TWI400111B - Game device, music piece searching method, information recording medium, and program - Google Patents
Game device, music piece searching method, information recording medium, and program Download PDFInfo
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- TWI400111B TWI400111B TW098123092A TW98123092A TWI400111B TW I400111 B TWI400111 B TW I400111B TW 098123092 A TW098123092 A TW 098123092A TW 98123092 A TW98123092 A TW 98123092A TW I400111 B TWI400111 B TW I400111B
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Electrophonic Musical Instruments (AREA)
- User Interface Of Digital Computer (AREA)
Description
本發明係關於一種遊戲裝置、樂曲檢索方法、資訊記錄媒體以及程式,可將要播放的樂曲以更簡單的操作來進行檢索。The present invention relates to a game device, a music retrieval method, an information recording medium, and a program, which can retrieve a music piece to be played in a simpler operation.
遊戲者配合所演奏的樂曲來做出踩踏動作的跳舞遊戲裝置,一直以來在遊樂場都很受歡迎。The game device in which the player performs the pedaling action in accordance with the music played is always popular in the playground.
作為一例,跳舞遊戲裝置係隨著樂曲的播放,在顯示器上依序提示課題動作(成為課題的踩踏動作)。遊戲者(玩家),係以踩踏被配置在踏板筐體(踩踏台)上的面板之方式,來輸入此課題動作所要求之踩踏動作。然後,跳舞遊戲裝置,係將此種遊戲者踩踏動作,連同時機一起進行評價,且反映至得分等。As an example, the dance game device sequentially presents the subject operation (the stepping action of the subject) on the display in accordance with the playback of the music. The player (player) inputs the pedaling action required for the operation of the subject by stepping on the panel placed on the pedal housing (treading table). Then, in the dance game device, such a player is stepped on, and the evaluation is performed together with the same time, and is reflected to the score or the like.
也就是說,跳舞遊戲裝置,係遊戲者以配合樂曲在適當時機做出正確的踩踏動作之方式來爭取獲高得分。That is to say, in the dance game device, the player strives to obtain a high score by cooperating with the music to make a correct pedaling action at an appropriate timing.
作為此種跳舞遊戲裝置的一例,揭示一種可計算出進行遊戲後的遊戲者的卡路里(熱量)消耗並加以表示之發明(例如,參照專利文獻1)As an example of such a dance game device, an invention capable of calculating the calorie (heat) consumption of a player after the game is calculated (for example, refer to Patent Document 1)
專利文獻1:日本特開2001-95969號公報(第3-14頁、第1圖)Patent Document 1: Japanese Laid-Open Patent Publication No. 2001-95969 (pages 3-14, 1)
上述的跳舞遊戲裝置,係預備有複數個可播放之樂曲,使遊戲者可從其中選擇喜歡的樂曲。The above-described dance game device is provided with a plurality of playable music pieces, so that the player can select a favorite music piece from among them.
近年來,為了按照廣大遊戲者的要求,跳舞遊戲裝置中可播放的樂曲係快速增加。也就是說,從最新的樂曲到懷念的樂曲,再者,從大眾樂曲至小眾樂曲,都可配合各種遊戲者的喜好來進行演奏。In recent years, in order to meet the requirements of a large number of players, the music that can be played in the dance game device has rapidly increased. That is to say, from the latest music to the nostalgic music, and from the popular music to the small music, it can be played with the preferences of various players.
因此,遊戲者在遊戲開始前,要進行選曲操作,以在這樣多的樂曲中選擇想要的樂曲。例如,遊戲者操作跳舞遊戲裝置的操作部,使樂曲清單表示在顯示器上,從其中選擇想要的樂曲等。Therefore, the player performs a music selection operation before the start of the game to select a desired music among such a large number of music pieces. For example, the player operates the operation portion of the dance game device, causes the music list to be displayed on the display, and selects a desired music or the like therefrom.
此時,為了使遊戲者能夠更加容易選曲,例如,已知有一種跳舞遊戲裝置,可藉由類型區分(分類)來表示限縮後的樂曲清單。此種跳舞遊戲裝置,係在各個樂曲上預先附加類型名稱或類型ID等的管理資訊,一旦遊戲者指定任意的類型,則產生僅包含與該類型一致的樂曲之樂曲清單,並加以表示。然後,遊戲者在這種限縮後的樂曲清單中,找到想要的樂曲並加以選擇。At this time, in order to make it easier for the player to select a song, for example, a dance game device is known, and the limited-listed music list can be represented by type discrimination (classification). In such a dance game device, management information such as a type name or a type ID is added to each piece of music, and once the player specifies an arbitrary type, a list of pieces including only the pieces of music that match the type is generated and displayed. Then, the player finds the desired music and selects it in the list of the restricted music.
然而,即便是在這種表示限縮後的樂曲清單的場合,各個類型所屬的樂曲數量一旦增加,則選曲仍然變得困難。例如,限縮後的樂曲清單一旦增加到無法以一個畫面來表示之程度,則遊戲者就必需一邊進行換頁或捲動等繁雜之操作,一邊找出目標樂曲來加以選曲。However, even in the case of such a list of music pieces after the limited reduction, once the number of pieces to which each type belongs increases, the selection of the music becomes difficult. For example, if the list of music pieces after the reduction is increased to such an extent that it cannot be represented by one screen, the player must perform a complicated operation such as page change or scrolling, and find the target music piece to select the music.
除此以外,在跳舞遊戲裝置中,遊戲者可直接輸入樂曲名稱或藝術家名稱等名稱(文字列),以表示基於此種名稱所檢索的樂曲清單,且由其中進行選曲。此場合,例如,跳舞遊戲裝置可將日文的假名文字或英文數字的排列畫面加以表示在顯示器上,遊戲者可由其中一次一字地進行選擇,以輸入任意的文字列。In addition to this, in the dance game device, the player can directly input a name (character string) such as a music name or an artist name to indicate a music list retrieved based on such a name, and perform selection from among them. In this case, for example, the dance game device may display the Japanese kana characters or the arrangement of the English numerals on the display, and the player may select one of the characters one by one to input an arbitrary character string.
然而,進行此種一次一字之輸入,對於遊戲者而言是非常繁雜,且一旦記錯名稱或在輸入時輸入錯誤,則有無法檢索出想要的樂曲之問題。再者,一旦完全不記得名稱,則有連輸入都無法進行之問題。However, such a one-word input is very complicated for the player, and once the wrong name is entered or an error is input at the time of input, there is a problem that the desired music cannot be retrieved. Furthermore, once the name is not remembered at all, there is a problem that even the input cannot be performed.
在這種情況下,想要一種能以更加簡單的操作來在跳舞遊戲裝置上檢索想要的樂曲之技術。In this case, a technique for retrieving a desired piece of music on a dance game device with a simpler operation is desired.
本發明係用於解決這種問題者,其目的係提供一種能以簡單的操作來檢索想要播放的樂曲之遊戲裝置、樂曲檢索方法、資訊記錄媒體以及程式。The present invention has been made to solve such problems, and an object thereof is to provide a game device, a music retrieval method, an information recording medium, and a program capable of retrieving a music piece to be played by a simple operation.
為了達成以上目的,遵循本發明的原理來揭露下述之發明。In order to achieve the above object, the following invention is disclosed in accordance with the principles of the present invention.
關於本發明的第一觀點之遊戲裝置,係用於隨著樂曲之播放來提示課題動作且評價遊戲者所做出的動作內容之遊戲裝置,係包含樂曲記錄部、課題記錄部、動作取得部、產生部、檢索部、樂曲資訊產生部以及表示部來加以構成。The game device according to the first aspect of the present invention is a game device for presenting a task operation in accordance with the playback of a music piece and evaluating an action content created by the player, and includes a music recording unit, a subject recording unit, and an operation acquisition unit. The generating unit, the search unit, the music information generating unit, and the display unit are configured.
首先,樂曲記錄部,用於記錄複數個樂曲。再者,課題記錄部,用於個別記錄對應各個樂曲的課題動作資訊。例如,所記錄之課題動作資訊,係用於規定指派給遊戲者之踩踏動作或揮舞動作等的課題動作之內容(作為一例,係用於踩踏動作的足譜之排列)。動作取得部,用於取得遊戲者所做出的動作。例如,藉由對踩踏台(面板)之踩踏動作、揮舞控制器之操作或相機等來取得遊戲者的動作。然後,產生部,基於該等取得之動作來產生檢索動作資訊(作為一例,係足譜鍵)。First, a music recording unit is used to record a plurality of music pieces. Further, the subject recording unit is configured to individually record the subject motion information corresponding to each piece of music. For example, the recorded subject motion information is used to specify the subject action assigned to the player's pedaling action or wielding action (for example, the arrangement of the footsteps for the pedaling action). The action acquisition unit is configured to acquire an action made by the player. For example, the action of the player is obtained by a stepping operation on the stepping table (panel), an operation of waving the controller, a camera, or the like. Then, the generating unit generates search operation information based on the acquired operations (for example, a footstep key).
另一方面,檢索部,用於從課題記錄部中,檢索含有與所產生的檢索動作資訊一致或相似的動作資訊之課題動作資訊。例如,檢索含有與遊戲者所做出的踩踏動作(足譜鍵)一致或相似的足譜的足譜資訊。再者,樂曲資訊產生部,用於針對附加有對應於被檢索到的課題動作資訊的樂曲來產生樂曲資訊(作為一例,係樂曲清單)。然後,表示部,用於將所產生的樂曲資訊,以遊戲者能夠選擇樂曲的方式加以表示。例如,將樂曲清單以能夠選擇的方式加以表示。On the other hand, the search unit is configured to search for the subject motion information including the motion information that matches or is similar to the generated search motion information from the subject recording unit. For example, the footstep information containing the footsteps that are consistent or similar to the pedaling action (footprint key) made by the player is retrieved. Further, the music information generating unit is configured to generate music information (for example, a music list) as a piece of music to which the target motion information corresponding to the search is added. Then, the display unit is configured to display the generated music information in such a manner that the player can select the music. For example, the music list is represented in a manner that can be selected.
這樣,藉由遊戲者做出想要播放的樂曲的課題動作(作為一例,係踩踏動作),來產生檢索動作資訊,以從課題動作資訊中檢索(限縮)包含有那樣的檢索動作資訊的樂曲並以清單的方式加以表示。因此,遊戲者僅需要輸入自己記得的樂曲的課題動作,不需要進行習知的繁雜操作,即可從限縮有目標樂曲的表示中,簡單地對想播放的樂曲進行選曲。In this way, the player creates a search operation information by performing a target operation of the music piece to be played (for example, a stepping operation), and searches for (restricts) the search operation information including the search operation information from the task operation information. The music is represented in a list. Therefore, the player only needs to input the subject action of the music piece that he or she remembers, and it is possible to simply select the music piece to be played from the representation of the limited target music piece without performing the complicated operation.
此結果,係能以更簡單的操作來檢索想要播放的樂曲。This result enables a simpler operation to retrieve the music piece that you want to play.
關於本發明的其他觀點之遊戲裝置,係用於隨著樂曲的播放來依序提示踩踏動作也就是課題且評價遊戲者所做出的踩踏動作之遊戲裝置,係包含樂曲記錄部、課題記錄部、動作接收部、產生部、檢索部、樂曲清單產生部以及表示部來加以構成。The game device according to another aspect of the present invention is a game device for sequentially displaying a stepping motion, that is, a stepping motion, and a stepping motion by a player, in accordance with the playback of the music piece, and includes a music recording unit and a subject recording unit. The operation receiving unit, the generating unit, the search unit, the music list generating unit, and the display unit are configured.
首先,樂曲記錄部,用於記錄複數個樂曲。再者,課題記錄部,用於個別記錄對應於各個樂曲且與樂曲的節拍同調之課題動作資訊。例如,所記錄之課題動作資訊,係規定指派給遊戲者之與樂曲的節拍同調的踩踏動作或揮舞動作等的課題動作資訊(作為一例,係用於踩踏動作的足譜之排列)。動作接收部,用於依序接收遊戲者的踩踏動作。例如,藉由對踩踏台(面板)之踩踏動作、揮舞控制器之操作或相機等來取得遊戲者的動作。然後,產生部,基於該等接收之一連串的踩踏動作,按照預定的節拍以產生檢索動作資訊(作為一例,係足譜鍵)。First, a music recording unit is used to record a plurality of music pieces. Further, the subject recording unit is configured to individually record the subject motion information corresponding to each of the pieces of music and in the same manner as the beat of the music. For example, the recorded subject motion information is a subject motion information (for example, an arrangement of footsteps for pedaling) that is assigned to the player's tactile or waving motion that is the same as the beat of the music. The action receiving unit is configured to sequentially receive the stepping motion of the player. For example, the action of the player is obtained by a stepping operation on the stepping table (panel), an operation of waving the controller, a camera, or the like. Then, the generating unit generates search operation information (for example, a footstep key) in accordance with a predetermined beat based on a series of pedaling operations.
另一方面,檢索部,用於從課題記錄部中,檢索含有與所產生的檢索動作資訊一致或相似的動作資訊之課題動作資訊。例如,檢索含有與遊戲者所做出的踩踏動作(足譜鍵)一致或相似的足譜的足譜資訊。再者,樂曲清單產生部,用於針對附加有對應於被檢索到的課題動作資訊的樂曲來產生樂曲清單。然後,表示部,用於將所產生的樂曲清單,以遊戲者能夠選擇樂曲的方式加以表示。On the other hand, the search unit is configured to search for the subject motion information including the motion information that matches or is similar to the generated search motion information from the subject recording unit. For example, the footstep information containing the footsteps that are consistent or similar to the pedaling action (footprint key) made by the player is retrieved. Further, the music list generating unit is configured to generate a music list for the music piece to which the item motion information corresponding to the search is added. Then, the display unit is configured to display the generated music list in such a manner that the player can select the music piece.
這樣,藉由遊戲者做出想要播放的樂曲的課題動作(作為一例,係踩踏動作),來按照節拍以產生檢索動作資訊,以從課題動作資訊中檢索(限縮)包含有那樣的檢索動作資訊的樂曲並以清單的方式加以表示。因此,即便遊戲者做出節拍有點混亂之踩踏動作,因為所表示者係按照節拍限縮後的目標樂曲,所以遊戲者仍可從其中簡單地選曲,以選出想要播放的樂曲。In this way, the player performs the task operation of the music piece to be played (as an example, the stepping action), and generates the search operation information in accordance with the beat, and searches for (restricts) the search from the subject motion information. The music of the action information is represented by a list. Therefore, even if the player makes a stepping motion in which the beat is a little confusing, since the presenter is the target music piece limited by the beat, the player can simply select the music from among them to select the music piece to be played.
此結果,係能以更簡單的操作來檢索想要播放的樂曲。This result enables a simpler operation to retrieve the music piece that you want to play.
上述之遊戲裝置,亦可另具備限縮部,以由檢索部所檢索到的複數個課題動作資訊,基於其他的檢索條件來做限縮;其中,動作接收部,係另接收用於表示樂曲節拍之輔助踩踏動作;限縮部,基於該等接收之輔助踩踏動作來特定節拍,基於特定之節拍,以限縮前述檢索部所檢索到的課題動作資訊。The game device may further include a narrowing unit for limiting the plurality of subject motion information retrieved by the search unit based on other search conditions; wherein the action receiving unit receives the music for indicating The auxiliary stepping operation of the beat; the limited-restriction unit specifies a beat based on the assisted pedaling operation of the reception, and limits the motion information of the subject searched by the search unit based on the specific beat.
此場合,遊戲者以輔助踩踏動作來指定節拍以限縮檢索對象,排除節拍相異的樂曲,所以可簡單地選曲,以選出想播放的樂曲。In this case, the player specifies the beat by the assisted pedaling operation to limit the search target, and excludes the music with different beats, so the music can be simply selected to select the music piece to be played.
動作接收部,亦可接收用於表示樂曲節拍之輔助踩踏動作以及欲檢索之主要踩踏動作;產生部,基於該等接收之輔助踩踏動作來特定樂曲的節拍,並基於該等接收之主要踩踏動作,來產生按照特定之節拍的檢索動作資訊。The operation receiving unit may receive an auxiliary stepping operation for indicating a beat of the music and a main stepping operation to be searched; the generating unit may specify a beat of the music based on the assisted stepping operation received, and based on the main stepping motion of the received To generate search action information according to a specific beat.
此場合,遊戲者以輔助踩踏動作來指定節拍,所以可產生且檢索更適當地與節拍同調之檢索動作資訊。因此,可更加提高精密度,來檢索想播放的樂曲。In this case, the player specifies the beat by the assisted pedaling operation, so that the search operation information that is more appropriately aligned with the beat can be generated and retrieved. Therefore, the precision can be further improved to retrieve the music to be played.
關於本發明之其他觀點之樂曲檢索方法,係在具有樂曲記錄部、課題記錄部、動作取得部、演算部以及表示部之遊戲裝置中使用之樂曲檢索方法,係包含:樂曲記錄部,用於記錄複數個樂曲;課題記錄部,用於分別記錄對應各個該等樂曲之課題動作資訊(作為一例,係用於踩踏動作的足譜的排列);動作取得步驟;產生步驟;檢索步驟;樂曲資訊產生步驟;以及表示步驟來加以構成。A music retrieval method used in a game device including a music recording unit, a document recording unit, a motion acquisition unit, an arithmetic unit, and a display unit, includes a music recording unit for Recording a plurality of pieces of music; a subject recording unit for separately recording subject action information corresponding to each of the pieces of music (as an example, an arrangement of footsteps for stepping); an action acquisition step; a generation step; a retrieval step; a music information a step of generating; and a step of representing the steps.
首先,動作取得步驟,係取得遊戲者所做出的動作。例如,藉由對踩踏台(面板)之踩踏動作、揮舞控制器之操作或相機等來取得遊戲者的動作。再者,產生步驟,基於取得之動作來產生檢索動作資訊(作為一例,係足譜鍵)。First, the action acquisition step acquires an action made by the player. For example, the action of the player is obtained by a stepping operation on the stepping table (panel), an operation of waving the controller, a camera, or the like. Further, a generating step is performed to generate search operation information based on the acquired operation (for example, a footstep key).
另一方面,檢索步驟,用於由課題記錄部,檢索含有與所產生的檢索動作資訊一致或相似之動作資訊的課題動作資訊。例如,檢索含有與遊戲者所做出之踩踏動作(足譜鍵)一致或相似的足譜的足譜資訊。再者,樂曲資訊產生步驟,用於針對附加有對應於被檢索到的課題動作資訊的樂曲來產生樂曲資訊(作為一例,係樂曲清單)。然後,表示步驟,用於將所產生的樂曲資訊,以遊戲者能夠選擇樂曲的方式加以表示。例如,將樂曲清單以能夠選擇的方式加以表示。On the other hand, the search step is for the subject recording unit to search for the subject motion information including the motion information that matches or is similar to the generated search motion information. For example, the footstep information containing the footsteps that are identical or similar to the pedaling action (footprint key) made by the player is retrieved. Further, the music information generating step is for generating music information (as an example, a music list) with respect to a music piece to which the item motion information corresponding to the search is added. Then, a step is shown for expressing the generated music information in such a manner that the player can select the music. For example, the music list is represented in a manner that can be selected.
這樣,藉由遊戲者做出想要播放的樂曲的課題動作(作為一例,係踩踏動作),來產生檢索動作資訊,以從課題動作資訊中檢索(限縮)包含有那樣的檢索動作資訊的樂曲並以清單的方式加以表示。因此,遊戲者僅需要輸入自己記得的樂曲的課題動作,不需要進行習知之繁雜操作,即可由限縮有目標樂曲的表示中簡單地選曲,以選出想播放的樂曲。In this way, the player creates a search operation information by performing a target operation of the music piece to be played (for example, a stepping operation), and searches for (restricts) the search operation information including the search operation information from the task operation information. The music is represented in a list. Therefore, the player only needs to input the subject action of the music piece that he or she remembers, and it is possible to simply select a song from the representation of the limited target music piece without selecting a complicated operation of the conventional music to select the music piece to be played.
此結果,係能以更簡單的操作來檢索想要播放的樂曲。This result enables a simpler operation to retrieve the music piece that you want to play.
關於本發明的其他觀點之記錄有程式之電腦可讀取資訊記錄媒體,其特徵在於:該程式,使隨著樂曲的播放來提示課題動作且評價遊戲者所做出的動作內容之電腦,可以發揮下列機能:樂曲記錄部,用於記錄複數個樂曲;課題記錄部,用於個別記錄對應各個該等樂曲的課題動作資訊;動作取得部,用於取得遊戲者所做出的動作;產生部,基於所取得的動作來產生檢索動作資訊;檢索部,用於由課題記錄部,檢索含有與所產生的該檢索動作資訊一致或相似之動作資訊的課題動作資訊;樂曲資訊產生部,用於針對附加有對應於被檢索到的該課題動作資訊中的樂曲來產生樂曲資訊;以及表示部(207),用於將所產生的該樂曲資訊,以遊戲者能夠選擇樂曲的方式加以表示。A computer-readable information recording medium recorded with a program according to another aspect of the present invention is characterized in that the program allows a computer that prompts a subject to move as the music is played and evaluates the action content of the player. The following functions are provided: a music recording unit for recording a plurality of music pieces, a subject recording unit for individually recording subject motion information corresponding to each of the music pieces, and an operation obtaining unit for acquiring an action made by the player; The search operation information is generated based on the acquired operation, and the search unit is configured to search for the task action information including the action information that is identical or similar to the generated search action information, and the music information generation unit is configured to The music information is generated for the music piece corresponding to the retrieved motion information of the subject; and the display unit (207) is configured to display the generated music information in such a manner that the player can select the music piece.
關於本發明之其他觀點之程式,係以使電腦(包含電子機器)可作為上述遊戲裝置而發揮機能來加以構成。The program according to another aspect of the present invention is configured such that a computer (including an electronic device) can function as the game device.
此程式可記錄在光碟、軟性磁碟、硬碟、磁光磁碟、數位視訊光碟、磁帶以及半導體記憶體等電腦可讀取資訊記錄媒體中。The program can be recorded on computer-readable information recording media such as optical discs, flexible disks, hard disks, magneto-optical disks, digital video discs, magnetic tapes, and semiconductor memories.
上述程式,係獨立於實施該程式的電腦,可透過電腦通信網來散佈、販賣。再者,上述資訊記錄媒體可獨立於該電腦來散佈、販賣。The above programs are independent of the computer that implements the program and can be distributed and sold through a computer communication network. Furthermore, the above information recording medium can be distributed and sold independently of the computer.
依照本發明,能以更加簡單的操作來檢索想要播放的樂曲。According to the present invention, it is possible to retrieve a music piece to be played in a simpler operation.
以下,說明本發明的實施形態。為了容易理解,以下將針對配置在遊樂場的業務用跳舞遊戲裝置來說明本發明適用的實施形態,但是本發明同樣適用於家用遊戲機或各種電腦。也就是說,以下說明的實施形態係僅為了說明之目的,而非用於限制本發明者。因此,此業者可採用將這些各個要素或全部要素都以均等物來做替換之實施形態,但是這些實施形態均包含在本發明的範圍中。Hereinafter, embodiments of the present invention will be described. For the sake of easy understanding, the embodiments to which the present invention is applied will be described below with respect to a business dance game device disposed in a playground, but the present invention is equally applicable to a home game machine or various computers. That is, the embodiments described below are for illustrative purposes only and are not intended to limit the inventors. Therefore, those skilled in the art can adopt an embodiment in which each of these elements or all of the elements are replaced by an equal substance, but these embodiments are all included in the scope of the present invention.
(實施形態1)(Embodiment 1)
第1圖係表示用於實現關於本發明的實施形態之遊戲裝置的業務用跳舞遊戲裝置的外觀之概略圖。作為一例,此跳舞遊戲裝置,係配合演奏的樂曲將踩踏動作(課題動作)也就是課題提示給遊戲者,且將遊戲者實際做出的踩踏動作連同時機一起進行評價的裝置。以下將參照本圖來說明跳舞遊戲裝置的概要。Fig. 1 is a schematic view showing the appearance of a business dance game device for realizing a game device according to an embodiment of the present invention. As an example, the dance game device is a device that performs a treading operation (problem operation), that is, a subject, to the player, and the stepping action actually performed by the player is evaluated together with the player. An outline of the dance game device will be described below with reference to this figure.
如圖示,跳舞遊戲裝置1,係包含演奏用揚聲器11、顯示器12、搖桿13、節拍用揚聲器14以及踏板筐體20來加以構成。As shown in the figure, the dance game device 1 includes a performance speaker 11, a display 12, a rocker 13, a tempo speaker 14, and a pedal housing 20.
演奏用揚聲器11,用於輸出遊戲者所選擇的跳舞遊戲的樂曲音。也就是說,用於輸出演奏的樂曲的樂曲音。其他方面,演奏用揚聲器11,在遊戲中亦對應於遊戲者所做出的踩踏動作是否適當(評價)來輸出聲音等。The performance speaker 11 is for outputting a music sound of a dance game selected by the player. That is, the music sound for outputting the music of the performance. In other respects, the performance speaker 11 outputs sound or the like in accordance with whether or not the pedaling operation by the player is appropriate (evaluation) in the game.
顯示器12,用於表示跳舞遊戲的各種必要之資訊。The display 12 is used to indicate various necessary information for the dance game.
例如,顯示器12,用於在遊戲開始前表示樂曲清單(如後述之由踩踏動作來進行檢索之樂曲清單)等,以促使遊戲者選擇想要之樂曲。For example, the display 12 is for displaying a list of music pieces (a list of music pieces to be searched by a pedaling operation, which will be described later) before the start of the game, to cause the player to select the desired piece of music.
然後,一旦選擇了樂曲且開始遊戲,則顯示器12,例如,顯示如第2圖所示的遊戲畫面。Then, once the music is selected and the game is started, the display 12, for example, displays the game screen as shown in FIG.
在此遊戲畫面中,踏板區域SZ,係為了將踩踏動作的時機顯示給遊戲者的固定影像。另一方面,足譜AF(AFu,AFd,AF1,AFr),係為了將踩踏動作(課題動作)也就是課題顯示給遊戲者的影像,且配合演奏的樂曲,例如,從影像的下方到上方以捲軸方式來表示。然後,當足譜AF到達踏板區域SZ之際(足譜AF與踏板區域SZ的相同影像重疊之際),若遊戲者做出被要求的踩踏動作(正確踩踏後述之面板),就可以得到分數。In this game screen, the pedal area SZ is a fixed image for displaying the timing of the pedaling operation to the player. On the other hand, the footstep AF (AFu, AFd, AF1, AFr) is a music that is displayed to the player in order to put a pedaling action (problem action), that is, a music piece, for example, from the bottom to the top of the image. Expressed in a reel manner. Then, when the footstep AF reaches the pedal area SZ (when the same image of the footstep AF and the pedal area SZ overlap), if the player makes the required pedaling operation (correctly stepping on the panel described later), the score can be obtained. .
回到第1圖,搖桿13,由遊戲者來進行操作,以使跳舞遊戲接收各種必要的資訊。Returning to Fig. 1, the joystick 13 is operated by the player to cause the dance game to receive various necessary information.
例如,搖桿13,係在遊戲開始前,接收要進行播放的樂曲的選擇資訊、遊戲的難易度的設定資訊等。For example, the joystick 13 receives selection information of a piece of music to be played, setting information of difficulty level of the game, and the like before the start of the game.
節拍用揚聲器14,係以重低音來輸出被演奏的樂曲的節拍音。The beat speaker 14 outputs a beat sound of the played music with a subwoofer.
踏板筐體20,作為一例,係可有兩名遊戲者同時在上面進行踩踏動作的踩踏台,係配置有複數個面板(操作元件)。As an example, the pedal housing 20 is a stepping table in which two players simultaneously perform a stepping operation, and a plurality of panels (operation elements) are disposed.
具體來說,踏板筐體20,如第3A圖所示,係分為左側遊戲者用區域LA以及右側遊戲者用區域RA,並各自被配置了包含面板Pu、Pd、Pl、Pr之複數個面板。Specifically, as shown in FIG. 3A, the pedal housing 20 is divided into a left player area LA and a right player area RA, and each of the plurality of panels Pu, Pd, P1, and Pr is disposed. panel.
再者,在面板Pu、Pd、Pl、Pr上,描繪有上、下、左、右之相異方向的箭頭。然後,這些面板Pu至Pr,係對應於上述第2圖中之足譜AFu至AFr。也就是,足譜AFu(上箭頭),係指示(指派)遊戲者要踩踏面板Pu(上箭頭)者,再者,足譜AFd(下箭頭),係指示(指派)要踩踏面板Pd(下箭頭)者。同樣地,足譜Afl(左箭頭)與足譜Afr(右箭頭)係分別指示要踩踏面板Pl(左箭頭)與面板Pr(右箭頭)者。Further, arrows on the opposite directions of the up, down, left, and right are drawn on the panels Pu, Pd, P1, and Pr. Then, these panels Pu to Pr correspond to the footsteps AFu to AFr in the above second drawing. That is, the footstep AFu (up arrow) indicates (assigns) that the player is going to step on the panel Pu (up arrow), and further, the footstep AFd (down arrow) indicates that the panel is to be stepped on the Pd (under) Arrow). Similarly, the footsteps Afl (left arrow) and the footstep Afr (right arrow) indicate that the panel P1 (left arrow) and the panel Pr (right arrow) are to be stepped on, respectively.
包含這些面板之各個面板,係利用內部的感測器來檢出遊戲者是否做出踩踏。例如,如第3B圖所示,將複數個纜線感測器CS配置於內部,做成可檢出踩踏之際所施加的負荷重量(壓力)。Each panel containing these panels uses an internal sensor to detect whether the player is stepping on. For example, as shown in FIG. 3B, a plurality of cable sensors CS are disposed inside, and the load weight (pressure) applied when the pedaling is detected can be detected.
又,包含面板Pu至Pr之各個面板,係於內部收納有可控制點燈/熄燈之發光元件。例如,如第3B圖所示,係配置有複數個冷陰極線管RK。Further, each of the panels including the panels Pu to Pr houses therein a light-emitting element that can control lighting/lighting. For example, as shown in FIG. 3B, a plurality of cold cathode conduits RK are disposed.
又,頂板TI,例如,係以半透明的壓克力板製成。然後,伴隨冷陰極線管RK的點燈(發光),做成可使頂板TI發光。因此,如後述,可將樂曲相關之踩踏動作加以概要表示。Further, the top plate TI, for example, is made of a translucent acrylic sheet. Then, with the lighting (lighting) of the cold cathode conduit RK, the top plate TI can be made to emit light. Therefore, as will be described later, the stepping motion related to the music can be summarized.
接著,將參照第4圖來說明,關於這樣的跳舞遊戲裝置1的內部構成。第4圖係顯示關於本發明的實施形態之跳舞遊戲裝置的概要構成之方塊圖。以下,將參照本圖來加以說明。Next, the internal configuration of such a dance game device 1 will be described with reference to FIG. Fig. 4 is a block diagram showing a schematic configuration of a dance game device according to an embodiment of the present invention. Hereinafter, it will be described with reference to this figure.
跳舞遊戲裝置1,如圖所示,係具備有CPU(中央處理單元)101、ROM(唯讀記憶體)102、RAM(隨機存取記憶體)103、介面104、硬碟105、影像處理部106、聲音處理部107以及NIC(網路介面卡)108。As shown in the figure, the dance game device 1 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, an interface 104, a hard disk 105, and an image processing unit. 106. Sound processing unit 107 and NIC (Network Interface Card) 108.
再者,跳舞遊戲裝置的程式及必要資料,係記錄於硬碟105,一旦施加電源至跳舞遊戲裝置1,則該程式被實行以實現本實施形態的遊戲裝置。Further, the program and necessary information of the dance game device are recorded on the hard disk 105, and once the power is applied to the dance game device 1, the program is executed to realize the game device of the present embodiment.
CPU101,係控制跳舞遊戲裝置1的全體動作,且進行各個構成要素與連接之控制訊號或資料的往來。The CPU 101 controls the overall operation of the dance game device 1 and performs the communication of the respective constituent elements with the connected control signals or materials.
ROM102,係記錄施加電源後立即實行之IPL(初始程式載入器),藉由此之實行,以將記錄於硬碟105之程式讀出至RAM103且藉由CPU 101加以開始實行。再者,ROM102,係記錄有用於控制跳舞遊戲裝置1的全體動作之必要的操作系統的程式或各種資料。The ROM 102 records an IPL (Initial Program Loader) which is executed immediately after the application of the power source, and by this, reads out the program recorded on the hard disk 105 to the RAM 103 and starts execution by the CPU 101. Further, the ROM 102 records a program or various materials of an operating system necessary for controlling the overall operation of the dance game device 1.
RAM103,係用於暫時記錄資料或程式者,用於保持由硬碟105所讀出的程式或資料,其他之遊戲進行等的必要資料。The RAM 103 is used for temporarily recording data or programs, and is necessary for holding programs or materials read by the hard disk 105, and other games.
介面104,係用於中繼與上述之搖桿13或踏板筐體20的通訊。The interface 104 is for relaying communication with the rocker 13 or the pedal housing 20 described above.
具體來說,介面104,係用於接收在搖桿13所輸入的指示資訊等。Specifically, the interface 104 is for receiving instruction information and the like input on the rocker 13.
又,介面104,係用於接收遊戲者在踏板筐體20上所進行的踩踏動作。也就是說,上述之包含面板Pu至Pr的任何(複數個也可)面板被遊戲者踩踏之事,被纜線感測器CS檢出之際,由踏板筐體20來接收其之檢出訊號。藉此,可立即檢出哪個面板被踩踏。Further, the interface 104 is for receiving a stepping motion performed by the player on the pedal housing 20. That is to say, any of the above-mentioned panels (including a plurality of panels) including the panels Pu to Pr is stepped on by the player, and is detected by the pedal housing 20 when it is detected by the cable sensor CS. Signal. Thereby, it is possible to immediately detect which panel is stepped on.
再者,一旦CPU101向包含面板Pu至Pr的任何(複數個也可)面板做出點燈(發光)指示,則介面104將其之點燈指示的資訊供給至踏板筐體20,使得作為對象之面板的冷陰極線管RK進行點燈。Furthermore, once the CPU 101 makes a lighting (lighting) indication to any (multiple) panels including the panels Pu to Pr, the interface 104 supplies information indicating its lighting to the pedal housing 20 so as to be the object The cold cathode line RK of the panel is turned on.
硬碟105,係記錄有跳舞遊戲的程式及附帶之影像資料或樂曲資料(亦包含後述之足譜資料等)。這些程式或資料,係藉由CPU101之控制來加以讀出,且暫時記錄在RAM103。再者,硬碟105係一例,亦可採用其他之記錄媒體。The hard disk 105 is a program for recording a dance game and accompanying video data or music data (including the footstep data described later). These programs or materials are read by the control of the CPU 101 and temporarily recorded in the RAM 103. Further, the hard disk 105 is an example, and other recording media may be used.
影像處理部106,係具備影像演算處理器(未圖示)或圖框記憶體(未圖示),在CPU101的控制下進行各種影像處理。例如,影像處理部106,係對由硬碟105所讀出之影像資料進行加工處理,且將產生之影像資訊儲存在圖框記憶體。然後將儲存在圖框記憶體的影像資訊,以預定之同步時機轉換為視頻訊號並供給至上述之顯示器12。藉此可進行各種的影像表示。The video processing unit 106 includes a video calculation processor (not shown) or a frame memory (not shown), and performs various types of video processing under the control of the CPU 101. For example, the image processing unit 106 processes the image data read by the hard disk 105 and stores the generated image information in the frame memory. The image information stored in the frame memory is then converted into a video signal at a predetermined synchronization timing and supplied to the display 12 described above. This allows for various image representations.
再者,影像演算處理器,係可高速實行2次元影像之重疊演算或α混合等透過演算、各種飽和演算。Furthermore, the image calculation processor can perform a superimposition calculation of a two-dimensional image, a permeation calculation such as alpha blending, and various saturation calculations at a high speed.
又,將配置於虛擬三度空間且附加有各種紋理資訊的多邊形資訊,以Z緩衝法進行顯現(rendering),使得可高速實行用於取得由預定之視點位置俯瞰配置於虛擬三度空間的多邊形的顯現影像之演算。Further, the polygon information placed in the virtual three-dimensional space and having various texture information is subjected to rendering by the Z-buffer method, so that the polygon for obtaining the virtual three-dimensional space from the predetermined viewpoint position can be executed at a high speed. The calculation of the apparent image.
聲音處理部107,係將由硬碟105所讀出的樂曲資料轉換為類比聲音訊號,且由上述之演奏用揚聲器11加以輸出。再者,在CPU101的控制下,產生遊戲進行中所應發生的效果音等,且將與此對應之聲音由演奏用揚聲器11加以輸出。The sound processing unit 107 converts the music piece data read by the hard disk 105 into an analog sound signal, and outputs it by the above-described performance speaker 11. Further, under the control of the CPU 101, an effect sound or the like which should occur during the progress of the game is generated, and the sound corresponding thereto is output from the performance speaker 11.
進而,聲音處理部107,例如,係施行預定的訊號處理,以將節拍音(節拍訊號)抽出且由上述之節拍用揚聲器14加以輸出。再者,在將對應於樂曲資料之節拍資料預先記錄在硬碟中的場合,也可以將其之基於節拍音之節拍資料,由節拍用揚聲器14加以輸出。Further, the sound processing unit 107 performs, for example, predetermined signal processing to extract a beat sound (beat signal) and output it by the above-described beat speaker 14. Further, when the beat data corresponding to the music piece data is previously recorded on the hard disk, the beat data based on the beat sound may be output from the beat speaker 14.
NIC 108,係將跳舞遊戲裝置1與網際網路等的電腦通信網(未圖示)相連接者、遵循在構成LAN(區域網路)之際所使用的10BASE-T/100 BASE-T者、或作為CPU101與下列各種數據機的媒介所構成者。該各種數據機包含:可使用電話線路與網際網路相連接的類比數據機、ISDN(整合服務數位網路)數據機、ADSL(非對稱數位用戶線路)數據機、以及可使用纜線電視線路與網際網路相連接的纜線數據機等。The NIC 108 connects the dance game device 1 to a computer communication network (not shown) such as the Internet, and follows the 10BASE-T/100 BASE-T used to form a LAN (local area network). Or as a medium for the CPU 101 and the following various data machines. The various data machines include: an analog data machine that can be connected to the Internet using a telephone line, an ISDN (Integrated Services Digital Network) data machine, an ADSL (Asymmetric Digital Subscriber Line) data machine, and a cable television line that can be used. A cable modem connected to the Internet.
其他方面,跳舞遊戲裝置1亦可包含用於檢出投入錢幣(硬幣或勳章等)之檢出單元,以及用於讀入個人卡等之讀入單元等。In other respects, the dance game device 1 may include a detection unit for detecting coins (coins or medals, etc.), a reading unit for reading a personal card or the like, and the like.
又,用於取代本實行形態的跳舞遊戲裝置1,亦可利用一般之電腦(通用的個人電腦等)及家用遊戲機,來作為本發明的實施形態相關的遊戲裝置。例如,與上述跳舞遊戲裝置1相同,一般之電腦係具備CPU、RAM、ROM、硬碟、NIC、以及比跳舞遊戲裝置1上的影像處理部具有更簡易之機能的影像處理部;且可利用軟性磁碟、磁光磁碟、及磁帶等作為外部記錄裝置。再者,可利用市售的遊戲用墊子(用於檢出遊戲者用腳踩踏的領域之墊子等),來取代踏板筐體。然後,安裝遊戲用的程式後,實行其之程式,則可作為本發明的實施形態相關之遊戲裝置來發揮機能。Further, the dance game device 1 for replacing the present embodiment can be used as a game device according to an embodiment of the present invention by using a general computer (a general-purpose personal computer or the like) and a home game machine. For example, similar to the above-described dance game device 1, the general computer system includes a CPU, a RAM, a ROM, a hard disk, an NIC, and an image processing unit having a simpler function than the image processing unit on the dance game device 1; A flexible disk, a magneto-optical disk, a magnetic tape, or the like is used as an external recording device. Further, instead of the pedal housing, a commercially available game mat (a mat for detecting a field in which the player is stepping on the foot) can be used. Then, after the game program is installed and the program is executed, it can function as a game device according to the embodiment of the present invention.
(遊戲裝置的概要構成)(summary structure of game device)
第5圖係顯示關於本發明的實施形態之遊戲裝置的概要構成之概略圖。作為一例,係基於遊戲者所做出的踩踏動作來檢索想要的樂曲之裝置。Fig. 5 is a schematic view showing a schematic configuration of a game device according to an embodiment of the present invention. As an example, a device for searching for a desired piece of music based on a pedaling action made by a player.
更具體來說,於此遊戲裝置開始跳舞遊戲前,基於遊戲者所踩踏的步法來檢索一致或類似之足譜資訊,以提示遊戲者想要的樂曲(樂曲清單)之裝置。以下,參照本圖來進行說明。More specifically, before the game device starts the dance game, a device for retrieving the same or similar footstep information based on the gait stepped by the player to prompt the player for the desired piece of music (list of musical compositions). Hereinafter, description will be made with reference to this figure.
遊戲裝置200,係具備樂曲資訊記錄部201、足譜資訊記錄部202、踩踏動作接收部203、足譜鍵產生部204、檢索部205、及樂曲清單產生部206、及影像繪圖部207。The game device 200 includes a music information recording unit 201, a foot information recording unit 202, a pedaling operation receiving unit 203, a footstep key generating unit 204, a search unit 205, a music list generating unit 206, and a video drawing unit 207.
首先,樂曲資訊記錄部201,用於記錄複數個在跳舞遊戲上可演奏的樂曲資訊。也就是用於記錄遊戲者可選曲之全部樂曲的樂曲資訊。First, the music information recording unit 201 is for recording a plurality of pieces of music information that can be played on a dance game. That is, the music information for recording all the pieces of the player's selectable music.
然後,一旦遊戲者選曲任意的樂曲,則播放其之樂曲資訊,且開始跳舞遊戲。Then, once the player selects any of the pieces of music, the piece of music information is played and the game is started.
再者,樂曲資訊中,除了作為樂曲音的基礎之樂曲資料以外,亦包含樂曲ID、樂曲名稱、及藝術家名稱等相關資訊。Furthermore, in the music information, in addition to the music material which is the basis of the music sound, the music information includes the music ID, the music name, and the artist name.
然後,上述硬碟105,可作為這樣之樂曲資訊記錄部201來發揮機能。Then, the hard disk 105 can function as such a music information recording unit 201.
足譜資訊記錄部202,係對應各個樂曲,以個別記錄規定踩踏動作也就是課題的足譜資料。也就是,記錄個別對應於記錄在樂曲資訊記錄部201的樂曲資訊之足譜資訊。The footstep information recording unit 202 corresponds to each piece of music, and specifies the footstepping operation, that is, the footstep data of the subject. That is, the footstep information individually corresponding to the music information recorded in the music information recording section 201 is recorded.
此足譜資訊,例如第6A圖所示,係顯示箭頭符號之足譜AF的排列之資訊,作為一例,係對應於樂曲的音符OP。再者,第6A圖中,係顯示音符OP與足譜AF為1對1對應之場合,但是更詳細來說,如第6B圖中,係與拍(拍子)同調,以規定顯示上下左右各個方向之足譜AFu至AFr。This footstep information, for example, as shown in FIG. 6A, is information showing the arrangement of the footnote AF of the arrow symbol, and as an example, corresponds to the note OP of the music piece. In addition, in FIG. 6A, the case where the note OP corresponds to the footstep AF is one-to-one correspondence, but in more detail, as shown in FIG. 6B, it is the same as the beat (beat), and the display is displayed up, down, left, and right. The direction of the footsteps AFu to AFr.
再者,足譜AF不受限於一拍只有一個,如第6C圖所示,亦有針對一拍規定兩個足譜AFu、AFd的場合。再者,針對一拍,亦有沒有規定足譜的場合。Furthermore, the footstep AF is not limited to one shot per shot, as shown in Fig. 6C, and there are also occasions for specifying two footsteps AFu and AFd for one beat. Moreover, for a shot, there are also occasions where the footsteps are specified.
足譜資訊記錄部202,係以將記錄有足譜資訊也就是與這樣之樂曲的拍同調的足譜AF之排列,附加對應於各個樂曲的方式來記錄。The footstep information recording unit 202 records the arrangement of the footstep AF in which the footstep information, that is, the beat of the music is recorded in the same manner as the music.
然後,上述硬碟105,可作為這樣之足譜資訊記錄部202來發揮機能。Then, the hard disk 105 can function as such a footstep information recording unit 202.
回到第5圖,踩踏動作接收部203,用於依序接收遊戲者的踩踏動作。Returning to Fig. 5, the pedaling operation receiving unit 203 is configured to sequentially receive the stepping motion of the player.
亦即,踩踏動作接收部203,係接收遊戲者在上述的踏板筐體20上所做出的踩踏動作。也就是說,藉由檢出訊號來取得踏板筐體20的面板(面板Pu至Pr)被踩踏的事實,以接收是哪一個面板(亦有複數個的場合)被踩踏。In other words, the pedaling operation receiving unit 203 receives the stepping motion that the player makes on the pedal housing 20 described above. That is to say, the fact that the panel (panel Pu to Pr) of the pedal housing 20 is stepped on is obtained by detecting the signal to receive which panel (in the case where there are plural) is stepped on.
再者,上述介面104等,可作為這樣之踩踏動作接收部203來發揮機能。Further, the interface 104 and the like can function as such a pedaling operation receiving unit 203.
足譜鍵產生部204,基於踩踏動作接收部203所接收之一連串之踩踏動作,按照預定的節拍(拍)以產生足譜鍵。The footstep key generation unit 204 generates a footstep key in accordance with a predetermined beat (beat) based on a series of pedaling operations received by the pedaling operation receiving unit 203.
例如,如第7A圖所示,足譜鍵產生部204,係由面板P被踩踏的事實所得到的踩踏動作,來產生檢索用的足譜鍵AFK。此際,足譜鍵產生部204,係解析面板P被踩踏的時機t1至t7以特定(確認)節拍(拍)。此第7圖的場合中,時機t3至t4間有間隔,所以可推測其間有空拍,作為一例,可特定總共8個拍。For example, as shown in FIG. 7A, the footstep key generation unit 204 generates a footstep key AFK for retrieval by the pedaling operation obtained by the fact that the panel P is stepped on. In this case, the footstep key generation unit 204 specifies (accelerates) the beat (beat) at the timings t1 to t7 at which the analysis panel P is stepped on. In the case of Fig. 7, since there is an interval between the timings t3 and t4, it is estimated that there is an empty shot therebetween, and as an example, a total of eight beats can be specified.
然後,足譜鍵產生部204,例如,係在8個拍個別為1拍的場合中,如第7B圖所示,特定作為兩個小節的4拍子之節拍;再者,在8個拍個別為半拍的場合中,如第7C圖所示,特定作為一個小節的4拍子之節拍。Then, the footstep key generation unit 204 is, for example, in the case where the eight beats are individually one beat, as shown in FIG. 7B, the beats of the four beats as the two measures are specified; In the case of a half beat, as shown in Fig. 7C, the beat of the four beats as a measure is specified.
然後,足譜鍵產生部204,按照特定後的節拍來產生足譜鍵。再者,1拍或半拍的判別,係在由踩踏動作之全體可做出判別的場合中進行,在這些無法判別出為何者的場合,亦可將兩者各自產生作為足譜鍵。Then, the footstep key generation unit 204 generates a footstep key in accordance with the specific beat. In addition, the discrimination of one beat or half beat is performed in the case where the determination can be made by the entire pedaling operation, and if these cannot be determined, the two can be generated as the footstep key.
然後,上述之CPU101等,可作為這樣之足譜鍵產生部204來發揮機能。Then, the above-described CPU 101 or the like can function as such a footstep key generation unit 204.
回到第5圖,檢索部205,係基於足譜鍵產生部204所產生的足譜鍵,來檢索足譜資訊記錄部202。也就是說,由足譜資訊記錄部202中,檢索含有與足譜鍵一致或相似之足譜的足譜資訊。Returning to Fig. 5, the search unit 205 searches the foot information recording unit 202 based on the foot key generated by the foot key generation unit 204. That is to say, the footstep information information recording unit 202 searches for the footstep information containing the foot spectrum that is identical or similar to the foot spectrum key.
例如,檢索部205,係以足譜鍵為基準,一邊將足譜資訊由前頭依序挪動一邊比較,以針對各個足譜資訊來檢索是否有一致或類似的足譜。For example, the search unit 205 compares the footstep information by moving the footstep information in order, and searches for the coincidence or similar footsteps for each of the footstep information.
然後,如第8A圖所示,在足譜鍵AFK與足譜AF(部分)係一致的場合,或在如第8B、8C所示之類似的場合,則將其之足譜資訊作為命中(可檢索到)的足譜資訊來取得。Then, as shown in Fig. 8A, when the foot key AFK coincides with the footstep AF (partial), or in a similar situation as shown in Figs. 8B and 8C, the foot information of the foot is taken as a hit ( Can be retrieved) of the footsteps information to obtain.
此場合,第8B圖中,如點線包圍處所示,因為只有一個地方產生場所(拍)的偏差,所以判斷為類似;再者,在第8C圖中,因為只有一個地方產生足譜的不同,所以判斷為類似。再者,這樣之類似判斷,係一例,亦可由其他觀點來做類似判斷。In this case, in Fig. 8B, as shown by the dotted line, since there is only one place where the deviation of the place (shoot) is generated, it is judged to be similar; in addition, in Fig. 8C, since there is only one place to generate the foot spectrum Different, so judged to be similar. Moreover, such a similar judgment is an example, and similar judgments can be made from other viewpoints.
又,在檢索足譜資訊之際,可用與特徵部分(例如,樂曲的副歌部分)相比較,來取代與樂曲中的足譜全體相比較。於副歌部分,係大多配置有附加其之樂曲的特徵之足譜,再者,遊戲者也大多記得這樣具有特徵之足譜並踩踏以進行檢索。此場合,檢索對象的足譜之量減少,而可期待檢索之迅速完成。Further, when the footstep information is retrieved, it can be compared with the feature portion (for example, the chorus portion of the music piece) instead of the whole spectrum of the foot in the music. In the chorus part, most of them are equipped with a footnote that adds the characteristics of their music. Moreover, the player mostly remembers such a characteristic footstep and tramples for retrieval. In this case, the amount of the score of the search target is reduced, and the search can be expected to be completed quickly.
再者,上述之CPU101等,係可作為這樣之檢索部205來發揮機能。Further, the above-described CPU 101 or the like can function as such a search unit 205.
回到第5圖,樂曲清單產生部206,係針對附加有對應於檢索部205所檢索的足譜資訊的樂曲來產生樂曲清單。Returning to Fig. 5, the music list generating unit 206 generates a music list for the music piece to which the foot piece information corresponding to the search unit 205 is added.
也就是說,樂曲清單產生部206,係將個別附加有對應於檢索之各個足譜資訊(亦有只有一個的場合)的樂曲資訊,由樂曲資訊記錄部201讀出。然後,例如產生包含有樂曲名(標題)、藝術家名之樂曲清單。此際,樂曲清單可依照標題或藝術家名等的順序來排列,再者,亦可依照與足譜鍵的一致性之高低順序來排列。In other words, the music list generating unit 206 reads the music information corresponding to each of the searched footstep information (there is only one case), and reads the music information from the music information recording unit 201. Then, for example, a music list including a music name (title) and an artist name is generated. At this time, the music list may be arranged in the order of the title or the artist name, and may be arranged in accordance with the order of consistency with the foot key.
再者,上述CPU101等,係可作為這樣之檢索部205來發揮機能。Further, the CPU 101 or the like can function as such a search unit 205.
影像繪圖部207,係將由樂曲清單產生部206所產生的樂曲清單之影像加以產生,並表示在上述之顯示器12中。The video drawing unit 207 generates an image of the music list generated by the music list generating unit 206, and displays it on the display 12 described above.
例如,影像繪圖部207,係將如第9圖所示的樂曲清單的影像加以產生,並以遊戲者能夠選擇樂曲的方式加以表示。For example, the video drawing unit 207 generates an image of the music list as shown in FIG. 9 and displays it in such a manner that the player can select the music.
再者,第9圖所示的樂曲清單,作為一例,係僅表示樂曲名與藝術家名的資訊,但是亦可在樂曲清單上附加其他資訊。In addition, the music list shown in FIG. 9 shows only the information of the music name and the artist name as an example, but other information may be added to the music list.
再者,上述之影像處理部106,係可作為這樣之影像繪圖部207來發揮機能。Furthermore, the image processing unit 106 described above can function as such an image drawing unit 207.
(遊戲裝置的動作概要)(Summary of the operation of the game device)
第10圖係顯示在上述構成的遊戲裝置200中所實行的樂曲檢索處理的一例之流程圖。以下,參照本圖來針對遊戲裝置200的動作加以說明。此樂曲檢索處理,係在實行跳舞遊戲之遊戲裝置200中的處理,用於接收遊戲者所做出的踩踏動作並檢索以相同(類似)之足譜為課題的樂曲。也就是說,係在跳舞遊戲開始前,由遊戲者輸入想要跳的樂曲之踩踏動作(一部分),以表示具有這樣之踩踏動作的樂曲清單之處理。再者,此樂曲檢索處理,係在等待遊戲的開始之狀態下開始。Fig. 10 is a flowchart showing an example of the music search processing executed in the game device 200 having the above configuration. Hereinafter, the operation of the game device 200 will be described with reference to this drawing. This music piece retrieval process is a process in the game device 200 that executes the dance game, and is for receiving a treading action made by the player and searching for a piece of music having the same (similar) footstep. That is to say, before the start of the dance game, the player inputs the stepping action (partial) of the music piece to be skipped to indicate the processing of the music list having such a stepping motion. Furthermore, this music retrieval process starts in a state of waiting for the start of the game.
首先,遊戲裝置200,係等待由遊戲者做出的踩踏動作(步驟S301)。也就是說,一邊判別遊戲者是否有踩踏在踏板筐體20上的面板,一邊等待進行後續處理。First, the game device 200 waits for a stepping action by the player (step S301). In other words, it is determined whether or not the player has stepped on the panel on the pedal housing 20 while waiting for subsequent processing.
遊戲裝置200,一旦檢出踏板筐體20上的面板被踩踏(步驟S301;是),則依序接收遊戲者所做出的一連串之踩踏動作(步驟S302)。When the game device 200 detects that the panel on the pedal housing 20 is stepped on (step S301; YES), the game device 200 sequentially receives a series of pedaling actions made by the player (step S302).
亦即,踩踏動作接收部203,係由檢出訊號來取得踏板筐體20被踩踏的事實,且依序接收是哪個面板(亦有複數個的場合)被踩踏。In other words, the pedaling operation receiving unit 203 obtains the fact that the pedal housing 20 is stepped on by the detection signal, and sequentially receives which panel (in the case where there are a plurality of panels) is stepped on.
遊戲裝置200,係基於接收的踩踏動作,來產生足譜鍵(步驟S303)。The game device 200 generates a footstep key based on the received pedaling action (step S303).
亦即,足譜鍵產生部204,係基於踩踏動作接收部203所接收的一連串之踩踏動作,按照預定的節拍來產生足譜鍵。例如,足譜鍵產生部204,如上述之第7A圖所示,係一邊解析面板P被踩踏的時機t1至t7來特定節拍(拍),一邊產生檢索用之足譜鍵AFK。In other words, the footstep key generation unit 204 generates a footstep key in accordance with a predetermined number of beats based on a series of pedaling operations received by the pedaling operation receiving unit 203. For example, the footstep key generation unit 204 generates a beat key AFK for search while analyzing the timings t1 to t7 at which the panel P is stepped on by analyzing the timing t1 to t7 when the panel P is stepped on.
遊戲裝置200,基於產生之足譜鍵AFK,來檢索包含相同(類似)足譜的足譜資訊(步驟S304)。The game device 200 retrieves the footstep information including the same (similar) foot spectrum based on the generated footstep key AFK (step S304).
亦即,檢索部205,係由足譜資訊記錄部202中,檢索包含與由足譜鍵產生部204所產生的足譜鍵AFK一致或類似之足譜的足譜資訊。In other words, the search unit 205 searches the footstep information recording unit 202 for the footstep information including the footnote that matches or is similar to the footstep key AFK generated by the foot key generation unit 204.
例如,檢索部205,係檢索包含與如上述之第8A圖所示的足譜AFK一致之足譜AF的足譜資訊,以及包含與如上述之第8B、8C圖所示的足譜AFK類似之足譜AF的足譜資訊。For example, the search unit 205 searches for the footstep information including the foot spectrum AF in accordance with the footstep AFK shown in FIG. 8A above, and includes similar to the footstep AFK as shown in FIGS. 8B and 8C. The footsteps information of the footstep AF.
遊戲裝置200,係針對附加有對應於檢索之足譜資訊的樂曲來產生樂曲清單並加以表示(步驟S305)。The game device 200 generates and displays a music list for a music piece to which the foot information corresponding to the search is attached (step S305).
亦即,樂曲清單產生部206,係針對附加有對應於檢索部205所檢索之足譜資訊的樂曲來產生樂曲清單,然後,影像繪圖部207,係將產生之樂曲清單的影像產生並表示在顯示器12上。In other words, the music list generating unit 206 generates a music list for the music piece to which the footstep information corresponding to the search unit 205 is added, and then the image drawing unit 207 generates and displays the image of the generated music list. On display 12.
例如,影像繪圖部207,係產生如第9圖所示的樂曲清單的影像,並以遊戲者能夠選擇樂曲的方式加以表示。For example, the video drawing unit 207 generates an image of the music list as shown in FIG. 9 and displays it in such a manner that the player can select the music.
如此,基於足譜鍵來檢索足譜資訊,且表示附加有對應之樂曲的樂曲清單,則遊戲者,例如,係以搖桿13進行操作,來由其之樂曲清單中選曲想要的樂曲,並開始遊戲。Thus, the footstep information is retrieved based on the footstep key, and the music list to which the corresponding music piece is attached is added, and the player, for example, operates with the joystick 13 to select the desired music piece from the music list thereof. And start the game.
再者,在樂曲清單中沒有想要的樂曲的場合,因為可能是踩踏動作不正確等所造成,所以亦可要求遊戲者再次做出踩踏動作,以進行新的檢索。Further, in the case where there is no desired music in the music list, since the pedaling operation may be caused by incorrect steps, the player may be required to perform the pedaling operation again to perform a new search.
再者,檢索部205,係可逐次檢索包含與由足譜鍵產生部204所產生的足譜鍵AFK一致或類似之足譜的足譜資訊。例如,檢索部205,係檢索第7A圖所示之於時序t1至t3之時點所產生的足譜鍵AFK,亦即,與時序t1至t3之足譜鍵AFK一致或類似的足譜資訊。樂曲清單產生部206,係針對附加有對應於檢索部205所檢索之於時序t1至t3之足譜資訊的樂曲來產生樂曲清單。然後,影像繪圖部207,係將產生之樂曲清單的影像產生並表示在顯示器12上。Further, the search unit 205 can sequentially retrieve the footstep information including the foot sign that is identical or similar to the foot key AFK generated by the foot key generation unit 204. For example, the search unit 205 searches for the footstep key AFK generated at the time point t1 to t3 shown in FIG. 7A, that is, the footstep information coincident or similar to the footstep key AFK of the time series t1 to t3. The music list generating unit 206 generates a music list for the music piece to which the foot piece information corresponding to the time series t1 to t3 searched by the search unit 205 is added. Then, the image drawing unit 207 generates and displays an image of the generated music list on the display 12.
接著,由遊戲者於時序t4的時點所做出的踩踏動作,來檢索與時序t1至t4之足譜鍵AFK一致或類似的足譜資訊,且將該附加有對應於時序t1至t4之足譜鍵AFK的樂曲在顯示器12上加以表示,所以可逐漸限縮表示在樂曲清單中的樂曲。Next, the footstep information made by the player at the time point of the timing t4 is used to retrieve the footstep information that is identical or similar to the footstep key AFK of the timings t1 to t4, and the additional information corresponding to the timing t1 to t4 is added. The music of the spectral key AFK is represented on the display 12, so that the music represented in the music list can be gradually limited.
這樣,隨著遊戲者進行踩踏動作,以逐次限縮的樂曲清單來表示樂曲,使遊戲者可輕易檢索想要的樂曲。Thus, as the player performs the pedaling operation, the music piece is represented by the list of music pieces that are successively limited, so that the player can easily retrieve the desired music piece.
以這樣的樂曲檢索處理,並輸入遊戲者想要跳的樂曲之踩踏動作(一部分),來檢索包含這樣之踩踏動作之樂曲並以清單表示。因此,遊戲者只要正確輸入自己記得的一連串之踩踏動作,即可不需要進行習知的繁雜操作,而由限縮有目標之樂曲的表示中,來簡單選曲想要跳的樂曲。In such a music retrieval process, a treading action (partially) of a music piece that the player wants to jump is input, and a music piece including such a stepping motion is searched and displayed in a list. Therefore, as long as the player correctly inputs a series of pedaling actions that he or she remembers, it is not necessary to perform complicated operations, and the music that is desired to be skipped is simply selected from the representation of the target music.
又,即便輸入的踩踏動作的一部分不正確,因為也檢索包含類似之踩踏動作的樂曲,所以提高可由清單表示中選擇想要的樂曲之比例。Further, even if a part of the input pedaling operation is not correct, since the music piece including the similar pedaling operation is searched, the ratio of the desired music piece can be selected from the list display.
此結果,可利用更簡單的操作來檢索想要播放的樂曲。This result makes it easier to retrieve the music you want to play with a simpler operation.
(其他的實施形態)(Other embodiments)
於上述的實施形態中,係針對僅輸入遊戲者之以足譜鍵為主的踩踏動作的場合來進行說明,但是亦可輸入用於表示樂曲節拍之別的踩踏動作。In the above-described embodiment, the case where only the player's footsteps based on the footstep key is input is described. However, a stepping motion for indicating the beat of the music may be input.
例如,因為無法正確地特定樂曲節拍,所以檢索到許多的足譜資訊,其結果,造成樂曲清單太長太多而使選曲變得困難的場合。其場合,可由遊戲者另外輸入用於表示節拍之輔助踩踏動作,來限縮足譜資訊,以使樂曲清單縮短。For example, since the music beat is not correctly specified, a lot of the footstep information is retrieved, and as a result, the music list is too long and the selection becomes difficult. In this case, the player may additionally input an auxiliary pedaling operation for indicating a beat to limit the footstep information to shorten the music list.
以下,將針對關於本發明的其他實施形態之遊戲裝置400,參照第11圖來進行說明。Hereinafter, the game device 400 according to another embodiment of the present invention will be described with reference to FIG.
遊戲裝置400,係於上述的第5圖所示的遊戲裝置200中,附加有限縮部301的構成。也就是說,樂曲資訊記錄部201至影像繪圖部207的構成,係與遊戲裝置200相同。The game device 400 is attached to the game device 200 shown in FIG. 5 described above, and has a configuration in which the finite contraction portion 301 is added. In other words, the configuration of the music information recording unit 201 to the video drawing unit 207 is the same as that of the game device 200.
限縮部301,係在檢索部205所檢索的足譜資訊超過預定數量的場合,使影像繪圖部207描繪促使輸入輔助踩踏動作的影像。The narrowing unit 301 causes the image drawing unit 207 to draw an image for prompting the input of the assisted stepping operation when the footstep information searched by the search unit 205 exceeds a predetermined number.
然後,一旦由踩踏動作接收部203來輸入用於表示樂曲節拍的輔助踩踏動作,則由其之輔助踩踏動作來特定節拍,基於特定之節拍,來將檢索部205所檢索的足譜資訊做限縮。Then, when the pedaling operation receiving unit 203 inputs an auxiliary pedaling operation for indicating the music beat, the pedal is specified by the assisted pedaling operation, and the footstep information retrieved by the search unit 205 is limited based on the specific beat. Shrink.
例如,由踩踏動作接收部203,連續接收到相同踩踏動作超過預定次數以上的場合,則判別已經輸入用於表示樂曲節拍的輔助踩踏動作。具體說明,例如,如第12圖所示,以「一,,二,,一,二,三,四」之時機,檢出相同之面板P的踩踏動作,則限縮部301係特定4拍子的節拍。再者,一旦檢出此外之可特定節拍的踩踏動作,則限縮部301係基於其之踩踏動作來特定節拍。For example, when the pedaling operation receiving unit 203 continuously receives the same stepping operation for more than a predetermined number of times, it is determined that the assisting stepping operation for indicating the tune of the music has been input. Specifically, for example, as shown in FIG. 12, when the pedaling action of the same panel P is detected at the timing of "one, two, one, two, three, four", the limiting portion 301 is a specific four beats. Beat. Further, when a stepping motion that can be specified for a specific beat is detected, the narrowing portion 301 specifies a beat based on the pedaling operation.
然後,基於特定後節拍,來限縮檢索部205所檢索到的足譜資訊。例如,捨棄檢索之足譜資訊中與節拍不一致的足譜資訊。Then, the footstep information retrieved by the retrieval unit 205 is limited based on the specific post-beat. For example, discard the footstep information that is inconsistent with the beat in the retrieved footstep information.
藉此,可減少檢索部205所檢索的足譜資訊,以防止樂曲清單變得太多太長。Thereby, the footstep information retrieved by the search unit 205 can be reduced to prevent the music list from becoming too long and too long.
再者,亦可與此相反,先輸入輔助踩踏動作,以檢索其之節拍的樂曲,再基於其後輸入之踩踏動作的足譜來限縮足譜資訊。In addition, in contrast to this, the auxiliary pedaling operation is first input to retrieve the music piece of the beat, and then the footstep information is limited based on the footstep of the pedaling motion input thereafter.
此場合,亦可利用更簡單的操作來檢索想要播放的樂曲。In this case, a simpler operation can also be used to retrieve the music piece that is desired to be played.
上述之遊戲裝置400,係針對在被檢索到的足譜資訊超過預定數量的場合,另行輸入用於表示樂曲節拍的輔助踩踏動作的場合進行說明。The above-described game device 400 is described with respect to a case where the acquired footstep information exceeds a predetermined number, and the auxiliary pedaling operation for indicating the tact of the music is separately input.
然而,亦可每次都輸入此輔助踩踏動作以及欲檢索的踩踏動作(主要踩踏動作)。However, this auxiliary pedaling action and the pedaling action to be retrieved (main pedaling action) can also be input each time.
亦即,踩踏動作接收部203,係個別接收輔助踩踏動作以及主要踩踏動作。例如,在接收如上述之第12圖所示之相同的面板P之踩踏動作後,接收如上述第7A圖所示之檢索用之踩踏動作(主要踩踏動作)。In other words, the pedaling operation receiving unit 203 individually receives the assisted pedaling operation and the main pedaling operation. For example, after receiving the pedaling operation of the same panel P as shown in Fig. 12 described above, the stepping operation (main pedaling operation) for searching as shown in Fig. 7A is received.
然後,足譜鍵產生部204,係由踩踏動作接收部203所接收的輔助踩踏動作來特定樂曲節拍,再者,基於主要踩踏動作,按照特定的節拍來產生足譜鍵。Then, the footstep key generation unit 204 specifies the music beat by the assisted pedaling operation received by the pedaling operation receiving unit 203, and generates a footstep key in accordance with the specific pedaling motion based on the main pedaling operation.
此場合,藉由正確地特定樂曲節拍,可不去檢索不要的足譜資訊。其結果,使樂曲清單變短,使遊戲者選取更容易。然後,此場合,亦可利用更簡單的操作來檢索想要播放的樂曲。In this case, by correctly specifying the tune of the music, it is not necessary to retrieve the undesired foot information. As a result, the list of music pieces is shortened, making it easier for the player to select. Then, in this case, a simpler operation can be used to retrieve the music piece that is desired to be played.
再者,限縮部301,係由輸入的踩踏動作的速度,來特定節奏(例如,一分鐘內之拍的數量),基於該特定的節奏,可限縮檢索部205所檢索的足譜資訊。例如,一分鐘內以120拍之節奏進行輸入的場合,則可捨棄符合一分鐘內110拍以下及一分鐘內130拍以上之節奏的樂曲,而檢索對應於110拍至130拍的樂曲。Further, the narrowing portion 301 is a specific rhythm (for example, the number of shots in one minute) from the speed of the input pedaling operation, and based on the specific rhythm, the footstep information retrieved by the search unit 205 can be limited. . For example, if the input is made at a pace of 120 beats in one minute, the music that matches the rhythm of 110 beats or less in one minute and 130 beats or more in one minute can be discarded, and the tunes corresponding to 110 beats to 130 beats are retrieved.
上述的實施形態,係針對遊戲者以踩踏踏板筐體20的面板來輸入踩踏動作的場合來進行說明,但是亦可適用於針對這樣之踩踏動作以外的動作進行評價的遊戲裝置。The above-described embodiment is described with respect to a case where the player inputs the pedaling operation by stepping on the panel of the pedal housing 20, but the present invention is also applicable to a game device that evaluates the operation other than the pedaling operation.
例如,亦可適用於遊戲者使用內含加速度感測器的控制器,配合演奏之樂曲來進行揮舞動作或傾斜動作等的體感遊戲。For example, it is also applicable to a game in which a player uses a motion sensor including a motion sensor to perform a somatosensory game such as a swinging motion or a tilting motion in accordance with the music to be played.
於此場合,遊戲裝置係可將相當於足譜資訊的課題資訊附加對應至樂曲來加以記錄,在遊戲開始前係以加速度感測器的檢出來取得一連串之揮舞動作,則產生與足譜鍵相當之檢索鍵以檢索一致或相似的課題資訊。然後,將附加有對應於檢索之課題資訊的樂曲清單加以表示,使遊戲者選曲播放的樂曲。In this case, the game device can record the subject information corresponding to the footstep information to the music piece for recording, and obtain a series of waving actions by detecting the acceleration sensor before the game starts, and generate a series of footsteps. A comparable search key to retrieve consistent or similar subject information. Then, a list of music pieces to which the information related to the search is attached is displayed, and the player selects the music to be played.
此場合,亦可利用更簡單的操作來檢索想要播放的樂曲。In this case, a simpler operation can also be used to retrieve the music piece that is desired to be played.
又,同樣適用於可由攝影元件(照相機等)來攝影遊戲者的動作以取得遊戲者動作類型的遊戲。Further, the same applies to a game in which a player's action can be photographed by a photographing element (a camera or the like) to obtain a player's action type.
例如,同樣適用於遊戲者不使用控制器,配合演奏樂曲來做出動手或動腳之動作的體感遊戲。For example, the same applies to a somatosensory game in which the player does not use the controller and plays the music to perform the action of the hands or the feet.
此場合,遊戲裝置,亦將相當於足譜資訊的課題資訊附加對應至樂曲來加以記錄,在遊戲開始前係解析並取得一連串動作之攝影影像,則產生與足譜鍵相當之檢索鍵以檢索一致或相似的課題資訊。然後,將附加有對應於檢索之課題資訊的樂曲清單加以表示,使遊戲者選曲播放的樂曲。In this case, the game device also records the subject information corresponding to the footstep information in association with the music, and analyzes and acquires a series of motion images before the game starts, and generates a search key corresponding to the footstep key to search. Consistent or similar subject information. Then, a list of music pieces to which the information related to the search is attached is displayed, and the player selects the music to be played.
此場合,亦可利用更簡單的操作來檢索想要播放的樂曲。In this case, a simpler operation can also be used to retrieve the music piece that is desired to be played.
再者,關於本申請案,係以日本專利申請案的特願2008-178674號為基礎而主張優先權,該基礎申請案的內容全部併入本申請案。Further, the present application claims priority on the basis of Japanese Patent Application No. 2008-178674, the entire disclosure of which is incorporated herein.
依照本發明,可提供一種遊戲裝置、樂曲檢索方法、電腦可讀取的資訊記錄媒體以及程式,能將想要播放的樂曲以更簡單的操作來進行檢索。According to the present invention, a game device, a music retrieval method, a computer readable information recording medium, and a program can be provided, which can retrieve a music piece to be played back in a simpler operation.
1...跳舞遊戲裝置1. . . Dancing game device
11...演奏用揚聲器11. . . Performance speaker
12...顯示器12. . . monitor
13...搖桿13. . . Rocker
14...節拍用揚聲器14. . . Beat speaker
20...踏板筐體20. . . Pedal housing
101...中央處理單元101. . . Central processing unit
102...ROM(唯讀記憶體)102. . . ROM (read only memory)
103...RAM(隨機存取記憶體)103. . . RAM (random access memory)
104...介面104. . . interface
105...硬碟105. . . Hard disk
106...影像處理部106. . . Image processing department
107...聲音處理部107. . . Sound processing department
108...NIC(網路介面卡)108. . . NIC (Network Interface Card)
200...遊戲裝置200. . . Game device
201...樂曲資訊記錄部201. . . Music information recording department
202...足譜資訊記錄部202. . . Footprint Information Recording Department
203...踩踏動作接收部203. . . Stepping action receiving unit
204...足譜鍵產生部204. . . Footprint generation unit
205...檢索部205. . . Search department
206...樂曲清單產生部206. . . Music list generation department
207...影像繪圖部207. . . Image drawing department
301...限縮部301. . . Restriction
400...遊戲裝置400. . . Game device
第1圖係顯示關於本發明的實施形態之跳舞遊戲裝置的外觀之概略圖。Fig. 1 is a schematic view showing the appearance of a dance game device according to an embodiment of the present invention.
第2圖係顯示被表示在跳舞遊戲的顯示器上的遊戲畫面的一例之概略圖。Fig. 2 is a schematic view showing an example of a game screen displayed on a display of a dance game.
第3A圖係顯示被配置在踏板筐體上的面板的一例之概略圖。Fig. 3A is a schematic view showing an example of a panel placed on the pedal housing.
第3B圖係顯示面板的內部構造之分解斜視圖。Fig. 3B is an exploded perspective view showing the internal structure of the panel.
第4圖係顯示跳舞遊戲裝置的內部構造之方塊圖。Fig. 4 is a block diagram showing the internal structure of the dance game device.
第5圖係顯示關於本發明的實施形態之遊戲裝置的構成之方塊圖。Fig. 5 is a block diagram showing the configuration of a game device according to an embodiment of the present invention.
第6A圖係用於說明音符(拍)與足譜之間的關係之概略圖。Fig. 6A is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum.
第6B圖係用於說明音符(拍)與足譜之間的關係之概略圖。Fig. 6B is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum.
第6C圖係用於說明音符(拍)與足譜之間的關係之概略圖。Fig. 6C is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum.
第7A圖用於說明係基於被踩踏的面板所產生的足譜鍵之概略圖。Fig. 7A is a diagram for explaining an outline of a footstep key generated based on a stepped panel.
第7B圖係用於說明音符(拍)與足譜之間的關係之概略圖。Fig. 7B is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum.
第7C圖係用於說明音符(拍)與足譜之間的關係之概略圖。Fig. 7C is a schematic diagram for explaining the relationship between a note (beat) and a foot spectrum.
第8A圖係顯示與足譜鍵一致的足譜的一例之概略圖。Fig. 8A is a schematic view showing an example of a foot spectrum that coincides with a foot spectrum key.
第8B圖係顯示與足譜鍵一致的足譜的一例之概略圖。Fig. 8B is a schematic view showing an example of a foot spectrum that matches the foot spectrum key.
第8C圖係顯示與足譜鍵一致的足譜的一例之概略圖。Fig. 8C is a schematic view showing an example of a foot spectrum that matches the foot spectrum key.
第9圖係顯示被表示的樂曲清單的一例之概略圖。Fig. 9 is a schematic view showing an example of a list of music pieces to be displayed.
第10圖係顯示關於本發明的實施形態之樂曲檢索處理的一例之流程圖。Fig. 10 is a flow chart showing an example of the music retrieval processing according to the embodiment of the present invention.
第11圖係顯示關於本發明的其他實施形態之遊戲裝置的構成之方塊圖。Fig. 11 is a block diagram showing the configuration of a game device according to another embodiment of the present invention.
第12圖係用於說明用來表示節拍的輔助踩踏動作與音符(拍)之間的關係之概略圖。Fig. 12 is a schematic view for explaining the relationship between the auxiliary pedaling action and the note (beat) for indicating the beat.
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JP2008178674A JP4477076B2 (en) | 2008-07-09 | 2008-07-09 | GAME DEVICE, MUSIC SEARCH METHOD, AND PROGRAM |
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JP (1) | JP4477076B2 (en) |
KR (1) | KR101198078B1 (en) |
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TWI512512B (en) * | 2013-10-25 | 2015-12-11 | Rakuten Inc | A retrieval system, a retrieval condition setting device, a control method of a search condition setting device, a computer program product, and an information memory medium |
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WO2012011697A2 (en) * | 2010-07-22 | 2012-01-26 | (주)네오위즈게임즈 | Method, device, server, system and recording medium for providing musical game |
JP6561241B2 (en) * | 2014-09-02 | 2019-08-21 | 株式会社コナミデジタルエンタテインメント | Server apparatus, moving image distribution system, control method and computer program used therefor |
CN106227840A (en) * | 2016-07-26 | 2016-12-14 | 广东小天才科技有限公司 | Song searching method and device |
KR102257426B1 (en) * | 2019-06-19 | 2021-05-31 | 임현철 | Method of rhythm game |
CN110781820B (en) * | 2019-10-25 | 2022-08-05 | 网易(杭州)网络有限公司 | Game character action generating method, game character action generating device, computer device and storage medium |
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JP2000214849A (en) * | 1999-01-22 | 2000-08-04 | Yamaha Corp | Karaoke apparatus |
JP2003038696A (en) * | 2001-08-01 | 2003-02-12 | Shinsedai Kk | Dance game device |
JP2006280706A (en) * | 2005-04-01 | 2006-10-19 | Aruze Corp | Game apparatus |
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JP2000214849A (en) * | 1999-01-22 | 2000-08-04 | Yamaha Corp | Karaoke apparatus |
JP2003038696A (en) * | 2001-08-01 | 2003-02-12 | Shinsedai Kk | Dance game device |
JP2006280706A (en) * | 2005-04-01 | 2006-10-19 | Aruze Corp | Game apparatus |
Cited By (1)
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TWI512512B (en) * | 2013-10-25 | 2015-12-11 | Rakuten Inc | A retrieval system, a retrieval condition setting device, a control method of a search condition setting device, a computer program product, and an information memory medium |
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WO2010004884A1 (en) | 2010-01-14 |
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TW201014638A (en) | 2010-04-16 |
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