SG11202103969XA - Attribute value recovery method and device, storage medium, and electronic device - Google Patents

Attribute value recovery method and device, storage medium, and electronic device

Info

Publication number
SG11202103969XA
SG11202103969XA SG11202103969XA SG11202103969XA SG11202103969XA SG 11202103969X A SG11202103969X A SG 11202103969XA SG 11202103969X A SG11202103969X A SG 11202103969XA SG 11202103969X A SG11202103969X A SG 11202103969XA SG 11202103969X A SG11202103969X A SG 11202103969XA
Authority
SG
Singapore
Prior art keywords
storage medium
attribute value
recovery method
electronic device
value recovery
Prior art date
Application number
SG11202103969XA
Other languages
English (en)
Inventor
Fan Yu
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202103969XA publication Critical patent/SG11202103969XA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Tourism & Hospitality (AREA)
  • Acoustics & Sound (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Health & Medical Sciences (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Economics (AREA)
  • Health & Medical Sciences (AREA)
  • User Interface Of Digital Computer (AREA)
SG11202103969XA 2019-01-31 2019-12-25 Attribute value recovery method and device, storage medium, and electronic device SG11202103969XA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201910100382.8A CN109806588B (zh) 2019-01-31 2019-01-31 属性值的恢复方法和装置、存储介质、电子装置
PCT/CN2019/128189 WO2020155951A1 (zh) 2019-01-31 2019-12-25 属性值的恢复方法和装置、存储介质、电子装置

Publications (1)

Publication Number Publication Date
SG11202103969XA true SG11202103969XA (en) 2021-05-28

Family

ID=66606296

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202103969XA SG11202103969XA (en) 2019-01-31 2019-12-25 Attribute value recovery method and device, storage medium, and electronic device

Country Status (6)

Country Link
US (2) US11534691B2 (ko)
JP (1) JP7210087B2 (ko)
KR (1) KR102649880B1 (ko)
CN (1) CN109806588B (ko)
SG (1) SG11202103969XA (ko)
WO (1) WO2020155951A1 (ko)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109806588B (zh) 2019-01-31 2020-12-01 腾讯科技(深圳)有限公司 属性值的恢复方法和装置、存储介质、电子装置
CN110215710B (zh) * 2019-06-05 2023-04-14 网易(杭州)网络有限公司 游戏中事件确定方法及装置、电子设备和存储介质
CN110801628B (zh) * 2019-10-30 2021-09-28 腾讯科技(深圳)有限公司 控制虚拟对象恢复生命值的方法、装置、设备及介质
CN111443838B (zh) * 2020-03-18 2022-04-26 腾讯科技(深圳)有限公司 虚拟操作对象的控制方法和装置、存储介质及电子装置
CN111569425B (zh) * 2020-05-13 2023-10-27 网易(杭州)网络有限公司 虚拟角色的属性值控制方法及装置、电子设备、存储介质
CN111714893A (zh) * 2020-07-24 2020-09-29 腾讯科技(深圳)有限公司 控制虚拟对象恢复属性值的方法、装置、终端及存储介质
CN112153420B (zh) * 2020-09-16 2022-08-26 成都完美天智游科技有限公司 场景切换系统、方法、服务器和存储介质
CN113134240B (zh) * 2021-05-10 2024-02-02 网易(杭州)网络有限公司 游戏成绩更新方法、装置和电子设备
CN115729402A (zh) * 2021-08-30 2023-03-03 北京字跳网络技术有限公司 一种对象显示方法、装置、电子设备及存储介质
CN114840285B (zh) * 2022-03-17 2023-08-11 网易(杭州)网络有限公司 游戏中的处理方法、装置、终端设备及存储介质

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JPH0975545A (ja) * 1995-09-07 1997-03-25 Namco Ltd ゲーム装置
JP3860562B2 (ja) 2003-06-30 2006-12-20 株式会社コナミデジタルエンタテインメント ゲームプログラム及びゲーム装置
US20070190494A1 (en) * 2005-04-04 2007-08-16 Outland Research, Llc Multiplayer gaming using gps-enabled portable gaming devices
JPWO2009093461A1 (ja) * 2008-01-22 2011-05-26 新世代株式会社 撮像装置、オンラインゲームシステム、操作物、入力方法、画像解析装置、画像解析方法、及び記録媒体
WO2012001754A1 (ja) * 2010-06-30 2012-01-05 株式会社ソニー・コンピュータエンタテインメント ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム
JP6285860B2 (ja) * 2011-07-12 2018-02-28 ギャンブリット ゲーミング,エルエルシー ハイブリッドゲーム要素管理
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CN108310772A (zh) * 2018-01-22 2018-07-24 腾讯科技(深圳)有限公司 攻击操作的执行方法和装置以及存储介质、电子装置
KR20180034356A (ko) * 2018-03-22 2018-04-04 주식회사 엔브로스 사용자 설정에 의한 게임 캐릭터의 인공 지능을 구현하는 게임 시스템 및 방법
CN109806588B (zh) * 2019-01-31 2020-12-01 腾讯科技(深圳)有限公司 属性值的恢复方法和装置、存储介质、电子装置

Also Published As

Publication number Publication date
CN109806588B (zh) 2020-12-01
KR102649880B1 (ko) 2024-03-20
KR20210074365A (ko) 2021-06-21
US11975266B2 (en) 2024-05-07
US20210220742A1 (en) 2021-07-22
WO2020155951A1 (zh) 2020-08-06
US11534691B2 (en) 2022-12-27
JP7210087B2 (ja) 2023-01-23
CN109806588A (zh) 2019-05-28
US20230092287A1 (en) 2023-03-23
JP2022505646A (ja) 2022-01-14

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