WO2010004884A1 - Game device, music search method, information recording medium, and program - Google Patents
Game device, music search method, information recording medium, and program Download PDFInfo
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- WO2010004884A1 WO2010004884A1 PCT/JP2009/061708 JP2009061708W WO2010004884A1 WO 2010004884 A1 WO2010004884 A1 WO 2010004884A1 JP 2009061708 W JP2009061708 W JP 2009061708W WO 2010004884 A1 WO2010004884 A1 WO 2010004884A1
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- music
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- player
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Definitions
- the present invention relates to a game device, a music search method, an information recording medium, and a program that can search for music to be played with a simpler operation.
- a dance game apparatus in which a player performs a stepping action (stepping action) in accordance with a musical piece to be played has gained popularity in amusement halls and the like.
- the dance game apparatus is configured to sequentially present a task action (stepping action as a task) on a monitor as the music is played.
- the player inputs the stepping motion required for the task motion by stepping on a panel arranged on the step casing (stepping platform).
- the dance game apparatus evaluates such a player's stepping action including the timing and reflects it in the score.
- the dance game device is such that the player competes for a high score by performing the correct stepping motion in time with the music.
- a plurality of music pieces that can be played are prepared, and the player can select a favorite music piece from them.
- the player performs a music selection operation to select a desired music from such a large number of music.
- the player operates the operation unit of the dance game device to display a music list on a monitor and selects a desired music from the list.
- a dance game apparatus that displays a music list narrowed down by genre classification is also known.
- management information such as a genre name and a genre ID is added in advance to each song, and when an arbitrary genre is designated by the player, a song list of only songs that match the genre is displayed. Generated and displayed. Then, the player finds and selects the desired music from the music list thus narrowed down.
- the player can directly input a name (character string) such as a song name or an artist name, and a song list searched based on such a name is displayed. Some songs can be selected.
- the dance game apparatus displays, for example, a kana character or alphanumeric arrangement screen on the monitor, and the player can select one character at a time and input an arbitrary character string.
- the present invention has been made to solve such a problem, and provides a game device, a music search method, an information recording medium, and a program capable of searching for music to be played with a simpler operation. For the purpose.
- a game apparatus is a game apparatus that presents a task action together with music reproduction and evaluates the action content performed by a player, and includes a music storage unit, a problem storage unit, and an action acquisition unit.
- the music storage unit stores a plurality of music.
- the assignment storage unit stores assignment operation information corresponding to each piece of music. For example, task action information that defines the contents of task actions such as a stepping action and a swinging action imposed on the player (for example, an arrangement of footsteps for a stepping action) is stored.
- the action acquisition unit acquires an action performed by the player. For example, a stepping action on a step board (panel), an operation of shaking a controller, or a player action obtained by a camera or the like is acquired.
- the generation unit generates search operation information (for example, a footstep key) based on the acquired operation.
- the search unit searches the task storage unit for task operation information including operation information that matches or is similar to the generated search operation information. For example, footstep information including a footstep that matches or resembles a stepping action (footstep key) performed by the player is searched.
- the music information generation unit generates music information (as an example, a music list) for the music associated with the searched task operation information.
- a display part displays the produced
- search operation information is generated, and music including such search operation information in the task operation information is searched (narrowed down). List).
- the player simply inputs the task operation of the music that he / she remembers, and the user can select the music he / she wants to play from the narrowed-down display of the target music without performing complicated operations as in the past. You can select songs easily.
- the music to be played can be searched with a simpler operation.
- a game device is a game device that sequentially presents stepping motions that become a problem as music plays and evaluates the stepping motions performed by a player, and includes a music storage unit and a task storage Unit, an operation reception unit, a generation unit, a search unit, a music list generation unit, and a display unit.
- the music storage unit stores a plurality of music.
- the task storage unit stores task operation information corresponding to each song and synchronized with the rhythm of the song.
- task action information for example, an arrangement of footsteps for a stepping action
- the motion accepting unit sequentially accepts the stepping motion of the player. For example, a stepping action on a step board (panel), an operation of shaking a controller, or a player action obtained by a camera or the like is accepted.
- generation part produces
- movement information for example, a footstep key
- the search unit searches the task storage unit for task operation information including operation information that matches or is similar to the generated search operation information. For example, footstep information including a footstep that matches or resembles a stepping action (footstep key) performed by the player is searched. Further, the music list generation unit generates a music list for the music associated with the searched task operation information. And a display part displays the produced
- the music to be played can be searched with a simpler operation.
- the game apparatus further includes a narrowing unit that narrows down based on other search conditions from a plurality of task motion information searched by the search unit, and the motion accepting unit further accepts and narrows down the auxiliary stepping motion indicating the rhythm of the music
- the unit may identify a rhythm based on the received auxiliary stepping motion and narrow down the task motion information searched by the search unit based on the identified rhythm.
- the motion accepting unit accepts the auxiliary stepping motion indicating the rhythm of the music and the main stepping motion to be searched, and the generating unit identifies the rhythm of the music based on the received auxiliary stepping motion and accepts the received book Based on the stepping motion, search motion information along the identified rhythm may be generated.
- a music search method is a music search method in a game apparatus having a music storage unit, a task storage unit, an action acquisition unit, a calculation unit, and a display unit, and the music storage unit includes a plurality of music storage units.
- the task storage unit stores task motion information (for example, an arrangement of footsteps for a stepping motion) corresponding to each music, and an operation acquisition step, a generation step, and a search step , A music information generation step and a display step.
- the motion performed by the player is acquired. For example, a stepping action on a step board (panel), an operation of shaking a controller, or a player action obtained by a camera or the like is acquired.
- search operation information for example, a footstep key
- the search step task operation information including operation information that matches or is similar to the generated search operation information is searched from the task storage unit. For example, footstep information including a footstep that matches or resembles a stepping action (footstep key) performed by the player is searched.
- music information (as an example, a music list) is generated for the music associated with the searched task operation information.
- the display step the generated music information is displayed so that the player can select the music. For example, a music list is displayed so that it can be selected.
- search operation information is generated, and music including such search operation information in the task operation information is searched (narrowed down). List).
- the player simply inputs the task operation of the music that he / she remembers, and the user can select the music he / she wants to play from the narrowed-down display of the target music without performing complicated operations as in the past. You can select songs easily.
- the music to be played can be searched with a simpler operation.
- a computer-readable information recording medium is a music storage unit that stores a plurality of music pieces, a computer that presents a task action together with the reproduction of the music piece and evaluates the operation content performed by the player, A task storage unit that stores task motion information corresponding to each piece of music, a motion acquisition unit that acquires motion performed by the player, a generation unit that generates search motion information based on the acquired motion, and A search unit for searching for task motion information including motion information that matches or is similar to the search motion information from the task storage unit, and music information for generating music information about the music associated with the searched task motion information A program that causes the generation unit to display the generated music information as a display unit that allows a player to select a music. To record.
- a program according to another aspect of the present invention is configured to cause a computer (including an electronic device) to function as the above game device.
- This program can be recorded on a computer-readable information recording medium such as a compact disk, flexible disk, hard disk, magneto-optical disk, digital video disk, magnetic tape, and semiconductor memory.
- a computer-readable information recording medium such as a compact disk, flexible disk, hard disk, magneto-optical disk, digital video disk, magnetic tape, and semiconductor memory.
- the above program can be distributed and sold via a computer communication network independently of the computer on which the program is executed.
- the information recording medium can be distributed and sold independently of the computer.
- the music to be played can be searched with a simpler operation.
- Embodiments of the present invention will be described below.
- an embodiment in which the present invention is applied to a commercial dance game device arranged in a game hall or the like will be described, but the same applies to home game machines and various computers.
- the present invention can be applied to. That is, the embodiment described below is for explanation, and does not limit the scope of the present invention. Therefore, those skilled in the art can employ embodiments in which each or all of these elements are replaced with equivalent ones, and these embodiments are also included in the scope of the present invention.
- FIG. 1 is a schematic diagram showing an external appearance of a business dance game apparatus in which a game apparatus according to an embodiment of the present invention is realized.
- this dance game device is a device that presents a stepping motion (task motion) as a task to the player in accordance with the music to be played, and evaluates the stepping motion actually performed by the player including timing.
- stepping motion task motion
- FIG. 1 an outline of the dance game apparatus will be described with reference to this drawing.
- the dance game apparatus 1 includes a performance speaker 11, a monitor 12, a joystick 13, a rhythm speaker 14, and a step housing 20, as shown in the figure.
- the performance speaker 11 outputs the music sound of the dance game selected by the player. That is, the music sound of the music to be played is output. In addition, the performance speaker 11 outputs a sound or the like according to the suitability (evaluation) of the stepping action performed by the player during the game.
- the monitor 12 displays various information necessary for the dance game.
- the monitor 12 displays a music list (a music list searched by a stepping action as described later) and the like, and prompts the player to select a desired music.
- a music list a music list searched by a stepping action as described later
- the monitor 12 displays a game screen as shown in FIG.
- the step zone SZ is a fixed image for showing the timing of the stepping motion to the player.
- the footsteps AF is an image for showing the player the stepping action (task action) that is a task, and, for example, from the bottom to the top of the screen according to the music to be played Scroll to the display.
- the footstep AF reaches the step zone SZ (when the footstep AF overlaps with the same image in the step zone SZ), when the required stepping action is performed by the player (a panel described later is correctly stepped on). And), you can get a score.
- the joystick 13 is operated by the player and receives various information necessary for the dance game.
- the joystick 13 accepts selection information of music to be played and setting information such as the difficulty level of the game before the game starts.
- the rhythm speaker 14 outputs the rhythm sound of the music being played as a heavy bass. That is, the rhythm sound is emphasized and output so that the player can easily take the rhythm of the music.
- the step housing 20 is a stepping platform on which two players can simultaneously ride and perform stepping motions, and a plurality of panels (operators) are arranged.
- the step housing 20 is divided into a left player area LA and a right player area RA, and a plurality of panels each including panels Pu, Pd, Pl, and Pr are provided. Has been placed.
- the panels Pu, Pd, Pl, and Pr have arrows in different directions, up, down, left, and right. These panels Pu to Pr correspond to the footsteps AFu to AFr of FIG. 2 described above. That is, the footstep AFu (up arrow) instructs the player to step on the panel Pu (up arrow), and the footstep AFd (down arrow) is the panel Pd (down arrow). It is instructed to step on. Similarly, the footsteps AF1 (left arrow) instructs to step on the panel Pl (left arrow), and the footsteps AFr (right arrow) instructs to step on the panel Pr (right arrow).
- Each panel including these panels Pu to Pr can be detected by an internal sensor that the player has stepped on.
- an internal sensor that the player has stepped on.
- a plurality of cable sensors CS are arranged inside, and a load (pressure) applied when stepped on can be detected.
- each panel including the panels Pu to Pr light-emitting elements that can be turned on / off are stored inside.
- a plurality of cold cathode ray tubes RK are arranged.
- the top plate TI is made of, for example, a translucent acrylic plate.
- the top plate TI can be illuminated with the lighting (light emission) of the cold cathode ray tube RK. Thereby, as will be described later, the stepping action on the music can be displayed as a digest.
- FIG. 4 is a block diagram showing a schematic configuration of the dance game apparatus according to the embodiment of the present invention.
- a description will be given with reference to FIG.
- the dance game apparatus 1 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, an interface 104, a hard disk 105, and an image processing unit 106. And a voice processing unit 107 and a NIC (Network Interface Card) 108.
- CPU Central Processing Unit
- ROM Read Only Memory
- RAM Random Access Memory
- NIC Network Interface Card
- the hard disk 105 stores a dance game program and necessary data, and when the dance game apparatus 1 is turned on, the program is executed to realize the game apparatus of the present embodiment. .
- the CPU 101 controls the overall operation of the dance game apparatus 1 and is connected to each component to exchange control signals and data.
- the ROM 102 stores an IPL (Initial Program Loader) that is executed immediately after the power is turned on, and when this is executed, the program recorded on the hard disk 105 is read to the RAM 103 and the CPU 101 starts execution. .
- the ROM 102 stores an operating system program and various data necessary for controlling the operation of the entire dance game apparatus 1.
- the RAM 103 is for temporarily storing data and programs, and holds programs and data read from the hard disk 105 and other data necessary for the progress of the game.
- the interface 104 relays communication with the joystick 13 and the step housing 20 described above.
- the interface 104 receives instruction information and the like input with the joystick 13.
- the interface 104 receives a stepping action performed by the player on the step housing 20. That is, when the cable sensor CS detects that any one (or a plurality of panels) including the panels Pu to Pr described above is stepped on by the player, the detection signal is received from the step housing 20. This makes it possible to immediately detect which panel has been stepped on.
- the interface 104 supplies information on the lighting instruction to the step casing 20.
- the cold cathode ray tube RK of the target panel is turned on.
- the hard disk 105 stores a dance game program and accompanying image data and music data (including footnote data described later). These programs and data are read out under the control of the CPU 101 and temporarily stored in the RAM 103 or the like.
- the hard disk 105 is an example and may be another storage medium.
- the image processing unit 106 includes an image arithmetic processor (not shown) and a frame memory (not shown), and performs various image processes under the control of the CPU 101. For example, the image processing unit 106 processes the image data read from the hard disk 105, generates image information, and stores it in the frame memory. Then, the image information stored in the frame memory is converted into a video signal at a predetermined synchronization timing, and supplied to the monitor 12 described above. Thereby, various image displays are possible.
- the image arithmetic processor can execute a two-dimensional image overlay operation, a transparency operation such as ⁇ blending, and various saturation operations at high speed.
- the polygon information arranged in the virtual three-dimensional space and added with various kinds of texture information is rendered by the Z buffer method, and a rendered image is obtained by overlooking the polygon arranged in the virtual three-dimensional space from a predetermined viewpoint position. High speed execution of the obtained operation is also possible.
- the audio processing unit 107 converts the music data read from the hard disk 105 into an analog audio signal and outputs it from the performance speaker 11 described above. Further, under the control of the CPU 101, sound effects and the like to be generated during the progress of the game are generated, and the corresponding sound is output from the performance speaker 11.
- the audio processing unit 107 performs, for example, predetermined signal processing to extract a rhythm sound (rhythm signal) from the music data and output the rhythm sound from the rhythm speaker 14 described above.
- a rhythm sound based on the rhythm data may be output from the rhythm speaker 14.
- the NIC 108 is used to connect the dance game apparatus 1 to a computer communication network (not shown) such as the Internet, and is used when configuring a LAN (Local Area Network). 10BASE-T / 100BASE-T standard To connect to the Internet using an analog modem, ISDN (Integrated Services Digital Network) modem, ADSL (Asymmetric Digital Subscriber Line) modem, or cable television line. It is composed of a cable modem and the like and an interface (not shown) that mediates between these and the CPU 101.
- a computer communication network not shown
- LAN Local Area Network
- 10BASE-T / 100BASE-T standard To connect to the Internet using an analog modem, ISDN (Integrated Services Digital Network) modem, ADSL (Asymmetric Digital Subscriber Line) modem, or cable television line. It is composed of a cable modem and the like and an interface (not shown) that mediates between these and the CPU 101.
- the dance game apparatus 1 may include a unit for detecting inserted coins (coins, medals, etc.), a unit for reading prepaid cards, and the like.
- a general computer general-purpose personal computer or the like
- a home game machine can be used as the game apparatus according to the embodiment of the present invention.
- a general computer includes a CPU, a RAM, a ROM, a hard disk, and a NIC as in the dance game apparatus 1, and includes an image processing unit having a simpler function than the dance game apparatus 1.
- a storage device a flexible disk, a magneto-optical disk, a magnetic tape, or the like can be used.
- a commercially available game mat (such as a mat for detecting an area stepped on by a player) is used.
- FIG. 5 is a schematic diagram showing a schematic configuration of the game device according to the embodiment of the present invention.
- this game apparatus is an apparatus that searches for a desired piece of music based on a stepping action performed by a player.
- the same or similar footstep information is searched based on the steps taken by the player, so that the music (music list) desired by the player can be obtained. It is a device to present.
- a description will be given with reference to FIG.
- the game apparatus 200 includes a music information storage unit 201, a footstep information storage unit 202, a stepping motion reception unit 203, a footstep key generation unit 204, a search unit 205, a music list generation unit 206, and an image drawing unit. 207.
- the music information storage unit 201 stores a plurality of pieces of music information that can be played in a dance game. That is, the music information of all the music that the player can select is stored.
- the music information includes related information such as a music ID, a music name, and an artist name in addition to the music data on which the music sound is based.
- the hard disk 105 described above can function as such a music information storage unit 201.
- the footstep information storage unit 202 stores footstep information that defines the stepping motion that is the subject, corresponding to each piece of music. That is, the musical score information corresponding to the music information stored in the music information storage unit 201 is stored.
- this footstep information is information on the arrangement of footstep AFs indicated by arrows, and as an example, corresponds to musical note OP.
- 6A shows a case where the musical note OP and the footstep AF correspond one-to-one, but more specifically, as shown in FIG. 6B, in synchronization with the beat (time signature).
- footsteps AFu to AFr indicating the respective directions of up, down, left and right are defined.
- footstep AF is not limited to one for the beat, and as shown in FIG. 6C, there are cases where two footsteps AFu and AFd are defined for the beat. In some cases, footsteps are not specified.
- the footstep information storage unit 202 stores footstep information, which is an array of footstep AF synchronized with the beat of such a piece of music, in association with each piece of music.
- the hard disk 105 described above can function as such a musical score information storage unit 202.
- the stepping motion accepting unit 203 sequentially accepts the stepping motion by the player.
- the stepping motion accepting unit 203 accepts a stepping motion performed by the player on the above-described step casing 20. That is, it is acquired from the detection signal that the panel (panels Pu to Pr, etc.) of the step housing 20 has been stepped on, and it is accepted which panel (in some cases) has been stepped on.
- the footstep key generation unit 204 generates footstep keys along a predetermined rhythm (beat) based on a series of stepping motions received by the stepping motion reception unit 203.
- the footstep key generation unit 204 generates a footstep key AFK for search from a stepping action obtained by stepping on the panel P.
- the footstep key generation unit 204 analyzes timings t1 to t7 when the panel P is stepped on, and specifies a rhythm (beat).
- a rhythm beat
- the footstep key generating unit 204 specifies a four-beat rhythm for two measures as shown in FIG. In the case of a beat, it is specified as a 4-beat rhythm for one measure as shown in FIG. 7C.
- the footstep key generation unit 204 generates footstep keys along the specified rhythm. Note that one beat or half beat is discriminated when it can be discriminated from the entire stepping action, and when it cannot be discriminated from these, both of them may be generated as footstep keys, respectively. .
- the above-described CPU 101 or the like can function as such a musical score key generation unit 204.
- the search unit 205 searches the footstep information storage unit 202 based on the footstep key generated by the footstep key generation unit 204. That is, the footstep information storage unit 202 is searched for footstep information including a footstep that matches or resembles the footstep key.
- the search unit 205 compares the footstep information in order from the top with reference to the footstep key, and searches each piece of footstep information for whether there is a matching or similar footstep.
- the footstep information when searching for the footstep information, instead of comparing with the whole footsteps in the music, it may be compared with the footsteps of a characteristic part (for example, a part that rusts the music).
- a characteristic part for example, a part that rusts the music.
- the rusted portion is provided with a footstep characterizing the music, and the player also remembers such a characteristic footstep and often steps for searching. Because. In this case, the amount of footsteps to be searched is reduced, and it can be expected that the search is completed quickly.
- the music list generation unit 206 generates a music list for the music associated with the footstep information searched by the search unit 205.
- the music list generation unit 206 reads out the music information associated with each searched piece of score information (in some cases, one) from the music information storage unit 201. Then, for example, a music list including a music name (title) and an artist name is generated. At this time, the music list may be arranged in the order of title, artist name, etc., or may be arranged in the order of high coincidence with the footstep keys.
- the image drawing unit 207 generates an image of the music list generated by the music list generation unit 206 and displays it on the monitor 12 described above.
- the image drawing unit 207 generates an image of a music list as shown in FIG. 9 and displays it so that the player can select a music.
- the music list shown in FIG. 9 displays information of only the music name and artist name as an example, but other information may be added to the music list.
- image processing unit 106 can function as such an image drawing unit 207.
- FIG. 10 is a flowchart showing the flow of music search processing executed in the game device 200 having the above-described configuration.
- This music search process is a process of searching for music for which the same (similar) footsteps are the subject in response to the stepping action by the player in the game device 200 that executes the dance game.
- the player inputs a stepping action (part) of a piece of music that the player wants to dance to display a music list of such stepping actions.
- This music search process is started while waiting for the start of the dance game.
- the game device 200 waits for a stepping action by the player (step S301). That is, the subsequent process is waited while determining whether or not the player has stepped on the panel on the step housing 20.
- step S301 When the game apparatus 200 detects that the panel on the step housing 20 has been stepped on (step S301; Yes), it sequentially receives a series of stepping actions by the player (step S302).
- the stepping motion accepting unit 203 acquires from the detection signal that the panel of the step housing 20 has been stepped on, and sequentially receives which panel (or plural cases) has been stepped on.
- the game device 200 generates a musical score key based on the accepted stepping action (step S303).
- the footsteps key generation unit 204 generates footsteps keys according to a predetermined rhythm based on a series of stepping motions received by the stepping motion reception unit 203. For example, as shown in FIG. 7A described above, the footstep key generation unit 204 analyzes the timings t1 to t7 when the panel P is stepped and identifies the rhythm (beat), and selects the footstep key AFK for search. Generate.
- the game device 200 searches for footstep information including the same (similar) footsteps based on the generated footstep key AFK (step S304).
- the search unit 205 searches the footstep information storage unit 202 for footstep information including a footstep that matches or resembles the footstep key AFK generated by the footstep key generation unit 204.
- the search unit 205 is similar to the footstep information AF including the footstep AF that matches the footstep key AFK as shown in FIG. 8A and the footstep key AFK as shown in FIGS. 8B and 8C.
- the footstep information including the footstep AF to be searched is searched.
- the game device 200 generates and displays a music list for the music associated with the searched footstep information (step S305).
- the music list generation unit 206 generates a music list for the music associated with the footstep information searched by the search unit 205, and the image drawing unit 207 generates an image of the generated music list. And displayed on the monitor 12.
- the image drawing unit 207 generates an image of a music list as shown in FIG. 9 and displays it so that the player can select a music.
- the player operates the joystick 13 to select a desired music from the music list, for example. Choosing a song and starting a dance game.
- the search unit 205 can sequentially search for footstep information including footsteps that match or are similar to the footstep key AFK generated by the footstep key generation unit 204.
- the search unit 205 searches for the footstep key AFK generated at the timing t3 shown in FIG. 7A, that is, the footstep information that matches or is similar to the footstep key AFK from timing t1 to t3.
- the music list generation unit 206 generates a music list for the music associated with the footstep information from the timings t1 to t3 searched by the search unit 205.
- the image drawing unit 207 generates an image of the generated music list and displays it on the monitor 12.
- the footstep information that matches or resembles the footstep key AFK from the timing t1 to t4 is retrieved, and the footstep information from the timing t1 to t4 is retrieved. Since the music list associated with is displayed on the monitor 12, the music displayed in the music list is gradually narrowed down.
- the music list in which the music is sequentially narrowed down is displayed, so that the player can easily search for the desired music.
- the music to be played can be searched with a simpler operation.
- the music list can be shortened by allowing the player to separately input an auxiliary stepping action indicating a rhythm and narrowing down the footstep information.
- the game apparatus 400 has a configuration in which a narrowing unit 301 is added to the game apparatus 200 shown in FIG. That is, the configuration of the music information storage unit 201 to the image drawing unit 207 is the same as that of the game device 200.
- the narrowing-down unit 301 causes the image drawing unit 207 to draw an image that prompts the user to input an auxiliary stepping action when the number of footstep information that can be searched by the search unit 205 exceeds a predetermined number.
- the narrowing-down portion 301 determines that an auxiliary stepping motion indicating the rhythm of the music has been input. More specifically, for example, as shown in FIG. 12, when a stepping action on the same panel P is detected at the timing of “one, two, one, two, three, four”, the narrowing unit 301 Specifies a four-beat rhythm. In addition, when a stepping action that can specify a rhythm is detected, the narrowing unit 301 specifies a rhythm based on the stepping action.
- the search unit 205 narrows down the footstep information searched. For example, among the searched footstep information, the step information that does not match the rhythm is discarded.
- the footstep information searched by the search unit 205 can be reduced, and the music list can be prevented from becoming long.
- the music to be played can be searched by a simpler operation.
- auxiliary stepping motion and the stepping motion to be searched may be input every time.
- the stepping motion accepting unit 203 accepts an auxiliary stepping motion and a main stepping motion. For example, after accepting the stepping action of the same panel P as shown in FIG. 12 described above, the stepping action for search (main stepping action) as shown in FIG. 7A is accepted.
- the footstep key generation unit 204 specifies the rhythm of the music by the auxiliary stepping motion received by the stepping motion reception unit 203, and generates the footsteps key according to the specified rhythm based on the main stepping motion. .
- the narrowing-down unit 301 specifies the tempo (for example, the number of beats per minute) from the input stepping speed, and the footstep information searched by the search unit 205 based on the specified tempo. You can also narrow down. For example, if a tempo of 120 beats per minute is input, the footstep information corresponding to a tempo of 110 beats per minute and 130 beats per minute is discarded, and a tempo from 110 to 130 beats is discarded. You can also search for songs that correspond to.
- the tempo for example, the number of beats per minute
- the game is a bodily sensation game in which a player performs a swinging motion or a tilting motion in accordance with a music piece to be played using a controller with a built-in acceleration sensor, it is possible as appropriate.
- the game device stores the task information corresponding to the footstep information in association with the music, and if a series of shaking motions and the like are acquired by the detection of the acceleration sensor before the game starts, the footstep key A search key corresponding to is generated to search for matching or similar task information. Then, a list of songs associated with the searched task information is displayed, and the player selects a song to be played.
- the music to be played can be searched by a simpler operation.
- a game in which a player's motion can be acquired by photographing the player's movement with an image sensor can be applied as appropriate.
- the game device stores task information corresponding to the footstep information in association with the music, and if acquired by analyzing an image obtained by photographing a series of actions before the game starts, A search key corresponding to the key is generated to search for matching or similar task information. Then, a list of songs associated with the searched task information is displayed, and the player selects a song to be played.
- the present invention it is possible to provide a game device, a music search method, a computer-readable information recording medium, and a program that search for music to be played with a simpler operation.
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Abstract
Description
図1は、本発明の実施形態に係るゲーム装置が実現される業務用のダンスゲーム装置の外観を示す模式図である。このダンスゲーム装置は、一例として、演奏する楽曲に合わせて、課題となる踏み動作(課題動作)をプレイヤに提示し、プレイヤが実際に行った踏み動作をタイミングを含めて評価する装置である。以下、本図を参照してダンスゲーム装置の概要を説明する。 (Embodiment 1)
FIG. 1 is a schematic diagram showing an external appearance of a business dance game apparatus in which a game apparatus according to an embodiment of the present invention is realized. As an example, this dance game device is a device that presents a stepping motion (task motion) as a task to the player in accordance with the music to be played, and evaluates the stepping motion actually performed by the player including timing. Hereinafter, an outline of the dance game apparatus will be described with reference to this drawing.
図5は、本発明の実施形態に係るゲーム装置の概要構成を示す模式図である。このゲーム装置は、一例として、プレイヤが行う踏み動作に基づいて、所望の楽曲を検索する装置である。 (Outline configuration of game device)
FIG. 5 is a schematic diagram showing a schematic configuration of the game device according to the embodiment of the present invention. As an example, this game apparatus is an apparatus that searches for a desired piece of music based on a stepping action performed by a player.
図10は、上述した構成のゲーム装置200において実行される楽曲検索処理の流れを示すフローチャートである。以下、本図を参照してゲーム装置200の動作について説明する。この楽曲検索処理は、ダンスゲームを実行するゲーム装置200において、プレイヤによる踏み動作を受け、同じ(類似する)足譜が課題となっている楽曲を検索する処理である。つまり、ダンスゲームを開始する前に、プレイヤが踊りたい楽曲の踏み動作(一部)を入力することで、そのような踏み動作の楽曲リストを表示する処理である。なお、この楽曲検索処理は、ダンスゲームの開始を待機している状態で開始される。 (Overview of game device operation)
FIG. 10 is a flowchart showing the flow of music search processing executed in the
上記の実施形態では、プレイヤが足譜キーの元となる踏み動作だけを入力する場合について説明したが、更に、楽曲のリズムを示す別の踏み動作を入力できるようにしてもよい。 (Other embodiments)
In the above embodiment, the case where the player inputs only the stepping motion that is the basis of the footstep key has been described. However, another stepping motion indicating the rhythm of the music may be input.
11 演奏用スピーカ
12 モニタ
13 ジョイスティック
14 リズム用スピーカ
20 ステップ筐体
101 CPU
102 ROM
103 RAM
104 インターフェース
105 ハードディスク
106 画像処理部
107 音声処理部
108 NIC
200 ゲーム装置
201 楽曲情報記憶部
202 足譜情報記憶部
203 踏み動作受付部
204 足譜キー生成部
205 検索部
206 楽曲リスト生成部
207 画像描画部
301 絞り込み部
400 ゲーム装置 DESCRIPTION OF
102 ROM
103 RAM
104
DESCRIPTION OF
Claims (7)
- 楽曲の再生と共に課題動作を提示し、プレイヤにより行われた動作内容を評価するゲーム装置(200)であって、
複数の楽曲を記憶する楽曲記憶部(201)と、
当該各楽曲に対応する課題動作情報をそれぞれ記憶する課題記憶部(202)と、
プレイヤの行った動作を取得する動作取得部(203)と、
取得された当該動作に基づいて、検索動作情報を生成する生成部(204)と、
生成された当該検索動作情報と一致もしくは類似する動作情報が含まれる課題動作情報を、前記課題記憶部(202)から検索する検索部(205)と、
検索された当該課題動作情報に対応付けられた楽曲についての楽曲情報を生成する楽曲情報生成部(206)と、
生成された当該楽曲情報を、プレイヤが楽曲を選択可能に表示する表示部(207)と、を備える、
ことを特徴とするゲーム装置(200)。 A game device (200) that presents a task action together with the reproduction of music and evaluates the action content performed by the player,
A music storage unit (201) for storing a plurality of music;
A task storage unit (202) for storing task operation information corresponding to each music piece;
An action acquisition unit (203) for acquiring an action performed by the player;
A generation unit (204) that generates search operation information based on the acquired operation;
A search unit (205) that searches the task storage unit (202) for task motion information including motion information that matches or is similar to the generated search motion information;
A music information generation unit (206) that generates music information about the music associated with the searched task operation information;
A display unit (207) for displaying the generated music information so that the player can select a music;
A game device (200) characterized by the above. - 楽曲の再生に伴って課題となる踏み動作を順次提示し、プレイヤにより行われた踏み動作を評価するゲーム装置(200)であって、
複数の楽曲を記憶する楽曲記憶部(201)と、
当該各楽曲に対応し、楽曲のリズムに同調した課題動作情報をそれぞれ記憶する課題記憶部(202)と、
プレイヤの踏み動作を順次受け付ける動作受付部(203)と、
受け付けた一連の当該踏み動作に基づいて、所定のリズムに沿った検索動作情報を生成する生成部(204)と、
生成された当該検索動作情報と一致もしくは類似する動作情報が含まれる課題動作情報を、前記課題記憶部(202)から検索する検索部(205)と、
検索された当該課題動作情報に対応付けられた楽曲についての楽曲リストを生成する楽曲リスト生成部(206)と、
生成された当該楽曲リストを、プレイヤが楽曲を選択可能に表示する表示部(207)と、を備える、
ことを特徴とするゲーム装置(200)。 A game device (200) for sequentially presenting stepping motions that become a problem along with the reproduction of music and evaluating the stepping motions performed by a player,
A music storage unit (201) for storing a plurality of music;
A task storage unit (202) for storing task operation information corresponding to each music piece and synchronized with the rhythm of the music piece;
An operation accepting unit (203) for sequentially accepting the stepping motion of the player;
A generation unit (204) that generates search operation information in accordance with a predetermined rhythm based on the received series of the stepping operations;
A search unit (205) that searches the task storage unit (202) for task motion information including motion information that matches or is similar to the generated search motion information;
A music list generation unit (206) that generates a music list for the music associated with the searched task operation information;
A display unit (207) for displaying the generated music list so that the player can select music;
A game device (200) characterized by the above. - 請求項2に記載のゲーム装置(200)であって、
前記検索部(205)が検索した複数の課題動作情報から、他の検索条件に基づいて絞り込む、絞り込み部(301)を更に備え、
前記動作受付部(203)は、楽曲のリズムを示す補助踏み動作を更に受け付け、
前記絞り込み部(301)は、受け付けた当該補助踏み動作に基づいてリズムを特定し、特定したリズムに基づいて、前記検索部(205)が検索した課題動作情報を絞り込む、
ことを特徴とするゲーム装置(200)。 A game device (200) according to claim 2,
A narrowing-down unit (301) for narrowing down a plurality of task operation information searched by the search unit (205) based on other search conditions;
The motion accepting unit (203) further accepts an auxiliary stepping motion indicating the rhythm of the music,
The narrowing-down unit (301) identifies a rhythm based on the received auxiliary stepping motion, and narrows down the task motion information searched by the search unit (205) based on the identified rhythm.
A game device (200) characterized by the above. - 請求項2に記載のゲーム装置(200)であって、
前記動作受付部(203)は、楽曲のリズムを示す補助踏み動作、および、検索しようとする本踏み動作を受け付け、
前記生成部(204)は、受け付けた当該補助踏み動作に基づいて楽曲のリズムを特定し、受け付けた当該本踏み動作に基づいて、特定したリズムに沿った検索動作情報を生成する、
ことを特徴とするゲーム装置(200)。 A game device (200) according to claim 2,
The motion accepting unit (203) accepts an auxiliary stepping motion indicating the rhythm of the music and a main stepping motion to be searched,
The generation unit (204) specifies a rhythm of the music based on the received auxiliary stepping motion, and generates search operation information along the specified rhythm based on the received main stepping motion.
A game device (200) characterized by the above. - 楽曲記憶部(201)、課題記憶部(202)、動作取得部(203)、演算部(204,205,206)、および、表示部(207)を有するゲーム装置(200)における楽曲検索方法であって、
前記楽曲記憶部(201)は、複数の楽曲を記憶し、前記課題記憶部(202)は、当該各楽曲に対応する課題動作情報をそれぞれ記憶しており、
前記動作取得部(203)が行う、プレイヤの行った動作を取得する動作取得ステップと、
前記演算部(204,205,206)が、取得された当該動作に基づいて、検索動作情報を生成する生成ステップと、
前記演算部(204,205,206)が、生成された当該検索動作情報と一致もしくは類似する動作情報が含まれる課題動作情報を、前記課題記憶部から検索する検索ステップと、
前記演算部(204,205,206)が、検索された当該課題動作情報に対応付けられた楽曲についての楽曲情報を生成する楽曲情報生成ステップと、
前記表示部(207)が、生成された当該楽曲情報を、プレイヤが楽曲を選択可能に表示する表示ステップと、を含む、
ことを特徴とする楽曲検索方法。 A music search method in a game device (200) having a music storage unit (201), an assignment storage unit (202), an action acquisition unit (203), a calculation unit (204, 205, 206), and a display unit (207). There,
The song storage unit (201) stores a plurality of songs, and the task storage unit (202) stores task operation information corresponding to each song,
An action acquisition step of acquiring an action performed by the player, performed by the action acquisition unit (203);
The calculation unit (204, 205, 206) generates search operation information based on the acquired operation,
A search step in which the calculation unit (204, 205, 206) searches the task storage unit for task operation information including operation information that matches or is similar to the generated search operation information;
A music information generation step in which the arithmetic unit (204, 205, 206) generates music information about the music associated with the searched task motion information;
A display step in which the display unit (207) displays the generated music information so that a player can select a music;
The music search method characterized by this. - 楽曲の再生と共に課題動作を提示し、プレイヤにより行われた動作内容を評価するコンピュータを、
複数の楽曲を記憶する楽曲記憶部(201)、
当該各楽曲に対応する課題動作情報をそれぞれ記憶する課題記憶部(202)、
プレイヤの行った動作を取得する動作取得部(203)、
取得された当該動作に基づいて、検索動作情報を生成する生成部(204)、
生成された当該検索動作情報と一致もしくは類似する動作情報が含まれる課題動作情報を、前記課題記憶部(202)から検索する検索部(205)、
検索された当該課題動作情報に対応付けられた楽曲についての楽曲情報を生成する楽曲情報生成部(206)、
生成された当該楽曲情報を、プレイヤが楽曲を選択可能に表示する表示部(207)、
として機能させることを特徴とするプログラムを記録したコンピュータ読み取り可能な情報記録媒体。 A computer that presents a task action along with music playback and evaluates the action performed by the player,
A music storage unit (201) for storing a plurality of music;
A task storage unit (202) for storing task operation information corresponding to each music piece;
An action acquisition unit (203) for acquiring an action performed by the player;
A generation unit (204) that generates search operation information based on the acquired operation,
A search unit (205) that searches the task storage unit (202) for task motion information including motion information that matches or is similar to the generated search motion information;
A music information generation unit (206) that generates music information about the music associated with the searched task operation information;
A display unit (207) for displaying the generated music information so that the player can select music;
A computer-readable information recording medium having a program recorded thereon, which is made to function as: - 楽曲の再生と共に課題動作を提示し、プレイヤにより行われた動作内容を評価するコンピュータを、
複数の楽曲を記憶する楽曲記憶部(201)、
当該各楽曲に対応する課題動作情報をそれぞれ記憶する課題記憶部(202)、
プレイヤの行った動作を取得する動作取得部(203)、
取得された当該動作に基づいて、検索動作情報を生成する生成部(204)、
生成された当該検索動作情報と一致もしくは類似する動作情報が含まれる課題動作情報を、前記課題記憶部(202)から検索する検索部(205)、
検索された当該課題動作情報に対応付けられた楽曲についての楽曲情報を生成する楽曲情報生成部(206)、
生成された当該楽曲情報を、プレイヤが楽曲を選択可能に表示する表示部(207)、
として機能させることを特徴とするプログラム。 A computer that presents a task action along with music playback and evaluates the action performed by the player,
A music storage unit (201) for storing a plurality of music;
A task storage unit (202) for storing task operation information corresponding to each music piece;
An action acquisition unit (203) for acquiring an action performed by the player;
A generation unit (204) that generates search operation information based on the acquired operation,
A search unit (205) that searches the task storage unit (202) for task motion information including motion information that matches or is similar to the generated search motion information;
A music information generation unit (206) that generates music information about the music associated with the searched task operation information;
A display unit (207) for displaying the generated music information so that the player can select music;
A program characterized by functioning as
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