SG11202104917RA - Viewing angle rotation method, device, apparatus and storage medium - Google Patents
Viewing angle rotation method, device, apparatus and storage mediumInfo
- Publication number
- SG11202104917RA SG11202104917RA SG11202104917RA SG11202104917RA SG11202104917RA SG 11202104917R A SG11202104917R A SG 11202104917RA SG 11202104917R A SG11202104917R A SG 11202104917RA SG 11202104917R A SG11202104917R A SG 11202104917RA SG 11202104917R A SG11202104917R A SG 11202104917RA
- Authority
- SG
- Singapore
- Prior art keywords
- storage medium
- viewing angle
- angle rotation
- rotation method
- viewing
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910069753.0A CN109821237B (zh) | 2019-01-24 | 2019-01-24 | 视角转动的方法、装置、设备及存储介质 |
PCT/CN2020/072793 WO2020151594A1 (fr) | 2019-01-24 | 2020-01-17 | Procédé de rotation d'angle de visualisation, dispositif, appareil et support de stockage |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202104917RA true SG11202104917RA (en) | 2021-06-29 |
Family
ID=66862410
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202104917RA SG11202104917RA (en) | 2019-01-24 | 2020-01-17 | Viewing angle rotation method, device, apparatus and storage medium |
Country Status (6)
Country | Link |
---|---|
US (2) | US11845007B2 (fr) |
JP (1) | JP7259045B2 (fr) |
KR (1) | KR102565711B1 (fr) |
CN (1) | CN109821237B (fr) |
SG (1) | SG11202104917RA (fr) |
WO (1) | WO2020151594A1 (fr) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109821237B (zh) * | 2019-01-24 | 2022-04-22 | 腾讯科技(深圳)有限公司 | 视角转动的方法、装置、设备及存储介质 |
CN110393916B (zh) | 2019-07-26 | 2023-03-14 | 腾讯科技(深圳)有限公司 | 视角转动的方法、装置、设备及存储介质 |
CN111408132B (zh) * | 2020-02-17 | 2023-04-07 | 网易(杭州)网络有限公司 | 一种游戏画面显示方法、装置、设备和存储介质 |
US11534681B2 (en) * | 2020-10-29 | 2022-12-27 | Google Llc | Virtual console gaming controller |
CN113769394B (zh) * | 2021-09-28 | 2023-06-16 | 腾讯科技(深圳)有限公司 | 虚拟场景中的道具控制方法、装置、设备及存储介质 |
CN115944919A (zh) * | 2022-12-08 | 2023-04-11 | 网易(杭州)网络有限公司 | 虚拟角色控制方法和装置、计算机存储介质、电子设备 |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4054037B2 (ja) * | 2005-11-17 | 2008-02-27 | 株式会社タイトー | シューティング型ゲーム機 |
JP5204381B2 (ja) | 2006-05-01 | 2013-06-05 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム及びゲーム処理方法 |
WO2009084213A1 (fr) * | 2007-12-28 | 2009-07-09 | Capcom Co., Ltd. | Ordinateur, programme et support de stockage |
JP5411473B2 (ja) * | 2008-09-16 | 2014-02-12 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
KR101588242B1 (ko) * | 2009-07-13 | 2016-01-25 | 삼성전자주식회사 | 휴대 단말기의 스크롤 방법 및 장치 |
JP5622447B2 (ja) * | 2010-06-11 | 2014-11-12 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
JP5480347B2 (ja) * | 2012-08-31 | 2014-04-23 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
KR102163915B1 (ko) | 2013-09-02 | 2020-10-12 | 엘지전자 주식회사 | 스마트 와치 및 제어 방법 |
US9575564B2 (en) * | 2014-06-17 | 2017-02-21 | Chief Architect Inc. | Virtual model navigation methods and apparatus |
US10217283B2 (en) * | 2015-12-17 | 2019-02-26 | Google Llc | Navigation through multidimensional images spaces |
CN107050861B (zh) | 2017-04-24 | 2020-09-29 | 网易(杭州)网络有限公司 | 镜头锁定目标的方法、装置、存储介质和处理器 |
US10664074B2 (en) * | 2017-06-19 | 2020-05-26 | Apple Inc. | Contact-sensitive crown for an electronic watch |
CN108415639B (zh) | 2018-02-09 | 2022-02-25 | 腾讯科技(深圳)有限公司 | 视角调整方法、装置、电子装置及计算机可读存储介质 |
CN108499105B (zh) * | 2018-04-16 | 2022-02-25 | 腾讯科技(深圳)有限公司 | 在虚拟环境中进行视角调整的方法、装置及存储介质 |
US11045719B2 (en) * | 2018-09-12 | 2021-06-29 | King.Com Ltd. | Method and computer device for controlling a touch screen |
CN109821237B (zh) * | 2019-01-24 | 2022-04-22 | 腾讯科技(深圳)有限公司 | 视角转动的方法、装置、设备及存储介质 |
-
2019
- 2019-01-24 CN CN201910069753.0A patent/CN109821237B/zh active Active
-
2020
- 2020-01-17 JP JP2021537471A patent/JP7259045B2/ja active Active
- 2020-01-17 WO PCT/CN2020/072793 patent/WO2020151594A1/fr active Application Filing
- 2020-01-17 SG SG11202104917RA patent/SG11202104917RA/en unknown
- 2020-01-17 KR KR1020217013530A patent/KR102565711B1/ko active IP Right Grant
-
2021
- 2021-04-09 US US17/227,129 patent/US11845007B2/en active Active
-
2023
- 2023-11-07 US US18/387,787 patent/US20240066404A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
US11845007B2 (en) | 2023-12-19 |
WO2020151594A1 (fr) | 2020-07-30 |
JP7259045B2 (ja) | 2023-04-17 |
US20210220738A1 (en) | 2021-07-22 |
US20240066404A1 (en) | 2024-02-29 |
KR102565711B1 (ko) | 2023-08-09 |
CN109821237B (zh) | 2022-04-22 |
JP2021535824A (ja) | 2021-12-23 |
CN109821237A (zh) | 2019-05-31 |
KR20210064378A (ko) | 2021-06-02 |
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