CN115920410A - Program and game device - Google Patents

Program and game device Download PDF

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Publication number
CN115920410A
CN115920410A CN202211602977.1A CN202211602977A CN115920410A CN 115920410 A CN115920410 A CN 115920410A CN 202211602977 A CN202211602977 A CN 202211602977A CN 115920410 A CN115920410 A CN 115920410A
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China
Prior art keywords
game
special
period
experience
change
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CN202211602977.1A
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Chinese (zh)
Inventor
福冈丽南
赤井雅俊
黒田理人
伊藤亚以子
衣川航平
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Bandai Co Ltd
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Bandai Co Ltd
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Publication of CN115920410A publication Critical patent/CN115920410A/en
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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • User Interface Of Digital Computer (AREA)
  • Debugging And Monitoring (AREA)
  • Executing Machine-Instructions (AREA)

Abstract

The present invention relates to a program and a game device. The invention aims to improve the interest related to the endowment of game elements. The program of the present invention is a program that enables a computer that provides a game experience to execute: switching processing for switching the operation of the computer between a 1 st mode in which a game play experience can be provided and a 2 nd mode in which a game play experience cannot be provided; a payout process of, in accordance with provision of a game experience of a game in the mode 1, giving a game element to a player of the game; a control process for controlling execution of the payout process so that only game elements of a predetermined payout number are awarded; and a change process for accepting a change of the number of assignable times when the computer operates in the 2 nd mode; and the control process controls the execution of the payout process so that, when the payout number is changed by the change process, only the game element of the changed payout number is paid.

Description

Program and game device
Technical Field
The present invention relates to a program and a game device, and more particularly to an electronic game including a function of providing a game element to a player.
Background
There is an electronic game in which the winning probability of a drawing process related to the addition of a game element is adjusted (patent document 1).
[ Prior art documents ]
[ patent document ]
[ patent document 1] Japanese patent laid-open No. 2015-058157
Disclosure of Invention
[ problems to be solved by the invention ]
In a business game device called a so-called arcade box, for the purpose of drawing a customer, an advertising campaign is developed for a limited period in which a specific number of game elements are assigned in accordance with the result of drawing. However, such a promotional program may finish the assignment of a specific number of game elements early in the course of the period, and thus a desired effect of catching a customer may not be obtained during the period. On the other hand, by adjusting the winning probability as in patent document 1, although the time until the completion of the addition of a specific number of game elements can be extended, there is a possibility that the interesting experience of the player is reduced.
The invention aims to provide a program and a game device for improving the interest related to the endowment of game elements.
[ means for solving the problems ]
The program of the present invention is a program that enables a computer that provides a game experience to execute: switching processing for switching the operation of the computer between a 1 st mode in which a game play experience can be provided and a 2 nd mode in which a game play experience cannot be provided; a payout process of, in accordance with provision of a game experience of a game in the mode 1, giving a game element to a player of the game; a control process for controlling execution of the payout process so that only game elements of a predetermined payout number are awarded; and a change process of accepting a change of the number of assignable times when the computer operates in the 2 nd mode; and the control process controls the execution of the payout process so that, when the payout number is changed by the change process, only the game element of the changed payout number is paid.
[ Effect of the invention ]
According to the present invention, the interest associated with the provision of game elements can be enhanced.
Drawings
Fig. 1 is a diagram illustrating an external configuration of a game device 100 according to an embodiment and a modification of the present invention.
Fig. 2 is a block diagram illustrating a functional configuration of the game device 100 according to the embodiment and the modification of the present invention.
Fig. 3 is a diagram for explaining a normal period and a special period relating to service provision of the game device 100 according to the embodiment and the modified example of the present invention.
Fig. 4 (a) and (b) are views illustrating a setting screen for accepting a provision setting of a special card related to a special period according to the embodiment and the modified example of the present invention.
Fig. 5 is a flowchart illustrating a providing process executed in the game device 100 according to the embodiment and the modification of the present invention.
Fig. 6 is a diagram illustrating a screen for notifying a player of the status of provision of a special card in variation 2 of the present invention.
Fig. 7 is a diagram illustrating a data configuration of character information used in the game device 100 according to the embodiment and the modified example of the present invention.
Detailed Description
[ embodiment ]
Hereinafter, embodiments will be described in detail with reference to the drawings. The following embodiments do not limit the claimed invention, and all combinations of features described in the embodiments are not essential to the invention. Two or more of the plurality of features described in the embodiments may be combined arbitrarily. Note that the same or similar components are denoted by the same reference numerals, and redundant description thereof is omitted.
An embodiment described below describes an example in which the present invention is applied to a game device that performs assignment control of game elements based on a drawing result in use of the device for a specific period, which is an example of the game device. However, the present invention can be applied to any device that can provide game elements in accordance with provision of a game experience.
Composition of Game apparatus
Fig. 1 shows an external configuration of a game device 100 according to the present embodiment. The game device 100 is configured to be able to detect payment of a price in a usable state, and to provide a service of a game competition experience including provision of at least 1 game element to a user (player) when payment of a price is detected. The payment of the price is detected by, for example, inputting a specific amount of hard goods into the input port 141.
In the present embodiment, the game device 100 can include a game card as a real object in the game elements to be provided to the user, and the game card is provided (provided) when the conditions are satisfied during the service provision. In the present embodiment, at least 1 game card is provided for a 1-game competitive experience. An outlet 142 is provided on the exterior of the game device 100, and a player can access a holding portion 143 provided inside through the outlet 142. When a game card is supplied, the holding portion 143 holds the game card so that a player can take out the game card at any time.
Further, a placing section 144 is provided on the external appearance of the game device 100, and the placing section 144 can place a specific card including a game card provided by the game device 100. As will be described later in detail, when the player places the game card on the placement portion 144 while the game device 100 is being used, the player can play a game in a state in which information attached to the game card is reflected.
Functional structure of game device
Fig. 2 is a block diagram showing a functional configuration of the game device 100 according to the present embodiment.
The control Unit 101 is, for example, a CPU (Central Processing Unit), and controls the operation of each functional block of the game device 100. Specifically, the control unit 101 reads out an operation program of each functional block stored in the storage device 102, for example, and develops and executes the operation program in the memory 103, thereby realizing the operation of each functional block.
The storage device 102 is a device capable of permanently holding data, such as a nonvolatile memory or an HDD (Hard Disk Drive). The storage device 102 stores, in addition to the operation programs related to the respective function blocks included in the game device 100, information such as parameters necessary for the operation of the respective function blocks, various graphic data used in a game executed by the game device 100, and the like. The memory 103 is a storage device used for temporary data storage such as a volatile memory. The memory 103 is used not only as an expansion area of the operation program of each block but also as a storage area for temporarily storing data and the like output during the operation of each block.
The payout detecting unit 104 detects that the game device 100 pays out a price. The payment of the price can be determined by, for example, putting a specific amount of hard goods or a corresponding token into the slot 141 of the game device 100, or detecting completion of a settlement process based on communication with a chip relating to specific electronic money. The game device 100 of the present embodiment is described as starting to provide a service including provision of a competitive experience of a match game based on payment of a price charge related to the start of service provision.
The acquisition unit 105 is an interface related to acquisition of information from a physical card provided in the game device 100 according to the present embodiment. Specifically, the acquisition unit 105 includes a reader configured to acquire information attached to the card placed on the placement unit 144. The physical card that can be used in the game device 100 (the acquisition unit 105 can acquire information) is a game card provided to the player when the game device 100 is used, and the placement unit 144 is configured to acquire information attached to the placed game card.
Game elements (characters, riding objects, items, effects, and the like) related to a game providing a competitive experience in the game device 100 are associated with each of the game cards. In the present embodiment, for the sake of easy understanding of the invention, it is described that each game element associated with each game card is a character, but the practice of the invention is not limited to this. The association between the character and the game card is established by adding information for specifying the character (character ID: identification information of the character) to each game card. The player can register a corresponding character by placing a game card on the placing unit 144 and causing the obtaining unit 105 to obtain the information, and use the character in a game (or, initiate an effect associated with a character that is entered in a game, for example, in a game).
In the present embodiment, the information that can be acquired by the acquisition unit 105 is described as being a card, but it is needless to say that the information may be an entity other than a card.
A character DB (Data Base: database) 106 is a database for managing information (character information) on each character appearing in the game. As shown in fig. 7, for example, the character information for managing 1 character includes parameter information 702 describing a name, an attribute, a parameter, an effect to be activated by using the character, and the like of the character, in association with a character ID701 that uniquely specifies the character. The parameter information 702 is information to be referred to in a game using a character, and relates to the progress control of the game.
The payout control unit 107 controls payout of game elements to the player in accordance with provision of a game play experience of the game in the game device 100. In the present embodiment, the game elements to be provided to the player at the time of providing the game experience of the game are actual game cards. The supply control unit 107 controls the supply operations of the 1 st supply unit 110 and the 2 nd supply unit 120 to supply the game cards. The game cards provided in the game device 100 of the present embodiment include not only normal cards that are generally provided when the game device 100 provides services, but also special cards that are provided only during special periods such as a promotional campaign to be described later.
The 1 st and 2 nd supply units 110 and 120 are configured to be able to store a plurality of game cards in a storage unit, not shown, and to operate to feed out the stored 1 game card when the supply instruction of the character card is received by the providing control unit 107. In the present embodiment, the receiving portion of the normal card in the 1 st feeding unit 110 and the receiving portion of the special card in the 2 nd feeding unit 120 are received and operated, and when the providing control unit 107 specifies the type of the card to be fed, the providing instruction is transmitted to the corresponding feeding unit. The game cards delivered from the respective delivery units based on the delivery instructions are held in the holding unit 143 in a form that can be taken out by the player.
Here, the special card is a game card that can generate an effect for making a game progress favorably or can view a special performance when used in a game, for example, and is associated with a game element whose use value in the game is set higher than that of a normal card. In other words, the special card is a game card having a higher value than a normal card, for example, for a player who has an object of collecting the game card or a player who wants to make a game progress favorably. In order to make such a difference remarkable, the special card may be a game card which is produced at a higher cost than a normal card, for example, by hot stamping, embossing, or the like.
The presentation control unit 108 controls presentation of various information to the player via the presentation unit 130 in the game device 100. The presentation unit 130 for realizing information presentation is described as a display device capable of presenting visual information, such as a liquid crystal display, for example, which displays images (game screen, menu screen, and the like) in the present embodiment. However, the information presentation mechanism is not limited to this, and may be replaced or added. The presentation unit 130 may include, for example, a speaker for presenting auditory information.
In the case where the presentation Unit 130 is a display device, the presentation control Unit 108 includes a drawing device such as a GPU (Graphics Processing Unit), for example, and performs specific drawing Processing for generating a screen to be displayed on the presentation Unit 130. Specifically, the presentation control unit 108 executes necessary arithmetic processing on necessary drawing objects (graphic data) based on processing or commands performed by the control unit 101 during startup (during service provision or in a standby state) of the game device 100, and draws a screen. The generated screen is output to the presentation unit 130 and is displayed in the specific display area to be presented to the player.
The operation input unit 109 is, for example, a user interface of the game device 100, such as an operation member for determining input and various sensors. When the operation input section 109 detects that an operation input to the operation member is performed, a control signal corresponding to the operation input is output to the control section 101. In the present embodiment, the operation input unit 109 includes, for example, a touch input detection sensor or the like that detects a touch input performed on the display screen of the presentation unit 130, that is, a contact of a part of a human body.
The game device 100 of the present embodiment includes a special switch such as a dip switch that can be operated by a person of the service provider, such as a person of the game device 100 who sets the store, inside a housing that is not shown in fig. 1. The operation input unit 109 is configured to output a corresponding control signal to the control unit 101 when detecting that an operation input is performed on the special switch or according to an input state of the special switch. That is, the operation input unit 109 is not limited to an operation input to an operation member that can be operated by a player during service provision and is disposed on a so-called control panel, and is configured to be capable of detecting an operation input to an operation member (special switch) that cannot be operated by a player during service provision.
Outline of Game element assignment control
Hereinafter, the outline of the control of the addition of game elements performed in the game device 100 of the present embodiment will be described.
As described above, the provision of the game experience in the game device 100 determines the normal period during which the normal game experience is provided and the special period during which the normal game experience is provided. Here, the ordinary period and the special period can be distinguished from each other by, for example, a period before a promotion (or a pull) is not conducted, a period after a promotion is conducted, or the like. In the present embodiment, it is effective to promote sales such as giving a player a chance to be given a different game element from a normal game element by a specific period-related advertising campaign, and increasing the number of players collecting the game apparatus 100, more specifically, increasing new users (players), or promoting users who want to enjoy the benefits of the advertising campaign to reuse a service.
In the point of sales promotion, such special periods are not provided constantly or frequently, but the interval periods are limited to a short-term setting, and the effect thereof can be expected. Therefore, as shown in fig. 3, the special period is preferably set to be shorter than the period for providing the normal service. Fig. 3 shows in chronological order which of the normal period and the special period is applied to the service provided by the game device 100, and as shown in the figure, the special period is set in a period shorter than the normal period without being repeated after the service is provided in the normal period. More specifically, during the service provision of the game device 100, the special periods are provided at intervals, and each special period is set to be at least a period shorter than the last normal period. The frequency of the specific period may be set, for example, in a manner performed every time the game content of the service provided by the game device 100 is updated (e.g., update of the lineup of a normal card that can be provided, or update of at least a part of the service content or function).
The information (period setting information) related to the setting of the special period may be configured such that the date and time and the period are set by a distributor (developer or publisher) of the game content, the information related to the setting is transmitted to the game device 100 via, for example, the internet (not shown), and the process of setting the special period in response to the reception of the period setting information is executed in the game device 100. Alternatively, at the time of updating the game-related application installed in the game device 100, the period setting information may be included in the program for updating, and the period setting may be performed for the game device 100 at the same time as the updating.
In the game device 100 of the present embodiment, the game elements provided for providing the game experience in the normal period are identified by the normal card, and each player can take the normal card in 1 game play. In contrast, in the game elements provided for providing the special period of the game experience, a special card is determined in addition to or instead of the normal card, and each player can enter the normal card or the special card or both of them at 1 game play.
However, in the viewpoint of promotion, although the special card is preferably a game card having a higher value than a normal card, since the budget of promotion is generally limited, it is not realistic to provide the special card to all players who are utilized in a special period. In other words, since the number of special cards which the issuer side issues for promotion and can supply to each setting shop or the like is limited, it is physically impossible to provide all players with special cards during a special period. That is, the period setting information for setting the special period in the game device 100 includes information for specifying the date and time or period of the special period, and information for specifying a predetermined number of times (the initial stock number (stock number) of special cards) that special cards can be provided from the game device 100 to each installed store or the like.
In other words, when the game is provided in the first-come order, for example, some players such as a player whose house is far from the installation shop or a player who cannot go to the installation shop due to an event at the start of the special period are difficult to enter the special card, and fairness among the players cannot be ensured. Therefore, during such a special period, a game device 100 that performs a drawing process of a specific winning probability at the time of providing a competitive experience and provides a special card only when the drawing result is winning is habitually used. That is, by providing the player who wins the drawing process with only the special card, fair provision of the special card out of the first-come order is realized.
On the other hand, even if the operation of providing the special card is performed under the condition that the selection is performed as a result of the drawing, if the number of times of execution of the simple drawing process is increased, the number of times of winning is increased, and therefore the stock of the special cards which can be provided by the installed store or the like is lost in the near future. In this case, since the special card cannot be provided after the winning of the initial stock amount of the special card occurs, the game device 100 needs to be in a state in which the drawing process is not executed. That is, the game device 100 needs to be in a state in which the special period is forcibly ended without waiting for the end of the initially set special period, or in which the lottery process is not performed even in the special period and the operation equivalent to the normal period is performed. Therefore, even if the special card is provided in a form in which the result of the drawing process is used in a special period, there is a possibility that the effect of promotion of the installed shop or the like is not appropriately given in accordance with the usage state of the game device 100.
Therefore, the game device 100 according to the present embodiment is configured to accept a setting in which the number of times the special card can be provided during service provision (a period in which the game device 100 can operate to provide a competitive experience) of the game device 100 is set to an arbitrary number other than the initial stock number, and service provision related to the special period can be performed for a longer period. Specifically, the game device 100 is configured to be able to switch 2 operation modes, i.e., a game play experience that can provide a game and an "operation mode" that allows a player to use as mode 1 of the present invention, and a game play experience that cannot provide a game and a "maintenance mode" that does not allow a player to use as mode 2. In the maintenance mode, the drawing process executed in the business mode is configured such that the number of special cards provided (winning number) can be set as the number of times the present invention can be given.
Here, the setting of the number of provided special cards is a setting related to the operation of the installation shop or the like of the game device 100, and is not preferably changeable by the player. The setting function is configured to be performed only by a worker or the like who sets a shop or the like and only during the maintenance mode operation of the game apparatus 100. Further, switching to the maintenance mode is realized, for example, when the game apparatus 100 is restarted, by making an operation input to a special switch, not shown, as a trigger.
The staff or the like in the setting shop can set the number of special cards to be provided on a setting screen 400 shown in fig. 4 (a), for example, which is displayed after the game device 100 is switched to the maintenance mode. As shown in the figure, the setting screen 400 includes a setting item 401 capable of changing the number of special cards (the upper limit number of provided cards) that can be provided in the current setting, that is, the upper limit number of times that winning occurs in the current setting, in relation to 1 special period. The default upper limit number of offerings in the setting item 401 is a predetermined number of times included in the period setting information, and corresponds to the initial stock number of special cards for supplying 1 game device 100 to the installation store or the like. In the setting screen 400 for 1 special period, the operator or the like can limit the number of special cards provided by setting the upper limit number of provision specified by the setting item 401 to a number smaller than the default value and switching the operation of the game device 100 to the business mode. In other words, according to the game device 100 of the present embodiment, since the number of winning times in the executed lottery process can be adjusted by the setting item 401 of the setting screen 400, the providing progress of the special card can be adjusted in a planned manner in a period predetermined as a special period.
For example, in a mode in which the initial stock number of the special cards is 100, in a state in which the game device 100 is set for the special period based on the period setting information, a default value for providing the upper limit number is set (initial setting) to 100. At this time, when the game device 100 is operated in the initially set state, the game experience is provided by the drawing process with the specific winning probability from the start of the service provision in the special period, and the game device 100 is in a state in which the service related to the special period cannot be provided when the winning occurs 100 times.
On the other hand, for example, when the game device 100 is operated with the upper limit number of offerings changed to 20 on the setting screen 400, the game device 100 is in a state in which the service related to the special period is temporarily unavailable at the point when the winning occurs 20 times, while offering the competitive experience with the drawing of the specific winning probability is performed from the start of the service offering in the special period. However, since 80 stock of special cards to be supplied to the game device 100 are stored in the installation shop, when the maintenance mode is switched to and operated subsequently, the game device 100 can be returned to a state in which the service related to the special period can be provided again by setting the upper limit number of the provision to 40 or the like on the setting screen 400.
With this function, since the drawing opportunities are distributed not only at the start of operation in a special period but also, for example, after 6 hours of operation or the next day of operation, it is possible to provide more players with opportunities to enter special cards and to extend the period for which sales promotion is carried out. That is, by setting the offering upper limit number in stages a plurality of times, it is possible to offer a chance of entry of a special card to a player who cannot use the game apparatus 100 at the start time of a special period.
Here, in order to appropriately realize the effect of sales promotion and ensure fair use between stores, it is preferable to control the change of the offer upper limit number so as to be settable on the condition that the offer upper limit number falls within a range between a predetermined upper limit number and a predetermined lower limit number. That is, if the number can be set to a very small number, the start of setting a special period in a store can be substantially delayed, and thus appropriate game competition by a player of the store for the purpose of entering a special card is hindered. Further, if the number of providing upper limits exceeding the initial stock number can be set, the game device 100 can be operated so as to provide a special period of game experience without being limited to the case where a special card cannot be provided. Therefore, the settable numerical range is defined in terms of providing the upper limit number.
Further, there is also a case where the extension of the special period is determined by, for example, a rebound of a campaign or a joint determination after the start of the campaign. In such a case, additional supply of the special card to an installation shop or the like is performed by adding the special card, and thus, it is expected to further improve the effect of sales promotion. In such a case, the value that can be set as the supply upper limit number may be set to a value larger than the initial stock number of the special card. In this case, the game device 100 may be provided with period setting information on extension of the specific period, and based on the information, the condition for updating the upper limit number of times that can be set in the setting screen 400 may be updated, so that the upper limit number of times that is provided may be set to exceed the initial stock number.
The setting change of the upper limit number on the setting screen 400 is configured to be accepted as a condition for setting the special period in the game device 100 or for setting the special period in addition to the special period.
Further, since the reverberation of the advertisement campaign related to the special period varies depending on the time and the content, as shown in fig. 3, the setting screen 400 may be provided independently so as to be able to accept the setting of the number of providing upper limits for each of the special periods defined a plurality of times in the service providing period of the game apparatus 100.
Providing treatment
In the game device 100 of the present embodiment having such a configuration, a specific process will be described with reference to the flowchart of fig. 5 for providing services. The processing corresponding to the flowchart can be realized by the control unit 101 reading out a corresponding processing program stored in the storage device 102, for example, and expanding and executing the program in the memory 103. Note that the present assignment control process is described as being started when, for example, payment of a price related to the start of use of the game device 100 is detected.
In S501, the control unit 101 determines whether or not the current usage is a usage in a special period. That is, the control unit 101 determines whether or not the specific period set based on the period setting information is currently in progress. The control unit 101 moves the process to S503 when determining that the current usage is a usage in the special period, and moves the process to S502 when determining that the current usage is not a usage in the special period, that is, a usage in the normal period.
In S502, the assignment control unit 107 controls the 1 st supply unit 110 to supply the normal card under the control of the control unit 101, and the process proceeds to S509. Specifically, the providing control unit 107 sends a game card providing instruction to the 1 st providing unit 110 to provide a normal card.
On the other hand, when determining in S501 that the current usage is in the special period, the control unit 101 determines in S503 whether or not the current winning number in the special period has reached the upper limit number for providing. The information of the current winning number is stored in the storage device 102, for example, and managed, and is set to 0 at the start of the special period, and then, in the lottery processing performed in the special period, it is updated by incrementing by 1 each time the lottery result is won. The information for providing the upper limit number is stored in the storage device 102 and managed, for example, and is updated in accordance with the setting of the setting item 401 of the setting screen 400 while the game device 100 is operating in the maintenance mode. The control unit 101 moves the process to S504 when determining that the current number of selections in the special period has reached the upper limit number of selections, and moves the process to S505 when determining that the current number of selections has not reached the upper limit number of selections.
In S504, the providing control unit 107 controls the 1 st supply unit 110 to supply the normal card under the control of the control unit 101, and the process proceeds to S509. Specifically, the providing control unit 107 sends a game card providing instruction to the 1 st providing unit 110 to provide a normal card. In this case, the presentation controller 108 may present, under the control of the controller 101, a notification to the presentation unit 130 indicating that the supply of the special card on the present day is completed or that the supply of all the special cards (the special cards of the initial stock number) related to the present special period is completed.
On the other hand, if it is determined in S503 that the current number of winning times in the special period has not reached the providing upper limit number, the control unit 101 executes a drawing process related to the determination of whether or not the special card is provided in S505.
In S506, the control unit 101 determines whether or not the drawing result of the drawing process executed in S505 is winning. The control unit 101 moves the process to S507 when determining that the drawing result is winning, and moves the process to S508 when determining that the drawing result is not winning, that is, falling.
In S507, the assignment control unit 107 controls the 2 nd supply unit 120 to supply the special card under the control of the control unit 101, and the process proceeds to S509. Specifically, the providing control unit 107 sends a game card providing instruction to the 2 nd providing unit 120 to provide a special card. At this time, the control unit 101 updates the information of the current elected number to a value incremented by 1. The presentation control unit 108 causes the presentation unit 130 to present a drawing result and a special card winning presentation under the control of the control unit 101.
On the other hand, when it is determined in S506 that the drawing result is the miss, the assignment control unit 107 controls the 1 st supply unit 110 to supply the normal card in S508 under the control of the control unit 101, and the process proceeds to S509. Specifically, the providing control unit 107 sends a game card providing instruction to the 1 st providing unit 110 to provide a normal card. At this time, the presentation control unit 108 causes the presentation unit 130 to present a notification indicating that the normal card is provided because the drawing result is not winning under the control of the control unit 101.
In S509, the control unit 101 executes game processing for providing a game experience of the game. The game processing includes processing in which a player acquires information from a game card used for a game and controls the game based on parameter information 702 relating to a character associated with the game card. When the executed game processing ends, the control unit 101 moves the processing to S510.
In S510, the control unit 101 executes a specific termination process related to the termination of the service provision, and completes the present providing process.
By doing so, according to the game device 100 of the present embodiment, since the progress of the game element assignment in the special period can be adjusted, it is possible to provide a service that improves the interest related to the assignment of the game element.
[ variation 1]
In the above-described embodiment, only the setting item 401 is displayed on the setting screen 400, but the present invention is not limited to this. In order to allow a staff member or the like who sets the store to set the offering upper limit number with reference to the offering status (winning status) of the special card, the setting screen 400 may include information on the offering result 411 of the special card for the drawing process in accordance with the special period as shown in fig. 4 (b), for example. By doing so, in the business mode, the worker can easily investigate how much the special card is additionally provided, and can set the number of providable items appropriately.
Since the information providing the record 411 cannot be acquired before the special period, it can be presented on the setting screen 400 only during the special period. Further, since the necessity of presenting the information to the end of the special period is low, the information cannot be referred to even after the end of the special period.
[ variation 2]
In the above-described modification 1, the information notifying the supply status of the special card is presented on the setting screen 400 which can be presented only when the game device 100 operates in the maintenance mode, but the implementation of the present invention is not limited to this. The status of providing the special card may be presented to the presentation unit 130 in the business mode so that the player can grasp whether or not the game apparatus 100 in use can still enter the special card. As shown in fig. 6, for example, the presentation can be realized by a display item 601 including the number of special cards provided during the special period in the display in the standby state of the game device 100. Alternatively, the number of remaining special cards that can be provided in the special period (the stock number of special cards in the installation shop or the like related to the game apparatus 100) may be presented without presenting the number of special cards provided in the special period. In addition, both may also be suggested.
[ variation 3]
In the above-described embodiment and the modification, the special card is explained on the condition that the result of the lottery process is selected, but the present invention is not limited to this. For example, the drawing process need not be executed, and the special card may be controlled to be provided in accordance with the achievement of other conditions related to the provision of the competitive experience, such as the satisfaction of a specific condition in the game or the total payment amount of the amount reaching a specific amount.
[ variation 4]
In the above-described embodiment and the modification, the setting of the special period based on the acquisition of the period setting information and the setting of the number of provided special cards (initial stock number) associated with the special period, which are predetermined, have been described, but the present invention is not limited to this. The setting of the specific period is not limited to the setting based on the acquisition of the period setting information, and may be configured to be set for an advertisement or the like arbitrarily held in an installation shop or the like, for example. That is, the special period may be set by inputting various information (schedule and initial stock count) related to implementation in the maintenance mode by a staff member or the like of the installation shop.
[ variation 5]
In the above-described embodiment and modification, the setting of the number of providable cards in stages by the staff or the like in the setting store was described while taking into account the status of providing the special cards, but the practice of the present invention is not limited to this. The change of the suppliable count may be configured such that, for example, when the game device 100 is switched to the maintenance mode and started, the control unit 101 refers to the supply status and changes the suppliable count without input from a worker or the like.
[ variation 6]
In the above-described embodiment and the modified examples, the drawing process related to the provision of the special card is performed on the condition that the competitive experience of the game is provided, but the practice of the present invention is not limited to this. For example, the service provision of the game device 100 may include a service provision for selling only game cards without providing a game competition experience, and in this case, the lottery process for each card sale may be executed.
[ variation 7]
In the above-described embodiment and modification, a game card (special card) is given as an example of a game element to be given in a special period, but the present invention is not limited to this, and for example, a virtual item such as a prop that can be used in a game may be given.
[ other embodiments ]
The present invention is not limited to the above-described embodiments, and various changes and modifications can be made within the scope of the gist of the present invention.
[ description of symbols ]
100 game device
101 a control unit
102 storage device
103 memory
104 Payment detecting section
105 acquisition part
106 role DB
107 an application control unit
108 presentation control part
109 operation input unit
110: 1 st providing part
120: 2 nd supply part
130, a prompt part.

Claims (14)

1. A program that enables a computer that provides a competitive experience of a game to execute:
switching processing for switching the operation of the computer to either one of a 1 st mode in which a game experience of the game can be provided and a 2 nd mode in which the game experience of the game cannot be provided;
a payout process of awarding a game element to a player of the game in accordance with provision of a competitive experience of the game in the 1 st mode;
a control process of controlling execution of the payout process so that only game elements of a predetermined payout number are awarded; and
a change process of accepting a change of the assignable number of times when the computer operates in the 2 nd mode; and is
The control process controls execution of the payout process so that, when the payout count is changed by the change process, only the game element of the changed payout count is awarded.
2. The program according to claim 1, wherein the change processing does not accept a change of the assignable number of times when the computer operates in the 1 st mode.
3. The program according to claim 1 or 2, wherein the change processing is capable of accepting the change of the assignable number of times plural times.
4. The program according to any one of claims 1 to 3, wherein the changing process accepts a change in the number of assignable times in a case where the number of assignable times after the change falls within a range of a predetermined upper limit number and a predetermined lower limit number.
5. The program of any one of claims 1 to 4, wherein
The provision of the competitive experience of the game has a normal period for providing a normal competitive experience and a special period which is not used for the normal competitive experience and is not repeated with the normal period;
the program causes the computer to further execute a setting process of receiving a setting of the special period;
the control process controls execution of the payout process so as to give a game element to provision of a competitive experience of the game in the special period; and is
The changing process accepts the change of the assignable times under the condition that the setting process sets the specific period.
6. The program according to claim 5, wherein the setting process further accepts setting of the predetermined assignable number for the specific period for which setting is accepted.
7. The program according to claim 5 or 6, wherein the setting process is capable of accepting a setting for the plurality of special periods, and accepting a setting for the predetermined assignable number of times for each of the plurality of special periods.
8. The program according to any one of claims 5 to 7, wherein the change processing accepts the change of the assignable number of times only when the change processing is in the special period.
9. The program according to any one of claims 5 to 8, wherein the special period is set to a period at least shorter than a last one of the normal periods.
10. The program according to any one of claims 5 to 9, wherein when the computer operates in the 2 nd mode, the computer is caused to further execute a presentation process of presenting information relating to performance of the assignment process for the specific period.
11. The program according to claim 10, wherein the cue processing is executed only in a case where it is in the special period.
12. The program according to any one of claims 5 to 11, wherein when the computer operates in the 1 st mode during the special period, the computer is caused to further execute processing for presenting at least any one of the number of game elements to be added during the special period and the number of remaining game elements that can be added during the special period.
13. The program according to any one of claims 1 to 12, wherein in a case where the control process wins in the executed lottery process, the control is such that the giving process is executed.
14. A game device that can provide a game competition experience, comprising:
a switching mechanism that switches an operation of the game device between a 1 st mode in which a game experience of the game can be provided and a 2 nd mode in which the game experience of the game cannot be provided;
an assigning unit that assigns a game element to a player of the game in accordance with provision of a game experience of the game in the 1 st mode;
a control means for controlling the giving means so that only game elements that can be given a predetermined number of times are given; and
a change means for accepting a change of the number of assignable times when the game device operates in the 2 nd mode; and is provided with
The control means controls the adding means so that, when the number of assignable times is changed by the changing means, only game elements of the changed number of assignable times are added.
CN202211602977.1A 2022-01-31 2022-12-13 Program and game device Pending CN115920410A (en)

Applications Claiming Priority (2)

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JP2022-013462 2022-01-31
JP2022013462A JP7204966B1 (en) 2022-01-31 2022-01-31 Program and game device

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Publication number Priority date Publication date Assignee Title
JP2005152040A (en) 2003-11-20 2005-06-16 Omron Corp Game device with prize putout function, control program for game device with prize putout function, computer readable recording medium recording control program and control method for game device with prize putout function
JP5814993B2 (en) 2013-09-18 2015-11-17 株式会社バンダイナムコエンターテインメント Game system, server system, and program
JP5886458B1 (en) * 2015-06-23 2016-03-16 株式会社バンダイ GAME DEVICE AND PROGRAM
JP6680713B2 (en) 2017-03-13 2020-04-15 株式会社バンダイ Goods discharge system and program
JP2019130332A (en) 2019-03-18 2019-08-08 株式会社バンダイ Game device, information-holding medium, and program

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JP2023111861A (en) 2023-08-10

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