1272115 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種多媒體遊戲機台及於遊戲中生成 一多媒體物件之方法,特別是指一種將遊戲機結合一多媒 體編輯功能的多媒體遊戲機台。 【先前技術】1272115 IX. Description of the Invention: [Technical Field] The present invention relates to a multimedia game machine and a method for generating a multimedia object in a game, in particular to a multimedia game machine combining a game machine with a multimedia editing function station. [Prior Art]
基於人們好奇、喜歡刺激以及勇於挑戰的特質,遊樂 %中林立著各式各樣的遊戲機供玩家遊玩。但一般的遊戲機 :的传獎方式’在得獎時僅會顯示—過關晝面或顯示積分。 就玩家而言,無法讓玩家有紀念性質的畫面或與此過關晝面 有關的紀念資料。對於想要紀念過關時刻的玩家而言,傳統 的遊戲機並無法滿足玩家的需求。 【發明内容】 μ牡捉识一種在遊戲過程遇到一符姝 件時,可對將玩家影音諸以及—選定遊戲晝面作編輯 多Γΐΐ:多媒體物件給予玩家之多媒體遊戲機及應用此 夕媒體遊戲機之遊戲方法。 單_於:’本發明提供-多媒體遊戲機,包括-影音接收 早兀,用以接收一玩宕旦彡立次 產生-遊戲、_顯示/Γ"料、Γ遊戲處理單元,用於 _编r於 、H肖以顯不該遊戲之遊戲晝面、 4耳剧吴組’用以將該遊戲畫面與玩家影音資料進行 編輯後輸出一多媒體物 …枓進订 行下列㈣:於該玩家進行=“理早70’更包括執 玩家影音資料,”輯二戲至—特殊事件時,讀取該 玩豕影音資料及對應該特殊事件 1272115 之遊戲晝面後,生成一多媒體物件。 本發明另提供-於遊戲中生成一多媒體物件之方法, 其是適用於上述多媒體遊戲機中,以供—玩家操作,該方 法包括:首先’提供一遊戲供該玩家遊玩。當該遊戲進‘至 一特殊事件時,接收一家 $。S貝竹取後,編輯該影音 資料及該對應該特殊事件之晝面,以 【實施方式】 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之二個較佳實施例的詳細說Based on the characteristics of people's curiosity, stimulating and courageous challenges, there are a variety of game consoles for players to play. However, the general game machine: the way of the awards will only be displayed when the prize is won. As far as the player is concerned, it is impossible for the player to have a commemorative picture or a commemorative material related to this pass. For players who want to commemorate the passing time, the traditional game console can not meet the needs of the players. [Summary of the Invention] μ 捉 捉 一种 捉 μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ μ The game method of the game console. Single_: "The present invention provides - a multimedia game machine, including - video reception early, for receiving a play, a game, a _ display / Γ" material, a game processing unit, for _ r, H Xiao to show the game behind the game, 4 ear drama Wu group 'to edit the game screen and the player's audio and video materials to output a multimedia object... into the order below (four): in the player = "Li Zao 70' also includes the player's audio and video materials," in the second episode to the special event, after reading the game video and the game corresponding to the special event 1272115, a multimedia object is generated. The present invention further provides a method of generating a multimedia object in a game, which is suitable for use in a multimedia game machine for player operation, the method comprising: first providing a game for the player to play. When the game goes into a special event, it receives a $. After the S-Baizhu is taken, the audio-visual material and the corresponding special event are edited. [Embodiment] The foregoing and other technical contents, features and effects of the present invention are preferably combined with the following two reference drawings. Detailed description of the embodiment
清楚的呈現。 τ π J 蓋二1較佳實施^1 麥閱圖1所示,是本發明多媒體遊戲機的一較佳實施 例,本實施例之多媒體遊戲冑i包括一辨識模組10、:遊 戲處理單“、一顯示單元12、一輸入單元13、'編輯輸 出模組14及一會員資料庫15。 辨識模、组10包括一可即時拍員取玩家影像或是聲音資料 的影音接收單X _(例如—攝影機或照相機)、_掏取玩家 指紋資料的指紋擷取單元1G1,以及一辨識單元⑽,此辨 識單元W2㈣有_辨識程式,可被讀取地對該影像資料 、聲音資料或/及指紋資料進行辨識,並輸出一辨識結果。 編輯輸出模組14包括一編輯單元14〇及一輸出單元 141,其中該編輯單元14〇載有一多媒體編輯程式,可被讀 ㈣提供-使用者介面至顯示單$ 12,以供玩家使用該: 入単几13控制編輯單元14〇 ,出’編輯資料(例如為影像Clear presentation. τ π J 盖 2 1 is preferably implemented as a preferred embodiment of the multimedia game machine of the present invention. The multimedia game 胄i of the present embodiment includes an identification module 10, a game processing list. ", a display unit 12, an input unit 13, an edit output module 14 and a member database 15. The recognition module, the group 10 includes an audio-visual receiving list X _ (which can be used to capture the player's image or sound data. For example, a camera or a camera, a fingerprint capture unit 1G1 that captures the fingerprint data of the player, and an identification unit (10). The identification unit W2 (4) has an identification program that can be read to the image data, sound data, and/or The fingerprint data is identified and an identification result is output. The editing output module 14 includes an editing unit 14 and an output unit 141, wherein the editing unit 14 carries a multimedia editing program, which can be read (4) to provide a user interface to Display the single $12 for the player to use: Enter the 13 control editing unit 14〇, and 'Edit the data (for example, image
資料)。輸出…"“列如為一光碟燒錄機 ^ 7功能事務機143,可將編輯f A 碟⑷、相片⑷、貼紙146或B147等多媒體物件2 (合/資與遊戲處理單元11連接,其儲存有資料 ^立貝=,此貧料包括但不限於下列:會員登錄時所欲存 料及/或指紋資料,用來作為辨識時的樣本資料。 “以前_或得獎時的歷史影音㈣’以及會員專屬的 至少一會員遊戲。 遊戲處理單元11是多媒體遊戲機1的主要核心,盆相 =於是多媒體遊M1中的電腦主機板,而且其可讀取一 電腦可讀取之記_體(圖未示,可以是内建在遊戲處理單 兀11。。中之儲存媒體或是與遊戲處理單元U分離但可供遊戲 單元11存取之儲存媒體),且該記錄媒體中載置有至少 :一般遊戲程式及-主控制程式(圖未示),其可被遊戲處理 單几11讀取執行而產生下列步驟: -併參閱圖i及圖2’為了讓是會員的玩家可享有不同 於-般玩家的資訊及福利(例如可選擇更多的遊戲以及有更 多影音資料可選擇)。當玩家開啟多媒體遊戲機i,且主押 制程式收到該開機指令後,會先進行一會員辨識步驟。首 先’在步驟2G時’遊戲處理單元Η提供-使用者介面(圖 未示)至顯示單元12上供玩家決定是否進行辨識,若要進行 辨識的話,遊戲處理單元Η _似動該韻额1〇以進 行辨識。舉例來說’若要進行影音辨識的話,即會開啟影 1272115 音接收單A 1GG擷取玩家”料料或者是聲音資 辨識單元102進行辨識(步赞 以辨認是否為會員(步驟 )換句5舌5兒,若要進行指纹辨$沾^ 0). … 曰、‘文辨4的#,則會開啟指紋擷 早7" 101揭取玩家的指紋資料以傳至辨識單元102進行 辨識(步驟21),並辨認是否為合g,土时 叮 _ ”、、㈢貝驟22)。辨識時,當辨 識早兀102接收到影像資料、 耳曰貝枓或疋指紋資料徭, P於會員資料庫15中搜尋合 、 „ ..αι 技+會貝育料,比對是否有相符的影 、員τ/ 料,若有的話代表此玩家為 會貝,可破玩家選擇地進入合g次丄丨士 „、"L 進入會貝貧料庫15巾選取其中—备 貝遊戲(步驟23 )或者於遊戲處 θ (步驟24)。若選擇μ p 1中進仃――般遊戲 心吉 會貝遊戲時,當遊戲進行中發生- 特殊事件(例如過關或中獎 丁甲心生 否選擇會員資料庫(驟25),玩家可選擇是 於+驟27 g 中的會貝育料(步驟26),若是的話則 、乂磾7、擇一會員資料中的 的歷史影像資料或者是“史:曰爾列如歷次過關 單元14f) + 史錄曰_貝料),並將其傳送至編輯 早兀140中以可與發生 驟28),此事件㈣运戲晝面進行編輯(步 ’ 扁輯方式可包括但不限於·脾!兩从旦彳你一 在遊戲畫面中,或者是遊戲畫面與―二:貝料結合 等等。當編輯完畢後,婉輸出―單二’豕動旦影像的結合 片145、貼紙"6或名二7:輸出如光碟144、相 定是否寺夕媒體物件(步驟29)。並決 疋疋否、‘績進行遊戲(步驟 進行上述步驟25 ”口到乂騍23並重回 程式。 〇的步驟。若不要則結束主控制 口到步驟2 ό,若接# $ | ^ ^ 接收到玩豕選擇不使用會員資料,則 8 1272115 會控制該影音接收單元⑽擷取—即時影音_ (例如玩家 ㈣像 '聲音或是動晝資料’步驟31) ’接著傳送至編輯單 ^兀140中以供該玩家可藉由輸人單a 13對即時影音資料與 為生=殊事件時的遊戲畫面進行編輯(前述步驟叫,及最 後進行前述步驟29至3〇的步驟。 回到步.驟22,若未搜尋比對到相符的影像資料、聲音 資料或是指紋資料時,則判定該玩家不為會員。此時會進 入遊戲,理單元U中供玩家選擇其中―一般遊戲(步驟Μ) ’並接著進行前述步驟25至步驟31的步驟流程。 知、’内上述’藉由本發明的多媒體遊戲機,當遊戲進行 ^一例如過關或中㈣特殊事件時,可經由編輯輸出模組 將W影音資料與㈣殊事件之對應補畫面進行編輯 <別出例如相片、貼紙或光碟之多媒體物件贈盥玩家, 玩家的新奇感外,並可進-步達料引玩家持續 狀4的目的。另,經辨識為會員的玩家可以進入data). The output..."" column is a CD burner ^ 7 function machine 143, and the multimedia object 2 such as the f A disc (4), the photo (4), the sticker 146 or the B147 can be edited, and the game processing unit 11 is connected. It stores information ^Libei =, this poor material includes but not limited to the following: the material and/or fingerprint data that the member wants to store when logging in, used as the sample data for identification. "Previous _ or historical video when winning (4) 'and at least one member game exclusive to the member. The game processing unit 11 is the main core of the multimedia game machine 1, the basin phase = then the computer motherboard in the multimedia game M1, and it can read a computer readable record (not shown, it may be built in the game processing unit 11 or a storage medium separated from the game processing unit U but accessible to the game unit 11), and the recording medium is loaded with At least: the general game program and the main control program (not shown), which can be read and executed by the game processing unit 11 to generate the following steps: - and refer to Figure i and Figure 2' in order to allow players who are members to enjoy different General player information Benefits (for example, you can select more games and have more audio and video materials to choose from.) When the player starts the multimedia game machine i, and the main control program receives the power-on command, it will first perform a member identification step. In step 2G, the 'game processing unit provides a user interface (not shown) to the display unit 12 for the player to determine whether to perform identification. If the identification is to be performed, the game processing unit Η _ moves the rhyme 1 〇 to perform For example, if you want to perform video and audio recognition, it will open the shadow 1272115 tone receiving single A 1GG capture player material or the voice identification unit 102 for identification (step to identify whether it is a member (step) change Sentence 5 tongue 5, if you want to identify the fingerprint $ ^ ^ 0). ... 曰, '文辨4', will open the fingerprint 撷 early 7 " 101 to extract the player's fingerprint data for transmission to the identification unit 102 for identification (Step 21), and identify whether it is a combination of g, soil time 叮 _", (3) Baye 22). In the identification, when the identification image 102 receives the image data, the deafness or the fingerprint data, P searches for the combination in the member database 15, „..αι 技+会会, and whether the comparison matches. Shadow, member τ / material, if any, on behalf of this player for the club, can break the player to choose to enter the g g gentleman „, "L enter the club poor library 15 towels to choose among them - spare shell game ( Step 23) or at the game θ (step 24). If you choose μ p 1 to enter the game - when the game is in the game, when the game is in progress - special events (such as clearance or winning Dingjia Xinsheng choose member database (step 25), the player can choose to be + In the 27 g of the Huibei cultivating material (step 26), if it is, 乂磾7, the historical image data in the selected member data or "history: 曰尔列如历过关关14f) + 史录曰_ 贝 ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) As soon as you are in the game screen, or the game screen is combined with "two: shell material, etc." When the editing is completed, the output is "single two" moving image combination film 145, sticker "6 or name two 7: Output such as CD 144, whether it is a temple or not (step 29). And decide whether or not to perform the game (step through step 25 above) to 乂骒23 and return to the program. 〇 steps. Then end the main control port to step 2, if you receive #$ | ^ ^ If you do not use member information, then 8 1272115 will control the video receiving unit (10) to capture - instant video _ (for example, player (four) like 'sound or dynamic data' step 31) 'and then send to the editing list ^ 兀 140 for The player can edit the game picture when the live video data and the live event are changed by the input order a 13 (the foregoing steps are called, and finally the steps of the foregoing steps 29 to 3 are performed. Go back to step 22. If the matching image data, sound data or fingerprint data is not searched, it is determined that the player is not a member. At this time, the game is entered, and the player U is selected by the player to select the "general game (step Μ)" and Then, the flow of the steps of the foregoing steps 25 to 31 is performed. Knowing that, by the above-mentioned multimedia game machine, when the game performs a special event such as a pass or a middle (four), the W video material can be edited through the edit output module. Editing with the corresponding screen of (4) special events < Don't give out multimedia players such as photos, stickers or CDs to give players, the player's novelty, and can continue to lead players to continue Objective 4. Also, are recognized as members of the players can enter
資料庫選取更容合M、炫拙 ^ ^ 曰M ^ 9貝迦戲,及歷史影音資料以進行編輯, 二欠此八有車乂 —般非會員玩家更多的遊戲選擇才幾會以及影立 貝料以供編輯成多媒體物件。 曰 二一所不’本發明與第一較佳實施例主要不同處是 ;弟一較佳實施例中,該多媒體遊戲機 模…。、遊戲處理單元u、顯示單元12、輸入 、,扁輯輸出板組14。會員資料庫b則設於-網路伺服器3中 亚L由一網路介面4 (例如為網際網路或是區域網路)連接 .1272115 至複數多媒體遊戲機j,卜 _ 上如此登錄為會員的玩家可經由 這些多媒體遊戲機1,至該網 茨、··罔路介面4存取會員資料庫15中 的所有資料,其他皆與第一鲈 、 … 、弟較佳貫鈀例相同,在此不再贅 述〇 、The selection of the database is more suitable for M, Hyun 拙 ^ ^ 曰 M ^ 9 Beja drama, and historical audio and video materials for editing, the second owe this eight cars 乂 般 般 般 般 会员 会员 会员 会员 会员 会员 会员 会员 会员 会员 会员 会员 会员 会员 会员 会员 会员Sheets for editing into multimedia objects. The present invention is mainly different from the first preferred embodiment. In a preferred embodiment, the multimedia game machine is... The game processing unit u, the display unit 12, the input, and the flat output board group 14. The member database b is located in the network server 3, the middle L is connected by a network interface 4 (for example, the Internet or a regional network). 1272115 to the plurality of multimedia game machines j, and the _ is registered as The player of the member can access all the materials in the member database 15 via the multimedia game machine 1 to the network interface, and the others are the same as the first one, the best one. I will not repeat them here.
★車乂佳細例除了具有第一實施例所具有的優點外 ’本較佳實施例將會員資料庫15設於網路飼服器3中,以 供稷數多媒體遊戲冑m由網路介面4存取的技術手段, 可方便集中管理所有登錄為會員的資料,且可共享玩家經 各地多媒體遊戲機登錄的所有會員#料,具有其便利性。 淮以上所述者,僅為本發明之較佳實施例而已,當不 Μ此限定本發明實施之範圍’即大凡依本發明中請專利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 。疋本奄明多媒體遊戲機的一第一較佳實施例之系 統方塊圖; ' Μ 圖2是第一較佳實施例之流程示意圖;及 圖3是第二較佳實施例之系統方塊圖。 10 1272115★ In addition to the advantages of the first embodiment, the preferred embodiment of the present invention sets the member database 15 in the network feeder 3 for the number of multimedia games. 4 access technology means that it is convenient to centrally manage all the materials registered as members, and it can share the convenience of all members who log in through the multimedia game machines. The above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto, that is, the simple equivalent change and modification of the patent scope and the description of the invention in the present invention. All remain within the scope of the invention patent. [Simple description of the diagram]. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 2 is a flow chart of a first preferred embodiment; and FIG. 3 is a system block diagram of a second preferred embodiment. 10 1272115
【主要元件符號說明】 1、1、.· …多媒體遊戲機 140....... •編輯單元 10....... …辨識模組 141....... •輸出單元 11 ....... …遊戲處理單元 142....... •光碟燒錄機 12....... ••顯示單元 143....... •多功能事務機 13 ....... ••輸入單元 144....... •光碟 14....... ••編輯輸出模組 145....... •相片 15 ....... …會員資料庫 146....... •貼紙 100…… ••影音接收單元 20〜30 · •步驟 101…… ••指紋榻取單元 3.......... •網路伺服器 102…… ••辨識單元 4·····…·· •網路介面 147…… ••名片 11[Description of main component symbols] 1, 1, ... Multimedia game machine 140....... • Editing unit 10....... Identification module 141....... • Output unit 11 ....... ...game processing unit 142....... •Disc burner 12..••Display unit 143....... •Multifunctional machine 13 ....... ••Input unit 144....... •Disc 14..••Edit output module 145....... •Photo 15 ... .... ...member database 146....... • sticker 100... ••video receiving unit 20~30 · •Step 101... ••Fingerprinting unit 3........ .. • Network Server 102... •• Identification Unit 4········· • Network Interface 147... •• Business Card 11