TW200902126A - Game system providing game in which a plurality of players participate - Google Patents

Game system providing game in which a plurality of players participate Download PDF

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Publication number
TW200902126A
TW200902126A TW097102910A TW97102910A TW200902126A TW 200902126 A TW200902126 A TW 200902126A TW 097102910 A TW097102910 A TW 097102910A TW 97102910 A TW97102910 A TW 97102910A TW 200902126 A TW200902126 A TW 200902126A
Authority
TW
Taiwan
Prior art keywords
game
player
display
players
station
Prior art date
Application number
TW097102910A
Other languages
Chinese (zh)
Inventor
Kazumasa Yoshizawa
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Publication of TW200902126A publication Critical patent/TW200902126A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3276Games involving multiple players wherein the players compete, e.g. tournament

Abstract

A game system provides a game in which a plurality of players participate and includes: at least one camera device that captures facial images of the players; a plurality of display units that are provided for each of the players and display images related to the game; a plurality of input devices that are provided for each of the players and allow the respective players to input commands for playing the game; and a controller that operates to: control the camera device, when a predetermined condition that relates to all the players is satisfied, to capture facial images of all the players currently playing the game; and control all the display units, which are provided for the players currently playing the game, to display at least the facial images of the players other than the player who plays the game with the respective display units.

Description

200902126 九、發明說明: f發明所屬之技術領域】 本發明係關於一種遊戲系統’其提供複數個玩家參與之 遊戲。 本申請案是根據以下先前的申請案,且主張以下先前申 請案的優先權:2007年1月25日申請的曰本專利申請案 2007-015302,該案之全部内容以引用的方式併入本文 中。 【先前技術】 作為複數個玩家參與之遊戲系統(其稱作多玩家遊戲系 統),提議一種自動化諸如黑傑克(Black Jack)、撲克、雙 骰子(Crap)、輪盤赌(R〇ulette)、百家樂(Baccarat)及牌九 撲克(Pai Gow Poker)之遊戲的系統,同時複數個玩家連續 或非同步地參與遊戲,使得關於廣告項之資訊可在玩家與 廣σ商之間交換。如此組態之系統之實例在 97026061中有所揭示。 夕玩豕遊戲系統之另一實例’提議一種系統,1 (例如)藉由❹諸如網際網路之互動式通㈣統提供聯赛 遊戲。在該系統中,葙絮a 硬數個玩豕對抗主機電腦玩遊戲以便 广點數’且獲得高水準分數之玩家獲得獎勵。如此 4之系統之實例在觸_^_71218中有所揭示。 作為多玩家遊戲系統之本 由網路裎徂Μ π 只例,提議一種系統,其經 田、,周路扶供關於賭博 # Θ « ^ , 積極退幣(例如,使用符記執行抽 杉且基於抽彩Μ _ 仃柚 仃退幣)。如此組態之系統之實例 128685.doc 200902126 在wo-ai-〇2041233中有所揭示。 -=端玩家同時玩遊戲之遊戲系統比較時,複數個玩 豕在檢視同-顯示!I之料玩諸如紙牌 之團體遊戲之多玩家遊戲系統具有關於其組態之性克) 換言之’在多玩家遊戲系統中,通常,安置有可自、二 玩家直觀地辨識之大尺寸顯干哭、,置有可自複數個 寸硕不态,且歿數個站台以一列或 =:置以便面對大尺寸顯示器。因此,藉由使用站台 彳有玩家可藉由安置以水平配置或以弧狀配置以 5 寸顯不器之複數個站台而直觀地辨識大尺寸顯示 =外,因為每一站台具有個別顯示器,所以每-玩家 可自大尺寸顯示器辨識整個遊戲之情形且自安置於站 用=推進遊戲之顯示器辨識玩家的自身遊戲狀態。 曰藉由夕玩豕遊戲系統提供諸如撲克之紙牌遊戲時,舉 =言,發給玩家中之每—者的紙牌及其他資訊可顯示於 一大尺寸L::::二T家的視訊影 ... 稭由此組態,有可能使玩傢具 有對抗莊家而玩遊戲之感覺。 2而’當如上文所描述而安置大尺寸顯示器及複數個站 口時’玩家可以容易之方式直觀地辨識大尺寸顯示器,但 存在玩家難以辨識其他玩家之面部表情的問題。詳+之 在諸如撲克之紙牌遊戲中,玩家藉由自其他玩家之Μ表 2測其心理狀態來在戰術上玩遊戲,且戰術對赢得遊戲 /、有極大影響。然而,當以水平配置或弧狀來安置站二 時,存在每—玩家難以辨識其他玩家之面部表情的問題。口 128685.doc 200902126 另外,當以水平配置哎孤 飞弧狀而定位的複數個玩家試圖檢查 其他玩家之面部表情時, 一 玩豕可使其他玩豕產生不愉快感 見,且由此存在不可順暢地推進遊戲的可能性。 考慮到上文所描述之M ^ — 砍之問喊,存在對一種可藉由使每一玩 豕能夠容易且自然地獲得龙 你々 又侍其他玩家之面部表情而提供新娛 樂特徵的多玩家遊戲系統之需求。 【發明内容】200902126 IX. INSTRUCTIONS: TECHNICAL FIELD OF THE INVENTION The present invention relates to a game system that provides a game in which a plurality of players participate. The present application is based on the following prior application, and claims the priority of the following prior application: in. [Prior Art] As a game system in which a plurality of players participate (referred to as a multi-player game system), an automation such as Black Jack, poker, Crap, Roulette, The system of Baccarat and Pai Gow Poker games, in which a plurality of players participate in the game continuously or asynchronously, so that information about the advertisement items can be exchanged between the player and the seller. An example of such a system is disclosed in 97026061. Another example of a game system is to propose a system, for example, to provide a league game by means of an interactive communication system such as the Internet. In this system, a player who plays a game against a host computer to play a game with a wide number of points and obtains a high level score is rewarded. An example of such a system is disclosed in ___71218. As a multi-player game system, the network 裎徂Μ π, for example, proposes a system, which is supported by gambling # Θ ^ ^ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Based on the lottery Μ _ 仃 仃 仃 仃 ). An example of a system so configured is shown in WO-ai-〇2041233. -= When the game system of the player playing the game at the same time, a plurality of games are in the same view - display! I have a multi-player game system that plays a group game such as a card with a gram about its configuration. In other words, in a multi-player game system, usually, there is a large size that can be visually recognized by the two players. There are a number of positions that can be self-reported, and a number of stations are placed in a column or =: to face a large-sized display. Therefore, by using the station, the player can intuitively recognize the large size display by installing a plurality of stations that are arranged horizontally or in an arc with a 5-inch display, because each station has an individual display, so each station has an individual display. Each player can recognize the entire game from a large-size display and recognize the player's own game state from the display placed on the station = push game.提供When a card game such as poker is offered by the game system, the cards and other information sent to the player can be displayed in a large size L::::2T video ... The configuration of the straw is likely to give the player the feeling of playing the game against the dealer. 2] When a large-sized display and a plurality of stations are placed as described above, the player can intuitively recognize the large-sized display in an easy manner, but there is a problem that it is difficult for the player to recognize the facial expressions of other players. In the card game such as poker, the player plays the game tactically by measuring the mental state of the other players, and the tactics have a great influence on winning the game. However, when the station 2 is placed in a horizontal configuration or an arc shape, there is a problem that it is difficult for each player to recognize the facial expressions of other players. Port 128685.doc 200902126 In addition, when a plurality of players positioned in a horizontal configuration and a solitary arc shape try to check the facial expressions of other players, a play may cause other play to produce an unpleasant feeling, and thus there is no smoothness. The possibility of pushing the game. Considering the M ^ - chopping call described above, there is a multiplayer who can provide new entertainment features by making each play a convenient and natural way to obtain the facial expressions of the dragon and your other players. The needs of the game system. [Summary of the Invention]

本發明之目標中之—I 者為獒供一種遊戲系統,其提供習 知技術中未提議的新娛樂 ^ 八 六永符徵,其使每一玩家 自然地獲得其他玩家之面部表情。 根據本發明之—態樣,提供—種遊戲“ 個玩家參與之遊戲’該遊戲系統包括··至少一攝=數 其捕獲該等玩家之面部影像;複數個顯示單元,:传針對 該等玩家中之每一者而扭# 平兀*其係針對 數m 顯示關於該遊戲之影像;複 數個輸入盗件,其係針對 複 許該箄夂别& 手豕中之母—者而提供且允 p等各料*輸人用於玩該賴之指令;及 其操作以:當滿足關於所有該等玩家之 ㈣盜, 制該攝影器件捕獲當前玩該遊戲之所有牛時,控 =及控制針對當前玩該遊戲之該等玩家而提:= 專顯示單元雜供之所有该 早凡藉由該專各別顯示單 玩家之外的哕笙二〜 丁除、玩6亥遊戲的該 卜的該等玩豕之至少該等面部影像。 【實施方式】 首先,現將參考圖丨描述本發明 圖1為展示由根據—實施例之遊戲系統執行 的攝影處理 128685.doc 200902126 之流程圖。 ::處理為用於藉由攝影機捕獲玩家之影像並將所捕獲 之衫像顯示於顯示器上的處理。 站=據,錢施例之遊戲系統包括一主要控制單元及複數個 根:太:一站台具有微電腦。主要控制單元及微電腦充當 毛明之遊戲系統之控制器。 中所示之處理為由主要控制單元及微電腦協同執行 -理,亦即’由根據本發明的遊戲系統之控 處理。 π N、 首先’當衫於其中玩遊戲之所有站台中之總諸注量已 ==量時(步驟8131及_),主要控制單元將攝影模 號傳輸至於其中玩遊戲之所有站台(下文中,亦 母-站台)(步驟S133)。攝影模式轉變信號為用於指示 轉k至攝影模式之指引之信號。攝影模 影機捕獲玩家之影像之摔作、 仃 像刼作且將玩豕的所捕獲影像之視訊 8ΐ32φ4不益中之狀態。儘管圖式中未展示’但當在步驟 2曰中確定於其中玩遊戲之所有站台中的總赌注量未達到 =時’主要控制單it不執行步驟SU3及隨後之處理, 且完成圖1中所示之處理。 當在執行步驟S133之處理之鉍姑IA_说1 “ 之後接收攝影模式轉變信號 ^驟叫時’每-站台執行藉由使用攝影機來捕獲玩家 ::之操作(步綱。接著,每一站台將由影像捕獲 私:獲得之視訊資料傳輸至主要控制單元(步驟S3”。 當自每—站台接收視訊資料(步驟sm)時,主要控制單 I28685.doc 200902126 元將在除該每一站台之外的站台中捕獲之視訊資料傳輸至 於其中玩遊戲之站台(步驟S135)。 當接收此視訊資料時(步驟S34) ’每一站台在其顯示器 中顯不由其他站台捕獲之影像(步驟S35)。 在該實施例中,將描述每—站台將視訊資料傳輸至主要 控制單元且將來自每一站台之視訊資料自主要控制單元傳 輸至其他站台之狀況。然而,根據本發明,並不特定限制 視訊資料自每-站台至其他站台之傳輸路徑。舉例而言, 視訊資料可經組態以自每一站台傳輸至其他站台,而不經 由主要控制單元。 稍後將再次詳細描述圖1。 圖2為根據實施例之遊戲系統之示意性透視圖。圖3為根 據實施例之遊戲系統之俯視圖。圖4為根據實施例之遊戲 系統中所包括之站台的示意性透視圖。 如圖2中所示,兩個主要顯示器2以背對背配置安置於根 據實施例之遊戲系統1中。每一主要顯示器2具有於其上顯 示莊豕之影像、玩家之遊戲資訊等的前端顯示器2丨、安置 於岫%顯示21上方且根據遊戲之進程輸出音樂或效果聲 之揚聲器22,及經接通用於提供各種視覺效果的[ED 23。 如圖2及圖3中所示,十個站台3(自圖1中之下部左端以 逆時針方向稱作站台3a、站台3b...站台3i及站台3j)經安置 以圍繞遊戲系統1之兩個主要顯示器2。 如圖4中所示,在站台3之上部部分之大致中心中,安置 有用於顯示關於稍後描述之操作、遊戲的結果等之影像 12B685.doc 200902126 (見圖6)之液晶顯示器ι〇。 在液晶顯示器10之上部部分上,安晉古 ,用於玩家輪入握 作之觸摸面板Π。觸摸面板u充當根據 _ 拭β <輸入考 件。未特定限制根據本發明之輸入器件。舉例而_ 亞 輸入器件可用作輸入器件。另外,根櫨太欢ηη ° ’習知 很據本發明,安裝輸入 裔件之位置或方法未經特定限制且可根。 很踝輸入益件適當地 設計。 ( 如圖4中所示,除液晶顯示器1〇外, ^站台3具有玩家顯示 ㈣。在玩家顯示器80上方,安置有攝影機以。當滿足預 定條件時(在該實施例中,當—站台3中_遊戲之❹量達 到預定量時),攝影機81捕獲玩家之影像。接著,所捕獲 之玩家之影像之視訊顯示於玩家顯示器8〇上。玩家顯示: 8〇充當根據本發明之顯示單元。 ' 在該實施例中’儘管站台3具有包括液晶顯示器ι〇及玩 家顯示器8〇之兩種類型之顯示器,然而,本發明不限於 此。站台3可經組態以僅具有液晶顯示器ι〇。換言之,由 攝影機81捕獲之玩家之視訊影像可經組態以顯示於液晶顯 _ 上。在此狀況下’液晶顯示器1G充當根據本發明之 顯示單元。 在該實施例中,如圖4中斛- 甲所不,攝影機81以暴露方式安 置於玩家顯示器80上方’且攝影機之存在可在任何時間由 玩家注意到。然而,根據本發明之攝影機之安裝態樣不限 薄^舉例而5 ’可組態為攝影機通常以擋板或其類似物 蓋且僅在進行至攝影模式之轉變(稍後㈣)之狀況中出 128685.doc •10. 200902126 現於玩家之視野。 在該實施例中,儘管一攝影機8丨經組態以提供於每一站 台3中,但配置於根據本發明之遊戲系統令之攝影機之數 目不限於此。換言之,未必需要對站台中之每一者配置攝 影機。舉例而言,僅一攝影機81可安置於主要顯示器2或 其類似物上,使得所有玩家係由單一攝影機81個別地捕 獲。此外,複數個攝影機81可安置於主要顯示器2或其類 似物上,使得所有玩家由複數個攝影機81協同地個別地捕 獲。換言之,只要所有玩家可經個別地捕獲,攝影機8 1之 數目及安裝位置未經特定限制。 如上文所描述,在該實施例中,站台3具有攝影機81(根 據本發明之攝影機)、玩家顯示器8〇(根據本發明之顯示單 元),及觸摸面板11 (根據本發明之輸入器件)。如上文所描 述,根據本發明之站台具有攝影機、顯示器及輸入器件, 且用於玩家玩遊戲。 在液晶顯示器1〇之前端,安置有用於執行退幣操作之操 作按鈕12及用於插入硬幣或遊戲幣的硬幣插入槽。、 入紙鈔的紙鈔 於在執行退幣 之玩家硬幣或 在站台3之正面之右上端,安置有用於插 插入槽14。在紙鈔插入槽14下方,安置有用 操作之狀況下向玩家退出對應於所儲存赌資 遊戲幣的硬幣退出開口 1 5。 作為遊戲來執行德州撲 在根據實施例之遊戲系統1中 克(Hold'em Poker)。 此處,將描述德州撲克規則。 128685.doc 11 200902126 在德州撲克中,使用除王牌 瞌、t a 砰W〇ker)之外的一組(52張紙 牌)遊戲紙牌。 首先,莊家向每一玩家發兩張紙 J: ΛΑ 〇 . 纪 母玩豕查看發給 八的紙牌且在下注籌碼(下 t 又甲亦間稱為”下注,,)、下注 與前一玩家相同量之籌碼(下文巾 詈(下合士 (卜文中稱作,,跟牌”)、升高下注 1 (下文中亦稱作,,加注”)及在不 ^ ^ ^ 賭,主之情形下完成遊 戲(下文中亦稱作"棄牌")中選 於h 、 订為。下文中,此選擇 冉下注選擇(亦稱作下注選擇)。此處每 擇將稱作發牌輪 處母—玩豕之下注選 接下來’壯豕自其所持紙牌中翻間-31· 在栌媸兮· 砰r翻開二張紙牌(稱為”翻牌”)。 在根據该實施例之遊戲系統丨中, 21 h ]牌,”'貝不於刖端顯示器 21上,如下文所描述。此處,每— 處,备 ^ ^ 玩豕執行下注選擇。此 處母—玩豕之下注選擇將稱作—輪翻牌。 一 St,莊家翻開第四張紙牌(稱為"轉牌。。接著,每 兀豕執行下注選擇。此處,每 一輪轉牌。 豕之下注選擇將稱作 一=:莊家翻開第五張紙牌(稱為”㈣”)。接著,每 玩豕執仃下注選擇。此處, 母 -輪河牌。 纟玩豕之下注選擇將稱作 接下來,翻開由遊戲中剩餘 一次所發紙物_牌),且每_=^所有紙牌(第 紙牌與來自莊家之五張紙牌中的^=由組合兩張所持 藉由比舫i- a ^ —張 '、,氏牌來組成一牌面。 藉由比較玩豕之牌面而將所有 面之玩家。 σ宁匕、、且成取強牌 128685.doc -12- 200902126 一來將撝述在遊戲期間顯示於前端顯示器2丨、液晶 顯示器10及玩家顯示器8〇上之影像。 日 圖5為展示顯 如圖5中所示 家30 〇 示於前端顯示器上之影像之實例的圖。 ’在刖端顯示器21之大致中心中,顯示莊One of the objects of the present invention is to provide a game system that provides a new entertainment, which is not proposed in the prior art, which allows each player to naturally obtain facial expressions of other players. According to the aspect of the present invention, a game "games in which players participate" is provided. The game system includes at least one camera captures the facial images of the players; a plurality of display units are: for the players Each of them is twisted #平兀*, which is for the number m to display an image of the game; a plurality of input thieves, which are provided for the reproduction of the parent of the screening & Allowing P and other materials* to be used to play the instructions; and to operate: to satisfy all (4) thieves of all such players, to control the photographic device to capture all the cows currently playing the game, control = and control For those players who are currently playing the game: = all the special display unit miscellaneous supplies, the use of the exclusive display of the single player, the second game, the play of the game The present invention will now be described with reference to the accompanying drawings. FIG. 1 is a flow chart showing the photographic processing 128685.doc 200902126 performed by the game system according to the embodiment. : processed for use with a camera The player's image and the captured shirt image are displayed on the display. Station = According to the money, the game system includes a main control unit and a plurality of roots: too: one station has a microcomputer. The main control unit and the microcomputer Acting as a controller of the game system of Mao Ming. The processing shown in the figure is coordinated by the main control unit and the microcomputer, that is, 'controlled by the game system according to the present invention. π N, firstly, when the shirt plays in it. When the total fluence in all the stations of the game has been == quantity (steps 8131 and _), the main control unit transmits the photography model number to all the stations in which the game is played (hereinafter, also the mother-station) (step S133) The photography mode transition signal is a signal for indicating the guidance of the transition to the photography mode. The camera moder captures the image of the player's image, the image is captured, and the video of the captured image that will be played is 8ΐ32φ4. State. Although not shown in the drawing 'but when the total bet amount in all stations in which the game is played does not reach = in step 2, the main control list does not execute step SU3 Subsequent processing, and the processing shown in Fig. 1 is completed. When the processing of step S133 is performed, 铋 IA_ says 1 "after receiving the photography mode transition signal ^ when the call is made", the per-station execution is captured by using the camera. Player:: Operation (step. Then, each station will be captured by the video: the obtained video data is transmitted to the main control unit (step S3). When receiving video data from each station (step sm), the main control list I28685.doc 200902126 The video data captured in the station other than the station is transmitted to the station where the game is played (step S135). When receiving the video material (step S34) 'Each station is on its display An image that is not captured by another station is displayed (step S35). In this embodiment, a description will be given of a situation in which each station transmits video data to the main control unit and transmits video data from each station from the main control unit to other stations. However, according to the present invention, the transmission path of the video material from the station to the other station is not particularly limited. For example, video data can be configured to be transmitted from each station to other stations without passing through the primary control unit. FIG. 1 will be described in detail later. 2 is a schematic perspective view of a gaming system in accordance with an embodiment. Figure 3 is a top plan view of a gaming system in accordance with an embodiment. Fig. 4 is a schematic perspective view of a station included in a game system according to an embodiment. As shown in Fig. 2, the two main displays 2 are placed in a back-to-back configuration in the game system 1 according to the embodiment. Each of the main displays 2 has a front-end display 2 on which a picture of Zhuang, a game information of the player, etc., a speaker 22 placed above the 岫% display 21 and outputting music or effect sound according to the progress of the game, and a docking machine Commonly used to provide a variety of visual effects [ED 23. As shown in FIG. 2 and FIG. 3, ten stations 3 (referred to as the station 3a, the station 3b, the station 3i and the station 3j in the counterclockwise direction from the lower left end in FIG. 1) are disposed to surround the game system 1 Two main displays 2. As shown in Fig. 4, in the approximate center of the upper portion of the station 3, a liquid crystal display ι is provided for displaying an image 12B685.doc 200902126 (see Fig. 6) regarding the operation described later, the result of the game, and the like. On the upper part of the liquid crystal display 10, Anjingu is used for the touch panel of the player to enter the grip. The touch panel u acts as an input test according to _ β β < The input device according to the present invention is not particularly limited. For example, the sub-input device can be used as an input device. In addition, it is known that the position or method of installing an input member is not specifically limited and can be rooted. It is very easy to design the input piece. (As shown in Fig. 4, in addition to the liquid crystal display 1), the station 3 has a player display (4). Above the player display 80, a camera is placed to. When a predetermined condition is satisfied (in this embodiment, when - station 3 When the amount of the game reaches a predetermined amount, the camera 81 captures the image of the player. Then, the video of the captured image of the player is displayed on the player display 8. The player displays: 8 as the display unit according to the present invention. In this embodiment, although the station 3 has two types of displays including a liquid crystal display unit and a player display unit 〇, the present invention is not limited thereto. The station table 3 can be configured to have only a liquid crystal display unit. In other words, the video image of the player captured by the camera 81 can be configured to be displayed on the liquid crystal display. In this case, the liquid crystal display 1G functions as a display unit according to the present invention. In this embodiment, as shown in FIG. - A no, the camera 81 is placed above the player display 80 in an exposed manner' and the presence of the camera can be noticed by the player at any time. However, according to the present invention The installation aspect of the machine is not limited to thin examples. 5' can be configured as a camera that is usually covered with a bezel or the like and only in the state of transition to the photography mode (later (4)) 128685.doc •10 200902126 is now in the field of view of the player. In this embodiment, although a camera 8 is configured to be provided in each station 3, the number of cameras disposed in the game system according to the present invention is not limited thereto. It is not necessary to configure a camera for each of the stations. For example, only one camera 81 can be placed on the main display 2 or the like such that all players are individually captured by a single camera 81. In addition, a plurality of cameras 81 may be disposed on the main display 2 or the like such that all players are cooperatively and individually captured by a plurality of cameras 81. In other words, as long as all players can be individually captured, the number of cameras 81 and the installation position are not specifically limited. As described above, in this embodiment, the station 3 has a camera 81 (a camera according to the present invention) and a player display 8 (displayed according to the present invention) a display unit), and a touch panel 11 (an input device according to the present invention). As described above, a station according to the present invention has a camera, a display, and an input device, and is used for a player to play a game. An operation button 12 for performing a coin withdrawal operation and a coin insertion slot for inserting a coin or a coin are disposed. The banknote of the banknote is placed on the coin of the player performing the coin withdrawal or at the upper right end of the front side of the platform 3 There is a slot for inserting into the slot 14. Under the banknote insertion slot 14, a coin exit opening 15 corresponding to the stored gambling game currency is withdrawn to the player in a useful operation. The game is executed as a game in accordance with an embodiment. Game System 1 (Hold'em Poker). Here, the Texas Hold'em rules will be described. 128685.doc 11 200902126 In Texas Hold'em, use a set of (52 cards) playing cards other than Ace t, t a 砰W〇ker). First, the dealer sends two sheets of paper to each player: ΛΑ 〇. Jimu play 豕 view the cards sent to eight and bet on the chips (under t and A also called “betting,”), betting and before A player with the same amount of chips (the following is a sneaker (the lower sergeant (called, suffix), raises the bet 1 (hereinafter also referred to as, raises)) and does not ^ ^ ^ bet In the case of the main game, the game is completed (hereinafter also referred to as "folding"), which is selected as h, and is set as follows. In the following, this choice 冉 bet selection (also known as betting selection). It will be called the dealer's mother-playing 注 注 接下来 接下来 接下来 接下来 接下来 接下来 接下来 接下来 ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 In the game system according to this embodiment, the 21 h] card, "' is not on the display 21, as described below. Here, at each point, the game is selected to perform the bet selection. Here, the parent-player bet will be called the -round flop. One St, the dealer opens the fourth card (called the "quote." Note selection. Here, each round of the turn. 豕Bottom selection will be called a == The dealer opens the fifth card (called "(four)"). Then, every play 豕 仃 bet selection. Here , mother-wheel river card. 纟 豕 豕 豕 注 注 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择 选择The ^= in the card is composed of two pairs of cards, which are compared to 舫i-a^-张', and the card is used to form a card. By comparing the playing cards, the players of all faces are played. And the strong card 128685.doc -12- 200902126 will be described in the game during the game on the front display 2 丨, LCD 10 and the player's display 8 。 image. The daily picture 5 is shown in Figure 5 The illustrated home 30 shows a diagram of an example of an image on a front end display. 'In the approximate center of the rear display 21, the display is displayed.

在莊家30下方,顯示牌桌31。在牌桌“上,顯示表示五 張紙牌之五個紙牌影像32及表示下注籌碼之審碼影像〜 另外,在牌桌31下方,配置有於其中顯示玩家之遊戲資 訊之遊戲資訊顯示部分35。遊戲f訊顯示部分35中所顯示 之字母A至J對應於站台3&至3】。纟每一遊戲資訊顯示部分 35中,顯示關於使用相應站台3之玩家之遊戲資訊。 遊戲資訊包括每一玩家之賭注之當前數目及關於下注選 擇的資訊。另夕卜,當執行攤牌處理時,在遊戲資訊顯示部 分3 5中顯示第一次發給玩家之紙牌。 當存在未用於遊戲之站台3時,輪到執行下注選擇之玩 家的遊戲資訊經組態以顯示於對應於站台3之遊戲資訊顯 示部分3 5中。 在前端顯示器21之上部部分之右端中,配置有用於顯示 當前所下注的籌碼之總量之赌注總額顯示部分34。 下 在該實施例中,顯示於兩個主要顯示器2之前端顯示器 21之間的一前端顯示器21上之影像經組態以與另一前端= 示器2 1上所顯示之影像相同。 、 圖6為展示站台之液晶顯示器上所顯示之影像的實例之 128685.doc -13- 200902126 '如圖6中所示,在液晶顯示器1〇之左側上,展示表示在 遊戲開始時發給玩家的兩張紙牌之兩個紙牌影像70。 在紙牌影像70下方,配置有用於顯示玩家之賭注之當前 數目之赌〉主顯示部分7 1。 在液晶顯示器10之右側上,用於選擇”下注"之下注選擇 ,分7"2、用於選擇,,跟牌|,之跟牌選擇部分&用於選擇 加主的加注選擇部分74,及用於選擇,,棄牌,.之棄牌選擇 部分75經配置用於下注選擇。玩家可藉由觸摸觸摸面板” 上對應於選擇部分之部分執行下注選擇。 —另外,在液晶顯示器10之上側上,顯示用於請求玩家進 行下注選擇之"請輸入您的跟牌,,的指引影像76。 圖7為展示站台之玩家顯示器上所顯示之影像的實例之 圖。 如圖7中所示,玩家顯示器8〇分為十個區段(玩家顯示部 分8〇a、玩家顯示部分.·及玩家顯示部綱)。玩家顯 示部分_綱對應於站台叫。在每一玩家顯示部分 80a至80j中’顯示使用相應站台玩遊戲之玩家之視訊影 像。然而,如稍後所描述,在對應於具有玩家顯示器⑼之 站台3之玩家顯示部分(在圖7中所示之實例中,玩家顯示 部分8〇j)中,顯示使用站台3玩遊戲的玩家之遊戲資訊。 在該實施例中,儘管玩家之視訊影像經組態以顯示於玩 家顯示器80中’但根據本發明之顯示玩家之視訊影像的位 置不限於此。舉例而言’如上文所描述,可組態為僅液晶 顯示HH)包括於站台3中作為顯示器’且玩家之視訊影像 128685.doc -14- 200902126 顯示於液晶顯示器丨0中。另 干哭8〇0士祝〜 另外,即使當站台3具有玩家顯 '豕之視訊影像可經組態以顯示於液晶顯示器 及玩豕』不益80兩者上。此外,玩家之視訊影像可經袓 態::顯示於前端顯示器21上。在此狀況下,在站台3之顯 不器上’玩家之視訊影像可經組態以顯示或不顯示。 如上文所描述,當站台3包括玩家顯示器8〇時,可㈣ 為玩家之視訊影像顯示於前端顯示器21、液晶顯示器1〇1 玩家顯示器80中之任-者或兩者或兩者以上。另一方面, 當站台3不包括玩家顯示器8G時,玩家之視訊影像可經挺 態以顯示於前端顯示器21及液晶顯示器1〇中< 任一者或兩 者上。顯示玩家之視訊影像之一或兩個或兩個以上顯示器 對應於根據本發明的顯示單元。 在圖7中所示之實例中,在十個玩家顯示部分中除對應 於具有玩家顯示器80之站台3j的玩家顯示部分肋之外的總 共九個玩家顯示部分中,顯示玩家之視訊影像(見猶後: 述:圖i中所示之步驟S35)。然巾,根據本發明,玩家顯 不器中所顯示之玩家之視訊影像的數目(待顯示之玩家之 數目)不限於此。舉例而言,可組態為站台3包括用於選擇 待顯示其視訊之玩家之輸入器件,且僅顯示由輸入器件選 擇的玩家之視訊影像。另外,可組態以僅顯示滿足預定條 件之玩家(舉例而言,賭注量達到預定量之玩家)之視訊影 像。換言之,可適當地確定在玩家顯示器8〇上顯示其視訊 之一或多個玩家之選擇。 在圖7中所示之實例中,十個玩家顯示部分之尺寸相 128685.doc -15- 200902126 同。然而’根據本發明,玩家之顯示部分之尺寸,亦艮 玩家的視訊影像之尺寸無需彼此相同 。舉例而言,由上 所描迷之輸入器件所選擇之玩家、滿足預定條件 之視訊影像可經組態以放大尺寸顯示。玩家之視訊影像= 尺寸可基於玩豕的賭注量或遊戲歷史而改變。換言之 顯示部分之尺寸可設計為根據遊戲之情形而彼此適 f 在該實%例中,玩家顯示器8Q經組態以包括對應於站么 3之數目之十個玩家顯示部分。然而,根據本發明,玩: 顯示器80可包括九個或更少玩家顯示部分。當攝影機_ 有⑽及重現之功能,且玩家顯示器經設計使得即使在玩 家顯示器8〇係由九個或更少玩家顯示部分經成之狀況下亦 可藉由使用包括玩家顯示器8〇的站台3玩遊戲之玩家之操 作來適當地記錄及重現其他玩家的視訊時,使用包括玩家 顯示器80之站台3玩遊戲之玩家可辨識所有其他玩家的面 部表情。 接下來,將描述遊戲系統】之内部組態。 圖8為展示根據實施例之遊戲系統之内部組態的方塊 圖。 如® 8中所示’遊戲系統】具有主要控制單元4〇、連接至 主要控制單元40之複數個站台3及兩個主 主要控制單⑽包括作為核心組件 41、RAM 42、ROM 43及用於其間的f料傳輸之匯流排料 之微電腦45。 128685.doc -16- 200902126 在ROM 43中’儲存用於執行控制遊戲系統1所需之處理 之各種程式、資料表及其類似物。在該實施例中,在R〇M 43中’儲存預定數目之賭注(在實施例中,500,且在下文 中亦稱作預定量)。賭注之數目為用於確定是否轉變至稍 後描述之攝影模式(見圖丨中所示之步驟s丨32)的標準。 RAM 42為用於臨時儲存由cpu 41所計算之各種類型之 資料的記憶體。Below the dealer 30, a table 31 is displayed. On the table, "the five card images 32 representing the five cards and the review image indicating the bet chips are displayed." Further, below the table 31, the game information display portion 35 in which the game information of the player is displayed is disposed. The letters A to J displayed in the game display portion 35 correspond to the stations 3 & to 3]. In each of the game information display portions 35, game information about the player who uses the corresponding station 3 is displayed. The current number of bets of a player and the information about the bet selection. In addition, when the showdown process is performed, the card that is first issued to the player is displayed in the game information display portion 35. When there is no game for use. At the station 3, the game information of the player who is performing the bet selection is configured to be displayed in the game information display portion 35 corresponding to the station 3. In the right end of the upper portion of the front display 21, there is configured to display the current The bet total display portion 34 of the total amount of chips betted. In this embodiment, a front end display displayed between the front display 21 of the two main displays 2 The image on the device 21 is configured to be the same as the image displayed on the other front end display unit 2 1. Fig. 6 is an example of an image displayed on the liquid crystal display of the station station 128685.doc -13- 200902126 ' As shown in Fig. 6, on the left side of the liquid crystal display 1 展示, two card images 70 representing two cards issued to the player at the start of the game are displayed. Below the card image 70, there is arranged a bet for displaying the player. The current number of bets> main display portion 7 1. On the right side of the liquid crystal display 10, for selecting "bet" " note selection, sub- 7"2, for selection, and quotation| The portion & the add selection portion 74 for selecting the adder, and the discard selection portion 75 for selecting, discarding, are configured for the bet selection. The player can perform a bet selection by touching a portion of the touch panel corresponding to the selected portion. - In addition, on the upper side of the liquid crystal display 10, a display for requesting the player to make a bet selection is displayed. Please enter your checklist. Guide image 76. Figure 7 is a diagram showing an example of an image displayed on the player's display of the station. As shown in Fig. 7, the player display 8 is divided into ten sections (the player display section 8〇a, the player The display part.· and the player display part). The player display part _ is corresponding to the station call. In each of the player display parts 80a to 80j, 'the video image of the player playing the game using the corresponding station is displayed. However, as later Description, in the player display portion corresponding to the station 3 having the player display (9) (in the example shown in Fig. 7, the player display portion 8〇j), the game information of the player who plays the game using the station 3 is displayed. In the embodiment, although the video image of the player is configured to be displayed in the player display 80, the position of displaying the video image of the player according to the present invention is not limited thereto. For example, As described above, it can be configured to display only the liquid crystal display HH) as the display in the station 3 and the video image 128685.doc -14- 200902126 of the player is displayed in the liquid crystal display 丨0. ~ In addition, even when the station 3 has the player's video image, it can be configured to be displayed on both the LCD and the game. In addition, the video image of the player can be displayed on the front: On the display 21. In this case, on the display of the station 3, the video image of the player can be configured to be displayed or not displayed. As described above, when the station 3 includes the player display 8 可, (4) The video image of the player is displayed on the front display 21, the liquid crystal display 1 〇1 player display 80, or both or more. On the other hand, when the station 3 does not include the player display 8G, the video image of the player may be The state is displayed on the front display 21 and the liquid crystal display 1 in either or both. One or two or more displays of the video images of the player are displayed corresponding to the display unit according to the present invention. In the example shown in 7, the video image of the player is displayed in a total of nine player display portions other than the player display portion rib corresponding to the platform 3j having the player display 80 in the ten player display portion (see later). : Step S35) shown in FIG. 1. However, according to the present invention, the number of video images of the player displayed in the player display device (the number of players to be displayed) is not limited thereto. For example, It can be configured that the station 3 includes an input device for selecting a player whose video is to be displayed, and only displays the video image of the player selected by the input device. In addition, it can be configured to display only the player who satisfies the predetermined condition (for example, for example The video image of the player whose bet amount reaches a predetermined amount. In other words, the selection of one or more of the video players on the player display 8 can be appropriately determined. In the example shown in Figure 7, the ten players show the same size as 128685.doc -15-200902126. However, according to the present invention, the size of the display portion of the player and the size of the video image of the player need not be identical to each other. For example, a player selected by the input device described above, a video image that satisfies predetermined conditions, can be configured to display in an enlarged size. Video image of the player = Size can be changed based on the amount of bet or the history of the game. In other words, the size of the display portion can be designed to suit each other according to the situation of the game. In this example, the player display 8Q is configured to include ten player display portions corresponding to the number of stations 3. However, in accordance with the present invention, play: Display 80 may include nine or fewer player display portions. When the camera _ has (10) and reproduces the function, and the player display is designed to use the platform including the player display 8〇 even if the player display 8 is displayed by nine or fewer players. 3 When the player playing the game operates to properly record and reproduce the video of other players, the player playing the game using the platform 3 including the player display 80 can recognize the facial expressions of all other players. Next, the internal configuration of the game system will be described. Figure 8 is a block diagram showing the internal configuration of a game system according to an embodiment. A 'game system' as shown in the ® 8 has a main control unit 4, a plurality of stations 3 connected to the main control unit 40, and two main main control sheets (10) including as a core component 41, a RAM 42, a ROM 43 and In the meantime, the f-material transmission of the confluence discharge is performed by the microcomputer 45. 128685.doc -16- 200902126 In the ROM 43, various programs, data sheets, and the like for executing the processing required to control the game system 1 are stored. In this embodiment, a predetermined number of bets are stored in R 〇 M 43 (in the embodiment, 500, and hereinafter also referred to as a predetermined amount). The number of bets is a criterion for determining whether or not to shift to the photography mode described later (see step s丨32 shown in Fig. 。). The RAM 42 is a memory for temporarily storing various types of data calculated by the cpu 41.

根據該實施例,在RAM 42中,儲存由於其中玩遊戲之 所有站台3置放之用於一遊戲的總賭注量(下文中,亦簡稱 為總賭注量)。與R0M 43中所儲存之預定量類似,總賭注 量為確定轉變至攝影模式之標準。 CPU 41經由I/O介面46連接至影像處理電路47、語音電 路48、LED驅動電路49及通信介面5〇。 前端顯示器21連接至影像處理電路47。揚聲㈣連接至 語音電路48。LED 23連接至咖驅動電路的。十個站台3 連接至通信介面50。 _主要控制單元40亦執行用於輸出待於前端顯示器21上顯 不之影像信號及控制揚聲器22及咖23之驅動的操作。 接下來,將描述站台3之内部組態。 圖9為展示根據實施例之站台之内部组態的方塊圖。 如圖”所示’站台3包括作為核心組件之基本上具有 CPU 51、RAM 52、ROM 53及用於 1 „ 认—, 用於其間的貧料傳輸之匯流 排54之微電腦55。 在ROM 53中,儲存用於執行控制 叨粘台3之處理所需之各 128685.doc 200902126 種%式、-貪料表及其類似物。RAM 52為用於臨時儲存站 台3中當前所儲存之賭資之數目或由cpu 51所計算的各種 類型之資料之記憶體。 ^ 5 1、’、二由1/0介面56連接至液晶面板驅動電路57、觸 摸面板驅動電路58、送幣器駆動電路59、退幣完成信號電 路60硬幣插入偵測信號電路67、紙鈔偵測信號電路μ、 私作^號電路66、通信介面61,及攝影機驅動電路82。 液晶顯示器H)及玩家顯示請連接至咖驅動電㈣。 觸摸面板u連接至觸摸面板驅動電路58。送幣器 =驅Π路59。硬㈣測單元63連接至退幣完成信號 硬幣插入谓測單元68連接至硬幣插入 ㈣。紙鈔_單元65連接至紙㈣測信號電路⑷= ==接至操作信號電路66。攝影機81連接至攝影機= 达常盗62安置於站台3内部 且基於自CPU 51輸出之控 制信號自硬幣退出開口 15退出硬幣 硬幣谓測單元63安置於硬幣 自硬幣退出開口 K、P 1 15内邛。“貞測到 1 15退出預定數目之硬幣時,硬幣福測置- 63將信號傳輪至cpu5i。 以㈣早疋 當偵测到硬幣插入硬 68偵測硬幣之量 θ S’’硬幣插入偵測單元 至CPU51。 將^所相収㈣❹丨信號傳輸 且將指 當接收紙鈔時,紙鈔_單 示所偵測到之m, ⑽偵測紙鈔之量 的偵剩信號傳輸至CPU 51。 128685.doc 200902126 作 操作按紹2用於在確定退出硬f之狀況 下執行退幣操 接下來,將描述在遊戲系統!中執行之處理。 圖〗0及圖11為展示根撼土义 巧展丁根據本發明之遊戲過程之流程圖。 首先,將描述每-站台3中所執行之處理。 硬$圖=所示之步驟Slt,CPU51確定是否由玩家插入 幣。*確定未插人硬幣時,過程返回至步職。另一方 面’當確定已插人硬幣時,在步㈣中,咖51將對應於 所插入之硬f之赌資添加MAM52中所儲存的賭資。 在步驟S3+,CPU 51將硬⑸貞測錢傳輸至主要控制 元 40之 CPU 41。 在步驟S4中,CPU51自主要控制單元4〇之咖41接收 發牌資訊’其為關於發給玩家之兩張紙牌的資訊。 在步驟S5中,CHJ 51基於在步驟S4(見圖6)中所接收之 發牌資訊在液晶顯示器i 〇上顯示兩張紙牌。 在步驟S6中,CPU51接收下注選擇。在此步驟中,玩家 在觸摸面板11上執行下注選擇。 在步驟S7中,CPU 51將關於由玩家輸入之下注選擇之資 汛(下文中,亦稱作選擇資訊)傳輸至cpu 4丄。 接下來,在步驟S8中,CPU 51執行攝影處理。稍後將參 考圖1描述此攝影處理。 在步驟S9中,CPU 51接收用於接收來自epu 41之下注 選擇之指引信號。 下文中’因為圖11中所示之步驟sl〇至sl3之處理及步驟 128685.doc -19- 200902126 si4至步驟S17的處理與步驟86至89之處理相同,所以此處 省略其描述。 接下來,在圖11中所示之步驟S18中,CPU 5 1接收下注 選擇。接著,在步驟S19中,CPU 51將由玩家輸入之選擇 資訊傳輸至CPU 41。 接下來,在步驟S20中,CPU 51執行與步驟S8之處理為 相同處理之攝影處理。 接下來,在步驟S21中,CPU 51自CPU 41接收退幣之數 目之計算的結果(下文中,亦稱作退幣結果)。 在步驟S22中,CPU 51基於步驟S21中所接收之退幣結 果退出赌資。 詳言之,CPU 51在RAM 52中儲存在遊戲期間由玩家下 /主之賭資之總數目。接著,當按下操作按紐12時,CPU 5 1 自硬幣退出開口 1 5退出對應於RAM 52中所儲存之賭資之 數目的硬幣。 在執行步驟S22之處理之後,此遊戲過程完成。 接下來’將描述由主要控制單元40執行之處理。 在步驟S101中,Cpu 41自站台3之CPU 51接收硬幣偵測 信號。 在步驟S102中,CPU41藉由使用隨機數確定待發給每— 玩家之兩張紙牌。 在步驟S103中,CPU 41將關於步驟S102中所確定之紙 牌之資訊傳輸至CPU 5 1。 接著’在步驟S104中,CPU 41自CPU 51接收選擇資 128685.doc -20- 200902126 訊。 接著,在步驟S105中,CPU 41執行攝影卢w ^ 、, 1丁稱知處理。稍後將參 考圖1詳細描述攝影處理。 接著’在步驟Sl06中,CPU41在前端顯示器。之遊戲資 =顯不部分35中顯示在步驟S1()4中接收之選擇資訊(見圖 5)。 在步驟SU)7中,CPU41藉由使用隨機數確定三張紙牌且According to this embodiment, in the RAM 42, the total bet amount (hereinafter, also referred to simply as the total bet amount) for a game placed due to all the stations 3 in which the game is played is stored. Similar to the predetermined amount stored in the ROM 43, the total bet amount is a criterion for determining the transition to the photographing mode. The CPU 41 is connected to the image processing circuit 47, the voice circuit 48, the LED drive circuit 49, and the communication interface 5A via the I/O interface 46. The front end display 21 is connected to the image processing circuit 47. The speaker (four) is connected to the voice circuit 48. The LED 23 is connected to the coffee drive circuit. Ten stations 3 are connected to the communication interface 50. The main control unit 40 also performs an operation for outputting an image signal to be displayed on the front end display 21 and controlling the driving of the speaker 22 and the coffee maker 23. Next, the internal configuration of the station 3 will be described. 9 is a block diagram showing the internal configuration of a station according to an embodiment. As shown in the figure, the station 3 includes, as a core component, a microcomputer 55 having a CPU 51, a RAM 52, a ROM 53 and a bus 54 for use in the lean transfer between them. In the ROM 53, each of the 128685.doc 200902126 type, the greedy table, and the like required for performing the process of controlling the bonding table 3 is stored. The RAM 52 is a memory for temporarily storing the number of gambling funds currently stored in the station 3 or various types of data calculated by the cpu 51. ^ 5 1, ', 2 is connected to the liquid crystal panel drive circuit 57, the touch panel drive circuit 58, the coin feeder flip circuit 59, the coin withdrawal completion signal circuit 60, the coin insertion detection signal circuit 67, and the banknote by the 1/0 interface 56. The detection signal circuit μ, the private circuit 66, the communication interface 61, and the camera drive circuit 82. LCD monitor H) and player display, please connect to the coffee drive (4). The touch panel u is connected to the touch panel driving circuit 58. Coin feeder = drive road 59. The hard (four) measuring unit 63 is connected to the coin withdrawal completion signal. The coin insertion counter unit 68 is connected to the coin insertion (4). The banknote_unit 65 is connected to the paper (four) measurement signal circuit (4) === to the operation signal circuit 66. The camera 81 is connected to the camera = the thief 62 is placed inside the platform 3 and exits from the coin exit opening 15 based on the control signal output from the CPU 51. The coin pre-measurement unit 63 is disposed in the coin from the coin exit opening K, P 1 15 . "After speculating that 1 15 exits a predetermined number of coins, the coin is measured - 63 will pass the signal to cpu5i. (4) early detection when the coin is inserted into the hard 68 to detect the amount of coins θ S'' coin insertion detection The measurement unit is sent to the CPU 51. The signal received by the (four) signal is transmitted and will be referred to when the banknote is received, the m-note is detected by the m-note, and (10) the residual signal for detecting the amount of the banknote is transmitted to the CPU 51. 128685.doc 200902126 Operation 2 is used to perform the withdrawal operation in the case of determining to exit the hard f. Next, the processing executed in the game system! will be described. Fig. 0 and Fig. 11 show the roots A flow chart of the game process according to the present invention. First, the processing executed in each station 3 will be described. Hard $图 = step Slt shown, the CPU 51 determines whether the coin is inserted by the player. When the coin is returned, the process returns to the step. On the other hand, when it is determined that the coin has been inserted, in step (4), the coffee 51 adds the gambling money corresponding to the inserted hard f to the gambling stored in the MAM 52. In step S3+ The CPU 51 transmits the hard (5) money measurement to the CPU 41 of the main control unit 40. In step S4, the CPU 51 receives the card information "the information about the two cards issued to the player from the main control unit 4". In step S5, the CHJ 51 is based on the step S4 (see Fig. 6). The received card information displays two cards on the liquid crystal display i. In step S6, the CPU 51 receives the bet selection. In this step, the player performs a bet selection on the touch panel 11. In step S7, the CPU 51 The asset (hereinafter, also referred to as selection information) selected by the player to input the bet is transmitted to the CPU 4. Next, in step S8, the CPU 51 executes the photographing processing. This will be described later with reference to FIG. Photographic Processing. In step S9, the CPU 51 receives a guidance signal for receiving a bet selection from the epu 41. Hereinafter, 'because of the processing of the steps sl1 to sl3 shown in FIG. 11 and the step 128685.doc -19- The processing of the steps 2004 to 126 is the same as the processing of the steps 86 to 89, so the description thereof is omitted here. Next, in step S18 shown in Fig. 11, the CPU 51 receives the bet selection. Next, at step S19. Medium, CPU 51 will be entered by the player The selection information is transmitted to the CPU 41. Next, in step S20, the CPU 51 executes the photographing processing which is the same processing as the processing of step S8. Next, in step S21, the CPU 51 receives the calculation of the number of the money withdrawal from the CPU 41. The result (hereinafter, also referred to as the return result). In step S22, the CPU 51 exits the gambling based on the result of the refund received in step S21. In detail, the CPU 51 is stored in the RAM 52 during the game by the game. The total number of gambling players under the player. Next, when the operation button 12 is pressed, the CPU 5 1 withdraws the coin corresponding to the number of gambling funds stored in the RAM 52 from the coin exit opening 15. After the processing of step S22 is performed, the game process is completed. Next, the processing performed by the main control unit 40 will be described. In step S101, the CPU 41 receives the coin detecting signal from the CPU 51 of the station 3. In step S102, the CPU 41 determines two cards to be issued to each player by using a random number. In step S103, the CPU 41 transmits information on the card determined in step S102 to the CPU 51. Next, in step S104, the CPU 41 receives the selection fee 128685.doc -20-200902126 from the CPU 51. Next, in step S105, the CPU 41 executes the photography Lu w ^ , 1 1 weighing process. The photographic processing will be described in detail later with reference to FIG. 1. Next, in step S106, the CPU 41 is at the front end display. The game information = display portion 35 shows the selection information received in step S1 () 4 (see Fig. 5). In step SU) 7, the CPU 41 determines three cards by using a random number and

在則端顯不器21之牌桌31上將所確定之紙牌顯示為翻牌。 在步驟S108中,CPU 41將用於請求接收下注選擇之信號 傳輪至CPU 51。 ° ; 在步驟S1G9中,CPU 41自CPU 51接收選擇資訊。 接著,在步驟S11G中,_41執行與步驟咖之攝影處 理相同之攝影處理。 立在步驟sill中’ CPU 41在前端顯示器21之遊戲資訊顯示 部分35中顯示在步驟sl〇9中接收之選擇資訊。接著,在步 ,12中,CPU 41藉由使用隨機數確定一張紙牌,且在前 端員不H 21之牌桌3丨上將所確定之紙牌顯示為轉牌。 因為圖11中所示之步驟S113至S116之以下處理與步驟 s⑽至S111的處理相同,所以此處省略其描述。 一在圖11中所不之步驟sii7中,CPU 藉由使用隨機數確 定張紙牌,且在前端顯示器21之牌桌3〗上將所確定的紙 牌顯示為河牌。 因為步驟S118至S121之以下處理與步驟8108至8111的處 里相同,所以此處省略其描述。 128685.doc •21 - 200902126 接下來,在步驟S122令,CPU41執行攤牌處理。 詳言之,CPU 41在對應於站台3之遊戲f訊顯示部分^ 中顯不已發給使用每一站台3之玩家的每兩張紙牌。 在步驟S123中,CPU 41將牌面與彼此進行比較。 詳言之,首先,CPU 41在藉由組合發給一玩家之兩張紙 牌與前端顯示器21之牌桌31上所顯示的五張紙牌中之三張 紙牌組成之牌面中確定最強牌面作為玩家之牌面。在針對 遊戲中剩餘的所有玩家執行與上文所描述之處理相同之處 理之後’ CPU 41將玩家的牌面彼此進行比較,且確定其牌 面最強之玩家。 接下來,在步驟S124中,cpuw計算退幣之數目。 詳言之,CPU 41計算遊戲期間下注之總賭資。 在步驟Si25中,CPU 41將步驟sm中獲得之退帶結果 傳輸至CPU 51。 在執行步驟S125之處理之後,CPU41完成遊戲處理。 如上文所描述’在該實施例中’站台3中之攝影處理經 組態以在傳輸選擇資訊之後執行(步驟S8、S12、Sl6及 S20) ’且主要控制單元4〇中之攝影處理經組態以在接收選 擇資訊之後執行(步驟S105、su〇、SU5Asi2〇)。然而, 根據本發明’用於執行攝影處理之定時不限於此,且可加 以適當改變。 ,圖1〇及圖11中所示之流程圖中,已將站台3及主要控 制早讀描述為一 一對應。如圖2及圖3中所示,在該實施 4中存在十個站台3。在十個站台中,遊戲進程如下。 128685.doc -22- 200902126 此處,藉由使用十個站台3玩遊戲,JL將集中於由玩家執 行之下注選擇來簡要描述該過程。在該實施例中,下注選 擇以站台3a、3b...及3j之順序進行。The determined card is displayed as a flop on the table 31 of the end display 21. In step S108, the CPU 41 transmits a signal for requesting reception of the bet selection to the CPU 51. °; In step S1G9, the CPU 41 receives the selection information from the CPU 51. Next, in step S11G, _41 performs the same photographic processing as that of the step coffee. In the step sill, the CPU 41 displays the selection information received in step s1 〇 9 in the game information display portion 35 of the front end display 21. Next, in step 12, the CPU 41 determines a card by using a random number, and displays the determined card as a turn on the table No. H 21 of the front end. Since the following processing of steps S113 to S116 shown in Fig. 11 is the same as the processing of steps s(10) to S111, the description thereof is omitted here. In step sii7, which is not shown in Fig. 11, the CPU determines the card by using a random number, and displays the determined card as a river card on the table 3 of the front display 21. Since the following processing of steps S118 to S121 is the same as that of steps 8108 to 8111, the description thereof is omitted here. 128685.doc • 21 - 200902126 Next, in step S122, the CPU 41 executes the showdown process. In detail, the CPU 41 is shown to be sent to each of the two cards of the player using each station 3 in the game display portion ^ corresponding to the station 3. In step S123, the CPU 41 compares the cards with each other. In detail, first, the CPU 41 determines the strongest card as the card surface composed of the two cards dealt to one player and the three cards displayed on the table 31 of the front end display 21 as a combination. The player's face. After performing the same processing as described above for all the remaining players in the game, the CPU 41 compares the players' faces to each other and determines the player whose card is the strongest. Next, in step S124, cpuw calculates the number of withdrawals. In detail, the CPU 41 calculates the total amount of money bet placed during the game. In step S25, the CPU 41 transmits the result of the rewind obtained in step sm to the CPU 51. After the process of step S125 is performed, the CPU 41 completes the game process. As described above, 'in this embodiment, the photographic processing in the station 3 is configured to be executed after transmitting the selection information (steps S8, S12, S16, and S20) 'and the photographic processing group in the main control unit 4' The state is executed after receiving the selection information (steps S105, su〇, SU5Asi2〇). However, the timing for performing the photographing processing according to the present invention is not limited thereto, and may be appropriately changed. In the flowcharts shown in Fig. 1 and Fig. 11, the station 3 and the main control early reading have been described as one-to-one correspondence. As shown in Figures 2 and 3, there are ten stations 3 in this implementation 4. In ten stations, the game progress is as follows. 128685.doc -22- 200902126 Here, by playing games with ten stations 3, JL will focus on the process by which the player performs a note selection to briefly describe the process. In this embodiment, the bet selection is performed in the order of the stations 3a, 3b, ..., and 3j.

田遊戲開始時’首先,將兩張紙牌發給藉由使用站台^ 玩遊戲之玩家(下文中,亦稱作玩家,,a”,且類似地,藉由 使用站台3b至3j玩遊戲之玩家亦稱作玩家,m"),且玩 家"a”執行第-下注選擇。接著,在站中,依次執 行將紙牌發給玩家之操作及玩家之第—下注選擇。此處由 玩家執行之一系列下注選擇為”發牌輪 下文中,當執行翻牌之確定及顯示時,玩家"a”至”j”依 人執行第-下’主選擇。此處由玩家執行之—系列下注選擇 為"翻牌輪”。 下文中,§執行轉牌之確定及顯示時,玩家"a"至"j"依 人執行第—下/主選擇^此處由玩家執行之—系列下注選擇 為"轉牌輪”。 下文中,s執行河牌之確定及顯示時,玩家"a”至”〗”依 -人執行第四下注選擇。此處由玩家執行之一系列下注選擇 為"河牌輪"。 如上文所描述,遊戲經由"發牌輪”、"翻牌輪"、"轉牌輪" 及"河牌輪"之階段而進行。 現在’將參考圖i詳細描述圖丨〇及圖丨丨中所示之由cpu 51在步驟S8、S12、S16及S20中所執行之攝影處理及由 CPU 41在步驟si〇5、SUO、S115及S120中執行的攝影處 理。如下文所描述’主要控制單元4〇及微電腦55協同充當 128685.doc -23- 200902126 根據本發明之控制器。 圖1展示在滿足觸發條件且產生至摄 将〜棟式之轉變 況下由主要控制單元40及站台3執行之處理。觸發停件t 成為轉變至攝影模式之觸發之條件。攝影模式為由攝^ 81執行玩家之影像捕獲操作且玩家 …機 一 吓调獲影像的視贫顧 示於顯示器80上之狀態。稍後將描 ° 、 甘个,兩足觸發條件之 狀況下由主要控制單元4〇及站台3執行之處理。 首先,將描述由主要控制單元4〇執行之虐理 在步驟仙中,CPU41基於在圖1〇或圖二所示之㈣ S104、S109、S114或S119中接收之選擇資 ^ 评貞況將根據下注選 擇插入的賭注量添加至_42中所儲存之總賭注量。選 接下來,在㈣S132中,CPU41執行確定在步驟仙 更新之總賭注量是否已達到R〇M 43中 目(在實施例中,500,且在 疋數 且在圖式中,預定量)之處理。 在步驟SU3中,CPU41將攝影模式轉變信號傳輸至Μ ^元遊戲之所有站台3(由已選擇棄牌之玩家使用之站、台、3 :二卜)之CPU 51。攝影模式轉變信號為用於請求轉變 衫杈式之信號。 接下來,在步驟S134中,_接收下文描述之由每— 3之CPU 51在步驟如中傳輸之關於玩家的視訊 資訊。 在步驟S 1 35中,CPTT 4 1胺η目j-a 、 41將關於由其他站台捕獲之玩家之 視訊影像之資訊(在圖式 ^ _ . ^ 飞中/、他玩豕之視訊資料)傳輪至 。、玩遊戲之所有站台3(由已選擇棄牌之玩家使用之站 128685.doc -24- 200902126 台3除外)的CPU 51。 在執行步驟S135之處理之後’ CPU 41完成此子例程。 接下來,將描述由每一站台3所執行之處理。 首先,在步驟中,每-站台3之CPU 51接收在步驟 S 133中已由CPU 41傳輸之攝影模式轉變信號。 在步驟S32中,每一站台3之(:?1;51藉由使用攝影機以來 捕獲玩家之影像。 接下來,在步驟S33中,每一站台3之cpu 5ι將關於在步 驟S32中捕獲之玩家的視訊影像之資訊(在圖式中,視訊資 料)傳輸至CPU 41。 ' 在步驟S34中,每一站台3之cpu 51接收在步驟Μ%中 已由CPU 41傳輸之其他玩家的視訊資料,亦即,關於由除 該站台3之外的站台3捕獲之玩家之視訊影像之資訊。” 接下來,在步驟S35中,每一站台3之咖51基於在步驟 S34中接收之其他玩家的視訊資料在玩家顯示器⑼上顯示 由除該站台3之外的站台3捕獲之玩家之視訊影像。 根據該實施例,在由已選擇棄牌之玩家使用之站台3 中,經組態而不執行藉由使用攝影機81的對玩家之影像捕 獲操作及所捕獲影像於玩家顯示器8〇上之顯示。然而,本 發明不限於此。換言之,可組態為在由已選擇棄牌之玩家 ❹執㈣由使用攝影機81之對 獲操作及/或所捕獲影像於玩家顯示㈣上的顯示。 在δ玄實施例中,本左户+ 田存在未於其中玩遊戲之站台(包括由 Μ擇棄牌之玩家使用之站台3)時,九個玩家之視訊顯示 J28685.doc -25. 200902126 換言之,在十個玩家顯示部分中之一 於一站台3之玩家顯示部分)中,不顯 在實施例中,在對應於顯示站台3之一玩家顯示部分 中’顯不藉由使用站台3玩遊戲之玩家的遊戲資訊(見圖 7)。At the beginning of the field game, 'first, two cards are issued to the player who plays the game by using the station ^ (hereinafter, also referred to as player, a", and similarly, the player who plays the game by using the stations 3b to 3j. Also known as the player, m"), and the player "a" performs a first-bet option. Next, in the station, the operation of issuing the card to the player and the player's first-betting selection are sequentially performed. Here, the player performs a series of betting selections as "distribution wheels. Hereinafter, when the flop is determined and displayed, the players "a" to "j" perform the first-lower main selection. Here the player performs the series bet selection as "flops." In the following, when the execution of the turn is determined and displayed, the player "a" to "j" Select ^ here to be executed by the player - the series bet is selected as "turn round." In the following, when the s execution river is determined and displayed, the player "a" to "〗" performs the fourth bet selection. Here, the player performs a series of betting selections as "河牌轮" As described above, the game is played through the stages of "license wheel,"flops","turns" &"riverwheel". The photographic processing performed by the CPU 51 in steps S8, S12, S16, and S20 and the CPU 41 at steps si〇5, SUO, and S115 will now be described in detail with reference to FIG. And the photographic processing performed in S120. The main control unit 4 and the microcomputer 55 cooperate to function as a controller according to the present invention as described hereinafter. Fig. 1 shows the processing performed by the main control unit 40 and the station 3 in the case where the trigger condition is satisfied and the transition to the pedestal is made. The trigger stop t is the condition for triggering the transition to the shooting mode. The photographing mode is a state in which the image capturing operation of the player is performed by the camera 81 and the player's image is displayed on the display 80. The processing performed by the main control unit 4〇 and the station 3 in the case of the two-foot trigger condition will be described later. First, the abuse performed by the main control unit 4 will be described. In the step, the CPU 41 based on the selection criteria received in (4) S104, S109, S114 or S119 shown in Fig. 1 or Fig. 2 will be based on The bet amount of the bet selection insertion is added to the total bet amount stored in _42. Next, in (4) S132, the CPU 41 performs a determination as to whether or not the total bet amount updated in the step singer has reached the target of R 〇 M 43 (in the embodiment, 500, and in the number of turns and in the drawing, the predetermined amount) deal with. In step SU3, the CPU 41 transmits the shooting mode transition signal to the CPU 51 of all the stations 3 (station, station, 3: 2) used by the player who has selected the discarding game. The photographic mode transition signal is a signal for requesting a transition. Next, in step S134, _ receives the video information about the player transmitted by the CPU 51 in each step described below. In step S1 35, CPTT 4 1 amine η mesh ja, 41 will transmit information about the video image of the player captured by other stations (in the picture ^ _ . ^ fly in /, he plays video information) to. The CPU 51 of all the stations 3 (except the station 128685.doc -24- 200902126 station 3) used by the players who have chosen to fold. The CPU 41 completes this subroutine after executing the processing of step S135. Next, the processing performed by each station 3 will be described. First, in the step, the CPU 51 of each station 3 receives the photographing mode transition signal which has been transmitted by the CPU 41 in step S133. In step S32, each station 3 (:?1; 51 captures the image of the player by using the camera. Next, in step S33, the cpu 5ι of each station 3 will be about the player captured in step S32. The information of the video image (in the drawing, the video material) is transmitted to the CPU 41. 'In step S34, the cpu 51 of each station 3 receives the video data of other players that have been transmitted by the CPU 41 in step %, That is, information about the video image of the player captured by the station 3 other than the station 3." Next, in step S35, the coffee table 51 of each station 3 is based on the video of the other players received in step S34. The data displays a video image of the player captured by the station 3 other than the station 3 on the player display (9). According to this embodiment, in the station 3 used by the player who has selected the discard, the configuration is not performed. The image capturing operation for the player using the camera 81 and the captured image are displayed on the player display 8. However, the present invention is not limited thereto. In other words, it can be configured to be executed by the player who has selected the discard (four) Make The pair of cameras 81 are operated and/or the captured images are displayed on the player display (4). In the δ 玄 embodiment, the left-hander + field has a platform on which the game is not played (including the player who chooses to fold) At the station 3), the video display of the nine players is J28685.doc -25. 200902126 In other words, in one of the ten player display parts, the player display part of one station 3, not in the embodiment, in the corresponding In the player display portion of one of the display stations 3, the game information of the player who is not playing by using the station 3 is displayed (see FIG. 7).

於玩家顯示器80上。 玩豕顯示部分(_對靡' 示玩家之視訊影像。 :而,本發明不限於此。舉例而言,在一對應於一顯示 站台^之顯示部分中,可組態以顯示藉由使用站台3玩遊戲 之玩家的視訊影像,或可組態以顯示輪到執行下注選擇之 -豕之遊戲資況或視訊影像。可組態以根據藉由使用站台 3玩遊戲之玩家之選擇來顯示任何玩家的遊戲資訊或視 訊,或可組態以顯示隨機確定之玩家之遊戲資訊或視訊。 換D之,一對應於該一顯示站台3之玩家顯示部分可經設 。十以適當地顯示玩家之遊戲資訊、視訊影像等。此外,在 對應於於其中玩遊戲之該一顯示站台3之玩家顯示部分 中,可組態以顯示莊家的影像,或可不顯示任何事物。顯 示之内各可由藉由使用站台3玩遊戲之玩家的操作而適當 變化。換言之’可適當改變是否在一對應於於其中玩遊戲 之該一顯示站台3之玩家顯示部分中顯示影像,且在確定 顯示影像的狀況下可適當改變顯示哪個影像。 另一方面’當存在未用於遊戲之站台3(包括由已選擇棄 牌之玩家使用之站台3)時’在對應於未用於遊戲之站台3 的玩家顯示部分中,不顯示玩家之視訊影像。 在此狀況下’根據該實施例,顯示莊家之影像。然而, 128685.doc -26· 200902126 本發明不限m例而言,藉由使用包括玩家顯示部分 之站台3玩遊戲之玩家、輪5丨丨抽/ ___ … 机豕輪到執订下注選擇的玩家等之遊 戲資訊或視訊影像可經組態以顯示於其中。或者,任何玩 家之遊戲資訊或視訊可基於諸如藉由使用站台3玩遊戲: 玩家或具有最大賭注數目的玩家之特定玩家之選擇而顯示 於其中。此外,隨機確定之玩家之遊戲資訊或視訊可經电 態以顯示於其中’或其中可殘示任何事物。顯示之内容 :由藉由使用站台3玩遊戲之玩家的操作而適當變化。換 言之,當存在未用於遊戲之站台3(包括由已選擇棄牌之玩 家使用之站台3)時,在對應於未用於遊戲之站台3的玩家 顯示部分中,可適當改變是否顯示影像,且在衫顯示影 像之狀況下可適當改變顯示哪個影像。 在該實施财,-旦在賴巾執行使用攝影彳㈣之影像 捕獲操作及玩家顯示器80上之顯示,則影像捕獲操作及顯 示經組態以繼續直至遊戲完成。然而,本發明不限於此。 舉例而言,影像捕獲操作及顯示操作可經組態以僅執行預 定時間。在此狀況下,藉由將攝影機81組態為具有記錄及 重現之功能且設計該叙態使得除藉由使用具有㊉家顯示器 8〇之顯示站台3玩遊戲的玩家之外的玩家之視訊影像可藉 由使用包括玩家顯示器80之站台3玩遊戲的玩家之操作而 適當地記錄及重現,執行影像捕獲操作及顯示僅歷時預定 間且玩家可反覆檢視所要視訊。即使設計為影像捕獲操 作繼續直至遊戲完成,亦有可能將記錄及重現功能包:於 攝影機81中,且設計該組態使得所顯示之視訊可適當變化 128685.doc •27· 200902126 以使玩家能夠檢視持續捕獲之視訊及所記錄的視訊中之任 何視訊。 在執行步驟S35之處理之後,〇1>1;51完成此子例程。 如上文所描述,圖丨展示在滿足觸發條件之狀況下由主 要控制單元40及站台3執行之處理。另一方面,當不滿足 觸發條件時,執行以下處理。在執行步驟S131中用於獲得 總赌注量之添加處理之後,主要控制單元4〇之哪41執行 在步驟SU2中綠定總赌注量未達到預定量的處理。接著, CPU 41完成此子例程,而不執行步驟至$⑴之處 理。每一站台3之CPU 51完成此子例程,而不執行步驟= 至S 3 5之處理。 如上文所描述,已參考圖1描述攝影處理。 j該實施例中,將-遊戲期間在所有站台中置放之總賭 注量達到預定上限(500)之條件設定為觸發條件。然而,根 據本發明,可適#改變觸發條件之總赌注量之上限。 注量之上限可由遊戲系統之製 、 衣1^有驭文裝遊戲系統的遊戲 廊之監督者預先設定。當遊戲廊之監督者將設定赌注量之 上限時,可提供設定開關。 另外,根據本發明,觸發條件之總赌注量之上限不限於 預定值。舉例而言,在—遊 杏 田在於其中玩遊戲之所 有站口中的總赌注量超過先前遊戲中之最大總赌注量時, :產生至攝影模式之轉變。在一遊戲中,當在於其中玩遊 ^之所有站台中的總賭注量超過先前遊戲令之累積賭注量 產生至攝影模式之轉變。換言之,觸發條件之總赌 128685.doc -28- 200902126 注量之上限可根據遊戲的進程而改變。 另外’根據本發明’觸發條件之總赌注量不限於—遊戲 中所置放之總赌注量。舉例而言,觸發條件之總赌注量可 絲-玩家自其遊戲開始時之總赌注量或—遊戲之前若干 二人遊戲(例如,五次遊戲)的自 之總赌注量可不僅心::量。換言之,觸發條件 不僅基於-遊戲之赌注量而且可基於 之前的遊戲的赌注量來確定。 您戲 赌=二=,“滿足觸發條件可不僅參考-遊戲之 叫 可,考先前所玩遊戲之賠注量來確定。 失考賭^t述之只施财,是否滿足觸發條件已描述為 網…欠丛 …、而本發明不限於此。舉例而言, 數目的條件。另外=遊戲之總數9超過預定 卜遊戲由相同玩家持續玩預定數目 戲之條件可用作觸發條件。 遊 藉由檢杳特…,^之&否滿足觸發條件可 查特疋遊戲之數目是否已達到預定數目來確定。 如上文所描述,有可能使用諸如·量或遊戲之數 數目達到預定值的條件作為觸發條件。然而,本發明 不限於此。舉例而今 a —— 本發明 士 °田壯豕之紙牌滿足預定大小之紐人 日:(例如、’當具有相同數字之紙牌出現預定次數或更夕二: W,可進行至攝影模式之轉變。另外,當預定數:人 家(例如,五個奸宕 目之玩 (例如,順子)之組合時,可進行至攝影模式之且合 外,當複數個玩家中存在施加於預定組合(例如轉=另 對每一遊戲隨機改變)上之"富足(Rieh)„時,可進行至= 128685.doc •29· 200902126 模式之轉變。另外,舉例而言,當玩家之排序根據莊家在 下輪'人中王現之紙牌而存在大改變時,可進行至攝影模 式之轉又。換^之,是否滿足觸發條件可參考關於莊家之 、氏牌及/或複數個玩家中之一者的紙牌之資訊來確定。 如上文所描述,是否滿足觸發條件可參考除赌注量、遊 a之數目等之外的遊戲資訊來確定。觸發條件並不特定限 於:條件,只要該條件係基於可促進遊戲之情形,諸如可 f ⑯成預定大牌面之情形、經確定將組成等於或大於預定組 合的組合之情形、在複數個玩家中產生激烈競賽之情形或 ’似it i此外,上文所描述之觸發條件可—起使用 發料並不特定限於一條件,只要該條件與玩遊戲之所有 玩豕有關即可。 /在該實施例中,在完成所有玩家之第四次下注選擇之 後,經組態以執行攝影處理(步驟S2〇及si2〇卜然而,根 據本發明,可組態為不執行步驟82()及812()之攝影處理。乂 已參考諸圖描述該實施例。根據該實施例之遊戲 ::兩個主要顯示器2,其經安裝使得主要顯示器2之兩個 心顯示器21經背對背安置。遊戲系統!包括十個站。 其經安裝以圍繞兩個主要顯示器2,使得可直觀 個别端顯示器21之間的—前端顯示器21。 -在邊實施例中’儘管顯示於兩個主要顯示器2之前 :益21之間的—前端顯*器21上之影像經組態以與另―;On the player display 80. The play display portion (_对靡' shows the video image of the player. However, the present invention is not limited thereto. For example, in a display portion corresponding to a display station, configurable to display by using the platform 3 The video image of the player playing the game, or configurable to display the game status or video image of the bet selected to perform the bet selection. It can be configured to display according to the selection of the player who plays the game by using the station 3. Game information or video of any player, or configurable to display game information or video of a randomly determined player. For D, a player display portion corresponding to the display station 3 can be set. Ten to properly display the player Game information, video images, etc. Further, in the player display portion corresponding to the display station 3 in which the game is played, it may be configured to display the image of the dealer, or may not display anything. It is appropriately changed by the operation of the player who plays the game using the station 3. In other words, it can be appropriately changed whether or not it is displayed in the player display portion corresponding to the one display station 3 in which the game is played. Image, and which image can be displayed appropriately when determining the image to be displayed. On the other hand 'When there is a station 3 not used for the game (including the station 3 used by the player who has selected the discard), In the player display portion of the platform 3 for the game, the video image of the player is not displayed. In this case, 'the image of the dealer is displayed according to this embodiment. However, 128685.doc -26· 200902126 The present invention is not limited to m cases. In other words, the game information or the video image of the player who plays the game by using the platform 3 including the player display portion, the wheel 5 丨丨 / ___ ... the player who is the candidate for the bet selection can be configured to be displayed on Alternatively, the game information or video of any player may be displayed based on a selection of a particular player such as a player or a player having the maximum number of bets by using the platform 3. In addition, the game information of the randomly determined player or The video can be displayed in an electrical state to display 'or any of them. The displayed content: is appropriately changed by the operation of the player who plays the game by using the station 3. In other words, when there is a station 3 not used for the game (including the station 3 used by the player who has selected the discard), in the player display portion corresponding to the station 3 not used for the game, whether or not to display the image can be appropriately changed. In the case where the image is displayed on the shirt, it is possible to appropriately change which image is displayed. In the implementation, the image capturing operation and the display on the player display 80 are performed on the towel, and the image capturing operation and the display group are displayed. The state continues until the game is completed. However, the present invention is not limited thereto. For example, the image capturing operation and the display operation may be configured to perform only a predetermined time. In this case, by configuring the camera 81 to have a record. And recreating the function and designing the narrative so that the video image of the player other than the player playing the game by using the display platform 3 having ten displays can be played by using the platform 3 including the player display 80. The player's operation is properly recorded and reproduced, the image capture operation is performed and the display is only for a predetermined time and the player can repeatedly view the desired video. Even if it is designed to continue the image capture operation until the game is completed, it is possible to record and reproduce the function package: in the camera 81, and design the configuration so that the displayed video can be appropriately changed 128685.doc • 27· 200902126 to enable the player Ability to view continuously captured video and any video in recorded video. After the processing of step S35 is performed, 〇1>1; 51 completes this subroutine. As described above, the figure shows the processing performed by the main control unit 40 and the station 3 in the case where the trigger condition is satisfied. On the other hand, when the trigger condition is not satisfied, the following processing is performed. After performing the addition processing for obtaining the total bet amount in step S131, the main control unit 4 performs the processing of the green predetermined total bet amount not reaching the predetermined amount in step SU2. Next, the CPU 41 completes this subroutine without performing the steps to $(1). The CPU 51 of each station 3 completes this subroutine without performing the processing of steps = to S 3 5. As described above, the photographing process has been described with reference to FIG. 1. In this embodiment, the condition that the total bet amount placed in all stations during the game period reaches the predetermined upper limit (500) is set as the trigger condition. However, according to the present invention, the upper limit of the total bet amount of the trigger condition can be changed. The upper limit of the fluence can be preset by the supervisor of the game system and the game gallery of the game system. When the supervisor of the game gallery will set the upper limit of the bet amount, a setting switch can be provided. Further, according to the present invention, the upper limit of the total bet amount of the trigger condition is not limited to the predetermined value. For example, when the total bet amount in all the stations in which the game is played exceeds the maximum total bet amount in the previous game, the transition to the photography mode is generated. In a game, the total bet amount in all the stations in which the game is played exceeds the cumulative bet amount of the previous game order to the transition to the photography mode. In other words, the total bet of the trigger condition 128685.doc -28- 200902126 The upper limit of the fluence can be changed according to the progress of the game. Further, the total bet amount of the trigger condition according to the present invention is not limited to the total bet amount placed in the game. For example, the total bet amount of the trigger condition may be - the total bet amount of the player since the start of the game or - the total bet amount of a number of two-player games (eg, five games) before the game may not only be: . In other words, the trigger condition is determined not only based on the bet amount of the game but also based on the amount of bet of the previous game. You play gambling = two =, "Meet the trigger condition can be not only reference - the game can be called, the amount of the game that was previously played is determined. The loss of the test gambling ^t only tells the money, whether the trigger condition is satisfied has been described as The network ... is not limited to this. The present invention is not limited thereto. For example, the number of conditions. In addition, the total number of games 9 exceeds the predetermined condition, and the condition that the same player continues to play the predetermined number of games can be used as a trigger condition. Checking the special..., ^& or not; the trigger condition can be determined whether the number of the trick games has reached a predetermined number. As described above, it is possible to use a condition such as the amount or the number of games to reach a predetermined value as The triggering condition. However, the present invention is not limited thereto. For example, now a - the card of the invention of the °田豕 满足 满足 meets the predetermined size of the New Year's Day: (for example, 'When a card having the same number appears a predetermined number of times or more : W, can be changed to the photography mode. In addition, when the number of reservations: people (for example, the combination of five funky games (for example, straight) can be carried out to the photography mode, When there is a plurality of players that are applied to a predetermined combination (for example, turn = another random change for each game), the transition to the mode = 128685.doc • 29· 200902126 can be performed. For example, when the player's ranking is changed according to the dealer's next round of 'the player's card, the player can go to the photography mode. If the trigger condition is met, please refer to the dealer's card and/or Or the information of the card of one of the plurality of players is determined. As described above, whether the trigger condition is satisfied may be determined by referring to game information other than the amount of the bet, the number of the tour a, etc. The trigger condition is not specifically limited to: The condition is as long as the condition is based on a situation in which the game can be promoted, such as a case where the predetermined size may be f16, a case where it is determined that the composition is equal to or larger than a combination of the predetermined combination, a situation in which a fierce competition is generated among a plurality of players, or ' In addition, the triggering conditions described above may be such that the use of the hair is not specifically limited to a condition as long as the condition is related to all the play of the game. / In this embodiment, after completing the fourth bet selection of all players, it is configured to perform the photographic processing (steps S2 and si2), however, according to the present invention, it may be configured not to perform step 82 Photographic processing of () and 812(). This embodiment has been described with reference to the drawings. Game according to this embodiment: two main displays 2, which are mounted such that the two heart displays 21 of the main display 2 are placed back to back Game system! Includes ten stations. It is mounted to surround the two main displays 2 so that the front-end display 21 between the individual-end displays 21 can be intuitively - in the side embodiment 'although displayed on two main displays 2 before: between the 21 - the image on the front-end display 21 is configured to be used with another;

端顯示器2 1上所顯示之畢)γ金& π ., 月’J _ “象相同,但根據本發明,在顯示 螢幕上顯示影像的方法不限於此。 μ 128685.doc -30- 200902126 舉例而言,可組態為根據遊戲之進程將不同影像顯示於 兩個顯示螢幕上。具有此組態之實施例之實例展示如下: 圖12為展示遊戲系統中所包括之前端顯示器上所顯示之 影像的實例之圖。 如圖12中戶斤#,在根據本發明之前端顯示器1〇〇之大致 中心處’顯示背轉過去之右手中具有紙牌1〇2的莊家ι〇ι。 在莊家HH之前部及後部中,顯示牌桌1〇^圖12展示莊家 101將紙牌102發給位於與前端顯示器1〇〇背對背安置之不 同前端顯示器刚之側上的玩家之狀態。在此時刻,在與 該前端顯示器100背對背安置之不同前端顯示器⑽中,顯 示在面對正在接收所發紙牌之玩家之同時發牌之莊家。‘· 、如上文所描述,在該實施財,儘管遊戲系統!經組態 以包括經安置處於兩個前端顯示器21以背對背配置安置之 狀態之兩個主要顯示器2,但遊戲系統i中所包括的主要顯 示器2不限於此。舉例而言,可僅安置-主要顯示器2。下 文中’將描述另一實例。 圖13及圖14為展示遊戲系統之實例之俯視圖。 詈”:一以形成三角俯視圖。另外’站台單元2〇2經安 置以圍繞三個扁平主要顯示器201。 在圖4中所展不之遊戲系統203中,五個扁平主要領干 器204經安置以形成 掏十主要顯不 角俯視圖。另外,站台單元205經安 圍4五個扁平主要顯示器204。 圖15為展示遊戲系統之實例之透視圖。 I28685.doc -3]- 200902126 如圖15中所示’遊戲系統3 面在水平方向上旋轉之主要顯二…以可相對於地 * ,Λ1 要..貝不态301及經安置以圍繞主 要#不盗301之站台單元3〇2。 主要顯示器301自頂部檢視以 所干夕扭^ ^ 圮子針方向凝轉(見圖15中 則員)。主要顯示器3〇 1經控制以去一 &〜 所發紙牌或執行下注選擇時 "豕1在接收 擇子在玩豕可在正面檢視主要顯示 斋301之顯不螢幕之範圍中停止。 在該實施例中,儘瞢p >、+, ,^ m 要顯不器301經控制以朝 向輪^收所發紙牌或執行τ注選擇之玩家m之實例, 旦:據本發明,控制主要顯示器的旋轉之方法不限於此。 :列而:,主要顯示器可經控制以朝向輸入指令 持續旋轉。 要』…經組態以值定速度 儘 旋轉 此。 管根據該實施例主要 ’但根據第三實施例 顯示器3〇1經組態以逆時針方向 ,主要顯示器之旋轉方向不限於 順時針方向旋轉,且 以順時針方向或逆時 舉例而言,主要顯示器可經組態以 可視下一停止位置之旋轉角度而確定 針方向旋轉。 在上文所描述之實施例 丨篮Ί·使用具有扁平顯 之主要顯示器2,然而,主要顯示器2之顯示營幕= 平類型。舉例而言,顯示螢幕可為凸起類型。 ; 圖16為展示遊戲系統之實例之透視圖。 如圖16中所示,遊戲系統400包括圓柱形主要顯示器4〇1 128685.doc 32· 200902126 及經安置以圍繞主要顯示器4 01之站台單元4 〇 2。 在遊戲系統400中,顯示於主要顯示器4〇ι之顯示榮幕上 之影像㈣制以㈣於地面在㈣螢幕上水平移動,且备 一玩家正在接收所發紙牌或執行下注選擇之時間在該玩: 可在正面檢視影像之範圍中停止。 然而’根據本發明之控制影像之顯示的方法不限於此。 :例而言’顯示螢幕可分為複數個部分,且影像可顯示於 每一部分上。 根據本發明之主要顯示器之形狀不限於完全圓柱形。舉 例而言,主要顯示器可具有圓環狀,且平面可包括 體之部分中。 在上文所描述之實施财,儘管可由複數個玩家檢視之 共同影像經組態以顯示於主要顯示器的顯示螢幕上,但根 據本發明之顯示影像之方法不限於此。舉例而言,影像可 藉由使用投影儀投影於螢幕上。 在上文所描述之實施例中,儘管站台經安置以圍繞主要 顯不态,但根據本發明之站台的位置不限於特定位置,只 要可直觀地辨識位於該位置中之主要顯示器之顯示營幕 可。 儘管在上文所描述之實施例中已描述由遊戲系統執行之 遊戲為德州撲克之狀況,但由遊戲系統執行的遊戲不限於 特疋遊戲,只要該遊戲由複數個玩家在檢視共同螢幕之同 時玩即可。 如參考該實施例所描述,提供一種遊戲系統,其中,當 128685.doc •33- 200902126 f足關於玩遊戲之所有玩家之預定條件(例如,在-遊戲 期間所有玩家之總赌注量達到預定量或類似條件)時,藉 由使用攝影機來捕獲操作輸人器件的所有玩家,且除料 :應於每一顯示器之輸入器件之玩家之外的玩家之視訊影 像顯示於其中玩遊戲之每—顯示器中。當滿足關於 玩遊戲之所有玩家之預定條件時,所有玩家可以容易的方 式自然地獲得其他玩家之面部表情等。 另外’藉由組態遊戲系、統使得所有玩家僅當由玩家所玩 遊戲中滿足預定條件時可獲得其他玩家之面部表情等,每 一玩家之面部表情不可由其他玩家持續觀測。因此,可提 供玩家可對其他玩家檢視其具有極小顧慮而玩遊戲之時 期。通常,當藉由使用真實紙牌玩紙牌遊戲時,每一玩家 可自玩家之視野注意到任何其他玩家是否檢視其等等。然 而,當使用自顯示器檢視藉由攝影機捕獲之玩家之視訊今 像的組態時,每-玩家不可自玩家之視野注意到任何其^ 玩家是否檢視其等等’且因此玩家可具有其他玩家持續檢 視其之感覺,且由此存在玩家不可集中於遊戲的可能性。 然而,根據"(1)"之本發明,提供每一玩家可對其他玩家檢 視其具有極小顧慮而玩遊戲之時期,且因此有可能防止每 一玩傢具有其他玩家持續檢視其的感覺。 亦提供一種遊戲系統,其中,當滿足關於玩遊戲之所有 玩家之預定條件(例如,賭注量達到預定量或類似條件) 時,藉由使用於其中玩遊戲之站台的攝影機執行影像捕獲 操作,且在於其中玩遊戲之每一站台的顯示器 1 頌不由 128685.doc -34- 200902126 至少除每一站台之外的站台所捕獲之影 關於玩遊戲之所有玩窆 _ 此,當滿足 迈戲之所有玩豕之預定條件時,所 的方式自然地獲得其他玩家之面部表情等。0以各易 僅:::如上文所描述’藉由組態遊戲系統使得所有玩家 虽滿足關於玩遊戲之所有玩家之預定條件時可 =τ等,每一玩家之面部表情不可心家 。因此,可提供玩家可對於其他玩家檢視Α 到、顧慮而玩遊戲之時期。因此,有可能 家 有其他玩家持續檢視其的感覺。 巩豕,、 /提供-種遊戲系統,其中當在—遊戲期間在所有站A 中置放之賭注之總數達到默量時,執行藉由❹於^ 玩遊戲的站台之攝影機之影像捕獲操作,且藉由至少除每 -站台之外的站台捕獲之影像顯示於於其中玩遊戲之每— 站台之顯示器中。因此’當在於其中玩遊戲之所有站台中 置放之賭注的總數達到預定量時,所有玩家可以容易之方 式自然地獲得其他玩家之面部表情等。 另外’如上文所描述’藉由組態遊戲系統使得所有玩家 :當由玩家所玩遊戲中賭注量達到預定量時可獲得其他玩 家之面部表情等’每—玩家之面部表情不可由其他玩家持 續觀測。因此’可提供玩家可對於其他玩家檢視其具有極 小顧慮而玩遊狀時期。因&,有可能防止每一玩家具有 其他玩家持續檢視其的感覺。 形 在一遊戲期間由所有玩家置放之赌注量達到預定量之情 可促進遊戲,且僅在此情形中,所有玩家可獲得其他玩 128685.doc -35- 200902126 家的面部表情等’且由此,可以容易之方式頻繁地使用戰 術。因此’可提供具有高娛樂特徵之遊戲,且可控制遊戲 之速度。 如參考實施例所描述,提供一種遊戲系統,其具有使每 一玩家能夠易於以自然方式獲得其他玩家之面部表情之新 娛樂特徵。 k e本發明之實施例已描述如上,但該等實施例僅為本 毛月之詳細實例’且因此本發明並不特定地限於此,且可 適當地改變每一構件及其類似物的詳細組態之設計。在本 發明之實施例中所描述之優勢僅為由本發明產生的適當優 勢之λ例’且因此本發明的優勢不限於此。 在上文所描述之本發明之描述中,為易於理解起見,已 集十於本發明的獨特特徵。本發明不限於在詳細描述中所 描述之實施例且可應用於其他實施例,且本發明可應用於 各種應用領域。此說明書中之術語及表述並非用於限制對 本發明之闡釋,而用於精確地描述本發明。應理解,熟習 此項技術者可易於由在此說明書中所描述之本發明之概念 推導出屬於本發明的概念之不同植態'、系统或方法。因 此=請專利範圍之描述應視為包括未脫離本發明之精神 及範嘴的等效組態。摘要之目的為使得不熟悉專利、法律 術語或專業術語之專利商標局、一般大眾組織或屬於本發 明的技術領域之技術者或類似人員能夠藉由執行簡單料 而以容易之方式獲得本發明的技術内容及精髄。因此,摘 要並非意欲限制應由申請專利範圍確定之本發明之範疇。 128685.doc -36- 200902126 為充分理解本發明之目標及獨特優勢,需要充分參考所揭 示之文獻及其類似物。 本發明之上文所描述之詳細描述包括由電腦執行的處 理。如上文之描述及表述之目的為使熟習此項技術者能夠 有效地理解本發明。在此說明,用於誘發—結果之步 驟應理解為無自我矛盾之處理。在每_步驟中,執行電信 號或磁信號之傳輸、接收'記錄等。在步驟之處理中,儘 管此等信號係由位元、冑、符號、字母、術語、數字或其 類似物表示,然而,應視為彼等表示僅為便於描述而使 用。儘管步驟之處理可描述為人類行為所共同之表述,但 基本上,在此說明書中所描述的處理由各種裝置執行。另 外,執行步驟中之處理所需之其他組態自上文描述而顯而 易見。 【圖式簡單說明】 圖1為展示由根據本發明之一實施例之遊戲系統執行的 攝影處理之流程圖; 圖2為展示根據實施例之遊戲系統之示意性透視圖; 圖3為展示根據實施例之遊戲系統之俯視圖; 圖4為根據實施例之遊戲系統中所包括之站台的示意性 透視圖; 圖 圖5為展示顯示於前端顯示器 圖6為展示站台之液晶顯示器 上之影像之實例的圖; 上所顯示之影像的實例之 圖7為展示站台之玩家顯示器 上所顯示之影像的實例之 128685.doc -37- 200902126 圖; 圖8為展示根據實施例之遊戲系統之内部組態的方塊 圖; 圖9為展示根據實施例之站台之内部組態的方塊圖. 圖iO為展示根據實施例之遊戲過程之流程圖; 圖11為展示根據實施例之遊戲過程之流程圖; 圖12為展示遊戲系統中所包括之前端顯示器上所顯示之 影像的實例之圖; 圖1 3為展示遊戲系統之實例之俯視圖; 圖14為展示遊戲系統之實例之俯視圖; 圖1 5為展示遊戲系統之實例之透視圖;及 圖1 6為展示遊戲系統之實例之透視圖。 【主要元件符號說明】 1 遊戲系統 2 主要顯示器 3 站 台 3a 站 台 3b 站 台 3c 站 台 3d 站 台 3e 站 台 3f 站 台 3g 站 台 3h 站 台 128685.doc 200902126 3i 站台 3j 站台 10 液晶顯示器 11 觸摸面板 12 操作按紐 13 硬幣插入槽 14 紙鈔插入槽 15 硬幣退出開口 21 前端顯示器 22 揚聲器 23 LED 30 莊家 31 牌桌 32 紙牌影像 33 籌碼影像 34 賭注總額顯示部分 35 遊戲資訊顯示部分 40 主要控制單元 41 CPU 42 RAM 43 ROM 44 匯流排 45 微電腦 46 I/O介面 128685.doc -39- 200902126 f ί. 47 影像處理電路 48 語音電路 49 LED驅動電路 50 通信介面 51 CPU 52 RAM 53 ROM 54 匯流排 55 微電腦 56 I/O介面 57 液晶面板驅動電路 58 觸摸面板驅動電路 59 送幣器驅動電路 60 退幣完成信號電路 61 通信介面 62 送幣器 63 硬幣偵測單元 64 紙鈔偵測信號電路 65 紙鈔彳貞測單元 66 操作信號電路 67 硬幣插入偵測信號電路 68 硬幣插入彳貞測單元 70 紙牌影像 71 賭注顯示部分 128685.doc 40- 200902126 ί 72 下注選擇部分 73 跟牌選擇部分 74 加注選擇部分 75 棄牌選擇部分 76 指引影像 80 玩家顯示器 80a 玩家顯示部分 80b 玩家顯示部分 80c 玩家顯示部分 80d 玩家顯示部分 80e 玩家顯示部分 80f 玩家顯示部分 8〇g 玩家顯示部分 80h 玩家顯示部分 80i 玩家顯示部分 8〇j 玩家顯示部分 81 攝影機 100 前端顯示器 101 莊家 102 紙牌 103 牌桌 200 遊戲系統 201 主要顯不裔 202 站台單元 128685.doc -41 · 200902126 203 遊戲系統 204 主要顯示器 205 站台單元 300 遊戲系統 301 主要顯示器 302 站台單元 400 遊戲系統 401 主要顯不益 402 站台單元 ί 128685.doc -42-The gamma gold & π., month 'J _ ' is the same on the display 2 1 , but the method of displaying the image on the display screen according to the present invention is not limited thereto. μ 128685.doc -30- 200902126 For example, it can be configured to display different images on two display screens according to the progress of the game. An example of an embodiment with this configuration is shown below: Figure 12 is a view showing the display on the front end display included in the game system A diagram of an example of an image. As shown in Fig. 12, in the approximate center of the front end display 1 according to the present invention, the banker ι〇ι with the card 1〇2 in the right hand is displayed. In the front and rear of the HH, the display table 1 〇 ^ Figure 12 shows the dealer 101 sending the card 102 to the player's state on the side of the front-end display that is placed back-to-back with the front-end display 1. At this moment, In the different front-end display (10) disposed back-to-back with the front-end display 100, the dealer is displayed at the same time as the player who is receiving the issued card. '· As described above, in the implementation, although The system is configured to include two primary displays 2 placed in a state in which the two front-end displays 21 are placed in a back-to-back configuration, but the primary display 2 included in the gaming system i is not limited thereto. For example, Placement - Main Display 2. Another example will be described hereinafter. Figures 13 and 14 are top views showing an example of a game system. 詈": One to form a triangular top view. In addition, the station unit 2〇2 is placed to surround the three flat main displays 201. In the gaming system 203 shown in Figure 4, five flat main stems 204 are positioned to form a top view of the ten major angles. In addition, the station unit 205 is surrounded by four flat main displays 204. Figure 15 is a perspective view showing an example of a game system. I28685.doc -3]- 200902126 As shown in Figure 15, the main display of the 3 sides of the game system is rotated horizontally...to be relative to the ground*, Λ1 to the 301 and to be placed around the main #不盗301 station platform unit 3〇2. The main display 301 is swollen from the top to be swollen in the direction of the needle (see Figure 15). The main display 3〇1 is controlled to go to a &~ the card is sent or the bet selection is performed. "豕1 is in the range of receiving the selection and playing, and can be stopped in the range of the front view main display 301. In this embodiment, 瞢p >, +, , ^ m is an instance of the player m that is controlled to face the wheel of the issued card or performs the τ note selection, according to the present invention, The method of rotating the main display is not limited to this. : Columns: The primary display can be controlled to continue to rotate toward the input command. To "..." is configured to rotate at this speed. The tube according to this embodiment is mainly 'but according to the third embodiment the display 3〇1 is configured in a counterclockwise direction, the direction of rotation of the main display is not limited to clockwise rotation, and in the clockwise direction or reverse time, for example, The display can be configured to determine the direction of rotation of the needle in view of the angle of rotation of the next stop position. In the embodiment described above, the main display 2 having a flat display is used, however, the display screen of the main display 2 is of a flat type. For example, the display screen can be of the raised type. Figure 16 is a perspective view showing an example of a game system. As shown in FIG. 16, the gaming system 400 includes a cylindrical primary display 4〇1 128685.doc 32· 200902126 and a platform unit 4 〇 2 disposed to surround the primary display 401. In the game system 400, the image displayed on the display screen of the main display 4〇 (4) is (4) horizontally moved on the screen on the (4) screen, and the time when the player is receiving the issued card or performing the bet selection is This play: Can be stopped in the range of the front view image. However, the method of controlling the display of an image according to the present invention is not limited thereto. : For example, the display screen can be divided into a plurality of parts, and an image can be displayed on each part. The shape of the primary display according to the present invention is not limited to being completely cylindrical. For example, the primary display can have an annular shape and the plane can include portions of the body. In the implementation described above, although the common image viewable by a plurality of players is configured to be displayed on the display screen of the main display, the method of displaying the image according to the present invention is not limited thereto. For example, an image can be projected onto a screen by using a projector. In the embodiments described above, although the station is placed to surround the main display, the position of the station according to the present invention is not limited to a specific position as long as the display screen of the main display located in the position can be visually recognized. can. Although the game executed by the game system has been described as the state of Texas Hold'em in the embodiment described above, the game executed by the game system is not limited to the feature game as long as the game is viewed by a plurality of players while viewing the common screen. Just play. As described with reference to this embodiment, a game system is provided in which, when 128685.doc • 33- 200902126 f is sufficient for all players of the game to play a predetermined condition (for example, the total bet amount of all players during the game is up to a predetermined amount) Or similar conditions), by using a camera to capture all the players operating the input device, and the cutout: the video image of the player other than the player of the input device of each display is displayed in each of the games played therein - the display in. When the predetermined conditions regarding all the players playing the game are satisfied, all the players can naturally obtain the facial expressions and the like of the other players in an easy manner. In addition, by configuring the game system, all players can obtain facial expressions of other players only when the predetermined condition is satisfied in the game played by the player, and the facial expression of each player cannot be continuously observed by other players. Therefore, it is possible to provide a time for the player to play the game with other players having little concern. Typically, when playing a card game by using real cards, each player can notice from the player's field of view whether any other player has viewed it or the like. However, when using the self-monitor to view the configuration of the video game of the player captured by the camera, each player cannot notice from the player's field of view whether any of the players have viewed it, etc. 'and therefore the player may have other players continuing The sensation is examined, and there is thus the possibility that the player cannot concentrate on the game. However, according to the invention of "(1)", it is possible to provide a period in which each player can view the other players with little concern and play the game, and thus it is possible to prevent each player from having the feeling of continuously watching other players. . There is also provided a game system in which an image capturing operation is performed by a camera used for a platform in which a game is played, when a predetermined condition (for example, a bet amount reaches a predetermined amount or the like) is satisfied with respect to all players who play the game, and The display 1 of each station in which the game is played is not 128685.doc -34- 200902126 At least the scene captured by the platform other than each station is about playing all the games _ _, when satisfying all the play of the game When the predetermined condition is met, the manner of the other naturally obtains the facial expressions of other players and the like. 0 is easy to only::: as described above. By configuring the game system so that all players satisfy the predetermined conditions for all the players playing the game, =τ, etc., each player's facial expression cannot be home. Therefore, it is possible to provide a period in which the player can play the game for other players to view and care about. Therefore, it is possible that other players will continue to examine their feelings. Gong Li, / provide a game system in which, when the total number of bets placed in all stations A during the game is reached, the image capturing operation of the camera by the station playing the game is performed, And the image captured by at least the station other than the station is displayed in the display of each station where the game is played. Therefore, when the total number of bets placed in all the stations in which the game is played reaches a predetermined amount, all players can naturally obtain facial expressions and the like of other players in an easy manner. In addition, 'as described above', by configuring the game system, all players: when the amount of bet in the game played by the player reaches a predetermined amount, the facial expressions of other players can be obtained, etc. 'per-player's facial expression cannot be sustained by other players. Observation. Therefore, it is possible to provide a player to play a game period with other players having minimal concerns. Because &, it is possible to prevent each player from having the feeling of continuously watching other players. Forming a bet amount placed by all players during a game to a predetermined amount can promote the game, and only in this case, all players can get other playing 128685.doc -35- 200902126 facial expressions, etc. Thus, tactics can be used frequently and easily. Therefore, a game with high entertainment features can be provided, and the speed of the game can be controlled. As described with reference to the embodiments, there is provided a game system having a new entertainment feature that enables each player to easily obtain facial expressions of other players in a natural manner. The embodiments of the present invention have been described above, but the embodiments are only the detailed examples of the present month' and thus the present invention is not particularly limited thereto, and a detailed group of each member and the like may be appropriately changed. State of design. The advantages described in the embodiments of the present invention are only the λ examples of the appropriate advantages produced by the present invention' and thus the advantages of the present invention are not limited thereto. In the description of the invention described above, the unique features of the invention have been gathered for ease of understanding. The invention is not limited to the embodiments described in the detailed description and can be applied to other embodiments, and the invention can be applied to various fields of application. The terms and expressions in this specification are not intended to limit the invention, but are used to describe the invention. It will be appreciated that those skilled in the art can readily derive from the concept of the invention described in this specification the various embodiments, systems, or methods of the present invention. Therefore, the description of the patent range should be construed as including equivalent configurations without departing from the spirit and scope of the invention. The purpose of the abstract is to enable a patent or trademark office, a general public organization, or a technical person or the like who is not familiar with patents, legal terms or technical terms to obtain the present invention in an easy manner by executing a simple material. Technical content and precision. Accordingly, the Abstract is not intended to limit the scope of the invention as determined by the scope of the claims. 128685.doc -36- 200902126 In order to fully understand the objectives and unique advantages of the present invention, it is necessary to fully refer to the disclosed documents and the like. The above detailed description of the invention includes processing performed by a computer. The above description and the purpose of the description are to enable those skilled in the art to understand the invention. It is stated herein that the step for inducing-resulting is understood to be a process without self-contradictory. In each step, transmission or reception of a signal or magnetic signal is performed. In the processing of the steps, although the signals are represented by bits, 胄, symbols, letters, terms, numbers, or the like, they should be considered as being used for convenience of description only. Although the processing of the steps can be described as a common expression of human behavior, basically, the processing described in this specification is performed by various means. In addition, other configurations required to perform the processing in the steps are apparent from the above description. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a flow chart showing a photographic process performed by a game system according to an embodiment of the present invention; FIG. 2 is a schematic perspective view showing a game system according to an embodiment; FIG. FIG. 4 is a schematic perspective view of a platform included in the game system according to the embodiment; FIG. 5 is a view showing an image displayed on the front display and FIG. 6 is an image displayed on the liquid crystal display of the platform; Figure 7 is an example of an image displayed on a display of a player on a station, 128685.doc - 37 - 200902126; Figure 8 is an internal configuration of a game system according to an embodiment. Figure 9 is a block diagram showing the internal configuration of a station according to an embodiment. Figure iO is a flow chart showing a game process according to an embodiment; Figure 11 is a flow chart showing a game process according to an embodiment; 12 is a diagram showing an example of an image displayed on a front end display included in the game system; FIG. 13 is a top view showing an example of the game system; A top view showing an example of a game system; Fig. 15 is a perspective view showing an example of a game system; and Fig. 16 is a perspective view showing an example of a game system. [Main component symbol description] 1 Game system 2 Main display 3 Station 3a Station 3b Station 3c Station 3d Station 3e Station 3f Station 3g Station 3h Station 128685.doc 200902126 3i Station 3j Station 10 LCD display 11 Touch panel 12 Operation button 13 Coins Inserting slot 14 Banknote insertion slot 15 Coin exit opening 21 Front end display 22 Speaker 23 LED 30 Bank 31 Table 32 Card image 33 Chip image 34 Bet total display section 35 Game information display section 40 Main control unit 41 CPU 42 RAM 43 ROM 44 Bus 45 Microcomputer 46 I/O Interface 128685.doc -39- 200902126 f ί. 47 Image Processing Circuit 48 Voice Circuit 49 LED Driver Circuit 50 Communication Interface 51 CPU 52 RAM 53 ROM 54 Bus 55 Microcomputer 56 I/O Interface 57 LCD panel drive circuit 58 touch panel drive circuit 59 coin feeder drive circuit 60 coin withdrawal completion signal circuit 61 communication interface 62 coin feeder 63 coin detection unit 64 banknote detection signal circuit 65 banknote detection unit 66 operation signal Circuit 67 Coin insertion detection signal circuit 68 Coin insertion detection unit 70 Solitaire image 71 Bet display portion 128685.doc 40- 200902126 ί 72 Bet selection portion 73 Bid selection portion 74 Fill selection portion 75 Fold selection portion 76 Guide image 80 player display 80a player display portion 80b player display portion 80c player display portion 80d player display portion 80e player display portion 80f player display portion 8 〇 player display portion 80h player display portion 80i player display portion 8 〇 j player display portion 81 camera 100 Front End Display 101 Banker 102 Solitaire 103 Table 200 Game System 201 Main Display 202 Station Unit 128685.doc -41 · 200902126 203 Game System 204 Main Display 205 Station Unit 300 Game System 301 Main Display 302 Station Unit 400 Game System 401 Main显不益402 platform unit ί 128685.doc -42-

Claims (1)

200902126 十、申請專利範圍: -種提供複數個玩家參與之一遊戲之遊戲系統 系統包含: 歡 至少—攝影器件,其捕獲該等玩家之面部影像; 複數個顯示單元,其係針對該等玩家 〈母 者而提 供且,„、員示關於該遊戲之影像; 複數個輸入器件,其係針對該等玩家中之每一者 供且允許該等各別玩家輸入用於玩該遊戲之指令;及 一控制器,其操作以: 當滿足-關於所有該等玩家之預定條件時 件捕獲#前玩該遊戲之所有該等玩家的面部影 等顯^針^當前玩該遊戲之該等玩家而提供之所有該 該玩家ΓΓ精由該等各別顯示單元來顯示除玩該遊戲的 x 卜的該等玩家之至少該等面部影像。 2':請求項1之遊戲系統,其進—步包含複數個站台,其 係刀別針對玩該遊戲 、 取气該專玩豕中的每一者而提供, /、中該等站台. 每一者具備該攝影器件中之一者、 該4顯示單元中的 ,^ ^ + 兀中的—者,及該等輸入器件中之一者。 月求項2之遊戲系統,I中杏所右兮笙A Α 士各 灼夕_OD 田所有該等站台中在該遊 戲之—早一輪次中所下注的一 ^ 3^ ^ ^ r m賭庄1達到一預定量時, »亥控制is控制該攝影 玩突t am 攝知盗件捕獲當前玩該遊戲之所有該等 兀豕之面部影像。 月求項1之遊戲系統,豆中令算於入哭杜由― 為-提供於該等顯干…: 器件中之每一者 面板。 .',、、早兀中的母一者之一螢幕上之觸摸 128685.doc200902126 X. Patent application scope: - A game system system that provides a plurality of players to participate in one game includes: 欢 at least - a photographic device that captures facial images of the players; a plurality of display units for the players 〈 Providing, and providing, an image of the game; a plurality of input devices for each of the players and allowing the respective players to enter instructions for playing the game; and a controller that operates to: provide a facial image of all such players who played the game before the capture of all of the players' predetermined conditions, and the player who currently plays the game provides All of the players are smashed by the respective display units to display at least the facial images of the players other than the x playing the game. 2': The game system of claim 1 includes a plurality of steps a platform, the knives are provided for each of the game play and the gas play, and/or the stations. Each one has one of the photographic devices, the 4 display In the unit, ^ ^ + 兀 -, and one of the input devices. The game system of the month 2, I. Apricot right 兮笙 A 士 各 each 夕 _ OD field all such In the platform, when the game is in the early round, a ^ 3 ^ ^ ^ rm gambling gambling 1 reaches a predetermined amount, the hai control is controlled by the photographic game, and the thief captures the current play. The facial image of all such games of the game. The game system of the month of the item 1, the bean in the order is counted in the crying - by - for the display of the stem...: each panel in the device. .', , the touch of one of the mothers in the early days, on the screen 128685.doc
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