201014638 六、發明說明: 【發明所屬之技術領域】 本發明係關於一種遊戲裝置、樂曲檢索方法、資訊記 錄媒體以及程式,可將要播放的樂曲以更簡單的操作來進 t 行檢索》 【先前技術】 遊戲者配合所演奏的樂曲來做出踩踏動作的跳舞遊戲 參裝 置,一直以來在遊樂場都很受歡迎。 作為一例,跳舞遊戲裝置係隨著樂曲的播放,在顯示 器上依序提示課題動作(成為課題的踩踏動作遊戲者(玩 家),係以踩踏被配置在踏板筐體(踩踏台)上的面板之方 式,來輸入此課題動作所要求之踩踏動作。然後,跳舞遊 戲裝置,係將此種遊戲者踩踏動作,連同時機一起進行評 價,且反映至得分等。 w 也就是說,跳舞遊戲裝置,係遊戲 勒考以配合樂曲在適 當時機做出正確的踩踏動作之方式來爭取獲高得分。 作為此種跳舞遊戲裝置的一例,揭示_ 算出進 行遊戲後的遊戲者的卡路里(熱量)消耗並加以表示之發明 (例如,參照專利文獻1) 專利文獻1:曰本特開2001_959 谠公報(第3_14頁、 第1圖) ^ μ 【發明内容】 201014638 [發明所欲解決之問題] 述的跳舞遊戲裝置,係預備有複數個可播放之樂 曲’使遊戲者可從其中選擇喜歡的樂曲。 •年來為了按照廣大遊戲者的要求,跳舞遊戲裝 中可播放的樂曲仫也、* 取展置 ^係快逮增加。也就是說,從最新的樂 懷念的樂曲,再者,仰丄& # 從大眾樂曲至小眾樂曲,都可配入夂 種遊戲者的喜好來進行演奏。201014638 VI. Description of the Invention: [Technical Field] The present invention relates to a game device, a music retrieval method, an information recording medium, and a program, which can perform a simple operation by a music piece to be played back. 】 The gamer's dance game ginseng device, which is played by the player in conjunction with the music played, has always been popular in the playground. As an example, the dance game device sequentially presents the subject operation on the display in accordance with the playback of the music piece (the stepping action player (player) who is the subject, and the stepping on the panel placed on the pedal housing (treading table). In the manner of the pedaling operation required for the operation of the subject, the dance game device is stepped on by the player, and is evaluated together with the score, and is reflected in the score, etc. w That is, the dance game device is The game is designed to achieve a high score by matching the music to the correct timing at the appropriate time. As an example of such a dance game device, it is revealed that the calorie (heat) consumption of the player after the game is calculated and expressed (For example, refer to Patent Document 1) Patent Document 1: 曰本特开 2001_959 谠 ( (Page 3_14, Fig. 1) ^ μ [Summary of the Invention] 201014638 [Problems to be Solved by the Invention] The dancing game device , the system is prepared to have a plurality of playable music 'to enable the player to choose the music from which he likes. The requirements of the majority of gamers, the music that can be played in the dance game, and the *there is a quick catch increase. That is to say, from the latest music of the music, and again, Yangshao &# From the popular music To the small music, you can play with the preferences of the players.
因此,遊戲者在遊戲開始前,s進行ϋ曲操作,以在 這樣多的樂曲令選擇想要的樂曲。例如,遊戲者操作跳舞 遊戲裝置的操作部,使樂曲清單表示在顯示器i,從 選擇想要的樂曲等。 此時,為了使遊戲者能夠更加容易選曲,例如,已知 有種跳舞遊戲裝置,可藉由類型區分(分類)來表示限縮 7 、樂曲者單。此種跳舞遊戲裝置,係在各個樂曲上預先 仏類型名稱或類型ID等的管理資訊’―旦遊戲者指定任 f的類型,則產生僅包含與該類型一致的樂曲之樂曲清 單,並加以表示。然後,遊戲者在這種限縮後的樂曲清單 甲’找到想要的樂曲並加以選擇。 然而,即便是在這種表示限縮後的樂曲清單的場合, 各個類型所屬的樂曲數量一旦增加,則選曲仍然變得困 例如,限縮後的樂曲清單一旦增加到無法以一個畫面 A ± - 不之程度,則遊戲者就必需一邊進行換頁或捲動等繁 雜之操作’一邊找出目標樂曲來加以選曲。 除此以外,在跳舞遊戲裝置中,遊戲者可直接輸入樂 201014638 曲名稱或藝術家名稱等名稱(字 狀, 从表不基於此種名 稱所檢索的樂曲清單,且由其中 /、τ進仃選曲。此場合,例如, 跳舞遊戲裝置可將日文的假名 于4央文數字的排列畫面 加以表示在顯示器上’遊戲者可由其中—次一字地進行選 擇,以輸入任意的文字列。 嚙 然而’進行此種一次一字之於Λ ,兆受够换 欠子之輸入,對於遊戲者而言是 非常繁雜,且一旦記錯名稱或在輸入時輸入錯誤,則有益 •法檢索出想要的樂曲之問題。再者,一旦完全不記得名稱, 則有連輸入都無法進行之問題。 在這種情況下,想要-種能以更加簡單的操作來在跳 舞遊戲裝置上檢索想要的樂曲之技術。 本發明係用於解決這種問題者,其目的係提供一種能 以簡單的操作來檢索想要播放的樂曲之遊戲裝置、樂曲檢 索方法、資訊記錄媒體以及程式。 [解決問題之技術手段] ❷ 為了達成以上目的,遵循本發明的原理來揭 發明。 關於本發明的第一觀點之遊戲裝置,係用於隨著樂曲 之播放來提示課題動作且評價遊戲者所做出的動作内容之 遊戲裝置’係、包含樂曲記錄部、課題記錄部、動作取得ζ、 產生部、檢索部、樂曲資訊產生部以及表示部來加以^成。 首先,樂曲記錄部,用於記錄複數個樂曲。再者,課 題記錄部,用於個別記錄對應各個樂曲的課題動作資吞 例如,所記錄之課題動作資訊,係用於規定指派給遊2者 201014638 之踩踏動作或揮舞動作等的課題動作之内容(作為一例,係 用於踩踏動作的足譜之排列)。動作取得部,用於取得遊戲 者所做出的動作。例如,藉由對踩踏台(面板)之踩踏動作、 揮舞控制器之操作或相機等來取得遊戲者的動作。然後, 產生部,基於該等取得之動作來產生檢索動作資訊(作為一 Λ 例,係足譜鍵)。 、 另一方面,檢索部,用於從課題記錄部中,檢索含有 ❹與所產生的檢索動作資訊一致或相似的動作資訊之課題動 作資訊。例如,檢索含有與遊戲者所做出的踩踏動作(足譜 鍵)一致或相似的足譜的足譜資訊。再者,樂曲資訊產生 部,用於針對附加有對應於被檢索到的課題動作資訊的樂 曲來產生樂曲資訊(作為一例,係樂曲清單)。然後,表示 部,用於將所產生的樂曲資訊,以遊戲者能夠選擇樂曲的 方式加以表示。例如,將樂曲清單以能夠選擇的方式加以 表示。 Φ 這樣,藉由遊戲者做出想要播放的樂曲的課題動作(作 為一例,係踩踏動作)’來產生檢索動作資訊,以從課題動 作資訊中檢索(限縮)包含有那樣的檢索動作資訊的樂曲並 以明單的方式加以表示。因此,遊戲者僅需要輸入自己記 得的樂曲的課題動作,不需要進行習知的繁雜操作,即可 從限縮有目標樂曲的表示中,簡單地對想播放的樂曲 選曲。 订 此結果,係能以更簡單的操作來檢索想要播放的樂曲。 關於本發明的其他觀點之遊戲裝置,係用於隨著樂曲 6 201014638 的播放來依序提示踩踏動作也就是課題且評價遊戲者所做 出的踩踏動作之遊戲裝置’係包含樂曲記錄部、課題記錄 部、動作接收部、產生部、檢索部、樂曲清單產生部以及 表示部來加以構成。 首先’樂曲記錄部’用於記錄複數個樂曲。再者課 題記錄部’用於個別記錄對應於各個樂曲且與樂曲的節拍 ’ 同調之課題動作資訊。例如,所記錄之課題動作資訊,係 _ 規定指派給遊戲者之與樂曲的節拍同調的踩踏動作或揮舞 動作等的課題動作資訊(作為一例,係用於踩踏動作的足譜 之排列)。動作接收部,用於依序接收遊戲者的踩踏動作。 例如’藉由對踩踏台(面板)之踩踏動作、揮舞控制器之操 作或相機等來取得遊戲者的動作。然後,產生部,基於該 等接收之一連串的踩踏動作,按照預定的節拍以產生檢索 動作資訊(作為一例,係足譜鍵)。 另一方面,檢索部,用於從課題記錄部中,檢索含有 β與所產生的檢索動作資訊一致或相似的動作資訊之課題動 作資訊。例如,檢索含有與遊戲者所做出的踩踏動作(足譜 鍵)一致或相似的足譜的足譜資訊。再者,樂曲清單產生 部,用於針對附加有對應於被檢索到的課題動作資訊的樂 曲來產生樂曲清單。然後,表示部,用於將所產生的樂曲 清單,以遊戲者能夠選擇樂曲的方式加以表示。 這樣,藉由遊戲者做出想要播放的樂曲的課題動作(作 為例,係踩踏動作)’來按照節拍以產生檢索動作資訊, 以從課題動作資訊中檢索(限縮)包含有那樣的檢索動作資 7 201014638 訊的樂曲並以清軍 早的方式加以表不。因此,即便遊戲者做 出知拍有點混亂之辁咏 之踩踏動作,因為所表示者係按照節拍限 縮後的目標樂曲, 所以遊戲者仍可從其中簡單地選曲,以 選出想要播放的樂曲。 此,、。果係能以更簡單的操作來檢索想要播放的樂曲。 w遊戲裝置’亦可另具備限縮部’以由檢索部所 檢索到的複數個 課題動作貝訊,基於其他的檢索條件來做 ❹ 參 限縮;其中,動作垃你加 部’係另接收用於表示樂曲節拍之 辅=踏動作,限縮部,基於該等接收之輔助踩踏動作來Therefore, the player performs a warping operation before the start of the game to select the desired piece of music in such a plurality of pieces of music. For example, the player operates the operation unit of the dance game device, causes the music list to be displayed on the display i, and selects a desired music piece or the like. At this time, in order to make it easier for the player to select a song, for example, a dance game device is known, and the restriction can be expressed by type distinction (classification). In such a dance game device, management information such as a type name or a type ID is pre-selected on each piece of music. When the player specifies a type of f, a music list including only the music pieces corresponding to the type is generated and displayed. . Then, the player finds the desired music and selects it in the list of music pieces after the restriction. However, even in the case of such a list of music pieces after the restriction, if the number of pieces to which each type belongs increases, the selection is still difficult. For example, the list of music pieces after the limitation is increased to a picture A ± - If the degree is not the case, the player must perform a complicated operation such as changing pages or scrolling to find the target music to select the song. In addition, in the dance game device, the player can directly input the name of the song 201014638 song name or artist name (character, the list of music pieces retrieved from the table based on such name, and the song selected by /, τ In this case, for example, the dance game device can display the Japanese pseudonym on the display screen of the 4th central number on the display. 'The player can select one of the characters one by one to input an arbitrary character string. It is very complicated for the player to carry out such a word at a time, and the input of the yawning is very complicated, and once the wrong name is entered or an error is input during the input, it is useful to retrieve the desired music. Furthermore, once the name is not remembered at all, there is a problem that even the input cannot be performed. In this case, it is possible to search for the desired music on the dance game device with a simpler operation. The present invention is directed to solving such a problem, and an object thereof is to provide a game device and a music searcher capable of retrieving a music piece to be played with a simple operation. Method, information recording medium, and program. [Technical means for solving the problem] ❷ In order to achieve the above object, the invention is disclosed in accordance with the principles of the present invention. The game device according to the first aspect of the present invention is used for playing music. The game device that includes the action of the subject and evaluates the content of the action made by the player includes a music recording unit, a subject recording unit, an operation acquisition unit, a generation unit, a search unit, a music information generation unit, and a display unit. First, the music recording unit is configured to record a plurality of music pieces. Further, the subject recording unit is configured to individually record the subject action corresponding to each music piece, for example, the recorded subject action information is used to specify the assignment to the tour 2 201014638 The content of the subject action such as the pedaling action or the wielding action (for example, the arrangement of the footsteps for the pedaling operation). The motion acquisition unit is configured to acquire the action made by the player. For example, by stepping on the pedal The stepping action of the table (panel), the operation of waving the controller, or the camera to obtain the action of the player. Then, the generating unit The search operation information is generated based on the acquired operation (for example, a footstep key). On the other hand, the search unit is configured to search for the search result from the subject record unit and match the generated search action information. Or the action information of the action information of the similar action information, for example, searching for the footstep information containing the foot spectrum that is consistent or similar to the pedaling action (footprint key) made by the player. Further, the music information generating unit is configured to The music piece corresponding to the searched subject motion information is added to generate music information (for example, a music list). Then, the display unit is configured to display the generated music information in such a manner that the player can select the music. For example, the list of music pieces is displayed in a selectable manner. Φ In this way, the player creates a search operation information by performing a subject action (as an example, a stepping action) of the music piece to be played, so as to perform the action from the subject. The information retrieval (restriction) includes such music that retrieves action information and is displayed in an order form. Therefore, the player only needs to input the subject motion of the music piece he or she has recorded, and it is possible to simply select the music piece to be played from the representation of the limited target music piece without performing complicated operations. By ordering this result, it is possible to retrieve the music piece that you want to play with a simpler operation. The game device of the other aspect of the present invention is a game device for sequentially displaying a treading action in accordance with the playback of the music piece 6 201014638, and evaluating the treading action made by the player, including the music recording unit and the subject. The recording unit, the operation receiving unit, the generating unit, the search unit, the music list generating unit, and the display unit are configured. First, the 'music recording unit' is used to record a plurality of pieces of music. Further, the course recording unit 'is used to individually record the subject action information corresponding to each piece of music and which is the same as the beat ' of the piece of music. For example, the recorded subject motion information is _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The action receiving unit is configured to sequentially receive the stepping motion of the player. For example, the action of the player is obtained by a stepping operation on a stepping table (panel), an operation of waving a controller, or a camera. Then, the generating unit generates search operation information (for example, a footstep key) in accordance with a predetermined beat based on a series of pedaling operations. On the other hand, the search unit is configured to search for the subject motion information including the motion information in which β is identical or similar to the generated search motion information from the subject recording unit. For example, the footstep information containing the footsteps that are identical or similar to the pedaling action (footprint key) made by the player is retrieved. Further, the music list generating unit is configured to generate a music list for the music to which the action information corresponding to the searched subject is attached. Then, the display unit is configured to display the generated music list in such a manner that the player can select the music piece. In this way, the player creates a search operation information in accordance with the beat of the theme of the music piece to be played (for example, a stepping action), and searches for the search from the subject motion information (restricted). The music of the action capital 7 201014638 was expressed in the way of the Qing army. Therefore, even if the player makes a pedaling motion that is a bit confusing, since the person who is represented is in accordance with the target music that has been limited by the beat, the player can simply select a song from which to select the music to be played. . this,,. The system can retrieve the music you want to play with a simpler operation. The w game device 'can also have a limited-restriction unit' to perform a plurality of task searches, which are searched by the search unit, and to perform other restrictions based on other search conditions; Used to indicate the auxiliary treading of the tune beat, the limiting section, based on the assisted pedaling action of the reception
特疋即拍,基於特定之節拍,以限縮前述檢索部所檢索到 的課題動作資訊。 $ J 此%合’遊戲者以辅助踩踏動作來指定節拍以限縮檢 索對象,排除節拍相異的_曲γ @ s 六w芣曲,所以可簡單地選曲,以 出想播放的樂曲。 、 動作接收部’亦可接收用於表示樂曲節拍之辅助踩踏 1欲檢索之主要踩踏動作,·產生部,基於該等接收 之辅助踩踏動作來特定樂曲的節拍,並基於該等接收之主 要踩踏動作,來產生接昭姓… 々 筏…、特疋之卽拍的檢索動作資訊。 此場合’遊戲者以辅助踩踏動作來指定節拍,所以可 產生且檢索更適當地與節抽 兴即拍同調之檢索動作資訊。因此, 可更加提高精密度’來檢索想播放的樂曲。 關於本發明之其他勸點 ^ , 硯點之樂曲檢索方法,係在具有樂 曲記錄部、課題記錄部、動 、、 動作取仵部、演算部以及表示部 之遊戲裝置中使用之樂曲檢索 m诉邑含·樂曲記錄部, 201014638 用於記錄複數個樂曲;課題記錄部,用於分別記錄對應各 個該等樂曲之課題動作資訊(作為一例,係用於踩踏動作的 足譜的排列);動作取得步驟;產生步驟;檢索步驟丨樂曲 資訊產生步驟;以及表示步驟來加以構成。 * 首先,動作取得步驟,係取得遊戲者所做出的動作。 例如,藉由對踩踏台(面板)之踩踏動作、揮舞控制器之操 作或相機等來取得遊戲者的動作。再者,產生步驟,基於 ❹取得之動作來產生檢索動作資訊(作為一例,係足譜鍵)。 另方面,檢索步驟,用於由課題記錄部,檢索含有 與所產生的檢索動作資訊一致或相似之動作資訊的課題動 作資訊。例如,檢索含有與遊戲者所做出之踩踏動作(足譜 鍵)一致或相似的足譜的足譜資訊。再者樂曲資訊產生步 驟’用於針對附加有對應於被檢索到的課題動作資訊的樂 曲來產生樂曲資訊(作為一例,係樂曲清單)^然後,表示 步驟’用於將所產生的樂曲資訊,以遊戲者能夠選擇樂曲 瘳的方式加以表示。例如,將樂曲清單以能夠選擇的 以表示〇 這樣’藉由遊戲者做出想要播放的樂曲的課題動作(作 為一例,係踩踏動作),來產生㈣動作資訊,以從課題動 作資訊中檢索(限縮)包含有那樣的檢索動作資訊的樂曲並 以清單的方式加以表示。因此,遊戲者僅需要輸入自己記 得的樂曲的課題動作,不需要進行習知之繁雜操作,即可 由限縮有目標樂曲的表示中簡單地選曲,以選出想播放的 201014638 此結果,係能以更簡單的操作來檢索想要播放的樂曲。 關於本發明的其他觀點之記錄有程式之電腦可讀取資 訊記錄媒體,其特徵在於: 該程式,使隨著樂曲的播放來提示課題動作且評價遊 戲者所做出的動作内容之電腦,可以發揮下列機能: 樂曲記錄部,用於記錄複數個樂曲;課題記錄部用 、 於個別記錄對應各個該等樂曲的課題動作資訊;動作取得 m 部,用於取得遊戲者所做出的動作;產生部,基於所取得 的動作來產生檢索動作資訊;檢索部,用於由課題記錄部, 檢索含有與所產生的該檢索動作資訊一致或相似之動作資 訊的課題動作資訊;樂曲資訊產生部,用於針對附加有對 應於被檢索到的該課題動作資訊中的樂曲來產生樂曲資 訊;以及表示部(207),用於將所產生的該樂曲資訊,以遊 戲者能夠選擇樂曲的方式加以表示。 關於本發明之其他觀點之程式,係以使電腦(包含電子 _ 機器)可作為上述遊戲裝置而發揮機能來加以構成。 此程式可記錄在光碟、軟性磁碟、硬碟、磁光磁碟、 * 數位視訊光碟、磁帶以及半導體記憶體等電腦可讀取資訊 記錄媒體中。 % 上述程式,係獨立於實施該程式的電腦,可透過電腦 通信網來散佈、販裔。, ... ^ ^ 買丹者,上述資訊記錄媒體可獨立於 該電腦來散佈、販賣。 [發明之功效] 依照本發明’能以更加簡單的操作來檢索想要播放的 10 201014638 樂曲 【實施方式】 以下,說明本發明的竇祐形飴 町貫施形態。為了容易理解,以下 將針對配置在遊樂場的紫欲田你 ㈣的業務用跳舞遊戲裝置來說明本發明 適用的實施形態,但是太I门 發月同樣適用於家用遊戲機或各 種電腦。也就是說,以下却昍从在 °月的實施形態係僅為了說明之 目的,而非用於限制本發 些各個要素或全部要素都此’此業者可採用將這 ^ ^ ^ 、 均等物來做替換之實施形態, m料含在本發㈣範圍中。 C貫施形態1) 第1圖係表示用 裝置的業務用跳舞遊戲2關於本發明的實施形態之遊戲 此跳舞遊戲裝置,的外觀之概略圖。作為-例, 也就是課題提示給係配合演奏的樂曲將踩踏動作(課題動作) 作連同時機一扭、4遊戲者,且將遊戲者實際做出的踩踏動It is a special shot, based on a specific beat, to limit the motion information of the subject searched by the search unit. $ J This % ́ player specifies the beat by assisting the pedaling action to limit the search object, and eliminates the _ γ γ @ s six w 节 节 , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , The operation receiving unit ′ can also receive the main stepping operation for the auxiliary stepping 1 for the music beat, and the generating unit can specify the beat of the music based on the received assisted stepping operation, and based on the main pedals of the reception. Action, to generate the picking surname... 々筏..., the special search action information. In this case, the player specifies the beat by assisting the pedaling operation, so that it is possible to generate and search for the search operation information that is more appropriately aligned with the festival and the shot. Therefore, the precision can be further improved to retrieve the music to be played. The music retrieval method according to another aspect of the present invention is a music retrieval method used in a game device having a music recording unit, a subject recording unit, a motion, a motion reading unit, an arithmetic unit, and a display unit.邑··········································································································· a step; a generating step; a searching step, a music information generating step; and a indicating step to construct. * First, the action acquisition step is to obtain the action made by the player. For example, the action of the player is obtained by a stepping operation of a stepping table (panel), an operation of waving a controller, a camera, or the like. Further, a generating step is performed to generate search operation information based on the action acquired by ❹ (for example, a footstep key). On the other hand, the search step is for searching, by the subject recording unit, task motion information including action information that is identical or similar to the generated search action information. For example, the footstep information containing the footsteps that are identical or similar to the pedaling action (footprint key) made by the player is retrieved. Further, the music information generating step ' is for generating music information (as an example, a music list) for the music piece to which the action information corresponding to the searched subject is attached. Then, the step 'for the generated music information, It is expressed in such a way that the player can select the music piece. For example, the music list is generated by the player's subject action (for example, a stepping action) by which the player can select the music piece to be selected, and the (four) motion information is generated to retrieve from the subject motion information. (Restricted) A music piece containing such search action information is displayed in a list. Therefore, the player only needs to input the subject action of the music piece that he or she remembers, and it is possible to simply select the song from the representation of the limited target music piece without selecting the complicated operation of the conventional music to select the desired result of 201014638, which can be more A simple operation to retrieve the music you want to play. A computer-readable information recording medium recorded with a program according to another aspect of the present invention is characterized in that: the program allows a computer that prompts a subject to move as the music is played and evaluates the action content of the player, The following functions are performed: a music recording unit for recording a plurality of pieces of music; a subject recording unit for individually recording the subject motion information corresponding to each of the pieces of music; and an action acquiring m part for obtaining an action made by the player; The search unit generates search operation information based on the acquired operation, and the search unit searches for the task operation information including the action information that is identical or similar to the generated search action information, and the music information generation unit uses The music information is generated for the music piece in the action information corresponding to the searched subject information; and the display unit (207) is configured to display the generated music piece information in such a manner that the player can select the music piece. The program of the other aspect of the present invention is configured such that a computer (including an electronic device) can function as the game device. This program can be recorded on computer-readable information recording media such as optical discs, flexible disks, hard disks, magneto-optical disks, * digital video discs, magnetic tapes, and semiconductor memory. % The above programs are independent of the computer that implements the program and can be distributed and trafficked through a computer communication network. , ... ^ ^ For the purchase of Dan, the above information recording media can be distributed and sold independently of the computer. [Effects of the Invention] According to the present invention, it is possible to retrieve a 10 201014638 music piece to be played back with a simpler operation. [Embodiment] Hereinafter, the Douyou-shaped 町 贯 形态 。 form of the present invention will be described. For the sake of easy understanding, the following embodiments will be described with respect to the business of the game playing device in the game of the game, which is arranged in the playground of the game, but the same applies to the home game machine or various computers. That is to say, the following is the implementation form in the month of the month for the purpose of illustration only, and is not intended to limit the various elements or all elements of the present invention. This industry can use this ^ ^ ^, equals In the embodiment of the replacement, the m material is included in the scope of the present invention (4). C. The first embodiment is a schematic diagram showing the appearance of the game device of the present invention. As an example, that is, the subject prompts the tune action (the subject action) of the tune action (the subject action) as a tactile, four-player, and the actual treading of the player
起進行評價的1 A 跳舞遊戲裝置的 、置。以下將參照本圖來說明 罝的概要。 如圖示,跳龜 顯示器!2、搖桿13遊戲〃裝置1,係包含演奏用揚聲器11、 加以構成。 卽拍用揚聲器14以及踏板筐體20來 演奏用揚聲器U, 的樂曲音。 用於輸出遊戲者所選擇的跳舞遊戲 也*就是令, 他方面,演泰 ° 用於輪出演奏的樂曲的樂曲音。其 、斧用揚聲g# U ’在遊戲中亦對應於遊戲者所做 11 201014638 出的踩踏動作是否適當(評價)來輸出聲音等。 顯不器12,用於表示跳舞遊戲的各種必要之資訊。 J顯示器I2’用於在遊戲開始前表示樂曲清單(如 後述之由踩踏動作來進行檢索之樂曲清單)等,以促使遊戲 者選擇想要之樂曲。 然後—選擇了樂曲且開始遊戲,則顯示器12 ,例 ♦ 如’顯示如第2圖所示的遊戲畫面。 纟遊戲畫面中,踏板區域sz,係為了將踩踏動作的 時機顯示給遊戲者的固定影像。另一方面,足譜AF(AFu, AFd ’ AF卜AFr),係為了將踩踏動作(課題動作)也就是課 題顯示給遊戲者的影像,且配合演奏的樂曲,例如,從影 像的下方到上方以捲轴方式來表示。然後,當足譜Μ到 達踏板區域sz之際(足譜AF與踏板區域sz的相同影像重 疊之際)若遊戲者做出被要求的踩踏動作(正確踩踏後述 之面板),就可以得到分數。 φ 回到第1圖’摇桿13 ’由遊戲者來進行操作,以使跳 舞遊戲接收各種必要的資訊。 例如,搖桿13,係在遊戲開始前,接收要進行播放的 樂曲的選擇資訊、遊戲的難易度的設定資訊等。 節拍用揚聲器14,係以重低音來輸出被演奏的樂曲的 節拍音。 踏板筐體20,作為一例,係可有兩名遊戲者同時在上 面進行踩踏動作的踩踏台,係配置有複數個面板(操作元 件)。 12 201014638 具體來說,踏板筐體20,如第3A圖所示,係分為左 側遊戲者用區域LA以及右側遊戲者用區域RA,並各自被 配置了包含面板pu、Pd、PI、Pr之複數個面板。 再者’在面板Pu、Pd、Η、Pr上,描繪有上、下、左、 • 右之相異方向的箭頭。然後,這些面板Pu至Pr,係對應 ,於上述第2圖中之足譜AFu至AFre也就是,足譜AFud 箭頭),係指示(指派)遊戲者要踩踏面板pu(上箭頭)者再 參者足譜AFd(下箭頭),係指示(指派)要踩踏面板Pd(下箭 頭)者。同樣地,足譜ΑΠ(左箭頭)與足譜Afr(右箭頭)係分 別指示要踩踏面板P1(左箭頭)與面板ρΓ(右箭頭)者。 、包含這些面板之各個面板,係利用内部的感測器來檢 出遊戲者是否做出踩踏。例如’如第3Β圖所示,將複數個 缓線感測器cs配置於内部,做成可檢出踩踏之際所施加的 負荷重量(壓力)。 匕3面板Pu至Pr之各個面板,係於内部收納有 ❹。控制點燈/熄燈之發光元件。例如’如第3B圖所示,係 配置有複數個冷陰極線管RK。 又’頂板TI ’例如’係以半透明的壓克力板製成。然 /隨冷陰極線管RK的點燈(發光),做成可使頂板η 光因此,如後述,可將樂曲相關之踩踏動作加以概要 接著,將參照第4圖來說明,關於這樣的跳舞遊戲裝 1的内部構成。第4圖係顯示關於本發明的實施形態之 跳舞遊戲裝置的概要構成之方塊圖。以下,將參照本圖來 13 201014638 加以說明。 跳舞遊戲裝置1,如圖所示,係具備有CPU(中央處理 單元)101、ROM(唯讀記憶體)102、RAM(隨機存取記憶 體)103、介面1〇4、硬碟105、影像處理部1〇6、聲音處理 部107以及NIC(網路介面卡)108。 再者’跳舞遊戲裝置的程式及必要資料,係記錄於硬 > 碟105’ 一旦施加電源至跳舞遊戲裝置1,則該程式被實行 以實現本實施形態的遊戲裝置。 ® CPU101 ’係控制跳舞遊戲裝置i的全體動作,且進行 各個構成要素與連接之控制訊號或資料的往來。 ROM102 ’係記錄施加電源後立即實行之IpL(初始程 式載入器)’藉由此之實行,以將記錄於硬碟1〇5之程式讀 出至RAM103且藉由Cpu 1〇1加以開始實行。再者, ROM1 02 ’係記錄有用於控制跳舞遊戲裝置1的全體動作之 必要的操作系統的程式或各種資料。 φ RAM103’係用於暫時記錄資料或程式者,用於保持由 硬碟105所讀出的程式或資料,其他之遊戲進行等的必要 資料。 介面104’係用於中繼與上述之搖桿13或踏板筐體2〇 的通訊》 具體來說’介面104,係用於接收在搖桿13所輸入的 指示資訊等。 又’介面104,係用於接收遊戲者在踏板筐體2〇上所 進仃的踩踏動作。也就是說,上述之包含面板卩11至以的 201014638 任何(複數個也可)面板被遊戲者踩踏之事,被纜線感測器 cs檢出之際,由踏板筐體20來接收其之檢出訊號。藉此, 可立即檢出哪個面板被踩踏。 再者 旦CPU101向包含面板Pu至ρΓ的任何(複數 • 個也可)面板做出點燈(發光)指示,則介面104將其之點燈 指示的資訊供給至踏板筐體20,使得作為對象之面板的冷 '陰極線管RK進行點燈。 ❿ 硬碟1〇5,係記錄有跳舞遊戲的程式及附帶之影像資 料或樂曲資料(亦包含後述之足譜資料等)。這些程式或資 料,係藉由CPU101之控制來加以讀出,且暫時記錄在 RAM103。再者,硬碟105係一例,亦可採用其他之記錄媒 體。 影像處理部106,係具備影像演算處理器(未圖示)或圖 框记憶體(未圖示),在CPU101的控制下進行各種影像處 理β例如,影像處理部106,係對由硬碟1〇5所讀出之影 β 像資料進行加工處理,且將產生之影像資訊儲存在圖框記 憶體。然後將儲存在圖框記憶體的影像資訊,以預定之同 步時機轉換為視頻訊號並供給至上述之顯示器12。藉此可 進行各種的影像表示。 再者,影像演算處理器’係可高速實行2次元影像之 重疊演算或α混合等透過演算、各種飽和演算。 又’將配置於虛擬三度空間且附加有各種紋理資訊的 多邊形資訊’以Ζ緩衝法進行顯現(rendering),使得可高 逮實行用於取得由預定之視點位置俯瞰配置於虛擬三度空 15 201014638 間的多邊形的顯現影像之演算。 聲曰處理部107,係將由硬碟105所讀出的樂曲資料 轉換為類比聲音訊號,且由上述之演奏用揚聲器11加以輸 出。,再者’在CPU101的控制下,產生遊戲進行中所應發 生的效果日等’且將與此對應之聲音由演奏用揚聲器11加 以輸出。 進而’聲音處理部107,例 >,係施行預定的訊號處 ❹理X將節拍音(節拍訊號)抽出且由上述之節拍用揚聲器 14加以輪出 '再者,在將對應於樂曲資料之節拍資料預先 記錄在硬碟中的場合,也可以將其之基於節拍音之節拍資 料,由節拍用揚聲器14加以輸出。 NIC108’係將跳舞遊戲裝置1與網際網路等的電腦通 信網(未圖示)相連接者、遵循在構成LAN(區域網路)之際所 使用的U)BASE-T/100BASE_T者、或作為cpm〇i與下列 各種數據機的媒介所構成者。該各種數據機包含:可使用 • 電話線路與網際網路相連接的類比數據機、ISDN(整合服務 數位網路)數據機、ADSL(非對稱數位用戶線路)數據機、以 及可使用纜線電視線路與網際網路相連接的纜線數據機 等。 其他方面,跳舞遊戲裝置丨亦可包含用於檢出投入錢 幣(硬幣或勳旱等)之檢出單元,以及用於讀入個人卡等之 讀入單元等。 又,用於取代本實行形態的跳舞遊戲裝置丨,亦可利 用一般之電腦(通用的個人電腦等)及家用遊戲機,來作為 16 201014638 本發明的實施形態相關的遊齡往w 遊戲農置。例如’與上述跳舞遊 戲裝置1相同,一般之雷 電腦係具備CPU、RAM、ROM、硬 碟、NIC、以及比跳舞遊敕奘番1 θ ^ 拜遗戲裝置1上的影像處理部具有更簡 易之機能的影像處理部.曰研$ f ’且了利用軟性磁碟、磁光磁碟、 及磁帶等作為外部記錄穿 稣褒置再者,可利用市售的遊戲用 子(用於檢出遊戲者用腳踩踏的領域之墊子等),來取代 踏板筐體然後,安裝遊戲用的程式後實行其之程式,The setting of the 1 A dance game device for evaluation. The outline of 罝 will be described below with reference to this figure. As shown, the turtle display! 2. The rocker 13 game device 1 is composed of a performance speaker 11. The beat speaker 14 and the pedal housing 20 are used to play the music sound of the speaker U. It is used to output the dance game selected by the player. * It is the music that is used to play the music of the music. The axe sounding g# U ' in the game also corresponds to whether the pedaling action by the player 11 201014638 is appropriate (evaluation) to output a sound or the like. The display 12 is used to indicate various necessary information for the dance game. The J display I2' is for indicating a list of music pieces (a list of music pieces to be searched by the pedaling operation, which will be described later) before the start of the game, to cause the player to select the desired piece of music. Then - when the music is selected and the game is started, the display 12, for example, 'displays the game screen as shown in Fig. 2. In the game screen, the pedal area sz is a fixed image for displaying the timing of the pedaling operation to the player. On the other hand, the footstep AF (AFu, AFd 'AF Bu AFr) is a music that is displayed to the player in order to put the pedaling motion (problem motion), that is, the game, and the music to be played, for example, from the bottom to the top of the image. Expressed in a reel manner. Then, when the footstep reaches the pedal area sz (when the same image of the footstep AF and the pedal area sz overlaps), if the player makes the required stepping action (correctly stepping on the panel described later), the score can be obtained. φ returns to Fig. 1 'The rocker 13' is operated by the player to cause the dance game to receive all necessary information. For example, the joystick 13 receives selection information of a piece of music to be played, setting information of difficulty level of the game, and the like before the start of the game. The beat speaker 14 outputs the beat sound of the played music with a subwoofer. As an example, the pedal housing 20 is a stepping table in which two players simultaneously perform a stepping operation, and a plurality of panels (operation elements) are disposed. 12 201014638 Specifically, the pedal housing 20 is divided into a left player area LA and a right player area RA as shown in FIG. 3A, and is configured to include panels pu, Pd, PI, and Pr. Multiple panels. Further, on the panels Pu, Pd, Η, and Pr, arrows of different directions of up, down, left, and right are drawn. Then, these panels Pu to Pr correspond to the footsteps AFu to AFre in the above FIG. 2, that is, the footstep AFud arrow), which indicates (assigns) that the player has to step on the panel pu (up arrow) and then participates. The footer AFd (down arrow) indicates (assigns) that the panel Pd (down arrow) is to be stepped on. Similarly, the footsteps 左 (left arrow) and the footsteps Afr (right arrow) indicate that the panel P1 (left arrow) and the panel ρ Γ (right arrow) are to be stepped on. Each panel containing these panels uses an internal sensor to detect whether the player has stepped on it. For example, as shown in Fig. 3, a plurality of slow-line sensors cs are disposed inside, so that the load weight (pressure) applied when the pedaling is detected can be detected. Each panel of the 匕3 panel Pu to Pr is housed inside. Control lighting/lighting off illuminating elements. For example, as shown in Fig. 3B, a plurality of cold cathode conduits RK are disposed. Further, the top plate TI', for example, is made of a translucent acrylic sheet. However, with the lighting (lighting) of the cold cathode conduit RK, the top plate η light can be made. As will be described later, the treading operation related to the music can be summarized. Referring to FIG. 4, the dance game will be described. The internal structure of the device 1. Fig. 4 is a block diagram showing a schematic configuration of a dance game device according to an embodiment of the present invention. Hereinafter, it will be explained with reference to this figure 13 201014638. As shown in the figure, the dance game device 1 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, an interface 1〇4, a hard disk 105, and an image. The processing unit 1〇6, the audio processing unit 107, and the NIC (Network Interface Card) 108. Further, the program and necessary information of the 'dance game device' are recorded on the hard disk 105'. Once the power is applied to the dance game device 1, the program is executed to realize the game device of the present embodiment. The CPU 101' controls the overall operation of the dance game device i, and performs the communication of each component with the connected control signal or data. The ROM 102 'records the IpL (initial program loader) that is executed immediately after the application of the power supply, by which the program recorded on the hard disk 1〇5 is read out to the RAM 103 and started by the CPU 1〇1. . Further, the ROM 012' records a program or various materials for controlling an operating system necessary for the overall operation of the dance game device 1. The φ RAM 103' is used for temporarily recording data or programs, and is necessary for holding programs or materials read by the hard disk 105, and other games. The interface 104' is for relaying communication with the above-described rocker 13 or pedal housing 2". Specifically, the interface 104 is for receiving instruction information and the like input on the rocker 13. Further, the interface 104 is for receiving a stepping motion by the player on the pedal housing 2 . That is to say, any of the above-mentioned panels 卩11 to 201014638 (the plurality of panels) being stepped on by the player is received by the pedal housing 20 when it is detected by the cable sensor cs. Check out the signal. This allows you to instantly detect which panel is being stepped on. Further, when the CPU 101 makes a lighting (lighting) indication to any of the panels (including plural panels) including the panels Pu to ρ , the interface 104 supplies information indicating the lighting thereof to the pedal housing 20 so as to be the object. The cold 'cathode line RK of the panel is illuminated.硬 Hard disk 1〇5, which is a program for dancing games and accompanying video data or music data (including footsteps, etc., which will be described later). These programs or materials are read by the control of the CPU 101 and temporarily recorded in the RAM 103. Further, the hard disk 105 is an example, and other recording media may be used. The video processing unit 106 includes a video calculation processor (not shown) or a frame memory (not shown), and performs various types of video processing under the control of the CPU 101. For example, the video processing unit 106 is paired with a hard disk. The image β image read by 1〇5 is processed, and the generated image information is stored in the frame memory. The image information stored in the frame memory is then converted to a video signal at a predetermined synchronization timing and supplied to the display 12 described above. This allows for various image representations. Further, the image calculation processor ′ can perform a superimposition calculation of a two-dimensional image, a permeation calculation such as alpha blending, and various saturation calculations at a high speed. In addition, the 'polygon information that is placed in the virtual three-dimensional space and is attached with various texture information' is rendered by the buffer method, so that the high-achieving can be used to obtain the virtual three-degree space from the predetermined viewpoint position. The calculation of the visible image of the polygon between 201014638. The sonar processing unit 107 converts the music piece data read by the hard disk 105 into an analog sound signal, and outputs it by the above-described performance speaker 11. Further, under the control of the CPU 101, an effect day or the like which should occur during the progress of the game is generated, and the sound corresponding thereto is output by the performance speaker 11. Further, the 'sound processing unit 107, for example>, performs a predetermined signal processing, X extracts the beat sound (beat signal) and rotates it by the above-described beat speaker 14', and corresponds to the music material. When the beat data is previously recorded on the hard disk, the beat data based on the beat sound may be output from the beat speaker 14. The NIC 108' connects the dance game device 1 to a computer communication network (not shown) such as the Internet, and follows the U)BASE-T/100BASE_T used to form a LAN (regional network), or As a component of cpm〇i and the following various data machines. The various modems include: analog data modems that can be connected to the Internet via telephone lines, ISDN (Integrated Services Digital Network) modems, ADSL (Asymmetric Digital Subscriber Line) modems, and cable TVs that can be used. A cable modem connected to the Internet and the Internet. In other aspects, the dance game device may include a detecting unit for detecting money (coin or honour, etc.), a reading unit for reading a personal card or the like, and the like. Further, in place of the dance game device of the present embodiment, a general computer (a general-purpose personal computer or the like) and a home game machine can be used as the 16th 201014638 embodiment of the present invention. . For example, in the same manner as the above-described dance game device 1, the general mine computer system has a CPU, a RAM, a ROM, a hard disk, an NIC, and an image processing unit on the theater 1 in the dance game. The image processing unit of the function. 曰 research $ f 'and use a flexible disk, a magneto-optical disk, and a tape as an external recording device, and can use a commercially available game player (for detection) Instead of the pedal housing, the player uses a mat that is stepped on by the foot, and then installs the program for the game and executes its program.
則可作為本發明的實施形態相關之遊戲裝置來發揮機能。. (遊戲裝置的概要構成) 第5圖係'顯不關於本發明的f施形態之遊戲裝置的概 要構成之概略圖。作為—例,係、基於遊戲者所做出的踩踏 動作來檢索想要的樂曲之裝置。 更具體來說,於此遊戲裝置開始跳舞遊戲前,基於遊 戲者所踩踏的步法來檢索一致或類似之足譜資訊,以提示 遊戲者想要的樂曲(樂曲清單)之裝置。以下,參照本圖來 進行說明。 遊戲裝置200’係具備樂曲資訊記錄部2〇1、足讀資訊記錄 σΡ 202、踩踏動作接收部203、足譜鍵產生部204、檢索部205、 及樂曲清單產生部206、及影像繪圖部207。 首先,樂曲資訊記錄部201,用於記錄複數個在跳舞遊戲 上可演奏的樂曲資訊。也就是用於記錄遊戲者可選曲之全 部樂曲的樂曲資訊。 然後,一旦遊戲者選曲任意的樂曲,則播放其之樂曲 資訊,且開始跳舞遊戲。 17 201014638 再者,樂曲資訊中,除了作為樂曲音的基礎之樂曲資 料以外,亦包含樂曲ID、樂曲名稱、及藝術家名稱等相關 資訊。 然後,上述硬碟105,可作為這樣之樂曲資訊記錄部201 來發揮機能。 足譜資訊記錄部202,係對應各個樂曲,以個別記錄規定踩 ‘踏動作也就是課題的足譜資料。也就是,記錄個別對應於 記錄在樂曲資訊記錄部201的樂曲資訊之足譜資訊。 此足譜資訊,例如第6A圖所示,係顯示箭頭符號之足譜AF 的排列之資訊,作為一例,係對應於樂曲的音符OP。再者,第6A 圖中,係顯示音符OP與足譜AF為1對1對應之場合,但是更詳 細來說,如第6B圖中,係與拍(拍子)同調,以規定顯示上下左右 各個方向之足譜AFu至AFr。 再者,足譜AF不受限於一拍只有一個,如第6C圖所示,亦 有針對一拍規定兩個足譜AFu、AFd的場合。再者,針對一拍, φ 亦有沒有規定足譜的場合。 足譜資訊記錄部202,係以將記錄有足譜資訊也就是與這樣之 樂曲的拍同調的足譜AF之排列,附加對應於各個樂曲的方式來記 錄。 然後,上述硬碟105,可作為這樣之足譜資訊記錄部202來發 揮機能。 回到第5圖,踩踏動作接收部203,用於依序接收遊戲者 的踩踏動作。 亦即,踩踏動作接收部203,係接收遊戲者在上述的踏板筐 201014638 體20上所做出的踩踏動作。也就是說,藉由檢出訊號來取 得踏板筐體20的面板(面板Pu至Pr)被踩踏的事實,以接 收是哪一個面板(亦有複數個的場合)被踩踏。 再者,上述介面104等,可作為這樣之踩踏動作接收部 203來發揮機能。 ' 足譜鍵產生部204,基於踩踏動作接收部203所接收之一連 - 串之踩踏動作,按照預定的節拍(拍)以產生足譜鍵。 例如,如第7A圖所示,足譜鍵產生部204,係由面板P被踩 ® 踏的事實所得到的踩踏動作,來產生檢索用的足譜鍵AFK。此際, 足譜鍵產生部204,係解析面板P被踩踏的時機tl至t7以特定(確 認)節拍(拍)。此第7圖的場合中,時機t3至t4間有間隔,所以可 推測其間有空拍,作為一例,可特定總共8個拍。 然後,足譜鍵產生部204,例如,係在8個拍個別為1拍的場 合中,如第7B圖所示,特定作為兩個小節的4拍子之節拍;再者, 在8個拍個別為半拍的場合中,如第7C圖所示,特定作為一個小 ^ 節的4拍子之節拍。 然後,足譜鍵產生部204,按照特定後的節拍來產生足譜鍵。 再者,1拍或半拍的判別,係在由踩踏動作之全體可做出判別的場 合中進行,在這些無法判別出為何者的場合,亦可將兩者各自產 生作為足譜鍵。 然後,上述之CPU101等,可作為這樣之足譜鍵產生部204 來發揮機能。 回到第5圖,檢索部205,係基於足譜鍵產生部204所產生的 足譜鍵,來檢索足譜資訊記錄部202。也就是說,由足譜資訊記 19 201014638 錄部202中,檢索含有與足譜鍵一致或相似之足譜的足譜 資訊。 例如,檢索部205,係以足譜鍵為基準,一邊將足譜資訊由前 頭依序挪動一邊比較,以針對各個足譜資訊來檢索是否有一致或 類似的足譜。 然後,如第8A圖所示,在足譜鍵AFK與足譜AF(部分)係一 致的場合,或在如第8B、8C所示之類似的場合,則將其之足譜資 訊作為命中(可檢索到)的足譜資訊來取得。 ® 此場合,第8B圖中,如點線包圍處所示,因為只有一個地方 產生場所(拍)的偏差,所以判斷為類似;再者,在第8C圖中,因 為只有一個地方產生足譜的不同,所以判斷為類似。再者,這樣 之類似判斷,係一例,亦可由其他觀點來做類似判斷。 又,在檢索足譜資訊之際,可用與特徵部分(例如,樂曲的副 歌部分)相比較,來取代與樂曲中的足譜全體相比較。於副歌部 分,係大多配置有附加其之樂曲的特徵之足譜,再者,遊戲者也 φ 大多記得這樣具有特徵之足譜並踩踏以進行檢索。此場合,檢索 對象的足譜之量減少,而可期待檢索之迅速完成。 再者,上述之CPU101等,係可作為這樣之檢索部205來發 揮機能。 回到第5圖,樂曲清單產生部206,係針對附加有對應於檢 索部205所檢索的足譜資訊的樂曲來產生樂曲清單。 也就是說,樂曲清單產生部206,係將個別附加有對應於檢 索之各個足譜資訊(亦有只有一個的場合)的樂曲資訊,由樂曲資訊 記錄部201讀出。然後,例如產生包含有樂曲名(標題)、藝術家名 20 201014638 之樂曲清單。此際,樂曲清單可依照標題或藝術家名等的順序來 排列,再者,亦可依照與足譜鍵的一致性之高低順序來排列。 再者,上述CPU101等,係可作為這樣之檢索部205來發揮 機能。 影像繪圖部207,係將由樂曲清單產生部206所產生的樂 曲清單之影像加以產生,並表示在上述之顯示器12中。 例如,影像繪圖部207,係將如第9圖所示的樂曲清單的影 像加以產生,並以遊戲者能夠選擇樂曲的方式加以表示。 再者,第9圖所示的樂曲清單,作為一例,係僅表示 樂曲名與藝術家名的資訊,但是亦可在樂曲清單上附加其 他資訊。 再者,上述之影像處理部106,係可作為這樣之影像繪圖 部207來發揮機能。 (遊戲裝置的動作概要). 第10圖係顯示在上述構成的遊戲裝置200中所實行的 樂曲檢索處理的一例之流程圖。以下,參照本圖來針對遊 戲裝置200的動作加以說明。此樂曲檢索處理,係在實行 跳舞遊戲之遊戲裝置200中的處理,用於接收遊戲者所做 出的踩踏動作並檢索以相同(類似)之足譜為課題的樂曲。也 就是說,係在跳舞遊戲開始前,由遊戲者輸入想要跳的樂曲之踩 踏動作(一部分),以表示具有這樣之踩踏動作的樂曲清單之處理。 再者,此樂曲檢索處理,係在等待遊戲的開始之狀態下開始。 首先,遊戲裝置200,係等待由遊戲者做出的踩踏動作(步驟 S301)。也就是說,一邊判別遊戲者是否有踩踏在踏板筐體20上 21 201014638 的面板,一邊等待進行後續處理。 遊戲裝置200,一旦檢出踏板筐體20上的面板被踩踏 (步驟S301 ;是),則依序接收遊戲者所做出的一連串之踩踏 動作(步驟S302)。 亦即,踩踏動作接收部203,係由檢出訊號來取得踏板筐體 _ 20被踩踏的事實,且依序接收是哪個面板(亦有複數個的場 合)被踩踏。 遊戲裝置200,係基於接收的踩踏動作,來產生足譜 ®鍵(步驟S303)。 亦即,足譜鍵產生部204,係基於踩踏動作接收部203所 接收的一連串之踩踏動作,按照預定的節拍來產生足譜鍵。例如, 足譜鍵產生部204,如上述之第7A圖所示,係一邊解析面 板P被踩踏的時機tl至t7來特定節拍(拍),一邊產生檢索 用之足譜鍵AFK。 遊戲裝置200,基於產生之足譜鍵AFK,來檢索包含 φ 相同(類似)足譜的足譜資訊(步驟S304)。 亦即,檢索部205,係由足譜資訊記錄部202中,檢索包含 與由足譜鍵產生部204所產生的足譜鍵AFK —致或類似之 足譜的足譜資訊。 例如,檢索部205,係檢索包含與如上述之第8A圖所示的 足譜AFK —致之足譜AF的足譜資訊,以及包含與如上述之第 8B、8C圖所示的足譜AFK類似之足譜AF的足譜資訊。 遊戲裝置200,係針對附加有對應於檢索之足譜資訊的樂 曲來產生樂曲清單並加以表示(步驟S305)。 22 201014638 亦即,樂曲清單產生部206,係針對附加有對應於檢 索205所檢索之足譜資訊的樂曲來產生樂曲清單,然 後,影像繪圖部2G7’係將產生之樂曲清單的影像產生並表示在 顯示器12上。 . 例如,影像繪圖部2〇7,係產生如第9圖所示的樂曲清單的影 像,並以遊戲者能夠選擇樂曲的方式加以表示。 如此,基於足譜鍵來檢索足譜資訊,且表示附加有對應之樂 參曲的樂曲π單,則遊戲者,例如,係以搖桿13進行操作, 來由其之樂曲清單中選曲想要的樂曲,並開始遊戲。 再者,在樂曲清單中沒有想要的樂曲的場合,因為可 能是踩踏動作不正確等所造成,所以亦可要求遊戲者再次 做出踩踏動作,以進行新的檢索。 再者,檢索部205,係可逐次檢索包含與由足譜鍵產生 部204所產生的足譜鍵AFK 一致或類似之足譜的足譜資 訊。例如,檢索部205,係檢索第7A圖所示之於時序u ® 至t3之時點所產生的足譜鍵AFK,亦即,與時序tl至t3之 足譜鍵AFK —致或類似的足譜資訊。樂曲清單產生部 2〇6’係針對附加有對應於檢索部2〇5所檢索之於時序^ 至t3之足譜資訊的樂曲來產生樂曲清單。然後,影像繪圖 部2〇7 ’係將產生之樂曲清單的影像產生並表示在顯示器上。 接著,由遊戲者於時序t4的時點所做出的踩踏動作,來檢索 與時序tl至t4之足譜鍵AFK —致或類似的足譜資訊’且將 該附加有對應於時序tl至t4之足譜鍵AFK的樂曲在顯示器 12上加以表示’所以可逐漸限縮表示在樂曲清單中的樂曲。 23 201014638 這樣,隨著遊戲者進行踩踏動作,以逐次限縮的樂曲 清單來表示樂曲,使遊戲者可輕易檢索想要的樂曲。 以這樣的樂曲檢索處理,並輸入遊戲者想要跳的樂曲 之踩踏動作(一部分),來檢索包含這樣之踩踏動作之樂曲 並以清單表示。因此,遊戲者只要正確輸入自己記得的一 連串之踩踏動作,即可不需要進行習知的繁雜操作,而由 限縮有目標之樂曲的表示中,來簡單選曲想要跳的樂曲。 又,即便輸入的踩踏動作的一部分不正確,因為也檢 索包含類似之踩踏動作的樂曲,所以提高可由清單表示中 選擇想要的樂曲之比例。 此結果,可利用更簡單的操作來檢索想要播放的樂曲。 (其他的實施形態) 於上述的實施形態中,係針對僅輸入遊戲者之以足譜鍵為主 的踩踏動作的場合來進行說明,但是亦可輸入用於表示樂曲節拍 之別的踩踏動作。 例如,因為無法正確地特定樂曲節拍,所以檢索到許多的足 譜資訊,其結果,造成樂曲清單太長太多而使選曲變得困難的場 合。其場合,可由遊戲者另外輸入用於表示節拍之輔助踩踏動作, 來限縮足譜資訊,以使樂曲清單縮短。 以下,將針對關於本發明的其他實施形態之遊戲裝置400,參 照第11圖來進行說明。 遊戲裝置400,係於上述的第5圖所示的遊戲裝置200中,附 加有限縮部301的構成。也就是說,樂曲資訊記錄部201至影像 繪圖部207的構成,係與遊戲裝置200相同。 24 201014638 限縮部301 ’係在檢索部2〇5所檢索的足譜資訊超過預定數量 的場》使衫像繪圖部207描繪促使輸入輔助踩踏動作的影像。 然後,一旦由踩踏動作接收部2〇3來輸入用於表示樂曲節拍 的輔助踩蹲動作,則由其之輔助踩踏動作來特定節拍,基於特定 之節拍,來將檢索部2〇5所檢索的足譜資訊做限縮。 例如,由踩踏動作接收部203,連續接收到相同踩踏動作超過 預疋人數以上的場合,關別已經輸人用於表示樂曲節拍的辅助 踩踏動作。具體說日月,例如,如第12圖所示,以r 一,,二,, 一—,四」之時機,檢出相同之面板ρ的踩踏動作,則限 縮部301係特疋4拍子的節拍。再者,—旦檢出此外之可特定節 拍的踩踏動作,則限縮部3G1係基於其之踩踏動作來特定節拍。 然後’基於特定後節拍,來限縮檢索部2G5所檢索到的足譜 資訊。例如’捨棄檢索之;i譜資訊中與節拍不—致。 藉此,可減少檢索部205所檢索的足譜資訊,以社樂曲清 單變得太多太長。 再者’亦可與此相反,先輸人輔助踩踏動作,以檢索其之節 拍的樂曲,再基於其後輸人之踩踏動作的足譜來限•譜資訊。 此場合,亦可湘更簡單的操作來檢索想要播放的樂曲。 上述之遊戲裝置_,係針對在被檢索到的足譜資訊超過預定 數量的場合,另行輸人用於表示樂曲節拍的輔助踩踏動作的場合 進行說明。 然而,亦可每次都輸入此辅助踩踏動作以及欲檢索的踩踏 動作(主要踩踏動作)。 亦即’踩踏動作接收部203,係個別接收辅助踩踏動作以及 25 201014638 主要踩踏動作。例如,在接收如上述之第12圖所示之相同的面板 p之踩踏動作後,接收如上述第7A圖所示之檢索用之踩踏動作(主 要踩踏動作)。 然後,足譜鍵產生部204,係由踩踏動作接收部2〇3所接收的 輔助踩踏動作來特定樂曲節拍,再者,基於主要踩踏動作,按照 特定的節拍來產生足譜鍵。Then, it can function as a game device according to an embodiment of the present invention. (Schematic Configuration of Game Device) Fig. 5 is a schematic view showing a schematic configuration of a game device of the present invention. As an example, a device for retrieving a desired piece of music based on a pedaling action made by a player. More specifically, before the game device starts the dance game, a device for retrieving the same or similar footstep information based on the footsteps stepped on by the player to prompt the player for the desired piece of music (list of musical compositions). Hereinafter, description will be made with reference to this figure. The game device 200' includes a music information recording unit 2, a foot reading information record σ 202, a pedaling operation receiving unit 203, a footstep key generating unit 204, a search unit 205, a music list generating unit 206, and a video drawing unit 207. . First, the music information recording unit 201 is for recording a plurality of pieces of music information that can be played on a dance game. It is also the music information used to record all the music of the player's optional songs. Then, once the player selects any of the pieces of music, the piece of music information is played and the game is started. 17 201014638 In addition, in the music information, in addition to the music content that is the basis of the music, it also includes information such as the song ID, the name of the song, and the name of the artist. Then, the hard disk 105 can function as such a music information recording unit 201. The footstep information recording unit 202 corresponds to each piece of music, and the footsteps are the footsteps of the subject. That is, the footstep information individually corresponding to the music information recorded in the music information recording portion 201 is recorded. This footstep information, for example, as shown in FIG. 6A, is information showing the arrangement of the footnote AF of the arrow symbol, and as an example, corresponds to the note OP of the music piece. Furthermore, in Fig. 6A, the case where the note OP corresponds to the footstep AF is one-to-one correspondence, but in more detail, as shown in Fig. 6B, it is the same as the beat (beat), and the display is displayed up, down, left, and right. The direction of the footsteps AFu to AFr. Furthermore, the footstep AF is not limited to one shot per shot, as shown in Fig. 6C, and there are also cases where two footsteps AFu and AFd are specified for one shot. Furthermore, for a beat, φ also has a situation where there is no footnote. The footstep information recording unit 202 records the arrangement of the footsteps AF in which the footstep information, that is, the beat of the music is recorded, in association with each of the pieces of music. Then, the hard disk 105 can function as such a footstep information recording unit 202. Returning to Fig. 5, the pedaling operation receiving unit 203 is for sequentially receiving the stepping motion of the player. That is, the pedaling operation receiving unit 203 receives the pedaling action made by the player on the above-described pedal basket 201014638 body 20. That is, the fact that the panel (panel Pu to Pr) of the pedal housing 20 is stepped on is obtained by detecting the signal to receive which panel (there are also a plurality of occasions) being stepped on. Further, the interface 104 and the like can function as such a pedaling operation receiving unit 203. The footstep key generation unit 204 generates a footstep key in accordance with a predetermined beat (beat) based on one of the series-stepping operations received by the pedaling operation receiving unit 203. For example, as shown in Fig. 7A, the footstep key generation unit 204 generates a footstep key AFK for retrieval by the pedaling operation obtained by the fact that the panel P is stepped on. In this case, the footstep key generation unit 204 specifies (being) the beat (beat) by analyzing the timings t1 to t7 at which the panel P is stepped on. In the case of Fig. 7, since there is an interval between the timings t3 and t4, it is estimated that there is an empty shot therebetween, and as an example, a total of eight beats can be specified. Then, the footstep key generation unit 204 is, for example, in the case where the eight beats are individually one beat, as shown in FIG. 7B, the beats of the four beats as the two measures are specified; In the case of a half beat, as shown in Fig. 7C, the beat is specified as a small beat of 4 beats. Then, the footstep key generation unit 204 generates a footstep key in accordance with the specific beat. Further, the discrimination of one beat or half beat is performed in a case where the whole of the pedaling operation can be determined. If these cannot be determined, the two can also be used as the footstep key. Then, the above-described CPU 101 or the like can function as such a footstep key generation unit 204. Returning to Fig. 5, the search unit 205 searches the foot information recording unit 202 based on the foot key generated by the foot key generation unit 204. That is to say, the footstep information containing the foot spectrum that is consistent or similar to the foot key is retrieved from the footstep information record. For example, the search unit 205 compares the footstep information by moving the footstep information in order, and searches for the coincidence or similar footsteps for each of the footstep information. Then, as shown in Fig. 8A, when the foot key AFK coincides with the footstep AF (partial), or in a similar situation as shown in Figs. 8B and 8C, the foot information of the foot is taken as a hit ( Can be retrieved) of the footsteps information to obtain. ® In this case, in Fig. 8B, as shown by the dotted line, since there is only one place where the deviation of the place (shoot) is generated, it is judged to be similar; in addition, in Fig. 8C, since there is only one place to generate the foot spectrum The difference is so judged to be similar. Moreover, such a similar judgment is an example, and similar judgments can be made from other viewpoints. Further, when the footstep information is retrieved, it can be compared with the feature portion (e.g., the chorus portion of the music piece) instead of being compared with the entire score of the music in the music. In the chorus part, most of them are equipped with the characteristics of the music attached to them, and the player φ mostly remembers such a characteristic footstep and tramples for retrieval. In this case, the amount of the score of the search object is reduced, and the search can be expected to be completed quickly. Further, the above-described CPU 101 or the like can function as such a search unit 205. Returning to Fig. 5, the music list generating unit 206 generates a music list for the music piece to which the foot information information corresponding to the search unit 205 is added. In other words, the music list generating unit 206 reads the music information corresponding to each of the retrieved pieces of the footstep information (there is only one case), and reads the music information from the music information recording unit 201. Then, for example, a list of music pieces including a music name (title) and artist name 20 201014638 is generated. At this time, the list of music pieces can be arranged in the order of the title or the artist name, and the like, or in accordance with the order of consistency with the foot key. Further, the CPU 101 or the like can function as such a search unit 205. The video drawing unit 207 generates an image of the music list generated by the music list generating unit 206, and displays it on the display 12 described above. For example, the image drawing unit 207 generates an image of the music list as shown in Fig. 9, and displays it in such a manner that the player can select the music. Further, the music list shown in Fig. 9 shows only the information of the music name and the artist name as an example, but other information may be added to the music list. Furthermore, the image processing unit 106 described above can function as such an image drawing unit 207. (Outline of Operation of Game Device) Fig. 10 is a flowchart showing an example of the music search process executed in the game device 200 having the above configuration. Hereinafter, the operation of the game device 200 will be described with reference to this figure. This music retrieval process is a process in the game device 200 that executes the dance game, and is used to receive a pedaling action by the player and to search for a music piece having the same (similar) footstep. That is to say, before the start of the dance game, the player inputs the stepping motion (partial) of the music piece to be skipped to indicate the processing of the music list having such a stepping motion. Furthermore, this music retrieval process starts in a state of waiting for the start of the game. First, the game device 200 waits for a stepping action by the player (step S301). That is to say, it is determined whether or not the player has stepped on the panel of the pedal housing 20 21 201014638 while waiting for subsequent processing. When the game device 200 detects that the panel on the pedal housing 20 is stepped on (step S301; YES), the game device 200 sequentially receives a series of pedaling actions made by the player (step S302). In other words, the pedaling operation receiving unit 203 obtains the fact that the pedal housing _ 20 is stepped on by the detection signal, and sequentially receives which panel (there is also a plurality of positions) being stepped on. The game device 200 generates a footsteps ® key based on the received pedaling action (step S303). In other words, the footstep key generation unit 204 generates a footstep key in accordance with a predetermined number of beats based on a series of pedaling operations received by the pedaling operation receiving unit 203. For example, the footstep key generation unit 204 generates a footstep key AFK for retrieval while analyzing the timings t1 to t7 at which the panel P is stepped on, as shown in Fig. 7A. The game device 200 retrieves the footstep information including the same (similar) foot of φ based on the generated footstep key AFK (step S304). In other words, the search unit 205 searches for the foot information including the footsteps of the footsteps AFK generated by the foot key generation unit 204 by the foot information recording unit 202. For example, the search unit 205 searches for the footstep information including the footstep AF of the footstep AFK as shown in the above-mentioned 8A, and includes the footstep AFK as shown in the above-mentioned 8B, 8C. Similar to the footsteps of footstep AF. The game device 200 generates and displays a music list for the music to which the foot information corresponding to the search is attached (step S305). 22 201014638 That is, the music list generating unit 206 generates a music list for the music piece to which the foot information information corresponding to the search 205 is added, and then the image drawing unit 2G7' generates and represents the image of the generated music list. On the display 12. For example, the image drawing unit 2〇7 generates an image of the music list as shown in Fig. 9, and is displayed in such a manner that the player can select the music. In this way, the footstep information is retrieved based on the footstep key, and the music piece π single to which the corresponding music piece is attached is added, and the player, for example, is operated by the joystick 13, to select the music piece from the music list. The music and start the game. Further, when there is no desired music in the music list, it may be caused by an incorrect pedaling operation, etc., so the player may be required to perform the pedaling operation again to perform a new search. Further, the search unit 205 can sequentially search for the footnote information including the footnote that matches or is similar to the foot key AFK generated by the foot key generation unit 204. For example, the search unit 205 searches for the footstep key AFK generated at the time point of the sequence u ® to t3 shown in FIG. 7A, that is, the foot spectrum which is similar or similar to the foot key AFK of the time series t1 to t3. News. The music list generating unit 2〇6' generates a music list for the music piece to which the footstep information corresponding to the time series ^ to t3 searched by the search unit 2〇5 is added. Then, the image drawing unit 2〇7' generates and displays an image of the generated music list on the display. Next, the footstep information made by the player at the time point of the timing t4 is used to retrieve the footstep information 'synchronized or similar to the footstep key AFK of the time series t1 to t4 and the additional is corresponding to the timings t1 to t4. The music of the footstep key AFK is indicated on the display 12 so that the music represented in the music list can be gradually limited. 23 201014638 Thus, as the player performs a pedaling operation, the music piece is represented by a list of music pieces that are successively limited, so that the player can easily retrieve the desired music piece. In such a music retrieval process, a treading action (partial) of a music piece that the player wants to jump is input, and a music piece including such a stepping motion is searched and displayed in a list. Therefore, as long as the player correctly inputs a series of pedaling actions that he or she remembers, it is not necessary to perform complicated operations, and the music that is desired to be skipped is simply selected from the representation of the target music. Further, even if a part of the input pedaling operation is not correct, since the music piece including the similar pedaling operation is also searched, the ratio of the desired music piece can be selected from the list display. This result makes it easier to retrieve the music you want to play with a simpler operation. (Other Embodiments) In the above-described embodiment, the case where only the player's pedaling motion based on the footstep key is input is described. However, a stepping motion for indicating the music beat may be input. For example, since the music beat is not correctly specified, a lot of the score information is retrieved, and as a result, the music list is too long and the selection becomes difficult. In this case, the player may additionally input an auxiliary pedaling operation for indicating a beat to limit the footstep information to shorten the music list. Hereinafter, the game device 400 according to another embodiment of the present invention will be described with reference to Fig. 11. The game device 400 is a game device 200 shown in Fig. 5 described above, and has a configuration in which a finite contraction portion 301 is added. In other words, the configuration of the music information recording unit 201 to the video drawing unit 207 is the same as that of the game device 200. 24 201014638 The narrowing unit 301' is a field in which the footstep information retrieved by the search unit 2〇5 exceeds a predetermined number of times. The shirt figure drawing unit 207 draws an image for prompting the input of the assisted stepping operation. Then, when the assisted hi-hat motion for indicating the beat of the music is input by the pedaling operation receiving unit 2〇3, the beat is specified by the assisted pedaling operation, and the search unit 2〇5 searches for the beat based on the specific beat. Footprint information is limited. For example, when the pedaling operation receiving unit 203 continuously receives the same number of pedaling operations or more than the number of previews, the pedaling operation receiving unit 203 switches the auxiliary pedaling operation for indicating the music beat. Specifically, as for the sun and the moon, for example, as shown in Fig. 12, when the pedaling action of the same panel ρ is detected at the timing of r,, 2, 1, 1 and 4, the limiting portion 301 is characterized by 4 beats. Beat. Further, when the stepping motion that can be specifically beaten is detected, the narrowing portion 3G1 specifies the beat based on the pedaling motion. Then, the footstep information retrieved by the retrieval unit 2G5 is limited based on the specific post-beat. For example, 'discard the search; i spectrum information and beats do not. Thereby, the footstep information retrieved by the search unit 205 can be reduced, and the social music list becomes too long and too long. In addition, the opposite can be done by first inputting a person to assist the pedaling action to retrieve the music of the beat, and then based on the footsteps of the subsequent stepping action to limit the spectrum information. In this case, it is also possible to retrieve the music to be played by a simpler operation. In the above-described game device _, a case where the acquired footstep information exceeds a predetermined number, and the auxiliary pedaling operation for indicating the tact of the music is separately input will be described. However, this auxiliary pedaling action and the pedaling action to be retrieved (main pedaling action) can also be input each time. In other words, the stepping motion receiving unit 203 receives the assisted pedaling operation individually and the main stepping motion of 25 201014638. For example, after receiving the stepping operation of the same panel p as shown in Fig. 12 described above, the stepping operation (mainly pedaling operation) for searching as shown in Fig. 7A is received. Then, the footstep key generation unit 204 specifies the music beat by the assisted stepping motion received by the pedaling operation receiving unit 2〇3, and further generates the footstep key in accordance with the specific pedaling motion based on the main pedaling operation.
此場合,藉由正確地特定樂曲節拍,可不去檢索不要的足譜 資訊。其結果,使樂曲清單變短,使遊戲者選取更容易。然後, 此場合,亦可湘更簡單的操作來檢索想純放的樂曲。 再者,限縮部3〇1 ’係由輸入的踩踏動作的速度,來特定節奏 (例如’-分鐘内之拍的數量),基於該特定的節奏,可限缩檢索部 205所檢索的足譜資訊。例如,—分鐘内以12〇拍之節奏進行輸入 的場合,則可捨棄符合一分鐘内11()拍以下及一分鐘 久刀躍pg 13〇拍以 上之節奏的樂曲,而檢索對應於110拍至130拍的樂曲。 的面板 於針對 上述的實施形態,係針對遊戲者以踩踏踏板筐體20 來輸入踩踏動作的場合來進行說明,但是亦可適用 這樣之踩踏動作以外的動作進行評價的遊戲裝置。 加速度感蜊器的控 或傾斜動作等的體 例如’亦可適用於遊戲者使用内含 制器,配合演奏之樂曲來進行揮舞動作 感遊戲。 於此場合,遊戲裝置係可將相當於足譜資訊的課題資 訊附加對應至樂曲來加以記錄,在遊戲開始前 A加速度 感測器的檢出來取得-連串之揮舞動作,則產生與足譜鍵 相當之檢索鍵以檢索一致或相似的課題資訊。然後,將附 26 201014638 加有對應於檢索之課題資訊的樂曲清單加以表示,使遊戲 者選曲播放的樂曲。 此場合,亦可利用更簡單的操作來檢索想要播放的樂曲。 又,同樣適用於可由攝影元件(照相機等)來攝影遊戲者的動作 以取得遊戲者動作類型的遊戲。 ‘例如,同樣適用於遊戲者不使用控制器,配合演奏樂曲來做 • 出動手或動腳之動作的體感遊戲。 此場合,遊戲裝置,亦將相當於足譜資訊的課題資訊附加對 ® 應至樂曲來加以記錄,在遊戲開始前係解析並取得一連串 動作之攝影影像,則產生與足譜鍵相當之檢索鍵以檢索一 致或相似的課題資訊。然後,將附加有對應於檢索之課題 資訊的樂曲清單加以表示,使遊戲者選曲播放的樂曲。 此場合,亦可利用更簡單的操作來檢索想要播放的樂曲。 再者,關於本申請案,係以曰本專利申請案的特願 2008-178674號為基礎而主張優先權,該基礎申請案的内容全部併 ^ 入本申請案。 [產業上的利用可能性] 依照本發明,可提供一種遊戲裝置、樂曲檢索方法、電腦 可讀取的資訊記錄媒體以及程式,能將想要播放的樂曲以 更簡單的操作來進行檢索。 【圖式簡單說明】 第1圖係顯示關於本發明的實施形態之跳舞遊戲裝置 27 201014638 的外觀之概略圖。 第2圖係顯示被表示在跳舞遊戲的顯示器上的遊戟晝 面的一例之概略圖。 第3A圖係顯示被配置在踏板筐體上的面板的一例之 概略圖。 第3B圖係顯示面板的内部構造之分解斜視圖。 第4圖係顯示跳舞遊戲裝置的内部構造之方塊圖。 第5圖係顯示關於本發明的實施形態之遊戲裝置的構 成之方塊圖。 第6A圖係用於說明音符(拍)與足譜之間的關係之概略 圖。 第6B圖係用於說明音符(拍)與足譜之間的關係之概略 圖。 第6C圖係用於說明音符(拍)與足譜之間的關係之概略 圖。 粵 第7A圖用於說明係基於被踩踏的面板所產生的足譜 鍵之概略圖。 第7B圖係用於說明音符(拍)與足譜之間的關係之概略 圖。 第7C圖係用於說明音符(拍)與足譜之間的關係之概略 圖。 第8A圖係顯示與足譜鍵一致的足譜的一例之概略圖。 第8B圖係顯示與足譜鍵一致的足譜的一例之概略圖。 第8C圖係顯示與足譜鍵一致的足譜的一例之概略圖。 28 201014638 第9圖係顯示被表示的樂曲清單的一例之概略圖。 第10圖係顯示關於本發明的實施形態之樂曲檢索處 理的一例之流程圖。 第11圖係顯示關於本發明的其他實施形態之遊戲裝 置的構成之方塊圖。 第12圖係用於說明用來表示節拍的輔助踩踏動作與 音符(拍)之間的關係之概略圖。 ® 【主要元件符號說明】 107聲音處理部 108 NIC(網路介面卡) 200遊戲裝置 201樂曲資訊記錄部 202足譜資訊記錄部 203踩踏動作接收部 204足譜鍵產生部 205檢索部 206樂曲清單產生部 2〇7影像繪圖部 3〇1限縮部 400遊戲裝置 1跳舞遊戲裝置 11演奏用揚聲器 12顯示器 13搖桿 14節拍用揚聲器 20踏板筐體 101中央處理單元 102 ROM(唯讀記憶體) 〇 103 RAM(隨機存取記憶體) 104介面 105硬碟 106影像處理部 29In this case, by correctly specifying the tune of the music, it is not necessary to retrieve the undesired foot information. As a result, the list of music pieces is shortened, making it easier for the player to select. Then, on this occasion, you can also retrieve the music you want to play purely in a simpler operation. Further, the narrowing portion 3〇1' is a specific rhythm (for example, the number of shots in the '-minute) from the speed of the input pedaling motion, and the foot retrieved by the search unit 205 can be limited based on the specific rhythm. Spectrum information. For example, if you input at a rhythm of 12 〇 in minutes, you can discard the music that matches the rhythm of 11 () and one minute for one minute and pg 13 〇 or more in one minute, and the search corresponds to 110 shots. To 130 beats of music. The above-described embodiment is described with respect to the case where the player inputs the pedaling operation by stepping on the pedal housing 20. However, the game apparatus that evaluates the operation other than the pedaling operation may be applied. The body such as the control or tilting motion of the acceleration sensor can also be applied to the player using the built-in device to perform the waving action game in conjunction with the performance of the music. In this case, the game device can record the subject information corresponding to the footstep information and record it to the music piece, and the A-acceleration sensor detects and obtains a series of waving actions before the start of the game, and generates a footstep. The key is equivalent to the search key to retrieve consistent or similar subject information. Then, a list of music pieces corresponding to the information of the searched subject is attached to 26 201014638, and the player is selected to play the music. In this case, a simpler operation can also be used to retrieve the music piece that is desired to be played. Further, the same applies to a game in which a player's action can be photographed by a photographing element (a camera or the like) to obtain a player's action type. ‘For example, the same applies to the game where the player does not use the controller and plays with the music. • The somatosensory game of the action of the hand or the foot. In this case, the game device also records the subject information corresponding to the footstep information to the music to be recorded, and analyzes and obtains a series of motion images before the game starts, and generates a search key equivalent to the footstep key. To retrieve consistent or similar subject information. Then, a list of music pieces to which the information related to the search is attached is displayed, so that the player selects the music to be played. In this case, a simpler operation can also be used to retrieve the music piece that is desired to be played. Further, the present application claims priority on the basis of Japanese Patent Application No. 2008-178674, the entire disclosure of which is incorporated herein. [Industrial Applicability] According to the present invention, it is possible to provide a game device, a music retrieval method, a computer-readable information recording medium, and a program for searching a music piece to be played back in a simpler operation. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic view showing the appearance of a dance game device 27 201014638 according to an embodiment of the present invention. Fig. 2 is a schematic view showing an example of a recreation surface displayed on a display of a dance game. Fig. 3A is a schematic view showing an example of a panel placed on the pedal housing. Fig. 3B is an exploded perspective view showing the internal structure of the panel. Fig. 4 is a block diagram showing the internal structure of the dance game device. Fig. 5 is a block diagram showing the construction of a game device according to an embodiment of the present invention. Fig. 6A is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum. Fig. 6B is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum. Fig. 6C is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum. Yue Figure 7A is a diagram showing the outline of the footsteps generated based on the stepped panel. Fig. 7B is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum. Fig. 7C is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum. Fig. 8A is a schematic view showing an example of a foot spectrum that coincides with a foot spectrum key. Fig. 8B is a schematic view showing an example of a foot spectrum that matches the foot spectrum key. Fig. 8C is a schematic view showing an example of a foot spectrum that matches the foot spectrum key. 28 201014638 Fig. 9 is a schematic diagram showing an example of a list of music pieces displayed. Fig. 10 is a flow chart showing an example of a music retrieval process according to an embodiment of the present invention. Fig. 11 is a block diagram showing the configuration of a game device according to another embodiment of the present invention. Fig. 12 is a schematic view for explaining the relationship between the auxiliary pedaling action for expressing the beat and the note (beat). ® [Main component symbol description] 107 sound processing unit 108 NIC (network interface card) 200 game device 201 music information recording unit 202 foot information recording unit 203 pedaling operation receiving unit 204 footstep key generation unit 205 search unit 206 music list Generation unit 2〇7 image drawing unit 3〇1 contraction unit 400 game device 1 dance game device 11 performance speaker 12 display 13 joystick 14 beat speaker 20 pedal housing 101 central processing unit 102 ROM (read only memory) 〇103 RAM (Random Access Memory) 104 Interface 105 Hard Disk 106 Image Processing Unit 29