TW200848131A - Game system having a plurality of stations provided with display units - Google Patents

Game system having a plurality of stations provided with display units Download PDF

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Publication number
TW200848131A
TW200848131A TW097102916A TW97102916A TW200848131A TW 200848131 A TW200848131 A TW 200848131A TW 097102916 A TW097102916 A TW 097102916A TW 97102916 A TW97102916 A TW 97102916A TW 200848131 A TW200848131 A TW 200848131A
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Taiwan
Prior art keywords
game
player
display
cpu
image
Prior art date
Application number
TW097102916A
Other languages
Chinese (zh)
Inventor
Kazumasa Yoshizawa
Original Assignee
Aruze Corp
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Publication of TW200848131A publication Critical patent/TW200848131A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Image Processing (AREA)

Abstract

A game system provides a game in which a plurality of players participate and includes: a plurality of stations that are provided for each of the players to play the game; a plurality of camera devices that are respectively provided in each of the stations and capture facial images of the respective players; a plurality of display units that are respectively provided in each of the stations and display images related to the game; and a controller that operates to: control at least one of the camera devices to capture the facial images; and control at least one of the display units to display the facial images captured by the camera devices.

Description

200848131 九、發明說明: 【發明所屬之技術領域】 本發明係關於一種遊戲系統,其中複數個站台各安裳有 一第二顯示單元。 本申請案是根據以下先前的申請案,且主張以下先前申 請案的優先權:2007年1月25曰申請的曰本專利申請案 2007-015299,該案之全部内容以引用的方式併入本文 中〇200848131 IX. Description of the Invention: [Technical Field] The present invention relates to a game system in which a plurality of stations each have a second display unit. The present application is based on the following prior application, and claims the priority of the following prior application: Lieutenant

【先前技術】 習知多玩家遊戲(諸如使用紙牌或其類似物之撲克遊戲) 之實例在WO-A1-97026061中有所揭示。多玩家聯賽遊戲 之實例在WO-A1-00071218中有所揭示。用於經由網路在 賭博中對玩家提供獎勵之遊戲系統之實例在w〇_Ai· 02041233中有所揭示。 在複數個玩家參與之遊戲中,其他玩家之面部表情對玩 豕之心理具有影響且為玩遊戲中之重要因素。然而,當玩 家並排玩遊戲時’難以直接直觀地辨識其他玩家之面部表 情。因此,難以猜測遊戲進行下去對其他玩家是否有利, 且口此難以建立策略’且由Λ,遊戲之娛樂性對於在戰術 上玩遊戲方面變得不夠。 另外’因為其他玩家之面部不可見,所以玩家不能有與 其他玩豕时之逼真感’且不能充分獲得參與多玩家遊戲 的享受。 【發明内容】 128682.doc 200848131 :發明之目標中之-者為提供一種不可藉由使用 w供的新娱樂特徵。詳言之,本發明之目標中之_支 提供-種㈣增加㈣巾戰術玩耍的享受及參與遊: 文之遊戲系統。 $ 予[Prior Art] An example of a conventional multi-player game such as a poker game using a card or the like is disclosed in WO-A1-97026061. An example of a multi-player league game is disclosed in WO-A1-00071218. An example of a gaming system for providing a reward to a player in gambling via the Internet is disclosed in w〇_Ai 02041233. In a game in which a plurality of players participate, the facial expressions of other players have an influence on the psychology of playing and are important factors in playing the game. However, when the player plays the game side by side, it is difficult to directly and intuitively recognize the facial expressions of other players. Therefore, it is difficult to guess whether the game is going to be good for other players, and it is difficult to establish a strategy by the mouth. And by virtue, the amusement of the game becomes insufficient for playing games in tactics. In addition, because other players' faces are not visible, the player cannot have a sense of realism when playing with others' and cannot fully enjoy the participation in multiplayer games. SUMMARY OF THE INVENTION 128682.doc 200848131: Among the objects of the invention is to provide a new entertainment feature that cannot be provided by using w. In particular, the goal of the present invention is to provide a kind of (four) increase (four) towel tactical play enjoyment and participation in the tour: Wenzhi game system. $ 予

C, 根據本發明之-態樣,提供—種遊戲系统,其提供複數 個玩家參與之遊戲’該遊戲系統包括:複數個站台,並係 針對玩遊戲之該等玩家中之每—者提供;複數個攝影哭 件丄其分別提供於該等站台中之每—者中且捕獲該等各別 =豕之面部影像;複數個顯示單元’其分別提供於該等站 台中之每一者中且顯示關於該遊戲之影像;及一控制器, 立其操作以:控制該等攝影器件中之至少—者以_該等面 部影像;及控制該等顯示單元中之至少一者以顯示由該等 攝影器件捕獲之該等面部影像。 【實施方式】 現將參考隨附圖式描述本發明之實施例。 圖1為展示根據本發明之一實施例之遊戲系統之站台中 所包括的液晶顯示器上所顯示之影像之實例的圖;圖2為 展示根據實施例之遊戲系統之外觀的示意性透視圖。圖3 為根據實施例之遊戲系統之示意性俯視圖。圖4為展示根 據貝^例之遊戲系統中所包括之站台的外觀之示意性透視 圖0 如圖1中所示,在根據實施例之遊戲系統1 (見圖2)之站 台3中所包括的液晶顯示器10之上側上,配置有十個玩家 面°卩衫像顯示部分7 6。玩家面部影像顯示部分7 6中所顯示 128682.doc 200848131 之字母A至J對應於遊戲系統1的站台3a至3j (見圖2及圖3)。 在每一玩家面部影像顯示部分76中,顯示使用相應站台3 之玩家之面部影像(下文中,亦稱作面部影像)。舉例而 言,在玩家面部影像顯示部分76之’’A,,中,顯示當前參與 遊戲之人之面部影像。儘管在玩家面部影像顯示部分76之 "C”至” j”中’顯示與在玩家面部影像顯示部分%之”a”中 所顯示的相同類型之面部影像,然而在圖1中,省略面部 影像。在實施例中,在站台3中玩遊戲之玩家之面部影像 未顯示於站台的玩家面部影像顯示部分76中。舉例而言, 圖1展示站台3 b之液晶顯示器1 〇,且玩家之面部影像未顯 示於對應於站台3 b的玩家面部影像顯示部分7 6之,,B,,中。 在遊戲系統1中,在站台3中玩遊戲之玩家之面部係藉由 使用安裝至站台3的攝影機16(見圖2及圖4)來捕獲,且所獲 得之影像顯示於每一站台3之液晶顯示器1〇的玩家面部影 像顯示部分7 6中。 在該實施例中,由攝影機16所捕獲之影像為運動圖像。 只要在兩個或兩個以上站台3中玩遊戲,由安裝至於其中 玩遊戲之站台3之攝影機丨6執行的影像捕獲操作就會持續 執行。詳言之,自將硬幣插入站台3之時間至站台3中的= 有硬幣被退出或消耗之時間,執行由安裝至站台3的攝影 機16執行之影像捕獲操作。由影像捕獲操作獲得之影像即 刻顯示於液晶顯示器10之玩家面部影像顯示部分”中。另 外,當在預定定時(在該實施例巾,在德州撲克遊戲中, 當顯示稍後描述之翻牌、轉牌或河牌時)時,由影像捕獲 128682.doc 200848131 操作獲得之面部影像資料儲存於賴後描述之_ 42(見圖 6)中。 回 液晶顯不器10充當根據本發明之第二顯示單元。 广夜晶顯示器1〇之下側上之大致中心中,配置有特殊面 P &像,、、、員示σ卩分77。在特殊面部影像顯示部分77中,以放 大尺寸顯示滿足遊戲中之預定條件(在該實施例中,在德 州撲克中進行加注之條件)之玩家的面部影像。在該實施 例中,在滿足預定條件之玩家於其巾玩遊戲之站台3的特 殊面部影像顯示部分77中,未顯示玩家之面部影像。 在特殊面部影像顯示部分77中,可顯示由在站台3中玩 遊戲之玩家所指定之玩家的面部影像。在液晶顯示器10之 上側上之右端中,配置有用於選擇待顯示其面部影像的玩 家之玩家選擇部分78。%家可藉由使用安置於液晶顯示器 1 0上方之觸摸面板丨丨(見圖4)來選擇待顯示其面部影像之玩 家。 s執行用於選擇待顯示其面部影像之玩家之操作時,所 選玩家的面部影像基於儲存於RAM 42中之面部影像資料 而顯示於特殊面部影像顯示部分77上。 接下來’將描述根據實施例之遊戲系統1。 如圖2中所示’兩個主要顯示器2以背對背配置安置於遊 戲系統1中。每一主要顯示器2具有於其上顯示關於遊戲之 貝訊(下文中’亦稱作遊戲資訊)及其類似物之前端顯示器 21、安置於前端顯示器21上方且根據遊戲的進程輸出音樂 或效果聲之揚聲器22,及經接通用於提供各種視覺效果的 128682.doc 200848131 LED 23。 如圖2及圖3中所示,十 占σ 3 (自圖2中之下邱士办山v 逆時針方向稱作站台3a、站二3b二中之下仏以 遊戲系統1中以圍繞〇 . 及站台3j)安置於 '' 要顯不器2。,,經安置以圍繞主 Γ可Γ在不意謂複數個站台以覆蓋大㈣ (存在不連績部分)安裝至可檢視主 _ ^ ^ Λ 优王要顯不态之顯示螢慕 主要顯示器的左側及右側。當 如月也例中之背對背配 置采配置兩個主要顯示哭卑 晋”貝丁w日守主要顯示器插入於複數個站 口之間且複數個站台中之各去 占口中之f者女褒於可檢視主要顯示器 之纟、、員不赏幕中的一者之位置中 τ <狀况包括於”經安置以圍 、、冗主要顯示器”的描述中。 根據-實施例’站台之數目可為兩個或兩個以上且不限 於十。 如圖4中所示’在站台3之上部面之内側上,安置有用於 捕獲玩家的面部之影像之攝影機16。 在攝影機16之前端,安置有用於顯示關於操作、遊戲的 結果等之影像(見圖1)之液晶顯示器1〇。 在液晶顯示mo之上側上,安置有用於玩家輸入操作之 觸摸面板1 1。 在液晶顯示器10之前端,安置有用於執行退幣操作之操 作按鈕12及用於插入硬幣或遊戲幣的硬幣插入槽13。 、 在站台3之正面之右上端,安置有用於插入紙鈔的紙鈔 插入槽14。在紙鈔插入槽14下方,安置有用於在執行退幣 操作之狀況下向玩家退出對應於所儲存賭資之硬幣或遊戲 128682.doc 200848131 幣的硬幣退出開口丨5。 在錢“丨中,作為《來執行㈣撲 ⑽C, in accordance with an aspect of the present invention, a game system is provided that provides a plurality of players participating in a game that includes: a plurality of stations, and is provided for each of the players playing the game; a plurality of photographic crying pieces respectively provided in each of the stations and capturing the facial images of the respective 豕; a plurality of display units 'provided respectively in each of the stations and Displaying an image of the game; and a controller operative to: control at least one of the image devices; and control at least one of the display units to display The facial images captured by the photographic device. [Embodiment] Embodiments of the present invention will now be described with reference to the accompanying drawings. 1 is a view showing an example of an image displayed on a liquid crystal display included in a station of a game system according to an embodiment of the present invention; and FIG. 2 is a schematic perspective view showing an appearance of a game system according to an embodiment. 3 is a schematic top plan view of a gaming system in accordance with an embodiment. 4 is a schematic perspective view showing the appearance of a station included in the game system according to the example, as shown in FIG. 1, included in the station 3 of the game system 1 (see FIG. 2) according to the embodiment. On the upper side of the liquid crystal display 10, ten player faces are arranged. The letters A to J of 128682.doc 200848131 displayed in the player's face image display portion 71 correspond to the stations 3a to 3j of the game system 1 (see Figs. 2 and 3). In each player's face image display portion 76, a face image (hereinafter, also referred to as a face image) of the player who uses the corresponding station 3 is displayed. For example, in the ''A," of the player's face image display portion 76, the face image of the person currently participating in the game is displayed. Although the same type of facial image displayed in the "a" of the player's face image display portion "a" is displayed in the "C" to "j" of the player's face image display portion 76, in FIG. 1, the face is omitted. In the embodiment, the facial image of the player playing the game in the station 3 is not displayed in the player's face image display portion 76 of the station. For example, FIG. 1 shows the liquid crystal display 1 of the station 3 b, and the player's The facial image is not displayed on the player's face image display portion 71 corresponding to the station 3b, B, and. In the game system 1, the face of the player who plays the game in the station 3 is installed to the station 3 by use. The camera 16 (see Figures 2 and 4) is captured, and the obtained image is displayed in the player face image display portion 76 of the liquid crystal display 1 of each station 3. In this embodiment, by the camera 16 The captured image is a moving image. As long as the game is played in two or more stations 3, the image capturing operation performed by the camera 安装6 installed on the station 3 in which the game is played is continuously executed. The image capturing operation performed by the camera 16 mounted to the station 3 is performed from the time when the coin is inserted into the station 3 to the time when the coin is withdrawn or consumed in the station 3. The image obtained by the image capturing operation is immediately displayed on the liquid crystal display. The player's face image display section of 10 is in the middle. In addition, when at a predetermined timing (in the embodiment towel, in a Texas Hold'em game, when a flop, a turn or a river card described later is displayed), the facial image data obtained by the image capture 128682.doc 200848131 operation is acquired. Stored in _ 42 (see Figure 6) described later. The back liquid crystal display 10 serves as a second display unit according to the present invention. In the approximate center of the lower side of the wide-night crystal display, a special surface P & image, 、, σ 卩 77 77 is placed. In the special face image display portion 77, the face image of the player who satisfies the predetermined condition in the game (in this embodiment, the condition for raising in Texas Hold'em) is displayed in an enlarged size. In this embodiment, the player's facial image is not displayed in the special face image display portion 77 of the station 3 of the towel game game in which the player who satisfies the predetermined condition. In the special face image display portion 77, the face image of the player designated by the player who plays the game in the station 3 can be displayed. In the right end on the upper side of the liquid crystal display 10, a player selection portion 78 for selecting a player whose face image is to be displayed is disposed. The % home can select the player whose facial image is to be displayed by using the touch panel 安置 (see Fig. 4) placed above the liquid crystal display 10. When the operation for selecting the player whose face image is to be displayed is performed, the face image of the selected player is displayed on the special face image display portion 77 based on the face image data stored in the RAM 42. Next, the game system 1 according to the embodiment will be described. As shown in Fig. 2, the two main displays 2 are housed in the game system 1 in a back-to-back configuration. Each of the main displays 2 has a display on the front end of the game (hereinafter referred to as "game information") and the like, and is disposed above the front display 21 and outputs music or effect sound according to the progress of the game. The speaker 22, and 128682.doc 200848131 LED 23, which is turned on to provide various visual effects. As shown in Fig. 2 and Fig. 3, ten sigma σ 3 (from the bottom of the figure 2, Qiu Shishan v is counterclockwise called station 3a, station 2 3b, and below the game system 1 to surround 〇 And the station 3j) is placed in the '' to show the device 2. ,, after being placed around the main Γ Γ 不 不 不 不 不 不 复 复 复 复 复 复 复 复 复 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装 安装And the right side. When the month-to-back example is used in the back-to-back configuration, the two main displays are crying and humble." The main display of Beiding w is inserted between the plurality of stations and the plurality of stations in the various stations are in the mouth. In the description of the position of one of the main display, or one of the members, the condition is included in the description of "placed by, and redundant main display". According to the "example", the number of stations can be Two or more and not limited to ten. As shown in Fig. 4, on the inner side of the upper surface of the platform 3, a camera 16 for capturing an image of the face of the player is placed. At the front end of the camera 16, the A liquid crystal display 1 that displays an image of the operation, the result of the game, etc. (see Fig. 1). On the upper side of the liquid crystal display mo, a touch panel 11 for player input operation is placed. At the front end of the liquid crystal display 10, placement is useful. The operation button 12 for performing the coin withdrawal operation and the coin insertion slot 13 for inserting a coin or a coin are placed at the upper right end of the front side of the platform 3, and the banknote insertion slot 14 for inserting the banknote is placed. The banknote is inserted below the slot 14 and is provided with a coin exit opening 丨5 for withdrawing the coin corresponding to the stored gambling money or the game 128682.doc 200848131 in the case of performing the coin withdrawal operation. Execution (four) flutter (10)

Poker) 〇 此處’將描述德州撲克規則。 在德州撲克中,使用除王牌(Joker) 牌)遊戲紙牌。 、、且(52張紙 Ο 百先,莊家向每-玩家發兩張紙 其的紙牌’且在下注籌碼(下文中,亦:稱 注與前-玩家相同量之籌碼(下文中稱作,,跟牌")、 =(下文t亦稱作”加注")及不置放赌注而完成遊; =稱作,,棄牌”)中選擇—行為。下文中,此選擇稱為下注 壯豕自其所持紙牌中翻開三張紙牌(稱為"翻牌ί =據f實施例之遊戲系統1中,翻牌顯示於前端顯示 下文所心述。此處,每-玩家執行下注選擇。 接下來,壯家翻開第四張紙牌(稱為”轉牌”) — 一玩家執行下注選擇。 ’每 接下來,莊家翻開第五張紙牌(稱為"河牌") > 一玩家執行下注選擇。 考,母 接下來,翻開由遊戲中剩餘玩家 -次所發紙牌)(稱為攤牌),且每家之所有紙牌(第 兀豕藉由組合兩译ό 紙牌與來自莊家之五張紙牌中的三 、斤持 (―。藉由比較玩家之牌面而將 :、·且成-牌面 成最強牌面之玩家。 /哥碼給予已組 128682.doc -10- 200848131 當將德州撲克t之牌面w甘 〜強弱。人序排列時,存在皇家 同花順、同花順、四條、銪華 俅胡廑、同花、三條、兩對、一對 及無對。 接下來,將描述在遊戲期間顯示於前端顯示器21及液晶 顯示器10上之影像。 圖5為展示顯示於前端顯示器上之影像之實例的圖。 如圖5中所示,在前端顯 和 〜 以弋大致中心中,顯示莊 豕30。 在莊家30下方,顯示牌桌31。在牌㈣上顯示表示五 張紙牌之五個紙牌影像32及表示下注籌碼之籌碼影像仏 辨t卜纟牌桌3 1 Τ ^,配置有顯示玩家之面部影像及遊 戲貧訊之遊戲資訊顯示部分3 一 丨刀W 迤戲貧訊顯示部分35中所 顯不之字母八至;對應於站台 〜 玍句且相應站台3中的玩 豕之面部影像持續顯示於每一 卜 _ 甘逛戲貝矾顯示部分35中。在 母一遊戲資訊顯示部分3 5中,甚g ^ 紅—„ 刀5中顯不遊戲資訊。遊戲資訊包 母玩豕直至目前所置放之賭注之數日; ^ ’土 <数目及下注選擇之資 訊。另外,當執行攤牌過程時,蕻 、 才精由替換面部影像,在遊 戲負讯顯示部分35中顯示第—次發給玩家之紙牌。 —當存在未用於遊戲之站台3時’輪到執行下注選擇之玩 豕的迤戲資訊顯示於對應於該站 35中。 6 〇 j之迤戲貧訊顯示部分 4:端顯示器21之上部部分之左端中,配置有放大面部 不部分36。在放大面部影像顯示部分%中以放大 I尺寸顯示輪到接收紙牌或進行 〜卜淡遥擇的玩家之面部影 128682.doc 200848131 像。 在前端顯示器21之卜立β μ i 口之上^部分之右端中,配置有用於顯示 田刖了注的籌碼之總量之赌注總額顯示部分“。 ::::施例中,儘管在兩個主要顯示器2之前端顯示器 =-前端顯示器21上顯示之影像組態為與另一前端 頌不态21上所顯示之影像 進程在兩個前端…上[了組'為,根據遊戲的 引缅顯不态上顯不不同影像。 1 盡管在該實施财’參與遊戲之所有玩家之面部影像經 組恶以持續顯示於前端顯 —^ 只丁 口口 21上,但顯不面部影像之方 法不限於此。舉例而言’面部影像可經組態以僅以預定定 時(例如’在進行下注選擇或發牌之時間)顯 定條件⑼如’當賭注總額之量超過預定量或進行等μ1 大於預定量之量的加注時)時顯示。另外,舉例而言,僅 輪到接收紙牌或進行下注選擇之玩家之面部影像可經组離 =顯不,或僅滿足預定條件(例如,進行加注之玩家)的玩 豕之面部影像可經組態以顯示。用於顯示面部影像之位置 不限於圖5中所示之實例。 接下來’將參考圖1詳細描述顯示於液晶顯示器10上之 影像。 如圖1中所不,在液晶顯示器1〇之上側上,配置有十個 ^家=影像顯示部分76。在每一站台3之玩家面部影像 刀76中,顯示由安裝至除該站台3之外的站台3之攝 影機16捕獲之玩家的面部影像。 在玩家面部影像顯示部分76之下部部分之左端中,展示 128682.doc 200848131 表示在遊戲開#時發給玩家的兩張紙牌之兩㈤紙牌影像Poker) 〇 here will describe the Texas Hold'em rules. In Texas Hold'em, use a game card other than the Joker card. And (52 sheets of paper, 100 first, the dealer sends two cards to each player) and bet the chips (hereinafter, also: the same amount of chips as the former-player (hereinafter referred to as , follow the card "), = (hereinafter t also called "raise" ") and do not place the bet to complete the tour; = called, fold" in the selection - behavior. In the following, this choice is called the next Note that the sturdy smashed three cards from the cards they held (called "flop ί = according to the game system 1 of the f embodiment, the flop is displayed on the front end to show the following statement. Here, each player performs Next, the Zhuang family opens the fourth card (called the "turn") — a player performs a bet selection. 'Every next, the dealer opens the fifth card (called "河牌") > One player performs a bet selection. The test, the mother next, flips the remaining players in the game - the number of cards issued (called a showdown), and all the cards of each family (the third by the combination) The two translations of the card and the three cards from the dealer's five cards (". By comparing the player's card will be:, and become - The player who has become the strongest player. /Gocode gives the group 128682.doc -10- 200848131 When the Texas Hold'em card is ok~ strong and weak. When the order is arranged, there are royal flush, straight flush, four, 铕华俅Husband, flush, three, two, one, and no. Next, the images displayed on the front display 21 and the liquid crystal display 10 during the game will be described. Fig. 5 is a view showing the image displayed on the front display. A diagram of an example. As shown in Fig. 5, at the front end of the display, in the approximate center, the Zhuang 30 is displayed. Below the dealer 30, the table 31 is displayed. On the card (four), five cards representing five cards are displayed. The image 32 and the chip image indicating the bet chip are identified as the game table 3 1 Τ ^, and the game information display portion 3 for displaying the face image of the player and the game of the game is displayed. The letters that are not displayed in the middle are eight; the facial images corresponding to the station ~ haiku and the playing area in the corresponding station 3 are continuously displayed in each of the _ 甘 戏 矾 矾 矾 display section 35. In the parental game information display part 3 5, very g ^红—„ Knife 5 shows no game information. The game information packs the number of bets that have been placed until the current bet; ^ '土<number and bet selection information. In addition, when performing the showdown process,蕻 才 由 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换 替换The game information is displayed in correspondence with the station 35. 6 〇j 贫 贫 显示 display portion 4: In the left end of the upper portion of the end display 21, an enlarged face portion 36 is disposed. In the enlarged face image display portion % Zoom in on the I size display to receive the card or make a shadow of the player's face shadow 128682.doc 200848131. In the right end of the upper portion of the front end display 21, the total amount of the bet is displayed for displaying the total amount of the chips of the field note. "::: In the example, although in two The display of the front display of the main display 2 = the image displayed on the front display 21 is configured to be displayed on the front end with the image process displayed on the other front end 21 [group ', according to the game's introduction There is no difference in the image on the display. 1 Although the facial image of all the players involved in the game is continuously displayed on the front end display, the method of displaying the face image is not For example, 'a facial image can be configured to display conditions only at a predetermined timing (eg, 'time at which a bet is selected or dealt) (9) such as 'when the total amount of bets exceeds a predetermined amount or is performed, etc. μ1 Displayed when the amount is greater than a predetermined amount. In addition, for example, only the face image of the player who receives the card or performs the bet selection may be grouped off = not displayed, or only predetermined conditions are met (for example, Player who raises The facial image of the playing area can be configured to be displayed. The position for displaying the facial image is not limited to the example shown in Fig. 5. Next, the image displayed on the liquid crystal display 10 will be described in detail with reference to Fig. 1. In the upper side of the liquid crystal display 1 十, there are ten sets of video display portions 76. In the player face image cutter 76 of each station 3, the display is installed to be excluded from the station 3 The face image of the player captured by the camera 16 of the station 3. In the left end of the lower portion of the player's face image display portion 76, 128682.doc is displayed. 200848131 indicates two (five) card images of two cards issued to the player when the game is opened #.

富月IJ 在紙牌影像70下方,配置有用於顯示玩家之賭注之 數目之賭注顯示部分71。 在液晶顯示HH)之下側上之大致中心、部分中,配置有用 於顯示在遊戲中滿足預定條件(在該實施例中,在德州撲 克中進行加注之條件)的玩家之面部影像或由在站台3中玩 遊戲之玩家指定的玩家之面部影像之特殊面部影像 分77。 在液晶顯示HH)之域之右端巾,配置有用於選擇待於 特殊玩家面部影像顯示部分77中顯示的玩家之玩家選擇部 分78。玩家可藉由觸摸觸摸面板u上對應於欲顯示其面部 影像之玩家於其中玩遊戲之站台3之字母的部分來指定欲 顯示其面部影像之玩家。 觸摸面板11充當根據本發明之輸入器件。 在玩家選擇部分78下方’用於選擇"下注"之下注選擇部 分72、心選擇"跟牌"之跟牌選擇部分73、詩選擇"加 庄的加注選擇部分74,及用於選擇"棄牌”之棄牌選擇部 分7 5經配置用於下注撰蔣 ^ 卜在&擇。玩豕可藉由觸摸觸摸面板丨丨上 對應於選擇部分之部分來執行下注選擇。 接下來,將描述遊戲系統!之内部组離。 圖6為展示根據實施例之遊戲系統之内部組態的方塊 圖。 如圖6中所不,遊戲系統1具有主要控制單元40、連接至 128682.doc 200848131 主要控制單元40之複數個站台3及兩個主要顯示器2。 主要控制單元40包括作為核心組件之基本上具有cpu 41、RAM 42、ROM 43、計時器9〇及用於其間的資料傳輸 之匯流排44之微電腦45。主要控制單元4〇對應於根據本發 明之控制器。在ROM 43中,儲存用於執行控制遊戲系統1 所需之處理之各種程式、資料表及其類似物。ram “臨 時儲存由cpu 計算之各種類型之f料及由攝影機16的影 像捕獲操作獲得之面部影像f料。RAM 42對應於根據本 發明之§己憶體。計時器9〇量測時間。 CPU 41經由I/O介面46連接至影像處理電路〇、語音電 路48、LED驅動電路49及通信介面5〇。 前端顯示器連接至影像處理電路47。揚聲㈣連接至 »口曰電路48。LED 23連接至[ED驅動電路49。十個站厶3 連接至通信介面50。 口 主要控制單元4G亦執行用於輸出待於前端顯示器21上顯 示之影像錢及㈣揚聲!!22及咖23之驅動的操作。 接下來’將描述站台3之内部組態。 圖7為展示根據實施例之站台之内部組態的方塊圖。 如圖7中所示’站台3包括作為核心組件之基本上具有 cpu 51、RAM 52、職53及用於其間匯 排54之微電腦55。 寻徇之匯机 在ROM 53中’儲存用於執行控制站台3之處理 種程式、資料#对甘相/仏 丨而 < 谷 一貝抖表及其類似物。RAM 52為用於臨時 台3中當前所儲存之賠坎夕叙曰斗、丄 ㈣存之赌貝之數目或由CPU 51所計算的各種 128682.doc 14· 200848131 類型之資料之記憶體。 、左由I/O介面56連接至液晶面板驅動電路57、觸 摸面板驅動電路58、送幣器驅動電路59、退幣完成信號電 路6〇、硬幣插入價測信號電路67、紙鈔摘測信號電路64、 操作信號電路66、攝影機16及通信介面61。 曰曰’’、、員π*器1 〇連接至LCD驅動電路57。觸摸面板Η連接 至觸摸面板驅動電路58。送帶器62連接至送幣器驅動電路 59 °硬幣侧單元63連接至退帶完成信號電路6G。硬幣插 =偵測單兀68連接至硬帶插人偵測信號電路67。紙鈔侦測 單元65連接至紙鈔偵測信號電路64。操作按鈕12連、:: 作信號電路66。 $ 送帶器62安置於站台3内部,且基於自cpu5i^之控 制#號自硬幣退出開口 J 5退出硬幣。 硬f偵測單⑽安置於硬幣退出開口15内部。當 退出開口 15谓測到退出預定數目之硬幣時,硬心 63將信號傳輸至CPU 51。 當偵測到硬幣插入硬幣插入槽13時,硬幣插入 68偵測硬幣之量,且將指 、“兀 至CPU51。 彳㈣到之里的偵測信號傳輸 當接收紙鈔時,紙鈔偵測單元65偵測紙鈔之量,^ 示所偵測到之量的偵測信號傳輸至cPU 51。 且將才曰 操作按紐12用於在確定退出硬 作。 卜執仃退幣操 攝影機16用於捕獲玩遊戲之玩家之面 J衫像。在該實 128682.doc 200848131 ^例中’由攝#機16之影像捕獲操作獲得之面部影像資料 傳輸至CPU 41及CPU 51。 〆 接著,將描述在遊戲系統丨中執行之處理。 圖8及圖9為展示根據本發明之遊戲過程之流程圖。 首先,將描述每一站台3中所執行之處理。 在圖8中所示之步驟S1中,cpu 51確定是否由玩家插入 硬幣。當確定未插入硬帶時,過程返回至步驟si。另一方The rich moon IJ is disposed below the card image 70 with a bet display portion 71 for displaying the number of bets of the player. In the approximate center and portion on the lower side of the liquid crystal display HH), a facial image for displaying a player who satisfies a predetermined condition in the game (in this embodiment, a condition for raising in Texas Hold'em) is configured or The special facial image of the facial image of the player designated by the player who plays the game in the station 3 is 77. In the right end of the field of the liquid crystal display HH), a player selection portion 78 for selecting a player to be displayed in the special player face image display portion 77 is disposed. The player can specify the player whose facial image is to be displayed by touching the portion of the touch panel u corresponding to the letter of the platform 3 in which the player who wants to display his facial image plays the game. The touch panel 11 serves as an input device in accordance with the present invention. Below the player selection section 78, 'for selecting "bet" lower note selection section 72, heart selection "description" of the card selection section 73, poem selection " addition of the selection selection section 74 And the discarding selection portion for selecting "folding" 7 5 is configured for betting to write Jiang ^ Bu in & selection by touching the touch panel to correspond to the portion of the selection portion Next, the internal grouping of the game system will be described. Fig. 6 is a block diagram showing the internal configuration of the game system according to the embodiment. As shown in Fig. 6, the game system 1 has a main control unit. 40. Connect to 128682.doc 200848131 The plurality of stations 3 of the main control unit 40 and the two main displays 2. The main control unit 40 includes as a core component basically having a CPU 41, a RAM 42, a ROM 43, a timer 9 and A microcomputer 45 for the data transfer bus 34 therebetween. The main control unit 4A corresponds to the controller according to the present invention. In the ROM 43, various programs and materials for executing the processing required to control the game system 1 are stored. And the like .ram "storage of various types of calculation by the CPU materials f temporary image by the image capturing operation of the camera 16 to obtain a face image f of the material. The RAM 42 corresponds to the § memory according to the present invention. The timer 9 measures the time. The CPU 41 is connected to the image processing circuit 〇, the voice circuit 48, the LED drive circuit 49, and the communication interface 5A via the I/O interface 46. The front end display is connected to the image processing circuit 47. The speaker (four) is connected to the » port circuit 48. The LED 23 is connected to the [ED drive circuit 49. Ten stations 3 are connected to the communication interface 50. The main control unit 4G also performs the output of the image money to be displayed on the front end display 21 and (4) the sound! ! 22 and the operation of the coffee 23 drive. Next, the internal configuration of the station 3 will be described. Figure 7 is a block diagram showing the internal configuration of a station according to an embodiment. As shown in Fig. 7, the station 3 includes, as a core component, a microcomputer 55 having substantially a CPU 51, a RAM 52, a job 53, and a bank 54 therebetween. The search engine is stored in the ROM 53 'storage for executing the control station 3, the program ################################################################# The RAM 52 is a memory for the number of gamblings currently stored in the temporary station 3, the number of gamblings stored in the quatter, or the data of various types 128682.doc 14·200848131 calculated by the CPU 51. The left side is connected to the liquid crystal panel driving circuit 57, the touch panel driving circuit 58, the coin feeder driving circuit 59, the coin withdrawal completion signal circuit 6, the coin insertion price measuring signal circuit 67, and the banknote extraction signal by the I/O interface 56. Circuit 64, operational signal circuit 66, camera 16 and communication interface 61.曰曰'', the π* device 1 〇 is connected to the LCD drive circuit 57. The touch panel Η is connected to the touch panel driving circuit 58. The tape feeder 62 is connected to the feeder driving circuit. The 59 ° coin side unit 63 is connected to the unwinding completion signal circuit 6G. The coin insertion = detection unit 68 is connected to the hard tape insertion detection signal circuit 67. The banknote detecting unit 65 is connected to the banknote detecting signal circuit 64. The operation button 12 is connected to:: as the signal circuit 66. The tape feeder 62 is placed inside the station 3, and the coin is withdrawn from the coin exit opening J 5 based on the control ## from the cpu5i^. The hard f detection list (10) is placed inside the coin exit opening 15. When the exit opening 15 is said to exit a predetermined number of coins, the hard core 63 transmits a signal to the CPU 51. When it is detected that the coin is inserted into the coin insertion slot 13, the coin insertion 68 detects the amount of the coin, and will refer to, "兀 to the CPU 51. 彳 (4) to the detection signal transmission when receiving the banknote, the banknote detection The unit 65 detects the amount of the banknote, and the detection signal of the detected amount is transmitted to the cPU 51. The operation button 12 is used for determining to exit the hard work. It is used to capture the face of the player who plays the game. In the example 128682.doc 200848131 ^, the facial image data obtained by the image capturing operation of the camera 16 is transmitted to the CPU 41 and the CPU 51. Then, The processing executed in the game system is described. Fig. 8 and Fig. 9 are flowcharts showing the game process according to the present invention. First, the processing executed in each station 3 will be described. Step S1 shown in Fig. 8. In the middle, the CPU 51 determines whether the coin is inserted by the player. When it is determined that the hard band is not inserted, the process returns to the step si. The other party

面,當確定已插入硬帶時,在步驟S2中,CPU 51將對應於 所插入之硬幣之賭資添加至RAM 52中所儲存的賭資。 在步驟S3巾,CPU5Uf硬幣制㈣傳輸至主要控制單 元 40之 CPU 41。 在步驟S4中’ CPU 51自主要控制單元4〇之cpu 41接收 發牌資訊,其為關於發給玩家之兩張紙牌的資訊。發牌資 訊包括數目、字母及標記。 、 在步驟S5中,CPU 51基於在步驟S4中所接收之發牌資 訊在液晶顯示器1〇上顯示兩張紙牌(見圖丨)。 在步驟S6中,CPU 51接收下注選擇。在此步驟中,玩家 在觸摸面板1 1上執行下注選擇。 在步驟S7中,CPU 51執行用於將關於由玩家輸入之下注 選擇之資訊(下文中,亦稱作選擇資訊)傳輸至cpu 4丨及 自RAM 52中所儲存的賭資減去對應於下注籌碼之賭資之 處理。選擇資訊包括關於由玩家下注之籌碼之數目的資 訊0 當接收選擇資訊時 主要控制單元40執行用於在前端顯 128682.doc -16- 200848131 示器2!之遊戲資訊顯示部分35中顯示所接收選擇資訊之處 理、用於在副42中累積並儲存對應於下注籌碼的賭資 之處理、用於記錄玩家之面部的處理、用於確㈣翻牌之 三張紙牌及在前端顯示器21上顯示所確定紙牌之處理,及 用於將用於接收下注選擇之指引信號傳輸至CPU 51的處 理。 接下來,CPU 51自⑽41接收用於接收下注選擇之指 引信號(步驟S8),接收下注選擇(步驟S9),且將選擇資氘 傳輸至CPU 41並自_ 52中所儲存之賭資減去對應於下 注籌碼的賭資(步驟S 10)。 當接收選擇貢訊時,主要控制显; 资控制早TC40執行用於在前端顯 示器21之賴f訊騎部分35巾_所接«擇資訊之處 理、用於在副42中累積並儲存對應於下注籌碼之赌資 之處理、用於記錄玩家之面部之處理、用於確定為轉牌的 紙牌及在前端顯示器21上顯示所確定紙牌之處理,及用於 將用於接收下注選擇之指引㈣傳輸至咖51的處理。' 接下來,CPU 51自CPU41接收心純下注選擇之指 弓號(步驟S11),接收下注選擇(步驟si2),將 傳:至…並自RAM52中所儲存之赌資減去對應於; /主命碼的賭資(圖9中所示之步驟s 13 )。 當接收選擇資訊時,主要批在丨留一 王要控制早疋40執行用於在前 示器21之遊戲資訊顯示部分35 I、、具 w 中顯不所接收選擇資訊之處 声用於在RAM 42中累積並儲存對應於下注籌碼之赌資 之处理、用於圮錄玩家之面部之處理、 用於確疋為〉可牌的 128682.doc 200848131 紙牌及在前端顯示器21上顯示所確定紙牌之處理,及用於 將用於接收下注選擇之指引信號傳輸至CPlj幻的處理。 接下來,CPU 51自CPU 41接收用於接收下注選擇之指 引信號(步驟S14),接收下注選擇(步驟S15),將選擇資訊 傳輸至CPU 41並自RAM 52中所儲存之賭資減去對應於下 注籌碼的赌資(步驟S16)。 在步驟S17中,CPU 51自CPU 41接收關於退幣之數目之 資訊(下文中,亦稱為退幣資訊)。 詳言之,CPU 51自CPU 41接收關於已累積地儲存於主 要控制單元40之RAM 42中之賭資量的資訊。 在步驟S18中,CPU 51基於步驟S17中所接收之退幣資 訊退出賭資。 洋5之,CPU 51在RAM 52中儲存關於已自CPU 41接收 之累積地儲存於RAM 42中之賭資量的資訊。接著,當按 下刼作按鈕12時,CPU 51自硬幣退出開口 15退出對應於 RAM 52中所儲存之賭資之數目的硬幣。 在執行步驟S18之處理之後,遊戲過程完成。 接下來,將描述由主要控制單元4〇執行之處理。 在步驟S101中,CPU 41自站台3之cpu 51接收硬幣偵測 信號。 在步驟S102中,CPU 41藉由使用隨機數確定待發給每一 玩家之兩張紙牌。 在步驟S 1 03中’ CPU 41將關於步驟s丨〇2中所確定之紙 牌之資訊傳輸至CPU 5 1。 128682.doc 200848131 在步驟S104中,CPU 41在前端顯示器21之放大面部影像 顯不部分36中顯示自在步驟81〇3中已傳輸紙牌資訊之站台 3的攝影機16接收之玩家之面部影像(亦即,輪到接收紙牌 之玩家之面部影像)。 在針對所有站台3執行步驟81〇3及81〇4之處理之後,過 程進行至步驟S105。 在步驟S105中,CPU 41執行選擇資訊接收處理。稍後將 參考圖11詳細描述此處理。接著,在步驟s丨〇6中,cpu W 在則端顯不器21之遊戲資訊顯示部分35中顯示在步驟Si〇5 中所接收之選擇資訊,且基於所接收的選擇資訊在ram 42中累積並儲存對應於下注籌碼之賭資。 在針對所有站台3執行步驟81〇5及81〇6之處理之後,過 程進行至步驟S107。 在v驟81 07中’ CPU 41開始記錄(捕獲)玩家之面部。詳 。之’ CPU 41開始將自站台3接收之玩家之面部影像資料 儲存於RAM 42中的處理。當記錄操作之開始過去5秒時, CpU 執行稍後描述之步驟sl〇8的處s,且當步驟 =理完成過去5秒時完成記錄操作。換言之,記錄 在執行步驟S108之處理之前w„私 a各 <之别五㈣始,且在步驟S108之處 理元成之後五秒完成。 牌 且=驟讓中’ CPU41藉由使用隨機數確定三張紙牌’ 顯示器21之牌桌31上將所確定之紙牌顯示為翻 在步驟動中,CPU41執行用於傳輸用於接收選擇之指 128682.doc 200848131 令之處理。稍後將參考圖10詳細描述此處理。 在步驟S110中,cpu 41執行選擇資訊接收處理。接著, 在步驟S⑴中,CPU41在前端顯示器21之遊戲資訊顯示部 分35中顯示在步驟S110中所接收之選擇資訊,且基於所接 收的選擇資訊在RAM 42中累積並儲存對應於下注籌碼之 賭資。 在針對所有站台3執行步驟81〇9至8111之處理之後,過 程進行至步驟S 112。 在步驟S 11 2令,CPU 4 1開始記錄玩家面部之操作。當記 錄操作之開始過去5秒時,cpu 41執行稍後描述之步驟 S113的處理,且當步驟SU3之處理完成過去5秒時完成記 錄操作。換言之,記錄操作在步驟S113之處理開始之前五 秒開始,且在步驟S113之處理完成之後五秒完成。當執行 此處理時,移除在步驟S107中儲存kRAM 42中之面部影 像資料。 / 在步驟S113中,CPU 41藉由使用隨機數確定一張紙牌, 且在前端顯示器21之牌桌3丨上將所確定之紙牌顯示為轉 牌。 在步驟S114中,CPU 41執行用於傳輸用於接收選擇之指 令之處理。 在圖9中所示之步驟sn5中,cpu 41執行選擇資訊接收 處理。接著,在步驟8116中,CPu 41在前端顯示器21之遊 戲貧訊顯示部分3 5中顯示在步驟S11 5中所接收之選擇資 訊,且基於所接收的選擇資訊在RAM 42中累積並儲存對 128682.doc -20- 200848131 應於下注籌碼之賭資。 在針對所有站台3執行步驟川4至8116之處理之後 程進行至步驟S丨丨7。 在v驟S 11 7中’ CPU 4 j開始記錄玩家面部之操作。告 =之開始過去5秒時,CPU41執行稍後描述之二 。的處理,且當步驟S118之處理完成過去5秒時完成記 錄操作。換言之,記錄操作在步驟S118之處理開始之前五 秒=始,且在步驟S118之處理完成之後五秒完成。當執行 此處理時,移除在步·112巾料於編42 像資料。 Η ^ 衫驟SU8中,CPU41藉由使用隨機數確定—張紙牌, :在财端顯示器21之牌桌31上將所確定之紙牌顯 牌。 在步驟SU9中’ CPU41執行詩傳輸料接 令之處理。 < 评 < 夺曰 接下來,在步驟咖中,cpu 41執行選擇資訊 理。接著,在步驟S⑵中,CPU41在前端顯示器21之遊2 貝錢不部分35中顯示在步驟S12时所接收之選擇資^ 收的選擇資訊在RAM42中累積並儲存對應於 下注哥碼之赌資。 在針對所有站台3執行步驟川9至仙之處理之後 程進行至步驟S122。 ^ 在步驟S122中,(:1>1141執行攤牌處理。 詳言之,CPU 在對應於站台3之遊戲資訊顯示部分^ 128682.doc -21 . 200848131 中顯示已發給使用每一站台3之玩家的每兩張紙牌。 在步驟S122中,CPU 41將牌面與彼此進行比較。 詳言之,首先,CPU 4 1在藉由組合發給一玩家之兩張紙 牌與前端顯示器2 1之牌桌3 1上所顯示的五張紙牌中之三張 紙牌組成之牌面中確定最強牌面作為玩家之牌面。在針對 遊戲中剩餘的所有玩家執行與上文所描述之處理相同之處 理之後,CPU 41將玩家的牌面彼此進行比較,且確定其牌 面最強之玩家。 在步驟S124中,CPU 41將退幣資訊傳輸至cpu 5 1。 詳言之,CPU 41將關於RAM 42中所累積地儲存之赌資 量之資訊傳輸至CPU 51。 在執行步驟S124之處理之後,遊戲過程完成。 圖10為展示用於在圖8中所示之步驟si 〇9及S114及圖9中 所示之步驟S119中由主要控制單元執行的傳輸用於接收選 擇之指令之處理之子例程的流程圖。 在步驟S201中,CPU 41將用於接收下注選擇之指引信號 傳輸至CPU 51。 田接收用於接收下注選擇之指引信號時,站台3執行接 收下’主選擇之處理及將所輸入選擇資訊傳輸至CPU 41的處 理。 在步驟S202中,CPU 41在前端顯示器21之放大面部影像 .、、、員示邛为36中顯示自在步驟S2〇 1中已傳輸用於接收下注選 擇之私引4號之站台3的攝影機丨6接收之玩家之面部影像 (亦即’輪到執行下注選擇之玩家之面部影像)。 128682.doc -22- 200848131 在執行步驟S202之處理之後,子例程完成。 圖Η為展示用於在圖8中所示之步驟S1 05及S110及圖9中 所示之步驟S115及步驟S120中由主要控制單元執行的選擇 貧訊接收處理之子例程之流程圖。 在步驟S301中,CPU 41自CPU 51接收選擇資訊。接 著,在步驟S302中,CPU 41基於在步驟S301中接收之選 擇資Λ確疋使用站台3之玩家是否進行加注。當確定使用 站台3之玩家未進行加注時,此子例程完成。 另一方面,當確定使用站台3之玩家已進行加注時,在 步驟S303巾,CPU 41將自站台3接收之玩家的面部影像資 料傳輸至除該站台3之外的站台3之CPU 51。在已接收面部 衫像貝料之站台之液晶顯示器1G的特殊面部影像顯示部分 77中顯不基於所接收面部影像資料之面部影像(見圖丨)。 在違實施例巾,已進行加注之玩家之面部影像在特殊面 部影錢示部分77中顯示五秒。當存在複數個已進行加注 之玩豕時,依次顯示玩家之面部影像。 然而,顯示已進行加注夕 a 之玩豕之面部影像方法在本發明 中不限於此。舉例而言, 4不已進仃加注之玩家之面部影 像直至執行下一下注選埋 〇 ^ % ^ ,ν γ- ^ ,且玩家的面部影像之顯示可經 組恶以在玩豕在下注選擇中 η、+ 谇Τ未進仃加注之狀況下停止。已 進仃加注之玩家之面部影 匕 在禝數個已進行加注的 长存 之面部影像資料依:欠“㈣f彡像。 、所储存 接下來’將描述在站a σ之液晶顯示器1 〇中顯示由在站 128682.doc •23- 200848131 台3中玩遊戲之玩家指定的玩家之面部影像之處理。 圖12為展示獨立於圖8及圖9中所示之遊戲過程,用於由 站台及主要控制單元以規則時間間隔執行之顯示指定玩 的面部影像之處理之子例程的流程圖。 此子例程僅當由玩家執行指^待顯示其面部之 入時執行。 首先’在步驟S4(H中’站台3之咖叫定玩家是否執 行指定待顯示其面部影像之玩家的輸入。在此處理中, CPU 51破定是否經由觸摸面板"選擇玩家選擇部分78(見 中之字母。當確定未執行指定待顯示其面部影像之玩 豕之輸入時,處理返回至S401。 另-方面’當確定執行指定待顯示其面部f彡像之玩家之 輸入時,CPU 51在步驟S4G2中確定所指定的玩家。在此處 理中,CPU 51確定在步驟S401中已選擇哪個字母。 在步驟S403中,CPU 51將關於指定玩家之資訊(下文 中,稱作指定玩家資訊)傳輸至主要控制單元4〇2Cpu 41 〇 在步驟S501中,主要控制單元4〇iCpu 41自站台3之 CPU 5 1接收指定玩家資訊。 在步驟S502中,CPU 41將自指定玩家於其中玩遊戲之站 台3所接收之面部影像資料傳輸至cpu 51。亦即,CPU 41 將由10秒記錄(參考圖8中所示步驟si〇7及S112,及圖9中 所示之步驟S117)所獲取之面部影像資料傳輸至cpu 51。 接下來,在步驟S404中,站台3之Cpu 51自CPU 41接收 128682.doc -24- 200848131 指定玩家之面部影像資料。 ^下來’在步驟S405中,CPU 51基於在步驟剛 收的面部影像資料在站台 接 之,夜日日顯不器1 〇之特殊面部影 像纟、、員不部分7 7中顯示;^宗厂〜 ^ 硝不扎疋玩豕之面部影像歷時十秒。 -二、⑪例中,右當由玩家執行指定待顯示其面部影像 姓株豕之輸人¥,已進行加注之玩家的面部影像已顯示於 旦 中則優先顯不指定玩家之面部 f 如另外,若當玩家進行加注時’指定玩家之面部影像 顯示於=殊面部影像顯示部分77中,則優先顯示已進行加 /主之玩豕的面部影像。 、、、而根據本發明’顯示指定玩家之面部影像及已進行 加注之玩家的面部影像之方法不限於此。 在執行步驟S405之處理之後,此子例程完成。 文所描述’根據實施例之遊戲系統1包括液晶顯示 皁元)及每—者具有用於捕獲玩遊戲之玩家 的面部影像之攝影機16的用於玩家玩遊戲之十個站台3。 遊戲系統1包括經程式化以執行以下處理”⑷,,至"⑷"之主 要控制單元40(控制器)。 ⑷控制用於藉由使用攝影機16捕獲在具有攝影機16之站 台3中玩遊戲之玩家的面部影像之操作的處理。 (b) 控制用於在站台3之液晶顯示器1〇上顯示由於其中玩 遊戲之站台3的攝影機〗6捕獲之玩家之面部影像之操作之 處理。 (c) 在站口 3中之至少一者尹滿足預定條件之狀況下,以 128682.doc -25- 200848131 放大尺寸在於其中玩遊戲的站台3之液晶顯示器ι〇中顯示 站台3中滿足預定條件之至少一者中的玩家之面部影像之 處理。In the case where it is determined that the hard tape has been inserted, in step S2, the CPU 51 adds the gambling corresponding to the inserted coin to the gambling stored in the RAM 52. At step S3, the CPU 5Uf coins (4) are transferred to the CPU 41 of the main control unit 40. In step S4, the CPU 51 receives the card information from the cpu 41 of the main control unit 4, which is information on the two cards issued to the player. The licensing information includes the number, letters and marks. In step S5, the CPU 51 displays two cards on the liquid crystal display 1 based on the license information received in step S4 (see Fig. 丨). In step S6, the CPU 51 receives the bet selection. In this step, the player performs a bet selection on the touch panel 11. In step S7, the CPU 51 executes information for transmitting the information about the selection of the bet input by the player (hereinafter, also referred to as selection information) to the cpu 4丨 and the gambling stored in the RAM 52, corresponding to the lower portion. Note the handling of the gambling of chips. The selection information includes information on the number of chips bet by the player. 0 When the selection information is received, the main control unit 40 executes the display in the game information display portion 35 for displaying the front end display 128682.doc -16 - 200848131 The process of receiving the selection information, the process for accumulating and storing the gambling money corresponding to the bet chip in the sub-42, the process for recording the face of the player, the three cards for confirming the (four) flop, and the front-end display 21 The process of determining the determined card and the process for transmitting the guidance signal for receiving the bet selection to the CPU 51 are displayed. Next, the CPU 51 receives the guidance signal for receiving the bet selection from (10) 41 (step S8), receives the bet selection (step S9), and transmits the selected asset to the CPU 41 and subtracts the credit amount stored in the _52. Go to the gambling corresponding to the bet chip (step S10). When receiving the selected tribute, the main control TC40 executes the processing for the front-end display 21, and the processing for collecting and storing in the sub-42 corresponds to Processing of the bet of the bet chip, processing for recording the face of the player, processing of the card for determining the turn and display of the determined card on the front display 21, and for receiving the bet selection The guidance (4) is transmitted to the processing of the coffee 51. Next, the CPU 51 receives the finger number of the heart pure bet selection from the CPU 41 (step S11), receives the bet selection (step si2), and transmits: to... and subtracts the gambling stored in the RAM 52 corresponding to ; / The gambling of the main code (step s 13 shown in Figure 9). When the selection information is received, the main batch is used to control the early game 40 to execute the game information display portion 35 I for the front display 21, and the sound of the selected information is displayed in the w. The processing of accumulating and storing the gambling corresponding to the bet chip, the processing for recording the face of the player, the 128682.doc 200848131 card for confirming the card and the display on the front display 21 are determined in the RAM 42. The processing of the card, and the processing for transmitting the guidance signal for receiving the bet selection to the CPlj magic. Next, the CPU 51 receives a guidance signal for receiving the bet selection from the CPU 41 (step S14), receives the bet selection (step S15), transmits the selection information to the CPU 41, and subtracts the gambling stored in the RAM 52. Corresponding to the bet of the bet chip (step S16). In step S17, the CPU 51 receives information on the number of money withdrawals (hereinafter, also referred to as coin withdrawal information) from the CPU 41. In detail, the CPU 51 receives information from the CPU 41 regarding the amount of gambling accumulated in the RAM 42 of the main control unit 40. In step S18, the CPU 51 exits the gambling based on the refund information received in step S17. In addition, the CPU 51 stores information on the amount of money accumulated in the RAM 42 that has been received from the CPU 41 in the RAM 52. Next, when the button 12 is pressed, the CPU 51 withdraws the coin corresponding to the number of gambling funds stored in the RAM 52 from the coin exit opening 15. After the process of step S18 is performed, the game process is completed. Next, the processing performed by the main control unit 4A will be described. In step S101, the CPU 41 receives the coin detecting signal from the CPU 51 of the station 3. In step S102, the CPU 41 determines two cards to be issued to each player by using a random number. In step S103, the CPU 41 transmits information about the card determined in step s2 to the CPU 51. 128682.doc 200848131 In step S104, the CPU 41 displays the face image of the player received from the camera 16 of the station 3 that has transmitted the card information in step 81〇3 in the enlarged face image display portion 36 of the front end display 21 (ie, , it is the face image of the player who receives the card). After the processing of steps 81〇3 and 81〇4 is performed for all stations 3, the process proceeds to step S105. In step S105, the CPU 41 performs selection information receiving processing. This processing will be described in detail later with reference to FIG. Next, in step s6, the cpu W displays the selection information received in step Si〇5 in the game information display portion 35 of the terminal display device 21, and based on the received selection information in the ram 42 The gambling corresponding to the bet chip is accumulated and stored. After the processing of steps 81〇5 and 81〇6 is performed for all stations 3, the process proceeds to step S107. In v. 81 07 'CPU 41 starts recording (capturing) the player's face. Detailed. The CPU 41 starts the process of storing the facial image data of the player received from the station 3 in the RAM 42. When 5 seconds have elapsed since the start of the recording operation, the CpU executes the step s1 〇 8 described later, and the recording operation is completed when the step 5 = 5 seconds have elapsed. In other words, the recording is started before the processing of step S108 is performed, and the other five (four) starts, and the processing is completed five seconds after the processing of the step S108. The card and the CPU 4 are determined by using the random number. The card of the three cards 'display 21 is displayed on the table 31 of the display 21 as a step-by-step motion, and the CPU 41 executes processing for transmitting the finger 128682.doc 200848131 for receiving the selection. Details will be described later with reference to FIG. The process is described in step S110. The CPU 41 executes the selection information receiving process in step S110. Then, in step S(1), the CPU 41 displays the selection information received in step S110 in the game information display portion 35 of the front end display 21, and based on the The received selection information accumulates and stores the gambling corresponding to the bet chip in the RAM 42. After the processing of steps 81〇9 to 8111 is performed for all the stations 3, the process proceeds to step S112. In step S11 2, the CPU 4 1 starts the operation of recording the face of the player. When 5 seconds have elapsed since the start of the recording operation, the CPU 41 performs the processing of step S113 described later, and when the processing of step SU3 is completed 5 seconds later The recording operation is completed. In other words, the recording operation starts five seconds before the start of the process of step S113, and is completed five seconds after the process of step S113 is completed. When this processing is executed, the face image stored in the kRAM 42 in step S107 is removed. In step S113, the CPU 41 determines a card by using a random number, and displays the determined card as a turn on the table 3 of the front end display 21. In step S114, the CPU 41 executes The process for receiving the instruction for selection is transmitted. In step sn5 shown in Fig. 9, the cpu 41 performs the selection information receiving process. Next, in step 8116, the CPu 41 is in the game poor display portion 3 of the front end display 21. The selection information received in step S115 is displayed in 5, and based on the received selection information, the gambling of 128682.doc -20-200848131 should be accumulated in the RAM 42. It is executed for all stations 3. The processing of steps 4 to 8116 proceeds to step S丨丨7. In v step S 11 7 'CPU 4 j starts recording the operation of the player's face. At the start of the past 5 seconds, the CPU 41 executes The processing of the second processing will be described later, and the recording operation is completed when the processing of step S118 is completed 5 seconds. In other words, the recording operation is five seconds = start before the processing of step S118 is started, and five seconds after the processing of step S118 is completed. When the processing is performed, the image data in step 112 is removed. In the shirt SU8, the CPU 41 determines by using a random number - a card, at the table 31 of the financial display 21 The cards identified by the generals are displayed. In step SU9, the CPU 41 executes the processing of the poem transmission material. < Comment < 曰 曰 Next, in the step coffee, cpu 41 performs selection information. Next, in step S(2), the CPU 41 displays in the RAM 2 of the front-end display 21 the selection information of the selection received at the step S12, and accumulates and stores the bet corresponding to the bet code in the RAM 42. Capital. After the processing of steps 9 to 1 is performed for all the stations 3, the process proceeds to step S122. ^ In step S122, (:1>1141 performs the showdown process. In detail, the CPU displays the game that has been sent to each station 3 in the game information display portion corresponding to the station 3 ^ 128682.doc -21 . 200848131 Each of the two cards. In step S122, the CPU 41 compares the cards with each other. In detail, first, the CPU 4 1 is in combination with two cards issued to one player and the table of the front display 2 1 The card of the three cards of the five cards displayed on 3 1 determines the strongest card as the player's card. After performing the same processing as described above for all the remaining players in the game, The CPU 41 compares the players' faces to each other and determines the player whose card is the strongest. In step S124, the CPU 41 transmits the coin return information to the cpu 5 1. In detail, the CPU 41 will accumulate in the RAM 42. The information of the stored gambling amount is transmitted to the CPU 51. After the processing of step S124 is performed, the game process is completed. Fig. 10 is a view for showing steps si 〇 9 and S 114 shown in Fig. 8 and Fig. 9 Step S119 is performed by the main control unit The flow of the subroutine for the processing of the selected instruction is transmitted. In step S201, the CPU 41 transmits a guidance signal for receiving the bet selection to the CPU 51. The field receives a guide for receiving the bet selection. At the time of the signal, the station 3 performs a process of receiving the 'main selection process' and transmitting the input selection information to the CPU 41. In step S202, the CPU 41 enlarges the face image on the front end display 21, and the member indicates 36. The face image of the player received by the camera 丨6 that has transmitted the station 3 for receiving the bet selection in step S2〇1 is displayed (ie, the facial image of the player who is selected to perform the bet selection). 128682.doc -22- 200848131 After the processing of step S202 is performed, the subroutine is completed. The figure is shown for steps S115 and S110 shown in Fig. 8 and step S115 and steps shown in Fig. 9. A flowchart of a subroutine for selecting the poor reception processing executed by the main control unit in S120. In step S301, the CPU 41 receives the selection information from the CPU 51. Next, in step S302, the CPU 41 receives based on the reception in step S301. The capital selection determines whether the player using the platform 3 raises. This subroutine is completed when it is determined that the player using the platform 3 is not raised. On the other hand, when it is determined that the player using the platform 3 has been raised In step S303, the CPU 41 transmits the facial image data of the player received from the station 3 to the CPU 51 of the station 3 other than the station 3. The special liquid crystal display 1G of the station that has received the facial shirt like the bedding material The face image display portion 77 does not display a face image based on the received face image data (see FIG. In the case of the embodiment towel, the face image of the player who has been raised is displayed in the special face money display portion 77 for five seconds. When there are a plurality of playhs that have been added, the face image of the player is displayed in turn. However, the method of displaying the face image on which the game has been performed is not limited to this. For example, 4 the face image of the player who has not been raised until the next note is selected to bury ^ % ^ , ν γ- ^ , and the display of the player's facial image can be set to play in the bet. The η, + 谇Τ stops without being filled. The facial image of the player who has been raised is in a number of long-lasting facial image data that has been replenished: owe "(4)f彡. The next stored" will be described in the station a σ LCD 1 The process of displaying the facial image of the player specified by the player who plays the game in station 128682.doc • 23- 200848131 is shown in Fig. 12. Fig. 12 is a diagram showing the game process independent of that shown in Figs. 8 and 9, for A flowchart of a subroutine for displaying a process of specifying a face image to be played by the station and the main control unit at regular time intervals. This subroutine is executed only when the player performs an indication of the face of the face to be displayed. S4 (H in the station 3 of the station 3 calls the player whether to perform the input of the player who specifies the facial image to be displayed. In this process, the CPU 51 determines whether to select the player selection section via the touch panel " When it is determined that the input specifying the play of the face image to be displayed is not performed, the process returns to S401. Another aspect 'When it is determined that the input of the player who specifies the face image to be displayed is executed, the CPU 51 is at step S4G. The designated player is determined in 2. In this process, the CPU 51 determines which letter has been selected in step S401. In step S403, the CPU 51 transmits information about the specified player (hereinafter, referred to as designated player information) to Main control unit 4〇2Cpu 41 In step S501, the main control unit 4〇iCpu 41 receives the specified player information from the CPU 5 1 of the station 3. In step S502, the CPU 41 will be the station 3 from which the designated player plays the game. The received facial image data is transmitted to the CPU 51. That is, the CPU 41 records the facial image data acquired by 10 seconds (refer to steps si〇7 and S112 shown in Fig. 8 and step S117 shown in Fig. 9). Transfer to the CPU 51. Next, in step S404, the CPU 51 of the station 3 receives 128682.doc -24-200848131 from the CPU 41 to specify the facial image data of the player. ^ Down' In step S405, the CPU 51 is based on the step just The facial image data received is received at the platform, and the special facial image of the night is displayed on the night, and the part of the facial image is not displayed in the 7th; ^Zongchang~^ The facial image of the nakedness is ten seconds. - 2, 11 cases Right when the player performs the specified input to be displayed, the face image of the player whose name is to be displayed, and the face image of the player who has been raised is displayed in the middle of the game, the priority of the player's face is preferentially displayed. When the time of the specified player's face image is displayed in the special face image display portion 77, the face image of the added/player game is preferentially displayed. , and the face image of the designated player is displayed according to the present invention. The method of making a facial image of the player who is being raised is not limited to this. This subroutine is completed after the processing of step S405 is performed. The game system 1 according to the embodiment includes a liquid crystal display soap element and ten stations 3 for the player to play the game for each of the cameras 16 for capturing the facial image of the player playing the game. The game system 1 includes a main control unit 40 (controller) that is programmed to perform the following processing "(4), to "(4)". (4) Control is used to capture a game in the station 3 having the camera 16 by using the camera 16. The processing of the operation of the face image of the player (b) The process for displaying the operation of the face image of the player captured by the camera 6 of the station 3 in which the game is played is controlled on the liquid crystal display 1 of the station 3. In the case where at least one of the station mouths 3 satisfies the predetermined condition, the size of 128682.doc -25-200848131 is enlarged in the liquid crystal display ι of the station 3 in which the game is played, and at least the predetermined condition is satisfied in the station 3 The processing of the facial image of the player in one.

在该實施例中,當玩家進行加注時,組態為玩家之面部 影像以放大尺寸顯示於液晶顯示器1〇上。然而,本發明中 用於以放大尺寸顯示玩家之面部影像之預定條件不限於 此。舉例而言,可組態為當玩家進行跟牌或玩家進行加注 預定次數或更多次數時以放大尺寸顯示玩家之面部影像。 此外,可組態為當玩家之賭注之數目超過預定量時以放大 尺寸顯示玩家的面部影像。 在該實施例中,當玩家進行加注時,已進行加注之玩家 之面部影像經組態以放大尺寸顯示於除已加注的玩家於其 中玩遊戲之站台3之外的站台3之液晶顯示器1〇上。然而, 滿足預定條件之玩家之®部影像可以放大尺寸顯示於該玩 家於其中玩遊戲的站台之第二顯示單元上。 在該實施例中,儘管影像捕獲操作係由攝影機16持續執 行,然而,藉由攝影機捕獲影像之方法不限於此。舉例而 言,影像捕獲操作可僅以預定定時(例如,在進行下、、主登 擇或發牌之時間)執行或僅當滿足預定條件(例如,賭:: 額之量超過預定量或進行等於或大於、,〜 里心I的加注 條件)時執行。 ,之 組態為顯示在除該站台之外的站台3中參盥遊自e例中 家之面部影像’但根據本發明,顯:二:所有玩 碩不早元上的 128682.doc -26- 200848131 p p像不限於此。舉例而言,可組態以僅顯示由使用站 口之玩家指定之玩家的面部影像及滿足預定條件之玩家之 面邛衫像。此外’舉例而言,可組態以顯示在站台中玩遊 戲之玩家之面部影像。 在^實施例巾,儘管由玩遊戲之玩家指定之玩家的面部 〜像,、、、員不於選擇操作輸入至之站台3之液晶顯示器1〇上, 仁在本發明中,所選玩家的面部影像可顯示於除選擇操作 輸入至之站台之外的站台之第二顯示單元上。 不 儘管在該實施例中,面部影像經組態以持續顯示於液晶 顯示器1〇上,但本發明不限於此。舉例而言,面部影像可 經組態以僅以預定定時(例如,在進行下注選擇或發牌之 時間)顯示或僅當滿足預定條件(例如,賭注總額之量超過 預定量或進行等於或大於預定量之量的加注之條件)時顯 在本發明,面部影像顯示於第二顯示單元上之位置不限 於圖1之實例中所示的位置。 在該實施例中,儘營好含 1兀豕之面部影像經組態以當翻牌、 轉牌或河牌顯示於前端顯 …… 知盗21上時加以記錄(面部影像 貝枓儲存於RAM42t),但用於儲存由根據本發明之 捕獲操作獲得的面部影像資 _ 豕貝枓之疋時不限於此。舉例而 &,面部影像資料可經組態 存於記憶財,且面H :進仃下注選擇或發牌時儲 r且面“像貧料可經組態以當由玩 ^入指引時儲存於記憶體中。此外, 中儲存面部影像㈣之處理可經組“持續執行_ 128682.doc •27- 200848131 儘管在實施例中已描述遊戲系統i具有背對背安置之兩 固主要顯不器2之狀況,但根據本發明之遊戲系統不限於 此0 二文中,將描述具有除遊戲系統i之組態之外的組態之 遊戲系統之實例。 圖13為展示根據另一實施例之遊戲系統之外觀的透視 圖。如圖13中所示,遊戲系統1〇〇具有一主要顯示器,且 其經組態為參與遊戲之所有玩家在檢視同—主要顯示器之 同時玩遊戲。 ^ 如上文所描述,本發明可應用於具有—主要顯示器之遊 戲系統。 在上文所描述之實施例中,已描述遊戲系統具有作為第 -顯示單元之主要顯示器及複數個玩家在檢視主要顯示器 之同時ίτο遊戲的狀況。然、而,本發明可應用於無第一顯示 單元之遊戲系統。舉例而言,本發明可應用於包括複數個 站台之遊戲系統,每一站台具有攝影機及第二顯示單元, 且由在站台中玩遊戲之玩家指定的玩家之面部影像經控制 以顯示於第二顯示單元上。 儘管在上文所描述之實施例中已描述德州撲克作為遊戲 來玩之狀況,但由遊戲系統執行的遊戲不限於特定遊戲: 只要複數個玩家可參與遊戲即可。 3 如參考實施例在上文所描述,提供一種遊戲系統,其中 藉由使用安裝至站台之攝影機來捕獲在站台中玩遊戲之厂 家的面部,且已由攝影機捕獲之玩家之面部的影像顯八於 128682.doc -28- 200848131 站台的第二顯示單元上。 因此,因為其他玩家之面 一顯 之〜像顯不於母一站台的第 上,所以每-玩家可辨識其他玩家之面部表 二::,母一玩家可基於其他玩家之面部表情而建立策 略,且有可能增加遊戲戰術之享受。 朿 上另:,— 因為其他玩家之影像顯示於每一第二顯示單元 3直斤以母-玩家可具有與顯示其面部影像的玩家競爭之 H因此,有可能增加參與遊戲之享受。 徵因此’有可能提供藉由使用習知技術未提供之娱樂特 機種遊戲系統,其中藉由使用安裝至站台之攝影 痛夕―口中玩迤戲之玩家的面部,且已由攝影機捕 玩豕之面部的影像顯示於站台的第二顯示單元上。另 > 、用占口之滿足預定條件(例如,在德州撲克中,進 订加庄)之玩家的面部影像以放大尺寸顯示於站台之第二 Ο 顯不單元上。 一眞2因為其他玩家之面部之影像顯示於每一站台的第 产』Γ早7^上’所以每—玩家可辨識其他玩家之面部表 、°果’母—玩家可基於其他玩家之面部表情建立策 ’且有可能增加遊戲戰術之享受。 卜因為其他玩家之影像顯示於每一第二顯示單元 ^,所以每一玩家可具有與顯示其面部影像的玩家競爭之 迫真感。因此,有可能增加參與遊戲之享受。 卜因為站台中滿足預定條件之玩家之面部影像以放 128682.doc -29- 200848131 大尺寸顯示於站台的第—_ σ 一 〜 弟一颂不早兀上,所以可產生滿足預 疋條件之玩家對其他玩家之強烈印象。 因此,有可能提供藉由使用習知技術未提供 徵。 亦提供一種遊戲系統,1 '、甲精由使用女裝至站台之攝影 機來捕獲在站a中税说杜 、 夕立 σ中玩迦戲之玩家的面部,表示所捕獲玩家 之〜像的影像之面部影像資料儲存於記憶體中,且 =由來自輸人器件之輸人選擇之面部影像資料的面部影 大 仃輸入刼作之站台之第二顯示單元上。 ^ 因為玩豕之面部之影像顯示於第二顯示單元上, =母玩豕可辨識其他玩家的面部表情。結果,玩家可 ^於,他玩家之面部表情建立策略,μ可In this embodiment, when the player makes a raise, the face image configured as the player is displayed on the liquid crystal display 1 in an enlarged size. However, the predetermined condition for displaying the face image of the player in an enlarged size in the present invention is not limited thereto. For example, it can be configured to display the player's facial image in an enlarged size when the player makes a check or the player raises the predetermined number of times or more. In addition, it can be configured to display the face image of the player in an enlarged size when the number of bets of the player exceeds a predetermined amount. In this embodiment, when the player makes a raise, the facial image of the player who has been primed is configured to be displayed in an enlarged size on the liquid crystal of the platform 3 other than the station 3 on which the player who has played the game is playing. The display is on the top. However, the image of the player of the player who satisfies the predetermined condition can be displayed in an enlarged size on the second display unit of the station where the player plays the game. In this embodiment, although the image capturing operation is continuously performed by the camera 16, the method of capturing an image by the camera is not limited thereto. For example, the image capture operation may be performed only at a predetermined timing (eg, at the time of proceeding, primary selection, or licensing) or only if predetermined conditions are met (eg, the bet:: amount exceeds a predetermined amount or proceeds) Executed when it is equal to or greater than, and ~ is the filling condition of the heart I). The configuration is to display the facial image of the home in the e-station in the platform 3 except the station. However, according to the present invention, the display: 2: all the playing is not early 128728.doc -26 - 200848131 pp is not limited to this. For example, it can be configured to display only the facial image of the player specified by the player using the station and the face image of the player who satisfies the predetermined condition. In addition, for example, it can be configured to display a facial image of a player playing a game in a station. In the embodiment, although the face of the player specified by the player playing the game, the image, the player does not select the operation to input to the liquid crystal display 1 of the station 3, in the present invention, the selected player The facial image can be displayed on the second display unit of the platform other than the station to which the selection operation is input. Although the face image is configured to be continuously displayed on the liquid crystal display 1 in this embodiment, the present invention is not limited thereto. For example, the facial image may be configured to display only at a predetermined timing (eg, at the time of betting selection or licensing) or only if predetermined conditions are met (eg, the amount of the total bet exceeds a predetermined amount or is equal to or The condition of the filling of more than a predetermined amount is shown in the present invention, and the position at which the face image is displayed on the second display unit is not limited to the position shown in the example of FIG. In this embodiment, a facial image containing 1 inch is configured to be recorded when the flop, turn or river card is displayed on the front end of the cockroach... The facial image is stored in the RAM 42t. However, it is not limited to the case of storing the facial image obtained by the capturing operation according to the present invention. For example, &, facial image data can be configured to be stored in the memory, and face H: when the bet is selected or when the card is stored, and the face "like the poor material can be configured to be guided by the play Stored in the memory. In addition, the process of storing the facial image (4) can be processed by the group "Continuous execution _ 128682.doc • 27- 200848131. Although the game system i has been described in the embodiment, the two main display devices are arranged back to back. The situation, but the game system according to the present invention is not limited to this, and an example of a game system having a configuration other than the configuration of the game system i will be described. Figure 13 is a perspective view showing the appearance of a game system in accordance with another embodiment. As shown in Figure 13, the gaming system 1 has a primary display and is configured to play games for all players participating in the game while viewing the same primary display. ^ As described above, the present invention is applicable to a game system having a primary display. In the embodiments described above, it has been described that the game system has a primary display as the first display unit and a plurality of players while viewing the primary display. However, the present invention is applicable to a game system without a first display unit. For example, the present invention is applicable to a game system including a plurality of stations, each of which has a camera and a second display unit, and the face image of the player specified by the player playing the game in the station is controlled to be displayed in the second On the display unit. Although the state of Texas Hold'em as a game has been described in the embodiments described above, the game executed by the game system is not limited to a specific game: as long as a plurality of players can participate in the game. 3 As described above with reference to the embodiments, there is provided a game system in which a face of a manufacturer playing a game in a station is captured by using a camera mounted to a station, and an image of a face of a player who has been captured by the camera is displayed. On the second display unit of the station at 128682.doc -28- 200848131. Therefore, because the faces of other players are not visible on the top of the parent station, each player can recognize the face table 2 of other players::, the parent player can establish a strategy based on the facial expressions of other players. And it is possible to increase the enjoyment of game tactics.上 On the other:, — because the images of other players are displayed on each of the second display units. 3 The player-player can have a competition with the player who displays his facial image. Therefore, it is possible to increase the enjoyment of participating in the game. Therefore, it is possible to provide an entertainment game system that is not provided by using conventional technology, in which the player's face is played by using the camera installed on the platform, and has been captured by the camera. The image of the face is displayed on the second display unit of the station. In addition, the face image of the player who satisfies the predetermined condition (for example, in Texas Hold'em, the order is displayed in the Texas Hold'em) is displayed on the second display unit of the station in an enlarged size. One 眞 2 because the images of the faces of other players are displayed on the first production of each platform. So each player can recognize the face table of other players, and the fruit can be based on the facial expressions of other players. Policy and it is possible to increase the enjoyment of game tactics. Since the images of other players are displayed in each of the second display units ^, each player can have a sense of realism competing with the player who displays his facial image. Therefore, it is possible to increase the enjoyment of participating in the game. Because the face image of the player who meets the predetermined conditions in the platform is displayed on the platform, the number of the _ σ ~ 弟 一 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 〜 弟 弟 弟 〜 〜 〜 弟 弟 弟 弟 弟 弟 弟A strong impression of other players. Therefore, it is possible to provide a sign that is not provided by using conventional techniques. There is also a game system, 1 ', A fine is used by the camera to use the women's clothing to the platform to capture the face of the player who plays the game in Duan, Xi Li σ in the station a, indicating the image of the captured player's image. The facial image data is stored in the memory, and the facial image of the facial image data selected by the input device of the input device is input to the second display unit of the station. ^ Because the image of the playing face is displayed on the second display unit, the female play can recognize the facial expressions of other players. As a result, the player can ^, his player's facial expression building strategy, μ can

術之享受。 〜料平X 另外,因為苴# & & 他玩豕之影像顯示於每一第二顯示單元 上’所以备_ ^ 干几 、一 兀豕可具有與顯示其面部影像的玩家競爭之 逼真感。因肤,士^a 有可肖b增加參與遊戲之享受。Enjoyment of surgery. ~料平X In addition, because 苴# &&& his play image is displayed on each of the second display units' so the preparation _ ^ a few, one can have a realistic competition with the player who displays its facial image sense. Because of the skin, the gentleman can increase the participation in the game.

地二-儲存於把憶體中之面部影像資料之面部影像可頻繁 =:第二顯示單元上,玩家可視需要頻繁地檢查競I 1:; 且有可能建立精確策略。 |^| 在匕,~ 徵。 α把提供藉由使用習知技術未提供之娛樂特 曰 一習知技術中不存在之上文所描述之新娱你 特徵的遊戲系纪 ^ K所·樂 系、、先,亦即,一種能夠增加遊戲戰術之享受及 128682.doc -30- 200848131 參與遊戲之享受的遊戲系統。 “本u之實施例已描述如上’但該等實施例僅為本 ^月之詳、、、田實例’且因此本發明並不特定地限於此,且可 適當地改變每—構件及其類似物料細組ϋ之設計。在本 發明之實施例中所描述之優勢僅為由本發明產生的適當優 勢之貝例,且因此本發明的優勢不限於此。 在上文所描述之本發明之描述中,為易於理解起見,已 集中於本發明的獨特特徵。本發明不限於在;相描述中所 柄述之貫靶例且可應用於其他實施例,且本發明可應用於 各種應用領域。此說明書中之術語及表述並非用於限制對 本發明之闡釋,而用於精確地描述本發明。應理解,熟習 此項技術者可易於由在此說明書中所描述之本發明之概念 推導出屬於本發明的概念之不同組態、系統或方法。因 此,申請專利範圍之描述應視為包括未脫離本發明之精神 及範疇的等效組態。摘要之目的為使得不熟悉專利、法律 術浯或專業術語之專利商標局、一般大眾組織或屬於本發 明的技術領域之技術者或類似人員能夠藉由執行簡單搜尋 而以容易之方式獲得本發明的技術内容及精髓。因此,摘 要並非意欲限制應由申請專利範圍確定之本發明之範疇。 為充分理解本發明之目標及獨特優勢,需要充分參考所揭 示之文獻及其類似物。 本發明之上文所描述之詳細描述包括由電腦執行的處 理。如上文之描述及表述之目的為使熟習此項技術者能夠 有效地理解本發明。在此說明書中,用於誘發一結果之步 128682.doc -31 - 200848131 驟應理解為無自我矛盾之處 號或磁信號之傳輸、接# 4巾’執行電信 … # 接收、記錄等。在步驟之處理中,俾 類似物表干夺破、子母、術語、數字或其 肖。g ”、、彼專表示僅為便於描述而使 其太… 述為人類行為所共同之表述,作 丞本上’在此說明書中 1~ 外n“ 處理由各種裝置執行。另 易見。 所而之其他組態自上文描述而顯而 【圖式簡單說明】 為展示根據本發明之_實施例之遊戲系統的站台中 匕括之液晶顯示器上所顯示之影像的實例的圖; 岡圖2為展示根據實施例之遊戲系統之外觀的示意性透視 圖; ㈤為根據實知例之遊戲系統之示意性俯視圖; 圖4一為展示根據實施例之遊戲系統中所包括之站台的外 觀之示意性透視圖; 圖5為展示顯示於前端顯示器上之影像之實例的圖; 圖6為展示根據實施例之遊戲系統之内部組態的方塊 圖7為展示根據實施例之站台之内部組態的方塊圖; 圖8為展示根據實施例之遊戲過程之流程圖; 圖9為展示根據實施例之遊戲過程之流程圖; 圖10為展不由主要控制單元執行之用於傳輸用於接收選 擇之指令的處理之子例程之流程圖; 128682.doc -32- 200848131 圖11為展示由主要控制單 理之子例程的流程圖;錢行之用於選擇資訊接收處 由二:展示獨立於圖9及圖10中所示之遊戲過程,用於 由站口及主要控制單元以規 用於 家的面部影像之處理之子例:的::南執行之顯示指定玩 圖13為展示根據另一實施 圖。 【主要元件符號說明】 1 遊戲系統 2 主要顯示器 3 站台 3a 站台 3b 站台 3c 站台 3d 站台 3e 站台 3f 站台 3g 站台 3h 站台 3i 站台 3j 站台 10 液晶顯示器 11 觸摸面板 12 操作按鈕 128682.doc •33- J W %的流程圖;及 1先之外觀的透視 200848131 13 硬幣插入槽 14 紙鈔插入槽 15 硬幣退出開口 16 攝影機 21 前端顯示器 22 揚聲器 23 LED 30 莊家 31 牌桌 32 紙牌影像 33 籌碼影像 34 賭注總額顯示部分 35 遊戲資訊顯示部分 36 放大面部影像顯示部分 40 主要控制單元 41 CPU 42 RAM 43 ROM 44 匯流排 45 微電腦 46 I/O介面 47 影像處理電路 48 語音電路 49 LED驅動電路 128682.doc -34- 200848131 50 通信介面 51 CPU 52 RAM 53 ROM 54 匯流排 55 微電腦 56 I/O介面 57 液晶面板驅動電路 58 觸摸面板驅動電路 59 送幣器驅動電路 60 退幣完成信號電路 61 通信介面 62 送幣器 63 硬幣偵測單元 64 紙鈔偵測信號電路 65 紙鈔偵測單元 66 操作信號電路 67 硬幣插入偵測信號電路 68 硬幣插入偵測單元 70 紙牌影像 71 賭注顯示部分 72 下注選擇部分 73 跟牌選擇部分 74 加注選擇部分 128682.doc -35- 200848131 75 棄牌 76 玩家 77 特殊 78 玩家 90 計時 100 遊戲 選擇部分 面部影像顯示部分 面部影像顯示部分 選擇部分 器 系統 128682.doc -36-地二-Face image stored in the facial image data in the memory can be frequently =: On the second display unit, the player can frequently check the competition 1: 1: and it is possible to establish an accurate strategy. |^| In 匕,~ 征.把 提供 提供 提供 把 把 把 把 把 把 把 把 把 α α α α α α α α α α α α α α α α α α α α α α α α α α α α α α α α α α Can increase the enjoyment of game tactics and 128682.doc -30- 200848131 participate in the game enjoyment of the game system. "The embodiment of the present invention has been described above, but the embodiments are only the details of the present invention, and the field example" and thus the present invention is not particularly limited thereto, and each member and the like may be appropriately changed. The design of the material composition. The advantages described in the embodiments of the present invention are only examples of suitable advantages produced by the present invention, and thus the advantages of the present invention are not limited thereto. The description of the present invention described above In order to be easy to understand, the unique features of the present invention have been concentrated. The present invention is not limited to the above-described target examples and can be applied to other embodiments, and the present invention can be applied to various application fields. The terms and expressions in this specification are not intended to limit the invention, but are used to describe the invention precisely. It should be understood that those skilled in the art can readily derive from the concept of the invention described in this specification. The various configurations, systems, or methods of the present invention are intended to be included in the scope of the present invention. A patent or trademark office, a general public organization, or a technical person or the like who is unfamiliar with patents, legal or technical terms can obtain the technical content of the present invention in an easy manner by performing a simple search. Therefore, the Abstract is not intended to limit the scope of the invention as defined by the scope of the application. In order to fully understand the objects and unique advantages of the present invention, it is necessary to fully reference the disclosed documents and their analogs. The detailed description includes the processing performed by the computer. The foregoing description and the purpose of the description are to enable those skilled in the art to effectively understand the present invention. In this specification, a step for inducing a result is 128682.doc -31 - 200848131 should be understood as the absence of self-contradictory signs or the transmission of magnetic signals, the connection of #4 towel's implementation of telecommunications... #receive, record, etc. In the processing of the steps, the analogy of the analogy is broken, the mother, the term, The number or its xiao.g ”, 彼 专 表示 专 专 专 专 专 专 专 专 彼 彼 彼 彼 彼 彼 彼 彼 彼 彼 彼 彼 彼 彼The above '1~ outer n' processing in this specification is performed by various devices. It is also easy to see. Other configurations are apparent from the above description. [Simplified description of the drawings] To demonstrate the embodiment according to the present invention A diagram of an example of an image displayed on a liquid crystal display included in a platform of a game system; FIG. 2 is a schematic perspective view showing an appearance of a game system according to an embodiment; (5) is a schematic diagram of a game system according to a practical example Figure 4 is a schematic perspective view showing the appearance of a platform included in the game system according to the embodiment; Figure 5 is a diagram showing an example of an image displayed on the front display; Figure 6 is a view showing an embodiment according to an embodiment; FIG. 7 is a block diagram showing an internal configuration of a station according to an embodiment; FIG. 8 is a flowchart showing a game process according to an embodiment; FIG. 9 is a flowchart showing a game process according to an embodiment. Figure 10 is a flow diagram of a subroutine for performing processing for receiving an instruction for selection by a primary control unit; 128682.doc -32- 200848131 Figure 11 To demonstrate the flow chart of the subroutine by the main control unit; Qian Xingzhi is used to select the information receiving station. The second: display is independent of the game process shown in Fig. 9 and Fig. 10, and is used by the station port and the main control unit. A sub-example of the processing for the facial image of the home:: Display of the South-executed designation. FIG. 13 is a display according to another embodiment. [Main component symbol description] 1 Game system 2 Main display 3 Station 3a Station 3b Station 3c Station 3d Station 3e Station 3f Station 3g Station 3h Station 3i Station 3j Station 10 LCD display 11 Touch panel 12 Operation button 128682.doc • 33- JW % Flow chart; and 1 first look of perspective 200848131 13 Coin insertion slot 14 Banknote insertion slot 15 Coin exit opening 16 Camera 21 Front end display 22 Speaker 23 LED 30 Bank 31 Table 32 Card image 33 Chip image 34 Bet total display Part 35 Game information display portion 36 Magnified face image display portion 40 Main control unit 41 CPU 42 RAM 43 ROM 44 Bus bar 45 Microcomputer 46 I/O interface 47 Image processing circuit 48 Voice circuit 49 LED drive circuit 128682.doc -34- 200848131 50 Communication interface 51 CPU 52 RAM 53 ROM 54 Busbar 55 Microcomputer 56 I/O interface 57 LCD panel drive circuit 58 Touch panel drive circuit 59 Cotower drive circuit 60 Money withdrawal completion signal circuit 61 Communication interface 62 Coin feeder 63 Coin Detection Unit 64 Banknote detection signal circuit 65 Banknote detection unit 66 Operation signal circuit 67 Coin insertion detection signal circuit 68 Coin insertion detection unit 70 Card image 71 Bet display portion 72 Bet selection portion 73 Bid selection portion 74 Note selection section 128682.doc -35- 200848131 75 Folding 76 Player 77 Special 78 Player 90 Timing 100 Game selection part facial image display part facial image display part selection parter system 128682.doc -36-

Claims (1)

200848131 十、申請專利範圍: l :種提供複數個玩家參與之—遊戲之遊戲“,該遊戲 系統包含: 硬數個站台,其係針對玩該遊戲之該等玩家中之每一 者而提供; 複數個攝影器件,其分別提供於該等站台中之每一者 中且捕獲該等各別玩家之面部影像; 複數個顯示單元,其分別提供於該等站台中之每一者 中且顯不關於該遊戲之影像;及 一控制器,其操作以: 控制该等攝影器件中之至少 Τ 丁心主夕者捕獲该等面部影像; 及 控制5亥專顯不單元中之$丨 ^ - i 平凡甲之至 > 一者顯不由該等攝影器件 捕獲之該等面部影像。 2· 士明求項1之遊戲系統,其中該控制器操作以控制該等 ί 攝影器件捕獲當前玩該遊戲之所有該等玩家的 影像。 3.如請求項1之遊戲系統,其中該控制器進一步操作以當 在該等站台中之任_者中滿足—預定條件時控制提供 於不同於-滿足該敎條件的目標站台之該等站台中之 該等顯示單元以—放大尺寸顯示由提供於該目標站台中 之该攝影器件捕獲的該面部影像。 4·如請求項1之遊戲系統,其進一步包含·· 一記憶體器件;及 128682.doc 200848131 複數個輸入器件,其分別提供於該等站台 τ之母一者 中’且允許該等各別玩家輸入用於玩該遊戲之指人 其中該控制器進一步操作以·· 將由該等攝影器件捕獲之該等面部影 體器件中; 像儲存於該記200848131 X. Patent application scope: l: a game that provides a plurality of players to participate in the game, the game system includes: a hard number of stations, which are provided for each of the players who play the game; a plurality of photographic devices respectively provided in each of the stations and capturing facial images of the respective players; a plurality of display units respectively provided in each of the stations and displaying An image of the game; and a controller operable to: control at least one of the photographic devices to capture the facial images; and control the $ 丨 ^ - i in the 5 Ordinary singularity> One of the facial images captured by the photographic device. 2. The game system of the syllabus of claim 1, wherein the controller operates to control the ί photographic device to capture the current game play. 3. The image of all such players. 3. The game system of claim 1, wherein the controller is further operative to provide control when the predetermined condition is met in any of the stations The display units in the stations of the same target station that meet the 敎 condition display the facial image captured by the photographic device provided in the target station in an enlarged size. 4. The game as claimed in claim 1. a system, further comprising: a memory device; and 128682.doc 200848131 a plurality of input devices respectively provided in the parent of the stations τ' and allowing the respective players to input for playing the game Refers to a person in which the controller is further operated to: capture the facial image capture devices captured by the photographic devices; 口 .......3 干 W件中之遠等面部影像中之至少一者·及Mouth....3 at least one of the far-reaching facial images in the W-pieces and 抆制σ亥等顯示單元顯示該等所選面部影像。 5·如請求項4之遊戲系統,苴等 於該等顯示單元中之4 : 輪入"件為分別提供 早兀中之母—者的-螢幕上之觸摸面板。 C 128682.docThe display unit such as σ 亥 显示 displays the selected facial images. 5. The game system of claim 4, 苴 is equal to 4 of the display units: the wheeled "piece is a screen-on-screen touch panel provided separately. C 128682.doc
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