according to the embodiment and modifications of the present invention. FIGS. 4(a) and 4(b) are diagrams illustrating a setting screen for providing settings for accepting special cards related to a special period according to the embodiment and modifications of the present invention. FIG. 5 is a flowchart illustrating provision processing executed in the game device 100 according to the embodiment and modifications of the present invention. FIG. 6 is a diagram illustrating a screen for notifying the player of the supply status of special cards according to Variation 2 of the present invention. FIG. 7 is a diagram illustrating the data structure of character information used in the game device 100 according to the embodiment and modification of the present invention.

S501~S510:步驟 S501~S510: steps

Claims (14)

一種程式,其係使可提供遊戲之競技體驗之電腦執行以下處理者: 切換處理,其將上述電腦之動作切換為可提供上述遊戲之競技體驗之第1模式、與無法提供上述遊戲之競技體驗之第2模式之任一者; 賦予處理,其根據上述第1模式中之上述遊戲之競技體驗之提供,對該遊戲之玩家賦予遊戲要素; 控制處理,其以賦予預定之可賦予次數之遊戲要素之方式,控制上述賦予處理之執行;及 變更處理,其於上述電腦以上述第2模式動作之情形時,受理上述可賦予次數之變更;且 上述控制處理以於由上述變更處理變更上述可賦予次數之情形時,賦予變更後之可賦予次數之遊戲要素之方式,控制上述賦予處理之執行。 A program that causes a computer capable of providing a competitive gaming experience to perform the following processes: Switching processing, which switches the operation of the above-mentioned computer to either a first mode that can provide a competitive experience of the above-mentioned game, or a second mode that cannot provide a competitive experience of the above-mentioned game; Grant processing, which assigns game elements to players of the game based on the provision of a competitive experience of the game in the first mode; Control processing, which controls the execution of the above-mentioned grant processing by granting game elements that can be awarded a predetermined number of times; and Change processing, which accepts the change of the above-mentioned number of grantable times when the above-mentioned computer operates in the above-mentioned second mode; and The control process controls the execution of the granting process in such a manner that when the number of grantable games is changed by the change process, the game element with the number of grantable games after the change is given. 如請求項1之程式,其中上述變更處理於上述電腦以上述第1模式動作之情形時,不受理上述可賦予次數之變更。For the program of claim 1, wherein the above-mentioned change is processed when the above-mentioned computer operates in the above-mentioned first mode, the above-mentioned change of the number of grantable times will not be accepted. 如請求項1或2之程式,其中上述變更處理可複數次受理上述可賦予次數之變更。For example, the program of request item 1 or 2, wherein the above-mentioned change processing can accept the above-mentioned change of the number of grantable times multiple times. 如請求項1或2之程式,其中上述變更處理於上述變更後之可賦予次數落於預定之上限次數與下限次數之範圍內之情形時,受理上述可賦予次數之變更。For example, in requesting the program of item 1 or 2, the above-mentioned change processing will accept the change of the above-mentioned number of grantable times when the number of times that can be granted after the above-mentioned change falls within the range of the predetermined upper limit and lower limit. 如請求項1或2之程式,其中 關於上述遊戲之競技體驗之提供,具有提供通常之競技體驗之通常期間、與提供不同於通常之競技體驗且不與上述通常期間重複之特別期間; 上述程式使上述電腦進一步執行受理上述特別期間之設定之設定處理; 上述控制處理以對上述特別期間之上述遊戲之競技體驗之提供賦予遊戲要素之方式,控制上述賦予處理之執行;且 上述變更處理以由上述設定處理進行上述特別期間之設定為條件,受理上述可賦予次數之變更。 For example, the program of request item 1 or 2, where Regarding the provision of competitive experience in the above-mentioned games, there are a normal period for providing a normal competitive experience and a special period for providing a different competitive experience that does not overlap with the above-mentioned normal period; The above-mentioned program causes the above-mentioned computer to further execute the setting process of accepting the setting of the above-mentioned special period; The above-mentioned control processing controls the execution of the above-mentioned imparting processing in a manner that imparts game elements to the provision of competitive experience of the above-mentioned game during the above-mentioned special period; and The above-mentioned change process accepts the change of the above-mentioned number of grantable times on the condition that the above-mentioned special period is set by the above-mentioned setting process. 如請求項5之程式,其中上述設定處理對受理設定之上述特別期間,進而受理上述預定之可賦予次數之設定。Such as the program of claim 5, wherein the above-mentioned setting process accepts the above-mentioned special period set, and further accepts the setting of the above-mentioned predetermined number of times that can be granted. 如請求項5之程式,其中上述設定處理可對複數次上述特別期間受理設定,進而對上述複數次特別期間之各者,受理上述預定之可賦予次數之設定。Such as the program of Claim 5, wherein the above-mentioned setting processing can accept settings for a plurality of the above-mentioned special periods, and further accept the setting of the above-mentioned predetermined number of times that can be granted for each of the above-mentioned plurality of special periods. 如請求項5之程式,其中上述變更處理僅於處於上述特別期間中之情形時,受理上述可賦予次數之變更。Such as the program of claim 5, wherein the above-mentioned change processing only accepts the change of the above-mentioned number of grants during the above-mentioned special period. 如請求項5之程式,其中上述特別期間設定為至少較上一個緊接之上述通常期間短之期間。Such as the program of claim 5, wherein the above-mentioned special period is set to a period that is at least shorter than the immediately preceding above-mentioned ordinary period. 如請求項5之程式,其中於上述電腦以上述第2模式動作之情形時,使上述電腦進一步執行對上述特別期間之上述賦予處理之執行實績相關之資訊進行提示之提示處理。A program according to claim 5, wherein when the computer operates in the second mode, the computer is further caused to execute a prompt process for prompting information related to the execution performance of the assigned process during the special period. 如請求項10之程式,其中上述提示處理僅於處於上述特別期間中之情形時執行。Such as the program of claim 10, wherein the above-mentioned prompt processing is only executed when it is in the above-mentioned special period. 如請求項5之程式,其中於上述特別期間中上述電腦以上述第1模式動作之情形時,使上述電腦進一步執行提示於該特別期間賦予之遊戲要素之數量、及於該特別期間可賦予之剩餘遊戲要素之數量之至少任一者之處理。The program of claim 5, wherein when the above-mentioned computer operates in the above-mentioned first mode during the above-mentioned special period, the above-mentioned computer is further executed to prompt the number of game elements given during the special period and the number of game elements that can be given during the special period. The processing of at least any one of the remaining game elements. 如請求項1或2之程式,其中上述控制處理於執行之抽選處理中中選之情形時,控制為執行上述賦予處理。In the program of claim 1 or 2, the control process is to execute the assigning process when a candidate is selected in the lottery process to be executed. 一種遊戲裝置,其係可提供遊戲之競技體驗者,具備: 切換機構,其將上述遊戲裝置之動作切換為可提供上述遊戲之競技體驗之第1模式、與無法提供上述遊戲之競技體驗之第2模式之任一種; 賦予機構,其根據上述第1模式中之上述遊戲之競技體驗之提供,對該遊戲之玩家賦予遊戲要素; 控制機構,其以賦予預定之可賦予次數之遊戲要素之方式,控制上述賦予機構;及 變更機構,其於上述遊戲裝置以上述第2模式動作之情形時,受理上述可賦予次數之變更;且 上述控制機構以於由上述變更機構變更上述可賦予次數之情形時,賦予變更後之可賦予次數之遊戲要素之方式,控制上述賦予機構。 A game device that can provide a competitive gaming experience and has: A switching mechanism that switches the action of the above-mentioned game device to either a first mode that can provide a competitive experience of the above-mentioned game, or a second mode that cannot provide a competitive experience of the above-mentioned game; A granting organization that assigns game elements to players of the game based on the provision of competitive experience of the game in the first mode; A control mechanism that controls the above-mentioned granting mechanism in a manner that grants game elements that can be assigned a predetermined number of times; and A change mechanism that accepts changes in the number of times that can be granted when the game device operates in the second mode; and The control mechanism controls the granting mechanism in such a manner that when the changing mechanism changes the number of grantable games, the game element of the number of grantable games after the change is given.
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