SG11201804374XA - Wearable devices, methods for controlling a wearable device, and computer-readable media - Google Patents
Wearable devices, methods for controlling a wearable device, and computer-readable mediaInfo
- Publication number
- SG11201804374XA SG11201804374XA SG11201804374XA SG11201804374XA SG11201804374XA SG 11201804374X A SG11201804374X A SG 11201804374XA SG 11201804374X A SG11201804374X A SG 11201804374XA SG 11201804374X A SG11201804374X A SG 11201804374XA SG 11201804374X A SG11201804374X A SG 11201804374XA
- Authority
- SG
- Singapore
- Prior art keywords
- international
- wearable device
- computer
- pct
- wearable
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/163—Wearable computers, e.g. on a belt
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04812—Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/014—Force feedback applied to GUI
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Computer Security & Cryptography (AREA)
- Software Systems (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/SG2015/050467 WO2017091141A1 (en) | 2015-11-24 | 2015-11-24 | Wearable devices, methods for controlling a wearable device, and computer-readable media |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11201804374XA true SG11201804374XA (en) | 2018-06-28 |
Family
ID=58763861
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11201804374XA SG11201804374XA (en) | 2015-11-24 | 2015-11-24 | Wearable devices, methods for controlling a wearable device, and computer-readable media |
Country Status (7)
Country | Link |
---|---|
US (1) | US10786731B2 (zh) |
EP (1) | EP3380908B1 (zh) |
CN (1) | CN108475104B (zh) |
AU (1) | AU2015415727B2 (zh) |
SG (1) | SG11201804374XA (zh) |
TW (1) | TWI702073B (zh) |
WO (1) | WO2017091141A1 (zh) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10470006B2 (en) * | 2018-01-22 | 2019-11-05 | Avaya Inc. | Method and system for altered alerting |
Family Cites Families (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6135450A (en) | 1998-02-09 | 2000-10-24 | Huang; Cheng-Pin | Wearable vibration device for video games |
AUPQ047899A0 (en) | 1999-05-21 | 1999-06-10 | Cooke, Michael | A device for use with computer games |
ATE543546T1 (de) * | 1999-06-11 | 2012-02-15 | Canon Kk | Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren |
US20130158367A1 (en) * | 2000-06-16 | 2013-06-20 | Bodymedia, Inc. | System for monitoring and managing body weight and other physiological conditions including iterative and personalized planning, intervention and reporting capability |
KR100964477B1 (ko) * | 2003-04-30 | 2010-06-21 | 조민선 | 진동체감장치 |
EP1533678A1 (en) * | 2003-11-24 | 2005-05-25 | Sony International (Europe) GmbH | Physical feedback channel for entertaining or gaming environments |
TWI434718B (zh) * | 2006-12-07 | 2014-04-21 | Cel Kom Llc | 觸覺式可穿戴型遊戲裝置 |
US9317110B2 (en) * | 2007-05-29 | 2016-04-19 | Cfph, Llc | Game with hand motion control |
CN101801480A (zh) | 2007-09-20 | 2010-08-11 | 皇家飞利浦电子股份有限公司 | 用于游戏的反馈装置 |
US20110218043A1 (en) * | 2007-11-09 | 2011-09-08 | Quillen Iii Howard Ellis | Sports video game controller |
JP5801192B2 (ja) | 2008-06-19 | 2015-10-28 | コーニンクレッカ フィリップス エヌ ヴェ | 身体に耐タンパー性の電気刺激をするための着用可能な装置及びシステム |
US8939835B2 (en) | 2010-01-12 | 2015-01-27 | Razer (Asia-Pacific) Pte. Ltd. | System and method for visually indicating actions per minute information using illumination |
US20120190460A1 (en) | 2011-01-21 | 2012-07-26 | Cecil Sessions | Vibrating Gaming Vest |
US8708825B2 (en) | 2011-04-25 | 2014-04-29 | Rhode Island Hospital | Device controller with conformable fitting system |
JP2015513707A (ja) * | 2011-12-29 | 2015-05-14 | マイティー キャスト, インコーポレイテッドMighty Cast,Inc. | コンピュータデバイスと通信可能な双方向性ベース及びトークン |
US20140099615A1 (en) | 2012-10-04 | 2014-04-10 | Topcor, Llc | Auditory feedback device and method for swimming speed |
US9498128B2 (en) * | 2012-11-14 | 2016-11-22 | MAD Apparel, Inc. | Wearable architecture and methods for performance monitoring, analysis, and feedback |
WO2014117125A1 (en) * | 2013-01-28 | 2014-07-31 | Bayer Materialscience Llc | Electroactive polymer actuators and feedback system therefor |
US9466187B2 (en) * | 2013-02-04 | 2016-10-11 | Immersion Corporation | Management of multiple wearable haptic devices |
US9480911B2 (en) | 2013-02-28 | 2016-11-01 | Steelseries Aps | Method and apparatus for monitoring and calibrating performances of gamers |
US9630108B2 (en) | 2013-04-01 | 2017-04-25 | Tencent Technology (Shenzhen) Company Limited | Method and apparatus for testing game data |
WO2014197443A1 (en) | 2013-06-03 | 2014-12-11 | Kacyvenski Isaiah | Motion sensor and analysis |
US9205333B2 (en) | 2013-06-07 | 2015-12-08 | Ubisoft Entertainment | Massively multiplayer gaming |
US9763049B2 (en) * | 2014-05-15 | 2017-09-12 | Pebble Technology Corp. | Contextual information usage in systems that include accessory devices |
CN104156065B (zh) * | 2014-07-21 | 2018-02-02 | 小米科技有限责任公司 | 家庭媒体播放设备操控方法、装置及设备 |
CN104857704A (zh) * | 2015-06-11 | 2015-08-26 | 苏州百源软件设计有限公司 | 可穿戴虚拟现实运动头盔及可穿戴虚拟动作游戏系统 |
-
2015
- 2015-11-24 WO PCT/SG2015/050467 patent/WO2017091141A1/en active Application Filing
- 2015-11-24 SG SG11201804374XA patent/SG11201804374XA/en unknown
- 2015-11-24 AU AU2015415727A patent/AU2015415727B2/en active Active
- 2015-11-24 CN CN201580085697.XA patent/CN108475104B/zh active Active
- 2015-11-24 US US15/779,037 patent/US10786731B2/en active Active
- 2015-11-24 EP EP15909380.6A patent/EP3380908B1/en active Active
-
2016
- 2016-11-02 TW TW105135524A patent/TWI702073B/zh active
Also Published As
Publication number | Publication date |
---|---|
EP3380908B1 (en) | 2020-11-11 |
US10786731B2 (en) | 2020-09-29 |
WO2017091141A1 (en) | 2017-06-01 |
TW201718062A (zh) | 2017-06-01 |
AU2015415727B2 (en) | 2021-11-11 |
CN108475104B (zh) | 2021-11-26 |
TWI702073B (zh) | 2020-08-21 |
EP3380908A4 (en) | 2019-02-20 |
AU2015415727A1 (en) | 2018-07-05 |
CN108475104A (zh) | 2018-08-31 |
US20180353852A1 (en) | 2018-12-13 |
EP3380908A1 (en) | 2018-10-03 |
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