SG49719A1 - Generic managed object model for LAN domain - Google Patents
Generic managed object model for LAN domainInfo
- Publication number
- SG49719A1 SG49719A1 SG1996004327A SG1996004327A SG49719A1 SG 49719 A1 SG49719 A1 SG 49719A1 SG 1996004327 A SG1996004327 A SG 1996004327A SG 1996004327 A SG1996004327 A SG 1996004327A SG 49719 A1 SG49719 A1 SG 49719A1
- Authority
- SG
- Singapore
- Prior art keywords
- object model
- managed object
- lan domain
- generic
- generic managed
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/02—Standardisation; Integration
- H04L41/0213—Standardised network management protocols, e.g. simple network management protocol [SNMP]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/02—Standardisation; Integration
- H04L41/0233—Object-oriented techniques, for representation of network management data, e.g. common object request broker architecture [CORBA]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/04—Network management architectures or arrangements
- H04L41/046—Network management architectures or arrangements comprising network management agents or mobile agents therefor
Landscapes
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
- Small-Scale Networks (AREA)
- Computer And Data Communications (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP93302382 | 1993-03-26 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG49719A1 true SG49719A1 (en) | 1998-06-15 |
Family
ID=8214356
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG1996004327A SG49719A1 (en) | 1993-03-26 | 1994-03-07 | Generic managed object model for LAN domain |
Country Status (7)
Country | Link |
---|---|
US (1) | US6101538A (de) |
EP (1) | EP0691056B2 (de) |
JP (1) | JPH08508376A (de) |
CA (1) | CA2159001A1 (de) |
DE (1) | DE69416399T2 (de) |
SG (1) | SG49719A1 (de) |
WO (1) | WO1994023514A1 (de) |
Families Citing this family (59)
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JP2000504868A (ja) * | 1996-02-15 | 2000-04-18 | テレフォンアクチボラゲット・エルエム・エリクソン | 管理インターワーキング・ユニットおよびかかるユニットの形成方法 |
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US8057307B2 (en) * | 2004-04-08 | 2011-11-15 | International Business Machines Corporation | Handling of players and objects in massive multi-player on-line games |
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US20090164919A1 (en) | 2007-12-24 | 2009-06-25 | Cary Lee Bates | Generating data for managing encounters in a virtual world environment |
US9205328B2 (en) | 2010-02-18 | 2015-12-08 | Activision Publishing, Inc. | Videogame system and method that enables characters to earn virtual fans by completing secondary objectives |
US9682324B2 (en) | 2010-05-12 | 2017-06-20 | Activision Publishing, Inc. | System and method for enabling players to participate in asynchronous, competitive challenges |
US10137376B2 (en) | 2012-12-31 | 2018-11-27 | Activision Publishing, Inc. | System and method for creating and streaming augmented game sessions |
US10376792B2 (en) | 2014-07-03 | 2019-08-13 | Activision Publishing, Inc. | Group composition matchmaking system and method for multiplayer video games |
US11351466B2 (en) | 2014-12-05 | 2022-06-07 | Activision Publishing, Ing. | System and method for customizing a replay of one or more game events in a video game |
US10118099B2 (en) | 2014-12-16 | 2018-11-06 | Activision Publishing, Inc. | System and method for transparently styling non-player characters in a multiplayer video game |
US10315113B2 (en) | 2015-05-14 | 2019-06-11 | Activision Publishing, Inc. | System and method for simulating gameplay of nonplayer characters distributed across networked end user devices |
US10471348B2 (en) | 2015-07-24 | 2019-11-12 | Activision Publishing, Inc. | System and method for creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks |
US11185784B2 (en) | 2015-10-08 | 2021-11-30 | Activision Publishing, Inc. | System and method for generating personalized messaging campaigns for video game players |
US10099140B2 (en) | 2015-10-08 | 2018-10-16 | Activision Publishing, Inc. | System and method for generating personalized messaging campaigns for video game players |
US10232272B2 (en) | 2015-10-21 | 2019-03-19 | Activision Publishing, Inc. | System and method for replaying video game streams |
US10376781B2 (en) | 2015-10-21 | 2019-08-13 | Activision Publishing, Inc. | System and method of generating and distributing video game streams |
US10245509B2 (en) | 2015-10-21 | 2019-04-02 | Activision Publishing, Inc. | System and method of inferring user interest in different aspects of video game streams |
US10226703B2 (en) | 2016-04-01 | 2019-03-12 | Activision Publishing, Inc. | System and method of generating and providing interactive annotation items based on triggering events in a video game |
US10500498B2 (en) | 2016-11-29 | 2019-12-10 | Activision Publishing, Inc. | System and method for optimizing virtual games |
US10974150B2 (en) | 2017-09-27 | 2021-04-13 | Activision Publishing, Inc. | Methods and systems for improved content customization in multiplayer gaming environments |
US10561945B2 (en) | 2017-09-27 | 2020-02-18 | Activision Publishing, Inc. | Methods and systems for incentivizing team cooperation in multiplayer gaming environments |
US11040286B2 (en) | 2017-09-27 | 2021-06-22 | Activision Publishing, Inc. | Methods and systems for improved content generation in multiplayer gaming environments |
US10864443B2 (en) | 2017-12-22 | 2020-12-15 | Activision Publishing, Inc. | Video game content aggregation, normalization, and publication systems and methods |
US11679330B2 (en) | 2018-12-18 | 2023-06-20 | Activision Publishing, Inc. | Systems and methods for generating improved non-player characters |
US11097193B2 (en) | 2019-09-11 | 2021-08-24 | Activision Publishing, Inc. | Methods and systems for increasing player engagement in multiplayer gaming environments |
US11712627B2 (en) | 2019-11-08 | 2023-08-01 | Activision Publishing, Inc. | System and method for providing conditional access to virtual gaming items |
US11524234B2 (en) | 2020-08-18 | 2022-12-13 | Activision Publishing, Inc. | Multiplayer video games with virtual characters having dynamically modified fields of view |
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DE69322857T2 (de) * | 1992-08-28 | 1999-05-27 | Telefonaktiebolaget L M Ericsson, Stockholm | Management in telecom und offenen systemen |
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-
1994
- 1994-03-07 CA CA002159001A patent/CA2159001A1/en not_active Abandoned
- 1994-03-07 DE DE69416399T patent/DE69416399T2/de not_active Expired - Lifetime
- 1994-03-07 WO PCT/GB1994/000429 patent/WO1994023514A1/en active IP Right Grant
- 1994-03-07 SG SG1996004327A patent/SG49719A1/en unknown
- 1994-03-07 EP EP94908432A patent/EP0691056B2/de not_active Expired - Lifetime
- 1994-03-07 US US08/525,740 patent/US6101538A/en not_active Expired - Lifetime
- 1994-03-07 JP JP6521776A patent/JPH08508376A/ja active Pending
Also Published As
Publication number | Publication date |
---|---|
DE69416399T2 (de) | 1999-08-26 |
WO1994023514A1 (en) | 1994-10-13 |
JPH08508376A (ja) | 1996-09-03 |
EP0691056A1 (de) | 1996-01-10 |
US6101538A (en) | 2000-08-08 |
CA2159001A1 (en) | 1994-10-13 |
EP0691056B1 (de) | 1999-02-03 |
DE69416399D1 (de) | 1999-03-18 |
EP0691056B2 (de) | 2008-06-11 |
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